Change src to modules and remove scripts

This commit is contained in:
Dazed 2023-06-27 21:56:37 -05:00
parent da477c0829
commit 770cc8be0a
15 changed files with 20 additions and 2909 deletions

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@ -4,10 +4,10 @@ import traceback
from colorama import Fore from colorama import Fore
import os import os
from src.rpgmakermvmz import handleMVMZ from modules.rpgmakermvmz import handleMVMZ
from src.rpgmakerace import handleACE from modules.rpgmakerace import handleACE
from src.csvtl import handleCSV from modules.csvtl import handleCSV
from src.textfile import handleTextfile from modules.textfile import handleTextfile
THREADS = 20 THREADS = 20

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@ -40,7 +40,7 @@ LEAVE=False
# Flags # Flags
CODE401 = True CODE401 = True
CODE405 = True CODE405 = False
CODE102 = True CODE102 = True
CODE122 = False CODE122 = False
CODE101 = False CODE101 = False
@ -358,8 +358,8 @@ def searchThings(name, pbar):
responseList.append(translateGPT(name['name'], 'Reply with only the English translation of the RPG Item name.', False)) responseList.append(translateGPT(name['name'], 'Reply with only the English translation of the RPG Item name.', False))
responseList.append(translateGPT(name['description'], 'Reply with only the English translation of the description.', False)) responseList.append(translateGPT(name['description'], 'Reply with only the English translation of the description.', False))
# if '<quest>' in name['note']: if '<SG説明:' in name['note']:
# tokens += translateNote(name, r'<SG説明:([\s\S]*?)\\ROC>') tokens += translateNote(name, r'<SG説明:([\s\S]*?)>')
# Extract all our translations in a list from response # Extract all our translations in a list from response
for i in range(len(responseList)): for i in range(len(responseList)):
@ -460,7 +460,11 @@ def searchCodes(page, pbar):
oldjaString = jaString oldjaString = jaString
jaString = jaString.replace('', '') jaString = jaString.replace('', '')
jaString = jaString.replace('', '.') jaString = jaString.replace('', '.')
# jaString = re.sub(r'([\u3000-\uffef])\1{3,}', r'\1\1\1', jaString) jaString = jaString.replace('', '.')
jaString = jaString.replace('', '')
jaString = jaString.replace('', '')
jaString = jaString.replace('', '-')
jaString = re.sub(r'([\u3000-\uffef])\1{3,}', r'\1\1\1', jaString)
# Using this to keep track of 401's in a row. Throws IndexError at EndOfList (Expected Behavior) # Using this to keep track of 401's in a row. Throws IndexError at EndOfList (Expected Behavior)
currentGroup.append(jaString) currentGroup.append(jaString)
@ -470,7 +474,11 @@ def searchCodes(page, pbar):
jaString = page['list'][i]['parameters'][0] jaString = page['list'][i]['parameters'][0]
jaString = jaString.replace('', '') jaString = jaString.replace('', '')
jaString = jaString.replace('', '.') jaString = jaString.replace('', '.')
# jaString = re.sub(r'([\u3000-\uffef])\1{3,}', r'\1\1\1', jaString) jaString = jaString.replace('', '.')
jaString = jaString.replace('', '')
jaString = jaString.replace('', '')
jaString = jaString.replace('', '-')
jaString = re.sub(r'([\u3000-\uffef])\1{3,}', r'\1\1\1', jaString)
currentGroup.append(jaString) currentGroup.append(jaString)
# Join up 401 groups for better translation. # Join up 401 groups for better translation.
@ -488,8 +496,8 @@ def searchCodes(page, pbar):
finalJAString = re.sub(r'([\\]+nw\[[a-zA-Z0-9一-龠ぁ-ゔァ-ヴー\s]+\])', '', finalJAString) finalJAString = re.sub(r'([\\]+nw\[[a-zA-Z0-9一-龠ぁ-ゔァ-ヴー\s]+\])', '', finalJAString)
# Need to remove outside code and put it back later # Need to remove outside code and put it back later
startString = re.search(r'^[^一-龠ぁ-ゔァ-ヴー【】()「」a-zA-Z0-9--\\]+', finalJAString) startString = re.search(r'^[^一-龠ぁ-ゔァ-ヴー【】()「」『』a-zA-Z0-9--\\]+', finalJAString)
finalJAString = re.sub(r'^[^一-龠ぁ-ゔァ-ヴー【】()「」a-zA-Z0-9--\\]+', '', finalJAString) finalJAString = re.sub(r'^[^一-龠ぁ-ゔァ-ヴー【】()「」『』a-zA-Z0-9--\\]+', '', finalJAString)
if startString is None: startString = '' if startString is None: startString = ''
else: startString = startString.group() else: startString = startString.group()

