- Rename desktop launcher, window titles, About, and User-Agents - Point QSettings at DazedTL with one-time migration from legacy app key - Update README, Guide, skills, and launcher/script copy BREAKING CHANGE: QSettings and desktop id now use DazedTL (legacy keys migrated once) |
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| README.md | ||
Map _original fixture
Files
Map_original_fixture.json— Minimal RPG Maker MV map (17×13) with one event exercising every_originalcode path: 401, 405, 102, 101, and 122.Map_original_fixture_manifest.json— Expected_originalvalues after translation (used by tests).
Event layout (event id 1, page 0)
| Order | Code | Purpose |
|---|---|---|
| 1–2 | 401 | Color speaker line \C[2]テスト子\C[0] + following dialogue |
| 3–4 | 401 | Merged multi-line dialogue (two 401s → one batch) |
| 5–6 | 101, 405 | Empty face setup + scrolling text line |
| 7 | 102 | Three choices (middle choice has if(...) prefix) |
| 8–9 | 108, 408 | Choice-help marker (選択肢ヘルプ) + help comment line |
| 10–11 | 101, 401 | Name box with \C[2]アリス\C[0] + dialogue |
| 10–11 | 122 | Variable string `変数の中身` and `セミコロン`; |
Run the test
Using the project venv (recommended):
./tests/run_tests.sh
Or explicitly:
./tests/run_tests.sh tests.test_mvmz_source_original -v
./tests/run_tests.sh tests.test_mvmz_source_original.TestFixtureMapOriginal -v
Manual equivalent (must run from project root, with venv activated):
cd /path/to/DazedTL
source .venv/bin/activate # or: source venv/bin/activate
python -m unittest tests.test_mvmz_source_original -v
Do not use pytest unless you install it yourself — this project uses the stdlib unittest runner.
If you see ModuleNotFoundError: No module named 'colorama' (or similar), activate the venv or use ./tests/run_tests.sh instead of system python3.
Tests mock translateAI / getSpeaker — no API key required.
Optional _original config (in modules/rpgmakermvmz.py)
| Flag | Scope | Default |
|---|---|---|
PRESERVEORIGINAL |
Map/event commands and database JSON | True |
Set to False to skip writing _original. Existing _original keys are still read on re-run.
Database _original fixtures
Mini database JSON files for scalar field preservation (notes deferred to Phase 2):
| Fixture | Parser | Fields |
|---|---|---|
Actors_original_fixture.json |
searchNames |
name, nickname, profile |
Items_original_fixture.json |
searchNames |
name, description |
Skills_original_fixture.json |
searchNames |
name, description, message1 |
States_original_fixture.json |
searchSS |
name, description, message1 |
System_original_fixture.json |
searchSystem |
gameTitle, terms.basic[1], armorTypes[1], terms.messages.alwaysDash |
Expected _original shapes are in db_original_manifest.json.
./tests/run_tests.sh tests.test_mvmz_db_original -v
Manual check
Copy the fixture into files/ and run the tool with batch/consume or live translate, then diff against the manifest’s expected_original fields in translated/Map_original_fixture.json.