1156 lines
26 KiB
Ruby
1156 lines
26 KiB
Ruby
# encoding: utf-8
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# rgss3.rb
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# author: dice2000
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# original author: aoitaku
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# https://gist.github.com/aoitaku/7822424
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#
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# 本プログラムはRPGツクールVX Ace正規ユーザーが
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# RPGツクールVX Aceでの利用を目的とする場合においてのみ
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# 使用できます。
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#
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require 'jsonable'
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class Color
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include Jsonable
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attr_accessor :red, :green, :blue, :alpha
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def initialize(data)
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@red, @green, @blue, @alpha = *data
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end
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def _dump(limit)
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[@red, @green, @blue, @alpha].pack("EEEE")
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end
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def self._load(obj)
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Color.new(obj.unpack("EEEE"))
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end
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end
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class Table
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include Jsonable
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def initialize(data)
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@num_of_dimensions,
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@xsize, @ysize, @zsize,
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@num_of_elements,
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*@elements = *data
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if @num_of_dimensions > 1
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if @xsize > 1
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@elements = @elements.each_slice(@xsize).to_a
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else
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@elements = @elements.map{|element|[element]}
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end
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end
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if @num_of_dimensions > 2
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if @ysize > 1
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@elements = @elements.each_slice(@ysize).to_a
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else
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@elements = @elements.map{|element|[element]}
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end
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end
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end
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def _dump(limit)
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[@num_of_dimensions,
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@xsize, @ysize, @zsize,
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@num_of_elements,
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*@elements.flatten].pack("VVVVVv*")
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end
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def self._load(obj)
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Table.new(obj.unpack("VVVVVv*"))
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end
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end
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class Tone
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include Jsonable
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attr_accessor :red, :green, :blue, :gray
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def initialize(data)
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@red, @green, @blue, @gray = *data
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end
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def _dump(limit)
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[@red, @green, @blue, @gray].pack("EEEE")
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end
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def self._load(obj)
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Tone.new(obj.unpack("EEEE"))
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end
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end
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module RPG
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def self.unpack_str(str)
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tmp_ary = str.unpack("U*")
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str = ""
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tmp_ary.each{ |c|
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str += c.chr("UTF-8")
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}
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return str
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end
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def self.pack_str(str)
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ary = str.split("")
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ary.pack("U")
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return ary
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end
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end
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class RPG::Map
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include Jsonable
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def unpack_names
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@display_name = RPG::unpack_str(@display_name)
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@parallax_name = RPG::unpack_str(@parallax_name)
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@bgm.unpack_names
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@bgs.unpack_names
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end
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def initialize(width, height)
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@display_name = ''
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@tileset_id = 1
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@width = width