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@ -1,17 +0,0 @@
# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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@ -1,43 +0,0 @@
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# Windows shortcuts
*.lnk
# =========================
# Operating System Files
# =========================
# OSX
# =========================
.DS_Store
.AppleDouble
.LSOverride
# Thumbnails
._*
# Files that might appear on external disk
.Spotlight-V100
.Trashes
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk

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@ -1,29 +0,0 @@
** PLEASE TRY AT YOUR OWN RISK! **
These scripts require Jsonable:https://github.com/treeder/jsonable
for RPG Maker VX
----------------
put rgss2/to_json/to_rvdata.rb into your project folder.
### convert rvdata to json ###
ruby to_json.rb
### convert json to rvdata ###
ruby to_rvdata.rb
for RPG Maker VX Ace
--------------------
put rgss3/to_json2/to_rvdata2.rb into your project folder.
### convert rvdata2 to json ###
ruby to_json2.rb
### convert json to rvdata2 ###
ruby to_rvdata2.rb

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

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@ -1,53 +0,0 @@
# encoding: utf-8
# to_json.rb
# author: dice2000
# original author: aoitaku
# https://gist.github.com/aoitaku/7822424
#
# to_yaml.rbをjsonに対応させたもの
# デバッグ途中
#
# Area.rvdata, Scripts.rvdata未対応
require 'jsonable'
require 'zlib'
require_relative 'rgss2'
[
'Data/Actors.rvdata',
'Data/Animations.rvdata',
# 'Data/Areas.rvdata',
'Data/Armors.rvdata',
'Data/Classes.rvdata',
'Data/CommonEvents.rvdata',
'Data/Enemies.rvdata',
'Data/Items.rvdata',
*Dir.glob('Data/Map[0-9][0-9][0-9].rvdata'),
'Data/MapInfos.rvdata',
'Data/Skills.rvdata',
'Data/States.rvdata',
'Data/System.rvdata',
'Data/Troops.rvdata',
'Data/Weapons.rvdata'
].each do |rvdata|
data = ''
p rvdata
File.open(rvdata, 'rb') do |file|
data = Marshal.load(file.read)
if data.is_a?(Array)
data.each{ |d|
d.unpack_names if d != nil
}
elsif data.is_a?(Hash)
if data.size != 0
data.each_value{|v|
v.unpack_names
}
end
else
data.unpack_names
end
end
File.open('Data/'+File.basename(rvdata,'.rvdata')+'.json', 'w') do |file|
file.write(data.to_json)
end
end

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@ -1,51 +0,0 @@
# encoding: utf-8
# to_json2.rb
# author: dice2000
# original author: aoitaku
# https://gist.github.com/aoitaku/7822424
#
require 'jsonable'
require 'zlib'
require_relative 'rgss3'
[
'Data/Actors.rvdata2',
'Data/Animations.rvdata2',
# 'Data/Areas.rvdata2',
'Data/Armors.rvdata2',
'Data/Classes.rvdata2',
'Data/CommonEvents.rvdata2',
'Data/Enemies.rvdata2',
'Data/Items.rvdata2',
*Dir.glob('Data/Map[0-9][0-9][0-9].rvdata2'),
'Data/MapInfos.rvdata2',
'Data/Skills.rvdata2',
'Data/States.rvdata2',
'Data/System.rvdata2',
'Data/Tilesets.rvdata2',
'Data/Troops.rvdata2',
'Data/Weapons.rvdata2'
].each do |rvdata|
data = ''
p rvdata
File.open(rvdata, 'rb') do |file|
data = Marshal.load(file.read)
if data.is_a?(Array)
data.each{ |d|
d.unpack_names if d != nil
}
elsif data.is_a?(Hash)
if data.size != 0
data.each_value{|v|
v.unpack_names
}
end
else
data.unpack_names
end
end
File.open('Data/'+File.basename(rvdata,'.rvdata2')+'.json', 'w') do |file|
file.write(data.to_json)
end
end

