DazedTL/gui/translation_tab.py
2026-05-16 13:55:26 -05:00

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#!/usr/bin/env python3
"""
Simple Translation Tab for DazedMTLTool GUI
Simple file management and translation execution with console log display.
"""
import os
import datetime
import subprocess
import threading
import sys
from pathlib import Path
from concurrent.futures import ThreadPoolExecutor, as_completed, Future
import traceback
import signal
import multiprocessing
import re
from colorama import Fore
from tqdm import tqdm
from dotenv import load_dotenv
from PyQt5.QtWidgets import (
QWidget, QVBoxLayout, QHBoxLayout, QLabel, QPushButton, QGroupBox,
QTextEdit, QMessageBox, QListWidget, QListWidgetItem,
QSplitter, QFileDialog, QComboBox, QCheckBox, QProgressBar, QFrame, QFormLayout, QStackedWidget
)
from PyQt5.QtWidgets import QSizePolicy
from PyQt5.QtCore import Qt, QTimer, pyqtSignal, QThread, QMutex, QProcess, QEvent, QRect, QSettings
from PyQt5.QtGui import QFont
from gui.log_viewer import LogViewer
def _strip_ansi(text):
if not isinstance(text, str) or not text:
return text
return re.sub(r"\x1b\[[0-?]*[ -/]*[@-~]", "", text)
def create_section_header(title):
"""Create a clean section header without boxes."""
label = QLabel(title)
label.setStyleSheet("""
QLabel {
font-size: 13px;
font-weight: bold;
color: #007acc;
padding: 8px 0px 5px 0px;
background-color: transparent;
}
""")
return label
def create_horizontal_line():
"""Create a horizontal separator line."""
line = QFrame()
line.setFrameShape(QFrame.HLine)
line.setFrameShadow(QFrame.Sunken)
line.setStyleSheet("QFrame { color: #555555; margin: 5px 0px; }")
return line
class TranslationWorker(QThread):
"""Worker thread for running translations without blocking the UI."""
log_signal = pyqtSignal(str)
progress_signal = pyqtSignal(int, int, str) # current_file, total_files, filename
item_progress_signal = pyqtSignal(str, int, int) # filename, current_item, total_items (for tqdm within file)
file_error_signal = pyqtSignal(str, str) # filename, error_message
finished_signal = pyqtSignal(bool, str)
def __init__(self, project_root, module_info, estimate_only=False, selected_files=None, parse_speakers=False):
super().__init__()
self.project_root = project_root
self.module_info = module_info # [name, extensions, handler_function]
self.estimate_only = estimate_only
self.selected_files = selected_files # List of files to process
# Whether we should run in speaker-parse mode (special-case for MV/MZ)
self.parse_speakers = parse_speakers
self.should_stop = False
self.mutex = QMutex() # For thread safety
self.executor = None # Store reference to executor for proper shutdown
self.running_processes = [] # Track running processes for termination
def stop(self):
"""Stop the translation process."""
self.mutex.lock()
try:
if self.should_stop:
# Already stopping, don't log again
return
self.should_stop = True
self.emit_log("🛑 Stopping translation worker and canceling pending tasks...")
# Shutdown the executor if it exists
if self.executor:
# For older Python versions compatibility, use shutdown(wait=False)
# and manually cancel futures
try:
# Try to use cancel_futures parameter (Python 3.9+)
self.executor.shutdown(wait=False, cancel_futures=True)
except TypeError:
# Fallback for older Python versions
self.executor.shutdown(wait=False)
# Terminate any running processes
if self.running_processes:
self.emit_log("🛑 Terminating running translation processes...")
for process in self.running_processes:
try:
if process.poll() is None: # Process is still running
process.terminate()
# Give it a moment to terminate gracefully
try:
process.wait(timeout=2)
except subprocess.TimeoutExpired:
# Force kill if it doesn't terminate
process.kill()
process.wait()
except Exception as e:
self.emit_log(f"⚠️ Warning: Could not terminate process: {e}")
self.running_processes.clear()
finally:
self.mutex.unlock()
def emit_log(self, message):
"""Thread-safe log emission."""
self.log_signal.emit(message)
def emit_progress(self, current, total, filename):
"""Thread-safe progress emission."""
self.progress_signal.emit(current, total, filename)
def run_module_in_process(self, filename, estimate_only):
"""Run a module handler in a separate process for better control."""
try:
# Use the external subprocess runner script
runner_script = self.project_root / "util" / "subprocess_runner.py"
if not runner_script.exists():
self.emit_log(f"❌ Subprocess runner script not found: {runner_script}")
return "Fail"
# Run the script in a separate process
env = os.environ.copy()
env['PYTHONIOENCODING'] = 'utf-8' # Force UTF-8 encoding
process = subprocess.Popen(
[
sys.executable,
str(runner_script),
str(self.project_root),
self.module_info[0], # module name
filename,
str(estimate_only)
],
stdout=subprocess.PIPE,
stderr=subprocess.PIPE,
text=True,
encoding='utf-8',
errors='replace',
cwd=str(self.project_root),
env=env,
bufsize=1 # Line buffered
)
# Track the process for potential termination
self.running_processes.append(process)
# Read output in real-time to capture progress
stdout_lines = []
stderr_lines = []
def read_stdout():
"""Read stdout line by line."""
for line in iter(process.stdout.readline, ''):
if not line:
break
line = line.strip()
if line.startswith('PROGRESS:'):
# Parse progress: PROGRESS:filename:current:total
try:
parts = line.split(':', 3)
if len(parts) == 4:
_, desc, current, total = parts
# Emit with filename included
self.item_progress_signal.emit(desc, int(current), int(total))
except Exception:
pass # Ignore malformed progress lines
else:
stdout_lines.append(line)
process.stdout.close()
def read_stderr():
"""Read stderr line by line."""
for line in iter(process.stderr.readline, ''):
if not line:
break
stderr_lines.append(line.strip())
process.stderr.close()
# Start reader threads
stdout_thread = threading.Thread(target=read_stdout, daemon=True)
stderr_thread = threading.Thread(target=read_stderr, daemon=True)
stdout_thread.start()
stderr_thread.start()
# Wait for process completion
process.wait()
# Wait for reader threads to finish
stdout_thread.join(timeout=1.0)
stderr_thread.join(timeout=1.0)
# Combine output
stdout = '\n'.join(stdout_lines)
stderr = '\n'.join(stderr_lines)
# Remove from tracking
if process in self.running_processes:
self.running_processes.remove(process)
# Check if process was terminated by stop signal
if self.should_stop:
return "Stopped"
# Forward all stdout output to log (this includes cost information)
for line in stdout.strip().split('\n'):
if line.strip() and not line.startswith('RESULT:'):
self.emit_log(line)
# Parse result
if process.returncode == 0:
for line in stdout.strip().split('\n'):
if line.startswith('RESULT:'):
result_text = line[7:] # Remove 'RESULT:' prefix
# Clean up any Unicode issues in the result
try:
return result_text
except UnicodeError:
return result_text.encode('ascii', 'ignore').decode('ascii')
return "Success"
else:
# Extract error message from stderr
error_msg = stderr.strip() if stderr.strip() else "Unknown error"
# Handle potential Unicode errors in error messages
try:
clean_error = error_msg.encode('ascii', 'ignore').decode('ascii')
except:
clean_error = "Unicode encoding error in process output"
# Check if stderr contains the actual exception message
# Format from subprocess_runner.py: "ERROR:actual error message"
actual_error = clean_error
for line in clean_error.split('\n'):
if line.startswith('ERROR:'):
actual_error = line[6:] # Remove 'ERROR:' prefix
break
# Check for exception lines in traceback
if 'NameError:' in line or 'Error:' in line:
# Extract just the error message part
if ':' in line:
actual_error = line.split(':', 1)[1].strip()
break
self.emit_log(f"❌ Process error: {actual_error}")
# Return the actual error so it can be used to determine if file is unsupported
return ("SUBPROCESS_ERROR", actual_error)
except Exception as e:
self.emit_log(f"❌ Failed to run module process: {str(e)}")
return "Fail"
def run(self):
"""Run the translation process."""
try:
# Load environment variables
load_dotenv()
# Clear the translation cache at the start of the run
from util.translation import clear_cache
clear_cache()
# Check for required environment variables
required_envs = ["api", "key", "model", "language", "timeout", "fileThreads", "threads", "width", "listWidth"]
env_missing = False
for env in required_envs:
if os.getenv(env) is None or str(os.getenv(env))[:1] == "<":
self.emit_log(f"❌ Environment variable {env} is not set!")
env_missing = True
if env_missing:
self.emit_log("❌ Some required environment variables are not set. Check your .env file.")
self.finished_signal.emit(False, "Environment variables missing")
return
# Get files to process
files_dir = self.project_root / "files"
if not files_dir.exists():
self.emit_log("❌ Files directory does not exist!")
