diff --git a/data/System.json b/data/System.json index 851892d..a87ac6b 100644 --- a/data/System.json +++ b/data/System.json @@ -139,7 +139,7 @@ "Passive", "None" ], - "gameTitle": "End-of-the-World Alter Egoism ver1.01", + "gameTitle": "The End of Alter Egoism ver1.01 | TL: DazedAnon & O&M", "gameoverMe": { "name": "Gameover1", "pan": 0, diff --git a/js/plugins.js b/js/plugins.js index 7b94cb1..9dfd5ca 100644 --- a/js/plugins.js +++ b/js/plugins.js @@ -928,7 +928,7 @@ var $plugins = [ name: "Mano_InputConfig", status: true, description: - "ゲームの操作に関する機能をまとめて管理します。\r\nユーザーによる拡張も支援します。", + "Manages all functions related to game controls.\r\nAlso supports user extensions.", parameters: { color: '{"normal":"#22e488","mandatory":"#22e488","move":"#22e488","extends":"#22e488"}', @@ -943,36 +943,36 @@ var $plugins = [ basicEscape: '{"mandatory":"true","name":"{\\"jp\\":\\"メニュー/キャンセル\\",\\"en\\":\\"menu/cancel\\"}","keyText":"{\\"jp\\":\\"menu+cancel\\",\\"en\\":\\"\\"}","helpText":"{\\"jp\\":\\"\\\\\\"メニューとキャンセル\\\\\\"\\",\\"en\\":\\"\\"}"}', basicPageup: - '{"mandatory":"false","name":"{\\"jp\\":\\"会話中セーブ\\",\\"en\\":\\"next\\"}","keyText":"{\\"jp\\":\\"save\\",\\"en\\":\\"\\"}","helpText":"{\\"jp\\":\\"\\\\\\"会話中、セーブ画面を表示します\\\\\\"\\",\\"en\\":\\"\\"}"}', + '{"mandatory":"false","name":"{\\"jp\\":\\"会話中セーブ\\",\\"en\\":\\"next\\"}","keyText":"{\\"jp\\":\\"save\\",\\"en\\":\\"\\"}","helpText":"{\\"jp\\":\\"\\\\\\"During conversation, display the save screen\\\\\\"\\",\\"en\\":\\"\\"}"}', basicPagedown: - '{"mandatory":"false","name":"{\\"jp\\":\\"会話中ロード\\",\\"en\\":\\"prev\\"}","keyText":"{\\"jp\\":\\"load\\",\\"en\\":\\"\\"}","helpText":"{\\"jp\\":\\"\\\\\\"会話中、ロード画面を表示します\\\\\\"\\",\\"en\\":\\"\\"}"}', - mapperDelete: '{"en":"delete","jp":"設定を消去"}', + '{"mandatory":"false","name":"{\\"jp\\":\\"会話中ロード\\",\\"en\\":\\"prev\\"}","keyText":"{\\"jp\\":\\"load\\",\\"en\\":\\"\\"}","helpText":"{\\"jp\\":\\"\\\\\\"During conversation, display the load screen\\\\\\"\\",\\"en\\":\\"\\"}"}', + mapperDelete: '{"en":"delete","jp":"Delete Setting"}', extendsMapper: - '["{\\"keySetting\\":\\"{\\\\\\"keys\\\\\\":\\\\\\"\\\\\\",\\\\\\"exKeys\\\\\\":\\\\\\"[\\\\\\\\\\\\\\"17\\\\\\\\\\\\\\"]\\\\\\",\\\\\\"text\\\\\\":\\\\\\"{\\\\\\\\\\\\\\"jp\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"skip\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"en\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\"}\\",\\"button\\":\\"NaN\\",\\"name\\":\\"{\\\\\\"jp\\\\\\":\\\\\\"会話スキップ\\\\\\",\\\\\\"en\\\\\\":\\\\\\"\\\\\\"}\\",\\"helpText\\":\\"{\\\\\\"jp\\\\\\":\\\\\\"会話中、メッセージをスキップする\\\\\\",\\\\\\"en\\\\\\":\\\\\\"\\\\\\"}\\",\\"event\\":\\"{\\\\\\"id\\\\\\":\\\\\\"0\\\\\\",\\\\\\"inputType\\\\\\":\\\\\\"0\\\\\\"}\\",\\"touchButton\\":\\"\\",\\"adovanced\\":\\"{\\\\\\"symbol\\\\\\":\\\\\\"control\\\\\\",\\\\\\"overwrite\\\\\\":\\\\\\"0\\\\\\",\\\\\\"mandatory