50 lines
No EOL
2.7 KiB
Text
50 lines
No EOL
2.7 KiB
Text
# Event codes
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# case 401 : return 'Show Text'; break;
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# case 102 : return 'Show Choices'; break;
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# case 103 : return 'Input Number'; break;
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# case 104 : return 'Select Item'; break;
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# case 405 : return 'Show Scrolling Text'; break;
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# case 111 : return 'Conditional Branch'; break;
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# case 119 : return 'Common Event'; break;
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# case 121 : return 'Control Switches'; break;
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# case 122 : return 'Control Variables'; break;
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# case 125 : return 'Change Gold'; break;
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# case 126 : return 'Change Items'; break;
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# case 127 : return 'Change Weapons'; break;
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# case 128 : return 'Change Armors'; break;
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# case 129 : return 'Change Party Member'; break;
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# case 201 : return 'Transfer Player'; break;
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# case 202 : return 'Set Vehicle Location'; break;
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# case 203 : return 'Set Event Location'; break;
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# case 505 : return 'Set Movement Route'; break;
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# case 212 : return 'Show Animation'; break;
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# case 231 : return 'Show Picture'; break;
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# case 232 : return 'Move Picture'; break;
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# case 285 : return 'Get Location Info'; break;
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# case 301 : return 'Battle Processing'; break;
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# case 302 :
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# case 605 : return 'Shop Processing'; break;
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# case 303 : return 'Name Input Processing'; break;
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# case 311 : return 'Change HP'; break;
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# case 312 : return 'Change MP'; break;
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# case 326 : return 'Change TP'; break;
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# case 313 : return 'Change State'; break;
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# case 314 : return 'Recover All'; break;
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# case 315 : return 'Change EXP'; break;
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# case 316 : return 'Change Level'; break;
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# case 317 : return 'Change Parameter'; break;
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# case 318 : return 'Change Skill'; break;
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# case 319 : return 'Change Equipment'; break;
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# case 320 : return 'Change Name'; break;
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# case 321 : return 'Change Class'; break;
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# case 322 : return 'Change Actor Images'; break;
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# case 324 : return 'Change Nickname'; break;
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# case 325 : return 'Change Profile'; break;
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# case 331 : return 'Change Enemy HP'; break;
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# case 332 : return 'Change Enemy MP'; break;
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# case 342 : return 'Change Enemy TP'; break;
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# case 333 : return 'Change Enemy State'; break;
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# case 336 : return 'Enemy Transform'; break;
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# case 337 : return 'Show Battle Animation'; break;
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# case 339 : return 'Force Action'; break;
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# default : return code; |