self.finished_signal.emit(False, "Files directory missing")
return
# Use selected files or find all matching files
if self.selected_files:
matching_files = self.selected_files
else:
# Find files matching the selected module's extensions
matching_files = []
for file_path in files_dir.iterdir():
if file_path.is_file() and file_path.name != '.gitkeep':
for ext in self.module_info[1]:
if file_path.name.endswith(ext):
matching_files.append(file_path.name)
break
if not matching_files:
self.emit_log(f"❌ No files found matching extensions: {', '.join(self.module_info[1])}")
self.finished_signal.emit(False, "No matching files")
return
self.emit_log(f"📁 Found {len(matching_files)} files to process:")
for filename in matching_files:
self.emit_log(f"{filename}")
self.emit_log(f"🔧 Using module: {self.module_info[0]}")
self.emit_log(f"📊 Estimate only: {'Yes' if self.estimate_only else 'No'}")
self.emit_log("")
# Process files
threads = int(os.getenv("fileThreads", "1"))
total_cost = "Fail"
# If we're doing Parse Speakers for RPGMaker MV/MZ, run handlers in-process so
# speaker collection is shared in this process and finalizeSpeakerParse() can run once.
module_name_lower = self.module_info[0].lower() if isinstance(self.module_info[0], str) else ""
is_mvmz = "mv/mz" in module_name_lower
# Change to project directory for module execution
old_cwd = os.getcwd()
os.chdir(str(self.project_root))
# Reset estimate written-sizes file at the start of each run so the
# warm-cache window is recalculated fresh across all subprocesses.
if self.estimate_only:
try:
from util.translation import clear_estimate_written_sizes
clear_estimate_written_sizes()
except Exception:
pass
try:
if self.parse_speakers and is_mvmz:
# Run handlers sequentially in this worker process so globals are shared
try:
from modules.rpgmakermvmz import handleMVMZ as handler, setSpeakerParseMode, finalizeSpeakerParse, resetSpeakerState, TOKENS, calculateCost, MODEL
except Exception as e:
self.emit_log(f"❌ Could not import rpgmakermvmz for speaker-parse: {e}")
self.finished_signal.emit(False, str(e))
return
# Reset stale speaker data from any previous run
try:
resetSpeakerState()
except Exception:
pass
# Enable speaker parse mode in this process
try:
setSpeakerParseMode(True)
except Exception:
pass
completed_count = 0
total_files = len(matching_files)
for filename in matching_files:
if self.should_stop:
break
# Run handler in-process
try:
result = handler(filename, self.estimate_only)
completed_count += 1
self.emit_progress(completed_count, total_files, filename)
# Handler prints cost lines via tqdm.write; capture nothing here
except Exception as e:
tb_line = str(traceback.extract_tb(sys.exc_info()[2])[-1].lineno)
error_msg = f"❌ Error processing {filename}: {str(e)} | Line: {tb_line}"
self.emit_log(error_msg)
# Emit file error signal to mark this file as failed
self.file_error_signal.emit(filename, str(e))
completed_count += 1
self.emit_progress(completed_count, total_files, filename)
# After all files processed, finalize speaker parse (translates collected speakers)
try:
# Record tokens before finalize
before_in, before_out = (0, 0)
try:
before_in, before_out = (int(TOKENS[0]), int(TOKENS[1]))
except Exception:
pass
finalizeSpeakerParse()
# Tokens after finalize
after_in, after_out = (0, 0)
try:
after_in, after_out = (int(TOKENS[0]), int(TOKENS[1]))
except Exception:
pass
delta_in = max(0, after_in - before_in)
delta_out = max(0, after_out - before_out)
if delta_in or delta_out:
try:
cost = calculateCost(delta_in, delta_out, MODEL)
total_str = f"[Input: {delta_in}][Output: {delta_out}][Cost: ${cost:.4f}]"
self.emit_log(f"Speakers: {total_str} \u2713")
# Ensure totals will be refreshed by _apply_file_result via append_log parsing
except Exception:
pass
except Exception as e:
self.emit_log(f"❌ Failed to finalize speaker parse: {e}")
# Disable speaker parse mode
try:
setSpeakerParseMode(False)
except Exception:
pass
# mark total_cost as Success so UI treats run as successful
total_cost = "Success"
else:
# Default behavior: run each file in a separate process (unchanged)
# Use single worker for estimate mode to prevent race conditions
max_workers = 1 if self.estimate_only else threads
self.executor = ThreadPoolExecutor(max_workers=max_workers)
# Submit tasks to run modules in separate processes
future_to_filename = {
self.executor.submit(self.run_module_in_process, filename, self.estimate_only): filename
for filename in matching_files
}
completed_count = 0
total_files = len(matching_files)
for future in as_completed(future_to_filename):
if self.should_stop:
# Don't log here, the stop() method already logged
# Cancel remaining futures
for remaining_future in future_to_filename:
if not remaining_future.done():
remaining_future.cancel()
break
filename = future_to_filename[future]
completed_count += 1
# Emit progress signal (less frequent updates)
self.emit_progress(completed_count, total_files, filename)
try:
result = future.result()
# Check if result is an error tuple from subprocess
if isinstance(result, tuple) and len(result) == 2 and result[0] == "SUBPROCESS_ERROR":
error_message = result[1]
self.file_error_signal.emit(filename, error_message)
elif result and result != "Fail" and result != "Stopped":
total_cost = result
# Don't log completion here since the module already logged the detailed cost info
elif result == "Stopped":
# Don't log here, already handled
break
else:
error_msg = f"❌ Failed processing {filename}"
self.emit_log(error_msg)
# Emit file error signal to mark this file as failed
self.file_error_signal.emit(filename, "Translation failed")
except Exception as e:
tb_line = str(traceback.extract_tb(sys.exc_info()[2])[-1].lineno)
error_msg = f"❌ Error processing {filename}: {str(e)} | Line: {tb_line}"
self.emit_log(error_msg)
# Emit file error signal to mark this file as failed
self.file_error_signal.emit(filename, str(e))
finally:
# Properly shutdown the executor
if self.executor:
try:
# Try to use cancel_futures parameter (Python 3.9+)
self.executor.shutdown(wait=False, cancel_futures=True)
except TypeError:
# Fallback for older Python versions
self.executor.shutdown(wait=False)
self.executor = None
# Change back to original directory
os.chdir(old_cwd)
# Clean up temporary files
tmp_file = self.project_root / "csv.tmp"
if tmp_file.exists():
tmp_file.unlink()
# Clean up any remaining temporary scripts
temp_script = self.project_root / "temp_translation_script.py"
if temp_script.exists():
temp_script.unlink()
# Ensure all processes are terminated
if self.running_processes:
for process in self.running_processes:
try:
if process.poll() is None:
process.terminate()
process.wait(timeout=1)
except:
pass
self.running_processes.clear()
# Report results
if total_cost != "Fail" and not self.should_stop:
self.emit_log("")
self.emit_log(f"💰 {total_cost}")
if not self.estimate_only:
self.emit_log("✅ Translation completed successfully!")
else:
self.emit_log("✅ Estimation completed!")
try:
from util.translation import clear_estimate_written_sizes
clear_estimate_written_sizes()
except Exception:
pass
self.finished_signal.emit(True, str(total_cost))
else:
if not self.should_stop:
self.emit_log("❌ Translation failed!")
self.finished_signal.emit(False, "Translation failed")
else:
# Only log the final stop message here
self.emit_log("🛑 Translation stopped by user")
self.finished_signal.emit(False, "Translation stopped")
except Exception as e:
error_msg = f"❌ Unexpected error: {str(e)}"
self.emit_log(error_msg)
self.finished_signal.emit(False, error_msg)
class TranslationTab(QWidget):
"""Simple translation tab with file management and console log.
Emits engine_changed(str) when the selected module implies a different
engine configuration tab should be displayed.
"""
engine_changed = pyqtSignal(str)
def __init__(self, parent=None):
super().__init__(parent)
self.parent_window = parent
# Persistent settings (remember last directory used in file dialogs)
try:
self.settings = QSettings("DazedTranslations", "DazedMTLTool")
except Exception:
self.settings = None
# If the worker signals finished before all file progress updates
# have been received, we queue the finalization until the last
# file progress update arrives.
self._finish_pending = None
self.translation_process = None
self.log_buffer = [] # Buffer for batching log messages
self.log_timer = QTimer() # Timer for flushing log buffer
self.log_timer.timeout.connect(self.flush_log_buffer)
# Set up directories
self.project_root = Path(__file__).parent.parent
self.files_dir = self.project_root / "files"
self.translated_dir = self.project_root / "translated"
# Ensure directories exist
self.files_dir.mkdir(exist_ok=True)
self.translated_dir.mkdir(exist_ok=True)
# Initialize tracking variables
self.files_completed = 0
self.files_total = 0
self.file_progress_items = {} # filename -> {widget, label, progress_bar, checkbox}
self.current_translating_file = None
# Totals tracking
self.totals_input_tokens = 0
self.totals_output_tokens = 0
self.totals_cost = 0.0
self.totals_time = 0.0
# Track which filenames' totals have been applied (prevents double-counting)
self._applied_file_totals = set()
# Filenames from the most recently completed translation run (used by post-run export)
self._last_run_files: list = []
# Totals widget reference
self.totals_widget = None
self.setup_ui()
self.setup_module_list()
self.refresh_file_lists()
def setup_ui(self):
"""Set up the user interface."""
