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Encoding (SJIS<->UTF-8) deps belong only in the decompiler layer. + +[profile.release] +opt-level = 3 +lto = "thin" +codegen-units = 1 diff --git a/util/wolfdawn-master/README.md b/util/wolfdawn-master/README.md new file mode 100644 index 0000000..2f5b2c9 --- /dev/null +++ b/util/wolfdawn-master/README.md @@ -0,0 +1,145 @@ +# WolfDawn + +WolfDawn turns Wolf RPG Editor game files into a readable, editable form and back. It unpacks the +`Data.wolf` archive, decompiles event code into readable WolfScript, pulls out translatable text and +puts it back, edits databases and save files, and packs everything into a runnable game again. + +It comes as a command line tool (`wolf`) and a desktop app (WolfDawn Studio). The GUI is built for +people who do not use a terminal. Every option is a checkbox or a dropdown and every file is picked +with a normal file dialog. + +## What it does + +- Unpack and repack `Data.wolf`. Supports the current DXArchive v8 container, the older VER5 and VER6 + format used by Wolf 2.x, and WolfPro and ChaCha20 encryption. +- Decompile maps and common events into editable WolfScript, then compile them back. Untouched code + stays byte for byte the same. +- Extract every player-facing string for translation and inject the finished translation back. +- A project glossary keeps database names (items, skills, enemies) consistent across every file that + looks them up, so a renamed monster does not break by-name lookups. +- Carry an existing translation into a fresh extraction when a game updates. You only translate the + lines that are actually new. +- Edit databases in a spreadsheet grid, edit `Game.dat` (title, fonts, messages, image paths), and + edit save files. +- Fix saves so a Japanese or old save loads in a translated build. This rewrites the baked game title + and refreshes the baked strings. It handles standard saves and the GamePro Pro save format. +- Verify that a file decodes and re-encodes without loss before you ship it. + +## WolfDawn Studio (GUI) + +Launch it with `wolf gui`, or run the `wolf-gui` binary directly. Open a game folder or a `Data.wolf` +and WolfDawn Studio reads the title, version, encoding, and font, then fills the relevant file lists +for each section. New files (for example after you unpack) show up on their own. + +Sections: + +- **Project** opens a game and shows its details. +- **Archive** unpacks `Data.wolf` to a folder and repacks a folder back, with encryption and format + options. +- **Decompile** turns a map or common event into WolfScript, lets you edit it (with Ctrl+F search), + and compiles it back. +- **Database** edits a database in a grid of rows and fields. +- **Game.dat** edits the title, fonts, messages, and image paths in a simple form. +- **Translation** extracts the whole `Data` folder into a source and translation grid plus a name + glossary, then injects it. The English punctuation cleanup and the code-safety guard are checkboxes. +- **Saves** opens a `.sav`, shows the format and baked strings, lets you edit the title and strings, + and re-encrypts. It can also batch-fix a whole `Save` folder. +- **Verify** round-trips a file or a whole data folder and reports pass or fail. +- **Settings** holds the theme and the default options. They persist between runs. + +## Command line + +``` +wolf unpack -o +wolf pack -o [--encrypt --version 0x14b | --like | --format ver5|ver6] + +wolf decompile [--mode edit] [-o out.wscript] +wolf compile --base -o + +wolf db-json [-o out] +wolf db-apply --base -o +wolf gamedat-json [-o out.json] +wolf gamedat-apply --base -o + +wolf strings-extract -o +wolf strings-inject --base -o [--allow-code-drift] [--en-punct] +wolf names-extract -o +wolf names-inject --data [-o ] [--allow-code-drift] [--en-punct] +wolf names-check ... +wolf translations-merge --old ... --new -o + +wolf save-update [-o ] [--title | --game ] [--translations ...] + +wolf verify-roundtrip +wolf verify-roundtrip --corpus + +wolf gui +``` + +Exit codes: `0` ok, `2` round-trip or usage failure, `3` merge conflict, `4` crypto failure. + +## A typical translation run + +1. `wolf unpack Data.wolf -o Data` to get an editable folder. +2. `wolf strings-extract` per file and `wolf names-extract Data -o names.json` to pull the text. In the + GUI the Translation section does the whole folder at once. +3. Translate the text. Pass `--en-punct` to convert Japanese punctuation to ASCII for English. +4. `wolf strings-inject` and `wolf names-inject` to write it back. +5. Rename `Data.wolf` and keep the edited `Data` folder next to `Game.exe`, or `wolf pack Data -o + Data.wolf` to rebuild the archive. +6. `wolf save-update` so existing saves still load in the translated build. + +## Build + +``` +cargo build --release +``` + +This produces `target/release/wolf` (the CLI) and `target/release/wolf-gui` (the desktop app). The +build is plain Rust with a small set of dependencies. The crypto, codecs, and binary format readers +are all hand written. + +## Running the tests + +``` +cargo test +``` + +That runs the unit tests, which need nothing extra. A handful of integration tests want real Wolf +game data (an unpacked `Data` folder, a couple of saves, a GamePro Pro save and its ground-truth +decrypt). That data is copyrighted and not bundled, so those tests skip themselves unless you point +them at a fixtures folder. + +Set `WOLFDAWN_TEST_DATA` to a folder laid out like this and the data-dependent tests run too: + +``` +/chamber/Data/... an unpacked game Data folder (BasicData, MapData) +/chamber/Data/BasicData/Game.dat +/chamber/Data/BasicData/CommonEvent.dat +/chamber/Data/BasicData/DataBase.project (+ DataBase.dat) +/chamber/Data/MapData/TitleMap.mps +/chamber/Data.wolf the packed archive (the unpack test) +/chamber/SaveData01.sav a standard save +/pachimon/SaveData01.sav a GamePro Pro save +/pachimon/decrypted.bin the ground-truth decrypt of that save +``` + +Any file that is missing just skips the test that needs it, so a partial fixtures folder is fine. +With the variable unset every one of these tests skips and the suite still passes. + +## Project layout + +- `wolf-core` holds the low level reader and writer, the LZ4 block codec, and CRC32. +- `wolf-archive` is the `Data.wolf` container and its encryption. +- `wolf-formats` reads and writes the binary maps, common events, databases, and `Game.dat`. +- `wolf-decompiler` is the WolfScript decompiler and compiler, the translation pipeline, the database + and `Game.dat` editors, and the save codecs. +- `wolf-cli` is the `wolf` binary. +- `wolf-gui` is WolfDawn Studio. + +## Notes + +The decompiler aims for a faithful round trip. Where a region of a file is not fully understood it is +preserved as raw bytes, so a recompiled file always loads. Saves and `Game.dat` round-trip byte for +byte when you do not change a field. The GamePro Pro save format is supported for marker-3 saves. A +few other GamePro save markers are detected and skipped rather than corrupted. diff --git a/util/wolfdawn-master/crates/wolf-archive/Cargo.toml b/util/wolfdawn-master/crates/wolf-archive/Cargo.toml new file mode 100644 index 0000000..eb24eb6 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-archive/Cargo.toml @@ -0,0 +1,21 @@ +[package] +name = "wolf-archive" +edition.workspace = true +version.workspace = true +license.workspace = true + +# Folded in from the standalone `wolf_unpack` crate: the DXArchive container + WolfPro +# crypto layer (DXArchive v8, WolfPro 768-byte stream cipher + AES-128-CTR, DXLib Huffman +# + LZSS, CRC32 key derivation). The crypto/codecs are hand-rolled (no crates); the only +# dependency is `encoding_rs`, used solely to decode Shift-JIS archive *filenames*. + +[dependencies] +encoding_rs = "0.8" + +[lib] +name = "wolf_archive" +path = "src/lib.rs" + +[[bin]] +name = "wolf-unpack" +path = "src/bin/wolf-unpack.rs" diff --git a/util/wolfdawn-master/crates/wolf-archive/src/bin/wolf-unpack.rs b/util/wolfdawn-master/crates/wolf-archive/src/bin/wolf-unpack.rs new file mode 100644 index 0000000..2e2c8b7 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-archive/src/bin/wolf-unpack.rs @@ -0,0 +1,6 @@ +//! `wolf-unpack` CLI: thin wrapper over `wolf_archive::run`. + +fn main() -> std::io::Result<()> { + let args: Vec = std::env::args().collect(); + wolf_archive::run(&args) +} diff --git a/util/wolfdawn-master/crates/wolf-archive/src/chacha20.rs b/util/wolfdawn-master/crates/wolf-archive/src/chacha20.rs new file mode 100644 index 0000000..8fd0916 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-archive/src/chacha20.rs @@ -0,0 +1,153 @@ +//! ChaCha20 stream cipher for Wolf "ChaCha2" archives (cryptVersion `0x64` / `0xC8`). +//! +//! Standard RFC 8439 ChaCha20 with the block counter initialised to 1 and a position-addressed +//! keystream, so any byte offset can be decrypted independently. Also has the Wolf-specific +//! [`key_setup`] used by cv `0xC8`. The core is verified against the RFC 8439 §2.3.2 test +//! vector. + +fn pack4(a: &[u8]) -> u32 { + u32::from_le_bytes([a[0], a[1], a[2], a[3]]) +} + +fn rotl32(x: u32, n: u32) -> u32 { + x.rotate_left(n) +} + +fn init_block(key: &[u8; 32], nonce: &[u8; 12]) -> [u32; 16] { + let magic = b"expand 32-byte k"; + let mut s = [0u32; 16]; + for i in 0..4 { + s[i] = pack4(&magic[i * 4..]); + } + for i in 0..8 { + s[4 + i] = pack4(&key[i * 4..]); + } + s[12] = 1; // counter starts at 1 (Wolf/RFC test-vector convention) + for i in 0..3 { + s[13 + i] = pack4(&nonce[i * 4..]); + } + s +} + +macro_rules! qr { + ($x:expr, $a:expr, $b:expr, $c:expr, $d:expr) => { + $x[$a] = $x[$a].wrapping_add($x[$b]); + $x[$d] = rotl32($x[$d] ^ $x[$a], 16); + $x[$c] = $x[$c].wrapping_add($x[$d]); + $x[$b] = rotl32($x[$b] ^ $x[$c], 12); + $x[$a] = $x[$a].wrapping_add($x[$b]); + $x[$d] = rotl32($x[$d] ^ $x[$a], 8); + $x[$c] = $x[$c].wrapping_add($x[$d]); + $x[$b] = rotl32($x[$b] ^ $x[$c], 7); + }; +} + +fn block_next(state: &mut [u32; 16], ks: &mut [u32; 16]) { + ks.copy_from_slice(state); + for _ in 0..10 { + qr!(ks, 0, 4, 8, 12); + qr!(ks, 1, 5, 9, 13); + qr!(ks, 2, 6, 10, 14); + qr!(ks, 3, 7, 11, 15); + qr!(ks, 0, 5, 10, 15); + qr!(ks, 1, 6, 11, 12); + qr!(ks, 2, 7, 8, 13); + qr!(ks, 3, 4, 9, 14); + } + for i in 0..16 { + ks[i] = ks[i].wrapping_add(state[i]); + } + state[12] = state[12].wrapping_add(1); + if state[12] == 0 { + state[13] = state[13].wrapping_add(1); + } +} + +#[inline] +fn ks_byte(ks: &[u32; 16], idx: usize) -> u8 { + (ks[idx / 4] >> (8 * (idx % 4))) as u8 +} + +/// XOR the ChaCha20 keystream into `bytes`, addressing the stream at absolute byte +/// `position` (mirrors `DXArchive::KeyConv`'s ChaCha20 branch). +pub fn crypt(bytes: &mut [u8], key: &[u8; 32], nonce: &[u8; 12], position: u32) { + let mut state = init_block(key, nonce); + let mut ks = [0u32; 16]; + let mut pos = 0usize; + let mut offset = (position % 64) as usize; + state[12] = state[12].wrapping_add(position / 64); + while pos < bytes.len() { + let steps = core::cmp::min(64 - offset, bytes.len() - pos); + block_next(&mut state, &mut ks); + for i in 0..steps { + bytes[pos + i] ^= ks_byte(&ks, offset + i); + } + pos += steps; + offset = 0; + } +} + +/// Wolf cv-`0xC8` key derivation: expand 4 header bytes into a 64-byte key buffer +/// (`key[0..32]` = ChaCha key, `key[34..46]` = nonce). +pub fn key_setup(data: [u8; 4]) -> [u8; 64] { + const MOD1: [u8; 4] = [0x3F, 0xA7, 0xD2, 0x1C]; + const MOD2: [u8; 4] = [0xB4, 0xE1, 0x9D, 0x58]; + const MOD3: [u8; 4] = [0x6A, 0x2B, 0x4C, 0x8E]; + let mut key = [0u8; 64]; + for i in 0..63usize { + let index = i % 4; + let mut temp = (data[index].wrapping_add(MOD2[index])) + ^ (MOD1[index] + .wrapping_add(i as u8) + .wrapping_add(16u8.wrapping_mul(i as u8))); + temp = if i % 2 == 0 { + (temp >> 5) | (temp << 3) + } else { + (temp >> 2) | (temp << 6) + }; + key[i] = !(temp ^ data[index] ^ MOD3[index]); + } + key +} + +#[cfg(test)] +mod tests { + use super::*; + + #[test] + fn rfc8439_keystream_block() { + // RFC 8439 §2.3.2: key 00..1f, nonce 00 00 00 09 00 00 00 4a 00 00 00 00, counter 1. + let mut key = [0u8; 32]; + for i in 0..32 { + key[i] = i as u8; + } + let nonce: [u8; 12] = [0, 0, 0, 9, 0, 0, 0, 0x4a, 0, 0, 0, 0]; + let mut buf = [0u8; 64]; // XOR into zeros -> keystream + crypt(&mut buf, &key, &nonce, 0); + let expected: [u8; 64] = [ + 0x10, 0xf1, 0xe7, 0xe4, 0xd1, 0x3b, 0x59, 0x15, 0x50, 0x0f, 0xdd, 0x1f, 0xa3, 0x20, + 0x71, 0xc4, 0xc7, 0xd1, 0xf4, 0xc7, 0x33, 0xc0, 0x68, 0x03, 0x04, 0x22, 0xaa, 0x9a, + 0xc3, 0xd4, 0x6c, 0x4e, 0xd2, 0x82, 0x64, 0x46, 0x07, 0x9f, 0xaa, 0x09, 0x14, 0xc2, + 0xd7, 0x05, 0xd9, 0x8b, 0x02, 0xa2, 0xb5, 0x12, 0x9c, 0xd1, 0xde, 0x16, 0x4e, 0xb9, + 0xcb, 0xd0, 0x83, 0xe8, 0xa2, 0x50, 0x3c, 0x4e, + ]; + assert_eq!( + buf, expected, + "ChaCha20 keystream must match RFC 8439 §2.3.2" + ); + } + + #[test] + fn position_addressing_matches_contiguous() { + // Decrypting in two position-addressed chunks == one contiguous pass. + let key = [7u8; 32]; + let nonce = [3u8; 12]; + let mut whole: Vec = (0..200).map(|i| (i * 13) as u8).collect(); + let mut split = whole.clone(); + crypt(&mut whole, &key, &nonce, 0); + let (a, b) = split.split_at_mut(80); + crypt(a, &key, &nonce, 0); + crypt(b, &key, &nonce, 80); + assert_eq!(whole, split); + } +} diff --git a/util/wolfdawn-master/crates/wolf-archive/src/codec.rs b/util/wolfdawn-master/crates/wolf-archive/src/codec.rs new file mode 100644 index 0000000..bd14b7a --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-archive/src/codec.rs @@ -0,0 +1,361 @@ +//! DXLib codecs: the Huffman decoder and the LZSS ("DXA") decompressor. + +use crate::*; +use std::io; + +#[derive(Clone, Copy)] +pub(crate) struct HuffNode { + weight: u32, + child: [i32; 2], + parent: i32, + index: u8, + bit_num: u8, + bit_array: [u8; 32], +} + +/// MSB-first bit reader over the Huffman header bitstream. +pub(crate) struct BitReader<'a> { + data: &'a [u8], + byte: usize, + bit: u8, +} + +impl<'a> BitReader<'a> { + fn new(data: &'a [u8]) -> Self { + Self { + data, + byte: 0, + bit: 0, + } + } + + fn read(&mut self, bits: u8) -> io::Result { + let mut out = 0u64; + for i in 0..bits { + let b = *self + .data + .get(self.byte) + .ok_or_else(|| invalid("huffman bitstream ended early"))?; + out |= (((b >> (7 - self.bit)) & 1) as u64) << (bits - 1 - i); + self.bit += 1; + if self.bit == 8 { + self.byte += 1; + self.bit = 0; + } + } + Ok(out) + } + + fn bytes(&self) -> usize { + self.byte + usize::from(self.bit != 0) + } +} + +pub(crate) fn huffman_decode(src: &[u8]) -> io::Result> { + let mut br = BitReader::new(src); + let original_bits = br.read(6)? as u8 + 1; + let original_size = br.read(original_bits)? as usize; + if original_size > MAX_DECODE_SIZE { + return Err(invalid(format!( + "huffman output is implausibly large: {original_size}" + ))); + } + let press_bits = br.read(6)? as u8 + 1; + let _press_size = br.read(press_bits)?; + + let mut weight = [0u16; 256]; + let mut bit_num = (br.read(3)? as u8 + 1) * 2; + let _ = br.read(1)?; + let mut save = br.read(bit_num)? as u16; + weight[0] = save; + for i in 1..256 { + bit_num = (br.read(3)? as u8 + 1) * 2; + let minus = br.read(1)?; + save = br.read(bit_num)? as u16; + weight[i] = if minus == 1 { + weight[i - 1].wrapping_sub(save) + } else { + weight[i - 1].wrapping_add(save) + }; + } + + let head_size = br.bytes(); + if head_size >= src.len() { + return Err(invalid("huffman body missing")); + } + + let mut nodes = vec![ + HuffNode { + weight: 0, + child: [-1, -1], + parent: -1, + index: 0, + bit_num: 0, + bit_array: [0; 32], + }; + 511 + ]; + for i in 0..511 { + nodes[i].weight = if i < 256 { weight[i] as u32 } else { 0 }; + } + + let mut data_num = 256usize; + let mut node_num = 256usize; + while data_num > 1 { + let mut min1: i32 = -1; + let mut min2: i32 = -1; + let mut valid = 0usize; + let mut node_index = 0usize; + while valid < data_num { + if nodes[node_index].parent != -1 { + node_index += 1; + continue; + } + valid += 1; + if min1 == -1 || nodes[min1 as usize].weight > nodes[node_index].weight { + min2 = min1; + min1 = node_index as i32; + } else if min2 == -1 || nodes[min2 as usize].weight > nodes[node_index].weight { + min2 = node_index as i32; + } + node_index += 1; + } + + let a = min1 as usize; + let b = min2 as usize; + nodes[node_num].weight = nodes[a].weight + nodes[b].weight; + nodes[node_num].child = [min1, min2]; + nodes[a].index = 0; + nodes[b].index = 1; + nodes[a].parent = node_num as i32; + nodes[b].parent = node_num as i32; + node_num += 1; + data_num -= 1; + } + + for i in 0..510 { + let mut temp = [0u8; 32]; + let mut temp_index = 0usize; + let mut temp_count = 0u8; + let mut n = i; + while nodes[n].parent != -1 { + if temp_count == 8 { + temp_count = 0; + temp_index += 1; + } + temp[temp_index] <<= 1; + temp[temp_index] |= nodes[n].index; + temp_count += 1; + nodes[i].bit_num += 1; + n = nodes[n].parent as usize; + } + + let mut bit_count = 0u8; + let mut bit_index = 0usize; + while temp_index < temp.len() { + if bit_count == 8 { + bit_count = 0; + bit_index += 1; + } + nodes[i].bit_array[bit_index] |= (temp[temp_index] & 1) << bit_count; + temp[temp_index] >>= 1; + temp_count = temp_count.wrapping_sub(1); + if temp_count == 0 { + if temp_index == 0 { + break; + } + temp_index -= 1; + temp_count = 8; + } + bit_count += 1; + } + } + + let mut bitmask = [0u16; 9]; + for i in 0..9 { + bitmask[i] = (1u16 << (i + 1)) - 1; + } + let mut node_index_table = [-1i32; 512]; + for i in 0..512usize { + for j in 0..510usize { + let bn = nodes[j].bit_num; + if bn == 0 || bn > 9 { + continue; + } + let bit_array_01 = nodes[j].bit_array[0] as u16 | ((nodes[j].bit_array[1] as u16) << 8); + if (i as u16 & bitmask[bn as usize - 1]) == (bit_array_01 & bitmask[bn as usize - 1]) { + node_index_table[i] = j as i32; + break; + } + } + } + + let press = &src[head_size..]; + let mut out = vec![0u8; original_size]; + let mut press_counter = 0usize; + let mut press_bit_counter = 0u8; + let mut press_bit_data = *press.first().ok_or_else(|| invalid("empty huffman body"))? as u16; + + for dest_counter in 0..original_size { + let mut node_index: i32; + if dest_counter >= original_size.saturating_sub(17) { + node_index = 510; + } else { + if press_bit_counter == 8 { + press_counter += 1; + press_bit_data = *press + .get(press_counter) + .ok_or_else(|| invalid("huffman body ended early"))? + as u16; + press_bit_counter = 0; + } + let next = *press.get(press_counter + 1).unwrap_or(&0) as u16; + press_bit_data = (press_bit_data | (next << (8 - press_bit_counter))) & 0x1ff; + node_index = node_index_table[press_bit_data as usize]; + if node_index < 0 { + return Err(invalid("bad huffman lookup")); + } + press_bit_counter += nodes[node_index as usize].bit_num; + if press_bit_counter >= 16 { + press_counter += 2; + press_bit_counter -= 16; + press_bit_data = + (*press.get(press_counter).unwrap_or(&0) as u16) >> press_bit_counter; + } else if press_bit_counter >= 8 { + press_counter += 1; + press_bit_counter -= 8; + press_bit_data = + (*press.get(press_counter).unwrap_or(&0) as u16) >> press_bit_counter; + } else { + press_bit_data >>= nodes[node_index as usize].bit_num; + } + } + + while node_index > 255 { + if press_bit_counter == 8 { + press_counter += 1; + press_bit_data = *press + .get(press_counter) + .ok_or_else(|| invalid("huffman body ended early"))? + as u16; + press_bit_counter = 0; + } + let index = (press_bit_data & 1) as usize; + press_bit_data >>= 1; + press_bit_counter += 1; + node_index = nodes[node_index as usize].child[index]; + } + out[dest_counter] = node_index as u8; + } + + Ok(out) +} + +pub(crate) fn dxa_decode(src: &[u8]) -> io::Result> { + if src.len() < 9 { + return Err(invalid("lz source too small")); + } + let dest_size = read_u32(src) as usize; + if dest_size > MAX_DECODE_SIZE { + return Err(invalid(format!( + "lz output is implausibly large: {dest_size}" + ))); + } + let packed_total = read_u32(&src[4..]) as usize; + if packed_total < 9 || packed_total > src.len() { + return Err(invalid("lz packed size is invalid")); + } + let mut src_left = packed_total - 9; + let key_code = src[8]; + let mut sp = 9usize; + let mut out = Vec::with_capacity(dest_size); + + while src_left > 0 { + let b = *src + .get(sp) + .ok_or_else(|| invalid("lz source ended early"))?; + if b != key_code { + out.push(b); + sp += 1; + src_left -= 1; + continue; + } + + let b1 = *src + .get(sp + 1) + .ok_or_else(|| invalid("lz source ended early"))?; + if b1 == key_code { + out.push(key_code); + sp += 2; + src_left = src_left.saturating_sub(2); + continue; + } + + let mut code = b1; + if code > key_code { + code -= 1; + } + sp += 2; + src_left = src_left.saturating_sub(2); + + let mut conbo = (code >> 3) as usize; + if (code & 4) != 0 { + conbo |= (*src + .get(sp) + .ok_or_else(|| invalid("lz source ended early"))? as usize) + << 5; + sp += 1; + src_left = src_left.saturating_sub(1); + } + conbo += 4; + + let index_size = code & 3; + let mut index = match index_size { + 0 => { + let v = *src + .get(sp) + .ok_or_else(|| invalid("lz source ended early"))? + as usize; + sp += 1; + src_left = src_left.saturating_sub(1); + v + } + 1 => { + if sp + 2 > src.len() { + return Err(invalid("lz source ended early")); + } + let v = read_u16(&src[sp..]) as usize; + sp += 2; + src_left = src_left.saturating_sub(2); + v + } + 2 => { + if sp + 3 > src.len() { + return Err(invalid("lz source ended early")); + } + let v = read_u16(&src[sp..]) as usize | ((src[sp + 2] as usize) << 16); + sp += 3; + src_left = src_left.saturating_sub(3); + v + } + _ => return Err(invalid("unsupported lz index size")), + }; + index += 1; + if index > out.len() { + return Err(invalid("lz back-reference before output start")); + } + for _ in 0..conbo { + let v = out[out.len() - index]; + out.push(v); + } + } + + if out.len() != dest_size { + return Err(invalid(format!( + "lz decoded {} bytes, expected {}", + out.len(), + dest_size + ))); + } + Ok(out) +} diff --git a/util/wolfdawn-master/crates/wolf-archive/src/crypto.rs b/util/wolfdawn-master/crates/wolf-archive/src/crypto.rs new file mode 100644 index 0000000..1bca797 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-archive/src/crypto.rs @@ -0,0 +1,726 @@ +//! WolfPro crypto: the 7-byte DXLib key (`key_create`/`key_conv`/`crc32`), the 768-byte +//! stream cipher + its key schedule (`wolf_init_key`/`wolf_crypt`), the header-address +//! scramble, and the AES-128-CTR pass used by v3.5+ archives. + +use crate::codec::{dxa_decode, huffman_decode}; +use crate::*; + +pub(crate) fn key_create(source: &[u8]) -> [u8; KEY_BYTES] { + let mut src = nul_terminated(source).to_vec(); + if src.len() < 4 { + src.extend_from_slice(DEFAULT_DXLIB_KEY); + } + let even: Vec = src.iter().step_by(2).copied().collect(); + let odd: Vec = src.iter().skip(1).step_by(2).copied().collect(); + let c0 = crc32(&even); + let c1 = crc32(&odd); + [ + c0 as u8, + (c0 >> 8) as u8, + (c0 >> 16) as u8, + (c0 >> 24) as u8, + c1 as u8, + (c1 >> 8) as u8, + (c1 >> 16) as u8, + ] +} + +pub(crate) fn nul_terminated(source: &[u8]) -> &[u8] { + source + .iter() + .position(|&b| b == 0) + .map(|end| &source[..end]) + .unwrap_or(source) +} + +pub(crate) fn crc32(data: &[u8]) -> u32 { + let mut table = [0u32; 256]; + for i in 0..256u32 { + let mut v = i; + for _ in 0..8 { + let b = v & 1; + v >>= 1; + if b != 0 { + v ^= 0xedb88320; + } + } + table[i as usize] = v; + } + let mut crc = 0xffff_ffffu32; + for &b in data { + crc = table[((crc ^ b as u32) & 0xff) as usize] ^ (crc >> 8); + } + crc ^ 0xffff_ffff +} + +pub(crate) fn key_conv(data: &mut [u8], key: &[u8; KEY_BYTES], pos: usize) { + for (i, byte) in data.iter_mut().enumerate() { + *byte ^= key[(pos + i) % KEY_BYTES]; + } +} + +pub(crate) fn is_new_wolf_crypt(crypt_version: u16) -> bool { + (crypt_version >= 331 && crypt_version < 1000) || crypt_version >= 1010 +} + +pub(crate) fn is_wolf_v35(crypt_version: u16) -> bool { + (crypt_version >= 0x15e && crypt_version < 0x3e8) || crypt_version >= 0x3fc +} + +pub(crate) fn candidate_matches_wolf_version(label: &str, crypt_version: u16) -> bool { + label == "requested" + || matches!( + (crypt_version, label), + (0x14b, "wolf-v3.31") + | (0x15e, "wolf-v3.50") + | (0x64, "wolf-chacha2") + | (0xc8, "wolf-chacha2") + ) +} + +#[derive(Clone, Copy)] +pub(crate) struct MsvcRand { + state: u32, +} + +impl MsvcRand { + fn new(seed: u32) -> Self { + Self { state: seed } + } + + fn next(&mut self) -> u32 { + self.state = self.state.wrapping_mul(214013).wrapping_add(2531011); + (self.state >> 16) & 0x7fff + } +} + +pub(crate) fn wolf_init_key( + crypt_version: u16, + pwd: &[u8; 15], + key2: Option<&[u8]>, + other: bool, + key_string: &[u8], +) -> [u8; 768] { + let mut key = [0u8; 768]; + let mut fac = [0u8; 3]; + + let s0 = pwd[2]; + let s1 = pwd[5]; + let s2 = pwd[12]; + let mut s3 = 0u8; + + if !other { + let len = pwd[11] / 3; + for i in 0..len { + s3 = i ^ (s3 ^ pwd[i as usize % 15]).rotate_right(3); + } + } else { + let len = pwd[8] / 4; + for i in 0..len { + s3 = i ^ (s3 ^ pwd[i as usize % 15]).rotate_right(2); + } + } + + let seed = (s0 as u32) * (s1 as u32) + (s2 as u32) + (s3 as u32); + let mut rng = MsvcRand::new(seed); + + fac[s3 as usize % 3] = (rng.next() % 256) as u8; + + if !other && is_wolf_v35(crypt_version) { + fac[1] = (rng.next() % 0xfb) as u8; + } + + for i in 0..256 { + let rn = (rng.next() & 0xffff) as u16; + key[i] = fac[0] ^ (rng.next() as u8); + key[i + 256] = fac[1] ^ (rn >> 8) as u8; + key[i + 512] = fac[2] ^ rn as u8; + } + + if let Some(key2) = key2 { + for j in 0..128 { + let rn = (rng.next() & 0xffff) as u16; + key[j] ^= s3 ^ key2[2] ^ (rn >> 8) as u8; + key[j + 256] ^= s3 ^ key2[0] ^ rn as u8; + } + } + + if other { + let mut salt = [0u8; 128]; + let salt_source = if crypt_version == 0x15e { + b"958".as_slice() + } else { + nul_terminated(key_string) + }; + calc_wolf_salt(salt_source, &mut salt); + + let mut mod_factor = 7u8; + if is_wolf_v35(crypt_version) { + s3 = s3.wrapping_add(0x22); + mod_factor = 16; + } + + for i in 0..3usize { + let mut t = s3 as i32; + for j in 0..256usize { + let mut skip = false; + let cur_s = salt[j & 0x7f]; + let cur_s2 = salt[(j + i) % 0x80]; + let cur_k = key[i * 256 + j]; + let s_x_k = cur_s ^ cur_k; + let round = (((cur_s2 as u16) | ((cur_s as u16) << 8)) % mod_factor as u16) as u8; + let mut new_k = s_x_k; + + match round { + 1 => { + if cur_s2 % 0x0b == 0 { + new_k = cur_k; + } + } + 2 => { + if cur_s % 0x1d == 0 { + new_k = !s_x_k; + } + } + 3 => { + if ((round as usize + j) % 0x25) == 0 { + new_k = cur_s2 ^ s_x_k; + } + } + 4 => { + if ((cur_s as u16 + cur_s2 as u16) % 97) == 0 { + new_k = cur_s.wrapping_add(s_x_k); + } + } + 5 => { + if ((j * round as usize) % 0x7b) == 0 { + new_k = s_x_k ^ t as u8; + } + } + 6 => { + if cur_s == 0xff && cur_s2 == 0 { + new_k = 0; + skip = true; + } + } + 7 => { + if crypt_version >= 0x154 + && !(crypt_version > 0x3e8 && crypt_version < 0x3fc) + && (((round as usize + j) % 0x33) == 0 || crypt_version >= 0x3fc) + { + new_k ^= cur_s; + } + } + 8 => { + if crypt_version >= 0x154 + && !(crypt_version > 0x3e8 && crypt_version < 0x3fc) + && ((cur_s % 0x1d) == 0 || crypt_version >= 0x3fc) + { + new_k ^= cur_s; + } + } + _ => {} + } + + if ((j + i) % (cur_s as usize % 5 + 1)) == 0 { + new_k ^= t as u8; + } else if skip { + new_k = !s_x_k; + } + + key[i * 256 + j] = new_k; + t += i as i32; + } + } + } + + key +} + +pub(crate) fn calc_wolf_salt(source: &[u8], salt: &mut [u8; 128]) { + let source = if source.is_empty() { + DEFAULT_DXLIB_KEY + } else { + source + }; + for i in 0..128 { + salt[i] = (i / source.len()) as u8 + source[i % source.len()]; + } +} + +pub(crate) fn wolf_crypt(key: &[u8; 768], data: &mut [u8], start: usize, crypt_version: u16) { + let mut v1 = start % 256; + let mut v2 = (start / 256) % 256; + let mut v3 = (start / 0x10000) % 256; + + if is_wolf_v35(crypt_version) { + let mut modded = [0u8; 512]; + for i in 0..512 { + modded[i] = key[i % 256] ^ (7u8.wrapping_mul(i as u8)); + } + for byte in data { + *byte ^= modded[v1] ^ modded[v2 + 256]; + v1 += 1; + if v1 == 256 { + v1 = 0; + v2 = (v2 + 1) % 256; + } + } + } else { + for byte in data { + *byte ^= key[v1] ^ key[v2 + 256] ^ key[v3 + 512]; + v1 += 1; + if v1 == 256 { + v1 = 0; + v2 += 1; + if v2 == 256 { + v2 = 0; + v3 = (v3 + 1) % 256; + } + } + } + } +} + +pub(crate) fn wolf_crypt_addresses(data: &mut [u8], pwd: &[u8; 15], crypt_version: u16) { + if data.len() < 64 { + return; + } + + if is_wolf_v35(crypt_version) { + let seed = 0x0c + pwd[9] as u32 * pwd[10] as u32 + pwd[3] as u32; + let mut rng = MsvcRand::new(seed); + let mut word = 4usize; + for _ in 0..2 { + for j in (0..4).rev() { + xor_u16_at(data, (word + j) * 2, (rng.next() & 0xffff) as u16); + } + word += 4; + } + let r0 = (rng.next() as u64) << 17; + let r1 = (rng.next() as u64) << 31; + let v0 = ((r0 & 0xffff_ffff) | (r1 & 0xffff_ffff) | rng.next() as u64) as u32; + let v1 = ((r0 >> 32) | (r1 >> 32)) as u32; + xor_u32_at(data, word * 2, v0); + xor_u32_at(data, word * 2 + 4, v1); + word += 4; + for j in (0..4).rev() { + xor_u16_at(data, (word + j) * 2, (rng.next() & 0xffff) as u16); + } + } else { + let seed = pwd[0] as u32 + pwd[7] as u32 * pwd[12] as u32; + let mut rng = MsvcRand::new(seed); + let mut word = 4usize; + for _ in 0..4 { + for j in (0..4).rev() { + xor_u16_at(data, (word + j) * 2, (rng.next() & 0xffff) as u16); + } + word += 4; + } + } +} + +pub(crate) fn xor_u16_at(data: &mut [u8], off: usize, value: u16) { + if off + 2 <= data.len() { + let v = read_u16(&data[off..]) ^ value; + data[off..off + 2].copy_from_slice(&v.to_le_bytes()); + } +} + +pub(crate) fn xor_u32_at(data: &mut [u8], off: usize, value: u32) { + if off + 4 <= data.len() { + let v = read_u32(&data[off..]) ^ value; + data[off..off + 4].copy_from_slice(&v.to_le_bytes()); + } +} + +pub(crate) fn wolf_aes_body_size( + file_size: usize, + crypt_version: u16, + pwd: &[u8; 15], + key2: Option<&[u8]>, +) -> usize { + let body_len = file_size.saturating_sub(64); + if body_len < 0x400 { + return 0; + } + if !is_wolf_v35(crypt_version) { + return 0x400; + } + + let mut seed = if crypt_version >= 1020 { + let key2 = key2.unwrap_or(&[0, 0, 0, 0]); + key2[0] as u32 * key2[1] as u32 + pwd[2] as u32 * pwd[4] as u32 + pwd[11] as u32 + } else { + pwd[2] as u32 * pwd[4] as u32 + pwd[12] as u32 + }; + if seed == 0 { + seed = 1; + } + let mut xs = XorShift32::new(seed); + let first = xs.next() % 500 + 800; + if file_size >= first as usize { + xs.next(); + } + let mut body_size = body_len; + let limit = xs.next() % 500 + 800; + if body_size >= limit as usize { + body_size = (xs.next() % 500 + 800) as usize; + } + body_size +} + +pub(crate) struct XorShift32 { + state: u32, +} + +impl XorShift32 { + fn new(seed: u32) -> Self { + Self { state: seed } + } + + fn next(&mut self) -> u32 { + self.state ^= self.state << 0x0b; + self.state ^= self.state >> 0x13; + self.state ^= self.state << 0x07; + self.state + } +} + +pub(crate) fn read_wolf_table(data: &[u8], head: &DxHead, wolf: &WolfContext) -> Option> { + let start = head.name_table_start as usize; + let no_key = (head.flags & 1) != 0; + let no_head_press = (head.flags & 2) != 0; + + if no_head_press { + let mut table = read_wolf_archive_slice(data, start, head.head_size as usize, wolf)?; + if !no_key { + wolf_crypt(&wolf.special_key, &mut table, 0, wolf.crypt_version); + } + Some(table) + } else { + let huff_len = data.len().checked_sub(start)?; + let mut huff = read_wolf_archive_slice(data, start, huff_len, wolf)?; + if !no_key { + wolf_crypt(&wolf.special_key, &mut huff, 0, wolf.crypt_version); + } + let lz = huffman_decode(&huff).ok()?; + dxa_decode(&lz).ok() + } +} + +pub(crate) fn read_wolf_archive_slice( + data: &[u8], + start: usize, + len: usize, + wolf: &WolfContext, +) -> Option> { + let end = start.checked_add(len)?; + let mut out = data.get(start..end)?.to_vec(); + let file_size = data.len(); + + apply_wolf_stream_overlap( + &mut out, + start, + 64, + file_size.saturating_sub(64), + &wolf.other_key, + wolf.crypt_version, + ); + + let pass1_end = 64usize.saturating_add(wolf.body_size).min(file_size); + apply_aes_overlap(&mut out, start, 64, pass1_end, &wolf.aes_round_key, 0); + + if wolf.name_table_start < file_size { + let body_blocks = (wolf.body_size + AES_BLOCK_LEN - 1) / AES_BLOCK_LEN; + apply_aes_overlap( + &mut out, + start, + wolf.name_table_start, + file_size, + &wolf.aes_round_key, + body_blocks, + ); + } + + Some(out) +} + +pub(crate) fn apply_wolf_stream_overlap( + out: &mut [u8], + out_start: usize, + range_start: usize, + range_end: usize, + key: &[u8; 768], + crypt_version: u16, +) { + let out_end = out_start.saturating_add(out.len()); + let begin = out_start.max(range_start); + let end = out_end.min(range_end); + if begin >= end { + return; + } + let local = begin - out_start; + wolf_crypt( + key, + &mut out[local..local + (end - begin)], + begin, + crypt_version, + ); +} + +pub(crate) fn apply_aes_overlap( + out: &mut [u8], + out_start: usize, + range_start: usize, + range_end: usize, + round_key: &[u8; AES_ROUND_KEY_SIZE], + iv_block_offset: usize, +) { + let out_end = out_start.saturating_add(out.len()); + let begin = out_start.max(range_start); + let end = out_end.min(range_end); + if begin >= end { + return; + } + let local = begin - out_start; + let stream_offset = begin - range_start; + aes_ctr_xcrypt_at( + &mut out[local..local + (end - begin)], + round_key, + stream_offset, + iv_block_offset, + ); +} + +pub(crate) const AES_SBOX: [u8; 256] = [ + 0x63, 0x7c, 0x77, 0x7b, 0xf2, 0x6b, 0x6f, 0xc5, 0x30, 0x01, 0x67, 0x2b, 0xfe, 0xd7, 0xab, 0x76, + 0xca, 0x82, 0xc9, 0x7d, 0xfa, 0x59, 0x47, 0xf0, 0xad, 0xd4, 0xa2, 0xaf, 0x9c, 0xa4, 0x72, 0xc0, + 0xb7, 0xfd, 0x93, 0x26, 0x36, 0x3f, 0xf7, 0xcc, 0x34, 0xa5, 0xe5, 0xf1, 0x71, 0xd8, 0x31, 0x15, + 0x04, 0xc7, 0x23, 0xc3, 0x18, 0x96, 0x05, 0x9a, 0x07, 0x12, 0x80, 0xe2, 0xeb, 0x27, 0xb2, 0x75, + 0x09, 0x83, 0x2c, 0x1a, 0x1b, 0x6e, 0x5a, 0xa0, 0x52, 0x3b, 0xd6, 0xb3, 0x29, 0xe3, 0x2f, 0x84, + 0x53, 0xd1, 0x00, 0xed, 0x20, 0xfc, 0xb1, 0x5b, 0x6a, 0xcb, 0xbe, 0x39, 0x4a, 0x4c, 0x58, 0xcf, + 0xd0, 0xef, 0xaa, 0xfb, 0x43, 0x4d, 0x33, 0x85, 0x45, 0xf9, 0x02, 0x7f, 0x50, 0x3c, 0x9f, 0xa8, + 0x51, 0xa3, 0x40, 0x8f, 0x92, 0x9d, 0x38, 0xf5, 0xbc, 0xb6, 0xda, 0x21, 0x10, 0xff, 0xf3, 0xd2, + 0xcd, 0x0c, 0x13, 0xec, 0x5f, 0x97, 0x44, 0x17, 0xc4, 0xa7, 0x7e, 0x3d, 0x64, 0x5d, 0x19, 0x73, + 0x60, 0x81, 0x4f, 0xdc, 0x22, 0x2a, 0x90, 0x88, 0x46, 0xee, 0xb8, 0x14, 0xde, 0x5e, 0x0b, 0xdb, + 0xe0, 0x32, 0x3a, 0x0a, 0x49, 0x06, 0x24, 0x5c, 0xc2, 0xd3, 0xac, 0x62, 0x91, 0x95, 0xe4, 0x79, + 0xe7, 0xc8, 0x37, 0x6d, 0x8d, 0xd5, 0x4e, 0xa9, 0x6c, 0x56, 0xf4, 0xea, 0x65, 0x7a, 0xae, 0x08, + 0xba, 0x78, 0x25, 0x2e, 0x1c, 0xa6, 0xb4, 0xc6, 0xe8, 0xdd, 0x74, 0x1f, 0x4b, 0xbd, 0x8b, 0x8a, + 0x70, 0x3e, 0xb5, 0x66, 0x48, 0x03, 0xf6, 0x0e, 0x61, 0x35, 0x57, 0xb9, 0x86, 0xc1, 0x1d, 0x9e, + 0xe1, 0xf8, 0x98, 0x11, 0x69, 0xd9, 0x8e, 0x94, 0x9b, 0x1e, 0x87, 0xe9, 0xce, 0x55, 0x28, 0xdf, + 0x8c, 0xa1, 0x89, 0x0d, 0xbf, 0xe6, 0x42, 0x68, 0x41, 0x99, 0x2d, 0x0f, 0xb0, 0x54, 0xbb, 0x16, +]; +pub(crate) const AES_RCON: [u8; 11] = [ + 0x8d, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1b, 0x36, +]; + +pub(crate) fn wolf_aes_init_round_key( + pwd: &[u8; 15], + pro_key: Option<&[u8]>, + crypt_version: u16, +) -> [u8; AES_ROUND_KEY_SIZE] { + let zero = [0u8; 4]; + let pro = pro_key.unwrap_or(&zero); + let mut key = [0u8; AES_BLOCK_LEN]; + let mut iv = [0u8; AES_BLOCK_LEN]; + + if is_wolf_v35(crypt_version) { + for i in 0..15usize { + let pro_elem = pro[i % 4]; + let key_idx = ((i * (pro_elem as usize % 5 + 7)) ^ (3 * pwd[i] as usize)) % 15; + let iv_idx = (i * (pro[(i + 1) % 4] as usize % 7 + 0x0b) + ^ (5 * pwd[(i + 3) % 15] as usize)) + % 15; + + key[i] ^= ((i as u8 ^ pro_elem) + .wrapping_add(pwd[key_idx].wrapping_shl((i % 3) as u32))) + % 0xfb; + iv[i] ^= (pwd[iv_idx] + .wrapping_shr((i % 2) as u32) + .wrapping_add((i * i) as u8 ^ pro[(i + 2) % 4])) + % 0xf6; + key[15] ^= (7u16 * (pwd[i].wrapping_add((i as u8 + 1) ^ pro_elem)) as u16 % 0xfd) as u8; + iv[15] ^= (11u16 * (pwd[i].wrapping_sub((i as u8 * 2) ^ pro[(i + 2) % 4])) as u16 + % 0x100) as u8; + } + } else if crypt_version == 0x3f2 { + for i in 0..15usize { + key[i] ^= pwd[(i * 7) % 15] + .wrapping_add(pro[i & 3]) + .wrapping_mul((i * i) as u8); + iv[i] ^= pwd[(i * 11) % 15] + .wrapping_add(pro[(i + 2) % 4]) + .wrapping_sub((i * i) as u8); + key[15] ^= (i as u8) + .wrapping_mul(3) + .wrapping_add(pwd[i]) + .wrapping_add(pro[i & 3]); + iv[15] ^= (i as u8) + .wrapping_mul(5) + .wrapping_add(pwd[i]) + .wrapping_add(pro[(i + 2) % 4]); + } + } else { + for i in 0..15usize { + key[i] ^= pwd[(i * 7) % 15].wrapping_add((i * i) as u8); + iv[i] ^= pwd[(i * 11) % 15].wrapping_sub((i * i) as u8); + key[15] ^= pwd[i].wrapping_add((i * 3) as u8); + iv[15] ^= pwd[i].wrapping_add((i * 5) as u8); + } + } + + key[0] ^= pro[0]; + iv[10] ^= pro[0]; + key[4] ^= pro[1]; + iv[1] ^= pro[1]; + key[8] ^= pro[2]; + iv[4] ^= pro[2]; + key[12] ^= pro[3]; + iv[7] ^= pro[3]; + + let mut round_key = [0u8; AES_ROUND_KEY_SIZE]; + aes_key_expansion(&mut round_key[..AES_KEY_EXP_SIZE], &key); + round_key[AES_KEY_EXP_SIZE..].copy_from_slice(&iv); + round_key +} + +pub(crate) fn aes_key_expansion(round_key: &mut [u8], key: &[u8; AES_BLOCK_LEN]) { + for i in 0..4 { + round_key[i * 4..i * 4 + 4].copy_from_slice(&key[i * 4..i * 4 + 4]); + } + + for i in 4..44usize { + let mut temp = [ + round_key[(i - 1) * 4], + round_key[(i - 1) * 4 + 1], + round_key[(i - 1) * 4 + 2], + round_key[(i - 1) * 4 + 3], + ]; + + if i % 4 == 0 { + temp.rotate_left(1); + temp[0] = AES_SBOX[temp[0] as usize] ^ AES_RCON[i / 4]; + temp[1] = AES_SBOX[temp[1] as usize] >> 4; + temp[2] = !AES_SBOX[temp[2] as usize]; + temp[3] = AES_SBOX[temp[3] as usize].rotate_right(7); + } + + for j in 0..4 { + round_key[i * 4 + j] = round_key[(i - 4) * 4 + j] ^ temp[j]; + } + } +} + +pub(crate) fn aes_ctr_xcrypt_at( + data: &mut [u8], + round_key: &[u8; AES_ROUND_KEY_SIZE], + stream_offset: usize, + iv_block_offset: usize, +) { + let mut local_key = *round_key; + let block_offset = stream_offset / AES_BLOCK_LEN + iv_block_offset; + aes_advance_iv(&mut local_key[AES_KEY_EXP_SIZE..], block_offset); + + let mut state = [0u8; AES_BLOCK_LEN]; + let rem = stream_offset % AES_BLOCK_LEN; + let mut bi = AES_BLOCK_LEN; + if rem != 0 { + aes_next_ctr_block(&mut local_key, &mut state); + bi = rem; + } + + for byte in data { + if bi == AES_BLOCK_LEN { + aes_next_ctr_block(&mut local_key, &mut state); + bi = 0; + } + *byte ^= state[bi]; + bi += 1; + } +} + +pub(crate) fn aes_next_ctr_block( + round_key: &mut [u8; AES_ROUND_KEY_SIZE], + state: &mut [u8; AES_BLOCK_LEN], +) { + state.copy_from_slice(&round_key[AES_KEY_EXP_SIZE..]); + aes_cipher(state, &round_key[..AES_KEY_EXP_SIZE]); + aes_increment_iv(&mut round_key[AES_KEY_EXP_SIZE..]); +} + +pub(crate) fn aes_advance_iv(iv: &mut [u8], blocks: usize) { + for _ in 0..blocks { + aes_increment_iv(iv); + } +} + +pub(crate) fn aes_increment_iv(iv: &mut [u8]) { + for byte in iv.iter_mut().rev() { + if *byte == 0xff { + *byte = 0; + } else { + *byte = byte.wrapping_add(1); + break; + } + } +} + +pub(crate) fn aes_cipher(state: &mut [u8; AES_BLOCK_LEN], round_key: &[u8]) { + aes_add_round_key(state, 0, round_key); + for round in 1..10u8 { + aes_sub_bytes(state); + aes_shift_rows(state); + aes_mix_columns(state); + aes_add_round_key(state, round, round_key); + } + aes_sub_bytes(state); + aes_shift_rows(state); + aes_add_round_key(state, 10, round_key); +} + +pub(crate) fn aes_add_round_key(state: &mut [u8; AES_BLOCK_LEN], round: u8, round_key: &[u8]) { + let start = round as usize * AES_BLOCK_LEN; + for i in 0..AES_BLOCK_LEN { + state[i] ^= round_key[start + i]; + } +} + +pub(crate) fn aes_sub_bytes(state: &mut [u8; AES_BLOCK_LEN]) { + for byte in state { + *byte = AES_SBOX[*byte as usize]; + } +} + +pub(crate) fn aes_shift_rows(state: &mut [u8; AES_BLOCK_LEN]) { + let temp = state[1]; + state[1] = state[5]; + state[5] = state[9]; + state[9] = state[13]; + state[13] = temp; + + state.swap(2, 10); + state.swap(6, 14); + + let temp = state[3]; + state[3] = state[15]; + state[15] = state[11]; + state[11] = state[7]; + state[7] = temp; +} + +pub(crate) fn aes_xtime(x: u8) -> u8 { + (x << 1) ^ (((x >> 7) & 1) * 0x1b) +} + +pub(crate) fn aes_mix_columns(state: &mut [u8; AES_BLOCK_LEN]) { + for col in 0..4 { + let base = col * 4; + let t = state[base]; + let tmp = state[base] ^ state[base + 1] ^ state[base + 2] ^ state[base + 3]; + state[base] ^= tmp ^ aes_xtime(state[base + 1] ^ state[base]); + state[base + 1] ^= tmp ^ aes_xtime(state[base + 2] ^ state[base + 1]); + state[base + 2] ^= tmp ^ aes_xtime(state[base + 2] ^ state[base + 3]); + state[base + 3] ^= tmp ^ aes_xtime(state[base + 3] ^ t); + } +} diff --git a/util/wolfdawn-master/crates/wolf-archive/src/dxarc_v2/common.rs b/util/wolfdawn-master/crates/wolf-archive/src/dxarc_v2/common.rs new file mode 100644 index 0000000..977ec3b --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-archive/src/dxarc_v2/common.rs @@ -0,0 +1,151 @@ +//! Shared primitives for the DXArchive VER5/VER6 (Wolf 2.0x) decoders: the 12-byte key +//! derivation and `KeyConv`, the keycode-LZSS decompressor, and file-name extraction. These +//! are byte-for-byte identical between VER5 and VER6. Only the table/struct layout differs. + +pub(super) const KEYLEN: usize = 12; +const MIN_COMPRESS: usize = 4; + +/// `KeyCreate`: loop the source string to 12 bytes, then a fixed per-byte transform. +pub(super) fn key_create(source: &[u8]) -> [u8; KEYLEN] { + let mut k = [0xaau8; KEYLEN]; + if !source.is_empty() { + for (i, b) in k.iter_mut().enumerate() { + *b = source[i % source.len()]; + } + } + k[0] = !k[0]; + k[1] = (k[1] >> 4) | (k[1] << 4); + k[2] ^= 0x8a; + k[3] = !((k[3] >> 4) | (k[3] << 4)); + k[4] = !k[4]; + k[5] ^= 0xac; + k[6] = !k[6]; + k[7] = !((k[7] >> 3) | (k[7] << 5)); + k[8] = (k[8] >> 5) | (k[8] << 3); + k[9] ^= 0x7f; + k[10] = ((k[10] >> 4) | (k[10] << 4)) ^ 0xd6; + k[11] ^= 0xcc; + k +} + +/// XOR `buf` with the key starting at stream position `pos` (DXLib `KeyConv`). +pub(super) fn key_conv(key: &[u8; KEYLEN], buf: &[u8], pos: usize) -> Vec { + buf.iter() + .enumerate() + .map(|(i, &b)| b ^ key[(pos + i) % KEYLEN]) + .collect() +} + +pub(super) fn u32at(d: &[u8], o: usize) -> Option { + d.get(o..o + 4) + .map(|b| u32::from_le_bytes([b[0], b[1], b[2], b[3]])) +} + +pub(super) fn u64at(d: &[u8], o: usize) -> Option { + d.get(o..o + 8) + .map(|b| u64::from_le_bytes(b.try_into().unwrap())) +} + +/// The original (display) file name: at `name_addr + 4 + packs*4`, NUL-terminated, Shift-JIS. +pub(super) fn name(d: &[u8], name_addr: usize) -> Option { + let packs = u16::from_le_bytes([*d.get(name_addr)?, *d.get(name_addr + 1)?]) as usize; + let start = name_addr + 4 + packs * 4; + let end = d[start..].iter().position(|&b| b == 0).map(|p| start + p)?; + Some(crate::decode_filename(&d[start..end])) +} + +/// The keycode-LZSS used by both VER5 and VER6: `[destSize u32][srcSize u32][keycode u8][stream]`. +pub(super) fn decode_lz(src: &[u8], dest_size: usize) -> Option> { + if src.len() < 9 { + return None; + } + let mut remaining = (u32at(src, 4)? as usize).checked_sub(9)?; + let keycode = src[8]; + let mut out: Vec = Vec::with_capacity(dest_size); + let mut sp = 9usize; + + while remaining > 0 { + let b = *src.get(sp)?; + if b != keycode { + out.push(b); + sp += 1; + remaining -= 1; + continue; + } + if *src.get(sp + 1)? == keycode { + out.push(keycode); + sp += 2; + remaining -= 2; + continue; + } + let mut code = *src.get(sp + 1)? as u32; + if code > keycode as u32 { + code -= 1; + } + sp += 2; + remaining -= 2; + + let mut conbo = (code >> 3) as usize; + if code & 0x4 != 0 { + conbo |= (*src.get(sp)? as usize) << 5; + sp += 1; + remaining -= 1; + } + conbo += MIN_COMPRESS; + + let mut index = match code & 0x3 { + 0 => { + let v = *src.get(sp)? as usize; + sp += 1; + remaining -= 1; + v + } + 1 => { + let v = u16::from_le_bytes([*src.get(sp)?, *src.get(sp + 1)?]) as usize; + sp += 2; + remaining -= 2; + v + } + _ => { + let v = u16::from_le_bytes([*src.get(sp)?, *src.get(sp + 1)?]) as usize + | ((*src.get(sp + 2)? as usize) << 16); + sp += 3; + remaining -= 3; + v + } + }; + index += 1; + + if index > out.len() { + return None; // back-reference before start + } + if index < conbo { + // Overlapping run via doubling memcpy (matches DXLib exactly). + let mut num = index; + let mut left = conbo; + while left > num { + let s = out.len() - num; + for j in 0..num { + let v = out[s + j]; + out.push(v); + } + left -= num; + num += num; + } + if left != 0 { + let s = out.len() - num; + for j in 0..left { + let v = out[s + j]; + out.push(v); + } + } + } else { + let s = out.len() - index; + for j in 0..conbo { + let v = out[s + j]; + out.push(v); + } + } + } + Some(out) +} diff --git a/util/wolfdawn-master/crates/wolf-archive/src/dxarc_v2/encode.rs b/util/wolfdawn-master/crates/wolf-archive/src/dxarc_v2/encode.rs new file mode 100644 index 0000000..0172205 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-archive/src/dxarc_v2/encode.rs @@ -0,0 +1,303 @@ +//! DXArchive VER5 / VER6 writers: the inverse of [`super::ver5`] / [`super::ver6`]. +//! +//! Produce the old Wolf 2.0x containers, storing files uncompressed so no keycode-LZSS encoder +//! is needed (the reader reads `press_size == 0xFFFF…` verbatim). Both ciphers are a symmetric +//! `key_conv` XOR, so encryption is the reader's decrypt applied to the plaintext container. +//! Header layouts mirror the real sample archives exactly. VER5 is version 3 with a 24-byte +//! header and whole-archive XOR by file offset. VER6 is version 6 with a 48-byte header, tables +//! keyed at position 0, and each file's data at position `data_size`. The shared tree walk and +//! name-table encoder come from [`crate::pack`]. + +use super::common::{key_conv, key_create, KEYLEN}; +use crate::pack::{add_filename, Node}; + +const DX_HEAD: u16 = 0x5844; +const ATTR_DIRECTORY: u64 = 0x10; +const ATTR_ARCHIVE: u64 = 0x20; + +/// VER5 v2.01 / VER6 v2.20 table keys. The reader tries these, so the output decodes through +/// our own dispatch and the real engine. +const KEY_V201: &[u8] = &[ + 0x0f, 0x53, 0xe1, 0x3e, 0x04, 0x37, 0x12, 0x17, 0x60, 0x0f, 0x53, 0xe1, +]; +const KEY_V220: &[u8] = &[ + 0x38, 0x50, 0x40, 0x28, 0x72, 0x4f, 0x21, 0x70, 0x3b, 0x73, 0x35, 0x38, +]; + +/// Per-version struct geometry. Field offsets within a file head: `name_addr@0`, `attr@ptr`, +/// time block, `data_addr@data_addr_off`, `data_size@+ptr`, `press@+2*ptr`. +struct Spec { + ptr: usize, + fh_size: usize, + data_addr_off: usize, +} +const V5: Spec = Spec { + ptr: 4, + fh_size: 44, + data_addr_off: 32, +}; +const V6: Spec = Spec { + ptr: 8, + fh_size: 64, + data_addr_off: 40, +}; + +impl Spec { + fn none(&self) -> u64 { + if self.ptr == 4 { + 0xFFFF_FFFF + } else { + u64::MAX + } + } + fn dir_size(&self) -> usize { + self.ptr * 4 + } +} + +fn put(buf: &mut [u8], off: usize, val: u64, ptr: usize) { + buf[off..off + ptr].copy_from_slice(&val.to_le_bytes()[..ptr]); +} + +fn get(buf: &[u8], off: usize, ptr: usize) -> u64 { + let mut b = [0u8; 8]; + b[..ptr].copy_from_slice(&buf[off..off + ptr]); + u64::from_le_bytes(b) +} + +#[derive(Default)] +struct Build { + name: Vec, + file: Vec, + dir: Vec, + data: Vec, + /// `(data_addr, data_size)` per leaf file. VER6 keys each region at `pos = data_size`. + file_regions: Vec<(u64, u64)>, +} + +/// Build the name/file/dir/data buffers for `root` using `spec`'s geometry (mirrors the v8 +/// `DirectoryEncode`: root self-filehead, per-directory contiguous file runs). +fn build_tables(spec: &Spec, root: &Node) -> Build { + let mut b = Build::default(); + add_filename(&mut b.name, ""); // root name (address 0) + b.file.resize(spec.fh_size, 0); + write_filehead(spec, &mut b.file, 0, 0, ATTR_DIRECTORY, 0, 0); + + let root_num = root.entry_count() as u64; + let root_fha = b.file.len() as u64; // = fh_size + append_dir(spec, &mut b.dir, 0, spec.none(), root_num, root_fha); + b.file + .resize(b.file.len() + spec.fh_size * root_num as usize, 0); + + encode_children(spec, &mut b, root, root_fha, 0); + b +} + +fn encode_children(spec: &Spec, b: &mut Build, node: &Node, fha: u64, this_dir_addr: u64) { + let mut i = 0u64; + for (name, child) in &node.dirs { + directory_encode(spec, b, child, name, fha, this_dir_addr, i); + i += 1; + } + for (name, data) in &node.files { + write_file_entry(spec, b, name, data, fha, i); + i += 1; + } +} + +fn directory_encode( + spec: &Spec, + b: &mut Build, + node: &Node, + name: &str, + parent_fha: u64, + parent_dir_addr: u64, + data_number: u64, +) { + let name_addr = b.name.len() as u64; + let this_dir_offset = b.dir.len() as u64; + add_filename(&mut b.name, name); + let self_off = (parent_fha + data_number * spec.fh_size as u64) as usize; + write_filehead( + spec, + &mut b.file, + self_off, + name_addr, + ATTR_DIRECTORY, + this_dir_offset, + 0, + ); + + let this_fha = b.file.len() as u64; + let parent_directory_address = if parent_dir_addr != spec.none() && parent_dir_addr != 0 { + get( + &b.file, + parent_dir_addr as usize + spec.data_addr_off, + spec.ptr, + ) + } else { + 0 + }; + let num = node.entry_count() as u64; + append_dir( + spec, + &mut b.dir, + self_off as u64, + parent_directory_address, + num, + this_fha, + ); + b.file.resize(b.file.len() + spec.fh_size * num as usize, 0); + + encode_children(spec, b, node, this_fha, self_off as u64); +} + +fn write_file_entry( + spec: &Spec, + b: &mut Build, + name: &str, + data: &[u8], + fha: u64, + data_number: u64, +) { + let name_addr = b.name.len() as u64; + add_filename(&mut b.name, name); + let data_addr = b.data.len() as u64; + let off = (fha + data_number * spec.fh_size as u64) as usize; + write_filehead( + spec, + &mut b.file, + off, + name_addr, + ATTR_ARCHIVE, + data_addr, + data.len() as u64, + ); + b.file_regions.push((data_addr, data.len() as u64)); + b.data.extend_from_slice(data); + while b.data.len() % 4 != 0 { + b.data.push(0); + } +} + +fn write_filehead( + spec: &Spec, + file: &mut [u8], + off: usize, + name_addr: u64, + attr: u64, + data_addr: u64, + data_size: u64, +) { + put(file, off, name_addr, spec.ptr); + put(file, off + spec.ptr, attr, spec.ptr); + // time block [2*ptr .. data_addr_off] stays zero + put(file, off + spec.data_addr_off, data_addr, spec.ptr); + put( + file, + off + spec.data_addr_off + spec.ptr, + data_size, + spec.ptr, + ); + put( + file, + off + spec.data_addr_off + 2 * spec.ptr, + spec.none(), + spec.ptr, + ); // press = uncompressed +} + +fn append_dir(spec: &Spec, dir: &mut Vec, dir_addr: u64, parent: u64, fhn: u64, fha: u64) { + let base = dir.len(); + dir.resize(base + spec.dir_size(), 0); + put(dir, base, dir_addr, spec.ptr); + put(dir, base + spec.ptr, parent, spec.ptr); + put(dir, base + 2 * spec.ptr, fhn, spec.ptr); + put(dir, base + 3 * spec.ptr, fha, spec.ptr); +} + +fn build_tree<'a>(files: &'a [(String, Vec)]) -> Result, String> { + if files.is_empty() { + return Err("cannot pack an empty file list".to_string()); + } + let mut root = Node::default(); + for (path, data) in files { + let parts: Vec<&str> = path.split(['\\', '/']).filter(|s| !s.is_empty()).collect(); + if parts.is_empty() { + return Err(format!("invalid (empty) path: {path:?}")); + } + root.insert(&parts, data); + } + Ok(root) +} + +/// Pack into a Wolf 2.01/2.10 (VER5, version 3) archive. Build the plaintext container, then +/// XOR the whole file by offset with the version key, which is the reader's exact inverse. +pub fn pack_ver5(files: &[(String, Vec)]) -> Result, String> { + let root = build_tree(files)?; + let b = build_tables(&V5, &root); + let head_size = b.name.len() + b.file.len() + b.dir.len(); + let data_start = 24usize; // version-3 header has no CodePage field + let name_tbl = data_start + b.data.len(); + + let mut out = vec![0u8; data_start]; + out[0..2].copy_from_slice(&DX_HEAD.to_le_bytes()); + out[2..4].copy_from_slice(&3u16.to_le_bytes()); // version 3 (Wolf 2.01/2.10) + put(&mut out, 4, head_size as u64, 4); + put(&mut out, 8, data_start as u64, 4); + put(&mut out, 12, name_tbl as u64, 4); + put(&mut out, 16, b.name.len() as u64, 4); // FileTableStart (rel to name table) + put(&mut out, 20, (b.name.len() + b.file.len()) as u64, 4); // DirectoryTableStart (rel) + out.extend_from_slice(&b.data); + out.extend_from_slice(&b.name); + out.extend_from_slice(&b.file); + out.extend_from_slice(&b.dir); + + let key = key_create(KEY_V201); + for (i, byte) in out.iter_mut().enumerate() { + *byte ^= key[i % KEYLEN]; + } + Ok(out) +} + +/// Pack into a Wolf 2.20 (VER6, version 6) archive: header + tables keyed at position 0, each +/// file's data keyed at position `data_size`. Mirrors the reader's decrypt. +pub fn pack_ver6(files: &[(String, Vec)]) -> Result, String> { + let root = build_tree(files)?; + let b = build_tables(&V6, &root); + let head_size = b.name.len() + b.file.len() + b.dir.len(); + let data_start = 48usize; + let name_tbl = data_start + b.data.len(); + + let mut head = vec![0u8; 48]; + head[0..2].copy_from_slice(&DX_HEAD.to_le_bytes()); + head[2..4].copy_from_slice(&6u16.to_le_bytes()); // version 6 (Wolf 2.20) + put(&mut head, 4, head_size as u64, 4); // HeadSize is u32 even in VER6 + put(&mut head, 8, data_start as u64, 8); + put(&mut head, 16, name_tbl as u64, 8); + put(&mut head, 24, b.name.len() as u64, 8); // FileTableStart (rel) + put(&mut head, 32, (b.name.len() + b.file.len()) as u64, 8); // DirectoryTableStart (rel) + put(&mut head, 40, 1252, 8); // CodePage (matches the real 2.20 sample archive) + + let key = key_create(KEY_V220); + + // File data: key each region at pos = its data_size (padding between files stays + // plaintext, exactly as the reader ignores it). + let mut data = b.data.clone(); + for &(addr, size) in &b.file_regions { + let (a, s) = (addr as usize, size as usize); + let keyed = key_conv(&key, &data[a..a + s], s); + data[a..a + s].copy_from_slice(&keyed); + } + + let mut table = Vec::with_capacity(head_size); + table.extend_from_slice(&b.name); + table.extend_from_slice(&b.file); + table.extend_from_slice(&b.dir); + + let mut out = Vec::with_capacity(data_start + data.len() + head_size); + out.extend_from_slice(&key_conv(&key, &head, 0)); // header keyed at 0 + out.extend_from_slice(&data); + out.extend_from_slice(&key_conv(&key, &table, 0)); // tables keyed at 0 + Ok(out) +} diff --git a/util/wolfdawn-master/crates/wolf-archive/src/dxarc_v2/mod.rs b/util/wolfdawn-master/crates/wolf-archive/src/dxarc_v2/mod.rs new file mode 100644 index 0000000..edc160f --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-archive/src/dxarc_v2/mod.rs @@ -0,0 +1,19 @@ +//! DXArchive VER5 / VER6: the old Wolf RPG Editor 2.0x archive formats. +//! +//! The shared crypto and codec (12-byte key derivation and `KeyConv`, keycode-LZSS, name +//! extraction) live in [`common`]. Each version's distinct table/struct layout lives in its +//! own module ([`ver5`] = Wolf 2.01/2.10, [`ver6`] = Wolf 2.20). The newer v8 (Wolf 2.225+) +//! format is handled separately in the crate root. + +mod common; +pub mod encode; +mod ver5; +mod ver6; + +pub use encode::{pack_ver5, pack_ver6}; + +/// Try to decode `data` as a VER5 (Wolf 2.01/2.10) then VER6 (Wolf 2.20) archive, returning +/// `(path, contents)` pairs. `None` if it isn't one of these legacy formats. +pub fn try_extract(data: &[u8]) -> Option)>> { + ver5::try_extract(data).or_else(|| ver6::try_extract(data)) +} diff --git a/util/wolfdawn-master/crates/wolf-archive/src/dxarc_v2/ver5.rs b/util/wolfdawn-master/crates/wolf-archive/src/dxarc_v2/ver5.rs new file mode 100644 index 0000000..34f46f1 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-archive/src/dxarc_v2/ver5.rs @@ -0,0 +1,99 @@ +//! DXArchive VER5: Wolf RPG Editor 2.01 / 2.10. +//! +//! 32-bit offsets and a 44-byte file head. For header version < 5 every region (header, +//! tables, file data) is keyed by its file offset, so the whole archive decrypts as one +//! continuous XOR stream. Verified byte-exact against the Wolf 2.01 sample-game `Data.wolf`. + +use super::common::{decode_lz, key_create, name, u32at, KEYLEN}; + +/// VER5 version-table keys. +const KEYS: &[&[u8; KEYLEN]] = &[ + &[ + 0x0f, 0x53, 0xe1, 0x3e, 0x04, 0x37, 0x12, 0x17, 0x60, 0x0f, 0x53, 0xe1, + ], // v2.01 + &[ + 0x4c, 0xd9, 0x2a, 0xb7, 0x28, 0x9b, 0xac, 0x07, 0x3e, 0x77, 0xec, 0x4c, + ], // v2.10 +]; + +pub(super) fn try_extract(data: &[u8]) -> Option)>> { + KEYS.iter().find_map(|ks| decode(data, &key_create(*ks))) +} + +fn decode(data: &[u8], key: &[u8; KEYLEN]) -> Option)>> { + // Header version < 5: every region is keyed by file offset, so it is one XOR stream. + let mut d = data.to_vec(); + for (i, b) in d.iter_mut().enumerate() { + *b ^= key[i % KEYLEN]; + } + if u16::from_le_bytes([*d.first()?, *d.get(1)?]) != 0x5844 { + return None; // not a DX archive under this key + } + if u16::from_le_bytes([d[2], d[3]]) >= 5 { + return None; // v>=5 keys files at DataSize, not file offset. That is VER6's job. + } + let data_start = u32at(&d, 8)? as usize; + let name_tbl = u32at(&d, 12)? as usize; + let file_p = name_tbl + u32at(&d, 16)? as usize; + let dir_p = name_tbl + u32at(&d, 20)? as usize; + + let mut out = Vec::new(); + walk( + &d, + name_tbl, + file_p, + dir_p, + data_start, + 0, + String::new(), + &mut out, + )?; + Some(out) +} + +#[allow(clippy::too_many_arguments)] +fn walk( + d: &[u8], + name_p: usize, + file_p: usize, + dir_p: usize, + data_start: usize, + dir_off: usize, + path: String, + out: &mut Vec<(String, Vec)>, +) -> Option<()> { + let fhn = u32at(d, dir_p + dir_off + 8)? as usize; // FileHeadNum + let fha = u32at(d, dir_p + dir_off + 12)? as usize; // FileHeadAddress + const FH: usize = 44; // sizeof(DARC_FILEHEAD_VER5) + for i in 0..fhn { + let fh = file_p + fha + i * FH; + let name_addr = u32at(d, fh)? as usize; + let attr = u32at(d, fh + 4)?; + let data_addr = u32at(d, fh + 32)? as usize; + let data_size = u32at(d, fh + 36)? as usize; + let press_size = u32at(d, fh + 40)?; + let nm = name(d, name_p + name_addr)?; + + if attr & 0x10 != 0 { + walk( + d, + name_p, + file_p, + dir_p, + data_start, + data_addr, + format!("{path}{nm}\\"), + out, + )?; + } else { + let start = data_start + data_addr; + let content = if press_size != 0xffff_ffff { + decode_lz(d.get(start..start + press_size as usize)?, data_size)? + } else { + d.get(start..start + data_size)?.to_vec() + }; + out.push((format!("{path}{nm}"), content)); + } + } + Some(()) +} diff --git a/util/wolfdawn-master/crates/wolf-archive/src/dxarc_v2/ver6.rs b/util/wolfdawn-master/crates/wolf-archive/src/dxarc_v2/ver6.rs new file mode 100644 index 0000000..13ed5d2 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-archive/src/dxarc_v2/ver6.rs @@ -0,0 +1,104 @@ +//! DXArchive VER6: Wolf RPG Editor 2.20. +//! +//! 64-bit offsets and a 64-byte file head (a bridge toward the v8 format). Unlike VER5, the +//! header and tables are keyed at stream position 0 and file data at position `DataSize` +//! (not the file offset). Same keycode-LZSS as VER5. Verified byte-exact against the Wolf +//! 2.20 sample-game `Data.wolf`. + +use super::common::{decode_lz, key_conv, key_create, name, u64at, KEYLEN}; + +/// VER6 version-table key. +const KEYS: &[&[u8; KEYLEN]] = &[ + &[ + 0x38, 0x50, 0x40, 0x28, 0x72, 0x4f, 0x21, 0x70, 0x3b, 0x73, 0x35, 0x38, + ], // v2.20 +]; + +pub(super) fn try_extract(data: &[u8]) -> Option)>> { + KEYS.iter().find_map(|ks| decode(data, &key_create(*ks))) +} + +fn decode(data: &[u8], key: &[u8; KEYLEN]) -> Option)>> { + let head = key_conv(key, data.get(0..48)?, 0); + if u16::from_le_bytes([head[0], head[1]]) != 0x5844 + || u16::from_le_bytes([head[2], head[3]]) != 6 + { + return None; + } + let head_size = u32::from_le_bytes([head[4], head[5], head[6], head[7]]) as usize; + let data_start = u64at(&head, 8)? as usize; + let name_tbl = u64at(&head, 16)? as usize; + let file_tbl = u64at(&head, 24)? as usize; + let dir_tbl = u64at(&head, 32)? as usize; + // Header + tables are keyed at position 0. + let tbl = key_conv(key, data.get(name_tbl..name_tbl + head_size)?, 0); + + let mut out = Vec::new(); + walk( + data, + &tbl, + key, + file_tbl, + dir_tbl, + data_start, + 0, + String::new(), + &mut out, + )?; + Some(out) +} + +#[allow(clippy::too_many_arguments)] +fn walk( + data: &[u8], + tbl: &[u8], + key: &[u8; KEYLEN], + file_tbl: usize, + dir_tbl: usize, + data_start: usize, + dir_off: usize, + path: String, + out: &mut Vec<(String, Vec)>, +) -> Option<()> { + let fhn = u64at(tbl, dir_tbl + dir_off + 16)? as usize; // FileHeadNum + let fha = u64at(tbl, dir_tbl + dir_off + 24)? as usize; // FileHeadAddress + const FH: usize = 64; // sizeof(DARC_FILEHEAD_VER6) + for i in 0..fhn { + let fh = file_tbl + fha + i * FH; + let name_addr = u64at(tbl, fh)? as usize; + let attr = u64at(tbl, fh + 8)?; + let data_addr = u64at(tbl, fh + 40)? as usize; + let data_size = u64at(tbl, fh + 48)? as usize; + let press_size = u64at(tbl, fh + 56)?; + let nm = name(tbl, name_addr)?; + + if attr & 0x10 != 0 { + walk( + data, + tbl, + key, + file_tbl, + dir_tbl, + data_start, + data_addr, + format!("{path}{nm}\\"), + out, + )?; + } else { + let start = data_start + data_addr; + // File data is keyed at stream position == DataSize. + let content = if press_size != 0xffff_ffff_ffff_ffff { + let enc = key_conv( + key, + data.get(start..start + press_size as usize)?, + data_size, + ); + decode_lz(&enc, data_size)? + } else { + key_conv(key, data.get(start..start + data_size)?, data_size) + }; + out.push((format!("{path}{nm}"), content)); + } + } + Some(()) +} diff --git a/util/wolfdawn-master/crates/wolf-archive/src/dxarchive.rs b/util/wolfdawn-master/crates/wolf-archive/src/dxarchive.rs new file mode 100644 index 0000000..0d45c26 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-archive/src/dxarchive.rs @@ -0,0 +1,947 @@ +//! DXArchive v8 (`Data.wolf`) container: header parsing, the key / crypt-version dispatch +//! and detection strategies, the directory walk, and per-file extraction. + +use crate::chacha20; +use crate::codec::{dxa_decode, huffman_decode}; +use crate::crypto::*; +use crate::*; +use std::fs; +use std::io; +use std::path::Path; + +#[derive(Debug)] +pub(crate) struct Entry { + pub(crate) path: String, + pub(crate) head: FileHead, + pub(crate) directory_addr: usize, +} + +/// Map a DXArchive-Wolf cryptVersion (`Flags>>16`) to its table key. Returns `Some` only +/// for the plaintext-header, single-key "keyed decode" versions. New wolf-crypt (encrypted +/// header), ChaCha20, and the ambiguous version-0 string-keyed games are handled by the +/// strategy fallbacks. +pub(crate) fn table_key_for_version(crypt_version: u16) -> Option> { + let key: &[u8] = match crypt_version { + 0x12C => DEFAULT_WOLF_V310_KEY, // Wolf v3.00 + 0x13A => DEFAULT_WOLF_V3173_KEY, // Wolf v3.14 + _ => return None, + }; + Some(key.to_vec()) +} + +/// Build a layout for a "ChaCha2" (cryptVersion 0x64) archive: the header is plaintext, the +/// table and file data are ChaCha20-keyed with the fixed chacha2 key/nonce. This mirrors the +/// old-crypt path with ChaCha20 substituted for `key_conv`. Not yet verified against a real +/// ChaCha2 archive. +pub(crate) fn try_chacha_layout(data: &[u8], head: DxHead) -> Option { + let ck: [u8; 32] = DEFAULT_WOLF_CHACHA2_KEY[0..32].try_into().ok()?; + let cn: [u8; 12] = DEFAULT_WOLF_CHACHA2_KEY[32..44].try_into().ok()?; + let start = head.name_table_start as usize; + let no_head_press = (head.flags & 2) != 0; + let table = if no_head_press { + let mut t = data + .get(start..start.checked_add(head.head_size as usize)?)? + .to_vec(); + chacha20::crypt(&mut t, &ck, &cn, 0); + t + } else { + let mut huff = data.get(start..)?.to_vec(); + chacha20::crypt(&mut huff, &ck, &cn, 0); + let lz = huffman_decode(&huff).ok()?; + dxa_decode(&lz).ok()? + }; + validate_table( + &table, + head.file_table_start as usize, + head.directory_table_start as usize, + )?; + Some(Layout { + table, + data_start: head.data_start, + file_table_start: head.file_table_start as usize, + directory_table_start: head.directory_table_start as usize, + huffman_encode_kb: head.huffman_encode_kb, + flags: head.flags, + key_string: DEFAULT_WOLF_CHACHA2_KEY.to_vec(), + main_key_pos: 0, + source: "deterministic chacha2 cv=0x64".to_string(), + wolf: None, + chacha: Some((ck, cn)), + }) +} + +pub(crate) fn detect_layout(data: &[u8], requested_key_string: &[u8]) -> io::Result { + if data.len() < 8 { + return Err(invalid("file is too small")); + } + + // Use the full header (real table offsets and Flags). For an encrypted header the offsets + // are garbage, but then `try_official_layout`/`plausible_head` reject it and we fall + // through to the wolf-crypt strategies, so this is safe for all archives. + let plain = parse_full_head(data).or_else(|_| parse_head_prefix(data))?; + if plain.version != DX_VER_8 || plain.head != DX_HEAD { + return Err(invalid("not a DX archive v8 header")); + } + + // Deterministic dispatch: a plaintext header carries Flags, and cryptVersion = Flags>>16 + // selects the exact table key. No key guessing needed. + if plausible_head(&plain, data.len()) { + let crypt_version = (plain.flags >> 16) as u16; + if let Some(key_string) = table_key_for_version(crypt_version) { + let key = key_create(&key_string); + if let Some(mut layout) = + try_official_layout(data, key, key_string, plain, "deterministic") + { + layout.source = format!("deterministic cryptVersion={crypt_version:#x}"); + return Ok(layout); + } + } + // cv 0x64: "ChaCha2" archive. Plaintext header, table and files ChaCha20-keyed. + if crypt_version == 0x64 { + if let Some(layout) = try_chacha_layout(data, plain) { + return Ok(layout); + } + } + } + + let mut tried = Vec::new(); + + let mut candidates: Vec<(&str, Vec)> = vec![ + ("requested", requested_key_string.to_vec()), + ("wolf-pro", DEFAULT_WOLF_PRO_KEY.to_vec()), + ("wolf-v3.10", DEFAULT_WOLF_V310_KEY.to_vec()), + ("wolf-v3.173", DEFAULT_WOLF_V3173_KEY.to_vec()), + ("wolf-v3.31", DEFAULT_WOLF_V331_KEY.to_vec()), + ("wolf-v3.50", DEFAULT_WOLF_V350_KEY.to_vec()), + ("wolf-chacha2", DEFAULT_WOLF_CHACHA2_KEY.to_vec()), + ("one-way", DEFAULT_ONE_WAY_KEY.to_vec()), + ("one-way-full", DEFAULT_ONE_WAY_FULL_KEY.to_vec()), + ("dxlib", DEFAULT_DXLIB_KEY.to_vec()), + ("old-wolf", DEFAULT_OLD_WOLF_KEY.to_vec()), + ]; + candidates.dedup_by(|a, b| nul_terminated(&a.1) == nul_terminated(&b.1)); + + for (label, key_string) in candidates { + let key = key_create(&key_string); + if tried.iter().any(|prev| prev == &hex(&key)) { + continue; + } + tried.push(hex(&key)); + + if let Some(layout) = try_wolf_newcrypt_layout(data, key, key_string.clone(), plain, label) + { + return Ok(layout); + } + + if let Some(layout) = try_official_layout( + data, + key, + key_string.clone(), + plain, + "official-plain-header", + ) { + return Ok(layout); + } + + if let Some(layout) = + try_encrypted_v8_header_layout(data, key, key_string.clone(), plain, label) + { + return Ok(layout); + } + + if let Some(layout) = try_front_loaded_layout(data, key, key_string, plain) { + return Ok(layout); + } + } + + Err(invalid(format!( + "could not decode archive tables; alternate keys tried: {}", + tried.join(", ") + ))) +} + +pub(crate) fn try_official_layout( + data: &[u8], + key: [u8; KEY_BYTES], + key_string: Vec, + head: DxHead, + source: &str, +) -> Option { + if !plausible_head(&head, data.len()) { + return None; + } + + let start = head.name_table_start as usize; + let head_size = head.head_size as usize; + let no_key = (head.flags & 1) != 0; + let no_head_press = (head.flags & 2) != 0; + + let table = if no_head_press { + let mut table = data.get(start..start.checked_add(head_size)?)?.to_vec(); + if !no_key { + key_conv(&mut table, &key, 0); + } + table + } else { + let mut huff = data.get(start..)?.to_vec(); + if !no_key { + key_conv(&mut huff, &key, 0); + } + let lz = huffman_decode(&huff).ok()?; + dxa_decode(&lz).ok()? + }; + + validate_table( + &table, + head.file_table_start as usize, + head.directory_table_start as usize, + )?; + Some(Layout { + table, + data_start: head.data_start, + file_table_start: head.file_table_start as usize, + directory_table_start: head.directory_table_start as usize, + huffman_encode_kb: head.huffman_encode_kb, + flags: head.flags, + key_string, + main_key_pos: 0, + source: source.to_string(), + wolf: None, + chacha: None, + }) +} + +pub(crate) fn try_encrypted_v8_header_layout( + data: &[u8], + key: [u8; KEY_BYTES], + key_string: Vec, + plain: DxHead, + label: &str, +) -> Option { + if data.len() < 64 { + return None; + } + + for pos in 0..KEY_BYTES { + let mut head_buf = data[..64].to_vec(); + key_conv(&mut head_buf[8..64], &key, pos); + let head = parse_full_head(&head_buf).ok()?; + if head.head == plain.head + && head.version == plain.version + && head.head_size == plain.head_size + && plausible_head(&head, data.len()) + { + let source = format!("encrypted-v8-header-{label}-pos{pos}"); + if let Some(layout) = try_official_layout(data, key, key_string.clone(), head, &source) + { + return Some(layout); + } + } + } + + None +} + +pub(crate) fn try_wolf_newcrypt_layout( + data: &[u8], + _key: [u8; KEY_BYTES], + key_string: Vec, + plain: DxHead, + label: &str, +) -> Option { + if data.len() < 64 { + return None; + } + + let raw_head = parse_full_head(data).ok()?; + let crypt_version = (raw_head.flags >> 16) as u16; + if !is_new_wolf_crypt(crypt_version) || !candidate_matches_wolf_version(label, crypt_version) { + return None; + } + let debug = std::env::var_os("WOLF_DEBUG").is_some(); + + let mut pwd = [0u8; 15]; + pwd.copy_from_slice(data.get(49..64)?); + + let mut head_buf = data[..64].to_vec(); + wolf_crypt_addresses(&mut head_buf, &pwd, crypt_version); + let head = parse_full_head(&head_buf).ok()?; + if debug { + eprintln!( + "newcrypt {label}: raw_cv=0x{crypt_version:04x} head_size={} data_start={} name_start={} file_start={} dir_start={} flags=0x{:08x} huff_kb={}", + head.head_size, + head.data_start, + head.name_table_start, + head.file_table_start, + head.directory_table_start, + head.flags, + head.huffman_encode_kb + ); + } + if head.head != plain.head + || head.version != plain.version + || head.head_size != plain.head_size + || !plausible_head(&head, data.len()) + { + return None; + } + + let ctx = WolfContext { + crypt_version, + other_key: wolf_init_key(crypt_version, &pwd, None, true, &key_string), + special_key: wolf_init_key(crypt_version, &pwd, None, false, &key_string), + aes_round_key: wolf_aes_init_round_key(&pwd, None, crypt_version), + body_size: wolf_aes_body_size(data.len(), crypt_version, &pwd, None), + name_table_start: head.name_table_start as usize, + }; + + let table = read_wolf_table(data, &head, &ctx)?; + if debug { + eprintln!( + "newcrypt {label}: table len={} first={}", + table.len(), + hex(&table[..table.len().min(16)]) + ); + if let Some(root) = parse_directory_at(&table, head.directory_table_start as usize) { + eprintln!( + "newcrypt {label}: root dir_addr={} parent={:016x} file_num={} file_addr={}", + root.directory_addr, root.parent_addr, root.file_head_num, root.file_head_addr + ); + } + if let Some(first_file) = parse_file_head_at(&table, head.file_table_start as usize) { + eprintln!( + "newcrypt {label}: first file name={} attrs={:x} data={} size={} press={} huff={}", + first_file.name_addr, + first_file.attrs, + first_file.data_addr, + first_file.data_size, + first_file.press_size, + first_file.huff_size + ); + } + } + validate_table( + &table, + head.file_table_start as usize, + head.directory_table_start as usize, + )?; + + Some(Layout { + table, + data_start: head.data_start, + file_table_start: head.file_table_start as usize, + directory_table_start: head.directory_table_start as usize, + huffman_encode_kb: head.huffman_encode_kb, + flags: head.flags, + key_string, + main_key_pos: 0, + source: format!("wolf-newcrypt-v{crypt_version:x}-{label}"), + wolf: Some(ctx), + chacha: None, + }) +} + +pub(crate) fn try_front_loaded_layout( + data: &[u8], + key: [u8; KEY_BYTES], + key_string: Vec, + head: DxHead, +) -> Option { + let block_size = head.head_size as usize; + let block = data.get(8..8usize.checked_add(block_size)?)?; + + for pos in 0..KEY_BYTES { + let mut decoded = block.to_vec(); + key_conv(&mut decoded, &key, pos); + + let candidates = front_table_candidates(&decoded); + for (table, source_suffix) in candidates { + if let Some(layout) = infer_front_layout( + &table, + data.len(), + block_size, + key_string.clone(), + pos, + &source_suffix, + ) { + return Some(layout); + } + } + } + + None +} + +pub(crate) fn front_table_candidates(decoded: &[u8]) -> Vec<(Vec, String)> { + let mut out = Vec::new(); + + out.push((decoded.to_vec(), "xor-direct".to_string())); + + if let Ok(lz) = dxa_decode(decoded) { + out.push((lz, "xor-lz".to_string())); + } + + if let Ok(huff) = huffman_decode(decoded) { + out.push((huff.clone(), "xor-huff".to_string())); + if let Ok(lz) = dxa_decode(&huff) { + out.push((lz, "xor-huff-lz".to_string())); + } + } + + out +} + +pub(crate) fn infer_front_layout( + table: &[u8], + archive_len: usize, + block_size: usize, + key_string: Vec, + pos: usize, + suffix: &str, +) -> Option { + if table.len() < 32 { + return None; + } + + let data_start = 8u64 + block_size as u64; + + let mut offset_pairs = Vec::new(); + + if table.len() >= 64 { + let h = parse_full_head(table).ok()?; + if h.head == DX_HEAD + && h.version == DX_VER_8 + && plausible_table_offsets( + table, + h.file_table_start as usize, + h.directory_table_start as usize, + ) + { + offset_pairs.push(( + 64, + h.file_table_start as usize, + h.directory_table_start as usize, + h.huffman_encode_kb, + h.flags, + "embedded-head", + )); + } + } + + for file_start in guess_file_table_starts(table) { + for dir_start in guess_directory_table_starts(table, file_start) { + offset_pairs.push((0, file_start, dir_start, 0xff, 0, "guessed")); + } + } + + for (base, file_table_start, directory_table_start, huff_kb, flags, kind) in offset_pairs { + let logical_table = if base == 0 { + table.to_vec() + } else { + table[base..].to_vec() + }; + let file_start = file_table_start + .checked_sub(base) + .unwrap_or(file_table_start); + let dir_start = directory_table_start + .checked_sub(base) + .unwrap_or(directory_table_start); + if validate_table(&logical_table, file_start, dir_start).is_some() { + if data_start as usize <= archive_len { + return Some(Layout { + table: logical_table, + data_start, + file_table_start: file_start, + directory_table_start: dir_start, + huffman_encode_kb: huff_kb, + flags, + key_string, + main_key_pos: pos, + source: format!("front-loaded-{suffix}-{kind}"), + wolf: None, + chacha: None, + }); + } + } + } + + None +} + +pub(crate) fn guess_file_table_starts(table: &[u8]) -> Vec { + let mut guesses = Vec::new(); + let max = table.len().saturating_sub(72); + let mut off = 0usize; + while off <= max.min(0x20000) { + if let Some(fh) = parse_file_head_at(table, off) { + if fh.name_addr < table.len() as u64 + && fh.attrs & !0x37ff == 0 + && fh.data_size < 1u64 << 34 + && (fh.press_size == NONE || fh.press_size <= fh.data_size + (1u64 << 30)) + && (fh.huff_size == NONE + || fh.huff_size <= fh.press_size.max(fh.data_size) + (1u64 << 30)) + { + guesses.push(off); + } + } + off += 8; + } + guesses.sort_unstable(); + guesses.dedup(); + guesses +} + +pub(crate) fn guess_directory_table_starts(table: &[u8], file_start: usize) -> Vec { + let mut guesses = Vec::new(); + let min = file_start.saturating_add(72); + let max = table.len().saturating_sub(32); + let mut off = min; + while off <= max { + if let Some(dir) = parse_directory_at(table, off) { + if dir.parent_addr == NONE + && dir.file_head_num > 0 + && dir.file_head_num < 500_000 + && (file_start as u64 + dir.file_head_addr) as usize + + (dir.file_head_num as usize).saturating_mul(72) + <= table.len() + { + guesses.push(off); + } + } + off += 8; + } + guesses.sort_unstable(); + guesses.dedup(); + guesses +} + +pub(crate) fn validate_table( + table: &[u8], + file_table_start: usize, + directory_table_start: usize, +) -> Option<()> { + if !plausible_table_offsets(table, file_table_start, directory_table_start) { + return None; + } + let root = parse_directory_at(table, directory_table_start)?; + if root.parent_addr != NONE { + return None; + } + if root.file_head_num == 0 || root.file_head_num > 500_000 { + return None; + } + let first = file_table_start.checked_add(root.file_head_addr as usize)?; + let bytes = (root.file_head_num as usize).checked_mul(72)?; + if first.checked_add(bytes)? > table.len() { + return None; + } + // Sanity-check the root's file headers. The root directory lives in the table's tail, + // which (for an uncompressed/NO_HEAD_PRESS header) decodes plausibly even under a wrong + // key because it sits past the stream-overlap range. The file headers do not. So a wrong + // key leaves garbage `name_addr`s here, which we reject to keep the key dispatch from + // latching onto a wrong candidate. + for i in 0..root.file_head_num as usize { + let fh = parse_file_head_at(table, first + i * 72)?; + // `name_addr` outside the table is the strong wrong-key tell. Keep the press/huff + // check only as a coarse garbage filter. A real compressed size is bounded by the + // archive (well under 1 TB), while a wrong-key decode yields random ~1e19 values. + if fh.name_addr as usize >= table.len() { + return None; + } + let sane = |v: u64| v == NONE || v < (1u64 << 40); + if !sane(fh.press_size) || !sane(fh.huff_size) { + return None; + } + } + Some(()) +} + +pub(crate) fn plausible_table_offsets( + table: &[u8], + file_table_start: usize, + directory_table_start: usize, +) -> bool { + file_table_start < table.len() + && directory_table_start < table.len() + && file_table_start % 4 == 0 + && directory_table_start % 4 == 0 + && file_table_start < directory_table_start +} + +pub(crate) fn collect_files(layout: &Layout) -> io::Result> { + let mut out = Vec::new(); + let root = parse_directory_at(&layout.table, layout.directory_table_start) + .ok_or_else(|| invalid("root directory is outside table"))?; + collect_dir( + layout, + root, + layout.directory_table_start, + String::new(), + &mut out, + )?; + Ok(out) +} + +pub(crate) fn collect_dir( + layout: &Layout, + dir: Directory, + dir_addr: usize, + prefix: String, + out: &mut Vec, +) -> io::Result<()> { + let start = layout + .file_table_start + .checked_add(dir.file_head_addr as usize) + .ok_or_else(|| invalid("file table address overflow"))?; + for i in 0..dir.file_head_num as usize { + let off = start + i * 72; + let fh = parse_file_head_at(&layout.table, off) + .ok_or_else(|| invalid(format!("bad file header at 0x{off:x}")))?; + let name = name_for(layout, fh.name_addr as usize)?; + if fh.attrs & FILE_ATTRIBUTE_DIRECTORY != 0 { + let child_addr = layout + .directory_table_start + .checked_add(fh.data_addr as usize) + .ok_or_else(|| invalid("directory address overflow"))?; + let child = parse_directory_at(&layout.table, child_addr) + .ok_or_else(|| invalid(format!("bad directory at 0x{child_addr:x}")))?; + let child_prefix = if prefix.is_empty() { + name + } else { + format!("{prefix}\\{name}") + }; + collect_dir(layout, child, child_addr, child_prefix, out)?; + } else { + let path = if prefix.is_empty() { + name + } else { + format!("{prefix}\\{name}") + }; + out.push(Entry { + path, + head: fh, + directory_addr: dir_addr, + }); + } + } + Ok(()) +} + +pub(crate) fn name_for(layout: &Layout, name_addr: usize) -> io::Result { + if name_addr + 4 > layout.table.len() { + return Err(invalid("name address outside table")); + } + let packs = read_u16(&layout.table[name_addr..]) as usize; + let original_start = name_addr + 4 + packs * 4; + if original_start >= layout.table.len() { + return Err(invalid("name original string outside table")); + } + let end = layout.table[original_start..] + .iter() + .position(|&b| b == 0) + .map(|p| original_start + p) + .unwrap_or(layout.table.len()); + let raw = &layout.table[original_start..end]; + Ok(decode_filename(raw)) +} + +pub(crate) fn extract_all( + data: &[u8], + layout: &Layout, + files: &[Entry], + out_dir: &Path, +) -> io::Result<()> { + fs::create_dir_all(out_dir)?; + let mut failed = 0usize; + for (idx, entry) in files.iter().enumerate() { + // Extract resiliently. One unwritable entry (e.g. a reserved/over-long name) must not + // abort the whole archive. Log it and keep going so the folder is as complete as possible. + let res = (|| -> io::Result<()> { + let bytes = extract_file(data, layout, entry)?; + let target = out_dir.join(safe_relative_path(&entry.path)); + if let Some(parent) = target.parent() { + fs::create_dir_all(parent)?; + } + fs::write(&target, bytes) + })(); + if let Err(e) = res { + eprintln!("warning: skipping {}: {e}", entry.path); + failed += 1; + } + if idx % 100 == 0 { + println!("extracted {:5}/{} {}", idx + 1, files.len(), entry.path); + } + } + if failed > 0 { + eprintln!("extract: {failed} file(s) could not be written (see warnings above)"); + } + Ok(()) +} + +pub(crate) fn extract_file(data: &[u8], layout: &Layout, entry: &Entry) -> io::Result> { + let fh = entry.head; + // A NO_KEY archive (flags bit 0) stores file data unencrypted, with no per-file key. + let no_key = (layout.flags & 1) != 0; + let key = if layout.wolf.is_none() && layout.chacha.is_none() && !no_key { + Some(file_key(layout, entry)?) + } else { + None + }; + let start = layout + .data_start + .checked_add(fh.data_addr) + .ok_or_else(|| invalid("data address overflow"))? as usize; + + if fh.press_size != NONE { + let press = if fh.huff_size != NONE { + let huff = read_layout_slice( + data, + layout, + start, + fh.huff_size as usize, + key.as_ref(), + fh.data_size, + )?; + let mut lz = huffman_decode(&huff).map_err(invalid)?; + if layout.huffman_encode_kb != 0xff + && fh.press_size > (layout.huffman_encode_kb as u64) * 1024 * 2 + { + let kb = layout.huffman_encode_kb as usize * 1024; + let middle_len = fh.press_size as usize - kb * 2; + let middle_start = start + fh.huff_size as usize; + let mut middle = read_layout_slice( + data, + layout, + middle_start, + middle_len, + key.as_ref(), + fh.data_size + fh.huff_size, + )?; + let tail = lz[kb..kb * 2].to_vec(); + lz.truncate(kb); + lz.append(&mut middle); + lz.extend_from_slice(&tail); + } + lz + } else { + read_layout_slice( + data, + layout, + start, + fh.press_size as usize, + key.as_ref(), + fh.data_size, + )? + }; + return dxa_decode(&press).map_err(invalid); + } + + if fh.huff_size != NONE { + let mut output = if layout.huffman_encode_kb != 0xff + && fh.data_size > (layout.huffman_encode_kb as u64) * 1024 * 2 + { + let kb = layout.huffman_encode_kb as usize * 1024; + let huff = read_layout_slice( + data, + layout, + start, + fh.huff_size as usize, + key.as_ref(), + fh.data_size, + )?; + let mut decoded = huffman_decode(&huff).map_err(invalid)?; + let middle_len = fh.data_size as usize - kb * 2; + let middle_start = start + fh.huff_size as usize; + let mut middle = read_layout_slice( + data, + layout, + middle_start, + middle_len, + key.as_ref(), + fh.data_size + fh.huff_size, + )?; + let tail = decoded[kb..kb * 2].to_vec(); + decoded.truncate(kb); + decoded.append(&mut middle); + decoded.extend_from_slice(&tail); + decoded + } else { + let huff = read_layout_slice( + data, + layout, + start, + fh.huff_size as usize, + key.as_ref(), + fh.data_size, + )?; + huffman_decode(&huff).map_err(invalid)? + }; + output.truncate(fh.data_size as usize); + return Ok(output); + } + + read_layout_slice( + data, + layout, + start, + fh.data_size as usize, + key.as_ref(), + fh.data_size, + ) +} + +pub(crate) fn read_layout_slice( + data: &[u8], + layout: &Layout, + start: usize, + len: usize, + key: Option<&[u8; KEY_BYTES]>, + pos: u64, +) -> io::Result> { + let end = start + .checked_add(len) + .ok_or_else(|| invalid("slice address overflow"))?; + if end > data.len() { + return Err(invalid("file data outside archive")); + } + + let mut out = if let Some(wolf) = &layout.wolf { + read_wolf_archive_slice(data, start, len, wolf) + .ok_or_else(|| invalid("file data outside archive"))? + } else { + data[start..end].to_vec() + }; + + if let Some(wolf) = &layout.wolf { + if (layout.flags & 1) == 0 { + wolf_crypt( + &wolf.special_key, + &mut out, + pos as usize, + wolf.crypt_version, + ); + } + } else if let Some((ck, cn)) = &layout.chacha { + chacha20::crypt(&mut out, ck, cn, pos as u32); + } else if let Some(key) = key { + key_conv(&mut out, key, (pos as usize) % KEY_BYTES); + } + Ok(out) +} + +pub(crate) fn file_key(layout: &Layout, entry: &Entry) -> io::Result<[u8; KEY_BYTES]> { + let mut key_string = Vec::new(); + key_string.extend_from_slice(nul_terminated(&layout.key_string)); + + let file_name = raw_search_name(layout, entry.head.name_addr as usize)?; + key_string.extend_from_slice(file_name); + + let mut dir = parse_directory_at(&layout.table, entry.directory_addr) + .ok_or_else(|| invalid("entry directory is outside table"))?; + while dir.parent_addr != NONE { + let dir_fh_addr = layout + .file_table_start + .checked_add(dir.directory_addr as usize) + .ok_or_else(|| invalid("directory file header overflow"))?; + let dir_fh = parse_file_head_at(&layout.table, dir_fh_addr) + .ok_or_else(|| invalid("directory file header outside table"))?; + key_string.extend_from_slice(raw_search_name(layout, dir_fh.name_addr as usize)?); + let parent_addr = layout + .directory_table_start + .checked_add(dir.parent_addr as usize) + .ok_or_else(|| invalid("parent directory overflow"))?; + dir = parse_directory_at(&layout.table, parent_addr) + .ok_or_else(|| invalid("parent directory outside table"))?; + } + + Ok(key_create(&key_string)) +} + +/// The "search" name (uppercased, stored at `NameAddress + 4`). This is the form DXArchive's +/// `CreateKeyFileString` uses to build per-file keys. Distinct from the original display +/// name (at `+ 4 + packs*4`). +pub(crate) fn raw_search_name(layout: &Layout, name_addr: usize) -> io::Result<&[u8]> { + let start = name_addr + .checked_add(4) + .ok_or_else(|| invalid("search name overflow"))?; + if start > layout.table.len() { + return Err(invalid("search name outside table")); + } + let end = layout.table[start..] + .iter() + .position(|&b| b == 0) + .map(|p| start + p) + .unwrap_or(layout.table.len()); + Ok(&layout.table[start..end]) +} + +pub(crate) fn parse_head_prefix(data: &[u8]) -> io::Result { + if data.len() < 8 { + return Err(invalid("missing header")); + } + Ok(DxHead { + head: read_u16(data), + version: read_u16(&data[2..]), + head_size: read_u32(&data[4..]), + data_start: 0, + name_table_start: 0, + file_table_start: 0, + directory_table_start: 0, + char_code_format: 0, + flags: 0, + huffman_encode_kb: 0xff, + }) +} + +pub(crate) fn parse_full_head(data: &[u8]) -> io::Result { + if data.len() < 64 { + return Err(invalid("missing full header")); + } + Ok(DxHead { + head: read_u16(data), + version: read_u16(&data[2..]), + head_size: read_u32(&data[4..]), + data_start: read_u64(&data[8..]), + name_table_start: read_u64(&data[16..]), + file_table_start: read_u64(&data[24..]), + directory_table_start: read_u64(&data[32..]), + char_code_format: read_u32(&data[40..]), + flags: read_u32(&data[44..]), + huffman_encode_kb: data[48], + }) +} + +pub(crate) fn parse_file_head_at(table: &[u8], off: usize) -> Option { + let b = table.get(off..off.checked_add(72)?)?; + Some(FileHead { + name_addr: read_u64(b), + attrs: read_u64(&b[8..]), + data_addr: read_u64(&b[40..]), + data_size: read_u64(&b[48..]), + press_size: read_u64(&b[56..]), + huff_size: read_u64(&b[64..]), + }) +} + +pub(crate) fn parse_directory_at(table: &[u8], off: usize) -> Option { + let b = table.get(off..off.checked_add(32)?)?; + Some(Directory { + directory_addr: read_u64(b), + parent_addr: read_u64(&b[8..]), + file_head_num: read_u64(&b[16..]), + file_head_addr: read_u64(&b[24..]), + }) +} + +pub(crate) fn plausible_head(head: &DxHead, file_len: usize) -> bool { + head.head == DX_HEAD + && head.version == DX_VER_8 + && head.head_size > 0 + && head.head_size as usize <= file_len + && head.data_start < file_len as u64 + && head.name_table_start < file_len as u64 + && head.file_table_start < head.head_size as u64 + && head.directory_table_start < head.head_size as u64 + && head.file_table_start < head.directory_table_start + && head.char_code_format < 100_000 +} diff --git a/util/wolfdawn-master/crates/wolf-archive/src/lib.rs b/util/wolfdawn-master/crates/wolf-archive/src/lib.rs new file mode 100644 index 0000000..5c03dbd --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-archive/src/lib.rs @@ -0,0 +1,289 @@ +//! `wolf-archive`: Wolf RPG `Data.wolf` archives. Unpacks every DXArchive variant Wolf uses. +//! +//! Public API: [`extract_archive`] / [`list_archive`] / [`extract_one`] (bytes to files) and +//! the CLI [`run`]. The format and crypto live in submodules: [`dxarchive`] (the v8 container +//! plus key dispatch), [`crypto`] (WolfPro stream plus AES), [`codec`] (Huffman plus LZSS), +//! [`dxarc_v2`] (the old VER5/VER6 archives), and [`chacha20`]. + +use std::fs; +use std::io::{self, Read}; +use std::path::PathBuf; + +pub mod chacha20; +mod codec; +mod crypto; +pub mod dxarc_v2; +mod dxarchive; +pub mod pack; + +pub use dxarc_v2::{pack_ver5, pack_ver6}; +pub use pack::{archive_crypt_params, pack_chacha, pack_encrypted, pack_newcrypt, pack_plaintext}; + +use crypto::*; +use dxarchive::*; + +pub(crate) const DX_HEAD: u16 = 0x5844; +pub(crate) const DX_VER_8: u16 = 0x0008; +pub(crate) const KEY_BYTES: usize = 7; +pub(crate) const NONE: u64 = u64::MAX; +pub(crate) const FILE_ATTRIBUTE_DIRECTORY: u64 = 0x10; +pub const DEFAULT_WOLF_PRO_KEY: &[u8] = b"WLFRPrO!p(;s5((8P@((UFWlu$#5(="; +pub(crate) const DEFAULT_DXLIB_KEY: &[u8] = b"DXBDXARC"; +pub(crate) const DEFAULT_OLD_WOLF_KEY: &[u8] = b"8P@(rO!p;s5"; +pub(crate) const DEFAULT_WOLF_V310_KEY: &[u8] = &[ + 0x0f, 0x53, 0xe1, 0x3e, 0x8e, 0xb5, 0x41, 0x91, 0x52, 0x16, 0x55, 0xae, 0x34, 0xc9, 0x8f, 0x79, + 0x59, 0x2f, 0x59, 0x6b, 0x95, 0x19, 0x9b, 0x1b, 0x35, 0x9a, 0x2f, 0xde, 0xc9, 0x7c, 0x12, 0x96, + 0xc3, 0x14, 0xb5, 0x0f, 0x53, 0xe1, 0x3e, 0x8e, 0x00, +]; +pub(crate) const DEFAULT_WOLF_V3173_KEY: &[u8] = &[ + 0x31, 0xf9, 0x01, 0x36, 0xa3, 0xe3, 0x8d, 0x3c, 0x7b, 0xc3, 0x7d, 0x25, 0xad, 0x63, 0x28, 0x19, + 0x1b, 0xf7, 0x8e, 0x6c, 0xc4, 0xe5, 0xe2, 0x76, 0x82, 0xea, 0x4f, 0xed, 0x61, 0xda, 0xe0, 0x44, + 0x5b, 0xb6, 0x46, 0x3b, 0x06, 0xd5, 0xce, 0xb6, 0x78, 0x58, 0xd0, 0x7c, 0x82, 0x00, +]; +pub(crate) const DEFAULT_WOLF_V331_KEY: &[u8] = &[ + 0xca, 0x08, 0x4c, 0x5d, 0x17, 0x0d, 0xda, 0xa1, 0xd7, 0x27, 0xc8, 0x41, 0x54, 0x38, 0x82, 0x32, + 0x54, 0xb7, 0xf9, 0x46, 0x8e, 0x13, 0x6b, 0xca, 0xd0, 0x5c, 0x95, 0x95, 0xe2, 0xdc, 0x03, 0x53, + 0x60, 0x9b, 0x4a, 0x38, 0x17, 0xf3, 0x69, 0x59, 0xa4, 0xc7, 0x9a, 0x43, 0x63, 0xe6, 0x54, 0xaf, + 0xdb, 0xbb, 0x43, 0x58, 0x00, +]; +pub(crate) const DEFAULT_WOLF_V350_KEY: &[u8] = &[ + 0xd2, 0x84, 0xce, 0x28, 0xce, 0x88, 0x82, 0xe4, 0x2a, 0x18, 0x2e, 0x4c, 0x06, 0xb4, 0xea, 0x84, + 0x06, 0xb8, 0xc6, 0x88, 0x5a, 0xa0, 0x9e, 0x7c, 0x56, 0x40, 0xba, 0x34, 0x52, 0xcc, 0xc6, 0x7c, + 0x2e, 0x14, 0x12, 0x68, 0xfe, 0x5c, 0x76, 0x94, 0x86, 0x78, 0x8e, 0x4c, 0xbe, 0x88, 0x66, 0x9c, + 0x1e, 0xe0, 0x8e, 0x6c, 0x00, +]; +pub(crate) const DEFAULT_WOLF_CHACHA2_KEY: &[u8] = &[ + 0xc9, 0x82, 0xf8, 0xb4, 0x2c, 0x93, 0x9e, 0x83, 0x0e, 0xbc, 0xbc, 0x92, 0x68, 0x8d, 0x59, 0xa1, + 0x4a, 0x9e, 0x7f, 0xb0, 0xac, 0xaf, 0x1d, 0x8f, 0x8e, 0xb8, 0x3b, 0x9e, 0xe8, 0x89, 0xd9, 0xad, + 0xff, 0xbc, 0x2d, 0xab, 0x9d, 0x8b, 0x0f, 0xb4, 0xbb, 0x9a, 0x69, 0x85, 0x00, +]; +pub(crate) const DEFAULT_ONE_WAY_KEY: &[u8] = b"nGui9('&1=@3#a"; +pub(crate) const DEFAULT_ONE_WAY_FULL_KEY: &[u8] = b"Ph=X3^]o2A(,1=@3#a"; +pub(crate) const MAX_DECODE_SIZE: usize = 2 * 1024 * 1024 * 1024; +pub(crate) const AES_KEY_EXP_SIZE: usize = 176; +pub(crate) const AES_IV_SIZE: usize = 16; +pub(crate) const AES_ROUND_KEY_SIZE: usize = AES_KEY_EXP_SIZE + AES_IV_SIZE; +pub(crate) const AES_BLOCK_LEN: usize = 16; +#[derive(Clone, Copy, Debug)] +pub(crate) struct DxHead { + pub(crate) head: u16, + pub(crate) version: u16, + pub(crate) head_size: u32, + pub(crate) data_start: u64, + pub(crate) name_table_start: u64, + pub(crate) file_table_start: u64, + pub(crate) directory_table_start: u64, + pub(crate) char_code_format: u32, + pub(crate) flags: u32, + pub(crate) huffman_encode_kb: u8, +} + +#[derive(Clone, Copy, Debug)] +pub(crate) struct FileHead { + pub(crate) name_addr: u64, + pub(crate) attrs: u64, + pub(crate) data_addr: u64, + pub(crate) data_size: u64, + pub(crate) press_size: u64, + pub(crate) huff_size: u64, +} + +#[derive(Clone, Copy, Debug)] +pub(crate) struct Directory { + pub(crate) directory_addr: u64, + pub(crate) parent_addr: u64, + pub(crate) file_head_num: u64, + pub(crate) file_head_addr: u64, +} + +#[derive(Debug)] +pub(crate) struct Layout { + pub(crate) table: Vec, + pub(crate) data_start: u64, + pub(crate) file_table_start: usize, + pub(crate) directory_table_start: usize, + pub(crate) huffman_encode_kb: u8, + pub(crate) flags: u32, + pub(crate) key_string: Vec, + pub(crate) main_key_pos: usize, + pub(crate) source: String, + pub(crate) wolf: Option, + /// ChaCha20 (key, nonce) for "ChaCha2" archives (cryptVersion 0x64 / 0xC8). + pub(crate) chacha: Option<([u8; 32], [u8; 12])>, +} + +#[derive(Clone, Debug)] +pub(crate) struct WolfContext { + pub(crate) crypt_version: u16, + pub(crate) other_key: [u8; 768], + pub(crate) special_key: [u8; 768], + pub(crate) aes_round_key: [u8; AES_ROUND_KEY_SIZE], + pub(crate) body_size: usize, + pub(crate) name_table_start: usize, +} + +/// `key_string` is the WolfPro key seed (use [`DEFAULT_WOLF_PRO_KEY`] when unknown). +pub fn extract_archive(data: &[u8], key_string: &[u8]) -> io::Result)>> { + let layout = match detect_layout(data, key_string) { + Ok(l) => l, + // Fall back to the old DXArchive VER5/VER6 format (Wolf 2.0x). + Err(e) => return dxarc_v2::try_extract(data).ok_or(e), + }; + let files = collect_files(&layout)?; + let mut out = Vec::with_capacity(files.len()); + for entry in &files { + let bytes = extract_file(data, &layout, entry)?; + out.push((entry.path.clone(), bytes)); + } + Ok(out) +} + +/// List archive file paths. Decodes only the tables, not file contents, so it stays cheap +/// even for multi-GB archives. +pub fn list_archive(data: &[u8], key_string: &[u8]) -> io::Result> { + match detect_layout(data, key_string) { + Ok(layout) => Ok(collect_files(&layout)? + .into_iter() + .map(|e| e.path) + .collect()), + Err(e) => dxarc_v2::try_extract(data) + .map(|f| f.into_iter().map(|(p, _)| p).collect()) + .ok_or(e), + } +} + +/// Extract a single file by its `\\`-separated archive path, decoding only that file. +pub fn extract_one(data: &[u8], key_string: &[u8], path: &str) -> io::Result>> { + let layout = match detect_layout(data, key_string) { + Ok(l) => l, + Err(e) => { + return match dxarc_v2::try_extract(data) { + Some(files) => Ok(files.into_iter().find(|(p, _)| p == path).map(|(_, c)| c)), + None => Err(e), + } + } + }; + let files = collect_files(&layout)?; + match files.iter().find(|e| e.path == path) { + Some(e) => Ok(Some(extract_file(data, &layout, e)?)), + None => Ok(None), + } +} + +/// CLI entry point: `wolf-unpack [output_dir] [key_string]`. Traces the head-table +/// decode with `key_string` and optionally extracts. +pub fn run(args: &[String]) -> io::Result<()> { + if args.len() < 2 { + eprintln!("usage: wolf-unpack [output_dir] [key_string]"); + std::process::exit(2); + } + + let archive_path = PathBuf::from(&args[1]); + let out_dir = args.get(2).map(PathBuf::from); + let key_string = args + .get(3) + .map(|s| s.as_bytes().to_vec()) + .unwrap_or_else(|| DEFAULT_WOLF_PRO_KEY.to_vec()); + + let mut data = Vec::new(); + fs::File::open(&archive_path)?.read_to_end(&mut data)?; + + let key = key_create(&key_string); + println!("archive: {}", archive_path.display()); + println!("key: {}", hex(&key)); + + let layout = detect_layout(&data, &key_string)?; + println!("layout: {}", layout.source); + println!( + "table={} data_start={} file_table={} dir_table={} huff_kb={} flags=0x{:08x} key_pos={}", + layout.table.len(), + layout.data_start, + layout.file_table_start, + layout.directory_table_start, + layout.huffman_encode_kb, + layout.flags, + layout.main_key_pos + ); + + let files = collect_files(&layout)?; + println!("files: {}", files.len()); + for (i, entry) in files.iter().take(20).enumerate() { + println!( + "{:5} {:10} {:10} {:10} {}", + i, + entry.head.data_size, + display_opt_size(entry.head.press_size), + display_opt_size(entry.head.huff_size), + entry.path + ); + } + + if let Some(out_dir) = out_dir { + extract_all(&data, &layout, &files, &out_dir)?; + println!("extracted to {}", out_dir.display()); + } + + Ok(()) +} +pub(crate) fn read_u16(b: &[u8]) -> u16 { + u16::from_le_bytes([b[0], b[1]]) +} + +pub(crate) fn read_u32(b: &[u8]) -> u32 { + u32::from_le_bytes([b[0], b[1], b[2], b[3]]) +} + +pub(crate) fn read_u64(b: &[u8]) -> u64 { + u64::from_le_bytes([b[0], b[1], b[2], b[3], b[4], b[5], b[6], b[7]]) +} + +pub(crate) fn decode_filename(raw: &[u8]) -> String { + // Archive filenames are ASCII/UTF-8 in newer (3.x) Wolf builds and Shift-JIS in older + // Japanese ones. A lossy UTF-8 decode turns SJIS lead bytes into U+FFFD while leaving + // their trailing bytes (e.g. 0x7C `|`, 0x3C `<`) as literal ASCII. Those are invalid in + // Windows paths (ERROR_INVALID_NAME) and abort the unpack. Decode as Shift-JIS whenever + // the bytes are not already valid UTF-8. + let s = match std::str::from_utf8(raw) { + Ok(s) => std::borrow::Cow::Borrowed(s), + Err(_) => encoding_rs::SHIFT_JIS.decode(raw).0, + }; + s.replace('/', "\\") +} + +pub(crate) fn safe_relative_path(path: &str) -> PathBuf { + let mut out = PathBuf::new(); + for part in path.split(['\\', '/']) { + if part.is_empty() || part == "." || part == ".." { + continue; + } + let cleaned: String = part + .chars() + .map(|c| match c { + '<' | '>' | ':' | '"' | '|' | '?' | '*' => '_', + _ => c, + }) + .collect(); + out.push(cleaned); + } + out +} + +pub(crate) fn display_opt_size(v: u64) -> String { + if v == NONE { + "-".to_string() + } else { + v.to_string() + } +} + +pub(crate) fn hex(bytes: &[u8]) -> String { + bytes + .iter() + .map(|b| format!("{b:02X}")) + .collect::>() + .join("") +} + +pub(crate) fn invalid(msg: E) -> io::Error { + io::Error::new(io::ErrorKind::InvalidData, msg.to_string()) +} diff --git a/util/wolfdawn-master/crates/wolf-archive/src/pack.rs b/util/wolfdawn-master/crates/wolf-archive/src/pack.rs new file mode 100644 index 0000000..7d38fd5 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-archive/src/pack.rs @@ -0,0 +1,527 @@ +//! DXArchive (VER8) writer: the inverse of [`crate::dxarchive`]. +//! +//! Produces a `.wolf` the engine loads (DXLib's `NO_HEAD_PRESS` mode, plus `NO_KEY` for the +//! plaintext variant) that our own extractor round-trips byte-for-byte. Follows DXLib's +//! `EncodeArchive`/`DirectoryEncode` address semantics (root self-filehead, per-directory +//! contiguous file runs, name-table parity), so the container is a real DXArchive. Re-encryption +//! per `cryptVersion` layers on top of the plaintext build, reusing the reader's symmetric +//! decrypt as the encrypt. +//! +//! ## Known deviations from an editor-produced archive (do not affect loading) +//! * Filenames are stored as UTF-8 bytes with the header declaring codepage 932. For the +//! all-ASCII paths Wolf uses internally (`Game.dat`, `MapData/Map001.mps`, …) UTF-8 == SJIS, +//! so this is exact. A non-ASCII filename would need Shift-JIS encoding to match the +//! engine's `packNum`/parity file search, which is not yet done (this crate is +//! zero-dependency). +//! * Inter-file 4-byte alignment padding is written as plaintext zeros (the reader reads +//! exactly `data_size` and ignores it). DXLib keys the padded length. So the archive +//! round-trips through our reader and loads, but is not byte-identical to the editor's. + +use std::collections::BTreeMap; + +use crate::crypto::{ + key_conv, key_create, read_wolf_archive_slice, wolf_aes_body_size, wolf_aes_init_round_key, + wolf_crypt, wolf_crypt_addresses, wolf_init_key, +}; +use crate::dxarchive::{collect_files, file_key, parse_full_head}; +use crate::{ + Layout, WolfContext, DEFAULT_WOLF_V310_KEY, DEFAULT_WOLF_V3173_KEY, DEFAULT_WOLF_V331_KEY, + DEFAULT_WOLF_V350_KEY, KEY_BYTES, +}; + +const HEADER_SIZE: usize = 64; +const FILEHEAD_SIZE: usize = 72; +const NONE: u64 = u64::MAX; + +const DX_HEAD: u16 = 0x5844; // *(u16*)"DX" +const DX_VER_8: u16 = 0x0008; +const FLAG_NO_KEY: u32 = 0x01; +const FLAG_NO_HEAD_PRESS: u32 = 0x02; +const CHAR_CODE_SJIS: u32 = 0x3A4; // codepage 932 +const ATTR_DIRECTORY: u64 = 0x10; +const ATTR_ARCHIVE: u64 = 0x20; + +/// A directory node built from the flat path list (references the caller's file bytes). +/// Shared with the VER5/VER6 encoder ([`crate::dxarc_v2::encode`]). +#[derive(Default)] +pub(crate) struct Node<'a> { + pub(crate) dirs: BTreeMap>, + pub(crate) files: BTreeMap, +} + +impl<'a> Node<'a> { + pub(crate) fn entry_count(&self) -> usize { + self.dirs.len() + self.files.len() + } + + pub(crate) fn insert(&mut self, parts: &[&str], data: &'a [u8]) { + match parts { + [] => {} + [name] => { + self.files.insert((*name).to_string(), data); + } + [dir, rest @ ..] => { + self.dirs + .entry((*dir).to_string()) + .or_default() + .insert(rest, data); + } + } + } +} + +/// The four growing sections of a DXArchive (mirrors DXLib's `SIZESAVE` + buffers). +#[derive(Default)] +struct Build { + name: Vec, + file: Vec, + dir: Vec, + data: Vec, +} + +/// Pack a flat `(path, bytes)` list into an unencrypted, uncompressed `.wolf` archive. +/// Paths may use `/` or `\` separators. Returns the archive bytes. Errors only if the list +/// is empty (DXArchive requires at least one entry under the root). +pub fn pack_plaintext(files: &[(String, Vec)]) -> Result, String> { + if files.is_empty() { + return Err("cannot pack an empty file list".to_string()); + } + + let mut root = Node::default(); + for (path, data) in files { + let parts: Vec<&str> = path.split(['\\', '/']).filter(|s| !s.is_empty()).collect(); + if parts.is_empty() { + return Err(format!("invalid (empty) path in file list: {path:?}")); + } + root.insert(&parts, data); + } + + let mut b = Build::default(); + + // Root self-filehead (empty name) at file-table offset 0, root DARC_DIRECTORY at dir + // offset 0 (parent = NONE). Mirrors DXLib's EncodeArchive root setup. + add_filename(&mut b.name, ""); // name_address 0 + b.file.resize(FILEHEAD_SIZE, 0); + write_filehead(&mut b.file, 0, 0, ATTR_DIRECTORY, 0, 0); + + let root_num = root.entry_count() as u64; + let root_fha = b.file.len() as u64; // = 72 + append_directory(&mut b.dir, 0, NONE, root_num, root_fha); + b.file + .resize(b.file.len() + FILEHEAD_SIZE * root_num as usize, 0); + + encode_children(&mut b, &root, root_fha, 0); + + // Assemble: HEADER | file data | name table | file table | directory table. + let head_size = b.name.len() + b.file.len() + b.dir.len(); + let mut out = Vec::with_capacity(HEADER_SIZE + b.data.len() + head_size); + write_header( + &mut out, + head_size as u32, + (HEADER_SIZE + b.data.len()) as u64, // name_table_start + b.name.len() as u64, // file_table_start (rel to name table) + (b.name.len() + b.file.len()) as u64, // directory_table_start (rel) + ); + out.extend_from_slice(&b.data); + out.extend_from_slice(&b.name); + out.extend_from_slice(&b.file); + out.extend_from_slice(&b.dir); + Ok(out) +} + +/// Re-encrypt a directory into a keyed VER8 archive for a known cryptVersion (v3.00 = `0x12C`, +/// v3.14 = `0x13A`). Every Wolf cipher is symmetric (XOR-stream), so we build the plaintext +/// container then apply the same `key_conv` the reader undoes. The 64-byte header stays +/// plaintext (only `Flags` is patched), the table block and each file's data are keyed, and +/// `NO_HEAD_PRESS` keeps the header uncompressed so no Huffman encoder is needed. The output +/// decodes through our own deterministic dispatch (see the module-level note for the minor +/// deviations from an editor-produced archive). +pub fn pack_encrypted(files: &[(String, Vec)], crypt_version: u16) -> Result, String> { + let key_string: &[u8] = match crypt_version { + 0x12C => DEFAULT_WOLF_V310_KEY, // Wolf v3.00 + 0x13A => DEFAULT_WOLF_V3173_KEY, // Wolf v3.14 + _ => { + return Err(format!( + "unsupported encrypt cryptVersion {crypt_version:#x} \ + (supported: 0x12c=v3.00, 0x13a=v3.14)" + )) + } + }; + + let mut out = pack_plaintext(files)?; + let head = parse_full_head(&out).map_err(|e| e.to_string())?; + let name_start = head.name_table_start as usize; + let head_size = head.head_size as usize; + let data_start = head.data_start; + + // A reader Layout over the RAW (still-plaintext) table, so per-file keys are computed + // from the same name table the reader will see after it decrypts. + let layout = Layout { + table: out[name_start..name_start + head_size].to_vec(), + data_start, + file_table_start: head.file_table_start as usize, + directory_table_start: head.directory_table_start as usize, + huffman_encode_kb: head.huffman_encode_kb, + flags: head.flags, + key_string: key_string.to_vec(), + main_key_pos: 0, + source: "encrypt".to_string(), + wolf: None, + chacha: None, + }; + let entries = collect_files(&layout).map_err(|e| e.to_string())?; + + // Encrypt each file's data with its per-file key, at the same start offset the reader + // uses (`data_size % KEY_BYTES`). + for entry in &entries { + let key = file_key(&layout, entry).map_err(|e| e.to_string())?; + let start = (data_start + entry.head.data_addr) as usize; + let len = entry.head.data_size as usize; + key_conv(&mut out[start..start + len], &key, len % KEY_BYTES); + } + + // Encrypt the table block (header stays plaintext) and patch Flags (clears NO_KEY). + key_conv( + &mut out[name_start..name_start + head_size], + &key_create(key_string), + 0, + ); + let flags = ((crypt_version as u32) << 16) | FLAG_NO_HEAD_PRESS; + out[44..48].copy_from_slice(&flags.to_le_bytes()); + + Ok(out) +} + +/// Re-encrypt into a "ChaCha2" archive (cryptVersion `0x64`). The header stays plaintext, the +/// table and each file's data are ChaCha20-keyed with the fixed chacha2 key/nonce (position 0 +/// for the table, `data_size` for each file, matching our decoder). ChaCha20 is symmetric, so +/// this is again the reader's decode applied to plaintext. Self-consistent with our extractor. +/// The ChaCha2 decode path itself is unverified against a real ChaCha2 game (none in the +/// corpus). +pub fn pack_chacha(files: &[(String, Vec)]) -> Result, String> { + let mut out = pack_plaintext(files)?; + let head = parse_full_head(&out).map_err(|e| e.to_string())?; + let name_start = head.name_table_start as usize; + let head_size = head.head_size as usize; + let data_start = head.data_start; + + let ck: [u8; 32] = crate::DEFAULT_WOLF_CHACHA2_KEY[0..32] + .try_into() + .map_err(|_| "chacha key")?; + let cn: [u8; 12] = crate::DEFAULT_WOLF_CHACHA2_KEY[32..44] + .try_into() + .map_err(|_| "chacha nonce")?; + + // Enumerate files from the plaintext table. + let layout = Layout { + table: out[name_start..name_start + head_size].to_vec(), + data_start, + file_table_start: head.file_table_start as usize, + directory_table_start: head.directory_table_start as usize, + huffman_encode_kb: head.huffman_encode_kb, + flags: head.flags, + key_string: Vec::new(), + main_key_pos: 0, + source: "chacha-encode".to_string(), + wolf: None, + chacha: Some((ck, cn)), + }; + let entries = collect_files(&layout).map_err(|e| e.to_string())?; + for entry in &entries { + let start = (data_start + entry.head.data_addr) as usize; + let len = entry.head.data_size as usize; + crate::chacha20::crypt(&mut out[start..start + len], &ck, &cn, len as u32); + } + // Table at position 0. + crate::chacha20::crypt(&mut out[name_start..name_start + head_size], &ck, &cn, 0); + + let flags = (0x64u32 << 16) | FLAG_NO_HEAD_PRESS; + out[44..48].copy_from_slice(&flags.to_le_bytes()); + Ok(out) +} + +/// Read the cryptVersion (`Flags>>16`) and the embedded 15-byte password from an existing +/// archive header (both live plaintext in the header). Feed these to [`pack_newcrypt`] to +/// repack a directory under the same encryption an original `Data.wolf` uses. +pub fn archive_crypt_params(data: &[u8]) -> Option<(u16, [u8; 15])> { + if data.len() < 64 { + return None; + } + let flags = u32::from_le_bytes(data[44..48].try_into().ok()?); + let mut pwd = [0u8; 15]; + pwd.copy_from_slice(&data[49..64]); + Some(((flags >> 16) as u16, pwd)) +} + +/// Re-encrypt into a WolfPro "new-crypt" archive (v3.31 = `0x14B`, v3.50 / v3.5 = `0x15E`). +/// The whole new-crypt transform (768-byte stream, AES-CTR, header address scramble) is +/// XOR-based, hence an involution, so encryption is exactly the reader's decrypt applied to +/// the plaintext container, reusing the tested primitives. The 15-byte `pwd` is embedded in the +/// header (bytes 49..64) just as the engine stores it. Re-encrypting GamePro with its own +/// embedded password yields a game-loadable archive (the Game.dat hash still validates). +/// `NO_HEAD_PRESS` keeps the header uncompressed (no Huffman encoder needed). +pub fn pack_newcrypt( + files: &[(String, Vec)], + crypt_version: u16, + pwd: &[u8; 15], +) -> Result, String> { + let key_string: &[u8] = match crypt_version { + 0x14B => DEFAULT_WOLF_V331_KEY, // Wolf Pro v3.31 + 0x15E => DEFAULT_WOLF_V350_KEY, // Wolf Pro v3.50 / v3.5 + _ => { + return Err(format!( + "unsupported new-crypt cryptVersion {crypt_version:#x} \ + (supported: 0x14b=v3.31, 0x15e=v3.50)" + )) + } + }; + + let mut out = pack_plaintext(files)?; + let head = parse_full_head(&out).map_err(|e| e.to_string())?; + let name_start = head.name_table_start as usize; + let head_size = head.head_size as usize; + let data_start = head.data_start; + + // Patch the header: embed the password, set new-crypt flags (cv<<16 | NO_HEAD_PRESS). + out[49..64].copy_from_slice(pwd); + let flags = ((crypt_version as u32) << 16) | FLAG_NO_HEAD_PRESS; + out[44..48].copy_from_slice(&flags.to_le_bytes()); + + // Build the context exactly as the reader will recompute it (file_size + embedded pwd). + let file_size = out.len(); + let ctx = WolfContext { + crypt_version, + other_key: wolf_init_key(crypt_version, pwd, None, true, key_string), + special_key: wolf_init_key(crypt_version, pwd, None, false, key_string), + aes_round_key: wolf_aes_init_round_key(pwd, None, crypt_version), + body_size: wolf_aes_body_size(file_size, crypt_version, pwd, None), + name_table_start: name_start, + }; + + // Enumerate files from the still-plaintext table (collect_files only walks the table). + let layout = Layout { + table: out[name_start..name_start + head_size].to_vec(), + data_start, + file_table_start: head.file_table_start as usize, + directory_table_start: head.directory_table_start as usize, + huffman_encode_kb: head.huffman_encode_kb, + flags, + key_string: key_string.to_vec(), + main_key_pos: 0, + source: "newcrypt-encode".to_string(), + wolf: Some(ctx.clone()), + chacha: None, + }; + let entries = collect_files(&layout).map_err(|e| e.to_string())?; + + // Encrypt each file's data: ciphertext = wolf_crypt_special(S(plaintext)), i.e. the + // reader's decrypt path, which is its own inverse. File regions are disjoint, so order + // is irrelevant and reading one never depends on another. + for entry in &entries { + let start = (data_start + entry.head.data_addr) as usize; + let len = entry.head.data_size as usize; + let mut slice = read_wolf_archive_slice(&out, start, len, &ctx) + .ok_or("file data slice out of range")?; + wolf_crypt(&ctx.special_key, &mut slice, len, crypt_version); + out[start..start + len].copy_from_slice(&slice); + } + + // Encrypt the table block (still plaintext at this point). + let mut table = read_wolf_archive_slice(&out, name_start, head_size, &ctx) + .ok_or("table slice out of range")?; + wolf_crypt(&ctx.special_key, &mut table, 0, crypt_version); + out[name_start..name_start + head_size].copy_from_slice(&table); + + // Encrypt the header address fields (bytes 8..40). The password at 49..64 stays plaintext. + let mut header = out[..64].to_vec(); + wolf_crypt_addresses(&mut header, pwd, crypt_version); + out[..64].copy_from_slice(&header); + + Ok(out) +} + +/// Write the `data_number`-th entry slots of a directory whose children block starts at +/// `fha`. Subdirectories recurse (each writes its own self-filehead into this block). Files +/// write a leaf filehead and append their (4-aligned) data. `this_dir_addr` is this +/// directory's own DirectoryAddress (used by children for ParentDirectoryAddress). +fn encode_children(b: &mut Build, node: &Node, fha: u64, this_dir_addr: u64) { + let mut i = 0u64; + for (name, child) in &node.dirs { + directory_encode(b, child, name, fha, this_dir_addr, i); + i += 1; + } + for (name, data) in &node.files { + write_file_entry(b, name, data, fha, i); + i += 1; + } +} + +/// Encode one subdirectory: its self-filehead goes into the parent's reserved slot +/// (`parent_fha + data_number*72`). Its own DARC_DIRECTORY and children block follow. +fn directory_encode( + b: &mut Build, + node: &Node, + name: &str, + parent_fha: u64, + parent_dir_addr: u64, + data_number: u64, +) { + // This dir's self-filehead (written into the parent's file run). + let name_addr = b.name.len() as u64; + let this_dir_offset = b.dir.len() as u64; + add_filename(&mut b.name, name); + let self_fh_off = (parent_fha + data_number * FILEHEAD_SIZE as u64) as usize; + write_filehead( + &mut b.file, + self_fh_off, + name_addr, + ATTR_DIRECTORY, + this_dir_offset, + 0, + ); + + let this_fha = b.file.len() as u64; + // ParentDirectoryAddress = DataAddress field of the parent's self-filehead (= parent's + // dir-table offset), or 0 for children of the root (whose DirectoryAddress is 0). + let parent_directory_address = if parent_dir_addr != NONE && parent_dir_addr != 0 { + read_u64(&b.file, parent_dir_addr as usize + 40) + } else { + 0 + }; + let num = node.entry_count() as u64; + append_directory( + &mut b.dir, + self_fh_off as u64, + parent_directory_address, + num, + this_fha, + ); + b.file + .resize(b.file.len() + FILEHEAD_SIZE * num as usize, 0); + + encode_children(b, node, this_fha, self_fh_off as u64); +} + +/// Write a leaf file: its filehead into slot `data_number` of the run at `fha`, its bytes +/// (4-aligned) into the data section. +fn write_file_entry(b: &mut Build, name: &str, data: &[u8], fha: u64, data_number: u64) { + let name_addr = b.name.len() as u64; + add_filename(&mut b.name, name); + let data_addr = b.data.len() as u64; + let off = (fha + data_number * FILEHEAD_SIZE as u64) as usize; + write_filehead( + &mut b.file, + off, + name_addr, + ATTR_ARCHIVE, + data_addr, + data.len() as u64, + ); + b.data.extend_from_slice(data); + while b.data.len() % 4 != 0 { + b.data.push(0); + } +} + +/// Append a DXArchive name-table entry: `[u16 packNum][u16 parity][UPPER name][original name]`. +/// `packNum = ceil((len+1)/4)` and parity = sum of the uppercased name bytes. The engine's file +/// search matches on packNum and parity, so both must be exact. The name-table format is +/// identical across v8 and VER5/VER6, so the VER5/VER6 encoder ([`crate::dxarc_v2::encode`]) +/// reuses this. +pub(crate) fn add_filename(buf: &mut Vec, name: &str) { + let s = name.as_bytes(); + if s.is_empty() { + buf.extend_from_slice(&[0, 0, 0, 0]); // packNum 0, parity 0 + return; + } + let length = s.len() + 1; // include the trailing NUL + let pack_num = (length + 3) / 4; + let entry_size = pack_num * 4 * 2 + 4; + let start = buf.len(); + buf.resize(start + entry_size, 0); + + let upper_off = start + 4; + let orig_off = start + 4 + pack_num * 4; + buf[orig_off..orig_off + s.len()].copy_from_slice(s); // original name (NUL already 0) + + let mut parity: u32 = 0; + let mut i = 0; + while i < s.len() { + let lead = s[i]; + // Shift-JIS lead bytes carry a 2-byte char copied verbatim (no upper-casing). + if (0x81..=0x9F).contains(&lead) || (0xE0..=0xFC).contains(&lead) { + if i + 1 < s.len() { + buf[upper_off + i] = s[i]; + buf[upper_off + i + 1] = s[i + 1]; + parity += s[i] as u32 + s[i + 1] as u32; + i += 2; + continue; + } + } + let up = if lead.is_ascii_lowercase() { + lead - b'a' + b'A' + } else { + lead + }; + buf[upper_off + i] = up; + parity += up as u32; + i += 1; + } + buf[start + 2..start + 4].copy_from_slice(&(parity as u16).to_le_bytes()); + buf[start..start + 2].copy_from_slice(&(pack_num as u16).to_le_bytes()); +} + +fn write_filehead( + file: &mut [u8], + off: usize, + name_addr: u64, + attrs: u64, + data_addr: u64, + data_size: u64, +) { + let b = &mut file[off..off + FILEHEAD_SIZE]; + b[0..8].copy_from_slice(&name_addr.to_le_bytes()); + b[8..16].copy_from_slice(&attrs.to_le_bytes()); + // Time (create / last-access / last-write) left zero. + b[40..48].copy_from_slice(&data_addr.to_le_bytes()); + b[48..56].copy_from_slice(&data_size.to_le_bytes()); + b[56..64].copy_from_slice(&NONE.to_le_bytes()); // PressDataSize: not compressed + b[64..72].copy_from_slice(&NONE.to_le_bytes()); // HuffPressDataSize: not compressed +} + +fn append_directory( + dir: &mut Vec, + directory_addr: u64, + parent_addr: u64, + file_head_num: u64, + file_head_addr: u64, +) { + dir.extend_from_slice(&directory_addr.to_le_bytes()); + dir.extend_from_slice(&parent_addr.to_le_bytes()); + dir.extend_from_slice(&file_head_num.to_le_bytes()); + dir.extend_from_slice(&file_head_addr.to_le_bytes()); +} + +fn write_header( + out: &mut Vec, + head_size: u32, + name_table_start: u64, + file_table_start: u64, + directory_table_start: u64, +) { + out.extend_from_slice(&DX_HEAD.to_le_bytes()); + out.extend_from_slice(&DX_VER_8.to_le_bytes()); + out.extend_from_slice(&head_size.to_le_bytes()); + out.extend_from_slice(&(HEADER_SIZE as u64).to_le_bytes()); // DataStartAddress + out.extend_from_slice(&name_table_start.to_le_bytes()); + out.extend_from_slice(&file_table_start.to_le_bytes()); + out.extend_from_slice(&directory_table_start.to_le_bytes()); + out.extend_from_slice(&CHAR_CODE_SJIS.to_le_bytes()); + out.extend_from_slice(&(FLAG_NO_KEY | FLAG_NO_HEAD_PRESS).to_le_bytes()); // cryptVersion 0 + out.push(0); // HuffmanEncodeKB (unused: nothing is compressed) + out.extend_from_slice(&[0u8; 15]); // Reserve +} + +fn read_u64(b: &[u8], off: usize) -> u64 { + u64::from_le_bytes(b[off..off + 8].try_into().unwrap()) +} diff --git a/util/wolfdawn-master/crates/wolf-archive/tests/extract_golden.rs b/util/wolfdawn-master/crates/wolf-archive/tests/extract_golden.rs new file mode 100644 index 0000000..443e180 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-archive/tests/extract_golden.rs @@ -0,0 +1,75 @@ +//! Golden gate: extracting `Data.wolf` must reproduce the loose `Data/` tree byte-for-byte. +//! Guards the archive decoder against any future crypto refactor. Skips gracefully when the +//! 74 MB archive isn't present. + +use std::path::PathBuf; + +fn root() -> PathBuf { + PathBuf::from(env!("CARGO_MANIFEST_DIR")) + .join("..") + .join("..") + .join("..") +} + +#[test] +fn data_wolf_extracts_byte_identical() { + // Heavy (74 MB, decode attempts). Opt-in via WOLF_GOLDEN=1. + if std::env::var_os("WOLF_GOLDEN").is_none() { + eprintln!("set WOLF_GOLDEN=1 to run the Data.wolf golden extraction test"); + return; + } + let archive = root().join("Data.wolf"); + let Ok(bytes) = std::fs::read(&archive) else { + eprintln!("Data.wolf not present, skipping golden extraction test"); + return; + }; + + // This particular Data.wolf is a Wolf v3.x container that needs the deterministic + // `Flags>>16` version dispatch. Until that lands the heuristic decoder can't decode it, + // so a decode failure is reported, not asserted. + let files = match wolf_archive::extract_archive(&bytes, wolf_archive::DEFAULT_WOLF_PRO_KEY) { + Ok(f) => f, + Err(e) => { + eprintln!("archive decode not yet supported for this Data.wolf (pending version dispatch): {e}"); + return; + } + }; + eprintln!("extracted {} files from Data.wolf", files.len()); + assert!( + files.len() > 100, + "expected a populated archive, got {}", + files.len() + ); + + // Compare every extracted file that also exists loose under Data/, byte-for-byte. + let loose_root = root().join("Data"); + let mut compared = 0usize; + let mut mismatched = Vec::new(); + for (path, contents) in &files { + let loose = loose_root.join(path.replace('\\', "/")); + let Ok(disk) = std::fs::read(&loose) else { + continue; + }; + compared += 1; + if &disk != contents { + mismatched.push(path.clone()); + } + } + let matched = compared - mismatched.len(); + eprintln!("compared {compared} files against loose Data/, {matched} byte-exact, {} differ (build diff)", + mismatched.len()); + + // The archive decode is byte-perfect: files unchanged between the archived build and the + // loose tree extract byte-identical. The loose Data/ here is a slightly different/older + // build, so its editable BasicData/MapData files legitimately differ. Those bytes are + // proven valid and complete by the `archive_end_to_end` round-trip gate in wolf-formats. + assert!( + files.len() > 2000, + "expected a fully-populated archive, got {}", + files.len() + ); + assert!( + matched >= 800, + "too few byte-exact matches ({matched}); decode likely regressed" + ); +} diff --git a/util/wolfdawn-master/crates/wolf-archive/tests/gamepro_archive.rs b/util/wolfdawn-master/crates/wolf-archive/tests/gamepro_archive.rs new file mode 100644 index 0000000..6c2c0f8 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-archive/tests/gamepro_archive.rs @@ -0,0 +1,61 @@ +//! New wolf-crypt (v3.31) decode against the real GameProData.wolf (1.26 GB). +//! WOLF_GOLDEN=1 cargo test -p wolf-archive --test gamepro_archive -- --nocapture +use std::path::PathBuf; + +#[test] +fn gamepro_archive_decodes() { + if std::env::var_os("WOLF_GOLDEN").is_none() { + eprintln!("set WOLF_GOLDEN=1 to run the (heavy) GameProData.wolf test"); + return; + } + let p = PathBuf::from(env!("CARGO_MANIFEST_DIR")) + .join("..") + .join("..") + .join("..") + .join("GameProData.wolf"); + let Ok(data) = std::fs::read(&p) else { + eprintln!("no GameProData.wolf"); + return; + }; + eprintln!("read {} bytes", data.len()); + + let paths = wolf_archive::list_archive(&data, wolf_archive::DEFAULT_WOLF_PRO_KEY) + .expect("new-crypt (v3.31) table decode"); + eprintln!("new-crypt table decode OK: {} files", paths.len()); + assert!(paths.len() > 1000, "expected a populated Pro archive"); + + // The loose GamePro_Data/ tree is this archive's extraction. Verify a sample of files + // are byte-identical (proves the new wolf-crypt decode is byte-perfect). + let loose = PathBuf::from(env!("CARGO_MANIFEST_DIR")) + .join("..") + .join("..") + .join("..") + .join("GamePro_Data"); + let samples = [ + "BasicData\\CommonEvent.dat", + "BasicData\\DataBase.dat", + "BasicData\\CDataBase.dat", + "BasicData\\SysDatabase.dat", + "BasicData\\Game.dat", + "BasicData\\TileSetData.dat", + "MapData\\Map001.mps", + ]; + let mut checked = 0; + for s in samples { + let Some(ext) = wolf_archive::extract_one(&data, wolf_archive::DEFAULT_WOLF_PRO_KEY, s) + .expect("extract") + else { + continue; + }; + let Ok(disk) = std::fs::read(loose.join(s.replace('\\', "/"))) else { + continue; + }; + assert_eq!( + ext, disk, + "{s} must extract byte-identical to loose GamePro_Data" + ); + eprintln!(" byte-exact: {s} ({} bytes)", ext.len()); + checked += 1; + } + assert!(checked > 0, "no sample files compared"); +} diff --git a/util/wolfdawn-master/crates/wolf-archive/tests/pack_roundtrip.rs b/util/wolfdawn-master/crates/wolf-archive/tests/pack_roundtrip.rs new file mode 100644 index 0000000..78813e3 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-archive/tests/pack_roundtrip.rs @@ -0,0 +1,178 @@ +//! Plaintext packer gate: `extract(pack(files)) == files`. +//! +//! Proves the VER8 writer produces a container our own extractor reads back with identical +//! paths and bytes, across a synthetic nested tree and a real Wolf `Data/` subtree. +//! cargo test -p wolf-archive --test pack_roundtrip -- --nocapture + +use std::collections::BTreeMap; +use std::path::{Path, PathBuf}; + +use wolf_archive::{extract_archive, pack_chacha, pack_encrypted, pack_newcrypt, pack_plaintext}; + +/// Normalize a path to forward slashes for order-independent comparison. +fn norm(p: &str) -> String { + p.replace('\\', "/") +} + +fn roundtrip(files: &[(String, Vec)]) { + let archive = pack_plaintext(files).expect("pack"); + let extracted = extract_archive(&archive, b"").expect("extract our own archive"); + + let want: BTreeMap> = files.iter().map(|(p, d)| (norm(p), d.clone())).collect(); + let got: BTreeMap> = + extracted.into_iter().map(|(p, d)| (norm(&p), d)).collect(); + + assert_eq!( + got.keys().collect::>(), + want.keys().collect::>(), + "path set differs" + ); + for (p, data) in &want { + assert_eq!(got.get(p), Some(data), "bytes differ for {p}"); + } +} + +#[test] +fn synthetic_tree_round_trips() { + let files = vec![ + ("BasicData/CommonEvent.dat".to_string(), vec![1, 2, 3, 4, 5]), + ("BasicData/Game.dat".to_string(), b"hello game".to_vec()), + ("MapData/Map001.mps".to_string(), vec![0xAA; 1000]), + ("MapData/Map002.mps".to_string(), vec![]), // empty file + ("MapData/sub/Deep.mps".to_string(), vec![7; 3]), // odd length (alignment) + ("top.txt".to_string(), b"a top-level file".to_vec()), + ]; + roundtrip(&files); +} + +#[test] +fn encrypted_round_trips_through_our_reader() { + // pack_encrypted(cv) -> extract_archive (auto-detects cryptVersion = Flags>>16) -> files. + // Proves the symmetric re-encryption decodes through our deterministic dispatch. + let files = vec![ + ( + "BasicData/Game.dat".to_string(), + vec![1u8, 2, 3, 4, 5, 6, 7, 8, 9], + ), + ("BasicData/CommonEvent.dat".to_string(), vec![0xCD; 777]), + ("MapData/Map001.mps".to_string(), b"map data here".to_vec()), + ("MapData/sub/Deep.mps".to_string(), vec![9, 8, 7]), + ]; + let want: BTreeMap> = files.iter().map(|(p, d)| (norm(p), d.clone())).collect(); + + for cv in [0x12Cu16, 0x13A] { + let archive = pack_encrypted(&files, cv).expect("encrypt"); + // The archive must NOT be plaintext: data should be transformed. + let extracted = extract_archive(&archive, b"").expect("extract encrypted"); + let got: BTreeMap> = + extracted.into_iter().map(|(p, d)| (norm(&p), d)).collect(); + assert_eq!(got, want, "cryptVersion {cv:#x} did not round-trip"); + } +} + +#[test] +fn wolfpro_newcrypt_round_trips_through_our_reader() { + // pack_newcrypt(cv, pwd) -> extract_archive (recomputes the context from the embedded + // password) -> files. Proves the symmetric WolfPro stream + AES-CTR + address scramble + // encode is the exact inverse of our verified decrypt path. + let files = vec![ + ("BasicData/Game.dat".to_string(), vec![0x11u8; 2048]), + ("BasicData/CommonEvent.dat".to_string(), vec![0x42; 5000]), + ("MapData/Map001.mps".to_string(), b"hello wolf pro".to_vec()), + ("MapData/sub/Deep.mps".to_string(), (0..255u8).collect()), + ]; + let want: BTreeMap> = files.iter().map(|(p, d)| (norm(p), d.clone())).collect(); + + let pwd: [u8; 15] = [ + 0x37, 0x9a, 0x14, 0xc2, 0x5b, 0x08, 0xe1, 0x4f, 0x2d, 0x71, 0xbc, 0x33, 0x96, 0x6a, 0xd8, + ]; + for cv in [0x14Bu16, 0x15E] { + let archive = pack_newcrypt(&files, cv, &pwd).expect("newcrypt encode"); + let extracted = extract_archive(&archive, b"").expect("decode newcrypt"); + let got: BTreeMap> = + extracted.into_iter().map(|(p, d)| (norm(&p), d)).collect(); + assert_eq!(got, want, "WolfPro cryptVersion {cv:#x} did not round-trip"); + } +} + +#[test] +fn chacha2_round_trips_through_our_reader() { + let files = vec![ + ("BasicData/Game.dat".to_string(), vec![0x5Au8; 4096]), + ( + "MapData/Map001.mps".to_string(), + b"chacha20 round trip".to_vec(), + ), + ("MapData/sub/Deep.mps".to_string(), (0..200u8).collect()), + ]; + let want: BTreeMap> = files.iter().map(|(p, d)| (norm(p), d.clone())).collect(); + let archive = pack_chacha(&files).expect("chacha encode"); + let extracted = extract_archive(&archive, b"").expect("decode chacha2"); + let got: BTreeMap> = + extracted.into_iter().map(|(p, d)| (norm(&p), d)).collect(); + assert_eq!(got, want, "ChaCha2 did not round-trip"); +} + +#[test] +fn real_data_subtree_round_trips() { + // Pack a real BasicData folder (ASCII paths, real binary content) and read it back. + let base = PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../../../Data/BasicData"); + if !base.exists() { + eprintln!("no Data/BasicData corpus, skipping"); + return; + } + + let mut files = Vec::new(); + collect(&base, &base, &mut files); + files.sort(); + if files.is_empty() { + eprintln!("no files found, skipping"); + return; + } + eprintln!("packing {} real files", files.len()); + roundtrip(&files); +} + +fn collect(base: &Path, dir: &Path, out: &mut Vec<(String, Vec)>) { + let Ok(rd) = std::fs::read_dir(dir) else { + return; + }; + for e in rd.flatten() { + let p = e.path(); + if p.is_dir() { + collect(base, &p, out); + } else if let Ok(bytes) = std::fs::read(&p) { + let rel = p + .strip_prefix(base) + .unwrap() + .to_string_lossy() + .replace('\\', "/"); + out.push((format!("BasicData/{rel}"), bytes)); + } + } +} + +#[test] +fn ver5_ver6_round_trip_through_our_reader() { + use wolf_archive::{pack_ver5, pack_ver6}; + let files = vec![ + ("BasicData/Game.dat".to_string(), vec![0x3Cu8; 1234]), + ( + "BasicData/CommonEvent.dat".to_string(), + b"old wolf 2.0x".to_vec(), + ), + ("MapData/Map001.mps".to_string(), (0..250u8).collect()), + ("MapData/sub/Deep.mps".to_string(), vec![5, 4, 3, 2, 1]), + ]; + let want: BTreeMap> = files.iter().map(|(p, d)| (norm(p), d.clone())).collect(); + + for (label, archive) in [ + ("VER5", pack_ver5(&files).expect("ver5 encode")), + ("VER6", pack_ver6(&files).expect("ver6 encode")), + ] { + let extracted = extract_archive(&archive, b"").expect("decode legacy archive"); + let got: BTreeMap> = + extracted.into_iter().map(|(p, d)| (norm(&p), d)).collect(); + assert_eq!(got, want, "{label} did not round-trip"); + } +} diff --git a/util/wolfdawn-master/crates/wolf-cli/Cargo.toml b/util/wolfdawn-master/crates/wolf-cli/Cargo.toml new file mode 100644 index 0000000..e9f2774 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-cli/Cargo.toml @@ -0,0 +1,16 @@ +[package] +name = "wolf-cli" +edition.workspace = true +version.workspace = true +license.workspace = true +description = "The `wolf` command-line front-end for the WolfDawn toolchain." + +[[bin]] +name = "wolf" +path = "src/main.rs" + +[dependencies] +wolf-core = { path = "../wolf-core" } +wolf-formats = { path = "../wolf-formats" } +wolf-decompiler = { path = "../wolf-decompiler" } +wolf-archive = { path = "../wolf-archive" } diff --git a/util/wolfdawn-master/crates/wolf-cli/src/cmd.rs b/util/wolfdawn-master/crates/wolf-cli/src/cmd.rs new file mode 100644 index 0000000..a1adbe0 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-cli/src/cmd.rs @@ -0,0 +1,2754 @@ +//! Subcommand implementations for the `wolf` CLI. + +use std::path::{Path, PathBuf}; +use std::process::ExitCode; + +use wolf_decompiler::{ + apply_database_edit, apply_game_dat, apply_memory, audit_common_events_to_json, + audit_db_to_json, audit_map_to_json, build_memory, check_name_conflicts, + compile_common_events_edit, compile_map_edit, database_to_json, db_strings_to_json, + decompile_common_events, decompile_common_events_edit_annotated, decompile_map, + decompile_map_edit_annotated, dropped_sources, dump_game_dat, extract_common_events, + extract_db_strings, extract_game_dat, extract_map, extract_names, extract_txt_events, + inject_common_events, inject_db_strings, inject_game_dat, inject_map, inject_names, + inject_txt_events, scenes_to_json, update_save, InjectOptions, InjectStats, MergeStats, + SymbolTable, +}; +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::database::Database; +use wolf_formats::game_dat::GameDat; +use wolf_formats::map::Map; + +pub(crate) fn cmd_decompile(args: &[String]) -> ExitCode { + let mut input: Option = None; + let mut output: Option = None; + let mut edit = false; + let mut it = args.iter(); + while let Some(a) = it.next() { + match a.as_str() { + "-o" | "--output" => output = it.next().map(PathBuf::from), + "--mode" => edit = it.next().map(String::as_str) == Some("edit"), + "--edit" => edit = true, + _ => input = Some(PathBuf::from(a)), + } + } + let Some(input) = input else { + eprintln!("decompile: missing input file"); + return ExitCode::from(64); + }; + + let result = if edit { + decompile_edit_path(&input) + } else { + decompile_path(&input) + }; + let text = match result { + Ok(t) => t, + Err(e) => { + eprintln!("decompile failed for {}: {e}", input.display()); + return ExitCode::from(4); + } + }; + + match output { + Some(out) => { + if let Err(e) = std::fs::write(&out, text) { + eprintln!("could not write {}: {e}", out.display()); + return ExitCode::from(4); + } + eprintln!("wrote {}", out.display()); + } + None => { + // Ignore a broken pipe (e.g. piping into `head`) instead of panicking. + use std::io::Write; + let _ = std::io::stdout().write_all(text.as_bytes()); + } + } + ExitCode::SUCCESS +} + +/// `wolf export-names `. Dumps the deduplicated **engine/structural** text +/// (variable names, DB type/field names, system-table row names) for building the +/// engine-text glossary. Excludes player-facing content (item/skill/actor display names). +pub(crate) fn cmd_export_names(args: &[String]) -> ExitCode { + use std::collections::BTreeSet; + + let dir = PathBuf::from(args.first().map(String::as_str).unwrap_or(".")); + let basic = if dir.join("CommonEvent.dat").exists() { + dir.clone() + } else if dir.join("BasicData").join("CommonEvent.dat").exists() { + dir.join("BasicData") + } else { + dir.clone() + }; + + let mut symbols = SymbolTable::new(); + if let Ok(b) = std::fs::read(basic.join("CommonEvent.dat")) { + if let Ok(ce) = CommonEventsFile::read(&b) { + symbols.add_common_events(&ce); + } + } + add_databases(&mut symbols, Some(&basic)); + + fn consider(set: &mut BTreeSet, s: &str) { + let t = s.trim(); + let has_jp = t.chars().any(|c| c as u32 >= 0x3000); // CJK/kana - needs translating + // Exclude markup/format-code chars only. `/`, `=`, `(`, `)` are legitimate in stock + // engine variable/field names (e.g. "[読]ネット/状態 -1失敗 0通信中 1終了"), so they stay. + let noisy = t.contains(['\\', '<', '>', '▼', '★', '※']); + if !t.is_empty() && t.chars().count() <= 60 && has_jp && !noisy { + set.insert(t.to_string()); + } + } + + let mut set = BTreeSet::new(); + for ce in symbols.common_events.values() { + for v in ce.self_vars.values() { + consider(&mut set, v); + } + for v in &ce.inputs { + consider(&mut set, v); + } + } + for v in symbols + .globals + .normal + .values() + .chain(symbols.globals.string.values()) + .chain(symbols.globals.system.values()) + { + consider(&mut set, v); + } + for db in &symbols.databases { + for t in &db.types { + consider(&mut set, &t.name); + for f in &t.fields { + consider(&mut set, f); + } + // System/config row names only (SysDB rows + the Basic-System CDB tables); + // User-DB content rows (item/skill names) are player-facing game text. + let system_rows = db.kind == "SDB" || (db.kind == "CDB" && t.name.contains("基本")); + if system_rows { + for d in &t.data { + consider(&mut set, d); + } + } + } + } + + for s in &set { + println!("{s}"); + } + eprintln!("{} unique engine-text strings", set.len()); + ExitCode::SUCCESS +} + +/// `wolf xref `. Finds every write/read of a variable/reference across +/// all maps and common events. Answers "where is this value set?". +pub(crate) fn cmd_xref(args: &[String]) -> ExitCode { + let Some(reff) = args.first() else { + eprintln!("xref: usage: wolf xref \"\" "); + return ExitCode::from(64); + }; + let dir = PathBuf::from(args.get(1).map(String::as_str).unwrap_or(".")); + + let mut files: Vec = Vec::new(); + collect(&dir, &mut files); + files.sort(); + + let mut writes = 0usize; + let mut reads = 0usize; + for path in &files { + if !matches!(classify(path), FileKind::Map | FileKind::CommonEvent) { + continue; + } + let Ok(text) = decompile_path(path) else { + continue; + }; + let rel = rel(&dir, path); + for (i, line) in text.lines().enumerate() { + if !line.contains(reff.as_str()) { + continue; + } + let t = line.trim_start(); + let is_write = is_write_to(t, reff); + if is_write { + writes += 1; + } else { + reads += 1; + } + let tag = if is_write { "SET " } else { "read" }; + println!("{tag} {rel}:{} {t}", i + 1); + } + } + println!("\n{reff}: {writes} write(s), {reads} read(s)"); + ExitCode::SUCCESS +} + +/// True if the decompiled line assigns to `reff` (a write site). +pub(crate) fn is_write_to(line: &str, reff: &str) -> bool { + line.starts_with(&format!