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@ -1,127 +0,0 @@
# coding: utf-8
# to_rvdata.rb
# author: dice2000
# original author: aoitaku
# https://gist.github.com/aoitaku/7822424
#
# Area.rvdata, Scripts.rvdata未対応
require 'jsonable'
require 'zlib'
require_relative 'rgss2'
def restore_rvdata(list)
return unless list.has_key?("json_class")
obj = nil
case list["json_class"]
when "Color"
obj = Color.new([0,0,0,0])
when "Table"
obj = Table.new([1,1,0,0,1,[]])
when "Tone"
obj = Tone.new([0,0,0,0])
when "RPG::Event"
obj = RPG::Event.new(list["@x"], list["@y"])
when "RPG::EventCommand"
obj = RPG::EventCommand.new(list["@code"], list["@indent"], list["@parameters"])
when "RPG::MoveCommand"
obj = RPG::MoveCommand.new(list["@code"], list["@parameters"])
# when "RPG::BaseItem::Feature"
# obj = RPG::BaseItem::Feature.new(list["@code"], list["@data_id"], list["@value"])
# when "RPG::UsableItem::Effect"
# obj = RPG::UsableItem::Effect.new(list["@code"], list["@data_id"], list["@value1"], list["@value2"])
when "RPG::Map"
obj = RPG::Map.new(list["@width"], list["@height"])
when "RPG::BGM"
obj = RPG::BGM.new(list["@name"], list["@volume"], list["@pitch"])
when "RPG::BGS"
obj = RPG::BGS.new(list["@name"], list["@volume"], list["@pitch"])
when "RPG::ME"
obj = RPG::ME.new(list["@name"], list["@volume"], list["@pitch"])
when "RPG::SE"
obj = RPG::SE.new(list["@name"], list["@volume"], list["@pitch"])
else
str = "obj=" + list["json_class"] + ".new"
eval(str)
end
iterate_setting_value(obj, list)
return obj
end
def iterate_setting_value(target, list)
val = target.instance_variables
val.each{|d|
#マップイベントデータの場合
if d == :@events
list[d.to_s].each{|k, v|
target.events[k.to_i] = restore_rvdata(v)
}
# 値がクラスオブジェクト
elsif list[d.to_s].is_a?(Hash)
target.instance_variable_set(d, restore_rvdata(list[d.to_s]))
# 値がクラスオブジェクトの配列
elsif list[d.to_s].is_a?(Array) && list[d.to_s][0].is_a?(Hash)
data_trans = []
list[d.to_s].each{|d|
data_trans << restore_rvdata(d)
}
target.instance_variable_set(d, data_trans)
else
target.instance_variable_set(d, list[d.to_s])
end
}
end
[
'Data/Actors.json',
'Data/Animations.json',
# 'Data/Areas.json',
'Data/Armors.json',
'Data/Classes.json',
'Data/CommonEvents.json',
'Data/Enemies.json',
'Data/Items.json',
*Dir.glob('Data/Map[0-9][0-9][0-9].json'),
'Data/MapInfos.json',
'Data/Skills.json',
'Data/States.json',
'Data/System.json',
'Data/Troops.json',
'Data/Weapons.json'
].each do |json|
text = ''
p json
f = File.open(json, 'r:utf-8')
f.each {|line|
text += line
}
data = JSON.parse(text)
data_trans = nil
if data.is_a?(Array)
data_trans = []
data.each{ |d|
if d == nil
data_trans << d
else
data_trans << restore_rvdata(d)
end
}
#あまり賢くない方法で対処(後で考える)
elsif data.is_a?(Hash)
if json == 'Data/MapInfos.json'
data_trans = {}
data.each{|k, v|
data_trans[k.to_i] = restore_rvdata(v)
}
else
data_trans = restore_rvdata(data)
end
else
data_trans = restore_rvdata(data)
end
#p data_trans
File.open('Data/'+File.basename(json,'.json')+'.rvdata', 'wb') do |file|
file.write(Marshal.dump(data_trans))
end
f.close
end

