DazedTL/gameupdate/gameupdate/patch.ps1
DazedAnon 38ca8e44be fix(workflow): scope game tools and externalize prompts
- Install UberWolf CLI only for detected WOLF games
- Move static clipboard prompts into editable shipped skills
- Improve plugin and Ace translation audit workflows
- Add regression coverage for engine filtering and prompt loading
2026-07-25 14:23:27 -05:00

1082 lines
37 KiB
PowerShell

#Requires -Version 5.1
param(
[Parameter(Mandatory = $false)]
[string]$GameRoot
)
$ErrorActionPreference = 'Stop'
if (-not $PSBoundParameters.ContainsKey('GameRoot') -or [string]::IsNullOrWhiteSpace($GameRoot)) {
$GameRoot = (Get-Location).ProviderPath
}
else {
$GameRoot = (Resolve-Path -LiteralPath $GameRoot).ProviderPath
}
$PatchBundleRoot = $PSScriptRoot
function Wait-ConsolePause {
Write-Host ''
Write-Host 'Press any key to close this window...'
try {
$null = $Host.UI.RawUI.ReadKey('NoEcho,IncludeKeyDown')
}
catch {
Read-Host 'Press Enter to close'
}
}
function Get-DazedPatcherBannerGlyphs {
return @{
'A' = @(' ', ' AAA ', ' A A ', ' AAAAA ', ' A A ', ' A A ', ' ')
'C' = @(' ', ' CCCC ', ' C ', ' C ', ' C ', ' CCCC ', ' ')
'D' = @(' ', ' DDDDD ', ' D D ', ' D D ', ' D D ', ' DDDDD ', ' ')
'E' = @(' ', ' EEEEE ', ' E ', ' EEE ', ' E ', ' EEEEE ', ' ')
'H' = @(' ', ' H H ', ' H H ', ' HHHHH ', ' H H ', ' H H ', ' ')
'P' = @(' ', ' PPPPP ', ' P P ', ' PPPP ', ' P ', ' P ', ' ')
'R' = @(' ', ' RRRRR ', ' R R ', ' RRRR ', ' R R ', ' R R ', ' ')
'T' = @(' ', ' TTTTT ', ' T ', ' T ', ' T ', ' T ', ' ')
'Z' = @(' ', ' ZZZZZ ', ' Z ', ' Z ', ' Z ', ' ZZZZZ ', ' ')
}
}
function Build-AsciiWordLines {
param(
[Parameter(Mandatory = $true)][string]$Word,
[hashtable]$Glyphs
)
$letters = @(
$Word.ToUpperInvariant().ToCharArray() | ForEach-Object { [string]$_ }
)
$rows = New-Object string[] 7
for ($r = 0; $r -lt 7; $r++) {
$parts = New-Object System.Collections.Generic.List[string]
foreach ($letter in $letters) {
if (-not $Glyphs.ContainsKey($letter)) {
throw "Banner glyph missing for '$letter'."
}
$parts.Add($Glyphs[$letter][$r])
}
$rows[$r] = ($parts -join ' ')
}
return [string[]]$rows
}
function ConvertTo-LineStringArray {
param([AllowNull()][object]$Value)
if ($null -eq $Value) { return @() }
if ($Value -is [string[]]) { return $Value }
if ($Value -is [System.Collections.Generic.List[string]]) { return $Value.ToArray() }
if ($Value -is [string]) {
if ([string]::IsNullOrWhiteSpace([string]$Value)) { return @() }
return ,[string]$Value
}
return [string[]](@($Value) | ForEach-Object { if ($null -eq $_) { '' } else { "$_" } })
}
function Pad-LineBlockToHeight {
param(
[Parameter(Mandatory = $true, Position = 0)][object]$Rows,
[Parameter(Mandatory = $true, Position = 1)][int]$TargetHeight
)
[string[]]$lines = ConvertTo-LineStringArray -Value $Rows
if ($lines.Count -eq 0 -and $TargetHeight -gt 0) {
$blank = New-Object string[] $TargetHeight
for ($i = 0; $i -lt $TargetHeight; $i++) { $blank[$i] = '' }
return $blank
}
if ($lines.Count -ge $TargetHeight) {
return [string[]]$lines
}
$padTotal = $TargetHeight - $lines.Count
$padTop = [int][Math]::Floor($padTotal / 2)
$padBot = $padTotal - $padTop
$top = @()
for ($i = 0; $i -lt $padTop; $i++) { $top += '' }
$bot = @()
for ($i = 0; $i -lt $padBot; $i++) { $bot += '' }
return [string[]]($top + $lines + $bot)
}
function Get-EmbeddedIconAsciiCatLines {
# Refresh via generate_icon_ascii.ps1 when assets/icon.png changes.
$raw = @'
# %#
%:.-@ #..=
#:.-*:.:# *..=*..-%
*=.:.+# %% @*-:::+#
*-# +...=# =-%
% #..==..:# %@
%..* -.:%%#=..=##*##%% %*=:...+
*:.=+.:= ..=%##%*:..::.....:=+:..-=*:.:
*=:--.=* ..=%###%########*+=:.-+#%%%:.-
-:% #..=%###%%%%%###%%%%%#%%%#%*..+
%..=%##-.=*=-*%#####%%%%%#%#:.:
+.:###%+....:*%###:.=*=-*%%-..%
-.:%#%+..:..=%####=....-#%%+..%
*..*%##**%*-=###%=..:..=%#%*..#
=..*%%%%#%%%#####*#%*-+%%%-..