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@height = height
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@scroll_type = 0
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@specify_battleback = false
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@battleback_floor_name = ''
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@battleback_wall_name = ''
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@autoplay_bgm = false
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@bgm = RPG::BGM.new
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@autoplay_bgs = false
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@bgs = RPG::BGS.new('', 80)
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@disable_dashing = false
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@encounter_list = []
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@encounter_step = 30
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@parallax_name = ''
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@parallax_loop_x = false
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@parallax_loop_y = false
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@parallax_sx = 0
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@parallax_sy = 0
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@parallax_show = false
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@note = ''
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#@data = Table.new(width, height, 4)
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@data = nil
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@events = {}
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end
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attr_accessor :display_name
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attr_accessor :tileset_id
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attr_accessor :width
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attr_accessor :height
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attr_accessor :scroll_type
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attr_accessor :specify_battleback
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attr_accessor :battleback1_name
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attr_accessor :battleback2_name
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attr_accessor :autoplay_bgm
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attr_accessor :bgm
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attr_accessor :autoplay_bgs
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attr_accessor :bgs
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attr_accessor :disable_dashing
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attr_accessor :encounter_list
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attr_accessor :encounter_step
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attr_accessor :parallax_name
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attr_accessor :parallax_loop_x
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attr_accessor :parallax_loop_y
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attr_accessor :parallax_sx
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attr_accessor :parallax_sy
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attr_accessor :parallax_show
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attr_accessor :note
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attr_accessor :data
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attr_accessor :events
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end
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class RPG::Map::Encounter
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include Jsonable
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def initialize
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@troop_id = 1
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@weight = 10
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@region_set = []
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end
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attr_accessor :troop_id
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attr_accessor :weight
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attr_accessor :region_set
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end
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class RPG::MapInfo
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include Jsonable
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def unpack_names
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@name = RPG::unpack_str(@name)
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end
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def initialize
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@name = ''
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@parent_id = 0
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@order = 0
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@expanded = false
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@scroll_x = 0
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@scroll_y = 0
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end
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attr_accessor :name
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attr_accessor :parent_id
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attr_accessor :order
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attr_accessor :expanded
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attr_accessor :scroll_x
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attr_accessor :scroll_y
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end
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class RPG::Event
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include Jsonable
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def unpack_names
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@name = RPG::unpack_str(@name)
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@pages.each{|i| i.unpack_names}
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end
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def initialize(x, y)
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@id = 0
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@name = ''
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@x = x
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@y = y
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@pages = [RPG::Event::Page.new]
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end
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attr_accessor :id
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attr_accessor :name
