Couple of important fixes
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5 changed files with 2307 additions and 2251 deletions
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@ -1,212 +1,65 @@
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# MAIN CHARACTERS
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エルミナ (Elmina) - Female; protagonist; elf mage
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フェリス (Feris) - Female; spirit entity; Elmina's guardian & companion
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# Game Characters
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エル (El) - Female; inn adventurer tied to the Light Plain plotline; not player-chosen; speaks casually and informally; energetic and direct
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流浪の求道者 (Seeker) - Male; roaming challenge NPC; not player-chosen; speaks in a grave, formal register; stoic and trial-focused
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シスターエキュリー (Sister Ecurie) - Female; church sister of the Amol faith; not player-chosen; polite religious register; gentle and dutiful
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ホエミ (Hoemi) - Female; friend in the northern district; not player-chosen; casual friendly speech; warm and approachable
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ロクサヌ (Roxanu) - Female; northern district student; not player-chosen; youthful casual speech; sociable and ordinary
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ミント (Mint) - Female; northern district student; not player-chosen; youthful casual speech; lively and informal
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ヒルデ (Hilde) - Female; apartment resident; not player-chosen; plain civilian speech; practical and grounded
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管理人ナミサ (Manager Namisa) - Female; apartment manager; not player-chosen; polite caretaker speech; responsible and matter-of-fact
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デフィ (Defi) - Female; soldier's wife living in the apartment; not player-chosen; domestic casual speech; reserved and ordinary
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ラム (Ram) - Female; arena warrior; not player-chosen; confident fighter's speech; bold and competitive
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アルシェ (Arche) - Female; arena fan; not player-chosen; enthusiastic casual speech; excitable and friendly
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バーニア (Barnia) - Female; student associated with the arena; not player-chosen; youthful casual speech; curious and energetic
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フォサ (Fossa) - Female; arena-side NPC; not player-chosen; casual town speech; socially active
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キャナリ (Canari) - Female; cafe worker or cafe patron; not player-chosen; light casual speech; cheerful and sociable
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エロン (Elon) - Male; cafe NPC; not player-chosen; casual adult speech; relaxed and conversational
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チコニャ (Ciconya) - Female; cafe NPC; not player-chosen; casual service speech; friendly and talkative
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ルートル (Rootle) - Male; cafe NPC; not player-chosen; casual adult speech; easygoing
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シャモー (Chameau) - Male; cafe NPC; not player-chosen; casual adult speech; relaxed and ordinary
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コション (Cochon) - Male; cafe NPC; not player-chosen; casual adult speech; informal and sociable
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アレニエ (Areignee) - Female; trading-company NPC; not player-chosen; businesslike polite speech; composed and practical
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ミルバト (Mirbat) - Male; trading-company NPC; not player-chosen; businesslike speech; practical and restrained
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受付アンヌ (Receptionist Anne) - Female; theater receptionist; not player-chosen; polite service register; courteous and professional
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支配人アドルフ (Manager Adolf) - Male; theater manager; not player-chosen; formal managerial speech; authoritative and composed
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アンリ (Henri) - Male; theater-related named NPC; not player-chosen; polite stage-world speech; refined and reserved
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カトリーヌ (Catherine) - Female; theater performer or staff member; not player-chosen; elegant feminine speech; theatrical and poised
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シエル (Ciel) - Female; theater performer or staff member; not player-chosen; polite feminine speech; graceful and composed
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グラティア (Gratia) - Female; theater NPC; not player-chosen; refined speech; elegant and expressive
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オレイユ (Oreille) - Female; theater NPC; not player-chosen; refined speech; attentive and polished
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実況 (Commentator) - Male; arena or event commentator; not player-chosen; energetic announcing register; loud and performative
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ウミ (Umi) - Female; named NPC in Albol Forest; not player-chosen; casual rural speech; practical and outdoorsy
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ネリネ (Nerine) - Female; named NPC at Albol Camp; not player-chosen; casual camp speech; warm and grounded
