""" Wolf RPG (WolfDawn) Workflow Tab - guided pipeline for WOLF RPG Editor games. Mirrors the RPGMaker WorkflowTab, driven by the vendored WolfDawn ``wolf`` CLI (see util/wolfdawn): Step 0 Project - select game folder; import wolf_json/ into files/ (like RPGMaker) Step 1 Pre-process - optional dazedformat + gameupdate/ copy before translating Step 2 Glossary - build vocab.txt (characters / worldbuilding terms) before translating so the AI keeps names and voice consistent Step 3 Names - translate names.json (Phase 0). WolfDawn safe entries are translated per-name; refs and verify names are skipped. Harvests short name terms into vocab.txt. Step 4 Database - discover content layout; translate foundation DB sheets (items, skills, descriptions) before narrative custom sheets; harvests short label fields (map names, titles) into vocab.txt Step 5 Maps/Events - .mps maps, CommonEvent, Game.dat, Evtext; speaker handling Step 6 Precheck - dry-run selected JSON for safety-guard skips; edit those lines before writing binaries Step 7 Inject - always inject every translated JSON into Data/ and refresh wolf_json/ (full pass avoids name/DB wipe bugs); optional layout-restore re-applies source whitespace pads Step 8 Package - run from a loose Data/ folder or repack Data.wolf; optional save rewrite for existing .sav files Step 9 Fix wrap - search translated JSON by in-game text; Relayout (names-wrap / cell geometry) or Manual (width + font); then Inject all from Step 7 and re-package to verify names.json is staged into files/ but is NOT translated in the bulk phases - WolfDawn tags each name safe / refs / verify and Phase 0 translates only safe entries (per-name, not per-category), harvests them into vocab.txt, and Step 7 injects the result. Package (Step 8) makes the build playable; Fix wrap (Step 9) is the playtest feedback loop. The extracted JSON is staged in ``/wolf_json/`` (a manifest maps each file back to its base binary), then imported into ``files/`` for the shared translation pipeline, mirroring how the Ace workflow uses ``ace_json/``. On inject, the translated JSON is copied back into ``wolf_json/`` so the game project's git history tracks both the JSON source and the updated binaries. """ from __future__ import annotations import json import re import shutil import tempfile from pathlib import Path from PyQt5.QtCore import Qt, QSettings, QSize, QThread, QTimer, pyqtSignal, QEvent from PyQt5.QtGui import QColor, QFont from PyQt5.QtWidgets import ( QApplication, QAbstractItemView, QCheckBox, QComboBox, QFileDialog, QGroupBox, QHBoxLayout, QLabel, QLineEdit, QListWidget, QListWidgetItem, QMessageBox, QProgressBar, QPushButton, QScrollArea, QSizePolicy, QSpinBox, QSplitter, QStyle, QTabWidget, QTextEdit, QToolButton, QVBoxLayout, QWidget, ) from gui.translation_tab import ( BATCH_COLLECT_LIVE_CHARGE_NOTE, BATCH_MODE_BENEFIT_NOTE, BATCH_MODE_LABEL, ) from gui.workflow_tab import ( _FileCopyWorker, _ImportWorker, _make_btn, _make_hr, _make_icon_btn, _make_text_btn, _make_section_label, ) from util.wolfdawn import names as wolf_names from util.wolfdawn import codes as wolf_codes from util.wolfdawn import db_classify as wolf_db from util.wolfdawn import wrap_search as wolf_ws from util.paths import PROJECT_ROOT from util.project_scanner import ( detect_wolf_layout, find_wolf_text_archives, find_wolf_unpack_gaps, list_wolf_json_files, wolf_has_maps, wolf_maps_dir, wolf_maps_packed, wolf_repair_nested_data_dir, wolf_unpack_out_dir, ) from util.vocab import read_game_vocab, write_game_vocab # Workflow-level label for the non-batch (live) translation path. The Translation # tab's own mode is called "Translate"; _workflow_mode_text() maps to that. _TL_NORMAL_LABEL = "Normal Translate" MANIFEST_NAME = "manifest.json" NAMES_JSON = "names.json" WORK_DIR_NAME = "wolf_json" # Translation phases, keyed by the manifest ``kind`` of each extracted file. # Mirrors RPGMaker's DB-first strategy: translate names first (they seed the # glossary), then database descriptions, then maps and event scripts. PHASE_NAMES_KINDS = {"names"} PHASE_DB_KINDS = {"db"} PHASE_MAPS_EVENTS_KINDS = {"map", "common", "gamedat", "txt", "txt-dir"} # Glossary-discovery prompt for Copilot / Cursor, tailored to WolfDawn's extracted # JSON (source/text pairs staged in files/). Produces the same two-section format # the shared vocab.txt expects, so the AI output pastes straight into the editor. _WOLF_GLOSSARY_PROMPT = ( "You are an expert Japanese WOLF RPG Editor game analyst building a translation glossary.\n" "\n" "\n" "Extract named characters and lore-specific worldbuilding terms from this game's extracted " "text. Produce a structured glossary in the exact format specified below. It will be loaded " "directly into a translation tool, so strict format compliance is required.\n" "\n" "\n" "--- attach the extracted JSON in files/ here before continuing ---\n" "\n" "\n" "The files/ folder holds WolfDawn extractions as JSON. Each file is a list of entries with a\n" "'source' field (the original Japanese) and a 'text' field (initially empty/identical).\n" "Analyse the 'source' fields only. The files are:\n" " - DataBase.project.json, CDataBase.project.json, SysDatabase.project.json — databases:\n" " richest, small source of character/actor names, classes, factions, and lore titles.\n" " - CommonEvent.dat.json — common events: dialogue and system text.\n" " - Game.dat.json — game/system strings (title, terms).\n" " - .mps.json — per-map events: the main story dialogue (can be large).\n" " - Evtext.json — external event text, when present.\n" " - names.json — item/skill/enemy value names (translated separately in Step 3; do NOT list them).\n" "\n" "\n" "\n" "Map files can be extremely large. Do NOT read them sequentially — you will hit context " "limits. Instead:\n" "1. Read the DataBase.project.json files IN FULL first — small and the best source of names.\n" "2. For large map files, SEARCH (grep) the 'source' fields instead of reading sequentially. " "Prioritise dialogue because it is the best evidence for character voice:\n" " - Speaker patterns such as 【Name】, [Name], Name「…」, Name:, and at the start of a line\n" " - Katakana clusters or kanji compound proper nouns that recur across dialogue\n" " Scan the lowest-numbered maps first — early maps have the most story content.\n" "3. Stop once you stop finding new names or terms. Do not pad the output.\n" "\n" "\n" "\n" "Apply to both sections:\n" "- Separator: use a plain hyphen-minus (-). Never use an em dash or en dash. " "The translation tool only recognises the plain hyphen.\n" "- Descriptions must be entirely in English. Refer to other characters by English name only.\n" "- Never give two spelling options (e.g. 'Sylfia / Sylphia' is wrong). Commit to one translation.\n" "\n" "# Game Characters — rules:\n" "- Discover named characters from the databases and dialogue. Skip unnamed NPCs, generic " "enemies, and narration-only entries.\n" "- For each character include: gender, role, speech register, and personality. Note if the " "name is player-chosen (a hero/actor whose name comes from a variable or input prompt).\n" "\n" "# Worldbuilding Terms — rules:\n" "- Include: faction/organisation names, locations mentioned in dialogue but not on maps, " "unique magic systems, lore titles, recurring in-universe concepts.\n" "- Exclude: skill names, item names, weapon/armour names (translated via names.json in " "Step 3). Skip generic RPG words. Do not repeat character names here.\n" "\n" "\n" "\n" "Return the ENTIRE glossary inside ONE fenced code block (a ``` block), with nothing before " "or after it, so it can be copied in a single click and pasted straight into the tool.\n" "Inside the code block, output EXACTLY two sections with these headers. Do not add any " "preamble, explanation, or text outside the entries.\n" "\n" "# Game Characters\n" "# Worldbuilding Terms\n" "\n" "Entry format: Japanese (English) - description\n" "\n" "\n" "# Game Characters\n" "シロ (Shiro) - Female; protagonist; player-named; speaks in a flustered, cute register " "with feminine speech markers\n" "ゼクス (Zex) - Male; antagonist; cold and commanding; uses an archaic formal register\n" "カナエ (Kanae) - Female; NPC shopkeeper; warm and motherly; ends sentences with わね\n" "\n" "# Worldbuilding Terms\n" "虚無の穴 (Void Rift) - Dimensional tear referenced repeatedly in late-game dialogue; " "not a named map location\n" "裁定者 (Arbiter) - Title held by the ruling council; lore-specific rank with no " "real-world equivalent\n" "\n" "\n" ) # Speaker-format prompt for a repo-aware AI. WolfDawn already detects and tags who # speaks on each line, so the only decision left is whether its LOW-confidence # first-line guesses are really speaker names for this game. The AI inspects the # extracted text and returns a single ENABLE/DISABLE recommendation. _WOLF_SPEAKER_PROMPT = ( "You are an expert Japanese WOLF RPG Editor translator helping configure a translation tool.\n" "\n" "\n" "WolfDawn extracts each line with a 'speaker' and a 'speaker_src' tag describing how it " "detected the speaker. Two tags carry the speaker name baked into the FIRST line of the " "'source' text (the rest is the dialogue body):\n" " - literal_line1 : HIGH confidence - a face/name window precedes the line, so the " "first line really is a nameplate. The tool always reshapes these; nothing to decide.\n" " - literal_line1_lowconf : LOW confidence - a short first line with NO preceding face " "window. WolfDawn guesses it is a speaker name, but it might actually be the start of the " "dialogue or narration.\n" "When a first-line format is trusted, the tool reshapes 'Name\\nbody' into '[Name]: body' for " "translation, then restores 'Name\\nbody' on inject (byte-safe either way).\n" "\n" "\n" "--- attach the extracted JSON in files/ here (maps / CommonEvent) before continuing ---\n" "\n" "\n" "Decide whether the LOW-confidence first-line guesses (speaker_src = literal_line1_lowconf) " "should be treated as speaker names for THIS game. Inspect a good sample of those entries in " "files/: look at the first line of each such 'source' and judge whether it is genuinely a " "character/speaker label as opposed to real dialogue or narration.\n" " - ENABLE if the low-confidence first lines are overwhelmingly real speaker names.\n" " - DISABLE if many are actually dialogue/narration (reshaping them would mislabel lines).\n" "(The high-confidence nameplates are always handled; you are only ruling on the guesses.)\n" "\n" "\n" "\n" "Return ONLY a fenced code block containing the recommendation and a one-line reason, e.g.\n" "```\n" "LOWCONF_FIRSTLINE: ENABLE - low-confidence first lines are short character names (市民, 兵士...).\n" "```\n" "Use exactly ENABLE or DISABLE after the colon.\n" "\n" ) class _WolfTaskWorker(QThread): """Run a blocking WolfDawn task callable off the UI thread. The task receives ``log`` and ``progress`` callables and returns ``(success, message)``. """ done = pyqtSignal(bool, str) log = pyqtSignal(str) progress = pyqtSignal(int, int, str) def __init__(self, task): super().__init__() self._task = task def run(self): try: ok, msg = self._task( self.log.emit, lambda current, total, label: self.progress.emit(current, total, label), ) self.done.emit(bool(ok), str(msg)) except Exception as exc: # pragma: no cover - defensive import traceback self.log.emit(traceback.format_exc()) self.done.emit(False, f"Error: {exc}") class WolfWorkflowTab(QWidget): """Guided automation tab for the full WolfDawn translation pipeline.""" def __init__(self, parent=None): super().__init__(parent) self.parent_window = parent try: self.settings = QSettings("DazedTranslations", "DazedMTLTool") except Exception: self.settings = None # State self._game_root: str = "" self._layout: dict = {} self._worker: _WolfTaskWorker | None = None self._import_worker: _ImportWorker | None = None self._buttons: list[QPushButton] = [] self._import_buttons: list[QPushButton] = [] self._detected_on_show: bool = False self._current_step_index: int = 0 self._file_items: list[dict] = [] self._last_import_signature: tuple[str, ...] | None = None self._pending_import_signature: tuple[str, ...] | None = None self._syncing_file_checks: bool = False self._gameupdate_path: str = "" self._init_ui() def showEvent(self, event): """Auto-detect the saved game folder when the tab is first shown.""" super().showEvent(event) if not self._detected_on_show and self._setting("last_game_folder", ""): self._detected_on_show = True if self.folder_edit.text().strip(): QTimer.singleShot(100, self._detect_folder) def eventFilter(self, obj, event): """Toggle workflow file checks when clicking a row outside the checkbox.""" try: if ( hasattr(self, "file_list") and obj is self.file_list.viewport() and event.type() == QEvent.MouseButtonRelease and event.button() == Qt.LeftButton ): item = self.file_list.itemAt(event.pos()) if item is None: return False item_rect = self.file_list.visualItemRect(item) if event.pos().x() <= item_rect.left() + 26: return False item.setCheckState( Qt.Unchecked if item.checkState() == Qt.Checked else Qt.Checked ) return False except Exception: pass return super().eventFilter(obj, event) # ───────────────────────────────── paths ───────────────────────────────── def _work_dir(self) -> Path: return Path(self._game_root) / WORK_DIR_NAME def _manifest_path(self) -> Path: return self._work_dir() / MANIFEST_NAME def _read_manifest(self) -> dict | None: mp = self._manifest_path() if not mp.is_file(): return None try: return json.loads(mp.read_text(encoding="utf-8")) except Exception: return None def _manifest_kinds(self) -> dict: """Return ``{json_filename: kind}`` from the manifest (used to pick which files a translation phase should translate).""" out: dict[str, str] = {} manifest = self._read_manifest() if manifest: for entry in manifest.get("entries", []): name, kind = entry.get("json"), entry.get("kind") if name and kind: out[name] = kind return out # ─────────────────────────── pristine originals ────────────────────────── # WolfDawn injects by locating each Japanese `source` string inside the base # binary and replacing it. That only works against the *original* (untranslated) # binary: once a file has been injected it holds English, so re-injecting can no # longer find the Japanese sources and every line is reported as "drift" (a # silent no-op). To keep injection idempotent and re-runnable, we always inject # from a pristine snapshot of the binaries into the live Data/ folder. def _originals_dir(self) -> Path: return self._work_dir() / "originals" def _orig_base_for(self, entry: dict, data_dir: Path) -> Path: """Pristine-snapshot path mirroring an entry's base under originals/.""" base = Path(entry["base"]) try: rel = base.relative_to(data_dir) except ValueError: rel = Path(base.name) return self._originals_dir() / rel def _snapshot_db_dat_sibling( self, entry: dict, data_dir: Path, log=None ) -> None: """Snapshot the ``.dat`` sibling for a database ``.project`` entry. WolfDawn ``strings-inject`` on ``kind == "db"`` needs both files in the ``--base`` directory. The manifest only lists the ``.project`` path. """ from util.wolfdawn import db_dat_sibling if entry.get("kind") != "db": return proj_orig = self._orig_base_for(entry, data_dir) dat_orig = db_dat_sibling(proj_orig) if dat_orig.exists(): return dat_live = db_dat_sibling(Path(entry["base"])) if not dat_live.is_file(): return try: dat_orig.parent.mkdir(parents=True, exist_ok=True) shutil.copy2(dat_live, dat_orig) except Exception as exc: if log: log(f" ⚠ could not snapshot {dat_orig.name}: {exc}") def _ensure_db_dat_snapshots( self, entries: list[dict], data_dir: Path, log=None ) -> None: """Backfill missing database ``.dat`` files in originals/.""" for entry in entries: self._snapshot_db_dat_sibling(entry, data_dir, log) def _snapshot_originals(self, entries: list[dict], data_dir: Path, log) -> None: """Copy the pristine base binaries into originals/ (only when missing, so a good snapshot is never clobbered by a later extract of injected data).""" for entry in entries: if entry.get("kind") == "names": continue src = Path(entry["base"]) dst = self._orig_base_for(entry, data_dir) if dst.exists(): self._snapshot_db_dat_sibling(entry, data_dir, log) continue try: if src.is_dir(): shutil.copytree(src, dst, dirs_exist_ok=True) elif src.is_file(): dst.parent.mkdir(parents=True, exist_ok=True) shutil.copy2(src, dst) except Exception as exc: log(f" ⚠ could not snapshot original {src.name}: {exc}") continue self._snapshot_db_dat_sibling(entry, data_dir, log) def _ensure_originals(self, manifest: dict, log, progress=None, *, quiet: bool = False) -> None: """Make sure a pristine snapshot exists; if entries are missing it and the game still has its .wolf archives (packaging renames them to .wolf.bak), rebuild the snapshot by unpacking those archives into originals/.""" from util import wolfdawn emit = (lambda _msg: None) if quiet else log wolf_log = None if quiet else log data_dir = Path(manifest["data_dir"]) entries = manifest.get("entries", []) missing = [ e for e in entries if e.get("kind") != "names" and not self._orig_base_for(e, data_dir).exists() ] if