DazedTL/gui/rpgmaker_image_manager.py
DazedAnon d82895cc4d feat(rpgmaker): add scoped image patch preparation
- Patch highlighted editable images or all images when none are highlighted
- Skip unchanged images while preserving editable workspace copies
- Open the editable folder matching the current image or folder filter
2026-07-25 16:29:19 -05:00

823 lines
33 KiB
Python

"""Visual RPG Maker MV/MZ image decrypt/encrypt and patch manager."""
from __future__ import annotations
from pathlib import Path
from PyQt5.QtCore import (
Qt,
QSize,
QThread,
pyqtSignal,
QSettings,
QUrl,
)
from PyQt5.QtGui import QColor, QDesktopServices, QIcon, QPixmap
from PyQt5.QtWidgets import (
QComboBox,
QAbstractItemView,
QFileDialog,
QHBoxLayout,
QLabel,
QLineEdit,
QListWidget,
QListWidgetItem,
QMessageBox,
QPushButton,
QSizePolicy,
QSplitter,
QVBoxLayout,
QWidget,
)
from util.paths import APP_NAME, ORG_NAME
from util.rpgmaker_images import (
ImageAsset,
clean_runtime_image_duplicates,
decrypt_assets,
editable_workspace_root,
ensure_editable_workspace,
migrate_legacy_editable_workspace,
prepare_assets_for_patch,
preview_png_bytes,
read_encryption_key,
remove_editable_assets,
resolve_content_root,
scan_image_assets,
thumbnail_png_bytes,
)
_ASSET_ID_ROLE = Qt.UserRole + 1
_PAGE_SIZE = 1000
class _UserSelectionList(QListWidget):
"""Report user selection changes without reacting to list rebuilding."""
userSelectionChanged = pyqtSignal()
deleteRequested = pyqtSignal()
def mousePressEvent(self, event) -> None:
super().mousePressEvent(event)
self.userSelectionChanged.emit()
def mouseReleaseEvent(self, event) -> None:
super().mouseReleaseEvent(event)
self.userSelectionChanged.emit()
def keyPressEvent(self, event) -> None:
if event.key() == Qt.Key_Delete:
self.deleteRequested.emit()
event.accept()
return
super().keyPressEvent(event)
self.userSelectionChanged.emit()
class _ImageScanWorker(QThread):
done = pyqtSignal(int, object)
error = pyqtSignal(int, str)
def __init__(self, generation: int, game_root: Path):
super().__init__()
self.generation = generation
self.game_root = game_root
def run(self) -> None:
try:
self.done.emit(self.generation, scan_image_assets(self.game_root))
except Exception as exc:
self.error.emit(self.generation, str(exc))
class _ThumbnailWorker(QThread):
done = pyqtSignal(int, object)
def __init__(self, generation: int, assets: list[ImageAsset], key: bytes | None):
super().__init__()
self.generation = generation
self.assets = assets
self.key = key
def run(self) -> None:
thumbnails: dict[str, bytes] = {}
for asset in self.assets:
if self.isInterruptionRequested():
return
try:
data = thumbnail_png_bytes(asset, self.key, size=112)
except Exception:
data = b""
thumbnails[asset.asset_id] = data
self.done.emit(self.generation, thumbnails)
class _ImageActionWorker(QThread):
status = pyqtSignal(str)
done = pyqtSignal(str, object)
error = pyqtSignal(str)
def __init__(
self,
action: str,
game_root: Path,
assets: list[ImageAsset],
key: bytes | None,
):
super().__init__()
self.action = action
self.game_root = game_root
self.assets = assets
self.key = key
def run(self) -> None:
try:
if self.action == "decrypt":
result = decrypt_assets(
self.assets,
self.key,
game_root=self.game_root,
overwrite=False,
progress=self.status.emit,
)
elif self.action == "remove":
result = remove_editable_assets(
self.game_root, self.assets, progress=self.status.emit
)
else:
result = prepare_assets_for_patch(
self.game_root, self.assets, self.key, progress=self.status.emit
)
self.done.emit(self.action, result)
except Exception as exc:
self.error.emit(str(exc))
class RPGMakerImageManager(QWidget):
"""Paginated contact sheet for projects containing thousands of images."""