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attr_accessor :x
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attr_accessor :y
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attr_accessor :pages
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end
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class RPG::Event::Page
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include Jsonable
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def unpack_names
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@graphic.unpack_names
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@list.each{|i| i.unpack_names}
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end
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def initialize
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@condition = RPG::Event::Page::Condition.new
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@graphic = RPG::Event::Page::Graphic.new
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@move_type = 0
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@move_speed = 3
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@move_frequency = 3
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@move_route = RPG::MoveRoute.new
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@walk_anime = true
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@step_anime = false
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@direction_fix = false
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@through = false
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@priority_type = 0
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@trigger = 0
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@list = [RPG::EventCommand.new]
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end
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attr_accessor :condition
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attr_accessor :graphic
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attr_accessor :move_type
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attr_accessor :move_speed
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attr_accessor :move_frequency
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attr_accessor :move_route
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attr_accessor :walk_anime
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attr_accessor :step_anime
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attr_accessor :direction_fix
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attr_accessor :through
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attr_accessor :priority_type
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attr_accessor :trigger
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attr_accessor :list
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end
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class RPG::Event::Page::Condition
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include Jsonable
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def initialize
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@switch1_valid = false
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@switch2_valid = false
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@variable_valid = false
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@self_switch_valid = false
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@item_valid = false
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@actor_valid = false
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@switch1_id = 1
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@switch2_id = 1
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@variable_id = 1
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@variable_value = 0
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@self_switch_ch = 'A'
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@item_id = 1
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@actor_id = 1
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end
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attr_accessor :switch1_valid
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attr_accessor :switch2_valid
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attr_accessor :variable_valid
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attr_accessor :self_switch_valid
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attr_accessor :item_valid
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attr_accessor :actor_valid
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attr_accessor :switch1_id
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attr_accessor :switch2_id
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attr_accessor :variable_id
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attr_accessor :variable_value
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attr_accessor :self_switch_ch
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attr_accessor :item_id
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attr_accessor :actor_id
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end
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class RPG::Event::Page::Graphic
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include Jsonable
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def unpack_names
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@character_name = RPG::unpack_str(@character_name)
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end
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def initialize
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@tile_id = 0
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@character_name = ''
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@character_index = 0
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@direction = 2
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@pattern = 0
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end
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attr_accessor :tile_id
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attr_accessor :character_name
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attr_accessor :character_index
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attr_accessor :direction
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attr_accessor :pattern
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end
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class RPG::EventCommand
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include Jsonable
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def unpack_names
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tmp = []
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tmp = @parameters.dup
