685 lines
29 KiB
Python
685 lines
29 KiB
Python
"""
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RPG Maker MV/MZ Tab - Configuration for RPG Maker specific settings
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"""
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import json
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from pathlib import Path
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from PyQt5.QtWidgets import (
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QWidget, QVBoxLayout, QHBoxLayout, QFormLayout, QCheckBox,
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QPushButton, QGroupBox, QLabel, QMessageBox, QScrollArea,
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QTextEdit, QSpinBox, QFrame, QGridLayout
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)
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from PyQt5.QtCore import Qt, pyqtSignal
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try:
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from .config_integration import ConfigIntegration
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except ImportError:
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# Fallback if config_integration is not available
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ConfigIntegration = None
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try:
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# Prefer importing the project's canonical defaults if available
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import set_defaults
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CANONICAL_DEFAULTS = getattr(set_defaults, 'DEFAULTS', None)
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except Exception:
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CANONICAL_DEFAULTS = None
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def create_section_label(text):
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"""Create a section label for grouping checkboxes."""
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label = QLabel(text)
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label.setStyleSheet("""
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QLabel {
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font-size: 12px;
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font-weight: bold;
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color: #007acc;
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padding: 5px 0px 3px 0px;
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background-color: transparent;
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}
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""")
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return label
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class RPGMakerTab(QWidget):
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"""RPG Maker MV/MZ & Ace configuration tab.
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This widget now supports both MV/MZ and Ace engines. Pass engine="ACE" to
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target rpgmakerace.py; otherwise it will default to MV/MZ (rpgmakermvmz.py).
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"""
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# Default configuration values for RPG Maker MV/MZ
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DEFAULT_CONFIG = {
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# General settings
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"FIRSTLINESPEAKERS": False,
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"FACENAME101": False,
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"BRFLAG": False,
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"FIXTEXTWRAP": True,
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"IGNORETLTEXT": False,
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# Main Codes (enabled by default)
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"CODE401": True, # Show Text
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"CODE405": True, # Show Text (line 4+)
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"CODE102": True, # Show Choices
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# Optional codes (disabled by default)
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"CODE101": False, # Show Text (face)
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"CODE408": False, # Show Text (line continuation)
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# Variable codes (disabled by default)
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"CODE122": False, # Control Variables
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# Other codes (all disabled by default)
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"CODE103": False, # Input Number
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"CODE104": False, # Select Item
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"CODE111": False, # Conditional Branch
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"CODE117": False, # Common Event
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"CODE119": False, # Set Movement Route
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"CODE121": False, # Control Switches
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"CODE125": False, # Change Gold
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"CODE126": False, # Change Items
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"CODE127": False, # Change Weapons
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"CODE128": False, # Change Armors
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"CODE129": False, # Change Party Member
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"CODE132": False, # Change Battle BGM
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"CODE133": False, # Change Victory ME
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"CODE134": False, # Change Save Access
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"CODE135": False, # Change Menu Access
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"CODE136": False, # Change Encounter
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"CODE137": False, # Change Formation Access
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"CODE138": False, # Change Window Color
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"CODE139": False, # Change Defeat ME
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"CODE140": False, # Change Vehicle BGM
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"CODE201": False, # Transfer Player
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"CODE202": False, # Set Vehicle Location
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"CODE203": False, # Set Event Location
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"CODE204": False, # Scroll Map
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"CODE205": False, # Set Move Route
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"CODE206": False, # Get On/Off Vehicle
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"CODE211": False, # Change Transparency
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"CODE212": False, # Show Animation
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"CODE213": False, # Show Balloon Icon
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"CODE214": False, # Erase Event
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"CODE216": False, # Change Player Followers
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"CODE217": False, # Gather Followers
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"CODE221": False, # Fadeout Screen
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"CODE222": False, # Fadein Screen
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"CODE223": False, # Tint Screen
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"CODE224": False, # Flash Screen
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"CODE225": False, # Shake Screen
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"CODE230": False, # Wait
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"CODE231": False, # Show Picture