# Create a fixed horizontal layout to separate translation controls from log viewer.
# Using a layout instead of QSplitter prevents the user from resizing panes.
main_container = QWidget()
main_hbox = QHBoxLayout()
# Match left side padding so headers align at the top of the boxes
main_hbox.setContentsMargins(15, 15, 15, 15)
main_hbox.setSpacing(8)
# Align child widgets individually when needed; avoid setting a
# global AlignTop on the HBox so children with Expanding size
# policies can grow vertically to fill available space.
# Left side - translation controls
left_widget = QWidget()
layout = QVBoxLayout()
layout.setSpacing(8)
# Remove the top internal margin so the left header lines up with the
# right header (main_hbox already provides top padding).
layout.setContentsMargins(15, 0, 15, 15)
# Files Section (at the top)
layout.addWidget(create_section_header("📁 Input Files"))
# Create stacked widget to switch between file list and progress view
self.file_stack = QStackedWidget()
# Page 0: Normal file list with buttons
file_list_page = QWidget()
file_list_layout = QVBoxLayout()
file_list_layout.setContentsMargins(0, 0, 0, 0)
# Files Section with side buttons
files_container = QHBoxLayout()
files_container.setSpacing(5) # Add spacing between list and buttons
# File list with checkboxes
self.file_list = QListWidget()
# Allow the file list to expand vertically to fill available space
# (remove fixed minimum height so it can stretch).
self.file_list.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding)
# No max height - let it expand
self.file_list.setSelectionMode(QListWidget.NoSelection) # Disable selection highlighting
# Use an event filter installed on the viewport so we reliably
# intercept mouse events that occur over the item rows and
# checkbox indicator. Installing on the viewport is more
# reliable cross-platform than installing on the list itself.
self.file_list.viewport().installEventFilter(self)
self.file_list.setFocusPolicy(Qt.NoFocus) # Remove focus outline
self.file_list.setStyleSheet("""
QListWidget {
outline: none;
border: 1px solid #555555;
}
QListWidget::item {
border: none;
outline: none;
}
QListWidget::item:hover {
background-color: #3e3e42;
}
""")
# Place the two main file buttons on the left and totals on the right
# File management buttons (icon-based, vertical on the side)
file_buttons = QVBoxLayout()
file_buttons.setSpacing(0)
file_buttons.setContentsMargins(0, 0, 0, 0)
# Button style for all icon buttons - all same size
icon_button_style = """
QPushButton {
font-size: 13px;
padding: 0px;
min-width: 32px;
max-width: 32px;
min-height: 32px;
max-height: 32px;
border: 1px solid #555555;
border-top: none;
border-radius: 0px;
background-color: #2d2d30;
}
QPushButton:hover {
background-color: #3e3e42;
border-left-color: #007acc;
}
QPushButton:pressed {
background-color: #007acc;
}
"""
# First button style - same size but with top border
first_button_style = """
QPushButton {
font-size: 13px;
padding: 0px;
min-width: 32px;
max-width: 32px;
min-height: 32px;
max-height: 32px;
border: 1px solid #555555;
border-radius: 0px;
background-color: #2d2d30;
}
QPushButton:hover {
background-color: #3e3e42;
border-left-color: #007acc;
}
QPushButton:pressed {
background-color: #007acc;
}
"""
select_all_btn = QPushButton("")
select_all_btn.setToolTip("Select all files")
select_all_btn.clicked.connect(self.select_all_files)
select_all_btn.setStyleSheet(first_button_style)
file_buttons.addWidget(select_all_btn)
deselect_all_btn = QPushButton("")
deselect_all_btn.setToolTip("Deselect all files")
deselect_all_btn.clicked.connect(self.deselect_all_files)
deselect_all_btn.setStyleSheet(icon_button_style)
file_buttons.addWidget(deselect_all_btn)
add_files_btn = QPushButton("")
add_files_btn.setToolTip("Add files to translate")
add_files_btn.clicked.connect(self.add_input_files)
add_files_btn.setStyleSheet(icon_button_style)
file_buttons.addWidget(add_files_btn)
remove_files_btn = QPushButton("🗑️")
remove_files_btn.setToolTip("Remove selected files")
remove_files_btn.clicked.connect(self.remove_selected_files)
remove_files_btn.setStyleSheet(icon_button_style)
file_buttons.addWidget(remove_files_btn)
open_folder_btn = QPushButton("📁")
open_folder_btn.setToolTip("Open files folder in explorer")
open_folder_btn.clicked.connect(self.open_input_folder)
open_folder_btn.setStyleSheet(icon_button_style)
file_buttons.addWidget(open_folder_btn)
refresh_btn = QPushButton("🔄")
refresh_btn.setToolTip("Refresh file list")
refresh_btn.clicked.connect(self.refresh_file_lists)
refresh_btn.setStyleSheet(icon_button_style)
file_buttons.addWidget(refresh_btn)
self.sidebar_export_btn = QPushButton("📤")
self.sidebar_export_btn.setToolTip("Export selected files → Game Folder\nCopy translated files for the checked items into your game's data directory")
self.sidebar_export_btn.clicked.connect(self._export_selected_files)
self.sidebar_export_btn.setStyleSheet(icon_button_style)
file_buttons.addWidget(self.sidebar_export_btn)
pricing_test_btn = QPushButton("💰")
pricing_test_btn.setToolTip("Check live pricing for the current model")
pricing_test_btn.clicked.connect(self._check_model_pricing)
pricing_test_btn.setStyleSheet(icon_button_style)
file_buttons.addWidget(pricing_test_btn)
# Add stretch to push buttons to top
file_buttons.addStretch()
# Add button column to the container on the LEFT
files_container.addLayout(file_buttons)
# Then add the file list (center)
files_container.addWidget(self.file_list)
# (Totals footer will be created below and shown only when translation starts)
# Add the container to file list page and allow it to expand so
# the file list can grow and push settings to the bottom.
file_list_layout.addLayout(files_container, 1)
# (Totals footer removed here; totals will be shown next to the
# back/open buttons in the progress view as requested.)
file_list_page.setLayout(file_list_layout)
self.file_stack.addWidget(file_list_page) # Index 0
# Page 1: Progress view (shown during translation)
progress_view_page = QWidget()
progress_view_layout = QVBoxLayout()
progress_view_layout.setContentsMargins(0, 0, 0, 0)
self.progress_list = QListWidget()
self.progress_list.setMinimumHeight(350)
self.progress_list.setSelectionMode(QListWidget.NoSelection)
self.progress_list.setFocusPolicy(Qt.NoFocus)
self.progress_list.setSpacing(1) # Minimal spacing between items
self.progress_list.setStyleSheet("""
QListWidget {
outline: none;
border: 1px solid #555555;
border-radius: 3px;
background-color: #1e1e1e;
color: white;
font-size: 13px;
}
QListWidget::item {
padding: 0px;
border-bottom: 1px solid #333333;
}
QListWidget::item:last {
border-bottom: none;
}
""")
progress_view_layout.addWidget(self.progress_list)
# Summary button (shown after completion) - icon-only
# Use a simple left-arrow for the back action and place it on the left
self.reset_view_button = QPushButton("")
self.reset_view_button.setToolTip("Back to File Selection")
self.reset_view_button.clicked.connect(self.reset_to_file_view)
self.reset_view_button.setVisible(False)
# Button to open the translations (translated) folder - icon-only
self.open_translations_button = QPushButton("📂")
self.open_translations_button.setToolTip("Open the translated files folder")
self.open_translations_button.clicked.connect(self.open_output_folder)
self.open_translations_button.setVisible(False)
# Sync translated/ → files/ (RPG Maker only)
self.sync_translated_button = QPushButton("🔄")
self.sync_translated_button.setToolTip("Sync translated/ → files/\nCopy translated files back into files/ so the next phase starts from the latest state")
self.sync_translated_button.clicked.connect(self._sync_translated_to_files)
self.sync_translated_button.setVisible(False)
# Export active files → game folder (RPG Maker only)
self.export_active_button = QPushButton("📤")
self.export_active_button.setToolTip("Export translated files → Game Folder\nCopy the files from this translation run into your game's data directory")
self.export_active_button.clicked.connect(self._export_last_run_files)
self.export_active_button.setVisible(False)
# Make both buttons the same fixed size and style (icon-only)
icon_btn_style = """
QPushButton {
background-color: #2d2d30;
color: white;
font-weight: bold;
font-size: 16px;
border: 1px solid #555555;
border-radius: 4px;
min-width: 40px;
max-width: 40px;
min-height: 36px;
max-height: 36px;
}
QPushButton:hover {
background-color: #3e3e42;
border-left-color: #007acc;
}
QPushButton:pressed {
background-color: #007acc;
}
"""
self.reset_view_button.setStyleSheet(icon_btn_style)
self.open_translations_button.setStyleSheet(icon_btn_style)
self.sync_translated_button.setStyleSheet(icon_btn_style)
self.export_active_button.setStyleSheet(icon_btn_style)
# Ensure emoji/icons are readable
self.reset_view_button.setFont(QFont('Segoe UI', 12))
self.open_translations_button.setFont(QFont('Segoe UI', 12))
self.sync_translated_button.setFont(QFont('Segoe UI', 12))
self.export_active_button.setFont(QFont('Segoe UI', 12))
# Create the stop button here so it sits in the same row as the
# back/open buttons. Use a compact icon style to match them but
# make it visually distinct (red) to indicate a destructive action.
stop_button_style = """
QPushButton {
background-color: #c0392b; /* red */
color: white;
font-weight: bold;
font-size: 16px;
border: 1px solid #7f2e28;
border-radius: 4px;
min-width: 40px;
max-width: 40px;
min-height: 36px;
max-height: 36px;
}
QPushButton:hover {
background-color: #e04b43;
border-left-color: #ff6b60;
}
QPushButton:pressed {
background-color: #a82a20;
}
"""
