Delete some stuff
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parent
7baffb8cc0
commit
7d4a849a61
9 changed files with 14 additions and 89 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -5,6 +5,7 @@
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*.yaml
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*.yml
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*.txt
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*.log
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!prompt.txt
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*.rpy
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!vocab.txt
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@ -1,52 +0,0 @@
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# Event codes
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# case 401 : return 'Show Text'; break;
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# case 402 : return 'When *'; break;
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# case 102 : return 'Show Choices'; break;
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# case 103 : return 'Input Number'; break;
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# case 104 : return 'Select Item'; break;
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# 108 and 408 are event comments
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# case 405 : return 'Show Scrolling Text'; break;
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# case 111 : return 'Conditional Branch'; break;
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# case 119 : return 'Common Event'; break;
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# case 121 : return 'Control Switches'; break;
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# case 122 : return 'Control Variables'; break;
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# case 125 : return 'Change Gold'; break;
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# case 126 : return 'Change Items'; break;
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# case 127 : return 'Change Weapons'; break;
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# case 128 : return 'Change Armors'; break;
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# case 129 : return 'Change Party Member'; break;
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# case 201 : return 'Transfer Player'; break;
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# case 202 : return 'Set Vehicle Location'; break;
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# case 203 : return 'Set Event Location'; break;
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# case 505 : return 'Set Movement Route'; break;
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# case 212 : return 'Show Animation'; break;
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# case 231 : return 'Show Picture'; break;
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# case 232 : return 'Move Picture'; break;
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# case 285 : return 'Get Location Info'; break;
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# case 301 : return 'Battle Processing'; break;
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# case 302 :
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# case 605 : return 'Shop Processing'; break;
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# case 303 : return 'Name Input Processing'; break;
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# case 311 : return 'Change HP'; break;
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# case 312 : return 'Change MP'; break;
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# case 326 : return 'Change TP'; break;
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# case 313 : return 'Change State'; break;
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# case 314 : return 'Recover All'; break;
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# case 315 : return 'Change EXP'; break;
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# case 316 : return 'Change Level'; break;
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# case 317 : return 'Change Parameter'; break;
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# case 318 : return 'Change Skill'; break;
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# case 319 : return 'Change Equipment'; break;
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# case 320 : return 'Change Name'; break;
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# case 321 : return 'Change Class'; break;
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# case 322 : return 'Change Actor Images'; break;
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# case 324 : return 'Change Nickname'; break;
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# case 325 : return 'Change Profile'; break;
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# case 331 : return 'Change Enemy HP'; break;
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# case 332 : return 'Change Enemy MP'; break;
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# case 342 : return 'Change Enemy TP'; break;
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# case 333 : return 'Change Enemy State'; break;
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# case 336 : return 'Enemy Transform'; break;
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# case 337 : return 'Show Battle Animation'; break;
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# case 339 : return 'Force Action'; break;
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# default : return code;
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@ -613,7 +613,7 @@ def searchNames(data, pbar, context):
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newContext = "Reply with only the " + LANGUAGE + " translation of the RPG skill name"
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# Names
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with open("translations.txt", "a", encoding="utf-8") as file:
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with open("log/translations.txt", "a", encoding="utf-8") as file:
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file.write(f"\n#{context}\n")
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while i < len(data) or filling == True:
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if i < len(data):
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@ -862,7 +862,7 @@ def searchNames(data, pbar, context):
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else:
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# Get Text
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if data[j]["name"] != "":
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with open("translations.txt", "a", encoding="utf-8") as file:
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with open("log/translations.txt", "a", encoding="utf-8") as file:
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file.write(f'{data[j]["name"]} ({translatedNameBatch[0]})\n')
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data[j]["name"] = translatedNameBatch[0]
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translatedNameBatch.pop(0)
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@ -911,7 +911,7 @@ def searchNames(data, pbar, context):
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# Set Data
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if len(nameList) == len(translatedNameBatch):
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j = k
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with open("translations.txt", "a", encoding="utf-8") as file:
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with open("log/translations.txt", "a", encoding="utf-8") as file:
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while j < i:
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# Empty Data
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if data[j] is None or data[j]["name"] == "":
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@ -954,7 +954,7 @@ def searchNames(data, pbar, context):
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j += 1
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continue
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else:
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with open("translations.txt", "a", encoding="utf-8") as file:
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with open("log/translations.txt", "a", encoding="utf-8") as file:
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file.write(f'{data[j]["name"]} ({translatedNameBatch[0]})\n')
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# Get Text
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data[j]["name"] = translatedNameBatch[0]
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@ -840,7 +840,7 @@ def searchNames(data, pbar, context, filename):
