diff --git a/modules/rpgmakermvmz.py b/modules/rpgmakermvmz.py
index e5bb4ba..d9b14aa 100644
--- a/modules/rpgmakermvmz.py
+++ b/modules/rpgmakermvmz.py
@@ -32,7 +32,7 @@ NAMESLIST = []
NAMES = False # Output a list of all the character names found
BRFLAG = False # If the game uses
instead
FIXTEXTWRAP = True # Overwrites textwrap
-IGNORETLTEXT = True # Ignores all translated text.
+IGNORETLTEXT = False # Ignores all translated text.
MISMATCH = [] # Lists files that throw a mismatch error (Length of GPT list response is wrong)
BRACKETNAMES = False
@@ -546,7 +546,9 @@ def searchNames(data, pbar, context):
nameList.append(data[i]['name'])
descriptionList.append(data[i]['description'].replace('\n', ' '))
if 'hint' in data[i]['note']:
- noteList.append(data[i]['note'])
+ tokensResponse = translateNote(data[i], r'')
+ totalTokens[0] += tokensResponse[0]
+ totalTokens[1] += tokensResponse[1]
pbar.update(1)
i += 1
else:
@@ -1951,26 +1953,29 @@ def searchSystem(data, pbar):
# Save some money and enter the character before translation
def getSpeaker(speaker):
match speaker:
- case '央':
- return ['Akira', [0,0]]
- case '累':
- return ['Rui', [0,0]]
- case '梨里':
- return ['Riri', [0,0]]
- case '純':
- return ['Jun', [0,0]]
- case '美鈴':
- return ['Misuzu', [0,0]]
- case '須田':
- return ['Suda', [0,0]]
- case '高橋':
- return ['Takahashi', [0,0]]
- case '勇二':
- return ['Yuuji', [0,0]]
+ case 'レオ':
+ return ['Leo', [0,0]]
+ case 'シェリー':
+ return ['Shelly', [0,0]]
+ case 'ノア':
+ return ['Noah', [0,0]]
+ case '':
+ return ['', [0,0]]
case _:
- response = translateGPT(speaker, 'Reply with only the '+ LANGUAGE +' translation of the NPC name.', False)
- response[0] = response[0].capitalize()
- return response
+ # Store Speaker
+ if speaker not in str(NAMESLIST):
+ response = translateGPT(speaker, 'Reply with only the '+ LANGUAGE +' translation of the NPC name.', False)
+ response[0] = response[0].capitalize()
+ speakerList = [speaker, response[0]]
+ NAMESLIST.append(speakerList)
+ return response
+ # Find Speaker
+ else:
+ for i in range(len(NAMESLIST)):
+ if speaker == NAMESLIST[i][0]:
+ return [NAMESLIST[i][1],[0,0]]
+
+ return [speaker,[0,0]]
def subVars(jaString):
jaString = jaString.replace('\u3000', ' ')
@@ -2093,14 +2098,9 @@ def batchList(input_list, batch_size):
def createContext(fullPromptFlag, subbedT):
characters = 'Game Characters:\n\
-渋江 央 (Shibue Akira) - Male\n\
-蘆名 累 (Ashina Rui) - Female\n\
-清原 梨里 (Kiyohara Riri) - Female\n\
-五十嵐 純 (Igarashi Jun) - Female\n\
-子野日 美鈴 (Nenohi Misuzu) - Female\n\
-須田 (Suda) - Male\n\
-高橋 (Takahashi) - Female\n\
-勇二 (Yuuji) - Male\n\
+レオ (Leo) - Male\n\
+シェリー (Shelly) - Female\n\
+ノア (Noah) - Male\n\
'
system = PROMPT + VOCAB if fullPromptFlag else \
@@ -2109,7 +2109,8 @@ You are an expert Eroge Game translator who translates Japanese text to English.
You are going to be translating text from a videogame.\n\
I will give you lines of text, and you must translate each line to the best of your ability.\n\
{VOCAB}\n\
-Output ONLY the {LANGUAGE} translation in the following format: `Translation: <{LANGUAGE.upper()}_TRANSLATION>`\
+Output ONLY the {LANGUAGE} translation in the following format: `Translation: <{LANGUAGE.upper()}_TRANSLATION>`\n\
+- Maintain Japanese Honorifics. For example: 'サクラねえちゃん' == 'Sakura Onee-san'
"
user = f'{subbedT}'
return characters, system, user
diff --git a/vocab.txt b/vocab.txt
index 3890fc1..1f566d0 100644
--- a/vocab.txt
+++ b/vocab.txt
@@ -11,15 +11,12 @@ Here are some vocabulary and terms so that you know the proper spelling and tran
チンコ (cock)
ショーツ (panties)
-# Random
-おねショタ (Onee-shota)
-よかった (thank goodness)
-
# System
逃げる (Escape)
大事なもの (Key Items)
最強装備 (Optimize)
攻撃力 (Attack)
+回避率 (Evasion)
最大HP (Max HP)
経験値 (EXP)
購入する (Buy)