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"CODE232": False, # Move Picture
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"CODE233": False, # Rotate Picture
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"CODE234": False, # Tint Picture
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"CODE235": False, # Erase Picture
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"CODE236": False, # Set Weather Effect
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"CODE241": False, # Play BGM
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"CODE242": False, # Fadeout BGM
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"CODE243": False, # Save BGM
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"CODE244": False, # Resume BGM
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"CODE245": False, # Play BGS
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"CODE246": False, # Fadeout BGS
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"CODE249": False, # Play ME
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"CODE250": False, # Play SE
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"CODE251": False, # Stop SE
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"CODE261": False, # Show Movie
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"CODE281": False, # Change Map Name Display
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"CODE282": False, # Change Tileset
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"CODE283": False, # Change Battle Background
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"CODE284": False, # Change Parallax
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"CODE285": False, # Get Location Info
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"CODE301": False, # Battle Processing
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"CODE302": False, # Shop Processing
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"CODE303": False, # Name Input Processing
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"CODE311": False, # Change HP
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"CODE312": False, # Change MP
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"CODE313": False, # Change State
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"CODE314": False, # Recover All
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"CODE315": False, # Change EXP
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"CODE316": False, # Change Level
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"CODE317": False, # Change Parameters
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"CODE318": False, # Change Skills
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"CODE319": False, # Change Equipment
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"CODE320": False, # Change Name
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"CODE321": False, # Change Class
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"CODE322": False, # Change Actor Graphic
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"CODE323": False, # Change Vehicle Graphic
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"CODE324": False, # Change Nickname
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"CODE325": False, # Change Profile
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"CODE326": False, # Change TP
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"CODE331": False, # Change Enemy HP
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"CODE332": False, # Change Enemy MP
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"CODE333": False, # Change Enemy State
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"CODE334": False, # Enemy Recover All
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"CODE335": False, # Enemy Appear
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"CODE336": False, # Enemy Transform
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"CODE337": False, # Show Battle Animation
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"CODE339": False, # Force Action
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"CODE340": False, # Abort Battle
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"CODE351": False, # Open Menu Screen
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"CODE352": False, # Open Save Screen
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"CODE353": False, # Game Over
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"CODE354": False, # Return to Title Screen
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"CODE355": False, # Script
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"CODE356": False, # Plugin Command
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}
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config_changed = pyqtSignal()
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def __init__(self, engine: str = "MVMZ"):
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super().__init__()
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self.engine = engine.upper()
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self.config_integration = ConfigIntegration() if ConfigIntegration else None
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self.init_ui()
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# Load configuration from the module when available. We must avoid
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# auto-applying/writing to the module at startup. Therefore:
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# - Set the UI state from the module config if present
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# - Otherwise fall back to DEFAULT_CONFIG
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# - Only after the UI is initialized and set, connect auto-apply
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try:
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# Ensure signals are not connected yet (safe no-op if not)
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self.disconnect_auto_apply()
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loaded_config = None
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if self.config_integration:
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module_filename = "rpgmakermvmz.py" if self.engine != "ACE" else "rpgmakerace.py"
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module_path = Path("modules") / module_filename
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loaded_config = self.config_integration.read_current_config(module_path)
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# Use loaded module config if available, otherwise use canonical defaults
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if loaded_config:
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self.set_config(loaded_config)
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else:
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# Prefer project-level canonical defaults when present
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defaults = CANONICAL_DEFAULTS if CANONICAL_DEFAULTS is not None else self.DEFAULT_CONFIG
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# Ensure boolean values (set_config expects booleans)
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self.set_config(defaults)
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except Exception:
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# On any problem while reading module config, fall back to canonical/defaults
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defaults = CANONICAL_DEFAULTS if CANONICAL_DEFAULTS is not None else self.DEFAULT_CONFIG
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self.set_config(defaults)
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# Now connect auto-apply so user changes will update the module
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self.connect_auto_apply()
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def init_ui(self):
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"""Initialize the user interface with compact two-column layout."""