def __init__(
self,
game_root: str | Path | None = None,
parent=None,
settings: QSettings | None = None,
):
super().__init__(parent)
self.settings = settings or QSettings(ORG_NAME, APP_NAME)
saved_root = str(self.settings.value("workflow/last_game_folder", "") or "")
initial_root = str(game_root or saved_root).strip()
self.game_root = Path(initial_root).expanduser().resolve() if initial_root else None
self.assets: list[ImageAsset] = []
self.assets_by_id: dict[str, ImageAsset] = {}
self.filtered_assets: list[ImageAsset] = []
self.selected_ids: set[str] = set()
self.page = 0
self.key: bytes | None = None
self._scan_worker: _ImageScanWorker | None = None
self._scan_workers: list[_ImageScanWorker] = []
self._scan_generation = 0
self._thumbnail_worker: _ThumbnailWorker | None = None
self._thumbnail_workers: list[_ThumbnailWorker] = []
self._action_worker: _ImageActionWorker | None = None
self._thumbnail_generation = 0
self._build_ui()
if self.game_root:
self.folder_edit.setText(str(self.game_root))
self._load_project()
else:
self.status_label.setText("Select an RPG Maker MV/MZ game folder to begin.")
self._set_actions_enabled(False)
def _build_ui(self) -> None:
root = QVBoxLayout(self)
root.setContentsMargins(18, 14, 18, 12)
title = QLabel("RPG Maker MV/MZ Image Manager")
title.setStyleSheet("font-size:18px;font-weight:bold;color:#e0e0e0;")
root.addWidget(title)
intro = QLabel(
"Select images while browsing, decrypt them into .dazedtl/images, edit the PNGs, "
"then highlight the finished images to patch only those, or clear highlights to "
"patch every editable image. "
"Pages keep very large games responsive."
)
intro.setWordWrap(True)
intro.setStyleSheet("color:#b8b8b8;font-size:13px;padding:2px 0 6px 0;")
root.addWidget(intro)
folder_row = QHBoxLayout()
folder_row.addWidget(QLabel("Game folder:"))
self.folder_edit = QLineEdit()
self.folder_edit.setPlaceholderText("Select an RPG Maker MV/MZ game folder…")
self.folder_edit.returnPressed.connect(self._load_project)
folder_row.addWidget(self.folder_edit, 1)
browse_button = QPushButton("Browse…")
browse_button.clicked.connect(self._browse_game_root)
folder_row.addWidget(browse_button)
load_button = QPushButton("Load")
load_button.clicked.connect(self._load_project)
folder_row.addWidget(load_button)
root.addLayout(folder_row)
filters = QHBoxLayout()
self.search_edit = QLineEdit()
self.search_edit.setPlaceholderText("Filter by any part of the folder or filename…")
self.search_edit.textChanged.connect(self._apply_filters)
filters.addWidget(self.search_edit, 2)
self.folder_combo = QComboBox()
self.folder_combo.addItem("All folders", "")
self.folder_combo.currentIndexChanged.connect(self._apply_filters)
filters.addWidget(self.folder_combo, 1)
self.state_combo = QComboBox()
self.state_combo.addItem("All images", "all")
self.state_combo.addItem("Editable images", "editable")
self.state_combo.currentIndexChanged.connect(self._apply_filters)
filters.addWidget(self.state_combo)
root.addLayout(filters)
splitter = QSplitter(Qt.Horizontal)
self.image_list = _UserSelectionList()
self.image_list.setViewMode(QListWidget.IconMode)
self.image_list.setResizeMode(QListWidget.Adjust)
self.image_list.setMovement(QListWidget.Static)
self.image_list.setSelectionMode(QAbstractItemView.ExtendedSelection)
self.image_list.setIconSize(QSize(112, 112))
self.image_list.setGridSize(QSize(160, 160))
self.image_list.setUniformItemSizes(True)
self.image_list.setWordWrap(True)
self.image_list.setSpacing(4)
self.image_list.setObjectName("rpgImageList")
self.image_list.setStyleSheet(
"QListWidget#rpgImageList{background:#1e1e1e;color:#fff;"
"border:1px solid #555;padding:3px;outline:none;}"
"QListWidget#rpgImageList::item{border:1px solid transparent;"
"padding:3px;background:transparent;}"
"QListWidget#rpgImageList::item:selected{background:#264f78;"
"border-color:#4b8dc0;color:#fff;}"
"QListWidget#rpgImageList::item:hover:!selected{background:#333;"
"border-color:#555;}"
)
self.image_list.userSelectionChanged.connect(self._selection_changed)
self.image_list.deleteRequested.connect(self._remove_highlighted)
self.image_list.currentItemChanged.connect(self._show_preview)
self.image_list.setToolTip(
"Click highlights one image. Ctrl-click toggles individual images, Shift-click "
"selects a range, and Ctrl+A highlights the current page."