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ジャスミン (Jasmine) - Female; named NPC at Albol Camp; not player-chosen; casual feminine speech; friendly and composed
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アーディ (Ardi) - Male; named NPC in the Testa settlement; not player-chosen; casual local speech; practical and direct
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クラレット (Claret) - Female; named NPC in Viola Village; not player-chosen; casual village speech; grounded and approachable
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ステノ (Steno) - Female; hot spring inn NPC; not player-chosen; polite hospitality speech; calm and service-minded
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# ALLIES / COMPANIONS
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アンナ (Anna) - Female; witch; lives in 魔女の森; ally
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メープル (Maple) - Female; companion; timid
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ダイヤ (Daiya) - Female; companion; diligent
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トルテ (Torte) - Female; companion; cook/baker
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クレア (Claire) - Female; full name クレアリス・デカート (Clairis Decart); guild-affiliated
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ルイン (Ruin) - Female; Elmina's younger sister (妹); key story motivation
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# SIDE / RECURRING CHARACTERS
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バブンスキー (Babunsky) - Male; antagonistic early on, later redeems himself
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ドンフシ (Donfushi) - Male; バブンスキー's younger brother; from プライア村
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ツギカ (Tsugika) - Male; young villager; has feelings for Elmina
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ミゲル (Miguel) - Male; minor NPC; innkeeper or medical role
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# ANTAGONISTS
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アナゼマ (Anazema) - Spirit entity; primary antagonist; former co-guardian of 魔界
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ロザリー (Rosalie) - Female; ruler of カロン; arc boss
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キングディブロ (King Diabro) - Boss; Dwarf dungeon; defeated for 水の精霊石
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プーペ (Pupe) - Female; spider-type monster girl (クモ型魔物娘); recurring mini-boss
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魔神 (Demon God) - Entity; final-area antagonist; gave power to アナゼマ
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ビャクダン (Byakudan) - Named boss; Slum dungeon
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# Note: 魔神 = "Demon God" do NOT render as 'Majin'
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# ENEMY / MONSTER TYPES
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スライム (Slime)
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オーク (Orc)
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ゴブリン (Goblin)
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ゴブリン兄弟 (Goblin Brothers)
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こうもり (Bat)
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ミノタウロス (Minotaur)
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魔物娘 (Monster Girl)
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クモ型魔物娘 (Spider-type Monster Girl) プーペ's species
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# LOCATIONS
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## STARTING AREA
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プライア村 (Puraia Village) - Elmina's starting village
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ノストゥスの森 (Nostus Forest) - Forest east of Puraia Village; early dungeon
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## KARON CITY
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カロン (Karon) - Major city; mid-game hub; ruled by ロザリー様
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カロン街道 (Karon Road) - Road connecting Puraia Village to Karon
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オプス (Opus) - Karon's high-end inn
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## WITCH'S FOREST
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魔女の森 (Witch's Forest) - Anna's domain
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魔女道 (Witch's Road) - Path leading to 魔女の森
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## DUNGEONS
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オーク洞窟 (Orc Cave) - Multi-floor orc dungeon
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ロザリー屋敷 (Rosalie's Mansion) - ロザリー's residence; 14+ floors
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## DWARF AREA
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ドワーフ街道 (Dwarf Road) - Road from Karon toward Dwarf territory
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ドワーフ隠れ里 (Dwarf Hidden Village) - Dwarf settlement
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ドワーフダンジョン (Dwarf Dungeon) - キングディブロ boss dungeon
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## SLUMS
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スラム (Slums) - Poverty district off the Dwarf Road
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娼館 (Brothel / Pleasure House) - Located in the Slums
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## ELF VILLAGE
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エルフ里 (Elf Village) - Elmina's homeland; destroyed before the story begins