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main_layout = QVBoxLayout()
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main_layout.setContentsMargins(15, 15, 15, 15)
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main_layout.setSpacing(10)
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# Title and description
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title = "RPG Maker MV/MZ" if self.engine != "ACE" else "RPG Maker Ace"
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title_label = QLabel(f"{title} Translation Settings")
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title_label.setStyleSheet("font-size: 15px; font-weight: bold; color: #007acc;")
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main_layout.addWidget(title_label)
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description_label = QLabel(
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"Enable event codes to translate. Only enable what you need to reduce translation time and costs."
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)
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description_label.setWordWrap(True)
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description_label.setStyleSheet("color: #888888; font-size: 10px; margin-bottom: 5px;")
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main_layout.addWidget(description_label)
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# Two-column layout for checkboxes
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columns_layout = QHBoxLayout()
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columns_layout.setSpacing(40)
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# LEFT COLUMN
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left_column = QVBoxLayout()
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left_column.setSpacing(5)
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# General Configuration
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left_column.addWidget(create_section_label("⚙️ General Options"))
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self.first_line_speakers_cb = QCheckBox("First Line Speakers")
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self.first_line_speakers_cb.setToolTip("Enable if first line of CODE401 contains speaker name")
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left_column.addWidget(self.first_line_speakers_cb)
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self.facename101_cb = QCheckBox("Face Name in CODE101")
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self.facename101_cb.setToolTip("Enable to translate face names in CODE101")
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left_column.addWidget(self.facename101_cb)
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self.brflag_cb = QCheckBox("Scan <br> For Newlines")
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self.brflag_cb.setToolTip("Changes scanning for newlines from \\n to <br>")
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left_column.addWidget(self.brflag_cb)
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self.fixtextwrap_cb = QCheckBox("Fix Text Wrap")
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self.fixtextwrap_cb.setToolTip("Automatically fix text wrapping issues")
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left_column.addWidget(self.fixtextwrap_cb)
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self.ignoretltext_cb = QCheckBox("Ignore TL Text")
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self.ignoretltext_cb.setToolTip("Ignore already translated text")
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left_column.addWidget(self.ignoretltext_cb)
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self.join408_cb = QCheckBox("Join 408 Codes")
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self.join408_cb.setToolTip("Join 408 codes into a single string")
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left_column.addWidget(self.join408_cb)
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self.speakers408_cb = QCheckBox("Process Speakers in 408")
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self.speakers408_cb.setToolTip("Apply speaker detection and processing to code 408 (same as code 401)")
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left_column.addWidget(self.speakers408_cb)
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# Only show SPEAKERS408 for ACE engine (rpgmakerace.py)
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if self.engine != "ACE":
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self.speakers408_cb.hide()
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left_column.addSpacing(15)
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# Main Codes
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left_column.addWidget(create_section_label("💬 Main Dialogue (Recommended)"))
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self.code401_cb = QCheckBox("CODE401 - Dialogue Text")
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left_column.addWidget(self.code401_cb)
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self.code101_cb = QCheckBox("CODE101 - Speakers and Faces")
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self.code101_cb.setToolTip("Many games use this for speaker names")
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left_column.addWidget(self.code101_cb)
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self.code405_cb = QCheckBox("CODE405 - Scrolling Text")
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left_column.addWidget(self.code405_cb)
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self.code102_cb = QCheckBox("CODE102 - Choices")
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left_column.addWidget(self.code102_cb)
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left_column.addSpacing(15)
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# Optional Codes
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left_column.addWidget(create_section_label("📝 Optional Codes"))
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self.code408_cb = QCheckBox("CODE408 - Comments and Alternative Text")
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self.code408_cb.setToolTip("Can significantly increase costs")
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self.code408_cb.setStyleSheet("QCheckBox { color: #ff9999; }")
