DazedTL/gui/rpgmaker_tab.py

834 lines
37 KiB
Python

"""
RPG Maker MV/MZ Tab - Configuration for RPG Maker specific settings
"""
import json
from pathlib import Path
from PyQt5.QtWidgets import (
QWidget, QVBoxLayout, QHBoxLayout, QFormLayout, QCheckBox,
QPushButton, QGroupBox, QLabel, QMessageBox, QScrollArea,
QTextEdit, QSpinBox, QFrame, QGridLayout
)
from PyQt5.QtCore import Qt, pyqtSignal
from gui.platform_glyph import platform_glyph
try:
from .config_integration import ConfigIntegration
except ImportError:
# Fallback if config_integration is not available
ConfigIntegration = None
try:
# Prefer importing the project's canonical defaults if available
import set_defaults
CANONICAL_DEFAULTS = getattr(set_defaults, 'DEFAULTS', None)
except Exception:
CANONICAL_DEFAULTS = None
def create_section_label(text):
"""Create a section label for grouping settings."""
label = QLabel(platform_glyph(text))
label.setStyleSheet("""
QLabel {
font-size: 13px;
font-weight: bold;
color: #007acc;
padding: 6px 0px 4px 0px;
background-color: transparent;
}
""")
return label
class RPGMakerTab(QWidget):
"""RPG Maker MV/MZ configuration tab."""
# Default configuration values for RPG Maker MV/MZ
DEFAULT_CONFIG = {
# General settings
"FIRSTLINESPEAKERS": False,
"INLINE401SPEAKERS": False,
"FACENAME101": False,
"BRFLAG": False,
"FIXTEXTWRAP": True,
"IGNORETLTEXT": False,
"TLSYSTEMVARIABLES": False,
"TLSYSTEMSWITCHES": False,
# Main Codes (enabled by default)
"CODE401": True, # Show Text
"CODE405": True, # Show Text (line 4+)
"CODE102": True, # Show Choices
# Optional codes (disabled by default)
"CODE101": False, # Show Text (face)
"CODE408": False, # Show Text (line continuation)
# Variable codes (disabled by default)
"CODE122": False, # Control Variables
"CODE122_VAR_MIN": 0, # Minimum variable ID to translate
"CODE122_VAR_MAX": 2000, # Maximum variable ID to translate
# Other codes (all disabled by default)
"CODE103": False, # Input Number
"CODE104": False, # Select Item
"CODE111": False, # Conditional Branch
"CODE117": False, # Common Event
"CODE119": False, # Set Movement Route
"CODE121": False, # Control Switches
"CODE125": False, # Change Gold
"CODE126": False, # Change Items
"CODE127": False, # Change Weapons
"CODE128": False, # Change Armors
"CODE129": False, # Change Party Member
"CODE132": False, # Change Battle BGM
"CODE133": False, # Change Victory ME
"CODE134": False, # Change Save Access
"CODE135": False, # Change Menu Access
"CODE136": False, # Change Encounter
"CODE137": False, # Change Formation Access
"CODE138": False, # Change Window Color
"CODE139": False, # Change Defeat ME
"CODE140": False, # Change Vehicle BGM
"CODE201": False, # Transfer Player
"CODE202": False, # Set Vehicle Location
"CODE203": False, # Set Event Location
"CODE204": False, # Scroll Map
"CODE205": False, # Set Move Route
"CODE206": False, # Get On/Off Vehicle
"CODE211": False, # Change Transparency
"CODE212": False, # Show Animation
"CODE213": False, # Show Balloon Icon
"CODE214": False, # Erase Event
"CODE216": False, # Change Player Followers
"CODE217": False, # Gather Followers
"CODE221": False, # Fadeout Screen
"CODE222": False, # Fadein Screen
"CODE223": False, # Tint Screen
"CODE224": False, # Flash Screen
"CODE225": False, # Shake Screen
"CODE230": False, # Wait
"CODE231": False, # Show Picture
"CODE232": False, # Move Picture
"CODE233": False, # Rotate Picture