("SetVariable {reff} ")) + || line.starts_with(&format!("SetString {reff} =")) + || line.starts_with(&format!("{reff} =")) // DB-read / GetXXX-into form +} + +/// Debug: dump raw (cid, indent, int args, string count) per command. Ground truth for +/// validating the decompiler's argument decoding. +pub(crate) fn cmd_raw(args: &[String]) -> ExitCode { + let Some(input) = args.first() else { + eprintln!("raw: missing input file"); + return ExitCode::from(64); + }; + let path = PathBuf::from(input); + let bytes = match std::fs::read(&path) { + Ok(b) => b, + Err(e) => { + eprintln!("read failed: {e}"); + return ExitCode::from(4); + } + }; + // CommonEvent: dump the per-event metadata strings (name/description/self-var-name + // candidates) to see what naming info WOLF stores. + if matches!(classify(&path), FileKind::Database) { + let proj = if path.extension().and_then(|s| s.to_str()) == Some("project") { + path.clone() + } else { + path.with_extension("project") + }; + let dat = proj.with_extension("dat"); + let (Ok(pb), Ok(db_)) = (std::fs::read(&proj), std::fs::read(&dat)) else { + eprintln!("could not read database pair"); + return ExitCode::from(4); + }; + let db = match Database::read(&pb, &db_) { + Ok(d) => d, + Err(e) => { + eprintln!("parse failed: {e}"); + return ExitCode::from(4); + } + }; + let dec = |w: &wolf_formats::WStr| { + let mut b = w.as_bytes(); + if b.last() == Some(&0) { + b = &b[..b.len() - 1]; + } + String::from_utf8_lossy(b).into_owned() + }; + for (ti, t) in db.types.iter().enumerate() { + println!( + "type {ti} \"{}\" ({} fields, {} data rows)", + dec(&t.name), + t.fields.len(), + t.data.len() + ); + let fields: Vec = t.fields.iter().map(|f| dec(&f.name)).collect(); + println!(" fields: {}", fields.join(" | ")); + let sample: Vec = t.data.iter().take(8).map(|d| dec(&d.name)).collect(); + println!(" data: {}", sample.join(" | ")); + } + return ExitCode::SUCCESS; + } + + if matches!(classify(&path), FileKind::CommonEvent) { + let ce = match CommonEventsFile::read(&bytes) { + Ok(c) => c, + Err(e) => { + eprintln!("parse failed: {e}"); + return ExitCode::from(4); + } + }; + let want: Vec = args[1..].iter().filter_map(|s| s.parse().ok()).collect(); + for ev in &ce.events { + if !want.is_empty() && !want.contains(&ev.int_id) { + continue; + } + let dec = |w: &wolf_formats::WStr| { + let mut b = w.as_bytes(); + if b.last() == Some(&0) { + b = &b[..b.len() - 1]; + } + String::from_utf8_lossy(b).into_owned() + }; + println!( + "commonEvent {} \"{}\" ({} commands)", + ev.int_id, + dec(&ev.name), + ev.commands.len() + ); + println!(" description: {:?}", dec(&ev.description)); + let nonempty = |label: &str, v: &[wolf_formats::WStr]| { + let items: Vec = v + .iter() + .enumerate() + .filter(|(_, w)| !dec(w).is_empty()) + .map(|(i, w)| format!("{i}:{:?}", dec(w))) + .collect(); + if !items.is_empty() { + println!(" {label} ({}): {}", v.len(), items.join(" ")); + } + }; + nonempty("unknown3", &ev.unknown3); + nonempty("unknown8", &ev.unknown8); + for (i, group) in ev.unknown5.iter().enumerate() { + nonempty(&format!("unknown5[{i}]"), group); + } + println!(); + } + return ExitCode::SUCCESS; + } + + let map = match Map::read(&bytes) { + Ok(m) => m, + Err(e) => { + eprintln!("parse failed: {e}"); + return ExitCode::from(4); + } + }; + for ev in &map.events { + println!("event {} {:?}", ev.id, ev.name.to_lossy()); + for (pi, page) in ev.pages.iter().enumerate() { + println!(" page {pi}"); + for c in &page.commands { + println!( + " i{} cid={} {} ints={:?} strs={}", + c.indent, + c.cid, + wolf_decompiler::spec::command_name(c.cid), + c.int_args, + c.str_args.len() + ); + } + } + } + ExitCode::SUCCESS +} + +pub(crate) fn decompile_path(path: &Path) -> Result { + let bytes = std::fs::read(path).map_err(|e| e.to_string())?; + match classify(path) { + FileKind::Map => { + let map = Map::read(&bytes).map_err(|e| e.to_string())?; + let symbols = load_symbols(path); + Ok(decompile_map(&map, &symbols)) + } + FileKind::CommonEvent => { + let ce = CommonEventsFile::read(&bytes).map_err(|e| e.to_string())?; + let mut symbols = SymbolTable::new(); + symbols.add_common_events(&ce); + add_databases(&mut symbols, path.parent()); + symbols.set_glossary(wolf_decompiler::symbols::load_embedded_glossary()); + symbols.set_engine_text(wolf_decompiler::symbols::load_embedded_engine_glossary()); + Ok(decompile_common_events(&ce, &symbols)) + } + FileKind::Database | FileKind::BasicDatabase | FileKind::GameDat + | FileKind::TxtEvent | FileKind::Unsupported => Err(format!( + "{} is not a code-bearing file (decompile supports .mps and CommonEvent.dat)", + path.display() + )), + } +} + +/// Decompile to the **edit** document (recompilable, identity-delimited), the form `wolf +/// compile` consumes. Symbol-aware: each operand carries its index **and** a bilingual label +/// (`V[3 "Gold · ゴールド"]`), so the one file is both readable and recompilable. The recompiler +/// strips the labels and round-trips byte-exact. `--numeric` (handled by the caller) falls back +/// to the bare-index form. +pub(crate) fn decompile_edit_path(path: &Path) -> Result { + let bytes = std::fs::read(path).map_err(|e| e.to_string())?; + match classify(path) { + FileKind::Map => { + let map = Map::read(&bytes).map_err(|e| e.to_string())?; + Ok(decompile_map_edit_annotated(&map, &load_symbols(path))) + } + FileKind::CommonEvent => { + let ce = CommonEventsFile::read(&bytes).map_err(|e| e.to_string())?; + let mut symbols = SymbolTable::new(); + symbols.add_common_events(&ce); + add_databases(&mut symbols, path.parent()); + symbols.set_glossary(wolf_decompiler::symbols::load_embedded_glossary()); + symbols.set_engine_text(wolf_decompiler::symbols::load_embedded_engine_glossary()); + Ok(decompile_common_events_edit_annotated(&ce, &symbols)) + } + FileKind::Database | FileKind::BasicDatabase | FileKind::GameDat + | FileKind::TxtEvent | FileKind::Unsupported => Err(format!( + "{} is not a code-bearing file (edit mode supports .mps and CommonEvent.dat)", + path.display() + )), + } +} + +/// `wolf compile --base -o `. Recompiles an +/// edit document back into a runnable file. The base supplies all opaque metadata. Only the +/// command bodies are swapped in. With code untouched the output is byte-identical to base. +pub(crate) fn cmd_compile(args: &[String]) -> ExitCode { + let mut input: Option = None; + let mut base: Option = None; + let mut output: Option = None; + let mut it = args.iter(); + while let Some(a) = it.next() { + match a.as_str() { + "-o" | "--output" => output = it.next().map(PathBuf::from), + "-b" | "--base" => base = it.next().map(PathBuf::from), + _ => input = Some(PathBuf::from(a)), + } + } + let (Some(input), Some(base)) = (input, base) else { + eprintln!("compile: usage: wolf compile --base -o "); + return ExitCode::from(64); + }; + + let text = match std::fs::read_to_string(&input) { + Ok(t) => t, + Err(e) => { + eprintln!("compile: cannot read {}: {e}", input.display()); + return ExitCode::from(4); + } + }; + let base_bytes = match std::fs::read(&base) { + Ok(b) => b, + Err(e) => { + eprintln!("compile: cannot read base {}: {e}", base.display()); + return ExitCode::from(4); + } + }; + + let out_bytes = match classify(&base) { + FileKind::CommonEvent => { + let mut ce = match CommonEventsFile::read(&base_bytes) { + Ok(c) => c, + Err(e) => { + eprintln!("compile: base parse failed: {e}"); + return ExitCode::from(4); + } + }; + if let Err(e) = compile_common_events_edit(&text, &mut ce) { + eprintln!("compile failed: {e}"); + return ExitCode::from(2); + } + ce.write() + } + FileKind::Map => { + let mut map = match Map::read(&base_bytes) { + Ok(m) => m, + Err(e) => { + eprintln!("compile: base parse failed: {e}"); + return ExitCode::from(4); + } + }; + if let Err(e) = compile_map_edit(&text, &mut map) { + eprintln!("compile failed: {e}"); + return ExitCode::from(2); + } + map.write() + } + FileKind::Database | FileKind::BasicDatabase | FileKind::GameDat + | FileKind::TxtEvent | FileKind::Unsupported => { + eprintln!("compile: base must be a .mps or CommonEvent.dat"); + return ExitCode::from(64); + } + }; + + let Some(out) = output else { + eprintln!("compile: missing -o "); + return ExitCode::from(64); + }; + if let Err(e) = std::fs::write(&out, &out_bytes) { + eprintln!("compile: cannot write {}: {e}", out.display()); + return ExitCode::from(4); + } + let same = out_bytes == base_bytes; + eprintln!( + "wrote {} ({} bytes{})", + out.display(), + out_bytes.len(), + if same { ", byte-identical to base" } else { "" } + ); + ExitCode::SUCCESS +} + +/// `wolf db-json [-o out]`. Exports a database (or every +/// database in a BasicData dir) to readable JSON for inspection. A single file writes to +/// `-o file` (or stdout). A directory writes one `.json` per DB into `-o ` (default `.`). +pub(crate) fn cmd_db_json(args: &[String]) -> ExitCode { + let mut input: Option = None; + let mut output: Option = None; + let mut it = args.iter(); + while let Some(a) = it.next() { + match a.as_str() { + "-o" | "--output" => output = it.next().map(PathBuf::from), + _ => input = Some(PathBuf::from(a)), + } + } + let Some(input) = input else { + eprintln!("db-json: usage: wolf db-json [-o out]"); + return ExitCode::from(64); + }; + + if input.is_dir() { + let dir = output.unwrap_or_else(|| PathBuf::from(".")); + if let Err(e) = std::fs::create_dir_all(&dir) { + eprintln!("db-json: cannot create {}: {e}", dir.display()); + return ExitCode::from(4); + } + let mut n = 0; + for stem in ["DataBase", "CDataBase", "SysDatabase"] { + let proj = input.join(format!("{stem}.project")); + if !proj.exists() { + continue; + } + match db_json_one(&proj) { + Ok(json) => { + let out = dir.join(format!("{stem}.json")); + if let Err(e) = std::fs::write(&out, &json) { + eprintln!("db-json: cannot write {}: {e}", out.display()); + return ExitCode::from(4); + } + eprintln!("wrote {} ({} bytes)", out.display(), json.len()); + n += 1; + } + Err(e) => eprintln!("db-json: {stem}: {e}"), + } + } + if n == 0 { + eprintln!("db-json: no databases found under {}", input.display()); + return ExitCode::from(4); + } + return ExitCode::SUCCESS; + } + + let proj = if input.extension().and_then(|s| s.to_str()) == Some("dat") { + input.with_extension("project") + } else { + input.clone() + }; + match db_json_one(&proj) { + Ok(json) => match output { + Some(out) => { + if let Err(e) = std::fs::write(&out, &json) { + eprintln!("db-json: cannot write {}: {e}", out.display()); + return ExitCode::from(4); + } + eprintln!("wrote {} ({} bytes)", out.display(), json.len()); + ExitCode::SUCCESS + } + None => { + use std::io::Write; + let _ = std::io::stdout().write_all(json.as_bytes()); + ExitCode::SUCCESS + } + }, + Err(e) => { + eprintln!("db-json failed: {e}"); + ExitCode::from(4) + } + } +} + +/// Read a `.project` (+ sibling `.dat`) and render it to JSON, labelling the kind by stem. +/// Report any lines a safety guard skipped and pick the exit code (non-zero if so, so CI notices, +/// even though the good lines were still written). +fn guard_report(st: &InjectStats) -> ExitCode { + if st.code_mismatch > 0 || st.unrepresentable > 0 { + eprintln!( + "WARNING: {} line(s) left UNTRANSLATED by a safety guard - {} control-code mismatch, {} not encodable; see the per-line messages above (pass --allow-code-drift to override the code check)", + st.code_mismatch + st.unrepresentable, + st.code_mismatch, + st.unrepresentable, + ); + ExitCode::from(2) + } else { + ExitCode::SUCCESS + } +} + +/// Apply DB translations onto a `.project`+`.dat` pair, writing both halves byte-exact. +fn strings_inject_db(input: &Path, base: &Path, output: &Path, opts: &InjectOptions) -> ExitCode { + let proj = if base.extension().and_then(|s| s.to_str()) == Some("project") { + base.to_path_buf() + } else { + base.with_extension("project") + }; + let base_dat = proj.with_extension("dat"); + let out_dat = output.with_extension("dat"); + let (Ok(text), Ok(p), Ok(d)) = ( + std::fs::read_to_string(input), + std::fs::read(&proj), + std::fs::read(&base_dat), + ) else { + eprintln!("strings-inject: cannot read input or DB pair"); + return ExitCode::from(4); + }; + let mut db = match Database::read(&p, &d) { + Ok(db) => db, + Err(e) => { + eprintln!("strings-inject: DB parse failed: {e}"); + return ExitCode::from(4); + } + }; + let st = match inject_db_strings(&text, &mut db, opts) { + Ok(st) => st, + Err(e) => { + eprintln!("strings-inject failed: {e}"); + return ExitCode::from(2); + } + }; + let (op, od) = db.write(); + // Post-inject re-parse: never ship a structurally-corrupt file. + if let Err(e) = Database::read(&op, &od) { + eprintln!("strings-inject: internal error - injected DB no longer parses ({e}); aborting write to avoid a corrupt file. Please report."); + return ExitCode::from(2); + } + let identical = op == p && od == d; + if let (Err(e), _) | (_, Err(e)) = (std::fs::write(output, &op), std::fs::write(&out_dat, &od)) + { + eprintln!("strings-inject: write failed: {e}"); + return ExitCode::from(4); + } + eprintln!( + "applied {} translation(s) ({} untranslated, {} drifted); wrote {} + {}{}", + st.applied, + st.untranslated, + st.drifted, + output.display(), + out_dat.display(), + if identical { + " (byte-identical to base)" + } else { + "" + } + ); + guard_report(&st) +} + +/// Collect the `.txt` files directly under `dir`, sorted by name for a stable, reproducible +/// document order. Event-text folders are flat, so this is a shallow scan, not recursive. +fn list_txt_files(dir: &Path) -> Vec { + let mut out: Vec = match std::fs::read_dir(dir) { + Ok(rd) => rd + .flatten() + .map(|e| e.path()) + .filter(|p| { + p.is_file() + && p.extension().and_then(|s| s.to_str()).map(str::to_ascii_lowercase) + == Some("txt".to_string()) + }) + .collect(), + Err(_) => Vec::new(), + }; + out.sort(); + out +} + +/// `strings-extract `. Extract every `.txt` event-text file under a directory into one +/// combined JSON keyed by file. Each entry is the per-file `extract_txt_events` document with a +/// `file` field naming it, so `strings-inject` can write each back to the matching base file. +fn strings_extract_txt_dir(dir: &Path, output: Option<&Path>) -> ExitCode { + let files = list_txt_files(dir); + if files.is_empty() { + eprintln!("strings-extract: no .txt files in {}", dir.display()); + return ExitCode::from(4); + } + let mut named: Vec<(String, Vec)> = Vec::with_capacity(files.len()); + for path in &files { + let bytes = match std::fs::read(path) { + Ok(b) => b, + Err(e) => { + eprintln!("strings-extract: cannot read {}: {e}", path.display()); + return ExitCode::from(4); + } + }; + let fname = path.file_name().and_then(|s| s.to_str()).unwrap_or("").to_owned(); + named.push((fname, bytes)); + } + let json = wolf_decompiler::extract_txt_dir(&named); + match output { + Some(out) => { + if let Err(e) = std::fs::write(out, &json) { + eprintln!("strings-extract: write failed: {e}"); + return ExitCode::from(4); + } + eprintln!("wrote {} ({} txt file(s))", out.display(), files.len()); + } + None => { + use std::io::Write; + let _ = std::io::stdout().write_all(json.as_bytes()); + } + } + ExitCode::SUCCESS +} + +/// `strings-inject --base -o ` for a single event-text file. +/// Re-decodes the base, applies the edits, and writes the result, which is byte-identical to the +/// base for a no-op edit. +fn strings_inject_txt_file(input: &Path, base: &Path, output: &Path) -> ExitCode { + let (Ok(json), Ok(base_bytes)) = (std::fs::read_to_string(input), std::fs::read(base)) else { + eprintln!("strings-inject: cannot read input/base"); + return ExitCode::from(4); + }; + let out_bytes = match inject_txt_events(&json, &base_bytes) { + Ok(b) => b, + Err(e) => { + eprintln!("strings-inject failed: {e}"); + return ExitCode::from(2); + } + }; + let identical = out_bytes == base_bytes; + if let Err(e) = std::fs::write(output, &out_bytes) { + eprintln!("strings-inject: write failed: {e}"); + return ExitCode::from(4); + } + eprintln!( + "wrote {}{}", + output.display(), + if identical { " (byte-identical to base)" } else { "" } + ); + ExitCode::SUCCESS +} + +/// `strings-inject --base -o ` for a folder of event-text +/// files. The combined JSON is a `txt-dir` document. Each `files[]` entry is injected against its +/// matching base file and written to `` under the same name. Files present in the base but +/// absent from the JSON are copied through unchanged, so the output directory mirrors the base. +fn strings_inject_txt_dir(input: &Path, base: &Path, out_dir: &Path) -> ExitCode { + let Ok(json) = std::fs::read_to_string(input) else { + eprintln!("strings-inject: cannot read {}", input.display()); + return ExitCode::from(4); + }; + let entries = match wolf_decompiler::split_txt_dir(&json) { + Ok(e) => e, + Err(e) => { + eprintln!("strings-inject: {e}"); + return ExitCode::from(2); + } + }; + if let Err(e) = std::fs::create_dir_all(out_dir) { + eprintln!("strings-inject: cannot create {}: {e}", out_dir.display()); + return ExitCode::from(4); + } + let mut named: std::collections::HashSet = std::collections::HashSet::new(); + let mut written = 0usize; + for (fname, per_file) in &entries { + named.insert(fname.clone()); + let base_path = base.join(fname); + let base_bytes = match std::fs::read(&base_path) { + Ok(b) => b, + Err(e) => { + eprintln!("strings-inject: cannot read base {}: {e}", base_path.display()); + continue; + } + }; + let out_bytes = match inject_txt_events(per_file, &base_bytes) { + Ok(b) => b, + Err(e) => { + eprintln!("strings-inject: {fname}: {e}"); + continue; + } + }; + if let Err(e) = std::fs::write(out_dir.join(fname), &out_bytes) { + eprintln!("strings-inject: write {fname} failed: {e}"); + continue; + } + written += 1; + } + // Copy through any base files the JSON did not mention so the output dir is complete. + let mut copied = 0usize; + for path in list_txt_files(base) { + let fname = path.file_name().and_then(|s| s.to_str()).unwrap_or(""); + if named.contains(fname) { + continue; + } + if let Ok(b) = std::fs::read(&path) { + if std::fs::write(out_dir.join(fname), &b).is_ok() { + copied += 1; + } + } + } + eprintln!( + "wrote {written} injected + {copied} passed-through txt file(s) to {}", + out_dir.display() + ); + ExitCode::SUCCESS +} + +/// `wolf strings-extract -o `. Extracts only player-facing +/// text (dialogue/choices/on-screen), speaker-attributed and grouped by event/scene, for +/// translation. The `text` field starts equal to `source`. Translators edit `text`. +pub(crate) fn cmd_strings_extract(args: &[String]) -> ExitCode { + let mut input: Option = None; + let mut output: Option = None; + let mut it = args.iter(); + while let Some(a) = it.next() { + match a.as_str() { + "-o" | "--output" => output = it.next().map(PathBuf::from), + _ => input = Some(PathBuf::from(a)), + } + } + let Some(input) = input else { + eprintln!( + "strings-extract: usage: wolf strings-extract -o " + ); + return ExitCode::from(64); + }; + // A directory is treated as a folder of external event-text `.txt` files (unpacked Evtext). + // One combined JSON keyed by file is produced. + if input.is_dir() { + return strings_extract_txt_dir(&input, output.as_deref()); + } + let bytes = match std::fs::read(&input) { + Ok(b) => b, + Err(e) => { + eprintln!("strings-extract: cannot read {}: {e}", input.display()); + return ExitCode::from(4); + } + }; + let fname = input.file_name().and_then(|s| s.to_str()).unwrap_or(""); + let json = match classify(&input) { + FileKind::TxtEvent => extract_txt_events(&bytes), + FileKind::CommonEvent => match CommonEventsFile::read(&bytes) { + Ok(ce) => scenes_to_json(fname, "common", &extract_common_events(&ce)), + Err(e) => { + eprintln!("strings-extract: parse failed: {e}"); + return ExitCode::from(4); + } + }, + FileKind::Map => match Map::read(&bytes) { + Ok(m) => scenes_to_json(fname, "map", &extract_map(&m)), + Err(e) => { + eprintln!("strings-extract: parse failed: {e}"); + return ExitCode::from(4); + } + }, + FileKind::GameDat => match GameDat::read(&bytes) { + Ok(gd) => extract_game_dat(&gd), + Err(e) => { + eprintln!("strings-extract: parse failed: {e}"); + return ExitCode::from(4); + } + }, + FileKind::Database => { + let proj = if input.extension().and_then(|s| s.to_str()) == Some("project") { + input.clone() + } else { + input.with_extension("project") + }; + let dat = proj.with_extension("dat"); + let (Ok(p), Ok(d)) = (std::fs::read(&proj), std::fs::read(&dat)) else { + eprintln!( + "strings-extract: cannot read DB pair for {}", + input.display() + ); + return ExitCode::from(4); + }; + match Database::read(&p, &d) { + Ok(db) => { + let glossary = wolf_decompiler::symbols::load_embedded_engine_glossary(); + db_strings_to_json(fname, &extract_db_strings(&db, &glossary)) + } + Err(e) => { + eprintln!("strings-extract: DB parse failed: {e}"); + return ExitCode::from(4); + } + } + } + _ => { + eprintln!("strings-extract: only CommonEvent.dat, .mps maps, .project databases, Game.dat, and event-text .txt files (or a folder of them) carry player text"); + return ExitCode::from(64); + } + }; + match output { + Some(out) => { + if let Err(e) = std::fs::write(&out, &json) { + eprintln!("strings-extract: write failed: {e}"); + return ExitCode::from(4); + } + eprintln!("wrote {}", out.display()); + } + None => { + use std::io::Write; + let _ = std::io::stdout().write_all(json.as_bytes()); + } + } + ExitCode::SUCCESS +} + +/// `wolf strings-audit -o `. QA coverage dump. +/// Lists every non-empty string arg / DB cell in the file, tagged with whether the player-text +/// extractor keeps it. Ground truth for precision (kept-but-not-text) plus recall (text-but-dropped). +pub(crate) fn cmd_strings_audit(args: &[String]) -> ExitCode { + let mut input: Option = None; + let mut output: Option = None; + let mut it = args.iter(); + while let Some(a) = it.next() { + match a.as_str() { + "-o" | "--output" => output = it.next().map(PathBuf::from), + _ => input = Some(PathBuf::from(a)), + } + } + let Some(input) = input else { + eprintln!("strings-audit: usage: wolf strings-audit -o "); + return ExitCode::from(64); + }; + let bytes = match std::fs::read(&input) { + Ok(b) => b, + Err(e) => { + eprintln!("strings-audit: cannot read {}: {e}", input.display()); + return ExitCode::from(4); + } + }; + let json = match classify(&input) { + FileKind::CommonEvent => match CommonEventsFile::read(&bytes) { + Ok(ce) => audit_common_events_to_json(&ce), + Err(e) => { + eprintln!("strings-audit: parse failed: {e}"); + return ExitCode::from(4); + } + }, + FileKind::Map => match Map::read(&bytes) { + Ok(m) => audit_map_to_json(&m), + Err(e) => { + eprintln!("strings-audit: parse failed: {e}"); + return ExitCode::from(4); + } + }, + FileKind::Database => { + let proj = if input.extension().and_then(|s| s.to_str()) == Some("project") { + input.clone() + } else { + input.with_extension("project") + }; + let dat = proj.with_extension("dat"); + let (Ok(p), Ok(d)) = (std::fs::read(&proj), std::fs::read(&dat)) else { + eprintln!("strings-audit: cannot read DB pair for {}", input.display()); + return ExitCode::from(4); + }; + match Database::read(&p, &d) { + Ok(db) => { + let glossary = wolf_decompiler::symbols::load_embedded_engine_glossary(); + audit_db_to_json(&db, &glossary) + } + Err(e) => { + eprintln!("strings-audit: DB parse failed: {e}"); + return ExitCode::from(4); + } + } + } + _ => { + eprintln!("strings-audit: only CommonEvent.dat, .mps maps, and .project databases"); + return ExitCode::from(64); + } + }; + match output { + Some(out) => { + if let Err(e) = std::fs::write(&out, &json) { + eprintln!("strings-audit: write failed: {e}"); + return ExitCode::from(4); + } + eprintln!("wrote {}", out.display()); + } + None => { + use std::io::Write; + let _ = std::io::stdout().write_all(json.as_bytes()); + } + } + ExitCode::SUCCESS +} + +/// `wolf strings-inject --base -o `. Applies edited translations back, +/// byte-exact. Only lines whose `text` differs from `source` (and still match the base) are +/// changed. Everything else re-serializes identically. +pub(crate) fn cmd_strings_inject(args: &[String]) -> ExitCode { + let mut input: Option = None; + let mut base: Option = None; + let mut output: Option = None; + let mut opts = InjectOptions::default(); + let mut it = args.iter(); + while let Some(a) = it.next() { + match a.as_str() { + "-o" | "--output" => output = it.next().map(PathBuf::from), + "-b" | "--base" => base = it.next().map(PathBuf::from), + "--allow-code-drift" => opts.allow_code_drift = true, + "--en-punct" => opts.normalize_punct = true, + _ => input = Some(PathBuf::from(a)), + } + } + let (Some(input), Some(base), Some(output)) = (input, base, output) else { + eprintln!( + "strings-inject: usage: wolf strings-inject --base -o [--allow-code-drift] [--en-punct]" + ); + return ExitCode::from(64); + }; + // Databases are a `.project`+`.dat` pair (write both). + if matches!(classify(&base), FileKind::Database) { + return strings_inject_db(&input, &base, &output, &opts); + } + // A directory base is a folder of external event-text `.txt` files (unpacked Evtext). The + // input JSON is the combined keyed-by-file document, and each file is written under `-o`. + if base.is_dir() { + return strings_inject_txt_dir(&input, &base, &output); + } + // A single external event-text `.txt` file. + if matches!(classify(&base), FileKind::TxtEvent) { + return strings_inject_txt_file(&input, &base, &output); + } + let (Ok(text), Ok(base_bytes)) = (std::fs::read_to_string(&input), std::fs::read(&base)) else { + eprintln!("strings-inject: cannot read input/base"); + return ExitCode::from(4); + }; + let (out_bytes, st) = match classify(&base) { + FileKind::CommonEvent => { + let mut ce = match CommonEventsFile::read(&base_bytes) { + Ok(c) => c, + Err(e) => { + eprintln!("strings-inject: base parse failed: {e}"); + return ExitCode::from(4); + } + }; + let st = match inject_common_events(&text, &mut ce, &opts) { + Ok(st) => st, + Err(e) => { + eprintln!("strings-inject failed: {e}"); + return ExitCode::from(2); + } + }; + let out = ce.write(); + // Post-inject re-parse: never ship a structurally-corrupt file. + if let Err(e) = CommonEventsFile::read(&out) { + eprintln!("strings-inject: internal error - injected file no longer parses ({e}); aborting write to avoid a corrupt file. Please report."); + return ExitCode::from(2); + } + (out, st) + } + FileKind::Map => { + let mut m = match Map::read(&base_bytes) { + Ok(m) => m, + Err(e) => { + eprintln!("strings-inject: base parse failed: {e}"); + return ExitCode::from(4); + } + }; + let st = match inject_map(&text, &mut m, &opts) { + Ok(st) => st, + Err(e) => { + eprintln!("strings-inject failed: {e}"); + return ExitCode::from(2); + } + }; + let out = m.write(); + if let Err(e) = Map::read(&out) { + eprintln!("strings-inject: internal error - injected file no longer parses ({e}); aborting write to avoid a corrupt file. Please report."); + return ExitCode::from(2); + } + (out, st) + } + FileKind::GameDat => { + let mut gd = match GameDat::read(&base_bytes) { + Ok(g) => g, + Err(e) => { + eprintln!("strings-inject: base parse failed: {e}"); + return ExitCode::from(4); + } + }; + let st = match inject_game_dat(&text, &mut gd, &opts) { + Ok(st) => st, + Err(e) => { + eprintln!("strings-inject failed: {e}"); + return ExitCode::from(2); + } + }; + let out = gd.write(); + if let Err(e) = GameDat::read(&out) { + eprintln!("strings-inject: internal error - injected file no longer parses ({e}); aborting write to avoid a corrupt file. Please report."); + return ExitCode::from(2); + } + (out, st) + } + _ => { + eprintln!("strings-inject: base must be CommonEvent.dat, a .mps map, Game.dat, an event-text .txt file, or a folder of them"); + return ExitCode::from(64); + } + }; + let identical = out_bytes == base_bytes; + if let Err(e) = std::fs::write(&output, &out_bytes) { + eprintln!("strings-inject: write failed: {e}"); + return ExitCode::from(4); + } + eprintln!( + "applied {} translation(s) ({} untranslated, {} drifted); wrote {}{}", + st.applied, + st.untranslated, + st.drifted, + output.display(), + if identical { + " (byte-identical to base)" + } else { + "" + } + ); + guard_report(&st) +} + +/// `wolf db-apply --base -o `. Applies value/row-name +/// edits from a `db-json` export back onto a database, writing `` and the sibling +/// ``. Only cell values and row names change. Schema edits are rejected. Untouched +/// data re-serializes byte-identical to the base. +pub(crate) fn cmd_db_apply(args: &[String]) -> ExitCode { + let mut input: Option = None; + let mut base: Option = None; + let mut output: Option = None; + let mut it = args.iter(); + while let Some(a) = it.next() { + match a.as_str() { + "-o" | "--output" => output = it.next().map(PathBuf::from), + "-b" | "--base" => base = it.next().map(PathBuf::from), + _ => input = Some(PathBuf::from(a)), + } + } + let (Some(input), Some(base), Some(output)) = (input, base, output) else { + eprintln!( + "db-apply: usage: wolf db-apply --base -o " + ); + return ExitCode::from(64); + }; + let base_dat = base.with_extension("dat"); + let out_dat = output.with_extension("dat"); + + let text = match std::fs::read_to_string(&input) { + Ok(t) => t, + Err(e) => { + eprintln!("db-apply: cannot read {}: {e}", input.display()); + return ExitCode::from(4); + } + }; + let (pb, db_) = match (std::fs::read(&base), std::fs::read(&base_dat)) { + (Ok(p), Ok(d)) => (p, d), + _ => { + eprintln!( + "db-apply: cannot read base pair {} + {}", + base.display(), + base_dat.display() + ); + return ExitCode::from(4); + } + }; + let mut db = match Database::read(&pb, &db_) { + Ok(d) => d, + Err(e) => { + eprintln!("db-apply: base parse failed: {e}"); + return ExitCode::from(4); + } + }; + + let changed = match apply_database_edit(&text, &mut db) { + Ok(n) => n, + Err(e) => { + eprintln!("db-apply failed: {e}"); + return ExitCode::from(2); + } + }; + + let (out_pb, out_db) = db.write(); + let byte_identical = out_pb == pb && out_db == db_; + if let (Err(e), _) | (_, Err(e)) = ( + std::fs::write(&output, &out_pb), + std::fs::write(&out_dat, &out_db), + ) { + eprintln!("db-apply: write failed: {e}"); + return ExitCode::from(4); + } + eprintln!( + "wrote {} + {} ({changed} cell(s) changed{})", + output.display(), + out_dat.display(), + if byte_identical { + "; byte-identical to base" + } else { + "" + } + ); + ExitCode::SUCCESS +} + +// ---------------------------------------------------------------------------- +// gamedat-json / gamedat-apply: the FULL Game.dat field editor (all editable +// string fields, not just the player-text subset that strings-extract exposes) +// ---------------------------------------------------------------------------- + +/// `wolf gamedat-json [-o out.json]`. Dumps *every* editable Game.dat string field to +/// JSON for inspection/editing (fonts, graphics, image paths and the player text). Structural +/// fields are not exposed. Writes to `-o` (or stdout). +pub(crate) fn cmd_gamedat_json(args: &[String]) -> ExitCode { + let mut input: Option = None; + let mut output: Option = None; + let mut it = args.iter(); + while let Some(a) = it.next() { + match a.as_str() { + "-o" | "--output" => output = it.next().map(PathBuf::from), + _ => input = Some(PathBuf::from(a)), + } + } + let Some(input) = input else { + eprintln!("gamedat-json: usage: wolf gamedat-json [-o out.json]"); + return ExitCode::from(64); + }; + + let bytes = match std::fs::read(&input) { + Ok(b) => b, + Err(e) => { + eprintln!("gamedat-json: cannot read {}: {e}", input.display()); + return ExitCode::from(4); + } + }; + let gd = match GameDat::read(&bytes) { + Ok(gd) => gd, + Err(e) => { + eprintln!("gamedat-json: parse failed: {e}"); + return ExitCode::from(4); + } + }; + let json = dump_game_dat(&gd); + match output { + Some(out) => { + if let Err(e) = std::fs::write(&out, &json) { + eprintln!("gamedat-json: cannot write {}: {e}", out.display()); + return ExitCode::from(4); + } + eprintln!("wrote {} ({} bytes)", out.display(), json.len()); + ExitCode::SUCCESS + } + None => { + use std::io::Write; + let _ = std::io::stdout().write_all(json.as_bytes()); + ExitCode::SUCCESS + } + } +} + +/// `wolf gamedat-apply --base -o `. Applies full-field edits from a +/// `gamedat-json` dump back onto a Game.dat, writing ``. The output is re-parsed with +/// `GameDat::read` to verify it round-trips before the write is reported. Untouched fields +/// re-serialize byte-exact. +pub(crate) fn cmd_gamedat_apply(args: &[String]) -> ExitCode { + let mut input: Option = None; + let mut base: Option = None; + let mut output: Option = None; + let mut it = args.iter(); + while let Some(a) = it.next() { + match a.as_str() { + "-o" | "--output" => output = it.next().map(PathBuf::from), + "-b" | "--base" => base = it.next().map(PathBuf::from), + _ => input = Some(PathBuf::from(a)), + } + } + let (Some(input), Some(base), Some(output)) = (input, base, output) else { + eprintln!("gamedat-apply: usage: wolf gamedat-apply --base -o "); + return ExitCode::from(64); + }; + + let text = match std::fs::read_to_string(&input) { + Ok(t) => t, + Err(e) => { + eprintln!("gamedat-apply: cannot read {}: {e}", input.display()); + return ExitCode::from(4); + } + }; + let base_bytes = match std::fs::read(&base) { + Ok(b) => b, + Err(e) => { + eprintln!("gamedat-apply: cannot read base {}: {e}", base.display()); + return ExitCode::from(4); + } + }; + let mut gd = match GameDat::read(&base_bytes) { + Ok(gd) => gd, + Err(e) => { + eprintln!("gamedat-apply: base parse failed: {e}"); + return ExitCode::from(4); + } + }; + + let changed = match apply_game_dat(&mut gd, &text) { + Ok(n) => n, + Err(e) => { + eprintln!("gamedat-apply failed: {e}"); + return ExitCode::from(2); + } + }; + + let out = gd.write(); + // Re-parse the output to verify it still round-trips before we commit it to disk. + if let Err(e) = GameDat::read(&out) { + eprintln!("gamedat-apply: internal error - edited file no longer parses ({e}); aborting write to avoid a corrupt file. Please report."); + return ExitCode::from(2); + } + let identical = out == base_bytes; + if let Err(e) = std::fs::write(&output, &out) { + eprintln!("gamedat-apply: write failed: {e}"); + return ExitCode::from(4); + } + eprintln!( + "gamedat-apply: {changed} field(s) changed -> {}{}", + output.display(), + if identical { + " (byte-identical to base)" + } else { + "" + } + ); + ExitCode::SUCCESS +} + +// ---------------------------------------------------------------------------- +// names-extract / names-inject: the project-level DB name glossary +// ---------------------------------------------------------------------------- + +/// A database loaded for inject: `(project path, dat path, original project bytes, original dat +/// bytes, parsed db)`. The original bytes let the caller report byte-identity. The parsed db is +/// mutated in place by the inject. +type LoadedDb = (PathBuf, PathBuf, Vec, Vec, Database); + +/// The translatable files of a data dir, located the same way the other commands do: the three +/// standard DB pairs and `CommonEvent.dat` under `` or `/BasicData`, and every `*.mps` +/// map under `` or `/MapData`. Each entry keeps the on-disk paths so an inject can write +/// each file back to where it came from. +struct DataDirFiles { + /// (`.project` path, `.dat` path) for each found database pair. + dbs: Vec<(PathBuf, PathBuf)>, + /// Path to `CommonEvent.dat`, if present. + common_event: Option, + /// Every `*.mps` map path. + maps: Vec, +} + +/// Resolve which of `dir` / `dir/BasicData` holds the BasicData files (`CommonEvent.dat` + DB +/// pairs), mirroring `cmd_export_names`. +fn basic_data_dir(dir: &Path) -> PathBuf { + if dir.join("CommonEvent.dat").exists() || dir.join("DataBase.project").exists() { + dir.to_path_buf() + } else if dir.join("BasicData").join("CommonEvent.dat").exists() + || dir.join("BasicData").join("DataBase.project").exists() + { + dir.join("BasicData") + } else { + dir.to_path_buf() + } +} + +/// Discover the translatable files under a data dir for the name glossary. +fn discover_data_dir(dir: &Path) -> DataDirFiles { + let basic = basic_data_dir(dir); + let mut dbs = Vec::new(); + for stem in ["DataBase", "CDataBase", "SysDatabase"] { + let proj = basic.join(format!("{stem}.project")); + let dat = basic.join(format!("{stem}.dat")); + if proj.exists() && dat.exists() { + dbs.push((proj, dat)); + } + } + let common_event = { + let ce = basic.join("CommonEvent.dat"); + ce.exists().then_some(ce) + }; + // Maps live in MapData (or directly under dir for a flattened layout). + let mut maps = Vec::new(); + for sub in [dir.to_path_buf(), dir.join("MapData")] { + let Ok(rd) = std::fs::read_dir(&sub) else { + continue; + }; + for e in rd.flatten() { + let p = e.path(); + if p.extension().and_then(|s| s.to_str()) == Some("mps") { + maps.push(p); + } + } + } + maps.sort(); + maps.dedup(); + DataDirFiles { + dbs, + common_event, + maps, + } +} + +/// `wolf names-extract -o names.json`. Builds the project-level DB **name glossary**: +/// every unique row name / name-display cell value across the dir's databases, with an occurrence +/// count (DB cells + row names + by-name command refs) and an originating-type hint. `text` starts +/// equal to `source`. A translator edits `text`, and `names-inject` applies it consistently. +pub(crate) fn cmd_names_extract(args: &[String]) -> ExitCode { + let mut input: Option = None; + let mut output: Option = None; + let mut it = args.iter(); + while let Some(a) = it.next() { + match a.as_str() { + "-o" | "--output" => output = it.next().map(PathBuf::from), + _ => input = Some(PathBuf::from(a)), + } + } + let Some(dir) = input else { + eprintln!("names-extract: usage: wolf names-extract -o "); + return ExitCode::from(64); + }; + + let found = discover_data_dir(&dir); + // Parse the databases. + let mut dbs = Vec::new(); + for (proj, dat) in &found.dbs { + match (std::fs::read(proj), std::fs::read(dat)) { + (Ok(p), Ok(d)) => match Database::read(&p, &d) { + Ok(db) => dbs.push(db), + Err(e) => eprintln!("names-extract: skip {}: {e}", proj.display()), + }, + _ => eprintln!("names-extract: cannot read {}", proj.display()), + } + } + // Parse the common events (optional). + let ce = found.common_event.as_ref().and_then(|p| { + std::fs::read(p) + .ok() + .and_then(|b| CommonEventsFile::read(&b).ok()) + }); + // Parse the maps. + let mut maps = Vec::new(); + for p in &found.maps { + if let Ok(b) = std::fs::read(p) { + if let Ok(m) = Map::read(&b) { + maps.push(m); + } + } + } + + if dbs.is_empty() { + eprintln!( + "names-extract: no databases found under {} (looked in {} and BasicData)", + dir.display(), + dir.display() + ); + return ExitCode::from(4); + } + + let ce_refs: Vec<&CommonEventsFile> = ce.iter().collect(); + let glossary = wolf_decompiler::symbols::load_embedded_engine_glossary(); + let json = extract_names(&dbs, &ce_refs, &maps, &glossary); + + // A small count of distinct names for the operator (`count` is also embedded in the JSON). + let n = json.matches("\"source\"").count(); + match output { + Some(out) => { + if let Err(e) = std::fs::write(&out, &json) { + eprintln!("names-extract: write failed: {e}"); + return ExitCode::from(4); + } + eprintln!( + "wrote {} ({n} distinct name(s) from {} DB(s), {} map(s){})", + out.display(), + dbs.len(), + maps.len(), + if ce.is_some() { ", CommonEvent" } else { "" } + ); + } + None => { + use std::io::Write; + let _ = std::io::stdout().write_all(json.as_bytes()); + } + } + ExitCode::SUCCESS +} + +/// `wolf names-inject --data [-o ]`. Applies the edited name +/// glossary consistently across the whole data dir: every stored row name, name-display cell +/// value, and by-name command reference that equals a translated source is rewritten together +/// (drift-/code-/encoding-guarded). Writes in place by default, or under `-o ` mirroring +/// the input layout. Each written file is re-parsed to guarantee it is not structurally corrupt. +pub(crate) fn cmd_names_inject(args: &[String]) -> ExitCode { + let mut input: Option = None; + let mut data: Option = None; + let mut out_dir: Option = None; + let mut opts = InjectOptions::default(); + let mut it = args.iter(); + while let Some(a) = it.next() { + match a.as_str() { + "--data" => data = it.next().map(PathBuf::from), + "-o" | "--output" => out_dir = it.next().map(PathBuf::from), + "--allow-code-drift" => opts.allow_code_drift = true, + "--en-punct" => opts.normalize_punct = true, + _ => input = Some(PathBuf::from(a)), + } + } + let (Some(input), Some(dir)) = (input, data) else { + eprintln!( + "names-inject: usage: wolf names-inject --data [-o ] [--allow-code-drift] [--en-punct]" + ); + return ExitCode::from(64); + }; + let names_json = match std::fs::read_to_string(&input) { + Ok(t) => t, + Err(e) => { + eprintln!("names-inject: cannot read {}: {e}", input.display()); + return ExitCode::from(4); + } + }; + + let found = discover_data_dir(&dir); + + // Parse everything up front and abort on any read/parse failure, so a partial write can't + // desync the name mirrors. The glossary exists to keep names consistent across files. + let mut dbs: Vec = Vec::new(); + for (proj, dat) in &found.dbs { + let (Ok(p), Ok(d)) = (std::fs::read(proj), std::fs::read(dat)) else { + eprintln!("names-inject: cannot read DB pair {}", proj.display()); + return ExitCode::from(4); + }; + match Database::read(&p, &d) { + Ok(db) => dbs.push((proj.clone(), dat.clone(), p, d, db)), + Err(e) => { + eprintln!("names-inject: DB parse failed for {}: {e}", proj.display()); + return ExitCode::from(4); + } + } + } + let mut ce: Option<(PathBuf, Vec, CommonEventsFile)> = None; + if let Some(p) = &found.common_event { + let Ok(b) = std::fs::read(p) else { + eprintln!("names-inject: cannot read {}", p.display()); + return ExitCode::from(4); + }; + match CommonEventsFile::read(&b) { + Ok(c) => ce = Some((p.clone(), b, c)), + Err(e) => { + eprintln!("names-inject: CommonEvent parse failed: {e}"); + return ExitCode::from(4); + } + } + } + let mut maps: Vec<(PathBuf, Vec, Map)> = Vec::new(); + for p in &found.maps { + let Ok(b) = std::fs::read(p) else { + eprintln!("names-inject: cannot read {}", p.display()); + return ExitCode::from(4); + }; + match Map::read(&b) { + Ok(m) => maps.push((p.clone(), b, m)), + Err(e) => { + eprintln!("names-inject: map parse failed for {}: {e}", p.display()); + return ExitCode::from(4); + } + } + } + if dbs.is_empty() { + eprintln!("names-inject: no databases found under {}", dir.display()); + return ExitCode::from(4); + } + + // Apply across all parsed files at once. + let glossary = wolf_decompiler::symbols::load_embedded_engine_glossary(); + let st = { + let mut db_vec: Vec = dbs.iter().map(|(_, _, _, _, db)| db.clone()).collect(); + let mut ce_vec: Vec<&mut CommonEventsFile> = + ce.as_mut().map(|(_, _, c)| c).into_iter().collect(); + let mut map_vec: Vec = maps.iter().map(|(_, _, m)| m.clone()).collect(); + let st = match inject_names( + &names_json, + &mut db_vec, + &mut ce_vec, + &mut map_vec, + &opts, + &glossary, + ) { + Ok(st) => st, + Err(e) => { + eprintln!("names-inject failed: {e}"); + return ExitCode::from(2); + } + }; + // Move the mutated copies back into the path-keyed records. + for ((_, _, _, _, db), new) in dbs.iter_mut().zip(db_vec) { + *db = new; + } + for ((_, _, m), new) in maps.iter_mut().zip(map_vec) { + *m = new; + } + st + }; + + // Compute output paths (in place, or remapped under -o mirroring the relative layout). + let remap = |orig: &Path| -> PathBuf { + match &out_dir { + Some(od) => od.join(rel(&dir, orig)), + None => orig.to_path_buf(), + } + }; + + let mut written = 0usize; + // Databases (write both halves, then re-parse to never ship a corrupt pair). + for (proj, dat, _, _, db) in &dbs { + let (op, od) = db.write(); + if Database::read(&op, &od).is_err() { + eprintln!( + "names-inject: internal error - injected DB {} no longer parses; aborting write to avoid corruption. Please report.", + proj.display() + ); + return ExitCode::from(2); + } + let (out_proj, out_dat) = (remap(proj), remap(dat)); + if let Some(parent) = out_proj.parent() { + let _ = std::fs::create_dir_all(parent); + } + if let (Err(e), _) | (_, Err(e)) = ( + std::fs::write(&out_proj, &op), + std::fs::write(&out_dat, &od), + ) { + eprintln!("names-inject: write failed: {e}"); + return ExitCode::from(4); + } + written += 1; + } + // CommonEvent. + if let Some((p, _, c)) = &ce { + let out = c.write(); + if CommonEventsFile::read(&out).is_err() { + eprintln!("names-inject: internal error - injected CommonEvent no longer parses; aborting. Please report."); + return ExitCode::from(2); + } + let outp = remap(p); + if let Some(parent) = outp.parent() { + let _ = std::fs::create_dir_all(parent); + } + if let Err(e) = std::fs::write(&outp, &out) { + eprintln!("names-inject: write failed: {e}"); + return ExitCode::from(4); + } + written += 1; + } + // Maps. + for (p, _, m) in &maps { + let out = m.write(); + if Map::read(&out).is_err() { + eprintln!( + "names-inject: internal error - injected map {} no longer parses; aborting. Please report.", + p.display() + ); + return ExitCode::from(2); + } + let outp = remap(p); + if let Some(parent) = outp.parent() { + let _ = std::fs::create_dir_all(parent); + } + if let Err(e) = std::fs::write(&outp, &out) { + eprintln!("names-inject: write failed: {e}"); + return ExitCode::from(4); + } + written += 1; + } + + eprintln!( + "applied {} name change(s) ({} drifted/unmatched); wrote {written} file(s){}", + st.applied, + st.drifted, + match &out_dir { + Some(od) => format!(" under {}", od.display()), + None => " in place".to_string(), + } + ); + guard_report(&st) +} + +/// `wolf names-check ...`. Checks a set of translation JSONs (names.json, db-strings, +/// scenes) for **name-translation conflicts**: a glossary name (a `names.json` source) that is +/// translated to two or more distinct values across the files. This is the consistency guard for +/// the disjoint-ownership split. A name must translate to ONE value everywhere or by-name DB +/// lookups break. Exits non-zero (2) if any conflict is found. Only exact, full-string name +/// matches count (a name inside a dialogue sentence is a different source, never a conflict). +pub(crate) fn cmd_names_check(args: &[String]) -> ExitCode { + let paths: Vec = args.iter().map(PathBuf::from).collect(); + if paths.is_empty() { + eprintln!("names-check: usage: wolf names-check ..."); + return ExitCode::from(64); + } + + // Load every file up front (so the conflict scan sees them all). A read failure is fatal. + let mut loaded: Vec<(String, String)> = Vec::new(); + for p in &paths { + match std::fs::read_to_string(p) { + Ok(text) => loaded.push((p.display().to_string(), text)), + Err(e) => { + eprintln!("names-check: cannot read {}: {e}", p.display()); + return ExitCode::from(4); + } + } + } + let refs: Vec<(String, &str)> = loaded + .iter() + .map(|(name, text)| (name.clone(), text.as_str())) + .collect(); + + let conflicts = check_name_conflicts(&refs); + if conflicts.is_empty() { + eprintln!( + "names-check: OK - no name-translation conflicts across {} file(s)", + loaded.len() + ); + return ExitCode::SUCCESS; + } + + eprintln!( + "names-check: FOUND {} name(s) translated inconsistently:\n", + conflicts.len() + ); + for c in &conflicts { + eprintln!(" {:?} has {} divergent translations:", c.source, c.variants.len()); + for v in &c.variants { + eprintln!(" -> {:?} (in {})", v.text, v.files.join(", ")); + } + } + eprintln!( + "\nEach conflicting name must translate to ONE value everywhere, or by-name DB lookups break." + ); + ExitCode::from(2) +} + +// ---------------------------------------------------------------------------- +// translations-merge: incremental translation memory across a game update +// ---------------------------------------------------------------------------- + +/// Collect every `*.json` under `path` (recursively) if it is a directory, or `path` itself if it +/// is a single `.json` file. Sorted for deterministic memory-build order. +fn collect_json_files(path: &Path) -> Vec { + let mut out = Vec::new(); + if path.is_dir() { + let mut all = Vec::new(); + collect(path, &mut all); + for p in all { + if p.extension().and_then(|s| s.to_str()) == Some("json") { + out.push(p); + } + } + } else if path.extension().and_then(|s| s.to_str()) == Some("json") { + out.push(path.to_path_buf()); + } + out.sort(); + out +} + +/// `wolf translations-merge --old ... --new -o `. Incremental **translation +/// memory**: carry the translations from an OLD (already-translated) extraction over into a freshly +/// re-extracted NEW set, matched by exact source string, so only genuinely new/changed lines stay +/// untranslated after a game update. +/// +/// `--old` takes one or more files or directories (dirs are walked for `*.json`). ALL of them build +/// one global memory. For each `*.json` under `--new ` (recursive), the memory is applied and +/// the result written to `/`. Prints a per-file line plus a TOTAL, the +/// count of memory sources dropped (removed in the update), and a conflict count. Exits 0 normally. +pub(crate) fn cmd_translations_merge(args: &[String]) -> ExitCode { + let mut old_paths: Vec = Vec::new(); + let mut new_dir: Option = None; + let mut out_dir: Option = None; + let mut it = args.iter(); + while let Some(a) = it.next() { + match a.as_str() { + // --old greedily takes every following token until the next flag. + "--old" => { + while let Some(next) = it.clone().next() { + if next.starts_with('-') { + break; + } + old_paths.push(PathBuf::from(it.next().unwrap())); + } + } + "--new" => new_dir = it.next().map(PathBuf::from), + "-o" | "--output" => out_dir = it.next().map(PathBuf::from), + _ => old_paths.push(PathBuf::from(a)), + } + } + let (Some(new_dir), Some(out_dir)) = (new_dir, out_dir) else { + eprintln!( + "translations-merge: usage: wolf translations-merge --old ... --new -o " + ); + return ExitCode::from(64); + }; + if old_paths.is_empty() { + eprintln!("translations-merge: --old needs at least one file or directory"); + return ExitCode::from(64); + } + + // Build ONE global memory from every old JSON (files + every *.json under old dirs). + let mut old_files: Vec = Vec::new(); + for p in &old_paths { + old_files.extend(collect_json_files(p)); + } + old_files.sort(); + old_files.dedup(); + if old_files.is_empty() { + eprintln!("translations-merge: no *.json found under the --old path(s)"); + return ExitCode::from(4); + } + let mut old_texts: Vec = Vec::with_capacity(old_files.len()); + for p in &old_files { + match std::fs::read_to_string(p) { + Ok(t) => old_texts.push(t), + Err(e) => { + eprintln!("translations-merge: cannot read {}: {e}", p.display()); + return ExitCode::from(4); + } + } + } + let old_refs: Vec<&str> = old_texts.iter().map(String::as_str).collect(); + let (memory, conflicts) = build_memory(&old_refs); + + // Apply the memory to every *.json under --new, writing to /. + let new_files = collect_json_files(&new_dir); + if new_files.is_empty() { + eprintln!( + "translations-merge: no *.json found under --new {}", + new_dir.display() + ); + return ExitCode::from(4); + } + + let mut total = MergeStats::default(); + let mut new_texts: Vec = Vec::with_capacity(new_files.len()); + for path in &new_files { + let text = match std::fs::read_to_string(path) { + Ok(t) => t, + Err(e) => { + eprintln!("translations-merge: cannot read {}: {e}", path.display()); + return ExitCode::from(4); + } + }; + let (merged, stats) = match apply_memory(&text, &memory) { + Ok(r) => r, + Err(e) => { + eprintln!("translations-merge: {}: {e}", path.display()); + return ExitCode::from(4); + } + }; + new_texts.push(text); + + let out_path = out_dir.join(rel(&new_dir, path)); + if let Some(parent) = out_path.parent() { + if let Err(e) = std::fs::create_dir_all(parent) { + eprintln!("translations-merge: cannot create {}: {e}", parent.display()); + return ExitCode::from(4); + } + } + if let Err(e) = std::fs::write(&out_path, &merged) { + eprintln!("translations-merge: write failed for {}: {e}", out_path.display()); + return ExitCode::from(4); + } + println!( + "{}: carried={} still_new={} kept_existing={}", + rel(&new_dir, path), + stats.carried, + stats.still_new, + stats.kept_existing + ); + total.carried += stats.carried; + total.still_new += stats.still_new; + total.kept_existing += stats.kept_existing; + } + + // Reporting: memory sources that no new file still contains (removed in the update). + let new_refs: Vec<&str> = new_texts.iter().map(String::as_str).collect(); + let dropped = dropped_sources(&memory, &new_refs); + + println!( + "TOTAL: carried={} still_new={} kept_existing={} (memory={} entries, {} new file(s))", + total.carried, + total.still_new, + total.kept_existing, + memory.len(), + new_files.len() + ); + println!("dropped (removed in update): {}", dropped.len()); + println!("conflicts: {}", conflicts.len()); + for (source, variants) in conflicts.iter().take(5) { + println!(" {source:?} -> kept {:?} (also {:?})", variants[0], &variants[1..]); + } + if conflicts.len() > 5 { + println!(" ... and {} more", conflicts.len() - 5); + } + ExitCode::SUCCESS +} + +// ---------------------------------------------------------------------------- +// save-update: refresh a baked save's title + player-facing strings for the translation +// ---------------------------------------------------------------------------- + +/// Read the `Title` entry out of a translated `Game.dat` (via the existing GameDat support plus +/// `extract_game_dat`), to use as the save's new baked title. `extract_game_dat` always emits the +/// `Title` line first, decoded in the file's encoding. We pull its `source` text out of that JSON. +fn title_from_game_dat(path: &Path) -> Result { + let bytes = std::fs::read(path).map_err(|e| format!("cannot read {}: {e}", path.display()))?; + let gd = GameDat::read(&bytes).map_err(|e| format!("Game.dat parse failed: {e}"))?; + let json = extract_game_dat(&gd); + // wolf-cli has no JSON dep. The gamedat extraction has a fixed line shape + // (`{"key": "Title", "source": "...", ...}`), so scan for the Title line's `source` value. + extract_json_string_after(&json, "\"key\": \"Title\"", "\"source\":") + .ok_or_else(|| format!("{} has no Title entry", path.display())) +} + +/// Minimal forward scan: find `marker`, then the next `field` after it, and unescape the JSON +/// string value that follows. Sufficient for the fixed, machine-generated `extract_game_dat` shape. +/// Avoids pulling serde_json into the CLI crate. Returns `None` if the shape is unexpected. +fn extract_json_string_after(json: &str, marker: &str, field: &str) -> Option { + let after_marker = &json[json.find(marker)?..]; + // Advance past the field token itself (e.g. `"source":`). The value's opening quote is next. + let field_at = after_marker.find(field)?; + let after_field = &after_marker[field_at + field.len()..]; + let open = after_field.find('"')? + 1; // first byte of the value, after its opening quote + let rest = &after_field[open..]; + let mut out = String::new(); + let mut chars = rest.chars(); + while let Some(c) = chars.next() { + match c { + '"' => return Some(out), + '\\' => match chars.next()? { + 'n' => out.push('\n'), + 'r' => out.push('\r'), + 't' => out.push('\t'), + '"' => out.push('"'), + '\\' => out.push('\\'), + '/' => out.push('/'), + 'u' => { + let hex: String = chars.by_ref().take(4).collect(); + let code = u32::from_str_radix(&hex, 16).ok()?; + out.push(char::from_u32(code)?); + } + other => out.push(other), + }, + _ => out.push(c), + } + } + None +} + +/// Build the `source -> target` baked-string map from the same translation JSONs used for the +/// game, by reusing [`build_memory`]. `--translations` takes files and/or directories (dirs are +/// walked for `*.json`). Reports any divergent sources but keeps the first (memory) value. +fn build_save_string_map(paths: &[PathBuf]) -> Result, ExitCode> { + let mut files: Vec = Vec::new(); + for p in paths { + files.extend(collect_json_files(p)); + } + files.sort(); + files.dedup(); + let mut texts: Vec = Vec::with_capacity(files.len()); + for p in &files { + match std::fs::read_to_string(p) { + Ok(t) => texts.push(t), + Err(e) => { + eprintln!("save-update: cannot read {}: {e}", p.display()); + return Err(ExitCode::from(4)); + } + } + } + let refs: Vec<&str> = texts.iter().map(String::as_str).collect(); + let (memory, conflicts) = build_memory(&refs); + if !conflicts.is_empty() { + eprintln!( + "save-update: note: {} source(s) had divergent translations across files; kept the first", + conflicts.len() + ); + } + Ok(memory) +} + +/// A short timestamp (`YYYYmmdd_HHMMSS`) from the system clock, for the backup dir name. Avoids a +/// chrono dependency by formatting the civil date from the Unix epoch seconds directly. +fn backup_stamp() -> String { + let secs = std::time::SystemTime::now() + .duration_since(std::time::UNIX_EPOCH) + .map(|d| d.as_secs()) + .unwrap_or(0); + let days = secs / 86_400; + let tod = secs % 86_400; + let (hh, mm, ss) = (tod / 3600, (tod % 3600) / 60, tod % 60); + // Civil-from-days (Howard Hinnant's algorithm), giving a stable, monotonic, unique-enough stamp. + let z = days as i64 + 719_468; + let era = if z >= 0 { z } else { z - 146_096 } / 146_097; + let doe = z - era * 146_097; + let yoe = (doe - doe / 1460 + doe / 36_524 - doe / 146_096) / 365; + let y = yoe + era * 400; + let doy = doe - (365 * yoe + yoe / 4 - yoe / 100); + let mp = (5 * doy + 2) / 153; + let d = doy - (153 * mp + 2) / 5 + 1; + let m = if mp < 10 { mp + 3 } else { mp - 9 }; + let year = if m <= 2 { y + 1 } else { y }; + format!("{year:04}{m:02}{d:02}_{hh:02}{mm:02}{ss:02}") +} + +/// `wolf save-update [-o ] [--title | --game ] +/// [--translations ...]`. Rewrites the baked title to match the translated build and +/// refreshes the baked player-facing strings using the same translation JSONs applied to the game, +/// so an old/Japanese save loads cleanly. A directory input updates every `*.sav` inside it. A file +/// updates just that file. Default output is in place (originals backed up to +/// `/save_backup_/` first), or `-o ` writes copies elsewhere. Both the +/// standard codec and the GamePro Pro (marker-3) codec are supported. A buffer that is neither +/// is reported and skipped, never mangled. +pub(crate) fn cmd_save_update(args: &[String]) -> ExitCode { + let mut input: Option = None; + let mut output: Option = None; + let mut title: Option = None; + let mut game: Option = None; + let mut translations: Vec = Vec::new(); + let mut it = args.iter(); + while let Some(a) = it.next() { + match a.as_str() { + "-o" | "--output" => output = it.next().map(PathBuf::from), + "--title" => title = it.next().cloned(), + "--game" => game = it.next().map(PathBuf::from), + // --translations greedily takes every following token until the next flag. + "--translations" => { + while let Some(next) = it.clone().next() { + if next.starts_with('-') { + break; + } + translations.push(PathBuf::from(it.next().unwrap())); + } + } + _ => input = Some(PathBuf::from(a)), + } + } + let Some(input) = input else { + eprintln!( + "save-update: usage: wolf save-update [-o ] \ + [--title | --game ] [--translations ...]" + ); + return ExitCode::from(64); + }; + if title.is_some() && game.is_some() { + eprintln!("save-update: pass at most one of --title / --game"); + return ExitCode::from(64); + } + + // Resolve the new title (literal, or read from a translated Game.dat), if any. + let new_title: Option = match (&title, &game) { + (Some(t), _) => Some(t.clone()), + (None, Some(g)) => match title_from_game_dat(g) { + Ok(t) => { + eprintln!("save-update: title from {} = {t:?}", g.display()); + Some(t) + } + Err(e) => { + eprintln!("save-update: {e}"); + return ExitCode::from(4); + } + }, + (None, None) => None, + }; + + // Build the baked-string translation map (empty if --translations was not given). + let strings = if translations.is_empty() { + std::collections::HashMap::new() + } else { + match build_save_string_map(&translations) { + Ok(m) => m, + Err(code) => return code, + } + }; + if new_title.is_none() && strings.is_empty() { + eprintln!("save-update: nothing to do (give --title/--game and/or --translations)"); + return ExitCode::from(64); + } + + // Discover the save files to process. + let saves: Vec = if input.is_dir() { + let mut v: Vec = std::fs::read_dir(&input) + .into_iter() + .flatten() + .flatten() + .map(|e| e.path()) + .filter(|p| p.is_file() && p.extension().and_then(|s| s.to_str()) == Some("sav")) + .collect(); + v.sort(); + v + } else { + vec![input.clone()] + }; + if saves.is_empty() { + eprintln!("save-update: no *.sav files found under {}", input.display()); + return ExitCode::from(4); + } + + // Resolve where each save's output goes, and (for in-place) back up the originals first. + let dir_input = input.is_dir(); + let in_place = output.is_none(); + if in_place { + // Back up the originals before overwriting (mirrors the reference tool). + let backup_root = if dir_input { + input.join(format!("save_backup_{}", backup_stamp())) + } else { + let parent = input.parent().unwrap_or(Path::new(".")); + parent.join(format!("save_backup_{}", backup_stamp())) + }; + if let Err(e) = std::fs::create_dir_all(&backup_root) { + eprintln!("save-update: cannot create backup dir {}: {e}", backup_root.display()); + return ExitCode::from(4); + } + for src in &saves { + let name = src.file_name().unwrap_or_default(); + if let Err(e) = std::fs::copy(src, backup_root.join(name)) { + eprintln!("save-update: backup failed for {}: {e}", src.display()); + return ExitCode::from(4); + } + } + eprintln!("save-update: backed up {} original(s) to {}", saves.len(), backup_root.display()); + } else if dir_input { + // -o for a directory input: ensure it exists. + if let Some(od) = &output { + if let Err(e) = std::fs::create_dir_all(od) { + eprintln!("save-update: cannot create output dir {}: {e}", od.display()); + return ExitCode::from(4); + } + } + } + + let mut updated = 0usize; + let mut skipped = 0usize; + let mut had_error = false; + for src in &saves { + let name = src + .file_name() + .and_then(|s| s.to_str()) + .unwrap_or("?") + .to_string(); + let raw = match std::fs::read(src) { + Ok(b) => b, + Err(e) => { + eprintln!("{name}: read failed: {e}"); + had_error = true; + continue; + } + }; + match update_save(&raw, new_title.as_deref(), &strings) { + Ok((out_bytes, stats)) => { + let dest = match &output { + None => src.clone(), // in place + Some(o) if dir_input => o.join(&name), + Some(o) => o.clone(), // single-file -o + }; + if let Some(parent) = dest.parent() { + let _ = std::fs::create_dir_all(parent); + } + if let Err(e) = std::fs::write(&dest, &out_bytes) { + eprintln!("{name}: write failed: {e}"); + had_error = true; + continue; + } + println!( + "{name}: title={} strings={} enc={}", + u8::from(stats.title_changed), + stats.strings_replaced, + stats.encoding + ); + updated += 1; + } + Err(_) => { + // Err means the buffer is neither a standard 0x19 save nor a detectable GamePro + // Pro (marker-3) save. Report and skip, never write. + println!("{name}: SKIPPED (unsupported save encryption)"); + skipped += 1; + } + } + } + + eprintln!("save-update: {updated} updated, {skipped} skipped"); + if had_error { + ExitCode::from(4) + } else { + ExitCode::SUCCESS + } +} + +fn db_json_one(proj: &Path) -> Result { + let dat = proj.with_extension("dat"); + let pb = std::fs::read(proj).map_err(|e| e.to_string())?; + let db_ = std::fs::read(&dat).map_err(|e| e.to_string())?; + let db = Database::read(&pb, &db_).map_err(|e| e.to_string())?; + let kind = match proj.file_stem().and_then(|s| s.to_str()) { + Some("DataBase") => "UDB", + Some("CDataBase") => "CDB", + Some("SysDatabase") => "SDB", + Some(other) => other, + None => "DB", + }; + let glossary = wolf_decompiler::symbols::load_embedded_engine_glossary(); + Ok(database_to_json(&db, kind, &glossary)) +} + +/// `wolf pack -o `. Packs a directory tree into an unencrypted, engine- +/// loadable DXArchive (VER8). The archive round-trips byte-exact through `wolf unpack`. +pub(crate) fn cmd_pack(args: &[String]) -> ExitCode { + let mut input: Option = None; + let mut output: Option = None; + let mut encrypt = false; + let mut version: u16 = 0x12C; // v3.00 default when --encrypt is given without --version + let mut pwd: Option<[u8; 15]> = None; + let mut like: Option = None; + let mut format: Option = None; // "ver5" | "ver6" for the legacy 2.0x containers + let mut it = args.iter(); + while let Some(a) = it.next() { + match a.as_str() { + "-o" | "--output" => output = it.next().map(PathBuf::from), + "--no-encrypt" => encrypt = false, + "--encrypt" => encrypt = true, + "--format" => format = it.next().cloned(), + // Inherit cryptVersion + embedded password from an existing archive (turnkey repack). + "--like" => like = it.next().map(PathBuf::from), + "--version" => { + if let Some(v) = it.next() { + let v = v.trim_start_matches("0x"); + match u16::from_str_radix(v, 16).or_else(|_| v.parse()) { + Ok(n) => version = n, + Err(_) => { + eprintln!("pack: bad --version {v:?}"); + return ExitCode::from(64); + } + } + } + } + "--pwd" => pwd = it.next().and_then(|h| parse_pwd15(h)), + _ => input = Some(PathBuf::from(a)), + } + } + let (Some(input), Some(output)) = (input, output) else { + eprintln!( + "pack: usage: wolf pack -o \ + [--encrypt --version 0x14b [--pwd <30hex>]] | [--like ]" + ); + return ExitCode::from(64); + }; + + // `--like` inherits the original archive's cryptVersion + embedded password. + if let Some(orig) = &like { + match std::fs::read(orig) + .ok() + .and_then(|d| wolf_archive::archive_crypt_params(&d)) + { + Some((cv, p)) => { + version = cv; + pwd = Some(p); + encrypt = true; + } + None => { + eprintln!("pack: could not read crypt params from {}", orig.display()); + return ExitCode::from(4); + } + } + } + + let mut files: Vec<(String, Vec)> = Vec::new(); + if let Err(e) = gather_files(&input, &input, &mut files) { + eprintln!("pack: {e}"); + return ExitCode::from(4); + } + if files.is_empty() { + eprintln!("pack: no files found under {}", input.display()); + return ExitCode::from(4); + } + files.sort(); + + // Default new-crypt password (used only when --encrypt a new-crypt version without --pwd + // or --like). Self-describing: the archive embeds whatever password it was built with. + let default_pwd: [u8; 15] = *b"WolfDawnRepack!"; + let result = match format.as_deref() { + Some("ver5") => wolf_archive::pack_ver5(&files), + Some("ver6") => wolf_archive::pack_ver6(&files), + Some(other) => Err(format!("pack: unknown --format {other:?} (use ver5|ver6)")), + None if !encrypt => wolf_archive::pack_plaintext(&files), + None if matches!(version, 0x14B | 0x15E) => { + wolf_archive::pack_newcrypt(&files, version, &pwd.unwrap_or(default_pwd)) + } + None => wolf_archive::pack_encrypted(&files, version), + }; + let bytes = match result { + Ok(b) => b, + Err(e) => { + eprintln!("pack failed: {e}"); + return ExitCode::from(4); + } + }; + if let Err(e) = std::fs::write(&output, &bytes) { + eprintln!("pack: cannot write {}: {e}", output.display()); + return ExitCode::from(4); + } + let mode = match format.as_deref() { + Some(f) => format!("{f} (Wolf 2.0x)"), + None if encrypt => { + let src = if like.is_some() { " (--like)" } else { "" }; + format!("encrypted cryptVersion={version:#x}{src}") + } + None => "unencrypted".to_string(), + }; + eprintln!( + "packed {} files -> {} ({} bytes, {mode})", + files.len(), + output.display(), + bytes.len() + ); + ExitCode::SUCCESS +} + +/// Parse a 30-hex-char string into a 15-byte WolfPro password. +fn parse_pwd15(h: &str) -> Option<[u8; 15]> { + let h = h.trim(); + if h.len() != 30 { + return None; + } + let mut out = [0u8; 15]; + for (i, b) in out.iter_mut().enumerate() { + *b = u8::from_str_radix(&h[i * 2..i * 2 + 2], 16).ok()?; + } + Some(out) +} + +/// Extract one already-read archive into `out_dir`, preserving the inner tree. Each inner path is +/// sanitised (drop empty/`.`/`..` segments and any drive/leading separator) so a malformed archive +/// entry can never write outside `out_dir`. Returns the file count on success. +fn unpack_archive_to(data: &[u8], out_dir: &Path) -> Result { + let files = + wolf_archive::extract_archive(data, b"").map_err(|e| format!("not a readable archive ({e})"))?; + for (path, bytes) in &files { + let safe: PathBuf = path + .split(['\\', '/']) + .filter(|s| !s.is_empty() && *s != "." && *s != "..") + .collect(); + let target = out_dir.join(safe); + if let Some(parent) = target.parent() { + let _ = std::fs::create_dir_all(parent); + } + std::fs::write(&target, bytes) + .map_err(|e| format!("cannot write {}: {e}", target.display()))?; + } + Ok(files.len()) +} + +/// True for a readable file whose extension is `.wolf` (case-insensitive). +fn is_wolf_file(p: &Path) -> bool { + p.is_file() + && p.extension() + .and_then(|e| e.to_str()) + .map(|e| e.eq_ignore_ascii_case("wolf")) + .unwrap_or(false) +} + +/// The `.wolf` archives directly inside `dir`, sorted by name for a stable, reproducible order. +fn list_wolf_files(dir: &Path) -> Vec { + let mut v: Vec = std::fs::read_dir(dir) + .into_iter() + .flatten() + .flatten() + .map(|e| e.path()) + .filter(|p| is_wolf_file(p)) + .collect(); + v.sort(); + v +} + +/// `wolf unpack -o `. Extracts every file from a `.wolf` into `dir`, +/// preserving the inner directory tree. Handles any supported crypt regime. +pub(crate) fn cmd_unpack(args: &[String]) -> ExitCode { + let mut input: Option = None; + let mut output: Option = None; + let mut it = args.iter(); + while let Some(a) = it.next() { + match a.as_str() { + "-o" | "--output" => output = it.next().map(PathBuf::from), + _ => input = Some(PathBuf::from(a)), + } + } + let Some(input) = input else { + eprintln!("unpack: usage: wolf unpack -o "); + return ExitCode::from(64); + }; + let out_dir = output.unwrap_or_else(|| PathBuf::from("unpacked")); + + let data = match std::fs::read(&input) { + Ok(d) => d, + Err(e) => { + eprintln!("unpack: cannot read {}: {e}", input.display()); + return ExitCode::from(4); + } + }; + match unpack_archive_to(&data, &out_dir) { + Ok(n) => { + eprintln!("unpacked {n} files -> {}", out_dir.display()); + ExitCode::SUCCESS + } + Err(e) => { + eprintln!("unpack failed: {e}"); + ExitCode::from(4) + } + } +} + +/// `wolf unpack-all ... [-o ]`. Unpacks every `.wolf` among the +/// given paths. A directory argument is expanded to the `.wolf` files directly inside it, so the +/// whole split data set of a per-category game (BasicData.wolf, MapData.wolf, Evtext.wolf, ...) +/// comes apart in one call. Each `Name.wolf` lands in `/Name/`, mirroring how the engine maps +/// a category archive to a `Name/` folder, so the result is a loose data tree the game can load. +/// With no `-o`, each archive unpacks beside itself (`/Name/`). One bad archive does +/// not stop the rest, and the exit code is failure only when nothing unpacked. +pub(crate) fn cmd_unpack_all(args: &[String]) -> ExitCode { + let mut inputs: Vec = Vec::new(); + let mut output: Option = None; + let mut it = args.iter(); + while let Some(a) = it.next() { + match a.as_str() { + "-o" | "--output" => output = it.next().map(PathBuf::from), + _ => inputs.push(PathBuf::from(a)), + } + } + if inputs.is_empty() { + eprintln!("unpack-all: usage: wolf unpack-all ... [-o ]"); + return ExitCode::from(64); + } + // Expand directory args to the .wolf files inside them, keep .wolf file args as-is. + let mut archives: Vec = Vec::new(); + for p in &inputs { + if p.is_dir() { + archives.extend(list_wolf_files(p)); + } else if is_wolf_file(p) { + archives.push(p.clone()); + } else { + eprintln!("unpack-all: skipping {} (not a .wolf or directory)", p.display()); + } + } + if archives.is_empty() { + eprintln!("unpack-all: no .wolf archives found in the given paths"); + return ExitCode::from(4); + } + + let mut total_files = 0usize; + let (mut ok, mut failed) = (0usize, 0usize); + for arc in &archives { + let stem = arc.file_stem().and_then(|s| s.to_str()).unwrap_or("archive"); + let dest_root = output + .clone() + .or_else(|| arc.parent().map(Path::to_path_buf)) + .unwrap_or_default(); + let out_dir = dest_root.join(stem); + let name = arc.file_name().and_then(|s| s.to_str()).unwrap_or(stem); + match std::fs::read(arc) + .map_err(|e| e.to_string()) + .and_then(|d| unpack_archive_to(&d, &out_dir)) + { + Ok(n) => { + total_files += n; + ok += 1; + eprintln!(" {name} -> {} ({n} files)", out_dir.display()); + } + Err(e) => { + failed += 1; + eprintln!(" {name} FAILED: {e}"); + } + } + } + eprintln!( + "unpack-all: {ok} archive(s), {total_files} files{}", + if failed > 0 { + format!(", {failed} failed") + } else { + String::new() + } + ); + if ok == 0 { + ExitCode::from(4) + } else { + ExitCode::SUCCESS + } +} + +/// Recursively gather `(relative-path, bytes)` for every file under `dir`. +fn gather_files(base: &Path, dir: &Path, out: &mut Vec<(String, Vec)>) -> std::io::Result<()> { + for entry in std::fs::read_dir(dir)? { + let p = entry?.path(); + if p.is_dir() { + gather_files(base, &p, out)?; + } else { + let rel = p + .strip_prefix(base) + .unwrap_or(&p) + .to_string_lossy() + .replace('\\', "/"); + out.push((rel, std::fs::read(&p)?)); + } + } + Ok(()) +} + +/// Build a symbol table for a map by locating the game's BasicData folder +/// (`.../Data/MapData/X.mps` -> `.../Data/BasicData`) and loading CommonEvent + databases. +pub(crate) fn load_symbols(map_path: &Path) -> SymbolTable { + let mut symbols = SymbolTable::new(); + let basic_data = map_path + .parent() + .and_then(|p| p.parent()) + .map(|data| data.join("BasicData")); + let Some(basic) = basic_data else { + return symbols; + }; + + if let Ok(bytes) = std::fs::read(basic.join("CommonEvent.dat")) { + if let Ok(ce) = CommonEventsFile::read(&bytes) { + symbols.add_common_events(&ce); + } + } + add_databases(&mut symbols, Some(&basic)); + symbols.set_glossary(wolf_decompiler::symbols::load_embedded_glossary()); + symbols.set_engine_text(wolf_decompiler::symbols::load_embedded_engine_glossary()); + symbols +} + +/// Load the three standard databases from `basic_data` into the symbol table. +pub(crate) fn add_databases(symbols: &mut SymbolTable, basic_data: Option<&Path>) { + let Some(dir) = basic_data else { return }; + for (kind, stem) in [ + ("UDB", "DataBase"), + ("CDB", "CDataBase"), + ("SDB", "SysDatabase"), + ] { + let proj = dir.join(format!("{stem}.project")); + let dat = dir.join(format!("{stem}.dat")); + if let (Ok(p), Ok(d)) = (std::fs::read(&proj), std::fs::read(&dat)) { + if let Ok(db) = Database::read(&p, &d) { + symbols.add_database(kind, &db); + } + } + } +} + +// ---------------------------------------------------------------------------- +// verify-roundtrip +// ---------------------------------------------------------------------------- + +pub(crate) fn cmd_verify(args: &[String]) -> ExitCode { + if args.first().map(String::as_str) == Some("--corpus") { + let Some(dir) = args.get(1) else { + eprintln!("verify-roundtrip --corpus: missing data dir"); + return ExitCode::from(64); + }; + return verify_corpus(Path::new(dir)); + } + let Some(path) = args.first() else { + eprintln!("verify-roundtrip: missing file"); + return ExitCode::from(64); + }; + let path = PathBuf::from(path); + match roundtrip_path(&path) { + Ok(true) => { + println!("OK byte-exact {}", path.display()); + ExitCode::SUCCESS + } + Ok(false) => { + println!("DIFF {}", path.display()); + ExitCode::from(2) + } + Err(e) => { + eprintln!("ERR {}: {e}", path.display()); + ExitCode::from(4) + } + } +} + +pub(crate) fn verify_corpus(dir: &Path) -> ExitCode { + let mut ok = 0usize; + let mut diff = 0usize; + let mut err = 0usize; + + let mut files: Vec = Vec::new(); + collect(dir, &mut files); + files.sort(); + + for path in files { + match classify(&path) { + FileKind::Unsupported => continue, + // The .dat half of a database is verified via its .project. Skip the lone .dat. + FileKind::Database | FileKind::BasicDatabase + if path.extension().and_then(|s| s.to_str()) == Some("dat") => + { + continue + } + _ => {} + } + match roundtrip_path(&path) { + Ok(true) => { + ok += 1; + println!("OK {}", rel(dir, &path)); + } + Ok(false) => { + diff += 1; + println!("DIFF {}", rel(dir, &path)); + } + Err(e) => { + err += 1; + println!("ERR {} ({e})", rel(dir, &path)); + } + } + } + + println!("\n{ok} ok, {diff} diff, {err} error"); + if diff == 0 && err == 0 { + ExitCode::SUCCESS + } else if diff > 0 { + ExitCode::from(2) + } else { + ExitCode::from(4) + } +} + +/// Returns Ok(true) if `write(read(bytes)) == bytes`. +pub(crate) fn roundtrip_path(path: &Path) -> Result { + let bytes = std::fs::read(path).map_err(|e| e.to_string())?; + match classify(path) { + FileKind::Map => { + let m = Map::read(&bytes).map_err(|e| e.to_string())?; + Ok(m.write() == bytes) + } + FileKind::CommonEvent => { + let ce = CommonEventsFile::read(&bytes).map_err(|e| e.to_string())?; + Ok(ce.write() == bytes) + } + FileKind::GameDat => { + let gd = GameDat::read(&bytes).map_err(|e| e.to_string())?; + Ok(gd.write() == bytes) + } + FileKind::Database => { + // `path` is the .project. Pair it with the sibling .dat. + let dat = path.with_extension("dat"); + let proj_bytes = bytes; + let dat_bytes = std::fs::read(&dat).map_err(|e| e.to_string())?; + let db = Database::read(&proj_bytes, &dat_bytes).map_err(|e| e.to_string())?; + let (proj_out, dat_out) = db.write(); + Ok(proj_out == proj_bytes && dat_out == dat_bytes) + } + FileKind::BasicDatabase => { + // Legacy basic DB: schema `.project` + opaque `.dat`, paired by the `.project`. + let proj_path = path.with_extension("project"); + let dat_path = path.with_extension("dat"); + let proj_bytes = std::fs::read(&proj_path).map_err(|e| e.to_string())?; + let dat_bytes = std::fs::read(&dat_path).map_err(|e| e.to_string())?; + let db = wolf_formats::database::BasicDatabase::read(&proj_bytes, &dat_bytes) + .map_err(|e| e.to_string())?; + let (proj_out, dat_out) = db.write(); + Ok(proj_out == proj_bytes && dat_out == dat_bytes) + } + FileKind::TxtEvent => { + // An external event-text file round-trips through a no-op extract/inject, which must + // reproduce the bytes exactly (this is the byte-exactness guarantee the translation + // pipeline relies on). + let json = extract_txt_events(&bytes); + let out = inject_txt_events(&json, &bytes).map_err(|e| e.to_string())?; + Ok(out == bytes) + } + FileKind::Unsupported => Err("unsupported file type".into()), + } +} + +// ---------------------------------------------------------------------------- +// file classification +// ---------------------------------------------------------------------------- + +pub(crate) enum FileKind { + Map, + CommonEvent, + /// The per-game settings/title record (`Game.dat`). + GameDat, + /// Represented by the `.project` file (the `.dat` sibling is paired in). + Database, + /// Legacy `SysDataBaseBasic` (Wolf 2.x): schema-only `.project` + opaque magic-less `.dat`. + BasicDatabase, + /// An external event-text `.txt` file (Shift-JIS or UTF-8 dialogue, one scene per file). The + /// `Evtext*.wolf` archives unpack to these. Handled by `txt_events`. + TxtEvent, + Unsupported, +} + +pub(crate) fn classify(path: &Path) -> FileKind { + let ext = path + .extension() + .and_then(|s| s.to_str()) + .unwrap_or("") + .to_ascii_lowercase(); + let name = path + .file_name() + .and_then(|s| s.to_str()) + .unwrap_or("") + .to_ascii_lowercase(); + + match ext.as_str() { + "mps" => FileKind::Map, + // The legacy basic system DB is keyed by its fixed file name. + "project" if name == "sysdatabasebasic.project" => FileKind::BasicDatabase, + "dat" if name == "sysdatabasebasic.dat" => FileKind::BasicDatabase, + "project" => FileKind::Database, + "dat" if name == "commonevent.dat" => FileKind::CommonEvent, + "dat" if name == "game.dat" => FileKind::GameDat, + // A .dat with a sibling .project is the value half of a database. + "dat" if path.with_extension("project").exists() => FileKind::Database, + // External event-text. The only `.txt` use in a Wolf game is unpacked Evtext scene files. + "txt" => FileKind::TxtEvent, + _ => FileKind::Unsupported, + } +} + +pub(crate) fn collect(dir: &Path, out: &mut Vec) { + let Ok(entries) = std::fs::read_dir(dir) else { + return; + }; + for entry in entries.flatten() { + let p = entry.path(); + if p.is_dir() { + collect(&p, out); + } else { + out.push(p); + } + } +} + +pub(crate) fn rel(base: &Path, path: &Path) -> String { + path.strip_prefix(base) + .unwrap_or(path) + .display() + .to_string() +} + +// ---------------------------------------------------------------------------- +// gui: launch WolfDawn Studio (the eframe desktop GUI), if it sits next to us +// ---------------------------------------------------------------------------- + +/// `wolf gui`. Launches the `wolf-gui` desktop app from beside the current executable. This crate +/// has no eframe dependency. It only *spawns* the separately-built `wolf-gui` binary. If that +/// binary is not found next to `wolf`, print how to build/run it and exit non-fatally. +pub(crate) fn cmd_gui(args: &[String]) -> ExitCode { + let exe = match std::env::current_exe() { + Ok(p) => p, + Err(e) => { + eprintln!("gui: cannot locate the current executable: {e}"); + return ExitCode::from(4); + } + }; + let dir = exe.parent().unwrap_or(Path::new(".")); + let gui_name = if cfg!(windows) { "wolf-gui.exe" } else { "wolf-gui" }; + let gui_path = dir.join(gui_name); + + if !gui_path.exists() { + eprintln!( + "gui: WolfDawn Studio ({}) was not found next to {}.\n\ + Build and run it with: cargo run --release -p wolf-gui", + gui_name, + exe.display() + ); + return ExitCode::SUCCESS; // non-fatal: nothing went wrong, the GUI just isn't built + } + + match std::process::Command::new(&gui_path).args(args).spawn() { + Ok(_) => { + eprintln!("launched {}", gui_path.display()); + ExitCode::SUCCESS + } + Err(e) => { + eprintln!("gui: failed to launch {}: {e}", gui_path.display()); + ExitCode::from(4) + } + } +} diff --git a/util/wolfdawn-master/crates/wolf-cli/src/main.rs b/util/wolfdawn-master/crates/wolf-cli/src/main.rs new file mode 100644 index 0000000..8cd1c98 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-cli/src/main.rs @@ -0,0 +1,75 @@ +//! `wolf`. WolfDawn command-line front-end. +//! +//! Subcommands (P0/P1 subset): +//! wolf decompile [--mode edit] [-o out.wscript] +//! wolf compile --base -o +//! wolf verify-roundtrip | --corpus +//! +//! Exit codes: 0 ok · 2 round-trip mismatch · 4 read/parse failure · 64 usage. +use std::process::ExitCode; + +mod cmd; +use cmd::*; + +fn main() -> ExitCode { + let args: Vec = std::env::args().skip(1).collect(); + match args.first().map(String::as_str) { + Some("decompile") => cmd_decompile(&args[1..]), + Some("compile") => cmd_compile(&args[1..]), + Some("pack") => cmd_pack(&args[1..]), + Some("unpack") => cmd_unpack(&args[1..]), + Some("unpack-all") => cmd_unpack_all(&args[1..]), + Some("db-json") => cmd_db_json(&args[1..]), + Some("db-apply") => cmd_db_apply(&args[1..]), + Some("gamedat-json") => cmd_gamedat_json(&args[1..]), + Some("gamedat-apply") => cmd_gamedat_apply(&args[1..]), + Some("strings-extract") => cmd_strings_extract(&args[1..]), + Some("strings-audit") => cmd_strings_audit(&args[1..]), + Some("strings-inject") => cmd_strings_inject(&args[1..]), + Some("names-extract") => cmd_names_extract(&args[1..]), + Some("names-inject") => cmd_names_inject(&args[1..]), + Some("names-check") => cmd_names_check(&args[1..]), + Some("translations-merge") => cmd_translations_merge(&args[1..]), + Some("save-update") => cmd_save_update(&args[1..]), + Some("gui") => cmd_gui(&args[1..]), + Some("raw") => cmd_raw(&args[1..]), + Some("xref") => cmd_xref(&args[1..]), + Some("export-names") => cmd_export_names(&args[1..]), + Some("verify-roundtrip") => cmd_verify(&args[1..]), + Some("-h") | Some("--help") | Some("help") | None => { + usage(); + ExitCode::SUCCESS + } + Some(other) => { + eprintln!("unknown subcommand: {other}\n"); + usage(); + ExitCode::from(64) + } + } +} + +fn usage() { + eprintln!( + "wolf - WolfDawn toolchain\n\n\ + USAGE:\n \ + wolf decompile [--mode edit] [-o out.wscript]\n \ + wolf compile --base -o \n \ + wolf pack -o [--encrypt --version 0x14b | --like | --format ver5|ver6]\n \ + wolf unpack -o \n \ + wolf unpack-all ... [-o ] (unpack every .wolf, each into out//)\n \ + wolf db-json [-o out]\n \ + wolf db-apply --base -o \n \ + wolf gamedat-json [-o out.json]\n \ + wolf gamedat-apply --base -o \n \ + wolf strings-extract -o \n \ + wolf strings-inject --base -o [--allow-code-drift] [--en-punct]\n \ + wolf names-extract -o \n \ + wolf names-inject --data [-o ] [--allow-code-drift] [--en-punct]\n \ + wolf names-check ... (report names translated inconsistently across files)\n \ + wolf translations-merge --old ... --new -o (carry old translations into a re-extraction)\n \ + wolf save-update [-o ] [--title | --game ] [--translations ...]\n \ + wolf gui (launch WolfDawn Studio, the desktop GUI)\n \ + wolf verify-roundtrip \n \ + wolf verify-roundtrip --corpus \n" + ); +} diff --git a/util/wolfdawn-master/crates/wolf-core/Cargo.toml b/util/wolfdawn-master/crates/wolf-core/Cargo.toml new file mode 100644 index 0000000..9fb97ad --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-core/Cargo.toml @@ -0,0 +1,6 @@ +[package] +name = "wolf-core" +edition.workspace = true +version.workspace = true +license.workspace = true +description = "Low-level Wolf RPG wire primitives: byte reader/writer, length-prefixed strings, codecs. No Wolf domain semantics." diff --git a/util/wolfdawn-master/crates/wolf-core/src/codec/lz4.rs b/util/wolfdawn-master/crates/wolf-core/src/codec/lz4.rs new file mode 100644 index 0000000..2313317 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-core/src/codec/lz4.rs @@ -0,0 +1,271 @@ +//! LZ4 block format codec (not the LZ4 frame format). This is the exact variant Wolf RPG +//! Editor v3.5 ("Pro") uses for compressed file bodies via `LZ4_decompress_safe` and +//! `LZ4_compress_default`. +//! +//! Wolf wraps a block as `[decompressedSize: u32][compressedSize: u32][block bytes]`. +//! [`unpack`]/[`pack`] handle that framing, [`decompress_block`]/[`compress_block`] the +//! raw block. +//! +//! The encoder is a greedy single-pass LZ4 compressor with a 4-byte hash table match finder. +//! It emits a valid compressed block honouring the constraints `LZ4_decompress_safe` requires. +//! The last 5 bytes are literals, no match starts within the last 12 bytes, min match is 4, +//! and offsets are 1..=65535. Byte-exact round-trip of unmodified files is achieved at the +//! format layer by re-emitting the original packed bytes verbatim. Fresh compression is used +//! for edited bodies, where what matters is validity and a reasonable size, not byte-identity +//! with the editor's own LZ4. + +use crate::error::{Error, Result}; + +/// Decompress a raw LZ4 block of known output size. +pub fn decompress_block(src: &[u8], decoded_size: usize) -> Result> { + let mut out = Vec::with_capacity(decoded_size); + let mut sp = 0usize; + + while sp < src.len() { + let token = src[sp]; + sp += 1; + + // Literal run. + let literal_len = read_len(src, &mut sp, (token >> 4) as usize)?; + if sp + literal_len > src.len() { + return Err(Error::invalid("lz4: literal run exceeds source")); + } + out.extend_from_slice(&src[sp..sp + literal_len]); + sp += literal_len; + + // A block legitimately ends right after a literal run (the last sequence). + if sp >= src.len() { + break; + } + if sp + 2 > src.len() { + return Err(Error::invalid("lz4: match offset is truncated")); + } + let offset = u16::from_le_bytes([src[sp], src[sp + 1]]) as usize; + sp += 2; + if offset == 0 || offset > out.len() { + return Err(Error::invalid("lz4: match offset is invalid")); + } + + // Match copy (min length 4, byte-by-byte to allow overlap). + let match_len = read_len(src, &mut sp, (token & 0x0F) as usize)? + 4; + for _ in 0..match_len { + let b = out[out.len() - offset]; + out.push(b); + } + } + + if out.len() != decoded_size { + return Err(Error::invalid(format!( + "lz4: decoded {} bytes, expected {decoded_size}", + out.len() + ))); + } + Ok(out) +} + +/// Read an LZ4 length (the `0xF`/`0xFF`-extension scheme) given the 4-bit token nibble. +fn read_len(src: &[u8], sp: &mut usize, base: usize) -> Result { + let mut len = base; + if base != 15 { + return Ok(len); + } + loop { + let b = *src + .get(*sp) + .ok_or_else(|| Error::invalid("lz4: length extension truncated"))? + as usize; + *sp += 1; + len = len + .checked_add(b) + .ok_or_else(|| Error::invalid("lz4: length overflow"))?; + if b != 255 { + break; + } + } + Ok(len) +} + +// LZ4 block constraints (so `LZ4_decompress_safe` accepts the output). +const MIN_MATCH: usize = 4; +/// No match may *start* within the last 12 bytes of the block. +const MFLIMIT: usize = 12; +/// The last 5 bytes of the block are always literals. +const LAST_LITERALS: usize = 5; +const HASH_BITS: u32 = 16; + +fn read_u32(s: &[u8], i: usize) -> u32 { + u32::from_le_bytes([s[i], s[i + 1], s[i + 2], s[i + 3]]) +} + +fn hash4(v: u32) -> usize { + (v.wrapping_mul(2_654_435_761) >> (32 - HASH_BITS)) as usize +} + +/// Append an LZ4 length extension (the value beyond the 15 already encoded in the token nibble). +fn write_len_ext(out: &mut Vec, mut rem: usize) { + while rem >= 255 { + out.push(255); + rem -= 255; + } + out.push(rem as u8); +} + +/// Emit the trailing literals-only sequence (no match), terminating the block. +fn emit_last_literals(out: &mut Vec, lits: &[u8]) { + let n = lits.len(); + out.push(((n.min(15)) as u8) << 4); + if n >= 15 { + write_len_ext(out, n - 15); + } + out.extend_from_slice(lits); +} + +/// Compress to a valid LZ4 block with a greedy 4-byte-hash match finder. Used for +/// freshly-serialized (edited) bodies. Unmodified bodies are re-emitted verbatim by the format +/// layer. Round-trips through [`decompress_block`] and respects the engine's block constraints. +pub fn compress_block(src: &[u8]) -> Vec { + let n = src.len(); + let mut out = Vec::with_capacity(n / 2 + 16); + + // Too short to hold a match plus the mandatory trailing literals: emit all literals. + if n < MFLIMIT + MIN_MATCH { + emit_last_literals(&mut out, src); + return out; + } + let match_limit = n - MFLIMIT; // a match may only start at ip < match_limit + let match_end = n - LAST_LITERALS; // a match may not cover bytes at/after this + + let mut table = vec![usize::MAX; 1 << HASH_BITS]; + let mut anchor = 0usize; // start of the pending literal run + let mut ip = 0usize; + table[hash4(read_u32(src, ip))] = ip; + ip += 1; + + while ip < match_limit { + let h = hash4(read_u32(src, ip)); + let cand = table[h]; + table[h] = ip; + + let is_match = + cand != usize::MAX && ip - cand <= 0xFFFF && read_u32(src, cand) == read_u32(src, ip); + if !is_match { + ip += 1; + continue; + } + + // Extend the match (stops before the mandatory last-literals tail). + let offset = ip - cand; + let mut mlen = MIN_MATCH; + while ip + mlen < match_end && src[cand + mlen] == src[ip + mlen] { + mlen += 1; + } + + // Emit: pending literals, then the match. + let lits = &src[anchor..ip]; + let lit_len = lits.len(); + let match_tok = (mlen - MIN_MATCH).min(15); + out.push(((lit_len.min(15) as u8) << 4) | match_tok as u8); + if lit_len >= 15 { + write_len_ext(&mut out, lit_len - 15); + } + out.extend_from_slice(lits); + out.extend_from_slice(&(offset as u16).to_le_bytes()); + if mlen - MIN_MATCH >= 15 { + write_len_ext(&mut out, mlen - MIN_MATCH - 15); + } + + ip += mlen; + anchor = ip; + } + + // Trailing literals (always at least LAST_LITERALS bytes). + emit_last_literals(&mut out, &src[anchor..]); + out +} + +/// Decompress Wolf's framed form `[decSize u32][encSize u32][block]` (the bytes that +/// follow a v3.5 file header). Trailing bytes beyond `encSize` are ignored. +pub fn unpack(framed: &[u8]) -> Result> { + if framed.len() < 8 { + return Err(Error::invalid( + "lz4: framed body shorter than 8-byte header", + )); + } + let dec_size = u32::from_le_bytes([framed[0], framed[1], framed[2], framed[3]]) as usize; + let enc_size = u32::from_le_bytes([framed[4], framed[5], framed[6], framed[7]]) as usize; + let block = framed + .get(8..8 + enc_size) + .ok_or_else(|| Error::invalid("lz4: framed body shorter than declared compressed size"))?; + decompress_block(block, dec_size) +} + +/// Produce Wolf's framed form `[decSize u32][encSize u32][block]` for a body. +pub fn pack(body: &[u8]) -> Vec { + let block = compress_block(body); + let mut out = Vec::with_capacity(block.len() + 8); + out.extend_from_slice(&(body.len() as u32).to_le_bytes()); + out.extend_from_slice(&(block.len() as u32).to_le_bytes()); + out.extend_from_slice(&block); + out +} + +#[cfg(test)] +mod tests { + use super::*; + + fn roundtrip(data: &[u8]) { + let packed = pack(data); + let back = unpack(&packed).expect("unpack"); + assert_eq!(back, data, "lz4 pack/unpack round-trip mismatch"); + } + + #[test] + fn pack_unpack_roundtrips() { + roundtrip(b""); + roundtrip(b"a"); + roundtrip(b"hello world"); + roundtrip(&[0u8; 1000]); + // 14, 15, 16 bytes straddle the literal-length extension boundary. + for n in [14usize, 15, 16, 270, 271, 600] { + roundtrip(&(0..n).map(|i| (i * 31 % 256) as u8).collect::>()); + } + } + + #[test] + fn compresses_and_roundtrips() { + // Highly repetitive -> should compress hard and still round-trip. + let zeros = vec![0u8; 10_000]; + let p = pack(&zeros); + assert_eq!(unpack(&p).unwrap(), zeros); + assert!( + p.len() < zeros.len() / 20, + "zeros packed to {} bytes", + p.len() + ); + + // Repeating phrase. + let mut text = Vec::new(); + for _ in 0..2000 { + text.extend_from_slice(b"the quick brown fox jumps. "); + } + let p = pack(&text); + assert_eq!(unpack(&p).unwrap(), text); + assert!(p.len() < text.len() / 3, "text packed to {} bytes", p.len()); + + // Varied sizes / patterns straddling the match + last-literal boundaries. + for n in [0usize, 1, 4, 11, 12, 13, 16, 17, 64, 255, 256, 4096, 12345] { + let data: Vec = (0..n).map(|i| ((i * 7 + i / 13) % 256) as u8).collect(); + let p = pack(&data); + assert_eq!(unpack(&p).unwrap(), data, "roundtrip failed at n={n}"); + } + } + + #[test] + fn decodes_a_match_bearing_block() { + // "abcabcabc": emit literals "abc" then a match (offset 3, len 6). + // token: litlen=3 (hi), matchlen-4=2 (lo) => 0x32, then "abc", then offset=3, no ext. + let block = [0x32u8, b'a', b'b', b'c', 0x03, 0x00]; + let out = decompress_block(&block, 9).expect("decode"); + assert_eq!(&out, b"abcabcabc"); + } +} diff --git a/util/wolfdawn-master/crates/wolf-core/src/codec/mod.rs b/util/wolfdawn-master/crates/wolf-core/src/codec/mod.rs new file mode 100644 index 0000000..c5ddd8a --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-core/src/codec/mod.rs @@ -0,0 +1,5 @@ +//! Compression and encoding codecs shared across Wolf formats. The LZ4 block codec used by +//! v3.5 ("Pro") compressed file bodies, and the `.sav` outer XOR cipher ([`wolfsave`]). + +pub mod lz4; +pub mod wolfsave; diff --git a/util/wolfdawn-master/crates/wolf-core/src/codec/wolfsave.rs b/util/wolfdawn-master/crates/wolf-core/src/codec/wolfsave.rs new file mode 100644 index 0000000..366a5d4 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-core/src/codec/wolfsave.rs @@ -0,0 +1,145 @@ +//! Wolf RPG `.sav` outer encryption: a 3-pass MSVCRT-`rand` XOR stream over the file body +//! (everything from offset `0x14` to EOF), keyed by three seed bytes pulled from the file head. +//! +//! This is the outer layer only. It leaves the decrypted plaintext (header, baked title, +//! length-prefixed strings, variable database, and so on) for a higher layer to interpret. The +//! codec is byte-exact: [`encrypt`]`(`[`decrypt`]`(raw)) == raw` for any real save whose stored +//! checksum already matches its body. That is the common case, see [`fix_checksum`]. +//! +//! The MSVCRT generator is reproduced exactly. `state = state*214013 + 2531011` then +//! `out = (state >> 16) & 0x7FFF`, with `srand(seed)` setting `state = seed`. Each XOR byte is +//! `(rand() >> 12) & 0xFF`. + +/// Body starts here. Bytes `0x00..0x14` (seeds, checksum, flags) are never XORed. +pub const START_OFFSET: usize = 0x14; + +/// MSVCRT `rand`/`srand`. `state` seeds directly from `srand`'s argument. +struct MsvcRand { + state: u32, +} + +impl MsvcRand { + fn new(seed: u8) -> Self { + // srand takes an int. The engine seeds it with a single header byte (0..=255). + MsvcRand { state: seed as u32 } + } + + fn next(&mut self) -> u16 { + self.state = self.state.wrapping_mul(214013).wrapping_add(2531011); + ((self.state >> 16) & 0x7FFF) as u16 + } +} + +/// XOR one pass over the body in place: `srand(seed)`, then for every `step`-th byte from +/// `START_OFFSET` to the end, `data[j] ^= (rand() >> 12) & 0xFF`. +fn xor_stream(data: &mut [u8], seed: u8, step: usize) { + let mut rng = MsvcRand::new(seed); + let mut j = START_OFFSET; + while j < data.len() { + data[j] ^= ((rng.next() >> 12) & 0xFF) as u8; + j += step; + } +} + +/// Decrypt a raw `.sav` buffer into its plaintext form. +/// +/// Seeds are `s0 = data[0]`, `s1 = data[3]`, `s2 = data[9]`. The passes run in that order with +/// increments `[1, 2, 5]`. A buffer too small to have a body (`len <= START_OFFSET`) is returned +/// unchanged. +pub fn decrypt(raw: &[u8]) -> Vec { + let mut data = raw.to_vec(); + if data.len() <= START_OFFSET { + return data; + } + let (s0, s1, s2) = (data[0], data[3], data[9]); + xor_stream(&mut data, s0, 1); + xor_stream(&mut data, s1, 2); + xor_stream(&mut data, s2, 5); + data +} + +/// Recompute the body checksum: `data[2] = sum(data[0x14..]) & 0xFF`. Call before [`encrypt`] +/// whenever the body may have changed. No-op for a buffer with no body. +// `&mut Vec` (rather than `&mut [u8]`) is the public signature for this codec. +#[allow(clippy::ptr_arg)] +pub fn fix_checksum(data: &mut Vec) { + if data.len() > START_OFFSET { + let sum = data[START_OFFSET..] + .iter() + .fold(0u8, |acc, &b| acc.wrapping_add(b)); + data[2] = sum; + } +} + +/// Encrypt a plaintext buffer back into a raw `.sav`. +/// +/// This is the exact inverse of [`decrypt`]. The checksum is recomputed first, then the three +/// XOR passes run in reverse seed order (`s0 = data[9]`, `s1 = data[3]`, `s2 = data[0]`) with +/// increments `[5, 2, 1]`. Because the seeds are read from the never-XORed head bytes, decrypt +/// and encrypt key off identical seed values, so the passes cancel and +/// `encrypt(decrypt(raw)) == raw` for any save whose stored checksum already equals its body +/// checksum. +pub fn encrypt(plain: &[u8]) -> Vec { + let mut data = plain.to_vec(); + if data.len() <= START_OFFSET { + return data; + } + fix_checksum(&mut data); + let (s0, s1, s2) = (data[9], data[3], data[0]); + xor_stream(&mut data, s0, 5); + xor_stream(&mut data, s1, 2); + xor_stream(&mut data, s2, 1); + data +} + +#[cfg(test)] +mod tests { + use super::*; + + #[test] + fn msvc_rand_matches_reference_sequence() { + // After srand(1), the first few rand() values from the canonical MSVCRT generator. + let mut r = MsvcRand::new(1); + assert_eq!(r.next(), 41); + assert_eq!(r.next(), 18467); + assert_eq!(r.next(), 6334); + } + + #[test] + fn roundtrip_on_synthetic_data() { + // Build a buffer with a body, give it a correct checksum, encrypt then decrypt: identical. + let mut plain: Vec = (0u8..=200).cycle().take(0x14 + 137).collect(); + // Vary the seed bytes so all three passes use distinct seeds. + plain[0] = 0x37; + plain[3] = 0x9A; + plain[9] = 0x04; + fix_checksum(&mut plain); + + let enc = encrypt(&plain); + let dec = decrypt(&enc); + assert_eq!(dec, plain, "decrypt(encrypt(plain)) must be identity"); + + // And the body actually changed under encryption (not a no-op). + assert_ne!(&enc[START_OFFSET..], &plain[START_OFFSET..]); + // The head (seeds/checksum/flags) is never XORed, so it is carried verbatim. + assert_eq!(&enc[..START_OFFSET], &plain[..START_OFFSET]); + } + + #[test] + fn fix_checksum_sets_byte2() { + let mut data = vec![0u8; 0x14 + 4]; + data[0x14] = 10; + data[0x15] = 20; + data[0x16] = 30; + data[0x17] = 40; + fix_checksum(&mut data); + assert_eq!(data[2], 100); + } + + #[test] + fn tiny_buffer_is_untouched() { + let raw = vec![1u8, 2, 3]; + assert_eq!(decrypt(&raw), raw); + assert_eq!(encrypt(&raw), raw); + } +} diff --git a/util/wolfdawn-master/crates/wolf-core/src/error.rs b/util/wolfdawn-master/crates/wolf-core/src/error.rs new file mode 100644 index 0000000..9439b9d --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-core/src/error.rs @@ -0,0 +1,69 @@ +use std::fmt; + +pub type Result = std::result::Result; + +/// Errors raised by the low-level wire layer. +#[derive(Debug, Clone, PartialEq, Eq)] +pub enum Error { + /// Tried to read past the end of the buffer. + UnexpectedEof { + context: &'static str, + needed: usize, + pos: usize, + len: usize, + }, + /// A fixed magic/marker byte sequence did not match. + BadMagic { + context: &'static str, + expected: Vec, + found: Vec, + }, + /// A structural invariant was violated. + Invalid(String), +} + +impl Error { + pub fn invalid(msg: impl Into) -> Self { + Error::Invalid(msg.into()) + } +} + +impl fmt::Display for Error { + fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { + match self { + Error::UnexpectedEof { + context, + needed, + pos, + len, + } => write!( + f, + "unexpected EOF while reading {context}: need {needed} byte(s) at offset {pos}, buffer is {len} byte(s)" + ), + Error::BadMagic { + context, + expected, + found, + } => write!( + f, + "bad magic for {context}: expected {}, found {}", + hex(expected), + hex(found) + ), + Error::Invalid(msg) => write!(f, "{msg}"), + } + } +} + +impl std::error::Error for Error {} + +fn hex(bytes: &[u8]) -> String { + let mut s = String::with_capacity(bytes.len() * 3); + for (i, b) in bytes.iter().enumerate() { + if i > 0 { + s.push(' '); + } + s.push_str(&format!("{b:02x}")); + } + s +} diff --git a/util/wolfdawn-master/crates/wolf-core/src/lib.rs b/util/wolfdawn-master/crates/wolf-core/src/lib.rs new file mode 100644 index 0000000..ebbe070 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-core/src/lib.rs @@ -0,0 +1,20 @@ +//! `wolf-core`: the low-level Wolf RPG wire layer. +//! +//! Provides the byte [`Reader`]/[`Writer`] and the length-prefixed [`WStr`] string +//! primitive shared by every Wolf file format. This layer carries no Wolf domain +//! semantics (no maps, databases or commands) and decodes nothing it cannot reproduce +//! byte-for-byte. Strings are kept as raw bytes so read/write is exact regardless of +//! Shift-JIS vs UTF-8 encoding. + +#![forbid(unsafe_code)] + +pub mod codec; +pub mod error; +pub mod reader; +pub mod writer; +pub mod wstr; + +pub use error::{Error, Result}; +pub use reader::Reader; +pub use writer::Writer; +pub use wstr::WStr; diff --git a/util/wolfdawn-master/crates/wolf-core/src/reader.rs b/util/wolfdawn-master/crates/wolf-core/src/reader.rs new file mode 100644 index 0000000..616d870 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-core/src/reader.rs @@ -0,0 +1,140 @@ +use crate::error::{Error, Result}; +use crate::wstr::WStr; + +/// A cursor over an in-memory byte buffer that decodes the Wolf wire primitives. +/// +/// `Int` = u32 little-endian, `Byte` = u8, `String` = u32 length prefix plus that many +/// raw bytes (kept undecoded, see [`WStr`]). +pub struct Reader<'a> { + data: &'a [u8], + pos: usize, +} + +impl<'a> Reader<'a> { + pub fn new(data: &'a [u8]) -> Self { + Reader { data, pos: 0 } + } + + pub fn pos(&self) -> usize { + self.pos + } + + pub fn len(&self) -> usize { + self.data.len() + } + + pub fn is_empty(&self) -> bool { + self.data.is_empty() + } + + pub fn remaining(&self) -> usize { + self.data.len().saturating_sub(self.pos) + } + + pub fn is_eof(&self) -> bool { + self.pos >= self.data.len() + } + + pub fn seek(&mut self, pos: usize) { + self.pos = pos; + } + + /// Absolute byte at `idx` without moving the cursor. + pub fn at(&self, idx: usize) -> Option { + self.data.get(idx).copied() + } + + pub fn skip(&mut self, n: usize, context: &'static str) -> Result<()> { + self.ensure(n, context)?; + self.pos += n; + Ok(()) + } + + fn ensure(&self, n: usize, context: &'static str) -> Result<()> { + if self.pos + n > self.data.len() { + return Err(Error::UnexpectedEof { + context, + needed: n, + pos: self.pos, + len: self.data.len(), + }); + } + Ok(()) + } + + pub fn read_u8(&mut self) -> Result { + self.ensure(1, "u8")?; + let v = self.data[self.pos]; + self.pos += 1; + Ok(v) + } + + pub fn read_u32(&mut self) -> Result { + self.ensure(4, "u32")?; + let b = &self.data[self.pos..self.pos + 4]; + self.pos += 4; + Ok(u32::from_le_bytes([b[0], b[1], b[2], b[3]])) + } + + /// Peek the next u32 without advancing the cursor. + pub fn peek_u32(&self) -> Result { + self.ensure(4, "peek u32")?; + let b = &self.data[self.pos..self.pos + 4]; + Ok(u32::from_le_bytes([b[0], b[1], b[2], b[3]])) + } + + pub fn read_bytes(&mut self, n: usize) -> Result> { + self.ensure(n, "fixed bytes")?; + let v = self.data[self.pos..self.pos + n].to_vec(); + self.pos += n; + Ok(v) + } + + /// `String`: u32 byte-length prefix + that many raw bytes. + pub fn read_string(&mut self) -> Result { + let size = self.read_u32()? as usize; + let bytes = self.read_bytes(size)?; + Ok(WStr(bytes)) + } + + /// `ByteArray`: u32 count + that many bytes. + pub fn read_byte_array(&mut self) -> Result> { + let size = self.read_u32()? as usize; + self.read_bytes(size) + } + + /// `IntArray`: u32 count + that many u32s. + pub fn read_int_array(&mut self) -> Result> { + let size = self.read_u32()? as usize; + let mut out = Vec::with_capacity(size.min(1 << 16)); + for _ in 0..size { + out.push(self.read_u32()?); + } + Ok(out) + } + + /// `StringArray`: u32 count + that many `String`s. + pub fn read_string_array(&mut self) -> Result> { + let size = self.read_u32()? as usize; + let mut out = Vec::with_capacity(size.min(1 << 16)); + for _ in 0..size { + out.push(self.read_string()?); + } + Ok(out) + } + + /// Verify a fixed marker/magic byte sequence and advance past it. + pub fn verify(&mut self, expected: &[u8], context: &'static str) -> Result<()> { + self.ensure(expected.len(), context)?; + let found = &self.data[self.pos..self.pos + expected.len()]; + if found != expected { + return Err(Error::BadMagic { + context, + expected: expected.to_vec(), + found: found.to_vec(), + }); + } + self.pos += expected.len(); + Ok(()) + } +} diff --git a/util/wolfdawn-master/crates/wolf-core/src/writer.rs b/util/wolfdawn-master/crates/wolf-core/src/writer.rs new file mode 100644 index 0000000..2dba077 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-core/src/writer.rs @@ -0,0 +1,73 @@ +use crate::wstr::WStr; + +/// Accumulates the Wolf wire primitives into a byte buffer. The exact inverse of +/// [`crate::reader::Reader`]. Writing back everything that was read reproduces the +/// original bytes, which is the round-trip contract for the format layer. +#[derive(Default)] +pub struct Writer { + buf: Vec, +} + +impl Writer { + pub fn new() -> Self { + Writer { buf: Vec::new() } + } + + pub fn with_capacity(cap: usize) -> Self { + Writer { + buf: Vec::with_capacity(cap), + } + } + + pub fn len(&self) -> usize { + self.buf.len() + } + + pub fn is_empty(&self) -> bool { + self.buf.is_empty() + } + + pub fn as_slice(&self) -> &[u8] { + &self.buf + } + + pub fn into_bytes(self) -> Vec { + self.buf + } + + pub fn write_u8(&mut self, v: u8) { + self.buf.push(v); + } + + pub fn write_u32(&mut self, v: u32) { + self.buf.extend_from_slice(&v.to_le_bytes()); + } + + pub fn write_bytes(&mut self, b: &[u8]) { + self.buf.extend_from_slice(b); + } + + pub fn write_string(&mut self, s: &WStr) { + self.write_u32(s.len() as u32); + self.buf.extend_from_slice(s.as_bytes()); + } + + pub fn write_byte_array(&mut self, b: &[u8]) { + self.write_u32(b.len() as u32); + self.buf.extend_from_slice(b); + } + + pub fn write_int_array(&mut self, a: &[u32]) { + self.write_u32(a.len() as u32); + for &v in a { + self.write_u32(v); + } + } + + pub fn write_string_array(&mut self, a: &[WStr]) { + self.write_u32(a.len() as u32); + for s in a { + self.write_string(s); + } + } +} diff --git a/util/wolfdawn-master/crates/wolf-core/src/wstr.rs b/util/wolfdawn-master/crates/wolf-core/src/wstr.rs new file mode 100644 index 0000000..6965fb5 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-core/src/wstr.rs @@ -0,0 +1,44 @@ +use std::fmt; + +/// A Wolf length-prefixed string, stored as its raw on-disk bytes (no length prefix +/// included). Encoding is either Shift-JIS (CP932) or UTF-8 depending on the owning +/// file's magic. The low-level layer does not decode it, so read/write stays byte-exact +/// regardless of encoding. Decoding to UTF-8 for human display happens in the decompiler +/// layer. +#[derive(Clone, Default, PartialEq, Eq, Hash)] +pub struct WStr(pub Vec); + +impl WStr { + pub fn new(bytes: Vec) -> Self { + WStr(bytes) + } + + pub fn as_bytes(&self) -> &[u8] { + &self.0 + } + + pub fn len(&self) -> usize { + self.0.len() + } + + pub fn is_empty(&self) -> bool { + self.0.is_empty() + } + + /// Lossy UTF-8 view, for diagnostics/display only. Not used on the round-trip path. + pub fn to_lossy(&self) -> String { + String::from_utf8_lossy(&self.0).into_owned() + } +} + +impl fmt::Debug for WStr { + fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { + write!(f, "{:?}", self.to_lossy()) + } +} + +impl From<&str> for WStr { + fn from(s: &str) -> Self { + WStr(s.as_bytes().to_vec()) + } +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/Cargo.toml b/util/wolfdawn-master/crates/wolf-decompiler/Cargo.toml new file mode 100644 index 0000000..ff74c93 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/Cargo.toml @@ -0,0 +1,15 @@ +[package] +name = "wolf-decompiler" +edition.workspace = true +version.workspace = true +license.workspace = true +description = "Renders Wolf RPG event command programs into readable, editable WolfScript." + +[dependencies] +wolf-core = { path = "../wolf-core" } +wolf-formats = { path = "../wolf-formats" } +# Encoding (SJIS/CP932 <-> UTF-8) is permitted at the decompiler layer only. +encoding_rs = "0.8" +# The command reference (data/commands.json) is loaded via serde at startup. +serde = { version = "1", features = ["derive"] } +serde_json = "1" diff --git a/util/wolfdawn-master/crates/wolf-decompiler/examples/roundtrip_check.rs b/util/wolfdawn-master/crates/wolf-decompiler/examples/roundtrip_check.rs new file mode 100644 index 0000000..1630e08 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/examples/roundtrip_check.rs @@ -0,0 +1,80 @@ +//! Byte-exact round-trip check for the gated/recompilable path across a corpus root: +//! `compile_commands_enc(decompile_commands_enc(cmds)) == cmds` for every command list. +//! Exercises the new operand banks, flagged compare ops, and operand-decoded route args. +//! +//! Run: `cargo run -p wolf-decompiler --example roundtrip_check -- ` + +use std::path::PathBuf; + +use wolf_decompiler::{compile_commands_enc, decompile_commands_enc}; +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::map::Map; + +fn main() { + let root = std::env::args() + .nth(1) + .map(PathBuf::from) + .unwrap_or_else(|| PathBuf::from("../../..")); + + let mut stack = vec![root]; + let mut ok = 0usize; + let mut mismatch = 0usize; + let mut lists = 0usize; + while let Some(d) = stack.pop() { + let Ok(rd) = std::fs::read_dir(&d) else { + continue; + }; + for e in rd.flatten() { + let p = e.path(); + if p.is_dir() { + stack.push(p); + continue; + } + let name = p.file_name().and_then(|s| s.to_str()).unwrap_or(""); + let ext = p.extension().and_then(|s| s.to_str()).unwrap_or(""); + let bytes = std::fs::read(&p).unwrap_or_default(); + let mut programs: Vec<(bool, Vec<_>)> = Vec::new(); + if name == "CommonEvent.dat" { + if let Ok(ce) = CommonEventsFile::read(&bytes) { + for ev in ce.events { + programs.push((ce.utf8, ev.commands)); + } + } + } else if ext.eq_ignore_ascii_case("mps") { + if let Ok(m) = Map::read(&bytes) { + for ev in m.events { + for pg in ev.pages { + programs.push((m.utf8, pg.commands)); + } + } + } + } + for (utf8, cmds) in programs { + lists += 1; + let text = decompile_commands_enc(&cmds, utf8); + match compile_commands_enc(&text, utf8) { + Ok(back) if back == cmds => ok += 1, + Ok(_) => { + mismatch += 1; + if mismatch <= 5 { + eprintln!( + "MISMATCH (structure differs) in {:?}", + p.file_name().unwrap() + ); + } + } + Err(e) => { + mismatch += 1; + if mismatch <= 5 { + eprintln!("COMPILE ERR in {:?}: {e}", p.file_name().unwrap()); + } + } + } + } + } + } + println!("command lists: {lists} | byte-exact round-trip OK: {ok} | mismatch: {mismatch}"); + if mismatch != 0 { + std::process::exit(1); + } +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/examples/scan_banks.rs b/util/wolfdawn-master/crates/wolf-decompiler/examples/scan_banks.rs new file mode 100644 index 0000000..ed16b99 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/examples/scan_banks.rs @@ -0,0 +1,345 @@ +//! Corpus-wide diagnostic: across every engine version, find unnamed/fallthrough renderings +//! and the raw operand "banks" actually used, so no random index goes unhandled. +//! +//! Run: `cargo run -p wolf-decompiler --example scan_banks -- ` + +use std::collections::BTreeMap; +use std::path::{Path, PathBuf}; + +use wolf_decompiler::{decompile_common_events, decompile_map, SymbolTable}; +use wolf_formats::command::RawCommand; +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::map::Map; + +fn main() { + let root = std::env::args() + .nth(1) + .map(PathBuf::from) + .unwrap_or_else(|| PathBuf::from("../../..")); + + let mut files = Vec::new(); + let mut stack = vec![root]; + while let Some(d) = stack.pop() { + let Ok(rd) = std::fs::read_dir(&d) else { + continue; + }; + for e in rd.flatten() { + let p = e.path(); + if p.is_dir() { + stack.push(p); + } else { + let name = p.file_name().and_then(|s| s.to_str()).unwrap_or(""); + let ext = p.extension().and_then(|s| s.to_str()).unwrap_or(""); + if name == "CommonEvent.dat" || ext.eq_ignore_ascii_case("mps") { + files.push(p); + } + } + } + } + files.sort(); + + // token name -> (count, sample) + let mut tokens: BTreeMap<&'static str, (usize, String)> = BTreeMap::new(); + // operand bank (v/100000) -> (count, set of (cid,argidx) sites) + let mut banks: BTreeMap)> = BTreeMap::new(); + // every command cid used, and every route sub-command id used + let mut cids: BTreeMap = BTreeMap::new(); + let mut route_ids: BTreeMap = BTreeMap::new(); + let mut read_fail: BTreeMap = BTreeMap::new(); + let mut n_maps = 0usize; + let mut n_ce = 0usize; + + let sym = SymbolTable::new(); + for p in &files { + let bytes = std::fs::read(p).unwrap_or_default(); + let name = p.file_name().and_then(|s| s.to_str()).unwrap_or(""); + let ver = version_of(p); + if name == "CommonEvent.dat" { + match CommonEventsFile::read(&bytes) { + Ok(ce) => { + n_ce += 1; + let text = decompile_common_events(&ce, &sym); + scan_text(&text, p, &mut tokens); + for ev in &ce.events { + for c in &ev.commands { + scan_cmd(c, &mut banks, &mut cids, &mut route_ids); + } + } + } + Err(e) => *read_fail.entry(format!("{ver} CE: {e}")).or_default() += 1, + } + } else { + match Map::read(&bytes) { + Ok(m) => { + n_maps += 1; + let text = decompile_map(&m, &sym); + scan_text(&text, p, &mut tokens); + for ev in &m.events { + for pg in &ev.pages { + for c in &pg.commands { + scan_cmd(c, &mut banks, &mut cids, &mut route_ids); + } + } + } + } + Err(e) => *read_fail.entry(format!("{ver} MAP: {e}")).or_default() += 1, + } + } + } + + println!("== scanned: {n_maps} maps + {n_ce} common-event files ==\n"); + + // Cross-check against what the spec catalogues. + let unknown_cids: Vec<(u32, usize)> = cids + .iter() + .filter(|(cid, _)| wolf_decompiler::spec::command(**cid).is_none()) + .map(|(c, n)| (*c, *n)) + .collect(); + let unknown_routes: Vec<(u32, usize)> = route_ids + .iter() + .map(|(k, n)| (k / 1000, *n)) + .filter(|(id, _)| wolf_decompiler::spec::route_name(*id) == format!("route{id}")) + .collect(); + println!("-- UNKNOWN COMMAND CIDS (no schema -> Cmd) --"); + if unknown_cids.is_empty() { + println!(" none\n"); + } else { + for (c, n) in &unknown_cids { + println!(" cid {c:5} {n}x"); + } + println!(); + } + println!("-- UNNAMED ROUTE SUB-COMMAND IDS (-> route) --"); + if unknown_routes.is_empty() { + println!(" none\n"); + } else { + for (c, n) in &unknown_routes { + println!(" route id {c:5} {n}x"); + } + println!(); + } + println!("-- ALL ROUTE IDS USED (id #args, count, current name) --"); + for (key, n) in &route_ids { + let id = key / 1000; + let argc = key % 1000; + println!( + " id {id:3} args {argc} {n:7}x {}", + wolf_decompiler::spec::route_name(id) + ); + } + println!(); + + println!("-- READ FAILURES (silently skipped by gates) --"); + if read_fail.is_empty() { + println!(" none\n"); + } else { + for (k, v) in &read_fail { + println!(" {v:4}x {k}"); + } + println!(); + } + + println!("-- FALLTHROUGH TOKENS in rendered output --"); + if tokens.is_empty() { + println!(" none\n"); + } else { + for (tok, (cnt, sample)) in &tokens { + println!(" {cnt:6}x {tok:12} e.g. {sample}"); + } + println!(); + } + + println!("-- RAW OPERAND BANKS (every int_arg >= 1,000,000, bucketed by /100000) --"); + println!(" bank = the millions/hundred-thousands prefix; sites = distinct (cid,argIndex)"); + for (bank, (cnt, sites)) in &banks { + let label = bank_label(*bank); + let mut site_str: Vec = sites + .iter() + .map(|((cid, ai), n)| format!("cmd{cid}#{ai}x{n}")) + .collect(); + site_str.sort(); + let shown = site_str.len().min(8); + println!( + " {bank:>4} ({label:<22}) {cnt:8}x sites[{}]: {}", + site_str.len(), + site_str[..shown].join(" ") + ); + } +} + +fn scan_cmd( + c: &RawCommand, + banks: &mut BTreeMap)>, + cids: &mut BTreeMap, + route_ids: &mut BTreeMap, +) { + *cids.entry(c.cid).or_default() += 1; + // Diagnostic: dump VariableCondition (111) terms whose op code is out of the known 0..6 set. + if c.cid == 111 { + if let Some(&header) = c.int_args.first() { + let n = (header & 0x0F) as usize; + for g in 0..n { + if let Some(&op) = c.int_args.get(1 + g * 3 + 2) { + if op > 6 { + eprintln!( + "WEIRD cmd111 op={op} (0x{op:x}) header=0x{header:x} n={n} args={:?}", + c.int_args + ); + } + } + } + } + } + if let Some(mr) = &c.move_route { + for rc in &mr.commands { + // encode (id, argcount) so we can see the real shape: id*1000 + argc + *route_ids + .entry(rc.id as u32 * 1000 + rc.args.len() as u32) + .or_default() += 1; + } + } + for (i, &v) in c.int_args.iter().enumerate() { + if v >= 1_000_000 && v != 0xFFFF_FFFF && v != 0xFFFF_FFFE { + let bank = v / 100_000; + let e = banks.entry(bank).or_default(); + e.0 += 1; + *e.1.entry((c.cid, i)).or_default() += 1; + } + } +} + +fn scan_text(text: &str, p: &Path, tokens: &mut BTreeMap<&'static str, (usize, String)>) { + let checks: &[(&'static str, fn(&str) -> bool)] = &[ + ("Self*[", |l| l.contains("Self*[")), + ("@raw", |l| l.contains("@raw ")), + ("Cmd", |l| has_prefixed_num(l, "Cmd")), + ("route", |l| has_route_num(l)), + ("cmp", |l| has_cmp_num(l)), + ("strcmp", |l| has_prefixed_num(l, "strcmp")), + ("argN", |l| has_argn(l)), + ]; + for line in text.lines() { + for (tok, f) in checks { + if f(line) { + let e = tokens.entry(*tok).or_insert((0, String::new())); + e.0 += 1; + if e.1.is_empty() { + e.1 = format!( + "{} :: {}", + p.file_name().and_then(|s| s.to_str()).unwrap_or(""), + line.trim() + ); + } + } + } + } +} + +/// `prefix` immediately followed by a digit, not part of a longer alnum word before it. +fn has_prefixed_num(line: &str, prefix: &str) -> bool { + line.match_indices(prefix).any(|(i, _)| { + let before_ok = i == 0 + || !line[..i] + .chars() + .last() + .map(|c| c.is_alphanumeric()) + .unwrap_or(false); + let after = &line[i + prefix.len()..]; + before_ok + && after + .chars() + .next() + .map(|c| c.is_ascii_digit()) + .unwrap_or(false) + }) +} + +/// `route` + digit, but NOT `@route(` (the Move route header) and not inside a word. +fn has_route_num(line: &str) -> bool { + line.match_indices("route").any(|(i, _)| { + let prev = if i == 0 { + None + } else { + line[..i].chars().last() + }; + let before_ok = prev + .map(|c| !c.is_alphanumeric() && c != '@') + .unwrap_or(true); + let after = &line[i + 5..]; + before_ok + && after + .chars() + .next() + .map(|c| c.is_ascii_digit()) + .unwrap_or(false) + }) +} + +/// ` cmp` + digit (the VariableCondition unknown-op form), not `strcmp`. +fn has_cmp_num(line: &str) -> bool { + line.match_indices("cmp").any(|(i, _)| { + let prev = if i == 0 { + None + } else { + line[..i].chars().last() + }; + // exclude the `str` of `strcmp` + let before_ok = prev.map(|c| !c.is_alphanumeric()).unwrap_or(true); + let after = &line[i + 3..]; + before_ok + && after + .chars() + .next() + .map(|c| c.is_ascii_digit()) + .unwrap_or(false) + }) +} + +fn has_argn(line: &str) -> bool { + line.match_indices("arg").any(|(i, _)| { + let prev = if i == 0 { + None + } else { + line[..i].chars().last() + }; + let before_ok = prev.map(|c| !c.is_alphanumeric()).unwrap_or(true); + let after = &line[i + 3..]; + let digit = after + .chars() + .next() + .map(|c| c.is_ascii_digit()) + .unwrap_or(false); + before_ok + && digit + && after + .split_once('=') + .map(|(k, _)| k.chars().all(|c| c.is_ascii_digit())) + .unwrap_or(false) + }) +} + +fn bank_label(b: u32) -> &'static str { + match b { + 10 => "1.0M map-event ref", + 11 => "1.1M Self[]", + 12..=15 => "1.2-1.5M ???", + 16 => "1.6M CSelf[]", + 17..=19 => "1.7-1.9M ???", + 20..=29 => "2.x V[] normal", + 30..=39 => "3.x S[] string", + 40..=89 => "4-8M bare-lit ???", + 90..=99 => "9.x Sys[]", + _ => "10M+ bare-lit ???", + } +} + +fn version_of(p: &Path) -> String { + for comp in p.components() { + if let Some(s) = comp.as_os_str().to_str() { + if s.starts_with("WolfRPGEditor_") { + return s.to_string(); + } + } + } + "(loose)".to_string() +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/src/compile/cmd.rs b/util/wolfdawn-master/crates/wolf-decompiler/src/compile/cmd.rs new file mode 100644 index 0000000..d53168d --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/src/compile/cmd.rs @@ -0,0 +1,743 @@ +//! Leaf-command and block-opener reconstruction (numeric operand forms). +//! +//! Inverts the readable rendering back to exact `RawCommand`s. Commands whose pretty form is +//! fully invertible (Message, Comment, SetVariable, SetString, Wait, conditions, loops, choices) +//! are handled here. Lossy-pretty commands (Sound, Picture, Database, and so on) carry a trailing +//! `@raw(...)` annotation so the byte layer stays recoverable. The round-trip gate reports exactly +//! which commands still need it. + +use wolf_formats::command::{MoveRoute, RawCommand, RouteCommand}; +use wolf_formats::{Error, Reader, Result, WStr}; + +use crate::text::text_to_wstr; + +/// Parse the lossless `@raw i: s: t: m: v:`. +fn parse_raw(line: &str, indent: u8) -> std::result::Result { + let rest = &line["@raw ".len()..]; + let mut toks = rest.split(' '); + let cid = toks + .next() + .ok_or("@raw: missing cid")? + .parse::() + .map_err(|_| "@raw: bad cid")?; + let (mut ints, mut strs, mut term, mut route, mut v35) = + (Vec::new(), Vec::new(), 0u8, None, None); + for tok in toks { + if let Some(v) = tok.strip_prefix("i:") { + if !v.is_empty() { + ints = v + .split(',') + .map(|x| { + x.parse::() + .map(|n| n as u32) + .map_err(|_| "@raw: bad int") + }) + .collect::>()?; + } + } else if let Some(v) = tok.strip_prefix("s:") { + if !v.is_empty() { + strs = v + .split(',') + .map(|h| from_hex(h).map(WStr)) + .collect::>()?; + } + } else if let Some(v) = tok.strip_prefix("t:") { + term = v.parse().map_err(|_| "@raw: bad term")?; + } else if let Some(v) = tok.strip_prefix("m:") { + if v != "-" { + let bytes = from_hex(v)?; + route = Some(MoveRoute::read(&mut Reader::new(&bytes)).map_err(|e| e.to_string())?); + } + } else if let Some(v) = tok.strip_prefix("v:") { + if v != "-" { + v35 = Some(from_hex(v)?); + } + } + } + Ok(RawCommand { + cid, + int_args: ints, + indent, + str_args: strs, + term, + move_route: route, + v35_blob: v35, + }) +} + +/// Parse the lossless Move(201) form: `Move(ints) "strs" @route(t=…, f=…, h=…) { cmds }`. +fn parse_move(line: &str, indent: u8, utf8: bool) -> std::result::Result { + let (head, rest) = line.split_once(" @route(").ok_or("Move: missing @route")?; + let (ints, strs) = parse_move_head(head, utf8)?; + let (params, body) = rest.split_once(") {").ok_or("Move: @route missing `) {`")?; + let (term, flags, hdr) = parse_route_params(params)?; + let body = body + .trim() + .strip_suffix('}') + .ok_or("Move: route missing `}`")?; + let commands = parse_route_cmds(body.trim())?; + Ok(RawCommand { + cid: 201, + int_args: ints, + indent, + str_args: strs, + term, + move_route: Some(MoveRoute { + unknown: hdr, + flags, + commands, + }), + v35_blob: None, + }) +} + +fn parse_move_head(head: &str, utf8: bool) -> std::result::Result<(Vec, Vec), String> { + let rest = head + .trim() + .strip_prefix("Move") + .ok_or("Move: expected `Move`")? + .trim_start(); + let mut ints = Vec::new(); + let after = if let Some(r) = rest.strip_prefix('(') { + let close = r.find(')').ok_or("Move: missing `)`")?; + ints = parse_labeled_args(&r[..close])?; + r[close + 1..].trim() + } else { + rest + }; + Ok((ints, parse_trailing_strings(after, utf8)?)) +} + +fn parse_route_params(s: &str) -> std::result::Result<(u8, u8, [u8; 5]), String> { + let (mut term, mut flags, mut hdr) = (0u8, 0u8, [0u8; 5]); + for part in s.split(',') { + let part = part.trim(); + if let Some(v) = part.strip_prefix("t=") { + term = v.parse().map_err(|_| "Move: bad route t")?; + } else if let Some(v) = part.strip_prefix("f=") { + flags = v.parse().map_err(|_| "Move: bad route f")?; + } else if let Some(v) = part.strip_prefix("h=") { + let bytes = from_hex(v)?; + if bytes.len() != 5 { + return Err(format!( + "Move: route header must be 5 bytes, got {}", + bytes.len() + )); + } + hdr.copy_from_slice(&bytes); + } + } + Ok((term, flags, hdr)) +} + +fn parse_route_cmds(body: &str) -> std::result::Result, String> { + let mut out = Vec::new(); + for part in body.split(';') { + let part = part.trim(); + if part.is_empty() { + continue; + } + let (name, args) = if let Some(open) = part.find('(') { + let close = part.find(')').ok_or("route cmd: missing `)`")?; + let args = part[open + 1..close] + .split(',') + .filter(|s| !s.trim().is_empty()) + .map(|s| operand(s.trim())) + .collect::, _>>()?; + (part[..open].trim(), args) + } else { + (part, Vec::new()) + }; + let id = crate::spec::route_id_for_name(name) + .ok_or_else(|| format!("unknown route command: {name:?}"))? as u8; + out.push(RouteCommand { + id, + args, + terminator: [1, 0], + }); + } + Ok(out) +} + +/// Decode an even-length hex string. Errors on odd length or any non-hex digit rather than +/// silently dropping bytes, so a corrupted hand-edited `@raw`, `x"…"`, route, or blob fails loud. +fn from_hex(s: &str) -> std::result::Result, String> { + if s.len() % 2 != 0 { + return Err(format!("odd-length hex: {s:?}")); + } + (0..s.len() / 2) + .map(|i| { + u8::from_str_radix(&s[i * 2..i * 2 + 2], 16).map_err(|_| format!("bad hex: {s:?}")) + }) + .collect() +} + +fn cmd(cid: u32, ints: Vec, indent: u8, strs: Vec) -> RawCommand { + RawCommand { + cid, + int_args: ints, + indent, + str_args: strs, + term: 0, + move_route: None, + v35_blob: None, + } +} + +/// Parse one leaf command line. `utf8` selects the string encoding (Shift-JIS vs UTF-8). +pub fn parse_leaf(line: &str, indent: u8, utf8: bool) -> std::result::Result { + if line.starts_with("@raw ") { + return parse_raw(line, indent); + } + if line.contains(" @route(") { + return parse_move(line, indent, utf8); + } + if let Some(rest) = line.strip_prefix("# ") { + return Ok(cmd(103, vec![], indent, vec![wstr(rest, utf8)?])); + } + if line == "#" { + return Ok(cmd(103, vec![], indent, vec![wstr("", utf8)?])); + } + if let Some(rest) = line.strip_prefix("Message ") { + return Ok(cmd(101, vec![], indent, vec![parse_str(rest, utf8)?])); + } + if let Some(rest) = line.strip_prefix("DebugMessage ") { + return Ok(cmd(106, vec![], indent, vec![parse_str(rest, utf8)?])); + } + if let Some(rest) = line.strip_prefix("Wait ") { + return Ok(cmd( + 180, + vec![rest.trim().parse().map_err(|_| "bad Wait arg")?], + indent, + vec![], + )); + } + if let Some(rest) = line.strip_prefix("SetVariable ") { + return parse_set_variable(rest, indent); + } + if let Some(rest) = line.strip_prefix("SetString ") { + return parse_set_string(rest, indent, utf8); + } + parse_generic(line, indent, utf8) +} + +/// Inverse of the labeled fallback `Name(label=val, …) "str" …` (and `Name` or `Name "str"`). +/// Lossless for the common term==0, no-move, no-v35 case. +fn parse_generic(line: &str, indent: u8, utf8: bool) -> std::result::Result { + use crate::spec; + + // An int-arg list `(...)` only counts if it appears before any string arg. Otherwise a `(` + // inside a quoted string would be mistaken for an arg list. + let paren = line.find('('); + let quote = line.find('"'); + let has_args = match (paren, quote) { + (Some(p), Some(q)) => p < q, + (Some(_), None) => true, + _ => false, + }; + if let Some(open) = paren.filter(|_| has_args) { + let name = line[..open].trim(); + // Int-arg lists never contain nested parens, so the first `)` after `(` closes them. + let close = open + 1 + line[open + 1..].find(')').ok_or("missing `)`")?; + let cid = spec::cid_for_name(name).ok_or_else(|| format!("unknown command: {name:?}"))?; + let ints = parse_labeled_args(&line[open + 1..close])?; + let strs = parse_trailing_strings(line[close + 1..].trim(), utf8)?; + return Ok(cmd(cid, ints, indent, strs)); + } + + // `Name` or `Name "str" "str"` + let (name, after) = line.split_once(' ').unwrap_or((line, "")); + let cid = spec::cid_for_name(name).ok_or_else(|| format!("unrecognized command: {line:?}"))?; + let strs = parse_trailing_strings(after.trim(), utf8)?; + Ok(cmd(cid, vec![], indent, strs)) +} + +fn parse_labeled_args(s: &str) -> std::result::Result, String> { + let s = s.trim(); + if s.is_empty() { + return Ok(vec![]); + } + s.split(", ") + .map(|part| { + let val = part.split_once('=').map(|(_, v)| v).unwrap_or(part); + operand(val.trim()) + }) + .collect() +} + +fn parse_trailing_strings(s: &str, utf8: bool) -> std::result::Result, String> { + parse_quoted_seq(s, utf8) +} + +/// Parse a whitespace/comma-separated sequence of string literals. Each is either readable +/// `"text"` (escapes and empty strings) or byte-exact `x"HEX"` (raw bytes, NUL included). +fn parse_quoted_seq(s: &str, utf8: bool) -> std::result::Result, String> { + let mut out = Vec::new(); + let mut chars = s.chars().peekable(); + loop { + while matches!(chars.peek(), Some(' ') | Some(',')) { + chars.next(); + } + match read_one_literal(&mut chars, s, utf8)? { + Some(w) => out.push(w), + None => break, + } + } + Ok(out) +} + +/// Read a single string literal at the cursor: `x"HEX"` (raw bytes) or `"text"` (escaped, +/// re-encoded in the file's encoding plus a trailing NUL). Returns `None` at end of input. +fn read_one_literal( + chars: &mut std::iter::Peekable, + ctx: &str, + utf8: bool, +) -> std::result::Result, String> { + match chars.peek().copied() { + None => return Ok(None), + // `x"HEX"` byte-exact form. + Some('x') => { + let mut look = chars.clone(); + look.next(); // the 'x' + if look.peek() == Some(&'"') { + chars.next(); // 'x' + chars.next(); // '"' + let mut hex = String::new(); + loop { + match chars.next() { + Some('"') => break, + Some(c) => hex.push(c), + None => return Err(format!("unterminated x\"…\" literal in {ctx:?}")), + } + } + return Ok(Some(WStr(from_hex(&hex)?))); + } + return Err(format!("expected string, got 'x' in {ctx:?}")); + } + Some('"') => chars.next(), + Some(c) => return Err(format!("expected string, got {c:?} in {ctx:?}")), + }; + let mut buf = String::new(); + loop { + match chars.next() { + Some('\\') => { + let e = chars.next().ok_or("dangling escape")?; + buf.push('\\'); + buf.push(e); + } + Some('"') => break, + Some(c) => buf.push(c), + None => return Err(format!("unterminated string in {ctx:?}")), + } + } + Ok(Some(wstr(&buf, utf8)?)) +} + +fn parse_set_variable(rest: &str, indent: u8) -> std::result::Result { + // [ ]. Drop a trailing `// real` note. Split at the + // top level so annotated operands like `V[3 "Gold · ゴールド"]` stay intact. + let rest = rest.split("//").next().unwrap_or(rest).trim(); + let toks = split_top(rest); + if toks.len() != 3 && toks.len() != 5 { + return Err(format!("SetVariable arity: {rest:?}")); + } + let target = operand(&toks[0])?; + let modify = modify_nibble(&toks[1])?; + let left = operand(&toks[2])?; + let (binop, right) = if toks.len() == 5 { + (binop_nibble(&toks[3])?, operand(&toks[4])?) + } else { + (0, 0) + }; + let arg3 = (modify << 8) | (binop << 12); + Ok(cmd(121, vec![target, left, right, arg3], indent, vec![])) +} + +fn parse_set_string(rest: &str, indent: u8, utf8: bool) -> std::result::Result { + // = "text" + let (target, val) = rest.split_once(" = ").ok_or("SetString missing `=`")?; + let target = operand(target.trim())?; + Ok(cmd( + 122, + vec![target, 0], + indent, + vec![parse_str(val.trim(), utf8)?], + )) +} + +/// StringCondition lhs flag. The rhs is an operand (string-var vs string-var) from the rhs +/// section rather than a literal in `str_args`. Mirrors the renderer's `STRCOND_OPERAND_FLAG`. +const STRCOND_OPERAND_FLAG: u32 = 0x0100_0000; + +/// Strip a trailing ` @b:HEX` blob suffix carried by v3.5 block openers with a non-empty +/// per-command blob, returning the cleaned line and the decoded blob. +pub fn split_blob_suffix(line: &str) -> (&str, Option>) { + if let Some(idx) = line.rfind(" @b:") { + let h = &line[idx + 4..]; + if let Ok(bytes) = from_hex(h) { + if !bytes.is_empty() { + return (&line[..idx], Some(bytes)); + } + } + } + (line, None) +} + +/// Split a StringCondition group on its comparison operator into `(left, type, right)`. Types: +/// `eq`=0, `ne`=1, `contains`=2, `!contains`=3, `strcmp`=N. Picks the earliest operator so a +/// token inside a right-hand string literal, such as `A eq "x contains y"`, cannot hijack the +/// split. +fn split_strcmp(group: &str) -> Option<(&str, u32, &str)> { + let mut best: Option<(usize, usize, u32)> = None; // (pos, token_len, type) + for (tok, ty) in [ + (" eq ", 0u32), + (" ne ", 1), + (" contains ", 2), + (" !contains ", 3), + ] { + if let Some(pos) = group.find(tok) { + if best.map_or(true, |(bp, _, _)| pos < bp) { + best = Some((pos, tok.len(), ty)); + } + } + } + if let Some((pos, len, ty)) = best { + return Some((&group[..pos], ty, &group[pos + len..])); + } + // strcmp fallback for unknown comparison types. + let pos = group.find(" strcmp")?; + let after = &group[pos + " strcmp".len()..]; + let sp = after.find(' ')?; + let ty = after[..sp].parse::().ok()?; + Some((&group[..pos], ty, &after[sp + 1..])) +} + +/// Build a VariableCondition (111) or StringCondition (112) from the readable `when` conditions. +/// A string comparison operator (`eq`, `ne`, `contains`, `!contains`, `strcmp`) selects 112. +/// Its layout is `[header][lhs×n][rhs×k]` where each lhs packs the operand (low 24 bits), the +/// variable-right flag (bit 24), and the comparison type (high nibble). +pub fn build_condition( + conds: &[&str], + is_and: bool, + indent: u8, + blob: Option>, + utf8: bool, +) -> Result { + // AND mode renders as a single `when` joined by ` && `. OR mode is one `when` per group. + let groups: Vec<&str> = if is_and { + conds + .first() + .map(|c| c.split(" && ").collect()) + .unwrap_or_default() + } else { + conds.to_vec() + }; + let n = groups.len() as u32; + let header = n | if is_and { 0x10 } else { 0 }; + + let is_string = groups.iter().any(|g| split_strcmp(g).is_some()); + let mut c = if is_string { + let mut lhs = Vec::new(); + let mut rhs = Vec::new(); + let mut strs: Vec = vec![WStr(vec![0]); 4]; // group-indexed literal slots + for (g, group) in groups.iter().enumerate() { + let (l, ty, r) = split_strcmp(group) + .ok_or_else(|| Error::invalid(format!("bad string condition: {group:?}")))?; + let l_op = operand(l.trim()).map_err(Error::invalid)?; + let cmp_bits = ty << 28; // comparison type in the high nibble + let r = r.trim(); + if r.starts_with('"') || r.starts_with("x\"") { + lhs.push(l_op | cmp_bits); + // The engine stores exactly 4 group-indexed literal slots. Guard the index so a + // malformed condition with more than 4 string groups errors instead of panicking. + if g >= strs.len() { + return Err(Error::invalid(format!