# Libraries import json import os import re import util.dazedwrap as dazedwrap import threading import time import traceback import tiktoken from pathlib import Path from colorama import Fore from dotenv import load_dotenv from retry import retry from tqdm import tqdm from util.translation import TranslationConfig, translateAI as sharedtranslateAI, getPricingConfig, calculateCost, getPricingConfig, calculateCost import tempfile # Globals MODEL = os.getenv("model") TIMEOUT = int(os.getenv("timeout")) LANGUAGE = os.getenv("language").capitalize() PROMPT = Path("prompt.txt").read_text(encoding="utf-8") VOCAB = Path("vocab.txt").read_text(encoding="utf-8") LOCK = threading.Lock() WIDTH = int(os.getenv("width")) LISTWIDTH = int(os.getenv("listWidth")) NOTEWIDTH = 70 MAXHISTORY = 10 ESTIMATE = "" TOKENS = [0, 0] NAMESLIST = [] FILENAME = None NAMES = False # Output a list of all the character names found BRFLAG = False # If the game uses
instead FIXTEXTWRAP = True # Overwrites textwrap IGNORETLTEXT = False # Ignores all translated text. MISMATCH = [] # Lists files that throw a mismatch error (Length of GPT list response is wrong) # tqdm Globals BAR_FORMAT = "{l_bar}{bar:10}{r_bar}{bar:-10b}" POSITION = 0 LEAVE = False PBAR = None # Regex - Need to change this if you want to translate from/to other languages. Default is Japanese Regex LANGREGEX = r"[一-龠ぁ-ゔァ-ヴーa-zA-Z0-9\uFF61-\uFF9F]+" # Get pricing configuration based on the model PRICING_CONFIG = getPricingConfig(MODEL) INPUTAPICOST = PRICING_CONFIG["inputAPICost"] OUTPUTAPICOST = PRICING_CONFIG["outputAPICost"] BATCHSIZE = PRICING_CONFIG["batchSize"] FREQUENCY_PENALTY = PRICING_CONFIG["frequencyPenalty"] # Initialize Translation Config TRANSLATION_CONFIG = TranslationConfig( model=MODEL, language=LANGUAGE, prompt=PROMPT, vocab=VOCAB, langRegex=LANGREGEX, batchSize=BATCHSIZE, maxHistory=MAXHISTORY, estimateMode=False # Will be set dynamically based on ESTIMATE ) LEAVE = False def handleJSON(filename, estimate): global ESTIMATE, totalTokens, FILENAME ESTIMATE = estimate FILENAME = filename if estimate: start = time.time() translatedData = openFiles(filename) # Print Result end = time.time() tqdm.write(getResultString(translatedData, end - start, filename)) with LOCK: TOKENS[0] += translatedData[1][0] TOKENS[1] += translatedData[1][1] return getResultString(["", TOKENS, None], end - start, "TOTAL") else: try: start = time.time() translatedData = openFiles(filename) # Write final result after translation is complete with open("translated/" + filename, "w", encoding="utf-8", newline="\n") as outFile: json.dump(translatedData[0], outFile, ensure_ascii=False, indent=4) # Print Result end = time.time() tqdm.write(getResultString(translatedData, end - start, filename)) with LOCK: TOKENS[0] += translatedData[1][0] TOKENS[1] += translatedData[1][1] except Exception: return "Fail" return getResultString(["", TOKENS, None], end - start, "TOTAL") def openFiles(filename): with open("files/" + filename, "r", encoding="UTF-8-sig") as f: data = json.load(f) # Map Files if ".json" in filename: translatedData = parseJSON(data, filename) else: raise NameError(filename + " Not Supported") return translatedData def getResultString(translatedData, translationTime, filename): # File Print String cost = calculateCost(translatedData[1][0], translatedData[1][1], MODEL) totalTokenstring = ( Fore.YELLOW + "[Input: " + str(translatedData[1][0]) + "]" "[Output: " + str(translatedData[1][1]) + "]" "[Cost: ${:,.4f}".format(cost) + "]" ) timeString = Fore.BLUE + "[" + str(round(translationTime, 1)) + "s]" if translatedData[2] == None: # Success return filename + ": " + totalTokenstring + timeString + Fore.GREEN + " \u2713 " + Fore.RESET else: # Fail try: raise translatedData[2] except Exception as e: traceback.print_exc() errorString = str(e) + Fore.RED return filename + ": " + totalTokenstring + timeString + Fore.RED + " \u2717 " + errorString + Fore.RESET def parseJSON(data, filename): totalTokens = [0, 0] totalLines = 0 totalLines = len(data) global LOCK, PBAR with tqdm(bar_format=BAR_FORMAT, position=POSITION, total=totalLines, leave=LEAVE) as pbar: pbar.desc = filename PBAR = pbar try: # Check if data is a simple key-value dict (not a list) if isinstance(data, dict) and not isinstance(data, list): # Check if it's a simple key-value format (all