"CODE234": False, # Tint Picture
"CODE235": False, # Erase Picture
"CODE236": False, # Set Weather Effect
"CODE241": False, # Play BGM
"CODE242": False, # Fadeout BGM
"CODE243": False, # Save BGM
"CODE244": False, # Resume BGM
"CODE245": False, # Play BGS
"CODE246": False, # Fadeout BGS
"CODE249": False, # Play ME
"CODE250": False, # Play SE
"CODE251": False, # Stop SE
"CODE261": False, # Show Movie
"CODE281": False, # Change Map Name Display
"CODE282": False, # Change Tileset
"CODE283": False, # Change Battle Background
"CODE284": False, # Change Parallax
"CODE285": False, # Get Location Info
"CODE301": False, # Battle Processing
"CODE302": False, # Shop Processing
"CODE303": False, # Name Input Processing
"CODE311": False, # Change HP
"CODE312": False, # Change MP
"CODE313": False, # Change State
"CODE314": False, # Recover All
"CODE315": False, # Change EXP
"CODE316": False, # Change Level
"CODE317": False, # Change Parameters
"CODE318": False, # Change Skills
"CODE319": False, # Change Equipment
"CODE320": False, # Change Name
"CODE321": False, # Change Class
"CODE322": False, # Change Actor Graphic
"CODE323": False, # Change Vehicle Graphic
"CODE324": False, # Change Nickname
"CODE325": False, # Change Profile
"CODE326": False, # Change TP
"CODE331": False, # Change Enemy HP
"CODE332": False, # Change Enemy MP
"CODE333": False, # Change Enemy State
"CODE334": False, # Enemy Recover All
"CODE335": False, # Enemy Appear
"CODE336": False, # Enemy Transform
"CODE337": False, # Show Battle Animation
"CODE339": False, # Force Action
"CODE340": False, # Abort Battle
"CODE351": False, # Open Menu Screen
"CODE352": False, # Open Save Screen
"CODE353": False, # Game Over
"CODE354": False, # Return to Title Screen
"CODE355": False, # Script
"CODE356": False, # Plugin Command
}
config_changed = pyqtSignal()
def __init__(self, engine: str = "MVMZ"):
super().__init__()
self.engine = engine.upper()
self.config_integration = ConfigIntegration() if ConfigIntegration else None
self.init_ui()
# Load configuration from the module when available. We must avoid
# auto-applying/writing to the module at startup. Therefore:
# - Set the UI state from the module config if present
# - Otherwise fall back to DEFAULT_CONFIG
# - Only after the UI is initialized and set, connect auto-apply
try:
# Ensure signals are not connected yet (safe no-op if not)
self.disconnect_auto_apply()
loaded_config = None
if self.config_integration:
module_path = Path("modules") / "rpgmakermvmz.py"
loaded_config = self.config_integration.read_current_config(module_path)
# Use loaded module config if available, otherwise use canonical defaults
if loaded_config:
self.set_config(loaded_config)
else:
# Prefer project-level canonical defaults when present
defaults = CANONICAL_DEFAULTS if CANONICAL_DEFAULTS is not None else self.DEFAULT_CONFIG
# Ensure boolean values (set_config expects booleans)
self.set_config(defaults)
except Exception:
# On any problem while reading module config, fall back to canonical/defaults
defaults = CANONICAL_DEFAULTS if CANONICAL_DEFAULTS is not None else self.DEFAULT_CONFIG
self.set_config(defaults)
# Now connect auto-apply so user changes will update the module
self.connect_auto_apply()
def _create_checkbox_with_description(self, label_text, description_text, tooltip_text=None):
"""Create a checkbox with description on the same line."""