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@parameters = []
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tmp.each{|i|
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if i.is_a?(String)
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@parameters << RPG::unpack_str(i).dup
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else
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@parameters << i
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end
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}
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end
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def initialize(code = 0, indent = 0, parameters = [])
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@code = code
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@indent = indent
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@parameters = parameters
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end
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attr_accessor :code
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attr_accessor :indent
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attr_accessor :parameters
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end
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class RPG::MoveRoute
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include Jsonable
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def initialize
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@repeat = true
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@skippable = false
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@wait = false
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@list = [RPG::MoveCommand.new]
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end
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attr_accessor :repeat
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attr_accessor :skippable
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attr_accessor :wait
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attr_accessor :list
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end
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class RPG::MoveCommand
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include Jsonable
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def initialize(code = 0, parameters = [])
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@code = code
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@parameters = parameters
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end
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attr_accessor :code
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attr_accessor :parameters
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end
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class RPG::BaseItem
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include Jsonable
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def unpack_names
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@name = RPG::unpack_str(@name)
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@description = RPG::unpack_str(@description)
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@note = RPG::unpack_str(@note)
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end
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def initialize
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@id = 0
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@name = ''
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@icon_index = 0
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@description = ''
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@features = []
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@note = ''
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end
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attr_accessor :id
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attr_accessor :name
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attr_accessor :icon_index
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attr_accessor :description
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attr_accessor :features
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attr_accessor :note
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end
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class RPG::Actor < RPG::BaseItem
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include Jsonable
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def unpack_names
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@nickname = RPG::unpack_str(@nickname)
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@character_name = RPG::unpack_str(@character_name)
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@face_name = RPG::unpack_str(@face_name)
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end
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def check_obj
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p @name
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p @face_index
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p @character_index
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p @initial_level
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p @face_name
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p @class_id
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p @character_name
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p @id
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p @features
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p @note
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p @equips
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p @nickname
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p @description
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p @max_level
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p "------------------------"
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end
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def restore_obj(obj)
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@name = obj["@name"]
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@face_index = obj["@face_index"]
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@character_index = obj["@character_index"]
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@initial_level = obj["@initial_level"]
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@face_name = obj["@face_name"]
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@class_id = obj["@class_id"]
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@character_name = obj["@character_name"]
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@id = obj["@id"]