)
splitter.addWidget(self.image_list)
preview_host = QWidget()
preview_layout = QVBoxLayout(preview_host)
self.preview_label = QLabel("Select an image to preview it")
self.preview_label.setAlignment(Qt.AlignCenter)
self.preview_label.setMinimumSize(300, 300)
self.preview_label.setStyleSheet(
"background:#171717;border:1px solid #3c3c3c;color:#777;"
)
preview_layout.addWidget(self.preview_label, 1)
self.path_label = QLabel()
self.path_label.setWordWrap(True)
self.path_label.setTextInteractionFlags(Qt.TextSelectableByMouse)
self.path_label.setStyleSheet("color:#c8c8c8;font-size:12px;padding:5px;")
preview_layout.addWidget(self.path_label)
splitter.addWidget(preview_host)
splitter.setSizes([850, 350])
root.addWidget(splitter, 1)
controls_row = QHBoxLayout()
controls_row.setSpacing(12)
action_row = QHBoxLayout()
action_row.setSpacing(8)
self.open_workspace_button = QPushButton("Open folder")
self.open_workspace_button.setToolTip(
"Open the highlighted image's editable folder, the chosen folder filter, or the "
"editable img root."
)
self.open_workspace_button.clicked.connect(self._open_editable_folder)
self.decrypt_selected_button = QPushButton("Decrypt highlighted")
self.decrypt_selected_button.clicked.connect(self._decrypt_checked)
self.decrypt_all_button = QPushButton("Decrypt all")
self.decrypt_all_button.clicked.connect(self._decrypt_all)
self.remove_button = QPushButton("Remove highlighted")
self.remove_button.setToolTip(
"Delete highlighted PNG copies from the editable folder. Runtime images remain "
"untouched and can be decrypted again. The Delete key does the same thing."
)
self.remove_button.clicked.connect(self._remove_highlighted)
self.prepare_button = QPushButton("Encrypt all + patch")
self.prepare_button.setStyleSheet(
"QPushButton{border:1px solid #4ec9b0;color:#4ec9b0;font-weight:bold;padding:6px 14px;}"
"QPushButton:hover{background:#18352f;}"
)
self.prepare_button.setToolTip(
"With highlighted images, patch only their editable PNGs. With no highlights, patch "
"every editable PNG. Editable copies remain in .dazedtl/images until removed."