not missing: return root = Path(self._game_root) # Only the binary archives (MapData / BasicData) are needed for inject. archives: list[Path] = [] for base in (root, data_dir): if base.is_dir(): for pat in ("*.wolf", "*.wolf.bak"): archives.extend(base.glob(pat)) wanted = [a for a in archives if a.name.lower().startswith(("mapdata", "basicdata"))] if not wanted: emit( " ⚠ No pristine originals and no .wolf archives to rebuild them from. " "Re-run Step 0 (Unpack + Extract) on the untranslated game so injection " "has an original to work from." ) return originals = self._originals_dir() originals.mkdir(parents=True, exist_ok=True) emit("Rebuilding pristine originals from the game's .wolf archives …") with tempfile.TemporaryDirectory() as tmp: inputs: list[str] = [] for arc in wanted: # unpack-all only accepts a .wolf extension; present .bak copies as .wolf. if arc.suffix == ".bak": staged = Path(tmp) / arc.with_suffix("").name # X.wolf.bak -> X.wolf shutil.copy2(arc, staged) inputs.append(str(staged)) else: inputs.append(str(arc)) res = wolfdawn.unpack_all( inputs, str(originals), log_fn=wolf_log, progress_fn=progress, progress_total=len(inputs), ) if not res.ok: emit(f" ⚠ could not rebuild originals (unpack exit {res.returncode}).") self._ensure_db_dat_snapshots(entries, data_dir, None if quiet else log) def _restore_live_from_originals( self, entries: list[dict], data_dir: Path, log, *, quiet: bool = False ) -> None: """Copy pristine originals onto live Data/ binaries before names-inject. ``names-inject`` rewrites every DB pair, CommonEvent.dat, and every map. Resetting from ``wolf_json/originals/`` first keeps them on one baseline. """ from util.wolfdawn import db_dat_sibling emit = (lambda _msg: None) if quiet else log restored = 0 for entry in entries: if entry.get("kind") == "names": continue orig = self._orig_base_for(entry, data_dir) live = Path(entry["base"]) if not orig.exists(): emit(f" ⚠ no pristine original for {entry['json']} — live file left as-is") continue try: if orig.is_dir(): if live.exists(): shutil.rmtree(live) shutil.copytree(orig, live) else: live.parent.mkdir(parents=True, exist_ok=True) shutil.copy2(orig, live) if entry.get("kind") == "db": dat_orig = db_dat_sibling(orig) dat_live = db_dat_sibling(live) if dat_orig.is_file(): shutil.copy2(dat_orig, dat_live) restored += 1 except Exception as exc: emit(f" ⚠ could not restore {live.name} from originals: {exc}") if restored and not quiet: log( f"Restored {restored} live binary file(s) from {WORK_DIR_NAME}/originals/." ) # ───────────────────────────────── UI setup ────────────────────────────── def _init_ui(self): root = QVBoxLayout(self) root.setContentsMargins(0, 0, 0, 0) root.setSpacing(0) splitter = QSplitter(Qt.Horizontal) splitter.setHandleWidth(1) splitter.setStyleSheet("QSplitter::handle{background:#3a3a3a;}") _SCROLL_STYLE = ( "QScrollArea{border:none;background-color:transparent;}" "QScrollBar:vertical{background:#252526;width:10px;border:none;}" "QScrollBar::handle:vertical{background:#555555;border-radius:5px;min-height:20px;}" "QScrollBar::handle:vertical:hover{background:#007acc;}" "QScrollBar::add-line:vertical,QScrollBar::sub-line:vertical{height:0;}" ) self._step_tabs = QTabWidget() self._step_tabs.setDocumentMode(True) self._step_tabs.tabBar().setVisible(False) self._step_tabs.setStyleSheet(""" QTabWidget::pane { border: none; background-color: #1e1e1e; top: 0; } QTabBar { height: 0; max-height: 0; } """) # Compact always-visible strip - avoids the finicky overflow scroll arrows. self._step_labels: list[str] = [] self._step_done: set[int] = set() self._step_buttons: list[QToolButton] = [] self._step_strip = QWidget() self._step_strip.setObjectName("wolfStepStrip") self._step_strip.setStyleSheet(""" QWidget#wolfStepStrip { background-color: #252526; border-bottom: 1px solid #3a3a3a; } QToolButton { background-color: transparent; color: #8a8a8a; border: none; border-right: 1px solid #333333; padding: 6px 2px; font-size: 11px; font-weight: 600; } QToolButton:hover { background-color: #2d2d30; color: #d0d0d0; } QToolButton:checked { background-color: #1e1e1e; color: #ffffff; border-top: 2px solid #007acc; padding-top: 6px; } QToolButton[done="true"] { color: #6a9955; } QToolButton[done="true"]:checked { color: #ffffff; } """) strip_layout = QHBoxLayout(self._step_strip) strip_layout.setContentsMargins(0, 0, 0, 0) strip_layout.setSpacing(0) # Names curation comes before Translate so Phase 0 can seed vocab.txt. _tab_defs = [ ("0 Project", self._build_step0), ("1 Pre-process", self._build_step1_preprocess), ("2 Glossary", self._build_step2_glossary), ("3 Names", self._build_step3_names), ("4 Database", self._build_step4_database), ("5 Maps/Events", self._build_step5_maps_events), ("6 Precheck", self._build_step6_precheck), ("7 Inject", self._build_step7_inject), ("8 Package", self._build_step8_package), ("9 Fix wrap", self._build_step9_relayout), ] self._step_labels = [label for label, _ in _tab_defs] for tab_label, builder in _tab_defs: page = QWidget() page_layout = QVBoxLayout(page) page_layout.setContentsMargins(0, 0, 0, 0) page_layout.setSpacing(0) scroll = QScrollArea() scroll.setWidgetResizable(True) scroll.setStyleSheet(_SCROLL_STYLE) inner = QWidget() vbox = QVBoxLayout(inner) vbox.setContentsMargins(24, 18, 24, 12) vbox.setSpacing(10) builder(vbox) vbox.addStretch() scroll.setWidget(inner) page_layout.addWidget(scroll, 1) # Navigation footer nav = QWidget() nav.setStyleSheet("QWidget{background-color:#252526;border-top:1px solid #3a3a3a;}") nav_layout = QHBoxLayout(nav) nav_layout.setContentsMargins(16, 6, 16, 6) nav_layout.setSpacing(8) tab_idx = len(self._step_tabs) if tab_idx > 0: back_btn = _make_btn("← Back", "#3a3a3a") back_btn.setFixedWidth(100) back_btn.clicked.connect( lambda _c, i=tab_idx: self._goto_step(i - 1) ) nav_layout.addWidget(back_btn) nav_layout.addStretch() if tab_idx < len(_tab_defs) - 1: next_btn = _make_btn("Next →", "#007acc") next_btn.setFixedWidth(100) next_btn.clicked.connect( lambda _c, i=tab_idx: self._advance_step(i) ) nav_layout.addWidget(next_btn) page_layout.addWidget(nav) self._step_tabs.addTab(page, tab_label) btn = QToolButton() btn.setText(self._step_strip_label(tab_idx, done=False)) btn.setCheckable(True) btn.setAutoExclusive(True) btn.setToolButtonStyle(Qt.ToolButtonTextOnly) btn.setToolTip(tab_label) btn.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Fixed) btn.setMinimumHeight(40) btn.clicked.connect(lambda _c=False, i=tab_idx: self._goto_step(i)) strip_layout.addWidget(btn, 1) self._step_buttons.append(btn) self._step_tabs.currentChanged.connect(self._on_step_changed) if self._step_buttons: self._step_buttons[0].setChecked(True) steps_host = QWidget() steps_host_layout = QVBoxLayout(steps_host) steps_host_layout.setContentsMargins(0, 0, 0, 0) steps_host_layout.setSpacing(0) steps_host_layout.addWidget(self._step_strip) steps_host_layout.addWidget(self._step_tabs, 1) splitter.addWidget(steps_host) # Right: log panel log_panel = QWidget() lp_layout = QVBoxLayout(log_panel) lp_layout.setContentsMargins(0, 0, 0, 0) lp_layout.setSpacing(0) log_header = QLabel(" ▸ Wolf Workflow Log") log_header.setStyleSheet( "background-color:#252526;color:#9d9d9d;font-size:11px;font-weight:bold;" "padding:7px 10px;border-bottom:1px solid #3a3a3a;letter-spacing:0.5px;" ) lp_layout.addWidget(log_header) self.task_progress_row = QWidget() progress_layout = QVBoxLayout(self.task_progress_row) progress_layout.setContentsMargins(10, 8, 10, 4) progress_layout.setSpacing(4) self.task_progress_label = QLabel("") self.task_progress_label.setStyleSheet("color:#9d9d9d;font-size:11px;background:transparent;") progress_layout.addWidget(self.task_progress_label) self.task_progress_bar = QProgressBar() self.task_progress_bar.setFixedHeight(16) self.task_progress_bar.setTextVisible(True) self.task_progress_bar.setStyleSheet(""" QProgressBar { border: 1px solid #3c3c3c; border-radius: 3px; text-align: center; background-color: #252526; color: #cccccc; font-size: 10px; } QProgressBar::chunk { background-color: #007acc; border-radius: 2px; } """) progress_layout.addWidget(self.task_progress_bar) self.task_progress_row.setVisible(False) lp_layout.addWidget(self.task_progress_row) self.log_area = QTextEdit() self.log_area.setReadOnly(True) self.log_area.setFont(QFont("Consolas", 9)) self.log_area.setStyleSheet( "QTextEdit{background-color:#1e1e1e;color:#c8c8c8;border:none;padding:10px;" "selection-background-color:#264f78;}" ) lp_layout.addWidget(self.log_area) clear_btn = _make_btn("Clear Log", "#3a3a3a") clear_btn.setStyleSheet( "QPushButton{background-color:#252526;color:#6a6a6a;border:none;" "border-top:1px solid #3a3a3a;padding:5px 12px;font-size:11px;font-weight:normal;}" "QPushButton:hover{background-color:#2d2d30;color:#9d9d9d;}" ) clear_btn.clicked.connect(self.log_area.clear) lp_layout.addWidget(clear_btn) splitter.addWidget(log_panel) splitter.setSizes([900, 240]) root.addWidget(splitter) self.setLayout(root) self._apply_theme() def _apply_theme(self): self.setStyleSheet(""" QLineEdit { background-color: #3c3c3c; border: 1px solid #555555; border-radius: 4px; padding: 4px 8px; color: #cccccc; font-size: 13px; } QLineEdit:focus { border-color: #007acc; } QLineEdit:disabled { background-color: #2d2d30; color: #666666; } QCheckBox { color: #cccccc; font-size: 13px; spacing: 7px; } QCheckBox::indicator { width: 14px; height: 14px; border: 1px solid #555555; border-radius: 3px; background-color: #3c3c3c; } QCheckBox::indicator:checked { background-color: #007acc; border-color: #007acc; } QCheckBox::indicator:hover { border-color: #007acc; } QLabel { color: #cccccc; } """) # ─────────────────────────────── helpers ───────────────────────────────── def _desc(self, text: str) -> QLabel: lbl = QLabel(text) lbl.setWordWrap(True) lbl.setStyleSheet("color:#9d9d9d;font-size:12px;background:transparent;") return lbl def _subheading(self, text: str) -> QLabel: lbl = QLabel(text) lbl.setStyleSheet( "color:#4ec9b0;font-size:13px;font-weight:bold;background:transparent;padding-top:4px;" ) return lbl def _register(self, btn: QPushButton) -> QPushButton: self._buttons.append(btn) return btn def _log(self, message: str): # Tabs are built before the log panel, so guard against early calls. if not hasattr(self, "log_area"): return self.log_area.append(message) sb = self.log_area.verticalScrollBar() sb.setValue(sb.maximum()) def _setting(self, key: str, default=None): if self.settings: return self.settings.value(f"wolf_workflow/{key}", default) return default def _save_setting(self, key: str, value): if self.settings: self.settings.setValue(f"wolf_workflow/{key}", value) def _set_busy(self, busy: bool): for btn in self._buttons: btn.setEnabled(not busy) def _show_task_progress(self, current: int, total: int, label: str): self.task_progress_row.setVisible(True) self.task_progress_label.setText(label) if total <= 0: self.task_progress_bar.setRange(0, 0) self.task_progress_bar.setFormat("") else: self.task_progress_bar.setRange(0, total) self.task_progress_bar.setValue(max(0, min(current, total))) self.task_progress_bar.setFormat(f"{current}/{total} %p%") def _hide_task_progress(self): self.task_progress_row.setVisible(False) self.task_progress_label.clear() self.task_progress_bar.setRange(0, 100) self.task_progress_bar.setValue(0) self.task_progress_bar.setFormat("") def _run_task(self, task, on_done=None): """Run *task* in a worker thread; disables buttons until it finishes.""" if self._worker is not None and self._worker.isRunning(): QMessageBox.information(self, "Busy", "A task is already running. Please wait.") return if self._import_worker is not None and self._import_worker.isRunning(): QMessageBox.information(self, "Busy", "An import is already running. Please wait.") return self._set_busy(True) self._show_task_progress(0, 0, "Working …") worker = _WolfTaskWorker(task) self._worker = worker worker.log.connect(self._log) worker.progress.connect(self._show_task_progress) def _finished(ok: bool, msg: str): self._hide_task_progress() self._set_busy(False) if msg: self._log(("✅ " if ok else "❌ ") + msg) if on_done: try: on_done(ok, msg) except Exception: pass worker.done.connect(_finished) # Release the reference and delete the thread object only once the # thread has fully stopped. The built-in ``finished`` signal fires # after ``run()`` returns, so the QThread is never garbage-collected # while still running - which aborts the process with # "QThread: Destroyed while thread is still running". worker.finished.connect(worker.deleteLater) worker.finished.connect(self._clear_worker) worker.start() def _clear_worker(self): if self.sender() is self._worker: self._worker = None # ── Step 0: Project ─────────────────────────────────────────────────────── def _build_step0(self, layout: QVBoxLayout): layout.addWidget(_make_section_label("Step 0 — Project Folder")) layout.addWidget(self._desc( "Pick the WOLF game root folder (Game.exe plus Data.wolf or a loose Data/ folder). " "Detection runs when you browse, press Enter, or reopen this tab. If wolf_json/ does " "not exist yet, the tool unpacks .wolf archives when needed and extracts text into " f"{WORK_DIR_NAME}/ automatically. Tick the JSON files to import, then leave this step " "(or click Import) to copy them into files/ for translation." )) row0 = QHBoxLayout() self.folder_edit = QLineEdit() self.folder_edit.setPlaceholderText("Path to game root folder…") self.folder_edit.setText(self._setting("last_game_folder", "") or "") self.folder_edit.returnPressed.connect(self._detect_folder) row0.addWidget(self.folder_edit, 1) browse_btn = _make_icon_btn("📁", "Browse for a game project folder") browse_btn.clicked.connect(self._browse_folder) row0.addWidget(browse_btn) layout.addLayout(row0) self.detected_label = QLabel("No folder detected yet.") self.detected_label.setWordWrap(True) self.detected_label.setStyleSheet( "color:#6a9a6a;font-size:13px;padding:4px 8px;" "background-color:#1f2b1f;border:1px solid #2a4a2a;" "border-radius:4px;margin:4px 0;" ) layout.addWidget(self.detected_label) self.file_list = QListWidget() self.file_list.setMinimumHeight(320) self.file_list.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding) self.file_list.setSelectionMode(QAbstractItemView.ExtendedSelection) self.file_list.itemChanged.connect(self._sync_selected_file_checks) self.file_list.viewport().installEventFilter(self) self.file_list.setStyleSheet( "QListWidget{outline:none;border:1px solid #3c3c3c;" "background-color:#252526;border-radius:4px;}" "QListWidget::item{border:none;outline:none;padding:2px 6px;" "color:#c8c8c8;}" "QListWidget::item:selected{background-color:#252526;color:#c8c8c8;}" "QListWidget::item:hover{background-color:#2d2d30;" "border-left:2px solid #007acc;}" ) layout.addWidget(self.file_list, 1) row1 = QHBoxLayout() row1.setSpacing(6) select_all_btn = _make_text_btn("All", "Select all importable files", min_width=44) select_all_btn.clicked.connect(self._select_all_files) row1.addWidget(select_all_btn) deselect_all_btn = _make_text_btn("None", "Deselect all files", min_width=52) deselect_all_btn.clicked.connect(self._deselect_all_files) row1.addWidget(deselect_all_btn) sel_core = _make_text_btn("Core", "Core only: databases, common events, names", min_width=52) sel_core.setToolTip("Select core JSON files; deselect map scripts") sel_core.clicked.connect(self._select_core_only) row1.addWidget(sel_core) import_btn = _make_text_btn("Import", "Import selected files into files/", min_width=64) import_btn.setEnabled(False) import_btn.setToolTip("Replace files/ with exactly the checked files above") import_btn.clicked.connect(lambda _checked=False: self._import_files()) self._register_import_button(import_btn) row1.addWidget(import_btn) row1.addStretch() layout.addLayout(row1) @staticmethod def _task_box_style() -> str: return ( "QWidget#tbox{" "background-color:#252526;" "border:1px solid #3c3c3c;" "border-radius:6px;}" ) def _build_step1_preprocess(self, layout: QVBoxLayout): layout.addWidget(_make_section_label("Step 1 — Pre-process (optional)")) header_row = QHBoxLayout() header_row.addWidget(self._desc( "Optional preparation before translating. Paths auto-fill when a project folder " "is detected in Step 0." )) header_row.addStretch() layout.addLayout(header_row) hint = QLabel( "Format extracted JSON for clean git diffs, then copy the gameupdate/ patch " "files into the game root for git tracking." ) hint.setWordWrap(True) hint.setStyleSheet("color:#9d9d9d;font-size:13px;padding-bottom:6px;") layout.addWidget(hint) tasks_box = QGroupBox() tasks_box.setStyleSheet("QGroupBox{border:none;margin:0;padding:4px 0;}") tb = QVBoxLayout(tasks_box) tb.setSpacing(10) layout.addWidget(tasks_box) ta_title = QLabel("A — Format JSON files (dazedformat)") ta_title.setStyleSheet("color:#4ec9b0;font-size:13px;font-weight:bold;") tb.addWidget(ta_title) ta = QWidget() ta.setObjectName("tbox") ta.setStyleSheet(self._task_box_style()) ta_inner = QVBoxLayout(ta) ta_inner.setContentsMargins(10, 8, 10, 8) ta_inner.setSpacing(4) ta_desc = QLabel( "Normalises JSON in the game's wolf_json/ folder and the tool's files/ folder " "by round-tripping