# Use a clear stop-sign emoji so the glyph is rendered as a stop icon
# and not as a colored square on some platforms.
self.stop_button = QPushButton("🛑")
self.stop_button.setToolTip("Stop Translation")
self.stop_button.clicked.connect(self.stop_translation)
self.stop_button.setStyleSheet(stop_button_style)
# Slightly larger font for the emoji to make it visually clear
self.stop_button.setFont(QFont('Segoe UI', 14))
self.stop_button.setVisible(False)
# Place both buttons on the left and totals on the right
buttons_container = QWidget()
# Prevent the buttons row from changing the file list box size when
# buttons/totals are shown — use minimum height that can grow if needed.
buttons_container.setMinimumHeight(64)
buttons_container.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Fixed)
buttons_hbox = QHBoxLayout()
buttons_hbox.setContentsMargins(0, 0, 0, 0)
buttons_hbox.setSpacing(8)
# Back/Open/Stop buttons on the left (stop shown while running)
buttons_hbox.addWidget(self.stop_button)
buttons_hbox.addWidget(self.reset_view_button)
buttons_hbox.addWidget(self.open_translations_button)
buttons_hbox.addWidget(self.sync_translated_button)
buttons_hbox.addWidget(self.export_active_button)
# Spacer between buttons and totals
buttons_hbox.addStretch()
# Totals widget on the right (hidden until start)
self.totals_widget = QWidget()
# Let the totals widget size naturally; the mismatch label starts hidden
# so it won't take extra space until a mismatch occurs.
self.totals_widget.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred)
totals_layout = QVBoxLayout()
totals_layout.setContentsMargins(6, 2, 6, 2)
totals_layout.setSpacing(2)
self.totals_tokens_label = QLabel("Tokens: 0 in / 0 out")
self.totals_tokens_label.setStyleSheet("color: #f1c40f; font-weight: bold;")
totals_layout.addWidget(self.totals_tokens_label)
self.totals_cost_label = QLabel("Cost: $0.0000")
self.totals_cost_label.setStyleSheet("color: #4ec9b0; font-weight: bold;")
totals_layout.addWidget(self.totals_cost_label)
self.totals_time_label = QLabel("Time: 0.0s")
self.totals_time_label.setStyleSheet("color: #4da6ff; font-weight: bold;")
totals_layout.addWidget(self.totals_time_label)
self.totals_mismatch_label = QLabel("")
self.totals_mismatch_label.setStyleSheet("color: #ff4444; font-weight: bold;")
self.totals_mismatch_label.setVisible(False)
totals_layout.addWidget(self.totals_mismatch_label)
self.totals_widget.setLayout(totals_layout)
self.totals_widget.setVisible(False)
buttons_hbox.addWidget(self.totals_widget)
buttons_container.setLayout(buttons_hbox)
progress_view_layout.addWidget(buttons_container)
progress_view_page.setLayout(progress_view_layout)
self.file_stack.addWidget(progress_view_page) # Index 1
# Add stacked widget to main layout and allow it to stretch
# so the input files area can take up available vertical space.
layout.addWidget(self.file_stack, 1)
# Progress Section (removed from UI)
# The visible progress UI was removed per user request. We keep the
# underlying widgets as attributes so existing logic can update them
# without raising AttributeError, but we do not add them to the
# layout so they are not shown.
progress_layout = QVBoxLayout()
progress_layout.setSpacing(8)
progress_layout.setContentsMargins(0, 0, 0, 12)
# Files Translated counter
files_layout = QHBoxLayout()
files_layout.addWidget(QLabel("Files Translated:"))
self.files_translated_label = QLabel("0/0")
self.files_translated_label.setStyleSheet("font-weight: bold; color: #007acc;")
files_layout.addWidget(self.files_translated_label)
files_layout.addStretch()
progress_layout.addLayout(files_layout)
# Currently translating
translating_layout = QHBoxLayout()
translating_layout.addWidget(QLabel("Translating:"))
self.translating_label = QLabel("")
self.translating_label.setStyleSheet("font-weight: bold; color: #cccccc;")
translating_layout.addWidget(self.translating_label)
translating_layout.addStretch()
progress_layout.addLayout(translating_layout)
# Progress bar with label
item_progress_layout = QHBoxLayout()
item_progress_layout.addWidget(QLabel("Progress:"))
self.item_progress_label = QLabel("0/0")
self.item_progress_label.setStyleSheet("font-weight: bold; color: #cccccc;")
item_progress_layout.addWidget(self.item_progress_label)
item_progress_layout.addStretch()
progress_layout.addLayout(item_progress_layout)
self.item_progress_bar = QProgressBar()
self.item_progress_bar.setStyleSheet("""
QProgressBar {
border: 1px solid #555555;
border-radius: 3px;
text-align: center;
background-color: #2b2b2b;
color: white;
height: 20px;
}
QProgressBar::chunk {
background-color: #007acc;
border-radius: 2px;
}
""")
progress_layout.addWidget(self.item_progress_bar)
# NOTE: Do not add progress_layout to the UI. Kept in memory only.
# Ensure any remaining space is consumed above the settings so
# the Translation Settings block stays anchored to the bottom.
layout.addStretch()
# Translation Settings Section (moved to bottom)
layout.addWidget(create_horizontal_line())
layout.addWidget(create_section_header("🌐 Translation Settings"))
trans_form = QFormLayout()
trans_form.setSpacing(6)
trans_form.setContentsMargins(0, 0, 0, 12)
trans_form.setFieldGrowthPolicy(QFormLayout.FieldsStayAtSizeHint)
trans_form.setLabelAlignment(Qt.AlignRight | Qt.AlignVCenter)
engine_label = QLabel("Game Engine:")
engine_label.setFixedWidth(100)
engine_label.setAlignment(Qt.AlignLeft | Qt.AlignVCenter)
self.module_combo = QComboBox()
self.module_combo.currentTextChanged.connect(self._on_module_changed)
self.module_combo.setFixedWidth(300)
trans_form.addRow(engine_label, self.module_combo)
mode_label = QLabel("Mode:")
mode_label.setFixedWidth(100)
mode_label.setAlignment(Qt.AlignLeft | Qt.AlignVCenter)
self.mode_combo = QComboBox()
self.mode_combo.addItem("Translate")
self.mode_combo.addItem("Estimate")
self.mode_combo.setFixedWidth(300)
self.mode_combo.currentTextChanged.connect(self._on_mode_changed)
trans_form.addRow(mode_label, self.mode_combo)
layout.addLayout(trans_form)
layout.addWidget(create_horizontal_line())
# Buttons (right below progress section)
button_layout = QHBoxLayout()
button_layout.addStretch()
self.translate_button = QPushButton("Start Translation")
self.translate_button.clicked.connect(self.start_translation)
self.translate_button.setStyleSheet("""
QPushButton {
background-color: #007acc;
color: white;
font-weight: bold;
padding: 10px 20px;
font-size: 14px;
border-radius: 5px;
}
QPushButton:hover {
background-color: #106ebe;
}
""")
button_layout.addWidget(self.translate_button)
button_layout.addStretch()
layout.addLayout(button_layout)
left_widget.setLayout(layout)
# Right side - translation history log viewer
self.translation_log_viewer = LogViewer()
# Mismatch counting is driven by MISMATCH_EVENT stdout markers
# detected in append_log. The log_viewer signal is kept as a
# fallback for in-process mode (e.g. speaker-parse).
self.translation_log_viewer.mismatch_detected.connect(self.on_mismatch_detected)
# Allow both left and right widgets to expand vertically so the
# log viewer fills the full height to the bottom of the tab.
left_widget.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding)
self.translation_log_viewer.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding)
# Add both widgets to the fixed HBox with stretch factors (left 40%, right 60%).
# Keep the left column top-aligned so its header stays at the top,
# but allow the right-hand log viewer to expand vertically to the
# bottom of the tab so it fills available space.
# Let the left widget expand vertically (do not force AlignTop)
# so its internal stretch can push the settings block to the bottom.
main_hbox.addWidget(left_widget, 2)
# Do NOT force AlignTop on the log viewer; with an Expanding
# vertical size policy it will grow to fill the available height.
main_hbox.addWidget(self.translation_log_viewer, 3)
main_container.setLayout(main_hbox)
# Ensure main container will expand to fill the tab vertically
main_container.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding)
# Set main layout for this tab
tab_layout = QVBoxLayout()
# Add with stretch so the container expands to fill available space
tab_layout.addWidget(main_container, 1)
tab_layout.setContentsMargins(0, 0, 0, 0)
self.setLayout(tab_layout)
def setup_module_list(self):
"""Set up the module selection list."""