container = QHBoxLayout()
container.setSpacing(8)
container.setContentsMargins(0, 2, 0, 2)
checkbox = QCheckBox(label_text)
checkbox.setStyleSheet("QCheckBox { font-size: 11px; }")
checkbox.setMinimumWidth(175)
checkbox.setMaximumWidth(180)
if tooltip_text:
checkbox.setToolTip(tooltip_text)
container.addWidget(checkbox)
if description_text:
desc_label = QLabel(f"{description_text}")
desc_label.setStyleSheet("color: #888888; font-size: 10px;")
desc_label.setWordWrap(False)
container.addWidget(desc_label, 1)
return checkbox, container
def init_ui(self):
"""Initialize the user interface with three-column layout."""
main_layout = QVBoxLayout()
main_layout.setContentsMargins(15, 15, 15, 15)
main_layout.setSpacing(12)
# Title
title_label = QLabel("RPG Maker MV/MZ Translation Settings")
title_label.setStyleSheet("font-size: 16px; font-weight: bold; color: #007acc;")
main_layout.addWidget(title_label)
# Three-column layout
columns_layout = QHBoxLayout()
columns_layout.setSpacing(30)
# ==================== COLUMN 1: PROCESSING ====================
col1 = QVBoxLayout()
col1.setSpacing(4)
col1.addWidget(create_section_label("⚙️ Processing Options"))
self.first_line_speakers_cb, layout = self._create_checkbox_with_description(
"First Line = Speaker", "Treats first line as speaker name", "First line of text is treated as speaker."
)
col1.addLayout(layout)
self.inline401speakers_cb, layout = self._create_checkbox_with_description(
"Inline 401 Speaker", "Detect Name「dialogue」 speaker format", "Extracts speaker from Name\u300cdialogue\u300d inline format in 401 lines."
)
col1.addLayout(layout)
self.facename101_cb, layout = self._create_checkbox_with_description(
"Face → Speaker", "Use face image as speaker name", "Uses face filenames to identify speakers."
)
col1.addLayout(layout)
self.brflag_cb, layout = self._create_checkbox_with_description(
"<br> Line Breaks", "Use br instead of newlines", "For games using <br> instead of \\n."
)
col1.addLayout(layout)
self.fixtextwrap_cb, layout = self._create_checkbox_with_description(
"Dazed Text Wrap", "Re-wrap text to fit dialogue box", "Re-wraps translated text based on width settings."
)
col1.addLayout(layout)
self.ignoretltext_cb, layout = self._create_checkbox_with_description(
"Skip Translated", "Skip lines without Japanese text", "Skips already translated content."
)
col1.addLayout(layout)
self.tlsystemvariables_cb, layout = self._create_checkbox_with_description(
"System Variables", "Translate variable names in System.json", "Translates the variables array in System.json. Can break stuff."
)
col1.addLayout(layout)
self.tlsystemswitches_cb, layout = self._create_checkbox_with_description(
"System Switches", "Translate switch names in System.json", "Translates the switches array in System.json."
)
col1.addLayout(layout)
self.join408_cb, layout = self._create_checkbox_with_description(
"Merge 408 Lines", "Join multi-line comments together", "Joins CODE408 lines into one string."
)
col1.addLayout(layout)
col1.addStretch()
# ==================== COLUMN 2: DIALOGUE ====================
col2 = QVBoxLayout()
col2.setSpacing(4)
col2.addWidget(create_section_label("💬 Dialogue Content"))
self.code401_cb, layout = self._create_checkbox_with_description(
"Show Text (401)", "Standard dialogue text boxes", "Translates standard message window text."
)
col2.addLayout(layout)
self.code101_cb, layout = self._create_checkbox_with_description(
"Speakers (101)", "Speaker name field in Show Text", "Translates speaker names from Show Text header."
)
col2.addLayout(layout)
self.code405_cb, layout = self._create_checkbox_with_description(
"Scrolling Text (405)", "Credits, intros, scroll text", "Text that scrolls across the screen."