+..-*#%%%%######%%#%%%%*:..#
%+...-+*##%%%%%%%%#*+-..=%
%..:.....::---::....:*%
:.:%%#*+=--::::-=+:.:*
%..+%#%%%%%%%%%%%%%%+..-@ #-:::+@
#..+%###############%#:.:% #..=*:..#
..=%################%#:..% %..+%%-..@
%..:%###%#%##%%#%#####%#:.- *..*%*..+
#....*%##-.+%%#:.+%##%#%%*..* :.-%%:.-
%..=..-%#%:..#%+..+%#%+::#%:.- :.-%%:.-
-.:%=..*%%*..+%:.:%#%#..:#%=.. #..+%*..+
..=%#..:%%#..-#..=%#%-..*%%=..*:.-%%-..@
-.-%%+..+%%-.:+..+%%+..+%#%-....=%%-..#
+..*%*..:%%=..=..*%%:..*%%#...=#%+:.:#
..-**..:+**=..:..+**+:..**+..=*=:..+
+..............................:=#
%%%%%%%%%%%%%%%%%%%%%%%%%%%%@
'@
return [string[]]@($raw -split '\r?\n')
}
function Write-AsciiHeader {
try {
Write-Host ''
$glyphs = Get-DazedPatcherBannerGlyphs
$wordDazed = Build-AsciiWordLines -Word 'Dazed' -Glyphs $glyphs
$wordPatcher = Build-AsciiWordLines -Word 'Patcher' -Glyphs $glyphs
$titleCore = [System.Collections.Generic.List[string]]::new()
foreach ($ln in $wordDazed) { $titleCore.Add($ln) }
[void]$titleCore.Add('')
foreach ($ln in $wordPatcher) { $titleCore.Add($ln) }
$titleRows = $titleCore.ToArray()
$catLines = @(Get-EmbeddedIconAsciiCatLines)
$targetH = [Math]::Max($titleRows.Count, $catLines.Count)
$titlePadded = Pad-LineBlockToHeight -Rows $titleRows -TargetHeight $targetH
$catPadded = Pad-LineBlockToHeight -Rows $catLines -TargetHeight $targetH
$titleWidth = 0
foreach ($ln in $titlePadded) {
$safe = if ($null -eq $ln) { '' } else { $ln }
if ($safe.Length -gt $titleWidth) { $titleWidth = $safe.Length }
}
$gap = ' '
for ($i = 0; $i -lt $targetH; $i++) {
$ti = if ($null -eq $titlePadded[$i]) { '' } else { $titlePadded[$i] }
$ci = if ($catPadded.Length -le $i -or $null -eq $catPadded[$i]) { '' } else { $catPadded[$i] }
$left = if ($titleWidth -gt 0) { $ti.PadRight($titleWidth) } else { '' }
Write-Host ($left + $gap + $ci)
}
Write-Host ''
}
catch {
Write-Host ('[Banner skipped] ' + $_.Exception.Message)
}
}
function Write-BannerWrongFolder {
Write-Host ''
Write-Host '========================================'
Write-Host 'ERROR: Wrong game root folder!'
Write-Host '========================================'
Write-Host ''
Write-Host 'Game root cannot be the gameupdate folder itself.'
Write-Host 'Run GameUpdate.bat from the game root (same folder as GameUpdate.bat).'
Write-Host '========================================'
Write-Host ''
}
function Test-WrongWorkingDirectory {
param([string]$Root)
return ($Root -and ((Split-Path -Leaf $Root) -ieq 'gameupdate'))
}
function Read-PatchConfig {
param([string]$ConfigPath)
$cfg = @{
forge = 'gitlab'
host = ''
username = ''
repo = ''
branch = ''
}
if (-not (Test-Path -LiteralPath $ConfigPath)) {
return $cfg
}
foreach ($rawLine in Get-Content -LiteralPath $ConfigPath) {
$line = $rawLine.Trim()
if (-not $line -or $line.StartsWith('#')) { continue }
$eq = $line.IndexOf('=')
if ($eq -lt 1) { continue }
$k = $line.Substring(0, $eq).Trim().ToLowerInvariant()
$v = if ($eq -lt $line.Length - 1) { $line.Substring($eq + 1).Trim() } else { '' }
switch ($k) {
'forge' { $cfg.forge = $v }
'provider' { $cfg.forge = $v }
'host' { $cfg.host = $v }
'username' { $cfg.username = $v }
'owner' { $cfg.username = $v }
'org' { $cfg.username = $v }
'repo' { $cfg.repo = $v }
'branch' { $cfg.branch = $v }
}
}
return $cfg
}
function Resolve-PatchForge {
param([Parameter(Mandatory = $true)][hashtable]$Cfg)
$raw = ([string]$Cfg.forge).Trim().ToLowerInvariant()
if ([string]::IsNullOrWhiteSpace($raw)) { $raw = 'gitlab' }
$kind = switch -Regex ($raw) {
'^(gitlab|gl|gitgud)$' { 'gitlab' }
'^(github|gh)$' { 'github' }
'^(forgejo|gitea|fj|codeberg)$' { 'forgejo' }
default { $null }
}
if (-not $kind) {
throw ("PATCH_ERR:CONFIG:Unknown forge='{0}'. Use gitlab, github, or forgejo." -f $Cfg.forge)
}
$hostName = ([string]$Cfg.host).Trim()
$hostName = $hostName -replace '^https?://', ''
$hostName = $hostName.TrimEnd('/')
if ($hostName.Contains('/')) {
$hostName = $hostName.Split('/')[0]
}
if ([string]::IsNullOrWhiteSpace($hostName)) {
$hostName = switch ($kind) {
'gitlab' { 'gitgud.io' }
'github' { 'github.com' }
