From e9111ed1129161e992d675a82679adbd126fd75b Mon Sep 17 00:00:00 2001 From: dazedanon <96628874+dazedanon@users.noreply.github.com> Date: Mon, 19 Jun 2023 15:26:05 -0500 Subject: [PATCH] Update README.md --- README.md | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/README.md b/README.md index ad82083..6ecf8c2 100644 --- a/README.md +++ b/README.md @@ -162,6 +162,26 @@ As you can see this is a custom menu option added by the plugin. Lets go ahead a Yup! That did the trick. Now we can move onto the next one. +![image](https://github.com/dazedanon/DazedMTLTool/assets/96628874/f5bfa278-4f2b-4189-a23b-a0e914f8b49a) + +10. Starting the game, there are still a couple of menu options to translate. None of these are in System.json so they must be in /js. Go ahead and manually fix those using the same method as before. Since I've already done this game, I'm going to go ahead and skip this step. + +11. Lets try doing list items. This means Actors, Armors, Classes, Enemies, Items, Skills, States, Weapons. No need to think to hard for these, move them out of the /data folder and into the files folder in the project. Then simply start the translation up like you did with System.json. + +![image](https://github.com/dazedanon/DazedMTLTool/assets/96628874/b9950e35-a5a4-4e78-b1de-6e58b1905990) + +12. Once again repeat the process of checking for mistakes /translated, moving them back to /files, and trying to hit the goal of getting a 0 for every file. You can make whatever improvments you like to the prompts, you can find them scattered around in the different functions of the code. For example + +![image](https://github.com/dazedanon/DazedMTLTool/assets/96628874/9b3bfd57-0e2f-49ba-981c-a047961e8518) + +Adjusting these when you get bad responses helps. + +13. + + + + +