DazedTL/gameupdate/gameupdate/patch.sh

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Executable file

#!/bin/bash
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
ROOT_DIR="$(pwd)"
CONFIG_FILE="$SCRIPT_DIR/patch-config.txt"
STATE_FILE="$SCRIPT_DIR/previous_patch_sha.txt"
API_HEADERS=( -H "User-Agent: GameUpdate/1.0" )
check_dependency() {
if ! command -v "$1" > /dev/null 2>&1; then
echo "Error: '$1' is not installed. Please install it using 'pkg install $1'."
exit 1
fi
}
# Check for jq, unzip, and curl
check_dependency jq
check_dependency unzip
check_dependency curl
# Check if CONFIG_FILE exists
if [ ! -f "$CONFIG_FILE" ]; then
echo "Config file '$CONFIG_FILE' not found! Assuming no patching needed."
exit 0
fi
# Convert line endings to Unix format
sed -i 's/\r$//' "$CONFIG_FILE"
# Debug information
echo "Root directory: $ROOT_DIR"
echo "Config file path: $CONFIG_FILE"
# Read configuration from file
# shellcheck disable=SC1090
. "$CONFIG_FILE"
# Defaults for older configs that only set username/repo/branch.
forge="${forge:-${provider:-gitlab}}"
host="${host:-}"
username="${username:-${owner:-${org:-}}}"
repo="${repo:-}"
branch="${branch:-}"
if [ -z "$username" ]; then
echo "ERROR: 'username=' is missing in gameupdate/patch-config.txt"
exit 1
fi
if [ -z "$repo" ]; then
echo "ERROR: 'repo=' is missing in gameupdate/patch-config.txt"
exit 1
fi
if [ -z "$branch" ]; then
echo "ERROR: 'branch=' is missing in gameupdate/patch-config.txt"
exit 1
fi
normalize_forge() {
local raw
raw="$(printf '%s' "$1" | tr '[:upper:]' '[:lower:]' | tr -d '[:space:]')"
case "$raw" in
''|gitlab|gl|gitgud) echo gitlab ;;
github|gh) echo github ;;
forgejo|gitea|fj|codeberg) echo forgejo ;;
*)
echo "ERROR: Unknown forge='$1'. Use gitlab, github, or forgejo." >&2
return 1
;;
esac
}
FORGE_KIND="$(normalize_forge "$forge")" || exit 1
# Strip scheme / path from host if a user pasted a full URL.
HOST_NAME="$(printf '%s' "$host" | sed -E 's#^https?://##; s#/.*##; s#[[:space:]]##g')"
if [ -z "$HOST_NAME" ]; then
case "$FORGE_KIND" in
gitlab) HOST_NAME="gitgud.io" ;;
github) HOST_NAME="github.com" ;;
forgejo) HOST_NAME="codeberg.org" ;;
esac
fi
WEB_BASE="https://${HOST_NAME}"
case "$FORGE_KIND" in
gitlab) API_BASE="${WEB_BASE}/api/v4" ;;
github)
if [ "$HOST_NAME" = "github.com" ]; then
API_BASE="https://api.github.com"
else
API_BASE="${WEB_BASE}/api/v3"
fi
;;
forgejo) API_BASE="${WEB_BASE}/api/v1" ;;
esac
API_HEADERS=( -H "User-Agent: GameUpdate/1.0" )
if [ "$FORGE_KIND" = "github" ]; then
API_HEADERS+=( -H "Accept: application/vnd.github+json" )
fi
owner_enc=$(jq -nr --arg s "$username" '$s | @uri')
repo_enc=$(jq -nr --arg s "$repo" '$s | @uri')
branch_enc=$(jq -nr --arg b "$branch" '$b | @uri')
project_enc=$(jq -nr --arg ns "$username" --arg rp "$repo" '$ns + "/" + $rp | @uri')
resolve_latest_sha() {
case "$FORGE_KIND" in
gitlab)
curl -fsSL "${API_HEADERS[@]}" \
"${API_BASE}/projects/${project_enc}/repository/branches/${branch_enc}" \
| jq -r '.commit.id'
;;
github)
curl -fsSL "${API_HEADERS[@]}" \
"${API_BASE}/repos/${owner_enc}/${repo_enc}/commits/${branch_enc}" \
| jq -r '.sha'
;;
forgejo)
curl -fsSL "${API_HEADERS[@]}" \