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left_column.addWidget(self.code408_cb)
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self.code122_cb = QCheckBox("CODE122 - Control Variables")
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left_column.addWidget(self.code122_cb)
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left_column.addStretch()
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# RIGHT COLUMN
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right_column = QVBoxLayout()
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right_column.setSpacing(5)
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# Plugins / Scripts / Other Codes
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right_column.addWidget(create_section_label("🔧 Plugins / Scripts / Other"))
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self.code355655_cb = QCheckBox("CODE355/655 - Script/Plugin Commands (MZ)")
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right_column.addWidget(self.code355655_cb)
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self.code357_cb = QCheckBox("CODE357 - Plugin Commands")
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right_column.addWidget(self.code357_cb)
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self.code657_cb = QCheckBox("CODE657 - Plugin Commands (Extended)")
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right_column.addWidget(self.code657_cb)
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self.code356_cb = QCheckBox("CODE356 - System Settings")
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right_column.addWidget(self.code356_cb)
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self.code320_cb = QCheckBox("CODE320 - Change Name")
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right_column.addWidget(self.code320_cb)
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self.code324_cb = QCheckBox("CODE324 - Change Nickname")
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right_column.addWidget(self.code324_cb)
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self.code325_cb = QCheckBox("CODE325 - Change Profile")
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right_column.addWidget(self.code325_cb)
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self.code111_cb = QCheckBox("CODE111 - Conditional Branch")
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right_column.addWidget(self.code111_cb)
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self.code108_cb = QCheckBox("CODE108 - Comments")
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right_column.addWidget(self.code108_cb)
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right_column.addStretch()
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# Add both columns
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columns_layout.addLayout(left_column, 1)
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columns_layout.addLayout(right_column, 1)
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main_layout.addLayout(columns_layout)
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# Bottom buttons
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main_layout.addSpacing(12)
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button_layout = QHBoxLayout()
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button_layout.setSpacing(10)
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self.reset_button = QPushButton("🔄 Reset to Defaults")
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self.reset_button.clicked.connect(self.reset_to_defaults_with_message)
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self.reset_button.setMaximumWidth(180)
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self.reset_button.setMinimumHeight(32)
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button_layout.addWidget(self.reset_button)
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button_layout.addStretch()
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main_layout.addLayout(button_layout)
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self.setLayout(main_layout)
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def reset_to_defaults(self):
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"""Reset all settings to default values."""
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# Temporarily disconnect signals to avoid multiple apply calls
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self.disconnect_auto_apply()
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# Prefer canonical defaults when available (imported as CANONICAL_DEFAULTS)
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defaults = CANONICAL_DEFAULTS if 'CANONICAL_DEFAULTS' in globals() and CANONICAL_DEFAULTS is not None else self.DEFAULT_CONFIG
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# Set the UI state from the defaults dictionary using set_config
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# This keeps the logic centralized and ensures correct types.
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self.set_config(defaults)
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# Reconnect signals and apply changes once
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self.connect_auto_apply()
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# Apply to module (silent)
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self.apply_to_module(show_messages=False)
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def reset_to_defaults_with_message(self):
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"""Reset to defaults and show confirmation message (for button clicks)."""
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self.reset_to_defaults()
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QMessageBox.information(
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self,
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"Reset Complete",
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"All settings have been reset to their default values and applied to the module."
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)
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def disconnect_auto_apply(self):
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"""Disconnect all checkboxes from auto-apply to prevent multiple calls."""