values are strings, not nested objects) if all(isinstance(v, str) for v in data.values()): result = translateSimpleKeyValueJSON(data, filename) # PSData format (Nupu_PSData.json - MailDatas, MemoryData, ShopDatas, hStData) elif any(k in data for k in ["MailDatas", "MemoryData", "ShopDatas", "hStData"]): result = translatePSData(data, filename) # RdData format (RdData.json - dgnDatas with dungeon/dialogue data) elif "dgnDatas" in data: result = translateRdData(data, filename) # GameSetting format (Nupu_GameSetting.json - fzCardDatas, fzDeckDatas, rentalDecks) elif any(k in data for k in ["fzCardDatas", "fzDeckDatas", "rentalDecks"]): result = translateGameSetting(data, filename) else: result = translateJSON(data, filename, []) else: result = translateJSON(data, filename, []) totalTokens[0] += result[0] totalTokens[1] += result[1] except Exception as e: traceback.print_exc() return [data, totalTokens, e] return [data, totalTokens, None] def save_progress_json(data, filename): """Save current JSON translation progress.""" try: if ESTIMATE: return os.makedirs("translated", exist_ok=True) tmp_path = os.path.join("translated", f"{filename}.tmp") final_path = os.path.join("translated", filename) with open(tmp_path, "w", encoding="utf-8", newline="\n") as outFile: json.dump(data, outFile, ensure_ascii=False, indent=4) os.replace(tmp_path, final_path) except Exception: traceback.print_exc() def translateSimpleKeyValueJSON(data, filename): """ Translate simple key-value JSON format where keys contain Japanese text and values are placeholder strings like "TODO". Format example: { "\\r\\nスタビライザー": "TODO", "\\r\\nプラグインなし": "TODO" } """ global LOCK, ESTIMATE, FILENAME, PBAR, MISMATCH tokens = [0, 0] stringList = [] keyList = [] # Pass 1: Collect all keys that need translation for key, value in data.items(): # Check if the key contains text matching the language regex if re.search(LANGREGEX, key): # Strip whitespace and newline characters for translation # cleanKey = key.strip().replace("\r\n", "").replace("\n", "").replace("\r", "") # if cleanKey: stringList.append(key) keyList.append(key) # Store original key for reference # Translate all keys if any were found if stringList: PBAR.total = len(stringList) PBAR.refresh() response = translateAI(stringList, "Reply with the English Translation") tokens[0] += response[1][0] tokens[1] += response[1][1] translatedList = response[0] # Check for mismatch if len(stringList) != len(translatedList): with LOCK: if FILENAME not in MISMATCH: MISMATCH.append(FILENAME) # Pass 2: Update the values with translations for i, key in enumerate(keyList): if i < len(translatedList): translatedText = translatedList[i] # Set the translated text as the value data[key] = translatedText # Save progress after each translation save_progress_json(data, filename) return tokens def translatePSData(data, filename): """Translate PSData JSON format (e.g. Nupu_PSData.json). Handles four sections: - MailDatas: In-game mail/message system - MemoryData: Scene/CG gallery memories - ShopDatas: Shop configurations and dialogue - hStData: Status rank descriptions Only translates player-visible text fields. """ global LOCK, ESTIMATE, FILENAME, PBAR, MISMATCH tokens = [0, 0] def batchTranslate(stringList, context): """Translate a list of strings and return translations. Returns [] on mismatch.""" nonlocal tokens if not stringList: return [] response = translateAI(stringList, context) tokens[0] += response[1][0] tokens[1] += response[1][1] if len(stringList) != len(response[0]): with LOCK: if FILENAME not in MISMATCH: MISMATCH.append(FILENAME) return [] return response[0] # ================================================================ # PASS 1: Collect all translatable strings from every section # ================================================================ # -- MailDatas -- mailNameS, mailNameI = [], [] mailTitleS, mailTitleI = [], [] mailListNameS, mailListNameI = [], [] mailTextS, mailTextI = [], [] if "MailDatas" in data: for i, m in enumerate(data["MailDatas"]): if m.get("Name"): mailNameS.append(m["Name"]) mailNameI.append(i) if m.get("Title"): mailTitleS.append(m["Title"]) mailTitleI.append(i) if m.get("MailListName"): mailListNameS.append(m["MailListName"]) mailListNameI.append(i) if m.get("MailText"): mailTextS.append(m["MailText"].replace("\r\n", " ").replace("\n", " ").strip()) mailTextI.append(i) # -- MemoryData -- memTitleS, memTitleI = [], [] memSetuS, memSetuI = [], [] memHintS, memHintI = [], [] memPtnS, memPtnI = [], [] # indices are (memIdx, ptnIdx) memDtlSetuS, memDtlSetuI = [], [] # indices are (memIdx, dtlIdx) if "MemoryData" in data: for i, mem in enumerate(data["MemoryData"]): if mem.get("_Title"): memTitleS.append(mem["_Title"]) memTitleI.append(i) if mem.get("_Setu"): memSetuS.append(mem["_Setu"].replace("\r\n", " ").replace("\n", " ").strip()) memSetuI.append(i) if mem.get("_Hint"): memHintS.append(mem["_Hint"]) memHintI.append(i) if "_Ptn" in mem and isinstance(mem["_Ptn"], list): for j, p in enumerate(mem["_Ptn"]): if p: memPtnS.append(p) memPtnI.append((i, j)) if "_DtlCheck" in mem and isinstance(mem["_DtlCheck"], list): for j, dtl in enumerate(mem["_DtlCheck"]): if isinstance(dtl, dict) and dtl.get("_Setu"): memDtlSetuS.append(dtl["_Setu"].replace("\r\n", " ").replace("\n", " ").strip()) memDtlSetuI.append((i, j)) # -- ShopDatas -- shopNameS, shopNameI = [], [] shopTextFields = ["buySelf", "emptySelf", "firstSelf", "husokuSelf", "randSelf1", "randSelf2", "randSelf3"] shopTextS = {f: [] for f in shopTextFields} shopTextI = {f: [] for f in shopTextFields} if "ShopDatas" in data: for i, shop in enumerate(data["ShopDatas"]): if shop.get("name"): shopNameS.append(shop["name"]) shopNameI.append(i) for field in shopTextFields: if field in shop and isinstance(shop[field], dict): text = shop[field].get("text", "") if text: shopTextS[field].append(text.replace("\r\n", " ").replace("\n", " ").strip()) shopTextI[field].append(i) # -- hStData -- rankArrayNames = ["KutiRankDatas", "MuneRankDatas", "SiriRankDatas", "TituRankDatas"] rankSetuS, rankSetuI = [], [] # indices are (arrayName, idx) rankText1S, rankText1I = [], [] rankText2S, rankText2I = [], [] if "hStData" in data: hst = data["hStData"] for arrName in rankArrayNames: if arrName in hst and isinstance(hst[arrName], list): for i, rank in enumerate(hst[arrName]): if rank.get("rankSetu"): rankSetuS.append(rank["rankSetu"].replace("\r\n", " ").replace("\n", " ").strip()) rankSetuI.append((arrName, i)) if rank.get("rankText1"): rankText1S.append(rank["rankText1"]) rankText1I.append((arrName, i)) if rank.get("rankText2"): rankText2S.append(rank["rankText2"]) rankText2I.append((arrName, i)) # Set progress bar total totalItems = ( len(mailNameS) + len(mailTitleS) + len(mailListNameS) + len(mailTextS) + len(memTitleS) + len(memSetuS) + len(memHintS) + len(memPtnS) + len(memDtlSetuS) + len(shopNameS) + sum(len(v) for v in shopTextS.values()) + len(rankSetuS) + len(rankText1S) + len(rankText2S) ) PBAR.total = totalItems PBAR.refresh() # ================================================================ # PASS 2: Translate each batch and apply results back to data # ================================================================ # -- MailDatas -- if "MailDatas" in data: mails = data["MailDatas"] for tl, idx in zip(batchTranslate(mailNameS, "Character Name"), mailNameI): mails[idx]["Name"] = tl if mailNameS: save_progress_json(data, filename) for tl, idx in zip(batchTranslate(mailTitleS, "Mail Subject"), mailTitleI): mails[idx]["Title"] = tl if mailTitleS: save_progress_json(data, filename) for tl, idx in zip(batchTranslate(mailListNameS, "Mail List Entry"), mailListNameI): mails[idx]["MailListName"] = tl if mailListNameS: save_progress_json(data, filename) for tl, idx in zip(batchTranslate(mailTextS, "Mail Body Text"), mailTextI): mails[idx]["MailText"] = dazedwrap.wrapText(tl, WIDTH) if mailTextS: save_progress_json(data, filename) # -- MemoryData -- if "MemoryData" in data: memories = data["MemoryData"] for tl, idx in zip(batchTranslate(memTitleS, "Scene Title"), memTitleI): memories[idx]["_Title"] = tl if memTitleS: save_progress_json(data, filename) for tl, idx in zip(batchTranslate(memSetuS, "Scene Description"), memSetuI): memories[idx]["_Setu"] = tl if memSetuS: save_progress_json(data, filename) for tl, idx in zip(batchTranslate(memHintS, "Hint Text"), memHintI): memories[idx]["_Hint"] = tl if memHintS: save_progress_json(data, filename) for tl, (mi, pi) in zip(batchTranslate(memPtnS, "Scene Description"), memPtnI): memories[mi]["_Ptn"][pi] = tl if memPtnS: save_progress_json(data, filename) for tl, (mi, di) in zip(batchTranslate(memDtlSetuS, "Character