Update prompt example and fix encoding
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2 changed files with 42 additions and 5 deletions
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@ -41,7 +41,7 @@ FIRSTLINESPEAKERS = False # If 1st line of dialogue is a speaker, set to True
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NAMES = False # Output a list of all the character names found
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BRFLAG = False # If the game uses <br> instead
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FIXTEXTWRAP = True # Overwrites textwrap
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IGNORETLTEXT = True # Ignores all translated text.
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IGNORETLTEXT = False # Ignores all translated text.
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MISMATCH = [] # Lists files that throw a mismatch error (Length of GPT list response is wrong)
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PBAR = None
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FILENAME = None
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@ -4,12 +4,13 @@ You will be translating text from a game. I will provide you with lines of text
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**Guidelines:**
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- Do not combine, add, or remove any lines. The number of lines should remain the same.
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- Do not combine, add, or remove any lines. The number of lines should ALWAYS remain the same as the original.
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- Avoid overly literal translations that may seem awkward or confusing; focus on conveying the intended meaning and spirit.
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- Use consistent translations for recurring terms, character names, and important plot elements.
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- Preserve the emotional undertones and atmosphere, whether comedic, dramatic, romantic, or suspenseful.
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- Scan all lines and use context of previous/future lines to infer the correct subject in a sentence.
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- Translate all Japanese text, including erotic and explicit content.
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- Translate all lines to English. There should be no Japanese in your response.
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- Translate all text to English no exceptions. Double check that there is no Japanese in your response.
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- Avoid using romaji or including any Japanese text in your response.
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- Maintain Japanese honorifics (e.g., -san, -senpai, -chan, etc.) in your translations.
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- "# Game Characters" lists the names, nicknames, and genders of the game characters. Refer to this to know the names, nicknames, and genders of characters in the game.
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@ -19,8 +20,44 @@ You will be translating text from a game. I will provide you with lines of text
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- Maintain any spacing in the translation.
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- Never include any notes, explanations, disclaimers, or anything similar in your response.
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- `...` can be a part of the dialogue. Translate it as it is and include it in your response.
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- Maintain any code text inside brackets [].
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- Maintain any letter codes such as `\\i`, `\\c`, etc.
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- Maintain any #F codes such as `#FF9900`.
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- Check every line to ensure all text inside is in English.
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- `\\cself` is a variable for a string or number.
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- If a sentence is duplicated remove it from your translation.
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- If the text is not in JSON format then just translate normally.
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**Output Examples**
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Input:
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{
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"Line1": "「こいつからは幼女の匂いが しないでござる」",
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"Line2": "「えぇ…\\c[7]こんなに可愛いのに…」"
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}
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Output:
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{
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"Line1": "\"This one doesn't smell like a little girl.\"",
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"Line2": "\"Eh... \\c[7]but she's so cute...\""
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}
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Input:
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{
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"Line1": "[Defense Member E]: ...",
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"Line2": "[Kurone]: ...\\i[100]",
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"Line3": "[Kurone]: あのさ",
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"Line4": "[Kurone]: \\v[0]がお前に手を焼いてるみたいだったよ",
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"Line5": "[Kurone]: 他はどうでも良いけど、\n\"\\c[10]私の標的\\c\"に余計な事 しないでくれない?",
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"Line6": "[Kurone]: 殺すよ",
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"Line7": "[Defense Member E]: ひっ...!も...申し訳ごザいまセん",
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"Line8": "[Defense Member E]: クロネ様に永久ニ服従しまスから...\\c[18]どウかお許シを"
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}
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Output:
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{
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"Line1": "[Defense Member E]: ...",
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"Line2": "[Kurone]: ...\\i[100]",
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"Line3": "[Kurone]: Hey.",
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"Line4": "[Kurone]: It seems like \\v[0] is having a hard time with you.",
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"Line5": "[Kurone]: I don't care about the others, but could you not interfere with \"\\c[10]my target\\c\"?",
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"Line6": "[Kurone]: I'll kill you.",
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"Line7": "[Defense Member E]: Eek...! I-I'm so sorry.",
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"Line8": "[Defense Member E]: I will serve you forever, Kurone-sama... \\c[18]please forgive me."
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}
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