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try:
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# General settings checkboxes
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self.first_line_speakers_cb.stateChanged.disconnect()
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self.facename101_cb.stateChanged.disconnect()
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self.brflag_cb.stateChanged.disconnect()
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self.fixtextwrap_cb.stateChanged.disconnect()
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self.ignoretltext_cb.stateChanged.disconnect()
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self.join408_cb.stateChanged.disconnect()
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if self.engine == "ACE":
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self.speakers408_cb.stateChanged.disconnect()
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# Main Codes
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self.code401_cb.stateChanged.disconnect()
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self.code405_cb.stateChanged.disconnect()
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self.code102_cb.stateChanged.disconnect()
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# Optional codes
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self.code101_cb.stateChanged.disconnect()
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self.code408_cb.stateChanged.disconnect()
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# Variable codes
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self.code122_cb.stateChanged.disconnect()
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# Plugins / Scripts / Other codes
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self.code355655_cb.stateChanged.disconnect()
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self.code357_cb.stateChanged.disconnect()
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self.code657_cb.stateChanged.disconnect()
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self.code356_cb.stateChanged.disconnect()
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self.code320_cb.stateChanged.disconnect()
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self.code324_cb.stateChanged.disconnect()
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self.code325_cb.stateChanged.disconnect()
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self.code111_cb.stateChanged.disconnect()
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self.code108_cb.stateChanged.disconnect()
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except TypeError:
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# Ignore if signals are not connected
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pass
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def connect_auto_apply(self):
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"""Connect all checkboxes to auto-apply changes when modified."""
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# General settings checkboxes
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self.first_line_speakers_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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self.facename101_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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self.brflag_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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self.fixtextwrap_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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self.ignoretltext_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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self.join408_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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if self.engine == "ACE":
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self.speakers408_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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# Main Codes
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self.code401_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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self.code405_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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self.code102_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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# Optional codes
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self.code101_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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self.code408_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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# Variable codes
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self.code122_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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# Plugins / Scripts / Other codes
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self.code355655_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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self.code357_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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self.code657_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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self.code356_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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self.code320_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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self.code324_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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self.code325_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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self.code111_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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self.code108_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
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def get_config(self):
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"""Get current configuration as dictionary."""
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config = {
|
|
# General settings
|
|
"FIRSTLINESPEAKERS": self.first_line_speakers_cb.isChecked(),
|
|
"FACENAME101": self.facename101_cb.isChecked(),
|
|
"BRFLAG": self.brflag_cb.isChecked(),
|
|
"FIXTEXTWRAP": self.fixtextwrap_cb.isChecked(),
|
|
"IGNORETLTEXT": self.ignoretltext_cb.isChecked(),
|
|
"JOIN408": self.join408_cb.isChecked(),
|
|
|
|
# Main Codes
|
|
"CODE401": self.code401_cb.isChecked(),
|
|
"CODE405": self.code405_cb.isChecked(),
|
|
"CODE102": self.code102_cb.isChecked(),
|
|
|
|
# Optional codes
|
|
"CODE101": self.code101_cb.isChecked(),
|
|
"CODE408": self.code408_cb.isChecked(),
|
|
|
|
# Variable codes
|
|
"CODE122": self.code122_cb.isChecked(),
|
|
|
|
# Plugins / Scripts / Other codes
|
|
"CODE355655": self.code355655_cb.isChecked(),
|
|
"CODE357": self.code357_cb.isChecked(),
|
|
"CODE657": self.code657_cb.isChecked(),
|
|
"CODE356": self.code356_cb.isChecked(),
|
|
"CODE320": self.code320_cb.isChecked(),
|
|
"CODE324": self.code324_cb.isChecked(),
|
|
"CODE325": self.code325_cb.isChecked(),
|
|
"CODE111": self.code111_cb.isChecked(),
|
|
"CODE108": self.code108_cb.isChecked(),
|
|
}
|
|
|
|
# Only include SPEAKERS408 for ACE engine
|
|
if self.engine == "ACE":
|
|
config["SPEAKERS408"] = self.speakers408_cb.isChecked()
|
|
|
|
return config
|
|
|
|
def set_config(self, config):
|
|
"""Set configuration from dictionary."""