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@features = obj["@features"]
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@note = obj["@note"]
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@equips = obj["@equips"]
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@nickname = obj["@nickname"]
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@description = obj["@description"]
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@max_level = obj["@max_level"]
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check_obj
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end
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def initialize
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super
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@nickname = ''
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@class_id = 1
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@initial_level = 1
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@max_level = 99
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@character_name = ''
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@character_index = 0
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@face_name = ''
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@face_index = 0
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@equips = [0,0,0,0,0]
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end
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attr_accessor :nickname
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attr_accessor :class_id
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attr_accessor :initial_level
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attr_accessor :max_level
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attr_accessor :character_name
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attr_accessor :character_index
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attr_accessor :face_name
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attr_accessor :face_index
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attr_accessor :equips
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end
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class RPG::Class < RPG::BaseItem
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include Jsonable
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def initialize
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super
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@exp_params = [30,20,30,30]
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@params = nil
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# num_of_dimensions, xsize, ysize, zsize, num_of_elements, elements
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#@params = Table.new([2, 8, 100, 1, 800, Array.new(800) { [] }])
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#@params = Table.new([8,100])
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#(1..99).each do |i|
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# @params[0,i] = 400+i*50
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# @params[1,i] = 80+i*10
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# (2..5).each {|j| @params[j,i] = 15+i*5/4 }
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# (6..7).each {|j| @params[j,i] = 30+i*5/2 }
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#end
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@learnings = []
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@features.push(RPG::BaseItem::Feature.new(23, 0, 1))
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@features.push(RPG::BaseItem::Feature.new(22, 0, 0.95))
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@features.push(RPG::BaseItem::Feature.new(22, 1, 0.05))
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@features.push(RPG::BaseItem::Feature.new(22, 2, 0.04))
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@features.push(RPG::BaseItem::Feature.new(41, 1))
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@features.push(RPG::BaseItem::Feature.new(51, 1))
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@features.push(RPG::BaseItem::Feature.new(52, 1))
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end
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attr_accessor :exp_params
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attr_accessor :params
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attr_accessor :learnings
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end
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class RPG::Class::Learning
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include Jsonable
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def unpack_names
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@note = RPG::unpack_str(@note)
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end
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def initialize
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@level = 1
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@skill_id = 1
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@note = ''
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end
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attr_accessor :level
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attr_accessor :skill_id
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attr_accessor :note
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end
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class RPG::UsableItem < RPG::BaseItem
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include Jsonable
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def initialize
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super
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@scope = 0
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@occasion = 0
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@speed = 0
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@success_rate = 100
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@repeats = 1
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@tp_gain = 0
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@hit_type = 0
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@animation_id = 0
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@damage = RPG::UsableItem::Damage.new
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@effects = []
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end
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attr_accessor :scope
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attr_accessor :occasion
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attr_accessor :speed
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attr_accessor :animation_id
