From c30c3f73da3d8aebd11b808ac60c70b1b44d23c4 Mon Sep 17 00:00:00 2001 From: DazedAnon Date: Mon, 27 Jan 2025 09:03:33 -0600 Subject: [PATCH] Formatting --- modules/csv.py | 5 ++++- modules/rpgmakermvmz.py | 10 +++++----- modules/rpgmakerplugin.py | 6 +++--- modules/wolf.py | 4 ++-- 4 files changed, 14 insertions(+), 11 deletions(-) diff --git a/modules/csv.py b/modules/csv.py index c5573a1..1851b7b 100644 --- a/modules/csv.py +++ b/modules/csv.py @@ -190,7 +190,10 @@ def parseCSV(readFile, writeFile, filename): reader = csv.reader(readFile, delimiter=",") if not ESTIMATE: - writer = csv.writer(writeFile, delimiter=",", ) + writer = csv.writer( + writeFile, + delimiter=",", + ) else: writer = "" diff --git a/modules/rpgmakermvmz.py b/modules/rpgmakermvmz.py index 9f4b174..47b7b39 100644 --- a/modules/rpgmakermvmz.py +++ b/modules/rpgmakermvmz.py @@ -38,7 +38,7 @@ ESTIMATE = "" TOKENS = [0, 0] NAMESLIST = [] FIRSTLINESPEAKERS = False # If 1st line of dialogue is a speaker, set to True -FACENAME101 = False # Find Speakers in 101 Codes based on Face Name +FACENAME101 = False # Find Speakers in 101 Codes based on Face Name NAMES = False # Output a list of all the character names found BRFLAG = False # If the game uses
instead FIXTEXTWRAP = True # Overwrites textwrap @@ -878,7 +878,7 @@ def searchCodes(page, pbar, jobList, filename): if len(codeList[i]["parameters"]) > 0: jaString = codeList[i]["parameters"][0] # Check if there is text to translate - if not re.search(r'\w+', jaString): + if not re.search(r"\w+", jaString): i += 1 continue oldjaString = jaString @@ -1295,7 +1295,7 @@ def searchCodes(page, pbar, jobList, filename): # continue # Remove any textwrap & TL - jaString = jaString.replace('\\n', ' ') + jaString = jaString.replace("\\n", " ") if acExist: jaString = jaString.replace("\\ac ", " ") jaString = jaString.replace("\\ac", "") @@ -1318,7 +1318,7 @@ def searchCodes(page, pbar, jobList, filename): # Textwrap translatedText = textwrap.fill(translatedText, 80) - translatedText = translatedText.replace('\n', '\\n') + translatedText = translatedText.replace("\n", "\\n") translatedText = re.sub(r"[\\]+c", r"\\\\c", translatedText) translatedText = re.sub(r"[\\]+\*item", r"\\\\*item", translatedText) @@ -1345,7 +1345,7 @@ def searchCodes(page, pbar, jobList, filename): "_TMLogWindowMZ": ("text", None), "TorigoyaMZ_NotifyMessage": ("message", None), "SoR_GabWindow": ("arg1", None), - "DarkPlasma_CharacterText": ("text", None) + "DarkPlasma_CharacterText": ("text", None), } for key, (argVar, font) in headerMappings.items(): diff --git a/modules/rpgmakerplugin.py b/modules/rpgmakerplugin.py index 94a6788..25c679e 100644 --- a/modules/rpgmakerplugin.py +++ b/modules/rpgmakerplugin.py @@ -230,7 +230,7 @@ def translatePlugin(data, pbar, filename, translatedList): # Set to None if empty list if len(translatedList) <= 0: - translatedList = None + translatedList = None # Replace Single Quotes translatedText = re.sub(r"([^\\'])'", r"\1\\'", translatedText) @@ -538,7 +538,7 @@ def translatePlugin(data, pbar, filename, translatedList): with LOCK: if filename not in MISMATCH: MISMATCH.append(filename) - + # Custom if custom: # Set Progress @@ -552,7 +552,7 @@ def translatePlugin(data, pbar, filename, translatedList): tokens[1] += response[1][1] customResponse = response[0] pbar.update(len(custom)) - + # Check Mismatch if len(custom) == len(customResponse): customTL = customResponse diff --git a/modules/wolf.py b/modules/wolf.py index 4b402ec..e78b5d4 100644 --- a/modules/wolf.py +++ b/modules/wolf.py @@ -831,8 +831,8 @@ def searchDB(events, pbar, jobList, filename): for jaString in jaStringList: # Pass 1 (Grab Data) if setData == False: - jaString = jaString.replace('\n', ' ') - jaString = jaString.replace('\r', '') + jaString = jaString.replace("\n", " ") + jaString = jaString.replace("\r", "") scenarioList[0].append(jaString) # Pass 2 (Set Data)