'forgejo' { 'codeberg.org' }
}
}
$webBase = "https://$hostName"
$apiBase = switch ($kind) {
'gitlab' { "$webBase/api/v4" }
'github' {
if ($hostName -eq 'github.com') { 'https://api.github.com' }
else { "$webBase/api/v3" }
}
'forgejo' { "$webBase/api/v1" }
}
return @{
kind = $kind
host = $hostName
webBase = $webBase
apiBase = $apiBase
username = ([string]$Cfg.username).Trim()
repo = ([string]$Cfg.repo).Trim()
branch = ([string]$Cfg.branch).Trim()
}
}
function New-PatchApiHeaders {
param([Parameter(Mandatory = $true)][hashtable]$Resolved)
$headers = @{ 'User-Agent' = 'DazedMTL-Patcher-1.0' }
if ($Resolved.kind -eq 'github') {
$headers['Accept'] = 'application/vnd.github+json'
}
return $headers
}
function Get-PatchLatestSha {
param(
[Parameter(Mandatory = $true)][hashtable]$Resolved,
[Parameter(Mandatory = $true)][hashtable]$Headers
)
$ownerEnc = [uri]::EscapeDataString($Resolved.username)
$repoEnc = [uri]::EscapeDataString($Resolved.repo)
$branchEnc = [uri]::EscapeDataString($Resolved.branch)
switch ($Resolved.kind) {
'gitlab' {
$id = [uri]::EscapeDataString($Resolved.username + '/' + $Resolved.repo)
$uri = "$($Resolved.apiBase)/projects/$id/repository/branches/$branchEnc"
return [string](Invoke-RestMethod -Uri $uri -Headers $Headers).commit.id
}
'github' {
$uri = "$($Resolved.apiBase)/repos/$ownerEnc/$repoEnc/commits/$branchEnc"
return [string](Invoke-RestMethod -Uri $uri -Headers $Headers).sha
}
'forgejo' {
$uri = "$($Resolved.apiBase)/repos/$ownerEnc/$repoEnc/branches/$branchEnc"
return [string](Invoke-RestMethod -Uri $uri -Headers $Headers).commit.id
}
}
}
function Get-PatchArchiveUrl {
param(
[Parameter(Mandatory = $true)][hashtable]$Resolved,
[Parameter(Mandatory = $true)][string]$Sha
)
$ownerEnc = [uri]::EscapeDataString($Resolved.username)
$repoEnc = [uri]::EscapeDataString($Resolved.repo)
$shaEnc = [uri]::EscapeDataString($Sha)
switch ($Resolved.kind) {
'gitlab' {
$id = [uri]::EscapeDataString($Resolved.username + '/' + $Resolved.repo)
return "$($Resolved.apiBase)/projects/$id/repository/archive.zip?sha=$shaEnc"
}
'github' {
return "$($Resolved.apiBase)/repos/$ownerEnc/$repoEnc/zipball/$shaEnc"
}
'forgejo' {
return "$($Resolved.apiBase)/repos/$ownerEnc/$repoEnc/archive/$shaEnc.zip"
}
}
}
function Invoke-SrpgUnpacker {
param(
[Parameter(Mandatory = $true)][string]$ExePath,
[Parameter(Mandatory = $true)][string]$WorkingDirectory,
[Parameter(Mandatory = $true)][string[]]$Arguments
)
Push-Location -LiteralPath $WorkingDirectory
try {
& $ExePath @Arguments
return $LASTEXITCODE
}
finally {
Pop-Location
}
}
function Test-WolfLooseDataReady {
param([Parameter(Mandatory = $true)][string]$DataDir)
if (-not (Test-Path -LiteralPath $DataDir -PathType Container)) {
return $false
}
$markers = @(
(Join-Path $DataDir 'BasicData\CommonEvent.dat'),
(Join-Path $DataDir 'CommonEvent.dat')
)
foreach ($marker in $markers) {
if (Test-Path -LiteralPath $marker -PathType Leaf) {
return $true
}
}
if (@(Get-ChildItem -LiteralPath $DataDir -Filter '*.mps' -File -ErrorAction SilentlyContinue).Count -gt 0) {
return $true
}
$basic = Join-Path $DataDir 'BasicData'
if (Test-Path -LiteralPath $basic -PathType Container) {
if (@(Get-ChildItem -LiteralPath $basic -Filter '*.dat' -File -ErrorAction SilentlyContinue).Count -gt 0) {
return $true
}
}
return $false
}
function Test-WolfGameRoot {
param([Parameter(Mandatory = $true)][string]$Root)
foreach ($name in @('Data.wolf', 'data.wolf')) {
if (Test-Path -LiteralPath (Join-Path $Root $name) -PathType Leaf) {
return $true
}
}
foreach ($name in @('Data', 'data')) {
if (Test-WolfLooseDataReady -DataDir (Join-Path $Root $name)) {
return $true
}
}
return $false
}
function Find-UberWolfCli {
param([Parameter(Mandatory = $true)][string]$Root)
$candidates = @(
(Join-Path $Root 'UberWolfCli.exe'),
(Join-Path $Root 'gameupdate\UberWolfCli.exe')
)
foreach ($path in $candidates) {
if (Test-Path -LiteralPath $path -PathType Leaf) {
return $path
}
}
return $null
}
function Invoke-WolfPreSetup {
<#
WOLF installs often ship Data.wolf, which overrides loose patched Data/ files.