( + "string condition has too many string groups ({})", + groups.len() + ))); + } + strs[g] = parse_str(r, utf8).map_err(Error::invalid)?; + } else { + lhs.push(l_op | STRCOND_OPERAND_FLAG | cmp_bits); + rhs.push(operand(r).map_err(Error::invalid)?); + } + } + let mut ints = vec![header]; + ints.extend(lhs); + ints.extend(rhs); + cmd(112, ints, indent, strs) + } else { + let mut args = vec![header]; + for g in groups { + let (left, right, op) = parse_compare(g).map_err(Error::invalid)?; + args.push(left); + args.push(right); + args.push(op); + } + cmd(111, args, indent, vec![]) + }; + c.v35_blob = blob; + Ok(c) +} + +pub fn build_loop(line: &str, indent: u8) -> Result { + let (line, blob) = split_blob_suffix(line); + let mut c = if line == "loop {" { + cmd(170, vec![], indent, vec![]) + } else if let Some(inner) = line + .strip_prefix("loop ") + .and_then(|s| s.strip_suffix(" times {")) + { + let n = operand(inner.trim()).map_err(Error::invalid)?; + cmd(179, vec![n], indent, vec![]) + } else { + return Err(Error::invalid(format!("bad loop opener: {line:?}"))); + }; + c.v35_blob = blob; + Ok(c) +} + +pub fn build_choices(line: &str, indent: u8, utf8: bool) -> Result { + // choose ["a", "b"] { + let (line, blob) = split_blob_suffix(line); + let rest = line + .strip_prefix("choose ") + .and_then(|s| s.strip_suffix(" {")) + .ok_or_else(|| Error::invalid(format!("bad choose opener: {line:?}")))?; + let (arg0_s, opts) = rest + .split_once(" [") + .ok_or_else(|| Error::invalid(format!("bad choose opener: {line:?}")))?; + let arg0 = arg0_s + .trim() + .parse::() + .map_err(|_| Error::invalid(format!("bad choose arg0: {arg0_s:?}")))?; + let inner = opts + .strip_suffix(']') + .ok_or_else(|| Error::invalid(format!("bad choose options: {opts:?}")))?; + let strs = parse_str_list(inner, utf8).map_err(Error::invalid)?; + let mut c = cmd(102, vec![arg0], indent, strs); + c.v35_blob = blob; + Ok(c) +} + +// --- operand / operator parsing ------------------------------------------------------- + +fn operand(s: &str) -> std::result::Result { + let s = s.trim(); + // `Self*[n]` must be tried before `Self[n]` because of the prefix overlap. + if let Some(n) = bracketed(s, "Self*") { + return Ok(1_000_000 + n); + } + if let Some(n) = bracketed(s, "Self") { + return Ok(1_100_000 + n); + } + if let Some(n) = bracketed(s, "CSelf") { + return Ok(1_600_000 + n); + } + if let Some(n) = bracketed(s, "V") { + return Ok(2_000_000 + n); + } + if let Some(n) = bracketed(s, "S") { + return Ok(3_000_000 + n); + } + if let Some(n) = bracketed(s, "Sys") { + return Ok(9_000_000 + n); + } + if let Some(n) = bracketed(s, "Rand") { + return Ok(8_000_000 + n); + } + // On-map character data: `Chara[m].Field` (9.1M) or `Chara2[m].Field` (9.18M). + if let Some(v) = parse_chara(s, "Chara2", 9_180_000) { + return Ok(v); + } + if let Some(v) = parse_chara(s, "Chara", 9_100_000) { + return Ok(v); + } + // This-event intrinsic data: `ThisEv.Field` or `ThisEv[k]`. + if let Some(v) = parse_this_event(s) { + return Ok(v); + } + // Bare literal, optionally followed by an edit-form ` "label"` annotation. The leading + // numeric token is the authority. + let head = s.split_once(" \"").map(|(h, _)| h).unwrap_or(s); + head.trim() + .parse::() + .map(|v| v as u32) + .map_err(|_| format!("bad operand: {s:?}")) +} + +/// Split a line on whitespace at the top level only. Whitespace inside `[]`/`()` brackets or +/// `"…"` quotes is kept, so an annotated operand like `V[3 "Gold · ゴールド"]` stays one token. +pub(crate) fn split_top(s: &str) -> Vec { + let mut out = Vec::new(); + let mut cur = String::new(); + let mut depth = 0i32; + let mut in_str = false; + for ch in s.chars() { + match ch { + '"' => { + in_str = !in_str; + cur.push(ch); + } + '[' | '(' if !in_str => { + depth += 1; + cur.push(ch); + } + ']' | ')' if !in_str => { + depth -= 1; + cur.push(ch); + } + c if c.is_whitespace() && !in_str && depth == 0 => { + if !cur.is_empty() { + out.push(std::mem::take(&mut cur)); + } + } + c => cur.push(c), + } + } + if !cur.is_empty() { + out.push(cur); + } + out +} + +/// Parse a character-data reference `prefix[member].Field` back to its operand id. +fn parse_chara(s: &str, prefix: &str, base: u32) -> Option { + let rest = s.strip_prefix(prefix)?.strip_prefix('[')?; + let (member_s, tail) = rest.split_once(']')?; + let member: u32 = member_s.parse().ok()?; + let field = tail.strip_prefix('.')?; + let f = crate::wolfscript::ops::chara_field_index(field) + .or_else(|| field.strip_prefix('f').and_then(|d| d.parse().ok()))?; + Some(base + member * 10 + f) +} + +/// Parse a this-event reference `ThisEv.Field` or `ThisEv[k]` back to its operand id. +fn parse_this_event(s: &str) -> Option { + let rest = s.strip_prefix("ThisEv")?; + if let Some(field) = rest.strip_prefix('.') { + return crate::wolfscript::ops::chara_field_index(field).map(|f| 1_000_000 + f); + } + let inner = rest.strip_prefix('[')?.strip_suffix(']')?; + inner.parse::().ok().map(|k| 1_000_000 + k) +} + +fn bracketed(s: &str, sigil: &str) -> Option { + let inner = s + .strip_prefix(sigil)? + .strip_prefix('[')? + .strip_suffix(']')?; + // The edit form anchors on the index and may carry a ` "label"` annotation inside the + // brackets, as in `V[3 "Gold · ゴールド"]`. Take the leading numeric token, ignore the rest. + let head = inner.split_once(' ').map(|(h, _)| h).unwrap_or(inner); + head.trim().parse().ok() +} + +fn parse_compare(s: &str) -> std::result::Result<(u32, u32, u32), String> { + // Longest symbols first so `<=` and `>=` win over `<` and `>`. Each symbol can carry a + // `~` high-nibble suffix, the per-term flag, so `==~1` becomes op 0x12. + for (sym, code) in [ + ("<=", 0u32), + (">=", 1), + ("==", 2), + ("!=", 3), + ("<", 4), + (">", 5), + ("&", 6), + ] { + // Flagged form: ` sym~ `. + if let Some((l, rest)) = s.split_once(&format!(" {sym}~")) { + if let Some((flags_s, r)) = rest.split_once(' ') { + if let Ok(flags) = flags_s.parse::() { + return Ok((operand(l.trim())?, operand(r.trim())?, code | (flags << 4))); + } + } + } + if let Some((l, r)) = s.split_once(&format!(" {sym} ")) { + return Ok((operand(l.trim())?, operand(r.trim())?, code)); + } + } + // Unknown compare op rendered as ` cmp ` (reversible for any byte value). + if let Some((l, rest)) = s.split_once(" cmp") { + if let Some((num, r)) = rest.split_once(' ') { + if let Ok(op) = num.parse::() { + return Ok((operand(l.trim())?, operand(r.trim())?, op)); + } + } + } + Err(format!("bad condition: {s:?}")) +} + +fn modify_nibble(s: &str) -> std::result::Result { + Ok(match s { + "=" => 0, + "+=" => 1, + "-=" => 2, + "*=" => 3, + "/=" => 4, + "%=" => 5, + _ => return Err(format!("bad modify op: {s:?}")), + }) +} + +fn binop_nibble(s: &str) -> std::result::Result { + Ok(match s { + "+" => 0, + "-" => 1, + "*" => 2, + "%" => 3, + "~" => 4, + "&" => 6, + "|" => 7, + "^" => 8, + "<<" => 9, + _ => return Err(format!("bad binop: {s:?}")), + }) +} + +// --- string parsing ------------------------------------------------------------------- + +/// Encode (already-quoted-stripped) literal text into a Wolf string in the file's encoding. +fn wstr(s: &str, utf8: bool) -> std::result::Result { + text_to_wstr(&unescape(s), utf8) +} + +/// Parse exactly one string literal (`"text"` or `x"HEX"`). +fn parse_str(s: &str, utf8: bool) -> std::result::Result { + let s = s.trim(); + let mut chars = s.chars().peekable(); + let w = read_one_literal(&mut chars, s, utf8)? + .ok_or_else(|| format!("expected string literal: {s:?}"))?; + if chars.next().is_some() { + return Err(format!("trailing content after string literal: {s:?}")); + } + Ok(w) +} + +fn parse_str_list(s: &str, utf8: bool) -> std::result::Result, String> { + parse_quoted_seq(s, utf8) +} + +fn unescape(s: &str) -> String { + let mut out = String::new(); + let mut chars = s.chars(); + while let Some(c) = chars.next() { + if c != '\\' { + out.push(c); + continue; + } + match chars.next() { + Some('n') => out.push('\n'), + Some('r') => out.push('\r'), + Some('t') => out.push('\t'), + Some('"') => out.push('"'), + Some('\\') => out.push('\\'), + Some(other) => { + out.push('\\'); + out.push(other); + } + None => out.push('\\'), + } + } + out +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/src/compile/lex.rs b/util/wolfdawn-master/crates/wolf-decompiler/src/compile/lex.rs new file mode 100644 index 0000000..f5f38a6 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/src/compile/lex.rs @@ -0,0 +1,33 @@ +//! Line lexer: trimmed, non-empty lines with their source line numbers. The decompiler indents +//! by depth, but the parser reconstructs `indent` from block nesting, so leading whitespace is +//! discarded here. + +pub struct Line { + pub no: u32, + pub text: String, +} + +impl std::fmt::Debug for Line { + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + write!(f, "{}:{:?}", self.no, self.text) + } +} + +pub fn lines(text: &str) -> Vec { + text.lines() + .enumerate() + .filter_map(|(i, raw)| { + // Trim only the leading whitespace (the indent). Trailing spaces are significant + // inside, for example, comment text. + let t = raw.trim_start(); + if t.is_empty() { + None + } else { + Some(Line { + no: (i + 1) as u32, + text: t.to_string(), + }) + } + }) + .collect() +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/src/compile/mod.rs b/util/wolfdawn-master/crates/wolf-decompiler/src/compile/mod.rs new file mode 100644 index 0000000..159f5ad --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/src/compile/mod.rs @@ -0,0 +1,301 @@ +//! The recompiler: parse WolfScript text back into the byte-faithful `RawCommand` stream. +//! +//! This is the inverse of [`crate::wolfscript`]. It reconstructs exactly what the decompiler +//! dropped for readability: +//! * Marker commands. `branch`/`when`/`else`/`}` become VariableCondition/ChoiceCase/ +//! ElseCase/BranchEnd. `loop`/`}` become StartLoop/LoopEnd. `choose`/`case`/`}` become +//! Choices/ChoiceCase/CancelCase/BranchEnd. +//! * Indent bytes, reconstructed from block nesting depth (Wolf's indent equals depth). +//! * Suppressed `Blank` slots. The editor keeps one trailing empty command at the end of every +//! block body, re-inserted on compile. +//! +//! Correctness is driven by the round-trip gate `parse(decompile(cmds)) == cmds`. Operands are +//! parsed in their numeric form here (`Self[n]`, `V[n]`, `CSelf[n]`, literal). Name resolution +//! (the reverse glossary/symbol lookup) layers on top. + +pub(crate) mod cmd; +mod lex; + +use wolf_formats::command::RawCommand; +use wolf_formats::{Error, Result}; + +use lex::Line; + +/// Parse a WolfScript command program (numeric operand forms) into a `RawCommand` stream. +/// Strings are encoded as UTF-8. Use [`compile_commands_enc`] for Shift-JIS files. +pub fn compile_commands(text: &str) -> Result> { + compile_commands_enc(text, true) +} + +/// Parse a WolfScript command program, encoding string literals in the file's encoding (`utf8`). +/// The exact inverse of [`crate::wolfscript::decompile_commands_enc`]. +pub fn compile_commands_enc(text: &str, utf8: bool) -> Result> { + let lines = lex::lines(text); + + // A leading `@v35` directive marks a Wolf Pro v3.5 program: every command carries a trailing + // blob, empty unless an `@raw v:` form supplies one. Strip the directive, parse normally, then + // default every command's blob to empty. + let v35 = lines.first().map(|l| l.text == "@v35").unwrap_or(false); + let body = if v35 { &lines[1..] } else { &lines[..] }; + + let mut p = Parser { + lines: body, + pos: 0, + utf8, + }; + let mut out = Vec::new(); + p.block_body(0, &mut out)?; + if p.pos != p.lines.len() { + return Err(Error::invalid(format!( + "trailing content at line {}: {:?}", + p.lines[p.pos].no, p.lines[p.pos].text + ))); + } + + if v35 { + for c in &mut out { + if c.v35_blob.is_none() { + c.v35_blob = Some(Vec::new()); + } + } + } + Ok(out) +} + +struct Parser<'a> { + lines: &'a [Line], + pos: usize, + utf8: bool, +} + +impl<'a> Parser<'a> { + fn peek(&self) -> Option<&'a Line> { + self.lines.get(self.pos) + } + + /// Parse the statements of one block body at `depth`, appending commands plus a trailing + /// Blank to `out`. Stops at a line that closes or continues the parent block (`}`, `} when`, + /// `} else`, `} case`, `} cancel`) without consuming it. + fn block_body(&mut self, depth: u8, out: &mut Vec) -> Result<()> { + loop { + let Some(line) = self.peek() else { break }; + let t = line.text.as_str(); + if t == "}" || t.starts_with("} ") { + break; + } + self.statement(depth, out)?; + } + // Wolf keeps one empty trailing command at the end of every block body. + out.push(blank(depth)); + Ok(()) + } + + fn statement(&mut self, depth: u8, out: &mut Vec) -> Result<()> { + let line = self.peek().unwrap(); + let t = line.text.clone(); + let no = line.no; + + // A block opener may carry an inline ` @b:HEX` blob suffix (rare, v3.5 only). + let (head, opener_blob) = cmd::split_blob_suffix(&t); + if head == "branch {" { + self.pos += 1; + return self.conditional(depth, out, no, false, opener_blob); + } + if head == "branch all {" { + self.pos += 1; + return self.conditional(depth, out, no, true, opener_blob); + } + if head == "loop {" || head.starts_with("loop ") && head.ends_with("times {") { + return self.loop_block(depth, out); + } + if head.starts_with("choose ") && head.ends_with('{') { + return self.choose_block(depth, out); + } + + // A leaf command. + let cmd = cmd::parse_leaf(&t, depth, self.utf8) + .map_err(|e| Error::invalid(format!("line {no}: {e}")))?; + self.pos += 1; + out.push(cmd); + Ok(()) + } + + /// `branch { } when (cond) { … } else { … }` becomes a VariableCondition/StringCondition + /// opener plus ChoiceCase/ElseCase markers plus BranchEnd. + fn conditional( + &mut self, + depth: u8, + out: &mut Vec, + open_no: u32, + is_and: bool, + blob: Option>, + ) -> Result<()> { + let mut whens: Vec<(String, Vec)> = Vec::new(); + let mut else_body: Option> = None; + + loop { + let Some(line) = self.peek() else { + return Err(Error::invalid(format!( + "line {open_no}: unterminated branch" + ))); + }; + let t = line.text.clone(); + if t == "}" { + self.pos += 1; + break; + } else if let Some(rest) = t + .strip_prefix("} when (") + .and_then(|s| s.strip_suffix(") {")) + { + self.pos += 1; + let mut body = Vec::new(); + self.block_body(depth + 1, &mut body)?; + whens.push((rest.to_string(), body)); + } else if t == "} else {" { + self.pos += 1; + let mut body = Vec::new(); + self.block_body(depth + 1, &mut body)?; + else_body = Some(body); + } else { + return Err(Error::invalid(format!( + "line {}: unexpected in branch: {t:?}", + line.no + ))); + } + } + + let opener = cmd::build_condition( + &whens.iter().map(|(c, _)| c.as_str()).collect::>(), + is_and, + depth, + blob, + self.utf8, + )?; + out.push(opener); + for (i, (_, body)) in whens.into_iter().enumerate() { + out.push(choice_case((i + 1) as u32, depth)); + out.extend(body); + } + if let Some(body) = else_body { + out.push(cmd_with(420, vec![0], depth)); // ElseCase (arg0 = 0) + out.extend(body); + } + out.push(marker(499, depth)); // BranchEnd + Ok(()) + } + + fn loop_block(&mut self, depth: u8, out: &mut Vec) -> Result<()> { + let line = self.peek().unwrap().text.clone(); + self.pos += 1; + let opener = cmd::build_loop(&line, depth)?; + out.push(opener); + let mut body = Vec::new(); + self.block_body(depth + 1, &mut body)?; + out.extend(body); + // consume the closing `}` + self.expect_close()?; + out.push(marker(498, depth)); // LoopEnd + Ok(()) + } + + fn choose_block(&mut self, depth: u8, out: &mut Vec) -> Result<()> { + let line = self.peek().unwrap().text.clone(); + self.pos += 1; + let opener = cmd::build_choices(&line, depth, self.utf8)?; + out.push(opener); + + loop { + let Some(l) = self.peek() else { + return Err(Error::invalid("unterminated choose".to_string())); + }; + let t = l.text.clone(); + if t == "}" { + self.pos += 1; + break; + } + // `} case {`, the special `} case* {`, or `} cancel {`. + let (cid, arg0) = if let Some(a) = t.strip_prefix("} case* ") { + (402, parse_case_arg(a)?) + } else if let Some(a) = t.strip_prefix("} case ") { + (401, parse_case_arg(a)?) + } else if t == "} cancel {" { + (421, 0) + } else { + return Err(Error::invalid(format!("unexpected in choose: {t:?}"))); + }; + self.pos += 1; + out.push(cmd_with(cid, vec![arg0], depth)); + let mut body = Vec::new(); + self.block_body(depth + 1, &mut body)?; + out.extend(body); + } + out.push(marker(499, depth)); // BranchEnd + Ok(()) + } + + fn expect_close(&mut self) -> Result<()> { + match self.peek() { + Some(l) if l.text == "}" => { + self.pos += 1; + Ok(()) + } + other => Err(Error::invalid(format!("expected `}}`, got {other:?}"))), + } + } +} + +fn blank(indent: u8) -> RawCommand { + RawCommand { + cid: 0, + int_args: Vec::new(), + indent, + str_args: Vec::new(), + term: 0, + move_route: None, + v35_blob: None, + } +} + +fn marker(cid: u32, indent: u8) -> RawCommand { + RawCommand { + cid, + int_args: Vec::new(), + indent, + str_args: Vec::new(), + term: 0, + move_route: None, + v35_blob: None, + } +} + +fn cmd_with(cid: u32, ints: Vec, indent: u8) -> RawCommand { + RawCommand { + cid, + int_args: ints, + indent, + str_args: Vec::new(), + term: 0, + move_route: None, + v35_blob: None, + } +} + +/// Extract the leading case index from ` {` or ` { # label`. +fn parse_case_arg(a: &str) -> Result { + a.split_whitespace() + .next() + .and_then(|s| s.parse().ok()) + .ok_or_else(|| Error::invalid(format!("bad case arg: {a:?}"))) +} + +fn choice_case(idx: u32, indent: u8) -> RawCommand { + RawCommand { + cid: 401, + int_args: vec![idx], + indent, + str_args: Vec::new(), + term: 0, + move_route: None, + v35_blob: None, + } +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/src/db_edit.rs b/util/wolfdawn-master/crates/wolf-decompiler/src/db_edit.rs new file mode 100644 index 0000000..95244ae --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/src/db_edit.rs @@ -0,0 +1,127 @@ +//! Apply edits from a [`database_to_json`](crate::database_to_json) export back onto a +//! [`Database`], byte-exact. Only values (cell ints and strings) and row names are editable. The +//! schema (types, fields, kinds, counts, structure) is fixed and any change to it is rejected. +//! Unchanged cells are never re-encoded, so untouched rows re-serialize byte-identical via +//! [`Database::write`](wolf_formats::database::Database::write). Only the cells you actually +//! changed differ. + +use std::collections::HashMap; + +use serde_json::Value; +use wolf_formats::database::Database; + +use crate::json::value_slots; +use crate::text::{decode_wstr, text_to_wstr}; + +/// Apply the edited JSON onto `db` in place. Returns the number of changed cells and names. +/// Errors on any schema or structure mismatch, an out-of-range id, an ambiguous field name, or a +/// value that cannot be encoded in the database's text encoding. On error, any edits committed +/// before the failure point remain applied. +pub fn apply_database_edit(json: &str, db: &mut Database) -> Result { + let root: Value = serde_json::from_str(json).map_err(|e| format!("invalid JSON: {e}"))?; + let utf8 = db.utf8; + let types = root + .get("types") + .and_then(Value::as_array) + .ok_or("edited JSON has no `types` array")?; + + let type_count = db.types.len(); + let mut changed = 0usize; + for tj in types { + let ti = json_id(tj, "type")?; + let dt = db + .types + .get_mut(ti) + .ok_or_else(|| format!("type id {ti} is out of range (base has {type_count} types)"))?; + + // Schema-integrity guard, only when the doc carries a `fields` array (a full export). + // Edits are patch-style: a `rows` array may include just the rows you touched. Others are + // left as-is, never deleted, and an out-of-range row id is rejected below. + if let Some(fields) = tj.get("fields").and_then(Value::as_array) { + if fields.len() != dt.fields.len() { + return Err(format!( + "type {ti}: field count changed ({} edited vs {} base) - schema edits are not allowed", + fields.len(), + dt.fields.len() + )); + } + } + + // Map each value key to (is_string, value-slot index), derived identically to the JSON + // export (unique field name, else `#`), so the keys always match. + let fields_size = (dt.dat_fields_size as usize).min(dt.fields.len()); + let by_key: HashMap = value_slots(dt, fields_size, utf8) + .into_iter() + .map(|(k, is_str, slot)| (k, (is_str, slot))) + .collect(); + + let Some(rows) = tj.get("rows").and_then(Value::as_array) else { + continue; + }; + for rj in rows { + let ri = json_id(rj, "row")?; + let row = dt + .data + .get_mut(ri) + .ok_or_else(|| format!("type {ti}: row id {ri} is out of range"))?; + + // Row display name lives in the .project half. + if let Some(nm) = rj.get("name").and_then(Value::as_str) { + if decode_wstr(&row.name, utf8) != nm { + row.name = text_to_wstr(nm, utf8) + .map_err(|e| format!("type {ti} row {ri} name: {e}"))?; + changed += 1; + } + } + + let Some(values) = rj.get("values").and_then(Value::as_object) else { + continue; + }; + for (key, val) in values { + let &(is_str, slot) = by_key.get(key).ok_or_else(|| { + format!("type {ti} row {ri}: unknown/schema-only field {key:?}") + })?; + if is_str { + let new = val.as_str().ok_or_else(|| { + format!("type {ti} row {ri} field {key:?}: expected a string") + })?; + let cur = row + .string_values + .get(slot) + .map(|w| decode_wstr(w, utf8)) + .unwrap_or_default(); + // Skip unchanged cells to preserve the original bytes exactly. This avoids the + // empty-string and trailing-NUL re-encode ambiguity. + if cur != new { + let w = text_to_wstr(new, utf8) + .map_err(|e| format!("type {ti} row {ri} field {key:?}: {e}"))?; + *row.string_values.get_mut(slot).ok_or_else(|| { + format!("type {ti} row {ri} field {key:?}: value slot missing") + })? = w; + changed += 1; + } + } else { + let new = val.as_i64().ok_or_else(|| { + format!("type {ti} row {ri} field {key:?}: expected a number") + })?; + let nv = new as u32; + let cell = row.int_values.get_mut(slot).ok_or_else(|| { + format!("type {ti} row {ri} field {key:?}: value slot missing") + })?; + if *cell != nv { + *cell = nv; + changed += 1; + } + } + } + } + } + Ok(changed) +} + +fn json_id(v: &Value, what: &str) -> Result { + v.get("id") + .and_then(Value::as_u64) + .map(|n| n as usize) + .ok_or_else(|| format!("{what} entry is missing its numeric `id`")) +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/src/document.rs b/util/wolfdawn-master/crates/wolf-decompiler/src/document.rs new file mode 100644 index 0000000..33c3882 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/src/document.rs @@ -0,0 +1,391 @@ +//! Whole-file recompile: the document envelope around per-event/page command bodies. +//! +//! [`crate::wolfscript`] renders one command list and [`crate::compile`] parses it back. +//! This layer wraps those so an entire file round-trips. Each event (and map page) is emitted +//! under an identity header (`@commonevent `, or `@event ` plus `@page `), its body +//! produced by the gated numeric renderer [`decompile_commands`]. That renderer is `@raw`-free on +//! the corpus, so the document stays readable yet fully recompilable. +//! +//! Recompile is patch-style. The original file supplies every opaque metadata field (event names, +//! page graphics and conditions, the CommonEvent `unknown1..12` tail). Only each command body is +//! swapped back in, keyed by identity. Files whose code is untouched re-emit byte-for-byte. Edited +//! bodies recompile in place. This sidesteps round-tripping the large metadata through text and is +//! the real edit-to-play mod loop. + +use std::collections::BTreeMap; + +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::map::Map; +use wolf_formats::{Error, Result}; + +use crate::compile::compile_commands_enc; +use crate::symbols::SymbolTable; +use crate::text::decode_wstr; +use crate::wolfscript::{decompile_commands_annotated, decompile_commands_enc}; + +const CE_HEADER: &str = "# wolf-edit common-events"; +const MAP_HEADER: &str = "# wolf-edit map"; + +// ---------------------------------------------------------------------------- +// CommonEvents +// ---------------------------------------------------------------------------- + +/// Render a CommonEvent file as a recompilable edit document: one `@commonevent ... @end` +/// block per event, body in the gated numeric form. Metadata is not emitted. It is taken from the +/// base file at compile time. +pub fn decompile_common_events_edit(ce: &CommonEventsFile) -> String { + let mut out = format!("{CE_HEADER} (count={})\n\n", ce.events.len()); + for ev in &ce.events { + let name = decode_wstr(&ev.name, ce.utf8); + out.push_str(&format!("@commonevent {}", ev.int_id)); + if !name.is_empty() { + out.push_str(&format!(" # {}", name.replace('\n', " "))); + } + out.push('\n'); + let body = decompile_commands_enc(&ev.commands, ce.utf8); + out.push_str(&body); + if !body.ends_with('\n') { + out.push('\n'); + } + out.push_str("@end\n\n"); + } + out +} + +/// Like [`decompile_common_events_edit`] but in annotate mode. Each command body uses the unified +/// read-plus-edit form (index-anchored bilingual names, `V[3 "Gold · ゴールド"]`), resolved via +/// `symbols`. Recompiles byte-exact through the same [`compile_common_events_edit`], since the +/// parser strips the labels. Names are read-only decoration the recompiler ignores. +pub fn decompile_common_events_edit_annotated( + ce: &CommonEventsFile, + symbols: &SymbolTable, +) -> String { + let mut out = format!("{CE_HEADER} (count={})\n\n", ce.events.len()); + for ev in &ce.events { + let name = decode_wstr(&ev.name, ce.utf8); + out.push_str(&format!("@commonevent {}", ev.int_id)); + if !name.is_empty() { + out.push_str(&format!(" # {}", name.replace('\n', " "))); + } + out.push('\n'); + let body = decompile_commands_annotated(&ev.commands, ce.utf8, symbols, Some(ev.int_id)); + out.push_str(&body); + if !body.ends_with('\n') { + out.push('\n'); + } + out.push_str("@end\n\n"); + } + out +} + +/// Parse an edit document and substitute each event's command body back into `base`, keyed by +/// `int_id`. Events absent from the document keep their original commands, so partial patches are +/// allowed. An `@commonevent` id with no match in `base` is an error. +pub fn compile_common_events_edit(text: &str, base: &mut CommonEventsFile) -> Result<()> { + let blocks = parse_blocks(text, "commonevent")?; + let mut by_id: BTreeMap = BTreeMap::new(); + for (i, ev) in base.events.iter().enumerate() { + if by_id.insert(ev.int_id, i).is_some() { + return Err(Error::invalid(format!( + "base has duplicate common-event id {}; cannot patch by id unambiguously", + ev.int_id + ))); + } + } + for blk in blocks { + let &idx = by_id.get(&blk.id).ok_or_else(|| { + Error::invalid(format!( + "@commonevent {} (line {}) has no match in the base file", + blk.id, blk.line + )) + })?; + let cmds = compile_commands_enc(&blk.body, base.utf8) + .map_err(|e| Error::invalid(format!("@commonevent {}: {e}", blk.id)))?; + base.events[idx].commands = cmds; + } + Ok(()) +} + +// ---------------------------------------------------------------------------- +// Maps +// ---------------------------------------------------------------------------- + +/// Render a Map as a recompilable edit document: `@event ` then one `@page ... @endpage` +/// per page, each body in the gated numeric form. Coordinates and name are a comment for the +/// reader. Truth comes from the base file at compile time. +pub fn decompile_map_edit(map: &Map) -> String { + let mut out = format!( + "{MAP_HEADER} (version=0x{:x} {}x{} events={})\n\n", + map.version, + map.width, + map.height, + map.events.len() + ); + for ev in &map.events { + let name = decode_wstr(&ev.name, map.utf8); + out.push_str(&format!("@event {}", ev.id)); + if !name.is_empty() { + out.push_str(&format!( + " # {} @({},{})", + name.replace('\n', " "), + ev.x, + ev.y + )); + } + out.push('\n'); + for (pi, page) in ev.pages.iter().enumerate() { + out.push_str(&format!("@page {pi}\n")); + let body = decompile_commands_enc(&page.commands, map.utf8); + out.push_str(&body); + if !body.ends_with('\n') { + out.push('\n'); + } + out.push_str("@endpage\n"); + } + out.push_str("@endevent\n\n"); + } + out +} + +/// Like [`decompile_map_edit`] but in annotate mode (index-anchored bilingual names), resolved +/// via `symbols`. Recompiles byte-exact through [`compile_map_edit`]. +pub fn decompile_map_edit_annotated(map: &Map, symbols: &SymbolTable) -> String { + let mut out = format!( + "{MAP_HEADER} (version=0x{:x} {}x{} events={})\n\n", + map.version, + map.width, + map.height, + map.events.len() + ); + for ev in &map.events { + let name = decode_wstr(&ev.name, map.utf8); + out.push_str(&format!("@event {}", ev.id)); + if !name.is_empty() { + out.push_str(&format!( + " # {} @({},{})", + name.replace('\n', " "), + ev.x, + ev.y + )); + } + out.push('\n'); + for (pi, page) in ev.pages.iter().enumerate() { + out.push_str(&format!("@page {pi}\n")); + let body = decompile_commands_annotated(&page.commands, map.utf8, symbols, None); + out.push_str(&body); + if !body.ends_with('\n') { + out.push('\n'); + } + out.push_str("@endpage\n"); + } + out.push_str("@endevent\n\n"); + } + out +} + +/// Parse a map edit document and substitute each page's command body back into `base`, keyed by +/// event `id` plus page index. Pages absent from the document keep their commands. +pub fn compile_map_edit(text: &str, base: &mut Map) -> Result<()> { + let events = parse_map_blocks(text)?; + let mut by_id: BTreeMap = BTreeMap::new(); + for (i, ev) in base.events.iter().enumerate() { + if by_id.insert(ev.id, i).is_some() { + return Err(Error::invalid(format!( + "base map has duplicate event id {}; cannot patch by id unambiguously", + ev.id + ))); + } + } + for ev in events { + let &idx = by_id.get(&ev.id).ok_or_else(|| { + Error::invalid(format!( + "@event {} (line {}) has no match in the base map", + ev.id, ev.line + )) + })?; + for page in ev.pages { + let page_count = base.events[idx].pages.len(); + let target = base.events[idx].pages.get_mut(page.index).ok_or_else(|| { + Error::invalid(format!( + "@event {} @page {} out of range (map event has {page_count} pages)", + ev.id, page.index, + )) + })?; + let cmds = compile_commands_enc(&page.body, base.utf8).map_err(|e| { + Error::invalid(format!("@event {} @page {}: {e}", ev.id, page.index)) + })?; + target.commands = cmds; + } + } + Ok(()) +} + +// ---------------------------------------------------------------------------- +// Document parsing (delimiter-based, so command-body braces never confuse it) +// ---------------------------------------------------------------------------- + +struct Block { + id: u32, + line: u32, + body: String, +} + +/// Parse `@ ...` and `@end` blocks. Lines outside a block must be blank or a `#` +/// comment. The body between the header and `@end` is returned verbatim. +fn parse_blocks(text: &str, kind: &str) -> Result> { + let opener = format!("@{kind} "); + let mut blocks = Vec::new(); + let mut cur: Option = None; + + for (i, raw) in text.lines().enumerate() { + let no = (i + 1) as u32; + let t = raw.trim(); + match &mut cur { + None => { + if let Some(rest) = t.strip_prefix(&opener) { + cur = Some(Block { + id: parse_id(rest, no)?, + line: no, + body: String::new(), + }); + } else if t.is_empty() || t.starts_with('#') { + // header, blank, or comment between blocks + } else { + return Err(Error::invalid(format!( + "line {no}: expected `{opener}...`, got {t:?}" + ))); + } + } + Some(b) => { + if t == "@end" { + blocks.push(cur.take().unwrap()); + } else { + b.body.push_str(raw); + b.body.push('\n'); + } + } + } + } + if cur.is_some() { + return Err(Error::invalid("unterminated @-block (missing @end)")); + } + Ok(blocks) +} + +struct MapEventBlock { + id: u32, + line: u32, + pages: Vec, +} + +struct MapPageBlock { + index: usize, + body: String, +} + +/// Parse `@event ` / `@page ` / `@endpage` / `@endevent` nesting. +fn parse_map_blocks(text: &str) -> Result> { + let mut events: Vec = Vec::new(); + let mut page: Option = None; + + for (i, raw) in text.lines().enumerate() { + let no = (i + 1) as u32; + let t = raw.trim(); + + if let Some(p) = &mut page { + if t == "@endpage" { + let done = page.take().unwrap(); + events + .last_mut() + .ok_or_else(|| Error::invalid(format!("line {no}: @endpage outside @event")))? + .pages + .push(done); + } else if t == "@endevent" || t.starts_with("@event ") || t.starts_with("@page ") { + // A structural keyword inside a page body means the page was never closed. Fail + // loudly rather than swallow the rest of the document into this page. + return Err(Error::invalid(format!( + "line {no}: {t:?} inside a page body (missing @endpage?)" + ))); + } else { + p.body.push_str(raw); + p.body.push('\n'); + } + continue; + } + + if let Some(rest) = t.strip_prefix("@event ") { + events.push(MapEventBlock { + id: parse_id(rest, no)?, + line: no, + pages: Vec::new(), + }); + } else if let Some(rest) = t.strip_prefix("@page ") { + let index = parse_id(rest, no)? as usize; + if events.is_empty() { + return Err(Error::invalid(format!("line {no}: @page outside @event"))); + } + page = Some(MapPageBlock { + index, + body: String::new(), + }); + } else if t == "@endevent" || t.is_empty() || t.starts_with('#') { + // event terminator, header, blank, or comment + } else { + return Err(Error::invalid(format!( + "line {no}: unexpected outside a page body: {t:?}" + ))); + } + } + if page.is_some() { + return Err(Error::invalid("unterminated @page (missing @endpage)")); + } + Ok(events) +} + +/// Read the leading integer id from a header tail, such as `5` or `5 # name`. +fn parse_id(rest: &str, no: u32) -> Result { + rest.split_whitespace() + .next() + .and_then(|s| s.parse().ok()) + .ok_or_else(|| Error::invalid(format!("line {no}: missing/invalid id in {rest:?}"))) +} + +#[cfg(test)] +mod tests { + use super::*; + + #[test] + fn map_block_well_formed() { + let doc = "# wolf-edit map\n@event 3\n@page 0\nMessage \"hi\"\n@endpage\n@endevent\n"; + let evs = parse_map_blocks(doc).expect("parse"); + assert_eq!(evs.len(), 1); + assert_eq!(evs[0].id, 3); + assert_eq!(evs[0].pages.len(), 1); + assert_eq!(evs[0].pages[0].index, 0); + } + + #[test] + fn missing_endpage_is_an_error_not_a_swallow() { + // The `@event 4` must not be swallowed into page 0's body. + let doc = "@event 3\n@page 0\nMessage \"hi\"\n@event 4\n@page 0\n@endpage\n@endevent\n"; + assert!( + parse_map_blocks(doc).is_err(), + "missing @endpage must error" + ); + } + + #[test] + fn unterminated_page_at_eof_errors() { + let doc = "@event 3\n@page 0\nMessage \"hi\"\n"; + assert!(parse_map_blocks(doc).is_err()); + } + + #[test] + fn ce_blocks_parse_and_reject_stray_lines() { + let blocks = parse_blocks("@commonevent 7\nMessage \"x\"\n@end\n", "commonevent").unwrap(); + assert_eq!(blocks.len(), 1); + assert_eq!(blocks[0].id, 7); + // A non-`@commonevent` line between blocks is rejected. + assert!(parse_blocks("garbage\n@commonevent 1\n@end\n", "commonevent").is_err()); + } +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/src/json.rs b/util/wolfdawn-master/crates/wolf-decompiler/src/json.rs new file mode 100644 index 0000000..5626783 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/src/json.rs @@ -0,0 +1,200 @@ +//! Human-readable JSON export of a [`Database`] (the tabular `.project` plus `.dat` data). +//! +//! Databases do not fit the WolfScript code view, so they export to JSON for inspection: each +//! type's schema (fields and kind) and its data rows, with each row's values mapped back to field +//! names. The byte-faithful [`wolf_formats::database::Database`] stays the round-trip authority. +//! This is a read-only projection for readability, with values shown as signed ints or decoded +//! strings. + +use std::collections::HashMap; +use std::fmt::Write; + +use wolf_formats::database::{Database, DbData, DbType}; + +use crate::text::decode_wstr; + +/// Render a database as pretty-printed JSON. `kind` is a label such as `"UDB"`, `"CDB"`, or +/// `"SDB"`. `glossary` is the engine-text map (JP to EN). Every structural name it covers (a type +/// or field, and the variable-name rows of the System DB) gets a `"name_en"` field next to its +/// Japanese `"name"`, so a modder reading the English code can look the entry up in either +/// language. Player-facing content such as item and skill row names is absent from the glossary +/// and stays Japanese-only, which matches how it reads in the code. +pub fn database_to_json(db: &Database, kind: &str, glossary: &HashMap) -> String { + let utf8 = db.utf8; + let mut s = String::new(); + s.push_str("{\n"); + s.push_str(&format!(" \"kind\": {},\n", jstr(kind))); + s.push_str(&format!(" \"version\": \"0x{:02x}\",\n", db.dat_version)); + let enc = if utf8 { "UTF-8" } else { "Shift-JIS" }; + s.push_str(&format!(" \"encoding\": {},\n", jstr(enc))); + s.push_str(&format!(" \"typeCount\": {},\n", db.types.len())); + s.push_str(" \"types\": [\n"); + + for (ti, t) in db.types.iter().enumerate() { + type_to_json(&mut s, ti, t, utf8, glossary); + s.push_str(if ti + 1 == db.types.len() { + "\n" + } else { + ",\n" + }); + } + s.push_str(" ]\n}\n"); + s +} + +/// Render `"name": ""`, plus `, "name_en": ""` when the glossary translates it. Used for +/// every name field so the JSON is searchable in either language. +fn name_pair(jp: &str, glossary: &HashMap) -> String { + match glossary.get(jp) { + Some(en) if en != jp => format!("{}, \"name_en\": {}", jstr(jp), jstr(en)), + _ => jstr(jp), + } +} + +fn type_to_json( + s: &mut String, + id: usize, + t: &DbType, + utf8: bool, + glossary: &HashMap, +) { + let fields_size = (t.dat_fields_size as usize).min(t.fields.len()); + s.push_str(" {\n"); + let _ = write!(s, " \"id\": {id},\n"); + let _ = write!( + s, + " \"name\": {},\n", + name_pair(&decode_wstr(&t.name, utf8), glossary) + ); + let _ = write!( + s, + " \"description\": {},\n", + jstr(&decode_wstr(&t.description, utf8)) + ); + + // Schema fields: name (plus name_en) and kind. Only the first `fields_size` carry row data. + s.push_str(" \"fields\": ["); + for (fi, f) in t.fields.iter().enumerate() { + let kind = if f.is_string() { "string" } else { "int" }; + let has_data = fi < fields_size; + let _ = write!( + s, + "{}{{\"id\": {fi}, \"name\": {}, \"kind\": {}{}}}", + if fi == 0 { "" } else { ", " }, + name_pair(&decode_wstr(&f.name, utf8), glossary), + jstr(kind), + if has_data { + "" + } else { + ", \"schemaOnly\": true" + } + ); + } + s.push_str("],\n"); + + // Data rows: id, name (plus name_en), and values mapped to field names. + let _ = write!(s, " \"rowCount\": {},\n", t.data.len()); + s.push_str(" \"rows\": [\n"); + for (di, d) in t.data.iter().enumerate() { + row_to_json(s, di, t, d, fields_size, utf8, glossary); + s.push_str(if di + 1 == t.data.len() { "\n" } else { ",\n" }); + } + s.push_str(" ]\n }"); +} + +/// The per-row value slots of a type, in on-disk order: `(jsonKey, is_string, slot_index)` for +/// each of the first `fields_size` fields. The key is the field's decoded name when that name is +/// unique within the type, else a stable `#`. That covers empty and duplicated names +/// such as formula columns. The slot index points into the row's `int_values` or `string_values` +/// (all int fields first, then all string fields). Shared by the JSON export and +/// [`crate::db_edit`] so the keys match exactly. `slot` indexes `string_values` when `is_string`, +/// otherwise `int_values`. +pub fn value_slots(t: &DbType, fields_size: usize, utf8: bool) -> Vec<(String, bool, usize)> { + let mut counts: HashMap = HashMap::new(); + for fi in 0..fields_size { + let n = decode_wstr(&t.fields[fi].name, utf8); + if !n.is_empty() { + *counts.entry(n).or_default() += 1; + } + } + let (mut int_i, mut str_i) = (0usize, 0usize); + let mut out = Vec::with_capacity(fields_size); + for fi in 0..fields_size { + let f = &t.fields[fi]; + let n = decode_wstr(&f.name, utf8); + let key = if n.is_empty() || counts.get(&n).copied().unwrap_or(0) > 1 { + format!("#{fi}") + } else { + n + }; + let is_str = f.is_string(); + let slot = if is_str { + let s = str_i; + str_i += 1; + s + } else { + let s = int_i; + int_i += 1; + s + }; + out.push((key, is_str, slot)); + } + out +} + +fn row_to_json( + s: &mut String, + id: usize, + t: &DbType, + d: &DbData, + fields_size: usize, + utf8: bool, + glossary: &HashMap, +) { + let _ = write!( + s, + " {{\"id\": {id}, \"name\": {}", + name_pair(&decode_wstr(&d.name, utf8), glossary) + ); + s.push_str(", \"values\": {"); + let mut first = true; + for (key, is_str, slot) in value_slots(t, fields_size, utf8) { + if !first { + s.push_str(", "); + } + first = false; + if is_str { + let v = d + .string_values + .get(slot) + .map(|w| decode_wstr(w, utf8)) + .unwrap_or_default(); + let _ = write!(s, "{}: {}", jstr(&key), jstr(&v)); + } else { + let v = d.int_values.get(slot).copied().unwrap_or(0) as i32; + let _ = write!(s, "{}: {}", jstr(&key), v); + } + } + s.push_str("}}"); +} + +/// JSON string literal with escaping. +fn jstr(s: &str) -> String { + let mut out = String::with_capacity(s.len() + 2); + out.push('"'); + for c in s.chars() { + match c { + '"' => out.push_str("\\\""), + '\\' => out.push_str("\\\\"), + '\n' => out.push_str("\\n"), + '\r' => out.push_str("\\r"), + '\t' => out.push_str("\\t"), + c if (c as u32) < 0x20 => { + let _ = write!(out, "\\u{:04x}", c as u32); + } + c => out.push(c), + } + } + out.push('"'); + out +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/src/lib.rs b/util/wolfdawn-master/crates/wolf-decompiler/src/lib.rs new file mode 100644 index 0000000..a5cdce1 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/src/lib.rs @@ -0,0 +1,49 @@ +//! `wolf-decompiler` turns the byte-faithful command programs from `wolf-formats` +//! into readable, editable WolfScript. +//! +//! Provides the decompile (render) direction. The byte-exact `RawCommand` stays the +//! round-trip authority. The parse/recompile direction is built on top of it. + +#![forbid(unsafe_code)] + +pub mod compile; +pub mod db_edit; +pub mod document; +pub mod json; +pub mod merge; +pub mod names; +pub mod save; +pub mod save_pro; +pub mod spec; +pub mod strings; +pub mod symbols; +pub mod text; +pub mod txt_events; +pub mod wolfscript; + +pub use compile::{compile_commands, compile_commands_enc}; +pub use db_edit::apply_database_edit; +pub use document::{ + compile_common_events_edit, compile_map_edit, decompile_common_events_edit, + decompile_common_events_edit_annotated, decompile_map_edit, decompile_map_edit_annotated, +}; +pub use json::database_to_json; +pub use merge::{apply_memory, build_memory, dropped_sources, MergeStats}; +pub use names::{check_name_conflicts, extract_db_name_cells, extract_names, inject_names, Conflict}; +pub use save::{ + inspect_save, read_title, read_title_at, update_save, SaveFormat, SaveInfo, SaveUpdateStats, +}; +pub use save_pro::{decrypt_pro, encrypt_pro, is_pro_save}; +pub use strings::{ + apply_game_dat, audit_common_events_to_json, audit_db_to_json, audit_map_to_json, + db_strings_to_json, dump_game_dat, extract_common_events, extract_db_strings, extract_game_dat, + extract_map, inject_common_events, inject_db_strings, inject_game_dat, inject_map, + normalize_en_punct, scenes_to_json, InjectOptions, InjectStats, +}; + +pub use symbols::SymbolTable; +pub use txt_events::{extract_txt_dir, extract_txt_events, inject_txt_events, split_txt_dir}; +pub use wolfscript::{ + decompile_commands, decompile_commands_annotated, decompile_commands_enc, + decompile_common_events, decompile_map, operand, Renderer, +}; diff --git a/util/wolfdawn-master/crates/wolf-decompiler/src/merge.rs b/util/wolfdawn-master/crates/wolf-decompiler/src/merge.rs new file mode 100644 index 0000000..39482d3 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/src/merge.rs @@ -0,0 +1,374 @@ +//! Incremental translation merge, a translation memory. Carries an existing translation over to a +//! freshly re-extracted set of strings when a game updates (for example v1.00 to v1.10), so the +//! translator only has to touch genuinely new or changed lines. +//! +//! The extractor's outputs (scenes, db, names, gamedat) all share one leaf shape: a JSON object +//! carrying a string `source` and a string `text`, where `text == source` means untranslated and +//! the translator edits `text`. This module does not model each schema. It walks every JSON object +//! generically and acts on any object that has both fields, the same walker pattern +//! [`crate::names::check_name_conflicts`] uses. +//! +//! Matching is by exact source string, not by locator (event/cmd/row index). A line that moved to +//! a different scene in the update still inherits its translation, which is more robust than +//! locator-matching across versions. The trade-off is that two different lines that share an +//! identical source get the same carried translation. That is acceptable and consistent with how +//! the rest of the toolchain treats `source` as the translation key. +//! +//! Pipeline: +//! 1. [`build_memory`] over the old (already-translated) JSONs builds a `source -> text` map of +//! every real translation (`text != source`), plus a list of any sources that diverged across +//! files. +//! 2. [`apply_memory`] over each new (freshly extracted) JSON returns the same JSON with +//! carried-over translations filled in, plus [`MergeStats`] (carried, still_new, +//! kept_existing). +//! 3. [`dropped_sources`] reports which old translations no longer apply because the line was +//! removed in the update. +//! +//! Only `text` values are ever changed. Every other field and the document structure are +//! preserved exactly, and the result is re-serialized pretty-printed with serde_json's stable key +//! order. + +use std::collections::{BTreeMap, BTreeSet, HashMap}; + +use serde_json::Value; + +// ---------------------------------------------------------------------------- +// Generic source/text walker (shared shape across scenes, db, names, gamedat) +// ---------------------------------------------------------------------------- + +/// Pull every `(source, text)` pair out of one parsed translation JSON, regardless of schema. Any +/// object that has both a string `source` and a string `text` is a translation leaf. Mirrors +/// [`crate::names`]'s `collect_source_text_pairs` so the merge sees exactly the same leaves the +/// rest of the toolchain treats as translatable. +fn collect_source_text_pairs(v: &Value, out: &mut Vec<(String, String)>) { + match v { + Value::Object(map) => { + if let (Some(Value::String(s)), Some(Value::String(t))) = + (map.get("source"), map.get("text")) + { + out.push((s.clone(), t.clone())); + } + for child in map.values() { + collect_source_text_pairs(child, out); + } + } + Value::Array(arr) => { + for child in arr { + collect_source_text_pairs(child, out); + } + } + _ => {} + } +} + +/// Collect just the `source` strings of every translation leaf (translated or not) in one parsed +/// JSON, into `out`. Empty sources are skipped. They are never a memory key. +fn collect_sources(v: &Value, out: &mut BTreeSet) { + match v { + Value::Object(map) => { + if let (Some(Value::String(s)), Some(Value::String(_))) = + (map.get("source"), map.get("text")) + { + if !s.is_empty() { + out.insert(s.clone()); + } + } + for child in map.values() { + collect_sources(child, out); + } + } + Value::Array(arr) => { + for child in arr { + collect_sources(child, out); + } + } + _ => {} + } +} + +// ---------------------------------------------------------------------------- +// Build the translation memory from the old (translated) JSONs +// ---------------------------------------------------------------------------- + +/// Build the translation memory from the old (already-translated) extraction JSONs. +/// +/// Walks every input generically and collects `source -> text` for each leaf that is a real +/// translation (`text != source`). `source == ""` is skipped. If the same `source` is given two +/// or more distinct `text` values across the inputs, the first one seen wins (inputs in order, +/// leaves in document order), and the source is reported in the returned conflicts vec together +/// with its divergent values (the kept value first, sorted thereafter). +/// +/// An input that fails to parse is skipped, so one stray file cannot sink the whole memory. +/// +/// Returns `(memory, conflicts)` where `conflicts` is `(source, distinct_texts)` per divergent +/// source, sorted by source for stable output. +// The return tuple is the documented public API shape: a source->text map plus a per-source +// variant list. +#[allow(clippy::type_complexity)] +pub fn build_memory(old_jsons: &[&str]) -> (HashMap, Vec<(String, Vec)>) { + // source -> kept text (first seen), and source -> ordered set of all distinct texts seen. + let mut memory: HashMap = HashMap::new(); + // BTreeMap and BTreeSet keep conflict reporting deterministic and de-duplicated. + let mut variants: BTreeMap> = BTreeMap::new(); + // Preserve the kept first-seen value separately so it can lead the reported variant list. + let mut kept: BTreeMap = BTreeMap::new(); + + for json in old_jsons { + let Ok(root) = serde_json::from_str::(json) else { + continue; // skip unparseable inputs rather than failing the whole build. + }; + let mut pairs = Vec::new(); + collect_source_text_pairs(&root, &mut pairs); + for (source, text) in pairs { + if source.is_empty() || text == source { + continue; // empty key or untranslated leaf, not a memory entry. + } + // First real translation for this source wins and is the kept value. + memory.entry(source.clone()).or_insert_with(|| text.clone()); + kept.entry(source.clone()).or_insert_with(|| text.clone()); + variants + .entry(source.clone()) + .or_default() + .insert(text.clone()); + } + } + + // A source with two or more distinct translations is a conflict. Report the kept value first, + // then the remaining distinct values in sorted order. + let mut conflicts = Vec::new(); + for (source, texts) in variants { + if texts.len() < 2 { + continue; + } + let keep = kept.get(&source).cloned().unwrap_or_default(); + let mut list = Vec::with_capacity(texts.len()); + list.push(keep.clone()); + for t in texts { + if t != keep { + list.push(t); + } + } + conflicts.push((source, list)); + } + + (memory, conflicts) +} + +// ---------------------------------------------------------------------------- +// Apply the memory to a NEW (freshly extracted) JSON +// ---------------------------------------------------------------------------- + +/// What [`apply_memory`] did to one new extraction file. +#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)] +pub struct MergeStats { + /// Leaves that were untranslated in the new file and got a translation carried over from memory. + pub carried: usize, + /// Leaves that are still untranslated (no memory hit). Genuinely new or changed text to do. + pub still_new: usize, + /// Leaves the new file already had its own translation for (`text != source`). Left untouched. + pub kept_existing: usize, +} + +/// Apply a translation memory to one new (freshly extracted) extraction JSON. +/// +/// Parses the JSON, walks it generically, and for every leaf object with a string `source` and +/// `text`: +/// * If `text != source` already (the new file carries its own translation), leave it and add +/// to `kept_existing`. +/// * Else if `source` is in `memory`, set `text = memory[source]` and add to `carried`. +/// * Else leave it untranslated and add to `still_new`. +/// +/// All other fields and the overall structure are preserved exactly. Only `text` values may +/// change. The result is re-serialized pretty-printed via serde_json with stable key order. +/// +/// Returns the re-serialized JSON plus the [`MergeStats`], or an error string if the input does +/// not parse as JSON. +pub fn apply_memory( + new_json: &str, + memory: &HashMap, +) -> Result<(String, MergeStats), String> { + let mut root: Value = serde_json::from_str(new_json).map_err(|e| format!("invalid JSON: {e}"))?; + let mut stats = MergeStats::default(); + apply_to_value(&mut root, memory, &mut stats); + let out = serde_json::to_string_pretty(&root).map_err(|e| format!("serialize failed: {e}"))?; + Ok((out, stats)) +} + +/// Recurse a parsed value, rewriting `text` on each translation leaf per the merge rule. +fn apply_to_value(v: &mut Value, memory: &HashMap, stats: &mut MergeStats) { + match v { + Value::Object(map) => { + // Decide this object's leaf action on an immutable read first, then mutate. + let leaf = match (map.get("source"), map.get("text")) { + (Some(Value::String(s)), Some(Value::String(t))) => Some((s.clone(), t.clone())), + _ => None, + }; + if let Some((source, text)) = leaf { + if text != source { + stats.kept_existing += 1; + } else if let Some(carried) = memory.get(&source) { + map.insert("text".to_string(), Value::String(carried.clone())); + stats.carried += 1; + } else { + stats.still_new += 1; + } + } + // Recurse into children regardless. Nested leaves, such as a speaker sub-object, still + // get their own pass. + for child in map.values_mut() { + apply_to_value(child, memory, stats); + } + } + Value::Array(arr) => { + for child in arr.iter_mut() { + apply_to_value(child, memory, stats); + } + } + _ => {} + } +} + +// ---------------------------------------------------------------------------- +// Reporting: which old translations no longer apply (removed in the update) +// ---------------------------------------------------------------------------- + +/// The memory sources present in none of the new extraction JSONs. These are lines that were +/// removed, or whose source text changed, in the update, so their translation cannot carry over. +/// Reporting only, sorted for stable output. Unparseable new files are skipped. +pub fn dropped_sources(memory: &HashMap, new_jsons: &[&str]) -> Vec { + let mut present: BTreeSet = BTreeSet::new(); + for json in new_jsons { + if let Ok(root) = serde_json::from_str::(json) { + collect_sources(&root, &mut present); + } + } + let mut dropped: Vec = memory + .keys() + .filter(|s| !present.contains(*s)) + .cloned() + .collect(); + dropped.sort(); + dropped +} + +#[cfg(test)] +mod tests { + use super::*; + + #[test] + fn build_memory_keeps_real_translations_only() { + // A translated names file: あ is translated to A, い is untranslated (text==source). + let names = r#"{"kind":"names","names":[ + {"source":"あ","text":"A","occurrences":3,"note":"Monster"}, + {"source":"い","text":"い","occurrences":1,"note":"Item"} + ]}"#; + let (mem, conflicts) = build_memory(&[names]); + assert_eq!(mem.get("あ").map(String::as_str), Some("A")); + assert!(!mem.contains_key("い"), "untranslated source is excluded"); + assert_eq!(mem.len(), 1); + assert!(conflicts.is_empty()); + } + + #[test] + fn build_memory_skips_empty_source() { + let json = r#"{"lines":[{"source":"","text":"X"},{"source":"a","text":"B"}]}"#; + let (mem, _) = build_memory(&[json]); + assert!(!mem.contains_key("")); + assert_eq!(mem.get("a").map(String::as_str), Some("B")); + } + + #[test] + fn build_memory_reports_conflict_and_keeps_first() { + // Same source translated two different ways across two files is a conflict. First wins. + let f1 = r#"{"lines":[{"source":"剣","text":"Sword"}]}"#; + let f2 = r#"{"lines":[{"source":"剣","text":"Blade"}]}"#; + let (mem, conflicts) = build_memory(&[f1, f2]); + assert_eq!(mem.get("剣").map(String::as_str), Some("Sword"), "first kept"); + assert_eq!(conflicts.len(), 1); + assert_eq!(conflicts[0].0, "剣"); + // Kept value leads the reported variants. Both distinct values are present. + assert_eq!(conflicts[0].1.first().map(String::as_str), Some("Sword")); + assert!(conflicts[0].1.iter().any(|t| t == "Blade")); + assert_eq!(conflicts[0].1.len(), 2); + } + + #[test] + fn build_memory_same_text_is_not_a_conflict() { + // The same translation in two files is consistent, not divergent. + let f1 = r#"{"lines":[{"source":"剣","text":"Sword"}]}"#; + let f2 = r#"{"lines":[{"source":"剣","text":"Sword"}]}"#; + let (_, conflicts) = build_memory(&[f1, f2]); + assert!(conflicts.is_empty()); + } + + #[test] + fn apply_memory_carries_and_marks_still_new() { + // New scenes extraction: あ matches memory (carried), う has no memory entry (still new). + let new = r#"{"scenes":[{"lines":[ + {"source":"あ","text":"あ","speaker":"NPC"}, + {"source":"う","text":"う","speaker":"NPC"} + ]}]}"#; + let mut mem = HashMap::new(); + mem.insert("あ".to_string(), "A".to_string()); + let (out, stats) = apply_memory(new, &mem).unwrap(); + assert_eq!(stats.carried, 1); + assert_eq!(stats.still_new, 1); + assert_eq!(stats.kept_existing, 0); + // Re-parse and confirm the carried translation landed and the still-new one is unchanged. + let v: Value = serde_json::from_str(&out).unwrap(); + let mut pairs = Vec::new(); + collect_source_text_pairs(&v, &mut pairs); + let map: HashMap<_, _> = pairs.into_iter().collect(); + assert_eq!(map.get("あ").map(String::as_str), Some("A")); + assert_eq!(map.get("う").map(String::as_str), Some("う")); + } + + #[test] + fn apply_memory_keeps_existing_translation_untouched() { + // The new file already translated あ to "Already". Even with a different memory entry, its + // own translation is kept and counted as kept_existing, never overwritten. + let new = r#"{"lines":[{"source":"あ","text":"Already"}]}"#; + let mut mem = HashMap::new(); + mem.insert("あ".to_string(), "FromMemory".to_string()); + let (out, stats) = apply_memory(new, &mem).unwrap(); + assert_eq!(stats.kept_existing, 1); + assert_eq!(stats.carried, 0); + assert_eq!(stats.still_new, 0); + let v: Value = serde_json::from_str(&out).unwrap(); + let mut pairs = Vec::new(); + collect_source_text_pairs(&v, &mut pairs); + assert_eq!(pairs[0].1, "Already"); + } + + #[test] + fn apply_memory_empty_memory_preserves_everything() { + // With an empty memory, nothing is carried. Every text and non-text field is preserved. + let new = r#"{"scenes":[{"event":7,"lines":[ + {"cmd":3,"str":0,"row":2,"speaker":"勇者","source":"あ","text":"あ"} + ]}]}"#; + let before: Value = serde_json::from_str(new).unwrap(); + let (out, stats) = apply_memory(new, &HashMap::new()).unwrap(); + assert_eq!(stats.carried, 0); + assert_eq!(stats.kept_existing, 0); + assert_eq!(stats.still_new, 1); + let after: Value = serde_json::from_str(&out).unwrap(); + // Logical content is identical. serde_json::Value compares structurally. + assert_eq!(before, after, "empty memory is a structural no-op"); + } + + #[test] + fn apply_memory_bad_json_errors() { + assert!(apply_memory("{not json", &HashMap::new()).is_err()); + } + + #[test] + fn dropped_sources_reports_removed_only() { + let mut mem = HashMap::new(); + mem.insert("あ".to_string(), "A".to_string()); + mem.insert("い".to_string(), "I".to_string()); + // The new file only still contains あ. い was removed in the update. + let new = r#"{"lines":[{"source":"あ","text":"あ"}]}"#; + let dropped = dropped_sources(&mem, &[new]); + assert_eq!(dropped, vec!["い".to_string()]); + } +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/src/names.rs b/util/wolfdawn-master/crates/wolf-decompiler/src/names.rs new file mode 100644 index 0000000..3a5ff90 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/src/names.rs @@ -0,0 +1,745 @@ +//! Project-level name glossary. A cross-file, consistency-preserving translation of the database +//! names a Wolf game looks rows up by. +//! +//! A command like `UDB[Monster]["ブルノエール"].Graphic` resolves a row by its name, and that name +//! is mirrored in three or more independent places that must translate together or the lookup +//! breaks (returns -1 or hits the wrong row): +//! 1. The DB name/display field value (the row's `名前`, `表示名`, nickname, or element name). +//! 2. The stored row name ([`DbData::name`](wolf_formats::database::DbData), the `.project` +//! half). +//! 3. Every command by-name reference: `cid250/252` dataName (str index 2), `cid251` dataName +//! (str index 1), and `cid112` StringCondition comparison literals (any str). +//! +//! The per-file [`crate::strings`] extract/inject path translates each of these independently, so +//! a translator could rename a row's display field without the row name and by-name references +//! following, silently breaking the lookup. This module instead builds one `source -> text` map +//! from the whole data dir and applies it to all mirrors at once, keeping them consistent. +//! +//! Control-code preservation, drift guarding, and encoding checks reuse the existing +//! [`crate::strings::write_translation`] path. + +use std::collections::{BTreeMap, BTreeSet, HashMap}; +use std::fmt::Write as _; // `write!`/`writeln!` into a String. + +use serde_json::Value; +use wolf_formats::command::RawCommand; +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::database::{Database, DbType}; +use wolf_formats::map::Map; +use wolf_formats::WStr; + +use crate::json::value_slots; +use crate::strings::{ + db_field_role, has_translatable_text, value_is_asset_path, write_translation, InjectOptions, + InjectStats, Role, +}; +use crate::text::decode_wstr; + +// ---------------------------------------------------------------------------- +// Name / display field detection (general, not hardcoded per game) +// ---------------------------------------------------------------------------- + +/// A string field whose values are single-string names the game may look rows up by, so they must +/// stay consistent with the row name and every by-name reference. General, not a per-game +/// allowlist. It is exactly the cells the role classifier assigns [`Role::Name`]. +/// +/// This is the glossary's half of the disjoint split. It owns name cells, while the per-file +/// `db-strings` path owns description/dialogue content cells ([`Role::Content`]). Because +/// [`db_field_role`] assigns each cell exactly one role, no DB string cell is extracted by both +/// paths, which removes the hazard of a name being translated to two different values. +/// +/// A cell is a name when [`db_field_role`] returns [`Role::Name`]: the type's first string field +/// (the canonical row-name column that `UDB[type][name]` reads, even with an empty or unrecognised +/// label), or a recognised name field or type (`名前`, `愛称`, `呼び方`, the `移動名` +/// location-banner key, and so on). A description/dialogue field is [`Role::Content`], owned by the +/// per-file path and independently translatable. An internal field is [`Role::Internal`]. Neither +/// is a name. The on-screen `移動名` location banner classifies as a name, since the consistency +/// machinery covers its by-name-key usage. A genuine internal field never does. +fn name_display_field( + type_byte: u8, + type_name: &str, + field_jp: &str, + field_en: &str, + is_first_string: bool, +) -> bool { + db_field_role(type_byte, type_name, field_jp, field_en, is_first_string) == Role::Name +} + +/// The name/display fields of a type: `(field_idx, string_slot, type_byte, field_jp)` for each +/// field [`name_display_field`] keeps, in field order. `glossary` powers the EN field-name +/// matching. +fn name_fields(t: &DbType, utf8: bool, glossary: &HashMap) -> Vec<(usize, usize, u8, String)> { + let type_name = decode_wstr(&t.name, utf8); + let fields_size = (t.dat_fields_size as usize).min(t.fields.len()); + let slots = value_slots(t, fields_size, utf8); + let mut seen_string = false; + let mut out = Vec::new(); + for (fi, (_, is_str, slot)) in slots.iter().enumerate() { + if !is_str { + continue; + } + let is_first_string = !seen_string; + seen_string = true; + let fjp = decode_wstr(&t.fields[fi].name, utf8); + let fen = glossary.get(&fjp).map(String::as_str).unwrap_or(&fjp); + let tb = t.fields[fi].type_byte; + if name_display_field(tb, &type_name, &fjp, fen, is_first_string) { + out.push((fi, *slot, tb, fjp)); + } + } + out +} + +/// A single name/display cell value, with the per-cell asset-path exclusion applied. Returns the +/// decoded value only when it is a translatable name. Skips empty, pure-code, and folder-picker +/// paths. +fn name_cell_value(row: &wolf_formats::database::DbData, slot: usize, tb: u8, utf8: bool) -> Option { + let v = row.string_values.get(slot).map(|w| decode_wstr(w, utf8))?; + if !has_translatable_text(&v) { + return None; + } + if tb == 1 && value_is_asset_path(&v) { + return None; + } + Some(v) +} + +/// The glossary's per-cell name extraction of a database, as `(type_idx, row_idx, field_idx)` for +/// every string cell the glossary owns (a [`name_display_field`] cell with a translatable name +/// value). The stored row name (`DbData.name`) is not a field cell, so it carries no +/// `(type,row,field)` locator and is not in this set. +/// +/// This is the glossary's side of the disjointness invariant. It must share no `(type,row,field)` +/// with [`crate::strings::extract_db_strings`]'s output, since every DB string cell has exactly +/// one [`crate::strings::Role`]. +pub fn extract_db_name_cells( + db: &Database, + glossary: &HashMap, +) -> Vec<(usize, usize, usize)> { + let utf8 = db.utf8; + let mut out = Vec::new(); + for (ti, t) in db.types.iter().enumerate() { + let fields = name_fields(t, utf8, glossary); + for (ri, row) in t.data.iter().enumerate() { + for (fi, slot, tb, _) in &fields { + if name_cell_value(row, *slot, *tb, utf8).is_some() { + out.push((ti, ri, *fi)); + } + } + } + } + out +} + +// ---------------------------------------------------------------------------- +// By-name command references (cid 250/252 str2, cid 251 str1, cid 112 any str) +// ---------------------------------------------------------------------------- + +/// The string-arg indices of a command that are DB by-name references: a data name a lookup +/// resolves, or a name compared in a StringCondition. Empty means none. +fn dbref_str_indices(cmd: &RawCommand) -> Vec { + match cmd.cid { + // DB read/write by name: str index 2 is the data (row) name operand. + 250 | 252 => vec![2], + // DB-string read by name: str index 1 is the data (row) name operand. + 251 => vec![1], + // StringCondition: any string operand may be a name compared against a row name. + 112 => (0..cmd.str_args.len()).collect(), + _ => vec![], + } +} + +/// Visit every by-name reference string in a command list, calling `f(cmd_idx, str_idx, value)`. +fn for_each_dbref(cmds: &[RawCommand], utf8: bool, mut f: impl FnMut(usize, usize, &str)) { + for (ci, cmd) in cmds.iter().enumerate() { + for si in dbref_str_indices(cmd) { + let Some(w) = cmd.str_args.get(si) else { + continue; + }; + let v = decode_wstr(w, utf8); + if !v.is_empty() { + f(ci, si, &v); + } + } + } +} + +// ---------------------------------------------------------------------------- +// Extraction: collect the unique candidate name strings across the data dir +// ---------------------------------------------------------------------------- + +/// One candidate name in the glossary: the `source` string (its `text` starts equal, the +/// translator edits `text`), how many places it occurs across the corpus, and a short hint. +struct NameEntry { + source: String, + occurrences: usize, + /// A short note: the originating DB type name (the first one observed), for context. + note: String, +} + +/// Accumulator. Per unique source string, its occurrence count and a note (the first type seen). +#[derive(Default)] +struct NameAcc { + /// source -> occurrence count. + counts: BTreeMap, + /// source -> note (originating type name, kept from the first DB cell or row name seen). + notes: BTreeMap, + /// Sources that qualified as a candidate (a DB name/display value or a stored row name). A + /// by-name command reference only counts toward an existing candidate. It never introduces a + /// new one. A reference to a name that exists in no DB is dead and untranslatable. + candidates: BTreeSet, +} + +impl NameAcc { + /// Register a DB-sourced candidate (row name or name/display cell value). It becomes a + /// glossary entry and the occurrence is counted. `note` is the originating type name. + fn add_candidate(&mut self, s: &str, note: &str) { + self.candidates.insert(s.to_string()); + *self.counts.entry(s.to_string()).or_default() += 1; + self.notes + .entry(s.to_string()) + .or_insert_with(|| note.to_string()); + } + + /// Count a by-name reference occurrence. Does not introduce a new candidate. + fn count_ref(&mut self, s: &str) { + if self.candidates.contains(s) { + *self.counts.entry(s.to_string()).or_default() += 1; + } + } +} + +/// Collect candidate names from one database: every non-empty stored row name, and every +/// translatable name/display cell value. +fn collect_db_candidates(acc: &mut NameAcc, db: &Database, glossary: &HashMap) { + let utf8 = db.utf8; + for t in &db.types { + let type_name = decode_wstr(&t.name, utf8); + let fields = name_fields(t, utf8, glossary); + for row in &t.data { + let row_name = decode_wstr(&row.name, utf8); + if has_translatable_text(&row_name) { + acc.add_candidate(&row_name, &type_name); + } + for (_, slot, tb, _) in &fields { + if let Some(v) = name_cell_value(row, *slot, *tb, utf8) { + acc.add_candidate(&v, &type_name); + } + } + } + } +} + +/// Build the project name glossary JSON over a whole data dir: the parsed databases, an optional +/// common-events file, and the parsed maps. `glossary` (JP to EN) powers EN field-name matching. +/// +/// The result is a `{ "kind":"names", "names":[ {source,text,occurrences,note}, ... ] }` document +/// where `text == source` initially and the translator edits `text`. Sources are deduplicated by +/// exact value and sorted deterministically by source string, so re-running on the same corpus +/// yields byte-identical output. +pub fn extract_names( + dbs: &[Database], + ces: &[&CommonEventsFile], + maps: &[Map], + glossary: &HashMap, +) -> String { + let mut acc = NameAcc::default(); + // Pass 1: candidates from every DB (row names and name/display cell values). + for db in dbs { + collect_db_candidates(&mut acc, db, glossary); + } + // Pass 2: count by-name references in command streams against the candidate set. + for ce in ces { + for ev in &ce.events { + for_each_dbref(&ev.commands, ce.utf8, |_, _, v| acc.count_ref(v)); + } + } + for map in maps { + for ev in &map.events { + for page in &ev.pages { + for_each_dbref(&page.commands, map.utf8, |_, _, v| acc.count_ref(v)); + } + } + } + + // Materialise the sorted, deduped entry list. `candidates` is a BTreeSet so iteration is + // already in deterministic source order. Skip anything that fails the translatable filter. + // Candidates already passed it, but row names from a denylist-only path could slip a + // pure-symbol value through. + let mut entries: Vec = Vec::with_capacity(acc.candidates.len()); + for source in &acc.candidates { + if !has_translatable_text(source) { + continue; + } + entries.push(NameEntry { + source: source.clone(), + occurrences: acc.counts.get(source).copied().unwrap_or(0), + note: acc.notes.get(source).cloned().unwrap_or_default(), + }); + } + + names_to_json(&entries) +} + +/// Render the collected name entries as the names-glossary JSON. `text` starts equal to `source`. +fn names_to_json(entries: &[NameEntry]) -> String { + let mut s = String::new(); + s.push_str("{\n"); + s.push_str(" \"kind\": \"names\",\n"); + let _ = writeln!(s, " \"count\": {},", entries.len()); + s.push_str(" \"names\": [\n"); + for (i, e) in entries.iter().enumerate() { + let _ = write!( + s, + " {{\"source\": {}, \"text\": {}, \"occurrences\": {}, \"note\": {}}}", + jstr(&e.source), + jstr(&e.source), + e.occurrences, + jstr(&e.note), + ); + s.push_str(if i + 1 == entries.len() { "\n" } else { ",\n" }); + } + s.push_str(" ]\n}\n"); + s +} + +// ---------------------------------------------------------------------------- +// Injection: apply the glossary consistently across all name mirrors +// ---------------------------------------------------------------------------- + +/// Parse a names-glossary JSON into a `source -> text` map, keeping only entries whose `text` +/// actually differs from `source`. An untranslated entry is a no-op everywhere. +fn parse_name_map(json: &str) -> Result, String> { + let root: Value = serde_json::from_str(json).map_err(|e| format!("invalid JSON: {e}"))?; + let arr = root + .get("names") + .and_then(Value::as_array) + .ok_or("names JSON has no `names` array")?; + let mut map = HashMap::new(); + for e in arr { + let source = e.get("source").and_then(Value::as_str).unwrap_or(""); + let text = e.get("text").and_then(Value::as_str).unwrap_or(source); + if source.is_empty() || text == source { + continue; + } + map.insert(source.to_string(), text.to_string()); + } + Ok(map) +} + +/// Apply a name translation to a single `WStr` cell when it currently equals a mapped source. +/// Reuses [`write_translation`] so the control-code, drift, and encoding guards are identical to +/// the player-text path. The cell's current decoded value is the drift base, so an +/// already-translated or unrelated cell is left byte-exact and counted as `drifted`. +fn apply_to_cell( + cell: &mut WStr, + map: &HashMap, + utf8: bool, + opts: &InjectOptions, + stats: &mut InjectStats, + locator: &dyn Fn() -> String, +) { + let cur = decode_wstr(cell, utf8); + let Some(text) = map.get(&cur) else { + return; + }; + // `cur` is the source (it equals the map key) and `text` differs, since parse_name_map + // dropped no-ops. This is always a real edit attempt. The guards decide if it lands. + write_translation(cell, &cur, text, utf8, opts, stats, locator); +} + +/// Apply the project name glossary across a whole data dir, consistently. The same `source -> +/// text` is written to (a) every stored row name, (b) every name/display cell value, and (c) +/// every by-name command reference (`cid250/252` str2, `cid251` str1, `cid112` strings) that +/// currently equals a source. Every write is drift, control-code, and encoding guarded via the +/// shared [`write_translation`]. Untouched cells keep their exact bytes, so each file +/// re-serializes byte-exact except for the translated names. +/// +/// `dbs`, `ces`, and `maps` are the mutable parsed files of the dir, in any order. The caller +/// writes them back out and re-parses. Returns the aggregate [`InjectStats`]. +pub fn inject_names( + names_json: &str, + dbs: &mut [Database], + ces: &mut [&mut CommonEventsFile], + maps: &mut [Map], + opts: &InjectOptions, + glossary: &HashMap, +) -> Result { + let map = parse_name_map(names_json)?; + let mut stats = InjectStats::default(); + if map.is_empty() { + return Ok(stats); + } + + // (a) and (b) Databases: stored row names and name/display cell values. + for (di, db) in dbs.iter_mut().enumerate() { + let utf8 = db.utf8; + for (ti, t) in db.types.iter_mut().enumerate() { + // Recompute the keep-set on an immutable borrow before mutating rows. + let fields = name_fields(t, utf8, glossary); + for (ri, row) in t.data.iter_mut().enumerate() { + // (a) Row name. + apply_to_cell(&mut row.name, &map, utf8, opts, &mut stats, &|| { + format!("db {di} type {ti} row {ri} name") + }); + // (b) Name/display cell values. + for (fi, slot, tb, _) in &fields { + // Re-apply the per-cell asset-path exclusion. A folder-picker path is never a + // name, even if its exact text somehow collided with a mapped source. + if *tb == 1 { + let cur = row + .string_values + .get(*slot) + .map(|w| decode_wstr(w, utf8)) + .unwrap_or_default(); + if value_is_asset_path(&cur) { + continue; + } + } + if let Some(cell) = row.string_values.get_mut(*slot) { + apply_to_cell(cell, &map, utf8, opts, &mut stats, &|| { + format!("db {di} type {ti} row {ri} field {fi}") + }); + } + } + } + } + } + + // (c) By-name command references in common events. + for (ei, ce) in ces.iter_mut().enumerate() { + let utf8 = ce.utf8; + for (evi, ev) in ce.events.iter_mut().enumerate() { + apply_dbrefs(&mut ev.commands, &map, utf8, opts, &mut stats, &|ci, si| { + format!("ce {ei} event {evi} cmd {ci} str {si}") + }); + } + } + // (c) By-name command references in maps. + for (mi, map_file) in maps.iter_mut().enumerate() { + let utf8 = map_file.utf8; + for (evi, ev) in map_file.events.iter_mut().enumerate() { + for (pi, page) in ev.pages.iter_mut().enumerate() { + apply_dbrefs(&mut page.commands, &map, utf8, opts, &mut stats, &|ci, si| { + format!("map {mi} event {evi} page {pi} cmd {ci} str {si}") + }); + } + } + } + + Ok(stats) +} + +/// Apply the name map to the by-name reference strings of a command list. +fn apply_dbrefs( + cmds: &mut [RawCommand], + map: &HashMap, + utf8: bool, + opts: &InjectOptions, + stats: &mut InjectStats, + locator: &dyn Fn(usize, usize) -> String, +) { + for (ci, cmd) in cmds.iter_mut().enumerate() { + for si in dbref_str_indices(cmd) { + if let Some(cell) = cmd.str_args.get_mut(si) { + apply_to_cell(cell, map, utf8, opts, stats, &|| locator(ci, si)); + } + } + } +} + +fn jstr(s: &str) -> String { + let mut out = String::with_capacity(s.len() + 2); + out.push('"'); + for c in s.chars() { + match c { + '"' => out.push_str("\\\""), + '\\' => out.push_str("\\\\"), + '\n' => out.push_str("\\n"), + '\r' => out.push_str("\\r"), + '\t' => out.push_str("\\t"), + c if (c as u32) < 0x20 => { + let _ = write!(out, "\\u{:04x}", c as u32); + } + c => out.push(c), + } + } + out.push('"'); + out +} + +// ---------------------------------------------------------------------------- +// Name-consistency conflict check (across translation JSONs) +// ---------------------------------------------------------------------------- + +/// One detected name-translation conflict: a single glossary name source that was given two or +/// more distinct non-identity translations across the loaded translation files. This is the exact +/// hazard the disjoint-ownership split prevents at extraction time. The check catches a residual +/// conflict that slipped in by hand, such as an old db-strings edit kept alongside the glossary. +pub struct Conflict { + /// The source name string (an exact, full-string `names.json` entry). + pub source: String, + /// The divergent translations, each with the files that used it, sorted and deduped. + pub variants: Vec, +} + +/// One divergent translation of a conflicting source, with where it came from. +pub struct ConflictVariant { + pub text: String, + /// Names of the files that translated the source to this `text`, sorted and deduped. + pub files: Vec, +} + +/// Pull every `(source, text)` pair out of one parsed translation JSON, regardless of its shape. +/// The names, db, scenes, and gamedat documents all carry `source` and `text` leaves at various +/// depths. Recurse generically: any object that has both a string `source` and a string `text` is +/// a pair. This keeps the check robust to all the document kinds without re-encoding each schema. +fn collect_source_text_pairs(v: &Value, out: &mut Vec<(String, String)>) { + match v { + Value::Object(map) => { + if let (Some(Value::String(s)), Some(Value::String(t))) = + (map.get("source"), map.get("text")) + { + out.push((s.clone(), t.clone())); + } + for child in map.values() { + collect_source_text_pairs(child, out); + } + } + Value::Array(arr) => { + for child in arr { + collect_source_text_pairs(child, out); + } + } + _ => {} + } +} + +/// The set of glossary name sources in one parsed JSON: every `source` of a `names.json` document +/// (`kind == "names"`, the `names` array). A non-names document contributes none. A db-strings +/// description source is content, never a name, so it can never define the glossary-name set. +fn collect_name_sources(v: &Value, out: &mut BTreeSet) { + if v.get("kind").and_then(Value::as_str) == Some("names") { + if let Some(arr) = v.get("names").and_then(Value::as_array) { + for e in arr { + if let Some(s) = e.get("source").and_then(Value::as_str) { + if !s.is_empty() { + out.insert(s.to_string()); + } + } + } + } + } +} + +/// Check a set of loaded translation JSONs for name-translation conflicts: a glossary name (a +/// source that appears as a `names.json` entry) that is translated to two or more distinct +/// non-identity `text` values across the files. +/// +/// Semantics, deliberately strict: +/// * The glossary-name set is the union of every `names.json`'s `source` values. +/// * Across all files (names, db-strings, scenes, gamedat), every `(source, text)` pair whose +/// `source` is an exact full-string match for a glossary name and whose `text != source` (a +/// real edit) is collected. No substring matching. A name appearing inside a dialogue +/// sentence is a different `source` string and is not a conflict. +/// * A source with two or more distinct `text` values is a conflict. +/// +/// `files` is `(display-name, json-text)`. An unparseable file is skipped. Errors are ignored +/// here so one bad file cannot mask the rest. Returns the conflicts sorted by source for stable +/// output. +pub fn check_name_conflicts(files: &[(String, &str)]) -> Vec { + // Parse once, keeping (name, value) for the parseable files. + let parsed: Vec<(&str, Value)> = files + .iter() + .filter_map(|(name, json)| serde_json::from_str::(json).ok().map(|v| (name.as_str(), v))) + .collect(); + + // (1) The glossary-name set is every names.json source. + let mut name_sources: BTreeSet = BTreeSet::new(); + for (_, v) in &parsed { + collect_name_sources(v, &mut name_sources); + } + + // (2) source -> text -> set of files that used it. Only sources that are glossary names, only + // non-identity edits. BTreeMap and BTreeSet keep the output deterministic. + let mut by_source: BTreeMap>> = BTreeMap::new(); + for (name, v) in &parsed { + let mut pairs = Vec::new(); + collect_source_text_pairs(v, &mut pairs); + for (source, text) in pairs { + if source == text { + continue; // identity is untranslated, not a divergence. + } + if !name_sources.contains(&source) { + continue; // not a glossary name, or not an exact full-string match. + } + by_source + .entry(source) + .or_default() + .entry(text) + .or_default() + .insert((*name).to_string()); + } + } + + // (3) A source with two or more distinct translations is a conflict. + let mut conflicts = Vec::new(); + for (source, variants) in by_source { + if variants.len() < 2 { + continue; + } + let variants = variants + .into_iter() + .map(|(text, files)| ConflictVariant { + text, + files: files.into_iter().collect(), + }) + .collect(); + conflicts.push(Conflict { source, variants }); + } + conflicts +} + +#[cfg(test)] +mod tests { + use super::*; + + #[test] + fn name_display_field_is_name_role_only() { + // The glossary owns name cells only (Role::Name), disjoint from the db-strings content path. + // The first string field is always a name, even with an empty or unknown label. + assert!(name_display_field(0, "Monster", "", "", true)); + assert!(name_display_field(0, "Item", "謎ラベル", "謎ラベル", true)); + // A recognised name field (not first) is kept: a 愛称 nickname or 呼び方 element name. + assert!(name_display_field(0, "Trainer", "愛称", "愛称", false)); + assert!(name_display_field(0, "Element", "呼び方", "呼び方", false)); + // `移動名` is a displayed location-banner name, so the glossary keeps it and the + // consistency machinery covers its by-name-key usage. + assert!(name_display_field(0, "Map", "日本語移動名", "Move Name", false)); + // A description/dialogue field is content, not a name. The db-strings path owns it, not + // the glossary, so descriptions stay independently translatable even on the first column. + assert!(!name_display_field(0, "Skill", "説明", "Description", false)); + assert!(!name_display_field(0, "Help", "説明", "Description", true)); + // An unlabeled or unrecognised non-first field defaults to content, so the glossary drops + // it. The per-file path owns it, which is safer than forcing glossary consistency on an + // unknown label. + assert!(!name_display_field(0, "Misc", "謎ラベル", "謎ラベル", false)); + // Genuinely-internal fields are never names. + assert!(!name_display_field(0, "Monster", "ファイル", "File", true)); + assert!(!name_display_field(0, "Skill", "戦闘背景画像", "Graphic", false)); + // Non-string type_byte never holds a string cell. + assert!(!name_display_field(2, "Monster", "名前", "Name", true)); + } + + #[test] + fn dbref_indices_match_prototype() { + let mk = |cid: u32, nstr: usize| RawCommand { + cid, + int_args: vec![], + indent: 0, + str_args: (0..nstr).map(|_| WStr::from("x")).collect(), + term: 0, + move_route: None, + v35_blob: None, + }; + assert_eq!(dbref_str_indices(&mk(250, 4)), vec![2]); + assert_eq!(dbref_str_indices(&mk(252, 4)), vec![2]); + assert_eq!(dbref_str_indices(&mk(251, 3)), vec![1]); + assert_eq!(dbref_str_indices(&mk(112, 3)), vec![0, 1, 2]); + assert!(dbref_str_indices(&mk(101, 2)).is_empty()); + } + + #[test] + fn parse_name_map_drops_noops() { + let json = r#"{"kind":"names","names":[ + {"source":"A","text":"Alpha","occurrences":3,"note":"T"}, + {"source":"B","text":"B","occurrences":1,"note":"T"}, + {"source":"","text":"x","occurrences":0,"note":""} + ]}"#; + let m = parse_name_map(json).unwrap(); + assert_eq!(m.get("A").map(String::as_str), Some("Alpha")); + assert!(!m.contains_key("B")); // text equals source + assert!(!m.contains_key("")); // empty source + assert_eq!(m.len(), 1); + } + + #[test] + fn names_json_is_deterministic_and_sorted() { + let entries = vec![ + NameEntry { source: "ゼニ".into(), occurrences: 2, note: "Item".into() }, + NameEntry { source: "あ".into(), occurrences: 5, note: "Monster".into() }, + ]; + let json = names_to_json(&entries); + assert!(json.contains("\"kind\": \"names\"")); + assert!(json.contains("\"occurrences\": 2")); + // Both sources present. Rendering is stable for a given input order. + assert!(json.contains("ゼニ") && json.contains("あ")); + assert_eq!(json, names_to_json(&entries)); + } + + #[test] + fn conflict_check_flags_divergent_name_only() { + // A glossary names.json defines the name set. A db-strings file and the names file each + // translate the same exact name differently, giving one conflict. A description with two + // values is not a conflict since it is not a glossary name. Identity (text==source) is ignored. + let names = r#"{"kind":"names","names":[ + {"source":"ブルノエール","text":"Brunoir","occurrences":3,"note":"Monster"}, + {"source":"毒","text":"Poison","occurrences":1,"note":"Status"} + ]}"#; + let db = r#"{"kind":"db","groups":[{"type":0,"typeName":"Monster","lines":[ + {"row":0,"field":0,"rowName":"x","fieldName":"Name","source":"ブルノエール","text":"Brunoire"}, + {"row":1,"field":3,"rowName":"x","fieldName":"Description","source":"説明テキスト","text":"Desc A"} + ]}]}"#; + let scenes = r#"{"kind":"map","scenes":[{"event":1,"lines":[ + {"cmd":0,"str":0,"speaker":"NPC","speaker_src":"x","source":"説明テキスト","text":"Desc B"}, + {"cmd":1,"str":0,"speaker":"UI","speaker_src":"x","source":"毒","text":"Poison"} + ]}]}"#; + let files = vec![ + ("names.json".to_string(), names), + ("DataBase.db.json".to_string(), db), + ("map.scenes.json".to_string(), scenes), + ]; + let conflicts = check_name_conflicts(&files); + // Exactly one conflict: ブルノエール to {Brunoir, Brunoire}. 説明テキスト diverges too but is + // not a glossary name, so it is ignored. 毒 to Poison is consistent, identical everywhere. + assert_eq!(conflicts.len(), 1, "only the divergent NAME is a conflict"); + let c = &conflicts[0]; + assert_eq!(c.source, "ブルノエール"); + let texts: Vec<&str> = c.variants.iter().map(|v| v.text.as_str()).collect(); + assert!(texts.contains(&"Brunoir") && texts.contains(&"Brunoire")); + assert_eq!(c.variants.len(), 2); + } + + #[test] + fn conflict_check_consistent_is_empty() { + // Same name translated identically everywhere means no conflict. + let names = r#"{"kind":"names","names":[{"source":"剣","text":"Sword","occurrences":2,"note":"Item"}]}"#; + let db = r#"{"kind":"db","groups":[{"type":0,"typeName":"Item","lines":[ + {"row":0,"field":0,"rowName":"x","fieldName":"Name","source":"剣","text":"Sword"} + ]}]}"#; + let files = vec![ + ("names.json".to_string(), names), + ("DataBase.db.json".to_string(), db), + ]; + assert!(check_name_conflicts(&files).is_empty()); + } + + #[test] + fn conflict_check_substring_is_not_a_conflict() { + // A name appearing inside a dialogue sentence is a different full-string source, so two + // different sentence translations are not a name conflict. No substring matching. + let names = r#"{"kind":"names","names":[{"source":"剣","text":"Sword","occurrences":1,"note":"Item"}]}"#; + let scenes = r#"{"kind":"map","scenes":[{"event":1,"lines":[ + {"cmd":0,"str":0,"speaker":"x","speaker_src":"x","source":"剣を手に入れた","text":"Got a sword"}, + {"cmd":1,"str":0,"speaker":"x","speaker_src":"x","source":"剣を装備した","text":"Equipped a blade"} + ]}]}"#; + let files = vec![ + ("names.json".to_string(), names), + ("map.scenes.json".to_string(), scenes), + ]; + assert!( + check_name_conflicts(&files).is_empty(), + "a name inside a sentence is not an exact full-string match" + ); + } +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/src/save.rs b/util/wolfdawn-master/crates/wolf-decompiler/src/save.rs new file mode 100644 index 0000000..a510346 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/src/save.rs @@ -0,0 +1,630 @@ +//! Wolf RPG `.sav` auto-update. Rewrites the baked game title and refreshes the baked +//! player-facing strings so a pre-translation save loads cleanly in the translated build. +//! +//! A `.sav` bakes in two things that go stale after a fan translation: +//! 1. The game identity/title. The translated build compares it against its own `Game.dat` +//! title and rejects a mismatch ("trying to load from another game"). +//! 2. Player-facing strings (item, skill, and mode names shown on the save-load screen) that +//! still read in the original language. +//! +//! [`update_save`] decrypts the save with [`wolf_core::codec::wolfsave`], optionally splices in a +//! new title, replaces every baked length-prefixed string that exactly matches a translation +//! source, then re-encrypts. It reuses the same `source -> target` translation map the rest of +//! the pipeline applies to the game itself, so the save stays consistent with the translated +//! data files. +//! +//! ## Save plaintext layout used here +//! After the outer decrypt the buffer is plaintext. Byte `6 == 0x55` marks UTF-8 strings, +//! otherwise Shift-JIS. Byte `0x14 == 0x19` marks a valid, parseable save. The title follows at +//! `0x15` as a `u16` little-endian byte-length (counting a trailing NUL) plus that many bytes. +//! The body further contains many `[u32 le byteLen][bytes][NUL]` records (the u32 counts the +//! NUL) for the variable database and baked strings. +//! +//! ## GamePro Pro (marker-3) saves +//! If the standard decrypt does not yield a valid save (`byte[0x14] != 0x19`) but the buffer is a +//! GamePro Pro (marker-3) save (see [`save_pro`](crate::save_pro)), [`update_save`] decrypts the +//! Pro inner, applies the same title-fix and baked-string refresh to it, then re-encrypts with +//! [`save_pro::encrypt_pro`]. In the inner the `0x19` marker sits at offset 0, the title `u16` +//! length at `inner[1..3]`, and the title bytes at `inner[3..]`. Only a buffer that is neither a +//! standard save nor a detectable Pro save is refused with an `Err`. + +use std::collections::HashMap; + +use wolf_core::codec::wolfsave; + +use crate::save_pro; + +/// Marker byte (`0x19`) of a valid, parseable save. The title record follows immediately after. +const VALID_MARKER: u8 = 0x19; +/// Marker offset for a standard save's plaintext. The body marker lives at `0x14`. +const STD_MARKER_OFFSET: usize = wolfsave::START_OFFSET; // 0x14 +/// Marker offset for a Pro inner save. The `0x19` marker lives at offset 0. +const PRO_MARKER_OFFSET: usize = 0; +/// Decrypted `byte[6] == 0x55` means strings are UTF-8, otherwise Shift-JIS. Only meaningful for +/// the standard plaintext. The Pro inner carries no such head and is always UTF-8. +const UTF8_FLAG_OFFSET: usize = 6; +const UTF8_FLAG_VALUE: u8 = 0x55; +/// Upper bound on a baked-string record's declared length. +const MAX_RECORD_LEN: usize = 1024 * 1024; + +/// Which save codec a buffer uses, as reported by [`inspect_save`]. +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub enum SaveFormat { + /// The standard Wolf RPG `.sav` (the `0x19` body marker at `0x14` after the outer decrypt). + Standard, + /// A GamePro Pro (marker-3) save (see [`save_pro`](crate::save_pro)). + GameProPro, + /// Neither a standard save nor a detectable GamePro Pro save. Editing is not supported. + Unsupported, +} + +impl SaveFormat { + /// A short human label for the format badge. + pub fn label(self) -> &'static str { + match self { + SaveFormat::Standard => "Standard", + SaveFormat::GameProPro => "GamePro Pro", + SaveFormat::Unsupported => "Unsupported", + } + } +} + +/// The read-only contents of a save, for listing or editing in a UI before an [`update_save`] +/// write. +/// +/// Produced by [`inspect_save`]: the detected [`format`](Self::format), the baked +/// [`title`](Self::title), the string [`encoding`](Self::encoding) (`"utf8"` or `"sjis"`), and +/// every baked length-prefixed [`strings`](Self::strings) record found in the body. These are the +/// same records [`update_save`] can replace. +#[derive(Debug, Clone, PartialEq, Eq)] +pub struct SaveInfo { + /// Which codec the save uses. + pub format: SaveFormat, + /// The baked game title (empty for an `Unsupported` save). + pub title: String, + /// The save's string encoding: `"utf8"` or `"sjis"`. + pub encoding: &'static str, + /// Every baked, length-prefixed string in the body, in file order. Deduplication is the + /// caller's choice. Empty for an `Unsupported` save. + pub strings: Vec, +} + +/// What [`update_save`] did to one save file. +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub struct SaveUpdateStats { + /// The baked title was rewritten. + pub title_changed: bool, + /// How many baked length-prefixed strings were replaced via the translation map. + pub strings_replaced: usize, + /// The save's string encoding: `"utf8"` or `"sjis"`. + pub encoding: &'static str, +} + +/// Update a single raw `.sav` buffer. Decrypt, optionally set a new title, refresh baked strings +/// from `strings` (encoding-aware), and re-encrypt. +/// +/// * `raw`: the on-disk encrypted save bytes. +/// * `new_title`: `Some(title)` to rewrite the baked title literally, `None` to leave it. +/// * `strings`: a `source -> target` map. Any baked record whose decoded text exactly equals a +/// `source` is replaced with the encoded `target`, re-prefixed. Entries where `source == +/// target` or either side is empty are inert. +/// +/// Returns the re-encrypted bytes plus [`SaveUpdateStats`], or `Err` if the save uses an +/// unsupported encryption (`byte[0x14] != 0x19` after decrypt) or is too small to be a valid +/// save. +pub fn update_save( + raw: &[u8], + new_title: Option<&str>, + strings: &HashMap, +) -> Result<(Vec, SaveUpdateStats), String> { + let mut plain = wolfsave::decrypt(raw); + + // Standard save: the body marker `0x19` is at 0x14, with the title length field after it. + if plain.len() > STD_MARKER_OFFSET + 2 && plain[STD_MARKER_OFFSET] == VALID_MARKER { + let utf8 = plain.get(UTF8_FLAG_OFFSET) == Some(&UTF8_FLAG_VALUE); + let title_changed = match new_title { + Some(t) => set_title(&mut plain, STD_MARKER_OFFSET, t, utf8)?, + None => false, + }; + let strings_replaced = replace_baked_strings(&mut plain, strings, utf8); + let out = wolfsave::encrypt(&plain); + return Ok(( + out, + SaveUpdateStats { + title_changed, + strings_replaced, + encoding: if utf8 { "utf8" } else { "sjis" }, + }, + )); + } + + // GamePro Pro (marker-3) save: the standard decrypt produced no valid save, so try the Pro + // path. The Pro inner starts with the `0x19` marker at offset 0 and is always UTF-8. + if save_pro::is_pro_save(raw) { + let mut inner = save_pro::decrypt_pro(raw)?; + let utf8 = true; + let title_changed = match new_title { + Some(t) => set_title(&mut inner, PRO_MARKER_OFFSET, t, utf8)?, + None => false, + }; + let strings_replaced = replace_baked_strings(&mut inner, strings, utf8); + let out = save_pro::encrypt_pro(&inner, &raw[..STD_MARKER_OFFSET])?; + return Ok(( + out, + SaveUpdateStats { + title_changed, + strings_replaced, + encoding: "utf8", + }, + )); + } + + Err( + "unsupported save encryption (not a standard 0x19 save and not a detectable GamePro Pro \ + marker-3 save); skipping to avoid corruption" + .to_string(), + ) +} + +/// Inspect a raw `.sav` buffer read-only. Detects its [`SaveFormat`], decodes the baked title, +/// and lists every baked length-prefixed string in the body. Reuses the same decrypt, title-read, +/// and record-scan as [`update_save`], so what `inspect_save` lists is exactly what `update_save` +/// can rewrite. +/// +/// Never panics. A save whose format is handled returns `Ok(SaveInfo{ format: +/// Standard|GameProPro, .. })`. A buffer that is neither a standard `0x19` save nor a detectable +/// GamePro Pro save returns `Ok(SaveInfo{ format: Unsupported, title: "", encoding: "utf8", +/// strings: [] })` rather than an error, so a UI can show a clear "not supported" state. The only +/// `Err` is a Pro-marker buffer whose inner decrypt itself fails (a corrupt or truncated Pro +/// save). +pub fn inspect_save(raw: &[u8]) -> Result { + let plain = wolfsave::decrypt(raw); + + // Standard save: the body marker `0x19` is at 0x14. + if plain.len() > STD_MARKER_OFFSET + 2 && plain[STD_MARKER_OFFSET] == VALID_MARKER { + let utf8 = plain.get(UTF8_FLAG_OFFSET) == Some(&UTF8_FLAG_VALUE); + let title = read_title_at(&plain, STD_MARKER_OFFSET, utf8).unwrap_or_default(); + let strings = collect_baked_strings(&plain, utf8); + return Ok(SaveInfo { + format: SaveFormat::Standard, + title, + encoding: if utf8 { "utf8" } else { "sjis" }, + strings, + }); + } + + // GamePro Pro (marker-3) save. The Pro inner starts with `0x19` at offset 0 and is always UTF-8. + if save_pro::is_pro_save(raw) { + let inner = save_pro::decrypt_pro(raw)?; + let utf8 = true; + let title = read_title_at(&inner, PRO_MARKER_OFFSET, utf8).unwrap_or_default(); + let strings = collect_baked_strings(&inner, utf8); + return Ok(SaveInfo { + format: SaveFormat::GameProPro, + title, + encoding: "utf8", + strings, + }); + } + + // Neither codec handled it. Report Unsupported rather than erroring, so the UI can disable + // editing with a clear note instead of failing. + Ok(SaveInfo { + format: SaveFormat::Unsupported, + title: String::new(), + encoding: "utf8", + strings: Vec::new(), + }) +} + +/// Read the baked title of a standard decrypted save (marker at `0x14`). Returns the decoded +/// title with its trailing NUL stripped, or `None` for an unsupported or malformed buffer. Used +/// by tests and callers that want to confirm a title write landed. For a Pro inner, use +/// [`read_title_at`]`(inner, 0)`. +pub fn read_title(plain: &[u8]) -> Option { + let utf8 = plain.get(UTF8_FLAG_OFFSET) == Some(&UTF8_FLAG_VALUE); + read_title_at(plain, STD_MARKER_OFFSET, utf8) +} + +/// Read the baked title given the marker offset (`0x14` for a standard plaintext, `0` for a Pro +/// inner) and the file's string encoding. The title length `u16` sits at `marker+1` and the title +/// bytes follow at `marker+3`. Returns the decoded title with its trailing NUL stripped. +pub fn read_title_at(plain: &[u8], marker_offset: usize, utf8: bool) -> Option { + let len_off = marker_offset + 1; + if plain.len() <= len_off + 1 || plain.get(marker_offset) != Some(&VALID_MARKER) { + return None; + } + let size = u16::from_le_bytes([plain[len_off], plain[len_off + 1]]) as usize; + let start = len_off + 2; + let end = start.checked_add(size)?; + if end > plain.len() { + return None; + } + let body = plain[start..end].strip_suffix(&[0u8])?; // the length counts a trailing NUL. + Some(decode(body, utf8)) +} + +/// Splice a new title into a decrypted buffer, shifting the remainder. `marker_offset` is `0x14` +/// for a standard plaintext or `0` for a Pro inner. The title length `u16` lives at `marker+1` +/// and the title bytes at `marker+3`. The on-disk form is `u16(len(bytes_with_nul)) + +/// bytes_with_nul` in the file encoding. Returns `Ok(true)` on success, `Err` if the new title is +/// not representable in the file's encoding. +fn set_title( + plain: &mut Vec, + marker_offset: usize, + title: &str, + utf8: bool, +) -> Result { + let len_off = marker_offset + 1; + let old_size = u16::from_le_bytes([plain[len_off], plain[len_off + 1]]) as usize; + let old_start = len_off + 2; + let old_end = old_start + .checked_add(old_size) + .filter(|&e| e <= plain.len()) + .ok_or_else(|| "save title length runs past end of buffer".to_string())?; + + let mut title_bytes = encode(title, utf8).ok_or_else(|| { + format!( + "new title not representable in {}: {title:?}", + if utf8 { "UTF-8" } else { "Shift-JIS" } + ) + })?; + title_bytes.push(0); // the stored length counts the trailing NUL. + let len: u16 = title_bytes + .len() + .try_into() + .map_err(|_| "new title is too long to encode as a u16 length".to_string())?; + + let mut replacement = Vec::with_capacity(2 + title_bytes.len()); + replacement.extend_from_slice(&len.to_le_bytes()); + replacement.extend_from_slice(&title_bytes); + // Splice from the old length field, inclusive, through the old title bytes, shifting the rest. + plain.splice(len_off..old_end, replacement); + Ok(true) +} + +/// Try to decode the `[u32 le byteLen][bytes][NUL]` record starting at `offset`. Returns +/// `Some((text, end))` when `offset` begins a valid record, else `None`. The tuple is the +/// cleanly-decoded payload text with NUL stripped and the byte index one past the record. A +/// record is valid when its declared length is `0 < len <= MAX_RECORD_LEN`, the record fits the +/// buffer, the payload ends in exactly one NUL with none interior, and it decodes cleanly in the +/// file encoding. This is the shared scan step used by both the read-only [`inspect_save`] walk +/// and the replacing [`replace_baked_strings`] walk, so the two never disagree about what counts +/// as a string record. +fn read_record_at(plain: &[u8], offset: usize, utf8: bool) -> Option<(String, usize)> { + if offset + 5 > plain.len() { + return None; + } + let size = u32::from_le_bytes([ + plain[offset], + plain[offset + 1], + plain[offset + 2], + plain[offset + 3], + ]) as usize; + let end = offset + 4 + size; + if size == 0 || size > MAX_RECORD_LEN || end > plain.len() { + return None; + } + let payload = &plain[offset + 4..end]; + // Exactly one trailing NUL, none interior. + if payload.last() != Some(&0) || payload[..payload.len() - 1].contains(&0) { + return None; + } + let text = decode_strict(&payload[..payload.len() - 1], utf8)?; + Some((text, end)) +} + +/// Collect every baked length-prefixed string in the decrypted buffer, in file order, using the +/// same record scan [`replace_baked_strings`] uses. Drives [`inspect_save`]'s string list. +fn collect_baked_strings(plain: &[u8], utf8: bool) -> Vec { + let mut out = Vec::new(); + let mut offset = 0usize; + while offset + 5 <= plain.len() { + if let Some((text, end)) = read_record_at(plain, offset, utf8) { + out.push(text); + offset = end; + } else { + offset += 1; + } + } + out +} + +/// Scan the decrypted buffer for `[u32 le byteLen][bytes][NUL]` records and replace any whose +/// decoded text exactly matches a translation `source` with the encoded `target`, re-prefixed. +/// +/// Uses the shared [`read_record_at`] scan step. The walk continues past each replacement using +/// the new record's length, so adjacent records are still seen. Returns the number of records +/// replaced. +fn replace_baked_strings( + plain: &mut Vec, + strings: &HashMap, + utf8: bool, +) -> usize { + // Pre-encode the replacement records once. Skip no-op, empty, or unrepresentable entries. + let records: HashMap> = strings + .iter() + .filter(|(s, t)| !s.is_empty() && !t.is_empty() && s != t) + .filter_map(|(s, t)| encode_record(t, utf8).map(|rec| (s.clone(), rec))) + .collect(); + if records.is_empty() { + return 0; + } + + let mut count = 0usize; + let mut offset = 0usize; + while offset + 5 <= plain.len() { + match read_record_at(plain, offset, utf8) { + Some((text, end)) => { + if let Some(replacement) = records.get(&text) { + let rep_len = replacement.len(); + plain.splice(offset..end, replacement.iter().copied()); + offset += rep_len; + count += 1; + } else { + // Valid record but no translation hit. Skip the whole record. + offset = end; + } + } + None => offset += 1, + } + } + count +} + +/// Build a length-prefixed record for `text`: `u32 le (bytes+NUL len) + bytes + NUL`. Returns +/// `None` if `text` is not representable in the file encoding. +fn encode_record(text: &str, utf8: bool) -> Option> { + let mut bytes = encode(text, utf8)?; + bytes.push(0); + let len = u32::try_from(bytes.len()).ok()?; + let mut rec = Vec::with_capacity(4 + bytes.len()); + rec.extend_from_slice(&len.to_le_bytes()); + rec.extend_from_slice(&bytes); + Some(rec) +} + +/// Encode `text` into the file encoding (UTF-8 as-is, or Shift-JIS/CP932). `None` if a character +/// is not representable in Shift-JIS. +fn encode(text: &str, utf8: bool) -> Option> { + if utf8 { + Some(text.as_bytes().to_vec()) + } else { + let (bytes, _, had_err) = encoding_rs::SHIFT_JIS.encode(text); + (!had_err).then(|| bytes.into_owned()) + } +} + +/// Lossy decode for display (used to read a title back). +fn decode(bytes: &[u8], utf8: bool) -> String { + if utf8 { + String::from_utf8_lossy(bytes).into_owned() + } else { + encoding_rs::SHIFT_JIS.decode(bytes).0.into_owned() + } +} + +/// Strict decode used by the record scanner. `None` if the bytes do not decode cleanly in the +/// file encoding, so a binary record is never mistaken for a translatable string. +fn decode_strict(bytes: &[u8], utf8: bool) -> Option { + if utf8 { + std::str::from_utf8(bytes).ok().map(str::to_owned) + } else { + let (text, _, had_err) = encoding_rs::SHIFT_JIS.decode(bytes); + (!had_err).then(|| text.into_owned()) + } +} + +#[cfg(test)] +mod tests { + use super::*; + + /// Resolve a fixture by its clean relative path under `WOLFDAWN_TEST_DATA`. Returns `None` when + /// the var is unset or the file is missing, so the fixture-backed tests skip gracefully. + fn test_data(rel: &str) -> Option { + let base = std::env::var_os("WOLFDAWN_TEST_DATA")?; + let p = std::path::Path::new(&base).join(rel); + p.exists().then_some(p) + } + + /// Assemble a minimal synthetic decrypted save: a 0x14-byte head with the markers set, a + /// title record at 0x15, then `body` such as baked string records. Encoding is UTF-8. + fn build_plain(title: &str, body: &[u8]) -> Vec { + let mut p = vec![0u8; wolfsave::START_OFFSET]; + p[UTF8_FLAG_OFFSET] = UTF8_FLAG_VALUE; // UTF-8 flag + p.push(VALID_MARKER); // byte 0x14, valid-save marker + // Title record at 0x15. + let mut tb = title.as_bytes().to_vec(); + tb.push(0); + p.extend_from_slice(&(tb.len() as u16).to_le_bytes()); + p.extend_from_slice(&tb); + p.extend_from_slice(body); + p + } + + fn record(text: &str) -> Vec { + encode_record(text, true).unwrap() + } + + #[test] + fn title_read_back_after_set() { + let mut p = build_plain("元のタイトル", &[]); + assert_eq!(read_title(&p).as_deref(), Some("元のタイトル")); + set_title(&mut p, STD_MARKER_OFFSET, "New Title", true).unwrap(); + assert_eq!(read_title(&p).as_deref(), Some("New Title")); + // Marker still intact after the length shift. + assert_eq!(p[STD_MARKER_OFFSET], VALID_MARKER); + } + + #[test] + fn baked_string_replacement_shifts_and_continues() { + // Two adjacent records. Only the first is translated. The scan must still see the second. + let mut body = record("こんにちは"); + body.extend_from_slice(&record("Keep me")); + let mut p = build_plain("T", &body); + + let mut map = HashMap::new(); + map.insert("こんにちは".to_string(), "Hello".to_string()); + let n = replace_baked_strings(&mut p, &map, true); + assert_eq!(n, 1); + + // The replaced record now decodes to the target. "Keep me" is untouched and still present. + // Re-scan for "Hello" by reading the record right after the title. + let len_off = STD_MARKER_OFFSET + 1; + let title_len = u16::from_le_bytes([p[len_off], p[len_off + 1]]) as usize; + let mut off = len_off + 2 + title_len; + let size = + u32::from_le_bytes([p[off], p[off + 1], p[off + 2], p[off + 3]]) as usize; + let payload = &p[off + 4..off + 4 + size]; + assert_eq!(&payload[..payload.len() - 1], b"Hello"); + off += 4 + size; + let size2 = + u32::from_le_bytes([p[off], p[off + 1], p[off + 2], p[off + 3]]) as usize; + let payload2 = &p[off + 4..off + 4 + size2]; + assert_eq!(&payload2[..payload2.len() - 1], b"Keep me"); + } + + #[test] + fn update_save_roundtrips_with_no_changes() { + let mut p = build_plain("チャンバーゲーム", &record("アイテム")); + // Give the synthetic plaintext a correct checksum so a no-op re-encrypt is byte-exact. + // A real save already has this. `update_save` recomputes byte 2 on every write. + wolfsave::fix_checksum(&mut p); + let raw = wolfsave::encrypt(&p); + let (out, stats) = update_save(&raw, None, &HashMap::new()).unwrap(); + assert!(!stats.title_changed); + assert_eq!(stats.strings_replaced, 0); + assert_eq!(stats.encoding, "utf8"); + // Decrypting the output reproduces the original plaintext. + assert_eq!(wolfsave::decrypt(&out), p); + } + + #[test] + fn update_save_rejects_unsupported() { + // byte[0x14] != 0x19 is unsupported. + let mut p = build_plain("T", &[]); + p[wolfsave::START_OFFSET] = 0x68; + let raw = wolfsave::encrypt(&p); + let err = update_save(&raw, Some("X"), &HashMap::new()).unwrap_err(); + assert!(err.contains("unsupported"), "got: {err}"); + } + + #[test] + fn update_save_sets_title_and_replaces() { + let p = build_plain("旧題", &record("ルビー")); + let raw = wolfsave::encrypt(&p); + let mut map = HashMap::new(); + map.insert("ルビー".to_string(), "Ruby".to_string()); + let (out, stats) = update_save(&raw, Some("Translated Title"), &map).unwrap(); + assert!(stats.title_changed); + assert_eq!(stats.strings_replaced, 1); + let plain = wolfsave::decrypt(&out); + assert_eq!(read_title(&plain).as_deref(), Some("Translated Title")); + } + + /// `inspect_save` on a synthetic standard save reports the format, encoding, title, and the + /// baked strings. `update_save` with an `{old->new}` map drawn from that list round-trips, so + /// a re-inspect shows the new string and title. + #[test] + fn inspect_then_update_round_trips_synthetic() { + let mut body = record("アイテム"); + body.extend_from_slice(&record("スキル")); + let p = build_plain("元のタイトル", &body); + let raw = wolfsave::encrypt(&p); + + let info = inspect_save(&raw).expect("inspect"); + assert_eq!(info.format, SaveFormat::Standard); + assert_eq!(info.encoding, "utf8"); + assert_eq!(info.title, "元のタイトル"); + assert!(info.strings.contains(&"アイテム".to_string())); + assert!(info.strings.contains(&"スキル".to_string())); + + // Build the {old->new} map from inspect's own list, then update the title and one string. + let original = info.strings[0].clone(); + let mut map = HashMap::new(); + map.insert(original.clone(), "Item".to_string()); + let (out, stats) = update_save(&raw, Some("New Title"), &map).unwrap(); + assert!(stats.title_changed); + assert_eq!(stats.strings_replaced, 1); + + // Re-inspect the written bytes. The new title and string are present, the old string is gone. + let re = inspect_save(&out).expect("re-inspect"); + assert_eq!(re.format, SaveFormat::Standard); + assert_eq!(re.title, "New Title"); + assert!(re.strings.contains(&"Item".to_string())); + assert!(!re.strings.contains(&original)); + } + + /// `inspect_save` returns `Unsupported` for a non-save buffer, never panicking or erroring. + #[test] + fn inspect_unsupported_buffer() { + // byte[0x14] != 0x19 and not a Pro save is Unsupported. + let mut p = build_plain("T", &[]); + p[wolfsave::START_OFFSET] = 0x68; + let raw = wolfsave::encrypt(&p); + let info = inspect_save(&raw).expect("inspect should not error"); + assert_eq!(info.format, SaveFormat::Unsupported); + assert!(info.title.is_empty()); + assert!(info.strings.is_empty()); + } + + /// On a real save fixture, skipped if absent, `inspect_save` returns a non-empty title and the + /// `update_save` map drawn from `inspect_save(...).strings` round-trips through a re-inspect. + #[test] + fn inspect_then_update_round_trips_real_save() { + let candidates = ["chamber/SaveData01.sav", "pachimon/SaveData01.sav"]; + let mut ran = 0; + for rel in candidates { + let Some(path) = test_data(rel) else { + continue; + }; + let Ok(raw) = std::fs::read(&path) else { + continue; + }; + let path = path.display(); + let info = match inspect_save(&raw) { + Ok(i) if i.format != SaveFormat::Unsupported => i, + _ => continue, + }; + ran += 1; + assert!(!info.title.is_empty(), "{path}: title should not be empty"); + + // Pick the first baked string that can re-encode in this save's encoding and rewrite it. + let new_title = format!("{} [T]", info.title); + let mut map = HashMap::new(); + let mut chosen: Option = None; + for s in &info.strings { + if s.is_empty() || s.contains('[') { + continue; + } + let edited = format!("{s} X"); + if encode(&edited, info.encoding == "utf8").is_some() { + map.insert(s.clone(), edited.clone()); + chosen = Some(edited); + break; + } + } + + let (out, stats) = + update_save(&raw, Some(&new_title), &map).expect("update real save"); + assert!(stats.title_changed); + assert_eq!(stats.encoding, info.encoding); + + let re = inspect_save(&out).expect("re-inspect real save"); + assert_eq!(re.format, info.format, "{path}: format must be preserved"); + assert_eq!(re.title, new_title, "{path}: new title should re-inspect"); + if let Some(edited) = chosen { + // The same baked text can appear in several save slots. All matching records are + // replaced, so assert at least one rather than exactly one. + assert!(stats.strings_replaced >= 1); + assert!( + re.strings.contains(&edited), + "{path}: the edited baked string should re-inspect" + ); + } + } + if ran == 0 { + eprintln!("skip inspect_then_update_round_trips_real_save: no save fixture present"); + } + } +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/src/save_pro.rs b/util/wolfdawn-master/crates/wolf-decompiler/src/save_pro.rs new file mode 100644 index 0000000..57a990f --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/src/save_pro.rs @@ -0,0 +1,345 @@ +//! GamePro Pro (marker-3) `.sav` codec. The newer Wolf RPG "Pro" save encryption used by some +//! GamePro-Pro titles. Where the standard outer codec ([`wolf_core::codec::wolfsave`]) is a 3-pass +//! MSVCRT-`rand` XOR, the Pro path layers an MT19937-keyed XOR keystream, a self-inverse 20-byte +//! block swap, and an LZ4-compressed body, plus a checksum-derived 16-bit key the game validates +//! on load. +//! +//! Verified to decrypt a real GamePro-Pro save identically to the game and to round-trip +//! encrypt then decrypt. The algorithm is summarised inline below. +//! +//! ## On-disk layout +//! `[0x00..0x14] plaintext header` then the encrypted body +//! `[u32-LE uncompLen][u32-LE compLen][LZ4 block]`. The body, everything from `0x14`, is +//! enciphered. The decrypted inner save begins with the `0x19` title marker at offset 0, not at +//! `0x14` as in a standard save. The `u16` title length sits at `inner[1..3]` and the title bytes +//! follow at `inner[3..]`. +//! +//! ## Pipeline +//! * seed3 = `{file[0], file[1], file[5]}`. If all three are zero the body is plain, no cipher. +//! * MT seed = `combined = (s0<<16)|(s1<<8)|s2` folded through one xorshift32 round. +//! * padtable[128] = the low byte of each of the first 128 MT19937 outputs. +//! * block_swap = swap `file[0x16..0x2a]` with `file[0x5c..0x70]`, self-inverse. +//! * xor = `buf[off] ^= padtable[off & 0x7f]` for `off` in `0x14..len`. +//! * Decrypt: block_swap, then xor, then LZ4-decompress the framed body. +//! * Encrypt: LZ4-compress, frame, write key16 into the header, xor, then block_swap. + +use wolf_core::codec::lz4; + +/// First body offset. Bytes `0x00..0x14` (the header) are never enciphered. +const BODY_OFFSET: usize = 0x14; +/// The two 20-byte regions exchanged by [`block_swap`]: `file[0x16..0x2a]` and `file[0x5c..0x70]`. +const SWAP_A: usize = 0x16; +const SWAP_B: usize = 0x5c; +const SWAP_LEN: usize = 0x14; +/// `block_swap`, and therefore the whole Pro cipher, needs at least this many bytes. +const MIN_FILE_SIZE: usize = SWAP_B + SWAP_LEN; // 0x70 +/// The XOR pad table length. Indexed by `off & 0x7f`. +const PAD_LEN: usize = 128; +/// The decrypted inner save's valid-save marker, at inner offset 0. +pub const INNER_MARKER: u8 = 0x19; + +// --------------------------------------------------------------------------------------------- +// MT19937 + seeding +// --------------------------------------------------------------------------------------------- + +const N: usize = 624; +const M: usize = 397; +const MATRIX_A: u32 = 0x9908_b0df; +const UPPER_MASK: u32 = 0x8000_0000; +const LOWER_MASK: u32 = 0x7fff_ffff; + +/// Standard MT19937. Init constant 1812433253, temper masks 0x9d2c5680 and 0xefc60000. +struct Mt19937 { + mt: [u32; N], + idx: usize, +} + +impl Mt19937 { + fn new(seed: u32) -> Self { + let mut mt = [0u32; N]; + mt[0] = seed; + for i in 1..N { + mt[i] = 1_812_433_253u32 + .wrapping_mul(mt[i - 1] ^ (mt[i - 1] >> 30)) + .wrapping_add(i as u32); + } + Mt19937 { mt, idx: N } + } + + fn next_u32(&mut self) -> u32 { + if self.idx >= N { + for i in 0..N { + let y = (self.mt[i] & UPPER_MASK) | (self.mt[(i + 1) % N] & LOWER_MASK); + let mut next = self.mt[(i + M) % N] ^ (y >> 1); + if y & 1 != 0 { + next ^= MATRIX_A; + } + self.mt[i] = next; + } + self.idx = 0; + } + let mut y = self.mt[self.idx]; + self.idx += 1; + y ^= y >> 11; + y ^= (y << 7) & 0x9d2c_5680; + y ^= (y << 15) & 0xefc6_0000; + y ^= y >> 18; + y + } +} + +/// Derive the MT seed from the three header seed bytes. Assemble big-endian +/// `combined = (s0<<16)|(s1<<8)|s2`, then run one xorshift32 round (`x^=x<<13`, `x^=x>>17`, +/// `x^=x<<5`). +fn mt_seed_from_bytes(s0: u8, s1: u8, s2: u8) -> u32 { + let mut x = ((s0 as u32) << 16) | ((s1 as u32) << 8) | (s2 as u32); + x ^= x << 13; + x ^= x >> 17; + x ^= x << 5; + x +} + +/// Build the 128-byte XOR pad table from the low byte of each of the first 128 MT19937 outputs. +fn build_padtable(s0: u8, s1: u8, s2: u8) -> [u8; PAD_LEN] { + let mut mt = Mt19937::new(mt_seed_from_bytes(s0, s1, s2)); + let mut pad = [0u8; PAD_LEN]; + for slot in pad.iter_mut() { + *slot = (mt.next_u32() & 0xff) as u8; + } + pad +} + +// --------------------------------------------------------------------------------------------- +// block swap and xor cipher (both operate in place) +// --------------------------------------------------------------------------------------------- + +/// Swap the two 20-byte blocks `buf[0x16..0x2a]` and `buf[0x5c..0x70]`. Self-inverse, so the same +/// call appears in both the decrypt and encrypt pipelines. The caller guarantees `buf.len() >= +/// 0x70`. +fn block_swap(buf: &mut [u8]) { + debug_assert!(buf.len() >= MIN_FILE_SIZE); + for i in 0..SWAP_LEN { + buf.swap(SWAP_A + i, SWAP_B + i); + } +} + +/// XOR the body (`buf[0x14..]`) with the repeating 128-byte pad, indexed by `off & 0x7f`. +fn xor_cipher(buf: &mut [u8], pad: &[u8; PAD_LEN]) { + for (off, byte) in buf.iter_mut().enumerate().skip(BODY_OFFSET) { + *byte ^= pad[off & (PAD_LEN - 1)]; + } +} + +// --------------------------------------------------------------------------------------------- +// key16 (the game validates this on marker-3 load, and a mismatch fails the load) +// --------------------------------------------------------------------------------------------- + +/// Fold the decompressed inner save into the 16-bit key the game stores at +/// `header[7] | header[4]<<8`. +/// +/// `v5` is the XOR of the 16-byte-aligned prefix `inner[0 .. 16*(len/16)]`. `v13` is the XOR of +/// every inner byte. Both are taken as 16-bit values with a zero high byte. `a4 = header[9]`, and +/// `a4 % 3` selects one of three polynomials. +pub fn key16(inner: &[u8], a4: u8) -> u16 { + let aligned = (inner.len() / 16) * 16; + let mut v5: u32 = 0; + for &b in &inner[..aligned] { + v5 ^= b as u32; + } + let mut v13 = v5; + for &b in &inner[aligned..] { + v13 ^= b as u32; + } + v5 &= 0xffff; + v13 &= 0xffff; + + let a4 = a4 as u32; + let na = !a4; // ~a4 over u32 + let key = match a4 % 3 { + 0 => 7u32.wrapping_mul(v13 ^ a4).wrapping_add(17), + 1 => a4.wrapping_add(v13 ^ (((16 * a4) | (a4 >> 4)) ^ 0x55)), + _ => a4 ^ (3u32.wrapping_mul((v5 ^ na).wrapping_add(51)) & 0xffff), + }; + (key & 0xffff) as u16 +} + +// --------------------------------------------------------------------------------------------- +// public codec API +// --------------------------------------------------------------------------------------------- + +/// Decrypt a raw Pro (marker-3) `.sav` buffer into its inner save: the LZ4-decompressed +/// plaintext, beginning with the `0x19` title marker at offset 0. +/// +/// Returns `Err` if the buffer is too small for the Pro cipher, the framed lengths are +/// inconsistent, or LZ4 decompression fails. If the three seed bytes are all zero the body is +/// stored plain and the framed body is decompressed directly. +pub fn decrypt_pro(raw: &[u8]) -> Result, String> { + if raw.len() < BODY_OFFSET { + return Err(format!( + "pro save too small ({} bytes; need at least {BODY_OFFSET})", + raw.len() + )); + } + let (s0, s1, s2) = (raw[0], raw[1], raw[5]); + + let mut buf = raw.to_vec(); + // No cipher when the seed bytes are all zero. The body is stored plain. The block_swap regions + // only exist for files of at least 0x70 bytes, and an enciphered file is always larger. + if (s0 | s1 | s2) != 0 { + if raw.len() < MIN_FILE_SIZE { + return Err(format!( + "pro save too small for the block swap ({} bytes; need at least {MIN_FILE_SIZE})", + raw.len() + )); + } + let pad = build_padtable(s0, s1, s2); + block_swap(&mut buf); // unscramble. + xor_cipher(&mut buf, &pad); // xor-decrypt the body. + } + + decompress_framed(&buf) +} + +/// Decompress the framed body `[u32 uncompLen][u32 compLen][LZ4 block]` at offset `0x14`. +fn decompress_framed(buf: &[u8]) -> Result, String> { + let frame = buf + .get(BODY_OFFSET..) + .ok_or_else(|| "pro save: missing body".to_string())?; + if frame.len() < 8 { + return Err("pro save: body shorter than the 8-byte LZ4 frame header".to_string()); + } + let uncomp_len = u32::from_le_bytes([frame[0], frame[1], frame[2], frame[3]]) as usize; + let comp_len = u32::from_le_bytes([frame[4], frame[5], frame[6], frame[7]]) as usize; + let block = frame + .get(8..8 + comp_len) + .ok_or_else(|| "pro save: compressed body runs past end of buffer".to_string())?; + lz4::decompress_block(block, uncomp_len).map_err(|e| format!("pro save: LZ4 decode failed: {e}")) +} + +/// Re-encrypt an inner save back into a raw Pro (marker-3) `.sav`, reusing the original 20-byte +/// `header20` (seed bytes, format markers, `a4`, and so on) and stamping in the freshly computed +/// `key16` so the game's load-time validation passes. +/// +/// `header20` must be at least 20 bytes. The first 20 are used. This is the inverse of +/// [`decrypt_pro`]: LZ4-compress the inner, frame it, write `key16` into `header[7]`/`header[4]`, +/// xor-encrypt the body, then block_swap. +pub fn encrypt_pro(inner: &[u8], header20: &[u8]) -> Result, String> { + if header20.len() < BODY_OFFSET { + return Err(format!( + "pro save: header is {} bytes; need at least {BODY_OFFSET}", + header20.len() + )); + } + let mut header = header20[..BODY_OFFSET].to_vec(); + let (s0, s1, s2) = (header[0], header[1], header[5]); + let a4 = header[9]; + + // The key the game validates folds the decompressed inner. + let key = key16(inner, a4); + header[7] = (key & 0xff) as u8; + header[4] = ((key >> 8) & 0xff) as u8; + + // LZ4-compress the inner and build the framed body [u32 uncompLen][u32 compLen][block]. + let block = lz4::compress_block(inner); + let mut buf = Vec::with_capacity(BODY_OFFSET + 8 + block.len()); + buf.extend_from_slice(&header); + buf.extend_from_slice(&(inner.len() as u32).to_le_bytes()); + buf.extend_from_slice(&(block.len() as u32).to_le_bytes()); + buf.extend_from_slice(&block); + + // Inverse cipher order: xor-encrypt the body, then block_swap. The block_swap regions only + // exist when the file is at least 0x70 bytes. A seedless save with no cipher has no such floor. + if (s0 | s1 | s2) != 0 { + if buf.len() < MIN_FILE_SIZE { + return Err(format!( + "pro save: enciphered output too small ({} bytes; block_swap needs at least \ + {MIN_FILE_SIZE})", + buf.len() + )); + } + let pad = build_padtable(s0, s1, s2); + xor_cipher(&mut buf, &pad); + block_swap(&mut buf); + } + Ok(buf) +} + +/// Detect a Pro (marker-3) save. Attempts the Pro decrypt and confirms the inner save begins with +/// the `0x19` title marker. It does not trust a header magic byte alone, so it returns `false` for +/// standard saves and for malformed input. +pub fn is_pro_save(raw: &[u8]) -> bool { + matches!(decrypt_pro(raw), Ok(inner) if inner.first() == Some(&INNER_MARKER)) +} + +#[cfg(test)] +mod tests { + use super::*; + + #[test] + fn mt_seed_matches_reference() { + // {0x05, 0xb2, 0xdb} are the real GamePro-Pro seed bytes. + let seed = mt_seed_from_bytes(0x05, 0xb2, 0xdb); + // combined = 0x05b2db, then one xorshift32 round. + let mut x = 0x05b2dbu32; + x ^= x << 13; + x ^= x >> 17; + x ^= x << 5; + assert_eq!(seed, x); + } + + #[test] + fn block_swap_is_self_inverse() { + let mut buf: Vec = (0..0x80u8).collect(); + let orig = buf.clone(); + block_swap(&mut buf); + assert_ne!(buf, orig, "swap must change the buffer"); + block_swap(&mut buf); + assert_eq!(buf, orig, "swap is self-inverse"); + } + + #[test] + fn xor_cipher_is_self_inverse() { + let pad = build_padtable(1, 2, 3); + let mut buf: Vec = (0..200u8).collect(); + let orig = buf.clone(); + xor_cipher(&mut buf, &pad); + assert_ne!(&buf[BODY_OFFSET..], &orig[BODY_OFFSET..]); + assert_eq!(&buf[..BODY_OFFSET], &orig[..BODY_OFFSET], "head untouched"); + xor_cipher(&mut buf, &pad); + assert_eq!(buf, orig); + } + + #[test] + fn roundtrip_synthetic_inner() { + // A synthetic inner save, which must start with the 0x19 marker. + let mut inner = vec![INNER_MARKER, 0x05, 0x00, b'A', b'B', b'C', b'D', 0x00]; + inner.extend((0..2000u32).map(|i| (i % 251) as u8)); + + // A header with nonzero seeds so the cipher actually runs. + let mut header = vec![0u8; BODY_OFFSET]; + header[0] = 0x05; + header[1] = 0xb2; + header[5] = 0xdb; + header[9] = 0x32; + + let enc = encrypt_pro(&inner, &header).expect("encrypt"); + assert!(is_pro_save(&enc), "produced save must be detected as Pro"); + let dec = decrypt_pro(&enc).expect("decrypt"); + assert_eq!(dec, inner, "encrypt then decrypt must be identity"); + + // key16 stored in the header must validate against the inner. + let stored = enc[7] as u16 | ((enc[4] as u16) << 8); + assert_eq!(stored, key16(&inner, header[9])); + } + + #[test] + fn seedless_save_is_plain_body() { + // All-zero seeds: the body is plain with no cipher, but still LZ4-framed. + let mut inner = vec![INNER_MARKER, 0x01, 0x00, b'X', 0x00]; + inner.extend(std::iter::repeat(0xAB).take(300)); + let header = vec![0u8; BODY_OFFSET]; // seeds s0,s1,s5 all zero + let enc = encrypt_pro(&inner, &header).expect("encrypt"); + let dec = decrypt_pro(&enc).expect("decrypt"); + assert_eq!(dec, inner); + } +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/src/spec.rs b/util/wolfdawn-master/crates/wolf-decompiler/src/spec.rs new file mode 100644 index 0000000..6bed3c4 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/src/spec.rs @@ -0,0 +1,117 @@ +//! The command reference. Argument schemas for every Wolf command id and move-route +//! sub-command, loaded from `data/commands.json`. Drives bespoke rendering so no command +//! falls back to an unlabeled dump. + +use std::collections::HashMap; +use std::sync::OnceLock; + +use serde::Deserialize; + +static REFERENCE_JSON: &str = include_str!("../data/commands.json"); + +#[derive(Debug, Deserialize)] +struct Reference { + commands: Vec, + #[serde(default)] + route_commands: Vec, +} + +#[derive(Debug, Clone, Deserialize)] +pub struct CommandSpec { + pub cid: u32, + pub name: String, + #[serde(default)] + pub int_args: Vec, + #[serde(default)] + pub string_args: Vec, +} + +#[derive(Debug, Clone, Deserialize)] +pub struct IntField { + pub label: String, + #[serde(default)] + pub kind: String, +} + +#[derive(Debug, Clone, Deserialize)] +pub struct StrField { + #[allow(dead_code)] + pub label: String, + #[serde(default)] + pub role: String, +} + +#[derive(Debug, Clone, Deserialize)] +pub struct RouteSpec { + pub id: u32, + pub name: String, + #[serde(default)] + pub args: String, +} + +struct Tables { + commands: HashMap, + routes: HashMap, +} + +fn tables() -> &'static Tables { + static TABLES: OnceLock = OnceLock::new(); + TABLES.get_or_init(|| { + // The data file may carry a UTF-8 BOM (Windows PowerShell export); strip it. + let json = REFERENCE_JSON.trim_start_matches('\u{feff}'); + let reference: Reference = + serde_json::from_str(json).expect("embedded data/commands.json failed to parse"); + let commands = reference.commands.into_iter().map(|c| (c.cid, c)).collect(); + let routes = reference + .route_commands + .into_iter() + .map(|r| (r.id, r)) + .collect(); + Tables { commands, routes } + }) +} + +/// Argument schema for a command id, if catalogued. +pub fn command(cid: u32) -> Option<&'static CommandSpec> { + tables().commands.get(&cid) +} + +/// Display name for a command id (falls back to `Cmd`). +pub fn command_name(cid: u32) -> String { + command(cid) + .map(|c| c.name.clone()) + .unwrap_or_else(|| format!("Cmd{cid}")) +} + +/// Reverse lookup: command id for a display name (for the recompiler). +pub fn cid_for_name(name: &str) -> Option { + tables() + .commands + .values() + .find(|c| c.name == name) + .map(|c| c.cid) +} + +/// Name of a move-route sub-command id (falls back to `route`). +pub fn route_name(id: u32) -> String { + tables() + .routes + .get(&id) + .map(|r| r.name.clone()) + .unwrap_or_else(|| format!("route{id}")) +} + +/// Reverse lookup: move-route sub-command id for a display name (for the recompiler). +/// Accepts the `route` fallback form too. +pub fn route_id_for_name(name: &str) -> Option { + if let Some(rest) = name.strip_prefix("route") { + if let Ok(id) = rest.parse::() { + return Some(id); + } + } + tables() + .routes + .values() + .find(|r| r.name == name) + .map(|r| r.id) +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/src/strings.rs b/util/wolfdawn-master/crates/wolf-decompiler/src/strings.rs new file mode 100644 index 0000000..079c3a4 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/src/strings.rs @@ -0,0 +1,2339 @@ +//! Player-facing text extraction and injection for translation. Produces a curated, +//! speaker-attributed, scene-grouped view rather than a full structural string dump. +//! +//! Extracts only text shown to the player. The allowlist below was derived from the command +//! table and verified against real GamePro data. It skips comments, debug text, file paths, +//! and DB structural names. Each dialogue line is attributed to a speaker, reconstructed from +//! the engine's `\s[n]` name-variable codes, a literal nameplate line, or the face-graphic +//! window gate. Lines are grouped per event for context. +//! +//! Injection is patch-style, keyed by command index plus string-arg index so it is +//! reorder-safe. A translator edits only the `text` field. Untouched lines recompile +//! byte-exact. + +use std::collections::HashMap; +use std::fmt::Write as _; + +use serde_json::Value; +use wolf_formats::command::RawCommand; +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::database::Database; +use wolf_formats::game_dat::GameDat; +use wolf_formats::map::Map; + +use crate::json::value_slots; +use crate::text::{decode_wstr, text_to_wstr}; + +// ---------------------------------------------------------------------------- +// Player-text allowlist (which command string args are shown to the player) +// ---------------------------------------------------------------------------- + +/// The player-facing string-arg indices of a command, given its ints. Empty means nothing to +/// translate. Keeps only dialogue, choice, and on-screen text. Never debug, comment, label, +/// path, condition-literal, or structural-name strings. +fn player_str_indices(cmd: &RawCommand) -> Vec { + let a = &cmd.int_args; + match cmd.cid { + // Message: the dialogue text. + 101 => vec![0], + // Choices: each option label (count = low nibble of arg0), skipping trailing empties. + 102 => { + let n = a.first().copied().unwrap_or(0) & 0x0F; + (0..n as usize) + .filter(|&i| { + cmd.str_args + .get(i) + .map(|w| { + !decode_wstr(w, true).is_empty() && !decode_wstr(w, false).is_empty() + }) + .unwrap_or(false) + }) + .collect() + } + // Picture: str0 is on-screen text only when the picture type (bits 4-7 of arg0) == 2. + 150 if (a.first().copied().unwrap_or(0) >> 4) & 0x0F == 2 => vec![0], + // SetString: a literal assigned to a string var. Player text only when it is visible + // text, not a file path, not empty, and not a pure control/substitution token. + 122 => { + if let Some(w) = cmd.str_args.first() { + if is_displayable_literal(w, cmd) { + return vec![0]; + } + } + vec![] + } + // CommonEvent (by id) / CommonEventByName: the string inputs passed to the called event + // become its CSelf5/6/7 and get rendered by display-helper events (the `\cself[5/6/7]` + // shown in Messages). A literal passed here is on-screen text. For 210 the inputs start + // at str0. For 300 str0 is the event name (structural), so inputs are str1..=3. Keep + // only displayable literals, dropping the `\r\n`, path, and empty slots. + 210 => (0..cmd.str_args.len()) + .filter(|&i| { + cmd.str_args + .get(i) + .map(|w| is_displayable_literal(w, cmd)) + .unwrap_or(false) + }) + .collect(), + 300 => (1..=3) + .filter(|&i| { + cmd.str_args + .get(i) + .map(|w| is_displayable_literal(w, cmd)) + .unwrap_or(false) + }) + .collect(), + // Database read/write: str0 is the literal value written into a cell. str1/2/3 are + // structural type/data/field name operands, never on-screen. Player text only when it + // is a field-by-name write (flagWord bit 0x40000) into a content field (str3 = the field + // name). This keeps the `<装備を外す>` and `装備を解除します。` window writes and skips the + // `x` and `------` affix-sentinel writes into 付与文字列. + 250 | 252 => { + let flag = a.get(3).copied().unwrap_or(0); + let by_name = flag & 0x40000 != 0; + // str0 is displayable and has real words. Rejects the `x`, `------`, and `\x00` + // sentinels by value, plus paths and `<<…>>` directives. + let str0_ok = cmd + .str_args + .first() + .map(|w| is_displayable_literal(w, cmd) && has_translatable_text(&decode_either(w))) + .unwrap_or(false); + if by_name { + // By-name write: keep only when the destination (str3) is a content field. This + // keeps `<装備を外す>` and `装備を解除します。` and excludes the by-name affix sentinels + // written into 付与文字列, a non-content field. + let field_ok = cmd + .str_args + .get(3) + .map(|w| field_name_is_content(&decode_either(w))) + .unwrap_or(false); + if field_ok && str0_ok { + return vec![0]; + } + vec![] + } else if str0_ok { + // By-ID write: no field name to classify. The displayable plus translatable gate + // keeps the base-system `…を習得!` level-up message written into the 基本システム用変数 + // scratch slot. That slot exists in no DB, so it has no other extraction path. The + // by-name sentinels never reach here. + vec![0] + } else { + vec![] + } + } + _ => vec![], + } +} + +/// Both-encoding decode. Try UTF-8, fall back to Shift-JIS when the call site does not know +/// the file encoding. Whichever decodes non-empty wins. +pub(crate) fn decode_either(w: &wolf_formats::WStr) -> String { + let u = decode_wstr(w, true); + if u.is_empty() { + decode_wstr(w, false) + } else { + u + } +} + +/// Heuristic: is a SetString, CommonEvent-input, or Database-write literal player-visible text +/// rather than an internal path, flag, or engine directive. +fn is_displayable_literal(w: &wolf_formats::WStr, _cmd: &RawCommand) -> bool { + displayable_text(&decode_either(w)) +} + +/// The displayable-literal test on already-decoded text (split out so it is unit-testable). +fn displayable_text(s: &str) -> bool { + let t = s.trim(); + if t.is_empty() { + return false; + } + // Strip inline Wolf codes first. A backslash begins every code (\cself, \c, \i, \f, \cdb, + // and so on), never a path separator. A plain `contains('\\')` test would drop every + // on-screen UI string that embeds a variable, colour, or icon code such as + // `\f[\cself[19]]Sell`, `Buy Voucher A (\cself[20])`, or `\cself[11]rose!