)
col2.addLayout(layout)
self.code102_cb, layout = self._create_checkbox_with_description(
"Choices (102)", "Player choice menus (Yes/No)", "Player choice selection menus."
)
col2.addLayout(layout)
col2.addSpacing(15)
# Extended Content in column 2
col2.addWidget(create_section_label("📝 Extended Content"))
self.code408_cb, layout = self._create_checkbox_with_description(
"Comments (408)", "⚠️ Plugin text in comments (costly!)", "Plugin dialogue in comment text."
)
self.code408_cb.setStyleSheet("QCheckBox { font-size: 11px; color: #ffaa66; }")
col2.addLayout(layout)
self.code122_cb, layout = self._create_checkbox_with_description(
"Variables (122)", "Text stored in game variables", "String values in game variables."
)
col2.addLayout(layout)
# Variable Range
var_layout = QHBoxLayout()
var_layout.setContentsMargins(20, 4, 0, 0)
var_layout.setSpacing(6)
lbl = QLabel("Variables ID Range:")
lbl.setStyleSheet("color: #888; font-size: 10px;")
var_layout.addWidget(lbl)
from PyQt5.QtWidgets import QLineEdit
from PyQt5.QtGui import QIntValidator
self.code122_var_min_spin = QLineEdit()
self.code122_var_min_spin.setValidator(QIntValidator(0, 99999))
self.code122_var_min_spin.setText("0")
self.code122_var_min_spin.setFixedWidth(60)
self.code122_var_min_spin.setAlignment(Qt.AlignCenter)
self.code122_var_min_spin.setStyleSheet("QLineEdit { padding: 4px; font-size: 11px; }")
var_layout.addWidget(self.code122_var_min_spin)
dash_lbl = QLabel("-")
dash_lbl.setStyleSheet("font-size: 11px;")
var_layout.addWidget(dash_lbl)
self.code122_var_max_spin = QLineEdit()
self.code122_var_max_spin.setValidator(QIntValidator(1, 99999))
self.code122_var_max_spin.setText("2000")
self.code122_var_max_spin.setFixedWidth(60)
self.code122_var_max_spin.setAlignment(Qt.AlignCenter)
self.code122_var_max_spin.setStyleSheet("QLineEdit { padding: 4px; font-size: 11px; }")
var_layout.addWidget(self.code122_var_max_spin)
var_layout.addStretch()
col2.addLayout(var_layout)
col2.addStretch()
# ==================== COLUMN 3: ACTORS & SCRIPTS ====================
col3 = QVBoxLayout()
col3.setSpacing(4)
col3.addWidget(create_section_label("👤 Actor Changes"))
self.code320_cb, layout = self._create_checkbox_with_description(
"Change Name (320)", "Actor name change commands", "Dynamic character name changes."
)
col3.addLayout(layout)
self.code324_cb, layout = self._create_checkbox_with_description(
"Nickname (324)", "Actor nickname/title changes", "Character nickname changes."
)
col3.addLayout(layout)
self.code325_cb, layout = self._create_checkbox_with_description(
"Profile (325)", "Actor profile/biography text", "Profile/biography text."
)
col3.addLayout(layout)
col3.addSpacing(15)
col3.addWidget(create_section_label("🔧 Scripts & Plugins"))
self.code355655_cb, layout = self._create_checkbox_with_description(
"Scripts (355/655)", "Text in inline JavaScript calls", "Text within script commands."
)
col3.addLayout(layout)
self.code356_cb, layout = self._create_checkbox_with_description(
"Plugin MV (356)", "MV plugin command parameters", "MV-style plugin parameters."
)
col3.addLayout(layout)
self.code357_cb, layout = self._create_checkbox_with_description(
"Plugin MZ (357)", "MZ plugin command parameters", "MZ-style plugin parameters."
)
col3.addLayout(layout)
self.code657_cb, layout = self._create_checkbox_with_description(
"Plugin Ext (657)", "Extended multi-line plugin data", "Extended plugin command lines."