Unpack once with UberWolfCli (bundled in the patch repo), then retire Data.wolf
so GameUpdate can copy injected .mps/.dat on top.
#>
param([Parameter(Mandatory = $true)][string]$Root)
$dataWolf = $null
foreach ($name in @('Data.wolf', 'data.wolf')) {
$candidate = Join-Path $Root $name
if (Test-Path -LiteralPath $candidate -PathType Leaf) {
$dataWolf = $candidate
break
}
}
if (-not $dataWolf) {
return
}
$dataDir = Join-Path $Root 'Data'
if (-not (Test-Path -LiteralPath $dataDir -PathType Container)) {
$dataDirAlt = Join-Path $Root 'data'
if (Test-Path -LiteralPath $dataDirAlt -PathType Container) {
$dataDir = $dataDirAlt
}
}
if (Test-WolfLooseDataReady -DataDir $dataDir) {
$bak = "$dataWolf.bak"
if (-not (Test-Path -LiteralPath $bak)) {
Write-Host '[Pre-Setup] Loose Data/ already present; retiring Data.wolf -> Data.wolf.bak'
Rename-Item -LiteralPath $dataWolf -NewName ([IO.Path]::GetFileName($bak)) -Force
}
else {
Write-Host '[Pre-Setup] Loose Data/ already present; removing leftover Data.wolf'
Remove-Item -LiteralPath $dataWolf -Force
}
return
}
$cli = Find-UberWolfCli -Root $Root
if (-not $cli) {
Write-Host '[Pre-Setup] Data.wolf found but UberWolfCli.exe is missing.'
Write-Host ' Copy UberWolfCli.exe into the game root (Step 1 gameupdate/) and re-run.'
return
}
Write-Host '[Pre-Setup] Unpacking Data.wolf with UberWolfCli (one-time)...'
$code = Invoke-SrpgUnpacker -ExePath $cli -WorkingDirectory $Root -Arguments @('-o', $dataWolf)
if ($code -ne 0) {
Write-Host ('[Pre-Setup] ERROR: UberWolfCli exited with code {0}.' -f $code)
return
}
# UberWolf writes next to the archive as <stem>/ (Data/). Also accept data.wolf~ leftovers.
$unpacked = Join-Path $Root 'Data'
if (-not (Test-Path -LiteralPath $unpacked -PathType Container)) {
$unpacked = Join-Path $Root 'data'
}
if (-not (Test-WolfLooseDataReady -DataDir $unpacked)) {
foreach ($alt in @('data.wolf~', 'Data.wolf~', 'Data~', 'data~')) {
$altPath = Join-Path $Root $alt
if (Test-Path -LiteralPath $altPath -PathType Container) {
Write-Host ("[Pre-Setup] Promoting {0} -> Data\" -f $alt)
if (Test-Path -LiteralPath (Join-Path $Root 'Data')) {
Remove-FileOrDirectoryViaCmd -LiteralPath (Join-Path $Root 'Data')
}
Rename-Item -LiteralPath $altPath -NewName 'Data' -Force
$unpacked = Join-Path $Root 'Data'
break
}
}
}
if (-not (Test-WolfLooseDataReady -DataDir $unpacked)) {
Write-Host '[Pre-Setup] ERROR: Unpack finished but loose Data/ still looks empty.'
return
}
$bak = "$dataWolf.bak"
if (Test-Path -LiteralPath $dataWolf -PathType Leaf) {
if (-not (Test-Path -LiteralPath $bak)) {
Write-Host '[Pre-Setup] Retiring Data.wolf -> Data.wolf.bak'
Rename-Item -LiteralPath $dataWolf -NewName ([IO.Path]::GetFileName($bak)) -Force
}
else {
Write-Host '[Pre-Setup] Removing Data.wolf so loose Data/ takes priority'
Remove-Item -LiteralPath $dataWolf -Force
}
}
Write-Host '[Pre-Setup] Wolf Data/ is ready for patching.'