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## SPIRIT STONE DUNGEONS
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精霊石ダンジョン (Spirit Stone Dungeon) - Entrance to three elemental paths
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火 (Fire) - Fire dungeon path
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風 (Wind) - Wind dungeon path
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水 (Water) - Water dungeon path
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## DEMON WORLD
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魔界 (Demon World) - The demonic realm; final area
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# Note: render as "Demon World" NOT "Netherworld" or "Makai"
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# WORLD-BUILDING TERMS
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淫紋 (Ero Brand / Lewd Mark) - Contract seal on Elmina's belly; converts desire into magic
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精霊石 (Spirit Stone) - Three elemental key items needed to grant Elmina's wish
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炎の精霊石 (Fire Spirit Stone)
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水の精霊石 (Water Spirit Stone)
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風の精霊石 (Wind Spirit Stone)
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魔力 (Mana / Magical Power)
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ノロイ (Curse) - アナゼマ's seal placed on the Spirit Stones
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冒険者 (Adventurer) - profession/rank system
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ギルド (Guild) - the Adventurers' Guild
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ギルド長 (Guild Master)
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調合師 (Alchemist / Apothecary) - crafts 回復ビン from ingredients
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チャームリンク (Charm Link) - magical bond item between Elmina and a companion
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協会 (Temple / Shrine) - religious institution enshrining the 女神達
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女神 (Goddess) - deities who once saved the continent
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女神達 (Goddesses) - plural; enshrined in the 協会
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魔女 (Witch) - female magic practitioner; distinct from 魔法使い (mage)
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ドワーフ族 (Dwarf Tribe / Dwarf Clan)
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エルフ (Elf) - Elmina's race
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アニキ (Aniki) - "big bro"; ドンフシ's term for バブンスキー
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# WEAPON TYPES (Elmina's magic)
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炎の魔法 (Fire Magic) - status ailments; sustained damage
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水の魔法 (Water Magic) - single-hit damage; raises HP and Defense
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風の魔法 (Wind Magic) - multi-hit combos; gains debuffs on growth
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盾の魔法 (Shield Magic) - raises Defense; beginner-recommended
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# ARMORS / OUTFITS
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エルミナの普段着 (Elmina's Everyday Clothes)
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絹の肌着 (Silk Undershirt)
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魅惑のバニー (Alluring Bunny)
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メイド服 (Maid Outfit)
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ワンダーウルフ (Wonder Wolf)
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調教服 (Training Outfit / Leash Outfit)
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# BATTLE STATES
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戦闘不能 (Incapacitated / KO)
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防御 (Guard / Defending)
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不死身 (Immortal)
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毒 (Poison)
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暗闇 (Blind / Darkness)
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沈黙 (Silence)
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激昂 (Enrage / Fury)
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混乱 (Confusion)
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魅了 (Charm / Enthralled)
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睡眠 (Sleep)
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# KEY ITEMS
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怪しげな薬 (Suspicious Medicine)
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冒険者登録証 (Adventurer's Registration Card)
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トルテのお弁当 (Torte's Lunchbox)
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回復ビン (Recovery Vial) - upgrades +1 through +15
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屋敷のカギ (Mansion Key)
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力のグローブ (Power Gloves)
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爆音袋 (Sonic Bag / Bang Bag)
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子猫の入ったカバン (Bag Containing a Kitten)
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チャームリンク・メープル (Charm Link: Maple) - +Defense
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チャームリンク・アンナ (Charm Link: Anna) - +Magic
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チャームリンク・ダイヤ (Charm Link: Daiya) - +Defense