Commentary"), memDtlSetuI): memories[mi]["_DtlCheck"][di]["_Setu"] = dazedwrap.wrapText(tl, LISTWIDTH) if memDtlSetuS: save_progress_json(data, filename) # -- ShopDatas -- if "ShopDatas" in data: shops = data["ShopDatas"] for tl, idx in zip(batchTranslate(shopNameS, "Shop Name"), shopNameI): shops[idx]["name"] = tl if shopNameS: save_progress_json(data, filename) for field in shopTextFields: for tl, idx in zip(batchTranslate(shopTextS[field], "Shop Dialogue"), shopTextI[field]): shops[idx][field]["text"] = dazedwrap.wrapText(tl, WIDTH) if shopTextS[field]: save_progress_json(data, filename) # -- hStData -- if "hStData" in data: hst = data["hStData"] for tl, (an, idx) in zip(batchTranslate(rankSetuS, "Rank Description"), rankSetuI): hst[an][idx]["rankSetu"] = dazedwrap.wrapText(tl, WIDTH) if rankSetuS: save_progress_json(data, filename) for tl, (an, idx) in zip(batchTranslate(rankText1S, "Rank Label"), rankText1I): hst[an][idx]["rankText1"] = tl if rankText1S: save_progress_json(data, filename) for tl, (an, idx) in zip(batchTranslate(rankText2S, "Rank Subtitle"), rankText2I): hst[an][idx]["rankText2"] = tl if rankText2S: save_progress_json(data, filename) return tokens def translateRdData(data, filename): """Translate RdData JSON format (e.g. RdData.json). Handles dungeon data with nested dialogue, choices, and UI text. Only translates player-visible text fields. """ global LOCK, ESTIMATE, FILENAME, PBAR, MISMATCH tokens = [0, 0] def batchTranslate(stringList, context): """Translate a list of strings and return translations. Returns [] on mismatch.""" nonlocal tokens if not stringList: return [] response = translateAI(stringList, context) tokens[0] += response[1][0] tokens[1] += response[1][1] if len(stringList) != len(response[0]): with LOCK: if FILENAME not in MISMATCH: MISMATCH.append(FILENAME) return [] return response[0] if "dgnDatas" not in data: return tokens dgns = data["dgnDatas"] # ================================================================ # PASS 1: Collect all translatable strings # ================================================================ # -- Dungeon-level short fields -- dgnNameS, dgnNameI = [], [] clearTxtS, clearTxtI = [], [] hosyuTxtS, hosyuTxtI = [], [] firstHosyuTxtS, firstHosyuTxtI = [], [] memoTxtS, memoTxtI = [], [] appMemoTxtS, appMemoTxtI = [], [] areaMemoS, areaMemoI = [], [] # -- Dungeon-level long text fields -- naiyoTxtS, naiyoTxtI = [], [] naiyoTxtExS, naiyoTxtExI = [], [] johoTxtS, johoTxtI = [], [] johoTxtExS, johoTxtExI = [], [] # -- Floor names -- kaisoNameS, kaisoNameI = [], [] # (dgnIdx, kaisoIdx) # -- Dialogue (talkDatas / talkDatasEx) -- talkNameS, talkNameI = [], [] # (dgnIdx, talkKey, talkIdx) speakerNameS, speakerNameI = [], [] # (dgnIdx, talkKey, talkIdx, speechIdx) dialogueS, dialogueI = [], [] # (dgnIdx, talkKey, talkIdx, speechIdx) # -- Choice events (sijiDatas) -- sijiNameS, sijiNameI = [], [] # (dgnIdx, sijiIdx) sijiChoiceS, sijiChoiceI = [], [] # (dgnIdx, sijiIdx) for di, dgn in enumerate(dgns): if dgn is None: continue # Dungeon short fields if dgn.get("name"): dgnNameS.append(dgn["name"]) dgnNameI.append(di) if dgn.get("clearTxt"): clearTxtS.append(dgn["clearTxt"]) clearTxtI.append(di) if dgn.get("hosyuTxt"): hosyuTxtS.append(dgn["hosyuTxt"]) hosyuTxtI.append(di) if dgn.get("firstHosyuTxt"): firstHosyuTxtS.append(dgn["firstHosyuTxt"]) firstHosyuTxtI.append(di) if dgn.get("memoTxt"): memoTxtS.append(dgn["memoTxt"]) memoTxtI.append(di) if dgn.get("appMemoTxt"): appMemoTxtS.append(dgn["appMemoTxt"]) appMemoTxtI.append(di) if dgn.get("areaMemo"): areaMemoS.append(dgn["areaMemo"]) areaMemoI.append(di) # Dungeon long text fields (strip line breaks for translation) if dgn.get("naiyoTxt"): naiyoTxtS.append(dgn["naiyoTxt"].replace("\r\n", " ").replace("\n", " ").strip()) naiyoTxtI.append(di) if dgn.get("naiyoTxtEx"): naiyoTxtExS.append(dgn["naiyoTxtEx"].replace("\r\n", " ").replace("\n", " ").strip()) naiyoTxtExI.append(di) if dgn.get("johoTxt"): johoTxtS.append(dgn["johoTxt"].replace("\r\n", " ").replace("\n", " ").strip()) johoTxtI.append(di) if dgn.get("johoTxtEx"): johoTxtExS.append(dgn["johoTxtEx"].replace("\r\n", " ").replace("\n", " ").strip()) johoTxtExI.append(di) # Floor names if "kaisoDatas" in dgn and isinstance(dgn["kaisoDatas"], list): for ki, kaiso in enumerate(dgn["kaisoDatas"]): if