"${API_BASE}/repos/${owner_enc}/${repo_enc}/branches/${branch_enc}" \
| jq -r '.commit.id'
;;
esac
}
archive_url_for_sha() {
local sha_enc
sha_enc=$(jq -nr --arg s "$1" '$s | @uri')
case "$FORGE_KIND" in
gitlab)
echo "${API_BASE}/projects/${project_enc}/repository/archive.zip?sha=${sha_enc}"
;;
github)
echo "${API_BASE}/repos/${owner_enc}/${repo_enc}/zipball/${sha_enc}"
;;
forgejo)
echo "${API_BASE}/repos/${owner_enc}/${repo_enc}/archive/${sha_enc}.zip"
;;
esac
}
echo "Pulling patch from ${WEB_BASE}/${username}/${repo} (${FORGE_KIND}, branch: ${branch})"
RETRIES="${GAMEUPDATE_DL_ATTEMPTS:-2}"
if ! [[ "$RETRIES" =~ ^[1-9][0-9]*$ ]]; then
RETRIES=2
fi
retry_cmd() {
local name="$1"
shift
local attempt=1
while true; do
if "$@"; then
return 0
fi
if [ "$attempt" -ge "$RETRIES" ]; then
echo "$name failed after $attempt attempt(s)."
return 1
fi
echo "$name failed ($attempt/$RETRIES), retrying..."
attempt=$((attempt + 1))
sleep 2
done
}
# Get the latest hash
echo "Getting latest commit SHA hash"
latest_patch_sha=""
attempt=1
while true; do
if latest_patch_sha="$(resolve_latest_sha)"; then
break
fi
if [ "$attempt" -ge "$RETRIES" ]; then
echo "Resolve latest patch SHA failed after $attempt attempt(s)."
exit 1
fi
echo "Resolve latest patch SHA failed ($attempt/$RETRIES), retrying..."
attempt=$((attempt + 1))
sleep 2
done
latest_patch_sha="$(printf '%s' "$latest_patch_sha" | tr -d '[:space:]')"
if [ -z "$latest_patch_sha" ] || [ "$latest_patch_sha" = "null" ]; then
echo "PATCH_ERR:API:Latest commit SHA response was empty."
exit 1
fi
# --------------------------------------------------------
# PRE-SETUP: Wolf Data.wolf -> loose Data/ (before patch copy)
# --------------------------------------------------------
wolf_loose_data_ready() {
local data_dir="$1"
[ -d "$data_dir" ] || return 1
[ -f "$data_dir/BasicData/CommonEvent.dat" ] && return 0
[ -f "$data_dir/CommonEvent.dat" ] && return 0
if compgen -G "$data_dir/*.mps" > /dev/null 2>&1; then
return 0
fi
if compgen -G "$data_dir/BasicData/*.dat" > /dev/null 2>&1; then
return 0
fi
return 1
}
find_uberwolf_cli() {
if [ -f "$ROOT_DIR/UberWolfCli.exe" ]; then
echo "$ROOT_DIR/UberWolfCli.exe"
return 0
fi
if [ -f "$ROOT_DIR/gameupdate/UberWolfCli.exe" ]; then
echo "$ROOT_DIR/gameupdate/UberWolfCli.exe"
return 0
fi
return 1
}
retire_data_wolf() {
local data_wolf="$1"
local bak="${data_wolf}.bak"
if [ ! -f "$data_wolf" ]; then
return 0
fi
if [ ! -e "$bak" ]; then
echo "[Pre-Setup] Retiring $(basename "$data_wolf") -> $(basename "$bak")"
mv -f "$data_wolf" "$bak"
else
echo "[Pre-Setup] Removing leftover $(basename "$data_wolf") so loose Data/ takes priority"
rm -f "$data_wolf"
fi
}
invoke_wolf_pre_setup() {
local data_wolf=""
local name
for name in Data.wolf data.wolf; do
if [ -f "$ROOT_DIR/$name" ]; then
data_wolf="$ROOT_DIR/$name"
break
fi
done
[ -n "$data_wolf" ] || return 0
local data_dir="$ROOT_DIR/Data"
if [ ! -d "$data_dir" ] && [ -d "$ROOT_DIR/data" ]; then
data_dir="$ROOT_DIR/data"
fi
if wolf_loose_data_ready "$data_dir"; then
retire_data_wolf "$data_wolf"
return 0
fi
local cli
cli="$(find_uberwolf_cli || true)"
if [ -z "$cli" ]; then
echo "[Pre-Setup] Data.wolf found but UberWolfCli.exe is missing."
