5afd2c0fee
fix(rpgmaker): skip translated text using live values
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- Check visible database, system, and event text instead of preserved originals
- Keep mixed translated and untranslated batch entries correctly aligned
- Prevent skipped dialogue from triggering speaker translation
- Add regression coverage across database and map content
2026-07-27 16:32:41 -05:00
d1023178fe
fix(rpgmaker): keep code 101 labels out of dialogue text
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- Translate only the inner name while preserving display brackets
- Strip temporary speaker context before writing code 401 dialogue
- Cover malformed bracketed labels and reruns with a regression test
2026-07-25 14:34:51 -05:00
acfc72da6e
Fix double nametag bug
2026-07-12 00:11:44 -05:00
014278b339
Initial
2026-07-03 14:43:15 -05:00
9349374ab9
Make preserve original optional
2026-06-15 17:08:45 -05:00
de93d8d8e1
Preserve Original for 401, 405, 408, 101, 102 directly in text.
2026-06-14 10:41:40 -05:00