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attr_accessor :success_rate
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attr_accessor :repeats
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attr_accessor :tp_gain
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attr_accessor :hit_type
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attr_accessor :damage
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attr_accessor :effects
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end
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class RPG::Skill < RPG::UsableItem
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include Jsonable
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def unpack_names
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@message1 = RPG::unpack_str(@message1)
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@message2 = RPG::unpack_str(@message2)
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end
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def initialize
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super
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@scope = 1
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@stype_id = 1
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@mp_cost = 0
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@tp_cost = 0
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@message1 = ''
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@message2 = ''
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@required_wtype_id1 = 0
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@required_wtype_id2 = 0
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end
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attr_accessor :stype_id
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attr_accessor :mp_cost
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attr_accessor :tp_cost
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attr_accessor :message1
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attr_accessor :message2
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attr_accessor :required_wtype_id1
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attr_accessor :required_wtype_id2
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end
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class RPG::Item < RPG::UsableItem
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include Jsonable
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def initialize
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super
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@scope = 7
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@itype_id = 1
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@price = 0
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@consumable = true
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end
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attr_accessor :itype_id
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attr_accessor :price
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attr_accessor :consumable
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end
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class RPG::EquipItem < RPG::BaseItem
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include Jsonable
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def initialize
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super
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@price = 0
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@etype_id = 0
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@params = [0] * 8
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end
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attr_accessor :price
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attr_accessor :etype_id
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attr_accessor :params
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end
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class RPG::Weapon < RPG::EquipItem
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include Jsonable
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def initialize
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super
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@wtype_id = 0
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@animation_id = 0
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@features.push(RPG::BaseItem::Feature.new(31, 1, 0))
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@features.push(RPG::BaseItem::Feature.new(22, 0, 0))
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end
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attr_accessor :wtype_id
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attr_accessor :animation_id
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end
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class RPG::Armor < RPG::EquipItem
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include Jsonable
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def initialize
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|
super
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@atype_id = 0
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@etype_id = 1
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@features.push(RPG::BaseItem::Feature.new(22, 1, 0))
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end
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attr_accessor :atype_id
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end
|
|
class RPG::Enemy < RPG::BaseItem
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include Jsonable
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def unpack_names
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|
@battler_name = RPG::unpack_str(@battler_name)
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end
|
|
def initialize
|
|
super
|
|
@battler_name = ''
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@battler_hue = 0
|
|
@params = [100,0,10,10,10,10,10,10]
|
|
@exp = 0
|
|
@gold = 0
|
|
@drop_items = Array.new(3) { RPG::Enemy::DropItem.new }
|
|
@actions = [RPG::Enemy::Action.new]
|
|
@features.push(RPG::BaseItem::Feature.new(22, 0, 0.95))
|
|
@features.push(RPG::BaseItem::Feature.new(22, 1, 0.05))
|
|
@features.push(RPG::BaseItem::Feature.new(31, 1, 0))
|
|
end
|
|
attr_accessor :battler_name
|
|
attr_accessor :battler_hue
|
|
attr_accessor :params
|
|
attr_accessor :exp
|
|
attr_accessor :gold
|
|
attr_accessor :drop_items
|
|
attr_accessor :actions
|
|
end
|
|
class RPG::State < RPG::BaseItem
|
|
include Jsonable
|
|
def unpack_names
|
|
@message1 = RPG::unpack_str(@message1)
|
|
@message2 = RPG::unpack_str(@message2)
|
|