)
col3.addLayout(layout)
self.code111_cb, layout = self._create_checkbox_with_description(
"Conditionals (111)", "Text in conditional branch checks", "Text in conditional branches."
)
col3.addLayout(layout)
self.code108_cb, layout = self._create_checkbox_with_description(
"Comments (108)", "Event comment blocks (plugins)", "Comment blocks for plugins."
)
col3.addLayout(layout)
col3.addStretch()
# Add all three columns
columns_layout.addLayout(col1, 1)
columns_layout.addLayout(col2, 1)
columns_layout.addLayout(col3, 1)
main_layout.addLayout(columns_layout, 1)
# ==================== WORKFLOW GUIDE ====================
workflow_label = create_section_label("📋 Translation Workflow")
main_layout.addWidget(workflow_label)
workflow_text = QLabel(
"<table style='font-size: 11px; color: #aaa;' cellspacing='4'>"
"<tr><td><b style='color:#007acc'>1.</b></td><td>Parse Speakers → vocab.txt</td>"
"<td width='30'></td><td><b style='color:#007acc'>6.</b></td><td>Replace any \\\\n[0-999] variables with actor names</td></tr>"
"<tr><td><b style='color:#007acc'>2.</b></td><td>Identify speaker genders (use Copilot with map files)</td>"
"<td></td><td><b style='color:#007acc'>7.</b></td><td>Translate Maps & CommonEvents</td></tr>"
"<tr><td><b style='color:#007acc'>3.</b></td><td>Translate Actors.json, MapInfos.json</td>"
"<td></td><td><b style='color:#007acc'>8.</b></td><td>Edit plugins for menus/text</td></tr>"
"<tr><td><b style='color:#007acc'>4.</b></td><td>Translate Items, System, Weapons, etc.</td>"
"<td></td><td><b style='color:#007acc'>9.</b></td><td>Translate CODE 122 vars, 356 plugins as needed</td></tr>"
"<tr><td><b style='color:#007acc'>5.</b></td><td>Find speaker names (101, brackets, first lines)</td>"
"<td></td><td><b style='color:#007acc'>10.</b></td><td>Playtest → OCR → Search → Fix → Repeat</td></tr>"
"</table>"
"<div style='margin-top: 8px; color: #cc9944;'>⚠️ Some text (e.g. CODE 122 variables) may only update on a new save file.</div>"
)
workflow_text.setWordWrap(True)
workflow_text.setTextFormat(Qt.RichText)
workflow_text.setStyleSheet("background-color: #252525; padding: 12px; border-radius: 5px;")
main_layout.addWidget(workflow_text)
# Reset button
button_layout = QHBoxLayout()
self.reset_button = QPushButton(platform_glyph("🔄 Reset to Defaults"))
self.reset_button.clicked.connect(self.reset_to_defaults_with_message)
self.reset_button.setMinimumHeight(32)
self.reset_button.setMaximumWidth(160)
self.reset_button.setStyleSheet("font-size: 11px;")
button_layout.addWidget(self.reset_button)
button_layout.addStretch()
main_layout.addLayout(button_layout)
self.setLayout(main_layout)
def reset_to_defaults(self):
"""Reset all settings to default values."""
# Temporarily disconnect signals to avoid multiple apply calls
self.disconnect_auto_apply()
# Prefer canonical defaults when available (imported as CANONICAL_DEFAULTS)
defaults = CANONICAL_DEFAULTS if 'CANONICAL_DEFAULTS' in globals() and CANONICAL_DEFAULTS is not None else self.DEFAULT_CONFIG
# Set the UI state from the defaults dictionary using set_config
# This keeps the logic centralized and ensures correct types.
self.set_config(defaults)
# Reconnect signals and apply changes once
self.connect_auto_apply()
# Apply to module (silent)
self.apply_to_module(show_messages=False)
def reset_to_defaults_with_message(self):
"""Reset to defaults and show confirmation message (for button clicks)."""
self.reset_to_defaults()
QMessageBox.information(
self,
"Reset Complete",
"All settings have been reset to their default values and applied to the module."