isinstance(kaiso, dict) and kaiso.get("kaisoName"): kaisoNameS.append(kaiso["kaisoName"]) kaisoNameI.append((di, ki)) # Dialogue from talkDatas and talkDatasEx for talkKey in ["talkDatas", "talkDatasEx"]: if talkKey in dgn and isinstance(dgn[talkKey], list): for ti, talk in enumerate(dgn[talkKey]): if not isinstance(talk, dict): continue if talk.get("name"): talkNameS.append(talk["name"]) talkNameI.append((di, talkKey, ti)) if "speachDatas" in talk and isinstance(talk["speachDatas"], list): for si, speech in enumerate(talk["speachDatas"]): if not isinstance(speech, dict): continue if speech.get("name"): speakerNameS.append(speech["name"]) speakerNameI.append((di, talkKey, ti, si)) if speech.get("text"): dialogueS.append(speech["text"].replace("\r\n", " ").replace("\n", " ").strip()) dialogueI.append((di, talkKey, ti, si)) # Choice events (sijiDatas) if "sijiDatas" in dgn and isinstance(dgn["sijiDatas"], list): for si, siji in enumerate(dgn["sijiDatas"]): if not isinstance(siji, dict): continue if siji.get("name"): sijiNameS.append(siji["name"]) sijiNameI.append((di, si)) if siji.get("choiceSijiTxt"): sijiChoiceS.append(siji["choiceSijiTxt"].replace("\r\n", " ").replace("\n", " ").strip()) sijiChoiceI.append((di, si)) # Set progress bar total totalItems = ( len(dgnNameS) + len(clearTxtS) + len(hosyuTxtS) + len(firstHosyuTxtS) + len(memoTxtS) + len(appMemoTxtS) + len(areaMemoS) + len(naiyoTxtS) + len(naiyoTxtExS) + len(johoTxtS) + len(johoTxtExS) + len(kaisoNameS) + len(talkNameS) + len(speakerNameS) + len(dialogueS) + len(sijiNameS) + len(sijiChoiceS) ) PBAR.total = totalItems PBAR.refresh() # ================================================================ # PASS 2: Translate each batch and apply results back to data # ================================================================ # -- Dungeon short fields -- for tl, idx in zip(batchTranslate(dgnNameS, "Dungeon Name"), dgnNameI): dgns[idx]["name"] = tl if dgnNameS: save_progress_json(data, filename) for tl, idx in zip(batchTranslate(clearTxtS, "Clear Condition"), clearTxtI): dgns[idx]["clearTxt"] = tl if clearTxtS: save_progress_json(data, filename) for tl, idx in zip(batchTranslate(hosyuTxtS, "Reward Description"), hosyuTxtI): dgns[idx]["hosyuTxt"] = tl if hosyuTxtS: save_progress_json(data, filename) for tl, idx in zip(batchTranslate(firstHosyuTxtS, "First Clear Reward"), firstHosyuTxtI): dgns[idx]["firstHosyuTxt"] = tl if firstHosyuTxtS: save_progress_json(data, filename) for tl, idx in zip(batchTranslate(memoTxtS, "Memo Label"), memoTxtI): dgns[idx]["memoTxt"] = tl if memoTxtS: save_progress_json(data, filename) for tl, idx in zip(batchTranslate(appMemoTxtS, "App Memo"), appMemoTxtI): dgns[idx]["appMemoTxt"] = tl if appMemoTxtS: save_progress_json(data, filename) for tl, idx in zip(batchTranslate(areaMemoS, "Area Label"), areaMemoI): dgns[idx]["areaMemo"] = tl if areaMemoS: save_progress_json(data, filename) # -- Dungeon long text fields (with word wrap) -- for tl, idx in zip(batchTranslate(naiyoTxtS, "Mission Description"), naiyoTxtI): dgns[idx]["naiyoTxt"] = dazedwrap.wrapText(tl, WIDTH) if naiyoTxtS: save_progress_json(data, filename) for tl, idx in zip(batchTranslate(naiyoTxtExS, "Extended Mission Description"), naiyoTxtExI): dgns[idx]["naiyoTxtEx"] = dazedwrap.wrapText(tl, WIDTH) if naiyoTxtExS: save_progress_json(data, filename) for tl, idx in zip(batchTranslate(johoTxtS, "Info Text"), johoTxtI): dgns[idx]["johoTxt"] = dazedwrap.wrapText(tl, WIDTH) if johoTxtS: save_progress_json(data, filename) for tl, idx in zip(batchTranslate(johoTxtExS, "Extended Info Text"), johoTxtExI): dgns[idx]["johoTxtEx"] = dazedwrap.wrapText(tl, WIDTH) if johoTxtExS: save_progress_json(data, filename) # -- Floor names -- for tl, (di, ki) in zip(batchTranslate(kaisoNameS, "Floor Name"), kaisoNameI): dgns[di]["kaisoDatas"][ki]["kaisoName"] = tl if kaisoNameS: save_progress_json(data, filename) # -- Dialogue event names -- for tl, (di, tk, ti) in zip(batchTranslate(talkNameS, "Event Label"), talkNameI): dgns[di][tk][ti]["name"] = tl if talkNameS: save_progress_json(data, filename) # -- Speaker names -- for tl, (di, tk, ti, si) in zip(batchTranslate(speakerNameS, "Character Name"), speakerNameI): dgns[di][tk][ti]["speachDatas"][si]["name"] = tl if speakerNameS: save_progress_json(data, filename) # -- Dialogue text (with