|
|
# General settings
|
|
self.first_line_speakers_cb.setChecked(config.get("FIRSTLINESPEAKERS", False))
|
|
self.facename101_cb.setChecked(config.get("FACENAME101", False))
|
|
self.brflag_cb.setChecked(config.get("BRFLAG", False))
|
|
self.fixtextwrap_cb.setChecked(config.get("FIXTEXTWRAP", True))
|
|
self.ignoretltext_cb.setChecked(config.get("IGNORETLTEXT", False))
|
|
self.join408_cb.setChecked(config.get("JOIN408", False))
|
|
|
|
# Only set SPEAKERS408 for ACE engine
|
|
if self.engine == "ACE":
|
|
self.speakers408_cb.setChecked(config.get("SPEAKERS408", False))
|
|
|
|
# Main Codes
|
|
self.code401_cb.setChecked(config.get("CODE401", True))
|
|
self.code405_cb.setChecked(config.get("CODE405", True))
|
|
self.code102_cb.setChecked(config.get("CODE102", True))
|
|
|
|
# Optional codes
|
|
self.code101_cb.setChecked(config.get("CODE101", False))
|
|
self.code408_cb.setChecked(config.get("CODE408", False))
|
|
|
|
# Variable codes
|
|
self.code122_cb.setChecked(config.get("CODE122", False))
|
|
|
|
# Plugins / Scripts / Other codes
|
|
self.code355655_cb.setChecked(config.get("CODE355655", False))
|
|
self.code357_cb.setChecked(config.get("CODE357", False))
|
|
self.code657_cb.setChecked(config.get("CODE657", False))
|
|
self.code356_cb.setChecked(config.get("CODE356", False))
|
|
self.code320_cb.setChecked(config.get("CODE320", False))
|
|
self.code324_cb.setChecked(config.get("CODE324", False))
|
|
self.code325_cb.setChecked(config.get("CODE325", False))
|
|
self.code111_cb.setChecked(config.get("CODE111", False))
|
|
self.code108_cb.setChecked(config.get("CODE108", False))
|
|
|
|
def load_from_file(self, file_path):
|
|
"""Load configuration from file."""
|
|
try:
|
|
with open(file_path, 'r', encoding='utf-8') as f:
|
|
config = json.load(f)
|
|
self.set_config(config)
|
|
except Exception as e:
|
|
QMessageBox.critical(self, "Error", f"Failed to load RPG Maker config:\n{str(e)}")
|
|
|
|
def validate(self):
|
|
"""Validate current configuration."""
|
|
warnings = []
|
|
errors = []
|
|
|
|
# Check if any Main Codes are enabled
|
|
main_codes_enabled = (
|
|
self.code401_cb.isChecked() or
|
|
self.code405_cb.isChecked() or
|
|
self.code102_cb.isChecked()
|
|
)
|
|
|
|
if not main_codes_enabled:
|
|
warnings.append("No Main Codes are enabled. You may not get any translated content.")
|
|
|
|
# Check for high-cost options
|
|
if self.code408_cb.isChecked():
|
|
warnings.append("CODE 408 (Comments) is enabled. This can significantly increase translation costs!")
|
|
|
|
# Check for conflicting options
|
|
if self.brflag_cb.isChecked() and self.fixtextwrap_cb.isChecked():
|
|
warnings.append("Both BR tags and text wrapping are enabled. This might cause formatting issues.")
|
|
|
|
return len(errors) == 0, warnings, errors
|
|
|
|
def validate_and_show_report(self):
|
|
"""Validate and show a detailed report."""
|
|
is_valid, warnings, errors = self.validate()
|
|
|
|
report = []
|
|
|
|
if errors:
|
|
report.append("<b>Errors:</b>")
|
|
for error in errors:
|
|
report.append(f"• {error}")
|
|
report.append("")
|
|
|
|
if warnings:
|
|
report.append("<b>Warnings:</b>")
|
|
for warning in warnings:
|
|
report.append(f"• {warning}")
|
|
report.append("")
|
|
|
|
# Add enabled codes summary
|
|
enabled_codes = []
|
|
config = self.get_config()
|
|
for key, value in config.items():
|
|
if key.startswith("CODE") and value:
|
|
enabled_codes.append(key)
|
|
|
|
if enabled_codes:
|
|
report.append("<b>Enabled Codes:</b>")
|
|
report.append(", ".join(enabled_codes))
|
|
else:
|
|
report.append("<b>No codes enabled!</b>")
|
|
|
|
if not report:
|
|
report.append("Configuration is valid with no issues.")