)
def disconnect_auto_apply(self):
"""Disconnect all checkboxes from auto-apply to prevent multiple calls."""
try:
# General settings checkboxes
self.first_line_speakers_cb.stateChanged.disconnect()
self.inline401speakers_cb.stateChanged.disconnect()
self.facename101_cb.stateChanged.disconnect()
self.brflag_cb.stateChanged.disconnect()
self.fixtextwrap_cb.stateChanged.disconnect()
self.ignoretltext_cb.stateChanged.disconnect()
self.tlsystemvariables_cb.stateChanged.disconnect()
self.tlsystemswitches_cb.stateChanged.disconnect()
self.join408_cb.stateChanged.disconnect()
# Main Codes
self.code401_cb.stateChanged.disconnect()
self.code405_cb.stateChanged.disconnect()
self.code102_cb.stateChanged.disconnect()
# Optional codes
self.code101_cb.stateChanged.disconnect()
self.code408_cb.stateChanged.disconnect()
# Variable codes
self.code122_cb.stateChanged.disconnect()
self.code122_var_min_spin.editingFinished.disconnect()
self.code122_var_max_spin.editingFinished.disconnect()
# Plugins / Scripts / Other codes
self.code355655_cb.stateChanged.disconnect()
self.code357_cb.stateChanged.disconnect()
self.code657_cb.stateChanged.disconnect()
self.code356_cb.stateChanged.disconnect()
self.code320_cb.stateChanged.disconnect()
self.code324_cb.stateChanged.disconnect()
self.code325_cb.stateChanged.disconnect()
self.code111_cb.stateChanged.disconnect()
self.code108_cb.stateChanged.disconnect()
except TypeError:
# Ignore if signals are not connected
pass
def connect_auto_apply(self):
"""Connect all checkboxes to auto-apply changes when modified."""
# General settings checkboxes
self.first_line_speakers_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.inline401speakers_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.facename101_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.brflag_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.fixtextwrap_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.ignoretltext_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.tlsystemvariables_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.tlsystemswitches_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.join408_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
# Main Codes
self.code401_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.code405_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.code102_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
# Optional codes
self.code101_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.code408_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
# Variable codes
self.code122_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.code122_var_min_spin.editingFinished.connect(lambda: self.apply_to_module(show_messages=False))
self.code122_var_max_spin.editingFinished.connect(lambda: self.apply_to_module(show_messages=False))
# Plugins / Scripts / Other codes
self.code355655_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.code357_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.code657_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.code356_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.code320_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.code324_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.code325_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.code111_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
self.code108_cb.stateChanged.connect(lambda: self.apply_to_module(show_messages=False))
def get_config(self):
"""Get current configuration as dictionary."""
config = {
# General settings
"FIRSTLINESPEAKERS": self.first_line_speakers_cb.isChecked(),
"INLINE401SPEAKERS": self.inline401speakers_cb.isChecked(),
"FACENAME101": self.facename101_cb.isChecked(),
"BRFLAG": self.brflag_cb.isChecked(),
"FIXTEXTWRAP": self.fixtextwrap_cb.isChecked(),
"IGNORETLTEXT": self.ignoretltext_cb.isChecked(),
"TLSYSTEMVARIABLES": self.tlsystemvariables_cb.isChecked(),
"TLSYSTEMSWITCHES": self.tlsystemswitches_cb.isChecked(),
"JOIN408": self.join408_cb.isChecked(),
# Main Codes
"CODE401": self.code401_cb.isChecked(),
"CODE405": self.code405_cb.isChecked(),
"CODE102": self.code102_cb.isChecked(),
# Optional codes
"CODE101": self.code101_cb.isChecked(),
"CODE408": self.code408_cb.isChecked(),
# Variable codes
"CODE122": self.code122_cb.isChecked(),
"CODE122_VAR_MIN": int(self.code122_var_min_spin.text() or 0),
"CODE122_VAR_MAX": int(self.code122_var_max_spin.text() or 2000),
# Plugins / Scripts / Other codes
"CODE355655": self.code355655_cb.isChecked(),
"CODE357": self.code357_cb.isChecked(),
"CODE657": self.code657_cb.isChecked(),
"CODE356": self.code356_cb.isChecked(),
"CODE320": self.code320_cb.isChecked(),
"CODE324": self.code324_cb.isChecked(),
"CODE325": self.code325_cb.isChecked(),
"CODE111": self.code111_cb.isChecked(),
"CODE108": self.code108_cb.isChecked(),
}
return config
def set_config(self, config):
"""Set configuration from dictionary."""
