diff --git a/js/plugins/CBR_alter_battle.js b/js/plugins/CBR_alter_battle.js index ec68a34..4de4e16 100644 --- a/js/plugins/CBR_alter_battle.js +++ b/js/plugins/CBR_alter_battle.js @@ -218,8 +218,8 @@ function Window_Message_Battle() { //if ($gameMap.mapId() < 174 || 179 < $gameMap.mapId()) { // 拘束中の時コマンド変更 if (this._actor.isStateAffected(88)) { - this.addCommand("抵抗する", "teiko", true); - this.addCommand("諦める", "akirame", true); + this.addCommand("Resist", "teiko", true); + this.addCommand("Give Up", "akirame", true); } else { this.addAttackCommand(); this.addSkillCommands(); @@ -230,17 +230,17 @@ function Window_Message_Battle() { if (this._actor.name() == "Shirayuki") { //裸だと強制的に出現 if ($gameVariables.value(204) == 1 || $gameSwitches.value(121)) { - this.addCommand("更衣", "kigae", true); + this.addCommand("Change Clothes", "kigae", true); } } else { //裸だと強制的に出現 if ($gameVariables.value(205) == 1 || $gameSwitches.value(122)) { - this.addCommand("更衣", "kigae", true); + this.addCommand("Change Clothes", "kigae", true); } } } - this.addCommand("撤退", "escape", BattleManager.canEscape()); + this.addCommand("Escape", "escape", BattleManager.canEscape()); } }; @@ -530,10 +530,10 @@ function Window_Message_Battle() { // this.addCommand("全スキル", "skill", true, stypeId, "all"); // } - this.addCommand("攻撃", "attack", true, 2); - this.addCommand("回復", "cure", true, 2); - this.addCommand("補助", "support", true, 2); - this.addCommand("エッチ", "h", true, 2); + this.addCommand("Attack", "attack", true, 2); + this.addCommand("Healing", "cure", true, 2); + this.addCommand("Support", "support", true, 2); + this.addCommand("Lewd", "h", true, 2); //} }; // コマンドにCBR_typeって属性作れるようにする