|
|
|
|
msg_box = QMessageBox(self)
|
|
msg_box.setWindowTitle("Validation Report")
|
|
msg_box.setTextFormat(Qt.RichText)
|
|
msg_box.setText("<br>".join(report))
|
|
|
|
if errors:
|
|
msg_box.setIcon(QMessageBox.Critical)
|
|
elif warnings:
|
|
msg_box.setIcon(QMessageBox.Warning)
|
|
else:
|
|
msg_box.setIcon(QMessageBox.Information)
|
|
|
|
msg_box.exec_()
|
|
|
|
return is_valid
|
|
|
|
def apply_to_module(self, show_messages=False):
|
|
"""Apply current configuration to the correct RPG Maker module (MV/MZ or Ace)."""
|
|
try:
|
|
config = self.get_config()
|
|
# Select module filename based on engine
|
|
module_filename = "rpgmakermvmz.py" if self.engine != "ACE" else "rpgmakerace.py"
|
|
module_path = Path(__file__).parent.parent / "modules" / module_filename
|
|
|
|
if not module_path.exists():
|
|
if show_messages:
|
|
QMessageBox.critical(
|
|
self,
|
|
"Error",
|
|
"modules/rpgmakermvmz.py not found!\n\n"
|
|
"Make sure you're running the GUI from the correct directory."
|
|
)
|
|
return
|
|
|
|
# Read the current file
|
|
with open(module_path, 'r', encoding='utf-8') as f:
|
|
content = f.read()
|
|
|
|
# Update each configuration value
|
|
for key, value in config.items():
|
|
# Convert boolean to Python boolean string
|
|
value_str = str(value)
|
|
|
|
# Find and replace the line with this configuration
|
|
import re
|
|
pattern = rf'^{key}\s*=\s*.*$'
|
|
replacement = f'{key} = {value_str}'
|
|
|
|
content = re.sub(pattern, replacement, content, flags=re.MULTILINE)
|
|
|
|
# Write the updated content back
|
|
with open(module_path, 'w', encoding='utf-8') as f:
|
|
f.write(content)
|
|
|
|
# Emit signal for other components (silent)
|
|
self.config_changed.emit()
|
|
|
|
if show_messages:
|
|
QMessageBox.information(
|
|
self,
|
|
"Success",
|
|
f"Configuration has been applied to modules/{module_filename}\n\n"
|
|
"The module will now use these settings when running translations."
|
|
)
|
|
|
|
except Exception as e:
|
|
if show_messages:
|
|
QMessageBox.critical(self, "Error", f"Failed to apply configuration:\n{str(e)}")
|
|
# Silent failure for auto-apply - just emit signal anyway
|
|
self.config_changed.emit()
|
|
|
|
def load_from_module(self):
|
|
"""Load configuration from the actual module file based on engine."""
|
|
if not self.config_integration:
|
|
return
|
|
|
|
try:
|
|
module_filename = "rpgmakermvmz.py" if self.engine != "ACE" else "rpgmakerace.py"
|
|
module_path = Path("modules") / module_filename
|
|
config = self.config_integration.read_current_config(module_path)
|
|
if config:
|
|
self.set_config(config)
|
|
QMessageBox.information(self, "Success", f"Configuration loaded from {module_filename}")
|
|
else:
|
|
QMessageBox.warning(self, "Warning", f"No configuration found in {module_filename}")
|
|
except Exception as e:
|
|
QMessageBox.critical(self, "Error", f"Failed to load from module:\n{str(e)}")
|