# General settings
self.first_line_speakers_cb.setChecked(config.get("FIRSTLINESPEAKERS", False))
self.inline401speakers_cb.setChecked(config.get("INLINE401SPEAKERS", False))
self.facename101_cb.setChecked(config.get("FACENAME101", False))
self.brflag_cb.setChecked(config.get("BRFLAG", False))
self.fixtextwrap_cb.setChecked(config.get("FIXTEXTWRAP", True))
self.ignoretltext_cb.setChecked(config.get("IGNORETLTEXT", False))
self.tlsystemvariables_cb.setChecked(config.get("TLSYSTEMVARIABLES", False))
self.tlsystemswitches_cb.setChecked(config.get("TLSYSTEMSWITCHES", False))
self.join408_cb.setChecked(config.get("JOIN408", False))
# Main Codes
self.code401_cb.setChecked(config.get("CODE401", True))
self.code405_cb.setChecked(config.get("CODE405", True))
self.code102_cb.setChecked(config.get("CODE102", True))
# Optional codes
self.code101_cb.setChecked(config.get("CODE101", False))
self.code408_cb.setChecked(config.get("CODE408", False))
# Variable codes
self.code122_cb.setChecked(config.get("CODE122", False))
self.code122_var_min_spin.setText(str(config.get("CODE122_VAR_MIN", 0)))
self.code122_var_max_spin.setText(str(config.get("CODE122_VAR_MAX", 2000)))
# Plugins / Scripts / Other codes
self.code355655_cb.setChecked(config.get("CODE355655", False))
self.code357_cb.setChecked(config.get("CODE357", False))
self.code657_cb.setChecked(config.get("CODE657", False))
self.code356_cb.setChecked(config.get("CODE356", False))
self.code320_cb.setChecked(config.get("CODE320", False))
self.code324_cb.setChecked(config.get("CODE324", False))
self.code325_cb.setChecked(config.get("CODE325", False))
self.code111_cb.setChecked(config.get("CODE111", False))
self.code108_cb.setChecked(config.get("CODE108", False))
def load_from_file(self, file_path):
"""Load configuration from file."""
try:
with open(file_path, 'r', encoding='utf-8') as f:
config = json.load(f)
self.set_config(config)
except Exception as e:
QMessageBox.critical(self, "Error", f"Failed to load RPG Maker config:\n{str(e)}")
def validate(self):
"""Validate current configuration."""
warnings = []
errors = []
# Check if any Main Codes are enabled
main_codes_enabled = (
self.code401_cb.isChecked() or
self.code405_cb.isChecked() or
self.code102_cb.isChecked()
)
if not main_codes_enabled:
warnings.append("No Main Codes are enabled. You may not get any translated content.")
# Check for high-cost options
if self.code408_cb.isChecked():
warnings.append("CODE 408 (Comments) is enabled. This can significantly increase translation costs!")