}
function Invoke-SrpgPreSetup {
param([string]$Root)
$unpacker = Join-Path $Root 'SRPG_Unpacker.exe'
$dts = Join-Path $Root 'data.dts'
$dataDir = Join-Path $Root 'data'
$projectDat = Join-Path $dataDir 'project.dat'
$patchDir = Join-Path $Root 'patch'
if (-not (Test-Path -LiteralPath $dts)) {
return
}
if (-not (Test-Path -LiteralPath $unpacker)) {
Write-Host '[Pre-Setup] SRPG_Unpacker.exe not found; skipping data setup.'
return
}
$shouldUnpack =
-not (Test-Path -LiteralPath $dataDir) -or
-not (Test-Path -LiteralPath $projectDat)
$runUnpackBlock = {
if (Test-Path -LiteralPath $dts) {
Write-Host '[Pre-Setup] Unpacking data.dts to data\'
$code = Invoke-SrpgUnpacker -ExePath $unpacker -WorkingDirectory $Root -Arguments @('-o', 'data', 'data.dts')
if ($code -ne 0) {
Write-Host '[Pre-Setup] ERROR: Unpack failed. Continuing.'
}
}
else {
Write-Host '[Pre-Setup] Skipping unpack: data.dts missing.'
}
if (-not (Test-Path -LiteralPath $patchDir)) {
if (Test-Path -LiteralPath $projectDat) {
Write-Host '[Pre-Setup] Creating patch folder from data\project.dat'
$code = Invoke-SrpgUnpacker -ExePath $unpacker -WorkingDirectory $Root -Arguments @('.\data\project.dat', '-c')
if ($code -ne 0) {
Write-Host '[Pre-Setup] ERROR: Create Patch failed. Continuing.'
}
}
else {
Write-Host '[Pre-Setup] Skipping create patch: data\project.dat not found.'
}
}
}
if ($shouldUnpack) {
& $runUnpackBlock
}
else {
if (-not (Test-Path -LiteralPath $patchDir)) {
if (Test-Path -LiteralPath $projectDat) {
Write-Host '[Pre-Setup] Creating patch folder from data\project.dat'
$code = Invoke-SrpgUnpacker -ExePath $unpacker -WorkingDirectory $Root -Arguments @('.\data\project.dat', '-c')
if ($code -ne 0) {
Write-Host '[Pre-Setup] ERROR: Create Patch failed. Continuing.'
}
}
else {
Write-Host '[Pre-Setup] Skipping create patch: data\project.dat not found.'
}
}
}
}
function Get-EnvInt {
param(
[Parameter(Mandatory = $true)][string]$Name,
[Parameter(Mandatory = $true)][int]$Default
)
$raw = [Environment]::GetEnvironmentVariable($Name)
if ([string]::IsNullOrWhiteSpace($raw)) { return $Default }
$parsed = 0
if ([int]::TryParse([string]$raw, [ref]$parsed) -and $parsed -gt 0) { return $parsed }
return $Default
}
function Invoke-WithRetry {
param(
[Parameter(Mandatory = $true)][scriptblock]$Action,
[Parameter(Mandatory = $true)][string]$Name,
[int]$Attempts = 2,
[int]$DelaySeconds = 2
)
$lastErr = $null
for ($i = 1; $i -le $Attempts; $i++) {
try {
return & $Action
}
catch {
$lastErr = $_
if ($i -lt $Attempts) {
Write-Host ("{0} failed ({1}/{2}), retrying..." -f $Name, $i, $Attempts)
Start-Sleep -Seconds $DelaySeconds
}
}
}
throw $lastErr
}
function Get-InvalidZipDownloadHint {
param([Parameter(Mandatory = $true)][string]$LiteralPath)
$item = Get-Item -LiteralPath $LiteralPath -ErrorAction SilentlyContinue
if (-not $item) {
return '(downloaded file missing)'
}
$len = $item.Length
$parts = [System.Collections.Generic.List[string]]::new()
$parts.Add("File size: $len bytes.")
if ($len -eq 0) {
$parts.Add('Empty file often means the window was closed during download, the connection dropped, or security software blocked the file. Run again and let it finish.')
return ($parts -join ' ')
}
$peekSize = [Math]::Min([int64]$len, 6144)
$buf = New-Object byte[] $peekSize
$fs = [System.IO.File]::OpenRead($LiteralPath)
try {
[void]$fs.Read($buf, 0, $peekSize)
}
finally {
$fs.Dispose()
}
$text = [System.Text.Encoding]::UTF8.GetString($buf)
if ($text -match '(?i)<!DOCTYPE\s+html|<html[\s>]') {
$parts.Add('Body looks like HTML (often an error page or block). Check username/repo/branch in patch-config.txt and network.')
}
elseif ($text.TrimStart().StartsWith('{')) {
try {
$j = ($text.TrimStart() | ConvertFrom-Json)
if ($j.message) {
$parts.Add("GitLab JSON: $($j.message)")
}
else {
$parts.Add('Body starts with JSON (likely an API error, not a ZIP).')
}
}
catch {
$parts.Add('Body starts with `{` but was not parseable JSON (truncated or wrong encoding).')