@message3 = RPG::unpack_str(@message3)
|
|
@message4 = RPG::unpack_str(@message4)
|
|
end
|
|
def initialize
|
|
super
|
|
@restriction = 0
|
|
@priority = 50
|
|
@remove_at_battle_end = false
|
|
@remove_by_restriction = false
|
|
@auto_removal_timing = 0
|
|
@min_turns = 1
|
|
@max_turns = 1
|
|
@remove_by_damage = false
|
|
@chance_by_damage = 100
|
|
@remove_by_walking = false
|
|
@steps_to_remove = 100
|
|
@message1 = ''
|
|
@message2 = ''
|
|
@message3 = ''
|
|
@message4 = ''
|
|
end
|
|
attr_accessor :restriction
|
|
attr_accessor :priority
|
|
attr_accessor :remove_at_battle_end
|
|
attr_accessor :remove_by_restriction
|
|
attr_accessor :auto_removal_timing
|
|
attr_accessor :min_turns
|
|
attr_accessor :max_turns
|
|
attr_accessor :remove_by_damage
|
|
attr_accessor :chance_by_damage
|
|
attr_accessor :remove_by_walking
|
|
attr_accessor :steps_to_remove
|
|
attr_accessor :message1
|
|
attr_accessor :message2
|
|
attr_accessor :message3
|
|
attr_accessor :message4
|
|
end
|
|
|
|
class RPG::BaseItem::Feature
|
|
include Jsonable
|
|
def initialize(code = 0, data_id = 0, value = 0)
|
|
@code = code
|
|
@data_id = data_id
|
|
@value = value
|
|
end
|
|
attr_accessor :code
|
|
attr_accessor :data_id
|
|
attr_accessor :value
|
|
end
|
|
class RPG::UsableItem::Damage
|
|
include Jsonable
|
|
def unpack_names
|
|
@formula = RPG::unpack_str(@formula)
|
|
end
|
|
def initialize
|
|
@type = 0
|
|
@element_id = 0
|
|
@formula = '0'
|
|
@variance = 20
|
|
@critical = false
|
|
end
|
|
attr_accessor :type
|
|
attr_accessor :element_id
|
|
attr_accessor :formula
|
|
attr_accessor :variance
|
|
attr_accessor :critical
|
|
end
|
|
class RPG::UsableItem::Effect
|
|
include Jsonable
|
|
def initialize(code = 0, data_id = 0, value1 = 0, value2 = 0)
|
|
@code = code
|
|
@data_id = data_id
|
|
@value1 = value1
|
|
@value2 = value2
|
|
end
|
|
attr_accessor :code
|
|
attr_accessor :data_id
|
|
attr_accessor :value1
|
|
attr_accessor :value2
|
|
end
|
|
class RPG::Enemy::DropItem
|
|
include Jsonable
|
|
def initialize
|
|
@kind = 0
|
|
@data_id = 1
|
|
@denominator = 1
|
|
end
|
|
attr_accessor :kind
|
|
attr_accessor :data_id
|
|
attr_accessor :denominator
|
|
end
|
|
class RPG::Enemy::Action
|
|
include Jsonable
|
|
def initialize
|
|
@skill_id = 1
|
|
@condition_type = 0
|
|
@condition_param1 = 0
|
|
@condition_param2 = 0
|
|
@rating = 5
|
|
end
|
|
attr_accessor :skill_id
|
|
attr_accessor :condition_type
|
|
attr_accessor :condition_param1
|
|
attr_accessor :condition_param2
|
|
attr_accessor :rating
|
|
end
|
|
class RPG::Troop
|
|
include Jsonable
|
|
def unpack_names
|
|
@name = RPG::unpack_str(@name)
|
|
end
|
|
def initialize
|
|
@id = 0
|
|
@name = ''
|
|
@members = []
|
|
@pages = [RPG::Troop::Page.new]
|
|
end
|
|
attr_accessor :id
|
|
attr_accessor :name
|
|
attr_accessor :members
|
|
attr_accessor :pages
|
|
end
|
|
class RPG::Troop::Member
|
|
include Jsonable
|
|
def initialize
|
|
@enemy_id = 1
|
|
@x = 0
|
|
@y = 0
|
|
@hidden = false
|
|
end
|
|
attr_accessor :enemy_id
|
|
attr_accessor :x
|
|
attr_accessor :y
|
|
attr_accessor :hidden
|
|
end
|
|
class RPG::Troop::Page
|
|
include Jsonable
|
|
def unpack_names
|
|
@list.each{|i| i.unpack_names}
|
|
end
|
|
def initialize
|
|
@condition = RPG::Troop::Page::Condition.new
|
|
@span = 0
|
|
@list = [RPG::EventCommand.new]
|
|
end
|
|
attr_accessor :condition
|
|
attr_accessor :span
|
|
attr_accessor :list
|
|
end
|
|
class RPG::Troop::Page::Condition
|
|
include Jsonable
|
|
def initialize
|
|
@turn_ending = false
|
|
@turn_valid = false
|
|
@enemy_valid = false
|
|
@actor_valid = false
|
|
@switch_valid = false
|
|
@turn_a = 0
|
|
@turn_b = 0
|
|
@enemy_index = 0
|
|
@enemy_hp = 50
|
|
@actor_id = 1
|
|
@actor_hp = 50
|
|
@switch_id = 1
|
|
end
|
|
attr_accessor :turn_ending
|
|
attr_accessor :turn_valid
|
|
attr_accessor :enemy_valid
|
|
attr_accessor :actor_valid
|
|
attr_accessor :switch_valid
|
|
attr_accessor :turn_a
|
|
attr_accessor :turn_b
|
|
attr_accessor :enemy_index
|
|
attr_accessor :enemy_hp
|
|
attr_accessor :actor_id
|
|
attr_accessor :actor_hp
|
|
attr_accessor :switch_id
|
|
end
|
|
class RPG::Animation
|
|
include Jsonable
|
|
def unpack_names
|
|
@name = RPG::unpack_str(@name)
|
|
@animation1_name = RPG::unpack_str(@animation1_name)
|
|
@animation2_name = RPG::unpack_str(@animation2_name)
|
|
end
|
|
def initialize
|
|
@id = 0
|
|
@name = ''
|
|
@animation1_name = ''
|
|
@animation1_hue = 0
|
|
@animation2_name = ''
|
|
@animation2_hue = 0
|
|
@position = 1
|
|
@frame_max = 1
|
|
@frames = [RPG::Animation::Frame.new]
|
|
@timings = []
|
|
end
|
|
attr_accessor :id
|
|
attr_accessor :name
|
|
attr_accessor :animation1_name
|
|
attr_accessor :animation1_hue
|
|
attr_accessor :animation2_name
|
|
attr_accessor :animation2_hue
|
|
attr_accessor :position
|
|
attr_accessor :frame_max
|
|
attr_accessor :frames
|
|
attr_accessor :timings
|
|
end
|
|
class RPG::Animation::Frame
|
|
include Jsonable
|
|
def initialize
|
|
@cell_max = 0
|
|
@cell_data = nil
|
|
#@cell_data = Table.new(0, 0)
|
|
end
|
|
attr_accessor :cell_max
|
|
attr_accessor :cell_data
|
|
end
|
|
class RPG::Animation::Timing
|
|
include Jsonable
|
|
def initialize
|
|
@frame = 0
|
|
@se = RPG::SE.new('', 80)
|
|
@flash_scope = 0
|
|
@flash_color = Color.new([255,255,255,255])
|
|
@flash_duration = 5
|
|
end
|
|
attr_accessor :frame
|
|
attr_accessor :se
|
|
attr_accessor :flash_scope
|
|
attr_accessor :flash_color
|
|
attr_accessor :flash_duration
|
|
end
|
|
class RPG::Tileset
|
|
include Jsonable
|
|
def unpack_names
|
|
@name = RPG::unpack_str(@name)
|
|
@note = RPG::unpack_str(@note)
|
|
@tileset_names.each{|i|
|
|
i = RPG::unpack_str(i)
|
|
}
|
|
end
|
|
def initialize
|
|
@id = 0
|
|
@mode = 1
|
|
@name = ''
|
|
@tileset_names = Array.new(9).collect{''}
|
|
@flags = nil
|
|
#@flags = Table.new(8192)
|
|
#@flags[0] = 0x0010
|
|
#(2048..2815).each {|i| @flags[i] = 0x000F}
|
|
#(4352..8191).each {|i| @flags[i] = 0x000F}
|
|
@note = ''
|
|
end
|
|
attr_accessor :id
|
|
attr_accessor :mode
|
|
attr_accessor :name
|
|
attr_accessor :tileset_names
|
|
attr_accessor :flags
|
|
attr_accessor :note
|
|
end
|
|
class RPG::CommonEvent
|
|
include Jsonable
|
|
def unpack_names
|
|
@name = RPG::unpack_str(@name)
|
|
@list.each{|i| i.unpack_names}
|
|
end
|
|
def initialize
|
|
@id = 0
|
|
@name = ''
|
|
@trigger = 0
|
|
@switch_id = 1
|
|
@list = [RPG::EventCommand.new]
|
|
end
|
|
def autorun?
|
|
@trigger == 1
|
|
end
|
|
def parallel?
|
|
@trigger == 2
|
|
end
|
|
attr_accessor :id
|
|
attr_accessor :name
|
|
attr_accessor :trigger
|
|
attr_accessor :switch_id
|
|
attr_accessor :list
|
|
end
|
|
class RPG::System
|
|
include Jsonable
|
|
def unpack_names
|
|
@game_title = RPG::unpack_str(@game_title)
|
|
@currency_unit = RPG::unpack_str(@currency_unit)
|
|
@title1_name = RPG::unpack_str(@title1_name)
|
|
@title2_name = RPG::unpack_str(@title2_name)