# Import modules to get the list
try:
sys.path.append(str(self.project_root))
from modules.rpgmakermvmz import handleMVMZ
from modules.csv import handleCSV
from modules.tyrano import handleTyrano
from modules.kirikiri import handleKirikiri
from modules.json import handleJSON
from modules.lune import handleLune
from modules.yuris import handleYuris
from modules.nscript import handleOnscripter
from modules.wolf import handleWOLF
from modules.wolf2 import handleWOLF2
from modules.regex import handleRegex
from modules.text import handleText
from modules.renpy import handleRenpy
from modules.unity import handleUnity
from modules.images import handleImages
from modules.rpgmakerplugin import handlePlugin
from modules.aquedi4 import handleAquedi4
from modules.srpg import handleSRPG
self.modules = [
["RPG Maker MV/MZ", [".json"], handleMVMZ],
["CSV", [".csv"], handleCSV],
["Tyrano", [".ks"], handleTyrano],
["Kirikiri", [".ks"], handleKirikiri],
["JSON", [".json"], handleJSON],
["Lune", [".l"], handleLune],
["Yuris", [".json"], handleYuris],
["NScript", [".nscript"], handleOnscripter],
["Wolf RPG", [".json"], handleWOLF],
["Wolf RPG 2", [".txt"], handleWOLF2],
["Regex", [".txt", ".json", ".script", ".csv"], handleRegex],
["Text", [".txt", ".srt"], handleText],
["RenPy", [".rpy"], handleRenpy],
["Unity", [".unity"], handleUnity],
["Images", [".png", ".jpg", ".jpeg"], handleImages],
["RPG Maker Plugin", [".js"], handlePlugin],
["Aquedi4 Prepared JSON", [".json"], handleAquedi4],
["SRPG Studio", [".json"], handleSRPG],
]
for module in self.modules:
extensions = ", ".join(module[1])
self.module_combo.addItem(f"{module[0]} ({extensions})")
if self.module_combo.count():
self._on_module_changed(self.module_combo.currentText())
except Exception as e:
# Store error for later logging since log_display might not exist yet
self.module_load_error = f"Warning: Could not load modules: {str(e)}"
# Add a default option
self.module_combo.addItem("RPG Maker MV/MZ (.json)")
self.modules = [["RPG Maker MV/MZ", [".json"], None]]
self._on_module_changed(self.module_combo.currentText())
def _on_module_changed(self, text: str):
lowered = text.lower()
if "wolf" in lowered and "wolf rpg 2" not in lowered:
self.engine_changed.emit("wolf")
elif "mv/mz" in lowered:
self.engine_changed.emit("mvmz")
elif "srpg" in lowered:
self.engine_changed.emit("srpg")
# Update mode dropdown based on engine
current_mode = self.mode_combo.currentText()
self.mode_combo.clear()
self.mode_combo.addItem("Translate")
self.mode_combo.addItem("Estimate")
# Add Parse Speakers for RPG Maker MV/MZ
if "mv/mz" in lowered:
self.mode_combo.addItem("Parse Speakers")
# Restore previous selection if it still exists
index = self.mode_combo.findText(current_mode)
if index >= 0:
self.mode_combo.setCurrentIndex(index)
else:
self.mode_combo.setCurrentIndex(0)
# Refresh file list to show only files matching the selected module's extensions
self.refresh_file_lists()
def _toggle_file_checkbox(self, item):
"""Toggle checkbox when clicking anywhere on the item."""
# Toggle the built-in QListWidgetItem checkbox state
try:
if item.checkState() == Qt.Checked:
item.setCheckState(Qt.Unchecked)
else:
item.setCheckState(Qt.Checked)
except Exception:
pass
def eventFilter(self, obj, event):
"""Intercept mouse presses on the file list.
If the click is inside the checkbox indicator area, allow the
default Qt handling to toggle the checkbox. If the click is
on the rest of the row, manually toggle the item's check state
and consume the event to prevent further handling (avoids
double toggles).
"""
# We install the filter on the QListWidget viewport, so the
# obj will be the viewport widget when mouse events arrive.
if (obj is self.file_list.viewport() or obj is self.file_list) and event.type() == QEvent.MouseButtonPress:
pos = event.pos()
index = self.file_list.indexAt(pos)
if not index.isValid():
return False
rect = self.file_list.visualRect(index)
# Approximate checkbox indicator rectangle (style may vary).
# Use a small left inset and a ~20x20 indicator area vertically centered.
indicator_w = 20
indicator_h = 20
indicator_x = rect.left() + 4
indicator_y = rect.top() + (rect.height() - indicator_h) // 2
indicator_rect = QRect(indicator_x, indicator_y, indicator_w, indicator_h)
# If the click is inside the indicator area, let Qt handle it
# (it will toggle the check state). Otherwise toggle manually
# and consume the event.
if indicator_rect.contains(pos):
return False
# Toggle the item and consume the event
item = self.file_list.item(index.row())
try:
if item.checkState() == Qt.Checked:
item.setCheckState(Qt.Unchecked)
else:
item.setCheckState(Qt.Checked)
except Exception:
pass
return True
return super().eventFilter(obj, event)
def _on_mode_changed(self, mode_text):
"""Update the translate button text based on selected mode."""
if mode_text == "Translate":
self.translate_button.setText("Start Translation")
elif mode_text == "Estimate":
self.translate_button.setText("Start Estimation")
elif mode_text == "Parse Speakers":
self.translate_button.setText("Parse Speakers")
def _check_model_pricing(self):
"""Fetch live pricing for the current model and print it to the log."""
from dotenv import dotenv_values
from pathlib import Path as _Path
# Read model from .env file directly so we always get the saved value
env = dotenv_values(_Path(".env")) if _Path(".env").exists() else {}
model = env.get("model") or os.getenv("model", "").strip()
log = self.translation_log_viewer
if not model:
log.append_log_message("💰 [PRICING] No model configured — set a model in Settings first.")
return
log.append_log_message(f"💰 [PRICING] Checking pricing for: {model}")
try:
from util.translation import _lookup_model_price, _load_litellm_pricing
except Exception as e:
log.append_log_message(f"💰 [PRICING] Could not import pricing module: {e}")
return
# Force a fresh fetch attempt (bypasses the in-memory TTL check by
# temporarily clearing the in-memory cache timestamp)
try:
import util.translation as _tmod
_tmod._pricing_db_fetched_at = 0.0
_tmod._pricing_fetch_warned = False
except Exception:
pass
db = _load_litellm_pricing()
if db is None:
log.append_log_message(
"💰 [PRICING] Could not reach LiteLLM pricing DB — no internet or cache available. "
"Falling back to built-in prices."
)
else:
log.append_log_message(f"💰 [PRICING] LiteLLM DB loaded ({len(db):,} entries).")
result = _lookup_model_price(model)
if result:
inp, out = result
source = "LiteLLM" if db else "built-in fallback"
log.append_log_message(
f"💰 [PRICING] {model}"
f"Input: ${inp:.4f} / 1M tokens | "
f"Output: ${out:.4f} / 1M tokens "
f"(source: {source})"
)
else:
# Fall back to getPricingConfig for the hardcoded table result
try:
from util.translation import getPricingConfig
cfg = getPricingConfig(model)
log.append_log_message(
f"💰 [PRICING] {model} not found in LiteLLM DB — using built-in fallback: "
f"Input: ${cfg['inputAPICost']:.4f} / 1M tokens | "
f"Output: ${cfg['outputAPICost']:.4f} / 1M tokens"
)
except Exception as e:
log.append_log_message(f"💰 [PRICING] Could not determine pricing for '{model}': {e}")
def refresh_file_lists(self):
"""Refresh the file list with checkboxes, preserving checked states."""
# Save current check states from existing QListWidgetItems
checked_files = set()
for i in range(self.file_list.count()):
item = self.file_list.item(i)
try:
if item.checkState() == Qt.Checked:
checked_files.add(item.text())
except Exception:
pass
# Get accepted extensions for the currently selected module
accepted_extensions = []
try:
selected_index = self.module_combo.currentIndex()
if 0 <= selected_index < len(self.modules):
accepted_extensions = self.modules[selected_index][1] # List of extensions like [".json"]
except Exception:
pass
# Rebuild the list using simple QListWidgetItems with checkboxes
self.file_list.clear()
if self.files_dir.exists():
for file_path in sorted(self.files_dir.iterdir()):
if file_path.is_file() and file_path.name != '.gitkeep':
# Filter by accepted extensions if any are defined
if accepted_extensions:
file_ext = file_path.suffix.lower()
# Skip files that don't match any accepted extension
if not any(file_ext == ext.lower() for ext in accepted_extensions):
continue
item = QListWidgetItem(file_path.name)
# Ensure the item is enabled, selectable, and user-checkable
item.setFlags(item.flags() | Qt.ItemIsUserCheckable | Qt.ItemIsEnabled | Qt.ItemIsSelectable)
# Restore checked state if it was previously checked
if file_path.name in checked_files:
item.setCheckState(Qt.Checked)
else:
item.setCheckState(Qt.Unchecked)
self.file_list.addItem(item)
def select_all_files(self):
"""Select all files in the list."""
for i in range(self.file_list.count()):
item = self.file_list.item(i)
try:
item.setCheckState(Qt.Checked)
except Exception:
pass
def deselect_all_files(self):
"""Deselect all files in the list."""
for i in range(self.file_list.count()):
item = self.file_list.item(i)
try:
item.setCheckState(Qt.Unchecked)
except Exception:
pass
def get_selected_files(self):
"""Get list of checked files."""
selected = []
for i in range(self.file_list.count()):
item = self.file_list.item(i)
try:
if item.checkState() == Qt.Checked:
selected.append(item.text())
except Exception:
pass
return selected
def add_input_files(self):
"""Add files to the input directory, remembering last used directory."""