`. + let body = strip_control_codes(t); + let body = body.trim(); + if body.is_empty() || body == "," { + return false; + } + // Engine name-lookup directive (`<>…`, `<< \sys[100] % >>`). + // Resolved at runtime, never shown. + if body.contains("<<") && body.contains(">>") { + return false; + } + // File path or resource: a known asset extension, or a forward slash inside a spaceless + // token (a bare path like `Save/System.sav` or `Data/`). A `/` inside a sentence, like + // "Skills/Items" or a price separator, is ordinary punctuation and stays. + let lower = body.to_ascii_lowercase(); + for ext in [ + ".png", ".ogg", ".mp3", ".mid", ".wav", ".sav", ".wolfx", ".json", ".mps", + ] { + if lower.ends_with(ext) { + return false; + } + } + if body.contains('/') && !body.chars().any(char::is_whitespace) { + return false; + } + true +} + +/// True for Japanese (or other CJK) script: hiragana, katakana (full and half width), and kanji. +/// Used to keep the noise-token filter from ever rejecting real Japanese text. +fn has_cjk(s: &str) -> bool { + s.chars().any(|c| { + let u = c as u32; + (0x3040..=0x30FF).contains(&u) // hiragana + katakana + || (0x3400..=0x4DBF).contains(&u) // CJK extension A + || (0x4E00..=0x9FFF).contains(&u) // CJK unified ideographs + || (0xFF66..=0xFF9F).contains(&u) // half-width katakana + }) +} + +/// An engine-data token rather than prose: a string the parser used to pull into the grid that a +/// translator should never touch. Two shapes, both checked on the control-code-stripped body and +/// only ever firing when there is no CJK in it (so Japanese text is never rejected): +/// * a single ASCII alphanumeric, the id/index cells like `a`/`b`/`5` that fill columns such as +/// `英字id` (alphabet id) or a skill-tree layer flag, and +/// * a bare ASCII identifier carrying a digit or underscore (`A006`, `nx1`, `_syst00`, +/// `m_09_01`), an internal CG/asset/variable code. +/// A plain ASCII word (`Sell`, `HP`, `OK`, `Nofile`) or any phrase with whitespace is kept, since +/// those carry no digit or underscore and are real on-screen text. +fn is_noise_token(body: &str) -> bool { + if body.is_empty() || has_cjk(body) { + return false; + } + // A lone angle-bracket placeholder. A `\cdb`/`\cself` DB-read concatenated with a literal + // ``/`` fallback strips down to just the bracket token. The `has_cjk` guard + // above means a real CJK menu label like `<装備を外す>` never reaches here, and the + // exactly-one-bracket test keeps ` ` (two pairs) and `put in` (text + // around the bracket) as real. + let b = body.trim(); + if b.starts_with('<') + && b.ends_with('>') + && b.matches('<').count() == 1 + && b.matches('>').count() == 1 + { + return true; + } + if body.chars().count() == 1 && body.chars().all(|c| c.is_ascii_alphanumeric()) { + return true; + } + body.chars().all(|c| c.is_ascii_alphanumeric() || c == '_') + && body.chars().any(|c| c.is_ascii_digit() || c == '_') +} + +/// A comma-separated list whose every token is a tiny CG/layer code: a single lowercase letter +/// followed by 1 to 3 digits (`a0`, `c1`, `l100`), or a single lowercase letter carrying a +/// `\cself` substitution (`g\cself[44]`). These build the engine's CG layer arguments and are +/// never player text. Checked on the RAW source, not the stripped body, because `g\cself[44]` +/// strips down to a bare `g` which is indistinguishable from a real initials list once stripped. +/// +/// The single-lowercase-letter lead is load-bearing: it keeps real short comma lists out of scope +/// (`OK,Cancel`, `HP,MP`, `Buy,Sell`, `Lv1,Lv2`, `L1,R1`, `Fire,Ice`, `1,2,3`), since those lead +/// with a capital, a second letter, or a non-letter. +fn is_code_list(raw: &str) -> bool { + if has_cjk(raw) || !raw.contains(',') { + return false; + } + let mut codes = 0usize; + for tok in raw.split(',') { + let body = strip_control_codes(tok); + let body = body.trim(); + if body.is_empty() { + continue; // a leading/trailing comma or a lone substitution + } + // The token must lead with exactly one lowercase ASCII letter. + let single_lower = body.chars().next().map_or(false, |c| c.is_ascii_lowercase()) + && body.chars().nth(1).map_or(true, |c| !c.is_ascii_alphabetic()); + let rest: String = body.chars().skip(1).collect(); + // `a0`/`l100`: the lead letter then 1 to 3 digits. + let is_code_digit = single_lower + && (1..=3).contains(&rest.chars().count()) + && rest.chars().all(|c| c.is_ascii_digit()); + // `g\cself[44]`: just the lead letter, and the raw token carried a backslash code. + let is_code_cself = single_lower && rest.is_empty() && tok.contains('\\'); + if !(is_code_digit || is_code_cself) { + return false; + } + codes += 1; + } + codes >= 2 +} + +/// True if the string has actual translatable words: at least one letter in any script once the +/// inline control codes (`\cself[..]`, `\s[..]`, `\f[..]`, `\E`, and so on) are removed, and the +/// remainder is real text rather than an engine-data token. Filters out pure +/// variable-substitution, symbol, and punctuation entries like `\cself[5]`, `\f[\cself[18]]\E▲`, +/// or a lone `+`, the id/index and CG/asset codes (`a`, `A006`, `nx1`, `_syst00`), and the +/// comma-separated CG layer code lists (`a0,b0,c1`). +pub(crate) fn has_translatable_text(s: &str) -> bool { + if is_code_list(s) { + return false; + } + let body = strip_control_codes(s); + let trimmed = body.trim(); + trimmed.chars().any(|c| c.is_alphabetic()) && !is_noise_token(trimmed) +} + +/// Remove Wolf inline control codes so the remaining real text can be measured. Used by the +/// displayable heuristic and name detection. +/// +/// A Wolf code is `\` plus a name (a run of ASCII letters/digits like `cself`/`space`/`f`/`E`, +/// or a single symbol like `-`/`>`/`<`/`.`/`|`/`!`/`^`) plus an optional `[..]` argument whose +/// brackets may nest, as in `\f[\cself[19]]`. The code name must be a maximal run so `\cself` +/// is consumed whole rather than leaving a bogus `self`, and nested args must be tracked so a +/// stray `]…` does not leak. Both would otherwise read as translatable text. The line-alignment +/// tags `` and `` are also dropped since they are formatting, not words. +/// +/// Ruby/furigana `\r[base,reading]` is special-cased. It renders `base` with `reading` as +/// furigana, so the translatable-text check keeps the base (the text before the first comma) +/// and drops the `\r[`, the `,reading`, and the `]`. A ruby-only line thus counts as +/// translatable because its base is real words. All other codes are stripped whole. An escaped +/// literal `\\r[..]` is not ruby. The walk reads the first `\` then the second `\` as the +/// single-symbol code `\\`, leaving `r[..]` as plain text, so it never reaches the `name == "r"` +/// branch. +fn strip_control_codes(s: &str) -> String { + let mut out = String::new(); + let mut chars = s.chars().peekable(); + while let Some(c) = chars.next() { + match c { + '\\' => { + // The code name: a maximal alphanumeric run, else a single symbol char. + let mut name = String::new(); + if matches!(chars.peek(), Some(c) if c.is_ascii_alphanumeric()) { + while matches!(chars.peek(), Some(c) if c.is_ascii_alphanumeric()) { + name.push(chars.next().unwrap()); + } + } else if let Some(c) = chars.next() { + name.push(c); + } + // An optional `[..]` argument, honouring nested brackets. Capture its body so + // the ruby base can be re-emitted. + let mut arg = String::new(); + let has_arg = chars.peek() == Some(&'['); + if has_arg { + chars.next(); + let mut depth = 1usize; + while depth > 0 { + match chars.next() { + Some('[') => { + depth += 1; + arg.push('['); + } + Some(']') => { + depth -= 1; + if depth > 0 { + arg.push(']'); + } + } + Some(c) => arg.push(c), + None => break, + } + } + } + // Ruby `\r[base,reading]`: keep the base (before the first comma), drop reading. + if name == "r" && has_arg { + let base = arg.split(',').next().unwrap_or(&arg); + out.push_str(base); + } + } + // Line-alignment tags `` and `` (right and centre). Pure formatting. + '<' => { + let mut look = chars.clone(); + if matches!(look.next(), Some('R' | 'C' | 'r' | 'c')) && look.next() == Some('>') { + chars.next(); + chars.next(); + } else { + out.push('<'); + } + } + _ => out.push(c), + } + } + out +} + +// ---------------------------------------------------------------------------- +// Speaker attribution +// ---------------------------------------------------------------------------- + +/// The global string-var slots that carry a speaker name in the BasicSystem engine (S[k]). +/// Maps the slot to a stable role label. The concrete name is resolved at render time or left +/// to the translator. Derived from SysDatabase 文字列変数名 and verified against `\s[..]` +/// frequency in GamePro. +fn speaker_role(slot: u32) -> Option<&'static str> { + Some(match slot { + 9 | 10 => "Heroine", + 12 => "Rival", + 13 => "Professor", + 15 => "Opponent", + 16 => "Opponent", + 31 => "Ally Trainer", + 32 => "Ally Monster", + 33 => "Enemy Trainer", + 34 => "Enemy Monster", + 999 => "Player", + _ => return None, + }) +} + +/// Speaker attribution state carried across an event's command stream. +#[derive(Default)] +struct SpeakerCtx { + /// Last `call "メッセージ顔グラフィック変更"(Face Graphic Number=N)` value. The window-type gate. + last_face: Option, +} + +impl SpeakerCtx { + /// Update state from a face-graphic-change call. `utf8` is the file encoding. + fn observe(&mut self, cmd: &RawCommand, utf8: bool) { + // call "メッセージ顔グラフィック変更"(Face Graphic Number=N) is cid 300 by-name. + if cmd.cid == 300 { + if let Some(name) = cmd.str_args.first() { + if decode_wstr(name, utf8) == "メッセージ顔グラフィック変更" { + self.last_face = cmd.int_args.get(2).map(|&v| v as i32 as i64); + } + } + } + } + + /// Resolve the speaker + source for a Message's text (its decoded line 1). + fn speaker_of(&self, text: &str) -> (String, String) { + // Strip a leading window-option prefix `@\n`. + let body = if let Some(rest) = text.strip_prefix('@') { + rest.split_once('\n').map(|(_, b)| b).unwrap_or(text) + } else { + text + }; + let line1 = body.split('\n').next().unwrap_or("").trim(); + + // (a) Leading speaker string-var code `\s[k]`, including the `\s[9]\s[10]` heroine combo. + if let Some(role) = leading_name_var(line1) { + return (role.to_string(), "string_var".to_string()); + } + + // (b) Literal short nameplate line for map NPCs. A nameplate face window precedes, and + // line 1 is a short token with no control codes or sentence punctuation, followed by + // a body. Confidence is encoded in the source tag. + let has_more = body.contains('\n'); + let nameplate_face = matches!(self.last_face, Some(n) if n >= 2); + if has_more + && !line1.is_empty() + && !line1.contains('\\') + && line1.chars().count() <= 16 + && !line1.ends_with(['。', '!', '?', '」', '.', '!', '?']) + && !line1.starts_with(['「', '『', '【']) + { + let src = if nameplate_face { + "literal_line1" + } else { + "literal_line1_lowconf" + }; + return (line1.to_string(), src.to_string()); + } + + // (c) No in-text speaker. Treat as narration. + ("Narration".to_string(), "narration".to_string()) + } +} + +/// If `line1` begins with a known speaker name-var code (`\s[k]` or the `\s[9]\s[10]` combo), +/// return the role label. +fn leading_name_var(line1: &str) -> Option<&'static str> { + let s = line1.strip_prefix("\\s[")?; + let (num, _) = s.split_once(']')?; + let k: u32 = num.parse().ok()?; + speaker_role(k) +} + +// ---------------------------------------------------------------------------- +// Extraction model +// ---------------------------------------------------------------------------- + +/// One extracted player-facing line, with its injection locator and speaker. +pub struct Line { + /// Command index within the event/page (stable inject key). + pub cmd: usize, + /// String-arg index within that command. + pub str_idx: usize, + pub speaker: String, + pub speaker_src: String, + pub source: String, +} + +/// A scene is one event (a common event, or a map event plus page), with its player-facing +/// lines in command order. +pub struct Scene { + pub event: u32, + pub page: Option, + pub name: String, + pub lines: Vec, +} + +/// Walk one command list, returning its player-facing lines with speakers attributed by a +/// stateful pass (face-graphic gate plus name-var and nameplate detection). +/// +/// `is_debug` marks the developer Debug common event, whose menu is built by cid250/252 DB writes +/// of internal operation labels (`変数操作`, `所持金等MAX`). Those are skipped there. The gate is +/// purely structural (the caller matched the exact event name plus the DB-write cids), so it never +/// inspects a string value. Real dialogue in that event is a Message (cid101) and survives. +fn scene_lines(cmds: &[RawCommand], utf8: bool, is_debug: bool) -> Vec { + let mut ctx = SpeakerCtx::default(); + let mut out = Vec::new(); + for (ci, cmd) in cmds.iter().enumerate() { + ctx.observe(cmd, utf8); + if is_debug && matches!(cmd.cid, 250 | 252) { + continue; + } + for si in player_str_indices(cmd) { + let Some(w) = cmd.str_args.get(si) else { + continue; + }; + let source = decode_wstr(w, utf8); + // Skip pure control-code, symbol, or punctuation entries like a `\cself[5]` dynamic + // choice, a `\f[..]\E▲` UI arrow, or a lone `+`. Nothing for a translator to touch. + if !has_translatable_text(&source) { + continue; + } + let (speaker, speaker_src) = if cmd.cid == 101 && si == 0 { + ctx.speaker_of(&source) + } else if cmd.cid == 102 { + ("Choice".to_string(), "choice".to_string()) + } else { + ("UI".to_string(), "ui".to_string()) + }; + out.push(Line { + cmd: ci, + str_idx: si, + speaker, + speaker_src, + source, + }); + } + } + out +} + +/// Extract every scene with player text from a common-events file (ordered by event id). +pub fn extract_common_events(ce: &CommonEventsFile) -> Vec { + let mut scenes = Vec::new(); + for ev in &ce.events { + // The developer Debug menu event builds itself from internal cid250/252 DB writes whose + // values are operation labels, not player text. Match the exact event name so sibling + // test events (デバtest, テスト) that hold real dialogue are untouched. Also accept the + // half-width spelling. To keep the Debug-menu labels instead, drop this flag. + let name = decode_wstr(&ev.name, ce.utf8); + let is_debug = name == "デバッグ" || name == "デバッグ"; + let lines = scene_lines(&ev.commands, ce.utf8, is_debug); + if !lines.is_empty() { + scenes.push(Scene { + event: ev.int_id, + page: None, + name, + lines, + }); + } + } + scenes +} + +/// Extract every scene with player text from a map (ordered by event, then page). +pub fn extract_map(map: &Map) -> Vec { + let mut scenes = Vec::new(); + for ev in &map.events { + for (pi, page) in ev.pages.iter().enumerate() { + // Maps have no developer Debug common event, so the debug gate is always off here. + let lines = scene_lines(&page.commands, map.utf8, false); + if !lines.is_empty() { + scenes.push(Scene { + event: ev.id, + page: Some(pi), + name: decode_wstr(&ev.name, map.utf8), + lines, + }); + } + } + } + scenes +} + +// ---------------------------------------------------------------------------- +// JSON serialization (text starts equal to source, the translator edits `text`) +// ---------------------------------------------------------------------------- + +/// Render extracted scenes as translation JSON. `text` starts equal to `source` and a +/// translator edits `text`. `source` is kept for drift detection on inject. +pub fn scenes_to_json(file: &str, kind: &str, scenes: &[Scene]) -> String { + let mut s = String::new(); + s.push_str("{\n"); + let _ = write!(s, " \"file\": {},\n", jstr(file)); + let _ = write!(s, " \"kind\": {},\n", jstr(kind)); + s.push_str(" \"scenes\": [\n"); + for (si, sc) in scenes.iter().enumerate() { + s.push_str(" {\n"); + let _ = write!(s, " \"event\": {},\n", sc.event); + if let Some(p) = sc.page { + let _ = write!(s, " \"page\": {p},\n"); + } + let _ = write!(s, " \"name\": {},\n", jstr(&sc.name)); + s.push_str(" \"lines\": [\n"); + for (li, ln) in sc.lines.iter().enumerate() { + let _ = write!( + s, + " {{\"cmd\": {}, \"str\": {}, \"speaker\": {}, \"speaker_src\": {}, \"source\": {}, \"text\": {}}}", + ln.cmd, + ln.str_idx, + jstr(&ln.speaker), + jstr(&ln.speaker_src), + jstr(&ln.source), + jstr(&ln.source) + ); + s.push_str(if li + 1 == sc.lines.len() { + "\n" + } else { + ",\n" + }); + } + s.push_str(" ]\n }"); + s.push_str(if si + 1 == scenes.len() { "\n" } else { ",\n" }); + } + s.push_str(" ]\n}\n"); + s +} + +// ---------------------------------------------------------------------------- +// Injection (apply edited translations back, byte-exact, drift-checked) +// ---------------------------------------------------------------------------- + +/// Outcome of an inject. `applied`, `untranslated`, and `drifted` are the normal path. +/// `code_mismatch` and `unrepresentable` count lines skipped by a safety guard, left untouched +/// and reported. A non-zero count means the caller should exit non-zero even though the good +/// lines were written. +#[derive(Default)] +pub struct InjectStats { + pub applied: usize, + pub untranslated: usize, + pub drifted: usize, + /// Translation dropped/added/altered an inline control code vs the source (skipped). + pub code_mismatch: usize, + /// Translation has a char not representable in the file's (Shift-JIS) encoding (skipped). + pub unrepresentable: usize, +} + +/// Inject behaviour knobs. +#[derive(Default, Clone, Copy)] +pub struct InjectOptions { + /// Relax the inline-code preservation guard. Allows a translation whose `\code`, `@` + /// window prefix, or ``/`` tags differ from the source. Off by default, which is the + /// strict per-line block. + pub allow_code_drift: bool, + /// Normalize CJK punctuation in the translated text to ASCII equivalents (`「」` to `"`, `。` + /// to `.`, full-width `!?` to `!?`, and so on) at inject time, via [`normalize_en_punct`]. + /// Off by default. For English targets. Other languages and translators who keep CJK + /// punctuation are unaffected. Applied after the code-drift guard, before encoding. + pub normalize_punct: bool, +} + +/// Map CJK punctuation to its ASCII equivalent in `s`, leaving everything else untouched +/// (ASCII, kana, kanji, and decorative symbols like ♥ ♪ ✨ ♂). Opt-in normalization for English +/// targets, applied to the translated text on inject (see [`InjectOptions::normalize_punct`]). +/// +/// Safe to run over a whole string including inline control codes. Every Wolf code (`\cself[8]`, +/// ``, `@1`) is pure ASCII and contains none of these characters, so codes pass through +/// verbatim. Most entries are a 1:1 char remap. The multi-char expansions (`…` to `...`, `‥` to +/// `..`, `→` to `->`, `←` to `<-`) are spelled out. Brackets map to their open/close ASCII form. +pub fn normalize_en_punct(s: &str) -> String { + let mut out = String::with_capacity(s.len()); + for c in s.chars() { + match c { + // Quote brackets -> straight double quote. + '「' | '」' | '『' | '』' => out.push('"'), + // Square / lenticular brackets -> ASCII square brackets. + '【' | '〔' => out.push('['), + '】' | '〕' => out.push(']'), + // Angle brackets -> ASCII angle brackets. + '〈' | '《' => out.push('<'), + '〉' | '》' => out.push('>'), + // Wave dashes -> tilde. + '~' | '〜' => out.push('~'), + // Ideographic full stop / commas. + '。' => out.push('.'), + '、' | ',' => out.push(','), + // Middle dot -> hyphen. + '・' => out.push('-'), + // Full-width ASCII-equivalent punctuation. + '!' => out.push('!'), + '?' => out.push('?'), + ':' => out.push(':'), + ';' => out.push(';'), + '%' => out.push('%'), + '&' => out.push('&'), + // Ellipses. + '…' => out.push_str("..."), + '‥' => out.push_str(".."), + // Reference mark -> asterisk. + '※' => out.push('*'), + // Dashes (em/en/full-width/horizontal-bar/hyphen) -> hyphen. + '―' | '─' | '-' | '—' | '‐' => out.push('-'), + // Curly quotes -> straight quotes. + '“' | '”' => out.push('"'), + '‘' | '’' => out.push('\''), + // Math-ish symbols. + '×' => out.push('x'), + '−' => out.push('-'), + '÷' => out.push('/'), + // Arrows. + '→' => out.push_str("->"), + '←' => out.push_str("<-"), + '↑' => out.push('^'), + '↓' => out.push('v'), + // Filled / hollow squares -> asterisk. + '■' | '□' => out.push('*'), + other => out.push(other), + } + } + out +} + +/// The ordered multiset of inline codes that must survive a translation edit, so a guard can +/// confirm none was dropped, added, or altered. Holds each `\` (alnum run or single +/// symbol) with its full nested `[..]` body, each ``/`` alignment tag, and a leading +/// `@` window prefix. Sorted, so reordering is allowed but the set must match, including +/// which variable each `\code` references. +/// +/// Ruby/furigana `\r[base,reading]` is excluded (a `name == "r"` code with a `[..]` body). An +/// English translation legitimately drops the ruby markup, rendering the base with no furigana, +/// so it must not be in the must-preserve set. An escaped `\\r[..]` is unaffected. It parses as +/// the `\\` code plus literal `r[..]` text, so the `name == "r"` body branch is never reached. +fn code_multiset(s: &str) -> Vec { + let mut codes = Vec::new(); + if let Some(rest) = s.strip_prefix('@') { + let digits: String = rest.chars().take_while(char::is_ascii_digit).collect(); + if !digits.is_empty() { + codes.push(format!("@{digits}")); + } + } + let mut chars = s.chars().peekable(); + while let Some(c) = chars.next() { + match c { + '\\' => { + let mut code = String::from("\\"); + let mut name = String::new(); + if matches!(chars.peek(), Some(c) if c.is_ascii_alphanumeric()) { + while matches!(chars.peek(), Some(c) if c.is_ascii_alphanumeric()) { + let ch = chars.next().unwrap(); + name.push(ch); + code.push(ch); + } + } else if let Some(c) = chars.next() { + name.push(c); + code.push(c); + } + let has_arg = chars.peek() == Some(&'['); + if has_arg { + code.push(chars.next().unwrap()); + let mut depth = 1usize; + while depth > 0 { + match chars.next() { + Some('[') => { + depth += 1; + code.push('['); + } + Some(']') => { + depth -= 1; + code.push(']'); + } + Some(ch) => code.push(ch), + None => break, + } + } + } + // Ruby `\r[base,reading]` is droppable markup, not a must-preserve code. + if name == "r" && has_arg { + continue; + } + codes.push(code); + } + '<' => { + let mut look = chars.clone(); + if matches!(look.next(), Some('R' | 'C' | 'r' | 'c')) && look.next() == Some('>') { + let ch = chars.next().unwrap(); + chars.next(); + codes.push(format!("<{ch}>")); + } + } + _ => {} + } + } + codes.sort(); + codes +} + +/// Run the per-line safety guards and, if they pass, encode and write the translation into +/// `cell`. The caller has already confirmed the drift guard so the base still holds `source`. +/// Updates `stats` and emits a located diagnostic on a guarded skip. +pub(crate) fn write_translation( + cell: &mut wolf_formats::WStr, + source: &str, + text: &str, + utf8: bool, + opts: &InjectOptions, + stats: &mut InjectStats, + locator: &dyn Fn() -> String, +) { + // (1) Inline control-code preservation. Dropping or altering a \code, @ prefix, or + // / tag would break rendering, or for a \cself-referenced variable, logic. The guard + // runs on the pre-normalization `text`. The code multiset is pure ASCII and the punct map + // never touches ASCII, so the choice does not affect the result, but checking before + // normalization keeps the diagnostic showing the translator's actual edit. + if !opts.allow_code_drift { + let (a, b) = (code_multiset(source), code_multiset(text)); + if a != b { + stats.code_mismatch += 1; + eprintln!( + "{}: control-code mismatch - source has {a:?}, translation has {b:?}; edit the words but keep the \\codes and @window prefix (or pass --allow-code-drift)", + locator() + ); + return; + } + } + // (1b) Optional CJK to ASCII punctuation normalization for English targets. Applied after + // the code-drift guard, before encoding. Control codes are pure ASCII so they pass through. + let normalized; + let text = if opts.normalize_punct { + normalized = normalize_en_punct(text); + normalized.as_str() + } else { + text + }; + // (2) Encoding. A char not representable in the file's encoding (Shift-JIS games) must not + // be silently substituted. Skip this line and report so the rest of the batch still applies. + match text_to_wstr(text, utf8) { + Ok(w) => { + *cell = w; + stats.applied += 1; + } + Err(_) => { + stats.unrepresentable += 1; + eprintln!( + "{}: text not representable in Shift-JIS: {text:?}; choose an SJIS-encodable equivalent", + locator() + ); + } + } +} + +/// Apply a translation JSON back onto a common-events file. A line is applied only when its +/// `text` differs from `source` and the base command still holds `source` (drift guard). +pub fn inject_common_events( + json: &str, + base: &mut CommonEventsFile, + opts: &InjectOptions, +) -> Result { + let root: Value = serde_json::from_str(json).map_err(|e| format!("invalid JSON: {e}"))?; + let utf8 = base.utf8; + let by_id: HashMap = base + .events + .iter() + .enumerate() + .map(|(i, ev)| (ev.int_id, i)) + .collect(); + let mut stats = InjectStats::default(); + for sc in scenes_array(&root)? { + let ev_id = u(sc, "event")? as u32; + let &idx = by_id + .get(&ev_id) + .ok_or_else(|| format!("common event {ev_id} not in base"))?; + apply_lines(sc, &mut base.events[idx].commands, utf8, opts, &mut stats)?; + } + Ok(stats) +} + +/// Apply a translation JSON back onto a map, keyed by event id plus page. +pub fn inject_map(json: &str, base: &mut Map, opts: &InjectOptions) -> Result { + let root: Value = serde_json::from_str(json).map_err(|e| format!("invalid JSON: {e}"))?; + let utf8 = base.utf8; + let by_id: HashMap = base + .events + .iter() + .enumerate() + .map(|(i, ev)| (ev.id, i)) + .collect(); + let mut stats = InjectStats::default(); + for sc in scenes_array(&root)? { + let ev_id = u(sc, "event")? as u32; + let page = u(sc, "page")? as usize; + let &idx = by_id + .get(&ev_id) + .ok_or_else(|| format!("map event {ev_id} not in base"))?; + let cmds = base.events[idx] + .pages + .get_mut(page) + .map(|p| &mut p.commands) + .ok_or_else(|| format!("map event {ev_id} page {page} out of range"))?; + apply_lines(sc, cmds, utf8, opts, &mut stats)?; + } + Ok(stats) +} + +fn apply_lines( + sc: &Value, + cmds: &mut [RawCommand], + utf8: bool, + opts: &InjectOptions, + stats: &mut InjectStats, +) -> Result<(), String> { + let ev = sc.get("event").and_then(Value::as_u64).unwrap_or(0); + let page = sc.get("page").and_then(Value::as_u64); + let lines = sc + .get("lines") + .and_then(Value::as_array) + .ok_or("scene has no `lines`")?; + for ln in lines { + let ci = u(ln, "cmd")? as usize; + let si = u(ln, "str")? as usize; + let source = ln.get("source").and_then(Value::as_str).unwrap_or(""); + let text = ln.get("text").and_then(Value::as_str).unwrap_or(source); + if text == source { + stats.untranslated += 1; + continue; + } + let Some(cmd) = cmds.get_mut(ci) else { + stats.drifted += 1; + continue; + }; + let Some(slot) = cmd.str_args.get_mut(si) else { + stats.drifted += 1; + continue; + }; + // Drift guard: only overwrite if the base still holds the recorded source text. + if decode_wstr(slot, utf8) != source { + stats.drifted += 1; + continue; + } + let loc = || match page { + Some(p) => format!("event {ev} page {p} cmd {ci} str {si}"), + None => format!("event {ev} cmd {ci} str {si}"), + }; + write_translation(slot, source, text, utf8, opts, stats, &loc); + } + Ok(()) +} + +fn scenes_array(root: &Value) -> Result<&Vec, String> { + root.get("scenes") + .and_then(Value::as_array) + .ok_or_else(|| "translation JSON has no `scenes` array".to_string()) +} + +fn u(v: &Value, key: &str) -> Result { + v.get(key) + .and_then(Value::as_u64) + .ok_or_else(|| format!("missing/invalid `{key}`")) +} + +// ---------------------------------------------------------------------------- +// Database player-text extraction (item/skill/term/message content) +// ---------------------------------------------------------------------------- + +/// Field/type names (JP or EN) that mark a string field as internal: file, graphic, audio, +/// memo, sort, path, or formula. Never player text. +pub(crate) const DB_INTERNAL: &[&str] = &[ + "ファイル", + "画像", + "グラフィック", + "グラフィック", + "効果音", + "BGM", + "BGS", + "メモ", + "ソート", + "パス", + "計算", + // `日本語移動名` and similar is the internal map-transition key namespace, compared in + // StringConditions and never displayed. Translating it breaks the map-move override. The EN + // glossary renders it "...Move Name" or "...Name", so it must be denylisted here, checked + // first, rather than merely absent from DB_CONTENT, or the broad "Name" content keyword would + // re-admit it. The player-visible map name lives in a separate, still-extracted field. + "移動名", + "File", + "Graphic", + "Image", + "Sound", + "Path", + "Memo", + "Sort", + "Formula", + "Move Name", +]; + +/// Field/type names (JP or EN) that mark a string field as a single-string name: an identity +/// string with no sentence context that the game may look rows up by. These are owned by the +/// project glossary (`names.rs`) so the row name and every by-name reference stay consistent. +/// +/// `移動名` / "Move Name" is included here. The `日本語移動名` field is the internal map-transition +/// key namespace, compared in cid112 StringConditions, but also the on-screen location-banner +/// name. The glossary owns it and keeps it consistent with the cid250/cid112 references that +/// read it. The genuine-internal denylist in [`db_field_role`] is `DB_INTERNAL` minus `移動名`, +/// so this entry is reached as a name rather than rejected as internal. +pub(crate) const DB_NAME: &[&str] = &[ + "名前", + "名称", + "なまえ", + "タイトル", + "肩書", + "表示名", + "用語", + "メニュー", + "コマンド名", + "コマンド", + "単位", + "項目", + "愛称", + "呼び方", + "移動名", + "Name", + "Title", + "Term", + "Menu", + "Command", + "Unit", + "Display", + "Move Name", +]; + +/// Field/type names (JP or EN) that mark a string field as description or dialogue: a +/// contextual sentence, not an identity string. These stay independently translatable in the +/// per-file `db-strings` path. Two different translations of a description are not a conflict. +/// Dialogue fields (`セリフ`/`セリフ`/`効果文`) land here. +pub(crate) const DB_DESC: &[&str] = &[ + "説明", + "文章", + "効果文", + "メッセージ", + "セリフ", + "セリフ", + "Description", + "Message", + "Text", +]; + +/// A DB string-field value that is actually an asset path (file or folder selector content), +/// not player text. Used to exclude `type_byte == 1` folder-picker cells whose value is a path +/// while keeping `type_byte == 1` cells that hold a plain display name (status `表示名`). NUL-safe. +pub(crate) fn value_is_asset_path(s: &str) -> bool { + let t = s.trim().trim_end_matches('\0').trim(); + if t.is_empty() { + return false; + } + let lower = t.to_ascii_lowercase(); + const ASSET_EXT: &[&str] = &[ + ".png", ".jpg", ".jpeg", ".bmp", ".gif", ".ogg", ".mp3", ".wav", ".mid", + ]; + if ASSET_EXT.iter().any(|e| lower.ends_with(e)) { + return true; + } + // A '/' inside a spaceless token is a bare folder/asset path, e.g. SE/[System]Cancel02.ogg. + t.contains('/') && !t.chars().any(char::is_whitespace) +} + +/// A DB cell whose every non-blank line is an asset path: a multi-line `.png` CG list, or a bare +/// folder. Tighter than [`value_is_asset_path`] so a one-line UI string with a single slash stays +/// text: a line counts as a path only with an asset extension, a trailing `/`, or two or more `/`. +/// CJK-bearing values return early, so no Japanese is ever dropped, and any line with whitespace +/// disqualifies the whole value (`1/4 of max HP`, `Buy/Sell` and friends stay). +fn value_is_asset_path_list(s: &str) -> bool { + if has_cjk(s) { + return false; + } + const ASSET_EXT: &[&str] = &[ + ".png", ".jpg", ".jpeg", ".bmp", ".gif", ".ogg", ".mp3", ".wav", ".mid", + ]; + let body = strip_control_codes(s); + let mut any = false; + for line in body.split(['\r', '\n']) { + let line = line.trim().trim_end_matches('\0').trim(); + if line.is_empty() { + continue; + } + any = true; + if line.chars().any(char::is_whitespace) { + return false; + } + let lower = line.to_ascii_lowercase(); + let is_path = ASSET_EXT.iter().any(|e| lower.ends_with(e)) + || line.ends_with('/') + || line.matches('/').count() >= 2; + if !is_path { + return false; + } + } + any +} + +/// A DB id/code cell: the control-code-stripped, trimmed body is exactly 2 or 3 lowercase ASCII +/// letters (`za`, `kc`, `abc`), the values that fill id/layer columns like `英字id` / `abc` / +/// skill-tree layer flags. `is_ascii_lowercase` already rules out digits, uppercase, CJK and +/// symbols, so capitalised names (`Iris`) and uppercase labels (`OK`, `HP`) are never caught. +/// DB-extractor ONLY: in the command stream this same shape is real UI text (`gem`, `ml`), so it +/// must never go into the shared [`is_noise_token`] / [`has_translatable_text`]. +fn is_db_short_code(s: &str) -> bool { + let b = strip_control_codes(s); + let b = b.trim(); + let n = b.chars().count(); + (n == 2 || n == 3) && b.chars().all(|c| c.is_ascii_lowercase()) +} + +/// The translation-ownership role of a DB string cell. Exactly one extractor owns each role, so +/// a DB name is never translated in two places. +/// * [`Role::Internal`]: file, graphic, audio, memo, path, sort, formula, or temp. Never +/// translated. +/// * [`Role::Name`]: a single-string identity name. Owned by the project glossary +/// (`names.rs`), which keeps the row name and every by-name reference consistent. +/// * [`Role::Content`]: a description or dialogue sentence, or an unlabeled non-internal +/// field. Owned by the per-file `db-strings` path, independently translatable. +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub(crate) enum Role { + Internal, + Name, + Content, +} + +/// Tests for a temp or separator type. Wolf marks scratch types with a leading `×` or `x `. +/// Separators are an all-dash label. +fn is_temp_or_separator_type(type_name: &str) -> bool { + let tn = type_name.trim(); + tn.is_empty() || tn.starts_with('×') || tn.starts_with("x ") || tn.chars().all(|c| c == '-') +} + +/// `DB_INTERNAL` minus the `移動名`/`Move Name` map-key namespace. The genuine-internal denylist: +/// file, graphic, sound, BGM, memo, path, sort, formula. `移動名` is excluded so it is reachable +/// as a `Name`, the displayed location banner the glossary owns, not rejected as internal. +fn matches_genuine_internal(name: &str) -> bool { + const NAME_KEEP: &[&str] = &["移動名", "Move Name"]; + // Match ASCII case-insensitively. Japanese terms are unaffected by `to_ascii_lowercase`, so a + // field labelled `…memo` or `…File` is caught as internal regardless of case. Without this, a + // lowercase dev-note field like `100~199memo` would leak past the upper-case `Memo`/`File` + // entries. + let lower = name.to_ascii_lowercase(); + DB_INTERNAL + .iter() + .filter(|p| !NAME_KEEP.contains(p)) + .any(|p| lower.contains(&p.to_ascii_lowercase())) +} + +/// The single source of truth for a DB string cell's translation-ownership [`Role`]. Evaluated +/// in strict order: internal first, then description/dialogue, then name, default content. +/// +/// 1. `Internal`: `type_byte` not in {0,1} (only 0/1 hold strings), a temp/separator type, or a +/// genuine-internal field name (`DB_INTERNAL` minus the `移動名` map-key namespace). +/// 2. `Content`: the field or the type name matches a description/dialogue keyword +/// ([`DB_DESC`]). A contextual sentence, independently translatable in `db-strings`. +/// 3. `Name`: `is_first_string` (the canonical by-name column, even with an empty/unknown +/// label) or the field/type name matches a name keyword ([`DB_NAME`]). +/// 4. `Content` by default. An unlabeled non-internal non-desc field is independently +/// translatable. Safer than forcing glossary consistency on an unrecognised label. +/// +/// The per-cell `value_is_asset_path` exclusion for `type_byte == 1` cells is applied separately +/// at the call sites, since it depends on the row value. +pub(crate) fn db_field_role( + type_byte: u8, + type_name: &str, + field_jp: &str, + field_en: &str, + is_first_string: bool, +) -> Role { + // (1) Internal: structural gate, temp/separator type, or a genuine-internal field name. + if !matches!(type_byte, 0 | 1) || is_temp_or_separator_type(type_name) { + return Role::Internal; + } + let names = [field_jp, field_en]; + if names.iter().any(|n| matches_genuine_internal(n)) { + return Role::Internal; + } + let tn = type_name.trim(); + // (2) Content: a description/dialogue field or type, e.g. a …セリフ dialogue table or a 説明 + // field. Checked before Name so a `説明`/`セリフ` sentence is never pulled into the glossary. + if DB_DESC.iter().any(|p| tn.contains(p)) + || names.iter().any(|n| DB_DESC.iter().any(|p| n.contains(p))) + { + return Role::Content; + } + // (3) Name: the canonical by-name column, or a recognised name field or type (用語設定 Terms). + if is_first_string + || DB_NAME.iter().any(|p| tn.contains(p)) + || names.iter().any(|n| DB_NAME.iter().any(|p| n.contains(p))) + { + return Role::Name; + } + // (4) Default: an unlabeled or unrecognised non-internal field is independently translatable. + Role::Content +} + +/// Is this string field owned by the per-file `db-strings` path (description/dialogue content)? +/// True only for [`Role::Content`]. Name fields are owned by the glossary, so the two extractors +/// have disjoint ownership of DB string cells. The `is_first_string` flag (the canonical by-name +/// column) is supplied by the caller. A `db-strings`-only call site that lacks it passes `false`. +/// A first-string column with a recognised name label still classifies as `Name` either way. +pub(crate) fn db_player_field( + type_byte: u8, + type_name: &str, + field_jp: &str, + field_en: &str, + is_first_string: bool, +) -> bool { + db_field_role(type_byte, type_name, field_jp, field_en, is_first_string) == Role::Content +} + +/// Field-name-only "not internal" test for the command stream (cid 250/252 by-name writes), +/// where there is a destination field name but no full DB type context. A cid250 write into +/// either a description/dialogue field or a name field is player text, so this accepts `Name` or +/// `Content`, everything except `Internal`. The `×`/separator and `type_byte` gates do not apply +/// without type context, so it classifies on the field name alone against the genuine-internal +/// denylist. +fn field_name_is_content(name: &str) -> bool { + if matches_genuine_internal(name) { + return false; + } + // A bare field name with no type context is player text unless it is genuinely internal. + // Mirrors the Name or Content union (everything non-internal) of [`db_field_role`]. + true +} + +/// One extracted DB string cell with its (type, row, field) locator and bilingual field label. +pub struct DbLine { + pub type_id: usize, + pub row: usize, + pub field: usize, + pub row_name: String, + pub field_label: String, + pub source: String, +} + +/// Player-facing string cells of one DB type. +pub struct DbGroup { + pub type_id: usize, + pub type_label: String, + pub lines: Vec, +} + +fn bilingual_name(jp: &str, glossary: &HashMap) -> String { + match glossary.get(jp) { + Some(en) if en != jp => format!("{en} · {jp}"), + _ => jp.to_string(), + } +} + +/// Extract every player-facing string cell from a database (item, skill, term, message +/// content), grouped by type. `glossary` provides bilingual labels and powers EN field matching. +pub fn extract_db_strings(db: &Database, glossary: &HashMap) -> Vec { + let utf8 = db.utf8; + let mut groups = Vec::new(); + for (ti, t) in db.types.iter().enumerate() { + let type_name = decode_wstr(&t.name, utf8); + let fields_size = (t.dat_fields_size as usize).min(t.fields.len()); + let slots = value_slots(t, fields_size, utf8); + // Collect the player-facing content fields (Role::Content, since name fields are owned by + // the glossary) with their string-value slot and type_byte. The type_byte drives the per-cell + // value-is-path exclusion below. `is_first_string` tracks the canonical by-name column so + // the role classifier can recognise it. + let mut keep: Vec<(usize, usize, String, u8)> = Vec::new(); // (field_idx, slot, label, tb) + let mut seen_string = false; + for (fi, (_, is_str, slot)) in slots.iter().enumerate() { + if !is_str { + continue; + } + let is_first_string = !seen_string; + seen_string = true; + let fjp = decode_wstr(&t.fields[fi].name, utf8); + let fen = glossary.get(&fjp).map(String::as_str).unwrap_or(&fjp); + let tb = t.fields[fi].type_byte; + if db_player_field(tb, &type_name, &fjp, fen, is_first_string) { + keep.push((fi, *slot, bilingual_name(&fjp, glossary), tb)); + } + } + if keep.is_empty() { + continue; + } + let mut lines = Vec::new(); + for (ri, row) in t.data.iter().enumerate() { + let row_name = decode_wstr(&row.name, utf8); + for (fi, slot, label, tb) in &keep { + let source = row + .string_values + .get(*slot) + .map(|w| decode_wstr(w, utf8)) + .unwrap_or_default(); + if !has_translatable_text(&source) { + continue; + } + // A folder-picker (type_byte 1) cell whose value is an asset path is not text. + if *tb == 1 && value_is_asset_path(&source) { + continue; + } + // A list of asset paths (multi-line .png CG list, bare folder), any field type. + if value_is_asset_path_list(&source) { + continue; + } + // A short lowercase id/code value (英字id, abc, skill-tree layer flags). DB-only. + if is_db_short_code(&source) { + continue; + } + lines.push(DbLine { + type_id: ti, + row: ri, + field: *fi, + row_name: row_name.clone(), + field_label: label.clone(), + source, + }); + } + } + if !lines.is_empty() { + groups.push(DbGroup { + type_id: ti, + type_label: bilingual_name(&type_name, glossary), + lines, + }); + } + } + groups +} + +/// Render DB player-text groups as translation JSON. `text` starts equal to `source`. +pub fn db_strings_to_json(file: &str, groups: &[DbGroup]) -> String { + let mut s = String::new(); + s.push_str("{\n"); + let _ = write!(s, " \"file\": {},\n", jstr(file)); + s.push_str(" \"kind\": \"db\",\n"); + s.push_str(" \"groups\": [\n"); + for (gi, g) in groups.iter().enumerate() { + s.push_str(" {\n"); + let _ = write!(s, " \"type\": {},\n", g.type_id); + let _ = write!(s, " \"typeName\": {},\n", jstr(&g.type_label)); + s.push_str(" \"lines\": [\n"); + for (li, ln) in g.lines.iter().enumerate() { + let _ = write!( + s, + " {{\"row\": {}, \"field\": {}, \"rowName\": {}, \"fieldName\": {}, \"source\": {}, \"text\": {}}}", + ln.row, + ln.field, + jstr(&ln.row_name), + jstr(&ln.field_label), + jstr(&ln.source), + jstr(&ln.source) + ); + s.push_str(if li + 1 == g.lines.len() { "\n" } else { ",\n" }); + } + s.push_str(" ]\n }"); + s.push_str(if gi + 1 == groups.len() { "\n" } else { ",\n" }); + } + s.push_str(" ]\n}\n"); + s +} + +/// Apply DB translations back onto a database, keyed by type/row/field. Only lines whose `text` +/// differs from `source` and still match the base cell are changed. Unchanged cells keep their +/// exact bytes, so the database re-serializes byte-exact except for the edited strings. +pub fn inject_db_strings( + json: &str, + db: &mut Database, + opts: &InjectOptions, +) -> Result { + let root: Value = serde_json::from_str(json).map_err(|e| format!("invalid JSON: {e}"))?; + let utf8 = db.utf8; + let groups = root + .get("groups") + .and_then(Value::as_array) + .ok_or("DB translation JSON has no `groups` array")?; + let mut stats = InjectStats::default(); + for g in groups { + let ti = u(g, "type")? as usize; + let dt = db + .types + .get_mut(ti) + .ok_or_else(|| format!("type id {ti} out of range"))?; + let fields_size = (dt.dat_fields_size as usize).min(dt.fields.len()); + // Map field index to its string-value slot. Only string fields have one. + let slot_of: HashMap = value_slots(dt, fields_size, utf8) + .into_iter() + .enumerate() + .filter(|(_, (_, is_str, _))| *is_str) + .map(|(fi, (_, _, slot))| (fi, slot)) + .collect(); + let lines = g + .get("lines") + .and_then(Value::as_array) + .ok_or("DB group has no `lines`")?; + for ln in lines { + let ri = u(ln, "row")? as usize; + let fi = u(ln, "field")? as usize; + let source = ln.get("source").and_then(Value::as_str).unwrap_or(""); + let text = ln.get("text").and_then(Value::as_str).unwrap_or(source); + if text == source { + stats.untranslated += 1; + continue; + } + let Some(&slot) = slot_of.get(&fi) else { + stats.drifted += 1; + continue; + }; + let Some(row) = dt.data.get_mut(ri) else { + stats.drifted += 1; + continue; + }; + let Some(cell) = row.string_values.get_mut(slot) else { + stats.drifted += 1; + continue; + }; + if decode_wstr(cell, utf8) != source { + stats.drifted += 1; + continue; + } + let loc = || format!("db type {ti} row {ri} field {fi}"); + write_translation(cell, source, text, utf8, opts, &mut stats, &loc); + } + } + Ok(stats) +} + +// ---------------------------------------------------------------------------- +// Game.dat player-text extraction + injection (Title / TitlePlus / messages) +// ---------------------------------------------------------------------------- + +/// The player-facing Game.dat strings, keyed by a stable label. Only these are extracted for +/// translation. Fonts, graphics, the decrypt key, and the fixed magic string are structural and +/// never shown to the player. The accessor pairs each key with the relevant `Option` cell. +/// Some cells are gated on the file's `string_count`, so absent cells are skipped. +fn game_dat_fields(gd: &GameDat) -> Vec<(&'static str, &wolf_formats::WStr)> { + let mut out: Vec<(&'static str, &wolf_formats::WStr)> = vec![("Title", &gd.title)]; + if let Some(s) = &gd.title_plus { + out.push(("TitlePlus", s)); + } + if let Some(s) = &gd.start_up_msg { + out.push(("StartUpMsg", s)); + } + if let Some(s) = &gd.title_msg { + out.push(("TitleMsg", s)); + } + out +} + +/// Extract the player-facing Game.dat strings as translation JSON. Each line is `{key, source, +/// text}` with `text` starting equal to `source`. Empty strings are skipped. `source` is kept +/// for drift detection on inject. +pub fn extract_game_dat(gd: &GameDat) -> String { + let utf8 = gd.utf8; + let mut lines: Vec<(&'static str, String)> = Vec::new(); + for (key, w) in game_dat_fields(gd) { + let source = decode_wstr(w, utf8); + if source.is_empty() { + continue; + } + lines.push((key, source)); + } + + let mut s = String::new(); + s.push_str("{\n"); + s.push_str(" \"file\": \"Game.dat\",\n"); + s.push_str(" \"kind\": \"gamedat\",\n"); + s.push_str(" \"lines\": [\n"); + for (li, (key, source)) in lines.iter().enumerate() { + let _ = write!( + s, + " {{\"key\": {}, \"source\": {}, \"text\": {}}}", + jstr(key), + jstr(source), + jstr(source) + ); + s.push_str(if li + 1 == lines.len() { "\n" } else { ",\n" }); + } + s.push_str(" ]\n}\n"); + s +} + +/// Apply a Game.dat translation JSON back onto the parsed file, keyed by field name. A line is +/// applied only when its `text` differs from `source` and the base cell still holds `source` +/// (drift guard). The shared [`write_translation`] helper enforces the control-code and encoding +/// guards, so untouched fields keep their exact bytes and the file re-serializes byte-exact. +pub fn inject_game_dat( + json: &str, + gd: &mut GameDat, + opts: &InjectOptions, +) -> Result { + let root: Value = serde_json::from_str(json).map_err(|e| format!("invalid JSON: {e}"))?; + let utf8 = gd.utf8; + let lines = root + .get("lines") + .and_then(Value::as_array) + .ok_or("Game.dat translation JSON has no `lines` array")?; + let mut stats = InjectStats::default(); + for ln in lines { + let key = ln + .get("key") + .and_then(Value::as_str) + .ok_or("Game.dat line missing `key`")?; + let source = ln.get("source").and_then(Value::as_str).unwrap_or(""); + let text = ln.get("text").and_then(Value::as_str).unwrap_or(source); + if text == source { + stats.untranslated += 1; + continue; + } + // Resolve the target cell for this key. Only the gated optionals can be absent. + let Some(cell) = game_dat_cell(gd, key) else { + stats.drifted += 1; + continue; + }; + // Drift guard: only overwrite if the base still holds the recorded source text. + if decode_wstr(cell, utf8) != source { + stats.drifted += 1; + continue; + } + let loc = || format!("gamedat {key}"); + write_translation(cell, source, text, utf8, opts, &mut stats, &loc); + } + Ok(stats) +} + +/// Mutable accessor for a player-facing Game.dat field by its extraction key. None if the cell +/// is absent for this file's `string_count`. +fn game_dat_cell<'a>(gd: &'a mut GameDat, key: &str) -> Option<&'a mut wolf_formats::WStr> { + match key { + "Title" => Some(&mut gd.title), + "TitlePlus" => gd.title_plus.as_mut(), + "StartUpMsg" => gd.start_up_msg.as_mut(), + "TitleMsg" => gd.title_msg.as_mut(), + _ => None, + } +} + +fn jstr(s: &str) -> String { + let mut out = String::with_capacity(s.len() + 2); + out.push('"'); + for c in s.chars() { + match c { + '"' => out.push_str("\\\""), + '\\' => out.push_str("\\\\"), + '\n' => out.push_str("\\n"), + '\r' => out.push_str("\\r"), + '\t' => out.push_str("\\t"), + c if (c as u32) < 0x20 => { + let _ = write!(out, "\\u{:04x}", c as u32); + } + c => out.push(c), + } + } + out.push('"'); + out +} + +// ---------------------------------------------------------------------------- +// Game.dat FULL editing (every editable string field, not just player text) +// ---------------------------------------------------------------------------- +// +// A broader view than the player-text `extract_game_dat`/`inject_game_dat` pair above. +// `dump_game_dat`/`apply_game_dat` expose all editable string fields (fonts, graphics, image +// paths, the opaque trailing string) as a flat JSON object, mirroring the `db-json`/`db-apply` +// design. Structural fields (indicator, magic, decrypt key, magic string, and the size/offset +// housekeeping) are never exposed and never touched. `GameDat::write` recomputes the three +// housekeeping offsets from the edited string lengths, so untouched fields re-serialize +// byte-exact. + +/// The non-optional editable scalar string fields, keyed by their JSON name. Every Game.dat +/// carries them, so they round-trip unconditionally, including when empty. `SubFonts` is emitted +/// separately by [`dump_game_dat`] since it is an array, not a scalar. +fn game_dat_full_fixed(gd: &GameDat) -> Vec<(&'static str, &wolf_formats::WStr)> { + vec![ + ("Title", &gd.title), + ("Font", &gd.font), + ("DefaultPcGraphic", &gd.default_pc_graphic), + ] +} + +/// The optional editable string fields, keyed by their JSON name. Present only when the file's +/// `string_count` carries them. `dump_game_dat` skips a `None` with no phantom key, and +/// `apply_game_dat` refuses to materialize one that was absent, editing only existing cells. +fn game_dat_full_optionals(gd: &GameDat) -> Vec<(&'static str, Option<&wolf_formats::WStr>)> { + vec![ + ("TitlePlus", gd.title_plus.as_ref()), + ("RoadImg", gd.road_img.as_ref()), + ("GaugeImg", gd.gauge_img.as_ref()), + ("StartUpMsg", gd.start_up_msg.as_ref()), + ("TitleMsg", gd.title_msg.as_ref()), + ("UnknownString14", gd.unknown_string14.as_ref()), + ] +} + +/// Mutable accessor for a single full-view scalar field by its JSON key. Returns `None` when the +/// key is unknown or refers to an optional cell that is absent for this file, so `apply_game_dat` +/// never creates or destroys an `Option`. `SubFonts` is handled separately since it is an array. +fn game_dat_full_cell<'a>( + gd: &'a mut GameDat, + key: &str, +) -> Option<&'a mut wolf_formats::WStr> { + match key { + "Title" => Some(&mut gd.title), + "Font" => Some(&mut gd.font), + "DefaultPcGraphic" => Some(&mut gd.default_pc_graphic), + "TitlePlus" => gd.title_plus.as_mut(), + "RoadImg" => gd.road_img.as_mut(), + "GaugeImg" => gd.gauge_img.as_mut(), + "StartUpMsg" => gd.start_up_msg.as_mut(), + "TitleMsg" => gd.title_msg.as_mut(), + "UnknownString14" => gd.unknown_string14.as_mut(), + _ => None, + } +} + +/// Dump every editable Game.dat string field to a pretty JSON object keyed by field name, with +/// each `WStr` decoded to a UTF-8 string. `encoding` (`"utf8"`/`"shiftjis"`) is informational and +/// read-only. Optional fields absent for this file's `string_count` are omitted with no phantom +/// keys. Empty strings are kept as empty strings. `SubFonts` is a 3-element array. The inverse is +/// [`apply_game_dat`]. The round-trip (dump, apply, [`GameDat::write`]) reproduces the file +/// byte-exact when no value was changed. +pub fn dump_game_dat(gd: &GameDat) -> String { + let utf8 = gd.utf8; + let mut s = String::new(); + s.push_str("{\n"); + let _ = write!( + s, + " \"encoding\": {},\n", + jstr(if utf8 { "utf8" } else { "shiftjis" }) + ); + + // Fixed scalars, always present. + for (key, w) in game_dat_full_fixed(gd) { + let _ = write!(s, " {}: {},\n", jstr(key), jstr(&decode_wstr(w, utf8))); + } + + // SubFonts is a fixed 3-element array. + s.push_str(" \"SubFonts\": ["); + for (i, f) in gd.sub_fonts.iter().enumerate() { + if i > 0 { + s.push_str(", "); + } + s.push_str(&jstr(&decode_wstr(f, utf8))); + } + s.push_str("],\n"); + + // Optionals: emit only those present for this file. Track the last one to drop the trailing + // comma without a dangling separator, since the object's prior lines all end in `,`. + let present: Vec<(&'static str, String)> = game_dat_full_optionals(gd) + .into_iter() + .filter_map(|(k, w)| w.map(|w| (k, decode_wstr(w, utf8)))) + .collect(); + for (i, (key, val)) in present.iter().enumerate() { + let sep = if i + 1 == present.len() { "\n" } else { ",\n" }; + let _ = write!(s, " {}: {}{}", jstr(key), jstr(val), sep); + } + if present.is_empty() { + // No optionals: the SubFonts line above still ended in `,`. Trim it to keep valid JSON. + if let Some(stripped) = s.strip_suffix(",\n") { + s = format!("{stripped}\n"); + } + } + + s.push_str("}\n"); + s +} + +/// Apply a full-view Game.dat JSON (from [`dump_game_dat`]) back onto a parsed file. For each +/// present, recognized key, the field is re-encoded to the file's encoding (the same `WStr` path +/// as `inject_game_dat`) and set. A value equal to the current one is a no-op. Returns the number +/// of fields actually changed. +/// +/// Guarantees: never creates or destroys an `Option` field that was not present in the base. A +/// key for an absent optional is treated as drift, counted nowhere, and skipped with a warning. +/// Never touches structural fields. The `encoding` key is read-only. Unknown keys are ignored +/// with a warning. Errors only on malformed JSON or a value not representable in the file's +/// encoding. +pub fn apply_game_dat(gd: &mut GameDat, json: &str) -> Result { + let root: Value = serde_json::from_str(json).map_err(|e| format!("invalid JSON: {e}"))?; + let obj = root + .as_object() + .ok_or("Game.dat full JSON must be a JSON object")?; + let utf8 = gd.utf8; + let mut changed = 0usize; + + // Recognized keys: scalars, the SubFonts array, and the read-only encoding marker. Lets + // unknown keys be reported without confusing them for structural fields. + const SCALAR_KEYS: &[&str] = &[ + "Title", + "Font", + "DefaultPcGraphic", + "TitlePlus", + "RoadImg", + "GaugeImg", + "StartUpMsg", + "TitleMsg", + "UnknownString14", + ]; + + for (key, val) in obj { + match key.as_str() { + "encoding" => {} // informational, read-only + "SubFonts" => { + let arr = val.as_array().ok_or("`SubFonts` must be a JSON array")?; + if arr.len() != gd.sub_fonts.len() { + return Err(format!( + "`SubFonts` must have exactly {} entries (got {})", + gd.sub_fonts.len(), + arr.len() + )); + } + for (i, entry) in arr.iter().enumerate() { + let text = entry + .as_str() + .ok_or("`SubFonts` entries must be strings")?; + let cur = decode_wstr(&gd.sub_fonts[i], utf8); + if cur == text { + continue; + } + let w = text_to_wstr(text, utf8) + .map_err(|e| format!("SubFonts[{i}]: {e}"))?; + gd.sub_fonts[i] = w; + changed += 1; + } + } + k if SCALAR_KEYS.contains(&k) => { + let text = val + .as_str() + .ok_or_else(|| format!("`{k}` must be a string"))?; + // Optional cells absent for this file must not be materialized. Treat as drift. + let Some(cell) = game_dat_full_cell(gd, k) else { + eprintln!( + "gamedat-apply: `{k}` is not present in this Game.dat (string_count too low); skipping" + ); + continue; + }; + if decode_wstr(cell, utf8) == text { + continue; // no change + } + let w = text_to_wstr(text, utf8).map_err(|e| format!("{k}: {e}"))?; + *cell = w; + changed += 1; + } + other => { + eprintln!("gamedat-apply: ignoring unknown key `{other}`"); + } + } + } + Ok(changed) +} + +// ---------------------------------------------------------------------------- +// Coverage audit (QA): every string arg in the corpus plus whether extraction keeps +// it, so precision (kept-but-not-text) and recall (text-but-dropped) can be judged +// against the actual bytes rather than guessed. +// ---------------------------------------------------------------------------- + +/// One string occurrence in a command stream, tagged with extraction status. +struct StrAudit { + cid: u32, + cmd: usize, + str_idx: usize, + text: String, + extracted: bool, +} + +/// Every non-empty string arg of every command in a list, tagged with whether the player-text +/// extractor keeps it. Matched against `scene_lines`, so the allowlist and filters are exactly +/// the live ones. +fn audit_commands(cmds: &[RawCommand], utf8: bool) -> Vec { + use std::collections::HashSet; + // The QA audit reports raw extraction coverage, so the Debug-event gate is left off here. + let kept: HashSet<(usize, usize)> = scene_lines(cmds, utf8, false) + .iter() + .map(|l| (l.cmd, l.str_idx)) + .collect(); + let mut out = Vec::new(); + for (ci, cmd) in cmds.iter().enumerate() { + for (si, w) in cmd.str_args.iter().enumerate() { + let text = decode_wstr(w, utf8); + if text.is_empty() { + continue; + } + out.push(StrAudit { + cid: cmd.cid, + cmd: ci, + str_idx: si, + text, + extracted: kept.contains(&(ci, si)), + }); + } + } + out +} + +fn write_audit_entries(s: &mut String, evt: &str, page: Option, entries: &[StrAudit]) { + for e in entries { + let _ = write!( + s, + " {{\"event\": {evt}, \"page\": {}, \"cmd\": {}, \"cid\": {}, \"cmdName\": {}, \"str\": {}, \"extracted\": {}, \"text\": {}}},\n", + page.map(|p| p.to_string()).unwrap_or_else(|| "null".into()), + e.cmd, + e.cid, + jstr(&crate::spec::command_name(e.cid)), + e.str_idx, + e.extracted, + jstr(&e.text), + ); + } +} + +/// Full per-string coverage dump of a common-events file. Every event, every string arg. +pub fn audit_common_events_to_json(ce: &CommonEventsFile) -> String { + let mut s = String::from("{\n \"kind\": \"common\",\n \"entries\": [\n"); + for ev in &ce.events { + write_audit_entries( + &mut s, + &ev.int_id.to_string(), + None, + &audit_commands(&ev.commands, ce.utf8), + ); + } + finish_audit(s) +} + +/// Full per-string coverage dump of a map. Every event, every page, every string arg. +pub fn audit_map_to_json(map: &Map) -> String { + let mut s = String::from("{\n \"kind\": \"map\",\n \"entries\": [\n"); + for ev in &map.events { + for (pi, page) in ev.pages.iter().enumerate() { + write_audit_entries( + &mut s, + &ev.id.to_string(), + Some(pi), + &audit_commands(&page.commands, map.utf8), + ); + } + } + finish_audit(s) +} + +/// Full per-cell coverage dump of a database. Every string cell across player and internal +/// fields, tagged with `playerField` (whether the field name classifies as content) and +/// `extracted`. +pub fn audit_db_to_json(db: &Database, glossary: &HashMap) -> String { + let utf8 = db.utf8; + let mut s = String::from("{\n \"kind\": \"db\",\n \"entries\": [\n"); + for (ti, t) in db.types.iter().enumerate() { + let type_name = decode_wstr(&t.name, utf8); + let fields_size = (t.dat_fields_size as usize).min(t.fields.len()); + let slots = value_slots(t, fields_size, utf8); + let mut seen_string = false; + for (fi, (_, is_str, slot)) in slots.iter().enumerate() { + if !is_str { + continue; + } + let is_first_string = !seen_string; + seen_string = true; + let fjp = decode_wstr(&t.fields[fi].name, utf8); + let fen = glossary.get(&fjp).map(String::as_str).unwrap_or(&fjp); + let type_byte = t.fields[fi].type_byte; + let is_player = db_player_field(type_byte, &type_name, &fjp, fen, is_first_string); + let field_args = &t.fields[fi].string_args; + // First string-arg of a field config is the file folder or DB-ref selector hint. + let cfg0 = field_args + .first() + .map(|w| decode_wstr(w, utf8)) + .unwrap_or_default(); + for (ri, row) in t.data.iter().enumerate() { + let text = row + .string_values + .get(*slot) + .map(|w| decode_wstr(w, utf8)) + .unwrap_or_default(); + if text.is_empty() { + continue; + } + let extracted = is_player + && has_translatable_text(&text) + && !(type_byte == 1 && value_is_asset_path(&text)); + let _ = write!( + s, + " {{\"type\": {ti}, \"typeName\": {}, \"row\": {ri}, \"rowName\": {}, \"field\": {fi}, \"fieldName\": {}, \"typeByte\": {type_byte}, \"cfg0\": {}, \"playerField\": {is_player}, \"extracted\": {extracted}, \"text\": {}}},\n", + jstr(&type_name), + jstr(&decode_wstr(&row.name, utf8)), + jstr(&fjp), + jstr(&cfg0), + jstr(&text), + ); + } + } + } + finish_audit(s) +} + +/// Trim the trailing `,\n` and close the audit JSON array and object. +fn finish_audit(mut s: String) -> String { + if s.ends_with(",\n") { + s.truncate(s.len() - 2); + s.push('\n'); + } + s.push_str(" ]\n}\n"); + s +} + +#[cfg(test)] +mod tests { + use super::*; + use wolf_formats::WStr; + + #[test] + fn strip_handles_multichar_codes_and_nesting() { + // Multi-char names must vanish whole, not decay to `self`. + assert_eq!(strip_control_codes("\\cself[6]"), ""); + assert_eq!(strip_control_codes("\\space[0]"), ""); + // Nested codes: the font code's argument is itself a substitution. + assert_eq!(strip_control_codes("\\f[\\cself[19]]\\cself[6]"), ""); + // Symbol codes and alignment tags. + assert_eq!( + strip_control_codes("\\space[0]\\f[\\cself[17]]\\-[1]\\E\\cself[6]"), + "" + ); + // Real words survive, with their surrounding substitutions stripped for the check. + assert_eq!( + strip_control_codes("「\\cself[8]」を手に入れた。"), + "「」を手に入れた。" + ); + } + + #[test] + fn strip_keeps_ruby_base_drops_reading() { + // Ruby `\r[base,reading]`: the base text is kept as the translatable word. The reading + // and the markup are dropped. A ruby-only line therefore counts as translatable. + assert!(strip_control_codes("\\r[市松,いちまつ]").contains("市松")); + assert_eq!(strip_control_codes("\\r[市松,いちまつ]"), "市松"); + // Ruby base inline among other text and codes. + assert_eq!( + strip_control_codes("\\r[市松,いちまつ]\\cself[3]さん"), + "市松さん" + ); + // An escaped literal `\\r[..]` is not ruby. The first `\` and second `\` parse as the + // `\\` single-symbol code, leaving `r[人生,じんせい]` as plain text, so the base is not + // re-emitted. The literal `r[..]` including the reading stays. + assert_eq!( + strip_control_codes("\\\\r[人生,じんせい]"), + "r[人生,じんせい]" + ); + // The recall check (used by `has_translatable_text`) sees the ruby base as words. + assert!(has_translatable_text("\\r[市松,いちまつ]")); + } + + #[test] + fn displayable_literal_keeps_coded_text_rejects_internal() { + // Real UI text that embeds an inline code must be kept. A plain `contains('\\')` path + // test would wrongly drop all of these. + assert!(displayable_text("\\f[\\cself[19]]Sell")); + assert!(displayable_text("Buy Voucher A (\\cself[20])")); + assert!(displayable_text("\\cself[11]rose!")); + assert!(displayable_text("\\c[1]3000 chips\\c[0] to start")); + // A forward slash inside a sentence is ordinary punctuation. Keep it. + assert!(displayable_text( + "Save cursor position when opening Skills/Items" + )); + // Internal: engine directive, asset paths, bare path tokens, pure substitution. + assert!(!displayable_text( + "<>■主人公ピクセル移動切り替え" + )); + assert!(!displayable_text("<< \\sys[100] % >>")); + assert!(!displayable_text("Save/System.sav")); + assert!(!displayable_text("Data/")); + assert!(!displayable_text("SE/door.ogg")); + assert!(!displayable_text("\\cself[5]")); + } + + #[test] + fn asset_path_values_rejected_names_kept() { + // type_byte==1 folder-picker cells: a path value is excluded, a plain display name is kept. + assert!(value_is_asset_path("Base_window/WindowBaseA.png")); + assert!(value_is_asset_path("SE/[System]Cancel02.ogg")); + assert!(value_is_asset_path( + "BalloonBase_CafeLatte/[CafeLatte]nameL.png" + )); + assert!(!value_is_asset_path("Poison")); // a status 表示名 + assert!(!value_is_asset_path("毒")); // a JP status name + assert!(!value_is_asset_path("Game Over")); // a name with a space, no ext + assert!(!value_is_asset_path("")); // empty or NUL-only + assert!(!value_is_asset_path("\u{0}")); + } + + #[test] + fn code_multiset_detects_dropped_or_altered_codes() { + // Same codes in any order compare equal. A dropped, altered, or added code compares different. + assert_eq!( + code_multiset("「\\cself[8]」を手に入れた。"), + vec!["\\cself[8]"] + ); + assert_eq!( + code_multiset("Got \\cself[8]!"), + code_multiset("「\\cself[8]」") + ); + assert_ne!(code_multiset("「\\cself[8]」"), code_multiset("Got it!")); // dropped + assert_ne!(code_multiset("\\cself[8]"), code_multiset("\\cself[9]")); // ref changed + // @-window prefix and / alignment tags are tracked. + assert_eq!( + code_multiset("@1\n\\s[9]Hi"), + vec!["@1".to_string(), "\\s[9]".to_string()] + ); + assert_ne!(code_multiset("@1\nHi"), code_multiset("Hi")); // dropped @ prefix + assert_eq!(code_multiset("\\f[\\cself[3]]X").len(), 2); // plus nested \f[..] + } + + #[test] + fn code_multiset_excludes_ruby_keeps_others() { + // Ruby `\r[..]` is droppable markup, so it never enters the must-preserve set. A + // translation may drop it without --allow-code-drift. + assert!(code_multiset("\\r[市松,いちまつ]").is_empty()); + // Other codes around a ruby are still required. Only the `\r[..]` is excluded. + assert_eq!( + code_multiset("\\r[x,y]\\cself[3]"), + vec!["\\cself[3]".to_string()] + ); + // A ruby-bearing source vs a ruby-dropped translation therefore have equal code sets. + assert_eq!( + code_multiset("\\r[市松,いちまつ]"), + code_multiset("Ichimatsu") + ); + // An escaped `\\r[..]` is the `\\` code plus literal `r[..]` text. The `\\` is preserved. + assert_eq!( + code_multiset("\\\\r[人生,じんせい]"), + vec!["\\\\".to_string()] + ); + } + + #[test] + fn normalize_en_punct_maps_cjk_keeps_rest() { + // Brackets become straight quotes and the wave dash becomes a tilde. The decorative ♥ + // is untouched. + assert_eq!(normalize_en_punct("「テスト」~♥"), "\"テスト\"~♥"); + // Control codes are pure ASCII and pass through unchanged. + assert_eq!(normalize_en_punct("\\cself[8]"), "\\cself[8]"); + assert_eq!(normalize_en_punct("@1\n\\s[9]Hi"), "@1\n\\s[9]Hi"); + // The full map, both 1:1 and multi-char expansions. + assert_eq!(normalize_en_punct("『』【】〔〕"), "\"\"[][]"); + assert_eq!(normalize_en_punct("〈〉《》"), "<><>"); + assert_eq!(normalize_en_punct("。、,・"), ".,,-"); + assert_eq!(normalize_en_punct("!?:;%&"), "!?:;%&"); + assert_eq!(normalize_en_punct("…‥※"), ".....*"); // `...` then `..` then `*` + assert_eq!(normalize_en_punct("―─-—‐"), "-----"); + assert_eq!(normalize_en_punct("“”‘’"), "\"\"''"); + assert_eq!(normalize_en_punct("×−÷"), "x-/"); + assert_eq!(normalize_en_punct("→←↑↓"), "-><-^v"); + assert_eq!(normalize_en_punct("■□"), "**"); + // Decorative symbols and kana, kanji, and ASCII are left exactly as-is. + assert_eq!(normalize_en_punct("♥♪✨♂ abc 日本語"), "♥♪✨♂ abc 日本語"); + } + + #[test] + fn write_translation_ruby_drop_ok_but_cself_drop_rejected() { + let loc = || "test".to_string(); + // Dropping the ruby markup is accepted by default without --allow-code-drift. The source + // ruby code is excluded from the must-preserve set, so "Ichimatsu" lands cleanly. + let mut cell = WStr::from("\\r[市松,いちまつ]"); + let mut stats = InjectStats::default(); + write_translation( + &mut cell, + "\\r[市松,いちまつ]", + "Ichimatsu", + true, + &InjectOptions::default(), + &mut stats, + &loc, + ); + assert_eq!(stats.applied, 1, "dropping ruby markup must be accepted"); + assert_eq!(stats.code_mismatch, 0); + assert_eq!(decode_wstr(&cell, true), "Ichimatsu"); + + // Dropping a real `\cself[..]` code is still rejected. The line is left untouched. + let mut cell = WStr::from("「\\cself[8]」を手に入れた。"); + let mut stats = InjectStats::default(); + write_translation( + &mut cell, + "「\\cself[8]」を手に入れた。", + "Got the item!", + true, + &InjectOptions::default(), + &mut stats, + &loc, + ); + assert_eq!(stats.applied, 0, "dropping \\cself must be rejected"); + assert_eq!(stats.code_mismatch, 1); + // Cell untouched, still the source bytes. + assert_eq!(decode_wstr(&cell, true), "「\\cself[8]」を手に入れた。"); + } + + #[test] + fn write_translation_en_punct_lands_straight_quotes() { + let loc = || "test".to_string(); + // With normalize_punct, a translation containing 「」 lands as straight quotes. + let mut cell = WStr::from("テスト"); + let mut stats = InjectStats::default(); + write_translation( + &mut cell, + "テスト", + "「Hello」", + true, + &InjectOptions { + allow_code_drift: false, + normalize_punct: true, + }, + &mut stats, + &loc, + ); + assert_eq!(stats.applied, 1); + assert_eq!(decode_wstr(&cell, true), "\"Hello\""); + + // Off by default, the CJK brackets are preserved verbatim. + let mut cell = WStr::from("テスト"); + let mut stats = InjectStats::default(); + write_translation( + &mut cell, + "テスト", + "「Hello」", + true, + &InjectOptions::default(), + &mut stats, + &loc, + ); + assert_eq!(stats.applied, 1); + assert_eq!(decode_wstr(&cell, true), "「Hello」"); + } + + #[test] + fn field_name_content_classifier() { + // A cid250 by-name write into a name or a description/dialogue field is player text, so + // the command-stream test accepts everything that is not genuinely internal, the Name or + // Content union. Description/dialogue and name labels both pass. + assert!(field_name_is_content("説明文")); // description + assert!(field_name_is_content("項目文")); // menu-item label (a name) + assert!(field_name_is_content("愛称")); // nickname (a name) + // A non-keyword label is not internal, so it is player text (Role::Content). The 付与文字列 + // affix sentinels (`x` and `------`) are still dropped by the str0 translatable gate in + // `player_str_indices`, not by this field test (see player_str_indices_unchanged_on_*). + assert!(field_name_is_content("付与文字列[前]")); + // Genuinely-internal fields are still rejected. + assert!(!field_name_is_content("ファイル")); + assert!(!field_name_is_content("戦闘背景画像")); + } + + #[test] + fn db_field_role_three_way_split() { + // (1) Internal: non-string type_byte, temp/separator type, or genuine-internal field. + assert_eq!( + db_field_role(2, "Monster", "名前", "Name", true), + Role::Internal + ); + assert_eq!( + db_field_role(0, "×temp", "名前", "Name", true), + Role::Internal + ); + assert_eq!( + db_field_role(0, "------", "名前", "Name", true), + Role::Internal + ); + assert_eq!( + db_field_role(0, "Monster", "ファイル", "File", false), + Role::Internal + ); + assert_eq!( + db_field_role(0, "Skill", "戦闘背景画像", "Graphic", false), + Role::Internal + ); + // (2) Content: a description/dialogue field or type. `セリフ`/`セリフ`/`効果文` stay in DESC. + assert_eq!( + db_field_role(0, "Skill", "説明", "Description", false), + Role::Content + ); + assert_eq!( + db_field_role(0, "Skill", "効果文", "Description", false), + Role::Content + ); + assert_eq!( + db_field_role(0, "会話セリフ", "", "", false), + Role::Content + ); + assert_eq!( + db_field_role(0, "Item", "メッセージ", "Message", false), + Role::Content + ); + // A description field still wins even on the first-string column. DESC beats Name. + assert_eq!( + db_field_role(0, "Help", "説明", "Description", true), + Role::Content + ); + // (3) Name: first string column (even unlabeled), or a recognised name field or type. + assert_eq!(db_field_role(0, "Monster", "", "", true), Role::Name); + assert_eq!( + db_field_role(0, "Item", "謎ラベル", "謎ラベル", true), + Role::Name + ); + assert_eq!( + db_field_role(0, "Trainer", "愛称", "愛称", false), + Role::Name + ); + assert_eq!( + db_field_role(0, "Element", "呼び方", "呼び方", false), + Role::Name + ); + // `移動名` is the displayed location banner, so it is a Name not Internal and the glossary owns it. + assert_eq!( + db_field_role(0, "Map", "日本語移動名", "Move Name", false), + Role::Name + ); + assert_eq!( + db_field_role(0, "用語設定", "", "", false), + Role::Name + ); + // (4) Default Content: an unlabeled or unrecognised non-internal, non-first field. + assert_eq!(db_field_role(0, "Misc", "", "", false), Role::Content); + assert_eq!( + db_field_role(0, "Misc", "謎ラベル", "謎ラベル", false), + Role::Content + ); + } + + #[test] + fn db_player_field_is_content_only() { + // db_player_field (db-strings ownership) is true only for Role::Content. + assert!(db_player_field(0, "Skill", "説明", "Description", false)); // Content + assert!(!db_player_field(0, "Monster", "名前", "Name", true)); // Name, glossary owns it + assert!(!db_player_field(0, "Monster", "", "", true)); // first-string Name + assert!(!db_player_field(0, "Map", "日本語移動名", "Move Name", false)); // Name + assert!(!db_player_field(0, "Monster", "ファイル", "File", false)); // Internal + // Default (unlabeled non-first) is Content, so db-strings keeps it. + assert!(db_player_field(0, "Misc", "謎ラベル", "謎ラベル", false)); + } + + #[test] + fn translatable_filter_rejects_pure_substitution() { + // Pure variable refs or UI glyphs. Nothing for a translator. + assert!(!has_translatable_text("\\cself[5]")); + assert!(!has_translatable_text("\\f[\\cself[18]]\\E▲")); + assert!(!has_translatable_text("\\f[\\cself[19]]\\cself[6]")); + assert!(!has_translatable_text( + "\\space[0]\\f[\\cself[17]]\\-[1]\\E\\cself[6]" + )); + assert!(!has_translatable_text("+")); + // Real text, including text wrapped around an embedded substitution. + assert!(has_translatable_text("No data available")); + assert!(has_translatable_text("「\\cself[8]」を手に入れた。")); + assert!(has_translatable_text("やめる")); + } + + #[test] + fn translatable_filter_rejects_engine_data_tokens() { + // Single-letter id/index cells (英字id columns, skill-tree layer flags) and CG/asset codes. + for junk in [ + "a", "b", "z", "5", "A006", "A000", "nx1", "_syst00", "m_09_01", "mc01", "CharaChip2", + ] { + assert!(!has_translatable_text(junk), "{junk:?} should be filtered as engine data"); + } + // A variable-expression that strips to a bare underscore identifier. + assert!(!has_translatable_text("_syst00\\cself[10]")); + // Real text must survive: plain ASCII words, labels, measurements, and any CJK. + for keep in [ + "Sell", + "HP", + "OK", + "Nofile", + "Lv", + "No data available", + "Game Over", + "138cm\r\n36kg", + "アイリス", + "全回復", + "一", // a lone kanji can be a name, never engine data + ] { + assert!(has_translatable_text(keep), "{keep:?} should be kept as translatable"); + } + } + + #[test] + fn noise_token_never_fires_on_cjk() { + // Even a one-character kanji or a kanji glued to ASCII is not engine data. + assert!(!is_noise_token("一")); + assert!(!is_noise_token("S淫乱度")); + assert!(is_noise_token("a")); + assert!(is_noise_token("A006")); + assert!(!is_noise_token("Sell")); + } + + #[test] + fn angle_token_rejected_but_real_labels_kept() { + // Lone engine placeholders (a \cdb read concatenated with a literal fallback strip to this). + for junk in ["", "", "", "", "
"] { + assert!(is_noise_token(junk), "{junk:?} should be engine noise"); + assert!(!has_translatable_text(junk), "{junk:?} not translatable"); + } + assert!(!has_translatable_text("\\cdb[11:\\cself[21]:0]")); + // CJK menu labels, multiple bracket pairs, and text around a bracket all stay. + for keep in [ + "<装備を外す>", + " ", + "put in the picture", + "★NoFile>\\cself[5]ファイルがありません", + ] { + assert!(has_translatable_text(keep), "{keep:?} should be kept"); + } + } + + #[test] + fn code_list_rejected_but_real_short_lists_kept() { + for junk in [ + "a0,b0,c1,d1,e0,f2,g2,h0,k0,l0,i0", + "a0,b0,c0,d0,e0,f0", + "f3,g3", + "g\\cself[44],h\\cself[44]", + "p\\cself[12],l100", + ",p\\cself[44],q\\cself[44]", + ] { + assert!(is_code_list(junk), "{junk:?} should read as a code list"); + assert!(!has_translatable_text(junk), "{junk:?} not translatable"); + } + // Real short comma lists: capitalised, multi-letter, or CJK leads keep them out of scope. + // None must read as a code list (so the rule never misfires). + for keep in [ + "OK,Cancel", "Yes,No", "HP,MP", "HP,MP,Lv", "Buy,Sell", "Fire,Ice", "S,A,B,C", + "Lv1,Lv2", "L1,R1", "No1,No2", "1,2,3", "100,200", "装備,解除", + ] { + assert!(!is_code_list(keep), "{keep:?} must NOT read as a code list"); + } + // The ones carrying real words stay translatable (the pure-number lists have no letters, so + // they are correctly not translatable regardless, and are not asserted here). + for keep in ["OK,Cancel", "HP,MP", "Buy,Sell", "Fire,Ice", "Lv1,Lv2", "L1,R1", "装備,解除"] { + assert!(has_translatable_text(keep), "{keep:?} should be kept"); + } + } + + #[test] + fn asset_path_list_rejected_but_real_slashes_kept() { + for junk in [ + "EVCG_b0/B000/B0_a000.png\r\nEVCG_b0/B000/B0_d000.png", + "EVCG_a0/A000/", + "EVCG_e0/E000/E0_a000.png\r\nEVCG_e0/E000/E0_o0\\cself[36]0.png", + "b/r/i/j/m/zv/zx", + ] { + assert!(value_is_asset_path_list(junk), "{junk:?} should read as a path list"); + } + // A single slash inside a real phrase, a 2-token ratio, or any CJK stays text. + for keep in ["HP/MP", "Buy/Sell", "スキル/アイテム", "1/4 of max HP", "OK", "<装備を外す>"] { + assert!(!value_is_asset_path_list(keep), "{keep:?} must stay text"); + } + } + + #[test] + fn db_short_code_rejected_but_words_and_names_kept() { + for junk in ["za", "zb", "kc", "la", "ma", "nn", "ac", "abc", "hb", "hc", "kg", "mg", "nd"] { + assert!(is_db_short_code(junk), "{junk:?} should read as a DB short code"); + } + // Words/labels/names: lowercase 2-3 is the only catch, so uppercase or >3 stays. + // (gem/ml are real in the COMMAND stream, where this rule never runs.) + for keep in ["OK", "HP", "Lv", "Iris", "Lisa", "Sion", "Fire", "item", "<装備を外す>", "助ける"] { + assert!(!is_db_short_code(keep), "{keep:?} must NOT read as a short code"); + } + } +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/src/symbols.rs b/util/wolfdawn-master/crates/wolf-decompiler/src/symbols.rs new file mode 100644 index 0000000..864ad67 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/src/symbols.rs @@ -0,0 +1,308 @@ +//! Cross-file symbol table for name resolution. Turns numeric ids in event code into readable +//! names. CommonEvent ids map to names plus per-event self-var and input names from the event's +//! own metadata. Global `V[]`/`S[]`/`Sys[]` ids map to names from the System Database. An optional +//! engine glossary maps stock common-event JP names to English. + +use std::collections::HashMap; + +use serde::Deserialize; +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::database::Database; + +use crate::text::decode_wstr; + +/// The engine-default glossary, generated by the readability workflow and embedded. +static GLOSSARY_JSON: &str = include_str!("../data/glossary.json"); + +/// Engine-text glossary (structural JP to English), generated by the translation workflow. +static ENGINE_GLOSSARY_JSON: &str = include_str!("../data/engine_glossary.json"); + +/// Load the embedded engine-text glossary (structural name translations). +pub fn load_embedded_engine_glossary() -> HashMap { + #[derive(Deserialize)] + struct File { + pairs: Vec, + } + #[derive(Deserialize)] + struct Pair { + jp: String, + en: String, + } + let json = ENGINE_GLOSSARY_JSON.trim_start_matches('\u{feff}'); + match serde_json::from_str::(json) { + Ok(f) => f.pairs.into_iter().map(|p| (p.jp, p.en)).collect(), + Err(_) => HashMap::new(), + } +} + +/// Load the embedded engine-default common-event glossary (stock JP name to English). +pub fn load_embedded_glossary() -> Glossary { + #[derive(Deserialize)] + struct File { + entries: Vec, + } + #[derive(Deserialize)] + struct Entry { + jp_name: String, + en_name: String, + #[serde(default)] + args: Vec, + } + let json = GLOSSARY_JSON.trim_start_matches('\u{feff}'); + match serde_json::from_str::(json) { + Ok(f) => Glossary::from_pairs(f.entries.into_iter().map(|e| { + ( + e.jp_name, + GlossaryEntry { + en_name: e.en_name, + args: e.args, + }, + ) + })), + Err(_) => Glossary::default(), + } +} + +#[derive(Debug, Clone, Default)] +pub struct SymbolTable { + /// CommonEvent int-id to metadata (name, self-var names, input arg names). + pub common_events: HashMap, + /// Global variable names from the System Database. + pub globals: GlobalNames, + /// Databases by kind (UDB/CDB/SDB), each holding type/data/field names. + pub databases: Vec, + /// Engine-default function glossary (stock JP name to English). + pub glossary: Glossary, + /// Engine-text glossary: structural JP name to English (variable, DB type, field, and + /// system-row names). Player-facing game text is absent. + pub engine_text: HashMap, +} + +#[derive(Debug, Clone, Default)] +pub struct CommonEventInfo { + pub name: String, + /// CSelf index to name, from `unknown8`, the per-event self-variable names. + pub self_vars: HashMap, + /// Input argument names in order (leading non-empty `unknown3` entries). + pub inputs: Vec, +} + +#[derive(Debug, Clone, Default)] +pub struct GlobalNames { + /// `V[n]`, normal/global variables ("通常変数名"). + pub normal: HashMap, + /// `S[n]`, string variables ("文字列変数名"). + pub string: HashMap, + /// `Sys[n]`, system variables ("システム変数名"). + pub system: HashMap, +} + +#[derive(Debug, Clone)] +pub struct DatabaseNames { + pub kind: String, + pub types: Vec, +} + +#[derive(Debug, Clone)] +pub struct TypeNames { + pub name: String, + pub data: Vec, + pub fields: Vec, +} + +/// Engine-default glossary: stock common-event JP name to English signature. +#[derive(Debug, Clone, Default)] +pub struct Glossary { + entries: HashMap, +} + +#[derive(Debug, Clone)] +pub struct GlossaryEntry { + pub en_name: String, + pub args: Vec, +} + +impl Glossary { + pub fn from_pairs(pairs: impl IntoIterator) -> Self { + Glossary { + entries: pairs.into_iter().collect(), + } + } + + pub fn get(&self, jp_name: &str) -> Option<&GlossaryEntry> { + self.entries.get(jp_name) + } + + pub fn is_empty(&self) -> bool { + self.entries.is_empty() + } +} + +const NAME_NORMAL: &str = "通常変数名"; +const NAME_STRING: &str = "文字列変数名"; +const NAME_SYSTEM: &str = "システム変数名"; +/// Reserve/spare variable groups (`予備変数1`..`予備変数9`). Each names the normal variables at +/// `V[group*100000 + row]`. +const NAME_SPARE: &str = "予備変数"; + +impl SymbolTable { + pub fn new() -> Self { + SymbolTable::default() + } + + /// Register CommonEvent metadata (names plus self-var and input names). + pub fn add_common_events(&mut self, ce: &CommonEventsFile) { + for ev in &ce.events { + let name = decode_wstr(&ev.name, ce.utf8); + + // Self-var names: the unknown8 index equals the CSelf index. + let mut self_vars = HashMap::new(); + for (i, w) in ev.unknown8.iter().enumerate() { + let n = decode_wstr(w, ce.utf8); + if !n.is_empty() { + self_vars.insert(i as u32, n); + } + } + + // Inputs: leading contiguous non-empty unknown3 entries. + let mut inputs = Vec::new(); + for w in &ev.unknown3 { + let n = decode_wstr(w, ce.utf8); + if n.is_empty() { + break; + } + inputs.push(n); + } + + self.common_events.insert( + ev.int_id, + CommonEventInfo { + name, + self_vars, + inputs, + }, + ); + } + } + + /// Register a database's type/data/field names, and for the System Database the global + /// variable name tables. + pub fn add_database(&mut self, kind: &str, db: &Database) { + for t in &db.types { + let type_name = decode_wstr(&t.name, db.utf8); + let target = match type_name.as_str() { + NAME_NORMAL => Some(&mut self.globals.normal), + NAME_STRING => Some(&mut self.globals.string), + NAME_SYSTEM => Some(&mut self.globals.system), + _ => None, + }; + if let Some(map) = target { + for (i, d) in t.data.iter().enumerate() { + let n = decode_wstr(&d.name, db.utf8); + if !n.is_empty() { + map.insert(i as u32, n); + } + } + } + + // Spare/reserve variable groups name V[group*100000 + row]. + if let Some(g) = type_name + .strip_prefix(NAME_SPARE) + .and_then(|s| s.parse::().ok()) + .filter(|g| (1..=9).contains(g)) + { + let base = g * 100_000; + for (i, d) in t.data.iter().enumerate() { + let n = decode_wstr(&d.name, db.utf8); + if !n.is_empty() { + self.globals.normal.insert(base + i as u32, n); + } + } + } + } + + let types = db + .types + .iter() + .map(|t| TypeNames { + name: decode_wstr(&t.name, db.utf8), + data: t + .data + .iter() + .map(|d| decode_wstr(&d.name, db.utf8)) + .collect(), + fields: t + .fields + .iter() + .map(|f| decode_wstr(&f.name, db.utf8)) + .collect(), + }) + .collect(); + self.databases.push(DatabaseNames { + kind: kind.to_string(), + types, + }); + } + + pub fn set_glossary(&mut self, glossary: Glossary) { + self.glossary = glossary; + } + + pub fn set_engine_text(&mut self, engine_text: HashMap) { + self.engine_text = engine_text; + } + + /// Translate a structural name to English via the engine-text glossary, or return it + /// unchanged. Player-facing content is absent from the glossary, so it stays as-is. + pub fn tr<'a>(&'a self, name: &'a str) -> &'a str { + self.engine_text + .get(name) + .map(String::as_str) + .unwrap_or(name) + } + + pub fn common_event(&self, id: u32) -> Option<&CommonEventInfo> { + self.common_events.get(&id) + } + + pub fn common_event_name(&self, id: u32) -> Option<&str> { + self.common_events.get(&id).map(|i| i.name.as_str()) + } + + /// Reverse lookup by exact name (for call-by-name commands). + pub fn common_event_by_name(&self, name: &str) -> Option<&CommonEventInfo> { + self.common_events.values().find(|i| i.name == name) + } + + /// Resolve a database entry (`type name`, `row index`) to its row name, for turning, say, + /// `ItemId=17` into `ItemId="ポーション"`. Searches all loaded databases. + pub fn db_entry_name(&self, type_name: &str, row: u32) -> Option<&str> { + self.db_type(type_name) + .and_then(|t| t.data.get(row as usize)) + .map(String::as_str) + .filter(|s| !s.is_empty()) + } + + /// Resolve a database field (column) index to its name within a type. + pub fn db_field_name(&self, type_name: &str, field: u32) -> Option<&str> { + self.db_type(type_name) + .and_then(|t| t.fields.get(field as usize)) + .map(String::as_str) + .filter(|s| !s.is_empty()) + } + + fn db_type(&self, type_name: &str) -> Option<&TypeNames> { + self.databases + .iter() + .flat_map(|db| &db.types) + .find(|t| t.name == type_name) + } + + /// Which database kind (UDB/CDB/SDB) holds a given type. + pub fn db_kind_of_type(&self, type_name: &str) -> Option<&str> { + self.databases + .iter() + .find(|db| db.types.iter().any(|t| t.name == type_name)) + .map(|db| db.kind.as_str()) + } +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/src/text.rs b/util/wolfdawn-master/crates/wolf-decompiler/src/text.rs new file mode 100644 index 0000000..df272a3 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/src/text.rs @@ -0,0 +1,102 @@ +//! Shared string decoding for the readable layer. Wolf strings are raw bytes, either +//! Shift-JIS or UTF-8 depending on the file. Decode them to a UTF-8 `String` for +//! display and names. + +use wolf_formats::WStr; + +/// Decode a Wolf string to UTF-8, trimming the trailing NUL UTF-8 files carry. +pub fn decode_wstr(s: &WStr, utf8: bool) -> String { + let mut bytes = s.as_bytes(); + if utf8 && bytes.last() == Some(&0) { + bytes = &bytes[..bytes.len() - 1]; + } + if utf8 { + String::from_utf8_lossy(bytes).into_owned() + } else { + let (text, _, _) = encoding_rs::SHIFT_JIS.decode(bytes); + text.into_owned() + } +} + +/// Decode and escape a string for a WolfScript double-quoted literal. +pub fn quote_wstr(s: &WStr, utf8: bool) -> String { + escape_literal(&decode_wstr(s, utf8)) +} + +/// Render a Wolf string as a byte-exact WolfScript literal. Emits a readable `"text"` when +/// the bytes decode and re-encode identically in the file's encoding, otherwise a raw +/// `x"HEX"` literal carrying the exact bytes including the trailing NUL. The inverse is +/// [`text_to_wstr`] (or the hex path). Used by the recompilable renderer so strings +/// round-trip in any encoding, including inside block openers that bypass the per-command +/// `@raw` fallback. +pub fn wstr_to_literal(w: &WStr, utf8: bool) -> String { + match clean_literal_text(w, utf8) { + Some(text) => escape_literal(&text), + None => format!("x\"{}\"", to_hex(w.as_bytes())), + } +} + +/// Encode already-unescaped literal text into a Wolf string (file encoding + trailing NUL). +/// Errors if the text can't be represented in the file's encoding (e.g. a non-Shift-JIS char +/// hand-typed into a Shift-JIS file). +pub fn text_to_wstr(text: &str, utf8: bool) -> Result { + let mut bytes = encode_body(text, utf8).ok_or_else(|| { + format!( + "text not representable in {}: {text:?}", + if utf8 { "UTF-8" } else { "Shift-JIS" } + ) + })?; + bytes.push(0); + Ok(WStr(bytes)) +} + +/// Decode a string for a readable literal only when it round-trips byte-exact, else `None` to +/// use hex. +fn clean_literal_text(w: &WStr, utf8: bool) -> Option { + let body = w.as_bytes().strip_suffix(&[0u8])?; // Wolf strings carry a trailing NUL. + let text = if utf8 { + std::str::from_utf8(body).ok()?.to_owned() + } else { + let (t, _, had_err) = encoding_rs::SHIFT_JIS.decode(body); + if had_err { + return None; + } + t.into_owned() + }; + // Control chars other than tab/CR/LF have no readable escaped form. Keep them in hex. + if text + .chars() + .any(|c| c.is_control() && !matches!(c, '\t' | '\n' | '\r')) + { + return None; + } + (encode_body(&text, utf8)?.as_slice() == body).then_some(text) +} + +fn encode_body(text: &str, utf8: bool) -> Option> { + if utf8 { + Some(text.as_bytes().to_vec()) + } else { + let (bytes, _, had_err) = encoding_rs::SHIFT_JIS.encode(text); + (!had_err).then(|| bytes.into_owned()) + } +} + +fn escape_literal(text: &str) -> String { + let esc = text + .replace('\\', "\\\\") + .replace('"', "\\\"") + .replace('\r', "\\r") + .replace('\n', "\\n") + .replace('\t', "\\t"); + format!("\"{esc}\"") +} + +fn to_hex(bytes: &[u8]) -> String { + use std::fmt::Write; + let mut s = String::with_capacity(bytes.len() * 2); + for b in bytes { + let _ = write!(s, "{b:02x}"); + } + s +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/src/txt_events.rs b/util/wolfdawn-master/crates/wolf-decompiler/src/txt_events.rs new file mode 100644 index 0000000..a881faa --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/src/txt_events.rs @@ -0,0 +1,441 @@ +//! External event-text `.txt` files. Some GamePro games keep every line of dialogue and +//! narration in plain Shift-JIS (or, for newer games, UTF-8) `.txt` files that the engine reads +//! at runtime, one file per scene. The `Evtext*.wolf` archives unpack to thousands of them. The +//! command-stream extractor in `strings.rs` never sees this text, so without this module it is +//! the single biggest recall gap for those games. +//! +//! The format is line-based. A line that starts with `/` is an engine command or a `//` comment +//! (CG control, page break, a stat tweak like `/胸+1`, and so on) and is never shown to the +//! player. A blank line is spacing. Every other non-blank line is displayed text. So a line is +//! translatable exactly when it does not start with `/` and is not blank. +//! +//! Extraction emits only the translatable lines, each tagged with its 0-based line index so +//! injection knows which line to replace. Command, comment, and blank lines are reconstructed +//! from the base on inject, so they round-trip byte-exact. A no-op inject (every `text` equal to +//! its `source`) reproduces the base file byte-for-byte, including the original line endings, the +//! original encoding, and a missing trailing newline. + +use std::fmt::Write as _; + +use serde_json::Value; + +// ---------------------------------------------------------------------------- +// Decoding + line splitting +// ---------------------------------------------------------------------------- + +/// The file's text encoding. A `.txt` event file is Shift-JIS for the older GamePro games and +/// UTF-8 for newer ones. We detect rather than guess so both round-trip. +#[derive(Clone, Copy, PartialEq, Eq)] +enum Enc { + Sjis, + Utf8, +} + +impl Enc { + fn tag(self) -> &'static str { + match self { + Enc::Sjis => "sjis", + Enc::Utf8 => "utf8", + } + } +} + +/// Decode the raw bytes, choosing the encoding. Valid UTF-8 wins (it is the stricter test, and a +/// genuine Shift-JIS file with high bytes is almost never accidentally valid UTF-8), otherwise we +/// fall back to Shift-JIS, which the older games use. A UTF-8 BOM, if present, is treated as part +/// of the first line's bytes so it survives the round-trip untouched. +fn decode(bytes: &[u8]) -> (String, Enc) { + match std::str::from_utf8(bytes) { + Ok(s) => (s.to_owned(), Enc::Utf8), + Err(_) => { + let (text, _, _) = encoding_rs::SHIFT_JIS.decode(bytes); + (text.into_owned(), Enc::Sjis) + } + } +} + +/// Re-encode decoded text in the chosen encoding. Returns `None` when the text has a char the +/// encoding cannot represent (a non-Shift-JIS char hand-typed into a Shift-JIS file), mirroring +/// the encoding guard `text.rs` uses for the command-stream path. +fn encode(text: &str, enc: Enc) -> Option> { + match enc { + Enc::Utf8 => Some(text.as_bytes().to_vec()), + Enc::Sjis => { + let (bytes, _, had_err) = encoding_rs::SHIFT_JIS.encode(text); + (!had_err).then(|| bytes.into_owned()) + } + } +} + +/// One physical line: its content (no terminator) and the exact terminator that followed it. The +/// terminator is `"\r\n"`, `"\n"`, `"\r"`, or `""` for the last line when the file has no trailing +/// newline. Capturing the real terminator per line, rather than assuming one EOL for the whole +/// file, keeps reconstruction byte-exact even if a file mixes line endings. +struct Line<'a> { + content: &'a str, + eol: &'a str, +} + +/// Split decoded text into lines, recording each line's exact terminator. A final segment with no +/// terminator (no trailing newline at EOF) is kept as a last line with an empty terminator, so it +/// re-joins without inventing a newline. An empty input yields no lines. +fn split_lines(text: &str) -> Vec> { + let mut lines = Vec::new(); + let bytes = text.as_bytes(); + let mut start = 0; + let mut i = 0; + while i < bytes.len() { + match bytes[i] { + b'\n' => { + lines.push(Line { + content: &text[start..i], + eol: "\n", + }); + i += 1; + start = i; + } + b'\r' => { + let eol = if bytes.get(i + 1) == Some(&b'\n') { + "\r\n" + } else { + "\r" + }; + lines.push(Line { + content: &text[start..i], + eol, + }); + i += eol.len(); + start = i; + } + _ => i += 1, + } + } + if start < bytes.len() { + // Trailing segment with no terminator (file does not end in a newline). + lines.push(Line { + content: &text[start..], + eol: "", + }); + } + lines +} + +/// A line is translatable when it is not blank and does not start with `/`. The `/` test is on +/// the first byte with no whitespace stripping. The real game files never indent a command, and a +/// displayed line that genuinely begins with a leading space (full sentences sometimes do) keeps +/// that space as part of its on-screen text, so trimming first would be wrong on both counts. +fn is_translatable(content: &str) -> bool { + !content.is_empty() && !content.starts_with('/') +} + +/// The dominant EOL for the document metadata. Reports `crlf` if any line ends in `\r\n`, else +/// `lf`. Only informational. Reconstruction always uses each line's captured terminator. +fn dominant_eol(lines: &[Line<'_>]) -> &'static str { + if lines.iter().any(|l| l.eol == "\r\n") { + "crlf" + } else { + "lf" + } +} + +// ---------------------------------------------------------------------------- +// Extraction +// ---------------------------------------------------------------------------- + +/// Extract the translatable lines of an event-text `.txt` file as a translation JSON document. +/// +/// The shape is `{ "kind":"txt", "encoding":"sjis|utf8", "eol":"crlf|lf", "lines":[ {"i":<0-based +/// line index>, "source":"", "text":""} ... ] }`. Only the +/// translatable lines get an entry. Command, comment, and blank lines carry no entry because +/// inject rebuilds them from the base. `text` starts equal to `source`. A translator edits +/// `text`. `source` is kept for the inject drift guard. +pub fn extract_txt_events(bytes: &[u8]) -> String { + let (text, enc) = decode(bytes); + let lines = split_lines(&text); + let eol = dominant_eol(&lines); + + let mut s = String::new(); + s.push_str("{\n"); + let _ = write!(s, " \"kind\": \"txt\",\n"); + let _ = write!(s, " \"encoding\": {},\n", jstr(enc.tag())); + let _ = write!(s, " \"eol\": {},\n", jstr(eol)); + s.push_str(" \"lines\": [\n"); + let keep: Vec<(usize, &str)> = lines + .iter() + .enumerate() + .filter(|(_, l)| is_translatable(l.content)) + .map(|(i, l)| (i, l.content)) + .collect(); + for (n, (i, content)) in keep.iter().enumerate() { + let _ = write!( + s, + " {{\"i\": {}, \"source\": {}, \"text\": {}}}", + i, + jstr(content), + jstr(content) + ); + s.push_str(if n + 1 == keep.len() { "\n" } else { ",\n" }); + } + s.push_str(" ]\n}\n"); + s +} + +// ---------------------------------------------------------------------------- +// Injection +// ---------------------------------------------------------------------------- + +/// Apply an edited translation JSON back onto the base `.txt` bytes, byte-exact. +/// +/// The base is re-decoded into lines, so command, comment, and blank lines (and the exact line +/// terminators) come straight from the original. Each translatable line `i` is replaced with its +/// `text` only when `text` differs from `source` and the base line still holds `source` (a drift +/// guard). The lines are re-joined with their original terminators and re-encoded in the original +/// encoding. A no-op (every `text` equal to its `source`) reproduces the base byte-for-byte. +/// +/// A translation is skipped, leaving the base line untouched, when it contains a newline (that +/// would split one line into two) or when it is not representable in the file's encoding +/// (Shift-JIS). Both cases print a warning, the same way the command-stream `write_translation` +/// guards encoding, and the rest of the batch still applies. +pub fn inject_txt_events(json: &str, base_bytes: &[u8]) -> Result, String> { + let root: Value = serde_json::from_str(json).map_err(|e| format!("invalid JSON: {e}"))?; + let (text, enc) = decode(base_bytes); + let lines = split_lines(&text); + // Each line starts as its original content. Edits overwrite the content of translatable lines. + let mut content: Vec = lines.iter().map(|l| l.content.to_owned()).collect(); + + let entries = root + .get("lines") + .and_then(Value::as_array) + .ok_or("txt translation JSON has no `lines` array")?; + for ln in entries { + let i = ln + .get("i") + .and_then(Value::as_u64) + .ok_or("txt line entry has no integer `i`")? as usize; + let source = ln.get("source").and_then(Value::as_str).unwrap_or(""); + let text_new = ln.get("text").and_then(Value::as_str).unwrap_or(source); + if text_new == source { + continue; + } + let Some(cur) = content.get_mut(i) else { + eprintln!("txt line {i}: out of range in base (drifted); skipping"); + continue; + }; + // Drift guard: only overwrite if the base line still holds the recorded source. + if cur != source { + eprintln!("txt line {i}: base no longer holds the recorded source (drifted); skipping"); + continue; + } + // A newline in the translation would split one line into two and desync every later + // index. Reject it and keep the original line. + if text_new.contains('\n') || text_new.contains('\r') { + eprintln!("txt line {i}: translation contains a newline; skipping (keep it on one line)"); + continue; + } + // The translated line must be representable in the file's encoding (Shift-JIS games). + if encode(text_new, enc).is_none() { + eprintln!( + "txt line {i}: text not representable in {}: {text_new:?}; choose an encodable equivalent", + enc.tag() + ); + continue; + } + *cur = text_new.to_owned(); + } + + // Re-join with the original per-line terminators, then re-encode. + let mut rebuilt = String::with_capacity(text.len()); + for (l, c) in lines.iter().zip(content.iter()) { + rebuilt.push_str(c); + rebuilt.push_str(l.eol); + } + encode(&rebuilt, enc).ok_or_else(|| { + format!( + "rebuilt text not representable in {} (this should not happen after the per-line guard)", + enc.tag() + ) + }) +} + +// ---------------------------------------------------------------------------- +// Directory (folder of .txt files) combined document +// ---------------------------------------------------------------------------- + +/// Build one combined translation JSON for a folder of event-text files. Each `(name, bytes)` +/// pair is extracted and embedded under a `files` array with its `file` name, so a single document +/// covers a whole `Evtext` folder and `inject_txt_dir` can route each entry back to its base file. +/// The caller supplies the files in the order they should appear (sorted by name for stability). +pub fn extract_txt_dir(files: &[(String, Vec)]) -> String { + let mut entries = Vec::with_capacity(files.len()); + for (name, bytes) in files { + let mut obj: Value = serde_json::from_str(&extract_txt_events(bytes)) + .expect("extract_txt_events always emits valid JSON"); + if let Value::Object(map) = &mut obj { + // Put `file` first by rebuilding the map with it at the front. + let mut with_name = serde_json::Map::new(); + with_name.insert("file".to_string(), Value::String(name.clone())); + for (k, v) in map.iter() { + with_name.insert(k.clone(), v.clone()); + } + obj = Value::Object(with_name); + } + entries.push(obj); + } + let doc = serde_json::json!({ "kind": "txt-dir", "files": entries }); + // Pretty-print so a translator can edit it by hand, matching the readable single-file output. + serde_json::to_string_pretty(&doc).unwrap_or_else(|_| "{}".to_string()) + "\n" +} + +/// One file's edits parsed out of a combined `txt-dir` document: its base file name and the +/// per-file JSON to feed to [`inject_txt_events`]. Returned in document order. +pub fn split_txt_dir(json: &str) -> Result, String> { + let root: Value = serde_json::from_str(json).map_err(|e| format!("invalid JSON: {e}"))?; + let files = root + .get("files") + .and_then(Value::as_array) + .ok_or("txt-dir JSON has no `files` array")?; + let mut out = Vec::with_capacity(files.len()); + for entry in files { + let name = entry + .get("file") + .and_then(Value::as_str) + .ok_or("a files[] entry has no `file` name")? + .to_owned(); + out.push((name, entry.to_string())); + } + Ok(out) +} + +// ---------------------------------------------------------------------------- +// JSON string escaping (matches the other extractors) +// ---------------------------------------------------------------------------- + +fn jstr(s: &str) -> String { + let mut out = String::with_capacity(s.len() + 2); + out.push('"'); + for c in s.chars() { + match c { + '"' => out.push_str("\\\""), + '\\' => out.push_str("\\\\"), + '\n' => out.push_str("\\n"), + '\r' => out.push_str("\\r"), + '\t' => out.push_str("\\t"), + c if (c as u32) < 0x20 => { + let _ = write!(out, "\\u{:04x}", c as u32); + } + c => out.push(c), + } + } + out.push('"'); + out +} + +#[cfg(test)] +mod tests { + use super::*; + + fn extracted_texts(json: &str) -> Vec { + let v: Value = serde_json::from_str(json).unwrap(); + v["lines"] + .as_array() + .unwrap() + .iter() + .map(|l| l["source"].as_str().unwrap().to_owned()) + .collect() + } + + #[test] + fn noop_is_byte_exact_crlf_with_commands_and_blanks() { + // CRLF, a `//` comment, a `/` command, blank lines, CJK dialogue, no trailing newline. + let text = "//tag comment\r\n/evcg,a0\r\nアイリス:\r\nこんにちは\r\n\r\n/b\r\n最後の行"; + let bytes = encoding_rs::SHIFT_JIS.encode(text).0.into_owned(); + let json = extract_txt_events(&bytes); + let out = inject_txt_events(&json, &bytes).unwrap(); + assert_eq!(out, bytes, "no-op inject must be byte-exact"); + } + + #[test] + fn extraction_excludes_commands_and_blanks() { + let text = "//comment\r\n/evcg,a0\r\nアイリス:\r\n本当のセリフ\r\n\r\n/b\r\n"; + let bytes = encoding_rs::SHIFT_JIS.encode(text).0.into_owned(); + let json = extract_txt_events(&bytes); + let got = extracted_texts(&json); + assert_eq!(got, vec!["アイリス:".to_string(), "本当のセリフ".to_string()]); + assert!(!json.contains("/evcg"), "command line must not be extracted"); + assert!(!json.contains("//comment"), "comment line must not be extracted"); + } + + #[test] + fn edit_round_trip_keeps_commands_intact() { + let text = "/evcg,a0\r\nアイリス:\r\n元のセリフ\r\n/b\r\n"; + let bytes = encoding_rs::SHIFT_JIS.encode(text).0.into_owned(); + let json = extract_txt_events(&bytes); + // Change the line whose source is `元のセリフ`. + let edited = json.replacen( + r#""source": "元のセリフ", "text": "元のセリフ""#, + r#""source": "元のセリフ", "text": "新しいセリフ""#, + 1, + ); + assert_ne!(edited, json, "the replacement should have matched"); + let out = inject_txt_events(&edited, &bytes).unwrap(); + let re = extract_txt_events(&out); + assert!(extracted_texts(&re).contains(&"新しいセリフ".to_string())); + let (decoded, _) = decode(&out); + assert!(decoded.contains("/evcg,a0"), "command line must survive"); + assert!(decoded.contains("/b"), "page-break command must survive"); + assert!(!decoded.contains("元のセリフ"), "old text should be gone"); + } + + #[test] + fn lf_only_and_leading_space_line_and_utf8() { + // LF endings, a UTF-8 file, a dialogue line that starts with a real leading space, and a + // command line. The leading-space line is text (the space is part of it), the `/` line is + // not. + let text = "/cmd\n line with leading space\nnormal\n"; + let bytes = text.as_bytes().to_vec(); + let json = extract_txt_events(&bytes); + let v: Value = serde_json::from_str(&json).unwrap(); + assert_eq!(v["encoding"], "utf8"); + assert_eq!(v["eol"], "lf"); + let got = extracted_texts(&json); + assert_eq!(got, vec![" line with leading space".to_string(), "normal".to_string()]); + assert_eq!(inject_txt_events(&json, &bytes).unwrap(), bytes); + } + + #[test] + fn newline_in_translation_is_rejected() { + let text = "せりふ\n"; + let bytes = text.as_bytes().to_vec(); + let edit = r#"{"kind":"txt","encoding":"utf8","eol":"lf","lines":[{"i":0,"source":"せりふ","text":"two\nlines"}]}"#; + let out = inject_txt_events(edit, &bytes).unwrap(); + // Rejected, so the base line is untouched. + assert_eq!(out, bytes); + } + + #[test] + fn unrepresentable_sjis_is_skipped() { + // A Shift-JIS base, translation contains an emoji (not SJIS-encodable). The line is left + // untouched and the rest of the file is unchanged. + let text = "あいうえお\r\n"; + let bytes = encoding_rs::SHIFT_JIS.encode(text).0.into_owned(); + let edit = r#"{"kind":"txt","encoding":"sjis","eol":"crlf","lines":[{"i":0,"source":"あいうえお","text":"🎮"}]}"#; + let out = inject_txt_events(edit, &bytes).unwrap(); + assert_eq!(out, bytes, "unrepresentable line is skipped, base preserved"); + } + + #[test] + fn empty_file_round_trips() { + let bytes: Vec = Vec::new(); + let json = extract_txt_events(&bytes); + assert!(extracted_texts(&json).is_empty()); + assert_eq!(inject_txt_events(&json, &bytes).unwrap(), bytes); + } + + #[test] + fn lone_cr_line_ending_round_trips() { + // A stray old-Mac `\r` terminator must survive byte-exact. + let bytes = b"text one\rtext two".to_vec(); + let json = extract_txt_events(&bytes); + assert_eq!(inject_txt_events(&json, &bytes).unwrap(), bytes); + } +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/src/wolfscript/mod.rs b/util/wolfdawn-master/crates/wolf-decompiler/src/wolfscript/mod.rs new file mode 100644 index 0000000..0086294 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/src/wolfscript/mod.rs @@ -0,0 +1,872 @@ +//! WolfScript emitter. Renders a command program into readable, indented pseudo-code. +//! +//! Every command renders bespoke. Keystone commands (conditions, choices, SetVariable, calls, and +//! so on) get purpose-built forms decoded from their argument packing. All others use the labeled +//! argument schema in [`crate::spec`]. Nothing falls back to an unlabeled int dump. +//! Conditional/choice branches are reconstructed from the flat marker commands via a small block +//! stack, so `case`/`when` labels carry their real option/condition text. Labels are mapped +//! positionally, which is robust to the engine's non-sequential case indices. + +pub(crate) mod ops; +pub use ops::operand; +use ops::*; + +use std::cell::Cell; +use std::collections::HashMap; + +use wolf_formats::command::RawCommand; +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::map::Map; + +use crate::spec; +use crate::symbols::SymbolTable; +use crate::text::{decode_wstr, quote_wstr, wstr_to_literal}; + +const INDENT_UNIT: &str = " "; + +/// Common-event call-by-ID base. A stored target of `500000 + id` calls common event `id`. +const CALL_BY_ID_BASE: u32 = 500_000; + +/// StringCondition lhs flag. When set, the right-hand side is an operand from the rhs section +/// (string-var vs string-var) rather than the literal in `str_args`. +const STRCOND_OPERAND_FLAG: u32 = 0x0100_0000; + +/// Tracks the enclosing block so `case`/`when` markers resolve to a real, positional label. +enum Block { + Choices { options: Vec, next: usize }, + Conditional { conds: Vec, next: usize }, + Other, +} + +pub struct Renderer<'a> { + utf8: bool, + symbols: &'a SymbolTable, + /// The common event currently being rendered, so `CSelf[n]` resolves to its own + /// self-variable names. `None` for maps. + current_ce: Cell>, + /// Display mode. Render the prettiest (bespoke, name-resolved) form for reading, skipping the + /// recompile self-check that otherwise falls back to `@raw`. The numeric, round-trip-faithful + /// path (`decompile_commands`) leaves this off. + display: bool, + /// Annotate mode: the unified read-plus-edit surface. Runs with `display=false` so the + /// per-leaf `recompilable()` self-check still gates every line, but injects an index-anchored + /// bilingual label inside the brackets, as in `V[3 "Gold · ゴールド"]`. The index stays the + /// round-trip authority and the recompiler strips the quoted label. Because the self-check + /// runs, any label the parser cannot strip back to the identical command auto-falls to the + /// numeric/`@raw` form, so the file is always byte-exact and the names only affect prettiness. + annotate: bool, +} + +impl<'a> Renderer<'a> { + pub fn with_symbols(utf8: bool, symbols: &'a SymbolTable) -> Self { + Renderer { + utf8, + symbols, + current_ce: Cell::new(None), + display: false, + annotate: false, + } + } + + /// Enable display mode: readable output, no `@raw` fallback. + pub fn for_display(mut self) -> Self { + self.display = true; + self + } + + /// Enable annotate mode: readable and recompilable, with index-anchored bilingual labels. + pub fn for_edit(mut self) -> Self { + self.annotate = true; + self + } + + /// `English · 日本語` when the engine glossary translates the name, else the raw name. + fn bilingual(&self, jp: &str) -> String { + let en = self.symbols.tr(jp); + if en != jp { + format!("{en} · {jp}") + } else { + jp.to_string() + } + } + + /// Decode a Wolf operand id into a readable, name-resolved reference. See [`ops::operand`] for + /// the structural, symbol-free mirror that the recompiler's parser inverts. + fn op(&self, v: u32) -> String { + match v { + 0..=999_999 => v.to_string(), + // This-event intrinsic data: position, graphic, or direction of the running event. + 1_000_000..=1_099_999 => this_event_ref(v), + // Map-event self vars are unnamed by the engine. Kept numeric by design. + 1_100_000..=1_199_999 => format!("Self[{}]", v - 1_100_000), + 1_600_000..=1_699_999 => { + let n = v - 1_600_000; + match self.cself_name(n) { + Some(name) if self.annotate => { + format!("CSelf[{n} \"{}\"]", escape(&self.bilingual(&name))) + } + Some(name) => format!("CSelf[{}]", name_tok(self.symbols.tr(&name))), + None => format!("CSelf[{n}]"), + } + } + 1_200_000..=1_599_999 | 1_700_000..=1_999_999 => format!("Self*[{}]", v - 1_000_000), + 2_000_000..=2_999_999 => { + self.global_ref(&self.symbols.globals.normal, v - 2_000_000, "V") + } + 3_000_000..=3_999_999 => { + self.global_ref(&self.symbols.globals.string, v - 3_000_000, "S") + } + // Random 0..N reference. The engine computes `rand % (N+1)`, N = v-8_000_000. + 8_000_000..=8_999_999 => format!("Rand[{}]", v - 8_000_000), + 9_000_000..=9_099_999 => { + self.global_ref(&self.symbols.globals.system, v - 9_000_000, "Sys") + } + // On-map character data: party member 9.1M, current character 9.18M. + 9_100_000..=9_179_999 => chara_ref("Chara", 9_100_000, v), + 9_180_000..=9_189_999 => chara_ref("Chara2", 9_180_000, v), + 9_190_000..=9_999_999 => { + self.global_ref(&self.symbols.globals.system, v - 9_000_000, "Sys") + } + _ => lit(v), + } + } + + /// Render a global reference. Annotate mode anchors on the index and adds a bilingual label + /// (`V[3 "Gold · ゴールド"]`). Display mode shows the translated name (`V["Gold"]`). Numeric + /// mode is the bare index (`V[3]`). + fn global_ref(&self, map: &HashMap, n: u32, sigil: &str) -> String { + match map.get(&n) { + Some(name) if self.annotate => { + format!("{sigil}[{n} \"{}\"]", escape(&self.bilingual(name))) + } + Some(name) => format!("{sigil}[{}]", name_tok(self.symbols.tr(name))), + None => format!("{sigil}[{n}]"), + } + } + + fn cself_name(&self, n: u32) -> Option { + let ce = self.current_ce.get()?; + self.symbols.common_event(ce)?.self_vars.get(&n).cloned() + } + + fn decode_str(&self, w: &wolf_formats::WStr) -> String { + decode_wstr(w, self.utf8) + } + + fn quote(&self, w: &wolf_formats::WStr) -> String { + // Display favours readability, where a lossy `from_utf8_lossy` is fine. The numeric/edit + // path must round-trip, so it uses the byte-exact literal (readable text or `x"HEX"`). + if self.display { + quote_wstr(w, self.utf8) + } else { + wstr_to_literal(w, self.utf8) + } + } + + fn str_arg(&self, cmd: &RawCommand, idx: usize) -> String { + cmd.str_args + .get(idx) + .map(|s| self.quote(s)) + .unwrap_or_else(|| "\"\"".to_string()) + } + + fn is_blank_slot(cmd: &RawCommand) -> bool { + cmd.cid == 0 + && cmd.int_args.is_empty() + && cmd.str_args.is_empty() + && cmd.move_route.is_none() + } + + /// Render a flat command list, reconstructing block labels via a stack. + pub fn commands(&self, cmds: &[RawCommand]) -> String { + // Wolf Pro v3.5: every command carries a trailing blob, almost always empty. When + // present, the recompiler re-adds an empty blob to each command by default, so a command + // can still render pretty when its own blob is empty. A non-empty blob forces the lossless + // `@raw` form. + let v35 = cmds.iter().any(|c| c.v35_blob.is_some()); + let mut out = String::new(); + let mut stack: Vec = Vec::new(); + + for cmd in cmds { + if Self::is_blank_slot(cmd) { + continue; + } + let blob_empty = cmd.v35_blob.as_deref().map_or(true, |b| b.is_empty()) || self.display; + // Case markers consume the next positional label from the enclosing block. + let line = match cmd.cid { + 401 if blob_empty => case_marker(cmd, &mut stack), + 402 if blob_empty => { + format!("}} case* {} {{", cmd.int_args.first().copied().unwrap_or(0)) + } + 421 if blob_empty => "} cancel {".to_string(), + // Display mode: render the prettiest form for reading, no recompile gate. + _ if self.display => self.line(cmd), + _ => { + // Self-check chain: pretty, then labeled, then lossless @raw, picking the + // first form that round-trips exactly. + let pretty = self.line(cmd); + if is_block_opener(cmd.cid) { + // Openers are reconstructed structurally. A rare non-empty blob is carried + // inline as a ` @b:HEX` suffix the parser strips and re-attaches. + match cmd.v35_blob.as_deref() { + Some(b) if !b.is_empty() => format!("{pretty} @b:{}", hex(b)), + _ => pretty, + } + } else if (is_structural(cmd.cid) && blob_empty) + || self.recompilable(cmd, &pretty, v35) + { + pretty + } else { + let labeled = self.labeled(cmd); + if self.recompilable(cmd, &labeled, v35) { + labeled + } else { + raw_form(cmd) + } + } + } + }; + for _ in 0..cmd.indent as usize { + out.push_str(INDENT_UNIT); + } + out.push_str(&line); + out.push('\n'); + + match cmd.cid { + 102 => stack.push(Block::Choices { + options: self.choice_options(cmd), + next: 0, + }), + 111 | 112 => stack.push(Block::Conditional { + conds: self.branch_conditions(cmd), + next: 0, + }), + 170 | 179 => stack.push(Block::Other), + 498 | 499 => { + stack.pop(); + } + _ => {} + } + } + out + } + + /// True if the leaf line parses back to exactly this command (a lossless display form). Under + /// v3.5 the recompiler re-adds an empty trailing blob to each command, so a pretty form is + /// lossless exactly when the command's own blob is empty. + fn recompilable(&self, cmd: &RawCommand, line: &str, v35: bool) -> bool { + match crate::compile::cmd::parse_leaf(line, cmd.indent, self.utf8) { + Ok(mut p) => { + if v35 && p.v35_blob.is_none() { + p.v35_blob = Some(Vec::new()); + } + &p == cmd + } + Err(_) => false, + } + } + + fn line(&self, cmd: &RawCommand) -> String { + let a = &cmd.int_args; + match cmd.cid { + 101 => format!("Message {}", self.str_arg(cmd, 0)), + 103 => format!( + "# {}", + escape_inline(&self.decode_str(&cmd.str_args.first().cloned().unwrap_or_default())) + ), + 106 => format!("DebugMessage {}", self.str_arg(cmd, 0)), + 121 => self.set_variable(cmd), + 122 => self.set_string(cmd), + 102 => format!( + "choose {} [{}] {{", + a.first().copied().unwrap_or(0), + self.join_choice_options(cmd) + ), + 111 | 112 => { + if a.first().copied().unwrap_or(0) & 0x10 != 0 { + "branch all {".to_string() // AND, all conditions must hold + } else { + "branch {".to_string() // OR, first match + } + } + 420 => "} else {".to_string(), + 498 | 499 => "}".to_string(), + 170 => "loop {".to_string(), + // StartLoop2 (176) is not a block opener. It has no matching LoopEnd in data. + 179 => format!( + "loop {} times {{", + a.first().map(|&v| self.op(v)).unwrap_or_default() + ), + 210 | 211 => self.call_common_event(cmd), + 300 => self.call_common_event_by_name(cmd), + 201 => self.move_command(cmd), + 140 => self.sound(cmd), + 250 => self.database(cmd), + 151 => self.change_color(cmd), + 130 => self.teleport(cmd), + 180 => format!("Wait {}", a.first().copied().unwrap_or(0)), + _ => self.labeled(cmd), + } + } + + // --- keystone renderers ------------------------------------------------ + + fn choice_options(&self, cmd: &RawCommand) -> Vec { + cmd.str_args.iter().map(|s| self.decode_str(s)).collect() + } + + fn join_choice_options(&self, cmd: &RawCommand) -> String { + cmd.str_args + .iter() + .map(|s| self.quote(s)) + .collect::>() + .join(", ") + } + + /// Decode a VariableCondition/StringCondition into per-branch condition strings. + fn branch_conditions(&self, cmd: &RawCommand) -> Vec { + let a = &cmd.int_args; + let Some(&header) = a.first() else { + return Vec::new(); + }; + let n = (header & 0x0F) as usize; + let is_and = header & 0x10 != 0; + + let groups: Vec = if cmd.cid == 112 { + // StringCondition layout: `[header][lhs×n][rhs×k]`. Each lhs word packs the left + // string operand in the low 24 bits, the right-is-variable flag in bit 24 + // (`0x01000000`), and the comparison type in the high nibble (bits 28-31): 0=eq, + // 1=ne, 2=contains, 3=!contains. A variable right reads from the rhs section. A + // literal right reads `str_args[g]`. `k` is the count of variable-right conditions. + let mut rhs_ptr = 1 + n; + (0..n) + .map(|g| { + let raw = a.get(1 + g).copied().unwrap_or(0); + let operand = raw & 0x00FF_FFFF; + let cmp = strcmp_op_str((raw >> 28) & 0xF); + if raw & STRCOND_OPERAND_FLAG != 0 { + let rhs = a.get(rhs_ptr).copied().unwrap_or(0); + rhs_ptr += 1; + format!("{} {cmp} {}", self.op(operand), self.op(rhs)) + } else { + format!("{} {cmp} {}", self.op(operand), self.str_arg(cmd, g)) + } + }) + .collect() + } else { + (0..n) + .map(|g| { + let base = 1 + g * 3; + let left = a.get(base).map(|&v| self.op(v)).unwrap_or_default(); + let right = a.get(base + 1).map(|&v| self.op(v)).unwrap_or_default(); + let op = a.get(base + 2).copied().unwrap_or(0); + format!("{left} {} {right}", compare_op_str(op)) + }) + .collect() + }; + + if is_and { + vec![groups.join(" && ")] + } else { + groups + } + } + + fn set_variable(&self, cmd: &RawCommand) -> String { + let a = &cmd.int_args; + if a.len() < 4 { + return self.labeled(cmd); + } + let target = self.op(a[0]); + let left = self.op(a[1]); + let right = a[2]; + let modify = modify_op(a[3]); + let binop_nibble = (a[3] >> 12) & 0x0F; + let real = a[3] & 0x04 != 0; + + let mut s = if right == 0 && binop_nibble == 0 { + format!("SetVariable {target} {modify} {left}") + } else { + format!( + "SetVariable {target} {modify} {left} {} {}", + binary_op(a[3]), + self.op(right) + ) + }; + if real { + s.push_str(" // real"); + } + s + } + + fn set_string(&self, cmd: &RawCommand) -> String { + let target = cmd + .int_args + .first() + .map(|&v| self.op(v)) + .unwrap_or_else(|| "S[?]".to_string()); + format!("SetString {target} = {}", self.str_arg(cmd, 0)) + } + + fn call_common_event(&self, cmd: &RawCommand) -> String { + let a = &cmd.int_args; + let target = a.first().copied().unwrap_or(0); + let count = a.get(1).map(|&v| (v & 0xFF) as usize).unwrap_or(0); + + // Operand-referenced target: call the event whose id is in a variable. + if target >= 1_000_000 { + let passed = self.passed_args(a, 2, count); + let head = format!("call [{}]", self.op(target)); + return if passed.is_empty() { + head + } else { + format!("{head}({passed})") + }; + } + + let id = if target >= CALL_BY_ID_BASE { + target - CALL_BY_ID_BASE + } else { + target + }; + let info = self.symbols.common_event(id); + let glossed = info.and_then(|i| self.symbols.glossary.get(&i.name)); + + // Function name: the English engine glossary for stock events, else JP name, else #id. + let head = match (info, glossed) { + (_, Some(g)) => g.en_name.clone(), + (Some(i), None) => format!("call \"{}\"", i.name), + (None, _) => format!("call #{id}"), + }; + + // Passed args, labeled with the callee's input names. English glossary wins over JP inputs. + let parts = + self.render_passed_args(a, count, glossed.map(|g| &g.args), info.map(|i| &i.inputs)); + if parts.is_empty() { + head + } else { + format!("{head}({})", parts.join(", ")) + } + } + + /// Render call arguments, labeling each with its parameter name and resolving DB-entry ids + /// (`ItemId=17` becomes `ItemId="ポーション"`) when the English param name is typed. + fn render_passed_args( + &self, + a: &[u32], + count: usize, + en_args: Option<&Vec>, + jp_args: Option<&Vec>, + ) -> Vec { + let mut parts = Vec::new(); + for k in 0..count { + let Some(&v) = a.get(2 + k) else { break }; + let en = en_args.and_then(|x| x.get(k)).map(String::as_str); + let jp = jp_args.and_then(|x| x.get(k)).map(String::as_str); + // English param name from the glossary, else the translated JP input name. + let label: Option = en + .map(str::to_string) + .or_else(|| jp.map(|j| self.symbols.tr(j).to_string())); + let val = self.resolve_arg(en, v); + match label.as_deref() { + Some(n) if !n.is_empty() => parts.push(format!("{n}={val}")), + _ => parts.push(val), + } + } + parts + } + + /// Render an operand. If it is a literal and the param name names a DB type, resolve it to the + /// entry name. This stays non-lossy since the recompiler accepts either name or id. + fn resolve_arg(&self, en_name: Option<&str>, v: u32) -> String { + if v < 1_000_000 { + if let Some(type_name) = en_name.and_then(arg_db_type) { + if let Some(name) = self.symbols.db_entry_name(type_name, v) { + return format!("\"{}\"", escape(name)); + } + } + } + self.op(v) + } + + fn call_common_event_by_name(&self, cmd: &RawCommand) -> String { + let a = &cmd.int_args; + let jp = self.decode_str(&cmd.str_args.first().cloned().unwrap_or_default()); + let glossed = self.symbols.glossary.get(&jp); + let info = self.symbols.common_event_by_name(&jp); + + let head = match glossed { + Some(g) => g.en_name.clone(), + None => format!("call \"{jp}\""), + }; + + let count = a.get(1).map(|&v| (v & 0xFF) as usize).unwrap_or(0); + let parts = + self.render_passed_args(a, count, glossed.map(|g| &g.args), info.map(|i| &i.inputs)); + if parts.is_empty() { + head + } else { + format!("{head}({})", parts.join(", ")) + } + } + + fn passed_args(&self, a: &[u32], start: usize, count: usize) -> String { + (0..count) + .filter_map(|i| a.get(start + i)) + .map(|&v| self.op(v)) + .collect::>() + .join(", ") + } + + /// Render a Database (DB操作) command as an assignment, using the type/data/field names + /// embedded in the command's string args, falling back to DB lookups or ids. `flagWord` bit0 + /// selects direction: 0 reads DB into a var, 1 writes a value into the DB. + fn database(&self, cmd: &RawCommand) -> String { + let a = &cmd.int_args; + if a.len() < 5 { + return self.labeled(cmd); + } + let (type_raw, data_raw, field_raw, flag, value) = (a[0], a[1], a[2], a[3], a[4]); + + // JP names from the embedded string args drive the DB lookups. Display is then translated + // via the engine-text glossary. + let type_jp = self.str_name_jp(cmd, 1); + let data_jp = self.str_name_jp(cmd, 2); + let field_jp = self.str_name_jp(cmd, 3); + + let kind = type_jp + .as_deref() + .and_then(|t| self.symbols.db_kind_of_type(t)) + .unwrap_or("DB"); + + let type_tok = match &type_jp { + Some(t) => name_tok(self.symbols.tr(t)), + None if type_raw >= 1_000_000 => self.op(type_raw), + None => format!("#{}", type_raw as i32), + }; + let row = if let Some(d) = &data_jp { + name_tok(self.symbols.tr(d)) + } else if data_raw >= 1_000_000 { + self.op(data_raw) + } else if let Some(name) = type_jp + .as_deref() + .and_then(|t| self.symbols.db_entry_name(t, data_raw)) + { + name_tok(self.symbols.tr(name)) + } else { + format!("#{}", data_raw as i32) + }; + let field = if let Some(f) = &field_jp { + Some(name_tok(self.symbols.tr(f))) + } else if let Some(name) = type_jp + .as_deref() + .and_then(|t| self.symbols.db_field_name(t, field_raw)) + { + Some(name_tok(self.symbols.tr(name))) + } else if field_raw == 0 { + None + } else { + Some(format!("#{field_raw}")) + }; + + let cell = match field { + Some(f) => format!("{kind}[{type_tok}][{row}].{f}"), + None => format!("{kind}[{type_tok}][{row}]"), + }; + + if flag & 0xF == 1 { + let op = match (flag >> 4) & 0xF { + 0 => "=", + 1 => "+=", + 2 => "-=", + 3 => "*=", + 4 => "/=", + 5 => "%=", + 6 => "max=", + 7 => "min=", + _ => "=", + }; + format!("{cell} {op} {}", self.op(value)) + } else { + format!("{} = {cell}", self.op(value)) + } + } + + /// The decoded JP text of a string arg, untranslated and used for DB lookups, if present. + fn str_name_jp(&self, cmd: &RawCommand, idx: usize) -> Option { + cmd.str_args + .get(idx) + .map(|s| self.decode_str(s)) + .filter(|d| !d.is_empty()) + } + + fn change_color(&self, cmd: &RawCommand) -> String { + let a = &cmd.int_args; + let Some(&c) = a.first() else { + return self.labeled(cmd); + }; + let (r, g, b) = (c & 0xFF, (c >> 8) & 0xFF, (c >> 16) & 0xFF); + let dur = a.get(1).copied().unwrap_or(0); + if dur == 0 { + format!("ChangeColor(R={r}, G={g}, B={b})") + } else { + format!("ChangeColor(R={r}, G={g}, B={b}, {dur}f)") + } + } + + fn teleport(&self, cmd: &RawCommand) -> String { + let a = &cmd.int_args; + let target = match a.first().copied() { + Some(0xFFFF_FFFF) => "player".to_string(), + Some(0xFFFF_FFFE) => "thisEvent".to_string(), + Some(v) if v >= 1_000_000 => self.op(v), + Some(v) => format!("event#{v}"), + None => return self.labeled(cmd), + }; + let x = a.get(1).map(|&v| self.op(v)).unwrap_or_default(); + let y = a.get(2).map(|&v| self.op(v)).unwrap_or_default(); + format!("Teleport {target} -> ({x}, {y})") + } + + /// Decode the Sound command's packed control word into op nibble, sound-type nibble, + /// addressing mode, and resource number. + fn sound(&self, cmd: &RawCommand) -> String { + let a = &cmd.int_args; + let Some(&w) = a.first() else { + return self.labeled(cmd); + }; + let op = w & 0x0F; + let ty = match (w >> 4) & 0x0F { + 0 => "BGM", + 1 => "BGS", + 2 => "SE", + _ => "Snd", + }; + let mode = (w >> 24) & 0x0F; + let resnum = (w >> 8) & 0xFFFF; + + match op { + 0 => { + let src = match mode { + 0x2 => self.str_arg(cmd, 0), + 0x0 => format!("#{resnum}"), + 0x1 => format!("[{}]", a.get(2).map(|&v| self.op(v)).unwrap_or_default()), + _ => format!("0x{w:08X}"), + }; + let vol = a.get(4).copied().unwrap_or(100); + let pitch = a.get(5).copied().unwrap_or(100); + let mut s = format!("Play{ty} {src}"); + if vol != 100 || pitch != 100 { + s.push_str(&format!(" vol={vol} pitch={pitch}")); + } + s + } + 1 => format!("Stop{ty}"), + 2 => format!("Release{ty}"), + 3 => "StopAllSound".to_string(), + _ => self.labeled(cmd), + } + } + + /// Lossless, readable Move(201): `Move(target=…) "strs" @route(t=, f=, + /// h=<5 header bytes>) { RouteCmd; RouteCmd(args); … }`. The route header bytes, flags, and + /// terminator are carried verbatim so the pretty form fully round-trips with no `@raw`. + fn move_command(&self, cmd: &RawCommand) -> String { + let spec = spec::command(cmd.cid); + let mut parts = Vec::new(); + for (i, &val) in cmd.int_args.iter().enumerate() { + // Default to operand-ref so targets like `CSelf[3]` or `-2` read naturally. + let (label, is_ref) = match spec.and_then(|s| s.int_args.get(i)) { + Some(f) => (short_label(&f.label), f.kind == "operand-ref"), + None => (format!("arg{i}"), true), + }; + let rendered = if is_ref { self.op(val) } else { lit(val) }; + parts.push(format!("{label}={rendered}")); + } + let mut head = String::from("Move"); + if !parts.is_empty() { + head.push('('); + head.push_str(&parts.join(", ")); + head.push(')'); + } + for sa in &cmd.str_args { + head.push(' '); + head.push_str(&self.quote(sa)); + } + match &cmd.move_route { + Some(r) => format!( + "{head} @route(t={}, f={}, h={}) {{ {} }}", + cmd.term, + r.flags, + hex(&r.unknown), + render_route(r) + ), + None => head, + } + } + + // --- generic-but-labeled fallback -------------------------------------- + + fn labeled(&self, cmd: &RawCommand) -> String { + let name = spec::command_name(cmd.cid); + self.labeled_inner(cmd, &name) + } + + fn labeled_inner(&self, cmd: &RawCommand, name: &str) -> String { + let spec = spec::command(cmd.cid); + let mut parts = Vec::new(); + for (i, &val) in cmd.int_args.iter().enumerate() { + let (label, is_ref) = match spec.and_then(|s| s.int_args.get(i)) { + Some(f) => (short_label(&f.label), f.kind == "operand-ref"), + None => (format!("arg{i}"), false), + }; + let rendered = if is_ref { self.op(val) } else { lit(val) }; + parts.push(format!("{label}={rendered}")); + } + let mut s = name.to_string(); + if !parts.is_empty() { + s.push('('); + s.push_str(&parts.join(", ")); + s.push(')'); + } + for sa in &cmd.str_args { + s.push(' '); + s.push_str(&self.quote(sa)); + } + if let Some(route) = &cmd.move_route { + s.push_str(&format!(" {{ {} }}", render_route(route))); + } + s + } +} + +// ---------------------------------------------------------------------------- +// Block-marker helpers (need &mut stack) +// ---------------------------------------------------------------------------- + +fn case_marker(cmd: &RawCommand, stack: &mut [Block]) -> String { + let arg0 = cmd.int_args.first().copied().unwrap_or(0); + match stack.last_mut() { + // Choices: show the real ChoiceCase index, which is recompile-safe. A label comment keeps + // it readable. + Some(Block::Choices { options, next }) => { + let label = options.get(*next).cloned(); + *next += 1; + match label.filter(|l| !l.is_empty()) { + Some(l) => format!("}} case {arg0} {{ # {}", escape_inline(&l)), + None => format!("}} case {arg0} {{"), + } + } + Some(Block::Conditional { conds, next }) => { + let cond = conds.get(*next).cloned().unwrap_or_else(|| "?".to_string()); + *next += 1; + format!("}} when ({cond}) {{") + } + _ => format!("}} case {arg0} {{"), + } +} + +// ---------------------------------------------------------------------------- +// Public entry points +// ---------------------------------------------------------------------------- + +/// Decompile a flat command list (UTF-8, no symbols). +pub fn decompile_commands(cmds: &[RawCommand]) -> String { + decompile_commands_enc(cmds, true) +} + +/// Decompile a flat command list in the file's encoding (no symbols). The recompilable form uses +/// numeric operands and byte-exact string literals, so `compile_commands_enc(_, utf8)` is its +/// exact inverse regardless of Shift-JIS or UTF-8. +pub fn decompile_commands_enc(cmds: &[RawCommand], utf8: bool) -> String { + let symbols = SymbolTable::new(); + let body = Renderer::with_symbols(utf8, &symbols).commands(cmds); + // A leading `@v35` directive tells the recompiler to re-add per-command blobs. + if cmds.iter().any(|c| c.v35_blob.is_some()) { + format!("@v35\n{body}") + } else { + body + } +} + +/// Decompile a flat command list in annotate mode, the unified read-plus-edit form. Readable +/// index-anchored bilingual labels (`V[3 "Gold · ゴールド"]`) that `compile_commands_enc` strips +/// back to the identical bytes. The per-leaf self-check guarantees byte-exactness, so any label +/// the parser cannot strip degrades to the numeric form. `ce_id` sets the current common event so +/// `CSelf[n]` resolves to its self-var names. Pass `None` for maps. +pub fn decompile_commands_annotated( + cmds: &[RawCommand], + utf8: bool, + symbols: &SymbolTable, + ce_id: Option, +) -> String { + let r = Renderer::with_symbols(utf8, symbols).for_edit(); + r.current_ce.set(ce_id); + let body = r.commands(cmds); + if cmds.iter().any(|c| c.v35_blob.is_some()) { + format!("@v35\n{body}") + } else { + body + } +} + +/// Decompile an entire map, resolving names via `symbols`. +pub fn decompile_map(map: &Map, symbols: &SymbolTable) -> String { + let r = Renderer::with_symbols(map.utf8, symbols).for_display(); + let mut out = format!( + "# map version=0x{:x} tileset={} {}x{} events={}\n\n", + map.version, + map.tileset_id, + map.width, + map.height, + map.events.len() + ); + for ev in &map.events { + out.push_str(&format!( + "event {} {} @({}, {}) {{\n", + ev.id, + r.quote(&ev.name), + ev.x, + ev.y + )); + for (pi, page) in ev.pages.iter().enumerate() { + out.push_str(&format!("{INDENT_UNIT}page {pi} {{\n")); + for line in r.commands(&page.commands).lines() { + out.push_str(&format!("{INDENT_UNIT}{INDENT_UNIT}{line}\n")); + } + out.push_str(&format!("{INDENT_UNIT}}}\n")); + } + out.push_str("}\n\n"); + } + out +} + +/// Decompile a CommonEvent file, resolving names via `symbols`. +pub fn decompile_common_events(ce: &CommonEventsFile, symbols: &SymbolTable) -> String { + let r = Renderer::with_symbols(ce.utf8, symbols).for_display(); + let mut out = format!("# common-events count={}\n\n", ce.events.len()); + for ev in &ce.events { + r.current_ce.set(Some(ev.int_id)); + let jp_name = decode_wstr(&ev.name, ce.utf8); + let header = match symbols.glossary.get(&jp_name) { + Some(g) => format!( + "commonEvent {} {} {} {{", + ev.int_id, + g.en_name, + r.quote(&ev.name) + ), + None => format!("commonEvent {} {} {{", ev.int_id, r.quote(&ev.name)), + }; + out.push_str(&header); + out.push('\n'); + for line in r.commands(&ev.commands).lines() { + out.push_str(&format!("{INDENT_UNIT}{line}\n")); + } + out.push_str("}\n\n"); + } + out +} + +// ---------------------------------------------------------------------------- +// Move route rendering +// ---------------------------------------------------------------------------- diff --git a/util/wolfdawn-master/crates/wolf-decompiler/src/wolfscript/ops.rs b/util/wolfdawn-master/crates/wolf-decompiler/src/wolfscript/ops.rs new file mode 100644 index 0000000..40ed02f --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/src/wolfscript/ops.rs @@ -0,0 +1,284 @@ +//! Stateless rendering helpers: operand and operator decoding, move-route rendering, the +//! lossless `@raw` fallback, and small string/format utilities. + +use crate::spec; +use wolf_formats::command::{MoveRoute, RawCommand, RouteCommand}; + +pub(crate) fn render_route(route: &MoveRoute) -> String { + route + .commands + .iter() + .map(render_route_command) + .collect::>() + .join("; ") +} + +pub(crate) fn render_route_command(rc: &RouteCommand) -> String { + let name = spec::route_name(rc.id as u32); + if rc.args.is_empty() { + name + } else { + // Route args are variable-call values, resolved by the engine through the same operand + // resolver, so decode them as references: `Wait(CSelf[5])`, not `Wait(1600005)`. + let args: Vec = rc.args.iter().map(|&v| operand(v)).collect(); + format!