|
|
@battleback1_name = RPG::unpack_str(@battleback1_name)
|
|
@battleback2_name = RPG::unpack_str(@battleback2_name)
|
|
@battler_name = RPG::unpack_str(@battler_name)
|
|
@boat.unpack_names
|
|
@ship.unpack_names
|
|
@airship.unpack_names
|
|
@title_bgm.unpack_names
|
|
@battle_bgm.unpack_names
|
|
@battle_end_me.unpack_names
|
|
@gameover_me.unpack_names
|
|
@sounds.each{|i| i.unpack_names}
|
|
@terms.unpack_names
|
|
tmp = []
|
|
tmp = @elements.dup
|
|
@elements = []
|
|
tmp.each{|i|
|
|
@elements << RPG::unpack_str(i).dup if i != nil
|
|
}
|
|
tmp = []
|
|
tmp = @skill_types.dup
|
|
@skill_types = []
|
|
tmp.each{|i|
|
|
@skill_types << RPG::unpack_str(i).dup if i != nil
|
|
}
|
|
tmp = []
|
|
tmp = @weapon_types.dup
|
|
@weapon_types = []
|
|
tmp.each{|i|
|
|
@weapon_types << RPG::unpack_str(i).dup if i != nil
|
|
}
|
|
tmp = []
|
|
tmp = @armor_types.dup
|
|
@armor_types = []
|
|
tmp.each{|i|
|
|
@armor_types << RPG::unpack_str(i).dup if i != nil
|
|
}
|
|
tmp = []
|
|
tmp = @switches.dup
|
|
@switches = []
|
|
tmp.each{|i|
|
|
@switches << RPG::unpack_str(i).dup if i != nil
|
|
}
|
|
tmp = []
|
|
tmp = @variables.dup
|
|
@variables = []
|
|
tmp.each{|i|
|
|
@variables << RPG::unpack_str(i).dup if i != nil
|
|
}
|
|
end
|
|
def initialize
|
|
@game_title = ''
|
|
@version_id = 0
|
|
@japanese = true
|
|
@party_members = [1]
|
|
@currency_unit = ''
|
|
@elements = [nil, '']
|
|
@skill_types = [nil, '']
|
|
@weapon_types = [nil, '']
|
|
@armor_types = [nil, '']
|
|
@switches = [nil, '']
|
|
@variables = [nil, '']
|
|
@boat = RPG::System::Vehicle.new
|
|
@ship = RPG::System::Vehicle.new
|
|
@airship = RPG::System::Vehicle.new
|
|
@title1_name = ''
|
|
@title2_name = ''
|
|
@opt_draw_title = true
|
|
@opt_use_midi = false
|
|
@opt_transparent = false
|
|
@opt_followers = true
|
|
@opt_slip_death = false
|
|
@opt_floor_death = false
|
|
@opt_display_tp = true
|
|
@opt_extra_exp = false
|
|
@window_tone = Tone.new([0,0,0])
|
|
@title_bgm = RPG::BGM.new
|
|
@battle_bgm = RPG::BGM.new
|
|
@battle_end_me = RPG::ME.new
|
|
@gameover_me = RPG::ME.new
|
|
@sounds = Array.new(24) { RPG::SE.new }
|
|
@test_battlers = []
|
|
@test_troop_id = 1
|
|
@start_map_id = 1
|
|
@start_x = 0
|
|
@start_y = 0
|
|
@terms = RPG::System::Terms.new
|
|
@battleback1_name = ''
|
|
@battleback2_name = ''
|
|
@battler_name = ''
|
|
@battler_hue = 0
|
|
@edit_map_id = 1
|
|
@magic_number = 1
|
|
end
|
|
attr_accessor :game_title
|
|
attr_accessor :version_id
|
|
attr_accessor :japanese
|
|
attr_accessor :party_members
|
|
attr_accessor :currency_unit
|
|
attr_accessor :skill_types
|
|
attr_accessor :weapon_types
|
|
attr_accessor :armor_types
|
|
attr_accessor :elements
|
|
attr_accessor :switches
|
|
attr_accessor :variables
|
|
attr_accessor :boat
|
|
attr_accessor :ship
|
|
attr_accessor :airship
|
|
attr_accessor :title1_name
|
|
attr_accessor :title2_name
|
|
attr_accessor :opt_draw_title
|
|
attr_accessor :opt_use_midi
|
|
attr_accessor :opt_transparent
|
|
attr_accessor :opt_followers
|
|
attr_accessor :opt_slip_death
|
|
attr_accessor :opt_floor_death
|
|
attr_accessor :opt_display_tp
|
|
attr_accessor :opt_extra_exp
|
|
attr_accessor :window_tone
|
|
attr_accessor :title_bgm
|
|
attr_accessor :battle_bgm
|
|
attr_accessor :battle_end_me
|
|
attr_accessor :gameover_me
|
|
attr_accessor :sounds
|
|
attr_accessor :test_battlers
|
|
attr_accessor :test_troop_id
|
|
attr_accessor :start_map_id
|
|
attr_accessor :start_x
|
|
attr_accessor :start_y
|
|
attr_accessor :terms
|
|
attr_accessor :battleback1_name
|
|
attr_accessor :battleback2_name
|
|
attr_accessor :battler_name
|
|
attr_accessor :battler_hue
|
|
attr_accessor :edit_map_id
|
|
attr_accessor :magic_number
|
|
end
|
|
class RPG::System::Vehicle
|
|
include Jsonable
|
|
def unpack_names
|
|
@character_name = RPG::unpack_str(@character_name)
|
|
@bgm.unpack_names
|
|
end
|
|
def initialize
|
|
@character_name = ''
|
|
@character_index = 0
|
|
@bgm = RPG::BGM.new
|
|
@start_map_id = 0
|
|
@start_x = 0
|
|
@start_y = 0
|
|
end
|
|
attr_accessor :character_name
|
|
attr_accessor :character_index
|
|
attr_accessor :bgm
|
|
attr_accessor :start_map_id
|
|
attr_accessor :start_x
|
|
attr_accessor :start_y
|
|
end
|
|
class RPG::System::Terms
|
|
include Jsonable
|
|
def unpack_names
|
|
@basic.each{|i| i = RPG::unpack_str(i)}
|
|
@params.each{|i| i = RPG::unpack_str(i)}
|
|
@etypes.each{|i| i = RPG::unpack_str(i)}
|
|
@commands.each{|i| i = RPG::unpack_str(i)}
|
|
end
|
|
def initialize
|
|
@basic = Array.new(8) {''}
|
|
@params = Array.new(8) {''}
|
|
@etypes = Array.new(5) {''}
|
|
@commands = Array.new(23) {''}
|
|
end
|
|
attr_accessor :basic
|
|
attr_accessor :params
|
|
attr_accessor :etypes
|
|
attr_accessor :commands
|
|
end
|
|
class RPG::System::TestBattler
|
|
include Jsonable
|
|
def initialize
|
|
@actor_id = 1
|
|
@level = 1
|
|
@equips = [0,0,0,0,0]
|
|
end
|
|
attr_accessor :actor_id
|
|
attr_accessor :level
|
|
attr_accessor :equips
|
|
end
|
|
class RPG::AudioFile
|
|
include Jsonable
|
|
def unpack_names
|
|
@name = RPG::unpack_str(@name)
|
|
end
|
|
def initialize(name = '', volume = 100, pitch = 100)
|
|
@name = name
|
|
@volume = volume
|
|
@pitch = pitch
|
|
end
|
|
attr_accessor :name
|
|
attr_accessor :volume
|
|
attr_accessor :pitch
|
|
end
|
|
class RPG::BGM < RPG::AudioFile
|
|
@@last = RPG::BGM.new
|
|
def play(pos = 0)
|
|
if @name.empty?
|
|
Audio.bgm_stop
|
|
@@last = RPG::BGM.new
|
|
else
|
|
Audio.bgm_play('Audio/BGM/' + @name, @volume, @pitch, pos)
|
|
@@last = self.clone
|
|
end
|
|
end
|
|
def replay
|
|
play(@pos)
|
|
end
|
|
def self.stop
|
|
Audio.bgm_stop
|
|
@@last = RPG::BGM.new
|
|
end
|
|
def self.fade(time)
|
|
Audio.bgm_fade(time)
|
|
@@last = RPG::BGM.new
|
|
end
|
|
def self.last
|
|
@@last.pos = Audio.bgm_pos
|
|
@@last
|
|
end
|
|
attr_accessor :pos
|
|
end
|
|
class RPG::BGS < RPG::AudioFile
|
|
@@last = RPG::BGS.new
|
|
def play(pos = 0)
|
|
if @name.empty?
|
|
Audio.bgs_stop
|
|
@@last = RPG::BGS.new
|
|
else
|
|
Audio.bgs_play('Audio/BGS/' + @name, @volume, @pitch, pos)
|
|
@@last = self.clone
|
|
end
|
|
end
|
|
def replay
|
|
play(@pos)
|
|
end
|
|
def self.stop
|
|
Audio.bgs_stop
|
|
@@last = RPG::BGS.new
|
|
end
|
|
def self.fade(time)
|
|
Audio.bgs_fade(time)
|
|
@@last = RPG::BGS.new
|
|
end
|
|
def self.last
|
|
@@last.pos = Audio.bgs_pos
|
|
@@last
|
|
end
|
|
attr_accessor :pos
|
|
end
|
|
class RPG::ME < RPG::AudioFile
|
|
def play
|
|
if @name.empty?
|
|
Audio.me_stop
|
|
else
|
|
Audio.me_play('Audio/ME/' + @name, @volume, @pitch)
|
|
end
|
|
end
|
|
def self.stop
|
|
Audio.me_stop
|
|
end
|
|
def self.fade(time)
|
|
Audio.me_fade(time)
|
|
end
|
|
end
|
|
class RPG::SE < RPG::AudioFile
|
|
def play
|
|
unless @name.empty?
|
|
Audio.se_play('Audio/SE/' + @name, @volume, @pitch)
|
|
end
|
|
end
|
|
def self.stop
|
|
Audio.se_stop
|
|
end
|
|
end
|