# Restore last used directory from settings if available
start_dir = ""
try:
if self.settings:
start_dir = self.settings.value("last_open_dir", "") or ""
except Exception:
start_dir = ""
file_paths, _ = QFileDialog.getOpenFileNames(
self,
"Select files to add",
start_dir,
"All Files (*)"
)
if file_paths:
# Save the directory used so next time we open the same place
try:
if self.settings and len(file_paths) > 0:
import os
dir_used = os.path.dirname(file_paths[0])
self.settings.setValue("last_open_dir", dir_used)
except Exception:
pass
try:
import shutil
copied_count = 0
for file_path in file_paths:
source = Path(file_path)
dest = self.files_dir / source.name
if dest.exists():
reply = QMessageBox.question(
self,
"File Exists",
f"File '{source.name}' already exists. Overwrite?",
QMessageBox.Yes | QMessageBox.No
)
if reply == QMessageBox.No:
continue
shutil.copy2(source, dest)
copied_count += 1
self.refresh_file_lists()
if copied_count > 0:
QMessageBox.information(self, "Files Added", f"Successfully added {copied_count} files.")
except Exception as e:
QMessageBox.critical(self, "Error", f"Failed to add files:\n{str(e)}")
def remove_selected_files(self):
"""Remove selected (checked) files from the input directory."""
selected_files = self.get_selected_files()
if not selected_files:
QMessageBox.information(self, "No Selection", "Please check files to remove.")
return
reply = QMessageBox.question(
self,
"Confirm Deletion",
f"Are you sure you want to delete {len(selected_files)} file(s)?",
QMessageBox.Yes | QMessageBox.No
)
if reply == QMessageBox.Yes:
try:
for filename in selected_files:
file_path = self.files_dir / filename
file_path.unlink()
self.refresh_file_lists()
QMessageBox.information(self, "Files Removed", f"Successfully removed {len(selected_files)} file(s).")
except Exception as e:
QMessageBox.critical(self, "Error", f"Failed to delete files:\n{str(e)}")
def open_input_folder(self):
"""Open the input directory."""
self.open_folder(self.files_dir)
def open_output_folder(self):
"""Open the output directory."""
self.open_folder(self.translated_dir)
def _sync_translated_to_files(self):
"""Copy translated/ files back into files/ (only matching names)."""
import shutil
files_dir = Path("files")
transl_dir = Path("translated")
if not transl_dir.exists():
QMessageBox.warning(self, "Sync", "translated/ folder not found — nothing to sync.")
return
active = {fp.name for fp in files_dir.glob("*.json")} if files_dir.exists() else set()
to_copy = [fp for fp in transl_dir.glob("*.json") if not active or fp.name in active]
if not to_copy:
QMessageBox.warning(self, "Sync", "No matching files found in translated/ to sync.")
return
files_dir.mkdir(exist_ok=True)
copied = 0
for src in to_copy:
shutil.copy2(src, files_dir / src.name)
copied += 1
QMessageBox.information(self, "Sync Complete", f"Synced {copied} file(s) from translated/ → files/")
self.refresh_file_lists()
def _export_selected_files(self):
"""Export only the currently checked files in the file list."""
selected = self.get_selected_files()
if not selected:
QMessageBox.warning(self, "Export", "No files are checked — select files to export first.")
return
self._export_active_files(filenames=selected)
def _export_last_run_files(self):
"""Export only the files that were part of the most recent translation run."""
if not self._last_run_files:
QMessageBox.warning(self, "Export", "No translation run recorded — translate some files first.")
return
self._export_active_files(filenames=self._last_run_files)
def _export_active_files(self, filenames: list | None = None):
"""Export translated files into the game data folder.
filenames: if provided, only those files are exported; otherwise all
files currently in files/ are used (the original behavior, kept for
back-compat and used by the Workflow tab via inheritance).
"""
files_dir = Path("files")
if filenames is not None:
active = [n for n in filenames if n != ".gitkeep"]
else:
active = sorted(
fp.name for fp in files_dir.glob("*.json") if fp.name != ".gitkeep"
) if files_dir.exists() else []
if not active:
QMessageBox.warning(self, "Export", "No files found in files/ — import game files first.")
return
# For RPG Maker MV/MZ, try to reuse the project path already set in the Workflow tab
game_data = None
module_text = ""
try:
module_text = self.module_combo.currentText().lower()
except Exception:
pass
is_mvmz = "mv/mz" in module_text
if is_mvmz:
try:
wt = self.window().workflow_tab
if wt and getattr(wt, "_data_path", None):
game_data = wt._data_path
except Exception:
pass
if not game_data:
game_data = QFileDialog.getExistingDirectory(self, "Select Game Data Folder to Export Into")
if not game_data:
return
transl_dir = Path("translated")
exportable_count = sum(1 for name in active if (transl_dir / name).exists())
reply = QMessageBox.question(
self,
"Export Active Files to Game",
f"Export {exportable_count} file(s) into:\n{game_data}\n\nMake a backup first if needed. Continue?",
QMessageBox.Yes | QMessageBox.No,
QMessageBox.No,
)
if reply != QMessageBox.Yes:
return
import shutil
exported = 0
skipped = 0
for name in active:
src = transl_dir / name
if src.exists():
shutil.copy2(src, Path(game_data) / name)
exported += 1
else:
skipped += 1
msg = f"Exported {exported} file(s) to:\n{game_data}"
if skipped:
msg += f"\n({skipped} file(s) not found in translated/ — skipped)"
QMessageBox.information(self, "Export Complete", msg)
def open_folder(self, folder_path):
"""Open a folder in the file explorer."""
try:
import platform
if platform.system() == "Windows":
subprocess.run(["explorer", str(folder_path)])
elif platform.system() == "Darwin": # macOS
subprocess.run(["open", str(folder_path)])
else: # Linux
subprocess.run(["xdg-open", str(folder_path)])
except Exception as e:
QMessageBox.warning(self, "Error", f"Failed to open folder:\n{str(e)}")
def create_progress_item(self, filename):
"""Create a progress item widget for a file."""
widget = QWidget()
widget.setFixedHeight(36) # Fixed height instead of minimum
layout = QHBoxLayout()
layout.setContentsMargins(6, 4, 6, 4) # Reduced margins
layout.setSpacing(10)
# Checkbox (initially unchecked, will check when done)
checkbox = QCheckBox()
checkbox.setEnabled(False) # Not interactive
checkbox.setFixedSize(18, 18) # Slightly smaller
layout.addWidget(checkbox)
# Filename label
filename_label = QLabel(filename)
filename_label.setStyleSheet("font-weight: bold; color: white; font-size: 13px;")
filename_label.setFixedWidth(250) # Fixed width for consistent alignment
layout.addWidget(filename_label)
# Progress label (small) shown next to filename
progress_label = QLabel("Waiting...")
progress_label.setStyleSheet("color: #888888; font-size: 10px;")
progress_label.setFixedWidth(110)
layout.addWidget(progress_label)
# Progress bar (stretch to fill remaining space)
progress_bar = QProgressBar()
progress_bar.setMaximum(100)
progress_bar.setValue(0)
progress_bar.setFixedHeight(18) # Fixed height instead of minimum
progress_bar.setStyleSheet("""
QProgressBar {
border: 1px solid #555555;
border-radius: 2px;
text-align: center;
background-color: #2b2b2b;
color: white;
}
QProgressBar::chunk {
background-color: #007acc;
border-radius: 1px;
}
""")
layout.addWidget(progress_bar, 1) # Stretch factor of 1 to fill remaining space
# Inline result labels (hidden until completion) - anchored to the right
# Order (visual): tokens | time | cost | status(check)
tokens_label = QLabel("")
tokens_label.setStyleSheet("color: #f1c40f; font-weight: bold; font-size: 9px;")
tokens_label.setFixedWidth(100)
tokens_label.setVisible(False)
tokens_label.setAlignment(Qt.AlignRight | Qt.AlignVCenter)
layout.addWidget(tokens_label)
time_label = QLabel("")
time_label.setStyleSheet("color: #4da6ff; font-weight: bold; font-size: 9px;")
time_label.setFixedWidth(90)
time_label.setVisible(False)
time_label.setAlignment(Qt.AlignRight | Qt.AlignVCenter)
layout.addWidget(time_label)
# Cost label (to the left of the status/checkmark)
cost_label = QLabel("")
cost_label.setStyleSheet("color: #4ec9b0; font-weight: bold; font-size: 9px;")
cost_label.setFixedWidth(100)
cost_label.setVisible(False)
cost_label.setAlignment(Qt.AlignRight | Qt.AlignVCenter)
layout.addWidget(cost_label)
# Small status label (checkmark or X) placed to the right of cost
status_label = QLabel("")
status_label.setStyleSheet("font-weight: bold; font-size: 11px;")
status_label.setFixedWidth(100)
status_label.setVisible(False)
status_label.setAlignment(Qt.AlignCenter)
layout.addWidget(status_label)
widget.setLayout(layout)
# Store references
self.file_progress_items[filename] = {
'widget': widget,
'checkbox': checkbox,
'label': progress_label,
'progress_bar': progress_bar,
'tokens_label': tokens_label,
'cost_label': cost_label,
'time_label': time_label,
'status_label': status_label
}
return widget
def update_file_item_progress(self, filename, current, total):
"""Update progress for a specific file."""
if filename in self.file_progress_items:
item = self.file_progress_items[filename]
item['progress_bar'].setMaximum(total if total > 0 else 100)
item['progress_bar'].setValue(current)
item['label'].setText(f"{current}/{total}")
item['label'].setStyleSheet("color: #007acc; font-weight: bold;")
def _apply_success_status_icon(self, item, completion_kind="normal"):
"""Green checkmark for every successful row; tooltips explain skip / idle when relevant."""
try:
item["status_label"].setText("")
item["status_label"].setStyleSheet(
"color: #4ec9b0; font-weight: bold; font-size: 11px;"
)
if completion_kind == "skip":
reason = (item.get("_skip_reason") or "").strip()
tip = f"Skipped: {reason}" if reason else "Whole file skipped (paths/fonts only)."
elif completion_kind == "idle":
tip = "No translatable lines (non-dialogue content only)."