("{name}({})", args.join(", ")) + } +} + +// ---------------------------------------------------------------------------- +// Operand / operator decoding +// ---------------------------------------------------------------------------- + +/// Decode a Wolf operand id into a readable reference. Ranges: map-event self vars at +/// `1_100_000+n` (`Self[n]`), common-event self vars at `1_600_000+n` (`CSelf[n]`), normal vars +/// `2_000_000+n`, strings `3_000_000+n`, random `8_000_000+N` as `Rand[N]`, system vars +/// `9_000_000..9_099_999`, on-map character data `9_100_000+` and `9_180_000+`, and this-event +/// intrinsic data `1_000_000+`. This standalone decoder mirrors [`super::Renderer::op`] for the +/// symbol-free and route-arg path. Both invert [`crate::compile::cmd`]'s `operand` parser. +pub fn operand(v: u32) -> String { + match v { + 0..=999_999 => v.to_string(), + 1_000_000..=1_099_999 => this_event_ref(v), + 1_100_000..=1_199_999 => format!("Self[{}]", v - 1_100_000), + 1_600_000..=1_699_999 => format!("CSelf[{}]", v - 1_600_000), + 1_200_000..=1_599_999 | 1_700_000..=1_999_999 => format!("Self*[{}]", v - 1_000_000), + 2_000_000..=2_999_999 => format!("V[{}]", v - 2_000_000), + 3_000_000..=3_999_999 => format!("S[{}]", v - 3_000_000), + 8_000_000..=8_999_999 => format!("Rand[{}]", v - 8_000_000), + 9_000_000..=9_099_999 => format!("Sys[{}]", v - 9_000_000), + 9_100_000..=9_179_999 => chara_ref("Chara", 9_100_000, v), + 9_180_000..=9_189_999 => chara_ref("Chara2", 9_180_000, v), + 9_190_000..=9_999_999 => format!("Sys[{}]", v - 9_000_000), + _ => lit(v), + } +} + +/// On-map Character intrinsic-data field names, shared by the this-event (`1_000_000`), +/// party-character (`9_100_000`), and current-character (`9_180_000`) operand banks. Maps to +/// Character-struct offsets: +36/+40 position, +184 height, +272 graphic, +68 direction, +/// +344/+348 move remainder. The field index is `refNum % 10`. Positions are stored doubled, so +/// the halved tile coordinate (field 0/1) and the raw precise coordinate (field 2/3) coexist. +pub(crate) fn chara_field_name(f: u32) -> Option<&'static str> { + Some(match f { + 0 => "X", + 1 => "Y", + 2 => "PreciseX", + 3 => "PreciseY", + 4 => "Height", + 5 => "Graphic", + 6 => "Dir", + 7 => "RemX", + 8 => "RemY", + 9 => "Name", + _ => return None, + }) +} + +/// Inverse of [`chara_field_name`] for the recompiler. +pub(crate) fn chara_field_index(name: &str) -> Option { + (0..10).find(|&f| chara_field_name(f) == Some(name)) +} + +/// Render an on-map character-data reference (`Chara[m].Field`). `member = (v-base)/10`, +/// `field = v % 10`. +pub(crate) fn chara_ref(prefix: &str, base: u32, v: u32) -> String { + let off = v - base; + let member = off / 10; + match chara_field_name(off % 10) { + Some(f) => format!("{prefix}[{member}].{f}"), + None => format!("{prefix}[{member}].f{}", off % 10), + } +} + +/// Render a this-event intrinsic-data reference. Sub-object 0 (`1_000_000..=1_000_009`) is the +/// position/graphic block, shown as `ThisEv.Field`. Deeper sub-objects stay structural +/// (`ThisEv[k]`) so the byte survives the round-trip without an over-claimed field name. +pub(crate) fn this_event_ref(v: u32) -> String { + let off = v - 1_000_000; + match chara_field_name(off) { + Some(f) => format!("ThisEv.{f}"), + None => format!("ThisEv[{off}]"), + } +} + +/// Render a literal int, showing 2's-complement negatives (e.g. 0xFFFFFFFF becomes -1). +pub(crate) fn lit(v: u32) -> String { + (v as i32).to_string() +} + +/// Render a VariableCondition (111) compare-op word reversibly. The low nibble is the comparison +/// (editor order: 0=<=,1=>=,2===,3=!=,4=<,5=>,6=bitAND). The high nibble carries per-term flags, +/// such as the 0x10 right-side-is-variable flag seen in GamePro (op 0x12 = `==~1`). Known low +/// nibbles render as a symbol, plus `~` when set. Anything else stays `cmp` so the exact +/// byte survives the round-trip. +pub(crate) fn compare_op_str(v: u32) -> String { + let base = match v & 0x0F { + 0 => "<=", + 1 => ">=", + 2 => "==", + 3 => "!=", + 4 => "<", + 5 => ">", + 6 => "&", // bitAND != 0 + _ => return format!("cmp{v}"), + }; + match v >> 4 { + 0 => base.to_string(), + flags => format!("{base}~{flags}"), + } +} + +/// StringCondition (112) comparison-type token (the high nibble of the condition word): +/// 0=same, 1=different, 2=contains, 3=not-contains. Unknown types use a reversible `strcmp`. +pub(crate) fn strcmp_op_str(ty: u32) -> String { + match ty { + 0 => "eq".to_string(), + 1 => "ne".to_string(), + 2 => "contains".to_string(), + 3 => "!contains".to_string(), + other => format!("strcmp{other}"), + } +} + +pub(crate) fn modify_op(arg3: u32) -> &'static str { + match (arg3 >> 8) & 0x0F { + 0 => "=", + 1 => "+=", + 2 => "-=", + 3 => "*=", + 4 => "/=", + 5 => "%=", + 6 => "= floor", + 7 => "= ceil", + 8 => "= abs", + 9 => "= angle", + 0xA => "= sin", + 0xB => "= cos", + 0xC => "= sqrt", + _ => "=?", + } +} + +pub(crate) fn binary_op(arg3: u32) -> &'static str { + match (arg3 >> 12) & 0x0F { + 0 => "+", + 1 => "-", + 2 => "*", + 3 => "%", + 4 => "~", + 5 | 6 => "&", + 7 => "|", + 8 => "^", + 9 => "<<", + _ => "?", + } +} + +pub(crate) fn short_label(label: &str) -> String { + label + .split(|c: char| c == '(' || c == ' ' || c == '/') + .next() + .unwrap_or(label) + .to_string() +} + +pub(crate) fn escape(s: &str) -> String { + s.replace('\\', "\\\\").replace('"', "\\\"") +} + +/// Escape control characters so a value stays on one line, for unquoted contexts like comments. +/// Inverse of the parser's `unescape`. +pub(crate) fn escape_inline(s: &str) -> String { + s.replace('\\', "\\\\") + .replace('\r', "\\r") + .replace('\n', "\\n") + .replace('\t', "\\t") +} + +/// Fully lossless fallback for commands the pretty or labeled forms cannot reproduce, such as +/// `Move` with a route block, or v3.5 trailing blobs. +pub(crate) fn raw_form(cmd: &RawCommand) -> String { + use wolf_formats::Writer; + let ints = cmd + .int_args + .iter() + .map(|v| v.to_string()) + .collect::>() + .join(","); + let strs = cmd + .str_args + .iter() + .map(|s| hex(s.as_bytes())) + .collect::>() + .join(","); + let route = match &cmd.move_route { + Some(mr) => { + let mut w = Writer::new(); + mr.write(&mut w); + hex(&w.into_bytes()) + } + None => "-".to_string(), + }; + let v35 = cmd + .v35_blob + .as_ref() + .map(|b| hex(b)) + .unwrap_or_else(|| "-".to_string()); + format!( + "@raw {} i:{ints} s:{strs} t:{} m:{route} v:{v35}", + cmd.cid, cmd.term + ) +} + +pub(crate) fn hex(bytes: &[u8]) -> String { + let mut s = String::with_capacity(bytes.len() * 2); + for b in bytes { + s.push_str(&format!("{b:02x}")); + } + s +} + +/// Block-structure commands (openers, else, closers) reconstructed by the parser from the +/// readable block syntax. Not subject to the leaf self-check. +pub(crate) fn is_structural(cid: u32) -> bool { + matches!(cid, 102 | 111 | 112 | 170 | 179 | 420 | 498 | 499) +} + +/// Block openers (condition, loop, choose), the structural commands that begin a block and can +/// carry an inline ` @b:HEX` blob suffix under v3.5. +pub(crate) fn is_block_opener(cid: u32) -> bool { + matches!(cid, 102 | 111 | 112 | 170 | 179) +} + +/// Render a resolved name as a token: bare if it is a simple identifier, quoted otherwise, so +/// multi-word names like `Max Party Count` are unambiguous and parser-friendly. +pub(crate) fn name_tok(s: &str) -> String { + let simple = !s.is_empty() && s.chars().all(|c| c.is_alphanumeric() || c == '_'); + if simple { + s.to_string() + } else { + format!("\"{}\"", escape(s)) + } +} + +/// Map an English parameter name (from the glossary) to the User-DB type that holds its entries, +/// so a literal id can be shown as the entry's name. Keyword-based. Falls back to the raw id when +/// the type is not present, so non-Basic-System games degrade gracefully. +pub(crate) fn arg_db_type(en_name: &str) -> Option<&'static str> { + let n = en_name.to_ascii_lowercase(); + if n.contains("item") { + Some("アイテム") + } else if n.contains("weapon") { + Some("武器") + } else if n.contains("armor") { + Some("防具") + } else if n.contains("skill") { + Some("技能") + } else if n.contains("enemy") { + Some("敵キャラ個体データ") + } else if n.contains("state") || n.contains("status") { + Some("状態設定") + } else { + None + } +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/all_versions_commands.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/all_versions_commands.rs new file mode 100644 index 0000000..272d912 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/all_versions_commands.rs @@ -0,0 +1,118 @@ +//! Cross-version command coverage: scan every Wolf version's CommonEvent + maps for command +//! ids not named in commands.json (rendered as `Cmd`), and per-version route-command ids. +//! cargo test -p wolf-decompiler --test all_versions_commands -- --nocapture +use std::collections::BTreeMap; +use std::path::{Path, PathBuf}; + +use wolf_decompiler::spec; +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::map::Map; + +fn roots() -> Vec { + let base = PathBuf::from(env!("CARGO_MANIFEST_DIR")) + .join("..") + .join("..") + .join(".."); + vec![ + base.join("ALLWOLFVERSIONS"), + base.join("Data"), + base.join("GamePro_Data"), + ] +} + +fn walk(dir: &Path, ext: &str, out: &mut Vec) { + let Ok(rd) = std::fs::read_dir(dir) else { + return; + }; + for e in rd.flatten() { + let p = e.path(); + if p.is_dir() { + walk(&p, ext, out); + } else if p.file_name().and_then(|s| s.to_str()) == Some(ext) + || p.extension().and_then(|s| s.to_str()) == Some(ext) + { + out.push(p); + } + } +} + +#[test] +fn command_coverage_all_versions() { + let mut unknown_cmd: BTreeMap = BTreeMap::new(); + let mut unknown_route: BTreeMap = BTreeMap::new(); + let mut all_cids: std::collections::BTreeSet = Default::default(); + let mut ce_files = 0; + let mut map_files = 0; + + let mut consider = |cmds: &[wolf_formats::command::RawCommand], + uc: &mut BTreeMap, + ur: &mut BTreeMap, + all: &mut std::collections::BTreeSet| { + for c in cmds { + all.insert(c.cid); + if spec::command(c.cid).is_none() { + *uc.entry(c.cid).or_default() += 1; + } + if let Some(mr) = &c.move_route { + for rc in &mr.commands { + if spec::route_name(rc.id as u32).starts_with("route") { + *ur.entry(rc.id as u32).or_default() += 1; + } + } + } + } + }; + + for root in roots() { + let mut ces = Vec::new(); + walk(&root, "CommonEvent.dat", &mut ces); + for p in ces { + let Ok(b) = std::fs::read(&p) else { continue }; + let Ok(ce) = CommonEventsFile::read(&b) else { + continue; + }; + ce_files += 1; + for ev in &ce.events { + consider( + &ev.commands, + &mut unknown_cmd, + &mut unknown_route, + &mut all_cids, + ); + } + } + let mut maps = Vec::new(); + walk(&root, "mps", &mut maps); + for p in maps { + let Ok(b) = std::fs::read(&p) else { continue }; + let Ok(m) = Map::read(&b) else { continue }; + map_files += 1; + for ev in &m.events { + for pg in &ev.pages { + consider( + &pg.commands, + &mut unknown_cmd, + &mut unknown_route, + &mut all_cids, + ); + } + } + } + } + + eprintln!( + "scanned {ce_files} CommonEvent files + {map_files} maps; {} distinct command ids", + all_cids.len() + ); + eprintln!("all command ids seen: {:?}", all_cids); + if unknown_cmd.is_empty() { + eprintln!("UNNAMED command ids: NONE - every command across every version is named"); + } else { + eprintln!("UNNAMED command ids (cid: count): {unknown_cmd:?}"); + } + if unknown_route.is_empty() { + eprintln!("UNNAMED route-command ids: NONE"); + } else { + eprintln!("UNNAMED route-command ids: {unknown_route:?}"); + } +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/all_versions_recompile.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/all_versions_recompile.rs new file mode 100644 index 0000000..b2aba50 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/all_versions_recompile.rs @@ -0,0 +1,95 @@ +//! Cross-version recompiler gate: for every Wolf editor version's CommonEvent.dat, prove +//! compile(decompile(cmds)) == cmds for every common event. +//! cargo test -p wolf-decompiler --test all_versions_recompile -- --nocapture +use std::path::{Path, PathBuf}; + +use wolf_decompiler::{compile_commands, decompile_commands}; +use wolf_formats::common_event::CommonEventsFile; + +fn root() -> PathBuf { + PathBuf::from(env!("CARGO_MANIFEST_DIR")) + .join("..") + .join("..") + .join("..") + .join("ALLWOLFVERSIONS") +} + +fn find_ce(dir: &Path) -> Option { + let mut stack = vec![dir.to_path_buf()]; + while let Some(d) = stack.pop() { + let Ok(rd) = std::fs::read_dir(&d) else { + continue; + }; + for e in rd.flatten() { + let p = e.path(); + if p.is_dir() { + stack.push(p); + } else if p.file_name().and_then(|s| s.to_str()) == Some("CommonEvent.dat") { + return Some(p); + } + } + } + None +} + +#[test] +fn recompile_all_versions() { + let Ok(dirs) = std::fs::read_dir(root()) else { + eprintln!("no ALLWOLFVERSIONS"); + return; + }; + let mut editors: Vec = dirs + .flatten() + .map(|e| e.path()) + .filter(|p| p.is_dir()) + .collect(); + editors.sort(); + + let mut versions_ok = 0; + let mut versions_total = 0; + for ed in &editors { + let name = ed.file_name().unwrap().to_string_lossy().into_owned(); + let Some(p) = find_ce(ed) else { continue }; + let Ok(bytes) = std::fs::read(&p) else { + continue; + }; + let Ok(ce) = CommonEventsFile::read(&bytes) else { + eprintln!(" {name}: CommonEvent parse failed"); + continue; + }; + versions_total += 1; + + let mut ok = 0; + let total = ce.events.len(); + let mut first_fail = String::new(); + for ev in &ce.events { + let text = decompile_commands(&ev.commands); + match compile_commands(&text) { + Ok(back) if back == ev.commands => ok += 1, + Ok(_) if first_fail.is_empty() => { + first_fail = format!("event {} mismatch", ev.int_id) + } + Err(e) if first_fail.is_empty() => { + first_fail = format!("event {} err: {}", ev.int_id, e) + } + _ => {} + } + } + if ok == total { + versions_ok += 1; + eprintln!(" OK {name:22} v=0x{:02x} {ok}/{total}", ce.version); + } else { + eprintln!( + " FAIL {name:22} v=0x{:02x} {ok}/{total} ({first_fail})", + ce.version + ); + } + } + eprintln!("\nversions fully recompiling: {versions_ok}/{versions_total}"); + if versions_total > 0 { + assert_eq!( + versions_ok, versions_total, + "some version's common events did not recompile byte-exact" + ); + } +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/common/mod.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/common/mod.rs new file mode 100644 index 0000000..a9c3161 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/common/mod.rs @@ -0,0 +1,15 @@ +//! Shared helpers for the integration tests. +//! +//! Several tests need real Wolf game data (saves, an unpacked Data dir) that cannot be bundled +//! because it is copyrighted. Point `WOLFDAWN_TEST_DATA` at a fixtures root laid out as described in +//! the README and those tests run. With the var unset, or a given file missing, the lookup returns +//! `None` and the test skips itself. + +/// Resolve a fixture by its clean relative path under `WOLFDAWN_TEST_DATA`. Returns `None` when the +/// var is unset or the file/dir does not exist, so callers can skip gracefully. +#[allow(dead_code)] +pub fn test_data(rel: &str) -> Option { + let base = std::env::var_os("WOLFDAWN_TEST_DATA")?; + let p = std::path::Path::new(&base).join(rel); + p.exists().then_some(p) +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/corpus_gates.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/corpus_gates.rs new file mode 100644 index 0000000..34631a0 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/corpus_gates.rs @@ -0,0 +1,275 @@ +//! Permanent corpus gates. Across every sample or game file reachable from the workspace root, +//! (1) the readable decompile must contain no generic/fallthrough renderings (no `Self*[`, +//! `route`, `cmp`, `Cmd`, `@raw`, or `argN`), and (2) every command list must round-trip +//! byte-exactly through the gated recompile path. Guards the "nothing generic, fully readable, +//! never lossy" contract for maps and common events at all engine versions. + +use wolf_decompiler::{ + compile_commands_enc, decompile_commands_annotated, decompile_commands_enc, + decompile_common_events, decompile_map, SymbolTable, +}; +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::database::Database; +use wolf_formats::map::Map; + +/// Build a real symbol table for a code file (CE self-vars, the sibling databases' variable +/// names, and the engine glossary), mirroring the CLI so the annotate path resolves real names. +fn symbols_for(path: &std::path::Path, ce: Option<&CommonEventsFile>) -> SymbolTable { + let mut sym = SymbolTable::new(); + if let Some(ce) = ce { + sym.add_common_events(ce); + } + if let Some(dir) = path.parent() { + let basic = if dir.join("DataBase.project").exists() { + dir.to_path_buf() + } else { + dir.join("BasicData") + }; + for (stem, kind) in [ + ("DataBase", "UDB"), + ("CDataBase", "CDB"), + ("SysDatabase", "SDB"), + ] { + let proj = basic.join(format!("{stem}.project")); + let dat = basic.join(format!("{stem}.dat")); + if let (Ok(p), Ok(d)) = (std::fs::read(&proj), std::fs::read(&dat)) { + if let Ok(db) = Database::read(&p, &d) { + sym.add_database(kind, &db); + } + } + } + } + sym.set_engine_text(wolf_decompiler::symbols::load_embedded_engine_glossary()); + sym +} + +fn corpus_files() -> Vec { + let root = std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../../.."); + let mut stack = vec![root]; + let mut out = Vec::new(); + while let Some(d) = stack.pop() { + let Ok(rd) = std::fs::read_dir(&d) else { + continue; + }; + for e in rd.flatten() { + let p = e.path(); + if p.is_dir() { + stack.push(p); + } else { + let name = p.file_name().and_then(|s| s.to_str()).unwrap_or(""); + let ext = p.extension().and_then(|s| s.to_str()).unwrap_or(""); + if name == "CommonEvent.dat" || ext.eq_ignore_ascii_case("mps") { + out.push(p); + } + } + } + } + out +} + +/// A generic/fallthrough token that should never appear in readable output. +fn fallthrough_hits(text: &str) -> Vec { + let mut hits = Vec::new(); + for line in text.lines() { + let l = line.trim(); + if l.contains("Self*[") + || l.contains("@raw ") + || prefixed_num(l, "route") + || prefixed_num(l, "cmp") + || prefixed_num(l, "Cmd") + || generic_argn(l) + { + hits.push(l.to_string()); + } + } + hits +} + +/// `prefix` immediately followed by a digit, not preceded by an alphanumeric (so `route47` +/// matches but `@route(` and `strcmp` do not). +fn prefixed_num(line: &str, prefix: &str) -> bool { + line.match_indices(prefix).any(|(i, _)| { + let before_ok = line[..i] + .chars() + .last() + .map_or(true, |c| !c.is_alphanumeric() && c != '@'); + before_ok + && line[i + prefix.len()..] + .chars() + .next() + .map_or(false, |c| c.is_ascii_digit()) + }) +} + +fn generic_argn(line: &str) -> bool { + line.match_indices("arg").any(|(i, _)| { + let before_ok = line[..i] + .chars() + .last() + .map_or(true, |c| !c.is_alphanumeric()); + let after = &line[i + 3..]; + before_ok + && after.chars().next().map_or(false, |c| c.is_ascii_digit()) + && after + .split_once('=') + .map_or(false, |(k, _)| k.chars().all(|c| c.is_ascii_digit())) + }) +} + +#[test] +fn no_fallthrough_renderings() { + let sym = SymbolTable::new(); + let mut total = 0usize; + let mut bad = 0usize; + for p in corpus_files() { + let bytes = std::fs::read(&p).unwrap_or_default(); + let name = p.file_name().and_then(|s| s.to_str()).unwrap_or(""); + let text = if name == "CommonEvent.dat" { + match CommonEventsFile::read(&bytes) { + Ok(ce) => decompile_common_events(&ce, &sym), + Err(_) => continue, // encrypted or out-of-scope inputs + } + } else { + match Map::read(&bytes) { + Ok(m) => decompile_map(&m, &sym), + Err(_) => continue, + } + }; + total += 1; + let hits = fallthrough_hits(&text); + if !hits.is_empty() { + bad += 1; + eprintln!( + "{} fallthrough(s) in {:?}; e.g. {}", + hits.len(), + p.file_name().unwrap(), + hits[0] + ); + } + } + eprintln!("scanned {total} readable files"); + assert!(total > 0, "corpus not found"); + assert_eq!(bad, 0, "files with generic/fallthrough renderings"); +} + +#[test] +fn annotate_roundtrip_byte_exact() { + // The unified read-plus-edit form (index-anchored bilingual names) must round-trip byte-exact + // with real symbols loaded. The recompiler strips the labels. The index is the authority. + let mut lists = 0usize; + let mut mismatch = 0usize; + let mut annotated = 0usize; + for p in corpus_files() { + let bytes = std::fs::read(&p).unwrap_or_default(); + let name = p.file_name().and_then(|s| s.to_str()).unwrap_or(""); + if name == "CommonEvent.dat" { + let Ok(ce) = CommonEventsFile::read(&bytes) else { + continue; + }; + let sym = symbols_for(&p, Some(&ce)); + for ev in &ce.events { + lists += 1; + let text = + decompile_commands_annotated(&ev.commands, ce.utf8, &sym, Some(ev.int_id)); + if text.contains("[0 \"") || text.contains("\" ] ") || text.matches('"').count() > 0 + { + annotated += text + .lines() + .filter(|l| l.contains("[") && l.contains("\"")) + .count(); + } + match compile_commands_enc(&text, ce.utf8) { + Ok(back) if back == ev.commands => {} + _ => { + mismatch += 1; + if mismatch <= 5 { + eprintln!( + "annotate mismatch in {:?} CE {}", + p.file_name().unwrap(), + ev.int_id + ); + } + } + } + } + } else if p.extension().and_then(|s| s.to_str()) == Some("mps") { + let Ok(m) = Map::read(&bytes) else { continue }; + let sym = symbols_for(&p, None); + for ev in &m.events { + for pg in &ev.pages { + lists += 1; + let text = decompile_commands_annotated(&pg.commands, m.utf8, &sym, None); + match compile_commands_enc(&text, m.utf8) { + Ok(back) if back == pg.commands => {} + _ => { + mismatch += 1; + if mismatch <= 5 { + eprintln!("annotate mismatch in {:?}", p.file_name().unwrap()); + } + } + } + } + } + } + } + eprintln!("annotate: round-tripped {lists} lists, ~{annotated} annotated lines seen"); + assert!(lists > 0, "corpus not found"); + assert_eq!( + mismatch, 0, + "annotated command lists that did not round-trip byte-exactly" + ); +} + +#[test] +fn byte_exact_roundtrip() { + let mut lists = 0usize; + let mut mismatch = 0usize; + for p in corpus_files() { + let bytes = std::fs::read(&p).unwrap_or_default(); + let name = p.file_name().and_then(|s| s.to_str()).unwrap_or(""); + let programs: Vec<(bool, Vec<_>)> = if name == "CommonEvent.dat" { + match CommonEventsFile::read(&bytes) { + Ok(ce) => ce + .events + .into_iter() + .map(|ev| (ce.utf8, ev.commands)) + .collect(), + Err(_) => continue, + } + } else { + match Map::read(&bytes) { + Ok(m) => m + .events + .into_iter() + .flat_map(|ev| ev.pages.into_iter().map(move |pg| (m.utf8, pg.commands))) + .collect(), + Err(_) => continue, + } + }; + for (utf8, cmds) in programs { + lists += 1; + let text = decompile_commands_enc(&cmds, utf8); + match compile_commands_enc(&text, utf8) { + Ok(back) if back == cmds => {} + Ok(_) => { + mismatch += 1; + if mismatch <= 5 { + eprintln!("structural mismatch in {:?}", p.file_name().unwrap()); + } + } + Err(e) => { + mismatch += 1; + if mismatch <= 5 { + eprintln!("compile error in {:?}: {e}", p.file_name().unwrap()); + } + } + } + } + } + eprintln!("round-tripped {lists} command lists"); + assert!(lists > 0, "corpus not found"); + assert_eq!( + mismatch, 0, + "command lists that did not round-trip byte-exactly" + ); +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/db_apply.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/db_apply.rs new file mode 100644 index 0000000..cb51bb9 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/db_apply.rs @@ -0,0 +1,83 @@ +//! DB value-edit round-trip. Applying the export unchanged is byte-identical to the base. Editing +//! a single int and a single string changes only those cells and reloads correctly. +use wolf_decompiler::{apply_database_edit, database_to_json}; +use wolf_formats::database::Database; + +fn load() -> Option<(Vec, Vec, Database)> { + let base = std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../../../Data/BasicData"); + let (proj, dat) = (base.join("DataBase.project"), base.join("DataBase.dat")); + let (Ok(p), Ok(d)) = (std::fs::read(&proj), std::fs::read(&dat)) else { + eprintln!("no corpus DataBase, skipping"); + return None; + }; + let db = Database::read(&p, &d).expect("parse db"); + Some((p, d, db)) +} + +#[test] +fn noop_apply_is_byte_identical() { + let Some((p, d, db)) = load() else { return }; + let glossary = wolf_decompiler::symbols::load_embedded_engine_glossary(); + let json = database_to_json(&db, "UDB", &glossary); + + let mut db2 = Database::read(&p, &d).unwrap(); + let changed = apply_database_edit(&json, &mut db2).expect("apply"); + assert_eq!( + changed, 0, + "round-tripping the export unchanged must change nothing" + ); + let (p2, d2) = db2.write(); + assert!( + p2 == p && d2 == d, + "no-op apply must be byte-identical to base" + ); +} + +#[test] +fn edit_one_int_and_one_string_roundtrips() { + let Some((p, d, db)) = load() else { return }; + + // Pick a type with rows, and (via the shared key derivation) an int and a string slot. + let (ti, int_key, int_slot, str_key, str_slot) = db + .types + .iter() + .enumerate() + .find_map(|(ti, t)| { + if t.data.is_empty() { + return None; + } + let fs = (t.dat_fields_size as usize).min(t.fields.len()); + let slots = wolf_decompiler::json::value_slots(t, fs, db.utf8); + let ik = slots.iter().find(|(_, is_str, _)| !is_str)?; + let sk = slots.iter().find(|(_, is_str, _)| *is_str)?; + Some((ti, ik.0.clone(), ik.2, sk.0.clone(), sk.2)) + }) + .expect("a type with int+string slots and rows"); + + let edit = format!( + r#"{{ "types": [ {{ "id": {ti}, "rows": [ {{ "id": 0, "values": {{ {ik}: 31337, {sk}: "WOLFDAWN_EDIT" }} }} ] }} ] }}"#, + ik = serde_json::Value::String(int_key), + sk = serde_json::Value::String(str_key), + ); + + let mut db2 = Database::read(&p, &d).unwrap(); + let changed = apply_database_edit(&edit, &mut db2).expect("apply"); + assert!(changed >= 1, "expected at least one changed cell"); + let (p2, d2) = db2.write(); + + let db3 = Database::read(&p2, &d2).expect("re-read edited"); + let t3 = &db3.types[ti]; + assert_eq!( + t3.data[0].int_values[int_slot], 31337, + "int edit must persist" + ); + assert_eq!( + wolf_decompiler::text::decode_wstr(&t3.data[0].string_values[str_slot], db3.utf8), + "WOLFDAWN_EDIT", + "string edit must persist" + ); + assert_eq!( + p2, p, + ".project must be unchanged when only .dat values are edited" + ); +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/db_json.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/db_json.rs new file mode 100644 index 0000000..5121673 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/db_json.rs @@ -0,0 +1,49 @@ +//! DB to JSON export sanity gate: valid, balanced, faithful JSON for a real database. +use wolf_decompiler::database_to_json; +use wolf_formats::database::Database; + +#[test] +fn exports_valid_json_for_corpus_db() { + let base = std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../../../Data/BasicData"); + let (proj, dat) = (base.join("DataBase.project"), base.join("DataBase.dat")); + let (Ok(p), Ok(d)) = (std::fs::read(&proj), std::fs::read(&dat)) else { + eprintln!("no corpus DataBase, skipping"); + return; + }; + let db = Database::read(&p, &d).expect("parse db"); + let glossary = wolf_decompiler::symbols::load_embedded_engine_glossary(); + let json = database_to_json(&db, "UDB", &glossary); + // Bilingual lookup: structural names the glossary covers carry a `name_en`, so a modder + // reading the English code can find the entry. Absent for player-facing content. + assert!( + json.contains("\"name_en\":"), + "expected at least one English name_en in the UDB export" + ); + + // Structurally valid: starts and ends as an object, braces and brackets balanced, key fields present. + assert!(json.trim_start().starts_with('{') && json.trim_end().ends_with('}')); + assert!(json.contains("\"kind\": \"UDB\"")); + assert!(json.contains("\"types\"") && json.contains("\"rows\"")); + let bal = |o: char, c: char| { + let mut depth = 0i64; + let mut in_str = false; + let mut esc = false; + for ch in json.chars() { + if esc { + esc = false; + continue; + } + match ch { + '\\' if in_str => esc = true, + '"' => in_str = !in_str, + x if x == o && !in_str => depth += 1, + x if x == c && !in_str => depth -= 1, + _ => {} + } + } + depth + }; + assert_eq!(bal('{', '}'), 0, "unbalanced braces"); + assert_eq!(bal('[', ']'), 0, "unbalanced brackets"); + eprintln!("UDB JSON: {} bytes, {} types", json.len(), db.types.len()); +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/full_file_recompile.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/full_file_recompile.rs new file mode 100644 index 0000000..5097328 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/full_file_recompile.rs @@ -0,0 +1,160 @@ +//! Whole-file recompile gate: `compile(decompile_edit(file), base=file).write() == file`. +//! +//! This is the real edit-to-play round trip. It exercises the document envelope, the patch +//! substitution, and the format writer together, asserting byte-identity across every +//! CommonEvent.dat and .mps reachable (main corpus, every editor version, GamePro and Pro). +//! cargo test -p wolf-decompiler --test full_file_recompile -- --nocapture + +use std::path::{Path, PathBuf}; + +use wolf_decompiler::{ + compile_common_events_edit, compile_map_edit, decompile_common_events_edit, decompile_map_edit, +}; +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::map::Map; + +fn wolf_root() -> PathBuf { + PathBuf::from(env!("CARGO_MANIFEST_DIR")) + .join("..") + .join("..") + .join("..") +} + +/// Recurse `dir`, collecting every CommonEvent.dat and *.mps. +fn collect(dir: &Path, ces: &mut Vec, maps: &mut Vec) { + let Ok(rd) = std::fs::read_dir(dir) else { + return; + }; + for e in rd.flatten() { + let p = e.path(); + if p.is_dir() { + collect(&p, ces, maps); + } else if p.file_name().and_then(|s| s.to_str()) == Some("CommonEvent.dat") { + ces.push(p); + } else if p.extension().and_then(|s| s.to_str()) == Some("mps") { + maps.push(p); + } + } +} + +fn ce_roundtrip(bytes: &[u8]) -> Result { + let ce = CommonEventsFile::read(bytes).map_err(|e| e.to_string())?; + let doc = decompile_common_events_edit(&ce); + let mut base = CommonEventsFile::read(bytes).map_err(|e| e.to_string())?; + compile_common_events_edit(&doc, &mut base).map_err(|e| e.to_string())?; + Ok(base.write() == bytes) +} + +fn map_roundtrip(bytes: &[u8]) -> Result { + let map = Map::read(bytes).map_err(|e| e.to_string())?; + let doc = decompile_map_edit(&map); + let mut base = Map::read(bytes).map_err(|e| e.to_string())?; + compile_map_edit(&doc, &mut base).map_err(|e| e.to_string())?; + Ok(base.write() == bytes) +} + +#[test] +fn whole_file_round_trip_byte_exact() { + let root = wolf_root(); + let mut ces = Vec::new(); + let mut maps = Vec::new(); + for sub in ["Data", "ALLWOLFVERSIONS", "GamePro_Data", "GameProData"] { + collect(&root.join(sub), &mut ces, &mut maps); + } + ces.sort(); + ces.dedup(); + maps.sort(); + maps.dedup(); + + if ces.is_empty() && maps.is_empty() { + eprintln!("no corpus found, skipping"); + return; + } + + let mut ok = 0usize; + let mut fail = 0usize; + let mut skip = 0usize; + let rel = |p: &Path| { + p.strip_prefix(&root) + .unwrap_or(p) + .display() + .to_string() + .replace('\\', "/") + }; + + // Encrypted (packaged) files need the archive layer to decrypt first. They are not plaintext + // inputs to the format/recompile path, so skip rather than fail. + let mut tally = |p: &Path, r: Result| match r { + Ok(true) => ok += 1, + Ok(false) => { + fail += 1; + eprintln!(" DIFF {}", rel(p)); + } + Err(e) if e.contains("encrypted") => skip += 1, + Err(e) => { + fail += 1; + eprintln!(" ERR {} ({e})", rel(p)); + } + }; + + for p in &ces { + let Ok(bytes) = std::fs::read(p) else { + continue; + }; + tally(p, ce_roundtrip(&bytes)); + } + for p in &maps { + let Ok(bytes) = std::fs::read(p) else { + continue; + }; + tally(p, map_roundtrip(&bytes)); + } + + eprintln!( + "\nwhole-file recompile: {ok} byte-exact, {fail} fail, {skip} skipped (encrypted) \ + ({} CE, {} maps)", + ces.len(), + maps.len() + ); + assert_eq!(fail, 0, "some files did not recompile byte-exact"); + assert!(ok > 0, "no files were exercised"); +} + +#[test] +fn edit_then_compile_takes_effect() { + // Prove the whole-file path is driven by the document text, not a memory of the base. Edit a + // Message in the decompiled doc, recompile, and confirm the bytes changed and the new text is + // present, and that the re-read file still parses. + let path = wolf_root().join("Data/BasicData/CommonEvent.dat"); + let Ok(bytes) = std::fs::read(&path) else { + eprintln!("corpus not found, skipping"); + return; + }; + let ce = CommonEventsFile::read(&bytes).unwrap(); + let doc = decompile_common_events_edit(&ce); + + // Find any Message line to mutate. + let Some(line) = doc.lines().find(|l| l.trim_start().starts_with("Message ")) else { + eprintln!("no Message command in corpus doc, skipping"); + return; + }; + let edited = doc.replacen(line, "Message \"WOLFDAWN_EDIT_MARKER\"", 1); + assert_ne!(edited, doc, "edit did not change the document"); + + let mut base = CommonEventsFile::read(&bytes).unwrap(); + compile_common_events_edit(&edited, &mut base).expect("edited doc compiles"); + let out = base.write(); + assert_ne!(out, bytes, "edited file should differ from the original"); + + // Re-read: the marker is present and the file is structurally valid. + let reread = CommonEventsFile::read(&out).expect("edited file re-parses"); + let found = reread.events.iter().any(|ev| { + ev.commands.iter().any(|c| { + c.cid == 101 + && c.str_args + .first() + .map_or(false, |s| s.as_bytes() == b"WOLFDAWN_EDIT_MARKER\0") + }) + }); + assert!(found, "edited Message text not found after recompile"); +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/game_dat_roundtrip.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/game_dat_roundtrip.rs new file mode 100644 index 0000000..4f3474f --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/game_dat_roundtrip.rs @@ -0,0 +1,111 @@ +//! Game.dat support: byte-exact round-trip, Title extraction, and translated-Title inject. +//! Uses the corpus `Data/BasicData/Game.dat`. Skips gracefully if it is absent. + +use wolf_decompiler::{extract_game_dat, inject_game_dat, InjectOptions}; +use wolf_formats::game_dat::GameDat; + +fn corpus_game_dat() -> Option> { + let path = + std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../../../Data/BasicData/Game.dat"); + std::fs::read(&path).ok() +} + +#[test] +fn read_write_is_byte_exact() { + let Some(bytes) = corpus_game_dat() else { + eprintln!("no corpus Game.dat, skipping"); + return; + }; + let gd = GameDat::read(&bytes).expect("parse Game.dat"); + assert!( + gd.write() == bytes, + "Game.dat round-trip must be byte-exact for an unmodified file" + ); +} + +#[test] +fn extract_yields_nonempty_title() { + let Some(bytes) = corpus_game_dat() else { + return; + }; + let gd = GameDat::read(&bytes).unwrap(); + let json = extract_game_dat(&gd); + let root: serde_json::Value = serde_json::from_str(&json).unwrap(); + let title = root["lines"] + .as_array() + .unwrap() + .iter() + .find(|l| l["key"] == "Title") + .expect("a Title line"); + assert!( + !title["source"].as_str().unwrap_or("").is_empty(), + "extracted Title must be non-empty" + ); +} + +#[test] +fn inject_translated_title_persists_and_reparses() { + let Some(bytes) = corpus_game_dat() else { + return; + }; + let gd = GameDat::read(&bytes).unwrap(); + let title_src = { + let json = extract_game_dat(&gd); + let root: serde_json::Value = serde_json::from_str(&json).unwrap(); + root["lines"] + .as_array() + .unwrap() + .iter() + .find(|l| l["key"] == "Title") + .unwrap()["source"] + .as_str() + .unwrap() + .to_string() + }; + + // No-op inject (text == source) must leave the file byte-identical. + let edit_noop = format!( + r#"{{ "lines": [ {{ "key": "Title", "source": {0}, "text": {0} }} ] }}"#, + serde_json::Value::String(title_src.clone()) + ); + let mut gd_noop = GameDat::read(&bytes).unwrap(); + let st = inject_game_dat(&edit_noop, &mut gd_noop, &InjectOptions::default()).expect("inject"); + assert_eq!(st.applied, 0); + assert_eq!(st.drifted, 0); + assert!( + gd_noop.write() == bytes, + "no-op Game.dat inject must be byte-identical" + ); + + // Translate the Title and confirm it persists, the file re-parses, and other fields are intact. + let edit = format!( + r#"{{ "lines": [ {{ "key": "Title", "source": {}, "text": "WolfDawn Title" }} ] }}"#, + serde_json::Value::String(title_src.clone()) + ); + let mut gd2 = GameDat::read(&bytes).unwrap(); + let st = inject_game_dat(&edit, &mut gd2, &InjectOptions::default()).expect("inject"); + assert_eq!(st.applied, 1, "the Title should translate"); + + let out = gd2.write(); + let gd3 = GameDat::read(&out).expect("injected Game.dat must re-parse"); + let json3 = extract_game_dat(&gd3); + let root3: serde_json::Value = serde_json::from_str(&json3).unwrap(); + let new_title = root3["lines"] + .as_array() + .unwrap() + .iter() + .find(|l| l["key"] == "Title") + .unwrap()["source"] + .as_str() + .unwrap(); + assert_eq!(new_title, "WolfDawn Title", "Title must read the new text"); + + // Other non-title fields are untouched. The decrypt key, font, and the housekeeping + // word-data carry over verbatim. + assert_eq!(gd3.decrypt_key, gd.decrypt_key, "decrypt key intact"); + assert_eq!(gd3.font, gd.font, "font intact"); + assert_eq!( + gd3.unknown_word_data, gd.unknown_word_data, + "word data intact" + ); +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/gamedat_full.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/gamedat_full.rs new file mode 100644 index 0000000..5839279 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/gamedat_full.rs @@ -0,0 +1,179 @@ +//! Full Game.dat field editing (`dump_game_dat` / `apply_game_dat`): byte-exact no-op round-trip, +//! editing a scalar field, editing the Title (length change), and the `None`-optional omission +//! invariant. Uses an unpacked original Game.dat if present (the `WOLFDAWN_TEST_DATA` fixture first, +//! the corpus `Data/BasicData/Game.dat` as a fallback). Skips gracefully if neither is available. + +use wolf_decompiler::{apply_game_dat, dump_game_dat}; +use wolf_formats::game_dat::GameDat; + +mod common; +use common::test_data; + +/// Locate an unpacked original Game.dat: the fixtures copy first, then the workspace corpus. +fn fixture() -> Option> { + let candidates = [ + test_data("chamber/Data/BasicData/Game.dat"), + Some( + std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR")) + .join("../../../Data/BasicData/Game.dat"), + ), + ]; + candidates + .into_iter() + .flatten() + .find_map(|p| std::fs::read(&p).ok()) +} + +#[test] +fn dump_apply_write_is_byte_exact_noop() { + let Some(bytes) = fixture() else { + eprintln!("no Game.dat fixture, skipping"); + return; + }; + let mut gd = GameDat::read(&bytes).expect("parse Game.dat"); + let json = dump_game_dat(&gd); + // The dump is valid JSON. + let _: serde_json::Value = serde_json::from_str(&json).expect("dump is valid JSON"); + // Applying the dump back onto the file changes nothing... + let changed = apply_game_dat(&mut gd, &json).expect("apply dump"); + assert_eq!(changed, 0, "round-tripping the dump must change no fields"); + // ...and the write is byte-exact. + assert!( + gd.write() == bytes, + "dump -> apply -> write must reproduce the file byte-exact" + ); +} + +#[test] +fn edit_font_round_trips_and_leaves_other_fields_intact() { + let Some(bytes) = fixture() else { + return; + }; + let original = GameDat::read(&bytes).expect("parse base"); + + // Build an edit JSON from the dump, swapping only the Font. + let dump = dump_game_dat(&original); + let mut root: serde_json::Value = serde_json::from_str(&dump).unwrap(); + root["Font"] = serde_json::Value::String("TestFont".to_string()); + let edit = serde_json::to_string(&root).unwrap(); + + let mut gd = GameDat::read(&bytes).unwrap(); + let changed = apply_game_dat(&mut gd, &edit).expect("apply edit"); + assert_eq!(changed, 1, "only the Font should change"); + + let out = gd.write(); + let reread = GameDat::read(&out).expect("edited Game.dat must re-parse"); + + // Font reads back as the new value. + let reread_json: serde_json::Value = + serde_json::from_str(&dump_game_dat(&reread)).unwrap(); + assert_eq!(reread_json["Font"], "TestFont", "Font must read the new text"); + + // Every other field is byte-identical to the original struct. + assert_eq!(reread.title, original.title, "title intact"); + assert_eq!(reread.title_plus, original.title_plus, "title_plus intact"); + assert_eq!(reread.sub_fonts, original.sub_fonts, "sub_fonts intact"); + assert_eq!( + reread.default_pc_graphic, original.default_pc_graphic, + "default_pc_graphic intact" + ); + assert_eq!(reread.road_img, original.road_img, "road_img intact"); + assert_eq!(reread.gauge_img, original.gauge_img, "gauge_img intact"); + assert_eq!(reread.start_up_msg, original.start_up_msg, "start_up_msg intact"); + assert_eq!(reread.title_msg, original.title_msg, "title_msg intact"); + assert_eq!( + reread.unknown_string14, original.unknown_string14, + "unknown_string14 intact" + ); + assert_eq!(reread.decrypt_key, original.decrypt_key, "decrypt key intact"); + assert_eq!(reread.magic_string, original.magic_string, "magic string intact"); + assert_eq!( + reread.unknown_word_data, original.unknown_word_data, + "word data intact" + ); +} + +#[test] +fn edit_title_length_change_round_trips() { + let Some(bytes) = fixture() else { + return; + }; + let original = GameDat::read(&bytes).unwrap(); + let old_title = { + let d: serde_json::Value = serde_json::from_str(&dump_game_dat(&original)).unwrap(); + d["Title"].as_str().unwrap().to_string() + }; + + // A new title of a clearly different length, to exercise the housekeeping-offset shift. + let new_title = format!("{old_title} -- WolfDawn Full Edit Demo"); + assert_ne!(new_title.len(), old_title.len(), "fixture sanity: length differs"); + + let mut root: serde_json::Value = serde_json::from_str(&dump_game_dat(&original)).unwrap(); + root["Title"] = serde_json::Value::String(new_title.clone()); + let edit = serde_json::to_string(&root).unwrap(); + + let mut gd = GameDat::read(&bytes).unwrap(); + let changed = apply_game_dat(&mut gd, &edit).expect("apply title edit"); + assert_eq!(changed, 1, "only the Title should change"); + + let out = gd.write(); + // The file must re-parse cleanly despite the length change (offsets shifted correctly). + let reread = GameDat::read(&out).expect("re-parse after length-changing Title edit"); + let reread_title = { + let d: serde_json::Value = serde_json::from_str(&dump_game_dat(&reread)).unwrap(); + d["Title"].as_str().unwrap().to_string() + }; + assert_eq!(reread_title, new_title, "Title must read the new (longer) text"); + // Non-title fields still intact. + assert_eq!(reread.font, original.font, "font intact after title resize"); + assert_eq!( + reread.default_pc_graphic, original.default_pc_graphic, + "graphic intact after title resize" + ); +} + +#[test] +fn dump_omits_none_optionals_and_includes_present() { + let Some(bytes) = fixture() else { + return; + }; + let gd = GameDat::read(&bytes).unwrap(); + let json = dump_game_dat(&gd); + let root: serde_json::Value = serde_json::from_str(&json).unwrap(); + let obj = root.as_object().unwrap(); + + // Fixed scalars, the array, and the encoding marker are always present. + assert!(obj.contains_key("encoding"), "encoding marker present"); + assert!(obj.contains_key("Title"), "Title always present"); + assert!(obj.contains_key("Font"), "Font always present"); + assert!(obj.contains_key("DefaultPcGraphic"), "graphic always present"); + assert!(root["SubFonts"].is_array(), "SubFonts is an array"); + assert_eq!( + root["SubFonts"].as_array().unwrap().len(), + gd.sub_fonts.len(), + "SubFonts array length matches the struct" + ); + + // Each optional key appears in the JSON iff the struct cell is Some. + let checks: [(&str, bool); 6] = [ + ("TitlePlus", gd.title_plus.is_some()), + ("RoadImg", gd.road_img.is_some()), + ("GaugeImg", gd.gauge_img.is_some()), + ("StartUpMsg", gd.start_up_msg.is_some()), + ("TitleMsg", gd.title_msg.is_some()), + ("UnknownString14", gd.unknown_string14.is_some()), + ]; + for (key, present) in checks { + assert_eq!( + obj.contains_key(key), + present, + "`{key}` key presence must match the optional cell" + ); + } + + // The read-only encoding marker must match the file. + assert_eq!( + root["encoding"].as_str().unwrap(), + if gd.utf8 { "utf8" } else { "shiftjis" } + ); +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/gamepro_decompile.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/gamepro_decompile.rs new file mode 100644 index 0000000..93c0547 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/gamepro_decompile.rs @@ -0,0 +1,168 @@ +//! Probe that reports and never asserts. Runs the decompiler and recompiler against the Wolf-Pro +//! game's 1300 v3.5 common events and maps. Reports (1) byte-exact recompile coverage, (2) any +//! command ids missing from the spec, and (3) how readable the output is (pretty vs @raw +//! fallback), driven by the per-command v3.5 trailing blob. +//! cargo test -p wolf-decompiler --test gamepro_decompile -- --nocapture + +use std::collections::BTreeMap; +use std::path::PathBuf; + +use wolf_decompiler::{compile_commands, decompile_commands, spec}; +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::map::Map; + +fn pro() -> PathBuf { + PathBuf::from(env!("CARGO_MANIFEST_DIR")) + .join("..") + .join("..") + .join("..") + .join("GamePro_Data") +} + +#[test] +fn recompile_pro_common_events() { + let p = pro().join("BasicData").join("CommonEvent.dat"); + let Ok(bytes) = std::fs::read(&p) else { + eprintln!("missing {}", p.display()); + return; + }; + let ce = CommonEventsFile::read(&bytes).expect("parse Pro CommonEvent.dat"); + eprintln!( + "Pro CommonEvent.dat: v35={} events={}", + ce.v35, + ce.events.len() + ); + + let mut ok = 0usize; + let mut fail = 0usize; + let mut unknown_cids: BTreeMap = BTreeMap::new(); + let mut blob_sizes: BTreeMap = BTreeMap::new(); + let mut pretty_lines = 0usize; + let mut raw_lines = 0usize; + let mut failures: Vec<(u32, String)> = Vec::new(); + + for ev in &ce.events { + for c in &ev.commands { + if spec::command(c.cid).is_none() { + *unknown_cids.entry(c.cid).or_default() += 1; + } + let bl = c.v35_blob.as_ref().map(|b| b.len()).unwrap_or(usize::MAX); + if bl != usize::MAX { + *blob_sizes.entry(bl).or_default() += 1; + } + } + + let text = decompile_commands(&ev.commands); + for line in text.lines() { + let t = line.trim_start(); + if t.is_empty() { + continue; + } + if t.starts_with("@raw ") { + raw_lines += 1; + } else { + pretty_lines += 1; + } + } + + match compile_commands(&text) { + Ok(back) if back == ev.commands => ok += 1, + Ok(back) => { + fail += 1; + let idx = back.iter().zip(&ev.commands).position(|(a, b)| a != b); + let detail = match idx { + Some(i) => format!( + "cmd#{i} cid{}: orig {:?} vs back {:?}", + ev.commands[i].cid, ev.commands[i], back[i] + ), + None => format!("length {} vs {}", back.len(), ev.commands.len()), + }; + failures.push((ev.int_id, detail)); + } + Err(e) => { + fail += 1; + failures.push((ev.int_id, format!("compile error: {e}"))); + } + } + } + + eprintln!( + "recompile byte-exact: {ok}/{} (fail {fail})", + ce.events.len() + ); + eprintln!("readability: pretty lines={pretty_lines} @raw lines={raw_lines}"); + eprintln!("v35 blob size distribution (size: count): {blob_sizes:?}"); + if unknown_cids.is_empty() { + eprintln!("unknown command ids: NONE - every cid is in the spec"); + } else { + eprintln!("unknown command ids (cid: occurrences): {unknown_cids:?}"); + } + eprintln!("--- all {} failures ---", failures.len()); + for (id, detail) in &failures { + eprintln!(" event {id}: {detail}"); + } + + // Dump a couple of examples of each unknown command id, with arg shape, to identify them. + for &cid in &[242u32, 252, 260] { + let mut shown = 0; + for ev in &ce.events { + for c in &ev.commands { + if c.cid == cid && shown < 3 { + eprintln!( + " ex cid{cid}: ints={:?} strs={:?}", + c.int_args, + c.str_args + .iter() + .map(|s| String::from_utf8_lossy(s.as_bytes()) + .trim_end_matches('\0') + .to_string()) + .collect::>() + ); + shown += 1; + } + } + } + } + + assert_eq!( + ok, + ce.events.len(), + "all Pro common events must recompile byte-exact" + ); +} + +#[test] +fn scan_pro_map_commands() { + let dir = pro().join("MapData"); + let Ok(entries) = std::fs::read_dir(&dir) else { + return; + }; + let mut unknown: BTreeMap = BTreeMap::new(); + let mut cmds = 0usize; + let mut maps = 0usize; + for e in entries { + let path = e.unwrap().path(); + if path.extension().and_then(|s| s.to_str()) != Some("mps") { + continue; + } + let bytes = std::fs::read(&path).unwrap(); + let Ok(m) = Map::read(&bytes) else { continue }; + maps += 1; + for ev in &m.events { + for pg in &ev.pages { + for c in &pg.commands { + cmds += 1; + if spec::command(c.cid).is_none() { + *unknown.entry(c.cid).or_default() += 1; + } + } + } + } + } + eprintln!("Pro maps scanned: {maps}, commands: {cmds}"); + if unknown.is_empty() { + eprintln!("unknown map command ids: NONE"); + } else { + eprintln!("unknown map command ids: {unknown:?}"); + } +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/merge_roundtrip.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/merge_roundtrip.rs new file mode 100644 index 0000000..e3f3623 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/merge_roundtrip.rs @@ -0,0 +1,169 @@ +//! Incremental translation-merge (translation memory) round-trip tests. No corpus is needed. +//! Every fixture is a tiny hand-built JSON, exercising the generic `source`/`text` walker across +//! the different document shapes (names, scenes, db-like). +//! +//! Gates: +//! (a) build_memory keeps only real translations (drops `text == source`) and reports a source +//! that diverges across two files as a conflict, keeping the first value. +//! (b) apply_memory carries a memory hit into an untranslated leaf, leaves a no-match leaf +//! untranslated (still_new), and never overwrites a leaf the new file already translated +//! (kept_existing). +//! (c) Structure preservation: an empty memory leaves every `text` unchanged and re-parses to +//! the same logical content, and non-`source`/`text` fields are preserved exactly. + +use std::collections::HashMap; + +use serde_json::Value; +use wolf_decompiler::{apply_memory, build_memory, dropped_sources, MergeStats}; + +/// Collect `source -> text` from a parsed value, generically (any object with both string fields). +fn pairs(v: &Value) -> HashMap { + fn walk(v: &Value, out: &mut HashMap) { + match v { + Value::Object(m) => { + if let (Some(Value::String(s)), Some(Value::String(t))) = + (m.get("source"), m.get("text")) + { + out.insert(s.clone(), t.clone()); + } + for c in m.values() { + walk(c, out); + } + } + Value::Array(a) => { + for c in a { + walk(c, out); + } + } + _ => {} + } + } + let mut out = HashMap::new(); + walk(v, &mut out); + out +} + +// --------------------------------------------------------------------------- +// (a) build_memory +// --------------------------------------------------------------------------- + +#[test] +fn build_memory_excludes_untranslated() { + // {names:[{source:"あ",text:"A"},{source:"い",text:"い"}]} yields {"あ":"A"} only. + let names = r#"{"kind":"names","names":[ + {"source":"あ","text":"A","occurrences":2,"note":"Monster"}, + {"source":"い","text":"い","occurrences":1,"note":"Item"} + ]}"#; + let (mem, conflicts) = build_memory(&[names]); + assert_eq!(mem.len(), 1); + assert_eq!(mem.get("あ").map(String::as_str), Some("A")); + assert!(!mem.contains_key("い"), "untranslated entry excluded"); + assert!(conflicts.is_empty()); +} + +#[test] +fn build_memory_divergent_source_is_conflict_first_kept() { + // Same source, two distinct translations across two files is a conflict. The first is kept. + let f1 = r#"{"scenes":[{"lines":[{"source":"あ","text":"A1"}]}]}"#; + let f2 = r#"{"scenes":[{"lines":[{"source":"あ","text":"A2"}]}]}"#; + let (mem, conflicts) = build_memory(&[f1, f2]); + assert_eq!(mem.get("あ").map(String::as_str), Some("A1"), "first input wins"); + assert_eq!(conflicts.len(), 1); + let (src, variants) = &conflicts[0]; + assert_eq!(src, "あ"); + assert_eq!(variants.first().map(String::as_str), Some("A1"), "kept value leads"); + assert!(variants.iter().any(|t| t == "A2")); + assert_eq!(variants.len(), 2); +} + +// --------------------------------------------------------------------------- +// (b) apply_memory +// --------------------------------------------------------------------------- + +#[test] +fn apply_memory_carries_and_keeps() { + // New scenes: あ matches memory (carried), う has no entry (still_new), and a pre-translated + // entry (text != source) is kept untouched (kept_existing). + let new = r#"{"scenes":[{"lines":[ + {"cmd":0,"str":0,"speaker":"NPC","source":"あ","text":"あ"}, + {"cmd":1,"str":0,"speaker":"NPC","source":"う","text":"う"}, + {"cmd":2,"str":0,"speaker":"NPC","source":"え","text":"AlreadyDone"} + ]}]}"#; + let mut mem = HashMap::new(); + mem.insert("あ".to_string(), "A".to_string()); + // A memory entry for え exists too, but the new file already translated it, so it must not override. + mem.insert("え".to_string(), "ShouldNotWin".to_string()); + + let (out, stats) = apply_memory(new, &mem).unwrap(); + assert_eq!( + stats, + MergeStats { + carried: 1, + still_new: 1, + kept_existing: 1 + } + ); + let v: Value = serde_json::from_str(&out).unwrap(); + let p = pairs(&v); + assert_eq!(p.get("あ").map(String::as_str), Some("A"), "carried"); + assert_eq!(p.get("う").map(String::as_str), Some("う"), "still untranslated"); + assert_eq!( + p.get("え").map(String::as_str), + Some("AlreadyDone"), + "existing translation kept, not overwritten by memory" + ); +} + +// --------------------------------------------------------------------------- +// (c) structure preservation +// --------------------------------------------------------------------------- + +#[test] +fn apply_empty_memory_is_structural_noop() { + // Applying an empty memory leaves every `text` unchanged and preserves all sibling fields + // (speaker, cmd, row, and so on). The re-serialized JSON parses to the same logical content. + let new = r#"{"kind":"map","scenes":[{"event":4,"lines":[ + {"cmd":3,"str":1,"row":2,"speaker":"勇者","speaker_src":"勇者","source":"あ","text":"あ"}, + {"cmd":4,"str":0,"row":5,"speaker":"魔王","speaker_src":"魔王","source":"い","text":"い"} + ]}]}"#; + let before: Value = serde_json::from_str(new).unwrap(); + let (out, stats) = apply_memory(new, &HashMap::new()).unwrap(); + assert_eq!(stats.carried, 0); + assert_eq!(stats.kept_existing, 0); + assert_eq!(stats.still_new, 2); + let after: Value = serde_json::from_str(&out).unwrap(); + assert_eq!(before, after, "empty-memory apply must be a logical no-op"); +} + +#[test] +fn non_source_text_fields_survive_a_carry() { + // When a carry happens, only `text` changes. Every other field on the leaf is preserved. + let new = r#"{"groups":[{"type":0,"lines":[ + {"row":7,"field":2,"rowName":"Slime","fieldName":"Name","source":"あ","text":"あ"} + ]}]}"#; + let mut mem = HashMap::new(); + mem.insert("あ".to_string(), "A".to_string()); + let (out, _) = apply_memory(new, &mem).unwrap(); + let v: Value = serde_json::from_str(&out).unwrap(); + let leaf = &v["groups"][0]["lines"][0]; + assert_eq!(leaf["text"], Value::String("A".into()), "text carried"); + assert_eq!(leaf["row"], Value::from(7)); + assert_eq!(leaf["field"], Value::from(2)); + assert_eq!(leaf["rowName"], Value::String("Slime".into())); + assert_eq!(leaf["fieldName"], Value::String("Name".into())); + assert_eq!(leaf["source"], Value::String("あ".into()), "source unchanged"); +} + +// --------------------------------------------------------------------------- +// dropped reporting +// --------------------------------------------------------------------------- + +#[test] +fn dropped_sources_lists_removed_in_update() { + let old = r#"{"lines":[{"source":"あ","text":"A"},{"source":"い","text":"I"}]}"#; + let (mem, _) = build_memory(&[old]); + // The new extraction dropped い (removed in the update). + let new = r#"{"lines":[{"source":"あ","text":"あ"}]}"#; + let dropped = dropped_sources(&mem, &[new]); + assert_eq!(dropped, vec!["い".to_string()]); +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/names_roundtrip.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/names_roundtrip.rs new file mode 100644 index 0000000..1a782db --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/names_roundtrip.rs @@ -0,0 +1,407 @@ +//! Project-level name glossary round-trip, against the real corpus at `/Data` +//! (resolved via `CARGO_MANIFEST_DIR/../../../Data`). Skips gracefully when the corpus is absent. +//! +//! Gates: +//! (a) Extract then no-op inject (every `text == source`) leaves every DB pair, CommonEvent, +//! and map byte-identical. +//! (b) Translating one name and injecting rewrites it in every place it appears: its stored +//! `DbData.name`, every name/display cell that held it, and every command by-name reference. +//! All other strings and every other file's bytes stay untouched, and every file still +//! re-parses. +//! (c) Extraction is deterministic (byte-identical across runs). + +use std::collections::{HashMap, HashSet}; +use std::path::{Path, PathBuf}; + +use serde_json::Value; +use wolf_decompiler::text::decode_wstr; +use wolf_decompiler::{ + extract_db_name_cells, extract_db_strings, extract_names, inject_names, InjectOptions, +}; +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::database::Database; +use wolf_formats::map::Map; + +/// The BasicData dir of the corpus, or `None` when the corpus is not present. +fn corpus_basic() -> Option { + let base = PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../../../Data/BasicData"); + base.join("DataBase.project").exists().then_some(base) +} + +fn map_data_dir() -> PathBuf { + PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../../../Data/MapData") +} + +/// A loaded database with the original on-disk bytes kept for byte-identity checks. +struct LoadedDb { + proj: Vec, + dat: Vec, + db: Database, + stem: &'static str, +} + +fn load_dbs(basic: &Path) -> Vec { + let mut out = Vec::new(); + for stem in ["DataBase", "CDataBase", "SysDatabase"] { + let proj = basic.join(format!("{stem}.project")); + let dat = basic.join(format!("{stem}.dat")); + if let (Ok(p), Ok(d)) = (std::fs::read(&proj), std::fs::read(&dat)) { + if let Ok(db) = Database::read(&p, &d) { + out.push(LoadedDb { + proj: p, + dat: d, + db, + stem, + }); + } + } + } + out +} + +fn load_ce(basic: &Path) -> Option<(Vec, CommonEventsFile)> { + let b = std::fs::read(basic.join("CommonEvent.dat")).ok()?; + let ce = CommonEventsFile::read(&b).ok()?; + Some((b, ce)) +} + +fn load_maps() -> Vec<(Vec, Map)> { + let mut out = Vec::new(); + let Ok(rd) = std::fs::read_dir(map_data_dir()) else { + return out; + }; + let mut paths: Vec = rd + .flatten() + .map(|e| e.path()) + .filter(|p| p.extension().and_then(|s| s.to_str()) == Some("mps")) + .collect(); + paths.sort(); + for p in paths { + if let Ok(b) = std::fs::read(&p) { + if let Ok(m) = Map::read(&b) { + out.push((b, m)); + } + } + } + out +} + +fn glossary() -> HashMap { + wolf_decompiler::symbols::load_embedded_engine_glossary() +} + +/// Run extract over the loaded corpus. +fn extract(dbs: &[LoadedDb], ce: Option<&CommonEventsFile>, maps: &[(Vec, Map)]) -> String { + let db_vec: Vec = dbs.iter().map(|l| l.db.clone()).collect(); + let ce_refs: Vec<&CommonEventsFile> = ce.into_iter().collect(); + let map_vec: Vec = maps.iter().map(|(_, m)| m.clone()).collect(); + extract_names(&db_vec, &ce_refs, &map_vec, &glossary()) +} + +#[test] +fn extract_then_noop_inject_is_byte_identical() { + let Some(basic) = corpus_basic() else { + eprintln!("no corpus, skipping"); + return; + }; + let dbs = load_dbs(&basic); + let ce = load_ce(&basic); + let maps = load_maps(); + assert!(!dbs.is_empty(), "corpus DBs must load"); + + // Extract is the identity glossary (every text == source), so injecting it must be a no-op. + let names_json = extract(&dbs, ce.as_ref().map(|(_, c)| c), &maps); + + let mut db_vec: Vec = dbs.iter().map(|l| l.db.clone()).collect(); + let mut ce_clone = ce.as_ref().map(|(_, c)| c.clone()); + let mut ce_refs: Vec<&mut CommonEventsFile> = ce_clone.as_mut().into_iter().collect(); + let mut map_vec: Vec = maps.iter().map(|(_, m)| m.clone()).collect(); + + let st = inject_names( + &names_json, + &mut db_vec, + &mut ce_refs, + &mut map_vec, + &InjectOptions::default(), + &glossary(), + ) + .expect("inject"); + assert_eq!( + st.applied, 0, + "a no-op (identity) glossary must apply zero changes" + ); + + // Every file must re-serialize byte-identical to its original on-disk bytes. + for (l, db) in dbs.iter().zip(&db_vec) { + let (p, d) = db.write(); + assert!( + p == l.proj && d == l.dat, + "{}: no-op inject changed the DB bytes", + l.stem + ); + } + if let (Some((b, _)), Some(c)) = (&ce, &ce_clone) { + assert!( + &c.write() == b, + "no-op inject changed the CommonEvent bytes" + ); + } + for ((b, _), m) in maps.iter().zip(&map_vec) { + assert!(&m.write() == b, "no-op inject changed a map's bytes"); + } +} + +/// Count how many times `source` appears as: a stored row name, a string cell value (any field), +/// and a by-name command reference (cid250/252 str2, cid251 str1, cid112 any str). +struct Occ { + row_names: usize, + cell_values: usize, + refs: usize, +} + +fn count_occ( + source: &str, + dbs: &[Database], + ce: Option<&CommonEventsFile>, + maps: &[Map], +) -> Occ { + let mut o = Occ { + row_names: 0, + cell_values: 0, + refs: 0, + }; + for db in dbs { + let utf8 = db.utf8; + for t in &db.types { + for row in &t.data { + if decode_wstr(&row.name, utf8) == source { + o.row_names += 1; + } + for w in &row.string_values { + if decode_wstr(w, utf8) == source { + o.cell_values += 1; + } + } + } + } + } + let count_refs = |cmds: &[wolf_formats::command::RawCommand], utf8: bool, o: &mut Occ| { + for cmd in cmds { + let idx: Vec = match cmd.cid { + 250 | 252 => vec![2], + 251 => vec![1], + 112 => (0..cmd.str_args.len()).collect(), + _ => vec![], + }; + for si in idx { + if let Some(w) = cmd.str_args.get(si) { + if decode_wstr(w, utf8) == source { + o.refs += 1; + } + } + } + } + }; + if let Some(ce) = ce { + for ev in &ce.events { + count_refs(&ev.commands, ce.utf8, &mut o); + } + } + for m in maps { + for ev in &m.events { + for pg in &ev.pages { + count_refs(&pg.commands, m.utf8, &mut o); + } + } + } + o +} + +#[test] +fn translate_one_name_updates_all_mirrors_consistently() { + let Some(basic) = corpus_basic() else { + eprintln!("no corpus, skipping"); + return; + }; + let dbs = load_dbs(&basic); + let ce = load_ce(&basic); + let maps = load_maps(); + + let names_json = extract(&dbs, ce.as_ref().map(|(_, c)| c), &maps); + let root: Value = serde_json::from_str(&names_json).unwrap(); + let names = root["names"].as_array().unwrap(); + + let db_snap: Vec = dbs.iter().map(|l| l.db.clone()).collect(); + let ce_snap = ce.as_ref().map(|(_, c)| c.clone()); + let map_snap: Vec = maps.iter().map(|(_, m)| m.clone()).collect(); + + // Pick a target name that lives in both a stored row name and a by-name command reference, + // the cross-mirror case the glossary exists to keep consistent. In the sample corpus these + // are the CDB variable rows looked up by `cid250` data-name. + let target = names + .iter() + .map(|e| e["source"].as_str().unwrap().to_string()) + .find(|s| { + let o = count_occ(s, &db_snap, ce_snap.as_ref(), &map_snap); + o.row_names >= 1 && o.refs >= 1 + }) + .expect("a name occurring as both a row name and a by-name reference"); + let before = count_occ(&target, &db_snap, ce_snap.as_ref(), &map_snap); + + // A translation representable in both UTF-8 and Shift-JIS (ASCII) so the encoding guard never + // skips it, and not already present in the corpus. + let translated = "WOLFDAWN_NAME_X"; + assert!( + count_occ(translated, &db_snap, ce_snap.as_ref(), &map_snap).row_names + + count_occ(translated, &db_snap, ce_snap.as_ref(), &map_snap).cell_values + == 0, + "sentinel must not pre-exist" + ); + + // Build a one-entry glossary translating only the target. + let one = serde_json::json!({ + "kind": "names", + "names": [ { "source": target, "text": translated, "occurrences": 0, "note": "" } ] + }) + .to_string(); + + // Inject onto fresh clones. + let mut db_vec: Vec = dbs.iter().map(|l| l.db.clone()).collect(); + let mut ce_clone = ce.as_ref().map(|(_, c)| c.clone()); + let mut ce_refs: Vec<&mut CommonEventsFile> = ce_clone.as_mut().into_iter().collect(); + let mut map_vec: Vec = maps.iter().map(|(_, m)| m.clone()).collect(); + let st = inject_names( + &one, + &mut db_vec, + &mut ce_refs, + &mut map_vec, + &InjectOptions::default(), + &glossary(), + ) + .expect("inject"); + + // Every mirror that held the source now holds the translation. The source is gone. + let after_src = count_occ(&target, &db_vec, ce_clone.as_ref(), &map_vec); + let after_dst = count_occ(translated, &db_vec, ce_clone.as_ref(), &map_vec); + + assert_eq!( + after_src.row_names, 0, + "the source row name must be rewritten" + ); + assert_eq!( + after_src.refs, 0, + "every by-name reference to the source must be rewritten" + ); + assert_eq!( + after_src.cell_values, 0, + "every cell holding the source must be rewritten" + ); + assert_eq!( + after_dst.row_names, before.row_names, + "row-name mirror count preserved under translation" + ); + assert_eq!( + after_dst.refs, before.refs, + "by-name reference count preserved under translation" + ); + assert_eq!( + after_dst.cell_values, before.cell_values, + "cell-value mirror count preserved under translation" + ); + // The applied count is at least the number of mirrors that changed (DB cells, row names, and + // refs). The reference mirror is the headline cross-file guarantee. + assert!(before.refs >= 1 && before.row_names >= 1); + assert!( + st.applied >= before.row_names + before.refs, + "applied ({}) must cover every rewritten mirror (row names {} + refs {})", + st.applied, + before.row_names, + before.refs + ); + + // Every file still re-parses (never ship a structurally-corrupt file). + for db in &db_vec { + let (p, d) = db.write(); + Database::read(&p, &d).expect("injected DB re-parses"); + } + if let Some(c) = &ce_clone { + CommonEventsFile::read(&c.write()).expect("injected CommonEvent re-parses"); + } + for m in &map_vec { + Map::read(&m.write()).expect("injected map re-parses"); + } + + // Untouched files: a file with no occurrence of the target must be byte-identical to the base. + for (l, db) in dbs.iter().zip(&db_vec) { + let touched = count_occ(&target, std::slice::from_ref(&l.db), None, &[]).row_names + + count_occ(&target, std::slice::from_ref(&l.db), None, &[]).cell_values + > 0; + if !touched { + let (p, d) = db.write(); + assert!( + p == l.proj && d == l.dat, + "{}: a DB with no target occurrence must be byte-identical", + l.stem + ); + } + } +} + +#[test] +fn extraction_is_deterministic() { + let Some(basic) = corpus_basic() else { + eprintln!("no corpus, skipping"); + return; + }; + let dbs = load_dbs(&basic); + let ce = load_ce(&basic); + let maps = load_maps(); + + let a = extract(&dbs, ce.as_ref().map(|(_, c)| c), &maps); + let b = extract(&dbs, ce.as_ref().map(|(_, c)| c), &maps); + assert_eq!(a, b, "extraction must be byte-identical across runs"); + assert!( + a.contains("\"kind\": \"names\""), + "names glossary has the expected shape" + ); + assert!(a.matches("\"source\"").count() > 0, "corpus yields names"); +} + +/// The disjoint-ownership invariant: every DB string cell is extracted by at most one path, +/// either db-strings (per-file content) or the glossary (per-cell name). On the real corpus, no +/// `(type, row, field)` locator may appear in both `extract_db_strings` and the glossary's +/// `extract_db_name_cells`. +#[test] +fn db_string_cells_have_disjoint_ownership() { + let Some(basic) = corpus_basic() else { + eprintln!("no corpus, skipping"); + return; + }; + let dbs = load_dbs(&basic); + assert!(!dbs.is_empty(), "corpus DBs must load"); + let g = glossary(); + let mut checked_cells = 0usize; + for l in &dbs { + // db-strings (content) cell locators. + let content: HashSet<(usize, usize, usize)> = extract_db_strings(&l.db, &g) + .iter() + .flat_map(|grp| grp.lines.iter().map(|ln| (ln.type_id, ln.row, ln.field))) + .collect(); + // glossary (name) cell locators. + let names: HashSet<(usize, usize, usize)> = + extract_db_name_cells(&l.db, &g).into_iter().collect(); + checked_cells += content.len() + names.len(); + let overlap: Vec<_> = content.intersection(&names).collect(); + assert!( + overlap.is_empty(), + "{}: {} DB cell(s) extracted by BOTH db-strings and the glossary: {:?}", + l.stem, + overlap.len(), + overlap.into_iter().take(8).collect::>() + ); + } + assert!( + checked_cells > 0, + "corpus must yield some DB cells to make the disjointness check meaningful" + ); +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/no_generic_argn.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/no_generic_argn.rs new file mode 100644 index 0000000..e47c1ad --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/no_generic_argn.rs @@ -0,0 +1,56 @@ +use wolf_decompiler::{decompile_common_events, decompile_map, SymbolTable}; +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::map::Map; +#[test] +fn no_generic_argn() { + let root = std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../../.."); + let mut stack = vec![root]; + let mut hits = 0; + let mut files = 0; + let re = |t: &str| -> usize { + t.match_indices("arg") + .filter(|(i, _)| { + let b = t.as_bytes(); + let j = i + 3; + j < b.len() + && b[j].is_ascii_digit() + && t[..*i] + .chars() + .last() + .map_or(true, |c| !c.is_alphanumeric()) + && t[*i..] + .split_once('=') + .map_or(false, |(k, _)| k[3..].chars().all(|c| c.is_ascii_digit())) + }) + .count() + }; + while let Some(d) = stack.pop() { + let Ok(rd) = std::fs::read_dir(&d) else { + continue; + }; + for e in rd.flatten() { + let p = e.path(); + if p.is_dir() { + stack.push(p); + } else if p.file_name().and_then(|s| s.to_str()) == Some("CommonEvent.dat") { + if let Ok(ce) = CommonEventsFile::read(&std::fs::read(&p).unwrap_or_default()) { + files += 1; + let t = decompile_common_events(&ce, &SymbolTable::new()); + let h = re(&t); + if h > 0 { + hits += h; + eprintln!("{} argN in {:?}", h, p.file_name().unwrap()); + } + } + } else if p.extension().and_then(|s| s.to_str()) == Some("mps") { + if let Ok(m) = Map::read(&std::fs::read(&p).unwrap_or_default()) { + files += 1; + let t = decompile_map(&m, &SymbolTable::new()); + hits += re(&t); + } + } + } + } + eprintln!("scanned {files} files, total generic argN occurrences: {hits}"); + assert_eq!(hits, 0, "generic argN still present"); +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/raw_census.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/raw_census.rs new file mode 100644 index 0000000..6356115 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/raw_census.rs @@ -0,0 +1,87 @@ +//! Census of which commands still fall back to `@raw` (the lossy-pretty set to drive to zero), +//! across both games' common events and maps. +//! cargo test -p wolf-decompiler --test raw_census -- --nocapture + +use std::collections::BTreeMap; +use std::path::PathBuf; + +use wolf_decompiler::{decompile_commands, spec}; +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::map::Map; + +fn root() -> PathBuf { + PathBuf::from(env!("CARGO_MANIFEST_DIR")) + .join("..") + .join("..") + .join("..") +} + +fn count(cmds: &[wolf_formats::command::RawCommand], hist: &mut BTreeMap) { + let text = decompile_commands(cmds); + // Re-walk: a line is @raw for the command at that position. Simplest: re-render each + // command alone is wrong (loses block ctx), so scan the produced lines and attribute + // each @raw line to its cid (the cid is the first token after `@raw `). + for line in text.lines() { + let t = line.trim_start(); + if let Some(rest) = t.strip_prefix("@raw ") { + if let Some(cid) = rest + .split_whitespace() + .next() + .and_then(|s| s.parse::().ok()) + { + *hist.entry(cid).or_default() += 1; + } + } + } +} + +#[test] +fn census() { + let mut hist: BTreeMap = BTreeMap::new(); + let mut total_cmds = 0usize; + + for game in ["Data", "GamePro_Data"] { + let ce_path = root().join(game).join("BasicData").join("CommonEvent.dat"); + if let Ok(b) = std::fs::read(&ce_path) { + let ce = CommonEventsFile::read(&b).unwrap(); + for ev in &ce.events { + total_cmds += ev.commands.len(); + count(&ev.commands, &mut hist); + } + } + let map_dir = root().join(game).join("MapData"); + if let Ok(entries) = std::fs::read_dir(&map_dir) { + for e in entries { + let p = e.unwrap().path(); + if p.extension().and_then(|s| s.to_str()) != Some("mps") { + continue; + } + let Ok(m) = Map::read(&std::fs::read(&p).unwrap()) else { + continue; + }; + for ev in &m.events { + for pg in &ev.pages { + total_cmds += pg.commands.len(); + count(&pg.commands, &mut hist); + } + } + } + } + } + + let total_raw: usize = hist.values().sum(); + eprintln!("total commands scanned: {total_cmds}"); + eprintln!("total @raw lines: {total_raw}"); + eprintln!("--- @raw by cid (cid name: count) ---"); + let mut by_count: Vec<_> = hist.into_iter().collect(); + by_count.sort_by_key(|(_, n)| std::cmp::Reverse(*n)); + for (cid, n) in by_count { + eprintln!(" {cid:5} {:24} {n}", spec::command_name(cid)); + } + + // Every command must have a lossless pretty form. No `@raw` fallbacks in the corpus. + assert_eq!( + total_raw, 0, + "every command must render without an @raw fallback" + ); +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/recompile.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/recompile.rs new file mode 100644 index 0000000..4782625 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/recompile.rs @@ -0,0 +1,195 @@ +//! Recompiler core gate: `compile(decompile(cmds)) == cmds`. +//! +//! The synthetic test proves the structural reconstruction (marker commands, suppressed `Blank` +//! slots, indent bytes, condition and operator decoding) round-trips exactly. The corpus test +//! measures how many real common events fully round-trip. + +use wolf_decompiler::{compile_commands, decompile_commands}; +use wolf_formats::command::RawCommand; +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::WStr; + +fn leaf(cid: u32, ints: Vec, indent: u8, strs: &[&str]) -> RawCommand { + RawCommand { + cid, + int_args: ints, + indent, + str_args: strs + .iter() + .map(|s| WStr(format!("{s}\0").into_bytes())) + .collect(), + term: 0, + move_route: None, + v35_blob: None, + } +} + +fn bare(cid: u32, ints: Vec, indent: u8) -> RawCommand { + leaf(cid, ints, indent, &[]) +} + +#[test] +fn structural_round_trip_exact() { + // Mirrors Wolf's on-disk shape: an if (VariableCondition) with one branch plus else, + // each block body ending in a trailing Blank, plus a nested loop. + let cmds = vec![ + leaf(101, vec![], 0, &["hello"]), // Message + bare(111, vec![0x01, 1_600_000, 1, 2], 0), // if CSelf[0] == 1 (1 group, OR) + bare(401, vec![1], 0), // ChoiceCase (then) + bare(121, vec![1_100_000, 1, 0, 0], 1), // SetVariable Self[0] = 1 + bare(170, vec![], 1), // loop { + leaf(101, vec![], 2, &["in loop"]), // Message + bare(0, vec![], 2), // Blank (loop body trailing) + bare(498, vec![], 1), // LoopEnd + bare(0, vec![], 1), // Blank (then-body trailing) + bare(420, vec![0], 0), // ElseCase (arg0 = 0) + leaf(106, vec![], 1, &["dbg"]), // DebugMessage + bare(0, vec![], 1), // Blank (else-body trailing) + bare(499, vec![], 0), // BranchEnd + bare(0, vec![], 0), // Blank (top-level trailing) + ]; + + let text = decompile_commands(&cmds); + let back = compile_commands(&text).expect("compile failed"); + + if back != cmds { + eprintln!("--- decompiled ---\n{text}"); + for (i, (a, b)) in cmds.iter().zip(back.iter()).enumerate() { + if a != b { + eprintln!("differ at {i}:\n orig: {a:?}\n back: {b:?}"); + } + } + assert_eq!(back.len(), cmds.len(), "length differs"); + panic!("structural round-trip mismatch"); + } +} + +#[test] +fn editing_produces_edited_bytes() { + // Author a small program, decompile it, edit the readable text the way a modder would, then + // recompile. The round-trip gate only proves identity. This proves the parser builds the byte + // stream from the text, so changed values and inserted commands take effect, not from any + // memory of the original. + let cmds = vec![ + leaf(101, vec![], 0, &["start"]), // Message "start" + bare(121, vec![1_100_000, 1, 0, 0], 0), // SetVariable Self[0] = 1 + bare(170, vec![], 0), // loop { + leaf(101, vec![], 1, &["inside"]), // Message "inside" + bare(0, vec![], 1), // (trailing Blank) + bare(498, vec![], 0), // } LoopEnd + bare(0, vec![], 0), // (top-level trailing Blank) + ]; + + let text = decompile_commands(&cmds); + + // A modder edits the readable text: change a value, add a top-level command, and add a + // command inside a control-flow block. Source indentation is irrelevant since the parser + // reconstructs indent from nesting, so the inserted lines need no exact spacing. + let edited = text + .replace("SetVariable Self[0] = 1", "SetVariable Self[0] = 42") + .replace("loop {", "Message \"added\"\nloop {") + .replace( + "Message \"inside\"", + "Message \"inside\"\nDebugMessage \"dbg\"", + ); + + let back = compile_commands(&edited).expect("edited script compiles"); + + // 1) changed value landed + assert!( + back.iter() + .any(|c| c.cid == 121 && c.int_args == vec![1_100_000, 42, 0, 0]), + "value edit not reflected" + ); + // 2) brand-new top-level command exists at indent 0 + assert!( + back.iter().any(|c| c.cid == 101 + && c.indent == 0 + && c.str_args + .first() + .map_or(false, |s| s.as_bytes() == b"added\0")), + "inserted top-level command missing" + ); + // 3) new command inserted inside the loop body got indent 1 (reconstructed from nesting) + assert!( + back.iter().any(|c| c.cid == 106 && c.indent == 1), + "inserted in-block command missing or mis-indented" + ); + + // And the edited program is itself a stable, fully round-tripping file. Decompiling and + // recompiling it is a no-op. If editing produced something un-recompilable, this fails. + let again = compile_commands(&decompile_commands(&back)).expect("re-compile edited program"); + assert_eq!(again, back, "edited program is not a round-trip fixpoint"); +} + +#[test] +fn command_added_at_block_end_takes_the_blank_slot() { + // A "Blank" is the single trailing empty command Wolf keeps at the end of every block body, + // hidden in the readable view. The Blank's spot is the end of a block. Adding a command there + // places it before the auto-regenerated trailing Blank. The modder never sees or manages the + // Blank. The compiler always emits exactly one per block. + let src = "loop {\n Message \"a\"\n Message \"b\"\n}\n"; + let back = compile_commands(src).expect("compile"); + + let shape: Vec<(u32, u8)> = back.iter().map(|c| (c.cid, c.indent)).collect(); + assert_eq!( + shape, + vec![ + (170, 0), // loop { + (101, 1), // Message "a" + (101, 1), // Message "b" <- added at the end of the block (the Blank's spot) + (0, 1), // Blank <- exactly one, regenerated AFTER the new command + (498, 0), // } LoopEnd + (0, 0), // top-level trailing Blank + ], + "command added at block end should sit before a single regenerated trailing Blank" + ); +} + +#[test] +fn corpus_coverage_report() { + let path = std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR")) + .join("../../../Data/BasicData/CommonEvent.dat"); + let Ok(bytes) = std::fs::read(&path) else { + eprintln!("corpus not found, skipping"); + return; + }; + let ce = CommonEventsFile::read(&bytes).unwrap(); + + let mut ok = 0usize; + let total = ce.events.len(); + let mut fail_reason: std::collections::HashMap = Default::default(); + + for ev in &ce.events { + let text = decompile_commands(&ev.commands); + match compile_commands(&text) { + Ok(back) if back == ev.commands => ok += 1, + Ok(back) => { + let key = back + .iter() + .zip(&ev.commands) + .position(|(a, b)| a != b) + .map(|i| format!("mismatch@cid{}", ev.commands[i].cid)) + .unwrap_or_else(|| format!("len {}!={}", back.len(), ev.commands.len())); + *fail_reason.entry(key).or_default() += 1; + } + Err(e) => { + let key = format!( + "err: {}", + e.to_string().chars().take(38).collect::() + ); + *fail_reason.entry(key).or_default() += 1; + } + } + } + + eprintln!("common-event command round-trip: {ok}/{total} byte-exact"); + if ok != total { + let mut reasons: Vec<_> = fail_reason.into_iter().collect(); + reasons.sort_by_key(|(_, n)| std::cmp::Reverse(*n)); + for (k, n) in reasons.iter().take(12) { + eprintln!(" {n:5} {k}"); + } + } + assert_eq!(ok, total, "not all common events recompile byte-exact"); +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/save_pro_roundtrip.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/save_pro_roundtrip.rs new file mode 100644 index 0000000..3733e1a --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/save_pro_roundtrip.rs @@ -0,0 +1,133 @@ +//! GamePro Pro (marker-3) save codec tests. The fixture-backed cases gate on the real GamePro-Pro +//! save and the ground-truth decrypted inner. They skip gracefully when those files are absent. The +//! LZ4 and pure-synthetic round-trips always run. + +use std::collections::HashMap; + +use wolf_core::codec::lz4; +use wolf_decompiler::save::{read_title_at, update_save}; +use wolf_decompiler::save_pro::{self, decrypt_pro, encrypt_pro, is_pro_save, key16}; + +mod common; +use common::test_data; + +const PACHIMON_SAVE: &str = "pachimon/SaveData01.sav"; +const GROUND_TRUTH: &str = "pachimon/decrypted.bin"; +const CHAMBER_SAVE: &str = "chamber/SaveData01.sav"; + +fn load(rel: &str) -> Option> { + let p = test_data(rel)?; + Some(std::fs::read(&p).expect("read fixture")) +} + +/// Read the 16-bit key the encoder stamps into a produced save: `header[7] | header[4]<<8`. +fn stored_key16(save: &[u8]) -> u16 { + save[7] as u16 | ((save[4] as u16) << 8) +} + +/// (1) The hard gate: `decrypt_pro(real save)` is byte-exact with the ground-truth `decrypted.bin`. +#[test] +fn decrypt_matches_ground_truth() { + let (Some(raw), Some(truth)) = (load(PACHIMON_SAVE), load(GROUND_TRUTH)) else { + eprintln!("skip: pachimon save and/or ground-truth fixture not present"); + return; + }; + let inner = decrypt_pro(&raw).expect("decrypt the real Pro save"); + assert_eq!(inner.len(), truth.len(), "inner length matches ground truth"); + assert_eq!(inner, truth, "decrypt_pro(real save) == decrypted.bin (byte-exact)"); + assert_eq!(inner[0], 0x19, "inner starts with the 0x19 title marker"); +} + +/// (2) Detection: the real Pro save is detected as Pro, and a standard (chamber) save is not. +#[test] +fn detection_pro_vs_standard() { + if let Some(raw) = load(PACHIMON_SAVE) { + assert!(is_pro_save(&raw), "real Pro save must be detected as Pro"); + } else { + eprintln!("skip: pachimon save fixture not present"); + } + if let Some(chamber) = load(CHAMBER_SAVE) { + assert!(!is_pro_save(&chamber), "standard chamber save must not be Pro"); + } else { + eprintln!("skip: chamber save fixture not present"); + } +} + +/// (3) Round-trip on the real inner: `decrypt_pro(encrypt_pro(inner, header)) == inner`. +/// (4) key16 of the produced save validates against `header[7] | header[4]<<8`. +#[test] +fn roundtrip_real_inner_and_key16() { + let Some(raw) = load(PACHIMON_SAVE) else { + eprintln!("skip: pachimon save fixture not present"); + return; + }; + let inner = decrypt_pro(&raw).expect("decrypt"); + let enc = encrypt_pro(&inner, &raw[..20]).expect("encrypt"); + let back = decrypt_pro(&enc).expect("re-decrypt"); + assert_eq!(back, inner, "encrypt->decrypt is identity on the real inner"); + + // key16 the encoder stored must equal the fold of the inner with a4 = header[9]. + assert_eq!(stored_key16(&enc), key16(&inner, raw[9]), "produced key16 validates"); +} + +/// (5) Modified-inner round-trip: flip a byte in the inner, encrypt, then decrypt, which equals +/// the modified inner, and the stored key16 re-validates for the modified payload. +#[test] +fn modified_inner_roundtrip() { + let Some(raw) = load(PACHIMON_SAVE) else { + eprintln!("skip: pachimon save fixture not present"); + return; + }; + let mut inner = decrypt_pro(&raw).expect("decrypt"); + // Flip a byte well past the header so the title marker stays intact. + let i = inner.len() / 2; + inner[i] ^= 0xFF; + + let enc = encrypt_pro(&inner, &raw[..20]).expect("encrypt modified"); + let back = decrypt_pro(&enc).expect("re-decrypt modified"); + assert_eq!(back, inner, "modified inner round-trips"); + assert_eq!(stored_key16(&enc), key16(&inner, raw[9]), "key16 valid for modified inner"); +} + +/// (6) LZ4: compress then decompress is identity on several buffers, including the ~1MB real inner. +#[test] +fn lz4_compress_decompress_identity() { + let mut cases: Vec> = vec![ + Vec::new(), + b"a".to_vec(), + b"hello world hello world".to_vec(), + vec![0u8; 5000], + (0..4096u32).map(|i| (i % 251) as u8).collect(), + ]; + if let Some(truth) = load(GROUND_TRUTH) { + cases.push(truth); // the ~1MB real inner + } else { + eprintln!("note: ground-truth inner absent; testing smaller buffers only"); + } + for data in &cases { + let block = lz4::compress_block(data); + let back = lz4::decompress_block(&block, data.len()).expect("lz4 decompress"); + assert_eq!(&back, data, "lz4 round-trip failed for {}-byte buffer", data.len()); + } +} + +/// (7) End-to-end via `update_save` on the real Pro save: setting `--title "X"` updates it rather +/// than skipping, and re-decrypting yields an inner whose title reads "X" with the 0x19 marker +/// intact. +#[test] +fn update_save_pro_end_to_end() { + let Some(raw) = load(PACHIMON_SAVE) else { + eprintln!("skip: pachimon save fixture not present"); + return; + }; + let (out, stats) = update_save(&raw, Some("X"), &HashMap::new()) + .expect("Pro save is now supported by update_save"); + assert!(stats.title_changed, "title was changed"); + assert_eq!(stats.encoding, "utf8"); + + let inner = decrypt_pro(&out).expect("re-decrypt the updated Pro save"); + assert_eq!(inner[0], save_pro::INNER_MARKER, "0x19 marker intact in the updated inner"); + assert_eq!(read_title_at(&inner, 0, true).as_deref(), Some("X"), "title reads back as X"); + // The stored key16 still validates after the edit. + assert_eq!(stored_key16(&out), key16(&inner, raw[9])); +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/save_roundtrip.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/save_roundtrip.rs new file mode 100644 index 0000000..3109b9d --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/save_roundtrip.rs @@ -0,0 +1,121 @@ +//! `.sav` auto-update tests. These exercise the real outer codec and the `update_save` pipeline +//! against actual game saves where present (skipping gracefully when the fixtures are absent), plus +//! a synthetic codec round-trip that always runs. + +use std::collections::HashMap; + +use wolf_core::codec::wolfsave; +use wolf_decompiler::save::{read_title, update_save}; + +mod common; +use common::test_data; + +const CHAMBER_SAVE: &str = "chamber/SaveData01.sav"; +const PACHIMON_SAVE: &str = "pachimon/SaveData01.sav"; + +const START_OFFSET: usize = 0x14; +const VALID_MARKER: u8 = 0x19; + +fn load(rel: &str) -> Option> { + let p = test_data(rel)?; + Some(std::fs::read(&p).expect("read save fixture")) +} + +/// (a) The codec round-trips a real save byte-for-byte. If the stored checksum already matches the +/// body (the normal case), `encrypt(decrypt(raw)) == raw` exactly. If it does not, we still require +/// the structural invariant (`[0x14] == 0x19`) and that a second decrypt of the re-encrypted bytes +/// reproduces the same plaintext (the checksum byte is the only possible difference). +#[test] +fn codec_roundtrips_real_chamber_save() { + let Some(raw) = load(CHAMBER_SAVE) else { + eprintln!("skip: chamber save fixture not present"); + return; + }; + let plain = wolfsave::decrypt(&raw); + assert!(plain.len() > START_OFFSET); + assert_eq!(plain[START_OFFSET], VALID_MARKER, "chamber save must be a valid 0x19 save"); + + let calc = plain[START_OFFSET..] + .iter() + .fold(0u8, |a, &b| a.wrapping_add(b)); + let reenc = wolfsave::encrypt(&plain); + if calc == plain[2] { + assert_eq!(reenc, raw, "stored checksum matches body -> encrypt(decrypt(raw)) is byte-exact"); + } else { + // Checksum byte was stale on disk. Re-encrypt normalises it. Plaintext must still match. + assert_eq!(wolfsave::decrypt(&reenc), plain, "re-decrypt reproduces the same plaintext"); + } +} + +/// (b) `update_save` with an empty map and no new title re-encrypts to a buffer that decrypts back +/// to the original plaintext. +#[test] +fn update_save_noop_preserves_plaintext() { + let Some(raw) = load(CHAMBER_SAVE) else { + eprintln!("skip: chamber save fixture not present"); + return; + }; + let plain = wolfsave::decrypt(&raw); + let (out, stats) = update_save(&raw, None, &HashMap::new()).expect("supported save"); + assert!(!stats.title_changed); + assert_eq!(stats.strings_replaced, 0); + assert_eq!(wolfsave::decrypt(&out), plain, "no-op update preserves the plaintext"); +} + +/// (c) Setting a new title, then re-decrypting, reads the new value back at 0x15, and the 0x14 +/// marker is still intact. +#[test] +fn update_save_sets_new_title() { + let Some(raw) = load(CHAMBER_SAVE) else { + eprintln!("skip: chamber save fixture not present"); + return; + }; + let new = "Translated Title (Test)"; + let (out, stats) = update_save(&raw, Some(new), &HashMap::new()).expect("supported save"); + assert!(stats.title_changed); + let plain = wolfsave::decrypt(&out); + assert_eq!(plain[START_OFFSET], VALID_MARKER, "marker survives the title length shift"); + assert_eq!(read_title(&plain).as_deref(), Some(new)); +} + +/// (d) Synthetic codec unit test (always runs, no fixtures). Build a buffer with a correct +/// checksum, encrypt then decrypt, and confirm identity plus that the body actually changed. +#[test] +fn codec_roundtrips_synthetic() { + let mut plain: Vec = (0u8..=255).cycle().take(START_OFFSET + 301).collect(); + plain[0] = 0x11; + plain[3] = 0x22; + plain[9] = 0x33; + wolfsave::fix_checksum(&mut plain); + let enc = wolfsave::encrypt(&plain); + assert_eq!(wolfsave::decrypt(&enc), plain); + assert_ne!(&enc[START_OFFSET..], &plain[START_OFFSET..], "body is actually enciphered"); + assert_eq!(&enc[..START_OFFSET], &plain[..START_OFFSET], "head carried verbatim"); +} + +/// The GamePro Pro (marker-3) save does not present as a standard save after the outer decrypt +/// (`[0x14] != 0x19`), but is handled by the Pro path. `update_save` accepts it and a re-decrypt +/// of the result reads the new title back. The Pro codec itself is exercised in +/// `save_pro_roundtrip.rs`. +#[test] +fn pachimon_save_handled_by_pro_path() { + let Some(raw) = load(PACHIMON_SAVE) else { + eprintln!("skip: pachimon save fixture not present"); + return; + }; + // It is not a standard save: the standard decrypt does not yield the 0x19 marker at 0x14. + let plain = wolfsave::decrypt(&raw); + assert_ne!(plain[START_OFFSET], VALID_MARKER, "Pro save is not a standard 0x19 save"); + + // But update_save now succeeds via the Pro path and writes the requested title. + let (out, stats) = update_save(&raw, Some("X"), &HashMap::new()) + .expect("pro save must now be supported"); + assert!(stats.title_changed); + assert_eq!(stats.encoding, "utf8"); + let inner = wolf_decompiler::save_pro::decrypt_pro(&out).expect("re-decrypt produced inner"); + assert_eq!(inner[0], VALID_MARKER, "inner 0x19 marker intact"); + assert_eq!( + wolf_decompiler::save::read_title_at(&inner, 0, true).as_deref(), + Some("X") + ); +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/strings_roundtrip.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/strings_roundtrip.rs new file mode 100644 index 0000000..276122e --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/strings_roundtrip.rs @@ -0,0 +1,215 @@ +//! Player-text extract/inject round-trip. A no-op inject is byte-identical to the base, and +//! editing one line's translation changes only that string while others stay byte-exact. Covers +//! both the command/dialogue stream (maps) and database content (item, skill, term text). +use wolf_decompiler::{ + db_strings_to_json, extract_db_strings, extract_map, inject_db_strings, inject_map, + scenes_to_json, InjectOptions, +}; +use wolf_formats::database::Database; +use wolf_formats::map::Map; + +#[test] +fn db_strings_noop_byte_identical_then_translate() { + let base = std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../../../Data/BasicData"); + let (Ok(p), Ok(d)) = ( + std::fs::read(base.join("DataBase.project")), + std::fs::read(base.join("DataBase.dat")), + ) else { + eprintln!("no corpus DataBase, skipping"); + return; + }; + let db = Database::read(&p, &d).expect("parse db"); + let glossary = wolf_decompiler::symbols::load_embedded_engine_glossary(); + let groups = extract_db_strings(&db, &glossary); + assert!(!groups.is_empty(), "expected some player-facing DB strings"); + let json = db_strings_to_json("DataBase.project", &groups); + + // No-op inject must be byte-identical. + let mut db2 = Database::read(&p, &d).unwrap(); + let st = inject_db_strings(&json, &mut db2, &InjectOptions::default()).expect("inject"); + assert_eq!(st.applied, 0); + assert_eq!(st.drifted, 0); + assert!( + db2.write() == (p.clone(), d.clone()), + "no-op DB-strings inject must be byte-identical" + ); + + // Translate one cell and confirm it persists. The sentinel reads as real text (a space, no + // bare-identifier shape) so the re-extraction's player-text filter keeps it. + let g = &groups[0]; + let ln = &g.lines[0]; + let edit = format!( + r#"{{ "groups": [ {{ "type": {}, "lines": [ {{ "row": {}, "field": {}, "source": {}, "text": "WOLFDAWN DB TR" }} ] }} ] }}"#, + g.type_id, + ln.row, + ln.field, + serde_json::Value::String(ln.source.clone()), + ); + let mut db3 = Database::read(&p, &d).unwrap(); + let st = inject_db_strings( + &edit, + &mut db3, + &InjectOptions { + allow_code_drift: true, + ..Default::default() + }, + ) + .expect("inject"); + assert_eq!(st.applied, 1, "one DB cell should translate"); + let (p3, d3) = db3.write(); + let db4 = Database::read(&p3, &d3).unwrap(); + let groups4 = extract_db_strings(&db4, &glossary); + assert!( + groups4 + .iter() + .any(|g| g.lines.iter().any(|l| l.source == "WOLFDAWN DB TR")), + "translated DB cell must read the new text" + ); +} + +/// Find a corpus map that actually has extractable player text. +fn find_map_with_text() -> Option<(std::path::PathBuf, Vec, Map)> { + let root = std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../../.."); + let mut stack = vec![root]; + while let Some(d) = stack.pop() { + let Ok(rd) = std::fs::read_dir(&d) else { + continue; + }; + for e in rd.flatten() { + let p = e.path(); + if p.is_dir() { + stack.push(p); + } else if p.extension().and_then(|s| s.to_str()) == Some("mps") { + let bytes = std::fs::read(&p).unwrap_or_default(); + if let Ok(m) = Map::read(&bytes) { + if extract_map(&m).iter().any(|s| !s.lines.is_empty()) { + return Some((p, bytes, m)); + } + } + } + } + } + None +} + +#[test] +fn noop_inject_is_byte_identical() { + let Some((_p, bytes, m)) = find_map_with_text() else { + eprintln!("no corpus map with player text, skipping"); + return; + }; + let json = scenes_to_json("m.mps", "map", &extract_map(&m)); + let mut m2 = Map::read(&bytes).unwrap(); + let st = inject_map(&json, &mut m2, &InjectOptions::default()).expect("inject"); + assert_eq!(st.applied, 0, "no-op inject must apply nothing"); + assert_eq!(st.drifted, 0, "no-op inject must not drift"); + assert!(m2.write() == bytes, "no-op inject must be byte-identical"); +} + +#[test] +fn translate_one_line_changes_only_that_string() { + let Some((_p, bytes, m)) = find_map_with_text() else { + return; + }; + let scenes = extract_map(&m); + // Locate the first scene with a line and record its locator and original. + let sc = scenes.iter().find(|s| !s.lines.is_empty()).unwrap(); + let ln = &sc.lines[0]; + let (event, page, cmd, str_idx, source) = ( + sc.event, + sc.page.unwrap(), + ln.cmd, + ln.str_idx, + ln.source.clone(), + ); + + // Build a minimal inject doc translating just that line. The sentinel reads as real text (a + // space, no bare-identifier shape) so the re-extraction's player-text filter keeps it. + let edit = format!( + r#"{{ "scenes": [ {{ "event": {event}, "page": {page}, "lines": [ {{ "cmd": {cmd}, "str": {str_idx}, "source": {src}, "text": "WOLFDAWN TR" }} ] }} ] }}"#, + src = serde_json::Value::String(source.clone()), + ); + + let mut m2 = Map::read(&bytes).unwrap(); + let st = inject_map( + &edit, + &mut m2, + &InjectOptions { + allow_code_drift: true, + ..Default::default() + }, + ) + .expect("inject"); + assert_eq!(st.applied, 1, "exactly one line should apply"); + + // Re-extract and confirm the translated line now reads the new text and others are intact. + let scenes2 = extract_map(&m2); + let sc2 = scenes2 + .iter() + .find(|s| s.event == event && s.page == Some(page)) + .unwrap(); + let ln2 = sc2 + .lines + .iter() + .find(|l| l.cmd == cmd && l.str_idx == str_idx) + .unwrap(); + assert_eq!( + ln2.source, "WOLFDAWN TR", + "translated line must read the new text" + ); +} + +/// Safety guard: a translation that drops an inline control code present in the source is +/// rejected. It is counted in `code_mismatch` and the line is left untouched, so a translator +/// cannot silently break a `\cself`/`\s`/`\f` reference. `--allow-code-drift` overrides. This is +/// the core "never break the game" guarantee. +#[test] +fn control_code_drop_is_blocked_by_default() { + let Some((_p, bytes, m)) = find_map_with_text() else { + return; + }; + // Find a line whose source carries an inline `\code` (so dropping it is detectable). + let scenes = extract_map(&m); + let Some((sc, ln)) = scenes + .iter() + .flat_map(|s| s.lines.iter().map(move |l| (s, l))) + .find(|(_, l)| { + l.source.contains("\\cself[") || l.source.contains("\\s[") || l.source.contains("\\c[") + }) + else { + eprintln!("no corpus line with an inline code, skipping"); + return; + }; + let edit = format!( + r#"{{ "scenes": [ {{ "event": {}, "page": {}, "lines": [ {{ "cmd": {}, "str": {}, "source": {}, "text": "code dropped entirely" }} ] }} ] }}"#, + sc.event, + sc.page.unwrap(), + ln.cmd, + ln.str_idx, + serde_json::Value::String(ln.source.clone()), + ); + + // Default: blocked, counted, base untouched (byte-identical). + let mut m2 = Map::read(&bytes).unwrap(); + let st = inject_map(&edit, &mut m2, &InjectOptions::default()).expect("inject"); + assert_eq!(st.applied, 0, "code-dropping translation must not apply"); + assert_eq!(st.code_mismatch, 1, "the dropped code must be counted"); + assert!( + m2.write() == bytes, + "blocked line must leave the file byte-identical" + ); + + // With --allow-code-drift: applied. + let mut m3 = Map::read(&bytes).unwrap(); + let st = inject_map( + &edit, + &mut m3, + &InjectOptions { + allow_code_drift: true, + ..Default::default() + }, + ) + .expect("inject"); + assert_eq!(st.applied, 1, "allow_code_drift must apply the edit"); + assert_eq!(st.code_mismatch, 0); +} diff --git a/util/wolfdawn-master/crates/wolf-decompiler/tests/txt_events_roundtrip.rs b/util/wolfdawn-master/crates/wolf-decompiler/tests/txt_events_roundtrip.rs new file mode 100644 index 0000000..468e333 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-decompiler/tests/txt_events_roundtrip.rs @@ -0,0 +1,160 @@ +//! External event-text `.txt` round-trip. A no-op inject reproduces the base byte-for-byte, an +//! edit changes only its line while the surrounding `/` command lines stay intact, and extraction +//! drops every command/comment/blank line while keeping dialogue and speaker lines. +//! +//! The real-data cases use the `WOLFDAWN_TEST_DATA` fixture (`g210/Evtext/hev_a000h.txt`) and skip +//! gracefully when it is absent. The synthetic cases always run. + +use wolf_decompiler::{extract_txt_events, inject_txt_events}; + +mod common; +use common::test_data; + +/// Parse the `source` strings out of an extracted document, in order. +fn sources(json: &str) -> Vec { + let v: serde_json::Value = serde_json::from_str(json).unwrap(); + v["lines"] + .as_array() + .unwrap() + .iter() + .map(|l| l["source"].as_str().unwrap().to_owned()) + .collect() +} + +/// A synthetic Shift-JIS event file with CRLF endings, a `//` comment, a `/` command, a speaker +/// line, dialogue, blank-line spacing, and no trailing newline. Mirrors the real format. +fn synthetic_sjis() -> Vec { + let text = "//おねだり_コメント\r\n\ + /evcg,a0,b0,c0\r\n\ + /胸+1\r\n\ + アイリス:\r\n\ + こんにちは、世界\r\n\ + \r\n\ + /b\r\n\ + 最後の行に改行なし"; + encoding_rs::SHIFT_JIS.encode(text).0.into_owned() +} + +#[test] +fn synthetic_noop_is_byte_exact() { + let bytes = synthetic_sjis(); + let json = extract_txt_events(&bytes); + let out = inject_txt_events(&json, &bytes).expect("inject"); + assert_eq!(out, bytes, "no-op inject must reproduce the base byte-for-byte"); +} + +#[test] +fn synthetic_extraction_excludes_commands_and_blanks() { + let bytes = synthetic_sjis(); + let json = extract_txt_events(&bytes); + let got = sources(&json); + assert_eq!( + got, + vec![ + "アイリス:".to_string(), + "こんにちは、世界".to_string(), + "最後の行に改行なし".to_string(), + ], + "only the non-command, non-blank lines are extracted" + ); + // Confirm no command/comment line leaked into the document. + for forbidden in ["/evcg", "/胸+1", "/b", "//おねだり"] { + assert!( + !json.contains(forbidden), + "command/comment {forbidden} must not be extracted" + ); + } +} + +#[test] +fn synthetic_edit_round_trip_keeps_command_intact() { + let bytes = synthetic_sjis(); + let json = extract_txt_events(&bytes); + // Edit the dialogue line, leaving its neighbour command `/evcg` and `/b` untouched. + let edited = json.replacen( + r#""source": "こんにちは、世界", "text": "こんにちは、世界""#, + r#""source": "こんにちは、世界", "text": "やあ、世界""#, + 1, + ); + assert_ne!(edited, json, "edit must have matched a line"); + let out = inject_txt_events(&edited, &bytes).expect("inject"); + // Re-extract and confirm the new text landed. + let re = extract_txt_events(&out); + assert!( + sources(&re).contains(&"やあ、世界".to_string()), + "edited text must be present after re-extraction" + ); + // The command lines next to it must be byte-intact. + let (decoded, _, _) = encoding_rs::SHIFT_JIS.decode(&out); + assert!(decoded.contains("/evcg,a0,b0,c0"), "the /evcg command must survive"); + assert!(decoded.contains("/b"), "the /b page break must survive"); + assert!(!decoded.contains("こんにちは、世界"), "old text should be gone"); +} + +#[test] +fn synthetic_unrepresentable_and_newline_are_skipped() { + // A translation with a char SJIS cannot encode, and one with an embedded newline, are both + // skipped, leaving the file byte-exact. + let text = "せりふいち\r\nせりふに\r\n"; + let bytes = encoding_rs::SHIFT_JIS.encode(text).0.into_owned(); + let json = extract_txt_events(&bytes); + // Line 0 -> an emoji (not SJIS), line 1 -> a two-line value. + let edited = json + .replacen( + r#""source": "せりふいち", "text": "せりふいち""#, + r#""source": "せりふいち", "text": "🎮""#, + 1, + ) + .replacen( + r#""source": "せりふに", "text": "せりふに""#, + r#""source": "せりふに", "text": "a\nb""#, + 1, + ); + let out = inject_txt_events(&edited, &bytes).expect("inject"); + assert_eq!(out, bytes, "both guarded edits are skipped, base preserved"); +} + +#[test] +fn real_file_noop_is_byte_exact_and_keeps_dialogue() { + let Some(path) = test_data("g210/Evtext/hev_a000h.txt") else { + eprintln!("no g210/Evtext fixture, skipping real-file txt test"); + return; + }; + let bytes = std::fs::read(&path).expect("read fixture"); + + // No-op inject is byte-for-byte identical. + let json = extract_txt_events(&bytes); + let out = inject_txt_events(&json, &bytes).expect("inject"); + assert_eq!(out, bytes, "real-file no-op inject must be byte-exact"); + + // Extraction excludes every `/`-prefixed and blank line, and keeps the speaker line. + let srcs = sources(&json); + assert!(!srcs.is_empty(), "the real file has dialogue to extract"); + assert!( + srcs.iter().all(|s| !s.is_empty() && !s.starts_with('/')), + "no command/comment/blank line should be extracted" + ); + assert!( + srcs.iter().any(|s| s.starts_with("アイリス")), + "the アイリス: speaker line should be extracted" + ); + + // Edit one dialogue line and confirm it lands while a command line stays intact. + let target = srcs.iter().find(|s| !s.starts_with("アイリス")).unwrap().clone(); + let needle = format!("\"source\": {0}, \"text\": {0}", serde_json::Value::String(target.clone())); + let replacement = format!( + "\"source\": {}, \"text\": {}", + serde_json::Value::String(target.clone()), + serde_json::Value::String("WOLFDAWN_TXT_TR".to_string()) + ); + let edited = json.replacen(&needle, &replacement, 1); + assert_ne!(edited, json, "edit must have matched a line"); + let out2 = inject_txt_events(&edited, &bytes).expect("inject edit"); + let re = extract_txt_events(&out2); + assert!( + sources(&re).contains(&"WOLFDAWN_TXT_TR".to_string()), + "edited text must be present after re-extraction" + ); + let (decoded, _, _) = encoding_rs::SHIFT_JIS.decode(&out2); + assert!(decoded.contains("/evcg"), "an /evcg command line must remain intact"); +} diff --git a/util/wolfdawn-master/crates/wolf-formats/Cargo.toml b/util/wolfdawn-master/crates/wolf-formats/Cargo.toml new file mode 100644 index 0000000..4ddf116 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-formats/Cargo.toml @@ -0,0 +1,13 @@ +[package] +name = "wolf-formats" +edition.workspace = true +version.workspace = true +license.workspace = true +description = "Byte-faithful typed read/write of Wolf RPG data files (maps, databases, common events). Round-trip contract lives here." + +[dependencies] +wolf-core = { path = "../wolf-core" } + +[dev-dependencies] +# For the end-to-end gate: unpack Data.wolf and parse/round-trip its inner files. +wolf-archive = { path = "../wolf-archive" } diff --git a/util/wolfdawn-master/crates/wolf-formats/src/command.rs b/util/wolfdawn-master/crates/wolf-formats/src/command.rs new file mode 100644 index 0000000..0375eb8 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-formats/src/command.rs @@ -0,0 +1,204 @@ +//! Event command and move-route encoding, the core unit a decompiler operates on. +//! +//! Read order: `argCount = byte-1`, `cid` u32, `argCount` ints, `indent` byte, +//! `strCount` byte, `strCount` strings, `terminator` byte. Terminator `0x01` (or +//! cid==Move) is followed by a move-route block. Wolf Pro v3.5 appends a per-command +//! length-prefixed blob. + +use crate::Ctx; +use wolf_core::{Error, Reader, Result, WStr, Writer}; + +/// On-disk command id for `Move` (201). The only cid whose `0x00`-terminated form +/// still carries a route block. +pub const CID_MOVE: u32 = 201; + +/// A single event command, mirroring the on-disk bytes exactly. This is the round-trip +/// authority that the higher decompiler IR is derived from and lowered back to. +#[derive(Debug, Clone, PartialEq, Eq)] +pub struct RawCommand { + pub cid: u32, + pub int_args: Vec, + pub indent: u8, + pub str_args: Vec, + /// Terminator byte as read (`0x00` normal, `0x01` move). Stored for faithfulness. + pub term: u8, + pub move_route: Option, + /// Wolf Pro v3.5 trailing blob (length-prefixed by a single byte), if present. + pub v35_blob: Option>, +} + +impl RawCommand { + pub fn read(r: &mut Reader, ctx: &Ctx) -> Result { + let arg_count_byte = r.read_u8()?; + let n = arg_count_byte + .checked_sub(1) + .ok_or_else(|| Error::invalid("command int-arg count byte was 0 (expected >= 1)"))? + as usize; + + let cid = r.read_u32()?; + let mut int_args = Vec::with_capacity(n); + for _ in 0..n { + int_args.push(r.read_u32()?); + } + + let indent = r.read_u8()?; + let str_count = r.read_u8()? as usize; + let mut str_args = Vec::with_capacity(str_count); + for _ in 0..str_count { + str_args.push(r.read_string()?); + } + + let term = r.read_u8()?; + let move_route = match term { + 0x01 => Some(MoveRoute::read(r)?), + 0x00 => { + if cid == CID_MOVE { + Some(MoveRoute::read(r)?) + } else { + None + } + } + other => { + return Err(Error::invalid(format!( + "unexpected command terminator 0x{other:02x} (cid {cid})" + ))) + } + }; + + let v35_blob = if ctx.v35 { + let size = r.read_u8()? as usize; + Some(r.read_bytes(size)?) + } else { + None + }; + + Ok(RawCommand { + cid, + int_args, + indent, + str_args, + term, + move_route, + v35_blob, + }) + } + + pub fn write(&self, w: &mut Writer, ctx: &Ctx) { + w.write_u8((self.int_args.len() + 1) as u8); + w.write_u32(self.cid); + for &a in &self.int_args { + w.write_u32(a); + } + w.write_u8(self.indent); + w.write_u8(self.str_args.len() as u8); + for s in &self.str_args { + w.write_string(s); + } + w.write_u8(self.term); + if let Some(mr) = &self.move_route { + mr.write(w); + } + if ctx.v35 { + let blob = self.v35_blob.as_deref().unwrap_or(&[]); + w.write_u8(blob.len() as u8); + w.write_bytes(blob); + } + } +} + +/// The move-route block attached to a `Move` command: 5 opaque bytes, a flags byte, +/// and a length-prefixed list of [`RouteCommand`]s. +#[derive(Debug, Clone, PartialEq, Eq)] +pub struct MoveRoute { + pub unknown: [u8; 5], + pub flags: u8, + pub commands: Vec, +} + +impl MoveRoute { + pub fn read(r: &mut Reader) -> Result { + let mut unknown = [0u8; 5]; + for b in &mut unknown { + *b = r.read_u8()?; + } + let flags = r.read_u8()?; + let count = r.read_u32()? as usize; + let mut commands = Vec::with_capacity(count); + for _ in 0..count { + commands.push(RouteCommand::read(r)?); + } + Ok(MoveRoute { + unknown, + flags, + commands, + }) + } + + pub fn write(&self, w: &mut Writer) { + w.write_bytes(&self.unknown); + w.write_u8(self.flags); + w.write_u32(self.commands.len() as u32); + for c in &self.commands { + c.write(w); + } + } +} + +/// A single move-route sub-command: `id` byte, `argCount` byte, ints, then a fixed +/// `{01,00}` terminator. Used both inside [`MoveRoute`] and directly in a page's route list. +#[derive(Debug, Clone, PartialEq, Eq)] +pub struct RouteCommand { + pub id: u8, + pub args: Vec, + pub terminator: [u8; 2], +} + +impl RouteCommand { + pub fn read(r: &mut Reader) -> Result { + let id = r.read_u8()?; + let argc = r.read_u8()? as usize; + let mut args = Vec::with_capacity(argc); + for _ in 0..argc { + args.push(r.read_u32()?); + } + let terminator = [r.read_u8()?, r.read_u8()?]; + if terminator != [0x01, 0x00] { + return Err(Error::invalid(format!( + "route command terminator was {:02x?}, expected [01, 00]", + terminator + ))); + } + Ok(RouteCommand { + id, + args, + terminator, + }) + } + + pub fn write(&self, w: &mut Writer) { + w.write_u8(self.id); + w.write_u8(self.args.len() as u8); + for &a in &self.args { + w.write_u32(a); + } + w.write_bytes(&self.terminator); + } +} + +/// Read a length-prefixed (`u32` count) list of [`RouteCommand`]s. This is the form used +/// directly in a map page's route field (no 5-byte/flags header). +pub fn read_route_list(r: &mut Reader) -> Result> { + let count = r.read_u32()? as usize; + let mut out = Vec::with_capacity(count); + for _ in 0..count { + out.push(RouteCommand::read(r)?); + } + Ok(out) +} + +pub fn write_route_list(w: &mut Writer, list: &[RouteCommand]) { + w.write_u32(list.len() as u32); + for c in list { + c.write(w); + } +} diff --git a/util/wolfdawn-master/crates/wolf-formats/src/common_event.rs b/util/wolfdawn-master/crates/wolf-formats/src/common_event.rs new file mode 100644 index 0000000..59bffb6 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-formats/src/common_event.rs @@ -0,0 +1,308 @@ +//! CommonEvent file (`CommonEvent.dat`): a flat list of shared event programs. +//! Each common event holds a command list (same encoding as map pages) plus a large +//! tail of editor metadata kept opaque for now. +//! +//! Layout on disk: +//! `[crypt-indicator u8=0][9-byte magic][version u8][eventCount u32][events][terminator u8]`. +//! The leading indicator and the v3.5 LZ4 body are crypto-layer concerns. This reader +//! handles the plaintext case (indicator 0, version != 0x93/0xCC) and errors otherwise. + +use crate::command::RawCommand; +use crate::Ctx; +use wolf_core::codec::lz4; +use wolf_core::{Error, Reader, Result, WStr, Writer}; + +/// `{0x57,00,00,0x4F,0x4C,(00|'U'),0x46,0x43,00}`: "WOLFC" with a UTF-8 toggle at idx 5. +const MAGIC_LEN: usize = 9; +const UTF8_MARKER_INDEX: usize = 5; +const EVENT_INDICATOR: u8 = 0x8E; +const DATA_INDICATOR_8F: u8 = 0x8F; +const DATA_INDICATOR_91: u8 = 0x91; +const DATA_INDICATOR_92: u8 = 0x92; +const UNKNOWN8_COUNT: usize = 100; + +#[derive(Debug, Clone, PartialEq, Eq)] +pub struct CommonEventsFile { + /// Leading crypt-indicator byte (0 = plaintext). + pub indicator: u8, + pub magic: [u8; MAGIC_LEN], + pub version: u8, + pub events: Vec, + pub terminator: u8, + pub utf8: bool, + /// True when version is `0x93`/`0xCC` (Wolf Pro v3.5). The body after the version byte + /// is LZ4-compressed and every command carries a trailing blob. + pub v35: bool, + /// For v3.5 files: the original framed LZ4 body `[decSize][encSize][block]`, kept so an + /// unmodified file re-emits byte-exact (LZ4 recompression isn't byte-stable). + pub packed: Option>, +} + +impl CommonEventsFile { + pub fn read(bytes: &[u8]) -> Result { + let mut r = Reader::new(bytes); + + let indicator = r.read_u8()?; + if indicator != 0 { + return Err(Error::invalid( + "CommonEvent.dat is encrypted (indicator != 0); decrypt with wolf-archive first", + )); + } + + let magic_vec = r.read_bytes(MAGIC_LEN)?; + if magic_vec[0] != 0x57 || magic_vec[6] != 0x46 || magic_vec[7] != 0x43 { + return Err(Error::invalid("not a CommonEvent.dat (magic mismatch)")); + } + let mut magic = [0u8; MAGIC_LEN]; + magic.copy_from_slice(&magic_vec); + let utf8 = magic[UTF8_MARKER_INDEX] == b'U'; + + let version = r.read_u8()?; + let v35 = version == 0x93 || version == 0xCC; + let ctx = Ctx { utf8, v35 }; + + // For v3.5 the body after the version byte is an LZ4 block. Decompress it and parse + // the events from the decompressed bytes. Plain files just continue inline. + let rem = r.remaining(); + let (packed, body): (Option>, Vec) = if v35 { + let framed = r.read_bytes(rem)?; + let body = lz4::unpack(&framed)?; + (Some(framed), body) + } else { + (None, r.read_bytes(rem)?) + }; + let mut r = Reader::new(&body); + + let event_count = r.read_u32()? as usize; + let mut events = Vec::with_capacity(event_count); + for _ in 0..event_count { + events.push(CommonEvent::read(&mut r, &ctx)?); + } + + let terminator = r.read_u8()?; + if terminator < 0x89 { + return Err(Error::invalid(format!( + "CommonEvent terminator 0x{terminator:02x} < 0x89" + ))); + } + if !r.is_eof() { + return Err(Error::invalid("CommonEvent.dat has trailing data")); + } + + Ok(CommonEventsFile { + indicator, + magic, + version, + events, + terminator, + utf8, + v35, + packed, + }) + } + + pub fn write(&self) -> Vec { + let ctx = Ctx { + utf8: self.utf8, + v35: self.v35, + }; + let mut w = Writer::new(); + w.write_u8(self.indicator); + w.write_bytes(&self.magic); + w.write_u8(self.version); + + // The compressible body: event count + events + terminator. + let mut body = Writer::new(); + body.write_u32(self.events.len() as u32); + for ev in &self.events { + ev.write(&mut body, &ctx); + } + body.write_u8(self.terminator); + let body = body.into_bytes(); + + if self.v35 { + // Re-emit the original packed bytes verbatim when the body is unchanged + // (byte-exact). Otherwise compress fresh (valid LZ4, content-exact). + match &self.packed { + Some(orig) if lz4::unpack(orig).map(|b| b == body).unwrap_or(false) => { + w.write_bytes(orig); + } + _ => w.write_bytes(&lz4::pack(&body)), + } + } else { + w.write_bytes(&body); + } + w.into_bytes() + } +} + +#[derive(Debug, Clone, PartialEq, Eq)] +pub struct CommonEvent { + pub int_id: u32, + pub unknown1: u32, + pub unknown2: [u8; 7], + pub name: WStr, + pub commands: Vec, + pub unknown11: WStr, + pub description: WStr, + pub unknown3: Vec, + pub unknown4: Vec, + pub unknown5: Vec>, + pub unknown6: Vec>, + pub unknown7: [u8; 0x1D], + /// Exactly 100 strings (slot/argument names), no count prefix on disk. + pub unknown8: Vec, + pub unknown9: WStr, + /// Optional `0x92` tail: `(unknown10, unknown12)`. + pub unknown10: Option<(WStr, u32)>, +} + +impl CommonEvent { + fn read(r: &mut Reader, ctx: &Ctx) -> Result { + let ind = r.read_u8()?; + if ind != EVENT_INDICATOR { + return Err(Error::invalid(format!( + "CommonEvent header indicator 0x{ind:02x} != 0x8E" + ))); + } + + let int_id = r.read_u32()?; + let unknown1 = r.read_u32()?; + let unknown2 = read_fixed::<7>(r)?; + let name = r.read_string()?; + + let command_count = r.read_u32()? as usize; + let mut commands = Vec::with_capacity(command_count); + for _ in 0..command_count { + commands.push(RawCommand::read(r, ctx)?); + } + + let unknown11 = r.read_string()?; + let description = r.read_string()?; + + expect(r, DATA_INDICATOR_8F, "0x8F")?; + + let unknown3 = r.read_string_array()?; + + let unknown4 = r.read_byte_array()?; + + let n5 = r.read_u32()? as usize; + let mut unknown5 = Vec::with_capacity(n5); + for _ in 0..n5 { + unknown5.push(r.read_string_array()?); + } + + let n6 = r.read_u32()? as usize; + let mut unknown6 = Vec::with_capacity(n6); + for _ in 0..n6 { + unknown6.push(r.read_int_array()?); + } + + let unknown7 = read_fixed::<0x1D>(r)?; + + let mut unknown8 = Vec::with_capacity(UNKNOWN8_COUNT); + for _ in 0..UNKNOWN8_COUNT { + unknown8.push(r.read_string()?); + } + + expect(r, DATA_INDICATOR_91, "0x91")?; + let unknown9 = r.read_string()?; + + let next = r.read_u8()?; + let unknown10 = match next { + DATA_INDICATOR_91 => None, + DATA_INDICATOR_92 => { + let s = r.read_string()?; + let n = r.read_u32()?; + expect(r, DATA_INDICATOR_92, "0x92")?; + Some((s, n)) + } + other => { + return Err(Error::invalid(format!( + "CommonEvent tail indicator 0x{other:02x} not 0x91/0x92" + ))) + } + }; + + Ok(CommonEvent { + int_id, + unknown1, + unknown2, + name, + commands, + unknown11, + description, + unknown3, + unknown4, + unknown5, + unknown6, + unknown7, + unknown8, + unknown9, + unknown10, + }) + } + + fn write(&self, w: &mut Writer, ctx: &Ctx) { + w.write_u8(EVENT_INDICATOR); + w.write_u32(self.int_id); + w.write_u32(self.unknown1); + w.write_bytes(&self.unknown2); + w.write_string(&self.name); + w.write_u32(self.commands.len() as u32); + for c in &self.commands { + c.write(w, ctx); + } + w.write_string(&self.unknown11); + w.write_string(&self.description); + w.write_u8(DATA_INDICATOR_8F); + + w.write_string_array(&self.unknown3); + w.write_byte_array(&self.unknown4); + + w.write_u32(self.unknown5.len() as u32); + for strs in &self.unknown5 { + w.write_string_array(strs); + } + + w.write_u32(self.unknown6.len() as u32); + for ints in &self.unknown6 { + w.write_int_array(ints); + } + + w.write_bytes(&self.unknown7); + for s in &self.unknown8 { + w.write_string(s); + } + + w.write_u8(DATA_INDICATOR_91); + w.write_string(&self.unknown9); + + match &self.unknown10 { + Some((s, n)) => { + w.write_u8(DATA_INDICATOR_92); + w.write_string(s); + w.write_u32(*n); + w.write_u8(DATA_INDICATOR_92); + } + None => w.write_u8(DATA_INDICATOR_91), + } + } +} + +fn read_fixed(r: &mut Reader) -> Result<[u8; N]> { + let v = r.read_bytes(N)?; + let mut out = [0u8; N]; + out.copy_from_slice(&v); + Ok(out) +} + +fn expect(r: &mut Reader, byte: u8, label: &str) -> Result<()> { + let got = r.read_u8()?; + if got != byte { + return Err(Error::invalid(format!( + "CommonEvent expected indicator {label}, got 0x{got:02x}" + ))); + } + Ok(()) +} diff --git a/util/wolfdawn-master/crates/wolf-formats/src/database.rs b/util/wolfdawn-master/crates/wolf-formats/src/database.rs new file mode 100644 index 0000000..a3e889f --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-formats/src/database.rs @@ -0,0 +1,447 @@ +//! Database: the paired `.project` (schema: type/field/data names + field UI types) +//! and `.dat` (field index-info + actual int/string cell values) format. Used for the +//! User Database, System Database (`SysDatabase`) and Changeable Database (`CDatabase`). +//! +//! Handles the plaintext case (dat indicator 0, version != 0xC4, unencrypted project). +//! Pro/LZ4 variants error pending wolf-archive. + +use crate::Ctx; +use wolf_core::codec::lz4; +use wolf_core::{Error, Reader, Result, WStr, Writer}; + +const MAGIC_LEN: usize = 9; +const UTF8_MARKER_INDEX: usize = 5; +const TYPE_SEPARATOR: [u8; 4] = [0xFE, 0xFF, 0xFF, 0xFF]; +const STRING_INDICATOR: u32 = 0x0001_D4C0; +const STRING_START: u32 = 0x07D0; + +#[derive(Debug, Clone, PartialEq, Eq)] +pub struct Database { + pub dat_indicator: u8, + pub dat_magic: [u8; MAGIC_LEN], + pub dat_version: u8, + pub utf8: bool, + pub types: Vec, + /// True when `dat_version == 0xC4` (Wolf Pro v3.5). The dat type/data section is + /// LZ4-compressed. The `.project` schema is never compressed. + pub v35: bool, + /// For v3.5: the original framed LZ4 dat body `[decSize][encSize][block]`, kept so an + /// unmodified database re-emits byte-exact. + pub dat_packed: Option>, +} + +#[derive(Debug, Clone, PartialEq, Eq)] +pub struct DbType { + // Project side. + pub name: WStr, + pub fields: Vec, + pub data: Vec, + pub description: WStr, + pub field_type_list_size: u32, + /// Padding bytes after the per-field type bytes (`field_type_list_size - fields.len()`). + pub field_type_pad: Vec, + // Dat side. + pub dat_unknown1: u32, + pub dat_fields_size: u32, + /// Present only when `dat_unknown1 == STRING_INDICATOR`. + pub dat_unknown2: Option, +} + +#[derive(Debug, Clone, PartialEq, Eq)] +pub struct DbField { + // project side + pub name: WStr, + pub type_byte: u8, + pub unknown1: WStr, + pub string_args: Vec, + pub args: Vec, + pub default_value: u32, + // dat side + pub index_info: u32, +} + +impl DbField { + /// True if this field stores a string value (its `index_info` is in the string range). + /// Determines whether a data row reads from `string_values` or `int_values`. + pub fn is_string(&self) -> bool { + self.index_info >= STRING_START + } +} + +#[derive(Debug, Clone, PartialEq, Eq)] +pub struct DbData { + pub name: WStr, + pub int_values: Vec, + pub string_values: Vec, +} + +impl Database { + pub fn read(project_bytes: &[u8], dat_bytes: &[u8]) -> Result { + // --- dat header --- + let mut rd = Reader::new(dat_bytes); + let dat_indicator = rd.read_u8()?; + if dat_indicator != 0 { + return Err(Error::invalid( + "database .dat is encrypted (indicator != 0); decrypt with wolf-archive first", + )); + } + let magic_vec = rd.read_bytes(MAGIC_LEN)?; + if magic_vec[0] != 0x57 || magic_vec[6] != 0x46 || magic_vec[7] != 0x4D { + return Err(Error::invalid("not a database .dat (magic mismatch)")); + } + let mut dat_magic = [0u8; MAGIC_LEN]; + dat_magic.copy_from_slice(&magic_vec); + let utf8 = dat_magic[UTF8_MARKER_INDEX] == b'U'; + let dat_version = rd.read_u8()?; + let v35 = dat_version == 0xC4; + let _ = Ctx { utf8, v35 }; + + // For v3.5 the dat type/data section after the version byte is an LZ4 block. + // Decompress it and read the values from the result. The `.project` is plain. + let rem = rd.remaining(); + let (dat_packed, dat_body): (Option>, Vec) = if v35 { + let framed = rd.read_bytes(rem)?; + let body = lz4::unpack(&framed)?; + (Some(framed), body) + } else { + (None, rd.read_bytes(rem)?) + }; + let mut rd = Reader::new(&dat_body); + + // --- project (schema) --- + let mut rp = Reader::new(project_bytes); + let type_cnt = rp.read_u32()? as usize; + let mut types = Vec::with_capacity(type_cnt); + for _ in 0..type_cnt { + types.push(DbType::read_project(&mut rp)?); + } + if !rp.is_eof() { + return Err(Error::invalid("database .project has trailing data")); + } + + // --- dat body (values) --- + let dat_type_cnt = rd.read_u32()? as usize; + if dat_type_cnt != types.len() { + return Err(Error::invalid(format!( + "database type count mismatch: project {} vs dat {}", + types.len(), + dat_type_cnt + ))); + } + for t in &mut types { + t.read_dat(&mut rd)?; + } + let terminator = rd.read_u8()?; + if terminator != dat_version { + return Err(Error::invalid(format!( + "database .dat terminator 0x{terminator:02x} != version 0x{dat_version:02x}" + ))); + } + if !rd.is_eof() { + return Err(Error::invalid("database .dat has trailing data")); + } + + Ok(Database { + dat_indicator, + dat_magic, + dat_version, + utf8, + types, + v35, + dat_packed, + }) + } + + /// Returns `(project_bytes, dat_bytes)`. + pub fn write(&self) -> (Vec, Vec) { + let mut wp = Writer::new(); + wp.write_u32(self.types.len() as u32); + for t in &self.types { + t.write_project(&mut wp); + } + + let mut wd = Writer::new(); + wd.write_u8(self.dat_indicator); + wd.write_bytes(&self.dat_magic); + wd.write_u8(self.dat_version); + + // The compressible dat body: type count + per-type values + terminator. + let mut body = Writer::new(); + body.write_u32(self.types.len() as u32); + for t in &self.types { + t.write_dat(&mut body); + } + body.write_u8(self.dat_version); + let body = body.into_bytes(); + + if self.v35 { + // Re-emit original packed bytes verbatim when unchanged (byte-exact). Else + // compress fresh (valid LZ4, content-exact). + match &self.dat_packed { + Some(orig) if lz4::unpack(orig).map(|b| b == body).unwrap_or(false) => { + wd.write_bytes(orig); + } + _ => wd.write_bytes(&lz4::pack(&body)), + } + } else { + wd.write_bytes(&body); + } + + (wp.into_bytes(), wd.into_bytes()) + } +} + +/// True if a database `.dat` carries the `W..OL.FM` container magic (`indicator 0` + magic). +/// The legacy `SysDataBaseBasic.dat` (Wolf 2.x) does not. See [`BasicDatabase`]. +pub fn dat_has_db_magic(dat_bytes: &[u8]) -> bool { + dat_bytes.len() >= 9 + && dat_bytes[0] == 0 + && dat_bytes[1] == 0x57 + && dat_bytes[7] == 0x46 + && dat_bytes[8] == 0x4D +} + +/// The legacy "basic system database" (`SysDataBaseBasic`, Wolf 2.x). Both halves predate the +/// modern serialization. The `.dat` has no `W..OL.FM` container magic, and the `.project` uses +/// an older field-metadata layout. It is an editor template, never referenced by command +/// operands (the real `SysDatabase` is the system DB), so reversing its older schema buys no +/// modding value. Both halves are carried verbatim. That keeps the pair byte-exact through a +/// repack and never errors, consistent with the toolchain's "unknown bytes preserved" contract. +#[derive(Debug, Clone, PartialEq, Eq)] +pub struct BasicDatabase { + pub project_raw: Vec, + pub dat_raw: Vec, +} + +impl BasicDatabase { + pub fn read(project_bytes: &[u8], dat_bytes: &[u8]) -> Result { + // A light sanity check so this isn't an accept-anything passthrough. The `.dat` must + // lack the container magic (else it is a normal `Database`), and the `.project` must + // start with a plausible type count. + if dat_has_db_magic(dat_bytes) { + return Err(Error::invalid( + "SysDataBaseBasic .dat has DB magic; read it as a normal Database", + )); + } + let type_cnt = Reader::new(project_bytes).read_u32()?; + if type_cnt > 10_000 { + return Err(Error::invalid( + "basic database .project type count implausible", + )); + } + Ok(BasicDatabase { + project_raw: project_bytes.to_vec(), + dat_raw: dat_bytes.to_vec(), + }) + } + + /// Returns `(project_bytes, dat_bytes)`, both carried verbatim. + pub fn write(&self) -> (Vec, Vec) { + (self.project_raw.clone(), self.dat_raw.clone()) + } +} + +impl DbType { + fn read_project(r: &mut Reader) -> Result { + let name = r.read_string()?; + + let field_cnt = r.read_u32()? as usize; + let mut fields = Vec::with_capacity(field_cnt); + for _ in 0..field_cnt { + fields.push(DbField { + name: r.read_string()?, + type_byte: 0, + unknown1: WStr::default(), + string_args: Vec::new(), + args: Vec::new(), + default_value: 0, + index_info: 0, + }); + } + + let data_cnt = r.read_u32()? as usize; + let mut data = Vec::with_capacity(data_cnt); + for _ in 0..data_cnt { + data.push(DbData { + name: r.read_string()?, + int_values: Vec::new(), + string_values: Vec::new(), + }); + } + + let description = r.read_string()?; + + let field_type_list_size = r.read_u32()?; + for f in &mut fields { + f.type_byte = r.read_u8()?; + } + let pad_len = (field_type_list_size as usize) + .checked_sub(fields.len()) + .ok_or_else(|| Error::invalid("field_type_list_size smaller than field count"))?; + let field_type_pad = r.read_bytes(pad_len)?; + + // Per-field metadata blocks. Each is preceded by a count that (for well-formed + // databases) equals the field count. + read_indexed(r, fields.len(), "unknown1", |r, i| { + fields[i].unknown1 = r.read_string()?; + Ok(()) + })?; + read_indexed(r, fields.len(), "stringArgs", |r, i| { + fields[i].string_args = r.read_string_array()?; + Ok(()) + })?; + read_indexed(r, fields.len(), "args", |r, i| { + fields[i].args = r.read_int_array()?; + Ok(()) + })?; + read_indexed(r, fields.len(), "defaultValue", |r, i| { + fields[i].default_value = r.read_u32()?; + Ok(()) + })?; + + Ok(DbType { + name, + fields, + data, + description, + field_type_list_size, + field_type_pad, + dat_unknown1: 0, + dat_fields_size: 0, + dat_unknown2: None, + }) + } + + fn write_project(&self, w: &mut Writer) { + w.write_string(&self.name); + w.write_u32(self.fields.len() as u32); + for f in &self.fields { + w.write_string(&f.name); + } + w.write_u32(self.data.len() as u32); + for d in &self.data { + w.write_string(&d.name); + } + w.write_string(&self.description); + + w.write_u32(self.field_type_list_size); + for f in &self.fields { + w.write_u8(f.type_byte); + } + w.write_bytes(&self.field_type_pad); + + w.write_u32(self.fields.len() as u32); + for f in &self.fields { + w.write_string(&f.unknown1); + } + w.write_u32(self.fields.len() as u32); + for f in &self.fields { + w.write_string_array(&f.string_args); + } + w.write_u32(self.fields.len() as u32); + for f in &self.fields { + w.write_int_array(&f.args); + } + w.write_u32(self.fields.len() as u32); + for f in &self.fields { + w.write_u32(f.default_value); + } + } + + fn read_dat(&mut self, r: &mut Reader) -> Result<()> { + r.verify(&TYPE_SEPARATOR, "database type separator")?; + self.dat_unknown1 = r.read_u32()?; + self.dat_fields_size = r.read_u32()?; + if self.dat_unknown1 == STRING_INDICATOR { + self.dat_unknown2 = Some(r.read_string()?); + } + + let fields_size = self.dat_fields_size as usize; + if fields_size > self.fields.len() { + return Err(Error::invalid(format!( + "dat fields_size {} exceeds project field count {}", + fields_size, + self.fields.len() + ))); + } + for f in self.fields.iter_mut().take(fields_size) { + f.index_info = r.read_u32()?; + } + + let data_size = r.read_u32()? as usize; + if self.data.len() > data_size { + self.data.truncate(data_size); + } + if data_size > self.data.len() { + return Err(Error::invalid(format!( + "dat data_size {} exceeds project data count {}", + data_size, + self.data.len() + ))); + } + + let int_cnt = self + .fields + .iter() + .take(fields_size) + .filter(|f| !f.is_string()) + .count(); + let str_cnt = fields_size - int_cnt; + + for datum in &mut self.data { + datum.int_values = Vec::with_capacity(int_cnt); + for _ in 0..int_cnt { + datum.int_values.push(r.read_u32()?); + } + datum.string_values = Vec::with_capacity(str_cnt); + for _ in 0..str_cnt { + datum.string_values.push(r.read_string()?); + } + } + Ok(()) + } + + fn write_dat(&self, w: &mut Writer) { + w.write_bytes(&TYPE_SEPARATOR); + w.write_u32(self.dat_unknown1); + w.write_u32(self.dat_fields_size); + if self.dat_unknown1 == STRING_INDICATOR { + // Always present in this branch. Default to an empty string if somehow missing. + let s = self.dat_unknown2.clone().unwrap_or_default(); + w.write_string(&s); + } + let fields_size = self.dat_fields_size as usize; + for f in self.fields.iter().take(fields_size) { + w.write_u32(f.index_info); + } + w.write_u32(self.data.len() as u32); + for datum in &self.data { + for &v in &datum.int_values { + w.write_u32(v); + } + for s in &datum.string_values { + w.write_string(s); + } + } + } +} + +/// Read a `count`-prefixed metadata block. Reads the stored count and applies it to +/// `fields[0..count]`. Guards against the count exceeding the field vector. +fn read_indexed( + r: &mut Reader, + field_count: usize, + label: &str, + mut apply: impl FnMut(&mut Reader, usize) -> Result<()>, +) -> Result<()> { + let n = r.read_u32()? as usize; + if n > field_count { + return Err(Error::invalid(format!( + "database project '{label}' count {n} exceeds field count {field_count}" + ))); + } + for i in 0..n { + apply(r, i)?; + } + Ok(()) +} diff --git a/util/wolfdawn-master/crates/wolf-formats/src/game_dat.rs b/util/wolfdawn-master/crates/wolf-formats/src/game_dat.rs new file mode 100644 index 0000000..01ffad3 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-formats/src/game_dat.rs @@ -0,0 +1,282 @@ +//! Game.dat: the per-game settings/title record. Carries the window title, the +//! splash/title-screen messages, the editor font list and a handful of opaque size/offset +//! housekeeping fields the engine uses internally. +//! +//! Layout on disk (plaintext case): +//! `[crypt-indicator u8=0][9-byte magic][unknown1 byteArray][stringCount u32][strings...] +//! [fileSize u32][unknownSize u32][unknownWordSize u32][wordData][intOffset1 u32] +//! [intOffset2 u32][unknown2 tail]`. +//! +//! The leading indicator and any encrypted body are crypto-layer concerns. This reader handles +//! the plaintext case (indicator 0) and errors otherwise. +//! +//! Write quirk: the engine recomputes `fileSize` and shifts `intOffset1`/`intOffset2` by the +//! size delta on dump. To keep an unmodified file byte-exact, anchor the delta on the body size +//! as read. An unchanged file yields `sizeDiff == 0`, so the three fields re-emit verbatim. An +//! edited title shifts them by the exact byte delta. + +use crate::Ctx; +use wolf_core::{Error, Reader, Result, WStr, Writer}; + +/// `{0x57,00,00,0x4F,0x4C,00,0x46,0x4D,(00|'U')}`: "WOLFM" with a UTF-8 toggle at idx 8. +const MAGIC_LEN: usize = 9; +const UTF8_MARKER_INDEX: usize = 8; +/// The fixed `magicString` (string index 1) every Game.dat carries. +const MAGIC_STRING: &[u8] = b"0000-0000"; + +#[derive(Debug, Clone, PartialEq, Eq)] +pub struct GameDat { + /// Leading crypt-indicator byte (0 = plaintext). + pub indicator: u8, + pub magic: [u8; MAGIC_LEN], + pub utf8: bool, + + /// Opaque header byte-array preceding the string table. + pub unknown1: Vec, + /// The on-disk string count. Gates which optional strings are present (see [`GameDat::read`]). + pub string_count: u32, + + // The string table. Player-facing strings are kept as byte-preserving `WStr`. + /// String 0: the window/game title. + pub title: WStr, + /// String 1: the fixed `0000-0000` marker, preserved verbatim. + pub magic_string: WStr, + /// String 2: the decrypt key, stored as a raw byte-array (not a length-prefixed string). + pub decrypt_key: Vec, + /// String 3: the main editor font. + pub font: WStr, + /// Strings 4 to 6: the three fallback sub-fonts. + pub sub_fonts: Vec, + /// String 7: the default protagonist graphic. + pub default_pc_graphic: WStr, + /// String 8 (present when `string_count >= 9`): the title-suffix or version string. + pub title_plus: Option, + /// Strings 9 to 12 (present when `string_count > 9`): road image, gauge image, the start-up + /// message and the title message. + pub road_img: Option, + pub gauge_img: Option, + pub start_up_msg: Option, + pub title_msg: Option, + /// String 14 (present when `string_count > 13`): an opaque trailing string. + pub unknown_string14: Option, + + // Size/offset housekeeping (recomputed on write, see module docs). + pub file_size: u32, + pub unknown_size: u32, + pub unknown_word_size: u32, + /// `unknown_word_size * 2` opaque bytes. + pub unknown_word_data: Vec, + pub int_offset1: u32, + pub int_offset2: u32, + /// Everything after `int_offset2` until EOF (opaque editor tail). + pub unknown2: Vec, + + /// The body size (everything after the indicator byte) as computed from the data at read + /// time. The write-time `sizeDiff` is `calc_body_size() - body_size_at_read`, so an + /// unmodified file re-serializes byte-exact (delta 0) while an edit shifts the offsets by the + /// exact byte delta. + body_size_at_read: u32, +} + +impl GameDat { + pub fn read(bytes: &[u8]) -> Result { + let mut r = Reader::new(bytes); + + let indicator = r.read_u8()?; + if indicator != 0 { + return Err(Error::invalid( + "Game.dat is encrypted (indicator != 0); decrypt with wolf-archive first", + )); + } + + let magic_vec = r.read_bytes(MAGIC_LEN)?; + if magic_vec[0] != 0x57 || magic_vec[6] != 0x46 || magic_vec[7] != 0x4D { + return Err(Error::invalid("not a Game.dat (magic mismatch)")); + } + let mut magic = [0u8; MAGIC_LEN]; + magic.copy_from_slice(&magic_vec); + let utf8 = magic[UTF8_MARKER_INDEX] == b'U'; + let _ = Ctx { utf8, v35: false }; + + let unknown1 = r.read_byte_array()?; + let string_count = r.read_u32()?; + + // String 0 + let title = r.read_string()?; + // String 1 (the fixed marker) + let magic_string = r.read_string()?; + if magic_string.as_bytes().strip_suffix(&[0u8]).unwrap_or(magic_string.as_bytes()) + != MAGIC_STRING + { + return Err(Error::invalid(format!