# Quick Start This is the happy path for a new game. ## 1. Configure the API Open **Configuration** (sidebar gear). Enter your key and model, then save. - **Recommended:** `claude-sonnet-4-6` (cheap high-quality TLs; enables Batch at ~50% off). - **Free:** `mistral-medium-3.5` (live only). A wrong key shows up immediately when you try the first translate. ## 2. Open Workflow Use the Workflow sidebar button (or **Open Workflow** on this Guide). Choose the engine at the top: - **RPG Maker MV / MZ / Ace** - **Wolf RPG (WolfDawn)** ## 3. Step 0 - Project Browse to the game folder. Import the listed data files into the tool's `files/` folder (Workflow does this for you when you import or leave the step with files checked). **Example:** for RPG Maker MV, you typically import `Actors.json`, `Items.json`, maps, `CommonEvents.json`, and so on into `files/`. ## 4. Step 1 - Pre-process (optional) Run formatters / copy `gameupdate/` only if you want cleaner diffs or the updater scripts. Skip if you just want to translate. ## 5. Step 2 - Setup with your IDE agent 1. Parse speakers into vocab when available. 2. Copy the **Project Setup** skill into Cursor / VS Code with the game open. 3. Paste the returned `glossary`, `speakers`, `translation_quirks`, and `game_skill` blocks into the Workflow editors and save. See **Examples** for paste-ready prompts. ## 6. Translate in phases Follow the Workflow steps (Phase 0 / 1 / 2 for RPG Maker, or Names → Database → Maps for Wolf). Each action configures the Translation tab and can start a run for you. **Example (RPG Maker):** Phase 0 = database names → Phase 1 = dialogue → Phase 2 = risky plugin / variable codes. ## 7. Export / inject and playtest - RPG Maker: Export from `translated/` back into the game, then install TL Inspector / Forge if you want. - Wolf: Precheck → Inject all → Package → playtest → Fix wrap. ## 8. Fix leftovers Screenshot Japanese text → OCR → search in the IDE across the game / `translated/` → re-translate or hand-edit → export/inject again. See **Example Walkthrough** for a full first-game process story.