else:
tip = ""
item["status_label"].setToolTip(tip)
item["status_label"].setVisible(True)
except Exception:
pass
def mark_file_complete(self, filename, success=True, error_message=None, completion_kind="normal"):
"""Mark a file as complete or failed."""
if filename in self.file_progress_items:
item = self.file_progress_items[filename]
# If we have detailed result labels already set (via append_log),
# show them and hide the progress bar to make room.
if success:
item['checkbox'].setChecked(True)
if item.get('tokens_label') and item['tokens_label'].text():
item['tokens_label'].setVisible(True)
item['cost_label'].setVisible(True)
item['time_label'].setVisible(True)
self._apply_success_status_icon(item, completion_kind)
try:
item['progress_bar'].setVisible(False)
except Exception:
pass
# Clear the transient progress text so completed rows don't show "x/y"
try:
item['label'].setText("")
item['label'].setStyleSheet("color: #888888; font-size: 11px;")
except Exception:
pass
else:
# No parsed results available - show status in status_label
self._apply_success_status_icon(item, completion_kind)
try:
item['progress_bar'].setVisible(False)
except Exception:
pass
try:
item['label'].setText("")
item['label'].setStyleSheet("color: #888888; font-size: 11px;")
except Exception:
pass
else:
# Check if this is an unsupported file type error
is_unsupported = False
if error_message:
error_lower = error_message.lower()
is_unsupported = (
" not supported" in error_lower or
"not supported" == error_lower or
"unsupported" in error_lower or
"invalid file" in error_lower or
"wrong file type" in error_lower
)
# Mark as failed - checkbox unchecked, red X or warning icon
item['checkbox'].setChecked(False)
try:
if is_unsupported:
item['status_label'].setText("")
item['status_label'].setStyleSheet("color: #f1c40f; font-weight: bold; font-size: 13px;")
else:
item['status_label'].setText("")
item['status_label'].setStyleSheet("color: #f48771; font-weight: bold; font-size: 11px;")
item['status_label'].setVisible(True)
# Set tooltip with error message if provided
if error_message:
item['status_label'].setToolTip(f"Error: {error_message}")
item['widget'].setToolTip(f"Error: {error_message}")
except Exception:
pass
try:
if is_unsupported:
item['label'].setText("Not Supported")
item['label'].setStyleSheet("color: #f1c40f; font-weight: bold; font-size: 10px;")
else:
item['label'].setText("Failed")
item['label'].setStyleSheet("color: #f48771; font-weight: bold; font-size: 10px;")
except Exception:
pass
try:
# Hide progress bar and show error state
item['progress_bar'].setVisible(False)
except Exception:
pass
def reset_to_file_view(self):
"""Reset back to file selection view."""
self.file_stack.setCurrentIndex(0)
self.reset_view_button.setVisible(False)
# Also hide the open translations button when returning to file view
try:
self.open_translations_button.setVisible(False)
except Exception:
pass
try:
self.sync_translated_button.setVisible(False)
except Exception:
pass
try:
self.export_active_button.setVisible(False)
except Exception:
pass
# Hide totals when returning to file view
try:
if hasattr(self, 'totals_widget') and self.totals_widget:
self.totals_widget.setVisible(False)
except Exception:
pass
self.translate_button.setVisible(True)
self.stop_button.setVisible(False)
self.refresh_file_lists()
def start_translation(self, skip_confirm: bool = False):
"""Start the translation process.
skip_confirm: when True the confirmation dialog is bypassed (used when
called programmatically from the Workflow tab so the user doesn't need
an extra click to confirm what they just explicitly requested).
"""
# Get checked files
selected_files = self.get_selected_files()
if not selected_files:
QMessageBox.warning(self, "No Files Selected", "Please check at least one file to translate.")
return
# Get selected module
selected_index = self.module_combo.currentIndex()
if selected_index < 0 or selected_index >= len(self.modules):
QMessageBox.warning(self, "No Module", "Please select a translation module.")
return
selected_module = self.modules[selected_index]
# Get mode from dropdown
mode = self.mode_combo.currentText()
estimate_only = (mode == "Estimate")
parse_speakers = (mode == "Parse Speakers")
# Confirm start (skipped when called programmatically from the Workflow tab)
if not skip_confirm:
action = mode.lower()
reply = QMessageBox.question(
self,
f"Start {mode}",
f"Start {action} for {len(selected_files)} file(s) using {selected_module[0]}?",
QMessageBox.Yes | QMessageBox.No
)
if reply != QMessageBox.Yes:
return
if True:
# Switch to progress view
self.file_stack.setCurrentIndex(1)
# Initialize progress list with all files
self.progress_list.clear()
self.file_progress_items.clear()
for filename in selected_files:
item_widget = self.create_progress_item(filename)
list_item = QListWidgetItem(self.progress_list)
# Set fixed size hint to match widget height
from PyQt5.QtCore import QSize
list_item.setSizeHint(QSize(0, 36)) # Width 0 = auto, height 36px
self.progress_list.addItem(list_item)
self.progress_list.setItemWidget(list_item, item_widget)
# Toggle button visibility
self.translate_button.setVisible(False)
self.stop_button.setVisible(True)
# Show totals footer and reset totals when starting translation
try:
self.totals_input_tokens = 0
self.totals_output_tokens = 0
self.totals_cost = 0.0
self.totals_time = 0.0
# Reset seen filenames for this run so totals can be applied anew
try:
self._applied_file_totals.clear()
except Exception:
self._applied_file_totals = set()
if hasattr(self, 'totals_tokens_label'):
self.totals_tokens_label.setText("Tokens: 0 in / 0 out")
if hasattr(self, 'totals_cost_label'):
self.totals_cost_label.setText("Cost: $0.0000")
if hasattr(self, 'totals_time_label'):
self.totals_time_label.setText("Time: 0.0s")
if hasattr(self, 'totals_mismatch_label'):
self.totals_mismatch_label.setText("")
self.totals_mismatch_label.setVisible(False)
self.totals_mismatch_count = 0
if hasattr(self, 'totals_widget') and self.totals_widget:
self.totals_widget.setVisible(True)
except Exception:
pass
# Hide all post-run buttons while a new run is in progress
for _btn_attr in (
"open_translations_button",
"reset_view_button",
"sync_translated_button",
"export_active_button",
):
try:
getattr(self, _btn_attr).setVisible(False)
except Exception:
pass
# Initialize progress tracking
self.files_completed = 0
self.files_total = len(selected_files)
self.files_translated_label.setText(f"0/{self.files_total}")
self.translating_label.setText("Starting...")
self.item_progress_label.setText("0/0")
self.item_progress_bar.setValue(0)
self.item_progress_bar.setMaximum(100)
# Remember which files this run covers so the post-run export button
# can export exactly those files rather than all active files.
self._last_run_files = list(selected_files)
# Create and start translation worker
self.translation_worker = TranslationWorker(
self.project_root,
selected_module,
estimate_only,
selected_files, # Pass selected files
parse_speakers=parse_speakers
)
# Connect signals
self.translation_worker.log_signal.connect(self.append_log)
self.translation_worker.progress_signal.connect(self.update_file_progress)
self.translation_worker.item_progress_signal.connect(self.update_item_progress)
self.translation_worker.file_error_signal.connect(self.on_file_error)
self.translation_worker.finished_signal.connect(self.on_translation_finished)
# Prepare a per-run log file in log/history and start tailing it so
# the right-hand log panel shows only this run's new lines.
try:
history_dir = self.project_root / 'log' / 'history'
history_dir.mkdir(parents=True, exist_ok=True)
# Clean up old log files, keeping only the 10 most recent
try:
log_files = sorted(history_dir.glob("translationHistory_*.txt"), key=lambda p: p.stat().st_mtime, reverse=True)
# Keep only the 10 most recent, delete the rest
for old_log in log_files[10:]:
try:
old_log.unlink()
except Exception:
pass
except Exception:
pass
# Use timestamp (safe filename) for sorting
fname = datetime.datetime.now().strftime('translationHistory_%Y%m%d_%H%M%S.txt')
run_log_path = history_dir / fname
# Don't create the file yet - it will be created when first log is written
# Export env var so subprocess workers inherit the path
try:
os.environ['TRANSLATION_RUN_LOG'] = str(run_log_path)
except Exception:
pass
# Try to create a hard link at legacy location so modules that
# still write to log/translationHistory.txt end up in this file.
# This will be created when the run_log_path file is first written to
legacy = self.project_root / 'log' / 'translationHistory.txt'
try:
# Remove any existing legacy file
if legacy.exists():
try:
legacy.unlink()
except Exception:
pass
except Exception:
pass
# Clear UI log and start tailing the per-run file (tailer will handle non-existent files)
self.translation_log_viewer.clear_log()
self.translation_log_viewer.start_tail(run_log_path)
except Exception:
# Fallback to legacy file if anything goes wrong
try:
self.translation_log_viewer.clear_log()
self.translation_log_viewer.start_tail(self.project_root / 'log' / 'translationHistory.txt')
except Exception:
pass
# Start the worker
self.translation_worker.start()
def append_log(self, message):
