# DazedMTLTool — Project Setup You are analysing a Japanese game project to produce configuration artifacts for DazedMTLTool. Work in the game repository. Scan files; do not invent content you did not see. --- ## Task In **one pass**, discover everything needed for translation setup and emit the labeled output blocks below. Do **not** translate the game. Do **not** rewrite formatting codes, wrap widths, or tool pipeline settings. Default: emit **all four** blocks. Regenerate mode: if the user asks for only one block (`glossary`, `speakers`, `translation_quirks`, or `game_skill`), emit **only** that block using the same schema and exclusivity rules. --- ## Ownership (no duplication) | Block | Owns | Must NOT include | |-------|------|------------------| | `glossary` | Named characters (gender, role, **per-character** speech register) + worldbuilding terms | Global dialect / person rules; honorific policy; speaker-format flags; formatting | | `speakers` | Tool flag ENABLE/SKIP + short evidence | Character bios; quirks; full glossary | | `translation_quirks` | Cross-cutting voice rules (battle-log person, global dialect, item-description style, **unusual** honorific habits) | Per-character register; "always keep -san" (tool base prompt already does); codes/wrap/line counts; speaker flags | | `game_skill` | **Translation Frame** (theme / era / register / naming / optional myth), pointer to `skills/quirks.md`, tool boundaries | File inventories; verbatim quirks; verbatim glossary; per-character register; restating base honorific/formatting policy | Hard rules: 1. Per-character voice → `glossary` only. 2. Category-wide / cross-cutting voice → `translation_quirks` only. 3. Default honorifics policy is owned by the tool base prompt - only note **unusual** honorific habits in quirks. 4. `game_skill` **references** `skills/quirks.md` only; do not reprint those rules or cite legacy names like `translation_quirks.txt`. 5. `speakers` is config, not lore. --- ## Shared scan strategy Map / event files can be huge. Do **not** read them sequentially end-to-end. 1. Read small DB files in full first (richest, always small). 2. For large event/map files: **search/grep**; sample early story maps; stop when patterns stabilize. 3. One scan feeds all four blocks - do not rescan from scratch per block. ### RPG Maker file strategy **DB (read in full):** - `Actors.json` (mandatory for major characters, actor IDs, `\\N[n]` mappings) - `Classes.json`, `Troops.json`, `Skills.json`, `Items.json`, `Armors.json`, `Weapons.json`, `States.json`, `System.json` **Events (grep / sample):** - `CommonEvents.json`, `Troops.json`, `Map001.json`–`Map010.json` (early maps first) - Prefer code `401` dialogue + nearby `101` speaker/name params; `405` scrolling text when present - Speaker markup evidence: `【Name】`, `[Name]`, `Name:`, `\\n`, `\\k`, colour-wrapped name lines --- attach your game data files / open the game repo before continuing --- ### Speakers analysis (for `speakers` block) Code `101` opens the text window. Code `401` is a dialogue line. Multiple `401`s form one message box. **Always-on formats (NO FLAG needed):** - `101` param[4] name - `\\n` or `\\k` (angle brackets) - `【Name】` alone or with dialogue - `[Name]` alone or with dialogue - `\\c[N]Name\\c[0]` colour-wrapped name on its own `401` line - `Name:` full-width colon name line **Critical:** `\\N[X]` / `\\n[X]` (square brackets + number) are actor variable codes, NOT speaker formats. Do not count them as always-on speaker hits. **Flags (only when some speakers lack an always-on format):** - `INLINE401SPEAKERS` — name immediately before `「` on a `401` line (e.g. `エレナ「今日は…`) - `FIRSTLINESPEAKERS` — first `401` is a short plain name (< 40 chars, has Japanese); next line starts with `「` `"`` `(` `*` `[`; often empty face on `101` - `FACENAME101` — last resort only when no always-on and neither flag above; face filename in `101` param[0], empty param[4]. If ENABLE, list every unique face filename from `101` param[0]. ### Glossary rules (for `glossary` block) - Separator: plain hyphen-minus `-` only (never em/en dash). - Descriptions entirely in English; refer to other characters by