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newContext = "Reply with only the " + LANGUAGE + " translation of the RPG skill name"
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# Names
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with open("translations.txt", "a", encoding="utf-8") as file:
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with open("log/translations.txt", "a", encoding="utf-8") as file:
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file.write(f"\n#{context}\n")
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# --- Batching pass: collect all note texts for all note types ---
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@ -1049,7 +1049,7 @@ def searchNames(data, pbar, context, filename):
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else:
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# Get Text
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if data[j]["name"] != "":
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with open("translations.txt", "a", encoding="utf-8") as file:
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with open("log/translations.txt", "a", encoding="utf-8") as file:
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file.write(f'{data[j]["name"]} ({translatedNameBatch[0]})\n')
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# Actors are excluded from vocab updates
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data[j]["name"] = translatedNameBatch[0]
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@ -1107,7 +1107,7 @@ def searchNames(data, pbar, context, filename):
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# Set Data
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if len(nameList) == len(translatedNameBatch):
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j = k
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with open("translations.txt", "a", encoding="utf-8") as file:
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with open("log/translations.txt", "a", encoding="utf-8") as file:
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while j < i:
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# Empty Data
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if data[j] is None or data[j]["name"] == "":
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@ -1161,7 +1161,7 @@ def searchNames(data, pbar, context, filename):
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j += 1
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continue
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else:
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with open("translations.txt", "a", encoding="utf-8") as file:
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with open("log/translations.txt", "a", encoding="utf-8") as file:
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file.write(f'{data[j]["name"]} ({translatedNameBatch[0]})\n')
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# Get Text
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if vocab_enabled:
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@ -228,7 +228,7 @@ def translatePlugin(data, pbar, filename, translatedList):
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i = 0
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# Category
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with open("translations.txt", "a+", encoding="utf-8") as tlFile:
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with open("log/translations.txt", "a+", encoding="utf-8") as tlFile:
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tlFile.write(f"\nCustom:\n")
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tlFile.close()
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@ -291,7 +291,7 @@ def translatePlugin(data, pbar, filename, translatedList):
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translatedText = re.sub(r"\n", re.escape(colorCode), translatedText)
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# Set Data
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with open("translations.txt", "a+", encoding="utf-8") as tlFile:
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with open("log/translations.txt", "a+", encoding="utf-8") as tlFile:
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tlFile.write(f"{originalString} ({translatedText})\n")
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data[i] = data[i].replace(originalString, translatedText)
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saveCheckLines(data, filename)
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@ -941,7 +941,7 @@ def searchDB(events, pbar, jobList, filename):
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for table in tableList:
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# Grab NPCs
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if table["name"] == "戦闘コマンド" and NPCFLAG == True:
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with open("translations.txt", "a", encoding="utf-8") as file:
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with open("log/translations.txt", "a", encoding="utf-8") as file:
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if setData:
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file.write(f"\n#Actors\n")
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for npc in table["data"]:
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@ -1292,7 +1292,7 @@ def searchDB(events, pbar, jobList, filename):
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if table["name"] == "アイテム" and ITEMFLAG == True:
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# Write Category
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if setData:
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with open("translations.txt", "a", encoding="utf-8") as file:
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with open("log/translations.txt", "a", encoding="utf-8") as file:
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file.write(f"\n#Items\n")
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# Begin Translation
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@ -1314,7 +1314,7 @@ def searchDB(events, pbar, jobList, filename):
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# Pass 2 (Set Data)
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else:
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# Write to TL File
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with open("translations.txt", "a", encoding="utf-8") as file:
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with open("log/translations.txt", "a", encoding="utf-8") as file:
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file.write(f"{jaString} ({itemList[0][0]})\n")
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dataList[j].update({"value": itemList[0][0]})
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13
start.bat
13
start.bat
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@ -1,13 +0,0 @@
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@echo off
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set /p choice=Do you want to edit the .env file? (y/n):
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if /i "%choice%"=="y" (
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notepad .env
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echo Press enter when you are done
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pause
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echo Continuing...
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) else (
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echo Continuing without editing .env file...
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)
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python3 -m pip install -r requirements.txt
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python3 start.py
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pause
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11
start.sh
11
start.sh
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@ -1,11 +0,0 @@
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#!/bin/bash
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read -p "Do you want to edit the .env file? (y/n): " choice
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if [ "$choice" == "y" ] || [ "$choice" == "Y" ]; then
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nano .env
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echo "Continuing..."
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else
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echo "Continuing without editing .env file..."
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fi
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python3 -m pip install -r requirements.txt
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python3 start.py
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