( + "Game.dat invalid magic string: {:?}", + magic_string.to_lossy() + ))); + } + // String 2 (a byte-array, not a string) + let decrypt_key = r.read_byte_array()?; + // String 3 + let font = r.read_string()?; + // Strings 4-6 + let mut sub_fonts = Vec::with_capacity(3); + for _ in 0..3 { + sub_fonts.push(r.read_string()?); + } + // String 7 + let default_pc_graphic = r.read_string()?; + + // String 8 + let title_plus = if string_count >= 9 { + Some(r.read_string()?) + } else { + None + }; + + // Strings 9-12 + let (road_img, gauge_img, start_up_msg, title_msg) = if string_count > 9 { + ( + Some(r.read_string()?), + Some(r.read_string()?), + Some(r.read_string()?), + Some(r.read_string()?), + ) + } else { + (None, None, None, None) + }; + + // String 14 + let unknown_string14 = if string_count > 13 { + Some(r.read_string()?) + } else { + None + }; + + let file_size = r.read_u32()?; + let unknown_size = r.read_u32()?; + let unknown_word_size = r.read_u32()?; + let unknown_word_data = r.read_bytes(unknown_word_size as usize * 2)?; + let int_offset1 = r.read_u32()?; + let int_offset2 = r.read_u32()?; + let unknown2 = r.read_bytes(r.remaining())?; + + if !r.is_eof() { + return Err(Error::invalid("Game.dat has trailing data")); + } + + let mut gd = GameDat { + indicator, + magic, + utf8, + unknown1, + string_count, + title, + magic_string, + decrypt_key, + font, + sub_fonts, + default_pc_graphic, + title_plus, + road_img, + gauge_img, + start_up_msg, + title_msg, + unknown_string14, + file_size, + unknown_size, + unknown_word_size, + unknown_word_data, + int_offset1, + int_offset2, + unknown2, + body_size_at_read: 0, + }; + gd.body_size_at_read = gd.calc_body_size(); + Ok(gd) + } + + pub fn write(&self) -> Vec { + // The size delta vs. the data as read. It is 0 for an unmodified file (byte-exact), else + // the exact byte difference, applied to the three housekeeping fields. + let new_size = self.calc_body_size(); + let size_diff = new_size as i64 - self.body_size_at_read as i64; + let shift = |v: u32| -> u32 { (v as i64 + size_diff) as u32 }; + + let mut w = Writer::new(); + w.write_u8(self.indicator); + w.write_bytes(&self.magic); + + w.write_byte_array(&self.unknown1); + w.write_u32(self.string_count); + + w.write_string(&self.title); + w.write_string(&self.magic_string); + w.write_byte_array(&self.decrypt_key); + w.write_string(&self.font); + for f in &self.sub_fonts { + w.write_string(f); + } + w.write_string(&self.default_pc_graphic); + if let Some(s) = &self.title_plus { + w.write_string(s); + } + if let (Some(r), Some(g), Some(s), Some(t)) = + (&self.road_img, &self.gauge_img, &self.start_up_msg, &self.title_msg) + { + w.write_string(r); + w.write_string(g); + w.write_string(s); + w.write_string(t); + } + if let Some(s) = &self.unknown_string14 { + w.write_string(s); + } + + w.write_u32(shift(self.file_size)); + w.write_u32(self.unknown_size); + w.write_u32(self.unknown_word_size); + w.write_bytes(&self.unknown_word_data); + w.write_u32(shift(self.int_offset1)); + w.write_u32(shift(self.int_offset2)); + w.write_bytes(&self.unknown2); + + w.into_bytes() + } + + /// The body size everything after the indicator byte serializes to (magic + string table + + /// housekeeping fields + tail). Excludes the leading crypt indicator. Used to anchor the + /// write-time `sizeDiff`. + fn calc_body_size(&self) -> u32 { + let str_size = |s: &WStr| s.len() + 4; // u32 length prefix + bytes + let mut size = MAGIC_LEN; + size += self.unknown1.len() + 4; + size += 4; // string_count + size += str_size(&self.title); + size += str_size(&self.magic_string); + size += self.decrypt_key.len() + 4; + size += str_size(&self.font); + for f in &self.sub_fonts { + size += str_size(f); + } + size += str_size(&self.default_pc_graphic); + if let Some(s) = &self.title_plus { + size += str_size(s); + } + for s in [&self.road_img, &self.gauge_img, &self.start_up_msg, &self.title_msg] + .into_iter() + .flatten() + { + size += str_size(s); + } + if let Some(s) = &self.unknown_string14 { + size += str_size(s); + } + size += 4; // file_size + size += 4; // unknown_size + size += 4; // unknown_word_size + size += self.unknown_word_data.len(); + size += 4; // int_offset1 + size += 4; // int_offset2 + size += self.unknown2.len(); + size as u32 + } +} diff --git a/util/wolfdawn-master/crates/wolf-formats/src/lib.rs b/util/wolfdawn-master/crates/wolf-formats/src/lib.rs new file mode 100644 index 0000000..1742d73 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-formats/src/lib.rs @@ -0,0 +1,26 @@ +//! `wolf-formats`: byte-faithful, typed (de)serialization of Wolf RPG data files. +//! +//! Each format exposes `read(&[u8]) -> Result` and `T::write(&self) -> Vec`. +//! The contract is round-trip fidelity. For an unmodified plaintext file, +//! `write(read(bytes)) == bytes`. Anything not yet understood is preserved verbatim +//! as opaque bytes rather than dropped, so recompiled files always remain loadable. + +#![forbid(unsafe_code)] + +pub mod command; +pub mod common_event; +pub mod database; +pub mod game_dat; +pub mod map; + +pub use wolf_core::{Error, Reader, Result, WStr, Writer}; + +/// Context threaded through a load/dump so per-command behaviour matches the owning +/// file. Encoding and v3.5 mode are passed explicitly rather than via globals. +#[derive(Debug, Clone, Copy, Default)] +pub struct Ctx { + /// File strings are UTF-8 (magic toggle byte == `'U'`), else Shift-JIS. + pub utf8: bool, + /// Wolf Pro v3.5 file: every command carries a trailing length-prefixed blob. + pub v35: bool, +} diff --git a/util/wolfdawn-master/crates/wolf-formats/src/map.rs b/util/wolfdawn-master/crates/wolf-formats/src/map.rs new file mode 100644 index 0000000..ff6a32e --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-formats/src/map.rs @@ -0,0 +1,383 @@ +//! Map file (`.mps`): `WOLFM` magic, tileset/size header, opaque tile grid, then a +//! list of events, each with pages that hold the event command program. +//! +//! The LZ4-compressed body of v3.5 maps (version >= 0x65) is not yet handled. The local +//! corpus is version 0x64 (plain). + +use crate::command::{read_route_list, write_route_list, RawCommand, RouteCommand}; +use crate::Ctx; +use wolf_core::codec::lz4; +use wolf_core::{Error, Reader, Result, WStr, Writer}; + +const MAGIC_LEN: usize = 20; +const WOLFM: &[u8] = b"WOLFM"; +const UTF8_MARKER_INDEX: usize = 16; + +const EVENT_INDICATOR: u8 = 0x6F; +const MAP_TERMINATOR: u8 = 0x66; +const PAGE_INDICATOR: u8 = 0x79; +const EVENT_TERMINATOR: u8 = 0x70; +const PAGE_TERMINATOR: u8 = 0x7A; + +const EVENT_MAGIC1: [u8; 4] = [0x39, 0x30, 0x00, 0x00]; +const EVENT_MAGIC2: [u8; 4] = [0x00, 0x00, 0x00, 0x00]; + +const LZ4_VERSION_GATE: u32 = 0x65; +const V35_VERSION_GATE: u32 = 0x67; + +#[derive(Debug, Clone, PartialEq, Eq)] +pub struct Map { + /// The full 20-byte magic, kept verbatim (the byte at index 16 is `'U'` for UTF-8). + pub magic: [u8; MAGIC_LEN], + pub version: u32, + pub unknown2: u8, + pub unknown3: WStr, + pub tileset_id: u32, + pub width: u32, + pub height: u32, + /// Present only for version >= 0x67. + pub unknown4: Option, + /// Layer count (3 by default, explicit since v3.5). Used to size the tile grid. + pub layer_count: u32, + /// Raw tile grid bytes (`width * height * layer_count * 4`), opaque for now. + pub tiles: Vec, + /// UTF-8 maps may store a `0xFFFFFFFF` marker meaning "no tile grid". + pub no_tiles_marker: bool, + pub events: Vec, + pub utf8: bool, + /// For v3.5 maps (version >= 0x65): the original framed LZ4 body + /// `[decSize][encSize][block]`, kept so an unmodified map re-emits byte-exact. + pub packed: Option>, +} + +impl Map { + pub fn read(bytes: &[u8]) -> Result { + let mut r = Reader::new(bytes); + + let magic_vec = r.read_bytes(MAGIC_LEN)?; + if &magic_vec[10..15] != WOLFM { + return Err(Error::invalid("not a WOLFM map (magic mismatch)")); + } + let mut magic = [0u8; MAGIC_LEN]; + magic.copy_from_slice(&magic_vec); + let utf8 = magic[UTF8_MARKER_INDEX] == b'U'; + + let version = r.read_u32()?; + let unknown2 = r.read_u8()?; + + let ctx = Ctx { + utf8, + v35: version >= V35_VERSION_GATE, + }; + + // v3.5 maps (version >= 0x65) LZ4-compress everything after [magic][version][unknown2]. + let rem = r.remaining(); + let (packed, body): (Option>, Vec) = if version >= LZ4_VERSION_GATE { + let framed = r.read_bytes(rem)?; + let decompressed = lz4::unpack(&framed)?; + (Some(framed), decompressed) + } else { + (None, r.read_bytes(rem)?) + }; + let mut r = Reader::new(&body); + + let unknown3 = r.read_string()?; + let tileset_id = r.read_u32()?; + let width = r.read_u32()?; + let height = r.read_u32()?; + let event_count = r.read_u32()? as usize; + + let mut unknown4 = None; + let mut layer_count = 3u32; + if version >= V35_VERSION_GATE { + unknown4 = Some(r.read_u32()?); + layer_count = r.read_u32()?; + } + + // UTF-8 maps may signal an absent tile grid with a 0xFFFFFFFF sentinel. + let mut no_tiles_marker = false; + let mut tiles = Vec::new(); + if utf8 && r.peek_u32()? == 0xFFFF_FFFF { + r.read_u32()?; + no_tiles_marker = true; + } + if !no_tiles_marker { + let tile_bytes = (width as usize) + .saturating_mul(height as usize) + .saturating_mul(layer_count as usize) + .saturating_mul(4); + tiles = r.read_bytes(tile_bytes)?; + } + + let mut events = Vec::with_capacity(event_count); + loop { + let indicator = r.read_u8()?; + if indicator == MAP_TERMINATOR { + break; + } + if indicator != EVENT_INDICATOR { + return Err(Error::invalid(format!( + "unexpected map event indicator 0x{indicator:02x} (expected 0x6F or 0x66)" + ))); + } + events.push(Event::read(&mut r, &ctx)?); + } + + if events.len() != event_count { + return Err(Error::invalid(format!( + "map declared {event_count} events but read {}", + events.len() + ))); + } + if !r.is_eof() { + return Err(Error::invalid("map has trailing data after terminator")); + } + + Ok(Map { + magic, + version, + unknown2, + unknown3, + tileset_id, + width, + height, + unknown4, + layer_count, + tiles, + no_tiles_marker, + events, + utf8, + packed, + }) + } + + pub fn write(&self) -> Vec { + let ctx = Ctx { + utf8: self.utf8, + v35: self.version >= V35_VERSION_GATE, + }; + let mut w = Writer::with_capacity(self.tiles.len() + 4096); + + // The fixed, never-compressed header. + w.write_bytes(&self.magic); + w.write_u32(self.version); + w.write_u8(self.unknown2); + + // The compressible body: everything from unknown3 to the map terminator. + let mut body = Writer::with_capacity(self.tiles.len() + 4096); + body.write_string(&self.unknown3); + body.write_u32(self.tileset_id); + body.write_u32(self.width); + body.write_u32(self.height); + body.write_u32(self.events.len() as u32); + + if self.version >= V35_VERSION_GATE { + body.write_u32(self.unknown4.unwrap_or(0)); + body.write_u32(self.layer_count); + } + + if self.no_tiles_marker { + body.write_u32(0xFFFF_FFFF); + } else { + body.write_bytes(&self.tiles); + } + + for event in &self.events { + body.write_u8(EVENT_INDICATOR); + event.write(&mut body, &ctx); + } + body.write_u8(MAP_TERMINATOR); + let body = body.into_bytes(); + + if self.version >= LZ4_VERSION_GATE { + // Re-emit original packed bytes verbatim when unchanged (byte-exact). Else + // compress fresh (valid LZ4, content-exact). + match &self.packed { + Some(orig) if lz4::unpack(orig).map(|b| b == body).unwrap_or(false) => { + w.write_bytes(orig); + } + _ => w.write_bytes(&lz4::pack(&body)), + } + } else { + w.write_bytes(&body); + } + + w.into_bytes() + } +} + +#[derive(Debug, Clone, PartialEq, Eq)] +pub struct Event { + pub id: u32, + pub name: WStr, + pub x: u32, + pub y: u32, + pub pages: Vec, +} + +impl Event { + fn read(r: &mut Reader, ctx: &Ctx) -> Result { + r.verify(&EVENT_MAGIC1, "event magic1")?; + let id = r.read_u32()?; + let name = r.read_string()?; + let x = r.read_u32()?; + let y = r.read_u32()?; + let page_count = r.read_u32()? as usize; + r.verify(&EVENT_MAGIC2, "event magic2")?; + + let mut pages = Vec::with_capacity(page_count); + loop { + let indicator = r.read_u8()?; + if indicator == EVENT_TERMINATOR { + break; + } + if indicator != PAGE_INDICATOR { + return Err(Error::invalid(format!( + "unexpected event page indicator 0x{indicator:02x} (expected 0x79 or 0x70)" + ))); + } + pages.push(Page::read(r, ctx)?); + } + + if pages.len() != page_count { + return Err(Error::invalid(format!( + "event {id} declared {page_count} pages but read {}", + pages.len() + ))); + } + + Ok(Event { + id, + name, + x, + y, + pages, + }) + } + + fn write(&self, w: &mut Writer, ctx: &Ctx) { + w.write_bytes(&EVENT_MAGIC1); + w.write_u32(self.id); + w.write_string(&self.name); + w.write_u32(self.x); + w.write_u32(self.y); + w.write_u32(self.pages.len() as u32); + w.write_bytes(&EVENT_MAGIC2); + for page in &self.pages { + w.write_u8(PAGE_INDICATOR); + page.write(w, ctx); + } + w.write_u8(EVENT_TERMINATOR); + } +} + +#[derive(Debug, Clone, PartialEq, Eq)] +pub struct Page { + pub unknown1: u32, + pub graphic_name: WStr, + pub graphic_direction: u8, + pub graphic_frame: u8, + pub graphic_opacity: u8, + pub graphic_render_mode: u8, + /// 37 opaque condition bytes (1 + 4 + 16 + 16). + pub conditions: Vec, + /// 4 opaque movement bytes. + pub movement: Vec, + pub flags: u8, + pub route_flags: u8, + pub route: Vec, + pub commands: Vec, + pub features: u32, + pub shadow_graphic_num: u8, + pub collision_width: u8, + pub collision_height: u8, + /// Present only when `features > 3`. + pub page_transfer: Option, +} + +impl Page { + fn read(r: &mut Reader, ctx: &Ctx) -> Result { + let unknown1 = r.read_u32()?; + let graphic_name = r.read_string()?; + let graphic_direction = r.read_u8()?; + let graphic_frame = r.read_u8()?; + let graphic_opacity = r.read_u8()?; + let graphic_render_mode = r.read_u8()?; + let conditions = r.read_bytes(37)?; + let movement = r.read_bytes(4)?; + let flags = r.read_u8()?; + let route_flags = r.read_u8()?; + let route = read_route_list(r)?; + + let command_count = r.read_u32()? as usize; + let mut commands = Vec::with_capacity(command_count); + for _ in 0..command_count { + commands.push(RawCommand::read(r, ctx)?); + } + + let features = r.read_u32()?; + let shadow_graphic_num = r.read_u8()?; + let collision_width = r.read_u8()?; + let collision_height = r.read_u8()?; + let page_transfer = if features > 3 { + Some(r.read_u8()?) + } else { + None + }; + + let terminator = r.read_u8()?; + if terminator != PAGE_TERMINATOR { + return Err(Error::invalid(format!( + "page terminator was 0x{terminator:02x}, expected 0x7A" + ))); + } + + Ok(Page { + unknown1, + graphic_name, + graphic_direction, + graphic_frame, + graphic_opacity, + graphic_render_mode, + conditions, + movement, + flags, + route_flags, + route, + commands, + features, + shadow_graphic_num, + collision_width, + collision_height, + page_transfer, + }) + } + + fn write(&self, w: &mut Writer, ctx: &Ctx) { + w.write_u32(self.unknown1); + w.write_string(&self.graphic_name); + w.write_u8(self.graphic_direction); + w.write_u8(self.graphic_frame); + w.write_u8(self.graphic_opacity); + w.write_u8(self.graphic_render_mode); + w.write_bytes(&self.conditions); + w.write_bytes(&self.movement); + w.write_u8(self.flags); + w.write_u8(self.route_flags); + write_route_list(w, &self.route); + + w.write_u32(self.commands.len() as u32); + for c in &self.commands { + c.write(w, ctx); + } + + w.write_u32(self.features); + w.write_u8(self.shadow_graphic_num); + w.write_u8(self.collision_width); + w.write_u8(self.collision_height); + if let Some(pt) = self.page_transfer { + w.write_u8(pt); + } + w.write_u8(PAGE_TERMINATOR); + } +} diff --git a/util/wolfdawn-master/crates/wolf-formats/tests/all_versions.rs b/util/wolfdawn-master/crates/wolf-formats/tests/all_versions.rs new file mode 100644 index 0000000..9334396 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-formats/tests/all_versions.rs @@ -0,0 +1,165 @@ +//! Cross-version format coverage: round-trip every Wolf editor version's loose Data/ files +//! (CommonEvent, maps, databases) byte-exact. Reveals decoder version gaps. +//! cargo test -p wolf-formats --test all_versions -- --nocapture +use std::path::{Path, PathBuf}; + +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::database::Database; +use wolf_formats::map::Map; + +fn versions_root() -> PathBuf { + PathBuf::from(env!("CARGO_MANIFEST_DIR")) + .join("..") + .join("..") + .join("..") + .join("ALLWOLFVERSIONS") +} + +fn find(dir: &Path, name: &str) -> Option { + let mut stack = vec![dir.to_path_buf()]; + while let Some(d) = stack.pop() { + let Ok(rd) = std::fs::read_dir(&d) else { + continue; + }; + for e in rd.flatten() { + let p = e.path(); + if p.is_dir() { + stack.push(p); + } else if p.file_name().and_then(|s| s.to_str()) == Some(name) { + return Some(p); + } + } + } + None +} + +fn find_all_mps(dir: &Path) -> Vec { + let mut out = Vec::new(); + let mut stack = vec![dir.to_path_buf()]; + while let Some(d) = stack.pop() { + let Ok(rd) = std::fs::read_dir(&d) else { + continue; + }; + for e in rd.flatten() { + let p = e.path(); + if p.is_dir() { + stack.push(p); + } else if p.extension().and_then(|s| s.to_str()) == Some("mps") { + out.push(p); + } + } + } + out +} + +#[test] +fn all_wolf_versions_round_trip() { + let root = versions_root(); + let Ok(dirs) = std::fs::read_dir(&root) else { + eprintln!("no ALLWOLFVERSIONS"); + return; + }; + let mut editors: Vec = dirs + .flatten() + .map(|e| e.path()) + .filter(|p| p.is_dir()) + .collect(); + editors.sort(); + + let mut total_ok = 0; + let mut total_fail = 0; + for ed in &editors { + let name = ed.file_name().unwrap().to_string_lossy().into_owned(); + let mut ok = 0; + let mut fails: Vec = Vec::new(); + + // CommonEvent.dat + if let Some(p) = find(ed, "CommonEvent.dat") { + match std::fs::read(&p) + .map(|b| (CommonEventsFile::read(&b).map(|ce| ce.write() == b), b)) + { + Ok((Ok(true), _)) => ok += 1, + Ok((Ok(false), _)) => fails.push("CommonEvent:diff".into()), + Ok((Err(e), b)) => fails.push(format!( + "CommonEvent:ERR(v{:#x}):{}", + b.get(10).copied().unwrap_or(0), + short(&e.to_string()) + )), + _ => {} + } + } + // Maps + let mut map_ok = 0; + let mut map_fail = 0; + for mp in find_all_mps(ed) { + let Ok(b) = std::fs::read(&mp) else { continue }; + match Map::read(&b) { + Ok(m) if m.write() == b => map_ok += 1, + Ok(_) => map_fail += 1, + Err(_) => map_fail += 1, + } + } + if map_fail == 0 && map_ok > 0 { + ok += 1; + } else if map_fail > 0 { + fails.push(format!("maps:{map_ok}ok/{map_fail}fail")); + } + // Databases (name varies: SysDatabase vs SysDataBaseBasic) + for (proj, dat) in db_candidates(ed) { + let (Ok(pb), Ok(db)) = (std::fs::read(&proj), std::fs::read(&dat)) else { + continue; + }; + match Database::read(&pb, &db) { + Ok(d) => { + let (po, dd) = d.write(); + if po == pb && dd == db { + ok += 1; + } else { + fails.push(format!("{}:diff", stem(&dat))); + } + } + Err(e) => fails.push(format!("{}:ERR:{}", stem(&dat), short(&e.to_string()))), + } + } + + if fails.is_empty() { + total_ok += 1; + eprintln!(" OK {name} ({ok} file-groups)"); + } else { + total_fail += 1; + eprintln!(" FAIL {name} ok={ok} -> {}", fails.join(", ")); + } + } + let total = total_ok + total_fail; + eprintln!( + "\nversions fully round-tripping (excl. legacy v2 SysDataBaseBasic): {total_ok}/{total}" + ); + if total > 0 { + assert_eq!( + total_fail, 0, + "some Wolf version's core data did not round-trip byte-exact" + ); + } +} + +/// The standard databases. The legacy v2 `SysDataBaseBasic` is a different pre-v3 format +/// (no `OLUFM` magic) and is intentionally excluded. This is a documented known gap. +fn db_candidates(ed: &Path) -> Vec<(PathBuf, PathBuf)> { + let mut out = Vec::new(); + for stem in ["DataBase", "CDataBase", "SysDatabase"] { + if let Some(proj) = find(ed, &format!("{stem}.project")) { + let dat = proj.with_extension("dat"); + if dat.exists() { + out.push((proj, dat)); + } + } + } + out +} + +fn stem(p: &Path) -> String { + p.file_stem().unwrap().to_string_lossy().into_owned() +} +fn short(s: &str) -> String { + s.chars().take(40).collect() +} diff --git a/util/wolfdawn-master/crates/wolf-formats/tests/archive_end_to_end.rs b/util/wolfdawn-master/crates/wolf-formats/tests/archive_end_to_end.rs new file mode 100644 index 0000000..2fc3eac --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-formats/tests/archive_end_to_end.rs @@ -0,0 +1,81 @@ +//! End-to-end gate: unpack `Data.wolf` (the real DXArchive/Wolf v3.14 container) and prove +//! the extracted inner files are *complete, valid* Wolf files by parsing them and +//! round-tripping them byte-exact through `wolf-formats`. This proves the archive decode +//! (key + Huffman + LZSS) is byte-perfect even where the loose `Data/` is a different build. +//! cargo test -p wolf-formats --test archive_end_to_end -- --nocapture + +use std::path::PathBuf; + +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::database::Database; +use wolf_formats::map::Map; + +fn root() -> PathBuf { + PathBuf::from(env!("CARGO_MANIFEST_DIR")) + .join("..") + .join("..") + .join("..") +} + +#[test] +fn data_wolf_inner_files_parse_and_roundtrip() { + let Ok(bytes) = std::fs::read(root().join("Data.wolf")) else { + eprintln!("Data.wolf not present, skipping"); + return; + }; + let files = wolf_archive::extract_archive(&bytes, wolf_archive::DEFAULT_WOLF_PRO_KEY) + .expect("decode Data.wolf"); + let get = |name: &str| -> Vec { + files + .iter() + .find(|(p, _)| p.replace('\\', "/") == name) + .unwrap_or_else(|| panic!("{name} not found in archive")) + .1 + .clone() + }; + + // CommonEvent.dat: parse + byte-exact round-trip. + let ce_bytes = get("BasicData/CommonEvent.dat"); + let ce = CommonEventsFile::read(&ce_bytes).expect("parse extracted CommonEvent.dat"); + assert_eq!( + ce.write(), + ce_bytes, + "extracted CommonEvent.dat must round-trip byte-exact" + ); + eprintln!( + "CommonEvent.dat: {} events, {} bytes, round-trip OK", + ce.events.len(), + ce_bytes.len() + ); + + // Every map: parse + byte-exact round-trip. + let mut maps = 0; + for (path, data) in &files { + if !path.to_ascii_lowercase().ends_with(".mps") { + continue; + } + let m = Map::read(data).unwrap_or_else(|e| panic!("parse {path}: {e}")); + assert_eq!( + &m.write(), + data, + "extracted {path} must round-trip byte-exact" + ); + maps += 1; + } + eprintln!("maps: {maps} parsed + round-tripped byte-exact"); + assert!(maps > 0, "expected maps in the archive"); + + // The three databases: parse + byte-exact round-trip. + for (proj, dat) in [ + ("BasicData/DataBase.project", "BasicData/DataBase.dat"), + ("BasicData/CDataBase.project", "BasicData/CDataBase.dat"), + ("BasicData/SysDatabase.project", "BasicData/SysDatabase.dat"), + ] { + let (pb, db_bytes) = (get(proj), get(dat)); + let db = Database::read(&pb, &db_bytes).unwrap_or_else(|e| panic!("parse {dat}: {e}")); + let (po, dout) = db.write(); + assert_eq!(po, pb, "{proj} round-trip"); + assert_eq!(dout, db_bytes, "{dat} round-trip"); + } + eprintln!("3 databases parsed + round-tripped byte-exact"); +} diff --git a/util/wolfdawn-master/crates/wolf-formats/tests/basic_database.rs b/util/wolfdawn-master/crates/wolf-formats/tests/basic_database.rs new file mode 100644 index 0000000..a5089fc --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-formats/tests/basic_database.rs @@ -0,0 +1,69 @@ +//! Legacy `SysDataBaseBasic` (Wolf 2.x) round-trip gate: the `.project` schema is parsed and +//! re-emitted byte-exact, the magic-less `.dat` is carried opaque, so the pair reproduces +//! byte-for-byte. This file is preserved losslessly rather than dropped. +//! cargo test -p wolf-formats --test basic_database -- --nocapture + +use std::path::{Path, PathBuf}; + +use wolf_formats::database::{dat_has_db_magic, BasicDatabase}; + +fn root() -> PathBuf { + PathBuf::from(env!("CARGO_MANIFEST_DIR")) + .join("..") + .join("..") + .join("..") + .join("ALLWOLFVERSIONS") +} + +/// Collect every `SysDataBaseBasic.project` under `dir`. +fn collect(dir: &Path, out: &mut Vec) { + let Ok(rd) = std::fs::read_dir(dir) else { + return; + }; + for e in rd.flatten() { + let p = e.path(); + if p.is_dir() { + collect(&p, out); + } else if p.file_name().and_then(|s| s.to_str()) == Some("SysDataBaseBasic.project") { + out.push(p); + } + } +} + +#[test] +fn basic_database_round_trips_byte_exact() { + let mut projects = Vec::new(); + collect(&root(), &mut projects); + projects.sort(); + projects.dedup(); + + if projects.is_empty() { + eprintln!("no SysDataBaseBasic found, skipping"); + return; + } + + let mut ok = 0usize; + for proj in &projects { + let dat = proj.with_extension("dat"); + let (Ok(pb), Ok(db_)) = (std::fs::read(proj), std::fs::read(&dat)) else { + continue; + }; + // The legacy .dat must indeed lack the container magic (else it is a normal DB). + assert!( + !dat_has_db_magic(&db_), + "{} unexpectedly has DB magic", + dat.display() + ); + + let parsed = BasicDatabase::read(&pb, &db_).expect("basic database parses"); + let (proj_out, dat_out) = parsed.write(); + assert_eq!(proj_out, pb, "{}: .project not byte-exact", proj.display()); + assert_eq!(dat_out, db_, "{}: .dat not byte-exact", dat.display()); + ok += 1; + } + eprintln!( + "SysDataBaseBasic byte-exact round-trips: {ok}/{}", + projects.len() + ); + assert!(ok > 0, "no basic databases were exercised"); +} diff --git a/util/wolfdawn-master/crates/wolf-formats/tests/gamepro_probe.rs b/util/wolfdawn-master/crates/wolf-formats/tests/gamepro_probe.rs new file mode 100644 index 0000000..1aa485d --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-formats/tests/gamepro_probe.rs @@ -0,0 +1,146 @@ +//! Diagnostic probe (reports, never asserts): point our readers at a second, Wolf-Pro +//! game's files to discover format/version/encryption gaps. Run with: +//! cargo test -p wolf-formats --test gamepro_probe -- --nocapture + +use std::path::PathBuf; + +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::database::Database; +use wolf_formats::map::Map; + +fn pro_data() -> PathBuf { + PathBuf::from(env!("CARGO_MANIFEST_DIR")) + .join("..") + .join("..") + .join("..") + .join("GamePro_Data") +} + +fn entropy(b: &[u8]) -> f64 { + if b.is_empty() { + return 0.0; + } + let mut counts = [0usize; 256]; + for &x in b { + counts[x as usize] += 1; + } + let n = b.len() as f64; + -counts + .iter() + .filter(|&&c| c > 0) + .map(|&c| { + let p = c as f64 / n; + p * p.log2() + }) + .sum::() +} + +fn report_head(label: &str, bytes: &[u8]) { + let n = bytes.len().min(16); + let hex: String = bytes[..n].iter().map(|b| format!("{b:02x} ")).collect(); + let ent = entropy(&bytes[..bytes.len().min(4096)]); + eprintln!( + " {label:24} {} bytes head: {hex} entropy(4k)={ent:.2}", + bytes.len() + ); +} + +#[test] +fn probe_common_event() { + let p = pro_data().join("BasicData").join("CommonEvent.dat"); + let Ok(bytes) = std::fs::read(&p) else { + eprintln!("missing {}", p.display()); + return; + }; + report_head("CommonEvent.dat", &bytes); + let ce = CommonEventsFile::read(&bytes).expect("parse Pro CommonEvent.dat"); + let rt = ce.write(); + eprintln!( + " PARSED: {} events; round-trip {}", + ce.events.len(), + if rt == bytes { "BYTE-EXACT" } else { "DIFF" } + ); + assert_eq!(rt, bytes, "Pro CommonEvent.dat must round-trip byte-exact"); +} + +#[test] +fn probe_databases() { + let dir = pro_data().join("BasicData"); + for (proj, dat) in [ + ("DataBase.project", "DataBase.dat"), + ("CDataBase.project", "CDataBase.dat"), + ("SysDatabase.project", "SysDatabase.dat"), + ] { + let (pp, dp) = (dir.join(proj), dir.join(dat)); + let (Ok(pb), Ok(db_bytes)) = (std::fs::read(&pp), std::fs::read(&dp)) else { + continue; + }; + report_head(dat, &db_bytes); + let db = + Database::read(&pb, &db_bytes).unwrap_or_else(|e| panic!("parse {proj}/{dat}: {e}")); + let (po, dout) = db.write(); + eprintln!( + " {proj}/{dat} PARSED: {} types; proj {} dat {}", + db.types.len(), + if po == pb { "ok" } else { "DIFF" }, + if dout == db_bytes { + "BYTE-EXACT" + } else { + "DIFF" + } + ); + assert_eq!(po, pb, "{proj} must round-trip byte-exact"); + assert_eq!(dout, db_bytes, "{dat} must round-trip byte-exact"); + } +} + +#[test] +fn probe_maps() { + let dir = pro_data().join("MapData"); + let Ok(entries) = std::fs::read_dir(&dir) else { + eprintln!("missing {}", dir.display()); + return; + }; + let mut ok = 0; + let mut fail = 0; + let mut diff = 0; + let mut total = 0; + let mut first_err = String::new(); + let mut versions: std::collections::BTreeMap = Default::default(); + for e in entries { + let path = e.unwrap().path(); + if path.extension().and_then(|s| s.to_str()) != Some("mps") { + continue; + } + let bytes = std::fs::read(&path).unwrap(); + total += 1; + // map version lives at offset 20 (after 10-byte 0x00 pad + WOLFM magic + 'U'/byte). + if bytes.len() > 23 { + let v = u32::from_le_bytes([bytes[20], bytes[21], bytes[22], bytes[23]]); + *versions.entry(v).or_default() += 1; + } + match Map::read(&bytes) { + Ok(m) => { + let rt = m.write(); + if rt == bytes { + ok += 1; + } else { + diff += 1; + } + } + Err(e) => { + fail += 1; + if first_err.is_empty() { + first_err = format!("{}: {e}", path.file_name().unwrap().to_string_lossy()); + } + } + } + } + eprintln!(" maps: total={total} byte-exact={ok} diff={diff} parse-fail={fail}"); + eprintln!(" map versions seen: {versions:?}"); + if !first_err.is_empty() { + eprintln!(" first parse error: {first_err}"); + } + assert_eq!(fail, 0, "all Pro maps must parse"); + assert_eq!(ok, total, "all Pro maps must round-trip byte-exact"); +} diff --git a/util/wolfdawn-master/crates/wolf-formats/tests/roundtrip.rs b/util/wolfdawn-master/crates/wolf-formats/tests/roundtrip.rs new file mode 100644 index 0000000..88bfda5 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-formats/tests/roundtrip.rs @@ -0,0 +1,112 @@ +//! Byte-exact round-trip gate over the local plaintext corpus. +//! For every sample file: `write(read(bytes)) == bytes`. + +use std::path::PathBuf; + +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::database::Database; +use wolf_formats::map::Map; + +/// `Wolf/Data`, three levels up from this crate (`Wolf/wolf-dawn/crates/wolf-formats`). +fn data_dir() -> PathBuf { + PathBuf::from(env!("CARGO_MANIFEST_DIR")) + .join("..") + .join("..") + .join("..") + .join("Data") +} + +fn assert_byte_exact(name: &str, original: &[u8], rewritten: &[u8]) { + if original == rewritten { + return; + } + let first_diff = original + .iter() + .zip(rewritten.iter()) + .position(|(a, b)| a != b); + panic!( + "round-trip mismatch for {name}: original {} bytes, rewritten {} bytes, first differing offset = {:?}", + original.len(), + rewritten.len(), + first_diff + ); +} + +#[test] +fn maps_round_trip_byte_exact() { + let dir = data_dir().join("MapData"); + let mut checked = 0; + + let entries = + std::fs::read_dir(&dir).unwrap_or_else(|e| panic!("cannot read {}: {e}", dir.display())); + + for entry in entries { + let path = entry.unwrap().path(); + if path.extension().and_then(|s| s.to_str()) != Some("mps") { + continue; + } + let name = path.file_name().unwrap().to_string_lossy().into_owned(); + let original = std::fs::read(&path).unwrap(); + + let map = Map::read(&original).unwrap_or_else(|e| panic!("failed to parse {name}: {e}")); + let rewritten = map.write(); + + assert_byte_exact(&name, &original, &rewritten); + checked += 1; + } + + assert!(checked > 0, "no .mps files found in {}", dir.display()); + eprintln!("round-tripped {checked} map(s) byte-exact"); +} + +#[test] +fn common_events_round_trip_byte_exact() { + let path = data_dir().join("BasicData").join("CommonEvent.dat"); + let original = + std::fs::read(&path).unwrap_or_else(|e| panic!("cannot read {}: {e}", path.display())); + + let ce = CommonEventsFile::read(&original) + .unwrap_or_else(|e| panic!("failed to parse CommonEvent.dat: {e}")); + let rewritten = ce.write(); + + assert_byte_exact("CommonEvent.dat", &original, &rewritten); + eprintln!( + "round-tripped CommonEvent.dat ({} events) byte-exact", + ce.events.len() + ); +} + +#[test] +fn databases_round_trip_byte_exact() { + let dir = data_dir().join("BasicData"); + // (project, dat) pairs present in the sample game. + let pairs = [ + ("DataBase.project", "DataBase.dat"), + ("CDataBase.project", "CDataBase.dat"), + ("SysDatabase.project", "SysDatabase.dat"), + ]; + + let mut checked = 0; + for (proj, dat) in pairs { + let proj_path = dir.join(proj); + let dat_path = dir.join(dat); + if !proj_path.exists() || !dat_path.exists() { + continue; + } + let proj_bytes = std::fs::read(&proj_path).unwrap(); + let dat_bytes = std::fs::read(&dat_path).unwrap(); + + let db = Database::read(&proj_bytes, &dat_bytes) + .unwrap_or_else(|e| panic!("failed to parse {proj}/{dat}: {e}")); + let (proj_out, dat_out) = db.write(); + + assert_byte_exact(proj, &proj_bytes, &proj_out); + assert_byte_exact(dat, &dat_bytes, &dat_out); + eprintln!( + "round-tripped {proj} + {dat} ({} types) byte-exact", + db.types.len() + ); + checked += 1; + } + assert!(checked > 0, "no database pairs found in {}", dir.display()); +} diff --git a/util/wolfdawn-master/crates/wolf-formats/tests/ver5_archive.rs b/util/wolfdawn-master/crates/wolf-formats/tests/ver5_archive.rs new file mode 100644 index 0000000..5ccf0e8 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-formats/tests/ver5_archive.rs @@ -0,0 +1,73 @@ +//! Verify the DXArchive VER5 decoder against the real Wolf 2.01 sample-game Data.wolf: +//! extracted inner files must parse + round-trip byte-exact through wolf-formats. +//! cargo test -p wolf-formats --test ver5_archive -- --nocapture +use std::path::{Path, PathBuf}; + +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::map::Map; + +fn find_wolf(dir: &Path) -> Option { + let mut stack = vec![dir.to_path_buf()]; + while let Some(d) = stack.pop() { + let Ok(rd) = std::fs::read_dir(&d) else { + continue; + }; + for e in rd.flatten() { + let p = e.path(); + if p.is_dir() { + stack.push(p); + } else if p.extension().and_then(|s| s.to_str()) == Some("wolf") { + return Some(p); + } + } + } + None +} + +#[test] +fn ver5_ver6_archives_parse() { + // VER5 = Wolf 2.01, VER6 = Wolf 2.20. + for editor in ["WolfRPGEditor_201", "WolfRPGEditor_220"] { + let base = PathBuf::from(env!("CARGO_MANIFEST_DIR")) + .join("..") + .join("..") + .join("..") + .join("ALLWOLFVERSIONS") + .join(editor); + let Some(arc) = find_wolf(&base) else { + eprintln!("{editor}: no Data.wolf, skipping"); + continue; + }; + let data = std::fs::read(&arc).expect("read Data.wolf"); + let files = wolf_archive::extract_archive(&data, wolf_archive::DEFAULT_WOLF_PRO_KEY) + .unwrap_or_else(|e| panic!("{editor}: archive decode failed: {e}")); + eprintln!("{editor}: extracted {} files", files.len()); + assert!(files.len() > 100, "{editor}: expected a populated archive"); + + // CommonEvent.dat was LZ-compressed: parse + round-trip proves keycode-LZSS + key decode. + let ce = files + .iter() + .find(|(p, _)| p.replace('\\', "/").ends_with("BasicData/CommonEvent.dat")) + .unwrap_or_else(|| panic!("{editor}: CommonEvent.dat not in archive")); + let parsed = CommonEventsFile::read(&ce.1) + .unwrap_or_else(|e| panic!("{editor}: parse CommonEvent: {e}")); + assert_eq!(parsed.write(), ce.1, "{editor}: CommonEvent.dat round-trip"); + eprintln!( + " CommonEvent.dat: {} events, {} bytes, round-trip OK", + parsed.events.len(), + ce.1.len() + ); + + let mut maps = 0; + for (p, b) in &files { + if !p.to_ascii_lowercase().ends_with(".mps") { + continue; + } + let m = Map::read(b).unwrap_or_else(|e| panic!("{editor}: parse {p}: {e}")); + assert_eq!(&m.write(), b, "{editor}: map {p} round-trip"); + maps += 1; + } + eprintln!(" maps round-tripped byte-exact: {maps}"); + assert!(maps > 0, "{editor}: expected maps"); + } +} diff --git a/util/wolfdawn-master/crates/wolf-gui/Cargo.toml b/util/wolfdawn-master/crates/wolf-gui/Cargo.toml new file mode 100644 index 0000000..a0df4c7 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-gui/Cargo.toml @@ -0,0 +1,46 @@ +[package] +name = "wolf-gui" +edition.workspace = true +version.workspace = true +license.workspace = true +description = "WolfDawn Studio - the desktop GUI front-end for the WolfDawn toolchain (egui/eframe)." + +[[bin]] +name = "wolf-gui" +path = "src/main.rs" + +[dependencies] +# Native, immediate-mode GUI. eframe re-exports the matching egui; rfd gives native +# OS file dialogs. All three are pure-safe Rust (the `#![forbid(unsafe_code)]` lint at +# the crate root is satisfied - the unsafe lives inside the dependencies, not here). +# `persistence` enables eframe's on-disk key/value storage (RON under the OS config dir) plus the +# `eframe::get_value`/`set_value` helpers + the `App::save` hook, which the Settings section uses to +# persist preferences across runs. It pulls in serde-backed storage; still pure-safe Rust. +eframe = { version = "0.29", default-features = false, features = ["default_fonts", "glow", "persistence"] } +egui = "0.29" +# `TableBuilder` (the translation grid) lives in the base crate; no image/svg/http loaders needed. +egui_extras = "0.29" +rfd = "0.15" + +# Global allocator. The default Windows allocator holds freed pages, so RAM stayed high after a big +# extract / decompile / DB load even once the data was dropped. mimalloc returns freed memory to the +# OS promptly (and allocates faster), which keeps the long-running GUI light. Its unsafe lives inside +# the dependency, so the crate root's `#![forbid(unsafe_code)]` still holds. +mimalloc = "0.1" + +# JSON is the lingua franca of the translation pipeline: the library emits the per-file extract +# shapes as JSON, and the GUI parses them into its editable row model (and back) with serde_json. +serde_json = "1" +# The persisted `Settings` payload is a plain serde-derive struct (stored via eframe storage). +serde = { version = "1", features = ["derive"] } + +# The WolfDawn libraries the GUI drives directly (no shelling out to the CLI). +wolf-core = { path = "../wolf-core" } +wolf-formats = { path = "../wolf-formats" } +wolf-decompiler = { path = "../wolf-decompiler" } +wolf-archive = { path = "../wolf-archive" } + +[dev-dependencies] +# The Saves section's round-trip test re-encodes baked strings to skip ones a Shift-JIS save can't +# represent, matching the library's own encoding guard. +encoding_rs = "0.8" diff --git a/util/wolfdawn-master/crates/wolf-gui/src/app.rs b/util/wolfdawn-master/crates/wolf-gui/src/app.rs new file mode 100644 index 0000000..b4988fb --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-gui/src/app.rs @@ -0,0 +1,4533 @@ +//! `WolfDawnApp`, the application shell: state, the top/side/bottom/central panel layout, and +//! the per-section dispatch. Phase 0 ships the Project section (which reads real `Game.dat`) and +//! stubs every later section so the full navigation shape is visible from day one. + +use std::path::{Path, PathBuf}; +use std::sync::mpsc::{Receiver, Sender}; +use std::time::{Duration, Instant}; + +use serde::{Deserialize, Serialize}; + +use crate::archive::{self, CryptSource, PackFormat, PackOptions}; +use crate::database::{self, DbModel}; +use crate::decompile; +use crate::gamedat::{self, Group, LoadedGameDat}; +use crate::log::Log; +use crate::project::{self, NoteLevel, Project}; +use crate::saves::{self, LoadedSave}; +use crate::task::JobManager; +use crate::translation::{ + self, Conflict, FileKind, InjectTarget, TranslationModel, +}; +use crate::verify::{self, CorpusOutcome, Verdict}; +use crate::widgets; +use wolf_decompiler::{InjectOptions, SaveFormat}; + +/// The top-level navigation sections. Each later section plugs its real UI in where the stub is. +#[derive(Clone, Copy, PartialEq, Eq, Debug)] +pub enum Section { + Project, + Archive, + Decompile, + Database, + GameDat, + Translation, + Saves, + Verify, + Settings, +} + +impl Section { + /// Every section, in sidebar order. Tests iterate this to exercise the dispatch exhaustively. + pub const ALL: [Section; 9] = [ + Section::Project, + Section::Archive, + Section::Decompile, + Section::Database, + Section::GameDat, + Section::Translation, + Section::Saves, + Section::Verify, + Section::Settings, + ]; + + /// The text label. + pub fn name(self) -> &'static str { + match self { + Section::Project => "Project", + Section::Archive => "Archive", + Section::Decompile => "Decompile", + Section::Database => "Database", + Section::GameDat => "Game.dat", + Section::Translation => "Translation", + Section::Saves => "Saves", + Section::Verify => "Verify", + Section::Settings => "Settings", + } + } +} + +/// Per-section UI state. Phase 0 only needs the Project section's. The rest are stubbed so the +/// fields exist for later phases to fill in (each section owns its inputs/options here). +#[derive(Default)] +struct SectionState { + archive: ArchiveState, + database: DatabaseState, + decompile: DecompileState, + gamedat: GameDatState, + translation: TranslationState, + saves: SavesState, + verify: VerifyState, + // Settings live on the app (`WolfDawnApp::settings`), not here, since they persist across runs + // and other sections read their defaults. The rest of `SectionState` is per-session scratch. +} + +/// Persisted user preferences (the Settings section). Serde-derived so the whole struct round-trips +/// through eframe's on-disk storage (see [`WolfDawnApp::new`] / [`eframe::App::save`]). Defaults +/// match the sections' historical defaults so a fresh install behaves exactly as before. +#[derive(Clone, PartialEq, Eq, Debug, Serialize, Deserialize)] +#[serde(default)] +pub struct Settings { + /// Dark vs light theme (applied via `ctx.set_visuals` on startup + when toggled). + pub dark_mode: bool, + /// Default for the Translation section's `--en-punct` flag. + pub default_en_punct: bool, + /// Default for the Translation section's `--allow-code-drift` flag. + pub default_allow_code_drift: bool, + /// Default for the "back up originals" toggles (Saves / Database / Game.dat). + pub default_backup: bool, + /// Gate for the periodic auto-detect rescan while a project is open. + pub auto_detect: bool, +} + +impl Default for Settings { + fn default() -> Self { + Self { + // egui's own default visuals are dark, so default to dark to match the unchanged look. + dark_mode: true, + default_en_punct: false, + default_allow_code_drift: false, + // Every section historically defaulted its backup toggle ON. Preserve that. + default_backup: true, + // Live auto-detect on by default. The Settings toggle gates it. + auto_detect: true, + } + } +} + +/// Which Archive sub-panel is active. +#[derive(Clone, Copy, PartialEq, Eq)] +enum ArchiveMode { + Unpack, + UnpackAll, + Repack, +} + +/// Archive section scratch state: the Unpack inputs (archive + output folder) and the Repack inputs +/// (folder + output `.wolf` + the encrypt/version/like/format options that mirror the CLI `pack` +/// flags). +struct ArchiveState { + /// Which sub-panel is shown (Unpack / Repack). + mode: ArchiveMode, + + // --- Unpack --- + /// The `.wolf` archive to extract. + unpack_archive: Option, + /// Where to extract it (defaults to `/Data`). + unpack_out: Option, + + // --- Unpack all (a per-category game's whole set of .wolf files) --- + /// The folder holding the `.wolf` archives (a game's `Data` folder). + unpack_all_dir: Option, + /// Where to write the per-archive folders (defaults to the archive folder itself, in place). + unpack_all_out: Option, + + // --- Repack --- + /// The folder to pack. + repack_in: Option, + /// The output `.wolf`. + repack_out: Option, + /// Encrypt the output (`--encrypt`). + repack_encrypt: bool, + /// Where the crypt params come from when encrypting (default / typed version / like an archive). + repack_crypt: RepackCryptMode, + /// The typed cryptVersion text (parsed to a `u16`, accepts `0x14b` or decimal). + repack_version_text: String, + /// The existing `.wolf` to inherit crypto from (for the "like existing" mode). + repack_like: Option, + /// The container format (`auto` / `ver5` / `ver6`). + repack_format: PackFormat, +} + +/// Where the encrypt-repack crypto parameters come from (the small radio in the Repack panel). +#[derive(Clone, Copy, PartialEq, Eq)] +enum RepackCryptMode { + /// The CLI default cryptVersion. + Default, + /// A manually-typed cryptVersion. + Version, + /// Inherit cryptVersion + password from an existing `.wolf` (`--like`). + Like, +} + +impl Default for ArchiveState { + fn default() -> Self { + Self { + mode: ArchiveMode::Unpack, + unpack_archive: None, + unpack_out: None, + unpack_all_dir: None, + unpack_all_out: None, + repack_in: None, + repack_out: None, + repack_encrypt: false, + repack_crypt: RepackCryptMode::Default, + repack_version_text: format!("{:#x}", archive::DEFAULT_CRYPT_VERSION), + repack_like: None, + repack_format: PackFormat::Auto, + } + } +} + +/// The heavy result a background Database job hands back to the UI thread (mirrors [`GameDatResult`]): +/// the freshly-loaded (or reloaded-after-save) grid model, over the per-section side-channel. +enum DbResult { + /// A freshly loaded model replaces the current one. + Loaded(Box), +} + +/// The Database section's scratch state: the `.project` path, the loaded editable grid model, the +/// selected type + a row-name filter, the in-place-vs-output choice + a backup toggle, and the +/// side-channel a background Load/Save job hands the model back on. +struct DatabaseState { + /// The `.project` to load (its sibling `.dat` is paired by extension). + path: Option, + /// The loaded, editable grid model (None until Load runs / after Reload-clears). + loaded: Option, + /// Which type (table) is shown on the right. + selected_type: usize, + /// The row-name filter (matches the row name, case-insensitive). + filter: String, + /// Output target: in-place (`None`) or a chosen output `.project`. + out_project: Option, + /// Back up the originals before an in-place overwrite (default ON). + backup: bool, + /// Receiver for a running Load/Save job's heavy result (the loaded/reloaded model). + result_rx: Option>, +} + +impl Default for DatabaseState { + fn default() -> Self { + Self { + path: None, + loaded: None, + selected_type: 0, + filter: String::new(), + out_project: None, + backup: true, + result_rx: None, + } + } +} + +/// The heavy result a background Decompile job hands back to the UI thread (mirrors [`VerifyResult`] +/// / [`SaveResult`]): the freshly-decompiled WolfScript text for the chosen input, carried over the +/// per-section side-channel since the shared [`JobManager`] only carries progress/log/summary. +enum DecompileResult { + /// Decompiled WolfScript text for `input` (the path it came from, kept as the compile `--base`). + Text(PathBuf, String), +} + +/// The Decompile section's scratch state: the input `.mps`/`CommonEvent.dat`, the editable WolfScript +/// buffer + the base it was decompiled from (needed as the compile `--base` so unknown bytes are +/// preserved), the chosen compile output, and the side-channel a background job hands its text back on. +struct DecompileState { + /// The binary event file to decompile (a `.mps` map or `CommonEvent.dat`). + input: Option, + /// The editable WolfScript document (empty until Decompile / Open .wscript runs). + script: String, + /// The original file the current script was decompiled from, the compile `--base`. Set on a + /// successful Decompile. Required before Compile (Open .wscript leaves it as the picked input). + base: Option, + /// Where Compile writes the recompiled file (defaults to `.out`). + out: Option, + /// Receiver for a running Decompile job's heavy result (the WolfScript text). + result_rx: Option>, + /// The find-in-editor (Ctrl+F) bar's state. + find: FindState, +} + +impl Default for DecompileState { + fn default() -> Self { + Self { + input: None, + script: String::new(), + base: None, + out: None, + result_rx: None, + find: FindState::default(), + } + } +} + +/// The Decompile editor's find-in-text (Ctrl+F) state: whether the bar is open, the query text, the +/// case toggle, and the index of the currently-selected match (so Next/Prev step through). The match +/// list itself is recomputed each frame from the script + query (`find_matches` is linear and cheap), +/// so it never goes stale against an edited script. +#[derive(Default)] +struct FindState { + /// Whether the find bar is shown (toggled by Ctrl+F / the Find button / the close button). + open: bool, + /// The search query. + query: String, + /// Case-sensitive matching (off = case-insensitive, the default). + case_sensitive: bool, + /// Which match is "current" (0-based) for the counter + scroll-to. Clamped to the match count. + current: usize, + /// Set when the bar was just opened, so the query field grabs focus for one frame. + focus_query: bool, + /// A pending match (char range) to select + scroll the editor to on this frame's `TextEdit`. + pending_select: Option<(usize, usize)>, +} + +/// The heavy result a background Game.dat job hands back to the UI thread: the freshly-loaded (or +/// reloaded-after-save) editable model, over the per-section side-channel. +enum GameDatResult { + /// A freshly loaded model replaces the current one. + Loaded(Box), +} + +/// The Game.dat section's scratch state: the `Game.dat` path, the loaded editable form model, the +/// in-place backup toggle, and the side-channel a background Load/Save job hands the model back on. +struct GameDatState { + /// The `Game.dat` to load (defaults to the open project's `game_dat`). + path: Option, + /// The loaded, editable form model (None until Load runs / after Reload-clears). + loaded: Option, + /// Back up the original before an in-place overwrite (default ON). + backup: bool, + /// Receiver for a running Load/Save job's heavy result (the loaded/reloaded model). + result_rx: Option>, +} + +impl Default for GameDatState { + fn default() -> Self { + Self { + path: None, + loaded: None, + backup: true, + result_rx: None, + } + } +} + +/// The Verify section's scratch state: the single-file pick + its last verdict, and the corpus +/// folder + its last per-file results. A background job hands results back via `result_rx`. +struct VerifyState { + /// The single data file to round-trip. + file: Option, + /// The last single-file verdict (shown in the result panel until re-run/cleared). + file_verdict: Option<(PathBuf, Verdict)>, + /// The folder to verify as a corpus. + corpus_dir: Option, + /// The last corpus run's per-file rows + summary. + corpus: Option, + /// Receiver for a running job's heavy result (a single verdict or a whole corpus outcome). + result_rx: Option>, +} + +impl Default for VerifyState { + fn default() -> Self { + Self { + file: None, + file_verdict: None, + corpus_dir: None, + corpus: None, + result_rx: None, + } + } +} + +/// The heavy result a background Verify job hands back to the UI thread (mirrors [`TrResult`] / +/// [`SaveResult`]): a single file's verdict, or a whole corpus outcome. +enum VerifyResult { + /// A single file's round-trip verdict, with the file it was run on. + Single(PathBuf, Box), + /// A whole corpus run's outcome. + Corpus(Box), +} + +/// A heavy result a background translation job hands back to the UI thread. The shared +/// [`JobManager`] only carries progress/log/summary. This side-channel carries the actual model the +/// job built so the UI can swap it in once the job lands. +enum TrResult { + /// A freshly extracted (or merged-into) model replaces the current one. + Model(Box), + /// The name-conflict check's findings, to render in the conflicts panel. + Conflicts(Vec), +} + +/// The Translation section's scratch state: the source folder, the loaded editable model, the grid +/// controls (selection / filter / counters), the inject options + output choice, and the +/// side-channel a background job uses to hand a rebuilt model back to the UI. +struct TranslationState { + /// The data dir to extract from (defaults to the open project's `data_dir`). + source_dir: Option, + /// The loaded editable model (None until Extract / Load runs). + model: Option, + /// Which left-list entry is selected: `None` = the names glossary, `Some(i)` = files\[i\]. + selected: SelectedEntry, + /// The grid's text filter (matches source or translation, case-insensitive). + filter: String, + /// Show only rows that are still untranslated. + untranslated_only: bool, + /// `--en-punct`: normalize Japanese punctuation to ASCII on inject. + en_punct: bool, + /// `--allow-code-drift`: relax the inline-code preservation guard on inject. + allow_code_drift: bool, + /// Output target: in-place when `None`, else a chosen output dir. + out_dir: Option, + /// The last name-conflict check's findings (shown in a small panel until re-run/cleared). + conflicts: Vec, + /// Receiver for a running job's heavy result (the rebuilt model / conflicts). + result_rx: Option>, +} + +/// Which left-list entry the grid is showing. +#[derive(Clone, Copy, PartialEq, Eq)] +enum SelectedEntry { + Names, + File(usize), +} + +impl Default for TranslationState { + fn default() -> Self { + Self { + source_dir: None, + model: None, + selected: SelectedEntry::Names, + filter: String::new(), + untranslated_only: false, + en_punct: false, + allow_code_drift: false, + out_dir: None, + conflicts: Vec::new(), + result_rx: None, + } + } +} + +/// The heavy result a background Saves job hands back to the UI thread, mirroring [`TrResult`]: the +/// shared [`JobManager`] only carries progress/log/summary, so the freshly-inspected save (or the +/// re-inspect after a write) comes back over this per-section side-channel. +enum SaveResult { + /// A freshly inspected (or re-inspected) save replaces the loaded one. + Loaded(Box), +} + +/// Which source the batch title comes from. +#[derive(Clone, Copy, PartialEq, Eq)] +enum BatchTitleMode { + /// No title change in the batch (only refresh strings). + None, + /// A literally-typed title. + Typed, + /// The title read from a chosen (translated) `Game.dat`. + FromGameDat, +} + +/// The Saves section's scratch state: the single-file open inputs + the loaded/editable save, and +/// the batch-update inputs. A background job hands a (re-)inspected save back via `result_rx`. +struct SavesState { + /// The `.sav` the user picked to inspect (single-file flow). + sav_path: Option, + /// The loaded, editable save (None until Inspect runs / after a clear). + loaded: Option, + /// The string-table filter (matches original or edited, case-insensitive). + filter: String, + /// Back up the original before writing (default ON), for both single + batch flows. + backup: bool, + /// Receiver for a running single-file job's heavy result (the inspected save). + result_rx: Option>, + + // --- batch flow --- + /// The save folder to batch-update. + batch_dir: Option, + /// Where the batch title comes from. + batch_title_mode: BatchTitleMode, + /// The typed batch title (used when `batch_title_mode == Typed`). + batch_title: String, + /// The translated `Game.dat` to read a title from (used when `batch_title_mode == FromGameDat`). + batch_game_dat: Option, + /// Optional translation file/dir(s) to refresh baked strings from in the batch. + batch_translations: Option, +} + +impl Default for SavesState { + fn default() -> Self { + Self { + sav_path: None, + loaded: None, + filter: String::new(), + backup: true, + result_rx: None, + batch_dir: None, + batch_title_mode: BatchTitleMode::None, + batch_title: String::new(), + batch_game_dat: None, + batch_translations: None, + } + } +} + +/// The application. `eframe` calls [`eframe::App::update`] each frame. +pub struct WolfDawnApp { + /// The active navigation section. + section: Section, + /// The open game, if any. + project: Option, + /// The scrolling activity log (bottom panel). + log: Log, + /// Background-job manager (progress bar + worker threads). + jobs: JobManager, + /// Per-section UI state. + state: SectionState, + /// Persisted user preferences (theme + section defaults + auto-detect gate). + settings: Settings, + /// When the open project's file index was last re-walked, for throttling the live auto-detect + /// in [`render_frame`](Self::render_frame). `None` until the first tick (or while no project). + last_scan: Option, + /// The output dir of an in-flight Unpack job, if any. Set when an Unpack starts. Consumed when + /// it finishes to immediately rescan the index (and adopt the dir as `data_dir` when it sits + /// under the project root) so the freshly-extracted files show in the dropdowns at once. + pending_unpack_out: Option, + /// Whether a job was running on the previous frame, so the per-frame tick can detect the + /// running→idle transition (job-just-finished) without a completion callback in `JobManager`. + job_was_running: bool, +} + +impl Default for WolfDawnApp { + fn default() -> Self { + let mut log = Log::new(); + log.info("WolfDawn Studio ready. Open a game from the Project section to begin."); + Self { + section: Section::Project, + project: None, + log, + jobs: JobManager::new(), + state: SectionState::default(), + settings: Settings::default(), + last_scan: None, + pending_unpack_out: None, + job_was_running: false, + } + } +} + +impl WolfDawnApp { + /// The eframe storage key the persisted [`Settings`] live under. + const SETTINGS_KEY: &'static str = "settings"; + + /// Construct the app for an eframe creation context. Installs a Japanese fallback font so CJK + /// text renders instead of tofu, loads the persisted [`Settings`] + /// (theme + defaults) from eframe storage, applies the theme, and seeds the sections' option + /// flags from the saved defaults so a returning user gets their preferences on startup. + pub fn new(cc: &eframe::CreationContext<'_>) -> Self { + install_cjk_font(&cc.egui_ctx); + let mut app = Self::default(); + // Restore the saved settings (falls back to defaults the first run / if storage is empty). + if let Some(storage) = cc.storage { + if let Some(saved) = eframe::get_value::(storage, Self::SETTINGS_KEY) { + app.settings = saved; + } + } + app.apply_theme(&cc.egui_ctx); + app.seed_section_defaults(); + app + } + + /// Apply the current theme preference to the egui context (called on startup + on every toggle). + fn apply_theme(&self, ctx: &egui::Context) { + ctx.set_visuals(if self.settings.dark_mode { + egui::Visuals::dark() + } else { + egui::Visuals::light() + }); + } + + /// Seed the sections' option flags from the persisted [`Settings`] defaults. Called once on + /// startup (and after a "reset" could be added later); sections then own those flags for the + /// session, so toggling a section checkbox is never clobbered by the settings default. + fn seed_section_defaults(&mut self) { + self.state.translation.en_punct = self.settings.default_en_punct; + self.state.translation.allow_code_drift = self.settings.default_allow_code_drift; + self.state.saves.backup = self.settings.default_backup; + self.state.database.backup = self.settings.default_backup; + self.state.gamedat.backup = self.settings.default_backup; + } + + // --- the section dispatch ------------------------------------------------------------- + + /// Render the body of the currently-selected section into `ui`. Public so the headless smoke + /// test can drive each section without a window. + pub fn render_current_section(&mut self, ui: &mut egui::Ui) { + match self.section { + Section::Project => self.ui_project(ui), + Section::Archive => self.ui_archive(ui), + Section::Decompile => self.ui_decompile(ui), + Section::Database => self.ui_database(ui), + Section::GameDat => self.ui_gamedat(ui), + Section::Translation => self.ui_translation(ui), + Section::Saves => self.ui_saves(ui), + Section::Verify => self.ui_verify(ui), + Section::Settings => self.ui_settings(ui), + } + } + + /// Switch the active section. The sidebar sets it inline. This is the programmatic entry the + /// smoke tests use to walk every section. + #[allow(dead_code)] + pub fn set_section(&mut self, section: Section) { + self.section = section; + } + + /// Install a translation model into the Translation section (test-only entry so the headless + /// render smoke test can exercise the grid with a loaded model, not just the empty state). + #[cfg(test)] + pub fn set_translation_model(&mut self, model: TranslationModel) { + self.state.translation.selected = if model.files.is_empty() { + SelectedEntry::Names + } else { + SelectedEntry::File(0) + }; + self.state.translation.model = Some(model); + } + + /// Install a loaded save into the Saves section (test-only entry so the headless render smoke + /// test can exercise the save editor + string table with a real loaded save). + #[cfg(test)] + pub fn set_loaded_save(&mut self, loaded: LoadedSave) { + self.state.saves.loaded = Some(loaded); + } + + /// Install WolfScript + its base into the Decompile section (test-only entry so the headless + /// render smoke test can exercise the code editor + Compile controls with real content). + #[cfg(test)] + pub fn set_decompile_script(&mut self, input: PathBuf, script: String) { + self.state.decompile.base = Some(input.clone()); + self.state.decompile.input = Some(input); + self.state.decompile.script = script; + } + + /// Open the Decompile find bar with `query` (test-only entry so the headless render smoke test + /// can exercise the find bar + a query on a loaded script without panicking). + #[cfg(test)] + pub fn open_decompile_find(&mut self, query: &str) { + self.state.decompile.find.open = true; + self.state.decompile.find.query = query.to_string(); + // Trigger an initial jump-to-first-match, the way a fresh query would. + let matches = decompile::find_matches( + &self.state.decompile.script, + query, + self.state.decompile.find.case_sensitive, + ); + if let Some(m) = matches.first() { + self.state.decompile.find.pending_select = Some((m.start, m.end)); + } + } + + /// Install a loaded Game.dat model into the Game.dat section (test-only entry so the headless + /// render smoke test can exercise the field form with a real loaded file). + #[cfg(test)] + pub fn set_gamedat_loaded(&mut self, loaded: LoadedGameDat) { + self.state.gamedat.loaded = Some(loaded); + } + + /// Install a loaded database model into the Database section (test-only entry so the headless + /// render smoke test can exercise the grid with a real loaded DB). + #[cfg(test)] + pub fn set_database_loaded(&mut self, loaded: DbModel) { + self.state.database.loaded = Some(loaded); + } + + // --- Unload / clear (free a section's loaded data so the RAM returns to the OS) ------------- + // Dropping the model frees its memory; with the mimalloc allocator that memory is handed back to + // the OS, so unloading a file you are done with actually lowers the process footprint. Paths are + // kept so the file can be reloaded with one click. + + /// Drop the loaded database grid (its rows/cells). Discards unsaved edits. + fn unload_database(&mut self) { + self.state.database.loaded = None; + self.state.database.selected_type = 0; + self.state.database.filter.clear(); + } + + /// Drop the decompiled script (and its editor layout). Discards unsaved edits. + fn clear_decompile(&mut self) { + self.state.decompile.script = String::new(); + self.state.decompile.find = FindState::default(); + } + + /// Drop the loaded translation model (every file's rows + docs + the glossary). Discards unsaved + /// edits. The source folder is kept so Extract can rebuild it. + fn unload_translation(&mut self) { + self.state.translation.model = None; + self.state.translation.conflicts.clear(); + self.state.translation.selected = SelectedEntry::Names; + self.state.translation.filter.clear(); + } + + /// Drop the loaded Game.dat model. Discards unsaved edits. + fn unload_gamedat(&mut self) { + self.state.gamedat.loaded = None; + } + + /// Drop the loaded save. Discards unsaved edits. + fn unload_save(&mut self) { + self.state.saves.loaded = None; + } + + /// Install an open project (test-only entry so the headless render smoke test can exercise the + /// per-section dropdowns + the Settings section with a project loaded). + #[cfg(test)] + pub fn set_project(&mut self, project: Project) { + self.project = Some(project); + } + + // --- Project section ------------------------------------------------------------------ + + fn ui_project(&mut self, ui: &mut egui::Ui) { + ui.heading("Project"); + widgets::caption( + ui, + "Open a Wolf RPG game to read its Game.dat and locate Data.wolf / the unpacked Data folder.", + ); + ui.add_space(8.0); + + ui.horizontal(|ui| { + if ui + .button("Open Game…") + .on_hover_text("Pick the game folder, or a Data.wolf / Game.dat file.") + .clicked() + { + if let Some(picked) = widgets::pick_folder() { + self.open_from(picked); + } + } + if ui + .button("Open File…") + .on_hover_text("Pick a Data.wolf archive or a Game.dat directly.") + .clicked() + { + if let Some(picked) = widgets::pick_file(&[ + ("Wolf archive / Game data", &["wolf", "dat"]), + ("All files", &["*"]), + ]) { + self.open_from(picked); + } + } + if self.project.is_some() { + if ui + .button("Refresh") + .on_hover_text("Re-scan the game's folders now for newly-added maps / databases / saves.") + .clicked() + { + self.refresh_project_index(); + } + if ui.button("Close").on_hover_text("Close the open game.").clicked() { + self.project = None; + self.last_scan = None; + self.log.info("closed project"); + } + } + }); + + ui.add_space(12.0); + ui.separator(); + ui.add_space(8.0); + + match &self.project { + None => { + widgets::caption(ui, "No project open."); + } + Some(p) => project_details(ui, p), + } + } + + /// Open a project from a picked path (synchronous, Game.dat parsing is fast). Routes the + /// outcome notes into the log. + fn open_from(&mut self, picked: PathBuf) { + self.log.info(format!("opening {}…", picked.display())); + let outcome = project::open_project(&picked); + for (level, msg) in outcome.notes { + match level { + NoteLevel::Info => self.log.info(msg), + NoteLevel::Warn => self.log.warn(msg), + } + } + self.project = Some(outcome.project); + // A fresh open resets the auto-detect clock so the next tick rescans promptly. + self.last_scan = None; + } + + /// Manually re-scan the open project's index now (the Project section's Refresh button), + /// logging whether anything changed. + fn refresh_project_index(&mut self) { + let Some(project) = self.project.as_mut() else { + return; + }; + if project.rescan() { + self.log.info(format!( + "refreshed: {} code file(s), {} database(s), {} save(s)", + project.code_files.len(), + project.databases.len(), + project.saves.len(), + )); + } else { + self.log.info("refreshed: no changes"); + } + self.last_scan = Some(Instant::now()); + } + + // --- Archive section: unpack a .wolf / repack a folder --------------------------------- + + fn ui_archive(&mut self, ui: &mut egui::Ui) { + ui.heading("Archive"); + widgets::caption( + ui, + "Unpack Data.wolf to an editable folder, or repack a folder back into a Data.wolf.", + ); + widgets::caption( + ui, + "Most workflows run on the loose, unpacked Data folder; encryption/version only matter \ + if you are shipping an encrypted archive.", + ); + ui.add_space(6.0); + + // Seed the unpack archive + the repack folder from the open project the first time we show. + self.archive_default_paths(); + + // Sub-panel selector (Unpack / Unpack all / Repack). + ui.horizontal(|ui| { + ui.selectable_value(&mut self.state.archive.mode, ArchiveMode::Unpack, "Unpack") + .on_hover_text("Extract one Data.wolf to an editable folder."); + ui.selectable_value(&mut self.state.archive.mode, ArchiveMode::UnpackAll, "Unpack all") + .on_hover_text( + "Some games split their data across many .wolf files (BasicData.wolf, \ + MapData.wolf, Evtext.wolf, ...). This unpacks every archive in a folder at once.", + ); + ui.selectable_value(&mut self.state.archive.mode, ArchiveMode::Repack, "Repack") + .on_hover_text("Rebuild Data.wolf from a folder."); + }); + ui.add_space(6.0); + ui.separator(); + ui.add_space(6.0); + + match self.state.archive.mode { + ArchiveMode::Unpack => self.archive_unpack_pane(ui), + ArchiveMode::UnpackAll => self.archive_unpack_all_pane(ui), + ArchiveMode::Repack => self.archive_repack_pane(ui), + } + } + + /// Seed the unpack archive + the repack input folder from the open project (its `data_wolf` / + /// `root`), once, so a project user has sensible defaults. + fn archive_default_paths(&mut self) { + if self.state.archive.unpack_archive.is_none() { + if let Some(p) = self.project.as_ref().and_then(|p| p.data_wolf.clone()) { + self.state.archive.unpack_archive = Some(p); + } + } + if self.state.archive.repack_in.is_none() { + if let Some(d) = self.project.as_ref().and_then(|p| p.data_dir.clone()) { + self.state.archive.repack_in = Some(d); + } + } + // Unpack-all defaults to the folder holding the archives: the project data dir, else the + // folder the single Data.wolf sits in. + if self.state.archive.unpack_all_dir.is_none() { + let guess = self + .project + .as_ref() + .and_then(|p| p.data_dir.clone()) + .or_else(|| { + self.project + .as_ref() + .and_then(|p| p.data_wolf.as_ref()) + .and_then(|w| w.parent().map(std::path::Path::to_path_buf)) + }); + if let Some(d) = guess { + self.state.archive.unpack_all_dir = Some(d); + } + } + } + + /// The Unpack pane: pick a `.wolf` + an output folder (default `/Data`), then Unpack. + fn archive_unpack_pane(&mut self, ui: &mut egui::Ui) { + let mut archive = self.state.archive.unpack_archive.clone(); + let changed = widgets::path_field( + ui, + "Archive", + &mut archive, + "Unpack = extract Data.wolf to an editable folder. Pick the .wolf to extract.", + || widgets::pick_file(&[("Wolf archive", &["wolf"]), ("All files", &["*"])]), + ); + self.state.archive.unpack_archive = archive; + // Default the output folder to /Data when a fresh archive is picked (or first show). + if (changed || self.state.archive.unpack_out.is_none()) + && self.state.archive.unpack_archive.is_some() + { + if let Some(arc) = &self.state.archive.unpack_archive { + let default_out = arc.parent().map(|d| d.join("Data")); + if self.state.archive.unpack_out.is_none() || changed { + self.state.archive.unpack_out = default_out; + } + } + } + + let start = self.state.archive.unpack_out.clone(); + let mut out = self.state.archive.unpack_out.clone(); + widgets::path_field( + ui, + "Output folder", + &mut out, + "Where to extract the archive's files (its inner folder tree is preserved).", + move || widgets::pick_folder_in(start.as_deref()), + ); + self.state.archive.unpack_out = out; + + ui.add_space(8.0); + let running = self.jobs.is_running(); + let ready = self.state.archive.unpack_archive.is_some() + && self.state.archive.unpack_out.is_some(); + ui.add_enabled_ui(ready && !running, |ui| { + if ui + .button("Unpack ▶") + .on_hover_text("Extract every file from the archive into the output folder on a background thread.") + .clicked() + { + self.start_unpack_job(); + } + }); + if !ready { + widgets::caption(ui, "Pick a .wolf archive and an output folder to enable Unpack."); + } + } + + /// The Unpack-all pane: pick the folder of `.wolf` archives and an output root, then unpack + /// every archive at once. Each `Name.wolf` becomes a `Name/` folder under the output, the loose + /// per-category tree the game loads and the Translation section can read. + fn archive_unpack_all_pane(&mut self, ui: &mut egui::Ui) { + let start_dir = self.state.archive.unpack_all_dir.clone(); + let mut dir = self.state.archive.unpack_all_dir.clone(); + let changed = widgets::path_field( + ui, + "Archives folder", + &mut dir, + "The folder holding the game's .wolf archives (its Data folder). Every .wolf in it is unpacked.", + move || widgets::pick_folder_in(start_dir.as_deref()), + ); + self.state.archive.unpack_all_dir = dir; + // Default the output root to the archives folder itself (unpack in place, the layout the + // game loads), refreshed when a new folder is picked. + if (changed || self.state.archive.unpack_all_out.is_none()) + && self.state.archive.unpack_all_dir.is_some() + { + self.state.archive.unpack_all_out = self.state.archive.unpack_all_dir.clone(); + } + + let start_out = self.state.archive.unpack_all_out.clone(); + let mut out = self.state.archive.unpack_all_out.clone(); + widgets::path_field( + ui, + "Output root", + &mut out, + "Where the per-archive folders are written. Defaults to the archives folder, so the \ + loose files sit beside the .wolf and the game loads them.", + move || widgets::pick_folder_in(start_out.as_deref()), + ); + self.state.archive.unpack_all_out = out; + + ui.add_space(8.0); + let running = self.jobs.is_running(); + let ready = self.state.archive.unpack_all_dir.is_some() + && self.state.archive.unpack_all_out.is_some(); + ui.add_enabled_ui(ready && !running, |ui| { + if ui + .button("Unpack all ▶") + .on_hover_text("Unpack every .wolf in the folder, each into its own subfolder, on a background thread.") + .clicked() + { + self.start_unpack_all_job(); + } + }); + if !ready { + widgets::caption(ui, "Pick the folder of .wolf archives and an output root to enable Unpack all."); + } + } + + /// The Repack pane: pick a folder + output `.wolf`, set the encrypt/version/like/format options + /// (mirroring the CLI `pack` flags), then Repack. + fn archive_repack_pane(&mut self, ui: &mut egui::Ui) { + let start_in = self.state.archive.repack_in.clone(); + let mut input = self.state.archive.repack_in.clone(); + widgets::path_field( + ui, + "Input folder", + &mut input, + "Repack = rebuild Data.wolf from a folder. Pick the folder of loose game files to pack.", + move || widgets::pick_folder_in(start_in.as_deref()), + ); + self.state.archive.repack_in = input; + + let mut out = self.state.archive.repack_out.clone(); + widgets::path_field( + ui, + "Output .wolf", + &mut out, + "Where to write the rebuilt archive.", + || widgets::save_file("Data.wolf", &[("Wolf archive", &["wolf"])]), + ); + self.state.archive.repack_out = out; + + ui.add_space(8.0); + // Format dropdown (auto / ver5 / ver6) in a shared form row so its label lines up with + // the path rows above. + widgets::form_row( + ui, + "Format", + "auto = the modern Data.wolf container. ver5/ver6 are legacy DXArchive containers for \ + old Wolf 2.0x games - leave on auto unless you specifically need them.", + |ui| { + egui::ComboBox::from_id_salt("repack_format") + .selected_text(self.state.archive.repack_format.label()) + .show_ui(ui, |ui| { + for f in [PackFormat::Auto, PackFormat::Ver5, PackFormat::Ver6] { + ui.selectable_value(&mut self.state.archive.repack_format, f, f.label()); + } + }); + }, + ); + + // Encryption is only meaningful for the modern (auto) container. + let auto = self.state.archive.repack_format == PackFormat::Auto; + ui.add_enabled_ui(auto, |ui| { + widgets::labeled_checkbox( + ui, + &mut self.state.archive.repack_encrypt, + "Encrypt", + "Encrypt the output archive. Usually only needed when shipping an encrypted \ + Data.wolf; most workflows leave this off and run the game on a loose Data folder.", + ); + }); + + // The crypt-source radio + its inputs, shown only when encrypting an auto archive. + if auto && self.state.archive.repack_encrypt { + ui.add_space(2.0); + ui.horizontal(|ui| { + ui.radio_value( + &mut self.state.archive.repack_crypt, + RepackCryptMode::Default, + "default version", + ) + .on_hover_text("Use the standard default cryptVersion."); + ui.radio_value( + &mut self.state.archive.repack_crypt, + RepackCryptMode::Version, + "match version", + ) + .on_hover_text("Type a specific cryptVersion (e.g. 0x14b)."); + ui.radio_value( + &mut self.state.archive.repack_crypt, + RepackCryptMode::Like, + "like existing .wolf", + ) + .on_hover_text("Inherit the cryptVersion + embedded password from an original archive (turnkey repack)."); + }); + match self.state.archive.repack_crypt { + RepackCryptMode::Default => {} + RepackCryptMode::Version => { + widgets::form_row(ui, "Version", "", |ui| { + ui.add( + egui::TextEdit::singleline(&mut self.state.archive.repack_version_text) + .hint_text("0x14b") + .desired_width(120.0), + ) + .on_hover_text("A cryptVersion as hex (0x14b) or decimal."); + }); + if parse_crypt_version(&self.state.archive.repack_version_text).is_none() { + ui.colored_label( + egui::Color32::from_rgb(0xE0, 0xB0, 0x40), + "Warning: not a valid version number", + ); + } + } + RepackCryptMode::Like => { + let mut like = self.state.archive.repack_like.clone(); + widgets::path_field( + ui, + "Original .wolf", + &mut like, + "An existing encrypted archive to copy the crypto from.", + || widgets::pick_file(&[("Wolf archive", &["wolf"]), ("All files", &["*"])]), + ); + self.state.archive.repack_like = like; + } + } + } + + ui.add_space(8.0); + let running = self.jobs.is_running(); + let ready = self.repack_ready(); + ui.add_enabled_ui(ready && !running, |ui| { + if ui + .button("Repack ▶") + .on_hover_text("Rebuild the archive from the folder on a background thread.") + .clicked() + { + self.start_repack_job(); + } + }); + if !ready { + widgets::caption( + ui, + "Pick an input folder and an output .wolf (and, for \"like\"/\"match\", a valid \ + source/version) to enable Repack.", + ); + } + } + + /// True when the Repack inputs are complete enough to run (folder + output, and a resolvable + /// crypt source when encrypting). + fn repack_ready(&self) -> bool { + let a = &self.state.archive; + if a.repack_in.is_none() || a.repack_out.is_none() { + return false; + } + if a.repack_format == PackFormat::Auto && a.repack_encrypt { + return match a.repack_crypt { + RepackCryptMode::Default => true, + RepackCryptMode::Version => parse_crypt_version(&a.repack_version_text).is_some(), + RepackCryptMode::Like => a.repack_like.is_some(), + }; + } + true + } + + /// Spawn the Unpack job: extract the archive into the output folder on a worker thread, reusing + /// the library's `extract_archive` via [`archive::unpack`]. Bad/odd filenames are sanitised and + /// reported, never written outside the output folder. + fn start_unpack_job(&mut self) { + let Some(arc) = self.state.archive.unpack_archive.clone() else { + return; + }; + let Some(out) = self.state.archive.unpack_out.clone() else { + return; + }; + // Remember the output dir so the running→idle transition can rescan it (and adopt it as the + // project's data_dir when it sits under the project root) the moment the job finishes. + self.pending_unpack_out = Some(out.clone()); + self.jobs.run(format!("Unpack {}", arc.display()), &mut self.log, move |rep| { + let outcome = archive::unpack(&arc, &out, |frac, msg| rep.progress(frac, msg))?; + for (orig, safe) in &outcome.sanitised { + if safe.is_empty() { + rep.warn(format!("skipped odd archive entry {orig:?} (no safe path)")); + } else { + rep.warn(format!("sanitised archive path {orig:?} → {safe:?}")); + } + } + rep.info(format!("{} file(s) → {}", outcome.written, outcome.out_dir.display())); + Ok(format!("{} file(s) → {}", outcome.written, outcome.out_dir.display())) + }); + } + + /// Spawn the Unpack-all job: unpack every `.wolf` in the chosen folder into per-archive + /// subfolders on a worker thread, reusing [`archive::unpack_all`]. Each archive's result is + /// logged, and the output root is rescanned when the job finishes (so new files show up). + fn start_unpack_all_job(&mut self) { + let Some(dir) = self.state.archive.unpack_all_dir.clone() else { + return; + }; + let Some(out) = self.state.archive.unpack_all_out.clone() else { + return; + }; + self.pending_unpack_out = Some(out.clone()); + self.jobs.run(format!("Unpack all in {}", dir.display()), &mut self.log, move |rep| { + let outcome = archive::unpack_all(&dir, &out, |frac, msg| rep.progress(frac, msg))?; + for (name, res) in &outcome.details { + match res { + Ok(n) => rep.info(format!("{name} → {n} file(s)")), + Err(e) => rep.warn(format!("{name} failed: {e}")), + } + } + let summary = if outcome.failed > 0 { + format!( + "{} archive(s), {} file(s) → {} ({} failed)", + outcome.ok, + outcome.files, + outcome.out_root.display(), + outcome.failed + ) + } else { + format!( + "{} archive(s), {} file(s) → {}", + outcome.ok, + outcome.files, + outcome.out_root.display() + ) + }; + Ok(summary) + }); + } + + /// Spawn the Repack job: gather the folder + pack it with the chosen options on a worker thread, + /// reusing the library `pack_*` paths via [`archive::repack`]. + fn start_repack_job(&mut self) { + let a = &self.state.archive; + let Some(input) = a.repack_in.clone() else { + return; + }; + let Some(out) = a.repack_out.clone() else { + return; + }; + // Assemble the PackOptions from the UI (resolve the crypt source). + let crypt = match a.repack_crypt { + RepackCryptMode::Default => CryptSource::Default, + RepackCryptMode::Version => match parse_crypt_version(&a.repack_version_text) { + Some(v) => CryptSource::Version(v), + None => { + self.log.error("repack: invalid cryptVersion"); + return; + } + }, + RepackCryptMode::Like => match a.repack_like.clone() { + Some(p) => CryptSource::Like(p), + None => { + self.log.error("repack: pick an original .wolf for \"like existing\""); + return; + } + }, + }; + let opts = PackOptions { + encrypt: a.repack_encrypt, + crypt, + format: a.repack_format, + }; + self.jobs.run(format!("Repack → {}", out.display()), &mut self.log, move |rep| { + let outcome = archive::repack(&input, &out, &opts, |frac, msg| rep.progress(frac, msg))?; + Ok(format!( + "{} file(s) → {} ({} bytes, {})", + outcome.files, + outcome.out.display(), + outcome.bytes, + outcome.mode + )) + }); + } + + // --- stubbed sections ----------------------------------------------------------------- + + fn ui_decompile(&mut self, ui: &mut egui::Ui) { + // Pump any background result (the freshly-decompiled WolfScript) into section state first, so + // the rest of this frame renders what the just-finished job produced. + self.poll_decompile_result(); + + ui.heading("Decompile"); + widgets::caption(ui, "Render maps and common events to readable, editable WolfScript - and recompile byte-exact."); + ui.add_space(6.0); + + // Ctrl+F toggles the find bar (only meaningful once a script is loaded). Consuming the + // shortcut here keeps it working from anywhere in the section. + let have_script = !self.state.decompile.script.is_empty(); + if have_script + && ui.input_mut(|i| i.consume_key(egui::Modifiers::COMMAND, egui::Key::F)) + { + let f = &mut self.state.decompile.find; + f.open = true; + f.focus_query = true; // grab the query field next frame so the user can type at once. + } + + // Default the input to the open project's data dir (no file pre-selected) the first time. + self.decompile_input_row(ui); + ui.add_space(6.0); + self.decompile_action_row(ui); + ui.add_space(6.0); + ui.separator(); + ui.add_space(6.0); + self.decompile_editor(ui); + } + + /// The input field + the Decompile button. + fn decompile_input_row(&mut self, ui: &mut egui::Ui) { + // A project dropdown of the scanned code files (MapData/*.mps + CommonEvent.dat), above the + // Browse field for files outside the project. + if let Some(code) = self.project.as_ref().map(|p| p.code_files.clone()) { + let mut input = self.state.decompile.input.clone(); + if project_combo( + ui, + "decompile_combo", + "Project file", + &code, + &mut input, + "Pick a map / CommonEvent from the open game (or use Browse below for a file outside it).", + ) { + self.state.decompile.input = input; + } + } + + // Seed the picker's start dir from the open project's data dir. Don't auto-pick a file, + // since there are many candidate .mps maps and the user chooses. + let start = self + .project + .as_ref() + .and_then(|p| p.data_dir.clone()); + let mut input = self.state.decompile.input.clone(); + widgets::path_field( + ui, + "Input", + &mut input, + "Decompile = turn a map/common-event into readable WolfScript you can edit. Pick a .mps \ + map or CommonEvent.dat.", + move || { + widgets::pick_file_in( + start.as_deref(), + &[("Wolf event file", &["mps", "dat"]), ("All files", &["*"])], + ) + }, + ); + self.state.decompile.input = input; + + // Warn early if the pick isn't a code-bearing file. Decompile still runs and gives a clear error. + if let Some(f) = &self.state.decompile.input { + if !decompile::is_supported(f) { + ui.colored_label( + egui::Color32::from_rgb(0xE0, 0xB0, 0x40), + "Warning: not a decompilable file (decompile supports .mps maps and CommonEvent.dat).", + ); + } + } + } + + /// The action row: Decompile, plus Open/Save .wscript and the Compile controls. + fn decompile_action_row(&mut self, ui: &mut egui::Ui) { + let running = self.jobs.is_running(); + let have_input = self.state.decompile.input.is_some(); + ui.horizontal(|ui| { + ui.add_enabled_ui(have_input && !running, |ui| { + if ui + .button("Decompile ▶") + .on_hover_text("Decompile the input to editable WolfScript on a background thread.") + .clicked() + { + self.start_decompile_job(); + } + }); + ui.add_enabled_ui(!running, |ui| { + if ui + .button("Open .wscript…") + .on_hover_text("Load an existing WolfScript document to compile (its base is the Input above).") + .clicked() + { + self.decompile_open_script(); + } + if !self.state.decompile.script.is_empty() + && ui + .button("Save .wscript…") + .on_hover_text("Export the current WolfScript text to a .wscript file.") + .clicked() + { + self.decompile_save_script(); + } + if !self.state.decompile.script.is_empty() + && ui + .button("Clear") + .on_hover_text("Close the script and free its memory (a large file's editor layout is the heaviest thing the GUI holds). Discards unsaved edits.") + .clicked() + { + self.clear_decompile(); + } + }); + }); + + // The Compile row: output target + the Compile button (needs a script + a base). + let mut out = self.state.decompile.out.clone(); + let start = out.clone().or_else(|| self.state.decompile.input.clone()); + widgets::path_field( + ui, + "Compile to", + &mut out, + "Where Compile writes the recompiled file (defaults to .out).", + move || widgets::save_file( + &start + .as_ref() + .and_then(|p| p.file_name().and_then(|s| s.to_str())) + .map(|n| format!("{n}.out")) + .unwrap_or_else(|| "compiled.out".to_string()), + &[("Wolf event file", &["mps", "dat", "out"]), ("All files", &["*"])], + ), + ); + self.state.decompile.out = out; + + let have_script = !self.state.decompile.script.is_empty(); + let have_base = self.state.decompile.base.is_some() || self.state.decompile.input.is_some(); + ui.add_enabled_ui(have_script && have_base && !running, |ui| { + if ui + .button("Compile ▶") + .on_hover_text("Compile needs the original file as a base so unknown bytes are preserved. Recompiles the edited WolfScript onto the base.") + .clicked() + { + self.start_compile_job(); + } + }); + if !have_script { + widgets::caption(ui, "Decompile a file (or Open a .wscript) to enable Compile."); + } else if !have_base { + widgets::caption(ui, "Pick the original Input file (the compile base) to enable Compile."); + } + } + + /// The WolfScript editor: a large monospace code editor inside a scroll area, with a line count. + /// + /// Perf: egui re-lays-out the whole `TextEdit` buffer every frame, and word-wrapping is the + /// dominant cost. Wrapping forces per-glyph width measurement of every line against the viewport + /// width on each layout pass. Giving the editor an infinite desired width inside a **both-axis** + /// `ScrollArea` disables wrapping, so each line lays out at its natural width with no wrap-point + /// search (horizontal scrolling instead). For code this is also the correct behaviour (lines + /// shouldn't reflow). On a big CommonEvent (thousands of lines) this is much cheaper than a + /// vertical-only scroll that clamps the editor to the viewport width and wraps every line each + /// frame. No re-decompile or buffer re-allocation happens per frame. Only the TextEdit's own + /// galley layout runs. + fn decompile_editor(&mut self, ui: &mut egui::Ui) { + /// Scripts at/above this size get a "large file" notice (in-app edits still work). + const LARGE_BYTES: usize = 200 * 1024; + /// …or at/above this many lines. + const LARGE_LINES: usize = 5000; + + if self.state.decompile.script.is_empty() { + widgets::caption( + ui, + "No WolfScript loaded. Pick a .mps map or CommonEvent.dat and press Decompile, or \ + Open an existing .wscript.", + ); + return; + } + let lines = self.state.decompile.script.lines().count(); + let chars = self.state.decompile.script.len(); + ui.horizontal(|ui| { + ui.label(egui::RichText::new(format!("{lines} line(s) · {chars} bytes")).strong()); + if let Some(base) = &self.state.decompile.base { + ui.separator(); + ui.label( + egui::RichText::new(format!("base: {}", base.display())).weak(), + ); + } + }); + + // For very large scripts, surface the "edit externally" escape hatch. In-app edits still + // work. Save .wscript, edit in your editor, then Open .wscript to bring it back. + if chars >= LARGE_BYTES || lines >= LARGE_LINES { + ui.colored_label( + egui::Color32::from_rgb(0xE0, 0xB0, 0x40), + "Warning: large script — editing stays responsive (lines don't wrap; scroll horizontally). \ + For heavy edits you can Save .wscript, edit it externally, then Open .wscript.", + ); + } + // The find-in-editor (Ctrl+F) bar sits just above the editor. It also returns the pending + // match (a char range) to select + scroll to in this frame's TextEdit. + self.decompile_find_bar(ui); + + ui.add_space(4.0); + // A generous, responsive code editor for potentially large CommonEvents. Both-axis scroll + // plus an infinite desired width disable word-wrap (the big per-frame layout cost). See the + // method doc. The CJK fallback is installed on the Monospace family (see `install_cjk_font`), + // so `.code_editor()` (which uses Monospace) renders Japanese here instead of tofu. + let pending = self.state.decompile.find.pending_select.take(); + egui::ScrollArea::both() + .auto_shrink([false, false]) + .show(ui, |ui| { + let mut output = egui::TextEdit::multiline(&mut self.state.decompile.script) + .code_editor() + .desired_rows(28) + // Infinite width means no wrap-point search. Lines lay out at natural width and + // the horizontal ScrollArea handles overflow. + .desired_width(f32::INFINITY) + .show(ui); + + // If the find bar asked to jump to a match, set the editor's selection to that char + // range and scroll it into view. We set the selection on the stored state (so egui + // shows it next frame) AND scroll directly via the galley this frame (so the jump is + // immediate and reliable regardless of focus timing). egui's own cursor-scroll only + // fires when the editor is focused and the selection changed. + if let Some((start, end)) = pending { + use egui::text::{CCursor, CCursorRange}; + let range = CCursorRange::two(CCursor::new(start), CCursor::new(end)); + output.state.cursor.set_char_range(Some(range)); + output.state.clone().store(ui.ctx(), output.response.id); + // Scroll the inner ScrollArea to the match's rect (galley-local to screen coords). + let cursor_rect = output + .galley + .pos_from_ccursor(CCursor::new(start)) + .translate(output.galley_pos.to_vec2()); + ui.scroll_to_rect(cursor_rect, Some(egui::Align::Center)); + // Focus the editor so the selection highlight is visible. + output.response.request_focus(); + } + }); + } + + /// The find-in-editor (Ctrl+F) bar: a query field, Prev/Next, a match counter, an optional + /// case toggle, and a close (×). Recomputes the match list each frame from the script + query, and + /// (on a navigation) stashes the current match's char range in `find.pending_select` for the + /// editor to select + scroll to. Renders nothing when the bar is closed. + fn decompile_find_bar(&mut self, ui: &mut egui::Ui) { + if !self.state.decompile.find.open { + return; + } + // Compute matches up front (immutable borrow of the script), then mutate find state. + let matches = decompile::find_matches( + &self.state.decompile.script, + &self.state.decompile.find.query, + self.state.decompile.find.case_sensitive, + ); + let count = matches.len(); + + let f = &mut self.state.decompile.find; + // Keep `current` in range as matches change. + if count == 0 { + f.current = 0; + } else if f.current >= count { + f.current = count - 1; + } + + // `go` is set when the user navigates this frame: +1 next, -1 prev, 0 = jump to current + // (e.g. just after typing). We resolve it to a concrete match index at the end. + let mut nav: Option = None; + + ui.horizontal(|ui| { + ui.label("Find"); + // Enter = next, Shift+Enter = prev, handled via the response below. + let resp = ui.add( + egui::TextEdit::singleline(&mut f.query) + .hint_text("find in script") + .desired_width(220.0), + ); + if f.focus_query { + resp.request_focus(); + f.focus_query = false; + } + // On a query change, jump to the first match from the top. + if resp.changed() { + f.current = 0; + nav = Some(0); + } + if resp.lost_focus() && ui.input(|i| i.key_pressed(egui::Key::Enter)) { + let shift = ui.input(|i| i.modifiers.shift); + nav = Some(if shift { -1 } else { 1 }); + // Keep typing/searching: re-focus the query field after an Enter. + f.focus_query = true; + } + + ui.add_enabled_ui(count > 0, |ui| { + if ui.button("◀ Prev").on_hover_text("Previous match (Shift+Enter).").clicked() { + nav = Some(-1); + } + if ui.button("Next ▶").on_hover_text("Next match (Enter).").clicked() { + nav = Some(1); + } + }); + + // The match counter ("3 / 17", or "0 / 0" / "no matches"). + let counter = if f.query.is_empty() { + String::new() + } else if count == 0 { + "no matches".to_string() + } else { + format!("{} / {}", f.current + 1, count) + }; + if !counter.is_empty() { + ui.label(egui::RichText::new(counter).weak()); + } + + ui.checkbox(&mut f.case_sensitive, "Aa") + .on_hover_text("Case-sensitive matching (off = case-insensitive)."); + + if ui.button("×").on_hover_text("Close find (Esc).").clicked() { + f.open = false; + } + }); + + // Esc closes the bar. + if ui.input(|i| i.key_pressed(egui::Key::Escape)) { + f.open = false; + } + + // Resolve a navigation request to a concrete match and stash its range for the editor. + if let Some(delta) = nav { + if count > 0 { + let cur = f.current as isize; + let next = (cur + delta).rem_euclid(count as isize) as usize; + f.current = next; + let m = matches[next]; + f.pending_select = Some((m.start, m.end)); + } + } + } + + // --- Decompile background jobs + sync helpers ----------------------------------------- + + /// Drain the heavy-result side-channel: a finished Decompile job hands its WolfScript here. + fn poll_decompile_result(&mut self) { + let Some(rx) = &self.state.decompile.result_rx else { + return; + }; + let mut disconnected = false; + loop { + match rx.try_recv() { + Ok(DecompileResult::Text(input, text)) => { + self.state.decompile.script = text; + // The decompiled input is the compile base (so unknown bytes are preserved). + self.state.decompile.base = Some(input.clone()); + // Default the compile output to .out the first time (or when unset). + if self.state.decompile.out.is_none() { + let mut name = input.file_name().map(|s| s.to_os_string()).unwrap_or_default(); + name.push(".out"); + self.state.decompile.out = Some(input.with_file_name(name)); + } + } + Err(std::sync::mpsc::TryRecvError::Empty) => break, + Err(std::sync::mpsc::TryRecvError::Disconnected) => { + disconnected = true; + break; + } + } + } + if disconnected && !self.jobs.is_running() { + self.state.decompile.result_rx = None; + } + } + + /// Spawn the Decompile job: render the input to editable WolfScript off the worker thread, hand + /// the text back via the side-channel (mirrors the CLI's `decompile --mode edit`). + fn start_decompile_job(&mut self) { + let Some(input) = self.state.decompile.input.clone() else { + return; + }; + let (tx, rx) = std::sync::mpsc::channel(); + self.state.decompile.result_rx = Some(rx); + self.jobs.run(format!("Decompile {}", input.display()), &mut self.log, move |rep| { + rep.progress(0.2, "decompiling…"); + let text = decompile::decompile_edit(&input)?; + let lines = text.lines().count(); + let _ = tx.send(DecompileResult::Text(input.clone(), text)); + rep.progress(1.0, "done"); + Ok(format!("decompiled {} ({lines} line(s) of WolfScript)", input.display())) + }); + } + + /// Spawn the Compile job: recompile the edited WolfScript onto the stored base (the original + /// input, so unknown bytes are preserved) and write to the chosen output (mirrors the CLI's + /// `compile`). The compiled bytes are re-parsed before the write is reported. + fn start_compile_job(&mut self) { + let text = self.state.decompile.script.clone(); + let Some(base) = self + .state + .decompile + .base + .clone() + .or_else(|| self.state.decompile.input.clone()) + else { + self.log.error("compile: no base file (Decompile a file or pick the Input first)"); + return; + }; + // Default the output to .out when none was chosen. + let out = self.state.decompile.out.clone().unwrap_or_else(|| { + let mut name = base.file_name().map(|s| s.to_os_string()).unwrap_or_default(); + name.push(".out"); + base.with_file_name(name) + }); + self.jobs.run(format!("Compile → {}", out.display()), &mut self.log, move |rep| { + rep.progress(0.3, "compiling…"); + let outcome = decompile::compile_to(&text, &base, &out)?; + rep.progress(1.0, "done"); + Ok(format!( + "wrote {} ({} bytes{})", + outcome.out.display(), + outcome.bytes, + if outcome.byte_identical { ", byte-identical to base" } else { "" } + )) + }); + } + + /// Save the current WolfScript buffer to a chosen `.wscript` file (synchronous text write). + fn decompile_save_script(&mut self) { + let default = self + .state + .decompile + .base + .as_ref() + .or(self.state.decompile.input.as_ref()) + .and_then(|p| p.file_stem().and_then(|s| s.to_str())) + .map(|s| format!("{s}.wscript")) + .unwrap_or_else(|| "script.wscript".to_string()); + let Some(path) = widgets::save_file(&default, &[("WolfScript", &["wscript", "txt"])]) else { + return; + }; + match std::fs::write(&path, &self.state.decompile.script) { + Ok(()) => self.log.info(format!("saved WolfScript → {}", path.display())), + Err(e) => self.log.error(format!("save .wscript failed: {e}")), + } + } + + /// Load an existing `.wscript` into the editor (synchronous). The compile base stays the Input + /// file the user picked above (compile needs the matching original). + fn decompile_open_script(&mut self) { + let Some(path) = widgets::pick_file(&[("WolfScript", &["wscript", "txt"]), ("All files", &["*"])]) + else { + return; + }; + match std::fs::read_to_string(&path) { + Ok(text) => { + let lines = text.lines().count(); + self.state.decompile.script = text; + self.log.info(format!( + "loaded WolfScript ({lines} line(s)) from {} — set the Input above to its original file before Compile", + path.display() + )); + } + Err(e) => self.log.error(format!("open .wscript failed: {e}")), + } + } + + fn ui_database(&mut self, ui: &mut egui::Ui) { + // Pump any background result (a freshly loaded / reloaded grid model) into section state first. + self.poll_database_result(); + + // Default the path to the open project's main DataBase.project the first time we're shown. + if self.state.database.path.is_none() { + if let Some(p) = self.database_default_project() { + self.state.database.path = Some(p); + } + } + + // Layout: the heading + path row sit in a fixed top region, the Save controls in a fixed + // bottom region, and the (independently scrolling) grid fills the space between them. Using + // nested panels keeps each region in its own rectangle so the grid never draws over the + // controls (the old single-`ui` flow let the grid's inner CentralPanel claim all remaining + // height and paint on top of the Save row). + egui::TopBottomPanel::top("db_top") + .resizable(false) + .show_inside(ui, |ui| { + ui.heading("Database"); + widgets::caption( + ui, + "Database = items, skills, enemies, etc. — edit values in the grid (no JSON needed).", + ); + ui.add_space(6.0); + self.database_path_row(ui); + ui.add_space(4.0); + }); + + if self.state.database.loaded.is_none() { + egui::CentralPanel::default().show_inside(ui, |ui| { + widgets::caption( + ui, + "No database loaded. Pick a .project (a game has several: DataBase / CDataBase / \ + SysDatabase) and press Load.", + ); + }); + return; + } + + // Save controls pinned to the bottom (drawn before the central grid so the grid gets the + // remaining height and the two regions never overlap). + egui::TopBottomPanel::bottom("db_save") + .resizable(false) + .show_inside(ui, |ui| { + ui.add_space(4.0); + self.database_save_row(ui); + }); + + // The grid fills the remaining space and scrolls independently below the controls. + egui::CentralPanel::default().show_inside(ui, |ui| { + self.database_grid(ui); + }); + } + + /// The open project's `DataBase.project`, if its data dir holds one (the sensible default). + fn database_default_project(&self) -> Option { + let data_dir = self.project.as_ref().and_then(|p| p.data_dir.clone())?; + // The DB pairs live under the data dir or its BasicData/ subfolder. + for cand in [data_dir.join("DataBase.project"), data_dir.join("BasicData").join("DataBase.project")] { + if cand.exists() { + return Some(cand); + } + } + None + } + + /// The `.project` path field + Load/Reload buttons + the kind/encoding badges. + fn database_path_row(&mut self, ui: &mut egui::Ui) { + let mut path_changed = false; + // A project dropdown of the scanned databases (BasicData/*.project), above the Browse field. + if let Some(dbs) = self.project.as_ref().map(|p| p.databases.clone()) { + let mut path = self.state.database.path.clone(); + if project_combo( + ui, + "database_combo", + "Project DB", + &dbs, + &mut path, + "Pick a database (.project) from the open game: DataBase / CDataBase / SysDatabase.", + ) { + self.state.database.path = path; + self.state.database.out_project = None; + path_changed = true; + } + } + + let start = self.state.database.path.clone(); + let mut path = self.state.database.path.clone(); + let changed = widgets::path_field( + ui, + "Database", + &mut path, + "A database .project (its sibling .dat is loaded automatically). A game has several: \ + DataBase (items/skills/enemies), CDataBase (system config), SysDatabase.", + move || { + let start_dir = start.as_ref().and_then(|p| p.parent()); + widgets::pick_file_in(start_dir, &[("Database project", &["project"]), ("All files", &["*"])]) + }, + ); + self.state.database.path = path; + // Picking a fresh .project clears the previous output choice (it pointed at the old DB). + if changed { + self.state.database.out_project = None; + path_changed = true; + } + + // Auto-load the moment the selection or path changes, so switching databases does not need a + // manual Load click. Discards unsaved edits to the previous DB (it was a different table). + if path_changed && self.state.database.path.is_some() && !self.jobs.is_running() { + self.start_database_load_job(); + } + + ui.add_space(4.0); + let running = self.jobs.is_running(); + let have = self.state.database.path.is_some(); + ui.horizontal(|ui| { + ui.add_enabled_ui(have && !running, |ui| { + if ui + .button("Load") + .on_hover_text("Read the .project + .dat pair and fill the grid with its current values.") + .clicked() + { + self.start_database_load_job(); + } + }); + if self.state.database.loaded.is_some() + && ui + .button("Reload") + .on_hover_text("Discard edits and reload the values from disk.") + .clicked() + { + self.start_database_load_job(); + } + if self.state.database.loaded.is_some() + && ui + .button("Unload") + .on_hover_text("Close the database and free its memory (discards unsaved edits).") + .clicked() + { + self.unload_database(); + } + // Export the whole database to a JSON file (full structure, all rows/fields/numbers) so it + // can be edited outside the GUI, and import an edited JSON back. Exports the ON-DISK state, + // so Save first if you want grid edits included. + ui.add_enabled_ui(have && !running, |ui| { + if ui + .button("Export JSON…") + .on_hover_text("Write the full database to a .json file you can edit in any editor (Save first to include grid edits).") + .clicked() + { + if let Some(out) = widgets::save_file("database.json", &[("JSON", &["json"])]) { + self.start_database_export_job(out); + } + } + if ui + .button("Import JSON…") + .on_hover_text("Apply an edited database .json back onto the .project + .dat (the originals are backed up first), then reload.") + .clicked() + { + if let Some(json) = widgets::pick_file(&[("JSON", &["json"]), ("All files", &["*"])]) { + self.start_database_import_job(json); + } + } + }); + // The kind + encoding badges (read-only), shown once a model is loaded. + if let Some(m) = &self.state.database.loaded { + ui.separator(); + ui.label( + egui::RichText::new(format!(" {} ", m.kind)) + .strong() + .background_color(egui::Color32::from_rgb(0x40, 0x80, 0xE0)) + .color(egui::Color32::BLACK), + ) + .on_hover_text("UDB = the main user database (items/skills/enemies); CDB = system config; SDB = engine system."); + ui.separator(); + ui.label(egui::RichText::new(format!(" {} ", m.encoding)).strong()) + .on_hover_text("How the strings are stored. A Shift-JIS database can only hold characters representable in Shift-JIS."); + } + }); + } + + /// The two-pane grid: the type (table) selector on the left, the selected type's rows as an + /// editable table on the right. + fn database_grid(&mut self, ui: &mut egui::Ui) { + // Left: a selectable list of types with their row counts. + egui::SidePanel::left("db_types") + .resizable(true) + .default_width(240.0) + .show_inside(ui, |ui| { + ui.label(egui::RichText::new("Types (tables)").strong()) + .on_hover_text("Each type is a table: Skill, Item, Enemy, … Pick one to edit its rows."); + ui.add_space(2.0); + egui::ScrollArea::vertical().auto_shrink([false, false]).show(ui, |ui| { + let db = &mut self.state.database; + let Some(model) = &db.loaded else { return }; + if db.selected_type >= model.types.len() { + db.selected_type = 0; + } + for (i, t) in model.types.iter().enumerate() { + let edited = t.changed_count(); + let mut label = format!("{} ({} rows)", t.name, t.rows.len()); + if edited > 0 { + // The edit badge stays on the row (it wraps with the rest of the text). + label.push_str(&format!(" ● {edited}")); + } + // A custom full-width row that allocates at the wrapped text height and paints + // a rounded, padded highlight, so a two-line type name is fully contained. + if selectable_row(ui, db.selected_type == i, &label).clicked() { + db.selected_type = i; + db.filter.clear(); + } + } + }); + }); + + // Right: the selected type's filter/counter bar + the editable rows table. + egui::CentralPanel::default().show_inside(ui, |ui| { + self.database_rows_pane(ui); + }); + } + + /// The right pane: a filter box over row names, a row counter, and the editable rows table + /// (first column = the row name, then one column per data field). + fn database_rows_pane(&mut self, ui: &mut egui::Ui) { + use egui_extras::{Column, TableBuilder}; + + let db = &mut self.state.database; + let Some(model) = &mut db.loaded else { return }; + let Some(t) = model.types.get_mut(db.selected_type) else { + widgets::caption(ui, "Select a type on the left."); + return; + }; + + // Filter/counter bar. + let total = t.rows.len(); + ui.horizontal(|ui| { + ui.label(egui::RichText::new(&t.name).strong()); + ui.separator(); + ui.label("Filter:"); + ui.add( + egui::TextEdit::singleline(&mut db.filter) + .hint_text("search row names") + .desired_width(200.0), + ); + ui.separator(); + ui.label(egui::RichText::new(format!("{total} row(s)")).strong()); + }); + ui.add_space(4.0); + + if t.fields.is_empty() { + widgets::caption(ui, "This type has no editable data fields."); + return; + } + + // Which row indices pass the (row-name) filter. When no filter is active we skip building an + // index Vec entirely and address rows directly, so the common case has no per-frame O(rows) + // allocation or scan on top of the now-virtualized body. + let needle = db.filter.to_lowercase(); + let filtered: Option> = if needle.is_empty() { + None + } else { + Some( + t.rows + .iter() + .enumerate() + .filter(|(_, r)| r.name.to_lowercase().contains(&needle)) + .map(|(i, _)| i) + .collect(), + ) + }; + let count = filtered.as_ref().map_or(t.rows.len(), Vec::len); + if count == 0 { + widgets::caption(ui, "No rows match the current filter."); + return; + } + + let text_h = egui::TextStyle::Body.resolve(ui.style()).size; + let field_labels = t.fields.clone(); + // The egui_extras Table only scrolls vertically. A type with many fields is wider than the + // pane, so wrap the whole table in a horizontal ScrollArea: the outer area pans sideways + // while the Table's own vertical scroll keeps the rows virtualized. Bound the table height to + // the space left so the inner vertical scroll has a viewport to virtualize against. + let avail_h = ui.available_height(); + egui::ScrollArea::horizontal() + .auto_shrink([false, false]) + .show(ui, |ui| { + let mut builder = TableBuilder::new(ui) + .striped(true) + .resizable(true) + .max_scroll_height(avail_h) + .cell_layout(egui::Layout::left_to_right(egui::Align::TOP)) + .column(Column::auto().at_least(40.0)) // id + .column(Column::initial(160.0).at_least(90.0)); // name + for _ in &field_labels { + builder = builder.column(Column::initial(130.0).at_least(70.0)); + } + builder + .header(text_h + 6.0, |mut header| { + header.col(|ui| { + ui.strong("id"); + }); + header.col(|ui| { + ui.strong("name").on_hover_text( + "The row's display name. Tip: translating names is best done in the \ + Translation section's glossary so by-name lookups stay consistent.", + ); + }); + for label in &field_labels { + header.col(|ui| { + ui.strong(label.as_str()).on_hover_text(label.as_str()); + }); + } + }) + // Virtualized body: egui_extras only builds widgets for the rows actually on + // screen, so a type with thousands of rows no longer lays out thousands of + // TextEdits every frame. `r.index()` indexes into the filtered set. + .body(|body| { + body.rows(text_h * 2.0, count, |mut r| { + let ri = filtered.as_ref().map_or(r.index(), |v| v[r.index()]); + let row = &mut t.rows[ri]; + r.col(|ui| { + ui.add( + egui::Label::new( + egui::RichText::new(row.id.to_string()).weak().small(), + ) + .wrap(), + ); + }); + r.col(|ui| { + ui.add( + egui::TextEdit::singleline(&mut row.name) + .desired_width(f32::INFINITY), + ); + }); + for cell in row.cells.iter_mut() { + r.col(|ui| { + let hint = if cell.is_string { "" } else { "(number)" }; + ui.add( + egui::TextEdit::singleline(&mut cell.value) + .hint_text(hint) + .desired_width(f32::INFINITY), + ); + }); + } + }); + }); + }); + } + + /// The Options + Save row: output choice (in place vs an output `.project`), backup toggle, + /// change counter, and Save. + fn database_save_row(&mut self, ui: &mut egui::Ui) { + let running = self.jobs.is_running(); + + // Output choice: in place (default) vs a Browse'd output .project. + let mut out = self.state.database.out_project.clone(); + let mut in_place = out.is_none(); + ui.horizontal(|ui| { + if ui + .radio(in_place, "Save in place") + .on_hover_text("Overwrite the loaded .project + .dat (backing up the originals first if the box is checked).") + .clicked() + { + in_place = true; + out = None; + } + let pick = ui + .radio(!in_place, "Save to a new .project") + .on_hover_text("Write the result to a chosen .project (its sibling .dat is written next to it); the originals are left untouched.") + .clicked(); + if pick { + in_place = false; + if out.is_none() { + out = widgets::save_file("DataBase.project", &[("Database project", &["project"])]); + } + } + }); + if !in_place { + let mut o = out.clone(); + widgets::path_field( + ui, + "Output .project", + &mut o, + "Where to write the edited database (the sibling .dat is written alongside it).", + || widgets::save_file("DataBase.project", &[("Database project", &["project"])]), + ); + out = o; + } + self.state.database.out_project = out; + + ui.add_space(4.0); + widgets::labeled_checkbox( + ui, + &mut self.state.database.backup, + "Back up originals", + "Copy the .project + .dat to *.bak before overwriting them in place. Leave ON unless you \ + have your own backups (ignored when saving to a new file).", + ); + + let model = self.state.database.loaded.as_ref().expect("loaded checked by caller"); + let changed = model.changed_count(); + ui.horizontal(|ui| { + ui.label(egui::RichText::new(format!("{changed} cell(s)/name(s) edited")).strong()); + }); + ui.add_space(4.0); + + let dirty = model.dirty(); + let in_place_now = self.state.database.out_project.is_none(); + ui.add_enabled_ui(dirty && !running, |ui| { + if ui + .button("Save ▶") + .on_hover_text(if in_place_now { + "Apply the edits and write the .project + .dat back in place, byte-exact for untouched data." + } else { + "Apply the edits and write the .project + .dat to the chosen output, byte-exact for untouched data." + }) + .clicked() + { + self.start_database_save_job(); + } + }); + if !dirty { + widgets::caption(ui, "Edit a cell or row name to enable Save."); + } + } + + // --- Database background jobs + sync helpers ------------------------------------------- + + /// Drain the heavy-result side-channel: a finished Load/Save job hands its (re)loaded model here. + fn poll_database_result(&mut self) { + let Some(rx) = &self.state.database.result_rx else { + return; + }; + let mut disconnected = false; + loop { + match rx.try_recv() { + Ok(DbResult::Loaded(m)) => { + let ntypes = m.types.len(); + self.state.database.loaded = Some(*m); + if self.state.database.selected_type >= ntypes { + self.state.database.selected_type = 0; + } + } + Err(std::sync::mpsc::TryRecvError::Empty) => break, + Err(std::sync::mpsc::TryRecvError::Disconnected) => { + disconnected = true; + break; + } + } + } + if disconnected && !self.jobs.is_running() { + self.state.database.result_rx = None; + } + } + + /// Spawn the Load job: read + render the `.project`+`.dat` pair into the grid model off the worker + /// thread, hand it back via the side-channel, and report type/row counts (mirrors `db-json`). + fn start_database_load_job(&mut self) { + let Some(path) = self.state.database.path.clone() else { + return; + }; + let (tx, rx) = std::sync::mpsc::channel(); + self.state.database.result_rx = Some(rx); + self.jobs.run(format!("Load {}", path.display()), &mut self.log, move |rep| { + rep.progress(0.3, "reading database…"); + let model = database::load(&path)?; + let summary = format!( + "{} type(s), {} data row(s), {} encoding", + model.types.len(), + model.total_rows(), + model.encoding + ); + let _ = tx.send(DbResult::Loaded(Box::new(model))); + rep.progress(1.0, "done"); + Ok(summary) + }); + } + + /// Spawn the Save job: apply the grid edits onto a freshly-read base, re-parse the written pair to + /// verify it round-trips, and write both halves (in place when no output is chosen), then reload + /// from the written `.project` so the grid shows the persisted state. Mirrors the CLI's `db-apply`. + fn start_database_save_job(&mut self) { + // Move the loaded model onto the worker. It comes back (reloaded) via the side-channel. + let Some(model) = self.state.database.loaded.take() else { + return; + }; + let backup = self.state.database.backup; + let output = self.state.database.out_project.clone().unwrap_or_else(|| model.project.clone()); + let in_place = output == model.project; + let (tx, rx) = std::sync::mpsc::channel(); + self.state.database.result_rx = Some(rx); + self.jobs.run(format!("Save database → {}", output.display()), &mut self.log, move |rep| { + rep.progress(0.3, "applying edits…"); + match database::save(&model, &output, backup && in_place) { + Ok(outcome) => { + for bak in &outcome.backups { + rep.info(format!("backed up original → {}", bak.display())); + } + // Reload from the written .project so the grid reflects the persisted state. + match database::load(&outcome.out_project) { + Ok(fresh) => { + let _ = tx.send(DbResult::Loaded(Box::new(fresh))); + } + Err(e) => { + rep.warn(format!("reload after save failed: {e}")); + let _ = tx.send(DbResult::Loaded(Box::new(model))); + } + } + rep.progress(1.0, "done"); + Ok(format!( + "{} cell(s)/name(s) changed → {} + {}{}", + outcome.changed, + outcome.out_project.display(), + outcome.out_dat.display(), + if outcome.byte_identical { " (byte-identical to base)" } else { "" } + )) + } + Err(e) => { + // Put the model back unchanged so the user's edits aren't lost. + let _ = tx.send(DbResult::Loaded(Box::new(model))); + rep.progress(1.0, "done"); + Err(e) + } + } + }); + } + + /// Spawn the DB export job: write the on-disk database to a `.json` file on a worker thread + /// (reads only the base path, so the live grid is untouched). + fn start_database_export_job(&mut self, out: PathBuf) { + let Some(base) = self.state.database.path.clone() else { + return; + }; + self.jobs.run(format!("Export DB → {}", out.display()), &mut self.log, move |rep| { + rep.progress(0.4, "reading database…"); + database::export_json(&base, &out)?; + rep.progress(1.0, "done"); + Ok(format!("exported → {}", out.display())) + }); + } + + /// Spawn the DB import job: apply an edited `.json` onto the loaded database in place (backing up + /// the originals first), then reload the grid from the written result. + fn start_database_import_job(&mut self, json: PathBuf) { + let Some(base) = self.state.database.path.clone() else { + return; + }; + let backup = self.state.database.backup; + let (tx, rx) = std::sync::mpsc::channel(); + self.state.database.result_rx = Some(rx); + self.jobs.run(format!("Import DB ← {}", json.display()), &mut self.log, move |rep| { + rep.progress(0.3, "applying JSON…"); + let outcome = database::import_json(&base, &json, &base, backup)?; + for bak in &outcome.backups { + rep.info(format!("backed up original → {}", bak.display())); + } + // Reload the grid from the written .project so it reflects the imported state. + match database::load(&outcome.out_project) { + Ok(fresh) => { + let _ = tx.send(DbResult::Loaded(Box::new(fresh))); + } + Err(e) => rep.warn(format!("reload after import failed: {e}")), + } + rep.progress(1.0, "done"); + Ok(format!( + "{} cell(s)/name(s) changed{}", + outcome.changed, + if outcome.byte_identical { " (no change)" } else { "" } + )) + }); + } + + fn ui_gamedat(&mut self, ui: &mut egui::Ui) { + // Pump any background result (a freshly loaded / reloaded model) into section state first. + self.poll_gamedat_result(); + + ui.heading("Game.dat"); + widgets::caption(ui, "Edit every Game.dat field: title, fonts, splash/title messages, image paths."); + ui.add_space(6.0); + + // Default the path to the open project's Game.dat the first time we're shown. + if self.state.gamedat.path.is_none() { + if let Some(p) = self.project.as_ref().and_then(|p| p.game_dat.clone()) { + self.state.gamedat.path = Some(p); + } + } + + self.gamedat_path_row(ui); + ui.add_space(8.0); + ui.separator(); + ui.add_space(6.0); + + if self.state.gamedat.loaded.is_none() { + widgets::caption(ui, "No Game.dat loaded. Pick a Game.dat and press Load."); + return; + } + self.gamedat_form(ui); + } + + /// The Game.dat path field + Load button + the encoding badge. + fn gamedat_path_row(&mut self, ui: &mut egui::Ui) { + let start = self.state.gamedat.path.clone(); + let mut path = self.state.gamedat.path.clone(); + widgets::path_field( + ui, + "Game.dat", + &mut path, + "The game's Game.dat (holds the window title, fonts, splash/title messages and image paths).", + move || { + let start_dir = start.as_ref().and_then(|p| p.parent()); + widgets::pick_file_in(start_dir, &[("Game data", &["dat"]), ("All files", &["*"])]) + }, + ); + self.state.gamedat.path = path; + + ui.add_space(4.0); + let running = self.jobs.is_running(); + let have = self.state.gamedat.path.is_some(); + ui.horizontal(|ui| { + ui.add_enabled_ui(have && !running, |ui| { + if ui + .button("Load") + .on_hover_text("Read the Game.dat and fill the form with its current field values.") + .clicked() + { + self.start_gamedat_load_job(); + } + }); + if self.state.gamedat.loaded.is_some() + && ui + .button("Reload") + .on_hover_text("Discard edits and reload the field values from disk.") + .clicked() + { + self.start_gamedat_load_job(); + } + if self.state.gamedat.loaded.is_some() + && ui + .button("Unload") + .on_hover_text("Close Game.dat and free its memory (discards unsaved edits).") + .clicked() + { + self.unload_gamedat(); + } + // The encoding badge (read-only), shown once a model is loaded. + if let Some(g) = &self.state.gamedat.loaded { + ui.separator(); + ui.label( + egui::RichText::new(format!(" {} ", g.encoding)) + .strong() + .background_color(egui::Color32::from_rgb(0x40, 0x80, 0xE0)) + .color(egui::Color32::BLACK), + ) + .on_hover_text("How the strings are stored (utf8 or shiftjis). A Shift-JIS file can only hold characters representable in Shift-JIS."); + } + }); + } + + /// The grouped field form + the Save controls. + fn gamedat_form(&mut self, ui: &mut egui::Ui) { + let running = self.jobs.is_running(); + // Render the grouped fields inside a scroll area (a file can carry many). + egui::ScrollArea::vertical() + .auto_shrink([false, false]) + .max_height(360.0) + .show(ui, |ui| { + let g = self.state.gamedat.loaded.as_mut().expect("loaded checked by caller"); + Self::gamedat_group(ui, "Titles & messages", g, Group::Titles, false); + Self::gamedat_group(ui, "Fonts", g, Group::Fonts, true); + Self::gamedat_group(ui, "Graphics", g, Group::Graphics, false); + Self::gamedat_group(ui, "Other", g, Group::Other, false); + }); + + ui.add_space(8.0); + ui.separator(); + ui.add_space(4.0); + + // Backup toggle + change counter + Save. + widgets::labeled_checkbox( + ui, + &mut self.state.gamedat.backup, + "Back up original", + "Copy the file to a *.bak before overwriting it in place. Leave ON unless you have your \ + own backups (ignored when saving to a new file).", + ); + let g = self.state.gamedat.loaded.as_ref().expect("loaded"); + let changed = g.changed_count(); + ui.horizontal(|ui| { + ui.label(egui::RichText::new(format!("{changed} field(s) edited")).strong()); + }); + ui.add_space(4.0); + let dirty = g.dirty(); + ui.horizontal(|ui| { + ui.add_enabled_ui(dirty && !running, |ui| { + if ui + .button("Save (in place) ▶") + .on_hover_text("Apply the edits and write the Game.dat back in place (backing up the original first if the box is checked).") + .clicked() + { + self.start_gamedat_save_job(None); + } + }); + ui.add_enabled_ui(dirty && !running, |ui| { + if ui + .button("Save as…") + .on_hover_text("Apply the edits and write the result to a chosen file (the original is left untouched).") + .clicked() + { + if let Some(out) = + widgets::save_file("Game.dat", &[("Game data", &["dat"]), ("All files", &["*"])]) + { + self.start_gamedat_save_job(Some(out)); + } + } + }); + }); + if !dirty { + widgets::caption(ui, "Edit a field to enable Save."); + } + } + + /// Render the fields of one group as a labelled form section, plus (when `with_subfonts`) the + /// SubFonts array under the same header. Skips the section entirely when it has no fields. + /// + /// Every row goes through the shared [`widgets::text_row`], so every input fills the row to the + /// same width and starts at the same x (the fixed [`widgets::LABEL_COL_W`] left column). The + /// inputs line up on both edges across all groups, and the whole Game.dat form matches the path + /// rows of the other sections. + fn gamedat_group( + ui: &mut egui::Ui, + header: &str, + g: &mut LoadedGameDat, + group: Group, + with_subfonts: bool, + ) { + let any_fields = g.fields.iter().any(|f| f.group == group); + let any_subfonts = with_subfonts && !g.sub_fonts.is_empty(); + if !any_fields && !any_subfonts { + return; + } + ui.add_space(4.0); + ui.label(egui::RichText::new(header).strong()); + ui.add_space(2.0); + for f in g.fields.iter_mut().filter(|f| f.group == group) { + // The Font field's label gets a tofu-busting tooltip (the non-coder rescue). + let label_tip = if f.key == "Font" { + "the game's font; if text shows as boxes/tofu on your system, try another installed \ + Japanese font here" + } else { + "" + }; + widgets::text_row(ui, f.label, &mut f.value, label_tip, "(empty)"); + } + if any_subfonts { + for (i, s) in g.sub_fonts.iter_mut().enumerate() { + widgets::text_row( + ui, + &format!("Sub-font {}", i + 1), + &mut s.value, + "A fallback font the engine uses when the main font lacks a glyph.", + "(empty)", + ); + } + } + } + + // --- Game.dat background jobs + sync helpers ------------------------------------------- + + /// Drain the heavy-result side-channel: a finished Load/Save job hands its (re)loaded model here. + fn poll_gamedat_result(&mut self) { + let Some(rx) = &self.state.gamedat.result_rx else { + return; + }; + let mut disconnected = false; + loop { + match rx.try_recv() { + Ok(GameDatResult::Loaded(g)) => self.state.gamedat.loaded = Some(*g), + Err(std::sync::mpsc::TryRecvError::Empty) => break, + Err(std::sync::mpsc::TryRecvError::Disconnected) => { + disconnected = true; + break; + } + } + } + if disconnected && !self.jobs.is_running() { + self.state.gamedat.result_rx = None; + } + } + + /// Spawn the Load job: read + parse the Game.dat into the form model off the worker thread, hand + /// it back via the side-channel, and report the field/encoding counts (mirrors `gamedat-json`). + fn start_gamedat_load_job(&mut self) { + let Some(path) = self.state.gamedat.path.clone() else { + return; + }; + let (tx, rx) = std::sync::mpsc::channel(); + self.state.gamedat.result_rx = Some(rx); + self.jobs.run(format!("Load {}", path.display()), &mut self.log, move |rep| { + rep.progress(0.3, "reading Game.dat…"); + let g = gamedat::load(&path)?; + let summary = format!( + "{} field(s) + {} sub-font(s), {} encoding", + g.fields.len(), + g.sub_fonts.len(), + g.encoding + ); + let _ = tx.send(GameDatResult::Loaded(Box::new(g))); + rep.progress(1.0, "done"); + Ok(summary) + }); + } + + /// Spawn the Save job: apply the form edits onto a fresh base, re-parse to verify the round-trip, + /// and write to `out` (in place when `None`), then reload from the written bytes so the form shows + /// the persisted state. Mirrors the CLI's `gamedat-apply` guard. + fn start_gamedat_save_job(&mut self, out: Option) { + // Move the loaded model onto the worker. It comes back (reloaded) via the side-channel. + let Some(loaded) = self.state.gamedat.loaded.take() else { + return; + }; + let backup = self.state.gamedat.backup; + let output = out.unwrap_or_else(|| loaded.path.clone()); + let in_place = output == loaded.path; + let (tx, rx) = std::sync::mpsc::channel(); + self.state.gamedat.result_rx = Some(rx); + self.jobs.run(format!("Save Game.dat → {}", output.display()), &mut self.log, move |rep| { + rep.progress(0.3, "applying edits…"); + let result = gamedat::save(&loaded, &output, backup && in_place); + match result { + Ok(outcome) => { + if let Some(bak) = &outcome.backup { + rep.info(format!("backed up original → {}", bak.display())); + } + // Reload from the written file so the form reflects the persisted state. + match gamedat::load(&outcome.out) { + Ok(fresh) => { + let _ = tx.send(GameDatResult::Loaded(Box::new(fresh))); + } + Err(e) => { + rep.warn(format!("reload after save failed: {e}")); + let _ = tx.send(GameDatResult::Loaded(Box::new(loaded))); + } + } + rep.progress(1.0, "done"); + Ok(format!( + "{} field(s) changed → {}{}", + outcome.changed, + outcome.out.display(), + if outcome.byte_identical { " (byte-identical to base)" } else { "" } + )) + } + Err(e) => { + // Put the model back unchanged so the user's edits aren't lost. + let _ = tx.send(GameDatResult::Loaded(Box::new(loaded))); + rep.progress(1.0, "done"); + Err(e) + } + } + }); + } + + fn ui_translation(&mut self, ui: &mut egui::Ui) { + // Pump any background result (a rebuilt model / conflict list) into the section state first, + // so the rest of this frame renders what the just-finished job produced. + self.poll_translation_result(); + + ui.heading("Translation"); + widgets::caption(ui, "Extract player-facing text, edit translations, inject them back, and carry them across game updates."); + ui.add_space(6.0); + + // Default the source folder to the open project's data dir the first time we're shown. + if self.state.translation.source_dir.is_none() { + if let Some(d) = self.project.as_ref().and_then(|p| p.data_dir.clone()) { + self.state.translation.source_dir = Some(d); + } + } + + self.translation_source_row(ui); + ui.add_space(6.0); + self.translation_action_row(ui); + ui.add_space(8.0); + ui.separator(); + + if self.state.translation.model.is_none() { + ui.add_space(8.0); + widgets::caption( + ui, + "No translation loaded. Pick a game's unpacked Data folder and press Extract, \ + or Load a saved translation project.", + ); + return; + } + + if let Some(model) = &self.state.translation.model { + widgets::caption( + ui, + &format!( + "{} file(s) · {} / {} lines translated overall", + model.files.len(), + model.translated_rows(), + model.total_rows(), + ), + ); + } + ui.add_space(4.0); + self.translation_options_row(ui); + ui.add_space(6.0); + ui.separator(); + ui.add_space(6.0); + self.translation_grid(ui); + self.translation_conflicts_panel(ui); + } + + /// The source-folder field + Extract button. + fn translation_source_row(&mut self, ui: &mut egui::Ui) { + let mut dir = self.state.translation.source_dir.clone(); + let start = dir.clone(); + widgets::path_field( + ui, + "Source folder", + &mut dir, + "The game's unpacked Data folder (holds BasicData/ and MapData/). Extract reads every \ + text file under it.", + move || widgets::pick_folder_in(start.as_deref()), + ); + self.state.translation.source_dir = dir; + + ui.add_space(6.0); + let running = self.jobs.is_running(); + let have_dir = self.state.translation.source_dir.is_some(); + ui.horizontal(|ui| { + ui.add_enabled_ui(have_dir && !running, |ui| { + if ui + .button("Extract") + .on_hover_text("Read every map, CommonEvent, database and Game.dat under the folder into an editable grid.") + .clicked() + { + self.start_extract_job(); + } + }); + ui.add_enabled_ui(!running, |ui| { + if ui + .button("Load project…") + .on_hover_text("Restore a translation you saved earlier (a .wdtr.json file).") + .clicked() + { + self.translation_load_project(); + } + if self.state.translation.model.is_some() + && ui + .button("Save project…") + .on_hover_text("Save the whole translation (all edits) to a single JSON so it persists across sessions.") + .clicked() + { + self.translation_save_project(); + } + }); + }); + } + + /// The Merge / Check-names action row (only useful once a model is loaded). + fn translation_action_row(&mut self, ui: &mut egui::Ui) { + let running = self.jobs.is_running(); + let have_model = self.state.translation.model.is_some(); + ui.horizontal(|ui| { + ui.add_enabled_ui(have_model && !running, |ui| { + if ui + .button("Merge older translation…") + .on_hover_text("Carry translations from a previous version's exported JSON(s) into this model, matched by source text.") + .clicked() + { + self.start_merge_job(); + } + if ui + .button("Check names") + .on_hover_text("Check that each glossary name is translated to ONE value everywhere (inconsistent names break by-name lookups).") + .clicked() + { + self.start_check_job(); + } + }); + if have_model + && ui + .button("Unload") + .on_hover_text("Close the translation and free its memory (discards unsaved edits; Save or Inject first to keep them).") + .clicked() + { + self.unload_translation(); + } + }); + } + + /// The inject options (en-punct / allow-code-drift), the output choice, and the Inject button. + fn translation_options_row(&mut self, ui: &mut egui::Ui) { + let tr = &mut self.state.translation; + ui.horizontal(|ui| { + widgets::labeled_checkbox( + ui, + &mut tr.en_punct, + "--en-punct", + "Convert Japanese punctuation 「」~。 to ASCII for English (applied to your translations on inject).", + ); + widgets::labeled_checkbox( + ui, + &mut tr.allow_code_drift, + "--allow-code-drift", + "Allow dropping/altering \\codes — risky. Off keeps the strict control-code guard that protects byte-exactness.", + ); + }); + + // Output choice: in place (default, with a note) vs a Browse'd output dir. + let mut out = tr.out_dir.clone(); + let mut in_place = out.is_none(); + ui.horizontal(|ui| { + if ui + .radio(in_place, "Write in place") + .on_hover_text("Overwrite the files in the source folder (make a backup of your game first).") + .clicked() + { + in_place = true; + out = None; + } + let pick_out = ui + .radio(!in_place, "Write to output folder") + .on_hover_text("Write the translated files into a separate folder, mirroring the source layout.") + .clicked(); + if pick_out { + in_place = false; + if out.is_none() { + out = widgets::pick_folder(); + } + } + }); + if !in_place { + let start = out.clone(); + widgets::path_field( + ui, + "Output folder", + &mut out, + "Where to write the translated files (mirrors the source folder's layout).", + move || widgets::pick_folder_in(start.as_deref()), + ); + } + self.state.translation.out_dir = out; + + ui.add_space(6.0); + let running = self.jobs.is_running(); + let in_place_now = self.state.translation.out_dir.is_none(); + ui.add_enabled_ui(!running, |ui| { + let btn = ui.button("Inject ▶").on_hover_text(if in_place_now { + "Apply your translations back into the game files IN PLACE (overwrites the source folder)." + } else { + "Apply your translations into the chosen output folder, byte-exact." + }); + if btn.clicked() { + self.start_inject_job(); + } + }); + } + + /// The two-pane grid: the file/names list on the left, the selected entry's rows on the right. + fn translation_grid(&mut self, ui: &mut egui::Ui) { + // Left: a selectable list of files + the names glossary. + egui::SidePanel::left("tr_files") + .resizable(true) + .default_width(220.0) + .show_inside(ui, |ui| { + ui.label(egui::RichText::new("Files").strong()); + ui.add_space(2.0); + egui::ScrollArea::vertical().auto_shrink([false, false]).show(ui, |ui| { + let tr = &mut self.state.translation; + let Some(model) = &tr.model else { return }; + // The names glossary entry first. + let names_label = format!( + "Names ({}/{})", + model.names.iter().filter(|r| r.is_translated()).count(), + model.names.len() + ); + if ui + .selectable_label(tr.selected == SelectedEntry::Names, names_label) + .clicked() + { + tr.selected = SelectedEntry::Names; + } + ui.separator(); + for (i, f) in model.files.iter().enumerate() { + let label = format!( + "{} {} ({}/{})", + kind_icon(f.kind), + f.display_name(), + f.translated_count(), + f.rows.len() + ); + if ui + .selectable_label(tr.selected == SelectedEntry::File(i), label) + .clicked() + { + tr.selected = SelectedEntry::File(i); + } + } + }); + }); + + // Right: the filter/toggle/counter bar + the rows table for the selected entry. + egui::CentralPanel::default().show_inside(ui, |ui| { + self.translation_rows_pane(ui); + }); + } + + /// The right pane: filter box, untranslated toggle, live counter, and the editable rows table. + fn translation_rows_pane(&mut self, ui: &mut egui::Ui) { + use egui_extras::{Column, TableBuilder}; + + let tr = &mut self.state.translation; + let Some(model) = &mut tr.model else { return }; + + // Resolve the selected entry's rows. + let rows = match tr.selected { + SelectedEntry::Names => &mut model.names, + SelectedEntry::File(i) => match model.files.get_mut(i) { + Some(f) => &mut f.rows, + None => { + tr.selected = SelectedEntry::Names; + &mut model.names + } + }, + }; + + // Filter/toggle/counter bar. + let (translated, total) = (rows.iter().filter(|r| r.is_translated()).count(), rows.len()); + ui.horizontal(|ui| { + ui.label("Filter:"); + ui.add( + egui::TextEdit::singleline(&mut tr.filter) + .hint_text("search source or translation") + .desired_width(220.0), + ); + ui.checkbox(&mut tr.untranslated_only, "untranslated only") + .on_hover_text("Show only rows you have not translated yet."); + ui.separator(); + ui.label( + egui::RichText::new(format!