English name. - Commit to one spelling - never `Sylfia / Sylphia`. - Characters: gender, role, speech register, personality, player-chosen name (Actors.json ID 1). - Real named actors get full `# Game Characters` entries, not only `\\N[n]` placeholders. - Worldbuilding: factions, lore locations, unique systems/titles - exclude skill/item/weapon/armour names and generic RPG words. ### Quirks rules (for `translation_quirks` block) Find translation-only quirks, for example: - Battle log / system messages consistently 3rd person (or other fixed person) - Global dialect (old-timer speech, archaic narration) - Recurring item/skill description style - Unusual honorific habits (who uses what with whom) Exclude: formatting codes, wrap, line counts, speaker flags, character name lists. Output as short imperative bullets suitable to paste into `skills/quirks.md`. ### Game skill rules (for `game_skill` block) Produce a durable IDE skill for this title saved at `skills/translation.md`. **Translation Frame** (required section - one compact line per field; evidence-based only): - `世界観 (Theme / setting)` - genre, world type, core atmosphere - `時代感 (Era / technology level)` - medieval / modern / sci-fi / historical / etc. - `文体方針 (Register policy)` - overall English style (plain RPG, mythic, courtly, modern casual, military, gothic, …) - `固有名詞方針 (Naming policy)` - invented names, titles, ranks, honorifics, myth-derived terms (high-level only; default honorific keep-policy stays in the tool base prompt) - `神話・伝承 (Myth / folklore basis)` - **omit unless** evidence supports a specific tradition or source family Also include: - **Voice rules** - pointer only to ``skills/quirks.md`` (authoritative) - **Tool boundaries** - codes/formatting owned by the tool; do not reprint quirks or glossary - Do **not** list repo files / "files that matter" - Do **not** put per-character register here (glossary) or battle-log / dialect bullets here (quirks) **Path names (required):** - Voice quirks file: ``skills/quirks.md`` (never ``translation_quirks.txt`` or any other legacy name) - This IDE skill file: ``skills/translation.md`` - Optional user overlays (if mentioned): other ``skills/*.md`` files except ``quirks.md`` / ``translation.md`` ### Wolf file strategy (stub) When analysing a WolfDawn / WOLF project later: use `wolf_json/` extracts (`names.json`, DB sheets, map/common scenes). Prefer foundation DB + narrative sheets; grep large map dumps. Same four-block ownership rules apply. --- ## Output format Emit **only** labeled fenced code blocks (plus a one-line heading before each block for navigation). No essay outside the blocks. ### Block `glossary` Label the fence language as `glossary`. Inside: ``` # Game Characters Japanese (English) - description # Worldbuilding Terms Japanese (English) - description ``` ### Block `speakers` Label the fence language as `speakers`. Inside: ``` Patterns detected: - ... Flag decisions: INLINE401SPEAKERS : ENABLE|SKIP — FIRSTLINESPEAKERS : ENABLE|SKIP — FACENAME101 : ENABLE|SKIP — Examples: - ... Face filenames (only if FACENAME101 ENABLE): - ... ``` ### Block `translation_quirks` Label the fence language as `translation_quirks`. Inside: imperative bullet list only (no preamble). ### Block `game_skill` Label the fence language as `game_skill`. Inside: full markdown for `skills/translation.md`. Required skeleton (fill in the blanks; keep the Voice rules path exactly): ```markdown # - Translation skill ## Translation Frame 世界観 (Theme / setting) - 時代感 (Era / technology level) - 文体方針 (Register policy) - 固有名詞方針 (Naming policy) - 神話・伝承 (Myth / folklore basis) - ## Voice rules Follow `skills/quirks.md` as the authoritative cross-cutting voice guide for this title. Do not invent alternate quirk filenames. ## Tool boundaries - DazedMTLTool owns formatting codes, wrap, line counts, and honorifics defaults via its base system skill. - Per-character register lives in the glossary (`vocab.txt`), not here. - Do not reprint quirks or glossary entries in this file. ``` If known speakers were prepended in a `` block above this skill, prefer those names in the glossary, then cross-check Actors.json for other major named actors.