adjusting

This commit is contained in:
dazedanon 2026-03-16 17:59:13 -05:00
parent 18a9397be8
commit ad190963d8

View file

@ -515,13 +515,13 @@ class WorkflowTab(QWidget):
""")
_tab_defs = [
("0 · Project", self._build_step0),
("1 · Pre-process", self._build_step1_preprocess),
("2 · Speaker", self._build_step2_speaker),
("3 · Glossary", self._build_step3_glossary),
("4 · Translation", self._build_step4_translation),
("5 · Plugins.js", self._build_step5_plugins_js),
("6 · Export", self._build_step6_export),
("0 Project", self._build_step0),
("1 Pre-process", self._build_step1_preprocess),
("2 Speaker", self._build_step2_speaker),
("3 Glossary", self._build_step3_glossary),
("4 Translation", self._build_step4_translation),
("5 Plugins.js", self._build_step5_plugins_js),
("6 Export", self._build_step6_export),
]
for tab_label, builder in _tab_defs:
@ -573,8 +573,12 @@ class WorkflowTab(QWidget):
next_btn = _make_btn("Next →", "#007acc")
next_btn.setFixedWidth(100)
_idx = tab_idx # capture for lambda
_lbl = tab_label # original label without checkmark
next_btn.clicked.connect(
lambda _checked, i=_idx: self._step_tabs.setCurrentIndex(i + 1)
lambda _checked, i=_idx, lbl=_lbl: (
self._step_tabs.setTabText(i, "" + lbl),
self._step_tabs.setCurrentIndex(i + 1),
)
)
nav_layout.addWidget(next_btn)
@ -1415,26 +1419,18 @@ class WorkflowTab(QWidget):
)
def _build_step3_glossary(self, layout: QVBoxLayout):
layout.addWidget(_make_section_label("Step 3 — Glossary (vocab.txt)"))
hint = QLabel(
"Edit your glossary below. Character names, genders, and worldbuilding terms "
"here are injected into every AI prompt for consistent terminology."
)
hint.setWordWrap(True)
hint.setStyleSheet("color:#9d9d9d;font-size:13px;padding-bottom:4px;")
layout.addWidget(hint)
layout.setContentsMargins(20, 8, 20, 4)
layout.setSpacing(6)
# ---- Parse Speakers -------------------------------------------------
spk_box = QGroupBox("3a — Parse Speakers (Auto-detect Names)")
spk_box.setStyleSheet(self._task_box_style())
spk_inner = QVBoxLayout(spk_box)
spk_inner.setSpacing(6)
spk_inner.setSpacing(4)
spk_hint = QLabel(
"Scans every file in <b>files/</b> and extracts all detected speaker names "
"into a <b># Speakers</b> section of vocab.txt. "
"Run this first — the AI prompt below will then work from the pre-populated "
"list and can enrich entries with gender, role, and speech register."
"Scans every file in <b>files/</b> and extracts detected speaker names "
"into a <b># Speakers</b> section of vocab.txt — run this before using the AI prompt below."
)
spk_hint.setTextFormat(Qt.RichText)
spk_hint.setWordWrap(True)
@ -1461,27 +1457,16 @@ class WorkflowTab(QWidget):
prompt_box = QGroupBox("3b — AI Prompt Helpers (Copilot / Cursor)")
prompt_box.setStyleSheet(self._task_box_style())
pb_inner = QVBoxLayout(prompt_box)
pb_inner.setSpacing(6)
pb_inner.setSpacing(4)
prompt_hint = QLabel(
"After parsing speakers above, copy the prompt below and paste it into "
"GitHub Copilot Chat or Cursor with your game files open. "
"The AI will enrich the speaker list with gender, role, and speech register "
"and add worldbuilding terms. Paste the AI's output back into vocab.txt."
"Copy the prompt and paste it into Copilot Chat or Cursor with your game files open. "
"Paste the AI's output back into vocab.txt."
)
prompt_hint.setWordWrap(True)
prompt_hint.setStyleSheet("color:#9d9d9d;font-size:13px;")
pb_inner.addWidget(prompt_hint)
# Combined glossary prompt
glossary_desc = QLabel(
"👥🌍 <b>Full Glossary</b> — named characters (with gender &amp; role) "
"and unique worldbuilding terms in one pass."
)
glossary_desc.setTextFormat(Qt.RichText)
glossary_desc.setWordWrap(True)
glossary_desc.setStyleSheet("color:#ccc;font-size:13px;")
pb_inner.addWidget(glossary_desc)
glossary_row = QHBoxLayout()
copy_glossary_btn = _make_btn("📋 Copy Prompt for Copilot", "#555")
copy_glossary_btn.setFixedWidth(220)
@ -1496,21 +1481,19 @@ class WorkflowTab(QWidget):
# ---- vocab.txt editor -----------------------------------------------
layout.addWidget(_make_section_label("vocab.txt editor"))
format_hint = QLabel(
"Put character entries under # Game Characters — they are always sent to the AI.\n"
"Format: Japanese (English) - Gender; role; speech register / personality notes\n"
"Example: シロ (Shiro) - Female; protagonist; speaks in a flustered, cute register with feminine speech markers\n"
"Universal terms (honorifics, elements, etc.) live in vocab_base.txt and are auto-appended on every save."
"Example: シロ (Shiro) - Female; protagonist; speaks in a flustered, cute register with feminine speech markers"
)
format_hint.setFont(QFont("Consolas", 9))
format_hint.setStyleSheet(
"color:#569cd6;background-color:#1a1e2a;border:1px solid #2a3a5a;"
"padding:7px 10px;border-radius:4px;font-size:13px;"
"padding:5px 10px;border-radius:4px;font-size:13px;"
"border-left:3px solid #2a6a9a;"
)
layout.addWidget(format_hint)
self.vocab_editor = QTextEdit()
self.vocab_editor.setMinimumHeight(160)
self.vocab_editor.setMinimumHeight(120)
self.vocab_editor.setFont(QFont("Consolas", 9))
self.vocab_editor.setStyleSheet(
"QTextEdit{background-color:#252526;color:#d4d4d4;"
@ -1518,7 +1501,7 @@ class WorkflowTab(QWidget):
"selection-background-color:#264f78;}"
)
self._reload_vocab()
layout.addWidget(self.vocab_editor)
layout.addWidget(self.vocab_editor, 1)
row = QHBoxLayout()
row.setSpacing(8)