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@ -1,135 +0,0 @@
# coding: utf-8
require 'jsonable'
require 'zlib'
require_relative 'rgss3'
#2015/6/27
#制限事項Areas.rvdata2とScripts.rvdata2に未対応
#↓解決済2015/6/27
# 既存の不具合/15.6.18
# このスクリプトで復帰させると、以降エディタ上にイベントが表示されない
# (新規作成含む)
# イベント自体は動く
#追加メソッド
def restore_rvdata2(list)
return unless list.is_a?(Hash)
return unless list.has_key?("json_class")
obj = nil
case list["json_class"]
when "Color"
obj = Color.new([0,0,0,0])
when "Table"
obj = Table.new([1,1,0,0,1,[]])
when "Tone"
obj = Tone.new([0,0,0,0])
when "RPG::Event"
obj = RPG::Event.new(list["@x"], list["@y"])
when "RPG::EventCommand"
obj = RPG::EventCommand.new(list["@code"], list["@indent"], list["@parameters"])
when "RPG::MoveCommand"
obj = RPG::MoveCommand.new(list["@code"], list["@parameters"])
when "RPG::BaseItem::Feature"
obj = RPG::BaseItem::Feature.new(list["@code"], list["@data_id"], list["@value"])
when "RPG::UsableItem::Effect"
obj = RPG::UsableItem::Effect.new(list["@code"], list["@data_id"], list["@value1"], list["@value2"])
when "RPG::Map"
obj = RPG::Map.new(list["@width"], list["@height"])
when "RPG::BGM"
obj = RPG::BGM.new(list["@name"], list["@volume"], list["@pitch"])
when "RPG::BGS"
obj = RPG::BGS.new(list["@name"], list["@volume"], list["@pitch"])
when "RPG::ME"
obj = RPG::ME.new(list["@name"], list["@volume"], list["@pitch"])
when "RPG::SE"
obj = RPG::SE.new(list["@name"], list["@volume"], list["@pitch"])
else
str = "obj=" + list["json_class"] + ".new"
eval(str)
end
iterate_setting_value(obj, list)
return obj
end
def iterate_setting_value(target, list)
val = target.instance_variables
val.each{|d|
#マップイベントデータの場合
if d == :@events
list[d.to_s].each{|k, v|
target.events[k.to_i] = restore_rvdata2(v)
}
#target.events.each_key{|key|
# p key
#}
# 値がクラスオブジェクト
elsif list[d.to_s].is_a?(Hash)
target.instance_variable_set(d, restore_rvdata2(list[d.to_s]))
# 値がクラスオブジェクトの配列
elsif list[d.to_s].is_a?(Array) && list[d.to_s][0].is_a?(Hash)
data_trans = []
list[d.to_s].each{|d|
data_trans << restore_rvdata2(d)
}
target.instance_variable_set(d, data_trans)
else
target.instance_variable_set(d, list[d.to_s])
end
}
end
[
'Data/Actors.json',
'Data/Animations.json',
# 'Data/Areas.json',
'Data/Armors.json',
'Data/Classes.json',
'Data/CommonEvents.json',
'Data/Enemies.json',
'Data/Items.json',
*Dir.glob('Data/Map[0-9][0-9][0-9].json'),
'Data/MapInfos.json',
'Data/Skills.json',
'Data/States.json',
'Data/System.json',
'Data/Tilesets.json',
'Data/Troops.json',
'Data/Weapons.json'
].each do |json|
text = ''
p json
f = File.open(json, 'r:utf-8')
f.each {|line|
text += line
}
data = JSON.parse(text)
data_trans = nil
if data.is_a?(Array)
data_trans = []
data.each{ |d|
if d == nil
data_trans << d
else
data_trans << restore_rvdata2(d)
end
}
#あまり賢くない方法で対処(後で考える)
elsif data.is_a?(Hash)
if json == 'Data/MapInfos.json'
data_trans = {}
data.each{|k, v|
data_trans[k.to_i] = restore_rvdata2(v)
}
else
data_trans = restore_rvdata2(data)
end
else
data_trans = restore_rvdata2(data)
end
#p data_trans
File.open('Data/'+File.basename(json,'.json')+'.rvdata2', 'wb') do |file|
file.write(Marshal.dump(data_trans))
end
f.close
end

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@ -1,3 +1,3 @@
from src.main import main from modules.main import main
main() main()