# Check for conflicting options
if self.brflag_cb.isChecked() and self.fixtextwrap_cb.isChecked():
warnings.append("Both BR tags and text wrapping are enabled. This might cause formatting issues.")
return len(errors) == 0, warnings, errors
def validate_and_show_report(self):
"""Validate and show a detailed report."""
is_valid, warnings, errors = self.validate()
report = []
if errors:
report.append("<b>Errors:</b>")
for error in errors:
report.append(f"{error}")
report.append("")
if warnings:
report.append("<b>Warnings:</b>")
for warning in warnings:
report.append(f"{warning}")
report.append("")
# Add enabled codes summary
enabled_codes = []
config = self.get_config()
for key, value in config.items():
if key.startswith("CODE") and value:
enabled_codes.append(key)
if enabled_codes:
report.append("<b>Enabled Codes:</b>")
report.append(", ".join(enabled_codes))
else:
report.append("<b>No codes enabled!</b>")
if not report:
report.append("Configuration is valid with no issues.")
msg_box = QMessageBox(self)
msg_box.setWindowTitle("Validation Report")
msg_box.setTextFormat(Qt.RichText)
msg_box.setText("<br>".join(report))
if errors:
msg_box.setIcon(QMessageBox.Critical)
elif warnings:
msg_box.setIcon(QMessageBox.Warning)
else:
msg_box.setIcon(QMessageBox.Information)
msg_box.exec_()
return is_valid
def apply_to_module(self, show_messages=False):
"""Apply current configuration to the RPG Maker MV/MZ module."""
try:
config = self.get_config()
module_filename = "rpgmakermvmz.py"
module_path = Path(__file__).parent.parent / "modules" / module_filename
if not module_path.exists():
if show_messages:
QMessageBox.critical(
self,
"Error",
"modules/rpgmakermvmz.py not found!\n\n"
"Make sure you're running the GUI from the correct directory."
)
return
# Read the current file
with open(module_path, 'r', encoding='utf-8') as f:
content = f.read()
# Update each configuration value
for key, value in config.items():
# Convert boolean to Python boolean string
value_str = str(value)
# Find and replace the line with this configuration
import re
pattern = rf'^{key}\s*=\s*.*$'
replacement = f'{key} = {value_str}'
content = re.sub(pattern, replacement, content, flags=re.MULTILINE)
# Write the updated content back
with open(module_path, 'w', encoding='utf-8') as f:
f.write(content)
# Emit signal for other components (silent)
self.config_changed.emit()
if show_messages:
QMessageBox.information(
self,
"Success",
f"Configuration has been applied to modules/{module_filename}\n\n"
"The module will now use these settings when running translations."
)
except Exception as e:
if show_messages:
QMessageBox.critical(self, "Error", f"Failed to apply configuration:\n{str(e)}")
# Silent failure for auto-apply - just emit signal anyway
self.config_changed.emit()
def load_from_module(self):
"""Load configuration from the RPG Maker MV/MZ module file."""
if not self.config_integration:
return
try:
module_filename = "rpgmakermvmz.py"
module_path = Path("modules") / module_filename
config = self.config_integration.read_current_config(module_path)
if config:
self.disconnect_auto_apply()
try:
self.set_config(config)
finally:
self.connect_auto_apply()
QMessageBox.information(self, "Success", f"Configuration loaded from {module_filename}")
else:
QMessageBox.warning(self, "Warning", f"No configuration found in {module_filename}")
except Exception as e:
QMessageBox.critical(self, "Error", f"Failed to load from module:\n{str(e)}")
def refresh_from_module(self) -> bool:
"""Reload current module config into the UI without applying or showing dialogs."""
if not self.config_integration:
return False
try:
module_path = Path("modules") / "rpgmakermvmz.py"
config = self.config_integration.read_current_config(module_path)
if not config:
return False
self.disconnect_auto_apply()
self.set_config(config)
self.connect_auto_apply()
return True
except Exception:
try:
self.connect_auto_apply()
except Exception:
pass
return False