}
}
else {
$flat = ($text -replace '[\r\n]+', ' ')
$take = [Math]::Min(200, $flat.Length)
if ($take -gt 0) {
$parts.Add(('UTF-8 preview: ' + $flat.Substring(0, $take)))
}
}
return ($parts -join ' ')
}
$script:GameUpdateConsoleCloseHelperLoaded = $false
function Initialize-GameUpdateConsoleCloseHelper {
if ($script:GameUpdateConsoleCloseHelperLoaded) { return }
$script:GameUpdateConsoleCloseHelperLoaded = $true
$script:GameUpdateConsoleCloseHelperWorks = $false
if ($env:OS -ne 'Windows_NT') { return }
try {
Add-Type -TypeDefinition @'
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace GameUpdate {
public static class ConsoleCloseHelper {
private static HandlerRoutine _handler;
public static void Register() {
_handler = Handle;
SetConsoleCtrlHandler(_handler, true);
}
public static void Unregister() {
if (_handler != null) {
SetConsoleCtrlHandler(_handler, false);
_handler = null;
}
}
private static bool Handle(uint ctrlType) {
const uint CTRL_CLOSE_EVENT = 2;
const uint CTRL_LOGOFF_EVENT = 5;
const uint CTRL_SHUTDOWN_EVENT = 6;
if (ctrlType != CTRL_CLOSE_EVENT && ctrlType != CTRL_LOGOFF_EVENT && ctrlType != CTRL_SHUTDOWN_EVENT) {
return false;
}
try {
string path = Environment.GetEnvironmentVariable("GAMEUPDATE_REPO_ZIP_PATH");
if (!string.IsNullOrEmpty(path) && File.Exists(path)) {
File.Delete(path);
}
}
catch { }
return false;
}
private delegate bool HandlerRoutine(uint ctrlType);
[DllImport("Kernel32.dll", SetLastError = true)]
private static extern bool SetConsoleCtrlHandler(HandlerRoutine handler, bool add);
}
}
'@ -ErrorAction Stop
$script:GameUpdateConsoleCloseHelperWorks = $true
}
catch {
$script:GameUpdateConsoleCloseHelperWorks = $false
}
}
function Invoke-PatchArchiveDownload {
param(
[Parameter(Mandatory = $true)][string]$Url,
[Parameter(Mandatory = $true)][string]$OutFile,
[Parameter(Mandatory = $true)][hashtable]$Headers
)
if (Test-Path -LiteralPath $OutFile) {
Remove-Item -LiteralPath $OutFile -Force
}
$outFull = [System.IO.Path]::GetFullPath($OutFile)
Initialize-GameUpdateConsoleCloseHelper
$prevPref = $ProgressPreference
$completed = $false
$registeredCloseHandler = $false
try {
if ($script:GameUpdateConsoleCloseHelperWorks) {
$env:GAMEUPDATE_REPO_ZIP_PATH = $outFull
[GameUpdate.ConsoleCloseHelper]::Register()
$registeredCloseHandler = $true
}
$ProgressPreference = 'Continue'
Invoke-WebRequest -Uri $Url -OutFile $OutFile -Headers $Headers -UseBasicParsing
$completed = $true
}
finally {
$ProgressPreference = $prevPref
if ($registeredCloseHandler) {
try {
[GameUpdate.ConsoleCloseHelper]::Unregister()
}
catch { }
Remove-Item env:GAMEUPDATE_REPO_ZIP_PATH -ErrorAction SilentlyContinue
}
if (-not $completed -and (Test-Path -LiteralPath $OutFile)) {
Remove-FileOrDirectoryViaCmd -LiteralPath $OutFile
}
}
}
function Remove-FileOrDirectoryViaCmd {
param([Parameter(Mandatory = $true)][string]$LiteralPath)
if (-not (Test-Path -LiteralPath $LiteralPath)) {
return
}
$full = (Resolve-Path -LiteralPath $LiteralPath).ProviderPath
$item = Get-Item -LiteralPath $LiteralPath
if ($item.PSIsContainer) {
cmd.exe /c "rd /s /q `"$full`"" | Out-Null
}
else {
cmd.exe /c "del /f /q `"$full`"" | Out-Null
}
}
function Remove-DownloadedRepoZip {
param([Parameter(Mandatory = $true)][string]$LiteralPath)
Remove-FileOrDirectoryViaCmd -LiteralPath $LiteralPath
}
function Invoke-PatchDownloadExtract {
param(
[Parameter(Mandatory = $true)][string]$Root,
[Parameter(Mandatory = $true)][string]$StateFilePath,
[Parameter(Mandatory = $true)][hashtable]$Resolved
)
if ($PSVersionTable.PSEdition -ne 'Core') {
try {
[Net.ServicePointManager]::SecurityProtocol = [Net.SecurityProtocolType]::Tls12
}
catch {}
}
Set-Location -LiteralPath $Root
$headers = New-PatchApiHeaders -Resolved $Resolved
$dlAttempts = Get-EnvInt -Name 'GAMEUPDATE_DL_ATTEMPTS' -Default 2
$latestSha = Invoke-WithRetry -Name 'Resolve latest patch SHA' -Attempts $dlAttempts -Action {
Get-PatchLatestSha -Resolved $Resolved -Headers $headers
}
if (-not $latestSha) { throw 'PATCH_ERR:API:Latest commit SHA response was empty.' }
$latestSha = ([string]$latestSha).Trim()
$previousSha = ''
if (Test-Path -LiteralPath $StateFilePath) {
$previousSha = (Get-Content -LiteralPath $StateFilePath -Raw).Trim()
}
else {
Write-Host 'First run: comparing with remote...'