through json.load / json.dump (indent 4). Bundled — no install." ) ta_desc.setWordWrap(True) ta_desc.setStyleSheet("color:#9d9d9d;font-size:13px;") ta_inner.addWidget(ta_desc) ta_path_row = QHBoxLayout() ta_path_row.addWidget(QLabel("wolf_json/:")) self.pp_wolf_json_label = QLabel("(detect a project folder first)") self.pp_wolf_json_label.setStyleSheet("color:#7a7a7a;font-size:13px;") ta_path_row.addWidget(self.pp_wolf_json_label, 1) ta_inner.addLayout(ta_path_row) ta_btn_row = QHBoxLayout() run_dazed = _make_btn("► Run dazedformat", "#555") run_dazed.setFixedWidth(180) run_dazed.clicked.connect(self._run_dazedformat) ta_btn_row.addWidget(run_dazed) ta_btn_row.addStretch() ta_inner.addLayout(ta_btn_row) tb.addWidget(ta) tc_title = QLabel("B — Apply gameupdate/ patch files") tc_title.setStyleSheet("color:#4ec9b0;font-size:13px;font-weight:bold;") tb.addWidget(tc_title) tc = QWidget() tc.setObjectName("tbox") tc.setStyleSheet(self._task_box_style()) tc_inner = QVBoxLayout(tc) tc_inner.setContentsMargins(10, 8, 10, 8) tc_inner.setSpacing(4) tc_desc = QLabel( "Copies everything from the gameupdate/ folder into the game's root folder, " "overwriting existing files (updater scripts, patch scripts, .gitignore)." ) tc_desc.setWordWrap(True) tc_desc.setStyleSheet("color:#9d9d9d;font-size:13px;") tc_inner.addWidget(tc_desc) tc_src_row = QHBoxLayout() tc_src_row.addWidget(QLabel("Source:")) self.pp_gameupdate_edit = QLineEdit() self.pp_gameupdate_edit.setPlaceholderText("Path to gameupdate/ folder…") tc_src_row.addWidget(self.pp_gameupdate_edit, 1) browse_gu = _make_btn("", "#444") browse_gu.setIcon(browse_gu.style().standardIcon(QStyle.SP_DirOpenIcon)) browse_gu.setFixedWidth(34) browse_gu.clicked.connect(self._browse_gameupdate) tc_src_row.addWidget(browse_gu) tc_inner.addLayout(tc_src_row) tc_dst_row = QHBoxLayout() tc_dst_row.addWidget(QLabel("Destination:")) self.pp_gameupdate_dst_label = QLabel("(game root folder auto-filled from project)") self.pp_gameupdate_dst_label.setStyleSheet("color:#7a7a7a;font-size:13px;") tc_dst_row.addWidget(self.pp_gameupdate_dst_label, 1) tc_inner.addLayout(tc_dst_row) tc_btn_row = QHBoxLayout() tc_btn_row.setSpacing(8) run_gu = _make_btn("► Copy gameupdate/", "#555") run_gu.setFixedWidth(180) run_gu.clicked.connect(self._run_gameupdate) tc_btn_row.addWidget(run_gu) run_all_btn = _make_btn("►► Run Both Tasks", "#007acc") run_all_btn.setFixedWidth(180) run_all_btn.setToolTip("Run dazedformat, then copy gameupdate/") run_all_btn.clicked.connect(self._run_all_preprocess) tc_btn_row.addWidget(run_all_btn) tc_btn_row.addStretch() tc_inner.addLayout(tc_btn_row) tb.addWidget(tc) def _register_import_button(self, button: QPushButton) -> None: self._import_buttons.append(button) def _set_import_buttons_enabled(self, enabled: bool) -> None: for button in self._import_buttons: button.setEnabled(enabled) def _browse_folder(self): start = self.folder_edit.text() or self._setting("last_game_folder", "") or str(Path.home()) folder = QFileDialog.getExistingDirectory(self, "Select Game Root Folder", start) if folder: self.folder_edit.setText(folder) self._save_setting("last_game_folder", folder) self._detected_on_show = True self._ask_clear_old_files() self._detect_folder() def _ask_clear_old_files(self): """Prompt to clear files/ and translated/ when switching games.""" msg = QMessageBox(self) msg.setWindowTitle("Clear Previous Translation Data?") msg.setText( "Do you want to clear the files/ and translated/ folders?\n\n" "This is recommended when switching to a new game project to avoid " "old translations conflicting with the new one." ) msg.setIcon(QMessageBox.Question) msg.setStandardButtons(QMessageBox.Yes | QMessageBox.No) msg.setDefaultButton(QMessageBox.Yes) if msg.exec_() != QMessageBox.Yes: return base = Path(__file__).resolve().parent.parent cleared = 0 errors: list[str] = [] for folder_name in ("files", "translated"): target = base / folder_name if not target.is_dir(): continue for child in target.iterdir(): if child.name == ".gitkeep": continue try: if child.is_dir(): shutil.rmtree(child) else: child.unlink() cleared += 1 except Exception as exc: errors.append(f"{child.name}: {exc}") if cleared: self._log(f"🗑 Cleared {cleared} item(s) from files/ and translated/.") else: self._log("ℹ files/ and translated/ were already empty.") for err in errors: self._log(f"⚠ Could not remove {err}") def _detect_folder(self): folder = self.folder_edit.text().strip() if not folder: self._log("⚠ No folder path entered.") return if not Path(folder).is_dir(): self.detected_label.setText("❌ Folder not found. Pick a valid game directory.") self.detected_label.setStyleSheet( "color:#f48771;font-size:13px;padding:4px 8px;" "background-color:#2b1a1a;border:1px solid #5a2a2a;" "border-radius:4px;margin:4px 0;" ) return self._save_setting("last_game_folder", folder) self._game_root = folder self.detected_label.setText("Scanning…") self.detected_label.setStyleSheet( "color:#9d9d9d;font-size:13px;padding:4px 8px;" "background-color:#252526;border:1px solid #3c3c3c;" "border-radius:4px;margin:4px 0;" ) self.file_list.clear() self._set_import_buttons_enabled(False) self._last_import_signature = None self._pending_import_signature = None info = detect_wolf_layout(folder) self._layout = info if info["engine"] != "WOLF": self.detected_label.setText( "⚠ No WOLF layout found (no .wolf archives or loose Data/ with maps/CommonEvent.dat)." ) self.detected_label.setStyleSheet( "color:#e9a12a;font-size:13px;padding:4px 8px;" "background-color:#2b2010;border:1px solid #5a4010;" "border-radius:4px;margin:4px 0;" ) self._log(f"Detect: no WOLF layout found in {folder}") return parts = [f"Engine: WOLF · Game root: {folder}"] if info.get("unpacked"): parts.append(f"Data/: {info['data_dir']}") archives = info.get("archives") or [] if archives: parts.append(f"{len(archives)} .wolf archive(s)") self.detected_label.setText("\n".join(parts)) self.detected_label.setStyleSheet( "color:#6a9a6a;font-size:13px;padding:4px 8px;" "background-color:#1f2b1f;border:1px solid #2a4a2a;" "border-radius:4px;margin:4px 0;" ) self._log("Detect: " + " | ".join(parts)) self._populate_preprocess_paths() QTimer.singleShot(50, self._ensure_wolf_json) def _ensure_wolf_json(self): """Create wolf_json/ when missing (unpack + extract), then refresh the import list.""" if not self._game_root: return if self._worker is not None and self._worker.isRunning(): return info = self._layout or detect_wolf_layout(self._game_root) self._layout = info gaps = info.get("unpack_gaps") or [] if gaps or (info.get("archives") and not info.get("unpacked")): pending = gaps or info.get("archives") or [] self._log(f"Auto-setup: unpacking {len(pending)} archive(s) …") self._unpack( on_done=self._on_auto_unpack_done, interactive=False, archives=pending, ) return manifest = self._read_manifest() if manifest and manifest.get("entries"): info = self._layout or detect_wolf_layout(self._game_root) data_dir = info.get("data_dir") has_map_entries = any(e.get("kind") == "map" for e in manifest["entries"]) if ( not has_map_entries and data_dir and ( wolf_maps_packed(self._game_root, data_dir) or wolf_has_maps(data_dir) ) ): self._log( "Auto-setup: maps missing from wolf_json/ — unpacking MapData if needed " "and extracting map files …" ) self._extract_to_work_dir( supplement_maps=True, on_done=lambda ok, _m: self._scan_wolf_files() if ok else None, ) return self._scan_wolf_files() return if info.get("data_dir"): self._log("Auto-setup: extracting text into wolf_json/ …") self._extract_to_work_dir(on_done=lambda ok, _m: self._scan_wolf_files() if ok else None) return self._log("⚠ No unpacked Data/ folder and no .wolf archives to unpack.") def _on_auto_unpack_done(self, ok: bool, _msg: str): if not ok: return self._layout = detect_wolf_layout(self._game_root) gaps = self._layout.get("unpack_gaps") or [] if gaps: names = ", ".join(a.name for a in gaps) self._log(f"⚠ Unpack still incomplete: {names}") return if self._layout.get("data_dir"): self._log("Auto-setup: extracting text into wolf_json/ …") self._extract_to_work_dir(on_done=lambda ok2, _m: self._scan_wolf_files() if ok2 else None) def _scan_wolf_files(self): if not self._game_root: return work_dir = self._work_dir() manifest = self._read_manifest() if not manifest or not manifest.get("entries"): self.file_list.clear() self._set_import_buttons_enabled(False) return items = list_wolf_json_files(work_dir, manifest) self._file_items = items self.file_list.clear() from gui.qt_icons import file_category_icon for item in items: cat = item["category"] lw = QListWidgetItem(f"{item['name']} ({item['size_kb']:.1f} KB)") lw.setIcon(file_category_icon(cat)) lw.setData(Qt.UserRole, item) lw.setFlags(lw.flags() | Qt.ItemIsEnabled | Qt.ItemIsSelectable | Qt.ItemIsUserCheckable) lw.setCheckState(Qt.Checked if item["default"] else Qt.Unchecked) if cat == "core": lw.setForeground(QColor("#9cdcfe")) elif cat == "map": lw.setForeground(QColor("#c5c5c0")) self.file_list.addItem(lw) self._set_import_buttons_enabled(bool(items)) self._populate_preprocess_paths() self._log(f"Found {len(items)} importable file(s) in {WORK_DIR_NAME}/.") if items: self._log("Checked files import into files/ when you leave Step 0 or click 📥.") def _select_all_files(self): if not self.file_list.count(): return self._syncing_file_checks = True try: for i in range(self.file_list.count()): self.file_list.item(i).setCheckState(Qt.Checked) finally: self._syncing_file_checks = False def _deselect_all_files(self): if not self.file_list.count(): return self._syncing_file_checks = True try: for i in range(self.file_list.count()): self.file_list.item(i).setCheckState(Qt.Unchecked) finally: self._syncing_file_checks = False def _select_core_only(self): self._syncing_file_checks = True try: for i in range(self.file_list.count()): item = self.file_list.item(i) data = item.data(Qt.UserRole) is_core = bool(data and data.get("category") == "core") item.setCheckState(Qt.Checked if is_core else Qt.Unchecked) finally: self._syncing_file_checks = False def _sync_selected_file_checks(self, changed_item: QListWidgetItem): if self._syncing_file_checks: return selected = self.file_list.selectedItems() if len(selected) <= 1 or changed_item not in selected: return self._syncing_file_checks = True try: new_state = changed_item.checkState() for item in selected: if item is not changed_item: item.setCheckState(new_state) finally: self._syncing_file_checks = False def _selected_import_items(self) -> list[dict]: selected = [] for i in range(self.file_list.count()): lw = self.file_list.item(i) if lw.checkState() == Qt.Checked: selected.append(lw.data(Qt.UserRole)) return selected def _import_signature(self, selected: list[dict] | None = None) -> tuple[str, ...]: selected = selected if selected is not None else self._selected_import_items() return tuple(sorted(str(item.get("name", "")) for item in selected if item)) def _auto_import_if_needed(self) -> None: selected = self._selected_import_items() signature = self._import_signature(selected) if not signature: return if signature in (self._last_import_signature, self._pending_import_signature): return self._log("Auto-importing checked project files into files/ before leaving Project.") self._import_files(confirm=False, selected=selected, signature=signature) def _import_files( self, confirm: bool = True, selected: list[dict] | None = None, signature: tuple[str, ...] | None = None, ): selected = selected if selected is not None else self._selected_import_items() if not selected: self._log("⚠ No files selected.") return signature = signature if signature is not None else self._import_signature(selected) if self._pending_import_signature == signature: self._log("ℹ Import for the current selection is already running.") return if confirm and not self._confirm_import_overwrite(selected): self._log("ℹ Import cancelled; files/ was left unchanged.") return self._set_import_buttons_enabled(False) self._pending_import_signature = signature worker = _ImportWorker(selected, "files") worker.log.connect(self._log) worker.done.connect(self._on_import_done) self._import_worker = worker worker.start() def _confirm_import_overwrite(self, selected: list[dict]) -> bool: files_dir = Path("files") existing = [ item for item in files_dir.iterdir() if item.name != ".gitkeep" ] if files_dir.exists() else [] if not existing: return True reply = QMessageBox.warning( self, "Import game files", "Importing selected game files will delete the existing contents of files/ " "before copying the new files.\n\n" f"Existing items: {len(existing)}\n" f"Selected files to import: {len(selected)}\n\n" "Continue and overwrite files/?", QMessageBox.Yes | QMessageBox.Cancel, QMessageBox.Cancel, ) return reply == QMessageBox.Yes def _on_import_done(self, count: int, errors: list): self._set_import_buttons_enabled(bool(self.file_list.count())) if errors: self._log(f"⚠ {len(errors)} error(s) during import:") for e in errors[:10]: self._log(f" {e}") else: self._last_import_signature = self._pending_import_signature self._pending_import_signature = None self._log(f"✅ Imported {count} file(s) into files/") def _populate_preprocess_paths(self): game_root = self.folder_edit.text().strip() work_dir = str(self._work_dir()) if self._game_root else "" if hasattr(self, "pp_wolf_json_label"): self.pp_wolf_json_label.setText(work_dir or "(no wolf_json/ yet — detect in Step 0)") self._gameupdate_path = str(PROJECT_ROOT / "gameupdate") if hasattr(self, "pp_gameupdate_edit"): self.pp_gameupdate_edit.setText(self._gameupdate_path) if hasattr(self, "pp_gameupdate_dst_label"): self.pp_gameupdate_dst_label.setText(game_root or "(no game folder detected)") def _browse_gameupdate(self): start = self.pp_gameupdate_edit.text() or self.folder_edit.text() folder = QFileDialog.getExistingDirectory(self, "Select gameupdate folder", start) if folder: self.pp_gameupdate_edit.setText(folder) def _run_dazedformat(self): if not self._game_root: self._log("⚠ No game folder set. Complete Step 0 first.") return work_dir = self._work_dir() files_dir = Path("files") def task(log, progress=None): from util.dazedformat import format_json_files total = 0 errors: list[str] = [] for label, d in ((f"{WORK_DIR_NAME}/", work_dir), ("files/", files_dir)): if not Path(d).is_dir(): continue log(f"Formatting JSON in {label} …") count, errs = format_json_files(d, log=log) total += count errors.extend(errs) if errors: return False, f"dazedformat: {total} formatted, {len(errors)} error(s)." if total == 0: return False, "No JSON files found to format." return True, f"dazedformat: {total} file(s) formatted successfully." self._run_task(task) def _run_gameupdate(self): src = self.pp_gameupdate_edit.text().strip() dst = self.folder_edit.text().strip() if not src: self._log("⚠ No gameupdate folder path set.") return if not dst: self._log("⚠ No game root folder set. Complete Step 0 first.") return if not Path(src).is_dir(): self._log(f"⚠ gameupdate folder not found: {src}") return w = _FileCopyWorker(src, dst) w.log.connect(self._log) w.done.connect(self._on_gameupdate_done) self._import_worker = w # reuse slot; not WolfTaskWorker w.start() def _on_gameupdate_done(self, count: int, errors: list): self._log(f"✅ gameupdate: copied {count} file(s).") for e in errors: self._log(f" ⚠ {e}") def _run_all_preprocess(self): if not self._game_root: self._log("⚠ No game folder set. Complete Step 0 first.") return def task(log, progress=None): from util.dazedformat import format_json_files work_dir = self._work_dir() files_dir = Path("files") total = 0 errors: list[str] = [] for label, d in ((f"{WORK_DIR_NAME}/", work_dir), ("files/", files_dir)): if not Path(d).is_dir(): log(f" ⏭ Skipped dazedformat on {label} (folder missing)") continue log(f"[A] Formatting JSON in {label} …") count, errs = format_json_files(d, log=log) total += count errors.extend(errs) if errors: return False, f"Pre-process: formatted {total} file(s), {len(errors)} error(s)." src = self.pp_gameupdate_edit.text().strip() dst = self.folder_edit.text().strip() if not src or not Path(src).is_dir(): log(" ⏭ Skipped gameupdate copy (source not found)") elif not dst: log(" ⏭ Skipped gameupdate copy (no game root)") else: log("[B] Copying gameupdate/ …") copied = 0 for fp in sorted(Path(src).rglob("*")): if not fp.is_file(): continue rel = fp.relative_to(src) target = Path(dst) / rel try: target.parent.mkdir(parents=True, exist_ok=True) shutil.copy2(fp, target) copied += 1 except Exception as exc: errors.append(f"{rel}: {exc}") log(f" Copied {copied} gameupdate file(s).") if errors: return False, "Pre-process finished with errors (see log)." return True, "Pre-process: dazedformat and gameupdate copy finished." self._run_task(task) def _unpack(self, on_done=None, *, interactive: bool = True, archives=None): if not self._require_root(): return root = Path(self._game_root) info = detect_wolf_layout(root) if archives is None: gaps = info.get("unpack_gaps") or find_wolf_unpack_gaps(root) archives = gaps if gaps else info["archives"] if not archives: self._log("Unpack: no .wolf archives found (already unpacked?).") if interactive: QMessageBox.information(self, "Unpack", "No .wolf archives found to unpack.") return root = Path(self._game_root) def task(log, progress=None): from collections import defaultdict from util import wolfdawn groups: dict[Path, list[Path]] = defaultdict(list) for arc in archives: groups[wolf_unpack_out_dir(root, arc)].append(arc) total = len(archives) done = 0 for target, group in groups.items(): log(f"Unpacking {len(group)} archive(s) into {target} …") res = wolfdawn.unpack_all( [str(a) for a in group], str(target), log_fn=log, progress_fn=( (lambda c, _t, label, base=done: progress(base + min(c, 1), total, label)) if progress else None ), progress_total=len(group), ) done += len(group) if progress: progress(done, total, f"Unpacked {len(group)} archive(s)") if not res.ok: return False, f"unpack-all exited {res.returncode}" wolf_repair_nested_data_dir(root) return True, "Unpacked archives into Data/." self._run_task(task, on_done=on_done) def _ensure_text_archives_unpacked(self, data_dir: Path, log, progress=None) -> bool: """Unpack BasicData/MapData archives when their binaries are not loose yet.""" from util import wolfdawn archives = find_wolf_text_archives(self._game_root, data_dir) pending: list[Path] = [] basic = data_dir / "BasicData" if "BasicData" in archives and not (basic / "CommonEvent.dat").is_file(): pending.append(archives["BasicData"]) if "MapData" in archives and not wolf_has_maps(data_dir): pending.append(archives["MapData"]) if not pending: return True ok = True total = len(pending) for idx, arc in enumerate(pending): if progress: progress(idx, total, f"Unpacking {arc.name} ({idx + 1}/{total}) …") log(f"Unpacking {arc.name} …") def scoped_progress(current, _total, label, base=idx, archive=arc): if not progress: return step = min(current, 1) detail = label or archive.name progress(base + step, total, detail) res = wolfdawn.unpack_all( [str(arc)], str(data_dir), log_fn=log, progress_fn=scoped_progress if progress else None, progress_total=1, ) if not res.ok: log(f" ⚠ unpack failed (exit {res.returncode})") ok = False elif progress: progress(idx + 1, total, f"Unpacked {arc.name}") return ok def _extract_to_work_dir( self, *, interactive: bool = True, on_done=None, supplement_maps: bool = False ): if not self._require_root(): return info = detect_wolf_layout(self._game_root) self._layout = info data_dir = info.get("data_dir") if not data_dir: if interactive: QMessageBox.warning( self, "Extract", "No unpacked Data/ folder found. Run unpack first.", ) else: self._log("Extract: no unpacked Data/ folder found.") return work_dir = self._work_dir() game_root = self._game_root def task(log, progress=None): from util import wolfdawn if not self._ensure_text_archives_unpacked(Path(data_dir), log, progress): return False, "Could not unpack text archives (see log)." layout = detect_wolf_layout(self._game_root) self._layout = layout basic = Path(layout["basic_data"]) if layout.get("basic_data") else Path(data_dir) maps_dir = wolf_maps_dir(data_dir) work_dir.mkdir(parents=True, exist_ok=True) existing_manifest = self._read_manifest() if supplement_maps else None existing_entries = list(existing_manifest.get("entries", [])) if existing_manifest else [] existing_json = {e["json"] for e in existing_entries if e.get("json")} manifest_entries: list[dict] = ( existing_entries.copy() if supplement_maps else [] ) def _extract_one(base: Path, out_name: str, kind: str): if supplement_maps and out_name in existing_json: return out = work_dir / out_name log(f"Extracting {base.name} …") res = wolfdawn.strings_extract(str(base), str(out), log_fn=log) if res.ok and out.is_file(): manifest_entries.append({"json": out_name, "base": str(base), "kind": kind}) else: log(f" ⚠ skipped {base.name} (exit {res.returncode})") if not supplement_maps: ce = basic / "CommonEvent.dat" if ce.is_file(): _extract_one(ce, "CommonEvent.dat.json", "common") for stem in ("DataBase", "CDataBase", "SysDatabase"): proj = basic / f"{stem}.project" if proj.is_file(): _extract_one(proj, f"{stem}.project.json", "db") gd = basic / "Game.dat" if gd.is_file(): _extract_one(gd, "Game.dat.json", "gamedat") for mps in sorted(maps_dir.glob("*.mps")): _extract_one(mps, f"{mps.name}.json", "map") if not supplement_maps: evtext = Path(data_dir) / "Evtext" if evtext.is_dir() and any(evtext.glob("*.txt")): out = work_dir / "Evtext.json" log("Extracting Evtext/ …") res = wolfdawn.strings_extract(str(evtext), str(out), log_fn=log) if res.ok and out.is_file(): manifest_entries.append({"json": "Evtext.json", "base": str(evtext), "kind": "txt-dir"}) log("Extracting name glossary …") names_out = work_dir / NAMES_JSON res = wolfdawn.names_extract(str(data_dir), str(names_out), log_fn=log) if res.ok and names_out.is_file(): manifest_entries.append({"json": NAMES_JSON, "base": str(data_dir), "kind": "names"}) elif any(e.get("kind") == "map" for e in manifest_entries): log("Refreshing name glossary (maps were added) …") names_out = work_dir / NAMES_JSON res = wolfdawn.names_extract(str(data_dir), str(names_out), log_fn=log) if res.ok and names_out.is_file(): manifest_entries = [ e for e in manifest_entries if e.get("json") != NAMES_JSON ] manifest_entries.append({"json": NAMES_JSON, "base": str(data_dir), "kind": "names"}) new_entries = [ e for e in manifest_entries if supplement_maps and e.get("json") not in existing_json ] if supplement_maps else manifest_entries if not manifest_entries: return False, "Nothing was extracted. Check the Data/ folder layout." if supplement_maps and not new_entries: return True, f"No new map files to extract in {WORK_DIR_NAME}/." manifest = { "root": game_root, "data_dir": str(data_dir), "entries": manifest_entries, } (work_dir / MANIFEST_NAME).write_text( json.dumps(manifest, ensure_ascii=False, indent=2), encoding="utf-8" ) snapshot_entries = new_entries if supplement_maps else manifest_entries self._snapshot_originals(snapshot_entries, Path(data_dir), log) map_count = sum(1 for e in manifest_entries if e.get("kind") == "map") if supplement_maps: added = sum(1 for e in new_entries if e.get("kind") == "map") return True, ( f"Added {added} map file(s) ({map_count} total in {WORK_DIR_NAME}/). " "Import checked files into files/ from Step 0." ) return True, ( f"Extracted {len(manifest_entries)} document(s) into {WORK_DIR_NAME}/ " f"({map_count} map(s)). Import checked files into files/ from Step 0." ) self._run_task(task, on_done=on_done) # ── Step 2: Glossary ─────────────────────────────────────────────────────── def _build_step2_glossary(self, layout: QVBoxLayout): layout.addWidget(_make_section_label("Step 2 · Glossary (build before translating)")) layout.addWidget(self._desc( "vocab.txt is the project-wide glossary used by every translation batch to keep " "character names, speech register, honorifics, and lore terms consistent. Build it " "before translating (Steps 4-5) so the AI already knows every character and term. " "Copy the prompt below into Cursor or Copilot Chat with the extracted files/ JSON " "open, let it analyse the game, then paste its output into the editor and save." )) prompt_btn = _make_btn("📋 Copy glossary prompt for Copilot / Cursor", "#5a3a7a") prompt_btn.clicked.connect(self._copy_wolf_glossary_prompt) layout.addWidget(prompt_btn) fmt = QLabel( "Format: Japanese (English) - description\n" "Example: シロ (Shiro) - Female; protagonist; flustered, cute register" ) fmt.setFont(QFont("Consolas", 9)) fmt.setWordWrap(True) fmt.setStyleSheet( "color:#569cd6;background-color:#1a1e2a;border:1px solid #2a3a5a;" "padding:5px 10px;border-radius:4px;font-size:12px;border-left:3px solid #2a6a9a;" ) layout.addWidget(fmt) self.vocab_editor = QTextEdit() self.vocab_editor.setMinimumHeight(120) self.vocab_editor.setFont(QFont("Consolas", 9)) self.vocab_editor.setStyleSheet( "QTextEdit{background-color:#252526;color:#d4d4d4;border:1px solid #3c3c3c;" "border-radius:4px;padding:8px;selection-background-color:#264f78;}" ) self._reload_vocab() layout.addWidget(self.vocab_editor, 1) vrow = QHBoxLayout() save_btn = _make_btn("💾 Save vocab.txt", "#3a7a3a") save_btn.clicked.connect(self._save_vocab) vrow.addWidget(save_btn) reload_btn = _make_btn("↺ Reload", "#555") reload_btn.clicked.connect(self._reload_vocab) vrow.addWidget(reload_btn) vrow.addStretch() layout.addLayout(vrow) note = self._desc( "You don't need to add item / skill / enemy value names here: Phase 0 translates " "WolfDawn safe entries from names.json and harvests them into vocab.txt. " "Foundation DB also merges short labels (map names, titles) after Step 4. " "Focus this glossary on characters and worldbuilding terms." ) layout.addWidget(note) def _copy_wolf_glossary_prompt(self): try: QApplication.clipboard().setText(_WOLF_GLOSSARY_PROMPT) self._log("📋 Glossary prompt copied. Paste it into Cursor/Copilot with files/ open.") except Exception as exc: self._log(f"❌ Could not copy glossary prompt: {exc}") def _reload_vocab(self): try: self.vocab_editor.setPlainText(read_game_vocab()) except Exception as exc: self._log(f"❌ Could not load vocab.txt: {exc}") def _save_vocab(self): try: write_game_vocab(self.vocab_editor.toPlainText()) self._log("✅ vocab.txt saved (base terms from vocab_base.txt appended).") except Exception as exc: self._log(f"❌ Could not save vocab.txt: {exc}") # ── Step 4: Database ─────────────────────────────────────────────────────── def _build_step4_database(self, layout: QVBoxLayout): layout.addWidget(_make_section_label("Step 4 · Database (discover + translate)")) layout.addWidget(self._desc( "WOLF database files (DataBase, CDataBase, SysDatabase) hold item/skill " "descriptions in classic RPG games, but many games store most dialogue in " "custom database sheets instead of maps. Review the discovery summary below, " "then translate foundation sheets (items, skills, system text) before " "narrative custom sheets." )) self.db_discovery_label = QLabel( "Open this step after extraction to see where this game's text lives." ) self.db_discovery_label.setWordWrap(True) self.db_discovery_label.setStyleSheet( "color:#9cdcfe;font-size:13px;padding:8px 10px;" "background-color:#1a2430;border:1px solid #2a4a6a;border-radius:4px;" ) layout.addWidget(self.db_discovery_label) disc_row = QHBoxLayout() refresh_disc_btn = _make_btn("↻ Refresh discovery", "#555") refresh_disc_btn.clicked.connect(self._refresh_db_discovery) audit_btn = _make_btn("📋 Copy DB structure prompt for AI audit", "#5a3a7a") audit_btn.clicked.connect(self._copy_db_audit_prompt) import_btn = _make_btn("Import AI profile JSON", "#3a3a3a") import_btn.clicked.connect(self._import_db_profile_dialog) disc_row.addWidget(refresh_disc_btn) disc_row.addWidget(audit_btn) disc_row.addWidget(import_btn) disc_row.addStretch() layout.addLayout(disc_row) layout.addWidget(_make_hr()) layout.addWidget(self._subheading("Database sheets")) layout.addWidget(self._desc( "Each sheet is classified as foundation (translate first), system, or " "narrative (custom dialogue - defer until foundation is done). Tick the " "sheets to include in the next database translation run." )) self._db_groups_list = QListWidget() self._db_groups_list.setMinimumHeight(200) self._db_groups_list.setStyleSheet( "QListWidget{background-color:#252526;border:1px solid #3a3a3a;border-radius:4px;" "color:#cccccc;font-size:12px;padding:2px;}" "QListWidget::item{padding:3px 4px;}" "QListWidget::item:selected{background:#264f78;color:#ffffff;}" ) self._db_groups_list.itemChanged.connect(self._save_db_profile_from_ui) layout.addWidget(self._db_groups_list) grp_row = QHBoxLayout() sel_found_btn = _make_btn("Select foundation", "#3a3a3a") sel_found_btn.clicked.connect(self._select_db_foundation_groups) sel_narr_btn = _make_btn("Select narrative", "#3a3a3a") sel_narr_btn.clicked.connect(self._select_db_narrative_groups) sel_all_db_btn = _make_btn("Select all", "#3a3a3a") sel_all_db_btn.clicked.connect(lambda: self._set_db_group_checks(True)) sel_none_db_btn = _make_btn("Select none", "#3a3a3a") sel_none_db_btn.clicked.connect(lambda: self._set_db_group_checks(False)) grp_row.addWidget(sel_found_btn) grp_row.addWidget(sel_narr_btn) grp_row.addWidget(sel_all_db_btn) grp_row.addWidget(sel_none_db_btn) grp_row.addStretch() layout.addLayout(grp_row) layout.addWidget(_make_hr()) layout.addWidget(self._subheading("Translate database")) layout.addWidget(self._desc( "Run after Step 3 (names) so vocab.txt stays consistent. Only checked sheets " "are sent to the model. Re-running skips lines already translated. Short " "foundation labels (map names, titles) are merged into vocab.txt." )) self._add_tl_mode_selector(layout) found_btn = self._register(_make_btn("▶ Translate foundation DB", "#00a86b")) found_btn.clicked.connect( lambda: self._translate_db_tiers(wolf_db.FOUNDATION_TIERS, auto_start=True) ) layout.addWidget(found_btn) narr_btn = self._register(_make_btn("▶ Translate narrative DB", "#00a86b")) narr_btn.clicked.connect( lambda: self._translate_db_tiers(wolf_db.NARRATIVE_TIERS, auto_start=True) ) layout.addWidget(narr_btn) checked_btn = self._register(_make_btn("▶ Translate checked sheets only", "#3a3a3a")) checked_btn.clicked.connect( lambda: self._translate_db_checked(auto_start=True) ) layout.addWidget(checked_btn) self._db_content_dist: wolf_db.ContentDistribution | None = None # Defer discovery until the step is shown - files/ may hold RPGMaker JSON. def _wolf_json_work_dir(self) -> Path | None: if not self._game_root: return None return self._work_dir() def _refresh_db_discovery(self): if not hasattr(self, "db_discovery_label"): return dist = wolf_db.analyze_content_distribution("files") self._db_content_dist = dist self.db_discovery_label.setText(wolf_db.format_discovery_summary(dist)) self._refresh_db_groups_list(dist) def _refresh_db_groups_list(self, dist: wolf_db.ContentDistribution | None = None): if not hasattr(self, "_db_groups_list"): return if dist is None: dist = self._db_content_dist or wolf_db.analyze_content_distribution("files") self._db_content_dist = dist work_dir = self._wolf_json_work_dir() profile = wolf_db.load_db_profile(work_dir) if work_dir else {} checks = wolf_db.merge_profile_with_groups(profile, dist.groups) self._db_groups_list.blockSignals(True) self._db_groups_list.clear() if not dist.groups: item = QListWidgetItem("No database JSON in files/ - run Step 0 (Extract) first.") item.setFlags(Qt.ItemIsEnabled) self._db_groups_list.addItem(item) self._db_groups_list.blockSignals(False) return tier_labels = { wolf_db.TIER_FOUNDATION: "foundation", wolf_db.TIER_SYSTEM: "system", wolf_db.TIER_NARRATIVE: "narrative", wolf_db.TIER_UNKNOWN: "unknown", } for g in sorted(dist.groups, key=lambda x: (x.tier, -x.line_count, x.type_name)): tier_lbl = tier_labels.get(g.tier, g.tier) label = f"[{tier_lbl}] {g.type_name} ({g.line_count} lines) — {g.json_file}" item = QListWidgetItem(label) item.setData(Qt.UserRole, g.key) item.setData(Qt.UserRole + 1, g.tier) item.setFlags(Qt.ItemIsUserCheckable | Qt.ItemIsEnabled) checked = checks.get(g.key, g.default_checked) item.setCheckState(Qt.Checked if checked else Qt.Unchecked) self._db_groups_list.addItem(item) self._db_groups_list.blockSignals(False) def _set_db_group_checks(self, checked: bool): if not hasattr(self, "_db_groups_list"): return state = Qt.Checked if checked else Qt.Unchecked self._db_groups_list.blockSignals(True) for i in range(self._db_groups_list.count()): item = self._db_groups_list.item(i) if item.flags() & Qt.ItemIsUserCheckable: item.setCheckState(state) self._db_groups_list.blockSignals(False) self._save_db_profile_from_ui() def _select_db_foundation_groups(self): if not hasattr(self, "_db_groups_list"): return foundation = wolf_db.FOUNDATION_TIERS self._db_groups_list.blockSignals(True) for i in range(self._db_groups_list.count()): item = self._db_groups_list.item(i) if item.flags() & Qt.ItemIsUserCheckable: tier = item.data(Qt.UserRole + 1) item.setCheckState(Qt.Checked if tier in foundation else Qt.Unchecked) self._db_groups_list.blockSignals(False) self._save_db_profile_from_ui() def _select_db_narrative_groups(self): if not hasattr(self, "_db_groups_list"): return narrative = wolf_db.NARRATIVE_TIERS self._db_groups_list.blockSignals(True) for i in range(self._db_groups_list.count()): item = self._db_groups_list.item(i) if item.flags() & Qt.ItemIsUserCheckable: tier = item.data(Qt.UserRole + 1) item.setCheckState(Qt.Checked if tier in narrative else Qt.Unchecked) self._db_groups_list.blockSignals(False) self._save_db_profile_from_ui() def _get_db_groups_checked(self) -> list[str]: keys: list[str] = [] if not hasattr(self, "_db_groups_list"): return keys for i in range(self._db_groups_list.count()): item = self._db_groups_list.item(i) if (item.flags() & Qt.ItemIsUserCheckable) and item.checkState() == Qt.Checked: key = item.data(Qt.UserRole) if key: keys.append(str(key)) return keys def _save_db_profile_from_ui(self): work_dir = self._wolf_json_work_dir() if work_dir is None: return dist = self._db_content_dist or wolf_db.analyze_content_distribution("files") checked = set(self._get_db_groups_checked()) foundation: list[str] = [] narrative: list[str] = [] defer: list[str] = [] for g in dist.groups: if g.key in checked: if g.tier == wolf_db.TIER_NARRATIVE: narrative.append(g.key) else: foundation.append(g.key) else: defer.append(g.key) profile = wolf_db.load_db_profile(work_dir) profile.update({ "archetype": dist.archetype, "foundation_groups": foundation, "narrative_groups": narrative, "defer_groups": defer, }) if not profile.get("notes"): profile["notes"] = wolf_db.archetype_guidance(dist).split("\n")[0] try: wolf_db.save_db_profile(work_dir, profile) except Exception as exc: self._log(f"❌ Could not save db_profile.json: {exc}") def _copy_db_audit_prompt(self): dist = self._db_content_dist or wolf_db.analyze_content_distribution("files") try: QApplication.clipboard().setText(wolf_db.build_ai_audit_prompt(dist)) self._log( "📋 Database structure prompt copied. Paste into Cursor/Copilot; " "import the returned JSON with Import AI profile JSON." ) except Exception as exc: self._log(f"❌ Could not copy DB audit prompt: {exc}") def _import_db_profile_dialog(self): from PyQt5.QtWidgets import QInputDialog text, ok = QInputDialog.getMultiLineText( self, "Import AI profile", "Paste the JSON profile returned by the AI audit:", "", ) if not ok or not text.strip(): return work_dir = self._wolf_json_work_dir() if work_dir is None: QMessageBox.warning(self, "No game folder", "Complete Step 0 first.") return try: profile = wolf_db.import_ai_profile(text) existing = wolf_db.load_db_profile(work_dir) existing.update(profile) wolf_db.save_db_profile(work_dir, existing) self._log("✅ db_profile.json saved from AI audit.") self._refresh_db_discovery() except Exception as exc: QMessageBox.warning(self, "Import failed", str(exc)) def _set_db_filter_env(self, *, groups: list[str] | None = None, clear: bool = False): if clear: self._write_env_values({ "wolfDbIncludeGroups": "", "wolfDbIncludeTiers": "", }) return if groups is not None: self._write_env_values({ "wolfDbIncludeGroups": json.dumps(groups, ensure_ascii=False), "wolfDbIncludeTiers": "", }) def _translate_db_tiers(self, tiers: frozenset[str], *, auto_start: bool): dist = self._db_content_dist or wolf_db.analyze_content_distribution("files") groups = wolf_db.selected_groups_for_tiers(dist.groups, tiers) if not groups: QMessageBox.information( self, "No sheets", f"No database sheets match tier(s): {', '.join(sorted(tiers))}.", ) return self._set_db_filter_env(groups=groups) self._navigate_to_translation( kinds=PHASE_DB_KINDS, auto_start=auto_start, db_filter_active=True ) def _translate_db_checked(self, *, auto_start: bool): groups = self._get_db_groups_checked() if not groups: QMessageBox.information( self, "Nothing selected", "Tick at least one database sheet, then try again.", ) return self._set_db_filter_env(groups=groups) self._navigate_to_translation( kinds=PHASE_DB_KINDS, auto_start=auto_start, db_filter_active=True ) # ── Step 5: Maps / Events ────────────────────────────────────────────────── def _build_step5_maps_events(self, layout: QVBoxLayout): layout.addWidget(_make_section_label("Step 5 · Maps / Events")) layout.addWidget(self._desc( "Map scripts (.mps), common events (CommonEvent.dat), Game.dat, and Evtext - " "story dialogue, UI/objective strings, and other event text. Run after Steps " "3-4 so vocab.txt and database terms are already consistent. CommonEvent.dat " "can be very large; Batch mode is recommended for big files." )) self._add_speaker_options(layout) self._add_tl_mode_selector(layout) p2 = self._register(_make_btn("▶ Translate maps / events", "#00a86b")) p2.clicked.connect( lambda: self._navigate_to_translation( kinds=PHASE_MAPS_EVENTS_KINDS, auto_start=True, db_filter_active=False ) ) layout.addWidget(p2) layout.addWidget(_make_hr()) open_btn = self._register(_make_btn("Open Translation tab (no auto-start)", "#3a3a3a")) open_btn.clicked.connect( lambda: self._navigate_to_translation(db_filter_active=False) ) layout.addWidget(open_btn) # ── Legacy translate helpers (speaker options shared with maps step) ─────── def _add_speaker_options(self, layout: QVBoxLayout): """Speaker handling: nameplates are automatic; the low-confidence guess is an AI-recommended per-game setting.""" from util import speakers as wolf_speakers layout.addWidget(_make_hr()) layout.addWidget(self._subheading("Speaker handling")) layout.addWidget(self._desc( "WolfDawn already detects who speaks on each line, so this is automatic: lines " "with a real nameplate (a face window precedes the name) are always reshaped into " "the \"[Speaker]: line\" format the prompt understands, translated, and restored to " "WOLF's native \"Speaker⏎line\" layout on inject. The only judgement call is whether " "to trust WolfDawn's low-confidence guesses (a short first line with no face window " "that might be a name - or might just be the start of dialogue)." )) layout.addWidget(self._desc( "Ask the AI managing the game repo to decide: the prompt has it inspect the " "extracted files/ and recommend whether low-confidence first-line names should be " "reshaped for this game. Then set the box below to match." )) prompt_btn = _make_btn("📋 Copy speaker-format prompt for Copilot / Cursor", "#5a3a7a") prompt_btn.clicked.connect(self._copy_wolf_speaker_prompt) layout.addWidget(prompt_btn) cfg = wolf_speakers.load_config() self._speaker_lo_cb = QCheckBox( "Reshape low-confidence first-line names (enable if the AI says this game uses them)" ) self._speaker_lo_cb.setChecked(bool(cfg.get("literal_line1_lowconf", True))) self._speaker_lo_cb.stateChanged.connect(self._save_speaker_options) layout.addWidget(self._speaker_lo_cb) def _copy_wolf_speaker_prompt(self): try: QApplication.clipboard().setText(_WOLF_SPEAKER_PROMPT) self._log( "📋 Speaker-format prompt copied. Paste it into Cursor/Copilot with files/ open; " "set the low-confidence box to match its recommendation." ) except Exception as exc: self._log(f"❌ Could not copy speaker prompt: {exc}") def _save_speaker_options(self): from util import speakers as wolf_speakers try: wolf_speakers.save_config({ "literal_line1_lowconf": self._speaker_lo_cb.isChecked(), }) except Exception as exc: self._log(f"❌ Could not save speaker options: {exc}") def _read_env_values(self, keys) -> dict: """Read a few `key='value'` pairs from .env (best effort).""" import re as _re out = {} env_path = Path(".env") if not env_path.exists(): return out try: text = env_path.read_text(encoding="utf-8") except Exception: return out for key in keys: m = _re.search(rf"^{_re.escape(key)}\s*=\s*'([^']*)'", text, _re.MULTILINE) if m: out[key] = m.group(1) return out def _write_env_values(self, updates: dict) -> bool: """Update/insert `key='value'` pairs in .env. Returns True on success.""" import re as _re env_path = Path(".env") try: text = env_path.read_text(encoding="utf-8") if env_path.exists() else "" for key, val in updates.items(): text, n = _re.subn( rf"^({_re.escape(key)}\s*=\s*')[^']*(')", rf"\g<1>{val}\g<2>", text, flags=_re.MULTILINE, ) if n == 0: text = text.rstrip("\n") + f"\n{key}='{val}'\n" env_path.write_text(text, encoding="utf-8") return True except Exception as exc: self._log(f"❌ Could not update .env: {exc}") return False def _add_tl_mode_selector(self, layout: QVBoxLayout): """Normal vs Batch selector for all Wolf workflow translation phases.""" row = QHBoxLayout() lbl = QLabel("Translation mode:") lbl.setStyleSheet("color:#cccccc;font-size:12px;font-weight:bold;background:transparent;") self._tl_mode_combo = QComboBox() self._tl_mode_combo.addItem(_TL_NORMAL_LABEL) self._tl_mode_combo.addItem(BATCH_MODE_LABEL) self._tl_mode_combo.setFixedWidth(220) self._tl_mode_combo.setToolTip( "Normal translates live; Batch uses the Anthropic Batches API (~50% cheaper, Claude only)." ) saved = self._setting("tl_mode", BATCH_MODE_LABEL) or BATCH_MODE_LABEL idx = self._tl_mode_combo.findText(str(saved)) if idx >= 0: self._tl_mode_combo.setCurrentIndex(idx) self._tl_mode_combo.currentTextChanged.connect(self._on_tl_mode_changed) row.addWidget(lbl) row.addWidget(self._tl_mode_combo) row.addStretch() layout.addLayout(row) self._batch_note = QLabel(BATCH_MODE_BENEFIT_NOTE + "\n" + BATCH_COLLECT_LIVE_CHARGE_NOTE) self._batch_note.setWordWrap(True) self._batch_note.setStyleSheet("color:#8fbc8f;font-size:11px;background:transparent;") layout.addWidget(self._batch_note) self._on_tl_mode_changed(self._tl_mode_combo.currentText()) def _on_tl_mode_changed(self, mode_text: str): is_batch = mode_text == BATCH_MODE_LABEL if hasattr(self, "_batch_note"): self._batch_note.setVisible(is_batch) self._save_setting("tl_mode", mode_text) def _workflow_mode_text(self) -> str: """Map the selector to the Translation tab's own mode label.""" saved = self._setting("tl_mode", BATCH_MODE_LABEL) or BATCH_MODE_LABEL if saved == BATCH_MODE_LABEL: return BATCH_MODE_LABEL return "Translate" def _navigate_to_translation( self, only: str | None = None, kinds: set[str] | None = None, auto_start: bool = False, db_filter_active: bool | None = None, ): """Switch to the Translation tab, select the WolfDawn module, and check files. Selection precedence: ``only`` (a single filename) > ``kinds`` (a phase's manifest kinds, e.g. ``{"db"}``) > legacy bulk (everything except names.json). When ``db_filter_active`` is False, database group/tier filters in ``.env`` are cleared so maps/events runs are unaffected. When True, the filter set by :meth:`_set_db_filter_env` is kept for the DB translation run. """ if db_filter_active is False: self._set_db_filter_env(clear=True) pw = self.parent_window tt = getattr(pw, "translation_tab", None) if pw else None if tt is None: QMessageBox.warning(self, "Translate", "Translation tab is not available.") return try: combo = tt.module_combo for i in range(combo.count()): if "WolfDawn" in combo.itemText(i): combo.setCurrentIndex(i) break except Exception: pass # Apply the chosen translation mode (after the module, since changing the # module can refresh the mode list). try: mode_combo = tt.mode_combo mode_idx = mode_combo.findText(self._workflow_mode_text()) if mode_idx >= 0: mode_combo.setCurrentIndex(mode_idx) except Exception: pass kind_map = self._manifest_kinds() if kinds is not None else {} try: tt.refresh_file_lists() fl = tt.file_list for idx in range(fl.count()): item = fl.item(idx) name = item.text() if only is not None: # Targeted run: check exactly that file. check = name == only elif kinds is not None: # Phase run: check files whose manifest kind is in this phase. check = kind_map.get(name) in kinds else: # Bulk run: everything except names.json. check = name != NAMES_JSON item.setCheckState(Qt.Checked if check else Qt.Unchecked) except Exception: pass if pw and hasattr(pw, "content_stack"): pw.content_stack.setCurrentIndex(0) if hasattr(pw, "nav_buttons"): for i, btn in enumerate(pw.nav_buttons): btn.setChecked(i == 0) if auto_start: QTimer.singleShot( 150, lambda: tt.start_translation(skip_confirm=True) if tt is not None else None, ) # ── Step 3: Names ────────────────────────────────────────────────────────── def _build_step3_names(self, layout: QVBoxLayout): layout.addWidget(_make_section_label("Step 3 · Translate Name Values (names.json)")) layout.addWidget(self._desc( "names.json is WolfDawn's project-wide name glossary. Each entry has a safety badge: " "safe (display-only), refs (referenced by name - skipped), or verify " "(also in indirect literals - skipped). Phase 0 translates every safe entry " "individually, regardless of category, and harvests them into vocab.txt." )) self.names_summary_label = QLabel("Open this step after extraction to see name counts.") self.names_summary_label.setWordWrap(True) self.names_summary_label.setStyleSheet( "color:#9cdcfe;font-size:13px;padding:8px 10px;" "background-color:#1a2430;border:1px solid #2a4a6a;border-radius:4px;" ) layout.addWidget(self.names_summary_label) refresh_btn = _make_btn("↻ Refresh name counts", "#555") refresh_btn.clicked.connect(self._refresh_names_summary) layout.addWidget(refresh_btn) layout.addWidget(_make_hr()) layout.addWidget(self._subheading("Translate names (Phase 0)")) layout.addWidget(self._desc( "Pick Normal or Batch below, then run Phase 0. Only safe entries are sent to " "the model; refs and verify names stay identical to source so inject skips them." )) self._add_tl_mode_selector(layout) tl_btn = self._register(_make_btn("Translate safe names now (Phase 0)", "#00a86b")) tl_btn.clicked.connect( lambda: self._navigate_to_translation( kinds=PHASE_NAMES_KINDS, auto_start=True, db_filter_active=False ) ) layout.addWidget(tl_btn) self._refresh_names_summary() def _load_names_document(self) -> tuple[dict | None, Path | None]: """Read names.json from files/ or wolf_json/.""" src = self._names_json_path() if src is None: return None, None try: with open(src, "r", encoding="utf-8-sig") as f: return json.load(f), src except Exception as exc: self._log(f"❌ Could not read {NAMES_JSON}: {exc}") return None, src def _refresh_names_summary(self): if not hasattr(self, "names_summary_label"): return data, src = self._load_names_document() if not isinstance(data, dict): self.names_summary_label.setText( "No names.json found - run Step 0 (Extract text) first." ) return summary = wolf_names.format_name_safety_summary(data) db_labels = wolf_names.derive_db_labels("files") categories = wolf_names.format_note_category_summary(data, db_labels=db_labels) where = src.parent.name if src else WORK_DIR_NAME self.names_summary_label.setText( f"{summary}\n\n{categories}\n\nSource: {where}/{NAMES_JSON}" ) def _names_json_path(self) -> Path | None: """Locate names.json for reading (files/ then wolf_json/).""" for base in (Path("files"), self._work_dir()): p = base / NAMES_JSON if p.is_file(): return p return None # ── Step 6: Precheck ─────────────────────────────────────────────────────── def _build_step6_precheck(self, layout: QVBoxLayout): layout.addWidget(_make_section_label("Step 6 · Inject Precheck")) layout.addWidget(self._desc( "Dry-run selected translated JSON before writing binaries. Lists only real " "safety skips: control-code mismatch, or text not Shift-JIS encodable. " "Fix those lines here, then continue to Step 7 (Inject)." )) layout.addWidget(self._subheading("Translated files")) self.precheck_list = QListWidget() self.precheck_list.setMaximumHeight(200) self.precheck_list.setStyleSheet( "QListWidget{background-color:#252526;border:1px solid #3a3a3a;border-radius:4px;" "color:#cccccc;font-size:12px;padding:2px;}" "QListWidget::item{padding:3px 4px;}" "QListWidget::item:selected{background:#264f78;color:#ffffff;}" ) layout.addWidget(self.precheck_list) list_row = QHBoxLayout() refresh_btn = self._register(_make_btn("↻ Refresh", "#3a3a3a")) refresh_btn.clicked.connect(self._refresh_precheck_list) sel_all_btn = self._register(_make_btn("Select all", "#3a3a3a")) sel_all_btn.clicked.connect(lambda: self._set_checklist_checks(self.precheck_list, True)) sel_none_btn = self._register(_make_btn("Select none", "#3a3a3a")) sel_none_btn.clicked.connect(lambda: self._set_checklist_checks(self.precheck_list, False)) list_row.addWidget(refresh_btn) list_row.addWidget(sel_all_btn) list_row.addWidget(sel_none_btn) list_row.addStretch() layout.addLayout(list_row) precheck_row = QHBoxLayout() precheck_btn = self._register(_make_btn("Precheck selected", "#007acc")) precheck_btn.clicked.connect(self._precheck_inject_selected) precheck_all_btn = self._register(_make_btn("Precheck all", "#007acc")) precheck_all_btn.clicked.connect(self._precheck_inject_all) precheck_row.addWidget(precheck_btn) precheck_row.addWidget(precheck_all_btn) precheck_row.addStretch() layout.addLayout(precheck_row) self._inject_precheck_label = QLabel("Run precheck to list safety-guard skips.") self._inject_precheck_label.setWordWrap(True) self._inject_precheck_label.setStyleSheet("color:#9cdcfe;font-size:12px;") layout.addWidget(self._inject_precheck_label) self._inject_issue_list = QListWidget() self._inject_issue_list.setMaximumHeight(200) self._inject_issue_list.setWordWrap(True) self._inject_issue_list.setTextElideMode(Qt.ElideNone) self._inject_issue_list.setUniformItemSizes(False) self._inject_issue_list.setStyleSheet( "QListWidget{background-color:#252526;border:1px solid #3a3a3a;border-radius:4px;" "color:#cccccc;font-size:12px;padding:2px;}" "QListWidget::item{padding:4px;}" "QListWidget::item:selected{background:#264f78;color:#ffffff;}" ) self._inject_issue_list.currentItemChanged.connect(self._on_inject_issue_selected) layout.addWidget(self._inject_issue_list) self._inject_issue_meta = QLabel("") self._inject_issue_meta.setWordWrap(True) self._inject_issue_meta.setStyleSheet("color:#808080;font-size:11px;") layout.addWidget(self._inject_issue_meta) self._inject_issue_edit = QTextEdit() self._inject_issue_edit.setPlaceholderText( "Select a precheck row to edit its translated text, then Save line." ) self._inject_issue_edit.setMaximumHeight(120) self._inject_issue_edit.setStyleSheet( "QTextEdit{background-color:#1e1e1e;color:#d4d4d4;border:1px solid #3c3c3c;" "border-radius:4px;padding:6px;font-size:12px;}" ) layout.addWidget(self._inject_issue_edit) edit_row = QHBoxLayout() save_line_btn = self._register(_make_btn("Save line", "#3a3a3a")) save_line_btn.clicked.connect(self._save_inject_issue_line) edit_row.addWidget(save_line_btn) edit_row.addStretch() layout.addLayout(edit_row) self._inject_precheck_issues: list = [] self._refresh_precheck_list() # ── Step 7: Inject ───────────────────────────────────────────────────────── def _build_step7_inject(self, layout: QVBoxLayout): layout.addWidget(_make_section_label("Step 7 · Inject Translations")) layout.addWidget(self._desc( "Inject every translated JSON into the game's Data/ binaries in one pass. " "A full inject keeps names.json and DB/map files in sync (partial injects " "can wipe name-only fields like rumor boards). Run Step 6 (Precheck) first " "if you want to catch safety-guard skips before writing." )) self.en_punct_cb = QCheckBox("Convert Japanese punctuation to ASCII (--en-punct)") self.en_punct_cb.setChecked(self._setting("en_punct", "true") == "true") self.en_punct_cb.stateChanged.connect( lambda: self._save_setting("en_punct", "true" if self.en_punct_cb.isChecked() else "false") ) layout.addWidget(self.en_punct_cb) self.drift_cb = QCheckBox( "Allow inline-code drift (--allow-code-drift; auto for names-wrap \\f shrink)" ) self.drift_cb.setChecked(self._setting("allow_code_drift", "false") == "true") self.drift_cb.stateChanged.connect( lambda: self._save_setting( "allow_code_drift", "true" if self.drift_cb.isChecked() else "false" ) ) layout.addWidget(self.drift_cb) check_row = QHBoxLayout() check_btn = self._register(_make_btn("Check name consistency", "#3a3a3a")) check_btn.clicked.connect(self._names_check) reconcile_btn = self._register(_make_btn("Reconcile names → glossary", "#007acc")) reconcile_btn.setToolTip( "Rewrite extract lines so each names.json source uses one English value. " "Translated names.json entries win; if the glossary is still Japanese " "(refs/verify), divergent extracts are unified to the majority spelling." ) reconcile_btn.clicked.connect(self._names_reconcile) check_row.addWidget(check_btn) check_row.addWidget(reconcile_btn) check_row.addStretch() layout.addLayout(check_row) layout.addWidget(_make_hr()) layout.addWidget(self._subheading("Files that will be injected")) self.inject_list = QListWidget() self.inject_list.setMaximumHeight(220) self.inject_list.setStyleSheet( "QListWidget{background-color:#252526;border:1px solid #3a3a3a;border-radius:4px;" "color:#cccccc;font-size:12px;padding:2px;}" "QListWidget::item{padding:3px 4px;}" "QListWidget::item:selected{background:#264f78;color:#ffffff;}" ) layout.addWidget(self.inject_list) self._inject_count_label = QLabel("") self._inject_count_label.setStyleSheet("color:#9cdcfe;font-size:12px;") layout.addWidget(self._inject_count_label) list_row = QHBoxLayout() refresh_btn = self._register(_make_btn("↻ Refresh", "#3a3a3a")) refresh_btn.clicked.connect(self._refresh_inject_list) list_row.addWidget(refresh_btn) list_row.addStretch() layout.addLayout(list_row) btn_row = QHBoxLayout() inject_all_btn = self._register(_make_btn("Inject all", "#00a86b")) inject_all_btn.setToolTip( "Always injects every file in translated/ that the manifest knows about. " "names.json runs first; DB/map injects keep name-only fields." ) inject_all_btn.clicked.connect(self._inject_all) layout_restore_btn = self._register(_make_btn("Layout-restore", "#3a3a3a")) layout_restore_btn.setToolTip( "Re-run wolf layout-restore on every injectable translated JSON. " "Copies unambiguous positional whitespace pads from source onto text " "(e.g. status-card \\nNAME). Safe to re-run; already-fixed lines are no-ops." ) layout_restore_btn.clicked.connect(self._layout_restore_all) btn_row.addWidget(inject_all_btn) btn_row.addStretch() btn_row.addWidget(layout_restore_btn) layout.addLayout(btn_row) layout.addWidget(_make_hr()) layout.addWidget(self._desc( "Next: Step 8 (Package) so you can playtest, then Step 9 (Fix wrapping) " "to paste overflowing in-game text, wrap, and Inject all again." )) self._refresh_inject_list() def _build_step9_relayout(self, layout: QVBoxLayout): """Search-first fix wrapping: find sheet by in-game text, wrap, Inject all.""" layout.addWidget(_make_section_label("Step 9 · Fix wrapping")) layout.addWidget(self._desc( "After packaging and playtesting, paste overflowing in-game text to find " "it in translated JSON. Relayout uses cell width + max lines " "(names.json → wolf names-wrap). Manual uses wrap width + body font; " "emphasis \\f[N] scales with the body. Then Inject all (Step 7) and re-package." )) search_row = QHBoxLayout() self._wrap_search_edit = QLineEdit() self._wrap_search_edit.setPlaceholderText( 'Paste in-game text, e.g. "there\'s a pure" or "gatekeeper just randomly"' ) search_btn = _make_btn("Search", "#007acc") search_btn.clicked.connect(self._run_wrap_search) self._wrap_search_edit.returnPressed.connect(self._run_wrap_search) search_row.addWidget(self._wrap_search_edit, 1) search_row.addWidget(search_btn) layout.addLayout(search_row) self._wrap_results_list = QListWidget() self._wrap_results_list.setMaximumHeight(220) self._wrap_results_list.setWordWrap(True) self._wrap_results_list.setTextElideMode(Qt.ElideNone) self._wrap_results_list.setUniformItemSizes(False) self._wrap_results_list.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self._wrap_results_list.setStyleSheet( "QListWidget{background-color:#252526;border:1px solid #3a3a3a;border-radius:4px;" "color:#cccccc;font-size:12px;padding:2px;}" "QListWidget::item{padding:8px;}" "QListWidget::item:selected{background:#264f78;color:#ffffff;}" ) self._wrap_results_list.currentItemChanged.connect(self._on_wrap_hit_selected) layout.addWidget(self._wrap_results_list) self._wrap_detail_label = QLabel("Select a search result to edit.") self._wrap_detail_label.setWordWrap(True) self._wrap_detail_label.setStyleSheet( "color:#9cdcfe;font-size:12px;background:transparent;" ) layout.addWidget(self._wrap_detail_label) mode_row = QHBoxLayout() mode_lbl = QLabel("Mode:") mode_lbl.setStyleSheet("color:#cccccc;font-size:12px;background:transparent;") self._wrap_mode_combo = QComboBox() self._wrap_mode_combo.addItem("Relayout (cell width + max lines)", "relayout") self._wrap_mode_combo.addItem("Manual (wrap width + font)", "manual") saved_mode = str(self._setting("wrap_fix_mode", "relayout") or "relayout") idx = self._wrap_mode_combo.findData(saved_mode) self._wrap_mode_combo.setCurrentIndex(idx if idx >= 0 else 0) self._wrap_mode_combo.setToolTip( "Relayout: wolf names-wrap / JP slot geometry (cell width + max lines).\n" "Manual: force wrap width and body font; emphasis \\f[N] scales with the body." ) self._wrap_mode_combo.currentIndexChanged.connect(self._on_wrap_mode_changed) mode_row.addWidget(mode_lbl) mode_row.addWidget(self._wrap_mode_combo) mode_row.addStretch() layout.addLayout(mode_row) # Relayout controls: cell width + max lines self._wrap_relayout_row = QWidget() relayout_row = QHBoxLayout(self._wrap_relayout_row) relayout_row.setContentsMargins(0, 0, 0, 0) w_lbl = QLabel("Cell width (0=auto):") w_lbl.setStyleSheet("color:#cccccc;font-size:12px;background:transparent;") self._wrap_width_spin = QSpinBox() self._wrap_width_spin.setRange(0, 200) try: self._wrap_width_spin.setValue(int(self._setting("wrap_fix_width", 36) or 36)) except (TypeError, ValueError): self._wrap_width_spin.setValue(36) self._wrap_width_spin.setFixedWidth(70) self._wrap_width_spin.setToolTip( "Halfwidth cells (ASCII=1, fullwidth=2). For names.json Relayout: " "0 = measure from JP; N > 0 forces wolf names-wrap --width." ) self._wrap_width_spin.valueChanged.connect(self._on_wrap_width_changed) lines_lbl = QLabel("Max lines (0=auto):") lines_lbl.setStyleSheet("color:#cccccc;font-size:12px;background:transparent;") self._wrap_max_lines_spin = QSpinBox() self._wrap_max_lines_spin.setRange(0, 20) try: self._wrap_max_lines_spin.setValue( int(self._setting("wrap_fix_max_lines", 0) or 0) ) except (TypeError, ValueError): self._wrap_max_lines_spin.setValue(0) self._wrap_max_lines_spin.setFixedWidth(70) self._wrap_max_lines_spin.setToolTip( "wolf names-wrap --lines (0 = each entry's JP line count). " "Saved as maxLines in wolfdawn-roles.json." ) self._wrap_max_lines_spin.valueChanged.connect(self._on_wrap_max_lines_changed) relayout_row.addWidget(w_lbl) relayout_row.addWidget(self._wrap_width_spin) relayout_row.addWidget(lines_lbl) relayout_row.addWidget(self._wrap_max_lines_spin) relayout_row.addStretch() layout.addWidget(self._wrap_relayout_row) # Manual controls: wrap width + font size self._wrap_manual_row = QWidget() manual_row = QHBoxLayout(self._wrap_manual_row) manual_row.setContentsMargins(0, 0, 0, 0) mw_lbl = QLabel("Wrap width:") mw_lbl.setStyleSheet("color:#cccccc;font-size:12px;background:transparent;") self._wrap_manual_width_spin = QSpinBox() self._wrap_manual_width_spin.setRange(10, 200) try: self._wrap_manual_width_spin.setValue( int(self._setting("wrap_fix_manual_width", 36) or 36) ) except (TypeError, ValueError): self._wrap_manual_width_spin.setValue(36) self._wrap_manual_width_spin.setFixedWidth(70) self._wrap_manual_width_spin.setToolTip( "Hard wrap width in halfwidth cells for Manual mode (dazedwrap)." ) self._wrap_manual_width_spin.valueChanged.connect(self._on_wrap_manual_width_changed) font_lbl = QLabel("Body font \\f[N]:") font_lbl.setStyleSheet("color:#cccccc;font-size:12px;background:transparent;") self._wrap_font_spin = QSpinBox() self._wrap_font_spin.setRange(0, 32) self._wrap_font_spin.setSpecialValueText("0 (keep)") try: saved_font = int(self._setting("wrap_fix_font", 18) or 18) except (TypeError, ValueError): saved_font = 18 self._wrap_font_spin.setValue(max(0, saved_font)) self._wrap_font_spin.setFixedWidth(90) self._wrap_font_spin.setToolTip( "Target body font applied on Wrap. 0 = do not add or change \\f[N] " "(wrap width only). N > 0 scales emphasis (e.g. \\f[20]…\\f[18]) and " "sets a leading \\f[body]." ) self._wrap_font_spin.valueChanged.connect(self._on_wrap_font_changed) self._wrap_font_detect_label = QLabel("") self._wrap_font_detect_label.setStyleSheet( "color:#858585;font-size:11px;background:transparent;" ) manual_row.addWidget(mw_lbl) manual_row.addWidget(self._wrap_manual_width_spin) manual_row.addWidget(font_lbl) manual_row.addWidget(self._wrap_font_spin) manual_row.addWidget(self._wrap_font_detect_label, 1) layout.addWidget(self._wrap_manual_row) self._sync_wrap_mode_controls() self._wrap_preview_label = QLabel("Wrap preview") self._wrap_preview_label.setStyleSheet( "color:#858585;font-size:11px;background:transparent;" ) layout.addWidget(self._wrap_preview_label) self._wrap_preview = QTextEdit() self._wrap_preview.setReadOnly(True) self._wrap_preview.setMaximumHeight(200) self._wrap_preview.setPlaceholderText( "Select a search result to preview wrap with simulated \\c / \\f styling." ) self._wrap_preview.setStyleSheet( "QTextEdit{background-color:#1e1e1e;color:#b5cea8;border:1px solid #3c3c3c;" "border-left:3px solid #007acc;font-family:monospace;font-size:12px;padding:6px;}" ) layout.addWidget(self._wrap_preview) btn_row = QHBoxLayout() wrap_row_btn = _make_btn("Wrap this line", "#00a86b") wrap_row_btn.clicked.connect(self._wrap_current_row) wrap_group_btn = _make_btn("Wrap all in group", "#00a86b") wrap_group_btn.clicked.connect(self._wrap_current_group) inject_btn = _make_btn("Inject all", "#007acc") inject_btn.setToolTip( "Always injects every translated file (same as Step 7). " "Partial injects can wipe name-only DB fields." ) inject_btn.clicked.connect(self._inject_all) btn_row.addWidget(wrap_row_btn) btn_row.addWidget(wrap_group_btn) btn_row.addWidget(inject_btn) btn_row.addStretch() layout.addLayout(btn_row) self._wrap_status_label = QLabel("") self._wrap_status_label.setWordWrap(True) self._wrap_status_label.setStyleSheet( "color:#8fbc8f;font-size:12px;background:transparent;" ) layout.addWidget(self._wrap_status_label) self._current_wrap_hit: wolf_ws.WrapHit | None = None self._current_wrap_hit_id: dict | None = None self._current_wrap_path: Path | None = None self._current_wrap_doc: dict | None = None self._current_wrap_text: str = "" def _translated_and_files_dirs(self) -> tuple[Path, Path]: root = self._tool_root() return root / "translated", root / "files" def _wrap_search_extra_dirs(self) -> list[Path]: work = self._wolf_json_work_dir() return [work] if work is not None else [] def _wrap_profile_width(self, sheet_name: str) -> int: work = self._wolf_json_work_dir() if work is not None: profile = wolf_ws.load_wrap_profile(work) return wolf_ws.get_sheet_width( profile, sheet_name, default=int(self._setting("wrap_fix_width", 36) or 36), ) try: return int(self._setting("wrap_fix_width", 36) or 36) except (TypeError, ValueError): return 36 def _remember_sheet_width( self, sheet_name: str, width: int, json_file: str, *, max_lines: int | None = None, ): work = self._wolf_json_work_dir() if work is not None: wolf_ws.set_sheet_width( work, sheet_name, width, json_file=json_file, max_lines=max_lines, ) def _wrap_mode(self) -> str: combo = getattr(self, "_wrap_mode_combo", None) if combo is not None: data = combo.currentData() if data: return str(data) return str(self._setting("wrap_fix_mode", "relayout") or "relayout") def _current_wrap_line_text(self) -> str: """Return the selected line's text from the loaded document (or cache).""" if self._current_wrap_doc is not None and self._current_wrap_hit_id is not None: line = wolf_ws.locate_line(self._current_wrap_doc, self._current_wrap_hit_id) if line is not None: return str(line.get("text") or "") return getattr(self, "_current_wrap_text", "") or "" def _on_wrap_mode_changed(self, _index: int = 0): mode = self._wrap_mode() self._save_setting("wrap_fix_mode", mode) self._sync_wrap_mode_controls() self._update_wrap_preview() hit = self._current_wrap_hit doc = self._current_wrap_doc if hit is not None and doc is not None and hasattr(self, "_wrap_detail_label"): text = self._current_wrap_line_text() or hit.text self._wrap_detail_label.setText( self._format_wrap_detail(hit, doc, text, self._active_wrap_width()) ) def _sync_wrap_mode_controls(self): mode = self._wrap_mode() is_manual = mode == "manual" if hasattr(self, "_wrap_relayout_row"): self._wrap_relayout_row.setVisible(not is_manual) if hasattr(self, "_wrap_manual_row"): self._wrap_manual_row.setVisible(is_manual) def _active_wrap_width(self) -> int: if self._wrap_mode() == "manual" and hasattr(self, "_wrap_manual_width_spin"): return int(self._wrap_manual_width_spin.value()) if hasattr(self, "_wrap_width_spin"): return int(self._wrap_width_spin.value()) return 36 def _wrap_font_value(self) -> int | None: """Body ``\\f[N]`` for Manual wrap, or ``None`` when 0 (leave fonts alone).""" spin = getattr(self, "_wrap_font_spin", None) if spin is not None: value = int(spin.value()) return value if value > 0 else None try: value = int(self._setting("wrap_fix_font", 18) or 18) except (TypeError, ValueError): return 18 return value if value > 0 else None def _on_wrap_manual_width_changed(self, value: int): self._save_setting("wrap_fix_manual_width", value) self._update_wrap_preview() hit = self._current_wrap_hit doc = self._current_wrap_doc if hit is not None and doc is not None and hasattr(self, "_wrap_detail_label"): text = self._current_wrap_line_text() or hit.text self._wrap_detail_label.setText( self._format_wrap_detail(hit, doc, text, value) ) def _on_wrap_font_changed(self, value: int): self._save_setting("wrap_fix_font", value) self._update_wrap_preview() hit = self._current_wrap_hit doc = self._current_wrap_doc if hit is not None and doc is not None and hasattr(self, "_wrap_detail_label"): text = self._current_wrap_line_text() or hit.text self._wrap_detail_label.setText( self._format_wrap_detail(hit, doc, text, self._active_wrap_width()) ) def _wrap_max_lines_value(self) -> int: spin = getattr(self, "_wrap_max_lines_spin", None) if spin is not None: return int(spin.value()) try: return int(self._setting("wrap_fix_max_lines", 0) or 0) except (TypeError, ValueError): return 0 def _on_wrap_max_lines_changed(self, value: int): self._save_setting("wrap_fix_max_lines", value) def _on_wrap_width_changed(self, value: int): self._save_setting("wrap_fix_width", value) self._update_wrap_preview() hit = self._current_wrap_hit doc = self._current_wrap_doc if hit is not None and doc is not None and hasattr(self, "_wrap_detail_label"): text = self._current_wrap_line_text() or hit.text self._wrap_detail_label.setText(self._format_wrap_detail(hit, doc, text, value)) def _load_names_geometry_into_spins(self, hit: wolf_ws.WrapHit): """Prefer wolfdawn-roles.json, then wrap_profile, for names category geometry.""" width = None max_lines = None font = None if self._current_wrap_path is not None: roles = wolf_names.load_name_wrap_roles( wolf_names.roles_json_path_for_names(self._current_wrap_path) ) role = wolf_names.get_name_wrap_role(roles, hit.sheet_name) if role: if role.get("width"): try: width = int(role["width"]) except (TypeError, ValueError): pass if role.get("maxLines") is not None: try: max_lines = int(role["maxLines"]) except (TypeError, ValueError): pass if role.get("font"): try: font = int(role["font"]) except (TypeError, ValueError): pass work = self._wolf_json_work_dir() if work is not None: profile = wolf_ws.load_wrap_profile(work) if width is None: # 0 = JP auto for names-wrap; do not fall back to DB default 36. width = wolf_ws.get_sheet_width(profile, hit.sheet_name, default=0) if max_lines is None: max_lines = wolf_ws.get_sheet_max_lines(profile, hit.sheet_name, default=0) if width is None: width = 0 if max_lines is None: max_lines = 0 self._wrap_width_spin.blockSignals(True) self._wrap_width_spin.setValue(int(width)) self._wrap_width_spin.blockSignals(False) if hasattr(self, "_wrap_manual_width_spin") and width > 0: self._wrap_manual_width_spin.blockSignals(True) self._wrap_manual_width_spin.setValue(int(width)) self._wrap_manual_width_spin.blockSignals(False) if hasattr(self, "_wrap_max_lines_spin"): self._wrap_max_lines_spin.blockSignals(True) self._wrap_max_lines_spin.setValue(int(max_lines)) self._wrap_max_lines_spin.blockSignals(False) if font is not None and hasattr(self, "_wrap_font_spin"): self._wrap_font_spin.blockSignals(True) self._wrap_font_spin.setValue(int(font)) self._wrap_font_spin.blockSignals(False) def _format_wrap_detail( self, hit: wolf_ws.WrapHit, doc: dict | None, text: str, width: int, ) -> str: kind_labels = { "db": "Database sheet", "names": "Names category", "gamedat": "Game.dat", "map": "Map dialogue", "common": "CommonEvent dialogue", } kind_lbl = kind_labels.get(hit.kind, hit.kind) scope = ( wolf_ws.scope_stats(doc, hit, width) if doc is not None else wolf_ws.ScopeStats(label=wolf_ws.scope_label(hit), total=0, overflow=0) ) overflow_note = ( f" · {scope.overflow} of {scope.total} lines overflow at width {width}" if scope.total else "" ) if hit.kind == "names": mode = self._wrap_mode() if mode == "manual": font = self._wrap_font_value() font_note = ( "fonts unchanged" if font is None else f"body \\f[{font}], emphasis \\f scales with body" ) return ( f"{kind_lbl}: {hit.sheet_name} · {hit.json_file} · " f"entry #{hit.row} · Manual wrap={width}, {font_note}" ) lines = self._wrap_max_lines_value() geom = ( f"width={'auto' if width <= 0 else width}" + (f", max lines={lines}" if lines > 0 else ", max lines=auto") ) return ( f"{kind_lbl}: {hit.sheet_name} · {hit.json_file} · " f"entry #{hit.row} · Relayout {geom} · " "Wrap all in group → wolf names-wrap (JP slots + \\f shrink)" ) if hit.kind == "db": return ( f"{kind_lbl}: {hit.sheet_name} · {hit.json_file} · " f"row {hit.row} · {hit.field_name}{overflow_note}" ) return ( f"{kind_lbl}: {hit.sheet_name} · {hit.json_file} · " f"{hit.field_name}{overflow_note}" ) def _update_wrap_preview(self): if not hasattr(self, "_wrap_preview"): return text = self._current_wrap_line_text() if not text.strip() and self._current_wrap_hit is None: self._wrap_preview.clear() if hasattr(self, "_wrap_preview_label"): self._wrap_preview_label.setText("Wrap preview") self._wrap_preview_label.setStyleSheet( "color:#858585;font-size:11px;background:transparent;" ) return if self._current_wrap_hit is not None and not text.strip(): text = self._current_wrap_hit.text width = self._active_wrap_width() body_font = self._wrap_font_value() if self._wrap_mode() == "manual" else None # Manual mode: preview the scaled fonts Wrap would write (document unchanged). preview_src = text if body_font is not None and preview_src.strip(): preview_src, _ = wolf_codes.scale_font_sizes(preview_src, body_font) summary = wolf_ws.wrap_preview_summary(preview_src, width) preview_html = wolf_ws.format_wrap_preview_html( text, width, body_font=body_font ) info = wolf_ws.wrap_preview_info(preview_src, width) if hasattr(self, "_wrap_preview_label"): if summary: self._wrap_preview_label.setText(summary) color = "#ce9178" if info.get("needs_wrap") else "#8fbc8f" self._wrap_preview_label.setStyleSheet( f"color:{color};font-size:11px;background:transparent;" ) else: self._wrap_preview_label.setText("Wrap preview") self._wrap_preview_label.setStyleSheet( "color:#858585;font-size:11px;background:transparent;" ) self._wrap_preview.setHtml(preview_html) border = "#ce9178" if info.get("needs_wrap") else "#007acc" self._wrap_preview.setStyleSheet( "QTextEdit{background-color:#1e1e1e;color:#d4d4d4;border:1px solid #3c3c3c;" f"border-left:3px solid {border};padding:6px;}}" ) def _run_wrap_search(self): query = self._wrap_search_edit.text().strip() if not query: return tdir, fdir = self._translated_and_files_dirs() extra = self._wrap_search_extra_dirs() hits = wolf_ws.search_translated_text( query, tdir, files_dir=fdir, extra_dirs=extra, ) self._wrap_results_list.clear() self._current_wrap_hit = None self._current_wrap_text = "" if not hits: where = "translated/, files/" if extra: where += f", {WORK_DIR_NAME}/" item = QListWidgetItem(f"No matches in {where}.") item.setFlags(Qt.ItemIsEnabled) self._wrap_results_list.addItem(item) self._wrap_detail_label.setText("No matches.") self._update_wrap_preview() return width = self._active_wrap_width() list_w = max(self._wrap_results_list.viewport().width(), 320) metrics = self._wrap_results_list.fontMetrics() for hit in hits: summary = hit.summary(width) item = QListWidgetItem(summary) item.setData(Qt.UserRole, hit.hit_id) item.setData(Qt.UserRole + 1, hit) # Size for wrapped two-line (or more) summaries without eliding. text_w = max(list_w - 24, 200) br = metrics.boundingRect(0, 0, text_w, 4000, Qt.TextWordWrap, summary) item.setSizeHint(QSize(list_w, max(br.height() + 16, 48))) self._wrap_results_list.addItem(item) self._wrap_results_list.setCurrentRow(0) self._wrap_status_label.setText(f"Found {len(hits)} match(es).") def _on_wrap_hit_selected(self, current: QListWidgetItem | None, _previous): if current is None: return hit = current.data(Qt.UserRole + 1) if not isinstance(hit, wolf_ws.WrapHit): return self._current_wrap_hit = hit self._current_wrap_hit_id = hit.hit_id tdir, fdir = self._translated_and_files_dirs() extra = self._wrap_search_extra_dirs() path, doc, line = wolf_ws.load_hit_from_id( tdir, hit.hit_id, files_dir=fdir, extra_dirs=extra, ) self._current_wrap_path = path self._current_wrap_doc = doc if hit.kind == "names": self._load_names_geometry_into_spins(hit) else: w = self._wrap_profile_width(hit.sheet_name) self._wrap_width_spin.blockSignals(True) self._wrap_width_spin.setValue(w) self._wrap_width_spin.blockSignals(False) if hasattr(self, "_wrap_max_lines_spin"): work = self._wolf_json_work_dir() max_lines = 0 if work is not None: max_lines = wolf_ws.get_sheet_max_lines( wolf_ws.load_wrap_profile(work), hit.sheet_name, default=0 ) self._wrap_max_lines_spin.blockSignals(True) self._wrap_max_lines_spin.setValue(max_lines) self._wrap_max_lines_spin.blockSignals(False) if line is not None: text = str(line.get("text") or hit.text) else: text = hit.text self._current_wrap_text = text self._wrap_detail_label.setText( self._format_wrap_detail(hit, doc, text, self._active_wrap_width()) ) self._sync_wrap_font_controls(text) self._update_wrap_preview() def _sync_wrap_font_controls(self, text: str): if not hasattr(self, "_wrap_font_spin"): return sizes = wolf_codes.detect_font_sizes(text) base = wolf_codes.infer_base_font_size(text) if sizes else None keep_fonts = int(self._wrap_font_spin.value()) <= 0 if sizes and base is not None: # Don't overwrite an explicit "0 (keep)" choice when selecting a line. if not keep_fonts: self._wrap_font_spin.blockSignals(True) self._wrap_font_spin.setValue(base) self._wrap_font_spin.blockSignals(False) shown = ", ".join(f"\\f[{s}]" for s in sizes[:4]) if len(sizes) > 4: shown += ", …" keep_note = " — Wrap keeps these" if keep_fonts else f" (body ≈ \\f[{base}])" self._wrap_font_detect_label.setText(f"In text: {shown}{keep_note}") elif keep_fonts: self._wrap_font_detect_label.setText( "No \\f[N] — Wrap will not add any (font = 0)" ) else: self._wrap_font_detect_label.setText( "No \\f[N] yet — Wrap adds leading body \\f" ) def _wrap_current_row(self): if not self._current_wrap_hit_id or not self._current_wrap_path or not self._current_wrap_doc: QMessageBox.information(self, "Fix wrapping", "Select a search result first.") return if self._wrap_mode() == "manual": width = self._active_wrap_width() font = self._wrap_font_value() changed = wolf_ws.wrap_hit_manual( self._current_wrap_path, self._current_wrap_doc, self._current_wrap_hit_id, width, font=font, ) if self._current_wrap_hit: self._remember_sheet_width( self._current_wrap_hit.sheet_name, width, self._current_wrap_hit.json_file, ) path, doc, line = wolf_ws.load_hit_from_id( self._translated_and_files_dirs()[0], self._current_wrap_hit_id, files_dir=self._translated_and_files_dirs()[1], extra_dirs=self._wrap_search_extra_dirs(), ) self._current_wrap_path = path self._current_wrap_doc = doc if line is not None: text = str(line.get("text") or "") self._current_wrap_text = text self._sync_wrap_font_controls(text) if font is None: msg = ( f"Manual wrap at width {width} (fonts unchanged)." if changed else "Already matches Manual wrap (width only)." ) else: msg = ( f"Manual wrap at width {width}, body \\f[{font}]." if changed else "Already matches Manual wrap (width + font)." ) self._wrap_status_label.setText( msg + " Inject all from Step 7 when ready." ) self._log(f"{'✅' if changed else 'ℹ'} {msg}") self._update_wrap_preview() return # Relayout mode: single-line dazedwrap at cell width (names group uses wolf). width = self._wrap_width_spin.value() if width <= 0: QMessageBox.information( self, "Fix wrapping", "Set Cell width to a positive value before wrapping a single line.\n" "For names Relayout, use Wrap all in group (0 = JP auto).", ) return max_lines = self._wrap_max_lines_value() changed = wolf_ws.wrap_hit_in_file( self._current_wrap_path, self._current_wrap_doc, self._current_wrap_hit_id, width, ) if self._current_wrap_hit: self._remember_sheet_width( self._current_wrap_hit.sheet_name, width, self._current_wrap_hit.json_file, max_lines=max_lines or None, ) path, doc, line = wolf_ws.load_hit_from_id( self._translated_and_files_dirs()[0], self._current_wrap_hit_id, files_dir=self._translated_and_files_dirs()[1], extra_dirs=self._wrap_search_extra_dirs(), ) self._current_wrap_path = path self._current_wrap_doc = doc if line is not None: self._current_wrap_text = str(line.get("text") or "") msg = f"Wrapped line at width {width}." if changed else "Line already fits at this width." self._wrap_status_label.setText(msg + " Inject all from Step 7 when ready.") self._log(f"{'✅' if changed else 'ℹ'} {msg}") self._update_wrap_preview() def _wrap_current_group(self): hit = self._current_wrap_hit if not hit or not self._current_wrap_path or not self._current_wrap_doc: QMessageBox.information(self, "Fix wrapping", "Select a search result first.") return if self._wrap_mode() == "manual": width = self._active_wrap_width() font = self._wrap_font_value() count = wolf_ws.wrap_overflow_manual_in_scope( self._current_wrap_path, self._current_wrap_doc, hit, width, font=font, ) self._remember_sheet_width(hit.sheet_name, width, hit.json_file) if hit.kind == "names": roles_path = wolf_names.roles_json_path_for_names(self._current_wrap_path) wolf_names.upsert_name_wrap_role( roles_path, hit.sheet_name, width=width, font=font, ) scope = wolf_ws.scope_label(hit) font_note = ( "fonts unchanged" if font is None else f"body \\f[{font}]" ) msg = ( f"Manual-wrapped {count} line(s) in {scope} " f"(width {width}, {font_note})." ) self._wrap_status_label.setText(msg + " Inject all from Step 7 when ready.") self._log(f"✅ {msg}") self._reload_wrap_hit_editor(hit, width) return if hit.kind == "names": width = self._wrap_width_spin.value() max_lines = self._wrap_max_lines_value() self._run_names_wrap_on_path( self._current_wrap_path, note=hit.sheet_name, hit=hit, width=width if width > 0 else None, lines=max_lines or None, quiet=False, ) return width = self._wrap_width_spin.value() if width <= 0: QMessageBox.information( self, "Fix wrapping", "Set Cell width to a positive value (halfwidth cells) before wrapping.", ) return max_lines = self._wrap_max_lines_value() count = wolf_ws.wrap_overflow_in_scope( self._current_wrap_path, self._current_wrap_doc, hit, width, ) self._remember_sheet_width( hit.sheet_name, width, hit.json_file, max_lines=max_lines or None ) scope = wolf_ws.scope_label(hit) msg = f"Wrapped {count} line(s) in {scope} at width {width}." self._wrap_status_label.setText(msg + " Inject all from Step 7 when ready.") self._log(f"✅ {msg}") self._reload_wrap_hit_editor(hit, width) def _reload_wrap_hit_editor(self, hit: wolf_ws.WrapHit, width: int): path, doc, line = wolf_ws.load_hit_from_id( self._translated_and_files_dirs()[0], hit.hit_id, files_dir=self._translated_and_files_dirs()[1], extra_dirs=self._wrap_search_extra_dirs(), ) self._current_wrap_path = path self._current_wrap_doc = doc if line is not None: text = str(line.get("text") or "") self._current_wrap_text = text self._sync_wrap_font_controls(text) if doc is not None: self._wrap_detail_label.setText( self._format_wrap_detail( hit, doc, self._current_wrap_line_text(), width ) ) self._update_wrap_preview() def _run_names_wrap_on_path( self, names_path: Path, *, note: str | None, hit: wolf_ws.WrapHit | None = None, width: int | None = None, lines: int | None = None, quiet: bool = False, ): persist_note = note persist_width = width persist_lines = lines def task(log, progress=None): if persist_note and ( (persist_width is not None and int(persist_width) > 0) or (persist_lines is not None and int(persist_lines) > 0) ): roles_path = wolf_names.roles_json_path_for_names(names_path) wolf_names.upsert_name_wrap_role( roles_path, persist_note, width=persist_width, max_lines=persist_lines, ) log( f"Saved nameWraps rule for {persist_note} → {roles_path.name}" + (f" width={persist_width}" if persist_width else "") + (f" maxLines={persist_lines}" if persist_lines else "") ) work = self._wolf_json_work_dir() if work is not None and persist_width and int(persist_width) > 0: wolf_ws.set_sheet_width( work, persist_note, int(persist_width), json_file=NAMES_JSON, max_lines=persist_lines, ) ok, summary = wolf_names.apply_names_wrap( names_path, note=note, width=width, lines=lines, dry_run=False, log_fn=log, ) if not ok: return False, summary self._sync_translated_json_to_wolf_json(NAMES_JSON, self._work_dir()) roles_src = wolf_names.roles_json_path_for_names(names_path) if roles_src.is_file(): work = self._work_dir() if work.is_dir(): dest = work / roles_src.name try: if roles_src.resolve() != dest.resolve(): shutil.copy2(roles_src, dest) except Exception: pass return True, summary def _after(ok: bool, summary: str): if not ok: return if hit is not None: self._reload_wrap_hit_editor(hit, self._active_wrap_width()) if not quiet and hasattr(self, "_wrap_status_label"): self._wrap_status_label.setText( summary + " Inject all from Step 7 when ready." ) self._run_task(task, on_done=_after) def _tool_root(self) -> Path: """DazedMTLTool project root (``files/``, ``translated/``, etc.).""" return Path(__file__).resolve().parent.parent def _translated_path(self, json_name: str) -> Path | None: """Absolute path to ``translated/`` when it exists.""" p = self._tool_root() / "translated" / json_name return p if p.is_file() else None def _translated_or_source(self, json_name: str) -> Path | None: """Prefer translated/; fall back to files/.""" root = self._tool_root() for sub in ("translated", "files"): p = root / sub / json_name if p.is_file(): return p return None def _injectable_filenames(self) -> list[str]: """JSON files in translated/ that the manifest knows how to inject.""" from util.wolfdawn import inject as wolf_inject manifest = self._read_manifest() if not manifest: return [] return wolf_inject.list_injectable( self._tool_root() / "translated", manifest.get("entries", []), ) def _sync_translated_json_to_wolf_json( self, json_name: str, game_json_dir: Path ) -> tuple[bool, str | None]: """Copy one translated/ (or files/) JSON into the game's wolf_json/ folder.""" src = self._translated_or_source(json_name) if src is None: return False, "no translated copy" dest = game_json_dir / json_name try: if src.resolve() == dest.resolve(): return True, None except Exception: pass try: dest.parent.mkdir(parents=True, exist_ok=True) shutil.copy2(src, dest) return True, None except Exception as exc: return False, str(exc) def _inject(self, selected: set[str]): """Inject the selected translated JSON files into live Data/.""" if not self._require_manifest(): return manifest = self._read_manifest() en_punct = self._inject_flag_en_punct() allow_drift = self._inject_flag_allow_drift() game_json_dir = self._work_dir() def task(log, progress=None): from util.wolfdawn import inject as wolf_inject entries = manifest["entries"] data_dir_path = Path(manifest["data_dir"]) game_root = Path(manifest.get("root") or self._game_root) originals_dir = game_root / WORK_DIR_NAME / "originals" self._ensure_originals(manifest, log, progress, quiet=True) report = wolf_inject.inject_selected( sorted(selected), manifest_entries=entries, data_dir=data_dir_path, originals_dir=originals_dir, translated_dir=self._tool_root() / "translated", game_root=game_root, allow_code_drift=allow_drift, en_punct=en_punct, log_fn=log, ) for json_name in sorted(selected): ok, err = self._sync_translated_json_to_wolf_json( json_name, game_json_dir ) if not ok: report.sync_failures.append((json_name, err or "unknown error")) log(f" ✗ sync {json_name}: {err}") title, body = wolf_inject.format_report_dialog(report) inject_state["dialog"] = (title, body) inject_state["report"] = report inject_state["selected"] = set(selected) return report.ok, title def _after_inject(ok: bool, msg: str): title, body = inject_state.get("dialog", ("Inject", msg)) report = inject_state.get("report") if report and (report.failed or report.sync_failures): QMessageBox.warning(self, title, body) elif report and report.succeeded: QMessageBox.information(self, title, body) elif body: QMessageBox.information(self, title, body) inject_state: dict = {} self._run_task(task, on_done=_after_inject) def _step_strip_label(self, idx: int, *, done: bool) -> str: """Compact strip text: number + short name, optional checkmark for done.""" short_names = ( "Project", "Prep", "Glossary", "Names", "Database", "Maps", "Precheck", "Inject", "Package", "Wrap", ) name = short_names[idx] if 0 <= idx < len(short_names) else str(idx) mark = "✓" if done else "" return f"{mark}{idx}\n{name}" def _refresh_step_strip(self, current: int | None = None): if current is None: current = self._step_tabs.currentIndex() if hasattr(self, "_step_tabs") else 0 for i, btn in enumerate(getattr(self, "_step_buttons", [])): done = i in self._step_done btn.setText(self._step_strip_label(i, done=done)) btn.setProperty("done", "true" if done else "false") btn.style().unpolish(btn) btn.style().polish(btn) if i == current and not btn.isChecked(): btn.blockSignals(True) btn.setChecked(True) btn.blockSignals(False) elif i != current and btn.isChecked(): btn.blockSignals(True) btn.setChecked(False) btn.blockSignals(False) def _goto_step(self, idx: int): if not hasattr(self, "_step_tabs"): return idx = max(0, min(idx, self._step_tabs.count() - 1)) if self._step_tabs.currentIndex() != idx: self._step_tabs.setCurrentIndex(idx) else: self._refresh_step_strip(idx) def _advance_step(self, from_idx: int): """Mark *from_idx* done and move to the next step.""" self._step_done.add(from_idx) self._goto_step(from_idx + 1) def _on_step_changed(self, idx: int): previous = self._current_step_index self._current_step_index = idx self._refresh_step_strip(idx) if previous == 0 and idx != 0: self._auto_import_if_needed() # Index 3 == Names: refresh the per-name safety summary. if idx == 3: self._refresh_names_summary() # Index 4 == Database: refresh discovery report and sheet list. elif idx == 4: self._refresh_db_discovery() # Index 6 == Precheck: keep the file list in sync with translated/. elif idx == 6: self._refresh_precheck_list() # Index 7 == Inject: keep the file list in sync with translated/. elif idx == 7: self._refresh_inject_list() def _fill_injectable_checklist(self, list_widget: QListWidget): """Populate a checkable file list from translated/ + manifest (precheck).""" list_widget.clear() if not self._read_manifest(): item = QListWidgetItem("Run Step 0 (extract) first - no manifest found.") item.setFlags(Qt.ItemIsEnabled) list_widget.addItem(item) return files = self._injectable_filenames() if not files: item = QListWidgetItem("No injectable files in translated/ yet.") item.setFlags(Qt.ItemIsEnabled) list_widget.addItem(item) return for json_name in files: item = QListWidgetItem(json_name) item.setData(Qt.UserRole, json_name) item.setFlags(Qt.ItemIsUserCheckable | Qt.ItemIsEnabled) item.setCheckState(Qt.Unchecked) list_widget.addItem(item) def _refresh_precheck_list(self): if not hasattr(self, "precheck_list"): return self._fill_injectable_checklist(self.precheck_list) def _refresh_inject_list(self): """Show every injectable file (read-only). Inject always uses the full set.""" if not hasattr(self, "inject_list"): return self.inject_list.clear() if hasattr(self, "_inject_count_label"): self._inject_count_label.setText("") if not self._read_manifest(): item = QListWidgetItem("Run Step 0 (extract) first - no manifest found.") item.setFlags(Qt.ItemIsEnabled) self.inject_list.addItem(item) return files = self._injectable_filenames() if not files: item = QListWidgetItem("No injectable files in translated/ yet.") item.setFlags(Qt.ItemIsEnabled) self.inject_list.addItem(item) return for json_name in files: item = QListWidgetItem(json_name) item.setFlags(Qt.ItemIsEnabled) self.inject_list.addItem(item) if hasattr(self, "_inject_count_label"): self._inject_count_label.setText( f"{len(files)} file(s) will be injected together." ) def _selected_checklist_files(self, list_widget: QListWidget) -> set[str]: selected: set[str] = set() for i in range(list_widget.count()): it = list_widget.item(i) if (it.flags() & Qt.ItemIsUserCheckable) and it.checkState() == Qt.Checked: name = it.data(Qt.UserRole) if name: selected.add(name) return selected def _selected_precheck_files(self) -> set[str]: return self._selected_checklist_files(self.precheck_list) def _set_checklist_checks(self, list_widget: QListWidget, checked: bool): state = Qt.Checked if checked else Qt.Unchecked for i in range(list_widget.count()): it = list_widget.item(i) if it.flags() & Qt.ItemIsUserCheckable: it.setCheckState(state) def _precheck_inject_selected(self): if not self._require_manifest(): return selected = self._selected_precheck_files() if not selected: QMessageBox.information( self, "Nothing selected", "Tick one or more files, then click Precheck selected.", ) return self._run_inject_precheck(selected) def _precheck_inject_all(self): if not self._require_manifest(): return files = self._injectable_filenames() if not files: QMessageBox.information( self, "Nothing to precheck", "No injectable files found in translated/.", ) return self._run_inject_precheck(set(files)) def _inject_flag_en_punct(self) -> bool: if hasattr(self, "en_punct_cb"): return self.en_punct_cb.isChecked() return self._setting("en_punct", "true") == "true" def _inject_flag_allow_drift(self) -> bool: if hasattr(self, "drift_cb"): return self.drift_cb.isChecked() return self._setting("allow_code_drift", "false") == "true" def _run_inject_precheck(self, selected: set[str]): manifest = self._read_manifest() en_punct = self._inject_flag_en_punct() allow_drift = self._inject_flag_allow_drift() state: dict = {} def task(log, progress=None): from util.wolfdawn import inject_precheck as wolf_pre entries = manifest["entries"] data_dir_path = Path(manifest["data_dir"]) game_root = Path(manifest.get("root") or self._game_root) originals_dir = game_root / WORK_DIR_NAME / "originals" self._ensure_originals(manifest, log, progress, quiet=True) report = wolf_pre.precheck_selected( sorted(selected), manifest_entries=entries, data_dir=data_dir_path, originals_dir=originals_dir, translated_dir=self._tool_root() / "translated", allow_code_drift=allow_drift, en_punct=en_punct, log_fn=log, ) state["report"] = report return True, wolf_pre.format_precheck_summary(report) def _after(ok: bool, msg: str): from util.wolfdawn import inject_precheck as wolf_pre report = state.get("report") if not report: self._inject_precheck_label.setText(msg or "Precheck failed.") return self._populate_inject_precheck(report) self._inject_precheck_label.setText(wolf_pre.format_precheck_summary(report)) if report.safety_issues: QMessageBox.warning( self, "Inject precheck", wolf_pre.format_precheck_summary(report) + "\n\nSelect a safety row below, fix the text, Save line, then re-run precheck.", ) else: QMessageBox.information(self, "Inject precheck", msg) self._run_task(task, on_done=_after) def _populate_inject_precheck(self, report): from util.wolfdawn import inject_precheck as wolf_pre self._inject_issue_list.clear() self._inject_issue_edit.clear() self._inject_issue_meta.setText("") issues = wolf_pre.issues_for_ui(report) self._inject_precheck_issues = issues for issue in issues: item = QListWidgetItem(issue.summary()) item.setData(Qt.UserRole, issue) item.setForeground(QColor("#f48771")) self._inject_issue_list.addItem(item) fm = self._inject_issue_list.fontMetrics() item.setSizeHint( QSize( self._inject_issue_list.viewport().width(), max(fm.height() * 3 + 10, 48), ) ) def _on_inject_issue_selected(self, current, _previous): if current is None: self._inject_issue_edit.clear() self._inject_issue_meta.setText("") return issue = current.data(Qt.UserRole) if issue is None: return meta_parts = [issue.json_file, issue.locator, issue.message] self._inject_issue_meta.setText(" · ".join(p for p in meta_parts if p)) self._inject_issue_edit.setPlainText(issue.text or issue.source or "") def _save_inject_issue_line(self): item = self._inject_issue_list.currentItem() if item is None: QMessageBox.information(self, "Save line", "Select a precheck row first.") return issue = item.data(Qt.UserRole) if issue is None: return from util.wolfdawn import inject_precheck as wolf_pre new_text = self._inject_issue_edit.toPlainText() ok, err = wolf_pre.apply_issue_text( self._tool_root() / "translated", issue, new_text ) if not ok: QMessageBox.warning(self, "Save line", err or "Could not save.") return item.setText(issue.summary()) self._log(f"Saved precheck edit: {issue.json_file} · {issue.locator}") QMessageBox.information( self, "Save line", "Saved. Re-run Precheck to confirm the safety skip is gone.", ) def _inject_all(self): if not self._require_manifest(): return files = self._injectable_filenames() if not files: QMessageBox.information( self, "Nothing to inject", "No injectable files found in translated/. Translate something first.", ) return self._inject(set(files)) def _layout_restore_all(self): """Re-run wolf layout-restore on every injectable translated JSON.""" files = self._injectable_filenames() if not files: QMessageBox.information( self, "Layout-restore", "No injectable files found in translated/.", ) return translated = self._tool_root() / "translated" paths = [translated / name for name in files if (translated / name).is_file()] if not paths: QMessageBox.information( self, "Layout-restore", "None of the injectable files exist under translated/.", ) return def task(log, progress=None): from util import wolfdawn log(f"layout-restore: {len(paths)} file(s)…") res = wolfdawn.layout_restore(paths, log_fn=log) for line in (res.stdout or "").splitlines(): if line.strip(): log(line) fixed = wolfdawn.parse_layout_restore_counts(res.stdout, res.stderr) if not res.ok: err = (res.stderr or res.stdout or "").strip() or f"exit {res.returncode}" return False, f"layout-restore failed: {err}" n = fixed if fixed is not None else 0 return True, f"layout-restore fixed {n} line(s) across {len(paths)} file(s)." def _after(ok: bool, msg: str): if ok: QMessageBox.information(self, "Layout-restore", msg) else: QMessageBox.warning(self, "Layout-restore", msg or "layout-restore failed.") self._run_task(task, on_done=_after) def _names_check(self): if not self._require_manifest(): return manifest = self._read_manifest() def task(log, progress=None): from util import wolfdawn json_files = [] for entry in manifest["entries"]: p = self._translated_or_source(entry["json"]) if p: json_files.append(str(p)) if not json_files: return False, "No translated JSON found. Run Steps 4-5 first." res = wolfdawn.names_check(json_files, log_fn=log) if res.returncode == 0: return True, "Name usage is consistent across files." return True, "names-check reported inconsistencies (see log above)." self._run_task(task) def _names_reconcile(self): """Force extract JSON to one English per glossary name (names.json wins).""" translated = self._tool_root() / "translated" if not (translated / "names.json").is_file(): QMessageBox.warning( self, "Reconcile names", "translated/names.json not found. Finish Step 3 first.", ) return def task(log, progress=None): from util.wolfdawn import names as wolf_names report = wolf_names.reconcile_translated_dir(translated, dry_run=False) summary = wolf_names.format_reconcile_summary(report) log(summary) for change in report.changes[:40]: log( f" {change.json_file}: {change.source!r} " f"{change.old_text!r} → {change.new_text!r} ({change.reason})" ) if len(report.changes) > 40: log(f" … and {len(report.changes) - 40} more") return True, summary def _after(ok: bool, msg: str): if ok: QMessageBox.information(self, "Reconcile names", msg) else: QMessageBox.warning(self, "Reconcile names", msg or "Reconcile failed.") self._run_task(task, on_done=_after) # ── Step 8: Package (+ optional saves) ───────────────────────────────────── def _build_step8_package(self, layout: QVBoxLayout): layout.addWidget(_make_section_label("Step 8 · Package the Translated Game")) layout.addWidget(self._desc( "Make the injected build playable so you can spot overflow in-game, then " "fix wrapping in Step 9. A loose Data/ folder is simplest for playtesting; " "repacking rebuilds a single Data.wolf archive for distribution." )) loose_btn = self._register(_make_btn("Use loose Data/ folder (back up archives)", "#007acc")) loose_btn.clicked.connect(self._package_loose) layout.addWidget(loose_btn) layout.addWidget(self._desc( "Renames Data.wolf (and any split .wolf archives) to .bak so the WOLF engine loads " "the loose, translated Data/ folder next to Game.exe." )) layout.addWidget(_make_hr()) repack_btn = self._register(_make_btn("Repack Data.wolf", "#00a86b")) repack_btn.clicked.connect(self._package_repack) layout.addWidget(repack_btn) layout.addWidget(self._desc( "Rebuilds Data.wolf from the translated Data/ folder, inheriting the original " "archive's encryption where possible (--like the backed-up original)." )) layout.addWidget(_make_hr()) layout.addWidget(self._subheading("Update existing saves (optional)")) layout.addWidget(self._desc( "WOLF .sav files bake in the game title and some strings at save time. Rewrite " "them so old Japanese saves load cleanly in the translated build. Only needed " "for players who already have saves, or to test against one. A timestamped " "backup is made automatically." )) row = QHBoxLayout() self.save_edit = QLineEdit() self.save_edit.setPlaceholderText("Save folder or .sav file…") row.addWidget(self.save_edit, 1) browse_btn = self._register(_make_btn("Browse…", "#3a3a3a")) browse_btn.clicked.connect(self._browse_saves) row.addWidget(browse_btn) layout.addLayout(row) run_btn = self._register(_make_btn("Update saves", "#007acc")) run_btn.clicked.connect(self._update_saves) layout.addWidget(run_btn) def _package_loose(self): if not self._require_root(): return from util.project_scanner import find_wolf_archives archives = find_wolf_archives(self._game_root) if not archives: QMessageBox.information(self, "Package", "No .wolf archives to back up — already loose.") return def task(log, progress=None): renamed = 0 for arc in archives: bak = arc.with_suffix(arc.suffix + ".bak") if bak.exists(): log(f" {bak.name} already exists — leaving {arc.name} in place") continue arc.rename(bak) log(f" {arc.name} → {bak.name}") renamed += 1 return True, f"Backed up {renamed} archive(s); the game now runs from the loose Data/ folder." self._run_task(task) def _package_repack(self): if not self._require_root(): return info = detect_wolf_layout(self._game_root) data_dir = info.get("data_dir") if not data_dir: QMessageBox.warning(self, "Repack", "No loose Data/ folder found to repack.") return root = Path(self._game_root) output = root / "Data.wolf" like = None for cand in (root / "Data.wolf.bak", root / "Data.wolf"): if cand.is_file(): like = cand break def task(log, progress=None): from util import wolfdawn log(f"Repacking {data_dir} → {output} …") res = wolfdawn.pack(str(data_dir), str(output), like=str(like) if like else None, log_fn=log) if not res.ok: return False, f"pack exited {res.returncode}" return True, f"Wrote {output.name}." self._run_task(task) def _browse_saves(self): start = self.save_edit.text() or (str(Path(self._game_root) / "Save") if self._game_root else str(Path.home())) folder = QFileDialog.getExistingDirectory(self, "Select Save Folder", start) if folder: self.save_edit.setText(folder) def _update_saves(self): save_path = self.save_edit.text().strip() if not save_path or not Path(save_path).exists(): QMessageBox.warning(self, "Saves", "Pick a valid Save folder or .sav file.") return info = detect_wolf_layout(self._game_root) if self._game_root else {} basic = info.get("basic_data") game_dat = Path(basic) / "Game.dat" if basic else None def task(log, progress=None): from util import wolfdawn if not game_dat or not game_dat.is_file(): return False, "Game.dat not found — extract/unpack the game first." translations = Path("translated") tl_arg = [str(translations)] if translations.is_dir() else None log(f"Updating saves in {save_path} …") res = wolfdawn.save_update( save_path, game=str(game_dat), translations=tl_arg, log_fn=log, ) if not res.ok: return False, f"save-update exited {res.returncode}" return True, "Saves updated (originals backed up)." self._run_task(task) # ── shared guards ────────────────────────────────────────────────────────── def _require_root(self) -> bool: if not self._game_root or not Path(self._game_root).is_dir(): QMessageBox.warning(self, "No game folder", "Select and detect a game folder in Step 0 first.") return False return True def _require_manifest(self) -> bool: if not self._require_root(): return False if self._read_manifest() is None: QMessageBox.warning( self, "Not extracted", "No extraction manifest found. Run Step 0 (Extract text) first.", ) return False return True