DazedTL/util
DazedAnon 2e7f816ecd fix(rpgmaker): enforce glossary spellings for speaker names
- Prefer curated character names over cached or generated translations
- Preserve name spellings inside compound labels and parsed speakers
- Reload vocab before runs and refine default event-code handling
- Add regression coverage for glossary precedence and matching
2026-07-25 14:01:04 -05:00
..
ace refactor!: rebrand product from DazedMTLTool to DazedTL 2026-07-22 12:27:22 -05:00
forge refactor!: rebrand product from DazedMTLTool to DazedTL 2026-07-22 12:27:22 -05:00
playtest DPI 2026-06-13 15:50:25 -05:00
skills Cleaning things up 2026-07-11 12:24:34 -05:00
tl_inspector deterministically locate a lot of UI strings + UI scale fix 2026-07-12 14:20:02 +03:00
wolfdawn refactor!: rebrand product from DazedMTLTool to DazedTL 2026-07-22 12:27:22 -05:00
api_keys.py feat(config): support keyless local model endpoints 2026-07-22 16:49:19 -05:00
batch_history.py Proper batch gui that lets you manage batch history and reuse batches 2026-07-11 09:18:32 -05:00
dazedformat.py bunch of fixes 2026-03-14 02:33:38 -05:00
dazedwrap.py fix wrap tab 2026-07-08 17:14:06 -05:00
defaults.py Surely cleaning up all this mess wont break anything. surely 2026-06-15 17:34:32 -05:00
gameupdate_config.py refactor!: rebrand product from DazedMTLTool to DazedTL 2026-07-22 12:27:22 -05:00
linux_desktop.py refactor!: rebrand product from DazedMTLTool to DazedTL 2026-07-22 12:27:22 -05:00
paths.py refactor!: rebrand product from DazedMTLTool to DazedTL 2026-07-22 12:27:22 -05:00
pe_icon.py Fixing some gui icons 2026-07-07 14:18:43 -05:00
project_scanner.py Unpack one archive at a time to prevent oom issues 2026-07-08 12:48:33 -05:00
speakers.py get Speaker for wolf 2026-07-09 16:09:20 -05:00
subprocess_runner.py Initial 2026-07-03 14:43:15 -05:00
translation.py fix(rpgmaker): enforce glossary spellings for speaker names 2026-07-25 14:01:04 -05:00
vocab.py Foundation DB should write to glossary 2026-07-09 08:20:54 -05:00