echo " Copy UberWolfCli.exe into the game root (Step 1 gameupdate/) and re-run."
return 0
fi
echo "[Pre-Setup] Unpacking Data.wolf with UberWolfCli (one-time)..."
# Native .exe works under Windows / Git Bash; wine covers Linux hosts.
if ( cd "$ROOT_DIR" && "$cli" -o "$data_wolf" ); then
:
elif command -v wine > /dev/null 2>&1 && ( cd "$ROOT_DIR" && wine "$cli" -o "$data_wolf" ); then
:
else
echo "[Pre-Setup] ERROR: UberWolfCli unpack failed."
return 0
fi
local unpacked="$ROOT_DIR/Data"
if ! wolf_loose_data_ready "$unpacked"; then
unpacked="$ROOT_DIR/data"
fi
if ! wolf_loose_data_ready "$unpacked"; then
local alt
for alt in data.wolf~ Data.wolf~ Data~ data~; do
if [ -d "$ROOT_DIR/$alt" ]; then
echo "[Pre-Setup] Promoting $alt -> Data/"
rm -rf "$ROOT_DIR/Data"
mv -f "$ROOT_DIR/$alt" "$ROOT_DIR/Data"
unpacked="$ROOT_DIR/Data"
break
fi
done
fi
if wolf_loose_data_ready "$unpacked"; then
retire_data_wolf "$data_wolf"
echo "[Pre-Setup] Wolf Data/ is ready for patching."
else
echo "[Pre-Setup] ERROR: Unpack finished but loose Data/ still looks empty."
fi
}
invoke_wolf_pre_setup
# --------------------------------------------------------
# PRE-SETUP: Ensure SRPG data and patch structure exists
# Run Steps 1 and 2 BEFORE pulling repo patch to avoid overwriting updates
# 1) Unpack once if data folder doesn't exist (and data.dts does)
# 2) Create Patch once if patch folder doesn't exist
# --------------------------------------------------------
UNPACKER="$ROOT_DIR/SRPG_Unpacker.exe"
if [ -f "$ROOT_DIR/data.dts" ]; then
if [ -f "$UNPACKER" ]; then
echo "[Pre-Setup] Running SRPG_Unpacker preparation steps..."
# Step 1: Unpack (once) — mirror patch.ps1: unpack if no data/ or no data/project.dat
if [ ! -d "$ROOT_DIR/data" ] || [ ! -f "$ROOT_DIR/data/project.dat" ]; then
if [ -f "$ROOT_DIR/data.dts" ]; then
echo "[Pre-Setup] Step 1: Unpacking data.dts -> data"
( cd "$ROOT_DIR" && "$UNPACKER" -o data data.dts ) || echo "[Pre-Setup] ERROR: Unpack failed."
else
echo "[Pre-Setup] Step 1: Skipping unpack (no data folder and no data.dts found)."
fi
else
echo "[Pre-Setup] Step 1: data folder exists; skipping unpack."
fi
# Step 2: Create Patch (once)
if [ ! -d "$ROOT_DIR/patch" ]; then
if [ -f "$ROOT_DIR/data/project.dat" ]; then
echo "[Pre-Setup] Step 2: Creating patch from data/project.dat"
( cd "$ROOT_DIR" && "$UNPACKER" ./data/project.dat -c ) || echo "[Pre-Setup] ERROR: Create Patch failed."
