# Event codes # case 401 : return 'Show Text'; break; # case 402 : return 'When *'; break; # case 102 : return 'Show Choices'; break; # case 103 : return 'Input Number'; break; # case 104 : return 'Select Item'; break; # 108 and 408 are event comments # case 405 : return 'Show Scrolling Text'; break; # case 111 : return 'Conditional Branch'; break; # case 119 : return 'Common Event'; break; # case 121 : return 'Control Switches'; break; # case 122 : return 'Control Variables'; break; # case 125 : return 'Change Gold'; break; # case 126 : return 'Change Items'; break; # case 127 : return 'Change Weapons'; break; # case 128 : return 'Change Armors'; break; # case 129 : return 'Change Party Member'; break; # case 201 : return 'Transfer Player'; break; # case 202 : return 'Set Vehicle Location'; break; # case 203 : return 'Set Event Location'; break; # case 505 : return 'Set Movement Route'; break; # case 212 : return 'Show Animation'; break; # case 231 : return 'Show Picture'; break; # case 232 : return 'Move Picture'; break; # case 285 : return 'Get Location Info'; break; # case 301 : return 'Battle Processing'; break; # case 302 : # case 605 : return 'Shop Processing'; break; # case 303 : return 'Name Input Processing'; break; # case 311 : return 'Change HP'; break; # case 312 : return 'Change MP'; break; # case 326 : return 'Change TP'; break; # case 313 : return 'Change State'; break; # case 314 : return 'Recover All'; break; # case 315 : return 'Change EXP'; break; # case 316 : return 'Change Level'; break; # case 317 : return 'Change Parameter'; break; # case 318 : return 'Change Skill'; break; # case 319 : return 'Change Equipment'; break; # case 320 : return 'Change Name'; break; # case 321 : return 'Change Class'; break; # case 322 : return 'Change Actor Images'; break; # case 324 : return 'Change Nickname'; break; # case 325 : return 'Change Profile'; break; # case 331 : return 'Change Enemy HP'; break; # case 332 : return 'Change Enemy MP'; break; # case 342 : return 'Change Enemy TP'; break; # case 333 : return 'Change Enemy State'; break; # case 336 : return 'Enemy Transform'; break; # case 337 : return 'Show Battle Animation'; break; # case 339 : return 'Force Action'; break; # default : return code;