)
self.prepare_button.clicked.connect(self._prepare_checked)
action_buttons = (
self.open_workspace_button,
self.decrypt_selected_button,
self.decrypt_all_button,
self.remove_button,
self.prepare_button,
)
for button in action_buttons:
button.setSizePolicy(QSizePolicy.Ignored, QSizePolicy.Fixed)
action_row.addWidget(button, 1)
controls_row.addLayout(action_row, 1)
page_row = QHBoxLayout()
page_row.setSpacing(8)
self.previous_button = QPushButton("← Previous")
self.previous_button.clicked.connect(lambda: self._change_page(-1))
page_row.addWidget(self.previous_button)
self.page_label = QLabel("Page 0 / 0")
self.page_label.setAlignment(Qt.AlignCenter)
self.page_label.setMinimumWidth(210)
page_row.addWidget(self.page_label)
self.next_button = QPushButton("Next →")
self.next_button.clicked.connect(lambda: self._change_page(1))
page_row.addWidget(self.next_button)
nav_width = max(self.previous_button.sizeHint().width(), self.next_button.sizeHint().width())
self.previous_button.setFixedWidth(nav_width)
self.next_button.setFixedWidth(nav_width)
common_height = max(
40,
*(button.sizeHint().height() for button in (*action_buttons, self.previous_button, self.next_button)),
)
for button in (*action_buttons, self.previous_button, self.next_button):
button.setFixedHeight(common_height)
controls_row.addLayout(page_row)
root.addLayout(controls_row)
self.status_label = QLabel("Scanning image folders…")
self.status_label.setWordWrap(True)
self.status_label.setStyleSheet("color:#8fbc8f;padding:4px 0;")
root.addWidget(self.status_label)
def _browse_game_root(self) -> None:
start = self.folder_edit.text().strip() or str(Path.home())
folder = QFileDialog.getExistingDirectory(self, "Select RPG Maker Game Folder", start)
if folder:
self.folder_edit.setText(folder)
self._load_project()
def _load_project(self) -> None:
raw_path = self.folder_edit.text().strip()
if not raw_path:
return
root = Path(raw_path).expanduser().resolve()
if not root.is_dir():
QMessageBox.warning(self, "Game Folder", f"Folder not found:\n{root}")
return
self.game_root = root
self.settings.setValue("workflow/last_game_folder", str(root))
try:
migrate_legacy_editable_workspace(root)
clean_runtime_image_duplicates(root)
except Exception as exc:
QMessageBox.warning(
self,
"Editable Image Cleanup",
f"Could not consolidate editable images under .dazedtl:\n{exc}",
)
self.selected_ids.clear()
self._load_key()
self._start_scan()
def refresh_game_root_from_settings(self) -> None:
"""Load a game newly selected in the RPG Maker Workflow tab."""
saved = str(self.settings.value("workflow/last_game_folder", "") or "").strip()
if not saved:
return
resolved = Path(saved).expanduser().resolve()
if resolved == self.game_root:
return
self.folder_edit.setText(str(resolved))
self._load_project()
def _load_key(self) -> None:
try:
self.key = read_encryption_key(self.game_root)
except Exception:
self.key = None
def _start_scan(self) -> None:
if self.game_root is None:
return
self._set_actions_enabled(False)
self.status_label.setText("Scanning image folders…")
self._scan_generation += 1
worker = _ImageScanWorker(self._scan_generation, self.game_root)
worker.done.connect(self._scan_done)
worker.error.connect(self._scan_error)
worker.finished.connect(lambda w=worker: self._forget_scan_worker(w))
self._scan_workers.append(worker)
self._scan_worker = worker
worker.start()
def _forget_scan_worker(self, worker: _ImageScanWorker) -> None:
if worker in self._scan_workers:
self._scan_workers.remove(worker)
def _scan_done(self, generation: int, assets: list[ImageAsset]) -> None:
if generation != self._scan_generation:
return
self._set_actions_enabled(True)
self.assets = assets
self.assets_by_id = {asset.asset_id: asset for asset in assets}
self.selected_ids.intersection_update(self.assets_by_id)
self.folder_combo.blockSignals(True)
current_folder = self.folder_combo.currentData() or ""
self.folder_combo.clear()
self.folder_combo.addItem("All folders", "")
folders = sorted(
{asset.relative_png.parent.as_posix() for asset in assets}, key=str.casefold
)
for folder in folders:
self.folder_combo.addItem(folder, folder)
index = self.folder_combo.findData(current_folder)
self.folder_combo.setCurrentIndex(max(0, index))
self.folder_combo.blockSignals(False)
encrypted = sum(asset.has_encrypted for asset in assets)
editable = sum(asset.has_plain for asset in assets)
