DazedTL/util/release_package.py
DazedAnon d7ab5b6851 refactor(release): remove playtest plugin handling and simplify ZIP creation
- Eliminated the removal of playtest plugins from the archived plugins.js during ZIP creation.
- Updated documentation to reflect changes in the exclusion of playtest plugins and other tool artifacts.
- Adjusted tests to ensure that the plugins.js file retains all installed plugins, including TLInspector and Forge_MZ.
2026-07-26 15:48:41 -05:00

262 lines
7.5 KiB
Python

"""Build public game archives without translator and playtest artifacts."""
from __future__ import annotations
import os
import tempfile
import zipfile
from dataclasses import dataclass
from pathlib import Path
from typing import Callable
ProgressCallback = Callable[[int, int, str], None]
class ReleasePackageError(RuntimeError):
"""Raised when a safe public-release archive cannot be produced."""
@dataclass(frozen=True)
class ReleasePackageResult:
output_path: Path
files_added: int
bytes_added: int
excluded_entries: int
# These are never game payloads and should be ignored wherever they occur.
_EXCLUDED_DIR_NAMES = frozenset(
{
".dazedtl",
".git",
".hg",
".svn",
"__pycache__",
".pytest_cache",
".mypy_cache",
".ruff_cache",
}
)
# DazedTL creates these at the game root while translating or playtesting.
_EXCLUDED_ROOT_DIR_NAMES = frozenset(
{
".agents",
".claude",
".codex",
".cursor",
".github",
".gitlab",
".idea",
".vscode",
"ace_json",
"docs",
"documentation",
"files",
"log",
"logs",
"save",
"saves",
"scripts",
"skills",
"test",
"tests",
"translated",
"wolf_json",
}
)
_EXCLUDED_ROOT_FILE_NAMES = frozenset(
{
".editorconfig",
".gitattributes",
".gitignore",
".pre-commit-config.yaml",
"readme.md",
"requirements.txt",
"todo.md",
"translation_quirks.txt",
"vocab.txt",
}
)
_EXCLUDED_FILE_NAMES = frozenset(
{
".ds_store",
".editorconfig",
".gitattributes",
".gitignore",
"desktop.ini",
"patch2.ps1",
"patch2.sh",
"previous_patch_sha.txt",
"thumbs.db",
}
)
_UPDATER_ROOT_FILE_NAMES = frozenset(
{
"gameupdate.bat",
"gameupdate_linux.sh",
"uberwolfcli.exe",
"uberwolfcli.license.txt",
}
)
_ROOT_DOCUMENT_SUFFIXES = frozenset({".doc", ".docx", ".markdown", ".md", ".pdf", ".rst"})
_BACKUP_SUFFIXES = (".bak", ".backup", ".orig", ".tmp")
def default_release_zip_path(game_root: str | Path) -> Path:
"""Return a release path beside *game_root*, never inside it."""
root = Path(game_root).expanduser().resolve()
name = root.name or "game"
return root.parent / f"{name}-public.zip"
def normalize_release_zip_path(output_path: str | Path) -> Path:
output = Path(output_path).expanduser()
if output.suffix.casefold() != ".zip":
output = output.with_name(output.name + ".zip")
return output.resolve()
def _is_updater_path(relative: Path) -> bool:
parts = tuple(part.casefold() for part in relative.parts)
if not parts:
return False
if parts[0] == "gameupdate":
return True
return len(parts) == 1 and parts[0] in _UPDATER_ROOT_FILE_NAMES
def exclusion_reason(relative: str | Path, *, is_dir: bool = False) -> str | None:
"""Return why a game-relative path is omitted, or ``None`` when it ships."""
relative = Path(relative)
parts = tuple(part.casefold() for part in relative.parts)
if not parts:
return None
if any(part in _EXCLUDED_DIR_NAMES for part in parts):
return "tool metadata or cache"
name = parts[-1]
if name.startswith(".env"):
return "private environment configuration"
if name in _EXCLUDED_FILE_NAMES:
return "tool-generated or temporary file"
# Player updater files are the explicit exception to translator-artifact
# filtering. VCS/cache directories and updater runtime state were handled above.
if _is_updater_path(relative):
return None
if len(parts) == 1:
if is_dir and name in _EXCLUDED_ROOT_DIR_NAMES:
return "translator workspace"
if not is_dir:
if name in _EXCLUDED_ROOT_FILE_NAMES:
return "translator configuration or documentation"
if relative.suffix.casefold() in _ROOT_DOCUMENT_SUFFIXES:
return "root documentation file"
if name.startswith("save") or relative.suffix.casefold() in {".rpgsave", ".sav"}:
return "local save data"
if not is_dir and name.endswith(_BACKUP_SUFFIXES):
return "backup or temporary file"
return None
def _iter_release_files(root: Path) -> tuple[list[tuple[Path, Path]], int]:
files: list[tuple[Path, Path]] = []
excluded = 0
for current, dir_names, file_names in os.walk(root, topdown=True, followlinks=False):
current_path = Path(current)
kept_dirs: list[str] = []
for name in sorted(dir_names, key=str.casefold):
path = current_path / name
relative = path.relative_to(root)
if path.is_symlink() or exclusion_reason(relative, is_dir=True):
excluded += 1
else:
kept_dirs.append(name)
dir_names[:] = kept_dirs
for name in sorted(file_names, key=str.casefold):
path = current_path / name
relative = path.relative_to(root)
if path.is_symlink() or exclusion_reason(relative):
excluded += 1
continue
files.append((path, relative))
return files, excluded
def _archive_name(root: Path, relative: Path) -> str:
return (Path(root.name or "game") / relative).as_posix()
def create_release_zip(
game_root: str | Path,
output_path: str | Path,
*,
progress: ProgressCallback | None = None,
) -> ReleasePackageResult:
"""Create an atomic public-release ZIP and leave the source game untouched."""
root = Path(game_root).expanduser().resolve()
if not root.is_dir():
raise ReleasePackageError(f"Game folder not found: {root}")
if root.parent == root:
raise ReleasePackageError("A filesystem root cannot be packaged as a game folder")
output = normalize_release_zip_path(output_path)
try:
output.relative_to(root)
except ValueError:
pass
else:
raise ReleasePackageError("Save the public ZIP outside the game folder")
if output.exists() and output.is_dir():
raise ReleasePackageError(f"Release path is a directory: {output}")
output.parent.mkdir(parents=True, exist_ok=True)
files, excluded = _iter_release_files(root)
total = len(files)
if not total:
raise ReleasePackageError("No releasable game files were found")
descriptor, temporary_name = tempfile.mkstemp(
prefix=f".{output.name}.", suffix=".tmp", dir=output.parent
)
os.close(descriptor)
temporary = Path(temporary_name)
files_added = 0
bytes_added = 0
try:
with zipfile.ZipFile(
temporary,
mode="w",
compression=zipfile.ZIP_DEFLATED,
compresslevel=6,
allowZip64=True,
) as archive:
for index, (source, relative) in enumerate(files, start=1):
if progress:
progress(index, total, relative.as_posix())
arcname = _archive_name(root, relative)
archive.write(source, arcname=arcname)
bytes_added += source.stat().st_size
files_added += 1
os.replace(temporary, output)
except Exception:
temporary.unlink(missing_ok=True)
raise
return ReleasePackageResult(
output_path=output,
files_added=files_added,
bytes_added=bytes_added,
excluded_entries=excluded,
)