else
echo "[Pre-Setup] Step 2: Skipping create patch (data/project.dat not found)."
fi
else
echo "[Pre-Setup] Step 2: patch folder exists; skipping create."
fi
else
echo "[Pre-Setup] SRPG_Unpacker.exe not found in root; skipping pre-setup steps."
fi
fi
download_extract() {
echo "Downloading latest patch..."
archive_url="$(archive_url_for_sha "$latest_patch_sha")"
if ! retry_cmd "Download archive with curl" \
curl -fSL --progress-bar "${API_HEADERS[@]}" \
"$archive_url" \
-o "$ROOT_DIR/repo.zip"; then
echo "Download failed!"
rm -f "$ROOT_DIR/repo.zip"
return 1
fi
TMP_EX=$(mktemp -d)
echo "Extracting..."
if ! unzip -qo "$ROOT_DIR/repo.zip" -d "$TMP_EX"; then
echo "Extraction failed!"
rm -rf "$TMP_EX"
rm -f "$ROOT_DIR/repo.zip"
return 1
fi
inner=""
for d in "$TMP_EX"/*; do
if [ -d "$d" ]; then
inner="$d"
break
fi
done
if [ -z "$inner" ]; then
echo "Archive had no root folder!"
rm -rf "$TMP_EX"
rm -f "$ROOT_DIR/repo.zip"
return 1
fi
# Stage UberWolfCli before unpack so Data.wolf -> Data/ happens before
# English patch files are copied on top.
for cli_name in UberWolfCli.exe UberWolfCli.LICENSE.txt; do
if [ -f "$inner/$cli_name" ] && [ ! -f "$ROOT_DIR/$cli_name" ]; then
cp -f "$inner/$cli_name" "$ROOT_DIR/$cli_name"
fi
done
invoke_wolf_pre_setup
echo "Applying patch..."
if ! cp -r "$inner"/* "$ROOT_DIR/"; then
echo "Patch application failed!"
rm -rf "$TMP_EX"
rm -f "$ROOT_DIR/repo.zip"
return 1
fi
rm -rf "$TMP_EX"
echo "Cleaning up..."
rm -f "$ROOT_DIR/repo.zip"
# --------------------------------------------------------
# POST-APPLY: Run Steps 3 and 4 after patch files are merged
# --------------------------------------------------------
UNPACKER="$ROOT_DIR/SRPG_Unpacker.exe"
if [ -f "$ROOT_DIR/data.dts" ]; then
if [ -f "$UNPACKER" ]; then
echo "Running SRPG_Unpacker apply/pack steps..."
if [ -f "$ROOT_DIR/data/project.dat" ]; then
echo "Step 3: Applying patch to data/project.dat"
( cd "$ROOT_DIR" && "$UNPACKER" ./data/project.dat -a ) || echo "ERROR: Apply Patch failed."
else
echo "ERROR: data/project.dat not found; cannot apply patch."
fi
if [ -d "$ROOT_DIR/data" ]; then
echo "Step 4: Packing data -> data.dts"
( cd "$ROOT_DIR" && "$UNPACKER" -o data.dts data ) || echo "WARNING: Pack failed."
else
echo "Step 4: Skipping pack (data folder not found)."
fi
else
echo "SRPG_Unpacker.exe not found in root; skipping SRPG patch steps."
fi
fi
# Retire Data.wolf if loose Data/ is ready after the patch copy.
invoke_wolf_pre_setup
echo "$latest_patch_sha" > "$STATE_FILE"
}
# Check if previous_patch_sha.txt exists in gameupdate
if [ ! -f "$STATE_FILE" ]; then
echo "No saved patch version yet (first run); comparing with remote..."
download_extract
else
previous_patch_sha=$(tr -d '[:space:]' < "$STATE_FILE")
if [ "$latest_patch_sha" != "$previous_patch_sha" ]; then
echo "Update found! Patching..."
download_extract
else
echo "Already up to date (matches latest patch commit)."
fi
fi