self.status_label.setText(
f"Found {len(assets):,} images · {encrypted:,} encrypted · "
f"{editable:,} editable PNG copies · {len(self.selected_ids):,} highlighted"
)
self._update_prepare_scope()
self._apply_filters()
def _scan_error(self, generation: int, message: str) -> None:
if generation != self._scan_generation:
return
self._set_actions_enabled(False)
self.status_label.setText(f"Image scan failed: {message}")
QMessageBox.critical(self, "Image Scan Failed", message)
def _apply_filters(self) -> None:
query = self.search_edit.text().strip().casefold()
folder = self.folder_combo.currentData() or ""
state = self.state_combo.currentData()
filtered: list[ImageAsset] = []
for asset in self.assets:
if query and query not in asset.asset_id.casefold():
continue
if folder and asset.relative_png.parent.as_posix() != folder:
continue
if state == "editable" and not asset.has_plain:
continue
filtered.append(asset)
self.filtered_assets = filtered
self.page = 0
self._render_page()
def _page_assets(self) -> list[ImageAsset]:
start = self.page * _PAGE_SIZE
return self.filtered_assets[start:start + _PAGE_SIZE]
def _render_page(self) -> None:
if self._thumbnail_worker and self._thumbnail_worker.isRunning():
self._thumbnail_worker.requestInterruption()
page_count = max(1, (len(self.filtered_assets) + _PAGE_SIZE - 1) // _PAGE_SIZE)
self.page = min(self.page, page_count - 1)
page_assets = self._page_assets()
self.image_list.blockSignals(True)
self.image_list.clear()
placeholder = QPixmap(112, 112)
placeholder.fill(QColor("#292929"))
placeholder_icon = QIcon(placeholder)
for asset in page_assets:
label = asset.relative_png.name
item = QListWidgetItem(placeholder_icon, label)
item.setData(_ASSET_ID_ROLE, asset.asset_id)
kind = "encrypted + editable" if asset.has_encrypted and asset.has_plain else (
"encrypted" if asset.has_encrypted else "runtime PNG"
)
item.setToolTip(f"{asset.asset_id}\n{kind}")
self.image_list.addItem(item)
item.setSelected(asset.asset_id in self.selected_ids)
self.image_list.blockSignals(False)
self.page_label.setText(
f"Page {self.page + 1} / {page_count} · {len(self.filtered_assets):,} matches"
)
self.previous_button.setEnabled(self.page > 0)
self.next_button.setEnabled(self.page + 1 < page_count)
self._thumbnail_generation += 1
worker = _ThumbnailWorker(self._thumbnail_generation, page_assets, self.key)
worker.done.connect(self._thumbnails_ready)
worker.finished.connect(lambda w=worker: self._forget_thumbnail_worker(w))
self._thumbnail_workers.append(worker)
self._thumbnail_worker = worker
worker.start()
def _forget_thumbnail_worker(self, worker: _ThumbnailWorker) -> None:
if worker in self._thumbnail_workers:
self._thumbnail_workers.remove(worker)
def _thumbnails_ready(self, generation: int, thumbnails: dict[str, bytes]) -> None:
if generation != self._thumbnail_generation:
return
self.image_list.setUpdatesEnabled(False)
try:
for index in range(self.image_list.count()):
item = self.image_list.item(index)
data = thumbnails.get(item.data(_ASSET_ID_ROLE), b"")
if not data:
continue
pixmap = QPixmap()
if pixmap.loadFromData(data, "PNG"):
item.setIcon(QIcon(pixmap))
self.image_list.doItemsLayout()
finally:
self.image_list.setUpdatesEnabled(True)
self.image_list.viewport().update()
def _change_page(self, delta: int) -> None:
self.page += delta
self._render_page()
def _selection_changed(self) -> None:
page_ids = {
self.image_list.item(index).data(_ASSET_ID_ROLE)
for index in range(self.image_list.count())
}
selected_on_page = {
item.data(_ASSET_ID_ROLE) for item in self.image_list.selectedItems()
}
self.selected_ids.difference_update(page_ids)
self.selected_ids.update(selected_on_page)
self._update_selection_status()
def _update_selection_status(self) -> None:
self._update_prepare_scope()
self.status_label.setText(
f"{len(self.filtered_assets):,} matching images · "
f"{len(self.selected_ids):,} highlighted · "
f"{sum(asset.has_plain for asset in self.assets):,} editable"
)
def _update_prepare_scope(self) -> None:
if self.selected_ids:
self.prepare_button.setText("Encrypt highlighted + patch")
else:
self.prepare_button.setText("Encrypt all + patch")
def _show_preview(self, current: QListWidgetItem | None, _previous=None) -> None:
if current is None:
return
asset = self.assets_by_id.get(current.data(_ASSET_ID_ROLE))
if asset is None:
return
try:
raw = preview_png_bytes(asset, self.key)