\\\\\\":\\\\\\"false\\\\\\"}\\",\\"enabled\\":\\"true\\"}","{\\"keySetting\\":\\"{\\\\\\"keys\\\\\\":\\\\\\"\\\\\\",\\\\\\"exKeys\\\\\\":\\\\\\"[\\\\\\\\\\\\\\"18\\\\\\\\\\\\\\"]\\\\\\",\\\\\\"text\\\\\\":\\\\\\"{\\\\\\\\\\\\\\"jp\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"auto\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"en\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\"}\\",\\"button\\":\\"NaN\\",\\"name\\":\\"{\\\\\\"jp\\\\\\":\\\\\\"会話オート\\\\\\",\\\\\\"en\\\\\\":\\\\\\"\\\\\\"}\\",\\"helpText\\":\\"{\\\\\\"jp\\\\\\":\\\\\\"会話中、メッセージを自動で進める\\\\\\",\\\\\\"en\\\\\\":\\\\\\"\\\\\\"}\\",\\"event\\":\\"{\\\\\\"id\\\\\\":\\\\\\"0\\\\\\",\\\\\\"inputType\\\\\\":\\\\\\"0\\\\\\"}\\",\\"touchButton\\":\\"\\",\\"adovanced\\":\\"{\\\\\\"symbol\\\\\\":\\\\\\"alt\\\\\\",\\\\\\"overwrite\\\\\\":\\\\\\"0\\\\\\",\\\\\\"mandatory\\\\\\":\\\\\\"false\\\\\\"}\\",\\"enabled\\":\\"true\\"}"]', + '["{\\"keySetting\\":\\"{\\\\\\"keys\\\\\\":\\\\\\"\\\\\\",\\\\\\"exKeys\\\\\\":\\\\\\"[\\\\\\\\\\\\\\"17\\\\\\\\\\\\\\"]\\\\\\",\\\\\\"text\\\\\\":\\\\\\"{\\\\\\\\\\\\\\"jp\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"skip\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"en\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\"}\\",\\"button\\":\\"NaN\\",\\"name\\":\\"{\\\\\\"jp\\\\\\":\\\\\\"会話スキップ\\\\\\",\\\\\\"en\\\\\\":\\\\\\"\\\\\\"}\\",\\"helpText\\":\\"{\\\\\\"jp\\\\\\":\\\\\\"Skip messages during conversation\\\\\\",\\\\\\"en\\\\\\":\\\\\\"\\\\\\"}\\",\\"event\\":\\"{\\\\\\"id\\\\\\":\\\\\\"0\\\\\\",\\\\\\"inputType\\\\\\":\\\\\\"0\\\\\\"}\\",\\"touchButton\\":\\"\\",\\"adovanced\\":\\"{\\\\\\"symbol\\\\\\":\\\\\\"control\\\\\\",\\\\\\"overwrite\\\\\\":\\\\\\"0\\\\\\",\\\\\\"mandatory\\\\\\":\\\\\\"false\\\\\\"}\\",\\"enabled\\":\\"true\\"}","{\\"keySetting\\":\\"{\\\\\\"keys\\\\\\":\\\\\\"\\\\\\",\\\\\\"exKeys\\\\\\":\\\\\\"[\\\\\\\\\\\\\\"18\\\\\\\\\\\\\\"]\\\\\\",\\\\\\"text\\\\\\":\\\\\\"{\\\\\\\\\\\\\\"jp\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"auto\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"en\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\"}\\",\\"button\\":\\"NaN\\",\\"name\\":\\"{\\\\\\"jp\\\\\\":\\\\\\"会話オート\\\\\\",\\\\\\"en\\\\\\":\\\\\\"\\\\\\"}\\",\\"helpText\\":\\"{\\\\\\"jp\\\\\\":\\\\\\"Automatically advance messages during conversation\\\\\\",\\\\\\"en\\\\\\":\\\\\\"\\\\\\"}\\",\\"event\\":\\"{\\\\\\"id\\\\\\":\\\\\\"0\\\\\\",\\\\\\"inputType\\\\\\":\\\\\\"0\\\\\\"}\\",\\"touchButton\\":\\"\\",\\"adovanced\\":\\"{\\\\\\"symbol\\\\\\":\\\\\\"alt\\\\\\",\\\\\\"overwrite\\\\\\":\\\\\\"0\\\\\\",\\\\\\"mandatory\\\\\\":\\\\\\"false\\\\\\"}\\",\\"enabled\\":\\"true\\"}"]', eventList: "[]", GamepadIsNotConnectedText: '{"jp":"\\"ゲームパッドが接続されていません\\\\nボタンを押して再度試してください\\"","en":"\\"The gamepad is not connected.\\\\nPress the button and try again.