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## Crafting Ingredients (素材)
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緑草 (Green Grass)
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黄草 (Yellow Grass)
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赤草 (Red Grass)
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黒草 (Black Grass)
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ロゼの花 (Roze Flower)
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オルラーヤ (Orlaya)
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リンドウ (Gentian)
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ベニダケ (Red Mushroom)
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サボテンの果実 (Cactus Fruit)
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輝くゼンマイ (Glowing Bracken)
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触手の若芽 (Tentacle Sprout)
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水 (Water)
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純水 (Pure Water)
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魔力水 (Mana Water)
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## Guild Exchange Drops (ギルド換金)
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スライムの核 (Slime Core)
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スライムの巨大核 (Slime Giant Core)
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スライムの赤核 (Slime Red Core)
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スライムの赤粘膜 (Slime Red Membrane)
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オークの牙 (Orc Fang)
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獣の毛 (Beast Fur)
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焔心核 (Flame Heart Core)
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蜘蛛の糸 (Spider Thread)
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悪魔の角 (Demon Horn)
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海魔の墨 (Kraken Ink)
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悪魔の羽根 (Demon Feather)
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死霊の灰 (Wraith Ash)
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## Mana Crystal EXP Items
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小さな魔力結晶 (Small Mana Crystal) - EXP 10
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魔力結晶 (Mana Crystal) - EXP 100
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大きな魔力結晶 (Large Mana Crystal) - EXP 1,000
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巨大な魔力結晶 (Giant Mana Crystal) - EXP 10,000
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## Boss Mana Cores (素材)
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プーペの魔力核 (Pupe's Mana Core)
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ビャクダンの魔力核 (Byakudan's Mana Core)
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キングディブロの魔力核 (King Diabro's Mana Core)
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ロザリーの魔力核 (Rosalie's Mana Core)
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タイタンワームの魔力結晶 (Titan Worm Mana Crystal)
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# ROMANISATION CONVENTIONS
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エルミナ (Elmina) - not Erumina; matches title
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フェリス (Feris) - matches sprite file "feris1"
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アンナ (Anna)
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メープル (Maple)
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ダイヤ (Daiya) - or Dia; avoid "Diamond" in dialogue
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バブンスキー (Babunsky)
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ドンフシ (Donfushi)
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ツギカ (Tsugika)
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トルテ (Torte) - German: layer-cake
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クレア (Claire)
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クレアリス・デカート (Clairis Decart) - both parts are proper nouns
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アナゼマ (Anazema)
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ルイン (Ruin) - or Luin
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プーペ (Pupe) - or Poupée; French: doll
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ミゲル (Miguel)
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ロザリー (Rosalie)
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キングディブロ (King Diabro)
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ビャクダン (Byakudan)
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カロン (Karon)
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プライア村 (Puraia Village) - keep "Puraia" per map file names
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ノストゥスの森 (Nostus Forest)
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ドワーフ (Dwarf)
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エルフ (Elf)
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魔界 (Demon World) - NOT "Netherworld"; keep distinct from 地獄 "Hell"
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淫紋 (Ero Brand) - or "Lewd Mark"; keep consistent within project
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精霊石 (Spirit Stone)
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ノロイ (Curse)
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魔神 (Demon God) - NOT "Majin"; translate fully
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調合師 (Alchemist) - or Apothecary; be consistent
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ギルド長 (Guild Master)
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アニキ (Aniki) - or "Big Bro"; keep consistent per character
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# Worldbuilding Terms