pixmap = QPixmap()
if not pixmap.loadFromData(raw, "PNG"):
raise ValueError("Qt could not decode this PNG")
self.preview_label.setPixmap(
pixmap.scaled(
self.preview_label.size(), Qt.KeepAspectRatio, Qt.SmoothTransformation
)
)
except Exception as exc:
self.preview_label.setPixmap(QPixmap())
self.preview_label.setText(f"Preview unavailable\n{exc}")
details = [asset.asset_id]
if asset.has_encrypted:
details.append(f"Runtime encrypted: {asset.encrypted_path}")
elif asset.has_runtime_plain:
details.append(f"Runtime PNG: {asset.runtime_plain_path}")
details.append(
f"Editable PNG: {asset.plain_path}"
if asset.has_plain
else f"Editable folder target: {asset.plain_path} (not created)"
)
details.append(
"Highlighted: yes" if asset.asset_id in self.selected_ids
else "Highlighted: no"
)
self.path_label.setText("\n".join(details))
def _open_editable_folder(self) -> None:
if self.game_root is None:
return
try:
workspace = ensure_editable_workspace(self.game_root)
current = self.image_list.currentItem()
asset = (
self.assets_by_id.get(current.data(_ASSET_ID_ROLE))
if current is not None
else None
)
if asset is not None:
target = asset.plain_path.parent
else:
root = Path(self.game_root).expanduser().resolve()
content_relative = resolve_content_root(root).relative_to(root)
folder = self.folder_combo.currentData() or "img"
relative_folder = Path(folder)
if relative_folder.is_absolute() or ".." in relative_folder.parts:
raise ValueError(f"Invalid editable image folder: {folder}")
target = workspace / content_relative / relative_folder
target.resolve().relative_to(workspace.resolve())
target.mkdir(parents=True, exist_ok=True)
if not QDesktopServices.openUrl(QUrl.fromLocalFile(str(target))):
raise RuntimeError("The system file manager could not open the folder.")
self.status_label.setText(f"Editable images: {target}")
except Exception as exc:
QMessageBox.warning(self, "Editable Image Folder", str(exc))
def _selected_assets(self) -> list[ImageAsset]:
return [self.assets_by_id[key] for key in self.selected_ids if key in self.assets_by_id]
def _editable_assets(self) -> list[ImageAsset]:
return [asset for asset in self.assets if asset.has_plain]
def _ensure_key(self) -> bool:
if self.key is not None:
return True
try:
self.key = read_encryption_key(self.game_root)
return True
except Exception as exc:
QMessageBox.warning(self, "Encryption Key Not Found", str(exc))
return False
def _decrypt_checked(self) -> None:
assets = [
asset
for asset in self._selected_assets()
if asset.has_encrypted and not asset.has_plain
]
if not assets:
QMessageBox.information(
self,
"Nothing to Decrypt",
"Highlight one or more encrypted images that are not already editable.",
)
return
if self._ensure_key():
self._start_action("decrypt", assets)
def _decrypt_all(self) -> None:
assets = [asset for asset in self.assets if asset.has_encrypted and not asset.has_plain]
if not assets:
QMessageBox.information(self, "Nothing to Decrypt", "All encrypted images already have PNG copies.")
return
answer = QMessageBox.question(
self,
"Decrypt Every Image",
f"Decrypt all {len(assets):,} encrypted image(s) into .dazedtl/images?\n\n"
"Existing editable copies will not be overwritten.",
QMessageBox.Yes | QMessageBox.No,
QMessageBox.No,
)
if answer == QMessageBox.Yes and self._ensure_key():
self._start_action("decrypt", assets)
def _remove_highlighted(self) -> None:
assets = [asset for asset in self._selected_assets() if asset.has_plain]
if not assets:
QMessageBox.information(
self,
"No Editable Images Highlighted",
"Highlight one or more images from the Editable images filter first.",
)
return
answer = QMessageBox.question(
self,
"Remove Editable Images",
f"Remove {len(assets):,} highlighted image(s) from the editable folder?\n\n"
"Their editable PNG copies will be deleted. The original game images will not "
"be changed, and encrypted images can be decrypted again later.",
QMessageBox.Yes | QMessageBox.No,
QMessageBox.No,
)
if answer == QMessageBox.Yes:
self._start_action("remove", assets)
def _prepare_checked(self) -> None:
highlighted = bool(self.selected_ids)
assets = (
[asset for asset in self._selected_assets() if asset.has_plain]
if highlighted
else self._editable_assets()
)
if not assets:
message = (
"None of the highlighted images are in the editable folder. Decrypt them first "
"or clear the highlights to patch every editable image."