("{translated} / {total} translated")).strong(), + ); + }); + ui.add_space(4.0); + + // Which row indices pass the filter/toggle. With no text filter and the toggle off we address + // rows directly (no per-frame index Vec), so an unfiltered file of thousands of lines costs + // nothing beyond the now-virtualized body. + let needle = tr.filter.to_lowercase(); + let active = !needle.is_empty() || tr.untranslated_only; + let filtered: Option> = if !active { + None + } else { + Some( + rows.iter() + .enumerate() + .filter(|(_, r)| { + if tr.untranslated_only && r.is_translated() { + return false; + } + needle.is_empty() + || r.source.to_lowercase().contains(&needle) + || r.translation.to_lowercase().contains(&needle) + }) + .map(|(i, _)| i) + .collect(), + ) + }; + let count = filtered.as_ref().map_or(rows.len(), Vec::len); + if count == 0 { + widgets::caption(ui, "No rows match the current filter."); + return; + } + + let text_h = egui::TextStyle::Body.resolve(ui.style()).size; + TableBuilder::new(ui) + .striped(true) + .resizable(true) + .cell_layout(egui::Layout::left_to_right(egui::Align::TOP)) + .column(Column::remainder().at_least(180.0)) // Source + .column(Column::remainder().at_least(180.0)) // Translation + .column(Column::auto().at_least(90.0)) // Note/Loc + .header(text_h + 6.0, |mut header| { + header.col(|ui| { + ui.strong("Source"); + }); + header.col(|ui| { + ui.strong("Translation"); + }); + header.col(|ui| { + ui.strong("Note / Loc"); + }); + }) + // Virtualized: only on-screen rows are built, so a file with thousands of lines (the + // unpacked .txt scenes) does not lay out every TextEdit every frame. + .body(|body| { + body.rows(text_h * 3.2, count, |mut r| { + let idx = filtered.as_ref().map_or(r.index(), |v| v[r.index()]); + let row = &mut rows[idx]; + r.col(|ui| { + ui.add( + egui::Label::new(egui::RichText::new(&row.source).monospace()) + .wrap(), + ); + }); + r.col(|ui| { + ui.add( + egui::TextEdit::multiline(&mut row.translation) + .desired_rows(2) + .desired_width(f32::INFINITY), + ); + }); + r.col(|ui| { + ui.vertical(|ui| { + ui.add( + egui::Label::new( + egui::RichText::new(&row.location).weak().small(), + ) + .wrap(), + ); + if !row.note.is_empty() { + ui.add( + egui::Label::new( + egui::RichText::new(&row.note).weak().small(), + ) + .wrap(), + ); + } + }); + }); + }); + }); + } + + /// The small name-conflict panel, shown below the grid when the last check found any. + fn translation_conflicts_panel(&mut self, ui: &mut egui::Ui) { + let tr = &mut self.state.translation; + if tr.conflicts.is_empty() { + return; + } + ui.add_space(6.0); + ui.separator(); + ui.colored_label( + egui::Color32::from_rgb(0xE0, 0xB0, 0x40), + format!("Warning: {} name(s) translated inconsistently:", tr.conflicts.len()), + ); + egui::ScrollArea::vertical() + .max_height(120.0) + .auto_shrink([false, true]) + .show(ui, |ui| { + for c in &tr.conflicts { + ui.label(format!( + "{:?} → {}", + c.source, + c.variants + .iter() + .map(|v| format!("{:?}", v.text)) + .collect::>() + .join(" · ") + )); + } + }); + if ui.button("Clear conflicts").clicked() { + tr.conflicts.clear(); + } + } + + // --- Translation background jobs + sync helpers --------------------------------------- + + /// Drain the heavy-result side-channel: a finished job hands its rebuilt model / conflicts here. + fn poll_translation_result(&mut self) { + let Some(rx) = &self.state.translation.result_rx else { + return; + }; + // Take whatever is available. The channel closes when the worker drops its sender. + let mut disconnected = false; + loop { + match rx.try_recv() { + Ok(TrResult::Model(m)) => { + let nfiles = m.files.len(); + self.state.translation.model = Some(*m); + // Keep the user's current selection across inject/merge/check (the model comes + // back the same shape). Only fix it up if it now points past the end (a fresh + // extract with fewer files, or no files at all). + let stale = match self.state.translation.selected { + SelectedEntry::File(i) => i >= nfiles, + SelectedEntry::Names => false, + }; + if stale { + self.state.translation.selected = + if nfiles > 0 { SelectedEntry::File(0) } else { SelectedEntry::Names }; + } + } + Ok(TrResult::Conflicts(c)) => self.state.translation.conflicts = c, + Err(std::sync::mpsc::TryRecvError::Empty) => break, + Err(std::sync::mpsc::TryRecvError::Disconnected) => { + disconnected = true; + break; + } + } + } + if disconnected && !self.jobs.is_running() { + self.state.translation.result_rx = None; + } + } + + /// Spawn the Extract job: build the editable model off the worker thread, hand it back via the + /// side-channel, and report counts through the job log/progress (the scaffold's pattern). + fn start_extract_job(&mut self) { + let Some(dir) = self.state.translation.source_dir.clone() else { + return; + }; + // A fresh extract invalidates any prior conflict findings. + self.state.translation.conflicts.clear(); + let (tx, rx) = std::sync::mpsc::channel(); + self.state.translation.result_rx = Some(rx); + self.jobs.run(format!("Extract {}", dir.display()), &mut self.log, move |rep| { + rep.progress(0.0, "scanning folder…"); + let outcome = translation::extract_model(&dir, |frac, msg| rep.progress(frac, msg))?; + for w in &outcome.warnings { + rep.warn(w.clone()); + } + let strings: usize = outcome.model.files.iter().map(|f| f.rows.len()).sum(); + let names = outcome.model.names.len(); + let nfiles = outcome.model.files.len(); + send_model(&tx, outcome.model); + rep.progress(1.0, "done"); + Ok(format!("{strings} strings across {nfiles} file(s), {names} names")) + }); + } + + /// Spawn the Inject job: serialize the edited model and apply it via the library inject paths. + fn start_inject_job(&mut self) { + // The model lives in section state and carries the edits, so re-extracting would drop them. + // Take the model out, run inject, and put it back via the side-channel so the (unchanged) + // model returns to the UI. + let Some(model) = self.state.translation.model.take() else { + return; + }; + let opts = InjectOptions { + allow_code_drift: self.state.translation.allow_code_drift, + normalize_punct: self.state.translation.en_punct, + }; + let target = match self.state.translation.out_dir.clone() { + Some(od) => InjectTarget::OutDir(od), + None => InjectTarget::InPlace, + }; + let where_label = match &target { + InjectTarget::InPlace => "in place".to_string(), + InjectTarget::OutDir(p) => format!("→ {}", p.display()), + }; + let (tx, rx) = std::sync::mpsc::channel(); + self.state.translation.result_rx = Some(rx); + self.jobs.run(format!("Inject ({where_label})"), &mut self.log, move |rep| { + let mut model = model; + rep.progress(0.0, "injecting…"); + let result = translation::inject_model( + &mut model, + &opts, + &target, + |frac, msg| rep.progress(frac, msg), + ); + // Whatever happens, hand the model back so the UI keeps the user's edits. + let report = match result { + Ok(reports) => { + let (mut a, mut s, mut d) = (0, 0, 0); + for r in &reports { + rep.info(format!( + " {} — {} applied, {} skipped, {} drifted", + r.file, r.applied, r.skipped, r.drifted + )); + a += r.applied; + s += r.skipped; + d += r.drifted; + } + Ok(format!("{a} applied, {s} skipped, {d} drifted across {} file(s)", reports.len())) + } + Err(e) => Err(e), + }; + send_model(&tx, model); + rep.progress(1.0, "done"); + report + }); + } + + /// Spawn the Merge job: pick old translation file(s)/dir, carry their translations into the model. + fn start_merge_job(&mut self) { + // Pick the old translations on the UI thread (file dialogs must not run on a worker). + let mut old: Vec = Vec::new(); + if let Some(dir) = widgets::pick_folder() { + old.push(dir); + } else if let Some(files) = + rfd::FileDialog::new().add_filter("Translation JSON", &["json"]).pick_files() + { + old.extend(files); + } + if old.is_empty() { + return; + } + let Some(model) = self.state.translation.model.take() else { + return; + }; + let (tx, rx) = std::sync::mpsc::channel(); + self.state.translation.result_rx = Some(rx); + self.jobs.run("Merge older translation".to_string(), &mut self.log, move |rep| { + let mut model = model; + rep.progress(0.1, "building translation memory…"); + let result = translation::merge_into_model(&mut model, &old); + let summary = match &result { + Ok(m) => Ok(format!("carried {} translation(s); {} still new", m.carried, m.still_new)), + Err(e) => Err(e.clone()), + }; + send_model(&tx, model); + rep.progress(1.0, "done"); + summary + }); + } + + /// Spawn the Check-names job: run the conflict check over the model, surface findings in the panel. + fn start_check_job(&mut self) { + let Some(model) = self.state.translation.model.take() else { + return; + }; + let (tx, rx) = std::sync::mpsc::channel(); + self.state.translation.result_rx = Some(rx); + self.jobs.run("Check names".to_string(), &mut self.log, move |rep| { + let mut model = model; + rep.progress(0.2, "scanning for conflicts…"); + let conflicts = translation::check_conflicts(&mut model); + let n = conflicts.len(); + // Hand both the (unchanged) model and the conflict list back. + let _ = tx.send(TrResult::Model(Box::new(model))); + let _ = tx.send(TrResult::Conflicts(conflicts)); + rep.progress(1.0, "done"); + if n == 0 { + Ok("no name-translation conflicts".to_string()) + } else { + Ok(format!("{n} name(s) translated inconsistently — see the panel")) + } + }); + } + + /// Save the whole model to a single project JSON (synchronous, serialization is fast). + fn translation_save_project(&mut self) { + let Some(model) = self.state.translation.model.as_mut() else { + return; + }; + let Some(path) = widgets::save_file( + "translation.wdtr.json", + &[("WolfDawn translation", &["json"])], + ) else { + return; + }; + match translation::save_to_path(model, &path) { + Ok(()) => self.log.info(format!("saved translation project → {}", path.display())), + Err(e) => self.log.error(format!("save failed: {e}")), + } + } + + /// Load a model from a project JSON (synchronous). + fn translation_load_project(&mut self) { + let Some(path) = widgets::pick_file(&[("WolfDawn translation", &["json"])]) else { + return; + }; + match translation::load_from_path(&path) { + Ok(model) => { + let total = model.total_rows(); + self.state.translation.selected = + if model.files.is_empty() { SelectedEntry::Names } else { SelectedEntry::File(0) }; + if self.state.translation.source_dir.is_none() { + self.state.translation.source_dir = Some(model.data_dir.clone()); + } + self.state.translation.model = Some(model); + self.state.translation.conflicts.clear(); + self.log.info(format!("loaded translation project ({total} rows) from {}", path.display())); + } + Err(e) => self.log.error(format!("load failed: {e}")), + } + } + + fn ui_saves(&mut self, ui: &mut egui::Ui) { + // Pump any background result (a freshly inspected / re-inspected save) into the section state + // first, so the rest of this frame renders what the just-finished job produced. + self.poll_saves_result(); + + ui.heading("Saves"); + widgets::caption(ui, "Refresh a baked save's title and player-facing strings to match the translated build."); + widgets::caption( + ui, + "A save bakes in the game's title; a translated build rejects a save whose title doesn't \ + match its own Game.dat (\"trying to load from another game\"). Rewriting the title is \ + exactly what lets an old / Japanese save load in the translated build.", + ); + ui.add_space(6.0); + + // Default the open path / batch dir to the project's Save dir the first time we're shown. + self.saves_default_paths(); + + // A shared backup toggle (used by both the single-file and batch writes). + widgets::labeled_checkbox( + ui, + &mut self.state.saves.backup, + "Back up original", + "Copy each save to a *.bak (single file) or a save_backup_/ folder (batch) \ + before overwriting it. Leave this ON unless you have your own backups.", + ); + ui.add_space(6.0); + + egui::CollapsingHeader::new("Single save") + .default_open(true) + .show(ui, |ui| self.saves_single_pane(ui)); + + ui.add_space(8.0); + + egui::CollapsingHeader::new("Batch update a save folder") + .default_open(false) + .show(ui, |ui| self.saves_batch_pane(ui)); + } + + /// Seed the batch folder from the open project's scanned `Save/` dir, once (only when empty, so a + /// folder the user picked is never clobbered). + fn saves_default_paths(&mut self) { + if self.state.saves.batch_dir.is_none() { + if let Some(dir) = self.project.as_ref().and_then(|p| p.save_dir.clone()) { + self.state.saves.batch_dir = Some(dir); + } + } + } + + /// The single-save pane: open a `.sav`, Inspect it, edit the title + baked strings, and save. + fn saves_single_pane(&mut self, ui: &mut egui::Ui) { + // A project dropdown of the scanned saves (Save/*.sav), above the Browse field. + if let Some(saves) = self.project.as_ref().map(|p| p.saves.clone()) { + let mut path = self.state.saves.sav_path.clone(); + if project_combo( + ui, + "saves_combo", + "Project save", + &saves, + &mut path, + "Pick a .sav from the open game's Save/ folder (or Browse below for one elsewhere).", + ) { + self.state.saves.sav_path = path; + } + } + + let start = self.state.saves.batch_dir.clone(); + let mut path = self.state.saves.sav_path.clone(); + widgets::path_field( + ui, + "Save file", + &mut path, + "A single .sav to inspect and edit.", + move || { + widgets::pick_file_in(start.as_deref(), &[("Wolf save", &["sav"]), ("All files", &["*"])]) + }, + ); + self.state.saves.sav_path = path; + + ui.add_space(4.0); + let running = self.jobs.is_running(); + let have = self.state.saves.sav_path.is_some(); + ui.horizontal(|ui| { + ui.add_enabled_ui(have && !running, |ui| { + if ui + .button("Inspect") + .on_hover_text("Read the save on a background thread: detect its format, decode the title, and list its baked strings.") + .clicked() + { + self.start_inspect_job(); + } + }); + if self.state.saves.loaded.is_some() + && ui + .button("Close save") + .on_hover_text("Clear the loaded save and free its memory (discards unsaved edits).") + .clicked() + { + self.unload_save(); + } + }); + if !have { + widgets::caption(ui, "Pick a .sav (or open a game with a Save/ folder) and press Inspect."); + } + + ui.add_space(6.0); + if self.state.saves.loaded.is_some() { + ui.separator(); + ui.add_space(4.0); + self.saves_editor(ui); + } + } + + /// The loaded-save editor: a format/encoding badge, the editable title, the baked-string table, + /// and the Save-changes button. For an unsupported save, editing is disabled with a clear note. + fn saves_editor(&mut self, ui: &mut egui::Ui) { + let running = self.jobs.is_running(); + let loaded = self.state.saves.loaded.as_mut().expect("loaded checked by caller"); + + // Format badge + encoding. + ui.horizontal(|ui| { + let (label, color) = match loaded.format { + SaveFormat::Standard => ("Standard", egui::Color32::from_rgb(0x40, 0xA0, 0x60)), + SaveFormat::GameProPro => ("GamePro Pro", egui::Color32::from_rgb(0x40, 0x80, 0xE0)), + SaveFormat::Unsupported => ("Unsupported", egui::Color32::from_rgb(0xE0, 0x60, 0x60)), + }; + ui.label(egui::RichText::new(format!(" {label} ")).strong().background_color(color).color(egui::Color32::BLACK)) + .on_hover_text("The detected save codec. Standard and GamePro Pro can be edited; an unsupported save is read-only."); + ui.separator(); + ui.label(format!("Encoding: {}", loaded.encoding)) + .on_hover_text("How the baked strings are stored (utf8 or sjis). A Shift-JIS save can only hold characters representable in Shift-JIS."); + ui.separator(); + ui.label(egui::RichText::new(loaded.path.display().to_string()).weak()); + }); + ui.add_space(6.0); + + if loaded.format == SaveFormat::Unsupported { + ui.colored_label( + egui::Color32::from_rgb(0xE0, 0xB0, 0x40), + "Warning: This save's format isn't supported yet, so it can't be edited. Only standard and \ + GamePro Pro saves can be rewritten.", + ); + return; + } + + // Editable title (in a shared form row so it aligns with the section's path rows). + widgets::text_row( + ui, + "Title", + &mut loaded.title, + "The baked game identity. Set this to the translated build's Game.dat title so the \ + save loads there. This is the field that fixes \"trying to load from another game\".", + "", + ); + if loaded.title_changed() { + ui.label( + egui::RichText::new(format!("was: {}", loaded.original_title)).weak().small(), + ); + } + ui.add_space(6.0); + + // Baked-string filter + counter. + let changed = loaded.changed_count(); + let total = loaded.strings.len(); + ui.horizontal(|ui| { + ui.label("Filter:"); + ui.add( + egui::TextEdit::singleline(&mut self.state.saves.filter) + .hint_text("search baked strings") + .desired_width(220.0), + ); + ui.separator(); + ui.label(egui::RichText::new(format!("{changed} edited · {total} strings")).strong()); + }); + ui.add_space(4.0); + + self.saves_string_table(ui); + + ui.add_space(8.0); + let loaded = self.state.saves.loaded.as_ref().expect("loaded"); + let dirty = loaded.title_changed() || loaded.changed_count() > 0; + ui.add_enabled_ui(dirty && !running, |ui| { + if ui + .button("Save changes ▶") + .on_hover_text("Write the edited title + changed baked strings back into the save (backing up the original first if the box is checked).") + .clicked() + { + self.start_save_changes_job(); + } + }); + if !dirty { + widgets::caption(ui, "Edit the title or a baked string to enable Save changes."); + } + } + + /// The baked-string table: a `TableBuilder` with one editable `TextEdit` per string and the + /// original shown dim alongside. Honours the filter box. + fn saves_string_table(&mut self, ui: &mut egui::Ui) { + use egui_extras::{Column, TableBuilder}; + + let loaded = self.state.saves.loaded.as_mut().expect("loaded"); + let needle = self.state.saves.filter.to_lowercase(); + let visible: Vec = loaded + .strings + .iter() + .enumerate() + .filter(|(_, r)| { + needle.is_empty() + || r.original.to_lowercase().contains(&needle) + || r.edited.to_lowercase().contains(&needle) + }) + .map(|(i, _)| i) + .collect(); + + if loaded.strings.is_empty() { + widgets::caption(ui, "This save has no baked player-facing strings to edit."); + return; + } + if visible.is_empty() { + widgets::caption(ui, "No baked strings match the current filter."); + return; + } + + let text_h = egui::TextStyle::Body.resolve(ui.style()).size; + TableBuilder::new(ui) + .striped(true) + .resizable(true) + .cell_layout(egui::Layout::left_to_right(egui::Align::TOP)) + .column(Column::remainder().at_least(180.0)) // Original (dim) + .column(Column::remainder().at_least(180.0)) // Edited + .header(text_h + 6.0, |mut header| { + header.col(|ui| { + ui.strong("Original"); + }); + header.col(|ui| { + ui.strong("Edited"); + }); + }) + .body(|mut body| { + for &i in &visible { + let row = &mut loaded.strings[i]; + body.row(text_h * 2.0, |mut r| { + r.col(|ui| { + ui.add( + egui::Label::new( + egui::RichText::new(&row.original).monospace().weak(), + ) + .wrap(), + ); + }); + r.col(|ui| { + ui.add( + egui::TextEdit::singleline(&mut row.edited) + .desired_width(f32::INFINITY), + ); + }); + }); + } + }); + } + + /// The batch pane: pick a save folder, choose a new title (typed or from a translated Game.dat) + /// and/or a translations file/dir, then run update_save over every *.sav (mirrors the CLI). + fn saves_batch_pane(&mut self, ui: &mut egui::Ui) { + widgets::caption( + ui, + "Apply a new title and/or refreshed baked strings to every .sav in a folder at once - \ + the same as the command-line save-update.", + ); + ui.add_space(4.0); + + let mut dir = self.state.saves.batch_dir.clone(); + let start = dir.clone(); + widgets::path_field( + ui, + "Save folder", + &mut dir, + "The folder holding the .sav files (e.g. the game's Save/ folder).", + move || widgets::pick_folder_in(start.as_deref()), + ); + self.state.saves.batch_dir = dir; + ui.add_space(6.0); + + // Title source: None / Typed / from Game.dat. + let sv = &mut self.state.saves; + ui.horizontal(|ui| { + ui.label("New title:").on_hover_text( + "What to set every save's baked title to. Pick \"From Game.dat\" to copy the \ + translated build's title, so the saves load there.", + ); + ui.radio_value(&mut sv.batch_title_mode, BatchTitleMode::None, "leave as-is") + .on_hover_text("Don't change the title; only refresh baked strings (needs a translations file below)."); + ui.radio_value(&mut sv.batch_title_mode, BatchTitleMode::Typed, "type one"); + ui.radio_value(&mut sv.batch_title_mode, BatchTitleMode::FromGameDat, "from Game.dat") + .on_hover_text("Read the title from a translated Game.dat (the same value the game checks)."); + }); + + match self.state.saves.batch_title_mode { + BatchTitleMode::Typed => { + widgets::text_row( + ui, + "Title text", + &mut self.state.saves.batch_title, + "", + "the translated game title", + ); + } + BatchTitleMode::FromGameDat => { + let mut gd = self.state.saves.batch_game_dat.clone(); + widgets::path_field( + ui, + "Game.dat", + &mut gd, + "A translated Game.dat; its Title is read and applied to every save.", + || widgets::pick_file(&[("Game data", &["dat"]), ("All files", &["*"])]), + ); + self.state.saves.batch_game_dat = gd; + } + BatchTitleMode::None => {} + } + ui.add_space(6.0); + + // Optional translations source for the baked-string refresh. + let mut tr = self.state.saves.batch_translations.clone(); + widgets::path_field( + ui, + "Translations", + &mut tr, + "Optional: a translation .json file or a folder of them. Their source→target text is \ + used to refresh the saves' baked strings (the same map the game itself uses).", + || { + // Prefer a folder, fall back to a single JSON file. + widgets::pick_folder().or_else(|| widgets::pick_file(&[("Translation JSON", &["json"])])) + }, + ); + self.state.saves.batch_translations = tr; + + ui.add_space(8.0); + let running = self.jobs.is_running(); + let have_dir = self.state.saves.batch_dir.is_some(); + // Something to do? a title source that yields a title, or a translations path. + let has_title = match self.state.saves.batch_title_mode { + BatchTitleMode::None => false, + BatchTitleMode::Typed => !self.state.saves.batch_title.trim().is_empty(), + BatchTitleMode::FromGameDat => self.state.saves.batch_game_dat.is_some(), + }; + let has_tr = self.state.saves.batch_translations.is_some(); + let ready = have_dir && (has_title || has_tr); + ui.add_enabled_ui(ready && !running, |ui| { + if ui + .button("Batch update ▶") + .on_hover_text("Update every .sav in the folder. Unsupported saves are skipped, not mangled.") + .clicked() + { + self.start_batch_job(); + } + }); + if !ready { + widgets::caption( + ui, + "Pick a save folder and choose a new title and/or a translations file to enable Batch update.", + ); + } + } + + // --- Saves background jobs + sync helpers --------------------------------------------- + + /// Drain the heavy-result side-channel: a finished single-file job hands its (re-)inspected save + /// here (mirrors `poll_translation_result`). + fn poll_saves_result(&mut self) { + let Some(rx) = &self.state.saves.result_rx else { + return; + }; + let mut disconnected = false; + loop { + match rx.try_recv() { + Ok(SaveResult::Loaded(s)) => { + self.state.saves.loaded = Some(*s); + self.state.saves.filter.clear(); + } + Err(std::sync::mpsc::TryRecvError::Empty) => break, + Err(std::sync::mpsc::TryRecvError::Disconnected) => { + disconnected = true; + break; + } + } + } + if disconnected && !self.jobs.is_running() { + self.state.saves.result_rx = None; + } + } + + /// Spawn the Inspect job: read + inspect the save off the worker thread, hand the editable model + /// back via the side-channel, and report the format/encoding/counts through the job log. + fn start_inspect_job(&mut self) { + let Some(path) = self.state.saves.sav_path.clone() else { + return; + }; + let (tx, rx) = std::sync::mpsc::channel(); + self.state.saves.result_rx = Some(rx); + self.jobs.run(format!("Inspect {}", path.display()), &mut self.log, move |rep| { + rep.progress(0.2, "reading save…"); + let loaded = saves::inspect(&path)?; + let summary = format!( + "{} save, {} encoding, title {:?}, {} baked string(s)", + loaded.format.label(), + loaded.encoding, + loaded.original_title, + loaded.strings.len() + ); + if !loaded.editable() { + rep.warn("this save's format isn't supported; it opened read-only"); + } + let _ = tx.send(SaveResult::Loaded(Box::new(loaded))); + rep.progress(1.0, "done"); + Ok(summary) + }); + } + + /// Spawn the Save-changes job: write the edited save (backing up first), then re-inspect the + /// written bytes and hand the fresh model back so the UI shows the persisted state. + fn start_save_changes_job(&mut self) { + // Move the loaded save onto the worker. It comes back (re-inspected) via the side-channel. + let Some(loaded) = self.state.saves.loaded.take() else { + return; + }; + let backup = self.state.saves.backup; + let (tx, rx) = std::sync::mpsc::channel(); + self.state.saves.result_rx = Some(rx); + self.jobs.run("Save changes".to_string(), &mut self.log, move |rep| { + rep.progress(0.2, "writing save…"); + let path = loaded.path.clone(); + let result = saves::save_changes(&loaded, backup); + // Whatever happens, hand a model back so the editor isn't left empty: the re-inspected + // file on success, or the (unchanged) in-memory model on failure. + match result { + Ok(stats) => { + rep.info(format!( + "title changed: {} · strings replaced: {} · encoding: {}", + stats.title_changed, stats.strings_replaced, stats.encoding + )); + if backup { + rep.info(format!("backed up original → {}.bak", path.display())); + } + match saves::inspect(&path) { + Ok(fresh) => { + let _ = tx.send(SaveResult::Loaded(Box::new(fresh))); + } + Err(e) => { + rep.warn(format!("re-inspect after write failed: {e}")); + let _ = tx.send(SaveResult::Loaded(Box::new(loaded))); + } + } + rep.progress(1.0, "done"); + Ok(format!( + "saved {} (title {}, {} string(s) replaced)", + path.display(), + if stats.title_changed { "updated" } else { "unchanged" }, + stats.strings_replaced + )) + } + Err(e) => { + // Put the model back unchanged so the user's edits aren't lost. + let _ = tx.send(SaveResult::Loaded(Box::new(loaded))); + rep.progress(1.0, "done"); + Err(e) + } + } + }); + } + + /// Spawn the Batch job: resolve the title (typed or from Game.dat) + the string map (from the + /// translations path) on the UI thread, then run update_save over every *.sav on the worker. + fn start_batch_job(&mut self) { + let sv = &self.state.saves; + let Some(dir) = sv.batch_dir.clone() else { + return; + }; + // Resolve the new title up front (Game.dat read is cheap and surfaces errors immediately). + let new_title: Option = match sv.batch_title_mode { + BatchTitleMode::None => None, + BatchTitleMode::Typed => { + let t = sv.batch_title.trim(); + (!t.is_empty()).then(|| t.to_string()) + } + BatchTitleMode::FromGameDat => match &sv.batch_game_dat { + Some(gd) => match saves::title_from_game_dat(gd) { + Ok(t) => { + self.log.info(format!("batch: title from {} = {t:?}", gd.display())); + Some(t) + } + Err(e) => { + self.log.error(format!("batch: {e}")); + return; + } + }, + None => None, + }, + }; + // Build the baked-string map from the translations path, if given. + let map = match &sv.batch_translations { + Some(p) => match saves::build_string_map(std::slice::from_ref(p)) { + Ok((m, conflicts)) => { + if conflicts > 0 { + self.log.warn(format!( + "batch: {conflicts} source(s) had divergent translations across files; kept the first" + )); + } + m + } + Err(e) => { + self.log.error(format!("batch: {e}")); + return; + } + }, + None => std::collections::HashMap::new(), + }; + let backup = sv.backup; + + self.jobs.run(format!("Batch update {}", dir.display()), &mut self.log, move |rep| { + rep.progress(0.0, "scanning saves…"); + let outcome = saves::batch_update( + &dir, + new_title.as_deref(), + &map, + backup, + |frac, msg| rep.progress(frac, msg), + )?; + if let Some(bdir) = &outcome.backup_dir { + rep.info(format!("backed up originals → {}", bdir.display())); + } + for entry in &outcome.entries { + match entry { + saves::BatchEntry::Updated(name, stats) => rep.info(format!( + " {name}: title={} strings={} enc={}", + u8::from(stats.title_changed), + stats.strings_replaced, + stats.encoding + )), + saves::BatchEntry::Skipped(name) => { + rep.warn(format!(" {name}: SKIPPED (unsupported save format)")) + } + saves::BatchEntry::Failed(name, msg) => { + rep.error(format!(" {name}: {msg}")) + } + } + } + rep.progress(1.0, "done"); + Ok(format!( + "{} updated, {} skipped, {} failed", + outcome.updated(), + outcome.skipped(), + outcome.failed() + )) + }); + } + + fn ui_verify(&mut self, ui: &mut egui::Ui) { + // Pump any background result (a single verdict / a corpus outcome) into section state first. + self.poll_verify_result(); + + ui.heading("Verify"); + widgets::caption( + ui, + "Verify confirms a file decodes and re-encodes without loss (byte-exact where possible) \ + — your safety net before shipping.", + ); + ui.add_space(6.0); + + // Default the corpus folder to the open project's data dir the first time we're shown. + if self.state.verify.corpus_dir.is_none() { + if let Some(d) = self.project.as_ref().and_then(|p| p.data_dir.clone()) { + self.state.verify.corpus_dir = Some(d); + } + } + + egui::CollapsingHeader::new("Single file") + .default_open(true) + .show(ui, |ui| self.verify_single_pane(ui)); + + ui.add_space(8.0); + + egui::CollapsingHeader::new("Corpus (a whole folder)") + .default_open(true) + .show(ui, |ui| self.verify_corpus_pane(ui)); + } + + /// The single-file pane: pick a data file, Verify it, show a PASS/FAIL/ERR result panel. + fn verify_single_pane(&mut self, ui: &mut egui::Ui) { + let mut file = self.state.verify.file.clone(); + widgets::path_field( + ui, + "Data file", + &mut file, + "Any single data file (.mps map, CommonEvent.dat, Game.dat, or a database .project).", + || { + widgets::pick_file(&[ + ("Wolf data", &["mps", "dat", "project"]), + ("All files", &["*"]), + ]) + }, + ); + self.state.verify.file = file; + + // Warn early if the pick isn't a verifiable file type. Verify still runs and gives an ERR verdict. + if let Some(f) = &self.state.verify.file { + if !verify::is_supported(f) { + ui.colored_label( + egui::Color32::from_rgb(0xE0, 0xB0, 0x40), + "Warning: this is not a verifiable file type (.mps, CommonEvent.dat, Game.dat, or a database .project).", + ); + } + } + + ui.add_space(4.0); + let running = self.jobs.is_running(); + let have = self.state.verify.file.is_some(); + ui.add_enabled_ui(have && !running, |ui| { + if ui + .button("Verify ▶") + .on_hover_text("Round-trip this file on a background thread and report PASS / FAIL.") + .clicked() + { + self.start_verify_file_job(); + } + }); + if !have { + widgets::caption(ui, "Pick a data file to verify."); + } + + // The result panel for the last single-file verdict. + if let Some((path, verdict)) = &self.state.verify.file_verdict { + ui.add_space(6.0); + let (color, tag) = verdict_color(verdict); + ui.horizontal(|ui| { + ui.label( + egui::RichText::new(format!(" {tag} ")) + .strong() + .background_color(color) + .color(egui::Color32::BLACK), + ); + ui.label(egui::RichText::new(path.display().to_string()).weak()); + }); + ui.label(verdict.detail()); + } + } + + /// The corpus pane: pick a folder, Verify all, show a per-file table + the byte-exact summary. + fn verify_corpus_pane(&mut self, ui: &mut egui::Ui) { + let start = self.state.verify.corpus_dir.clone(); + let mut dir = self.state.verify.corpus_dir.clone(); + widgets::path_field( + ui, + "Folder", + &mut dir, + "A folder of game data; every supported file under it is round-tripped.", + move || widgets::pick_folder_in(start.as_deref()), + ); + self.state.verify.corpus_dir = dir; + + ui.add_space(4.0); + let running = self.jobs.is_running(); + let have = self.state.verify.corpus_dir.is_some(); + ui.add_enabled_ui(have && !running, |ui| { + if ui + .button("Verify all ▶") + .on_hover_text("Walk the folder and round-trip every supported file on a background thread.") + .clicked() + { + self.start_verify_corpus_job(); + } + }); + if !have { + widgets::caption(ui, "Pick a folder to verify its files."); + } + + if let Some(outcome) = &self.state.verify.corpus { + ui.add_space(6.0); + let (pass, fail, err, total) = + (outcome.passed(), outcome.failed(), outcome.errored(), outcome.total()); + let summary = egui::RichText::new(format!("{pass}/{total} byte-exact")) + .strong() + .color(if fail == 0 && err == 0 { + egui::Color32::from_rgb(0x40, 0xA0, 0x60) + } else { + egui::Color32::from_rgb(0xE0, 0xB0, 0x40) + }); + ui.horizontal(|ui| { + ui.label(summary); + if fail > 0 || err > 0 { + ui.label( + egui::RichText::new(format!("· {fail} differ · {err} error")).weak(), + ); + } + }); + ui.add_space(4.0); + self.verify_corpus_table(ui); + } + } + + /// The per-file corpus result table: file | result. + fn verify_corpus_table(&mut self, ui: &mut egui::Ui) { + use egui_extras::{Column, TableBuilder}; + + let Some(outcome) = &self.state.verify.corpus else { + return; + }; + let text_h = egui::TextStyle::Body.resolve(ui.style()).size; + TableBuilder::new(ui) + .striped(true) + .resizable(true) + .cell_layout(egui::Layout::left_to_right(egui::Align::TOP)) + .column(Column::remainder().at_least(200.0)) // File + .column(Column::auto().at_least(220.0)) // Result + .header(text_h + 6.0, |mut header| { + header.col(|ui| { + ui.strong("File"); + }); + header.col(|ui| { + ui.strong("Result"); + }); + }) + .body(|mut body| { + for row in &outcome.rows { + body.row(text_h * 1.8, |mut r| { + r.col(|ui| { + ui.add( + egui::Label::new(egui::RichText::new(&row.rel).monospace()).wrap(), + ); + }); + r.col(|ui| { + let (color, tag) = verdict_color(&row.verdict); + ui.horizontal(|ui| { + ui.label( + egui::RichText::new(format!(" {tag} ")) + .strong() + .background_color(color) + .color(egui::Color32::BLACK), + ); + if !row.verdict.is_pass() { + ui.add( + egui::Label::new( + egui::RichText::new(row.verdict.detail()).weak().small(), + ) + .wrap(), + ); + } + }); + }); + }); + } + }); + } + + // --- Verify background jobs + sync helpers --------------------------------------------- + + /// Drain the heavy-result side-channel: a finished verify job hands its verdict / corpus here + /// (mirrors `poll_translation_result` / `poll_saves_result`). + fn poll_verify_result(&mut self) { + let Some(rx) = &self.state.verify.result_rx else { + return; + }; + let mut disconnected = false; + loop { + match rx.try_recv() { + Ok(VerifyResult::Single(path, v)) => { + self.state.verify.file_verdict = Some((path, *v)); + } + Ok(VerifyResult::Corpus(c)) => self.state.verify.corpus = Some(*c), + Err(std::sync::mpsc::TryRecvError::Empty) => break, + Err(std::sync::mpsc::TryRecvError::Disconnected) => { + disconnected = true; + break; + } + } + } + if disconnected && !self.jobs.is_running() { + self.state.verify.result_rx = None; + } + } + + /// Spawn the single-file Verify job: round-trip the file on a worker thread, hand the verdict + /// back via the side-channel, and log a PASS/FAIL/ERR line. + fn start_verify_file_job(&mut self) { + let Some(path) = self.state.verify.file.clone() else { + return; + }; + let (tx, rx) = std::sync::mpsc::channel(); + self.state.verify.result_rx = Some(rx); + self.jobs.run(format!("Verify {}", path.display()), &mut self.log, move |rep| { + rep.progress(0.2, "round-tripping…"); + let verdict = verify::verify_file(&path); + let summary = format!("{} — {}", verdict.tag(), verdict.detail()); + match &verdict { + Verdict::Pass => rep.info(summary.clone()), + Verdict::Fail { .. } => rep.warn(summary.clone()), + Verdict::Error(_) => rep.error(summary.clone()), + } + let _ = tx.send(VerifyResult::Single(path.clone(), Box::new(verdict))); + rep.progress(1.0, "done"); + Ok(summary) + }); + } + + /// Spawn the Corpus Verify job: walk + round-trip every supported file on a worker thread, hand + /// the outcome back via the side-channel, and log the summary. + fn start_verify_corpus_job(&mut self) { + let Some(dir) = self.state.verify.corpus_dir.clone() else { + return; + }; + let (tx, rx) = std::sync::mpsc::channel(); + self.state.verify.result_rx = Some(rx); + self.jobs.run(format!("Verify corpus {}", dir.display()), &mut self.log, move |rep| { + let outcome = verify::verify_corpus(&dir, |frac, msg| rep.progress(frac, msg))?; + let (pass, fail, err, total) = + (outcome.passed(), outcome.failed(), outcome.errored(), outcome.total()); + // Surface every non-pass file in the log too. + for row in &outcome.rows { + if !row.verdict.is_pass() { + rep.warn(format!(" {} — {}: {}", row.verdict.tag(), row.rel, row.verdict.detail())); + } + } + let _ = tx.send(VerifyResult::Corpus(Box::new(outcome))); + Ok(format!("{pass}/{total} byte-exact ({fail} differ, {err} error)")) + }); + } + + fn ui_settings(&mut self, ui: &mut egui::Ui) { + ui.heading("Settings"); + widgets::caption(ui, "Theme and tool preferences. These persist across runs."); + ui.add_space(8.0); + + // --- Theme --- + ui.label(egui::RichText::new("Theme").strong()); + ui.add_space(2.0); + ui.horizontal(|ui| { + // A Dark/Light selector. Applying the visuals immediately on a change keeps it live. + let mut dark = self.settings.dark_mode; + let mut changed = ui + .selectable_value(&mut dark, true, "Dark") + .on_hover_text("Dark theme (the default).") + .changed(); + changed |= ui + .selectable_value(&mut dark, false, "Light") + .on_hover_text("Light theme.") + .changed(); + if changed { + self.settings.dark_mode = dark; + self.apply_theme(ui.ctx()); + } + }); + ui.add_space(8.0); + ui.separator(); + ui.add_space(8.0); + + // --- Translation defaults --- + ui.label(egui::RichText::new("Translation defaults").strong()); + ui.add_space(2.0); + widgets::caption( + ui, + "Used to initialise the Translation section's inject options; changing one here doesn't \ + override what you've already set this session.", + ); + widgets::labeled_checkbox( + ui, + &mut self.settings.default_en_punct, + "Default --en-punct on", + "Start the Translation section with \"convert Japanese punctuation to ASCII\" enabled.", + ); + widgets::labeled_checkbox( + ui, + &mut self.settings.default_allow_code_drift, + "Default --allow-code-drift on", + "Start the Translation section with the strict control-code guard relaxed (risky - leave \ + OFF unless you know you need it).", + ); + ui.add_space(8.0); + ui.separator(); + ui.add_space(8.0); + + // --- Saves / Database defaults --- + ui.label(egui::RichText::new("Saves & Database defaults").strong()); + ui.add_space(2.0); + widgets::labeled_checkbox( + ui, + &mut self.settings.default_backup, + "Back up originals by default", + "Start the Saves / Database / Game.dat sections with \"back up originals before \ + overwriting\" enabled. Leave ON unless you keep your own backups.", + ); + ui.add_space(8.0); + ui.separator(); + ui.add_space(8.0); + + // --- Auto-detect --- + ui.label(egui::RichText::new("Files").strong()); + ui.add_space(2.0); + widgets::labeled_checkbox( + ui, + &mut self.settings.auto_detect, + "Auto-detect new files", + "While a game is open, periodically re-scan its folders so newly-added maps / databases \ + / saves (e.g. right after an Unpack) appear in the per-section dropdowns automatically.", + ); + if !self.settings.auto_detect { + widgets::caption( + ui, + "Auto-detect is off — use the Refresh button on the Project section to re-scan.", + ); + } + + ui.add_space(10.0); + widgets::caption(ui, "Settings are saved automatically when you close the app."); + } + + // --- chrome --------------------------------------------------------------------------- + + /// Top panel: app title + a one-line summary of the open project. + fn top_bar(&mut self, ctx: &egui::Context) { + egui::TopBottomPanel::top("top_bar").show(ctx, |ui| { + ui.horizontal(|ui| { + ui.heading("WolfDawn Studio"); + ui.separator(); + match &self.project { + None => { + ui.label(egui::RichText::new("No project").weak()); + } + Some(p) => { + let title = if p.title.is_empty() { "(untitled)" } else { &p.title }; + ui.label(egui::RichText::new(title).strong()); + ui.separator(); + ui.label(project::encoding_label(p.utf8)); + if !p.version.is_empty() { + ui.separator(); + ui.label(&p.version); + } + if !p.font.is_empty() { + ui.separator(); + ui.label(format!("font: {}", p.font)); + } + } + } + }); + }); + } + + /// Left panel: one selectable button per section. + fn side_bar(&mut self, ctx: &egui::Context) { + egui::SidePanel::left("nav") + .resizable(false) + .exact_width(150.0) + .show(ctx, |ui| { + ui.add_space(6.0); + ui.spacing_mut().item_spacing.y = 2.0; + for section in Section::ALL { + let selected = self.section == section; + if nav_button(ui, selected, section.name()).clicked() { + self.section = section; + } + } + }); + } + + /// Bottom panel: the log, plus the progress bar while a job runs. + fn bottom_bar(&mut self, ctx: &egui::Context) { + egui::TopBottomPanel::bottom("status") + .resizable(true) + .default_height(150.0) + .show(ctx, |ui| { + if self.jobs.is_running() { + ui.horizontal(|ui| { + ui.label(egui::RichText::new(self.jobs.label()).strong()); + if !self.jobs.status().is_empty() { + ui.label(egui::RichText::new(self.jobs.status()).weak()); + } + }); + ui.add( + egui::ProgressBar::new(self.jobs.progress()) + .show_percentage() + .animate(true), + ); + ui.separator(); + } + ui.label(egui::RichText::new("Log").weak()); + self.log.show(ui); + }); + } +} + +impl WolfDawnApp { + /// Lay out and render one frame's worth of UI into `ctx`: pump the job channel, draw the four + /// panels, and request a repaint while a job runs. This is the whole per-frame body, factored + /// out of [`eframe::App::update`] so the headless tests can drive a full frame without an + /// `eframe::Frame` (which has no public constructor). + pub fn render_frame(&mut self, ctx: &egui::Context) { + // Pump the background job channel first so progress/log are current for this frame. + let running = self.jobs.poll(&mut self.log); + + // A job just finished this frame (running→idle): if it was an Unpack, immediately rescan the + // project index so the extracted files appear in the dropdowns now, not on the next throttle. + if self.job_was_running && !running { + self.on_job_finished(); + } + self.job_was_running = running; + + // Live auto-detect: while a project is open (and auto-detect is enabled), periodically + // re-walk its small index dirs so files added externally (or by a just-finished Unpack) + // surface in the per-section dropdowns without a manual refresh. + self.tick_auto_detect(); + + self.top_bar(ctx); + self.side_bar(ctx); + self.bottom_bar(ctx); + egui::CentralPanel::default().show(ctx, |ui| { + self.render_current_section(ui); + }); + + // While a job runs, keep animating even without user input so the bar moves and messages + // arrive promptly (otherwise egui only repaints on interaction). + if running { + ctx.request_repaint(); + } else if self.project.is_some() && self.settings.auto_detect { + // Keep the auto-detect tick running without user input while a project is open: ask for + // a repaint ~1s out so the throttled rescan keeps firing even on an idle window. + ctx.request_repaint_after(Duration::from_secs(1)); + } + } + + /// The throttled auto-detect tick: when a project is open and auto-detect is on, re-walk its + /// index at most every ~1.5s. Log a one-line summary only when the file set actually changed. + fn tick_auto_detect(&mut self) { + /// How long between background rescans of the open project's index dirs. + const RESCAN_EVERY: Duration = Duration::from_millis(1500); + + if self.project.is_none() || !self.settings.auto_detect { + // Reset the clock so re-enabling / re-opening rescans promptly rather than waiting. + self.last_scan = None; + return; + } + let due = self.last_scan.map_or(true, |t| t.elapsed() >= RESCAN_EVERY); + if !due { + return; + } + self.last_scan = Some(Instant::now()); + if let Some(project) = self.project.as_mut() { + if project.rescan() { + self.log.info(format!( + "detected file changes ({} code file(s), {} database(s), {} save(s))", + project.code_files.len(), + project.databases.len(), + project.saves.len(), + )); + } + } + } + + /// Handle a job finishing (the running→idle transition). When the finished job was an Unpack and + /// a project is open: adopt the output dir as `data_dir` if it sits under the project root (so + /// Translation/Verify default to the just-extracted folder), then rescan the index immediately + /// so the freshly-extracted code/databases/saves populate the dropdowns at once. + fn on_job_finished(&mut self) { + let Some(out) = self.pending_unpack_out.take() else { + return; + }; + let Some(project) = self.project.as_mut() else { + return; + }; + // Adopt the unpack output as the data dir when it lives under (or is) the project root. + if out.starts_with(&project.root) && project.data_dir.as_deref() != Some(out.as_path()) { + project.data_dir = Some(out.clone()); + self.log.info(format!("data dir set to unpack output: {}", out.display())); + } + if project.rescan() { + self.log.info(format!( + "detected file changes ({} code file(s), {} database(s), {} save(s)) after unpack", + project.code_files.len(), + project.databases.len(), + project.saves.len(), + )); + } + // Force the next throttled tick to run promptly too (the index just moved). + self.last_scan = Some(Instant::now()); + } +} + +impl eframe::App for WolfDawnApp { + fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) { + self.render_frame(ctx); + } + + /// Persist the user [`Settings`] to eframe's on-disk storage. eframe calls this periodically and + /// on exit (the `persistence` feature provides the storage backend under the OS config dir). + fn save(&mut self, storage: &mut dyn eframe::Storage) { + eframe::set_value(storage, Self::SETTINGS_KEY, &self.settings); + } +} + +/// Render the open project's details into the Project body. +fn project_details(ui: &mut egui::Ui, p: &Project) { + egui::Grid::new("project_details") + .num_columns(2) + .spacing([16.0, 6.0]) + .striped(true) + .show(ui, |ui| { + row(ui, "Title", if p.title.is_empty() { "—".into() } else { p.title.clone() }); + row(ui, "Version", if p.version.is_empty() { "—".into() } else { p.version.clone() }); + row(ui, "Encoding", project::encoding_label(p.utf8).to_string()); + row(ui, "Font", if p.font.is_empty() { "—".into() } else { p.font.clone() }); + row(ui, "Game root", p.root.display().to_string()); + row(ui, "Data.wolf", opt_path(&p.data_wolf)); + row(ui, "Data dir", opt_path(&p.data_dir)); + row(ui, "Game.dat", opt_path(&p.game_dat)); + row( + ui, + "Indexed", + format!( + "{} code file(s) · {} database(s) · {} save(s)", + p.code_files.len(), + p.databases.len(), + p.saves.len(), + ), + ); + }); + + if !p.game_dat_ok { + ui.add_space(8.0); + ui.colored_label( + egui::Color32::from_rgb(0xE0, 0xB0, 0x40), + "Warning: Game.dat was not found or could not be read - the project is open with what was located. See the log below.", + ); + } +} + +fn row(ui: &mut egui::Ui, key: &str, value: String) { + ui.label(egui::RichText::new(key).strong()); + ui.label(value); + ui.end_row(); +} + +fn opt_path(p: &Option) -> String { + p.as_ref().map(|p| p.display().to_string()).unwrap_or_else(|| "—".into()) +} + +/// Hand a (possibly large) model back to the UI thread over the translation side-channel. Boxed so +/// the `TrResult` enum stays small. A send failure (UI hung up / app closing) is a no-op. +fn send_model(tx: &Sender, model: TranslationModel) { + let _ = tx.send(TrResult::Model(Box::new(model))); +} + +/// A project-file dropdown: a `ComboBox` over `options` (the scanned index for this section). The +/// shown text is each path's basename (or its tail relative to a common ancestor when basenames +/// collide, so two `Map001.mps` from different folders stay distinguishable). The *full* path is +/// stored into `target` on selection. Returns `true` when the selection changed this frame. +/// +/// Paths are stored as `Option` everywhere in the sections (matching `widgets::path_field`), +/// so the dropdown reuses that type rather than a raw `String`. Renders nothing (and returns false) +/// when there are no options, so a section with an empty index falls back to its Browse button. +fn project_combo( + ui: &mut egui::Ui, + id: &str, + label: &str, + options: &[PathBuf], + target: &mut Option, + tooltip: &str, +) -> bool { + if options.is_empty() { + return false; + } + let mut changed = false; + // Use the shared form row so the combo's label sits in the same fixed left column as the path + // rows, and fill the width up to the same right edge those rows' inputs reach (leaving the + // BTN_COL reserve), so the dropdown lines up with the Browse fields under it. + widgets::form_row(ui, label, tooltip, |ui| { + // The selected text: the current target's display name, or a prompt when none is chosen. + let selected_text = target + .as_ref() + .map(|p| combo_label(p, options)) + .unwrap_or_else(|| "— pick from project —".to_string()); + let combo_w = (ui.available_width() - widgets::BTN_COL_W).max(120.0); + egui::ComboBox::from_id_salt(id) + .selected_text(selected_text) + .width(combo_w) + .show_ui(ui, |ui| { + for opt in options { + let is_sel = target.as_deref() == Some(opt.as_path()); + if ui + .selectable_label(is_sel, combo_label(opt, options)) + .on_hover_text(opt.display().to_string()) + .clicked() + && !is_sel + { + *target = Some(opt.clone()); + changed = true; + } + } + }) + .response + .on_hover_text(tooltip); + }); + changed +} + +/// The label shown for one project-combo entry: the file's basename, disambiguated with its parent +/// dir's name when another option shares the same basename (e.g. `MapData/Map001.mps`). +fn combo_label(path: &Path, options: &[PathBuf]) -> String { + let base = path + .file_name() + .map(|s| s.to_string_lossy().into_owned()) + .unwrap_or_else(|| path.display().to_string()); + let collides = options + .iter() + .filter(|o| o.as_path() != path) + .any(|o| o.file_name() == path.file_name()); + if collides { + if let Some(parent) = path.parent().and_then(|p| p.file_name()) { + return format!("{}/{}", parent.to_string_lossy(), base); + } + } + base +} + +/// A full-width sidebar nav row. Text-only (no icon column): emoji pictographs render as tofu on +/// systems lacking an emoji font, so the sidebar shows just the section name, left-aligned at a +/// fixed x so every row's text starts at the same column. Mimics `SelectableLabel` visuals. +fn nav_button(ui: &mut egui::Ui, selected: bool, name: &str) -> egui::Response { + let height = 26.0; + let (rect, resp) = + ui.allocate_exact_size(egui::vec2(ui.available_width(), height), egui::Sense::click()); + let visuals = ui.style().interact_selectable(&resp, selected); + if selected { + ui.painter() + .rect_filled(rect, 4.0, ui.visuals().selection.bg_fill); + } else if resp.hovered() { + ui.painter().rect_filled(rect, 4.0, visuals.weak_bg_fill); + } + let color = visuals.text_color(); + let font = egui::FontId::proportional(15.0); + let mid_y = rect.center().y; + ui.painter().text( + egui::pos2(rect.left() + 10.0, mid_y), + egui::Align2::LEFT_CENTER, + name, + font, + color, + ); + resp +} + +/// A full-width, multi-line-aware selectable list row (used by the Database type list). Unlike +/// `ui.selectable_label`, this allocates the row at the *wrapped* text height and paints its own +/// rounded, padded highlight, so a long type name that wraps to two lines (e.g. +/// `アニメーション / Animation (34 rows)`) is fully contained by the highlight instead of being +/// clipped by a harsh single-line fill. Mirrors `nav_button`'s painting approach: selected uses +/// `selection.bg_fill`, hovered uses a subtle `weak_bg_fill`, with readable selected-text colour. +/// Returns the row's `Response` (so the caller handles `.clicked()`). +fn selectable_row(ui: &mut egui::Ui, selected: bool, text: &str) -> egui::Response { + /// Inner padding around the label inside the highlight. + const PAD_X: f32 = 8.0; + const PAD_Y: f32 = 4.0; + /// Rounded-corner radius of the highlight (matches `nav_button`). + const ROUNDING: f32 = 4.0; + + let full_w = ui.available_width(); + // Lay out the label wrapped to the row width (minus the horizontal padding) so we know how tall + // the row must be to contain every wrapped line. + let wrap_w = (full_w - 2.0 * PAD_X).max(1.0); + let galley = ui.painter().layout( + text.to_owned(), + egui::TextStyle::Body.resolve(ui.style()), + // PLACEHOLDER so the glyph colour is taken from the `fallback_color` passed to + // `painter.galley` below, the interaction visuals' (selected-aware) text colour. + egui::Color32::PLACEHOLDER, + wrap_w, + ); + let row_h = galley.size().y + 2.0 * PAD_Y; + + let (rect, resp) = + ui.allocate_exact_size(egui::vec2(full_w, row_h), egui::Sense::click()); + let visuals = ui.style().interact_selectable(&resp, selected); + if selected { + ui.painter() + .rect_filled(rect, ROUNDING, ui.visuals().selection.bg_fill); + } else if resp.hovered() { + ui.painter().rect_filled(rect, ROUNDING, visuals.weak_bg_fill); + } + // Draw the (already-wrapped) label with padding inside the highlight, using the interaction + // visuals' text colour so the selected row stays readable. + ui.painter().galley( + egui::pos2(rect.left() + PAD_X, rect.top() + PAD_Y), + galley, + visuals.text_color(), + ); + resp +} + +/// Parse a cryptVersion from the Repack "match version" field: accepts `0x14b` (hex) or a decimal +/// number, mirroring `cmd_pack`'s `--version` parsing. `None` for anything that doesn't parse. +fn parse_crypt_version(text: &str) -> Option { + let t = text.trim(); + if t.is_empty() { + return None; + } + let stripped = t.trim_start_matches("0x").trim_start_matches("0X"); + u16::from_str_radix(stripped, 16).ok().or_else(|| t.parse().ok()) +} + +/// The badge colour + tag word for a verify [`Verdict`] (green PASS / amber FAIL / red ERR). +fn verdict_color(verdict: &Verdict) -> (egui::Color32, &'static str) { + match verdict { + Verdict::Pass => (egui::Color32::from_rgb(0x40, 0xA0, 0x60), "PASS"), + Verdict::Fail { .. } => (egui::Color32::from_rgb(0xE0, 0xB0, 0x40), "FAIL"), + Verdict::Error(_) => (egui::Color32::from_rgb(0xE0, 0x60, 0x60), "ERR"), + } +} + +/// Append a Japanese system font as a fallback so CJK glyphs render. egui ships Latin-only fonts, so +/// without this every Japanese string in the tool shows as tofu (□). The JP font goes to the END of +/// both families, so Latin keeps the crisp default and only glyphs the default lacks (kana/kanji) +/// fall back to it. Tries a few common Windows fonts. If none is found it's a no-op (Latin only). +fn install_cjk_font(ctx: &egui::Context) { + const CANDIDATES: &[&str] = &[ + r"C:\Windows\Fonts\YuGothR.ttc", + r"C:\Windows\Fonts\meiryo.ttc", + r"C:\Windows\Fonts\msgothic.ttc", + r"C:\Windows\Fonts\YuGothM.ttc", + r"C:\Windows\Fonts\msmincho.ttc", + ]; + let Some(bytes) = CANDIDATES.iter().find_map(|p| std::fs::read(p).ok()) else { + return; + }; + let mut fonts = egui::FontDefinitions::default(); + fonts + .font_data + .insert("jp".to_owned(), egui::FontData::from_owned(bytes)); + for family in [egui::FontFamily::Proportional, egui::FontFamily::Monospace] { + fonts.families.entry(family).or_default().push("jp".to_owned()); + } + ctx.set_fonts(fonts); +} + +/// A short, always-renderable text tag for each translatable file kind in the left list (shown in +/// brackets before the file name). Replaces the old emoji icons so the list never tofus. +fn kind_icon(kind: FileKind) -> &'static str { + match kind { + FileKind::Map => "[Map]", + FileKind::CommonEvent => "[Common]", + FileKind::Database => "[DB]", + FileKind::GameDat => "[Game]", + FileKind::TxtEvent => "[Text]", + } +} diff --git a/util/wolfdawn-master/crates/wolf-gui/src/archive.rs b/util/wolfdawn-master/crates/wolf-gui/src/archive.rs new file mode 100644 index 0000000..92dabaf --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-gui/src/archive.rs @@ -0,0 +1,463 @@ +//! The Archive section's headless logic: unpack a `.wolf` to a folder and repack a folder back +//! into a `.wolf`, calling the **same** `wolf_archive` library functions the CLI's `cmd_unpack` / +//! `cmd_pack` use (no shelling out). The egui rendering lives in `app.rs`. This module owns the +//! file-level work so the whole flow can be exercised headlessly in tests. +//! +//! * [`unpack`] mirrors `cmd_unpack`: read the archive, call [`wolf_archive::extract_archive`] +//! (which handles any supported crypt regime), then write each file into the +//! output dir under a *sanitised* relative path (the same `..`/`.`-stripping the CLI does, so a +//! hostile or malformed archive path can't escape the output folder). +//! * [`repack`] mirrors `cmd_pack`: gather `(relative-path, bytes)` for every file under the input +//! folder, then call the matching `wolf_archive::pack_*` path for the chosen [`PackOptions`] +//! (plaintext / encrypted / new-crypt / `--like` an existing archive / the legacy ver5|ver6 +//! containers). +//! +//! Repack fidelity: an unpack/repack/unpack round-trips the *file set and contents* byte-for-byte, +//! but a fresh `.wolf` is not guaranteed byte-identical to an editor-produced original (see the +//! `wolf_archive::pack` notes, the header/compression differs slightly). The library's own +//! `extract_archive` reads our output back losslessly, which is what the verify/round-trip tests +//! assert. + +use std::path::{Path, PathBuf}; + +/// The CLI's default cryptVersion when `--encrypt` is given without an explicit `--version` +/// (Wolf v3.00). Kept in sync with `cmd_pack`'s `version` default. +pub const DEFAULT_CRYPT_VERSION: u16 = 0x12C; + +/// The default new-crypt password used when encrypting a new-crypt version (`0x14B`/`0x15E`) +/// without a `--like` source or an explicit password. Mirrors `cmd_pack`'s `default_pwd`. The +/// archive embeds whatever password it was built with, so it stays self-describing. +const DEFAULT_NEWCRYPT_PWD: [u8; 15] = *b"WolfDawnRepack!"; + +/// The container format the user picked, mirroring the CLI `pack --format` flag. `Auto` is the +/// modern VER8 container (plaintext, or encrypted per [`PackOptions::encrypt`]); `Ver5`/`Ver6` are +/// the legacy DXArchive containers for Wolf 2.0x. +#[derive(Clone, Copy, PartialEq, Eq, Debug, Default)] +pub enum PackFormat { + #[default] + Auto, + Ver5, + Ver6, +} + +impl PackFormat { + /// The dropdown label. + pub fn label(self) -> &'static str { + match self { + PackFormat::Auto => "auto", + PackFormat::Ver5 => "ver5", + PackFormat::Ver6 => "ver6", + } + } +} + +/// Where the encryption parameters for an encrypted repack come from. Mutually exclusive (a small +/// radio in the UI): the CLI default cryptVersion, a manually-typed version, or inherited from an +/// existing `.wolf` (`--like`). Only consulted when [`PackOptions::encrypt`] is set and the format +/// is [`PackFormat::Auto`]. +#[derive(Clone, PartialEq, Eq, Debug)] +pub enum CryptSource { + /// The CLI default cryptVersion ([`DEFAULT_CRYPT_VERSION`]). + Default, + /// A manually-entered cryptVersion (e.g. `0x14b`). + Version(u16), + /// Inherit cryptVersion + embedded password from an existing archive (turnkey repack). + Like(PathBuf), +} + +impl Default for CryptSource { + fn default() -> Self { + CryptSource::Default + } +} + +/// The repack options, assembled from the UI controls. The GUI equivalent of `cmd_pack`'s flags. +#[derive(Clone, Debug)] +pub struct PackOptions { + /// Encrypt the output (the `--encrypt` flag). Ignored for the legacy ver5/ver6 formats, which + /// have their own (un-keyed) container. + pub encrypt: bool, + /// Where the crypt params come from when `encrypt` is set on an `Auto`-format archive. + pub crypt: CryptSource, + /// The container format. + pub format: PackFormat, +} + +impl Default for PackOptions { + fn default() -> Self { + Self { + encrypt: false, + crypt: CryptSource::Default, + format: PackFormat::Auto, + } + } +} + +/// The outcome of an [`unpack`]: how many files were written, and the (already-logged) names of any +/// files whose archive path had to be sanitised (rare, a malformed/hostile path). +pub struct UnpackOutcome { + /// Number of files written to the output dir. + pub written: usize, + /// `(original archive path, sanitised path)` for files whose name needed `..`/`.` stripped. + pub sanitised: Vec<(String, String)>, + /// The output directory files were written under. + pub out_dir: PathBuf, +} + +/// Sanitise an archive's inner path into a safe relative path: drop empty/`.`/`..` segments and the +/// drive/leading-separator, exactly like `cmd_unpack`, so a file can never escape the output dir. +fn safe_relative(path: &str) -> PathBuf { + path.split(['\\', '/']) + .filter(|s| !s.is_empty() && *s != "." && *s != "..") + .collect() +} + +/// Extract every file from a `.wolf` archive into `out_dir`, preserving the inner directory tree. +/// Calls the library's [`wolf_archive::extract_archive`] (the same path `cmd_unpack` uses), which +/// handles every crypt regime and is resilient to odd archives. `report` drives a progress bar. Pass +/// a no-op in tests. Returns the file count + any sanitised-path warnings. +/// +/// The empty key string (`b""`) lets the library pick the right default WolfPro key, matching the +/// CLI. Files are written under a sanitised relative path so a malformed archive entry cannot write +/// outside `out_dir`. +pub fn unpack( + archive: &Path, + out_dir: &Path, + mut report: impl FnMut(f32, String), +) -> Result { + report(0.05, "reading archive…".to_string()); + let data = std::fs::read(archive) + .map_err(|e| format!("cannot read {}: {e}", archive.display()))?; + + report(0.3, "decoding archive…".to_string()); + let files = wolf_archive::extract_archive(&data, b"") + .map_err(|e| format!("not a readable Wolf archive ({e})"))?; + let total = files.len(); + if total == 0 { + return Err("the archive holds no files".to_string()); + } + + std::fs::create_dir_all(out_dir) + .map_err(|e| format!("cannot create {}: {e}", out_dir.display()))?; + + let mut sanitised = Vec::new(); + let mut written = 0usize; + for (i, (path, bytes)) in files.iter().enumerate() { + // Progress over the back 0.3..1.0 of the bar (the table decode took the first 0.3). + if total > 0 { + let frac = 0.3 + 0.7 * (i as f32) / (total as f32); + report(frac, format!("writing {path}")); + } + let safe = safe_relative(path); + if safe.as_os_str().is_empty() { + // A path that sanitised away to nothing (all `.`/`..`); skip it rather than write to the + // dir root. Record it so the caller can warn. + sanitised.push((path.clone(), String::new())); + continue; + } + // If sanitising changed the path, note it (so the UI can warn about the odd entry). + let safe_str = safe.to_string_lossy().replace('\\', "/"); + let orig_norm = path.replace('\\', "/"); + if safe_str != orig_norm { + sanitised.push((path.clone(), safe_str.clone())); + } + let target = out_dir.join(&safe); + if let Some(parent) = target.parent() { + std::fs::create_dir_all(parent) + .map_err(|e| format!("cannot create {}: {e}", parent.display()))?; + } + std::fs::write(&target, bytes) + .map_err(|e| format!("cannot write {}: {e}", target.display()))?; + written += 1; + } + report(1.0, "done".to_string()); + Ok(UnpackOutcome { + written, + sanitised, + out_dir: out_dir.to_path_buf(), + }) +} + +/// The outcome of an [`unpack_all`]: how many archives unpacked, how many failed, the total file +/// count, the output root, and a per-archive `(name, written-or-error)` list for the log. +pub struct UnpackAllOutcome { + pub ok: usize, + pub failed: usize, + pub files: usize, + pub out_root: PathBuf, + pub details: Vec<(String, Result)>, +} + +/// Unpack every `.wolf` archive directly inside `dir` into `//`. A per-category +/// game splits its data across many archives (BasicData.wolf, MapData.wolf, Evtext.wolf, ...); +/// this takes the whole set apart in one pass. Each `Name.wolf` lands in `/Name/`, which +/// mirrors how the engine maps a category archive to a `Name/` folder, so the result is a loose +/// data tree the game can load and the per-file extractors can read. One bad archive is recorded +/// and skipped rather than aborting the run. Mirrors the CLI `unpack-all`. +pub fn unpack_all( + dir: &Path, + out_root: &Path, + mut report: impl FnMut(f32, String), +) -> Result { + let mut archives: Vec = std::fs::read_dir(dir) + .map_err(|e| format!("cannot read {}: {e}", dir.display()))? + .flatten() + .map(|e| e.path()) + .filter(|p| { + p.is_file() + && p.extension() + .and_then(|x| x.to_str()) + .map(|x| x.eq_ignore_ascii_case("wolf")) + .unwrap_or(false) + }) + .collect(); + archives.sort(); + if archives.is_empty() { + return Err(format!("no .wolf archives found in {}", dir.display())); + } + + let total = archives.len(); + let mut out = UnpackAllOutcome { + ok: 0, + failed: 0, + files: 0, + out_root: out_root.to_path_buf(), + details: Vec::with_capacity(total), + }; + for (i, arc) in archives.iter().enumerate() { + let stem = arc + .file_stem() + .and_then(|s| s.to_str()) + .unwrap_or("archive") + .to_string(); + let name = arc + .file_name() + .and_then(|s| s.to_str()) + .unwrap_or(&stem) + .to_string(); + report(i as f32 / total as f32, format!("unpacking {name}…")); + let dest = out_root.join(&stem); + // Swallow the inner per-file progress; the outer bar steps once per archive. + match unpack(arc, &dest, |_f, _m| {}) { + Ok(o) => { + out.ok += 1; + out.files += o.written; + out.details.push((name, Ok(o.written))); + } + Err(e) => { + out.failed += 1; + out.details.push((name, Err(e))); + } + } + } + report(1.0, "done".to_string()); + Ok(out) +} + +/// The outcome of a [`repack`]: the output path, the file count packed, and the output size. +pub struct RepackOutcome { + pub out: PathBuf, + pub files: usize, + pub bytes: usize, + /// A short human description of the crypto mode used (for the log). + pub mode: String, +} + +/// Recursively gather `(relative-path, bytes)` for every file under `dir`, the same as `cmd_pack`'s +/// `gather_files` (slashes normalised so the archive's inner paths are platform-independent). +fn gather_files(base: &Path, dir: &Path, out: &mut Vec<(String, Vec)>) -> Result<(), String> { + let rd = std::fs::read_dir(dir).map_err(|e| format!("cannot read {}: {e}", dir.display()))?; + for entry in rd { + let p = entry.map_err(|e| e.to_string())?.path(); + if p.is_dir() { + gather_files(base, &p, out)?; + } else { + let rel = p + .strip_prefix(base) + .unwrap_or(&p) + .to_string_lossy() + .replace('\\', "/"); + let bytes = std::fs::read(&p).map_err(|e| format!("cannot read {}: {e}", p.display()))?; + out.push((rel, bytes)); + } + } + Ok(()) +} + +/// Pack every file under `input_dir` into a `.wolf` at `out`, using the crypto/format the +/// [`PackOptions`] describe. Dispatches to the same `wolf_archive::pack_*` functions `cmd_pack` does. +/// `report` drives a progress bar. Pass a no-op in tests. +/// +/// For an encrypted `Auto` archive the cryptVersion (and, for `--like`, the embedded password) is +/// resolved up front. New-crypt versions (`0x14B`/`0x15E`) use the embedded default password when no +/// `--like` source is given. The output is written to `out` and its size reported. +pub fn repack( + input_dir: &Path, + out: &Path, + opts: &PackOptions, + mut report: impl FnMut(f32, String), +) -> Result { + report(0.05, "gathering files…".to_string()); + let mut files: Vec<(String, Vec)> = Vec::new(); + gather_files(input_dir, input_dir, &mut files)?; + if files.is_empty() { + return Err(format!("no files found under {}", input_dir.display())); + } + files.sort(); + report(0.4, format!("packing {} file(s)…", files.len())); + + // Resolve the crypto mode, mirroring cmd_pack's dispatch. + let (bytes, mode) = match opts.format { + PackFormat::Ver5 => ( + wolf_archive::pack_ver5(&files)?, + "ver5 (Wolf 2.0x)".to_string(), + ), + PackFormat::Ver6 => ( + wolf_archive::pack_ver6(&files)?, + "ver6 (Wolf 2.0x)".to_string(), + ), + PackFormat::Auto if !opts.encrypt => { + (wolf_archive::pack_plaintext(&files)?, "unencrypted".to_string()) + } + PackFormat::Auto => { + // Resolve cryptVersion (+ embedded password for --like). + let (version, pwd, src_note) = match &opts.crypt { + CryptSource::Default => (DEFAULT_CRYPT_VERSION, None, ""), + CryptSource::Version(v) => (*v, None, ""), + CryptSource::Like(orig) => { + let params = std::fs::read(orig) + .ok() + .and_then(|d| wolf_archive::archive_crypt_params(&d)); + match params { + Some((cv, p)) => (cv, Some(p), " (--like)"), + None => { + return Err(format!( + "could not read crypt params from {}", + orig.display() + )) + } + } + } + }; + let packed = if matches!(version, 0x14B | 0x15E) { + wolf_archive::pack_newcrypt(&files, version, &pwd.unwrap_or(DEFAULT_NEWCRYPT_PWD))? + } else { + wolf_archive::pack_encrypted(&files, version)? + }; + (packed, format!("encrypted cryptVersion={version:#x}{src_note}")) + } + }; + + if let Some(parent) = out.parent() { + if !parent.as_os_str().is_empty() { + std::fs::create_dir_all(parent) + .map_err(|e| format!("cannot create {}: {e}", parent.display()))?; + } + } + std::fs::write(out, &bytes).map_err(|e| format!("cannot write {}: {e}", out.display()))?; + report(1.0, "done".to_string()); + Ok(RepackOutcome { + out: out.to_path_buf(), + files: files.len(), + bytes: bytes.len(), + mode, + }) +} + +#[cfg(test)] +mod tests { + use super::*; + + /// Resolve a fixture by its clean relative path under `WOLFDAWN_TEST_DATA`. Returns `None` when + /// the var is unset or the file is missing, so the data-dependent tests skip gracefully. + fn test_data(rel: &str) -> Option { + let base = std::env::var_os("WOLFDAWN_TEST_DATA")?; + let p = Path::new(&base).join(rel); + p.exists().then_some(p) + } + + fn tmp_dir(tag: &str) -> PathBuf { + let p = std::env::temp_dir().join(format!( + "wolfdawn_archive_{tag}_{}_{}", + std::process::id(), + std::time::SystemTime::now() + .duration_since(std::time::UNIX_EPOCH) + .map(|d| d.as_nanos()) + .unwrap_or(0) + )); + let _ = std::fs::create_dir_all(&p); + p + } + + /// Unpack the Chamber fixture's Data.wolf (if present) and confirm the data files appear. Writes + /// only to a temp dir, never touches the game folder. Skips gracefully when the archive is absent. + #[test] + fn unpack_chamber_archive() { + let Some(archive) = test_data("chamber/Data.wolf") else { + eprintln!("skip unpack_chamber_archive: archive fixture not present"); + return; + }; + let out = tmp_dir("unpack"); + let outcome = unpack(&archive, &out, |_, _| {}).expect("unpack"); + assert!(outcome.written > 0, "some files should have been written"); + assert!( + out.join("BasicData/CommonEvent.dat").exists(), + "the unpacked tree should contain BasicData/CommonEvent.dat" + ); + let _ = std::fs::remove_dir_all(&out); + } + + /// Pack a small temp folder to a `.wolf`, unpack it again, and confirm the files round-trip with + /// identical content. Uses copies of a couple of fixture data files (never modifies the fixtures root). + #[test] + fn repack_round_trip() { + // Source a couple of small, real data files from the fixtures root (read-only). + let present: Vec = [ + "chamber/Data/BasicData/Game.dat", + "chamber/Data/BasicData/CommonEvent.dat", + "chamber/Data/MapData/TitleMap.mps", + ] + .iter() + .filter_map(|r| test_data(r)) + .collect(); + if present.is_empty() { + eprintln!("skip repack_round_trip: no data fixtures present"); + return; + } + + // Build a small input folder of COPIES (with a nested subdir to exercise the tree). + let src = tmp_dir("repack_src"); + let _ = std::fs::create_dir_all(src.join("BasicData")); + let mut expect: Vec<(String, Vec)> = Vec::new(); + for (i, p) in present.iter().enumerate() { + let name = p.file_name().unwrap().to_string_lossy().to_string(); + let rel = format!("BasicData/{name}"); + let dst = src.join("BasicData").join(&name); + std::fs::copy(p, &dst).expect("copy"); + expect.push((rel, std::fs::read(p).expect("read source"))); + // Only take up to two files to keep the archive small. + if i >= 1 { + break; + } + } + + let out_wolf = tmp_dir("repack_out").join("Data.wolf"); + let outcome = repack(&src, &out_wolf, &PackOptions::default(), |_, _| {}).expect("repack"); + assert!(outcome.files >= 1, "at least one file should be packed"); + assert!(outcome.bytes > 0, "the archive should be non-empty"); + + // Unpack the freshly-built archive and confirm every input file comes back with the same bytes. + let back = tmp_dir("repack_back"); + let un = unpack(&out_wolf, &back, |_, _| {}).expect("unpack repacked"); + assert!(un.written >= 1, "files should extract from the repacked archive"); + for (rel, bytes) in &expect { + let got = back.join(rel); + assert!(got.exists(), "{rel} should round-trip through repack"); + assert_eq!(&std::fs::read(&got).expect("read back"), bytes, "{rel} content must match"); + } + + let _ = std::fs::remove_dir_all(&src); + let _ = std::fs::remove_dir_all(out_wolf.parent().unwrap()); + let _ = std::fs::remove_dir_all(&back); + } +} diff --git a/util/wolfdawn-master/crates/wolf-gui/src/database.rs b/util/wolfdawn-master/crates/wolf-gui/src/database.rs new file mode 100644 index 0000000..c8eb2e8 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-gui/src/database.rs @@ -0,0 +1,678 @@ +//! The Database section's data model and the headless logic behind it. +//! +//! A spreadsheet-like editor over a Wolf database (`*.project` + sibling `*.dat`) so a non-coder can +//! change values like item prices, skill power, or enemy HP without touching JSON. This module owns +//! everything *except* the egui rendering (which lives in `app.rs`), so the whole load/edit/save +//! flow can be exercised headlessly in tests. +//! +//! It mirrors the CLI's `db-json` (`database_to_json`) + `db-apply` (`apply_database_edit`) pair, +//! calling the **same** `wolf_decompiler` library functions directly (no shelling out), so the GUI +//! and CLI agree on the JSON shape and the byte-exact apply: +//! +//! * [`load`] reads the `.project`+`.dat` pair with [`Database::read`], renders it to JSON with +//! [`database_to_json`] (exactly what `cmd_db_json` does, via the same per-stem `kind` label), +//! parses it into a [`DbModel`] of [`DbType`]s -> [`DbRow`]s -> [`Cell`]s, and **keeps the parsed +//! `doc`** so a save can rewrite just the edited leaves. Each editable cell carries a JSON +//! Pointer (RFC 6901) to its leaf in `doc`, exactly like `translation.rs`, so an edit touches +//! one leaf and every other byte stays identical. +//! * [`save`] writes each row's edited value into the leaf its pointer addresses, serializes the +//! patched `doc`, and applies it with [`apply_database_edit`] onto a freshly-read base (the +//! `db-apply` path), re-parses the [`Database::write`] output to verify it round-trips, and +//! writes the `.project`+`.dat` pair together byte-exact, optionally backing up the originals +//! first. Untouched data re-serializes verbatim, so a no-change save reproduces both halves +//! byte-for-byte. +//! +//! The DB `.project` is the canonical handle. The sibling `.dat` is paired by extension, mirroring +//! the CLI's `cmd_db_apply` (`base.with_extension("dat")`). + +use std::path::{Path, PathBuf}; + +use serde_json::Value; +use wolf_decompiler::{apply_database_edit, database_to_json}; +use wolf_formats::database::Database; + +/// One editable cell of a data row: which field column it belongs to, the editable value (as text - +/// ints are edited as their decimal string and validated on apply), whether it is a string or int +/// field (so the grid can hint and the apply path can re-type it), and the JSON Pointer to this +/// cell's leaf inside the owning [`DbModel::doc`]. The pointer is what makes a save lossless: an edit +/// rewrites exactly that one leaf, leaving every other byte of the document untouched. +#[derive(Clone)] +pub struct Cell { + /// The owning field's display key (the same key the JSON `values` object uses). + pub field: String, + /// The editable value, as text (string cells verbatim, int cells as their decimal form). + pub value: String, + /// The value as loaded (read-only, for change detection). + pub original: String, + /// `true` for a string field, `false` for an int field. + pub is_string: bool, + /// RFC 6901 JSON Pointer to this cell's value leaf inside [`DbModel::doc`]. + ptr: String, +} + +impl Cell { + /// True when the user changed this cell from its loaded value. + pub fn is_changed(&self) -> bool { + self.value != self.original + } +} + +/// One data row of a type: its editable display name (+ pointer) plus one [`Cell`] per data field. +#[derive(Clone)] +pub struct DbRow { + /// The row's stable id (its index in the type's data), shown for orientation. + pub id: usize, + /// The editable row name (the first grid column). + pub name: String, + /// The name as loaded (read-only, for change detection). + pub name_original: String, + /// JSON Pointer to this row's `name` leaf inside [`DbModel::doc`]. + name_ptr: String, + /// One cell per data field, in column order. + pub cells: Vec, +} + +impl DbRow { + /// How many of this row's editable leaves changed (name counts as one). + pub fn changed_count(&self) -> usize { + let n = usize::from(self.name != self.name_original); + n + self.cells.iter().filter(|c| c.is_changed()).count() + } +} + +/// One database type (タイプ), a table like "Skill", "Item", "Enemy": its display name, the data +/// field column names (in order), and its data rows. +pub struct DbType { + /// The type's display name (e.g. `技能 / Skill`). + pub name: String, + /// The data field column names, in order (the grid header, after the row-name column). + pub fields: Vec, + /// The data rows. + pub rows: Vec, +} + +impl DbType { + /// How many editable leaves the user changed across this type. + pub fn changed_count(&self) -> usize { + self.rows.iter().map(DbRow::changed_count).sum() + } +} + +/// The loaded, editable view of a database: where it came from (the `.project`, with the `.dat` +/// paired by extension), the read-only kind/encoding badges, and the types. +/// +/// The full parsed JSON document is NOT kept resident. It is the heaviest part of a large database +/// (every value and a repeated key per row, plus map overhead), so save/export rebuild it on demand +/// from the base file and apply the edits then. The editable grid keeps only what a user can change +/// (cell values + row names) plus each leaf's JSON pointer. +pub struct DbModel { + /// The on-disk `.project` this was loaded from (the [`save`] in-place target, `.dat` is sibling). + pub project: PathBuf, + /// The DB kind label (`UDB` / `CDB` / `SDB`), read-only. + pub kind: String, + /// The text encoding badge (`UTF-8` / `Shift-JIS`), read-only. + pub encoding: String, + /// The types (tables), in order. + pub types: Vec, +} + +impl DbModel { + /// Total data rows across every type. + pub fn total_rows(&self) -> usize { + self.types.iter().map(|t| t.rows.len()).sum() + } + + /// How many editable leaves the user changed across the whole model. + pub fn changed_count(&self) -> usize { + self.types.iter().map(DbType::changed_count).sum() + } + + /// True when anything was edited (so the Save button can gate on it). + pub fn dirty(&self) -> bool { + self.changed_count() > 0 + } +} + +/// The per-stem `kind` label, matching the CLI's `db_json_one` exactly. +fn kind_for(proj: &Path) -> &'static str { + match proj.file_stem().and_then(|s| s.to_str()) { + Some("DataBase") => "UDB", + Some("CDataBase") => "CDB", + Some("SysDatabase") => "SDB", + _ => "DB", + } +} + +/// Escape one path token for an RFC 6901 JSON Pointer (`~` -> `~0`, `/` -> `~1`). Field keys can +/// contain `/` (e.g. `発動回数/武器の影響`) so this must run on every dynamic segment. +fn esc(token: &str) -> String { + token.replace('~', "~0").replace('/', "~1") +} + +/// Read and parse the `.project`+`.dat` pair into the editable grid model, reusing [`Database::read`] +/// + [`database_to_json`] (the CLI's `db-json` path) with the same per-stem `kind` label. The +/// returned model keeps the parsed JSON so a later [`save`] rewrites only the edited leaves. +pub fn load(project: &Path) -> Result { + let dat = project.with_extension("dat"); + let pb = std::fs::read(project) + .map_err(|e| format!("cannot read {}: {e}", project.display()))?; + let db_ = std::fs::read(&dat).map_err(|e| format!("cannot read {}: {e}", dat.display()))?; + let db = Database::read(&pb, &db_).map_err(|e| format!("database parse failed: {e}"))?; + let kind = kind_for(project); + let glossary = wolf_decompiler::symbols::load_embedded_engine_glossary(); + let json = database_to_json(&db, kind, &glossary); + let doc: Value = serde_json::from_str(&json).map_err(|e| format!("invalid DB JSON: {e}"))?; + + let kind_s = doc + .get("kind") + .and_then(Value::as_str) + .unwrap_or(kind) + .to_string(); + let encoding = doc + .get("encoding") + .and_then(Value::as_str) + .unwrap_or("UTF-8") + .to_string(); + + let types = types_from_doc(&doc); + // `doc` is dropped here: the grid carries everything editable, and save/export rebuild the doc + // from the base file when needed, so it is not held for the session. + Ok(DbModel { + project: project.to_path_buf(), + kind: kind_s, + encoding, + types, + }) +} + +/// Build the editable types/rows/cells (each carrying its JSON pointer) from the parsed document. +fn types_from_doc(doc: &Value) -> Vec { + let mut out = Vec::new(); + let Some(types) = doc.get("types").and_then(Value::as_array) else { + return out; + }; + for (idx, t) in types.iter().enumerate() { + let ti = t.get("id").and_then(Value::as_u64).map(|n| n as usize).unwrap_or(idx); + let type_name = display_name(t); + + // The data field columns are the keys of the FIRST row's `values` object, in order (only the + // `fields_size` data fields appear there, schema-only fields are absent, matching the export). + // We derive the column order + each cell's string/int kind from the `fields` schema, keyed by + // the same `values` key (unique field name, else `#`), so a missing first row still works. + let columns = value_columns(t); + let field_labels: Vec = columns.iter().map(|c| c.label.clone()).collect(); + + let mut rows = Vec::new(); + if let Some(rs) = t.get("rows").and_then(Value::as_array) { + for r in rs { + let ri = r.get("id").and_then(Value::as_u64).unwrap_or(0) as usize; + let name = r.get("name").and_then(Value::as_str).unwrap_or("").to_string(); + let mut cells = Vec::with_capacity(columns.len()); + for col in &columns { + let v = r.get("values").and_then(|vv| vv.get(&col.key)); + let value = match v { + Some(Value::String(s)) => s.clone(), + Some(Value::Number(n)) => n.to_string(), + Some(other) => other.to_string(), + None => String::new(), + }; + cells.push(Cell { + field: col.label.clone(), + original: value.clone(), + value, + is_string: col.is_string, + ptr: format!("/types/{ti}/rows/{ri}/values/{}", esc(&col.key)), + }); + } + rows.push(DbRow { + id: ri, + name_original: name.clone(), + name, + name_ptr: format!("/types/{ti}/rows/{ri}/name"), + cells, + }); + } + } + + out.push(DbType { + name: type_name, + fields: field_labels, + rows, + }); + } + out +} + +/// A data column derived from a type's schema: the `values` key, a friendly label, and the kind. +struct Column { + /// The key as it appears in each row's `values` object. + key: String, + /// A friendly column label (`name_en` when present, else the JP `name`). + label: String, + /// `true` for a string field. + is_string: bool, +} + +/// Derive the ordered data columns from a type's `fields` schema. A field carries row data unless it +/// is tagged `schemaOnly: true`. Its `values` key is its unique field name, else `#`, the same +/// rule `value_slots`/`database_to_json` use, so the keys always match the row objects. +fn value_columns(t: &Value) -> Vec { + let Some(fields) = t.get("fields").and_then(Value::as_array) else { + return Vec::new(); + }; + // Count name occurrences among data-bearing fields so duplicates fall back to `#`. + let data_fields: Vec<&Value> = fields + .iter() + .filter(|f| !f.get("schemaOnly").and_then(Value::as_bool).unwrap_or(false)) + .collect(); + let mut name_counts: std::collections::HashMap<&str, u32> = std::collections::HashMap::new(); + for f in &data_fields { + let n = f.get("name").and_then(Value::as_str).unwrap_or(""); + if !n.is_empty() { + *name_counts.entry(n).or_default() += 1; + } + } + let mut out = Vec::with_capacity(data_fields.len()); + for f in &data_fields { + let fi = f.get("id").and_then(Value::as_u64).unwrap_or(0) as usize; + let jp = f.get("name").and_then(Value::as_str).unwrap_or(""); + let en = f.get("name_en").and_then(Value::as_str); + let key = if jp.is_empty() || name_counts.get(jp).copied().unwrap_or(0) > 1 { + format!("#{fi}") + } else { + jp.to_string() + }; + let label = match en { + Some(e) if !e.is_empty() && e != jp => format!("{jp} / {e}"), + _ if jp.is_empty() => format!("#{fi}"), + _ => jp.to_string(), + }; + let is_string = f.get("kind").and_then(Value::as_str) == Some("string"); + out.push(Column { key, label, is_string }); + } + out +} + +/// A friendly display name for a type/row: `name_en` appended when present (`JP / EN`), else JP. +fn display_name(v: &Value) -> String { + let jp = v.get("name").and_then(Value::as_str).unwrap_or(""); + match v.get("name_en").and_then(Value::as_str) { + Some(en) if !en.is_empty() && en != jp => format!("{jp} / {en}"), + _ => jp.to_string(), + } +} + +// ---------------------------------------------------------------------------- +// Save / export: rebuild the doc from the base, patch in the edits, apply + write +// ---------------------------------------------------------------------------- + +/// Push each row's edited name + cell values into `doc` (a freshly rebuilt `database_to_json` +/// document), via each leaf's JSON pointer, so the document is current before it is fed to +/// `apply_database_edit`. Int cells write a JSON number (so the apply path's `as_i64` accepts them). +/// String cells write a JSON string. An int cell that does not parse is a hard error here with a +/// clear field reference. +fn apply_edits_to_doc(model: &DbModel, doc: &mut Value) -> Result<(), String> { + for t in &model.types { + for r in &t.rows { + if r.name != r.name_original { + if let Some(slot) = doc.pointer_mut(&r.name_ptr) { + *slot = Value::String(r.name.clone()); + } + } + for c in &r.cells { + if !c.is_changed() { + continue; + } + let Some(slot) = doc.pointer_mut(&c.ptr) else { + continue; + }; + if c.is_string { + *slot = Value::String(c.value.clone()); + } else { + let n: i64 = c.value.trim().parse().map_err(|_| { + format!( + "field {:?} in type {:?} row {} ({:?}): {:?} is not a whole number", + c.field, t.name, r.id, r.name, c.value + ) + })?; + *slot = Value::Number(n.into()); + } + } + } + } + Ok(()) +} + +/// Rebuild the full `database_to_json` document from the base `.project`+`.dat` and patch in the +/// grid's edits. The doc is not kept resident, so this re-reads the base (deterministic, same +/// structure as load) and applies the edits via their pointers. Returns the edited doc plus the base +/// bytes, so [`save`] can apply onto the same bytes without a second read. +fn edited_doc(model: &DbModel) -> Result<(Value, Vec, Vec), String> { + let base_proj = &model.project; + let base_dat = base_proj.with_extension("dat"); + let pb = std::fs::read(base_proj) + .map_err(|e| format!("cannot read base {}: {e}", base_proj.display()))?; + let db_ = std::fs::read(&base_dat) + .map_err(|e| format!("cannot read base {}: {e}", base_dat.display()))?; + let db = Database::read(&pb, &db_).map_err(|e| format!("base parse failed: {e}"))?; + let glossary = wolf_decompiler::symbols::load_embedded_engine_glossary(); + let json = database_to_json(&db, kind_for(base_proj), &glossary); + let mut doc: Value = serde_json::from_str(&json).map_err(|e| format!("invalid DB JSON: {e}"))?; + apply_edits_to_doc(model, &mut doc)?; + Ok((doc, pb, db_)) +} + +/// Apply an edits JSON onto a fresh base, verify the result re-parses, then write the `.project`+ +/// `.dat` pair (backing up existing halves first when asked). The shared tail of [`save`] and +/// [`import_json`]. `base_pb`/`base_dat_bytes`, when supplied, are the already-read base bytes (save +/// reuses them); pass `None` to read the base here (import). +fn apply_and_write( + base_project: &Path, + edited_json: &str, + out_project: &Path, + backup: bool, + base_bytes: Option<(Vec, Vec)>, +) -> Result { + let base_dat = base_project.with_extension("dat"); + let out_dat = out_project.with_extension("dat"); + let (pb, db_) = match base_bytes { + Some(b) => b, + None => ( + std::fs::read(base_project) + .map_err(|e| format!("cannot read base {}: {e}", base_project.display()))?, + std::fs::read(&base_dat) + .map_err(|e| format!("cannot read base {}: {e}", base_dat.display()))?, + ), + }; + let mut db = Database::read(&pb, &db_).map_err(|e| format!("base parse failed: {e}"))?; + let changed = + apply_database_edit(edited_json, &mut db).map_err(|e| format!("apply failed: {e}"))?; + + let (out_pb, out_db) = db.write(); + // Re-parse the output to verify it still round-trips before committing it. Never ship a + // structurally-corrupt pair. + Database::read(&out_pb, &out_db) + .map_err(|e| format!("internal error: edited database no longer parses ({e})"))?; + let byte_identical = out_pb == pb && out_db == db_; + + let mut backups = Vec::new(); + if backup { + for half in [out_project, out_dat.as_path()] { + if half.exists() { + let bak = backup_path(half); + std::fs::copy(half, &bak) + .map_err(|e| format!("backup failed ({}): {e}", bak.display()))?; + backups.push(bak); + } + } + } + if let Some(parent) = out_project.parent() { + if !parent.as_os_str().is_empty() { + let _ = std::fs::create_dir_all(parent); + } + } + if let (Err(e), _) | (_, Err(e)) = ( + std::fs::write(out_project, &out_pb), + std::fs::write(&out_dat, &out_db), + ) { + return Err(format!("write failed: {e}")); + } + Ok(SaveOutcome { + changed, + byte_identical, + out_project: out_project.to_path_buf(), + out_dat, + backups, + }) +} + +/// Export the on-disk database as a pretty-printed `database_to_json` document for editing outside +/// the GUI (re-import with [`import_json`]). Reads only the base path, so it runs on a worker without +/// borrowing the live grid. Grid edits are NOT included here, so Save first to bake them in. +pub fn export_json(base_project: &Path, out: &Path) -> Result<(), String> { + let base_dat = base_project.with_extension("dat"); + let pb = std::fs::read(base_project) + .map_err(|e| format!("cannot read {}: {e}", base_project.display()))?; + let db_ = std::fs::read(&base_dat) + .map_err(|e| format!("cannot read {}: {e}", base_dat.display()))?; + let db = Database::read(&pb, &db_).map_err(|e| format!("database parse failed: {e}"))?; + let glossary = wolf_decompiler::symbols::load_embedded_engine_glossary(); + let json = database_to_json(&db, kind_for(base_project), &glossary); + let doc: Value = serde_json::from_str(&json).map_err(|e| format!("invalid DB JSON: {e}"))?; + let pretty = serde_json::to_string_pretty(&doc).map_err(|e| e.to_string())?; + std::fs::write(out, pretty.as_bytes()) + .map_err(|e| format!("cannot write {}: {e}", out.display()))?; + Ok(()) +} + +/// Import an edited `database_to_json` document (full or patch-style), apply it onto `base_project`'s +/// pair, and write to `out_project`. The same verify-then-write guard as [`save`]. +pub fn import_json( + base_project: &Path, + json_path: &Path, + out_project: &Path, + backup: bool, +) -> Result { + let json = std::fs::read_to_string(json_path) + .map_err(|e| format!("cannot read {}: {e}", json_path.display()))?; + apply_and_write(base_project, &json, out_project, backup, None) +} + +/// Where a backup goes for an in-place save of one half. +fn backup_path(file: &Path) -> PathBuf { + let mut name = file.file_name().map(|s| s.to_os_string()).unwrap_or_default(); + name.push(".bak"); + file.with_file_name(name) +} + +/// The outcome of a [`save`] run, for the log. +pub struct SaveOutcome { + /// How many cells/names `apply_database_edit` actually changed. + pub changed: usize, + /// True when both output halves are byte-identical to the base (a no-op save, or edits that net + /// to the original values). + pub byte_identical: bool, + /// Where the `.project` was written. + pub out_project: PathBuf, + /// Where the `.dat` was written. + pub out_dat: PathBuf, + /// The backup paths made (`.project.bak`, `.dat.bak`), if any. + pub backups: Vec, +} + +/// Apply the grid's edits onto the base database and write the `.project`+`.dat` pair to +/// `out_project` (+ its sibling `.dat`), mirroring the CLI's `db-apply`: patch the parsed doc with +/// the edited leaves, [`apply_database_edit`] it onto a freshly-read base, **re-parse the +/// [`Database::write`] output to verify it round-trips** before writing, and report the change count +/// + byte-identity. When `backup` is set and an output half already exists, the original is copied to +/// `.bak` first. +/// +/// Byte-exactness: `apply_database_edit` only rewrites cells whose value changed (it skips unchanged +/// strings to dodge the empty-string / trailing-NUL re-encode ambiguity), so untouched data +/// re-serializes verbatim and a no-change save reproduces both halves byte-for-byte. +pub fn save(model: &DbModel, out_project: &Path, backup: bool) -> Result { + let (doc, pb, db_) = edited_doc(model)?; + let edited_json = serde_json::to_string(&doc).map_err(|e| e.to_string())?; + apply_and_write(&model.project, &edited_json, out_project, backup, Some((pb, db_))) +} + +#[cfg(test)] +mod tests { + use super::*; + + /// A unique temp dir for scratch output (never a game folder or the fixtures root). + fn tmp_dir(tag: &str) -> PathBuf { + let p = std::env::temp_dir().join(format!( + "wolfdawn_db_{tag}_{}_{}", + std::process::id(), + std::time::SystemTime::now() + .duration_since(std::time::UNIX_EPOCH) + .map(|d| d.as_nanos()) + .unwrap_or(0) + )); + let _ = std::fs::create_dir_all(&p); + p + } + + /// Resolve a fixture by its clean relative path under `WOLFDAWN_TEST_DATA`. Returns `None` when + /// the var is unset or the file is missing, so the data-dependent tests skip gracefully. + fn test_data(rel: &str) -> Option { + let base = std::env::var_os("WOLFDAWN_TEST_DATA")?; + let p = std::path::Path::new(&base).join(rel); + p.exists().then_some(p) + } + + /// The shared DB fixture (`.project` plus its `.dat` sibling); tests skip when it is absent. + fn fixture() -> Option { + test_data("chamber/Data/BasicData/DataBase.project") + .filter(|p| p.with_extension("dat").exists()) + } + + /// Copy the `.project`+`.dat` pair into `dir`, returning the copied `.project` path. + fn copy_pair(src_proj: &Path, dir: &Path) -> PathBuf { + let stem = src_proj.file_name().unwrap(); + let dst_proj = dir.join(stem); + let dst_dat = dst_proj.with_extension("dat"); + std::fs::copy(src_proj, &dst_proj).expect("copy .project"); + std::fs::copy(src_proj.with_extension("dat"), &dst_dat).expect("copy .dat"); + dst_proj + } + + /// Load a real DB, edit one cell's value, save to a temp output, reload from the output: the + /// edited cell shows the new value and an UNEDITED type/row is unchanged. Never touches the + /// fixtures root (reads the fixture, copies + writes only into a temp dir). + #[test] + fn load_edit_cell_save_reload_round_trip() { + let Some(src) = fixture() else { + eprintln!("skip load_edit_cell_save_reload_round_trip: no DB fixture present"); + return; + }; + let work = tmp_dir("rt"); + let base = copy_pair(&src, &work); + + let mut m = load(&base).expect("load"); + assert!(!m.types.is_empty(), "DB should have at least one type"); + assert!(m.total_rows() >= 1, "DB should have at least one data row"); + + // Find a type with at least one row that has at least one cell, and edit the first cell. + let (ti, ri, ci, new_value, is_string) = { + let mut found = None; + 'outer: for (ti, t) in m.types.iter().enumerate() { + for (ri, r) in t.rows.iter().enumerate() { + if !r.cells.is_empty() { + found = Some((ti, ri)); + break 'outer; + } + } + } + let (ti, ri) = found.expect("a type/row with at least one cell"); + let cell = &m.types[ti].rows[ri].cells[0]; + // For a string cell, append a marker. For an int cell, bump it by 1 (stays a valid int). + let new = if cell.is_string { + format!("{}_EDIT", cell.value) + } else { + let cur: i64 = cell.value.trim().parse().unwrap_or(0); + (cur + 1).to_string() + }; + (ti, ri, 0usize, new, cell.is_string) + }; + // Record an UNEDITED reference cell elsewhere (a different row, or a different type). + let reference = { + let mut chosen = None; + 'r: for (oti, t) in m.types.iter().enumerate() { + for (ori, r) in t.rows.iter().enumerate() { + if (oti, ori) != (ti, ri) && !r.cells.is_empty() { + chosen = Some((oti, ori, r.cells[0].value.clone())); + break 'r; + } + } + } + chosen + }; + + m.types[ti].rows[ri].cells[ci].value = new_value.clone(); + assert_eq!(m.changed_count(), 1, "exactly one cell changed"); + + let out = work.join("edited.project"); + let outcome = save(&mut m, &out, false).expect("save"); + assert_eq!(outcome.changed, 1, "apply should report one cell changed"); + assert!(!outcome.byte_identical, "an edited save differs from base"); + assert!(out.with_extension("dat").exists(), "the .dat half was written"); + + // Reload from the OUTPUT pair: the edited cell shows the new value. + let re = load(&out).expect("reload"); + let got = &re.types[ti].rows[ri].cells[ci]; + assert_eq!(got.value, new_value, "edited cell shows the new value"); + assert_eq!(got.is_string, is_string, "cell kind preserved"); + + // The unedited reference cell is unchanged. + if let Some((oti, ori, orig)) = reference { + assert_eq!( + re.types[oti].rows[ori].cells[0].value, orig, + "an unedited cell must be unchanged after the round-trip" + ); + } + + let _ = std::fs::remove_dir_all(&work); + } + + /// A no-change save is byte-exact: load -> save with no edits -> both output halves are + /// byte-identical to the inputs (lossless-pointer + db-apply's byte-exact pairing). + #[test] + fn no_change_save_is_byte_exact() { + let Some(src) = fixture() else { + eprintln!("skip no_change_save_is_byte_exact: no DB fixture present"); + return; + }; + let work = tmp_dir("noop"); + let base = copy_pair(&src, &work); + let in_proj = std::fs::read(&base).unwrap(); + let in_dat = std::fs::read(base.with_extension("dat")).unwrap(); + + let mut m = load(&base).expect("load"); + assert_eq!(m.changed_count(), 0, "nothing edited yet"); + + let out = work.join("out.project"); + let outcome = save(&mut m, &out, false).expect("save"); + assert_eq!(outcome.changed, 0, "no cells changed"); + assert!(outcome.byte_identical, "a no-change save must be byte-identical to base"); + assert_eq!(std::fs::read(&out).unwrap(), in_proj, ".project is byte-identical"); + assert_eq!( + std::fs::read(out.with_extension("dat")).unwrap(), + in_dat, + ".dat is byte-identical" + ); + + let _ = std::fs::remove_dir_all(&work); + } + + /// In-place save with backups: both `.project.bak` and `.dat.bak` hold the original bytes. + #[test] + fn in_place_save_backs_up_both_halves() { + let Some(src) = fixture() else { + eprintln!("skip in_place_save_backs_up_both_halves: no DB fixture present"); + return; + }; + let work = tmp_dir("bak"); + let base = copy_pair(&src, &work); + let orig_proj = std::fs::read(&base).unwrap(); + let orig_dat = std::fs::read(base.with_extension("dat")).unwrap(); + + let mut m = load(&base).expect("load"); + // Edit a row name so a save actually rewrites bytes. + let row = m + .types + .iter_mut() + .find(|t| !t.rows.is_empty()) + .map(|t| &mut t.rows[0]) + .expect("a row"); + row.name = format!("{}_X", row.name); + + let outcome = save(&mut m, &base, true).expect("save in place"); + assert_eq!(outcome.backups.len(), 2, "both halves backed up"); + assert_eq!(std::fs::read(&outcome.backups[0]).unwrap(), orig_proj); + assert_eq!(std::fs::read(&outcome.backups[1]).unwrap(), orig_dat); + + let _ = std::fs::remove_dir_all(&work); + } +} diff --git a/util/wolfdawn-master/crates/wolf-gui/src/decompile.rs b/util/wolfdawn-master/crates/wolf-gui/src/decompile.rs new file mode 100644 index 0000000..9927b19 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-gui/src/decompile.rs @@ -0,0 +1,379 @@ +//! The Decompile section's headless logic: turn a binary event file (a `.mps` map or +//! `CommonEvent.dat`) into readable, editable WolfScript, then recompile the edited text back into a +//! runnable file using the original as a *base* so every opaque byte is preserved. +//! +//! This mirrors the CLI's `decompile --mode edit` (`decompile_edit_path`) and `compile` +//! (`cmd_compile`) exactly, calling the same `wolf_decompiler` library functions directly (no +//! shelling out), so the GUI and CLI produce identical output: +//! +//! * [`decompile_edit`] reads the input, parses it with the matching `wolf_formats` reader, builds +//! a symbol-aware table (CommonEvent + the three databases under the game's BasicData), and +//! renders the **edit** document (`decompile_*_edit_annotated`), the recompilable, bilingual +//! form `compile` consumes. +//! * [`compile_to`] re-reads the *base* file (the original input), applies the edited WolfScript +//! onto it (`compile_*_edit`), and writes the result. The base supplies all opaque metadata. +//! Only the command bodies are swapped in, so untouched code re-serializes byte-identical. +//! +//! Only code-bearing files (`.mps`, `CommonEvent.dat`) are supported. Anything else is rejected with +//! a clear message, matching the CLI. + +use std::path::{Path, PathBuf}; + +use wolf_decompiler::{ + compile_common_events_edit, compile_map_edit, decompile_common_events_edit_annotated, + decompile_map_edit_annotated, SymbolTable, +}; +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::database::Database; +use wolf_formats::map::Map; + +/// Which kind of code-bearing file we're working with. Decides the reader/decompiler/compiler +/// pair, mirroring the CLI's `classify` (only the two code-bearing variants are relevant here). +#[derive(Clone, Copy, PartialEq, Eq, Debug)] +enum CodeKind { + Map, + CommonEvent, +} + +/// Classify a path as a map / common-event, or `None` for anything decompile does not understand +/// (a database, Game.dat, an unrelated file). Mirrors the relevant arms of the CLI's `classify`. +fn classify(path: &Path) -> Option { + let ext = path + .extension() + .and_then(|s| s.to_str()) + .unwrap_or("") + .to_ascii_lowercase(); + let name = path + .file_name() + .and_then(|s| s.to_str()) + .unwrap_or("") + .to_ascii_lowercase(); + match ext.as_str() { + "mps" => Some(CodeKind::Map), + "dat" if name == "commonevent.dat" => Some(CodeKind::CommonEvent), + _ => None, + } +} + +/// True when `path` is a file decompile understands (a `.mps` map or `CommonEvent.dat`), so the UI +/// can warn early on an unsupported pick. The action still runs and gives a clear error. +pub fn is_supported(path: &Path) -> bool { + classify(path).is_some() +} + +/// Load the three standard databases under `basic` into `symbols`, exactly like the CLI's +/// `add_databases`. Skips any that are missing or fail to parse (symbols are best-effort labels). +fn add_databases(symbols: &mut SymbolTable, basic: &Path) { + for (kind, stem) in [("UDB", "DataBase"), ("CDB", "CDataBase"), ("SDB", "SysDatabase")] { + let proj = basic.join(format!("{stem}.project")); + let dat = basic.join(format!("{stem}.dat")); + if let (Ok(p), Ok(d)) = (std::fs::read(&proj), std::fs::read(&dat)) { + if let Ok(db) = Database::read(&p, &d) { + symbols.add_database(kind, &db); + } + } + } +} + +/// Build the symbol table for a map, locating the game's BasicData folder the same way the CLI's +/// `load_symbols` does (`.../Data/MapData/X.mps` → `.../Data/BasicData`) and loading CommonEvent + +/// the databases + the embedded glossaries. Best-effort: a missing BasicData just yields fewer labels. +fn map_symbols(map_path: &Path) -> SymbolTable { + let mut symbols = SymbolTable::new(); + let basic = map_path.parent().and_then(|p| p.parent()).map(|data| data.join("BasicData")); + let Some(basic) = basic else { + return symbols; + }; + if let Ok(bytes) = std::fs::read(basic.join("CommonEvent.dat")) { + if let Ok(ce) = CommonEventsFile::read(&bytes) { + symbols.add_common_events(&ce); + } + } + add_databases(&mut symbols, &basic); + symbols.set_glossary(wolf_decompiler::symbols::load_embedded_glossary()); + symbols.set_engine_text(wolf_decompiler::symbols::load_embedded_engine_glossary()); + symbols +} + +/// Build the symbol table for a CommonEvent.dat: its own events, plus the sibling databases in the +/// same folder + the embedded glossaries (mirrors the CLI's `decompile_edit_path` CommonEvent arm). +fn common_event_symbols(ce: &CommonEventsFile, ce_dir: Option<&Path>) -> SymbolTable { + let mut symbols = SymbolTable::new(); + symbols.add_common_events(ce); + if let Some(dir) = ce_dir { + add_databases(&mut symbols, dir); + } + symbols.set_glossary(wolf_decompiler::symbols::load_embedded_glossary()); + symbols.set_engine_text(wolf_decompiler::symbols::load_embedded_engine_glossary()); + symbols +} + +/// Decompile `input` to the **edit** WolfScript document (the recompilable, identity-delimited form +/// `compile` consumes), exactly like the CLI's `decompile --mode edit`. Symbol-aware: each operand +/// carries its index and a bilingual label, so the one file is both readable and recompilable. +/// Returns the WolfScript text. Errors for an unsupported file or a parse failure. +pub fn decompile_edit(input: &Path) -> Result { + let bytes = std::fs::read(input).map_err(|e| format!("cannot read {}: {e}", input.display()))?; + match classify(input) { + Some(CodeKind::Map) => { + let map = Map::read(&bytes).map_err(|e| e.to_string())?; + Ok(decompile_map_edit_annotated(&map, &map_symbols(input))) + } + Some(CodeKind::CommonEvent) => { + let ce = CommonEventsFile::read(&bytes).map_err(|e| e.to_string())?; + let symbols = common_event_symbols(&ce, input.parent()); + Ok(decompile_common_events_edit_annotated(&ce, &symbols)) + } + None => Err(format!( + "{} is not a code-bearing file (decompile supports .mps maps and CommonEvent.dat)", + input.display() + )), + } +} + +/// The outcome of a [`compile_to`] run, for the log: the bytes written, whether the result is +/// byte-identical to the base (i.e. the code was untouched), and the output path. +pub struct CompileOutcome { + pub out: PathBuf, + pub bytes: usize, + pub byte_identical: bool, +} + +/// Compile the edited WolfScript `text` back into a runnable file, using `base` (the original input +/// the text was decompiled from) as the base, and write the result to `output`. Mirrors the CLI's +/// `cmd_compile`: the base supplies all opaque metadata, only the command bodies are swapped in, so +/// with the code untouched the output is byte-identical to the base. +/// +/// As a safety net (and what the GUI's round-trip test asserts), the freshly compiled bytes are +/// re-parsed with the matching reader before the write is reported, so a structurally-corrupt result +/// never lands on disk silently. +pub fn compile_to(text: &str, base: &Path, output: &Path) -> Result { + let base_bytes = + std::fs::read(base).map_err(|e| format!("cannot read base {}: {e}", base.display()))?; + let out_bytes = match classify(base) { + Some(CodeKind::CommonEvent) => { + let mut ce = CommonEventsFile::read(&base_bytes) + .map_err(|e| format!("base parse failed: {e}"))?; + compile_common_events_edit(text, &mut ce).map_err(|e| format!("compile failed: {e}"))?; + let out = ce.write(); + // Re-parse before reporting: never ship a structurally-corrupt file. + CommonEventsFile::read(&out) + .map_err(|e| format!("internal error: compiled CommonEvent no longer parses ({e})"))?; + out + } + Some(CodeKind::Map) => { + let mut map = Map::read(&base_bytes).map_err(|e| format!("base parse failed: {e}"))?; + compile_map_edit(text, &mut map).map_err(|e| format!("compile failed: {e}"))?; + let out = map.write(); + Map::read(&out) + .map_err(|e| format!("internal error: compiled map no longer parses ({e})"))?; + out + } + None => { + return Err(format!( + "base {} must be a .mps map or CommonEvent.dat", + base.display() + )) + } + }; + + let byte_identical = out_bytes == base_bytes; + std::fs::write(output, &out_bytes) + .map_err(|e| format!("cannot write {}: {e}", output.display()))?; + Ok(CompileOutcome { + out: output.to_path_buf(), + bytes: out_bytes.len(), + byte_identical, + }) +} + +/// One match of a find query in the editor text, as a half-open range of *character* indices +/// `[start, end)` (not byte offsets). Character indices are what egui's `CCursor` wants, so the find +/// bar can set the editor selection directly from these. Kept here (not in `app.rs`) so the +/// match-finding logic is unit-testable without a UI. +#[derive(Clone, Copy, PartialEq, Eq, Debug)] +pub struct FindMatch { + /// Inclusive start, as a character index into the script. + pub start: usize, + /// Exclusive end, as a character index into the script. + pub end: usize, +} + +/// Find every (non-overlapping) occurrence of `query` in `haystack`, returning each as a character +/// range [`FindMatch`]. Empty when `query` is empty or has no match. When `case_sensitive` is false +/// the comparison is ASCII-case-insensitive (lowercasing both sides). CJK text is unaffected by +/// case folding, so the default insensitive mode is safe for the Japanese content this tool edits. +/// +/// Matching is done on chars (not bytes), and the returned ranges are char indices, so they map +/// straight onto egui's `CCursor`/selection model. Overlapping matches are skipped (search resumes +/// after each hit), matching a typical "find next" stepping behaviour. +pub fn find_matches(haystack: &str, query: &str, case_sensitive: bool) -> Vec { + if query.is_empty() { + return Vec::new(); + } + // Work on char vectors so the reported indices are char positions (what egui's CCursor uses), + // not byte offsets. Fold per char (1:1) so case-insensitive matching never shifts those indices. + let hay: Vec = haystack.chars().map(|c| fold_char(c, case_sensitive)).collect(); + let need: Vec = query.chars().map(|c| fold_char(c, case_sensitive)).collect(); + + let mut out = Vec::new(); + if need.len() > hay.len() { + return out; + } + let mut i = 0usize; + while i + need.len() <= hay.len() { + if hay[i..i + need.len()] == need[..] { + out.push(FindMatch { start: i, end: i + need.len() }); + i += need.len(); // non-overlapping: resume after the match. + } else { + i += 1; + } + } + out +} + +/// Case-fold one char without changing the char count (so character indices stay aligned with the +/// original string). For Latin + CJK content this is exactly ASCII lowercasing. CJK is returned +/// unchanged. Using a 1:1 fold keeps the [`find_matches`] ranges valid as `CCursor` char indices. +fn fold_char(c: char, case_sensitive: bool) -> char { + if case_sensitive { + c + } else { + c.to_ascii_lowercase() + } +} + +#[cfg(test)] +mod tests { + use super::*; + + /// `find_matches` returns the correct char ranges for ASCII, is case-insensitive by default, + /// honours a case-sensitive flag, handles non-overlapping repeats, and is char- (not byte-) + /// indexed across multi-byte (CJK) text. + #[test] + fn find_matches_ranges_are_correct() { + // Basic ASCII, case-insensitive (default). + let hay = "abc ABC abc"; + let m = find_matches(hay, "abc", false); + assert_eq!(m.len(), 3, "three case-insensitive hits"); + assert_eq!(m[0], FindMatch { start: 0, end: 3 }); + assert_eq!(m[1], FindMatch { start: 4, end: 7 }); + assert_eq!(m[2], FindMatch { start: 8, end: 11 }); + + // Case-sensitive: only the two lowercase runs. + let m = find_matches(hay, "abc", true); + assert_eq!(m.len(), 2, "two case-sensitive hits"); + assert_eq!(m[0], FindMatch { start: 0, end: 3 }); + assert_eq!(m[1], FindMatch { start: 8, end: 11 }); + + // Empty query → no matches. + assert!(find_matches(hay, "", false).is_empty()); + // No match. + assert!(find_matches(hay, "zzz", false).is_empty()); + + // Non-overlapping: "aa" in "aaaa" → 2 matches (0..2, 2..4), not 3. + let m = find_matches("aaaa", "aa", false); + assert_eq!(m, vec![FindMatch { start: 0, end: 2 }, FindMatch { start: 2, end: 4 }]); + + // Char-indexed across CJK: prefix is 2 multi-byte chars, so the match starts at char 2. + let hay = "あい行 X 行"; + let m = find_matches(hay, "行", false); + assert_eq!(m.len(), 2, "two occurrences of 行"); + assert_eq!(m[0], FindMatch { start: 2, end: 3 }, "char index, not byte offset"); + // The second 行 is at char index 6 ("あ い 行 ␠ X ␠ 行"). + assert_eq!(m[1], FindMatch { start: 6, end: 7 }); + } + + + /// A unique temp dir for a test's scratch output (never under a game folder or the fixtures root). + fn tmp_dir(tag: &str) -> PathBuf { + let p = std::env::temp_dir().join(format!( + "wolfdawn_decompile_{tag}_{}_{}", + std::process::id(), + std::time::SystemTime::now() + .duration_since(std::time::UNIX_EPOCH) + .map(|d| d.as_nanos()) + .unwrap_or(0) + )); + let _ = std::fs::create_dir_all(&p); + p + } + + /// Resolve a fixture by its clean relative path under `WOLFDAWN_TEST_DATA`. Returns `None` when + /// the var is unset or the file is missing, so the data-dependent tests skip gracefully. + fn test_data(rel: &str) -> Option { + let base = std::env::var_os("WOLFDAWN_TEST_DATA")?; + let p = std::path::Path::new(&base).join(rel); + p.exists().then_some(p) + } + + /// The first present code-bearing fixture from the fixtures root (read-only). A map is + /// preferred (it exercises the BasicData symbol lookup), then CommonEvent.dat. + fn fixture() -> Option { + [ + "chamber/Data/MapData/TitleMap.mps", + "chamber/Data/BasicData/CommonEvent.dat", + ] + .into_iter() + .find_map(test_data) + } + + /// Decompile a real file to WolfScript (non-empty), compile it back onto the original as base to + /// a temp output, and assert the result re-decompiles to the same text (semantic round-trip). For + /// an untouched document compile is byte-exact, so we also assert byte-identity to the base. Never + /// modifies the fixtures root. Reads the fixture, writes only into a temp dir. + #[test] + fn decompile_compile_round_trip() { + let Some(input) = fixture() else { + eprintln!("skip decompile_compile_round_trip: no code fixture present"); + return; + }; + assert!(is_supported(&input), "{input:?} should be supported"); + + let text = decompile_edit(&input).expect("decompile"); + assert!(!text.is_empty(), "decompiled WolfScript should be non-empty"); + + let work = tmp_dir("rt"); + // Keep the base's file name so the compiled output re-classifies (and re-decompiles) the + // same way (a `.mps` stays a map, `CommonEvent.dat` stays a common-event). + let out = work.join(input.file_name().expect("file name")); + let outcome = compile_to(&text, &input, &out).expect("compile"); + assert!(out.exists(), "compiled output should be written"); + assert!(outcome.bytes > 0, "output should be non-empty"); + + // Untouched code is byte-identical to base (the strong guarantee compile gives). + let base_bytes = std::fs::read(&input).expect("read base"); + let out_bytes = std::fs::read(&out).expect("read out"); + assert_eq!(out_bytes, base_bytes, "untouched compile must be byte-identical to base"); + assert!(outcome.byte_identical, "outcome should report byte-identity"); + + // Semantic check: re-decompile the compiled output and compare to a decompile of the *base + // placed in the same temp dir*. Both share the same (BasicData-less) symbol context, so the + // bilingual operand labels match. Comparing against the original `text` (decompiled at the + // real location, where the databases resolve those labels) would differ only in those labels, + // and the compiler strips labels, so the bytes already proved equal above. + let base_here = work.join("base").join(input.file_name().unwrap()); + std::fs::create_dir_all(base_here.parent().unwrap()).unwrap(); + std::fs::copy(&input, &base_here).expect("copy base"); + let baseline = decompile_edit(&base_here).expect("decompile base copy"); + let re = decompile_edit(&out).expect("re-decompile"); + assert_eq!(re, baseline, "re-decompiled WolfScript should match the base's own decompile"); + + let _ = std::fs::remove_dir_all(&work); + } + + /// An unsupported file (e.g. a plain .txt) is rejected by both entry points, not panicked on. + #[test] + fn unsupported_file_is_rejected() { + let work = tmp_dir("unsup"); + let f = work.join("notes.txt"); + std::fs::write(&f, b"hello").unwrap(); + assert!(!is_supported(&f)); + assert!(decompile_edit(&f).is_err(), "txt should not decompile"); + assert!( + compile_to("", &f, &work.join("out")).is_err(), + "txt base should not compile" + ); + let _ = std::fs::remove_dir_all(&work); + } +} diff --git a/util/wolfdawn-master/crates/wolf-gui/src/gamedat.rs b/util/wolfdawn-master/crates/wolf-gui/src/gamedat.rs new file mode 100644 index 0000000..0239f90 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-gui/src/gamedat.rs @@ -0,0 +1,376 @@ +//! The Game.dat section's data model and headless logic. +//! +//! A friendly form over *every* editable `Game.dat` string field, so a non-coder can change the +//! window title or the editor font without touching JSON. This mirrors the CLI's `gamedat-json` +//! (`dump_game_dat`) + `gamedat-apply` (`apply_game_dat`) pair, calling the same `wolf_decompiler` +//! library functions directly (no shelling out), so the GUI and CLI agree on the field set and the +//! byte-exact apply. +//! +//! The module owns everything except the egui rendering (which lives in `app.rs`), so the whole +//! workflow can be exercised headlessly: +//! +//! * [`load`] reads a `Game.dat` with [`GameDat::read`], dumps every editable field to JSON with +//! [`dump_game_dat`], and parses it into typed [`Field`]s. **Only the fields actually present** +//! for this file's `string_count` (no phantom keys), plus the read-only `encoding` badge. +//! * [`save`] builds a JSON object of *only the changed fields*, applies it with [`apply_game_dat`] +//! onto a freshly-read base, re-parses the [`GameDat::write`] output to verify it round-trips +//! (exactly as `cmd_gamedat_apply` does), and writes it, optionally backing up the original +//! first. Untouched fields re-serialize byte-exact (guaranteed by `apply_game_dat` + the +//! `GameDat::write` housekeeping anchor), so a no-change save reproduces the file byte-for-byte. + +use std::path::{Path, PathBuf}; + +use serde_json::{Map, Value}; +use wolf_decompiler::{apply_game_dat, dump_game_dat}; +use wolf_formats::game_dat::GameDat; + +/// Which group a field belongs to, so the form can render sensible section headers. +#[derive(Clone, Copy, PartialEq, Eq)] +pub enum Group { + /// Window title + splash/title-screen messages. + Titles, + /// The editor font + fallback sub-fonts. + Fonts, + /// Image / graphic path fields. + Graphics, + /// The opaque trailing string. + Other, +} + +/// One editable scalar field of a loaded Game.dat: its JSON key, an editable value (seeded from the +/// original), the read-only original (for "changed?" detection), and which form group it belongs to. +pub struct Field { + /// The JSON key (`"Title"`, `"Font"`, …), the same key `apply_game_dat` recognizes. + pub key: &'static str, + /// A friendly label for the form. + pub label: &'static str, + /// The editable value (starts equal to `original`). + pub value: String, + /// The value as loaded (read-only reference, for change detection). + pub original: String, + /// Which form section this field is shown under. + pub group: Group, +} + +impl Field { + /// True when the user changed this field's value. + pub fn is_changed(&self) -> bool { + self.value != self.original + } +} + +/// The loaded, editable view of a Game.dat: where it came from, the read-only encoding badge, the +/// present scalar fields (in form order), and the present `SubFonts` (0..=3, as the file carries). +pub struct LoadedGameDat { + /// The on-disk `Game.dat` this was loaded from (the [`save`] in-place target). + pub path: PathBuf, + /// The encoding badge (`"utf8"` / `"shiftjis"`), read-only. + pub encoding: String, + /// The present scalar fields, in display order. + pub fields: Vec, + /// The present sub-font values (editable), in order. Empty when the file carries none. + pub sub_fonts: Vec, +} + +/// One editable sub-font slot (a `SubFonts` array entry). +pub struct SubFont { + pub value: String, + pub original: String, +} + +impl SubFont { + pub fn is_changed(&self) -> bool { + self.value != self.original + } +} + +/// The form-order + group + label for each scalar key. Only keys actually present in the dumped JSON +/// become [`Field`]s, so an absent optional never shows (and is never materialized on save). +const SCALAR_FORM: &[(&str, &str, Group)] = &[ + ("Title", "Title", Group::Titles), + ("TitlePlus", "Title plus", Group::Titles), + ("StartUpMsg", "Start-up message", Group::Titles), + ("TitleMsg", "Title message", Group::Titles), + ("Font", "Font", Group::Fonts), + ("DefaultPcGraphic", "Default PC graphic", Group::Graphics), + ("RoadImg", "Road image", Group::Graphics), + ("GaugeImg", "Gauge image", Group::Graphics), + ("UnknownString14", "Unknown string 14", Group::Other), +]; + +impl LoadedGameDat { + /// How many fields (scalars + sub-fonts) the user has changed. + pub fn changed_count(&self) -> usize { + self.fields.iter().filter(|f| f.is_changed()).count() + + self.sub_fonts.iter().filter(|s| s.is_changed()).count() + } + + /// True when anything was edited (so the Save button can gate on it). + pub fn dirty(&self) -> bool { + self.changed_count() > 0 + } + + /// Build the minimal `apply_game_dat` JSON: an object holding only the *changed* fields (each + /// already proven present at load time, so `apply_game_dat` only edits existing cells). Including + /// just the changes keeps unchanged cells untouched, which is what makes a no-change save + /// byte-exact. `SubFonts` must be passed whole (the array is replaced atomically) whenever any + /// entry changed, so the unchanged entries carry their current value through. + fn edits_json(&self) -> String { + let mut obj = Map::new(); + for f in &self.fields { + if f.is_changed() { + obj.insert(f.key.to_string(), Value::String(f.value.clone())); + } + } + if self.sub_fonts.iter().any(SubFont::is_changed) { + let arr: Vec = + self.sub_fonts.iter().map(|s| Value::String(s.value.clone())).collect(); + obj.insert("SubFonts".to_string(), Value::Array(arr)); + } + Value::Object(obj).to_string() + } +} + +/// Read and parse a `Game.dat` into the editable form model, reusing [`GameDat::read`] + +/// [`dump_game_dat`] (the CLI's `gamedat-json` path). Only the fields the file actually carries +/// appear (the dump omits absent optionals). The `encoding` badge is read-only. +pub fn load(path: &Path) -> Result { + let bytes = std::fs::read(path).map_err(|e| format!("cannot read {}: {e}", path.display()))?; + let gd = GameDat::read(&bytes).map_err(|e| format!("Game.dat parse failed: {e}"))?; + let json = dump_game_dat(&gd); + let root: Value = serde_json::from_str(&json).map_err(|e| format!("invalid dump JSON: {e}"))?; + let obj = root.as_object().ok_or("Game.dat dump must be a JSON object")?; + + let encoding = obj + .get("encoding") + .and_then(Value::as_str) + .unwrap_or("utf8") + .to_string(); + + // Present scalars, in form order (skip any the dump omitted for this file's string_count). + let mut fields = Vec::new(); + for (key, label, group) in SCALAR_FORM { + if let Some(v) = obj.get(*key).and_then(Value::as_str) { + fields.push(Field { + key, + label, + value: v.to_string(), + original: v.to_string(), + group: *group, + }); + } + } + + // SubFonts: a present array (0..=3 entries). Each becomes an editable slot. + let sub_fonts = obj + .get("SubFonts") + .and_then(Value::as_array) + .map(|arr| { + arr.iter() + .filter_map(Value::as_str) + .map(|s| SubFont { value: s.to_string(), original: s.to_string() }) + .collect() + }) + .unwrap_or_default(); + + Ok(LoadedGameDat { + path: path.to_path_buf(), + encoding, + fields, + sub_fonts, + }) +} + +/// Where a backup goes for an in-place save. +fn backup_path(file: &Path) -> PathBuf { + let mut name = file.file_name().map(|s| s.to_os_string()).unwrap_or_default(); + name.push(".bak"); + file.with_file_name(name) +} + +/// The outcome of a [`save`] run, for the log. +pub struct SaveOutcome { + /// How many fields `apply_game_dat` actually changed. + pub changed: usize, + /// True when the output is byte-identical to the base (an unchanged save, or edits that net to + /// the original values). + pub byte_identical: bool, + /// Where the result was written. + pub out: PathBuf, + /// The backup path, if one was made. + pub backup: Option, +} + +/// Apply the form's edits onto the base `Game.dat` and write the result to `output`, mirroring the +/// CLI's `gamedat-apply`: build a minimal JSON of the changed fields, [`apply_game_dat`] it onto a +/// freshly-read base, **re-parse the [`GameDat::write`] output to verify it round-trips** before +/// writing, and report the change count + byte-identity. When `backup` is set and the output already +/// exists, the original is copied to `.bak` first. +/// +/// Byte-exactness: `apply_game_dat` only rewrites cells whose value changed and `GameDat::write` +/// anchors its size/offset housekeeping on the read-time body size, so untouched fields re-serialize +/// verbatim and a no-change save reproduces the base byte-for-byte. +pub fn save(loaded: &LoadedGameDat, output: &Path, backup: bool) -> Result { + // Always read the base fresh from disk (the load-time bytes), so the apply is onto a pristine + // base and the byte-identity check is honest. + let base_bytes = std::fs::read(&loaded.path) + .map_err(|e| format!("cannot read base {}: {e}", loaded.path.display()))?; + let mut gd = GameDat::read(&base_bytes).map_err(|e| format!("base parse failed: {e}"))?; + + let edits = loaded.edits_json(); + let changed = apply_game_dat(&mut gd, &edits).map_err(|e| format!("apply failed: {e}"))?; + + let out_bytes = gd.write(); + // Re-parse the output to verify it still round-trips before committing it to disk (the guard + // `cmd_gamedat_apply` runs). + GameDat::read(&out_bytes) + .map_err(|e| format!("internal error: edited Game.dat no longer parses ({e})"))?; + let byte_identical = out_bytes == base_bytes; + + // Back up the original (only when overwriting an existing target). + let backup_made = if backup && output.exists() { + let bak = backup_path(output); + std::fs::copy(output, &bak) + .map_err(|e| format!("backup failed ({}): {e}", bak.display()))?; + Some(bak) + } else { + None + }; + + if let Some(parent) = output.parent() { + if !parent.as_os_str().is_empty() { + let _ = std::fs::create_dir_all(parent); + } + } + std::fs::write(output, &out_bytes) + .map_err(|e| format!("write failed ({}): {e}", output.display()))?; + + Ok(SaveOutcome { + changed, + byte_identical, + out: output.to_path_buf(), + backup: backup_made, + }) +} + +#[cfg(test)] +mod tests { + use super::*; + + /// A unique temp dir for scratch output (never a game folder or the fixtures root). + fn tmp_dir(tag: &str) -> PathBuf { + let p = std::env::temp_dir().join(format!( + "wolfdawn_gamedat_{tag}_{}_{}", + std::process::id(), + std::time::SystemTime::now() + .duration_since(std::time::UNIX_EPOCH) + .map(|d| d.as_nanos()) + .unwrap_or(0) + )); + let _ = std::fs::create_dir_all(&p); + p + } + + /// Resolve a fixture by its clean relative path under `WOLFDAWN_TEST_DATA`. Returns `None` when + /// the var is unset or the file is missing, so the data-dependent tests skip gracefully. + fn test_data(rel: &str) -> Option { + let base = std::env::var_os("WOLFDAWN_TEST_DATA")?; + let p = std::path::Path::new(&base).join(rel); + p.exists().then_some(p) + } + + /// The first present Game.dat fixture from the fixtures root (read-only). + fn fixture() -> Option { + ["chamber/Data/BasicData/Game.dat"] + .into_iter() + .find_map(test_data) + } + + /// Helper: find a field by key in a loaded model. + fn field<'a>(g: &'a LoadedGameDat, key: &str) -> Option<&'a Field> { + g.fields.iter().find(|f| f.key == key) + } + + /// Load a real Game.dat, change the Font field through this module's code, save to a temp output, + /// then reload. Font is the new value and Title etc. unchanged. Then a no-change save reproduces + /// the file byte-for-byte. Never touches the fixtures root (reads the fixture, writes only temp). + #[test] + fn load_edit_font_save_reload_round_trip() { + let Some(input) = fixture() else { + eprintln!("skip load_edit_font_save_reload_round_trip: no Game.dat fixture present"); + return; + }; + // Work on a COPY so the base path is in a temp dir (we never write into the fixtures root). + let work = tmp_dir("rt"); + let copy = work.join("Game.dat"); + std::fs::copy(&input, ©).expect("copy fixture"); + + let mut g = load(©).expect("load"); + assert!(field(&g, "Title").is_some(), "Title should always be present"); + assert!(field(&g, "Font").is_some(), "Font should always be present"); + let original_title = field(&g, "Title").unwrap().value.clone(); + let original_font = field(&g, "Font").unwrap().value.clone(); + + // Change the Font field. + let new_font = format!("{original_font}_X"); + g.fields.iter_mut().find(|f| f.key == "Font").unwrap().value = new_font.clone(); + assert_eq!(g.changed_count(), 1, "exactly one field changed"); + + let out = work.join("edited.dat"); + let outcome = save(&g, &out, false).expect("save"); + assert_eq!(outcome.changed, 1, "apply should report one field changed"); + assert!(!outcome.byte_identical, "an edited save differs from base"); + + // Reload the edited file: Font is the new value, Title unchanged. + let re = load(&out).expect("reload"); + assert_eq!(field(&re, "Font").unwrap().value, new_font, "Font should be the new value"); + assert_eq!( + field(&re, "Title").unwrap().value, + original_title, + "Title must be unchanged" + ); + assert_eq!(re.encoding, g.encoding, "encoding preserved"); + + // A no-change save reproduces the (original) file byte-for-byte. + let pristine = load(©).expect("reload pristine"); + let noop_out = work.join("noop.dat"); + let noop = save(&pristine, &noop_out, false).expect("no-op save"); + assert_eq!(noop.changed, 0, "no fields changed"); + assert!(noop.byte_identical, "a no-change save must be byte-identical to base"); + assert_eq!( + std::fs::read(&noop_out).unwrap(), + std::fs::read(©).unwrap(), + "no-op output equals the original bytes" + ); + + let _ = std::fs::remove_dir_all(&work); + } + + /// In-place save with a backup writes a `.bak` holding the original bytes, then overwrites. + #[test] + fn in_place_save_backs_up_original() { + let Some(input) = fixture() else { + eprintln!("skip in_place_save_backs_up_original: no Game.dat fixture present"); + return; + }; + let work = tmp_dir("bak"); + let copy = work.join("Game.dat"); + std::fs::copy(&input, ©).expect("copy fixture"); + let original_bytes = std::fs::read(©).unwrap(); + + let mut g = load(©).expect("load"); + let title = g.fields.iter_mut().find(|f| f.key == "Title").unwrap(); + title.value = format!("{} [GUI]", title.value); + + // Save in place (output == loaded.path) with backup ON. + let outcome = save(&g, ©, true).expect("save in place"); + assert!(outcome.backup.is_some(), "a backup should have been made"); + let bak = outcome.backup.unwrap(); + assert_eq!(std::fs::read(&bak).unwrap(), original_bytes, "backup holds the original bytes"); + // The in-place file is now the edited one (reloads to the new title). + let re = load(©).expect("reload"); + assert!(field(&re, "Title").unwrap().value.ends_with("[GUI]"), "title was rewritten"); + + let _ = std::fs::remove_dir_all(&work); + } +} diff --git a/util/wolfdawn-master/crates/wolf-gui/src/log.rs b/util/wolfdawn-master/crates/wolf-gui/src/log.rs new file mode 100644 index 0000000..0b96b00 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-gui/src/log.rs @@ -0,0 +1,94 @@ +//! A bounded, colour-coded activity log shown in the bottom panel. +//! +//! It is a simple ring buffer of `(level, message)`: helpers `info`/`warn`/`error` append a line, +//! the oldest lines are dropped past a cap so a long session never grows unbounded, and +//! [`Log::show`] renders it bottom-anchored with auto-scroll. Background jobs feed it through the +//! [`Reporter`](crate::task::Reporter). The UI thread feeds it directly. + +// `len`/`is_empty` are part of the log's public surface (and exercised by tests) but not called by +// the Phase 0 bin itself. Allow them rather than gating on `cfg(test)`. +#![allow(dead_code)] + +use egui::Color32; + +/// Severity of a log line, controlling its colour. +#[derive(Clone, Copy, PartialEq, Eq, Debug)] +pub enum Level { + Info, + Warn, + Error, +} + +impl Level { + fn color(self) -> Color32 { + match self { + Level::Info => Color32::from_rgb(0xC8, 0xC8, 0xC8), + Level::Warn => Color32::from_rgb(0xE0, 0xB0, 0x40), + Level::Error => Color32::from_rgb(0xE0, 0x60, 0x60), + } + } +} + +/// A scrolling activity log with a fixed line cap. +pub struct Log { + lines: Vec<(Level, String)>, + cap: usize, +} + +impl Default for Log { + fn default() -> Self { + Self { + lines: Vec::new(), + cap: 500, + } + } +} + +impl Log { + pub fn new() -> Self { + Self::default() + } + + /// Append a line at `level`, dropping the oldest if the cap is exceeded. + pub fn push(&mut self, level: Level, msg: impl Into) { + self.lines.push((level, msg.into())); + if self.lines.len() > self.cap { + let overflow = self.lines.len() - self.cap; + self.lines.drain(0..overflow); + } + } + + pub fn info(&mut self, msg: impl Into) { + self.push(Level::Info, msg); + } + + pub fn warn(&mut self, msg: impl Into) { + self.push(Level::Warn, msg); + } + + pub fn error(&mut self, msg: impl Into) { + self.push(Level::Error, msg); + } + + /// Number of buffered lines (used by tests). + pub fn len(&self) -> usize { + self.lines.len() + } + + pub fn is_empty(&self) -> bool { + self.lines.is_empty() + } + + /// Render the log into the current panel, scrolled to the newest line. + pub fn show(&self, ui: &mut egui::Ui) { + egui::ScrollArea::vertical() + .auto_shrink([false, false]) + .stick_to_bottom(true) + .show(ui, |ui| { + ui.spacing_mut().item_spacing.y = 1.0; + for (level, msg) in &self.lines { + ui.colored_label(level.color(), egui::RichText::new(msg).monospace()); + } + }); + } +} diff --git a/util/wolfdawn-master/crates/wolf-gui/src/main.rs b/util/wolfdawn-master/crates/wolf-gui/src/main.rs new file mode 100644 index 0000000..b4d01bf --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-gui/src/main.rs @@ -0,0 +1,759 @@ +//! WolfDawn Studio. The desktop GUI front-end for the WolfDawn toolchain. +//! +//! Phase 0 ships the app shell (top/side/bottom/central panel layout), the Project section (which +//! reads a real `Game.dat`), and the shared infrastructure every later section plugs into: +//! background jobs with a progress bar, a colour-coded activity log, native file pickers, and the +//! reusable labelled controls. The CLI is unchanged. This is purely additive. +//! +//! The workspace forbids `unsafe`. eframe/egui/rfd carry their own `unsafe` internally. None is +//! written here. + +#![forbid(unsafe_code)] +// On Windows, suppress the console window for a release GUI build. Debug builds keep the console +// so `eprintln!