# Detect mismatch markers emitted to stdout by translation.py.
# This is the primary, non-racy detection path for subprocess mode.
if isinstance(message, str) and message.startswith("MISMATCH_EVENT:"):
self.on_mismatch_detected()
return # marker is internal, not displayed
# Forward error messages to the log viewer directly. These worker-level
# errors are not written to the log file so the tail won't capture them.
if isinstance(message, str) and '\u274c' in message:
try:
if hasattr(self, 'translation_log_viewer') and self.translation_log_viewer:
self.translation_log_viewer.append_log_message(message)
except Exception:
pass
try:
stripped = _strip_ansi(message)
pattern = (
r'^\s*(?P<filename>[^:]+):.*?\[Input:\s*(?P<input>\d+)\].*?\[Output:\s*(?P<output>\d+)\]'
r'.*?\[Cost:\s*\$(?P<cost>[\d,\.]+)\].*?\[(?P<time>[\d\.]+)s\]'
)
m = re.search(pattern, stripped)
if not m:
return
filename = m.group("filename").strip()
if filename.lower() == "total":
return
input_tokens = int(m.group("input"))
output_tokens = int(m.group("output"))
cost = float(m.group("cost").replace(",", ""))
time_s = float(m.group("time"))
m_skip = re.search(r"\[skipped\]\s*(.*)$", stripped)
skip_reason = (m_skip.group(1) or "").strip() if m_skip else ""
if skip_reason:
completion_kind = "skip"
elif input_tokens == 0 and output_tokens == 0:
completion_kind = "idle"
else:
completion_kind = "normal"
self._apply_file_result(
filename,
input_tokens,
output_tokens,
cost,
time_s,
completion_kind=completion_kind,
skip_reason=skip_reason,
)
except Exception:
# Ignore parse/logging errors
pass
# Do not forward this message into the LogViewer (we tail the log file separately).
return
def _apply_file_result(
self,
filename,
input_tokens,
output_tokens,
cost,
time_s,
completion_kind="normal",
skip_reason="",
):
"""Update a file's item UI with parsed result details and update totals."""
# Update per-item display
if filename in self.file_progress_items:
item = self.file_progress_items[filename]
try:
item.pop("_skip_reason", None)
if skip_reason:
item["_skip_reason"] = skip_reason
# Distinguish "no API usage" from real token counts in the list UI
if completion_kind in ("skip", "idle"):
item["tokens_label"].setText("")
else:
item["tokens_label"].setText(f"{input_tokens}/{output_tokens}")
item['cost_label'].setText(f"${cost:.4f}")
item['time_label'].setText(f"{time_s:.1f}s")
item['tokens_label'].setVisible(True)
item['cost_label'].setVisible(True)
item['time_label'].setVisible(True)
try:
item['progress_bar'].setVisible(False)
except Exception:
pass
except Exception:
pass
try:
if not hasattr(self, '_applied_file_totals'):
self._applied_file_totals = set()
if filename not in self._applied_file_totals:
self._applied_file_totals.add(filename)
self.totals_input_tokens += int(input_tokens)
self.totals_output_tokens += int(output_tokens)
self.totals_cost += float(cost)
# Total time should be the longest single-file time (not the sum)
self.totals_time = max(self.totals_time, float(time_s))
# Refresh totals labels
if hasattr(self, 'totals_tokens_label'):
self.totals_tokens_label.setText(f"Tokens: {self.totals_input_tokens} in / {self.totals_output_tokens} out")
if hasattr(self, 'totals_cost_label'):
self.totals_cost_label.setText(f"Cost: ${self.totals_cost:.4f}")
if hasattr(self, 'totals_time_label'):
self.totals_time_label.setText(f"Time: {self.totals_time:.1f}s")
except Exception:
pass
# Mark file as complete (this will ensure checkbox and label updated)
try:
self.mark_file_complete(filename, success=True, completion_kind=completion_kind)
except Exception:
pass
def update_file_progress(self, current_file, total_files, filename):
"""Update the file-level progress."""
# The worker emits this when a file's task completes. Treat the
# provided filename as the file that just finished and mark it
# complete immediately instead of setting it back to
# "Translating..." (which caused it to appear incomplete until the
# next file finished).
self.files_completed = current_file
self.files_translated_label.setText(f"{current_file}/{total_files}")
# Row details (tokens/cost) come from parsed stdout via append_log. If that
# did not run (older modules / parse miss), finalize so the row is not stuck.
if filename in self.file_progress_items:
sl = self.file_progress_items[filename].get("status_label")
if not sl or not sl.text():
self.mark_file_complete(filename, success=True)
# Clear current_translating_file if it was the same file
if self.current_translating_file == filename:
self.current_translating_file = None
# Update the top-level translating label: if there are more files
# remaining, keep it as a generic "Translating..." until the next
# file emits item-level progress (which will set the actual
# filename). If this was the final file, show a neutral state.
if current_file < total_files:
self.translating_label.setText("Translating...")
else:
self.translating_label.setText("")
# If the translation worker already signaled finished but we
# hadn't yet shown the final UI (because the worker finished
# before this last progress update), apply the pending finish
# now that all files have reported completion.
try:
if self._finish_pending and self.files_completed >= self.files_total:
success, message = self._finish_pending
self._finish_pending = None
# Finalize UI now
self._apply_finish_ui(success, message)
except Exception:
pass
def update_item_progress(self, filename, current_item, total_items):
"""Update the item-level progress (from tqdm)."""
# Update the overall progress display with the current file
self.item_progress_label.setText(f"{current_item}/{total_items}")
self.item_progress_bar.setMaximum(total_items if total_items > 0 else 100)
self.item_progress_bar.setValue(current_item)
self.translating_label.setText(filename)
# Update the specific file's progress bar in the list
if filename in self.file_progress_items:
self.update_file_item_progress(filename, current_item, total_items)
# Mark as translating if not already done
if self.file_progress_items[filename]['label'].text() == "Waiting...":
self.file_progress_items[filename]['label'].setText("Translating...")
self.file_progress_items[filename]['label'].setStyleSheet("color: #007acc; font-weight: bold;")
def on_file_error(self, filename, error_message):
"""Handle a file translation error."""
# Mark the file as failed with the error message
self.mark_file_complete(filename, success=False, error_message=error_message)
def on_mismatch_detected(self):
"""Increment the mismatch counter and update the totals label."""
try:
if not hasattr(self, 'totals_mismatch_count'):
self.totals_mismatch_count = 0
self.totals_mismatch_count += 1
if hasattr(self, 'totals_mismatch_label'):
self.totals_mismatch_label.setText(f"Mismatches: {self.totals_mismatch_count}")
self.totals_mismatch_label.setVisible(True)
except Exception:
pass
def flush_log_buffer(self):
"""No longer needed - kept for compatibility."""
self.log_buffer.clear()
self.log_timer.stop()
def update_progress(self, current_file, total_files, filename):
"""Legacy method - redirect to new method."""
self.update_file_progress(current_file, total_files, filename)
def on_translation_finished(self, success, message):
"""Handle translation completion."""
# Mark the last file as complete if needed
if self.current_translating_file:
self.mark_file_complete(self.current_translating_file, success=success)
# If not all files have reported completion yet, defer final UI
# changes until the final file progress update arrives. This
# prevents the back/reset button from showing prematurely.
try:
if self.files_total and self.files_completed < self.files_total:
self._finish_pending = (success, message)
return
except Exception:
# If anything goes wrong with counts, fall through and finalize.
pass
# Otherwise finalize immediately
self._apply_finish_ui(success, message)
def _apply_finish_ui(self, success, message):
"""Apply UI changes for a finished translation run."""
# Hide the stop button and show the reset/back button
try:
self.stop_button.setVisible(False)
except Exception:
pass
try:
self.reset_view_button.setVisible(True)
except Exception:
pass
# Show the button to open the translated files folder
try:
self.open_translations_button.setVisible(True)
except Exception:
pass
# Show sync/export buttons only for RPG Maker engines
try:
module_text = self.module_combo.currentText().lower()
is_rpgmaker = "rpg maker" in module_text or "rpgmaker" in module_text
self.sync_translated_button.setVisible(is_rpgmaker)
self.export_active_button.setVisible(is_rpgmaker)
except Exception:
pass
# Update progress display
try:
if success:
self.translating_label.setText("Completed!")
else:
self.translating_label.setText(f"Failed: {message}")
except Exception:
pass
# Refresh file list to show any new translated files
try:
self.refresh_file_lists()
except Exception:
pass
# Stop tailing the log after a short delay so the final poll
# can pick up any data written just before the worker finished.
try:
if hasattr(self, 'translation_log_viewer') and self.translation_log_viewer:
QTimer.singleShot(600, self.translation_log_viewer.stop_tail)
except Exception:
pass
def stop_translation(self):
"""Stop the translation process."""
if hasattr(self, 'translation_worker') and self.translation_worker.isRunning():
self.translation_worker.stop()
# Wait for the worker to stop gracefully
if not self.translation_worker.wait(5000): # Wait up to 5 seconds
self.translation_worker.terminate()
self.translation_worker.wait(2000) # Wait for termination
# Toggle button visibility
self.translate_button.setVisible(True)
self.stop_button.setVisible(False)
# If a finish was pending (worker signaled finished before
# file progress completed), clear it and finalize UI now since
# the user requested a stop and no further progress updates
# are expected.
try:
self._finish_pending = None
except Exception:
pass
try:
# Apply final UI for stopped run
self._apply_finish_ui(False, "Translation stopped by user")
except Exception:
pass
self.translating_label.setText("Stopped")
def closeEvent(self, event):
"""Handle widget close event."""
if hasattr(self, 'log_timer'):
self.log_timer.stop()
if hasattr(self, 'translation_worker') and self.translation_worker.isRunning():
self.translation_worker.stop()
if not self.translation_worker.wait(3000):
self.translation_worker.terminate()
self.translation_worker.wait(1000)
event.accept()