}
if ($previousSha -eq $latestSha) {
return 10
}
$zipPath = Join-Path $Root ('dazedmtl_patch_' + [Guid]::NewGuid().ToString('N') + '.zip')
Write-Host ('Downloading patch... ' + $zipPath)
$stage = Join-Path ([IO.Path]::GetTempPath()) ('gu_' + [Guid]::NewGuid().ToString('N'))
$archiveUrl = Get-PatchArchiveUrl -Resolved $Resolved -Sha $latestSha
$dlSw = [System.Diagnostics.Stopwatch]::StartNew()
Invoke-WithRetry -Name 'Download archive with Invoke-WebRequest' -Attempts $dlAttempts -Action {
Invoke-PatchArchiveDownload -Url $archiveUrl -OutFile $zipPath -Headers $headers
} | Out-Null
$dlSw.Stop()
$bytes = (Get-Item -LiteralPath $zipPath).Length
if ($bytes -eq 0) {
$hint = Get-InvalidZipDownloadHint -LiteralPath $zipPath
Remove-DownloadedRepoZip -LiteralPath $zipPath
throw "PATCH_ERR:ZIP:Download is empty (0 bytes). $hint"
}
$secs = [Math]::Max($dlSw.Elapsed.TotalSeconds, 0.001)
$mbps = ($bytes / 1MB) / $secs
Write-Host ("Download complete: {0:N1} MB in {1:N1}s ({2:N1} MB/s)" -f ($bytes / 1MB), $secs, $mbps)
$zipHeaderBad = $false
$zipHeaderHint = ''
$fs = [System.IO.File]::OpenRead($zipPath)
try {
$hdr = New-Object byte[] 4
if ($fs.Read($hdr, 0, 4) -lt 4 -or $hdr[0] -ne 0x50 -or $hdr[1] -ne 0x4B) {
$zipHeaderBad = $true
$zipHeaderHint = Get-InvalidZipDownloadHint -LiteralPath $zipPath
}
}
finally {
$fs.Dispose()
}
if ($zipHeaderBad) {
Remove-DownloadedRepoZip -LiteralPath $zipPath
throw "PATCH_ERR:ZIP:Download is not a valid ZIP (missing PK header). $zipHeaderHint"
}
if (Test-Path -LiteralPath $stage) {
Remove-FileOrDirectoryViaCmd -LiteralPath $stage
}
New-Item -ItemType Directory -Path $stage | Out-Null
try {
try {
Expand-Archive -LiteralPath $zipPath -DestinationPath $stage -Force
$dirs = @(Get-ChildItem -LiteralPath $stage -Directory)
if ($dirs.Count -ne 1) {
throw ('PATCH_ERR:ZIP:Expected one root folder in archive, found {0}.' -f $dirs.Count)
}
$stagedRoot = $dirs[0].FullName
$isWolfGame = Test-WolfGameRoot -Root $Root
$wolfOnlyNames = @('UberWolfCli.exe', 'UberWolfCli.LICENSE.txt')
if ($isWolfGame) {
# Stage UberWolfCli before unpack so packed WOLF games can
# convert Data.wolf -> Data/ before English files land.
foreach ($cliName in $wolfOnlyNames) {
$stagedCli = Join-Path $stagedRoot $cliName
$destCli = Join-Path $Root $cliName
if ((Test-Path -LiteralPath $stagedCli -PathType Leaf) -and
-not (Test-Path -LiteralPath $destCli -PathType Leaf)) {
Copy-Item -LiteralPath $stagedCli -Destination $destCli -Force
}
}
Invoke-WolfPreSetup -Root $Root
}
# Copy file-by-file so WOLF-only tools never leak into RPG Maker,
# SRPG, or other game roots through a downloaded patch archive.
$sourcePrefix = $stagedRoot.TrimEnd(
[IO.Path]::DirectorySeparatorChar,
[IO.Path]::AltDirectorySeparatorChar
) + [IO.Path]::DirectorySeparatorChar
foreach ($file in Get-ChildItem -LiteralPath $stagedRoot -Recurse -File -Force) {
if ((-not $isWolfGame) -and ($file.Name -in $wolfOnlyNames)) {
continue
}
$relative = $file.FullName.Substring($sourcePrefix.Length)
$destination = Join-Path $Root $relative
$destinationDir = Split-Path -Parent $destination
if (-not (Test-Path -LiteralPath $destinationDir -PathType Container)) {
New-Item -ItemType Directory -Path $destinationDir -Force | Out-Null
}
Copy-Item -LiteralPath $file.FullName -Destination $destination -Force
}
}
finally {
if (Test-Path -LiteralPath $zipPath) {
Remove-DownloadedRepoZip -LiteralPath $zipPath
}
}
}
finally {
if (Test-Path -LiteralPath $stage) {
Remove-FileOrDirectoryViaCmd -LiteralPath $stage
}
}
Set-Content -LiteralPath $StateFilePath -Value $latestSha -Encoding Ascii
return 0
}
function Invoke-SrpgPostApply {
param([string]$Root)
$unpacker = Join-Path $Root 'SRPG_Unpacker.exe'
$dts = Join-Path $Root 'data.dts'
$projectDat = Join-Path $Root 'data\project.dat'
$dataDir = Join-Path $Root 'data'
if (-not (Test-Path -LiteralPath $dts)) {
return
}
if (-not (Test-Path -LiteralPath $unpacker)) {
Write-Host 'SRPG_Unpacker.exe not found in root; skipping SRPG patch steps.'
return
}
if (Test-Path -LiteralPath $projectDat) {
Write-Host 'Applying patch to data\project.dat...'
