diff --git a/modules/rpgmakermvmz.py b/modules/rpgmakermvmz.py index 57a1b98..7357b7f 100644 --- a/modules/rpgmakermvmz.py +++ b/modules/rpgmakermvmz.py @@ -91,7 +91,7 @@ CODE101 = False # Turn this one when names exist in 101 CODE408 = False # Warning, translates comments and can inflate costs. # Variables -CODE122 = True +CODE122 = False # Other CODE355655 = False diff --git a/set_defaults.py b/set_defaults.py index 8c6458a..ed4b232 100644 --- a/set_defaults.py +++ b/set_defaults.py @@ -11,7 +11,25 @@ def set_defaults(file_path): 'NAMES': 'False # Output a list of all the character names found (False)', 'BRFLAG': 'False # If the game uses
instead (False)', 'FIXTEXTWRAP': 'True # Overwrites textwrap (True)', - 'IGNORETLTEXT': 'False # Ignores all translated text. (False)' + 'IGNORETLTEXT': 'False # Ignores all translated text. (False)', + # Dialogue / Scroll / Choices (Main Codes) + 'CODE401': 'True', + 'CODE405': 'True', + 'CODE102': 'True', + # Optional + 'CODE101': 'False # Turn this one when names exist in 101', + 'CODE408': 'False # Warning, translates comments and can inflate costs.', + # Variables + 'CODE122': 'False', + # Other + 'CODE355655': 'False', + 'CODE357': 'False', + 'CODE657': 'False', + 'CODE356': 'False', + 'CODE320': 'False', + 'CODE324': 'False', + 'CODE111': 'False', + 'CODE108': 'False' } # Update the content with the default values