if highlighted
else "Decrypt images into the editable folder first."
)
QMessageBox.information(
self,
"No Editable Images",
message,
)
return
if any(asset.has_encrypted for asset in assets) and not self._ensure_key():
return
scope = (
f"the {len(assets):,} highlighted editable image(s)"
if highlighted
else f"all {len(assets):,} editable image(s)"
)
answer = QMessageBox.question(
self,
"Prepare Images for Patch",
f"Check {scope} and add changed images to the patch?\n\n"
"Unchanged editable copies will be skipped. Changed encrypted images will be rebuilt "
"from .dazedtl/images. Their original encrypted "
"files are backed up once under .dazedtl/image_backups. Exact allow-rules are then "
"added to the applicable .gitignore files. Editable PNG copies will remain available "
"for further changes until you remove them.",
QMessageBox.Yes | QMessageBox.No,
QMessageBox.No,
)
if answer == QMessageBox.Yes:
self._start_action("prepare", assets)
def _start_action(self, action: str, assets: list[ImageAsset]) -> None:
self._set_actions_enabled(False)
worker = _ImageActionWorker(action, self.game_root, assets, self.key)
worker.status.connect(self.status_label.setText)
worker.done.connect(self._action_done)
worker.error.connect(self._action_error)
self._action_worker = worker
worker.start()
def _action_done(self, action: str, result) -> None:
if action == "decrypt":
workspace = editable_workspace_root(self.game_root)
summary = (
f"Created {result.completed:,} editable image(s) in {workspace}; "
f"skipped {result.skipped:,}."
)
elif action == "remove":
self.selected_ids = {
asset_id
for asset_id in self.selected_ids
if self.assets_by_id.get(asset_id) is not None
and self.assets_by_id[asset_id].has_plain
}
summary = (
f"Removed {result.completed:,} editable image(s); "
f"skipped {result.skipped:,}. Runtime images were left unchanged."
)
else:
summary = (
f"Prepared {result.completed:,} image(s) for the patch and updated "
f"{len(result.gitignore_files):,} .gitignore file(s); "
f"skipped {result.skipped:,} unchanged image(s)."
)
if result.errors:
shown = "\n".join(result.errors[:12])
if len(result.errors) > 12:
shown += f"\n…and {len(result.errors) - 12} more"
QMessageBox.warning(self, "Image Action Completed with Errors", f"{summary}\n\n{shown}")
else:
QMessageBox.information(self, "Image Action Complete", summary)
self.status_label.setText(summary)
self._start_scan()
def _action_error(self, message: str) -> None:
self.status_label.setText(f"Image action failed: {message}")
self._set_actions_enabled(True)
QMessageBox.critical(self, "Image Action Failed", message)
def _set_actions_enabled(self, enabled: bool) -> None:
for button in (
self.open_workspace_button,
self.decrypt_selected_button,
self.decrypt_all_button,
self.remove_button,
self.prepare_button,
):
button.setEnabled(enabled)
def closeEvent(self, event) -> None:
running = [
worker for worker in (
*self._scan_workers, *self._thumbnail_workers, self._action_worker
)
if worker is not None and worker.isRunning()
]
action_running = self._action_worker is not None and self._action_worker.isRunning()
if action_running:
QMessageBox.information(
self, "Image Action Running", "Wait for the current image action to finish."
)
event.ignore()
return
for worker in running:
worker.requestInterruption()
worker.wait(1000)
if any(worker.isRunning() for worker in running):
self.status_label.setText("Finishing image scan/preview before closing…")
event.ignore()
return
super().closeEvent(event)