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淫催都市ヒュプノズム (Lewd Hypnosis City Hypnosm) - Game title and central city setting; a city shaped by the Incitation curse and its social control
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ヒュプノズム (Hypnosm) - Main city and hub area; divided into districts such as the southern district, slums, upper district, church, guild, theater, and lord's manor
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淫催 (Incitation) - The central hypnosis-like curse or state that alters obedience, desire, and social values throughout Hypnosm
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淫催の呪い (Incitation Curse) - Story term for the magical influence affecting the city and its residents
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淫催の守護者 (Guardian of Incitation) - Enemy or boss title connected to the Incitation system
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アモル教 (Amol Faith) - City religion imposed on residents; tied to marriage, sexuality, and the social norms of Hypnosm
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光の平原 (Light Plain) - Major plot location where magical power gathers and expands; associated with danger, monsters, and the Divine King's awakening
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神王覚醒 (Divine King's Awakening) - Historical event said to have created or transformed the Light Plain around twenty years earlier
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血胤 (Bloodline) - Ruby-tagged lore term read as Bloodseed; unique hereditary magic tied to absorbing traits from other beings
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血胤魔術 (Bloodline Magic) - Keimi's unique magic system derived from the Bloodline lineage
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ブラッドシード家 (Bloodseed Family) - Fallen noble family associated with Bloodline magic
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フィガロ家 (Figaro Family) - Prestigious family famous for swords and magic swords
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魔剣 (Magic Sword) - Lore term for special enchanted swords, especially those connected to the Figaro family
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フィガロの魔剣 (Figaro Magic Sword) - Named magic sword from the Figaro family
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魔剣活性化 (Magic Sword Activation) - Story process or quest concept for making a magic sword usable
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冒険者ランク (Adventurer Rank) - Guild status system; raising it unlocks citizenship and marriage-related progression
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住民権 (Citizenship) - Legal status required to access restricted districts and marry within Hypnosm
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ギルド (Guild) - Adventurer organization that handles rank progression and quest reporting
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マナ (Mana) - Recurring magical resource gained from exploration and used in city systems
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マナ屋 (Mana Shop) - City facility or service related to exchanging mana
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領主の館 (Lord's Manor) - Plot location tied to the city's ruler and later story investigation
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地下道 (Underground Passage) - Story route used during the Hypnosm investigation arc
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魔人の塔 (Demon Tower) - Major dungeon or travel destination referenced in progression data
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氷結の迷宮 (Frozen Labyrinth) - Major dungeon or travel destination referenced in progression data
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宵闇のエージェント (Agent of Twilight) - Named quest title with story significance
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極寒のプレリュード (Frigid Prelude) - Named quest title with story significance
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性奴隷 (Sex Slave) - In-universe class/status used by event progression and relationship systems
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@ -3049,9 +3049,9 @@ class WorkflowTab(QWidget):
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self._log("─" * 54)
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# Navigate to Translation tab, configure it, and auto-start
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self._navigate_to_translation(file_preset, auto_start=True)
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self._navigate_to_translation(file_preset, auto_start=True, mode_text="Translate")
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def _navigate_to_translation(self, file_preset: str, auto_start: bool = False):
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def _navigate_to_translation(self, file_preset: str, auto_start: bool = False, mode_text: str | None = None):
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"""Switch to Translation tab, set engine to MVMZ, and check/uncheck files.
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file_preset:
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@ -3076,7 +3076,18 @@ class WorkflowTab(QWidget):
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except Exception:
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pass
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# 2. Determine which files belong to each preset
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# 2. Set requested mode after selecting the engine, since the engine
