diff --git a/gui/config_integration.py b/gui/config_integration.py index bcc181e..683fdb7 100644 --- a/gui/config_integration.py +++ b/gui/config_integration.py @@ -158,7 +158,7 @@ class ConfigIntegration: "FIXTEXTWRAP": True, "IGNORETLTEXT": False, - # Main dialogue codes + # Main Codes "CODE401": True, "CODE405": True, "CODE102": True, diff --git a/gui/rpgmaker_tab.py b/gui/rpgmaker_tab.py index 34c476f..6db1ab2 100644 --- a/gui/rpgmaker_tab.py +++ b/gui/rpgmaker_tab.py @@ -55,7 +55,7 @@ class RPGMakerTab(QWidget): "FIXTEXTWRAP": True, "IGNORETLTEXT": False, - # Main dialogue codes (enabled by default) + # Main Codes (enabled by default) "CODE401": True, # Show Text "CODE405": True, # Show Text (line 4+) "CODE102": True, # Show Choices @@ -258,10 +258,14 @@ class RPGMakerTab(QWidget): left_column.addSpacing(15) - # Main Dialogue Codes + # Main Codes left_column.addWidget(create_section_label("💬 Main Dialogue (Recommended)")) self.code401_cb = QCheckBox("CODE401 - Dialogue Text") left_column.addWidget(self.code401_cb) + + self.code101_cb = QCheckBox("CODE101 - Speakers and Faces") + self.code101_cb.setToolTip("Many games use this for speaker names") + left_column.addWidget(self.code101_cb) self.code405_cb = QCheckBox("CODE405 - Scrolling Text") left_column.addWidget(self.code405_cb) @@ -271,11 +275,8 @@ class RPGMakerTab(QWidget): left_column.addSpacing(15) - # Optional Dialogue Codes - left_column.addWidget(create_section_label("📝 Optional Dialogue")) - self.code101_cb = QCheckBox("CODE101 - Speakers and Faces") - left_column.addWidget(self.code101_cb) - + # Optional Codes + left_column.addWidget(create_section_label("📝 Optional Codes")) self.code408_cb = QCheckBox("CODE408 - Comments and Alternative Text") self.code408_cb.setToolTip("Can significantly increase costs") self.code408_cb.setStyleSheet("QCheckBox { color: #ff9999; }") @@ -379,7 +380,7 @@ class RPGMakerTab(QWidget): self.ignoretltext_cb.stateChanged.disconnect() self.join408_cb.stateChanged.disconnect() - # Main dialogue codes + # Main Codes self.code401_cb.stateChanged.disconnect() self.code405_cb.stateChanged.disconnect() self.code102_cb.stateChanged.disconnect() @@ -415,7 +416,7 @@ class RPGMakerTab(QWidget): self.ignoretltext_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False)) self.join408_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False)) - # Main dialogue codes + # Main Codes self.code401_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False)) self.code405_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False)) self.code102_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False)) @@ -449,7 +450,7 @@ class RPGMakerTab(QWidget): "IGNORETLTEXT": self.ignoretltext_cb.isChecked(), "JOIN408": self.join408_cb.isChecked(), - # Main dialogue codes + # Main Codes "CODE401": self.code401_cb.isChecked(), "CODE405": self.code405_cb.isChecked(), "CODE102": self.code102_cb.isChecked(), @@ -485,7 +486,7 @@ class RPGMakerTab(QWidget): self.ignoretltext_cb.setChecked(config.get("IGNORETLTEXT", False)) self.join408_cb.setChecked(config.get("JOIN408", False)) - # Main dialogue codes + # Main Codes self.code401_cb.setChecked(config.get("CODE401", True)) self.code405_cb.setChecked(config.get("CODE405", True)) self.code102_cb.setChecked(config.get("CODE102", True)) @@ -522,7 +523,7 @@ class RPGMakerTab(QWidget): warnings = [] errors = [] - # Check if any main dialogue codes are enabled + # Check if any Main Codes are enabled main_codes_enabled = ( self.code401_cb.isChecked() or self.code405_cb.isChecked() or @@ -530,7 +531,7 @@ class RPGMakerTab(QWidget): ) if not main_codes_enabled: - warnings.append("No main dialogue codes are enabled. You may not get any translated content.") + warnings.append("No Main Codes are enabled. You may not get any translated content.") # Check for high-cost options if self.code408_cb.isChecked():