word wrap) -- for tl, (di, tk, ti, si) in zip(batchTranslate(dialogueS, "Dialogue"), dialogueI): dgns[di][tk][ti]["speachDatas"][si]["text"] = dazedwrap.wrapText(tl, WIDTH) if dialogueS: save_progress_json(data, filename) # -- Choice event names -- for tl, (di, si) in zip(batchTranslate(sijiNameS, "Event Name"), sijiNameI): dgns[di]["sijiDatas"][si]["name"] = tl if sijiNameS: save_progress_json(data, filename) # -- Choice text (with word wrap) -- for tl, (di, si) in zip(batchTranslate(sijiChoiceS, "Choice Event Text"), sijiChoiceI): dgns[di]["sijiDatas"][si]["choiceSijiTxt"] = dazedwrap.wrapText(tl, WIDTH) if sijiChoiceS: save_progress_json(data, filename) return tokens def translateGameSetting(data, filename): """Translate GameSetting JSON format (e.g. Nupu_GameSetting.json). Handles card data, deck definitions, and rental decks. Only translates player-visible text fields. """ global LOCK, ESTIMATE, FILENAME, PBAR, MISMATCH tokens = [0, 0] def batchTranslate(stringList, context): """Translate a list of strings and return translations. Returns [] on mismatch.""" nonlocal tokens if not stringList: return [] response = translateAI(stringList, context) tokens[0] += response[1][0] tokens[1] += response[1][1] if len(stringList) != len(response[0]): with LOCK: if FILENAME not in MISMATCH: MISMATCH.append(FILENAME) return [] return response[0] # ================================================================ # PASS 1: Collect all translatable strings # ================================================================ # -- fzCardDatas: card descriptions -- desc1S, desc1I = [], [] desc2S, desc2I = [], [] if "fzCardDatas" in data: for i, card in enumerate(data["fzCardDatas"]): if card.get("desc1"): desc1S.append(card["desc1"].replace("\r\n", " ").replace("\n", " ").strip()) desc1I.append(i) if card.get("desc2"): desc2S.append(card["desc2"].replace("\r\n", " ").replace("\n", " ").strip()) desc2I.append(i) # -- fzDeckDatas: deck name and description -- deckNameS, deckNameI = [], [] deckDescS, deckDescI = [], [] if "fzDeckDatas" in data: for i, deck in enumerate(data["fzDeckDatas"]): if deck.get("name"): deckNameS.append(deck["name"]) deckNameI.append(i) if deck.get("desc"): deckDescS.append(deck["desc"].replace("\r\n", " ").replace("\n", " ").strip()) deckDescI.append(i) # -- rentalDecks: memo label -- rentalMemoS, rentalMemoI = [], [] if "rentalDecks" in data: for i, rental in enumerate(data["rentalDecks"]): if rental.get("memo"): rentalMemoS.append(rental["memo"]) rentalMemoI.append(i) # Set progress bar total totalItems = ( len(desc1S) + len(desc2S) + len(deckNameS) + len(deckDescS) + len(rentalMemoS) ) PBAR.total = totalItems PBAR.refresh() # ================================================================ # PASS 2: Translate each batch and apply results back to data # ================================================================ # -- fzCardDatas -- if "fzCardDatas" in data: cards = data["fzCardDatas"] for tl, idx in zip(batchTranslate(desc1S, "Card Description"), desc1I): cards[idx]["desc1"] = dazedwrap.wrapText(tl, WIDTH) if desc1S: save_progress_json(data, filename) for tl, idx in zip(batchTranslate(desc2S, "Card Description"), desc2I): cards[idx]["desc2"] = dazedwrap.wrapText(tl, WIDTH) if desc2S: save_progress_json(data, filename) # -- fzDeckDatas -- if "fzDeckDatas" in data: decks = data["fzDeckDatas"] for tl, idx in zip(batchTranslate(deckNameS, "Deck Name"), deckNameI): decks[idx]["name"] = tl if deckNameS: save_progress_json(data, filename) for tl, idx in zip(batchTranslate(deckDescS, "Deck Description"), deckDescI): decks[idx]["desc"] = dazedwrap.wrapText(tl, WIDTH) if deckDescS: save_progress_json(data, filename) # -- rentalDecks -- if "rentalDecks" in data: rentals = data["rentalDecks"] for tl, idx in zip(batchTranslate(rentalMemoS, "Deck Label"), rentalMemoI): rentals[idx]["memo"] = tl if rentalMemoS: save_progress_json(data, filename) return tokens def translateJSON(data, filename, translatedList): global LOCK, ESTIMATE, FILENAME, PBAR, MISMATCH if translatedList: stringList = translatedList[0] eventList = translatedList[1] else: stringList = [] eventList = [[], [], [], [], [], [], []] # [title, process, text, key, target, job, place] tokens = [0, 0] speaker = "" i = 0 stringListTL = [] eventListTL = [[], [], [], [], [], [], []] while i < len(data): speakerKey = "character_nameText" messageKey = "m_text" # Event List Format - Key if "key" in data[i] and data[i]["key"]: jaString = data[i]["key"] # Pass 1 if not translatedList: eventList[3].append(jaString.strip()) # Pass 2 else: if eventList[3]: translatedText = eventList[3][0] eventList[3].pop(0) # Set Data data[i]["key"] = translatedText save_progress_json(data, filename) # Event List Format - Title if "title" in data[i] and data[i]["title"]: jaString = data[i]["title"] # Pass 1 if not translatedList: eventList[0].append(jaString.strip()) # Pass 2 else: if eventList[0]: translatedText = eventList[0][0] eventList[0].pop(0) # Set Data data[i]["title"] = translatedText save_progress_json(data, filename) # Event List Format - Target if "target" in data[i] and data[i]["target"]: jaString = data[i]["target"] # Pass 1 if not translatedList: eventList[4].append(jaString.strip()) # Pass 2 else: if eventList[4]: translatedText = eventList[4][0] eventList[4].pop(0) # Set Data data[i]["target"] = translatedText save_progress_json(data, filename) # Event List Format - Job if "job" in data[i] and data[i]["job"]: jaString = data[i]["job"] # Pass 1 if not translatedList: eventList[5].append(jaString.strip()) # Pass 2 else: if eventList[5]: translatedText = eventList[5][0] eventList[5].pop(0) # Set Data data[i]["job"] = translatedText save_progress_json(data, filename) # Event List Format - Place if "place" in data[i] and data[i]["place"]: jaString = data[i]["place"] # Pass 1 if not translatedList: eventList[6].append(jaString.strip()) # Pass 2 else: if eventList[6]: translatedText = eventList[6][0] eventList[6].pop(0) # Set Data data[i]["place"] = translatedText save_progress_json(data, filename) # Event List Format - Process if "process" in data[i] and data[i]["process"]: jaString = data[i]["process"] # Pass 1 if not translatedList: eventList[1].append(jaString.strip()) # Pass 2 else: if eventList[1]: translatedText = eventList[1][0] eventList[1].pop(0) # Set Data data[i]["process"] = translatedText save_progress_json(data, filename) # Event List Format - Text if "text" in data[i] and data[i]["text"]: jaString = data[i]["text"] # Pass 1 if not translatedList: # Replace \n with space for translation jaStringClean = jaString.replace("\n", " ") eventList[2].append(jaStringClean.strip()) # Pass 2 else: if eventList[2]: translatedText = eventList[2][0] eventList[2].pop(0) # Apply text wrapping and restore linebreaks translatedText = dazedwrap.wrapText(translatedText, 70) # Set Data data[i]["text"] = translatedText save_progress_json(data, filename) # Speaker if speakerKey in data[i] and data[i][speakerKey]: # Grab and TL speaker = data[i][speakerKey] response = getSpeaker(speaker) speaker = response[0] tokens[0] += response[1][0] tokens[1] += response[1][1] # Set Speaker data[i][speakerKey] = speaker # Dialogue if messageKey in data[i]\ and data[i][messageKey].strip()\ and data[i][messageKey] != "a"\ and data[i][messageKey].replace("\u3000", "").strip() != "": jaString = data[i][messageKey] # Save Original String originalString = jaString # If there isn't any Japanese in the text just skip if not re.search(LANGREGEX, jaString): i += 1 continue # Pass 1 if not translatedList: # Strip Spaces jaString = jaString.strip() # Remove Textwrap # jaString = jaString.replace('\n', ' ') if jaString: if speaker: stringList.append(f"[{speaker}]: {jaString}") else: stringList.append(jaString) # Pass 2 else: # Get Text if stringList: # Grab and Pop translatedText = stringList[0] stringList.pop(0) # Set to None if empty list if len(stringList) <= 0: stringList = None # Remove speaker match = re.search(r'(^\[.+?\]\s?[|:]\s?)', translatedText) if match: translatedText = translatedText.replace(match.group(1), "") # Escape Quotes translatedText = re.sub(r'(?", ")") translatedText = translatedText.replace("『", "") translatedText = translatedText.replace("』", "") # Remove GPT ' Quotes if translatedText: if translatedText[0] == "'": translatedText = translatedText[1:] if translatedText[-1] == "'": translatedText = translatedText[:-1] else: print("Warning: Empty Translation for", originalString) # Textwrap # translatedText = dazedwrap.wrapText(translatedText, width=WIDTH) # Set Data if "『" in data[i][messageKey] and "』" not in translatedText: data[i][messageKey] = data[i][messageKey].replace(originalString, f"『{translatedText}』") else: data[i][messageKey] = data[i][messageKey].replace(originalString, f"{translatedText}") # Save progress after each message replacement save_progress_json(data, filename) # Next Value i += 1 # EOF - Only do translation if this is Pass 1 (collecting strings) if not translatedList: # Event List if any(eventList): PBAR.total = sum(len(event) for event in eventList) PBAR.refresh() # Event Title if eventList[0]: response = translateAI(eventList[0], "Event Title") tokens[0] += response[1][0] tokens[1] += response[1][1] eventListTL[0] = response[0] if len(eventList[0]) != len(eventListTL[0]): with LOCK: if FILENAME not in MISMATCH: MISMATCH.append(FILENAME) # Event Process if eventList[1]: response = translateAI(eventList[1], "Event Process") tokens[0] += response[1][0] tokens[1] += response[1][1] eventListTL[1] = response[0] if len(eventList[1]) != len(eventListTL[1]): with LOCK: if FILENAME not in MISMATCH: MISMATCH.append(FILENAME) # Event Text if eventList[2]: response = translateAI(eventList[2], "Event Description") tokens[0] += response[1][0] tokens[1] += response[1][1] eventListTL[2] = response[0] if len(eventList[2]) != len(eventListTL[2]): with LOCK: if FILENAME not in MISMATCH: MISMATCH.append(FILENAME) # Event Key if eventList[3]: response = translateAI(eventList[3], "Event Key") tokens[0] += response[1][0] tokens[1] += response[1][1] eventListTL[3] = response[0] if len(eventList[3]) != len(eventListTL[3]): with LOCK: if FILENAME not in MISMATCH: MISMATCH.append(FILENAME) # Event Target if eventList[4]: response = translateAI(eventList[4], "Character Name") tokens[0] += response[1][0] tokens[1] += response[1][1] eventListTL[4] = response[0] if len(eventList[4]) != len(eventListTL[4]): with LOCK: if FILENAME not in MISMATCH: MISMATCH.append(FILENAME) # Event Job if eventList[5]: response = translateAI(eventList[5], "Job/Occupation") tokens[0] += response[1][0] tokens[1] += response[1][1] eventListTL[5] = response[0] if len(eventList[5]) != len(eventListTL[5]): with LOCK: if FILENAME not in MISMATCH: MISMATCH.append(FILENAME) # Event Place if eventList[6]: response = translateAI(eventList[6], "Location Name") tokens[0] += response[1][0] tokens[1] += response[1][1] eventListTL[6] = response[0] if len(eventList[6]) != len(eventListTL[6]): with LOCK: if FILENAME not in MISMATCH: MISMATCH.append(FILENAME) # String List if stringList: PBAR.total = len(stringList) PBAR.refresh() response = translateAI(stringList, "Reply with the English Translation") tokens[0] += response[1][0] tokens[1] += response[1][1] stringListTL = response[0] if len(stringList) != len(stringListTL): # Mismatch with LOCK: if FILENAME not in MISMATCH: MISMATCH.append(FILENAME) # Pass 2: Set Strings (recursive call) translateJSON(data, filename, [stringListTL, eventListTL]) return tokens # Save some money and enter the character before translation def getSpeaker(speaker): match speaker: case "ファイン": return ["Fine", [0, 0]] case "": return ["", [0, 0]] case _: # Find Speaker for i in range(len(NAMESLIST)): if speaker == NAMESLIST[i][0]: return [NAMESLIST[i][1], [0, 0]] # Translate and Store Speaker response = translateAI( f"{speaker}", "Reply with the " + LANGUAGE + " translation of the NPC name.", False, ) response[0] = response[0].title() response[0] = response[0].replace("'S", "'s") response[0] = response[0].replace("Speaker: ", "") # Retry if name doesn't translate for some reason if re.search(r"([a-zA-Z??])", response[0]) == None: response = translateAI( f"{speaker}", "Reply with the " + LANGUAGE + " translation of the NPC name.", False, ) response[0] = response[0].title() response[0] = response[0].replace("'S", "'s") speakerList = [speaker, response[0]] NAMESLIST.append(speakerList) return response return [speaker, [0, 0]] def translateAI(text, history, history_ctx=None): """ Legacy wrapper function for the new shared translation utility. This maintains compatibility with existing code while using the new shared implementation. """ global PBAR, MISMATCH, FILENAME # Update config estimate mode based on global ESTIMATE TRANSLATION_CONFIG.estimateMode = bool(ESTIMATE) # Call the new shared translation function return sharedtranslateAI( text=text, history=history, config=TRANSLATION_CONFIG, filename=FILENAME, pbar=PBAR, lock=LOCK, mismatchList=MISMATCH )