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# change refreshes the mode list.
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if mode_text:
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try:
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mode_combo = tt.mode_combo
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mode_idx = mode_combo.findText(mode_text)
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if mode_idx >= 0:
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mode_combo.setCurrentIndex(mode_idx)
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except Exception:
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pass
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# 3. Determine which files belong to each preset
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files_dir = getattr(tt, "files_dir", None)
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if files_dir is None:
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files_dir = __import__("pathlib").Path("files")
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@ -3095,7 +3106,7 @@ class WorkflowTab(QWidget):
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else: # "events"
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should_check = _is_event
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# 3. Apply check states to the file list
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# 4. Apply check states to the file list
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try:
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tt.refresh_file_lists()
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fl = tt.file_list
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@ -3109,14 +3120,14 @@ class WorkflowTab(QWidget):
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except Exception:
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pass
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# 4. Navigate
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# 5. Navigate
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if hasattr(pw, "content_stack"):
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pw.content_stack.setCurrentIndex(0)
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if hasattr(pw, "nav_buttons"):
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for i, btn in enumerate(pw.nav_buttons):
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btn.setChecked(i == 0)
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||||
# 5. Auto-start translation so the user doesn't need an extra click
|
||||
# 6. Auto-start translation so the user doesn't need an extra click
|
||||
if auto_start:
|
||||
from PyQt5.QtCore import QTimer as _QTimer
|
||||
_QTimer.singleShot(100, lambda: (
|
||||
|
|
|
|||
0
log/translation_cache.lock
Normal file
0
log/translation_cache.lock
Normal file
|
|
@ -148,8 +148,8 @@ CODE408 = False
|
|||
|
||||
# Variables
|
||||
CODE122 = False
|
||||
CODE122_VAR_MIN = 890
|
||||
CODE122_VAR_MAX = 891
|
||||
CODE122_VAR_MIN = 0
|
||||
CODE122_VAR_MAX = 2000
|
||||
|
||||
# Plugins / Scripts
|
||||
CODE355655 = False
|
||||
|
|
@ -205,8 +205,11 @@ PATTERNS_355655 = {
|
|||
"const text": (r'(const\stext\s?=\s?"(.+)";?)', False),
|
||||
"ex_a_name": (r'ex_a_name\(\d+,"(.+)"\)', False),
|
||||
"gameVariables.setValue": (r'\$gameVariables\.setValue\(\d+,\s*"([^"]*)"\)', False),
|
||||
"$gameMessage.add": (r"\$gameMessage\.add\(.+?\)(.+?)", True),
|
||||
"BattleManager._logWindow.push('addText'": (r"BattleManager._logWindow.push\('addText',\s'(.+)'\)", False),
|
||||
"BattleManager._logWindow.addText": (r"BattleManager._logWindow.addText\('(.+)'\)", False),
|
||||
"BattleManager._logWindow.addText": (r"BattleManager\._logWindow\.addText\(.+?\)(.+?)", True),
|
||||
"let out": (r"let\s+out\d+\s*=\s*\(.+?\)(.+?)", True),
|
||||
"let moji": (r"(?:let\s+)?moji\s*=\s*(.+)", True),
|
||||
"this.BLogAdd": (r'this\.BLogAdd\?(.+?\\?"(.+?)\\?"\)', False),
|
||||
"Fuki_Set": (r'Fuki_Set\([\s,\d\w\W]+?"(.+?)",', False),
|
||||
"_EventSetting": (r'_EventSetting[\s,\d\w\W]+?"(.+?)";', False),
|
||||
|
|
@ -218,7 +221,7 @@ PATTERNS_355655 = {
|
|||
"AddAddress": (r'AddAddress\(\d+,\s*\\?"(.+?)\\?"', False),
|
||||
}
|
||||
# Subset of PATTERNS_355655 keys that should be processed (empty = none).
|
||||
ENABLED_PATTERNS_355655: set = {"_subject="}
|
||||
ENABLED_PATTERNS_355655: set = {"$gameMessage.add", "BattleManager._logWindow.addText", "let moji", "let out"}
|
||||
|
||||
|
||||
def handleMVMZ(filename, estimate):
|
||||
|
|
@ -2633,6 +2636,13 @@ def searchCodes(page, pbar, jobList, filename):
|
|||
i += 1
|
||||
continue
|
||||
|
||||
varActorMatch = re.match(r"^\s*(?:[\\]+[cC]\[\d+?\]\s*)?[\\]+[nN]\[(\d+)\]", jaString)
|
||||
if varActorMatch:
|
||||
actorName = _get_actor_map().get(int(varActorMatch.group(1)))
|
||||
speaker = actorName or varActorMatch.group(0).strip()
|
||||
i += 1
|
||||
continue
|
||||
|
||||
# Force Speaker using var
|
||||
if "memerisu" in jaString.lower():
|
||||
speaker = "Memerisu"
|
||||
|
|
@ -4414,7 +4424,7 @@ def translateAI(text, history, history_ctx=None):
|
|||
aid = int(m.group(1))
|
||||
name = actor_map.get(aid)
|
||||
if name:
|
||||
reverse[name.lower()] = f"\\n[{aid}]"
|
||||
reverse[name.lower()] = m.group(0)
|
||||
return name
|
||||
return m.group(0)
|
||||
return _VAR_ACTOR_RE.sub(_repl, s)
|
||||
|
|
|
|||
4240
util/translation.py
4240
util/translation.py
File diff suppressed because it is too large
Load diff
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Reference in a new issue