`/panics are visible while developing. +#![cfg_attr(all(windows, not(debug_assertions)), windows_subsystem = "windows")] + +// Use mimalloc so freed memory (after a large extract / decompile / DB load) is returned to the OS +// instead of being held by the default allocator. No unsafe here: the attribute on a static is safe, +// the GlobalAlloc impl lives in the dependency. +#[global_allocator] +static GLOBAL: mimalloc::MiMalloc = mimalloc::MiMalloc; + +mod app; +mod archive; +mod database; +mod decompile; +mod gamedat; +mod log; +mod project; +mod saves; +mod task; +mod translation; +mod verify; +mod widgets; + +use app::WolfDawnApp; + +fn main() -> eframe::Result<()> { + let native_options = eframe::NativeOptions { + viewport: egui::ViewportBuilder::default() + .with_title("WolfDawn Studio") + .with_inner_size([1000.0, 680.0]) + .with_min_inner_size([720.0, 480.0]), + ..Default::default() + }; + eframe::run_native( + "WolfDawn Studio", + native_options, + Box::new(|cc| Ok(Box::new(WolfDawnApp::new(cc)))), + ) +} + +#[cfg(test)] +mod tests { + use super::app::{Section, WolfDawnApp}; + use super::project; + use std::path::{Path, PathBuf}; + + /// Resolve a fixture by its clean relative path under `WOLFDAWN_TEST_DATA`. Returns `None` when + /// the var is unset or the file/dir is missing, so the data-dependent gates skip gracefully. + fn test_data(rel: &str) -> Option { + let base = std::env::var_os("WOLFDAWN_TEST_DATA")?; + let p = Path::new(&base).join(rel); + p.exists().then_some(p) + } + + /// The first present fixture among `rels`, resolved under `WOLFDAWN_TEST_DATA`. + fn first_present(rels: &[&str]) -> Option { + rels.iter().find_map(|r| test_data(r)) + } + + /// Drive `f` under a fresh headless egui context (no window/GPU), the way the test gates + /// exercise the UI. `ctx.run` calls the closure to build a frame. `FnMut` since egui may call + /// it more than once. + fn run_headless(f: impl FnMut(&egui::Context)) { + let ctx = egui::Context::default(); + let _ = ctx.run(Default::default(), f); + } + + /// Every `Section` must render without panicking under a headless context. + #[test] + fn every_section_renders() { + for section in Section::ALL { + let mut app = WolfDawnApp::default(); + app.set_section(section); + run_headless(|ctx| { + egui::CentralPanel::default().show(ctx, |ui| { + app.render_current_section(ui); + }); + }); + } + } + + /// A full frame (all four panels, the same body `eframe::App::update` runs) must render for + /// every section without panicking. + #[test] + fn full_frame_runs_for_every_section() { + for section in Section::ALL { + let mut app = WolfDawnApp::default(); + app.set_section(section); + // Two frames: the second exercises any state seeded on the first (e.g. the archive + // section defaulting its selection from the open project). + for _ in 0..2 { + run_headless(|ctx| app.render_frame(ctx)); + } + } + } + + /// The Translation section must render with a *loaded* model too (the grid, not just the empty + /// state). Builds the model through the section's own extract code, installs it, and drives a + /// full headless frame. Skips gracefully when the data fixture is absent. + #[test] + fn translation_section_renders_with_model() { + use super::translation; + let Some(dir) = test_data("chamber/Data") else { + eprintln!("skip translation_section_renders_with_model: fixture not present"); + return; + }; + if !dir.join("BasicData").join("CommonEvent.dat").exists() { + eprintln!("skip translation_section_renders_with_model: fixture not present"); + return; + } + let outcome = translation::extract_model(&dir, |_, _| {}).expect("extract"); + let mut app = WolfDawnApp::default(); + app.set_section(Section::Translation); + app.set_translation_model(outcome.model); + // Two frames: the first lays out the grid, the second re-renders after any state settles. + for _ in 0..2 { + let ctx = egui::Context::default(); + let _ = ctx.run(Default::default(), |ctx| app.render_frame(ctx)); + } + } + + /// The Saves section must render with a *loaded* save too (the editor + baked-string table, not + /// just the empty state). Inspects a COPY of a real save through the section's own code path, + /// installs it, and drives a full headless frame. Skips gracefully when no fixture is present. + #[test] + fn saves_section_renders_with_loaded_save() { + use super::saves; + let Some(fixture) = + first_present(&["chamber/SaveData01.sav", "pachimon/SaveData01.sav"]) + else { + eprintln!("skip saves_section_renders_with_loaded_save: no save fixture present"); + return; + }; + // Inspect a COPY so the game folder is never touched. + let tmp = std::env::temp_dir().join(format!("wolfdawn_gui_saves_{}", std::process::id())); + let _ = std::fs::create_dir_all(&tmp); + let copy = tmp.join("SaveData01.sav"); + std::fs::copy(fixture, ©).expect("copy fixture"); + let loaded = saves::inspect(©).expect("inspect"); + + let mut app = WolfDawnApp::default(); + app.set_section(Section::Saves); + app.set_loaded_save(loaded); + for _ in 0..2 { + let ctx = egui::Context::default(); + let _ = ctx.run(Default::default(), |ctx| app.render_frame(ctx)); + } + let _ = std::fs::remove_dir_all(&tmp); + } + + /// The Saves section's headless code path: inspect a real save (on a COPY), change the title + + /// one baked string, save it through the section logic, re-inspect from the written bytes, and + /// assert the title + string changed and the format is preserved. Never touches game folders. + #[test] + fn saves_inspect_edit_save_reinspect() { + use super::saves; + let Some(fixture) = + first_present(&["chamber/SaveData01.sav", "pachimon/SaveData01.sav"]) + else { + eprintln!("skip saves_inspect_edit_save_reinspect: no save fixture present"); + return; + }; + let tmp = std::env::temp_dir().join(format!("wolfdawn_gui_rt_{}", std::process::id())); + let _ = std::fs::create_dir_all(&tmp); + let copy = tmp.join("SaveData01.sav"); + std::fs::copy(fixture, ©).expect("copy fixture"); + + let mut loaded = saves::inspect(©).expect("inspect"); + assert!(loaded.editable(), "real save should be editable"); + let fmt = loaded.format; + let new_title = format!("{} [UI]", loaded.original_title); + loaded.title = new_title.clone(); + // Edit the first string that re-encodes in this save's encoding. + let utf8 = loaded.encoding == "utf8"; + let mut marker = None; + for r in loaded.strings.iter_mut() { + if r.original.is_empty() { + continue; + } + let cand = format!("{} X", r.original); + let ok = utf8 || !encoding_rs::SHIFT_JIS.encode(&cand).2; + if ok { + r.edited = cand.clone(); + marker = Some(cand); + break; + } + } + + let stats = saves::save_changes(&loaded, true).expect("save"); + assert!(stats.title_changed); + let re = saves::inspect(©).expect("re-inspect"); + assert_eq!(re.format, fmt, "format preserved"); + assert_eq!(re.title, new_title, "title changed"); + if let Some(m) = marker { + assert!(re.strings.iter().any(|r| r.original == m), "string changed"); + } + let _ = std::fs::remove_dir_all(&tmp); + } + + /// The Decompile section must render with a *loaded* WolfScript document too (the code editor + + /// Compile controls, not just the empty state). Decompiles a real file through the section's own + /// code path, installs it, and drives a full headless frame. Skips when no code fixture. + #[test] + fn decompile_section_renders_with_script() { + use super::decompile; + let Some(input) = first_present(&[ + "chamber/Data/MapData/TitleMap.mps", + "chamber/Data/BasicData/CommonEvent.dat", + ]) else { + eprintln!("skip decompile_section_renders_with_script: no code fixture present"); + return; + }; + let script = decompile::decompile_edit(&input).expect("decompile"); + let mut app = WolfDawnApp::default(); + app.set_section(Section::Decompile); + app.set_decompile_script(input.clone(), script); + for _ in 0..2 { + let ctx = egui::Context::default(); + let _ = ctx.run(Default::default(), |ctx| app.render_frame(ctx)); + } + } + + /// The Decompile find bar (Ctrl+F) must render + run a query on a loaded script without + /// panicking: open the bar with a query that occurs in the decompiled WolfScript and drive a few + /// full headless frames (the find bar sets a selection + scrolls the editor). Skips when no + /// code fixture is present. This guards the find-bar UI path (selection store + scroll-to). + #[test] + fn decompile_find_bar_renders_with_query() { + use super::decompile; + let Some(input) = first_present(&[ + "chamber/Data/MapData/TitleMap.mps", + "chamber/Data/BasicData/CommonEvent.dat", + ]) else { + eprintln!("skip decompile_find_bar_renders_with_query: no code fixture present"); + return; + }; + let script = decompile::decompile_edit(&input).expect("decompile"); + // Pick a query that is guaranteed to occur (the first word of the script, else a common + // token). An empty match list is fine too. The bar must still render without panicking. + let query = script + .split_whitespace() + .next() + .map(|s| s.to_string()) + .unwrap_or_else(|| "Event".to_string()); + + let mut app = WolfDawnApp::default(); + app.set_section(Section::Decompile); + app.set_decompile_script(input.to_path_buf(), script); + app.open_decompile_find(&query); + // Several frames: open + jump-to-match, then re-render after the selection/scroll settles. + for _ in 0..3 { + let ctx = egui::Context::default(); + let _ = ctx.run(Default::default(), |ctx| app.render_frame(ctx)); + } + } + + /// The Decompile section's headless code path: decompile a real map/common-event to WolfScript, + /// assert non-empty, compile it back onto the original base to a temp output, and assert the + /// re-decompiled text matches (and the untouched compile is byte-identical to the base). Never + /// modifies the fixtures root (reads the fixture, writes only into a temp dir). + #[test] + fn decompile_compile_round_trip_via_section() { + use super::decompile; + let Some(input) = first_present(&[ + "chamber/Data/MapData/TitleMap.mps", + "chamber/Data/BasicData/CommonEvent.dat", + ]) else { + eprintln!("skip decompile_compile_round_trip_via_section: no code fixture present"); + return; + }; + let input = input.as_path(); + let text = decompile::decompile_edit(input).expect("decompile"); + assert!(!text.is_empty(), "WolfScript should be non-empty"); + + let tmp = std::env::temp_dir().join(format!("wolfdawn_gui_dec_{}", std::process::id())); + let _ = std::fs::create_dir_all(&tmp); + // Keep the base's file name so the compiled output re-classifies the same way. + let out = tmp.join(input.file_name().expect("file name")); + let outcome = decompile::compile_to(&text, input, &out).expect("compile"); + assert!(out.exists() && outcome.bytes > 0, "compiled output should be written"); + assert!(outcome.byte_identical, "untouched compile is byte-identical to base"); + // Compare the re-decompile against a decompile of the base placed in the same temp dir, so + // both share the same (BasicData-less) symbol context (the operand labels match). The + // byte-identity above is the strong guarantee, the labels are stripped by the compiler. + let base_here = tmp.join("base").join(input.file_name().unwrap()); + std::fs::create_dir_all(base_here.parent().unwrap()).unwrap(); + std::fs::copy(input, &base_here).expect("copy base"); + let baseline = decompile::decompile_edit(&base_here).expect("decompile base copy"); + let re = decompile::decompile_edit(&out).expect("re-decompile"); + assert_eq!(re, baseline, "re-decompiled WolfScript should match the base's own decompile"); + let _ = std::fs::remove_dir_all(&tmp); + } + + /// The Game.dat section must render with a *loaded* model too (the field form, not just the empty + /// state). Loads a real Game.dat (on a COPY) through the section's own code path, installs it, and + /// drives a full headless frame. Skips gracefully when the Game.dat fixture is absent. + #[test] + fn gamedat_section_renders_with_loaded() { + use super::gamedat; + let Some(fixture) = first_present(&["chamber/Data/BasicData/Game.dat"]) else { + eprintln!("skip gamedat_section_renders_with_loaded: no Game.dat fixture present"); + return; + }; + let tmp = std::env::temp_dir().join(format!("wolfdawn_gui_gd_{}", std::process::id())); + let _ = std::fs::create_dir_all(&tmp); + let copy = tmp.join("Game.dat"); + std::fs::copy(fixture, ©).expect("copy fixture"); + let loaded = gamedat::load(©).expect("load"); + + let mut app = WolfDawnApp::default(); + app.set_section(Section::GameDat); + app.set_gamedat_loaded(loaded); + for _ in 0..2 { + let ctx = egui::Context::default(); + let _ = ctx.run(Default::default(), |ctx| app.render_frame(ctx)); + } + let _ = std::fs::remove_dir_all(&tmp); + } + + /// The Game.dat section's headless code path: load a real Game.dat (on a COPY), change Font, save + /// to a temp output, then reload. Font is new and Title unchanged. A no-change save is byte-exact. + #[test] + fn gamedat_edit_font_round_trip_via_section() { + use super::gamedat; + let Some(fixture) = first_present(&["chamber/Data/BasicData/Game.dat"]) else { + eprintln!("skip gamedat_edit_font_round_trip_via_section: no Game.dat fixture present"); + return; + }; + let tmp = std::env::temp_dir().join(format!("wolfdawn_gui_gdrt_{}", std::process::id())); + let _ = std::fs::create_dir_all(&tmp); + let copy = tmp.join("Game.dat"); + std::fs::copy(fixture, ©).expect("copy fixture"); + + let mut g = gamedat::load(©).expect("load"); + let title = g.fields.iter().find(|f| f.key == "Title").map(|f| f.value.clone()); + let font = g.fields.iter().find(|f| f.key == "Font").expect("Font present").value.clone(); + let new_font = format!("{font}_X"); + g.fields.iter_mut().find(|f| f.key == "Font").unwrap().value = new_font.clone(); + + let out = tmp.join("edited.dat"); + let outcome = gamedat::save(&g, &out, false).expect("save"); + assert_eq!(outcome.changed, 1, "one field changed"); + let re = gamedat::load(&out).expect("reload"); + assert_eq!( + re.fields.iter().find(|f| f.key == "Font").unwrap().value, + new_font, + "Font is the new value" + ); + assert_eq!( + re.fields.iter().find(|f| f.key == "Title").map(|f| f.value.clone()), + title, + "Title unchanged" + ); + + // No-change save reproduces the original byte-for-byte. + let pristine = gamedat::load(©).expect("reload pristine"); + let noop = tmp.join("noop.dat"); + let n = gamedat::save(&pristine, &noop, false).expect("no-op save"); + assert!(n.byte_identical, "no-change save is byte-identical"); + assert_eq!(std::fs::read(&noop).unwrap(), std::fs::read(©).unwrap()); + let _ = std::fs::remove_dir_all(&tmp); + } + + /// The Database section must render with a *loaded* model too (the type selector + editable grid, + /// not just the empty state). Loads a real DB (on a COPY of the .project+.dat pair) through the + /// section's own code path, installs it, and drives a full headless frame. Skips when absent. + #[test] + fn database_section_renders_with_loaded() { + use super::database; + let Some(src) = test_data("chamber/Data/BasicData/DataBase.project") + .filter(|p| p.with_extension("dat").exists()) + else { + eprintln!("skip database_section_renders_with_loaded: no database fixture present"); + return; + }; + let tmp = std::env::temp_dir().join(format!("wolfdawn_gui_db_{}", std::process::id())); + let _ = std::fs::create_dir_all(&tmp); + let proj = tmp.join("DataBase.project"); + std::fs::copy(&src, &proj).expect("copy .project"); + std::fs::copy(src.with_extension("dat"), proj.with_extension("dat")).expect("copy .dat"); + let loaded = database::load(&proj).expect("load"); + + let mut app = WolfDawnApp::default(); + app.set_section(Section::Database); + app.set_database_loaded(loaded); + for _ in 0..2 { + let ctx = egui::Context::default(); + let _ = ctx.run(Default::default(), |ctx| app.render_frame(ctx)); + } + let _ = std::fs::remove_dir_all(&tmp); + } + + /// Unpack the Chamber fixture's Data.wolf (if present) through the Archive section's own code path + /// into a temp dir, and assert the data files appear. Never touches the game folder. Skips when + /// the archive is absent. + #[test] + fn archive_unpack_data_wolf() { + use super::archive; + let Some(arc) = test_data("chamber/Data.wolf") else { + eprintln!("skip archive_unpack_data_wolf: archive fixture not present"); + return; + }; + let out = std::env::temp_dir().join(format!("wolfdawn_gui_unpack_{}", std::process::id())); + let _ = std::fs::create_dir_all(&out); + let outcome = archive::unpack(&arc, &out, |_, _| {}).expect("unpack"); + assert!(outcome.written > 0, "files should be written"); + assert!( + out.join("BasicData/CommonEvent.dat").exists(), + "BasicData/CommonEvent.dat should be unpacked" + ); + let _ = std::fs::remove_dir_all(&out); + } + + /// Repack round-trip through the Archive section: pack a small temp folder (copies of a couple + /// fixture data files) to a temp .wolf, unpack it, and confirm the files + content come back. + /// Never modifies the fixtures root (read-only copies + temp dirs). + #[test] + fn archive_repack_round_trip() { + use super::archive; + let present: Vec = [ + "chamber/Data/BasicData/Game.dat", + "chamber/Data/BasicData/CommonEvent.dat", + ] + .iter() + .filter_map(|r| test_data(r)) + .collect(); + if present.is_empty() { + eprintln!("skip archive_repack_round_trip: no data fixtures present"); + return; + } + let base = std::env::temp_dir().join(format!("wolfdawn_gui_repack_{}", std::process::id())); + let src = base.join("src"); + let _ = std::fs::create_dir_all(src.join("BasicData")); + let mut expect: Vec<(String, Vec)> = Vec::new(); + for p in &present { + let name = p.file_name().unwrap().to_string_lossy().to_string(); + std::fs::copy(p, src.join("BasicData").join(&name)).expect("copy"); + expect.push((format!("BasicData/{name}"), std::fs::read(p).expect("read"))); + } + + let out_wolf = base.join("Data.wolf"); + let outcome = + archive::repack(&src, &out_wolf, &archive::PackOptions::default(), |_, _| {}).expect("repack"); + assert!(outcome.files >= 1 && outcome.bytes > 0, "should pack a non-empty archive"); + + let back = base.join("back"); + archive::unpack(&out_wolf, &back, |_, _| {}).expect("unpack repacked"); + for (rel, bytes) in &expect { + let got = back.join(rel); + assert!(got.exists(), "{rel} should round-trip"); + assert_eq!(&std::fs::read(&got).expect("read back"), bytes, "{rel} content matches"); + } + let _ = std::fs::remove_dir_all(&base); + } + + /// The Verify section's single-file path: a known-good plaintext data file from the fixtures must + /// verify PASS. Read-only. Skips when absent. + #[test] + fn verify_single_known_good() { + use super::verify; + let Some(path) = first_present(&[ + "chamber/Data/MapData/TitleMap.mps", + "chamber/Data/BasicData/Game.dat", + "chamber/Data/BasicData/CommonEvent.dat", + ]) else { + eprintln!("skip verify_single_known_good: no data fixture present"); + return; + }; + let verdict = verify::verify_file(&path); + assert!( + verdict.is_pass(), + "{} should PASS, got {}: {}", + path.display(), + verdict.tag(), + verdict.detail() + ); + } + + /// Opening a known game dir populates the project's Game.dat facts. Skips gracefully when the + /// fixture is absent (CI without the data corpus). + #[test] + fn opens_known_game_dir() { + let Some(dir) = test_data("chamber/Data") else { + eprintln!("skip opens_known_game_dir: fixture not present"); + return; + }; + if !dir.join("BasicData").join("Game.dat").exists() { + eprintln!("skip opens_known_game_dir: fixture {dir:?} not present"); + return; + } + let outcome = project::open_project(&dir); + let p = outcome.project; + assert!(p.game_dat_ok, "Game.dat should have parsed for the fixture"); + assert!(p.game_dat.is_some(), "Game.dat path should be recorded"); + assert!(!p.title.is_empty(), "a title should have been decoded"); + // The fixture's BasicData is the data dir. It must have been located. + assert!(p.data_dir.is_some(), "the data dir should have been located"); + } + + /// Opening a path with no Game.dat is non-fatal: the project still opens, flagged not-ok. + #[test] + fn open_missing_game_dat_is_non_fatal() { + let tmp = std::env::temp_dir().join(format!("wolfdawn_gui_test_{}", std::process::id())); + let _ = std::fs::create_dir_all(&tmp); + let outcome = project::open_project(&tmp); + assert!(!outcome.project.game_dat_ok); + assert!(outcome.notes.iter().any(|(_, m)| m.contains("Game.dat"))); + let _ = std::fs::remove_dir_all(&tmp); + } + + /// A unique temp game dir for the index tests, with the minimal layout the scan looks at: + /// `BasicData/CommonEvent.dat`, `BasicData/DataBase.project`, `MapData/X.mps`, and a + /// `Save/SaveData01.sav`. The files are fabricated (rescan only *lists* by name/extension, it + /// never parses), so this never touches real game folders or the fixtures root. + fn make_temp_game(tag: &str) -> std::path::PathBuf { + let root = std::env::temp_dir() + .join(format!("wolfdawn_gui_idx_{tag}_{}", std::process::id())); + let _ = std::fs::remove_dir_all(&root); + let data = root.join("Data"); + std::fs::create_dir_all(data.join("BasicData")).expect("mk BasicData"); + std::fs::create_dir_all(data.join("MapData")).expect("mk MapData"); + std::fs::create_dir_all(root.join("Save")).expect("mk Save"); + std::fs::write(data.join("BasicData").join("CommonEvent.dat"), b"x").expect("CommonEvent"); + std::fs::write(data.join("BasicData").join("DataBase.project"), b"x").expect("project"); + std::fs::write(data.join("BasicData").join("DataBase.dat"), b"x").expect("project .dat"); + std::fs::write(data.join("MapData").join("MapA.mps"), b"x").expect("MapA"); + std::fs::write(root.join("Save").join("SaveData01.sav"), b"x").expect("save"); + root + } + + /// Opening a fabricated game dir populates the scanned index (code files / databases / saves), + /// and a later `rescan()` after a NEW .mps is added returns `true` and lists the new file. + #[test] + fn project_index_and_rescan_detects_new_file() { + let root = make_temp_game("rescan"); + + let mut p = project::open_project(&root).project; + // CommonEvent.dat + MapA.mps = 2 code files, one .project, one save. + assert!( + p.code_files.iter().any(|f| f.ends_with("MapData/MapA.mps")), + "MapA.mps should be indexed; got {:?}", + p.code_files + ); + assert!( + p.code_files.iter().any(|f| f.ends_with("BasicData/CommonEvent.dat")), + "CommonEvent.dat should be indexed" + ); + assert_eq!(p.databases.len(), 1, "one database .project indexed"); + assert_eq!(p.saves.len(), 1, "one save indexed"); + assert!(p.save_dir.is_some(), "the Save/ dir should be recorded"); + + // A no-op rescan reports no change. + assert!(!p.rescan(), "rescan with no fs change returns false"); + + // Add a second map, then rescan returns true and the new map appears. + let new_map = root.join("Data").join("MapData").join("MapB.mps"); + std::fs::write(&new_map, b"x").expect("write MapB"); + assert!(p.rescan(), "rescan after adding a .mps returns true"); + assert!( + p.code_files.iter().any(|f| f.ends_with("MapData/MapB.mps")), + "the newly-added MapB.mps should now be indexed; got {:?}", + p.code_files + ); + + let _ = std::fs::remove_dir_all(&root); + } + + /// The persisted `Settings` payload round-trips through serde unchanged (covers the eframe + /// storage value), for both a non-default and the default configuration. + #[test] + fn settings_serde_round_trip() { + use super::app::Settings; + let custom = Settings { + dark_mode: false, + default_en_punct: true, + default_allow_code_drift: true, + default_backup: false, + auto_detect: false, + }; + let json = serde_json::to_string(&custom).expect("serialize"); + let back: Settings = serde_json::from_str(&json).expect("deserialize"); + assert_eq!(custom, back, "custom settings round-trip equal"); + + let def = Settings::default(); + let json = serde_json::to_string(&def).expect("serialize default"); + let back: Settings = serde_json::from_str(&json).expect("deserialize default"); + assert_eq!(def, back, "default settings round-trip equal"); + } + + /// The Settings section must render in a full headless frame with a project loaded (so the + /// per-section dropdowns also render), without panicking. Uses a fabricated temp game dir. + #[test] + fn settings_section_renders_with_project() { + let root = make_temp_game("render"); + let project = project::open_project(&root).project; + + let mut app = WolfDawnApp::default(); + app.set_project(project); + // Render the Settings section, then walk a couple sections that show dropdowns, each over + // two frames so any first-frame state settles. + for section in [Section::Settings, Section::Decompile, Section::Database, Section::Saves] { + app.set_section(section); + for _ in 0..2 { + let ctx = egui::Context::default(); + let _ = ctx.run(Default::default(), |ctx| app.render_frame(ctx)); + } + } + let _ = std::fs::remove_dir_all(&root); + } + + // ------------------------------------------------------------------------------------------ + // No-emoji guard: the GUI must render its glyphs on ANY system, including ones without an OS + // emoji font. egui's bundled fonts (and the optional CJK fallback) cover Latin, the Geometric + // Shapes / Arrows blocks, and CJK, but NOT the Unicode emoji / pictograph blocks, which show + // as tofu (□) without an emoji font. These two tests keep the UI free of those pictographs. + // ------------------------------------------------------------------------------------------ + + /// The safe non-ASCII glyphs the UI uses in string/char literals: ASCII/Latin-1 + /// punctuation, Geometric Shapes (U+25A0..U+25FF), and Arrows (U+2190..U+21FF). Anything else + /// non-ASCII in a literal must be CJK-range (Japanese sample/help text). A stray emoji is caught. + const SAFE_GLYPHS: &[char] = &[ + '×', // U+00D7 multiplication sign, the clear/close button + '·', // U+00B7 middle dot, separators + '—', // U+2014 em dash, captions/log separators + '…', // U+2026 horizontal ellipsis, "Browse…", "Open…" + '→', // U+2192 rightwards arrow, "src → dst" log lines + '←', // U+2190 leftwards arrow, "Import DB ← file" log lines + '▶', // U+25B6 black right-pointing triangle, action buttons / log start marker + '◀', // U+25C0 black left-pointing triangle, find "Prev" + '●', // U+25CF black circle, the Database "edited" marker + ]; + + /// Every `.rs` file under `src/`, as (path, contents). + fn gui_source_files() -> Vec<(std::path::PathBuf, String)> { + let src = Path::new(env!("CARGO_MANIFEST_DIR")).join("src"); + let mut out = Vec::new(); + for entry in std::fs::read_dir(&src).expect("read src dir") { + let path = entry.expect("dir entry").path(); + if path.extension().and_then(|e| e.to_str()) == Some("rs") { + let text = std::fs::read_to_string(&path).expect("read source"); + out.push((path, text)); + } + } + assert!(!out.is_empty(), "found no .rs files under {}", src.display()); + out + } + + /// True for a codepoint in the Unicode emoji / pictograph blocks we must never ship: everything + /// at/above U+1F000 (Mahjong/Domino/Playing-cards through Symbols & Pictographs Extended-A). + fn is_emoji_pictograph(c: char) -> bool { + c as u32 >= 0x1F000 + } + + /// A codepoint that the always-loaded CJK fallback font covers (so it renders, not tofu): the + /// main CJK/kana blocks plus CJK Symbols & Punctuation and the Fullwidth/Halfwidth Forms used in + /// Japanese help text (e.g. 「」、。~). Conservative but ample for the tool's sample strings. + fn is_cjk(c: char) -> bool { + let u = c as u32; + (0x3000..=0x30FF).contains(&u) // CJK Symbols/Punctuation + Hiragana + Katakana + || (0x3400..=0x4DBF).contains(&u) // CJK Ext A + || (0x4E00..=0x9FFF).contains(&u) // CJK Unified Ideographs + || (0xFF00..=0xFFEF).contains(&u) // Halfwidth/Fullwidth Forms + } + + /// HARD GATE: no emoji-pictograph codepoint (>= U+1F000) may appear ANYWHERE in the GUI source. + /// Not in strings, not even in comments (there should be none). This makes it impossible to ship + /// a pictograph that could tofu on a user's machine. + #[test] + fn no_emoji_pictographs_in_source() { + let mut offenders: Vec = Vec::new(); + for (path, text) in gui_source_files() { + for (lineno, line) in text.lines().enumerate() { + for c in line.chars() { + if is_emoji_pictograph(c) { + offenders.push(format!( + "{}:{}: U+{:04X} {:?}", + path.file_name().unwrap().to_string_lossy(), + lineno + 1, + c as u32, + c + )); + } + } + } + } + assert!( + offenders.is_empty(), + "found emoji pictograph(s) (>=U+1F000) in GUI source — these tofu on systems without an \ + emoji font; replace with text or a Geometric/Arrow glyph:\n{}", + offenders.join("\n") + ); + } + + /// Strip Rust line comments (`//` and doc `///`) from `src`, returning code + string/char + /// literals only. The GUI source uses line comments exclusively (no `/* */` blocks), and no + /// string literal contains a `//` sequence, so truncating each line at its first `//` is exact + /// here. That is more robust than a hand lexer (no lifetime / raw-string / char-literal edge + /// cases). This keeps benign non-ASCII that lives ONLY in comments (e.g. the tofu glyph □, the + /// ␠ space marker, a ▼ doc example) from being mistaken for a UI glyph. + fn strip_comments(src: &str) -> String { + let mut out = String::with_capacity(src.len()); + for line in src.lines() { + let code = match line.find("//") { + Some(idx) => &line[..idx], + None => line, + }; + out.push_str(code); + out.push('\n'); + } + out + } + + /// ALLOW-LIST GATE: every non-ASCII glyph that survives comment-stripping (i.e. lives in code or + /// in a string/char literal) must be either CJK-range (Japanese sample/help text the CJK font + /// covers) or on the [`SAFE_GLYPHS`] list (Latin-1 punctuation + Geometric/Arrow glyphs the + /// bundled fonts cover). This catches a future stray dingbat (e.g. ✔ ✖ ⚠ ★) even though it sits + /// below U+1F000 and so escapes the hard pictograph gate above. + #[test] + fn non_ascii_ui_glyphs_are_safe_or_cjk() { + let mut offenders: Vec = Vec::new(); + for (path, text) in gui_source_files() { + let code = strip_comments(&text); + for c in code.chars() { + if (c as u32) <= 0x7F || c.is_whitespace() { + continue; + } + if SAFE_GLYPHS.contains(&c) || is_cjk(c) { + continue; + } + offenders.push(format!( + "{}: U+{:04X} {:?}", + path.file_name().unwrap().to_string_lossy(), + c as u32, + c + )); + } + } + offenders.sort(); + offenders.dedup(); + assert!( + offenders.is_empty(), + "found non-ASCII glyph(s) in GUI code/literals that are neither CJK nor on the safe \ + allow-list — they may tofu on systems lacking the right font; use text or a \ + Geometric/Arrow glyph (and extend SAFE_GLYPHS if you added an intentional one):\n{}", + offenders.join("\n") + ); + } +} diff --git a/util/wolfdawn-master/crates/wolf-gui/src/project.rs b/util/wolfdawn-master/crates/wolf-gui/src/project.rs new file mode 100644 index 0000000..4bb530c --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-gui/src/project.rs @@ -0,0 +1,369 @@ +//! The open game **project**: locating the game's files on disk and reading `Game.dat`. +//! +//! A project is opened from either a folder or a `Data.wolf` / `Game.dat` file. From whatever the +//! user picks we resolve the *game root* (the dir holding `Data.wolf` and/or an unpacked `Data/`), +//! then locate the three things every later section needs: the `Data.wolf` archive, the unpacked +//! `Data/` directory, and `Game.dat`. `Game.dat` is parsed with [`GameDat::read`] to surface the +//! title / encoding / font / version. A missing or unparseable `Game.dat` is non-fatal. The +//! project still opens with whatever was found, and the caller logs a warning. + +use std::path::{Path, PathBuf}; + +use wolf_decompiler::extract_game_dat; +use wolf_decompiler::text::decode_wstr; +use wolf_formats::game_dat::GameDat; + +/// An opened game, with the on-disk locations later sections operate on plus the human-readable +/// facts read out of `Game.dat`. +#[derive(Default, Clone)] +pub struct Project { + /// The game root (the directory that holds `Data.wolf` and/or `Data/`). + pub root: PathBuf, + /// The packed `Data.wolf` archive, if present. + pub data_wolf: Option, + /// The unpacked `Data/` directory, if present. + pub data_dir: Option, + /// The `Game.dat` we parsed (root, `Data/`, or `Data/BasicData/`), if found. + pub game_dat: Option, + + // --- a cheap scanned index of the small relevant dirs (kept fresh by `rescan`) ------------- + /// Decompilable code files: `MapData/*.mps` + `BasicData/CommonEvent.dat` (sorted). + pub code_files: Vec, + /// Editable databases: `BasicData/*.project` (sorted). + pub databases: Vec, + /// `.sav` files found under the game's `Save/` dir (sorted). + pub saves: Vec, + /// The `Save/` dir the saves were found under (the batch-update default), if any. + pub save_dir: Option, + + // --- facts read from Game.dat (empty / defaults when it was absent or unparseable) --- + /// Window/game title (decoded for display). + pub title: String, + /// A short version/encoding descriptor (e.g. `UTF-8` vs `Shift-JIS`, plus title-suffix). + pub version: String, + /// True when `Game.dat` declared UTF-8 (vs Shift-JIS). + pub utf8: bool, + /// The editor's main font (decoded for display). + pub font: String, + /// True if `Game.dat` was found and parsed. + pub game_dat_ok: bool, +} + +impl Project { + /// Re-walk the small relevant subdirs (`MapData/`, `BasicData/`, and `Save/`) and refresh the + /// scanned file index ([`code_files`](Self::code_files) / [`databases`](Self::databases) / + /// [`saves`](Self::saves) + [`save_dir`](Self::save_dir)). Returns `true` if any of those sets + /// changed versus the previous scan, so the caller can log / repaint only on a real change. + /// + /// Cheap: it only `read_dir`s those specific folders (never the huge asset trees + /// like Picture/ or Sound/), and only stats by extension/name. The lists are sorted so the + /// dropdowns built from them have a stable order. + pub fn rescan(&mut self) -> bool { + let prev_code = self.code_files.clone(); + let prev_db = self.databases.clone(); + let prev_saves = self.saves.clone(); + let prev_save_dir = self.save_dir.clone(); + + // The data dir is where MapData/ and BasicData/ live (it may be the root itself when the + // project was opened on a folder that *is* a Data dir). Fall back to the root. + let data_base = self.data_dir.clone().unwrap_or_else(|| self.root.clone()); + + // Code: MapData/*.mps + BasicData/CommonEvent.dat. + let mut code_files = list_with_ext(&data_base.join("MapData"), "mps"); + let common = data_base.join("BasicData").join("CommonEvent.dat"); + if common.is_file() { + code_files.push(common); + } + code_files.sort(); + self.code_files = code_files; + + // Databases: BasicData/*.project (paired .dat is loaded by the section). + let mut databases = list_with_ext(&data_base.join("BasicData"), "project"); + databases.sort(); + self.databases = databases; + + // Saves: *.sav under a Save/ dir at the game root (and/or next to Game.exe == the root). + let (saves, save_dir) = scan_saves(&self.root); + self.saves = saves; + self.save_dir = save_dir; + + self.code_files != prev_code + || self.databases != prev_db + || self.saves != prev_saves + || self.save_dir != prev_save_dir + } +} + +/// List the files directly in `dir` whose extension matches `ext` (case-insensitive). Empty when +/// `dir` is missing or unreadable. The scan is best-effort and never fails a project open. +fn list_with_ext(dir: &Path, ext: &str) -> Vec { + let mut out = Vec::new(); + let Ok(entries) = std::fs::read_dir(dir) else { + return out; + }; + for entry in entries.flatten() { + let path = entry.path(); + if path + .extension() + .and_then(|s| s.to_str()) + .is_some_and(|e| e.eq_ignore_ascii_case(ext)) + { + out.push(path); + } + } + out +} + +/// Locate the game's `Save/` dir (at the root) and list the `*.sav` files in it. Returns the sorted +/// save list plus the dir they came from (the batch-update default). Empty / `None` when there is no +/// `Save/` dir yet. +fn scan_saves(root: &Path) -> (Vec, Option) { + let save_dir = root.join("Save"); + if !save_dir.is_dir() { + return (Vec::new(), None); + } + let mut saves = list_with_ext(&save_dir, "sav"); + saves.sort(); + (saves, Some(save_dir)) +} + +/// The result of opening a project: the project itself plus any human-readable notes to log +/// (warnings for things that were missing or failed to parse, info for what was found). +pub struct OpenOutcome { + pub project: Project, + pub notes: Vec<(NoteLevel, String)>, +} + +/// Severity for an [`OpenOutcome`] note, mapped onto the log by the caller. +#[derive(Clone, Copy)] +pub enum NoteLevel { + Info, + Warn, +} + +/// Resolve the game root from whatever the user picked (a folder, a `Data.wolf`, or a `Game.dat`), +/// then locate `Data.wolf` / `Data/` / `Game.dat`, parse `Game.dat`, and build the [`Project`]. +/// +/// Never errors: a missing/garbled `Game.dat` produces a project with `game_dat_ok == false` and a +/// warning note. (The only "failure" worth refusing is a path that does not exist at all.) +pub fn open_project(picked: &Path) -> OpenOutcome { + let mut notes: Vec<(NoteLevel, String)> = Vec::new(); + + // Resolve the game root. If the user picked a file, the root is (heuristically) its parent, or + // its grandparent when the file sits inside a `Data/` (or `Data/BasicData/`) subtree. + let root = resolve_root(picked); + + // Locate Data.wolf (root or Data/) and the unpacked Data/ dir. + let data_wolf = ["Data.wolf"] + .iter() + .map(|n| root.join(n)) + .find(|p| p.is_file()); + let data_dir = { + let d = root.join("Data"); + if d.is_dir() { + Some(d) + } else { + // A folder that *is* a Data dir (holds BasicData) counts too. + root.join("BasicData").is_dir().then(|| root.clone()) + } + }; + + // Locate Game.dat. Try, in order: an explicitly-picked Game.dat, then the common spots. + let game_dat = locate_game_dat(picked, &root, data_dir.as_deref()); + + let mut project = Project { + root: root.clone(), + data_wolf: data_wolf.clone(), + data_dir: data_dir.clone(), + game_dat: game_dat.clone(), + ..Default::default() + }; + // Build the initial scanned index (code files / databases / saves) from the resolved dirs. + project.rescan(); + + // Log what we found, so the user sees the layout we resolved. + notes.push((NoteLevel::Info, format!("game root: {}", root.display()))); + match &data_wolf { + Some(p) => notes.push((NoteLevel::Info, format!("found Data.wolf: {}", p.display()))), + None => notes.push((NoteLevel::Info, "no Data.wolf (will work from unpacked Data/)".into())), + } + match &data_dir { + Some(p) => notes.push((NoteLevel::Info, format!("found unpacked data dir: {}", p.display()))), + None => notes.push((NoteLevel::Info, "no unpacked Data/ dir yet (unpack Data.wolf to create one)".into())), + } + // Surface the scanned index counts so the user sees what the per-section dropdowns will offer. + notes.push(( + NoteLevel::Info, + format!( + "indexed {} code file(s), {} database(s), {} save(s)", + project.code_files.len(), + project.databases.len(), + project.saves.len(), + ), + )); + + // Parse Game.dat if we found one. Failure is non-fatal. + match &game_dat { + Some(path) => match read_game_facts(path) { + Ok(facts) => { + project.title = facts.title; + project.version = facts.version; + project.utf8 = facts.utf8; + project.font = facts.font; + project.game_dat_ok = true; + notes.push(( + NoteLevel::Info, + format!("parsed Game.dat: title={:?}, encoding={}", project.title, encoding_label(project.utf8)), + )); + } + Err(e) => { + notes.push(( + NoteLevel::Warn, + format!("Game.dat found but could not be read ({e}); opening project without it"), + )); + } + }, + None => notes.push(( + NoteLevel::Warn, + "no Game.dat found (looked in the root, Data/, and Data/BasicData/)".into(), + )), + } + + OpenOutcome { project, notes } +} + +/// Human label for the encoding flag. +pub fn encoding_label(utf8: bool) -> &'static str { + if utf8 { + "UTF-8" + } else { + "Shift-JIS" + } +} + +/// Resolve the game root from a picked path. +fn resolve_root(picked: &Path) -> PathBuf { + if picked.is_dir() { + // If they picked a `Data` dir, the game root is its parent. Otherwise it's the dir itself. + if picked.file_name().and_then(|s| s.to_str()) == Some("Data") { + if let Some(parent) = picked.parent() { + return parent.to_path_buf(); + } + } + // If they picked a BasicData dir, climb to the game root (BasicData -> Data -> root). + if picked.file_name().and_then(|s| s.to_str()) == Some("BasicData") { + if let Some(root) = picked.parent().and_then(|p| p.parent()) { + return root.to_path_buf(); + } + } + return picked.to_path_buf(); + } + // A file: walk up out of a known `Data`/`BasicData` subtree to the game root. + let parent = picked.parent().unwrap_or(Path::new(".")); + let parent_name = parent.file_name().and_then(|s| s.to_str()); + match parent_name { + Some("BasicData") => parent + .parent() + .and_then(|p| p.parent()) + .unwrap_or(parent) + .to_path_buf(), + Some("Data") => parent.parent().unwrap_or(parent).to_path_buf(), + _ => parent.to_path_buf(), + } +} + +/// Locate `Game.dat`, trying (in order): an explicitly-picked `Game.dat`, the game root, +/// `Data/`, and `Data/BasicData/`. +fn locate_game_dat(picked: &Path, root: &Path, data_dir: Option<&Path>) -> Option { + if picked.is_file() && picked.file_name().and_then(|s| s.to_str()) == Some("Game.dat") { + return Some(picked.to_path_buf()); + } + let mut candidates = vec![ + root.join("Game.dat"), + root.join("Data").join("Game.dat"), + root.join("Data").join("BasicData").join("Game.dat"), + ]; + if let Some(d) = data_dir { + candidates.push(d.join("Game.dat")); + candidates.push(d.join("BasicData").join("Game.dat")); + } + candidates.into_iter().find(|p| p.is_file()) +} + +/// The subset of `Game.dat` facts we display. +struct GameFacts { + title: String, + version: String, + utf8: bool, + font: String, +} + +/// Read and decode the display facts from a `Game.dat` file. +fn read_game_facts(path: &Path) -> Result { + let bytes = std::fs::read(path).map_err(|e| e.to_string())?; + let gd = GameDat::read(&bytes).map_err(|e| e.to_string())?; + let utf8 = gd.utf8; + let title = decode_wstr(&gd.title, utf8); + let font = decode_wstr(&gd.font, utf8); + + // "version" is a soft concept in Game.dat: surface the encoding plus the title-suffix string + // (string 8, e.g. a "Ver1.02" the author bakes in), which is the closest user-visible version. + let suffix = gd + .title_plus + .as_ref() + .map(|w| decode_wstr(w, utf8)) + .filter(|s| !s.trim().is_empty()); + let version = match suffix { + Some(s) => format!("{} · {}", encoding_label(utf8), s.trim()), + None => encoding_label(utf8).to_string(), + }; + + // Sanity-cross-check against extract_game_dat: it always emits Title first, decoded in-encoding. + // If our direct decode somehow disagrees (it shouldn't), prefer the extractor's value so the UI + // matches the translation tooling exactly. Cheap and keeps the two paths from ever drifting. + let title = title_from_extract(&gd).unwrap_or(title); + + Ok(GameFacts { + title, + version, + utf8, + font, + }) +} + +/// Pull the Title `source` out of `extract_game_dat`'s JSON (the same value the translation +/// pipeline sees), so the GUI's title display can never disagree with the tooling. +fn title_from_extract(gd: &GameDat) -> Option { + let json = extract_game_dat(gd); + // Fixed machine shape: `{"key": "Title", "source": "...", "text": "..."}`. Scan for it without + // pulling in a JSON dep (mirrors wolf-cli's own minimal scan in save-update). + let marker = json.find("\"key\": \"Title\"")?; + let after = &json[marker..]; + let src_at = after.find("\"source\":")?; + let after = &after[src_at + "\"source\":".len()..]; + let open = after.find('"')? + 1; + let rest = &after[open..]; + let mut out = String::new(); + let mut chars = rest.chars(); + while let Some(c) = chars.next() { + match c { + '"' => return Some(out), + '\\' => match chars.next()? { + 'n' => out.push('\n'), + 'r' => out.push('\r'), + 't' => out.push('\t'), + '"' => out.push('"'), + '\\' => out.push('\\'), + '/' => out.push('/'), + 'u' => { + let hex: String = chars.by_ref().take(4).collect(); + let code = u32::from_str_radix(&hex, 16).ok()?; + out.push(char::from_u32(code)?); + } + other => out.push(other), + }, + _ => out.push(c), + } + } + None +} diff --git a/util/wolfdawn-master/crates/wolf-gui/src/saves.rs b/util/wolfdawn-master/crates/wolf-gui/src/saves.rs new file mode 100644 index 0000000..4df6faa --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-gui/src/saves.rs @@ -0,0 +1,501 @@ +//! The Saves section's data model and the headless logic behind it. +//! +//! A `.sav` bakes in the game *title* and player-facing *strings* (item / skill / mode names shown +//! on the save-load screen). After a fan translation those go stale: the translated build rejects a +//! save whose baked title does not match its own `Game.dat` title ("trying to load from another +//! game"), and the baked strings still read in the original language. This section refreshes both, +//! exactly as the CLI's `save-update` does, over either a single `.sav` or a whole save folder. +//! +//! This module owns everything *except* the egui rendering (which lives in `app.rs`), so the whole +//! workflow can be exercised headlessly in tests: +//! +//! * [`inspect`] reads a `.sav` and calls the library's [`inspect_save`] to surface the format, +//! encoding, baked title, and the editable baked-string list, the same records `update_save` +//! can rewrite. +//! * [`save_changes`] turns the user's edits (a possibly-changed title + the rows the user +//! actually changed) into a `new_title` + `source->target` map, optionally backs up the +//! original, then calls the library's [`update_save`] and writes the result. +//! * [`batch_update`] mirrors the CLI's `cmd_save_update`: a new title (typed or read from a +//! translated `Game.dat`) and/or a translation file/dir (turned into a `source->target` map via +//! [`build_memory`], like the CLI), applied with `update_save` over every `*.sav` in a folder. +//! +//! Every codec is handled by `wolf_decompiler` (standard and GamePro Pro). An unsupported buffer is +//! reported and skipped, never written. + +use std::collections::HashMap; +use std::path::{Path, PathBuf}; + +use wolf_decompiler::{ + build_memory, extract_game_dat, inspect_save, update_save, SaveFormat, SaveInfo, + SaveUpdateStats, +}; +use wolf_formats::game_dat::GameDat; + +/// One editable baked string: the read-only `original` (used as the `update_save` map key) and the +/// editable `edited` value (starts equal to `original`). +#[derive(Clone)] +pub struct StringRow { + pub original: String, + pub edited: String, +} + +impl StringRow { + /// True when the user actually changed this string (so only real edits go into the map). + pub fn is_changed(&self) -> bool { + self.edited != self.original + } +} + +/// The loaded-and-editable view of a single inspected `.sav`: where it came from, its detected +/// format/encoding, the editable title (seeded from the baked title), and the editable string rows. +pub struct LoadedSave { + /// The on-disk `.sav` this was inspected from (the [`save_changes`] write target). + pub path: PathBuf, + pub format: SaveFormat, + pub encoding: &'static str, + /// The baked title as read (read-only reference, for "changed?" detection and the dim original). + pub original_title: String, + /// The editable title field (starts equal to `original_title`). + pub title: String, + /// The editable baked strings (deduplicated, in first-seen order). + pub strings: Vec, +} + +impl LoadedSave { + /// True when the save's format is one we can edit/write. + pub fn editable(&self) -> bool { + self.format != SaveFormat::Unsupported + } + + /// True when the title field differs from the baked title. + pub fn title_changed(&self) -> bool { + self.title != self.original_title + } + + /// How many string rows the user has changed. + pub fn changed_count(&self) -> usize { + self.strings.iter().filter(|r| r.is_changed()).count() + } + + /// Build the `new_title` + `source->target` map that [`save_changes`] hands to `update_save`, + /// from only what the user actually changed. + fn build_edits(&self) -> (Option, HashMap) { + let new_title = self.title_changed().then(|| self.title.clone()); + let mut map = HashMap::new(); + for r in &self.strings { + if r.is_changed() && !r.original.is_empty() { + // Last write wins if the same original appears twice with different edits. The rows + // are deduplicated on load so that should not happen in practice. + map.insert(r.original.clone(), r.edited.clone()); + } + } + (new_title, map) + } +} + +/// Read and inspect a `.sav`, building the editable [`LoadedSave`]. The baked-string list is +/// deduplicated (keeping first-seen order) so the same item/skill name shows once. Editing it +/// rewrites *every* occurrence on save (that is how `update_save`'s map works). An `Unsupported` +/// save still loads (so the UI can show the not-supported note), just with editing disabled. +pub fn inspect(path: &Path) -> Result { + let raw = std::fs::read(path).map_err(|e| format!("cannot read {}: {e}", path.display()))?; + let info: SaveInfo = inspect_save(&raw)?; + + // Deduplicate the strings, preserving first-seen order, so each unique baked string is one row. + let mut seen: std::collections::HashSet<&str> = std::collections::HashSet::new(); + let mut strings = Vec::new(); + for s in &info.strings { + if seen.insert(s.as_str()) { + strings.push(StringRow { + original: s.clone(), + edited: s.clone(), + }); + } + } + + Ok(LoadedSave { + path: path.to_path_buf(), + format: info.format, + encoding: info.encoding, + original_title: info.title.clone(), + title: info.title, + strings, + }) +} + +/// Where a backup goes for a single-file save change. +fn backup_path(save: &Path) -> PathBuf { + let mut name = save.file_name().map(|s| s.to_os_string()).unwrap_or_default(); + name.push(".bak"); + save.with_file_name(name) +} + +/// Apply the user's edits (title + changed strings) to the loaded save and write it back, optionally +/// backing up the original to `*.bak` first. Returns the [`SaveUpdateStats`] from `update_save`. +/// Refuses to write an unsupported save. Mirrors the single-file path of the CLI's `cmd_save_update`. +pub fn save_changes(loaded: &LoadedSave, backup: bool) -> Result { + if !loaded.editable() { + return Err("this save's format is not supported; nothing was written".to_string()); + } + let (new_title, map) = loaded.build_edits(); + if new_title.is_none() && map.is_empty() { + return Err("no changes to save (edit the title or a baked string first)".to_string()); + } + + let raw = std::fs::read(&loaded.path) + .map_err(|e| format!("cannot read {}: {e}", loaded.path.display()))?; + let (out, stats) = update_save(&raw, new_title.as_deref(), &map)?; + + if backup { + let bak = backup_path(&loaded.path); + std::fs::copy(&loaded.path, &bak) + .map_err(|e| format!("backup failed ({}): {e}", bak.display()))?; + } + std::fs::write(&loaded.path, &out) + .map_err(|e| format!("write failed ({}): {e}", loaded.path.display()))?; + Ok(stats) +} + +/// Read the baked title out of a (translated) `Game.dat`, the same way the CLI's `--game` does: +/// parse it and pull the Title `source` from `extract_game_dat`'s fixed JSON shape. +pub fn title_from_game_dat(path: &Path) -> Result { + let bytes = std::fs::read(path).map_err(|e| format!("cannot read {}: {e}", path.display()))?; + let gd = GameDat::read(&bytes).map_err(|e| format!("Game.dat parse failed: {e}"))?; + let json = extract_game_dat(&gd); + let value: serde_json::Value = serde_json::from_str(&json).map_err(|e| e.to_string())?; + value + .get("lines") + .and_then(serde_json::Value::as_array) + .into_iter() + .flatten() + .find(|l| l.get("key").and_then(serde_json::Value::as_str) == Some("Title")) + .and_then(|l| l.get("source").and_then(serde_json::Value::as_str)) + .map(str::to_owned) + .ok_or_else(|| format!("{} has no Title entry", path.display())) +} + +/// Collect every `*.json` under each path (recursively for dirs, the file itself if it is `.json`). +fn collect_json_files(paths: &[PathBuf]) -> Vec { + fn walk(path: &Path, out: &mut Vec) { + if path.is_dir() { + if let Ok(rd) = std::fs::read_dir(path) { + for e in rd.flatten() { + walk(&e.path(), out); + } + } + } else if path.extension().and_then(|s| s.to_str()) == Some("json") { + out.push(path.to_path_buf()); + } + } + let mut out = Vec::new(); + for p in paths { + walk(p, &mut out); + } + out.sort(); + out.dedup(); + out +} + +/// Build the `source->target` baked-string map from translation JSON file(s)/dir(s), reusing the +/// library's [`build_memory`] exactly as the CLI's `build_save_string_map` does. Returns the map and +/// the count of sources that had divergent translations across files (the first value is kept). +pub fn build_string_map(paths: &[PathBuf]) -> Result<(HashMap, usize), String> { + let files = collect_json_files(paths); + if files.is_empty() { + return Err("no *.json found under the chosen translation path(s)".to_string()); + } + let mut texts: Vec = Vec::with_capacity(files.len()); + for p in &files { + texts.push(std::fs::read_to_string(p).map_err(|e| format!("{}: {e}", p.display()))?); + } + let refs: Vec<&str> = texts.iter().map(String::as_str).collect(); + let (memory, conflicts) = build_memory(&refs); + Ok((memory, conflicts.len())) +} + +/// One save's outcome in a [`batch_update`] run, for the log. +pub enum BatchEntry { + /// Updated: `(file name, stats)`. + Updated(String, SaveUpdateStats), + /// Skipped because its format is unsupported: `file name`. + Skipped(String), + /// An I/O error on this file: `(file name, message)`. + Failed(String, String), +} + +/// The summary of a whole batch run. +pub struct BatchOutcome { + pub entries: Vec, + pub backup_dir: Option, +} + +impl BatchOutcome { + pub fn updated(&self) -> usize { + self.entries.iter().filter(|e| matches!(e, BatchEntry::Updated(..))).count() + } + pub fn skipped(&self) -> usize { + self.entries.iter().filter(|e| matches!(e, BatchEntry::Skipped(..))).count() + } + pub fn failed(&self) -> usize { + self.entries.iter().filter(|e| matches!(e, BatchEntry::Failed(..))).count() + } +} + +/// List every `*.sav` directly under `dir`, sorted (mirrors the CLI's discovery). +fn list_saves(dir: &Path) -> Vec { + let mut v: Vec = std::fs::read_dir(dir) + .into_iter() + .flatten() + .flatten() + .map(|e| e.path()) + .filter(|p| p.is_file() && p.extension().and_then(|s| s.to_str()) == Some("sav")) + .collect(); + v.sort(); + v +} + +/// A short timestamp (`YYYYmmdd_HHMMSS`) for a backup dir name, like the CLI's `backup_stamp`. +pub fn backup_stamp() -> String { + let secs = std::time::SystemTime::now() + .duration_since(std::time::UNIX_EPOCH) + .map(|d| d.as_secs()) + .unwrap_or(0); + let days = secs / 86_400; + let tod = secs % 86_400; + let (hh, mm, ss) = (tod / 3600, (tod % 3600) / 60, tod % 60); + // Civil-from-days (Howard Hinnant's algorithm). + let z = days as i64 + 719_468; + let era = if z >= 0 { z } else { z - 146_096 } / 146_097; + let doe = z - era * 146_097; + let yoe = (doe - doe / 1460 + doe / 36_524 - doe / 146_096) / 365; + let y = yoe + era * 400; + let doy = doe - (365 * yoe + yoe / 4 - yoe / 100); + let mp = (5 * doy + 2) / 153; + let d = doy - (153 * mp + 2) / 5 + 1; + let m = if mp < 10 { mp + 3 } else { mp - 9 }; + let year = if m <= 2 { y + 1 } else { y }; + format!("{year:04}{m:02}{d:02}_{hh:02}{mm:02}{ss:02}") +} + +/// Apply a `new_title` and/or a `source->target` string `map` over every `*.sav` in `dir`, in place, +/// mirroring the CLI's `cmd_save_update`. When `backup` is set, the originals are copied into a +/// `save_backup_/` under `dir` first. Each file's outcome (updated / skipped-unsupported / +/// failed) is recorded for the log. `report` drives a progress bar. Pass a no-op in tests. +/// +/// Errors only when there is nothing to do (no title and an empty map) or no `*.sav` is found. +pub fn batch_update( + dir: &Path, + new_title: Option<&str>, + map: &HashMap, + backup: bool, + mut report: impl FnMut(f32, String), +) -> Result { + if new_title.is_none() && map.is_empty() { + return Err("nothing to do (give a new title and/or a translations file)".to_string()); + } + let saves = list_saves(dir); + if saves.is_empty() { + return Err(format!("no *.sav files found under {}", dir.display())); + } + + // Back up the originals into a stamped dir before overwriting (mirrors the CLI). + let backup_dir = if backup { + let root = dir.join(format!("save_backup_{}", backup_stamp())); + std::fs::create_dir_all(&root) + .map_err(|e| format!("cannot create backup dir {}: {e}", root.display()))?; + for src in &saves { + let name = src.file_name().unwrap_or_default(); + std::fs::copy(src, root.join(name)) + .map_err(|e| format!("backup failed for {}: {e}", src.display()))?; + } + Some(root) + } else { + None + }; + + let total = saves.len(); + let mut entries = Vec::with_capacity(total); + for (i, src) in saves.iter().enumerate() { + let name = src + .file_name() + .and_then(|s| s.to_str()) + .unwrap_or("?") + .to_string(); + report((i as f32) / (total as f32), format!("update {name}")); + let raw = match std::fs::read(src) { + Ok(b) => b, + Err(e) => { + entries.push(BatchEntry::Failed(name, format!("read failed: {e}"))); + continue; + } + }; + match update_save(&raw, new_title, map) { + Ok((out, stats)) => match std::fs::write(src, &out) { + Ok(()) => entries.push(BatchEntry::Updated(name, stats)), + Err(e) => entries.push(BatchEntry::Failed(name, format!("write failed: {e}"))), + }, + // Err means the buffer is neither a standard nor a detectable Pro save: skip, never write. + Err(_) => entries.push(BatchEntry::Skipped(name)), + } + } + report(1.0, "done".to_string()); + Ok(BatchOutcome { entries, backup_dir }) +} + +#[cfg(test)] +mod tests { + use super::*; + + /// Resolve a fixture by its clean relative path under `WOLFDAWN_TEST_DATA`. Returns `None` when + /// the var is unset or the file is missing, so the data-dependent tests skip gracefully. + fn test_data(rel: &str) -> Option { + let base = std::env::var_os("WOLFDAWN_TEST_DATA")?; + let p = std::path::Path::new(&base).join(rel); + p.exists().then_some(p) + } + + /// The two real save fixtures. Tests skip gracefully when neither is present. + fn fixtures() -> Vec { + ["chamber/SaveData01.sav", "pachimon/SaveData01.sav"] + .into_iter() + .filter_map(test_data) + .collect() + } + + fn tmp_dir(tag: &str) -> PathBuf { + let p = std::env::temp_dir().join(format!( + "wolfdawn_saves_{tag}_{}_{}", + std::process::id(), + std::time::SystemTime::now() + .duration_since(std::time::UNIX_EPOCH) + .map(|d| d.as_nanos()) + .unwrap_or(0) + )); + let _ = std::fs::create_dir_all(&p); + p + } + + /// Inspect a real save (on a COPY), change the title + one baked string through this module's + /// own code path, write it, re-inspect from the written bytes, and assert the title + string + /// changed and the format is preserved. The game folders are never touched. + #[test] + fn inspect_edit_save_reinspect_round_trip() { + let fixtures = fixtures(); + if fixtures.is_empty() { + eprintln!("skip inspect_edit_save_reinspect_round_trip: no save fixture present"); + return; + } + for fixture in fixtures { + let work = tmp_dir("rt"); + let copy = work.join("SaveData01.sav"); + std::fs::copy(&fixture, ©).expect("copy fixture"); + + let mut loaded = inspect(©).expect("inspect"); + assert!(loaded.editable(), "{fixture:?}: real save should be editable"); + assert!(!loaded.original_title.is_empty(), "title should be non-empty"); + let original_format = loaded.format; + + // Change the title. + let new_title = format!("{} [GUI]", loaded.original_title); + loaded.title = new_title.clone(); + + // Change the first baked string that can re-encode in this save's encoding. + let utf8 = loaded.encoding == "utf8"; + let mut edited_marker: Option = None; + for r in &mut loaded.strings { + if r.original.is_empty() { + continue; + } + let candidate = format!("{} X", r.original); + // Shift-JIS saves: only edit a string whose new value is representable. + let representable = utf8 || { + let (_, _, had_err) = encoding_rs::SHIFT_JIS.encode(&candidate); + !had_err + }; + if representable { + r.edited = candidate.clone(); + edited_marker = Some(candidate); + break; + } + } + + let stats = save_changes(&loaded, true).expect("save changes"); + assert!(stats.title_changed); + assert_eq!(stats.encoding, loaded.encoding); + // The backup must exist and still hold the original bytes. + let bak = copy.with_file_name("SaveData01.sav.bak"); + assert!(bak.exists(), "backup should have been written"); + assert_eq!( + std::fs::read(&bak).unwrap(), + std::fs::read(&fixture).unwrap(), + "backup should equal the original fixture" + ); + + // Re-inspect from the written file: title + string changed, format preserved. + let re = inspect(©).expect("re-inspect"); + assert_eq!(re.format, original_format, "format must be preserved"); + assert_eq!(re.title, new_title, "new title should re-inspect"); + if let Some(marker) = edited_marker { + assert!( + re.strings.iter().any(|r| r.original == marker), + "the edited baked string should re-inspect" + ); + } + + let _ = std::fs::remove_dir_all(&work); + } + } + + /// Batch update over a folder of save copies: applies a new title and reports per-file outcomes, + /// with the originals backed up to a stamped dir first. + #[test] + fn batch_update_folder_titles() { + let fixtures = fixtures(); + if fixtures.is_empty() { + eprintln!("skip batch_update_folder_titles: no save fixture present"); + return; + } + let fixture = &fixtures[0]; + let work = tmp_dir("batch"); + // Two copies so the batch has more than one file to walk. + for n in ["SaveData01.sav", "SaveData02.sav"] { + std::fs::copy(fixture, work.join(n)).expect("copy"); + } + + let new_title = "Batched Title"; + let outcome = + batch_update(&work, Some(new_title), &HashMap::new(), true, |_, _| {}).expect("batch"); + assert!(outcome.updated() >= 1, "at least one save should update"); + assert_eq!(outcome.failed(), 0, "no I/O failures expected"); + assert!(outcome.backup_dir.is_some(), "a backup dir should have been made"); + let backup_dir = outcome.backup_dir.unwrap(); + assert!(backup_dir.join("SaveData01.sav").exists(), "original backed up"); + + // Every updated file re-inspects to the new title. + for n in ["SaveData01.sav", "SaveData02.sav"] { + let re = inspect(&work.join(n)).expect("re-inspect"); + if re.editable() { + assert_eq!(re.title, new_title); + } + } + + let _ = std::fs::remove_dir_all(&work); + } + + /// `save_changes` refuses a no-op (nothing edited) and never writes. + #[test] + fn save_changes_rejects_no_op() { + let fixtures = fixtures(); + if fixtures.is_empty() { + eprintln!("skip save_changes_rejects_no_op: no save fixture present"); + return; + } + let work = tmp_dir("noop"); + let copy = work.join("SaveData01.sav"); + std::fs::copy(&fixtures[0], ©).expect("copy"); + let loaded = inspect(©).expect("inspect"); + let err = save_changes(&loaded, true).unwrap_err(); + assert!(err.contains("no changes"), "got: {err}"); + let _ = std::fs::remove_dir_all(&work); + } +} diff --git a/util/wolfdawn-master/crates/wolf-gui/src/task.rs b/util/wolfdawn-master/crates/wolf-gui/src/task.rs new file mode 100644 index 0000000..f35532e --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-gui/src/task.rs @@ -0,0 +1,174 @@ +//! Background jobs. The shared pattern every long-running section uses. +//! +//! Long operations (unpack, extract, inject, save-update...) must never run on the UI thread +//! or the window freezes. The pattern here: +//! +//! 1. A section calls [`JobManager::run`] with a label and a closure that does the work. The +//! closure receives a [`Reporter`] it pushes progress + log messages through. +//! 2. The closure runs on a fresh `std::thread`. Each [`Reporter::progress`] / `Reporter::log` +//! call sends a [`JobMsg`] down an `mpsc` channel. The final `Result` is sent as +//! [`JobMsg::Done`]. +//! 3. Every frame, [`JobManager::poll`] drains the channel: progress updates the bar, log +//! messages append to the [`Log`], and `Done` clears the active job. While a job is live the +//! app keeps calling `ctx.request_repaint()` so the UI animates even with no user input. +//! +//! Sections copy this shape verbatim: build the inputs on the UI thread (cheap), then hand the +//! heavy work to `run(...)` so the result and progress flow back through the channel. + +// `Reporter::warn`/`error` round out the reporting API for the heavier jobs that later sections +// add. The Phase 0 demo job only needs `info`/`progress`, so allow the unused-yet variants here. +#![allow(dead_code)] + +use std::sync::mpsc::{Receiver, Sender}; + +use crate::log::{Level, Log}; + +/// A message from a running job back to the UI thread. +pub enum JobMsg { + /// Fractional progress in `0.0..=1.0` plus a short status line. + Progress(f32, String), + /// A line to append to the log at the given level. + Log(Level, String), + /// The job finished. `Ok` carries a human summary. `Err` carries the failure message. + Done(Result), +} + +/// Handed to a job closure so it can report progress and log lines back to the UI. Cloneable so a +/// job can pass it into sub-steps. Sends are best-effort: if the UI side has hung up (app closing) +/// the calls become no-ops rather than panicking. +#[derive(Clone)] +pub struct Reporter { + tx: Sender, +} + +impl Reporter { + /// Report fractional progress (`0.0..=1.0`) and a status line shown next to the bar. + pub fn progress(&self, fraction: f32, status: impl Into) { + let _ = self.tx.send(JobMsg::Progress(fraction.clamp(0.0, 1.0), status.into())); + } + + /// Append an info line to the log. + pub fn info(&self, msg: impl Into) { + let _ = self.tx.send(JobMsg::Log(Level::Info, msg.into())); + } + + /// Append a warning line to the log. + pub fn warn(&self, msg: impl Into) { + let _ = self.tx.send(JobMsg::Log(Level::Warn, msg.into())); + } + + /// Append an error line to the log. + pub fn error(&self, msg: impl Into) { + let _ = self.tx.send(JobMsg::Log(Level::Error, msg.into())); + } +} + +/// The single in-flight background job (if any) plus its latest progress, owned by the app. +/// +/// At most one job runs at a time. The section UIs disable their action buttons via +/// [`JobManager::is_running`] while one is live, so the worker never contends with itself. +#[derive(Default)] +pub struct JobManager { + /// Receiver for the active job's messages. `None` when idle. + rx: Option>, + /// Label of the active job (shown by the progress bar). + label: String, + /// Latest fractional progress in `0.0..=1.0`. + progress: f32, + /// Latest status line from the job. + status: String, +} + +impl JobManager { + pub fn new() -> Self { + Self::default() + } + + /// True while a background job is in flight. + pub fn is_running(&self) -> bool { + self.rx.is_some() + } + + pub fn label(&self) -> &str { + &self.label + } + + pub fn progress(&self) -> f32 { + self.progress + } + + pub fn status(&self) -> &str { + &self.status + } + + /// Spawn `work` on a worker thread, routing its progress/log/result back to this manager. + /// + /// `work` returns `Ok(summary)` on success or `Err(message)` on failure. Both are surfaced in + /// the log when the job completes. If a job is already running the call is ignored (the caller + /// should gate its button on [`is_running`](Self::is_running)). + pub fn run(&mut self, label: impl Into, log: &mut Log, work: F) + where + F: FnOnce(&Reporter) -> Result + Send + 'static, + { + if self.is_running() { + log.warn("a job is already running; please wait for it to finish"); + return; + } + let label = label.into(); + let (tx, rx) = std::sync::mpsc::channel(); + self.rx = Some(rx); + self.label = label.clone(); + self.progress = 0.0; + self.status = "starting…".to_string(); + log.info(format!("▶ {label}")); + + // The worker owns its Reporter (and thus the Sender). When the thread ends the Sender drops + // and the channel closes, which is how `poll` detects completion even if `Done` is missed. + std::thread::spawn(move || { + let reporter = Reporter { tx }; + let result = work(&reporter); + let _ = reporter.tx.send(JobMsg::Done(result)); + }); + } + + /// Drain all pending messages from the active job into the log + progress fields. Returns + /// `true` while a job is still running (the caller then requests a repaint so the bar animates). + pub fn poll(&mut self, log: &mut Log) -> bool { + let Some(rx) = &self.rx else { + return false; + }; + // Drain everything available this frame so the bar/log stay current under a chatty job. + let mut finished = false; + loop { + match rx.try_recv() { + Ok(JobMsg::Progress(frac, status)) => { + self.progress = frac; + self.status = status; + } + Ok(JobMsg::Log(level, msg)) => log.push(level, msg), + Ok(JobMsg::Done(result)) => { + match result { + Ok(summary) => log.info(format!("done — {} — {summary}", self.label)), + Err(err) => log.error(format!("failed — {} — {err}", self.label)), + } + finished = true; + } + Err(std::sync::mpsc::TryRecvError::Empty) => break, + Err(std::sync::mpsc::TryRecvError::Disconnected) => { + // Worker thread ended without an explicit Done (panic / early drop). Treat the + // channel close as completion so the UI never gets stuck "running" forever. + finished = true; + break; + } + } + } + if finished { + self.rx = None; + self.progress = 0.0; + self.status.clear(); + self.label.clear(); + return false; + } + true + } +} diff --git a/util/wolfdawn-master/crates/wolf-gui/src/translation.rs b/util/wolfdawn-master/crates/wolf-gui/src/translation.rs new file mode 100644 index 0000000..56d3626 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-gui/src/translation.rs @@ -0,0 +1,1248 @@ +//! The Translation section's data model and the headless logic behind it. +//! +//! A translator opens a game's unpacked `Data/`, gets an editable source<->translation grid, edits +//! the translations, then injects them back into byte-exact game files. This module owns everything +//! *except* the egui rendering (which lives in `app.rs`), so the whole workflow can be exercised in +//! tests without a window: +//! +//! * [`extract_model`] walks a data dir, calls the **same** `wolf_decompiler` extract functions the +//! CLI uses, and parses the per-file JSON they emit into a [`TranslationModel`] of editable +//! [`Row`]s. Each file keeps its *original parsed JSON* (`doc`) so injection is byte-for-byte +//! lossless: a row edit only rewrites a single `text` leaf inside that `Value`, never rebuilds +//! the shape (exactly how the library's own merge does it). +//! * [`inject_model`] serializes each file's (edited) JSON back and calls the matching +//! `inject_*` / `inject_names` library path with [`InjectOptions`] from the UI checkboxes. +//! * [`merge_into_model`] / [`check_conflicts`] / save+load round out the workflow. +//! +//! The DB `.project` is the canonical handle for a database. Injection writes the `.project`+`.dat` +//! pair together, mirroring the CLI's `strings_inject_db` / `names-inject`. + +use std::path::{Path, PathBuf}; + +use serde_json::Value; +use wolf_decompiler::{ + apply_memory, build_memory, check_name_conflicts, db_strings_to_json, extract_common_events, + extract_db_strings, extract_game_dat, extract_map, extract_names, extract_txt_events, + inject_common_events, inject_db_strings, inject_game_dat, inject_map, inject_names, + inject_txt_events, scenes_to_json, InjectOptions, +}; + +// Re-export the library's conflict type so the section UI can name it without reaching past this +// module (it owns the translation surface). +pub use wolf_decompiler::Conflict; +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::database::Database; +use wolf_formats::game_dat::GameDat; +use wolf_formats::map::Map; + +/// What kind of file a [`FileEntry`] came from. Decides which extract/inject library path applies +/// and (for the DB) that the `.project`+`.dat` pair must be written together. +#[derive(Clone, Copy, PartialEq, Eq, Debug)] +pub enum FileKind { + /// A `.mps` map (`scenes` JSON). + Map, + /// `CommonEvent.dat` (`scenes` JSON). + CommonEvent, + /// A database `.project` (+ sibling `.dat`); `db` JSON. + Database, + /// `Game.dat` (`gamedat` JSON). + GameDat, + /// An external event-text `.txt` scene file (`txt` JSON). Some GamePro games keep their + /// dialogue in Shift-JIS `.txt` files (the unpacked `Evtext*.wolf`), one scene per file. + TxtEvent, +} + +impl FileKind { + /// A short label for the file list. + pub fn tag(self) -> &'static str { + match self { + FileKind::Map => "map", + FileKind::CommonEvent => "common", + FileKind::Database => "db", + FileKind::GameDat => "gamedat", + FileKind::TxtEvent => "txt", + } + } +} + +/// One editable translation row: the read-only `source`, the editable `translation`, plus a +/// human-readable `location`/`note` and the JSON-pointer (`ptr`) of this row's `text` leaf inside +/// its owning [`FileEntry::doc`]. The pointer is what makes injection lossless: an edit rewrites +/// exactly that one leaf, leaving every other byte of the document untouched. +#[derive(Clone)] +pub struct Row { + pub source: String, + pub translation: String, + /// Where this string lives (e.g. `ev42/p0 · ▼Speaker`, `Type 3 row 7 · Name`). + pub location: String, + /// A small dim note (occurrence count for names, field hint for DB, etc.). + pub note: String, + /// JSON Pointer (RFC 6901) to the `text` value inside the owning document. + ptr: String, +} + +impl Row { + /// True when the translator has actually changed the text from the source. + pub fn is_translated(&self) -> bool { + self.translation != self.source && !self.translation.is_empty() + } +} + +/// One translatable file's rows plus the parsed JSON document they index into. `path` is the +/// on-disk file the inject writes back to (the `.project` for a database). +pub struct FileEntry { + pub path: PathBuf, + pub kind: FileKind, + pub rows: Vec, + /// The original extract JSON, parsed. Rows mutate `text` leaves here. Inject serializes it back. + doc: Value, +} + +impl FileEntry { + /// A short display name for the file list (the file name, or a DB-friendly stem). + pub fn display_name(&self) -> String { + self.path + .file_name() + .and_then(|s| s.to_str()) + .unwrap_or("?") + .to_string() + } + + /// Translated-row count, for the per-file and overall counters. + pub fn translated_count(&self) -> usize { + self.rows.iter().filter(|r| r.is_translated()).count() + } +} + +/// The whole editable project: every translatable file plus the project-level name glossary. +#[derive(Default)] +pub struct TranslationModel { + /// The data dir this was extracted from (so inject/merge default sensibly). + pub data_dir: PathBuf, + pub files: Vec, + /// The glossary rows (the "Names" entry), kept beside its own parsed `names.json` document. + pub names: Vec, + names_doc: Value, +} + +impl TranslationModel { + /// Total source lines across files + names. + pub fn total_rows(&self) -> usize { + self.files.iter().map(|f| f.rows.len()).sum::() + self.names.len() + } + + /// Total translated lines across files + names. + pub fn translated_rows(&self) -> usize { + self.files.iter().map(FileEntry::translated_count).sum::() + + self.names.iter().filter(|r| r.is_translated()).count() + } + + /// Push the editable `translation` values back into the parsed documents, so the documents are + /// current before serialization (inject/save). Called by [`inject_model`] and `save_to_path`. + fn sync_docs(&mut self) { + for f in &mut self.files { + apply_rows_to_doc(&mut f.doc, &f.rows); + } + apply_rows_to_doc(&mut self.names_doc, &self.names); + } +} + +/// Write each row's `translation` into the `text` leaf its pointer addresses. An untranslated row +/// (empty `translation`) writes its `source` back, so the doc's text equals the source (the inject +/// then treats it as a no-op) and clearing a translation correctly resets the cell to its source. +fn apply_rows_to_doc(doc: &mut Value, rows: &[Row]) { + for r in rows { + if let Some(slot) = doc.pointer_mut(&r.ptr) { + let text = if r.is_translated() { &r.translation } else { &r.source }; + *slot = Value::String(text.clone()); + } + } +} + +// ---------------------------------------------------------------------------- +// Extraction: walk the data dir, call the library extract fns, parse to rows +// ---------------------------------------------------------------------------- + +/// Resolve which of `dir` / `dir/BasicData` holds `CommonEvent.dat` + the DB pairs (mirrors the +/// CLI's `basic_data_dir`). +fn basic_data_dir(dir: &Path) -> PathBuf { + if dir.join("CommonEvent.dat").exists() || dir.join("DataBase.project").exists() { + dir.to_path_buf() + } else if dir.join("BasicData").join("CommonEvent.dat").exists() + || dir.join("BasicData").join("DataBase.project").exists() + { + dir.join("BasicData") + } else { + dir.to_path_buf() + } +} + +/// Every translatable file under a data dir, in a stable order: maps, then `CommonEvent.dat`, the +/// three DB pairs, and `Game.dat` (mirrors how the CLI's `discover_data_dir` + `cmd_*` locate them). +fn discover_files(dir: &Path) -> (Vec, Vec<(FileKind, PathBuf)>) { + let basic = basic_data_dir(dir); + + // Maps live in MapData (or directly under dir for a flattened layout). + let mut maps: Vec = Vec::new(); + for sub in [dir.to_path_buf(), dir.join("MapData")] { + let Ok(rd) = std::fs::read_dir(&sub) else { + continue; + }; + for e in rd.flatten() { + let p = e.path(); + if p.extension().and_then(|s| s.to_str()) == Some("mps") { + maps.push(p); + } + } + } + maps.sort(); + maps.dedup(); + + let mut others: Vec<(FileKind, PathBuf)> = Vec::new(); + let ce = basic.join("CommonEvent.dat"); + if ce.exists() { + others.push((FileKind::CommonEvent, ce)); + } + for stem in ["DataBase", "CDataBase", "SysDatabase"] { + let proj = basic.join(format!("{stem}.project")); + if proj.exists() && proj.with_extension("dat").exists() { + others.push((FileKind::Database, proj)); + } + } + let game_dat = basic.join("Game.dat"); + if game_dat.exists() { + others.push((FileKind::GameDat, game_dat)); + } + (maps, others) +} + +/// Every external event-text `.txt` file anywhere under `dir`, sorted by path. These are the +/// unpacked `Evtext*.wolf` scene files. The walk is bounded by a depth limit so a deep tree cannot +/// run away, and it only collects `.txt` (the sole `.txt` use in a Wolf game), so it skips the +/// image/audio archives cheaply. +fn discover_txt_files(dir: &Path) -> Vec { + fn walk(dir: &Path, depth: usize, out: &mut Vec) { + if depth > 8 { + return; + } + let Ok(rd) = std::fs::read_dir(dir) else { + return; + }; + for e in rd.flatten() { + let p = e.path(); + if p.is_dir() { + walk(&p, depth + 1, out); + } else if p.extension().and_then(|s| s.to_str()).map(|x| x.eq_ignore_ascii_case("txt")) == Some(true) { + out.push(p); + } + } + } + let mut out = Vec::new(); + walk(dir, 0, &mut out); + out.sort(); + out +} + +/// Extract the whole data dir into a [`TranslationModel`]. `report` receives progress callbacks +/// (`fraction`, `message`) so a background job can drive the progress bar. Pass a no-op closure in +/// tests. Errors only on a truly empty dir. An unreadable single file is logged-and-skipped via the +/// returned `warnings` list. +pub struct ExtractOutcome { + pub model: TranslationModel, + pub warnings: Vec, +} + +pub fn extract_model( + dir: &Path, + mut report: impl FnMut(f32, String), +) -> Result { + let (maps, others) = discover_files(dir); + // External event-text .txt files (unpacked Evtext*). Found anywhere under the dir, so a game + // that keeps its dialogue in .txt (some GamePro titles) gets that text too, not just the + // command stream. Most games have none, so this adds nothing for them. + let txts = discover_txt_files(dir); + let total = maps.len() + others.len() + txts.len() + 1; // +1 for the names glossary pass + if total <= 1 { + return Err(format!( + "no translatable files found under {} (looked for *.mps, CommonEvent.dat, the DB pairs, Game.dat, event .txt)", + dir.display() + )); + } + let mut done = 0usize; + let mut warnings = Vec::new(); + let mut files: Vec = Vec::new(); + + let step = |report: &mut dyn FnMut(f32, String), done: &mut usize, msg: String| { + *done += 1; + report(*done as f32 / total as f32, msg); + }; + + // Maps. + for p in &maps { + let name = p.file_name().and_then(|s| s.to_str()).unwrap_or("?").to_string(); + step(&mut report, &mut done, format!("map {name}")); + match extract_map_file(p) { + Ok(entry) => files.push(entry), + Err(e) => warnings.push(format!("skip {name}: {e}")), + } + } + // CommonEvent / DB / Game.dat. + for (kind, p) in &others { + let name = p.file_name().and_then(|s| s.to_str()).unwrap_or("?").to_string(); + step(&mut report, &mut done, format!("{} {name}", kind.tag())); + let r = match kind { + FileKind::CommonEvent => extract_common_file(p), + FileKind::Database => extract_db_file(p), + FileKind::GameDat => extract_gamedat_file(p), + FileKind::Map => unreachable!("maps handled above"), + FileKind::TxtEvent => unreachable!("txt handled in its own loop"), + }; + match r { + Ok(entry) => files.push(entry), + Err(e) => warnings.push(format!("skip {name}: {e}")), + } + } + // External event-text .txt scene files, one entry each (so the per-file grid stays responsive + // even when a game ships thousands of them). + for p in &txts { + let name = p.file_name().and_then(|s| s.to_str()).unwrap_or("?").to_string(); + step(&mut report, &mut done, format!("txt {name}")); + match extract_txt_file(p) { + Ok(entry) => files.push(entry), + Err(e) => warnings.push(format!("skip {name}: {e}")), + } + } + + // Names glossary (whole-dir). + step(&mut report, &mut done, "names glossary".to_string()); + let (names, names_doc) = match extract_names_doc(dir) { + Ok(v) => v, + Err(e) => { + warnings.push(format!("names glossary: {e}")); + (Vec::new(), Value::Null) + } + }; + + Ok(ExtractOutcome { + model: TranslationModel { + data_dir: dir.to_path_buf(), + files, + names, + names_doc, + }, + warnings, + }) +} + +fn extract_map_file(path: &Path) -> Result { + let bytes = std::fs::read(path).map_err(|e| e.to_string())?; + let map = Map::read(&bytes).map_err(|e| e.to_string())?; + let fname = path.file_name().and_then(|s| s.to_str()).unwrap_or(""); + let json = scenes_to_json(fname, "map", &extract_map(&map)); + let doc: Value = serde_json::from_str(&json).map_err(|e| e.to_string())?; + let rows = rows_from_scenes(&doc); + Ok(FileEntry { path: path.to_path_buf(), kind: FileKind::Map, rows, doc }) +} + +fn extract_common_file(path: &Path) -> Result { + let bytes = std::fs::read(path).map_err(|e| e.to_string())?; + let ce = CommonEventsFile::read(&bytes).map_err(|e| e.to_string())?; + let fname = path.file_name().and_then(|s| s.to_str()).unwrap_or(""); + let json = scenes_to_json(fname, "common", &extract_common_events(&ce)); + let doc: Value = serde_json::from_str(&json).map_err(|e| e.to_string())?; + let rows = rows_from_scenes(&doc); + Ok(FileEntry { path: path.to_path_buf(), kind: FileKind::CommonEvent, rows, doc }) +} + +fn extract_db_file(proj: &Path) -> Result { + let dat = proj.with_extension("dat"); + let (p, d) = ( + std::fs::read(proj).map_err(|e| e.to_string())?, + std::fs::read(&dat).map_err(|e| e.to_string())?, + ); + let db = Database::read(&p, &d).map_err(|e| e.to_string())?; + let fname = proj.file_name().and_then(|s| s.to_str()).unwrap_or(""); + let glossary = wolf_decompiler::symbols::load_embedded_engine_glossary(); + let json = db_strings_to_json(fname, &extract_db_strings(&db, &glossary)); + let doc: Value = serde_json::from_str(&json).map_err(|e| e.to_string())?; + let rows = rows_from_db(&doc); + Ok(FileEntry { path: proj.to_path_buf(), kind: FileKind::Database, rows, doc }) +} + +fn extract_gamedat_file(path: &Path) -> Result { + let bytes = std::fs::read(path).map_err(|e| e.to_string())?; + let gd = GameDat::read(&bytes).map_err(|e| e.to_string())?; + let json = extract_game_dat(&gd); + let doc: Value = serde_json::from_str(&json).map_err(|e| e.to_string())?; + let rows = rows_from_gamedat(&doc); + Ok(FileEntry { path: path.to_path_buf(), kind: FileKind::GameDat, rows, doc }) +} + +fn extract_txt_file(path: &Path) -> Result { + let bytes = std::fs::read(path).map_err(|e| e.to_string())?; + let json = extract_txt_events(&bytes); + let doc: Value = serde_json::from_str(&json).map_err(|e| e.to_string())?; + let rows = rows_from_txt(&doc); + Ok(FileEntry { path: path.to_path_buf(), kind: FileKind::TxtEvent, rows, doc }) +} + +/// Extract the project-level name glossary, returning its rows + parsed `names.json`. +fn extract_names_doc(dir: &Path) -> Result<(Vec, Value), String> { + let basic = basic_data_dir(dir); + let mut dbs = Vec::new(); + for stem in ["DataBase", "CDataBase", "SysDatabase"] { + let proj = basic.join(format!("{stem}.project")); + let dat = basic.join(format!("{stem}.dat")); + if let (Ok(p), Ok(d)) = (std::fs::read(&proj), std::fs::read(&dat)) { + if let Ok(db) = Database::read(&p, &d) { + dbs.push(db); + } + } + } + if dbs.is_empty() { + return Err("no databases found for the name glossary".into()); + } + let ce = std::fs::read(basic.join("CommonEvent.dat")) + .ok() + .and_then(|b| CommonEventsFile::read(&b).ok()); + let mut maps = Vec::new(); + for sub in [dir.to_path_buf(), dir.join("MapData")] { + let Ok(rd) = std::fs::read_dir(&sub) else { + continue; + }; + for e in rd.flatten() { + let p = e.path(); + if p.extension().and_then(|s| s.to_str()) == Some("mps") { + if let Ok(b) = std::fs::read(&p) { + if let Ok(m) = Map::read(&b) { + maps.push(m); + } + } + } + } + } + let ce_refs: Vec<&CommonEventsFile> = ce.iter().collect(); + let glossary = wolf_decompiler::symbols::load_embedded_engine_glossary(); + let json = extract_names(&dbs, &ce_refs, &maps, &glossary); + let doc: Value = serde_json::from_str(&json).map_err(|e| e.to_string())?; + let rows = rows_from_names(&doc); + Ok((rows, doc)) +} + +// --- JSON document -> editable rows (each row carries the pointer to its `text`) -------------- + +fn rows_from_scenes(doc: &Value) -> Vec { + let mut rows = Vec::new(); + let Some(scenes) = doc.get("scenes").and_then(Value::as_array) else { + return rows; + }; + for (si, sc) in scenes.iter().enumerate() { + let event = sc.get("event").and_then(Value::as_i64).unwrap_or(0); + let page = sc.get("page").and_then(Value::as_i64); + let name = sc.get("name").and_then(Value::as_str).unwrap_or(""); + let loc_prefix = match page { + Some(p) => format!("ev{event}/p{p}"), + None => format!("ev{event}"), + }; + let Some(lines) = sc.get("lines").and_then(Value::as_array) else { + continue; + }; + for (li, ln) in lines.iter().enumerate() { + let source = ln.get("source").and_then(Value::as_str).unwrap_or("").to_string(); + let t = ln.get("text").and_then(Value::as_str).unwrap_or(&source).to_string(); + // Untranslated rows hold an empty translation (no copy of the source), which both saves + // memory on big files and gives translators a clean target box. is_translated/apply treat + // empty as "same as source". + let text = if t == source { String::new() } else { t }; + let speaker = ln.get("speaker").and_then(Value::as_str).unwrap_or(""); + let mut note = String::new(); + if !speaker.is_empty() { + note = speaker.to_string(); + } else if !name.is_empty() { + note = name.to_string(); + } + rows.push(Row { + source, + translation: text, + location: loc_prefix.clone(), + note, + ptr: format!("/scenes/{si}/lines/{li}/text"), + }); + } + } + rows +} + +fn rows_from_db(doc: &Value) -> Vec { + let mut rows = Vec::new(); + let Some(groups) = doc.get("groups").and_then(Value::as_array) else { + return rows; + }; + for (gi, g) in groups.iter().enumerate() { + let type_name = g.get("typeName").and_then(Value::as_str).unwrap_or(""); + let Some(lines) = g.get("lines").and_then(Value::as_array) else { + continue; + }; + for (li, ln) in lines.iter().enumerate() { + let source = ln.get("source").and_then(Value::as_str).unwrap_or("").to_string(); + let t = ln.get("text").and_then(Value::as_str).unwrap_or(&source).to_string(); + // Untranslated rows hold an empty translation (no copy of the source), which both saves + // memory on big files and gives translators a clean target box. is_translated/apply treat + // empty as "same as source". + let text = if t == source { String::new() } else { t }; + let row_name = ln.get("rowName").and_then(Value::as_str).unwrap_or(""); + let field = ln.get("fieldName").and_then(Value::as_str).unwrap_or(""); + rows.push(Row { + source, + translation: text, + location: format!("{type_name} · {row_name}"), + note: field.to_string(), + ptr: format!("/groups/{gi}/lines/{li}/text"), + }); + } + } + rows +} + +fn rows_from_gamedat(doc: &Value) -> Vec { + let mut rows = Vec::new(); + let Some(lines) = doc.get("lines").and_then(Value::as_array) else { + return rows; + }; + for (li, ln) in lines.iter().enumerate() { + let source = ln.get("source").and_then(Value::as_str).unwrap_or("").to_string(); + let t = ln.get("text").and_then(Value::as_str).unwrap_or(&source).to_string(); + let text = if t == source { String::new() } else { t }; + let key = ln.get("key").and_then(Value::as_str).unwrap_or(""); + rows.push(Row { + source, + translation: text, + location: key.to_string(), + note: String::new(), + ptr: format!("/lines/{li}/text"), + }); + } + rows +} + +/// Rows for an event-text `.txt` document (`{ lines: [ {i, source, text} ] }`). Each translatable +/// line becomes a row pointing at its `text` leaf. The `i` (the physical line index in the file) +/// is shown as the location so a translator can find it in the original. +fn rows_from_txt(doc: &Value) -> Vec { + let mut rows = Vec::new(); + let Some(lines) = doc.get("lines").and_then(Value::as_array) else { + return rows; + }; + for (li, ln) in lines.iter().enumerate() { + let source = ln.get("source").and_then(Value::as_str).unwrap_or("").to_string(); + let t = ln.get("text").and_then(Value::as_str).unwrap_or(&source).to_string(); + let text = if t == source { String::new() } else { t }; + let i = ln.get("i").and_then(Value::as_i64).unwrap_or(li as i64); + rows.push(Row { + source, + translation: text, + location: format!("line {i}"), + note: String::new(), + ptr: format!("/lines/{li}/text"), + }); + } + rows +} + +fn rows_from_names(doc: &Value) -> Vec { + let mut rows = Vec::new(); + let Some(names) = doc.get("names").and_then(Value::as_array) else { + return rows; + }; + for (i, e) in names.iter().enumerate() { + let source = e.get("source").and_then(Value::as_str).unwrap_or("").to_string(); + let t = e.get("text").and_then(Value::as_str).unwrap_or(&source).to_string(); + let text = if t == source { String::new() } else { t }; + let occ = e.get("occurrences").and_then(Value::as_i64).unwrap_or(0); + let glossary_note = e.get("note").and_then(Value::as_str).unwrap_or(""); + let note = if glossary_note.is_empty() { + format!("×{occ}") + } else { + format!("×{occ} · {glossary_note}") + }; + rows.push(Row { + source, + translation: text, + location: "name".to_string(), + note, + ptr: format!("/names/{i}/text"), + }); + } + rows +} + +// ---------------------------------------------------------------------------- +// Injection: serialize the edited docs back, call the library inject paths +// ---------------------------------------------------------------------------- + +/// Where an inject writes. `InPlace` overwrites the source files. `OutDir` mirrors the data dir's +/// relative layout under a chosen output directory (like the CLI's `-o`). +#[derive(Clone)] +pub enum InjectTarget { + InPlace, + OutDir(PathBuf), +} + +/// Per-file inject result line for the log. +pub struct InjectReport { + pub file: String, + pub applied: usize, + pub skipped: usize, + pub drifted: usize, +} + +/// Inject the whole (edited) model back into byte-exact game files. Calls the same `inject_*` / +/// `inject_names` library paths the CLI uses, with `opts` from the UI checkboxes. `report` drives +/// progress. The returned per-file [`InjectReport`]s are logged by the caller. +pub fn inject_model( + model: &mut TranslationModel, + opts: &InjectOptions, + target: &InjectTarget, + mut report: impl FnMut(f32, String), +) -> Result, String> { + model.sync_docs(); + let total = model.files.len() + 1; // +1 names + let mut done = 0usize; + let mut out = Vec::new(); + + let out_path = |orig: &Path| -> PathBuf { + match target { + InjectTarget::InPlace => orig.to_path_buf(), + InjectTarget::OutDir(od) => od.join(rel(&model.data_dir, orig)), + } + }; + + for f in &model.files { + done += 1; + let name = f.display_name(); + report(done as f32 / total as f32, format!("inject {name}")); + let json = serde_json::to_string(&f.doc).map_err(|e| e.to_string())?; + let dest = out_path(&f.path); + let rep = inject_one_file(f.kind, &f.path, &dest, &json, opts) + .map_err(|e| format!("{name}: {e}"))?; + out.push(rep); + } + + // Names glossary: applied consistently across the WHOLE dir (DBs + CE + maps), like names-inject. + done += 1; + report(done as f32 / total as f32, "inject names".to_string()); + let names_json = serde_json::to_string(&model.names_doc).map_err(|e| e.to_string())?; + if let Some(rep) = inject_names_all(&model.data_dir, &names_json, opts, target)? { + out.push(rep); + } + + Ok(out) +} + +/// Apply one file's translation JSON to its base, writing byte-exact output. Databases write the +/// `.project`+`.dat` pair (mirrors the CLI's `strings_inject_db`). Every written file is re-parsed +/// to never ship a structurally-corrupt file. +fn inject_one_file( + kind: FileKind, + base: &Path, + dest: &Path, + json: &str, + opts: &InjectOptions, +) -> Result { + let name = base.file_name().and_then(|s| s.to_str()).unwrap_or("?").to_string(); + if let Some(parent) = dest.parent() { + let _ = std::fs::create_dir_all(parent); + } + // External event-text .txt: `inject_txt_events` rebuilds the file byte-exact from the base, so + // there is no structured stats struct. Count the intended edits (lines whose text differs from + // source) for the report, then return early. + if kind == FileKind::TxtEvent { + let base_bytes = std::fs::read(base).map_err(|e| e.to_string())?; + let out = inject_txt_events(json, &base_bytes)?; + std::fs::write(dest, &out).map_err(|e| e.to_string())?; + let applied = serde_json::from_str::(json) + .ok() + .and_then(|v| { + v.get("lines").and_then(|l| l.as_array()).map(|ls| { + ls.iter() + .filter(|l| { + l.get("text").and_then(Value::as_str) + != l.get("source").and_then(Value::as_str) + }) + .count() + }) + }) + .unwrap_or(0); + return Ok(InjectReport { file: name, applied, skipped: 0, drifted: 0 }); + } + let stats = match kind { + FileKind::CommonEvent => { + let base_bytes = std::fs::read(base).map_err(|e| e.to_string())?; + let mut ce = CommonEventsFile::read(&base_bytes).map_err(|e| e.to_string())?; + let st = inject_common_events(json, &mut ce, opts)?; + let out = ce.write(); + CommonEventsFile::read(&out).map_err(|e| format!("re-parse failed: {e}"))?; + std::fs::write(dest, &out).map_err(|e| e.to_string())?; + st + } + FileKind::Map => { + let base_bytes = std::fs::read(base).map_err(|e| e.to_string())?; + let mut m = Map::read(&base_bytes).map_err(|e| e.to_string())?; + let st = inject_map(json, &mut m, opts)?; + let out = m.write(); + Map::read(&out).map_err(|e| format!("re-parse failed: {e}"))?; + std::fs::write(dest, &out).map_err(|e| e.to_string())?; + st + } + FileKind::GameDat => { + let base_bytes = std::fs::read(base).map_err(|e| e.to_string())?; + let mut gd = GameDat::read(&base_bytes).map_err(|e| e.to_string())?; + let st = inject_game_dat(json, &mut gd, opts)?; + let out = gd.write(); + GameDat::read(&out).map_err(|e| format!("re-parse failed: {e}"))?; + std::fs::write(dest, &out).map_err(|e| e.to_string())?; + st + } + FileKind::Database => { + // The `.project`+`.dat` pair, written together byte-exact. + let proj = base.to_path_buf(); + let base_dat = proj.with_extension("dat"); + let out_dat = dest.with_extension("dat"); + let (p, d) = ( + std::fs::read(&proj).map_err(|e| e.to_string())?, + std::fs::read(&base_dat).map_err(|e| e.to_string())?, + ); + let mut db = Database::read(&p, &d).map_err(|e| e.to_string())?; + let st = inject_db_strings(json, &mut db, opts)?; + let (op, od) = db.write(); + Database::read(&op, &od).map_err(|e| format!("re-parse failed: {e}"))?; + std::fs::write(dest, &op).map_err(|e| e.to_string())?; + std::fs::write(&out_dat, &od).map_err(|e| e.to_string())?; + st + } + FileKind::TxtEvent => unreachable!("txt handled before the match"), + }; + Ok(InjectReport { + file: name, + applied: stats.applied, + skipped: stats.untranslated + stats.code_mismatch + stats.unrepresentable, + drifted: stats.drifted, + }) +} + +/// Apply the name glossary across the whole data dir (DB pairs + CommonEvent + maps), consistently, +/// exactly as the CLI's `names-inject` does. Returns `None` if the glossary is empty/absent. +fn inject_names_all( + dir: &Path, + names_json: &str, + opts: &InjectOptions, + target: &InjectTarget, +) -> Result, String> { + // Parse everything up front so a partial write can't desync the name mirrors. + let basic = basic_data_dir(dir); + + // The names pass must LAYER on top of the per-file string injects: when writing to an output + // dir, the string pass has already written its edits to `/`. So we read each base file + // from its output destination if that exists (string-inject touched it), else from the original. + // This stops the names pass from clobbering a string-edited file with a fresh original copy. + // In place, the destination IS the original, so it reads the just-string-injected file directly. + let remap = |orig: &Path| -> PathBuf { + match target { + InjectTarget::InPlace => orig.to_path_buf(), + InjectTarget::OutDir(od) => od.join(rel(dir, orig)), + } + }; + let base_of = |orig: &Path| -> PathBuf { + let dest = remap(orig); + if dest.exists() { + dest + } else { + orig.to_path_buf() + } + }; + + let mut db_paths: Vec<(PathBuf, PathBuf)> = Vec::new(); + for stem in ["DataBase", "CDataBase", "SysDatabase"] { + let proj = basic.join(format!("{stem}.project")); + let dat = basic.join(format!("{stem}.dat")); + if proj.exists() && dat.exists() { + db_paths.push((proj, dat)); + } + } + if db_paths.is_empty() { + return Ok(None); + } + let mut db_loaded: Vec<(PathBuf, PathBuf, Database)> = Vec::new(); + for (proj, dat) in &db_paths { + let (p, d) = ( + std::fs::read(base_of(proj)).map_err(|e| e.to_string())?, + std::fs::read(base_of(dat)).map_err(|e| e.to_string())?, + ); + let db = Database::read(&p, &d).map_err(|e| e.to_string())?; + db_loaded.push((proj.clone(), dat.clone(), db)); + } + let ce_path = basic.join("CommonEvent.dat"); + let mut ce_loaded: Option<(PathBuf, CommonEventsFile)> = None; + if ce_path.exists() { + let b = std::fs::read(base_of(&ce_path)).map_err(|e| e.to_string())?; + let ce = CommonEventsFile::read(&b).map_err(|e| e.to_string())?; + ce_loaded = Some((ce_path.clone(), ce)); + } + let mut map_paths: Vec = Vec::new(); + for sub in [dir.to_path_buf(), dir.join("MapData")] { + let Ok(rd) = std::fs::read_dir(&sub) else { + continue; + }; + for e in rd.flatten() { + let p = e.path(); + if p.extension().and_then(|s| s.to_str()) == Some("mps") { + map_paths.push(p); + } + } + } + map_paths.sort(); + map_paths.dedup(); + let mut map_loaded: Vec<(PathBuf, Map)> = Vec::new(); + for p in &map_paths { + let b = std::fs::read(base_of(p)).map_err(|e| e.to_string())?; + let m = Map::read(&b).map_err(|e| e.to_string())?; + map_loaded.push((p.clone(), m)); + } + + let glossary = wolf_decompiler::symbols::load_embedded_engine_glossary(); + let mut dbs: Vec = db_loaded.iter().map(|(_, _, db)| db.clone()).collect(); + let mut ce_vec: Vec<&mut CommonEventsFile> = + ce_loaded.as_mut().map(|(_, c)| c).into_iter().collect(); + let mut maps: Vec = map_loaded.iter().map(|(_, m)| m.clone()).collect(); + let stats = inject_names(names_json, &mut dbs, &mut ce_vec, &mut maps, opts, &glossary)?; + // Move the mutated copies back. + for ((_, _, db), new) in db_loaded.iter_mut().zip(dbs) { + *db = new; + } + for ((_, m), new) in map_loaded.iter_mut().zip(maps) { + *m = new; + } + + let ensure_parent = |p: &Path| { + if let Some(parent) = p.parent() { + let _ = std::fs::create_dir_all(parent); + } + }; + + // Write everything (re-parsing each) only after the whole apply succeeded. + for (proj, dat, db) in &db_loaded { + let (op, od) = db.write(); + Database::read(&op, &od).map_err(|e| format!("names: DB re-parse failed: {e}"))?; + let (out_proj, out_dat) = (remap(proj), remap(dat)); + ensure_parent(&out_proj); + std::fs::write(&out_proj, &op).map_err(|e| e.to_string())?; + std::fs::write(&out_dat, &od).map_err(|e| e.to_string())?; + } + if let Some((p, c)) = &ce_loaded { + let out = c.write(); + CommonEventsFile::read(&out).map_err(|e| format!("names: CE re-parse failed: {e}"))?; + let dest = remap(p); + ensure_parent(&dest); + std::fs::write(&dest, &out).map_err(|e| e.to_string())?; + } + for (p, m) in &map_loaded { + let out = m.write(); + Map::read(&out).map_err(|e| format!("names: map re-parse failed: {e}"))?; + let dest = remap(p); + ensure_parent(&dest); + std::fs::write(&dest, &out).map_err(|e| e.to_string())?; + } + + Ok(Some(InjectReport { + file: "Names (glossary)".to_string(), + applied: stats.applied, + skipped: stats.untranslated + stats.code_mismatch + stats.unrepresentable, + drifted: stats.drifted, + })) +} + +// ---------------------------------------------------------------------------- +// Merge (translation memory), name-conflict check, save/load +// ---------------------------------------------------------------------------- + +/// Outcome of a merge: how many rows got a translation carried in, and how many are still untouched. +pub struct MergeOutcome { + pub carried: usize, + pub still_new: usize, +} + +/// Carry existing translations from old translation JSON file(s)/dir into the current model, matched +/// by exact source string. Reuses the library's `build_memory` + `apply_memory`: a memory is built +/// from every old `*.json`, then applied to each file's parsed document. The carried `text` values +/// are read back into the rows. Untouched (already-translated) rows are kept. +pub fn merge_into_model(model: &mut TranslationModel, old_paths: &[PathBuf]) -> Result { + // Build one global memory from every old JSON (files + every *.json under old dirs). + let mut old_files: Vec = Vec::new(); + for p in old_paths { + collect_json_files(p, &mut old_files); + } + old_files.sort(); + old_files.dedup(); + if old_files.is_empty() { + return Err("no *.json found under the chosen old translation path(s)".into()); + } + let mut texts: Vec = Vec::with_capacity(old_files.len()); + for p in &old_files { + texts.push(std::fs::read_to_string(p).map_err(|e| format!("{}: {e}", p.display()))?); + } + let refs: Vec<&str> = texts.iter().map(String::as_str).collect(); + let (memory, _conflicts) = build_memory(&refs); + + // Sync current edits into the docs first so we don't clobber existing in-session translations. + model.sync_docs(); + + let mut carried = 0usize; + let mut still_new = 0usize; + for f in &mut model.files { + let json = serde_json::to_string(&f.doc).map_err(|e| e.to_string())?; + let (merged, stats) = apply_memory(&json, &memory)?; + f.doc = serde_json::from_str(&merged).map_err(|e| e.to_string())?; + read_docs_into_rows(&f.doc, &mut f.rows); + carried += stats.carried; + still_new += stats.still_new; + } + if !model.names_doc.is_null() { + let json = serde_json::to_string(&model.names_doc).map_err(|e| e.to_string())?; + let (merged, stats) = apply_memory(&json, &memory)?; + model.names_doc = serde_json::from_str(&merged).map_err(|e| e.to_string())?; + read_docs_into_rows(&model.names_doc, &mut model.names); + carried += stats.carried; + still_new += stats.still_new; + } + Ok(MergeOutcome { carried, still_new }) +} + +/// Read the `text` leaf each row points at back into the row's `translation` (the inverse of +/// [`apply_rows_to_doc`]). Used after a merge rewrote the documents. +fn read_docs_into_rows(doc: &Value, rows: &mut [Row]) { + for r in rows { + if let Some(Value::String(s)) = doc.pointer(&r.ptr) { + // Keep the empty-when-untranslated invariant so the memory + UX stay consistent. + r.translation = if *s == r.source { String::new() } else { s.clone() }; + } + } +} + +/// Run the name-conflict check over the current model's name glossary + every file's current JSON +/// (so a name translated inconsistently between the glossary and a DB/scene is caught). Returns the +/// conflicts the library found. +pub fn check_conflicts(model: &mut TranslationModel) -> Vec { + model.sync_docs(); + let mut docs: Vec<(String, String)> = Vec::new(); + docs.push(("Names".to_string(), model.names_doc.to_string())); + for f in &model.files { + docs.push((f.display_name(), f.doc.to_string())); + } + let refs: Vec<(String, &str)> = docs.iter().map(|(n, j)| (n.clone(), j.as_str())).collect(); + check_name_conflicts(&refs) +} + +/// Serialize the whole model to a single self-describing JSON for the project file. Stores each +/// file's path/kind + its (synced) document, plus the names document, enough to fully restore. +pub fn save_to_path(model: &mut TranslationModel, path: &Path) -> Result<(), String> { + model.sync_docs(); + let files: Vec = model + .files + .iter() + .map(|f| { + serde_json::json!({ + "path": f.path.to_string_lossy(), + "kind": f.kind.tag(), + "doc": f.doc, + }) + }) + .collect(); + let root = serde_json::json!({ + "wolfdawn_translation": 1, + "data_dir": model.data_dir.to_string_lossy(), + "files": files, + "names": model.names_doc, + }); + let text = serde_json::to_string_pretty(&root).map_err(|e| e.to_string())?; + std::fs::write(path, text).map_err(|e| e.to_string()) +} + +/// Restore a model previously written by [`save_to_path`]. +pub fn load_from_path(path: &Path) -> Result { + let text = std::fs::read_to_string(path).map_err(|e| e.to_string())?; + let root: Value = serde_json::from_str(&text).map_err(|e| e.to_string())?; + if root.get("wolfdawn_translation").is_none() { + return Err("not a WolfDawn translation project file".into()); + } + let data_dir = PathBuf::from(root.get("data_dir").and_then(Value::as_str).unwrap_or("")); + let mut files = Vec::new(); + if let Some(arr) = root.get("files").and_then(Value::as_array) { + for f in arr { + let path = PathBuf::from(f.get("path").and_then(Value::as_str).unwrap_or("")); + let kind = match f.get("kind").and_then(Value::as_str).unwrap_or("") { + "map" => FileKind::Map, + "common" => FileKind::CommonEvent, + "db" => FileKind::Database, + "gamedat" => FileKind::GameDat, + "txt" => FileKind::TxtEvent, + other => return Err(format!("unknown file kind {other:?} in project file")), + }; + let doc = f.get("doc").cloned().unwrap_or(Value::Null); + let rows = match kind { + FileKind::Map | FileKind::CommonEvent => rows_from_scenes(&doc), + FileKind::Database => rows_from_db(&doc), + FileKind::GameDat => rows_from_gamedat(&doc), + FileKind::TxtEvent => rows_from_txt(&doc), + }; + files.push(FileEntry { path, kind, rows, doc }); + } + } + let names_doc = root.get("names").cloned().unwrap_or(Value::Null); + let names = rows_from_names(&names_doc); + Ok(TranslationModel { data_dir, files, names, names_doc }) +} + +// --- small helpers (mirror the CLI's) --------------------------------------------------------- + +/// Relative path of `path` under `base`, as a `PathBuf` for re-joining under an output dir. +fn rel(base: &Path, path: &Path) -> PathBuf { + path.strip_prefix(base).unwrap_or(path).to_path_buf() +} + +/// Collect every `*.json` under `path` (recursively for a dir, the file itself if it is a `.json`). +fn collect_json_files(path: &Path, out: &mut Vec) { + if path.is_dir() { + let Ok(rd) = std::fs::read_dir(path) else { + return; + }; + for e in rd.flatten() { + collect_json_files(&e.path(), out); + } + } else if path.extension().and_then(|s| s.to_str()) == Some("json") { + out.push(path.to_path_buf()); + } +} + +#[cfg(test)] +mod tests { + use super::*; + + /// Resolve a fixture by its clean relative path under `WOLFDAWN_TEST_DATA`. Returns `None` when + /// the var is unset or the file/dir is missing, so the data-dependent tests skip gracefully. + fn test_data(rel: &str) -> Option { + let base = std::env::var_os("WOLFDAWN_TEST_DATA")?; + let p = std::path::Path::new(&base).join(rel); + p.exists().then_some(p) + } + + /// The shared Data-dir fixture. Tests skip gracefully when it is absent (CI without the corpus). + fn fixture_dir() -> Option { + test_data("chamber/Data") + .filter(|d| d.join("BasicData").join("CommonEvent.dat").exists()) + } + + fn tmp_out(tag: &str) -> PathBuf { + let p = std::env::temp_dir().join(format!( + "wolfdawn_tr_{tag}_{}_{}", + std::process::id(), + std::time::SystemTime::now() + .duration_since(std::time::UNIX_EPOCH) + .map(|d| d.as_nanos()) + .unwrap_or(0) + )); + let _ = std::fs::create_dir_all(&p); + p + } + + /// A self-contained data dir with one event-text `.txt` (no external fixture needed) round-trips + /// through the model: extract picks it up as a TxtEvent entry with the dialogue (not the `/` + /// command lines), and an edit injects back into the file byte-aware while the commands survive. + #[test] + fn txt_event_round_trip_through_model() { + let dir = tmp_out("txt"); + let evt = dir.join("Evtext"); + std::fs::create_dir_all(&evt).unwrap(); + let txt_path = evt.join("scene.txt"); + // UTF-8 so the test needs no encoding crate; the extractor detects UTF-8 vs Shift-JIS. + let original = "/evcg,a0\r\nアイリス:\r\n元のセリフ\r\n/b\r\n"; + std::fs::write(&txt_path, original.as_bytes()).unwrap(); + + let mut outcome = extract_model(&dir, |_, _| {}).expect("extract"); + let entry = outcome + .model + .files + .iter_mut() + .find(|f| f.kind == FileKind::TxtEvent) + .expect("a TxtEvent entry from the .txt"); + assert!( + entry.rows.iter().any(|r| r.source == "元のセリフ"), + "the dialogue line should be extracted" + ); + assert!( + entry.rows.iter().all(|r| !r.source.starts_with('/')), + "no /command or //comment line should be extracted" + ); + + // Edit the dialogue line, inject in place. + let row = entry.rows.iter_mut().find(|r| r.source == "元のセリフ").unwrap(); + row.translation = "新しいセリフ".to_string(); + let reports = inject_model( + &mut outcome.model, + &InjectOptions::default(), + &InjectTarget::InPlace, + |_, _| {}, + ) + .expect("inject"); + assert!(reports.iter().any(|r| r.applied >= 1), "the txt edit should apply"); + + // The file now holds the new text, the old text is gone, and the commands are intact. + let after = std::fs::read_to_string(&txt_path).unwrap(); + assert!(after.contains("新しいセリフ"), "edited text present"); + assert!(!after.contains("元のセリフ"), "old text gone"); + assert!(after.contains("/evcg,a0") && after.contains("/b"), "command lines intact"); + let _ = std::fs::remove_dir_all(&dir); + } + + /// Extract -> edit one row -> inject to a temp out dir -> re-extract -> the edit is present. + /// Proves extract->edit->inject works through the GUI's own code paths. + #[test] + fn round_trip_extract_edit_inject() { + let Some(dir) = fixture_dir() else { + eprintln!("skip round_trip_extract_edit_inject: fixture not present"); + return; + }; + let mut outcome = extract_model(&dir, |_, _| {}).expect("extract"); + let model = &mut outcome.model; + assert!(!model.files.is_empty(), "should have extracted at least one file"); + assert!(model.total_rows() > 0, "model should have non-empty rows"); + + // Find the first file with at least one row and edit its first row. + let (fi, edited_source, edited_text) = { + let f = model + .files + .iter_mut() + .find(|f| !f.rows.is_empty()) + .expect("a file with rows"); + let row = &mut f.rows[0]; + let src = row.source.clone(); + let new = format!("{src} [EDITED-BY-TEST]"); + row.translation = new.clone(); + (f.path.clone(), src, new) + }; + + let out = tmp_out("rt"); + let reports = inject_model( + model, + &InjectOptions::default(), + &InjectTarget::OutDir(out.clone()), + |_, _| {}, + ) + .expect("inject"); + assert!(reports.iter().any(|r| r.applied >= 1), "at least one translation applied"); + + // Re-extract from the output dir and confirm the edit survived the byte-exact round-trip. + let re = extract_model(&out, |_, _| {}).expect("re-extract"); + let same_file = re + .model + .files + .iter() + .find(|f| f.path.file_name() == fi.file_name()) + .expect("the edited file re-extracted"); + let found = same_file + .rows + .iter() + .any(|r| r.source == edited_text || r.translation == edited_text); + assert!(found, "the injected edit {edited_text:?} should re-extract (source was {edited_source:?})"); + + let _ = std::fs::remove_dir_all(&out); + } + + /// en-punct: a translation containing 「」, injected with normalize_punct=true, re-extracts as + /// ASCII quotes. + #[test] + fn en_punct_normalizes_brackets() { + let Some(dir) = fixture_dir() else { + eprintln!("skip en_punct_normalizes_brackets: fixture not present"); + return; + }; + let mut outcome = extract_model(&dir, |_, _| {}).expect("extract"); + let model = &mut outcome.model; + + // Pick a CLEAN source row (no inline `\code`, `@window` prefix, or `/` tag, and no + // newlines) so replacing it wholesale with a bracketed translation can never trip the + // control-code guard, and the assertion is unambiguous. Set it to a fixed `「Hello」`. + let marker = "「Hello」"; + let edited_loc = { + let mut chosen: Option<(usize, usize)> = None; + 'outer: for (fi, f) in model.files.iter().enumerate() { + for (ri, r) in f.rows.iter().enumerate() { + if !r.source.contains(['\\', '@', '<', '>', '\n']) && !r.source.is_empty() { + chosen = Some((fi, ri)); + break 'outer; + } + } + } + let (fi, ri) = chosen.expect("a clean source row"); + model.files[fi].rows[ri].translation = marker.to_string(); + (fi, ri) + }; + + let out = tmp_out("punct"); + let opts = InjectOptions { + normalize_punct: true, + ..Default::default() + }; + let reports = + inject_model(model, &opts, &InjectTarget::OutDir(out.clone()), |_, _| {}).expect("inject"); + assert!(reports.iter().any(|r| r.applied >= 1), "the en-punct edit should apply"); + + // Re-extract from the output dir: the brackets must have become ASCII double quotes. + let re = extract_model(&out, |_, _| {}).expect("re-extract"); + let edited_file = &model.files[edited_loc.0]; + let same = re + .model + .files + .iter() + .find(|f| f.path.file_name() == edited_file.path.file_name()) + .expect("edited file re-extracted"); + let found = same.rows.iter().any(|r| r.source == "\"Hello\""); + assert!( + found, + "en-punct should have produced ASCII quotes (\"Hello\"); re-extracted sources did not contain it" + ); + + let _ = std::fs::remove_dir_all(&out); + } + + /// Save then load restores the model's rows and edits. + #[test] + fn save_load_round_trip() { + let Some(dir) = fixture_dir() else { + eprintln!("skip save_load_round_trip: fixture not present"); + return; + }; + let mut outcome = extract_model(&dir, |_, _| {}).expect("extract"); + let model = &mut outcome.model; + let total = model.total_rows(); + // Edit a row so we can assert the translation survives save/load. + let edited = { + let f = model.files.iter_mut().find(|f| !f.rows.is_empty()).expect("rows"); + f.rows[0].translation = format!("{} [SAVED]", f.rows[0].source); + f.rows[0].translation.clone() + }; + + let out = tmp_out("save"); + let proj_file = out.join("project.wdtr.json"); + save_to_path(model, &proj_file).expect("save"); + let restored = load_from_path(&proj_file).expect("load"); + assert_eq!(restored.total_rows(), total, "row count should survive save/load"); + let found = restored + .files + .iter() + .flat_map(|f| f.rows.iter()) + .any(|r| r.translation == edited); + assert!(found, "the edited translation should survive save/load"); + + let _ = std::fs::remove_dir_all(&out); + } +} diff --git a/util/wolfdawn-master/crates/wolf-gui/src/verify.rs b/util/wolfdawn-master/crates/wolf-gui/src/verify.rs new file mode 100644 index 0000000..5fe02da --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-gui/src/verify.rs @@ -0,0 +1,376 @@ +//! The Verify section's headless logic: round-trip a data file (or a whole corpus) to prove the +//! library reads and re-writes it without loss. The same check the CLI's `verify-roundtrip` runs. +//! +//! A round-trip is `write(read(bytes)) == bytes`: parse the file with the matching `wolf_formats` +//! reader, re-serialise it, and compare against the original bytes. A match is PASS (byte-exact). A +//! mismatch is FAIL with the first-differing offset for diagnosis. An unreadable file is an error. +//! This module mirrors `cmd.rs`'s `classify` / `roundtrip_path` / `verify_corpus` exactly, so the +//! GUI and CLI agree on what "verified" means. + +use std::path::{Path, PathBuf}; + +use wolf_formats::common_event::CommonEventsFile; +use wolf_formats::database::{BasicDatabase, Database}; +use wolf_formats::game_dat::GameDat; +use wolf_formats::map::Map; + +/// Which kind of file we're verifying. Decides the reader/writer pair, mirroring the CLI's +/// `FileKind` + `classify`. +#[derive(Clone, Copy, PartialEq, Eq, Debug)] +enum FileKind { + Map, + CommonEvent, + GameDat, + /// A database, represented by its `.project` (the `.dat` sibling is paired in). + Database, + /// Legacy `SysDatabaseBasic` (Wolf 2.x): schema-only `.project` + opaque `.dat`. + BasicDatabase, + Unsupported, +} + +/// Classify a path by extension/name, exactly like the CLI's `classify`. +fn classify(path: &Path) -> FileKind { + let ext = path + .extension() + .and_then(|s| s.to_str()) + .unwrap_or("") + .to_ascii_lowercase(); + let name = path + .file_name() + .and_then(|s| s.to_str()) + .unwrap_or("") + .to_ascii_lowercase(); + match ext.as_str() { + "mps" => FileKind::Map, + "project" if name == "sysdatabasebasic.project" => FileKind::BasicDatabase, + "dat" if name == "sysdatabasebasic.dat" => FileKind::BasicDatabase, + "project" => FileKind::Database, + "dat" if name == "commonevent.dat" => FileKind::CommonEvent, + "dat" if name == "game.dat" => FileKind::GameDat, + // A .dat with a sibling .project is the value half of a database. + "dat" if path.with_extension("project").exists() => FileKind::Database, + _ => FileKind::Unsupported, + } +} + +/// True when the file is one verify understands (so the corpus walk knows what to include and the +/// single-file flow can warn early on an unsupported pick). +pub fn is_supported(path: &Path) -> bool { + !matches!(classify(path), FileKind::Unsupported) +} + +/// The verdict of one file's round-trip. +#[derive(Clone, PartialEq, Eq, Debug)] +pub enum Verdict { + /// `write(read(bytes)) == bytes`, byte-exact. + Pass, + /// Parsed and re-serialised, but the output differs. Carries the first-differing byte offset + /// and the two lengths, for a clear diagnostic. + Fail { + /// Index of the first differing byte (or the shorter length when one is a prefix of the other). + offset: usize, + original_len: usize, + rewritten_len: usize, + }, + /// The file could not be read/parsed (unreadable, unsupported, or a parse error). Carries the + /// message. + Error(String), +} + +impl Verdict { + /// A short status word for the UI/log (`PASS` / `FAIL` / `ERR`). + pub fn tag(&self) -> &'static str { + match self { + Verdict::Pass => "PASS", + Verdict::Fail { .. } => "FAIL", + Verdict::Error(_) => "ERR", + } + } + + /// A one-line human description of the verdict (the diagnostic). + pub fn detail(&self) -> String { + match self { + Verdict::Pass => "byte-exact round-trip".to_string(), + Verdict::Fail { + offset, + original_len, + rewritten_len, + } => format!( + "differs at byte {offset} (original {original_len} bytes, rewritten {rewritten_len} bytes)" + ), + Verdict::Error(e) => e.clone(), + } + } + + pub fn is_pass(&self) -> bool { + matches!(self, Verdict::Pass) + } +} + +/// The index of the first byte that differs between `a` and `b` (or the shorter length when one is +/// a strict prefix of the other). Used to build the [`Verdict::Fail`] diagnostic. +fn first_diff(a: &[u8], b: &[u8]) -> usize { + a.iter().zip(b.iter()).position(|(x, y)| x != y).unwrap_or_else(|| a.len().min(b.len())) +} + +/// Compare an original buffer to a re-serialised one, producing [`Verdict::Pass`] or a +/// [`Verdict::Fail`] with the first-differing offset. +fn compare(original: &[u8], rewritten: Vec) -> Verdict { + if rewritten == original { + Verdict::Pass + } else { + Verdict::Fail { + offset: first_diff(original, &rewritten), + original_len: original.len(), + rewritten_len: rewritten.len(), + } + } +} + +/// Round-trip a single file, returning the [`Verdict`]. Reads the file, parses it with the matching +/// `wolf_formats` reader, re-serialises, and compares. Same logic as the CLI's `roundtrip_path`, +/// but returning a structured verdict (with the diff offset) instead of a bare bool. +/// +/// For a database the `.project` is the canonical handle and its sibling `.dat` is paired in. Both +/// halves must re-serialise byte-exact to PASS. +pub fn verify_file(path: &Path) -> Verdict { + let bytes = match std::fs::read(path) { + Ok(b) => b, + Err(e) => return Verdict::Error(format!("cannot read {}: {e}", path.display())), + }; + match classify(path) { + FileKind::Map => match Map::read(&bytes) { + Ok(m) => compare(&bytes, m.write()), + Err(e) => Verdict::Error(e.to_string()), + }, + FileKind::CommonEvent => match CommonEventsFile::read(&bytes) { + Ok(ce) => compare(&bytes, ce.write()), + Err(e) => Verdict::Error(e.to_string()), + }, + FileKind::GameDat => match GameDat::read(&bytes) { + Ok(gd) => compare(&bytes, gd.write()), + Err(e) => Verdict::Error(e.to_string()), + }, + FileKind::Database => { + // `path` may be the .project or its .dat. Verify the pair via the .project. + let proj_path = path.with_extension("project"); + let dat_path = path.with_extension("dat"); + let (proj_bytes, dat_bytes) = + match (std::fs::read(&proj_path), std::fs::read(&dat_path)) { + (Ok(p), Ok(d)) => (p, d), + _ => { + return Verdict::Error(format!( + "cannot read DB pair {} + {}", + proj_path.display(), + dat_path.display() + )) + } + }; + match Database::read(&proj_bytes, &dat_bytes) { + Ok(db) => { + let (proj_out, dat_out) = db.write(); + // Report the .project diff first, then the .dat. + let proj_v = compare(&proj_bytes, proj_out); + if !proj_v.is_pass() { + return proj_v; + } + compare(&dat_bytes, dat_out) + } + Err(e) => Verdict::Error(e.to_string()), + } + } + FileKind::BasicDatabase => { + let proj_path = path.with_extension("project"); + let dat_path = path.with_extension("dat"); + let (proj_bytes, dat_bytes) = + match (std::fs::read(&proj_path), std::fs::read(&dat_path)) { + (Ok(p), Ok(d)) => (p, d), + _ => { + return Verdict::Error(format!( + "cannot read DB pair {} + {}", + proj_path.display(), + dat_path.display() + )) + } + }; + match BasicDatabase::read(&proj_bytes, &dat_bytes) { + Ok(db) => { + let (proj_out, dat_out) = db.write(); + let proj_v = compare(&proj_bytes, proj_out); + if !proj_v.is_pass() { + return proj_v; + } + compare(&dat_bytes, dat_out) + } + Err(e) => Verdict::Error(e.to_string()), + } + } + FileKind::Unsupported => { + Verdict::Error("not a verifiable file type (.mps, CommonEvent.dat, Game.dat, .project)".to_string()) + } + } +} + +/// One file's result in a corpus run: its path relative to the corpus root + its verdict. +pub struct CorpusRow { + pub rel: String, + pub verdict: Verdict, +} + +/// A whole corpus verify run: the per-file rows + the pass/total summary. +pub struct CorpusOutcome { + pub rows: Vec, +} + +impl CorpusOutcome { + /// How many rows passed (byte-exact). + pub fn passed(&self) -> usize { + self.rows.iter().filter(|r| r.verdict.is_pass()).count() + } + /// How many rows failed (parsed but differed). + pub fn failed(&self) -> usize { + self.rows.iter().filter(|r| matches!(r.verdict, Verdict::Fail { .. })).count() + } + /// How many rows errored (could not parse). + pub fn errored(&self) -> usize { + self.rows.iter().filter(|r| matches!(r.verdict, Verdict::Error(_))).count() + } + /// Total rows checked. + pub fn total(&self) -> usize { + self.rows.len() + } +} + +/// Recursively collect every file under `dir` (depth-first), like the CLI's `collect`. +fn collect(dir: &Path, out: &mut Vec) { + let Ok(entries) = std::fs::read_dir(dir) else { + return; + }; + for entry in entries.flatten() { + let p = entry.path(); + if p.is_dir() { + collect(&p, out); + } else { + out.push(p); + } + } +} + +/// Path of `path` relative to `base` (for the per-file table), like the CLI's `rel`. +fn rel(base: &Path, path: &Path) -> String { + path.strip_prefix(base).unwrap_or(path).display().to_string() +} + +/// Walk every supported file under `dir`, round-trip each, and return the per-file rows + summary. +/// The `verify-roundtrip --corpus` path. The lone `.dat` half of a database is skipped (it is +/// verified through its `.project`, matching the CLI). `report` drives a progress bar. Pass a no-op +/// in tests. +pub fn verify_corpus(dir: &Path, mut report: impl FnMut(f32, String)) -> Result { + if !dir.is_dir() { + return Err(format!("{} is not a folder", dir.display())); + } + report(0.0, "scanning folder…".to_string()); + let mut files: Vec = Vec::new(); + collect(dir, &mut files); + files.sort(); + + // Keep only the files verify understands. Drop the lone .dat half of a DB pair (verified via the + // .project) so each pair is checked once. + let to_check: Vec = files + .into_iter() + .filter(|p| match classify(p) { + FileKind::Unsupported => false, + FileKind::Database | FileKind::BasicDatabase + if p.extension().and_then(|s| s.to_str()) == Some("dat") => + { + false + } + _ => true, + }) + .collect(); + + if to_check.is_empty() { + return Err(format!("no verifiable files found under {}", dir.display())); + } + + let total = to_check.len(); + let mut rows = Vec::with_capacity(total); + for (i, path) in to_check.iter().enumerate() { + let r = rel(dir, path); + report((i as f32) / (total as f32), format!("verify {r}")); + let verdict = verify_file(path); + rows.push(CorpusRow { rel: r, verdict }); + } + report(1.0, "done".to_string()); + Ok(CorpusOutcome { rows }) +} + +#[cfg(test)] +mod tests { + use super::*; + + /// Resolve a fixture by its clean relative path under `WOLFDAWN_TEST_DATA`. Returns `None` when + /// the var is unset or the file/dir is missing, so the data-dependent tests skip gracefully. + fn test_data(rel: &str) -> Option { + let base = std::env::var_os("WOLFDAWN_TEST_DATA")?; + let p = Path::new(&base).join(rel); + p.exists().then_some(p) + } + + /// A known-good plaintext data file from the fixtures root should verify PASS through the + /// section's own code path. Read-only. Skips when absent. + #[test] + fn verify_single_known_good_passes() { + let Some(path) = [ + "chamber/Data/MapData/TitleMap.mps", + "chamber/Data/BasicData/Game.dat", + "chamber/Data/BasicData/CommonEvent.dat", + "chamber/Data/BasicData/DataBase.project", + ] + .iter() + .find_map(|r| test_data(r)) else { + eprintln!("skip verify_single_known_good_passes: no data fixture present"); + return; + }; + let verdict = verify_file(&path); + assert!( + verdict.is_pass(), + "{} should round-trip byte-exact, got {:?}: {}", + path.display(), + verdict.tag(), + verdict.detail() + ); + } + + /// A corpus walk over the fixtures Data dir produces rows and a sensible summary. Assert it + /// runs and at least one file passes. Do not require zero failures (the corpus may include + /// edge files), matching the CLI's tolerant report. + #[test] + fn verify_corpus_runs() { + let Some(dir) = test_data("chamber/Data").filter(|p| p.is_dir()) else { + eprintln!("skip verify_corpus_runs: data fixture not present"); + return; + }; + let outcome = verify_corpus(&dir, |_, _| {}).expect("corpus verify"); + assert!(outcome.total() > 0, "corpus should have verifiable files"); + assert!(outcome.passed() > 0, "at least one file should pass"); + assert_eq!( + outcome.passed() + outcome.failed() + outcome.errored(), + outcome.total(), + "every row has exactly one verdict" + ); + } + + /// An unsupported file type reports an error verdict, not a panic. + #[test] + fn unsupported_file_errors() { + let tmp = std::env::temp_dir().join(format!("wolfdawn_verify_unsup_{}", std::process::id())); + let _ = std::fs::create_dir_all(&tmp); + let f = tmp.join("notes.txt"); + std::fs::write(&f, b"hello").unwrap(); + let v = verify_file(&f); + assert!(matches!(v, Verdict::Error(_)), "txt should be an error verdict"); + assert!(!is_supported(&f)); + let _ = std::fs::remove_dir_all(&tmp); + } +} diff --git a/util/wolfdawn-master/crates/wolf-gui/src/widgets.rs b/util/wolfdawn-master/crates/wolf-gui/src/widgets.rs new file mode 100644 index 0000000..b83a2d2 --- /dev/null +++ b/util/wolfdawn-master/crates/wolf-gui/src/widgets.rs @@ -0,0 +1,228 @@ +//! Reusable UI pieces: native file dialogs (thin `rfd` wrappers) and the small labelled +//! controls the sections lean on heavily (a checkbox-with-tooltip and a path-field-plus-Browse). +//! +//! An option flag like `--en-punct` becomes one `labeled_checkbox(...)` call, and a path argument +//! becomes one `path_field(...)` call, with the tooltip and Browse button handled here. Every +//! non-obvious control gets a plain-language tooltip. + +// Shared widget/dialog toolkit. Some helpers are not wired into a section yet, so allow dead code +// here rather than annotating each one. +#![allow(dead_code)] + +use std::path::PathBuf; + +// ---------------------------------------------------------------------------- +// File dialogs (rfd) +// ---------------------------------------------------------------------------- + +/// Pick an existing folder. `None` if the user cancels. +pub fn pick_folder() -> Option { + rfd::FileDialog::new().pick_folder() +} + +/// Pick an existing folder, starting the dialog at `start` when it exists. +pub fn pick_folder_in(start: Option<&std::path::Path>) -> Option { + let mut dlg = rfd::FileDialog::new(); + if let Some(dir) = start.filter(|p| p.is_dir()) { + dlg = dlg.set_directory(dir); + } + dlg.pick_folder() +} + +/// Pick an existing file. `filters` is a list of `(label, &[extensions])`, e.g. +/// `&[("Wolf archive", &["wolf"]), ("Game data", &["dat"])]`. `None` if cancelled. +pub fn pick_file(filters: &[(&str, &[&str])]) -> Option { + let mut dlg = rfd::FileDialog::new(); + for (label, exts) in filters { + dlg = dlg.add_filter(*label, exts); + } + dlg.pick_file() +} + +/// Pick an existing file, starting the dialog in `start` when it is a directory. `filters` is a list +/// of `(label, &[extensions])`. `None` if cancelled. +pub fn pick_file_in(start: Option<&std::path::Path>, filters: &[(&str, &[&str])]) -> Option { + let mut dlg = rfd::FileDialog::new(); + if let Some(dir) = start.filter(|p| p.is_dir()) { + dlg = dlg.set_directory(dir); + } + for (label, exts) in filters { + dlg = dlg.add_filter(*label, exts); + } + dlg.pick_file() +} + +/// Choose a destination path for a save, pre-filled with `default_name`. `None` if cancelled. +pub fn save_file(default_name: &str, filters: &[(&str, &[&str])]) -> Option { + let mut dlg = rfd::FileDialog::new().set_file_name(default_name); + for (label, exts) in filters { + dlg = dlg.add_filter(*label, exts); + } + dlg.save_file() +} + +// ---------------------------------------------------------------------------- +// Reusable controls +// ---------------------------------------------------------------------------- + +/// A checkbox with a label and a hover tooltip. Returns `true` if the value changed this frame. +/// Sections use this for optional flags (`--en-punct`, `--allow-code-drift`, encrypt toggles…). +pub fn labeled_checkbox(ui: &mut egui::Ui, value: &mut bool, label: &str, tooltip: &str) -> bool { + ui.checkbox(value, label).on_hover_text(tooltip).changed() +} + +// ---------------------------------------------------------------------------- +// Aligned form rows (shared layout for every section) +// ---------------------------------------------------------------------------- +// +// These helpers give one consistent layout: a fixed-width left LABEL column, an input that FILLS +// the remaining width (so every input in a section shares the same left AND right edge), and a +// fixed right-hand BUTTON area for Browse/× so those align too. The input fills available width +// rather than taking a fixed pixel width, which keeps rows uniform and responsive to window size. + +/// The fixed width (px) of a form row's left label column. Wide enough for the longest labels used +/// across the sections ("Start-up message", "Default PC graphic", "Output folder", …) so every +/// input starts at the same x regardless of its label. +pub const LABEL_COL_W: f32 = 128.0; + +/// The reserved width (px) of a path row's right-hand button area. Room for "Browse… ×" so the +/// Browse buttons (and the optional clear ×) line up in a fixed column across a section. +pub const BTN_COL_W: f32 = 128.0; + +/// Emit `label` into a fixed-width [`LABEL_COL_W`] left cell (left-aligned, vertically centred to +/// match the adjacent control), then run `content` for the rest of the row inside one +/// `ui.horizontal`. The label's `Response` carries `tooltip`. Returns whatever `content` returns. +/// +/// The other form helpers (and the sections' bespoke rows) build on this, so every labelled row +/// across the app shares the same left column and baseline. +pub fn form_row( + ui: &mut egui::Ui, + label: &str, + tooltip: &str, + content: impl FnOnce(&mut egui::Ui) -> R, +) -> R { + ui.horizontal(|ui| { + // Reserve an EXACT fixed-width cell for the label. `allocate_ui_with_layout` advances the + // cursor by the label's width, not the desired width, so short labels leave each row's input + // starting at a different x. `allocate_exact_size` reserves the full column unconditionally, + // so every input begins at a constant x and is uniform width. The label is painted (clipped + // to the cell) like `nav_button`. + let h = ui.spacing().interact_size.y; + let (rect, resp) = ui.allocate_exact_size(egui::vec2(LABEL_COL_W, h), egui::Sense::hover()); + let font = egui::TextStyle::Body.resolve(ui.style()); + let color = ui.visuals().widgets.noninteractive.fg_stroke.color; + ui.painter().with_clip_rect(rect).text( + egui::pos2(rect.left(), rect.center().y), + egui::Align2::LEFT_CENTER, + label, + font, + color, + ); + if !tooltip.is_empty() { + resp.on_hover_text(tooltip); + } + content(ui) + }) + .inner +} + +/// A labelled path row: a read-only [`TextEdit`] that FILLS the row up to a common right edge +/// (`available_width - BTN_COL_W`), followed by a "Browse…" button (and, when `clearable`, a ×) in +/// the reserved right-hand area. Because the input fills to a fixed offset from the right, every +/// path row in a section is identical width and every Browse lines up. When the button is pressed +/// `browse` produces a new path. A returned `Some` replaces `value`. Returns `true` when `value` +/// changed this frame. Shows a placeholder when empty. +pub fn path_row( + ui: &mut egui::Ui, + label: &str, + value: &mut Option, + tooltip: &str, + clearable: bool, + browse: impl FnOnce() -> Option, +) -> bool { + let mut changed = false; + form_row(ui, label, tooltip, |ui| { + // The input fills everything except the reserved right-hand button area, so it ends at a + // common x and the Browse button(s) line up across the section. + let input_w = (ui.available_width() - BTN_COL_W).max(80.0); + // Editable: the text is derived from `value` each frame and written straight back when the + // user types, so a path can be typed directly (for example naming an output folder + // "extracted") without the Browse dialog. Browse still fills it for those who prefer it. + let mut text = value + .as_ref() + .map(|p| p.display().to_string()) + .unwrap_or_default(); + let resp = ui.add( + egui::TextEdit::singleline(&mut text) + .hint_text("type a path or use Browse…") + .desired_width(input_w), + ); + if resp.changed() { + let t = text.trim(); + *value = if t.is_empty() { None } else { Some(PathBuf::from(t)) }; + changed = true; + } + if ui.button("Browse…").on_hover_text(tooltip).clicked() { + if let Some(picked) = browse() { + *value = Some(picked); + changed = true; + } + } + if clearable && value.is_some() && ui.button("×").on_hover_text("Clear").clicked() { + *value = None; + changed = true; + } + }); + changed +} + +/// A labelled text-input row: a `&mut String` editor that FILLS the whole remaining row width (no +/// trailing button), so every text row in a section is uniform full width. `hint` is the +/// placeholder shown when empty. Returns the input's `Response` so callers can attach a tooltip or +/// inspect `.changed()`. +pub fn text_row( + ui: &mut egui::Ui, + label: &str, + value: &mut String, + label_tooltip: &str, + hint: &str, +) -> egui::Response { + form_row(ui, label, label_tooltip, |ui| { + // `desired_width` (not `add_sized`) reliably makes the TextEdit fill the column. `add_sized` + // lets TextEdit's intrinsic content sizing win, which left filled rows narrower than empty ones. + let avail = ui.available_width().max(80.0); + ui.add(egui::TextEdit::singleline(value).hint_text(hint).desired_width(avail)) + }) +} + +/// A read-only path field followed by a "Browse…" button. Thin wrapper over [`path_row`] (clearable) +/// that sections call as their entry point. The layout is the shared aligned one. +pub fn path_field( + ui: &mut egui::Ui, + label: &str, + value: &mut Option, + tooltip: &str, + browse: impl FnOnce() -> Option, +) -> bool { + path_row(ui, label, value, tooltip, true, browse) +} + +/// A small, dimmed caption line, used for the "what this section will do" blurbs. +pub fn caption(ui: &mut egui::Ui, text: &str) { + ui.label(egui::RichText::new(text).weak()); +} + +/// The standard "coming soon" body for a not-yet-built section: a heading, a one-line description +/// of what the section will do, and the phase it lands in. Keeps the full nav shape visible now. +pub fn coming_soon(ui: &mut egui::Ui, phase: u8, description: &str) { + ui.add_space(8.0); + ui.heading("Coming soon"); + ui.add_space(4.0); + caption(ui, description); + ui.add_space(8.0); + ui.label( + egui::RichText::new(format!("Planned for Phase {phase}.")) + .italics() + .weak(), + ); +}