"""UI scale patches applied at Forge install/apply time only. Vanilla Forge_MZ.js / Forge_MV.js from len's repo are never modified on disk. prepare_forge_js() reads the bundled upstream copy and applies these patches in memory before writing the result into the game folder. """ from __future__ import annotations import re _UI_SCALE_HELP_MZ = ( " *\n" " * @param uiScale\n" " * @text UI Scale\n" " * @desc Overlay size. Use auto to match game width, or a number like 1.5 or 2.\n" " * @type string\n" " * @default auto\n" ) _UI_SCALE_HELP_MV = ( " *\n" " * @param UiScale\n" " * @desc Overlay size. Use auto to match the window, or a number like 1.5 or 2.\n" " * @default auto\n" ) _SCALE_BLOCK = """\ function resolveUiScale(v) { if (v !== 'auto' && v != null && String(v).trim() !== '') { var n = parseFloat(v); if (!isNaN(n) && n > 0) return Math.max(0.75, Math.min(3, n)); } var base = 816; var gameW = (typeof Graphics !== 'undefined' && Graphics.width) ? Graphics.width : 0; var viewW = window.innerWidth || document.documentElement.clientWidth || base; var w = Math.max(gameW || base, viewW); var scale = w / base; var dpr = window.devicePixelRatio || 1; if (dpr > 1.15) scale *= Math.min(2, 0.75 + dpr * 0.35); return Math.max(1, Math.min(2.75, scale)); } function scalePx(n, fx) { if (!fx || fx === 1) return n; return Math.round(n * fx); } function scalePxCss(css, fx) { if (!fx || fx === 1) return css; return css.replace(/(\\d+(?:\\.\\d+)?)px/g, function (_, n) { return scalePx(parseFloat(n), fx) + 'px'; }); } function scaleStyle(style, fx) { if (!style || !fx || fx === 1) return style; return style.replace(/(\\d+(?:\\.\\d+)?)px/g, function (_, n) { return scalePx(parseFloat(n), fx) + 'px'; }); } var uiFx = resolveUiScale(API._uiScale || 'auto'); """ _SCROLLBAR_OLD = ( "::-webkit-scrollbar{width:9px;height:9px}\\\n" "::-webkit-scrollbar-track{background:transparent}\\\n" "::-webkit-scrollbar-thumb{background:var(--fg-border-strong);border-radius:5px}\\\n" "::-webkit-scrollbar-thumb:hover{background:var(--fg-text-faint)}\";" ) _SCROLLBAR_NEW = ( ".fg-list::-webkit-scrollbar,.fg-rail::-webkit-scrollbar,.fg-detail::-webkit-scrollbar{width:9px}\\\n" ".fg-list::-webkit-scrollbar-thumb,.fg-detail::-webkit-scrollbar-thumb{background:var(--fg-border-strong);border-radius:5px}\";" ) def _sub(text: str, pattern: str, repl, *, label: str, count: int = 1) -> str: new_text, n = re.subn(pattern, repl, text, count=count) if n != count: raise ValueError(f"Forge UI scale patch failed ({label}): expected {count} replacement(s), got {n}") return new_text def apply_ui_scale_patches(text: str, engine: str) -> str: """Return upstream Forge JS with Dazed overlay scaling (install-time only).""" if engine == "MZ": text = _sub( text, r"( \* @default 0\n)( \*\n \* @command open)", rf"\1{_UI_SCALE_HELP_MZ}\2", label="MZ uiScale param", ) scaffold_scale = " window.Forge._uiScale = (P.uiScale || 'auto').trim();\n" scaffold_pattern = ( r"( window\.Forge\._itemMaxOverride = Number\(P\.itemMaxOverride\) \|\| 0;\n)" ) else: text = _sub( text, r"( \* @default 0\n)( \*\n \* @help)", rf"\1{_UI_SCALE_HELP_MV}\2", label="MV UiScale param", ) scaffold_scale = " window.Forge._uiScale = (P.UiScale || 'auto').trim();\n" scaffold_pattern = ( r"( window\.Forge\._itemMaxOverride = Number\(P\.ItemMaxOverride\) \|\| 0;\n)" ) text = _sub( text, r"(_speedBoost: 2) \};", r"\1, _uiScale: 'auto' };", label="MTC _uiScale default", ) text = _sub( text, r"( function load\(k, d\) \{ try \{ var s = localStorage\.getItem\(LS \+ k\); return s == null \? d : JSON\.parse\(s\); \} catch \(e\) \{ return d; \} \}\n)" r"( // persisted speed settings)", lambda m: m.group(1) + _SCALE_BLOCK + m.group(2), label="UI scale helpers", ) text = _sub( text, r"else if \(k === 'style'\) n\.setAttribute\('style', props\[k\]\);", "else if (k === 'style') n.setAttribute('style', scaleStyle(props[k], uiFx));", label="el() style scaling", ) text = text.replace(_SCROLLBAR_OLD, _SCROLLBAR_NEW) text = _sub( text, "pointer-events:none!important';", "pointer-events:none!important;overflow:visible!important';", label="host overflow", ) text = _sub( text, r"shadow\.appendChild\(el\('style', \{ text: CSS \}\)\);", "shadow.appendChild(el('style', { text: scalePxCss(CSS, uiFx) }));", label="scaled stylesheet", ) replacements = [ ( r"var st = load\('panel', \{ x: 16, y: 16, w: Math\.min\(880, vw - 32\), h: Math\.min\(560, vh - 32\) \}\);", "var st = load('panel', { x: scalePx(16, uiFx), y: scalePx(16, uiFx), w: Math.min(scalePx(880, uiFx), vw - scalePx(32, uiFx)), h: Math.min(scalePx(560, uiFx), vh - scalePx(32, uiFx)) });", "panel defaults", ), ( r"st\.w = Math\.max\(420, Math\.min\(st\.w, vw - 8\)\); st\.h = Math\.max\(320, Math\.min\(st\.h, vh - 8\)\);", "st.w = Math.max(scalePx(420, uiFx), Math.min(st.w, vw - scalePx(8, uiFx))); st.h = Math.max(scalePx(320, uiFx), Math.min(st.h, vh - scalePx(8, uiFx)));", "panel bounds", ), ( r"var lp = load\('launcherPos', \{ x: vw - 56, y: vh - 56 \}\);", "var lp = load('launcherPos', { x: vw - scalePx(56, uiFx), y: vh - scalePx(56, uiFx) });", "launcher defaults", ), ( r"lp\.x = Math\.max\(4, Math\.min\(lp\.x, vw - 46\)\); lp\.y = Math\.max\(4, Math\.min\(lp\.y, vh - 46\)\);", "lp.x = Math.max(scalePx(4, uiFx), Math.min(lp.x, vw - scalePx(46, uiFx))); lp.y = Math.max(scalePx(4, uiFx), Math.min(lp.y, vh - scalePx(46, uiFx)));", "launcher bounds", ), ( r"Math\.min\(window\.innerHeight - 30, oy \+ dy\)", "Math.min(window.innerHeight - scalePx(30, uiFx), oy + dy)", "drag height clamp", ), ( r"var w = Math\.max\(480, ow \+ ev\.clientX - sx\), h = Math\.max\(360, oh \+ ev\.clientY - sy\);", "var w = Math.max(scalePx(480, uiFx), ow + ev.clientX - sx), h = Math.max(scalePx(360, uiFx), oh + ev.clientY - sy);", "resize minimums", ), ( r"var rowH = opts\.rowH \|\| 30, pool = \[\], model = \[\], view = \[\], query = '';", "var rowH = opts.rowH || scalePx(30, uiFx), pool = [], model = [], view = [], query = '';", "virtual list row height", ), ] for pattern, repl, label in replacements: text = _sub(text, pattern, repl, label=label) text = _sub(text, scaffold_pattern, lambda m: m.group(1) + scaffold_scale, label="scaffolding uiScale") return text