$code = Invoke-SrpgUnpacker -ExePath $unpacker -WorkingDirectory $Root -Arguments @('.\data\project.dat', '-a')
if ($code -ne 0) {
Write-Host 'ERROR: Apply Patch failed.'
}
}
else {
Write-Host 'ERROR: data\project.dat not found; cannot apply patch.'
}
if (Test-Path -LiteralPath $dataDir) {
Write-Host 'Packing data folder to data.dts...'
$code = Invoke-SrpgUnpacker -ExePath $unpacker -WorkingDirectory $Root -Arguments @('-o', 'data.dts', 'data')
if ($code -ne 0) {
Write-Host 'WARNING: Pack failed.'
}
}
else {
Write-Host 'Step 4: Skipping pack - data folder not found.'
}
}
function Remove-StalePatchZipArtifactsInGameRoot {
param([Parameter(Mandatory = $true)][string]$Root)
if (-not (Test-Path -LiteralPath $Root)) { return }
Get-ChildItem -LiteralPath $Root -Filter 'dazedmtl_patch_*.zip' -File -ErrorAction SilentlyContinue |
ForEach-Object {
Remove-FileOrDirectoryViaCmd -LiteralPath $_.FullName
}
}
function Remove-PatchTempArtifacts {
param([string]$Root)
$zipPath = Join-Path $Root 'repo.zip'
$legacyTmp = Join-Path $Root '_patch_extract_tmp'
Remove-StalePatchZipArtifactsInGameRoot -Root $Root
if (Test-Path -LiteralPath $zipPath) {
Write-Host ' Removing repo.zip...'
Remove-FileOrDirectoryViaCmd -LiteralPath $zipPath
}
if (Test-Path -LiteralPath $legacyTmp) {
Write-Host ' Removing _patch_extract_tmp - using rd /s /q (avoids PowerShell hangs on huge folders).'
Remove-FileOrDirectoryViaCmd -LiteralPath $legacyTmp
}
}
try {
if (Test-WrongWorkingDirectory -Root $GameRoot) {
Write-BannerWrongFolder
Wait-ConsolePause
exit 1
}
Write-AsciiHeader
Remove-StalePatchZipArtifactsInGameRoot -Root $GameRoot
$configPath = Join-Path $PatchBundleRoot 'patch-config.txt'
if (-not (Test-Path -LiteralPath $configPath)) {
Write-Host 'patch-config.txt not found next to patch.ps1 - skipping patch.'
Wait-ConsolePause
exit 0
}
$cfg = Read-PatchConfig -ConfigPath $configPath
if ([string]::IsNullOrWhiteSpace($cfg.username)) {
Write-Host "ERROR: 'username=' is missing in patch-config.txt"
Wait-ConsolePause
exit 1
}
if ([string]::IsNullOrWhiteSpace($cfg.repo)) {
Write-Host "ERROR: 'repo=' is missing in patch-config.txt"
Wait-ConsolePause
exit 1
}
if ([string]::IsNullOrWhiteSpace($cfg.branch)) {
Write-Host "ERROR: 'branch=' is missing in patch-config.txt"
Wait-ConsolePause
exit 1
}
try {
$resolved = Resolve-PatchForge -Cfg $cfg
}
catch {
Write-Host $_.Exception.Message
Wait-ConsolePause
exit 1
}
Write-Host ('Pulling patch from {0}/{1}/{2} ({3}, branch: {4})' -f `
$resolved.webBase, $resolved.username, $resolved.repo, $resolved.kind, $resolved.branch)
Invoke-WolfPreSetup -Root $GameRoot
Invoke-SrpgPreSetup -Root $GameRoot
$stateFile = Join-Path $PatchBundleRoot 'previous_patch_sha.txt'
$patchDlExit = 1
try {
$patchDlExit = Invoke-PatchDownloadExtract -Root $GameRoot -StateFilePath $stateFile `
-Resolved $resolved
}
catch {
Write-Host ''
Write-Host $_.Exception.Message
if ($_.InvocationInfo.PositionMessage) { Write-Host $_.InvocationInfo.PositionMessage }
Remove-PatchTempArtifacts -Root $GameRoot
Wait-ConsolePause
exit 1
}
if ($patchDlExit -eq 10) {
Write-Host 'Already up to date.'
Wait-ConsolePause
exit 0
}
if ($patchDlExit -ne 0) {
Write-Host 'Download or extraction failed!'
Remove-PatchTempArtifacts -Root $GameRoot
Wait-ConsolePause
exit 1
}
Write-Host 'Applying patch...'
Invoke-SrpgPostApply -Root $GameRoot
# Safety: if Data/ is ready (from unpack or patch files) but Data.wolf
# remains, retire it so the archive does not override loose English files.
Invoke-WolfPreSetup -Root $GameRoot
Write-Host 'Cleaning up...'
Remove-PatchTempArtifacts -Root $GameRoot
Write-Host 'Done.'
Wait-ConsolePause
exit 0
}
catch {
Write-Host ''
Write-Host $_.Exception.Message
Wait-ConsolePause
exit 1
}