diff --git a/modules/lune.py b/modules/lune.py index c2dca54..59ff87c 100644 --- a/modules/lune.py +++ b/modules/lune.py @@ -264,7 +264,6 @@ def translateJSON(data, pbar): batch.clear() if insertBool is False: - pbar.update(1) i += 1 currentGroup = [] @@ -295,7 +294,6 @@ def translateJSON(data, pbar): batch.clear() else: i += 1 - pbar.update(1) # Translate Batch if not empty and EOF if len(batch) != 0 and i >= len(data): diff --git a/modules/rpgmakerace.py b/modules/rpgmakerace.py index 35a67c0..1760171 100644 --- a/modules/rpgmakerace.py +++ b/modules/rpgmakerace.py @@ -797,7 +797,6 @@ def searchNames(data, pbar, context): totalTokens[0] += msgResponse[1][0] totalTokens[1] += msgResponse[1][1] if pbar is not None: - pbar.update(1) pbar.refresh() number += 1 @@ -811,7 +810,6 @@ def searchNames(data, pbar, context): totalTokens[0] += msgResponse[1][0] totalTokens[1] += msgResponse[1][1] if pbar is not None: - pbar.update(1) pbar.refresh() number += 1 else: @@ -874,7 +872,6 @@ def searchNames(data, pbar, context): totalTokens[0] += response[1][0] totalTokens[1] += response[1][1] if pbar is not None and nameList: - pbar.update(len(nameList)) pbar.refresh() # Nickname @@ -884,7 +881,6 @@ def searchNames(data, pbar, context): totalTokens[0] += response[1][0] totalTokens[1] += response[1][1] if pbar is not None: - pbar.update(len(nicknameList)) pbar.refresh() # Profile @@ -894,7 +890,6 @@ def searchNames(data, pbar, context): totalTokens[0] += response[1][0] totalTokens[1] += response[1][1] if pbar is not None: - pbar.update(len(profileList)) pbar.refresh() # Set Data @@ -937,7 +932,6 @@ def searchNames(data, pbar, context): totalTokens[0] += response[1][0] totalTokens[1] += response[1][1] if pbar is not None and nameList: - pbar.update(len(nameList)) pbar.refresh() # Description @@ -951,7 +945,6 @@ def searchNames(data, pbar, context): totalTokens[0] += response[1][0] totalTokens[1] += response[1][1] if pbar is not None: - pbar.update(len(descriptionList)) pbar.refresh() # Set Data @@ -988,7 +981,6 @@ def searchNames(data, pbar, context): totalTokens[0] += response[1][0] totalTokens[1] += response[1][1] if pbar is not None and nameList: - pbar.update(len(nameList)) pbar.refresh() # Set Data diff --git a/modules/rpgmakermvmz.py b/modules/rpgmakermvmz.py index 2c6be6d..c38e35e 100644 --- a/modules/rpgmakermvmz.py +++ b/modules/rpgmakermvmz.py @@ -518,7 +518,6 @@ def parseMap(data, filename): traceback.print_exc() return [data, totalTokens, e] finally: - pbar.update(len(page.get("list", []))) # Persist progress only if this page produced tokens checkSave(data, filename, totalTokensPage) return [data, totalTokens, None] @@ -624,7 +623,6 @@ def parseCommonEvents(data, filename): traceback.print_exc() return [data, totalTokens, e] finally: - pbar.update(len(page.get("list", []))) # Persist progress only if this page produced tokens checkSave(data, filename, totalTokensPage) return [data, totalTokens, None] @@ -657,7 +655,6 @@ def parseTroops(data, filename): traceback.print_exc() return [data, totalTokens, e] finally: - pbar.update(len(page.get("list", []))) # Persist progress only if this page produced tokens checkSave(data, filename, totalTokensPage) return [data, totalTokens, None] @@ -830,7 +827,6 @@ def parseScenario(data, filename): traceback.print_exc() return [data, totalTokens, e] finally: - pbar.update(len(page[1])) # Persist progress only if this page produced tokens checkSave(data, filename, totalTokensPage) return [data, totalTokens, None] @@ -991,7 +987,6 @@ def searchNames(data, pbar, context, filename): # Update progress for messages if pbar is not None: - pbar.update(len(messages_batch)) pbar.refresh() # Now continue with the rest of the batching logic for names, descriptions, etc. @@ -1057,7 +1052,6 @@ def searchNames(data, pbar, context, filename): batchTokens[0] += response[1][0] batchTokens[1] += response[1][1] if pbar is not None and nameList: - pbar.update(len(nameList)) pbar.refresh() # Nickname @@ -1069,7 +1063,6 @@ def searchNames(data, pbar, context, filename): batchTokens[0] += response[1][0] batchTokens[1] += response[1][1] if pbar is not None: - pbar.update(len(nicknameList)) pbar.refresh() # Profile @@ -1081,7 +1074,6 @@ def searchNames(data, pbar, context, filename): batchTokens[0] += response[1][0] batchTokens[1] += response[1][1] if pbar is not None: - pbar.update(len(profileList)) pbar.refresh() # Set Data @@ -1131,7 +1123,6 @@ def searchNames(data, pbar, context, filename): batchTokens[0] += response[1][0] batchTokens[1] += response[1][1] if pbar is not None and nameList: - pbar.update(len(nameList)) pbar.refresh() # Description @@ -1147,7 +1138,6 @@ def searchNames(data, pbar, context, filename): batchTokens[0] += response[1][0] batchTokens[1] += response[1][1] if pbar is not None: - pbar.update(len(descriptionList)) pbar.refresh() # Set Data @@ -1195,7 +1185,6 @@ def searchNames(data, pbar, context, filename): batchTokens[0] += response[1][0] batchTokens[1] += response[1][1] if pbar is not None and nameList: - pbar.update(len(nameList)) pbar.refresh() # Set Data @@ -2806,7 +2795,6 @@ def searchSS(state, pbar): work_units += 1 if message3Response != "" else 0 work_units += 1 if message4Response != "" else 0 if work_units: - pbar.update(work_units) pbar.refresh() # Set Data @@ -2843,7 +2831,6 @@ def searchSystem(data, pbar): totalTokens[1] += response[1][1] data["gameTitle"] = response[0][0].strip(".") if pbar is not None: - pbar.update(1) pbar.refresh() # Terms - batch translate all term items @@ -2867,7 +2854,6 @@ def searchSystem(data, pbar): termList[idx] = tl_list[n].replace('"', "").strip() if pbar is not None: - pbar.update(len(term_values)) pbar.refresh() # Armor Types - batch translate all @@ -2884,7 +2870,6 @@ def searchSystem(data, pbar): for i in range(min(len(tl_list), len(data["armorTypes"]))): data["armorTypes"][i] = tl_list[i].replace('"', "").strip() if pbar is not None: - pbar.update(len(armor_values)) pbar.refresh() # Skill Types - batch translate all @@ -2901,7 +2886,6 @@ def searchSystem(data, pbar): for i in range(min(len(tl_list), len(data["skillTypes"]))): data["skillTypes"][i] = tl_list[i].replace('"', "").strip() if pbar is not None: - pbar.update(len(skill_values)) pbar.refresh() # Equip Types - batch translate all @@ -2918,7 +2902,6 @@ def searchSystem(data, pbar): for i in range(min(len(tl_list), len(data["equipTypes"]))): data["equipTypes"][i] = tl_list[i].replace('"', "").strip() if pbar is not None: - pbar.update(len(equip_values)) pbar.refresh() # Elements - batch translate all (skip empty) @@ -2941,7 +2924,6 @@ def searchSystem(data, pbar): for n, idx in enumerate(element_indices[: len(tl_list)]): data["elements"][idx] = tl_list[n].replace('"', "").strip() if pbar is not None: - pbar.update(len(element_values)) pbar.refresh() # Weapon Types - batch translate all (skip empty) @@ -2964,7 +2946,6 @@ def searchSystem(data, pbar): for n, idx in enumerate(weapon_indices[: len(tl_list)]): data["weaponTypes"][idx] = tl_list[n].replace('"', "").strip() if pbar is not None: - pbar.update(len(weapon_values)) pbar.refresh() # Variables (Optional usually) — batch translate to reduce calls @@ -2988,7 +2969,6 @@ def searchSystem(data, pbar): for n, idx in enumerate(var_indices[: len(tl_list)]): data["variables"][idx] = tl_list[n].replace('"', '').strip() if pbar is not None: - pbar.update(len(var_values)) pbar.refresh() # Messages — batch translate to reduce calls @@ -3024,7 +3004,6 @@ def searchSystem(data, pbar): messages[key] = translatedText if pbar is not None: - pbar.update(len(msg_values)) pbar.refresh() return totalTokens diff --git a/modules/rpgmakerplugin.py b/modules/rpgmakerplugin.py index 544728a..f0d6e49 100644 --- a/modules/rpgmakerplugin.py +++ b/modules/rpgmakerplugin.py @@ -565,42 +565,36 @@ def translatePlugin(data, pbar, filename, translatedList): tokens[0] += response[1][0] tokens[1] += response[1][1] questName = response[0] - pbar.update(len(questList[0])) # Quest Client response = translateAI(questList[1], "Quest Client", True) tokens[0] += response[1][0] tokens[1] += response[1][1] questClient = response[0] - pbar.update(len(questList[1])) # Quest Location response = translateAI(questList[2], "Quest Location", True) tokens[0] += response[1][0] tokens[1] += response[1][1] questLocation = response[0] - pbar.update(len(questList[2])) # Quest Target response = translateAI(questList[3], "Quest Location", True) tokens[0] += response[1][0] tokens[1] += response[1][1] questTarget = response[0] - pbar.update(len(questList[3])) # Quest Summary response = translateAI(questList[4], "Quest Summary", True) tokens[0] += response[1][0] tokens[1] += response[1][1] questSummary = response[0] - pbar.update(len(questList[4])) # Quest Goal 1 response = translateAI(questList[5], "Quest Goal", True) tokens[0] += response[1][0] tokens[1] += response[1][1] questGoal1 = response[0] - pbar.update(len(questList[5])) # Check Mismatch if ( @@ -633,7 +627,6 @@ def translatePlugin(data, pbar, filename, translatedList): tokens[0] += response[1][0] tokens[1] += response[1][1] customResponse = response[0] - pbar.update(len(custom)) # Check Mismatch if len(custom) == len(customResponse):