\\""}', needButtonDetouchText: '{"jp":"\\"コンフィグを終了するために、\\\\nボタンから手を放してください。\\"","en":"\\"Release the button to exit the config.\\""}', - saveCommand: '{"en":"seve setting","jp":"設定を保存"}', + saveCommand: '{"en":"save setting","jp":"Save Settings"}', saveCommandWidth: "4", - saveDescription: '{"en":"seve setting","jp":"設定を保存"}', + saveDescription: '{"en":"save setting","jp":"Save Settings"}', saveValidTest: "true", - resetCommand: '{"en":"reset","jp":"初期設定に戻す"}', + resetCommand: '{"en":"reset","jp":"Reset to Defaults"}', resetWidth: "4", - resetDescription: '{"en":"reset","jp":"初期設定に戻します。"}', + resetDescription: '{"en":"reset","jp":"Reset to default settings."}', WASDCommand: '{"en":"WASD","jp":"WASD"}', WASDwidth: "3", WASDhelp: - '{"en":"seve setting","jp":"WASDのキーで移動できるようにします。"}', + '{"en":"save setting","jp":"Allows movement with WASD keys."}', changeKeyLayoutCommand: '{"jp":"キー配置","en":"Key Layout"}', changeKeyLayoutCommandWidth: "4", - exitCommand: '{"en":"exit","jp":"やめる"}', + exitCommand: '{"en":"exit","jp":"Exit"}', exitWidth: "4", - exitHelp: '{"en":"exit","jp":"変更を保存せずにやめる"}', + exitHelp: '{"en":"exit","jp":"Exit without saving changes."}', gamepadConfigCommandText: - '{"en":"gamepad config","jp":"ゲームパッドコンフィグ"}', - keyConfigCommandText: '{"en":"keyboard config","jp":"キーコンフィグ"}', + '{"en":"gamepad config","jp":"Gamepad Configuration"}', + keyConfigCommandText: '{"en":"keyboard config","jp":"Key Configuration"}', gamepadSceneBackground: "", keySceneBackground: "", SettingsForYEP_OptionsCore: '{"gamepad":"true","Keyboard":"true"}', diff --git a/js/plugins/CBR_core.js b/js/plugins/CBR_core.js index acdf0a7..4d77817 100644 --- a/js/plugins/CBR_core.js +++ b/js/plugins/CBR_core.js @@ -538,7 +538,7 @@ Sprite_Balloon.prototype.speed = function () { const _Window_TitleCommand_makeCommandList = Window_TitleCommand.prototype.makeCommandList; Window_TitleCommand.prototype.makeCommandList = function () { _Window_TitleCommand_makeCommandList.call(this); - this.addCommand("エクストラ", "extraTest"); + this.addCommand("Extra", "extraTest"); }; // ▼ ハンドラを登録 @@ -578,7 +578,7 @@ Sprite_Balloon.prototype.speed = function () { const _Window_TitleCommand_makeCommandList = Window_TitleCommand.prototype.makeCommandList; Window_TitleCommand.prototype.makeCommandList = function () { _Window_TitleCommand_makeCommandList.apply(this, arguments); - this.addCommand("エクストラ全開放", "extra_open"); + this.addCommand("Unlock Extra", "extra_open"); }; const _Scene_Title_createCommandWindow = Scene_Title.prototype.createCommandWindow; diff --git a/js/plugins/CBR_extra.js b/js/plugins/CBR_extra.js index 6f96cf7..58514cb 100644 --- a/js/plugins/CBR_extra.js +++ b/js/plugins/CBR_extra.js @@ -118,7 +118,7 @@ Scene_Extra.prototype.constructor = Scene_Extra; b.fontFace = "serif"; b.fontSize = 32; b.textColor = "#000000"; - b.drawTextM("エクストラ", 22, 20, 200, 22, "center"); + b.drawTextM("Extra", 22, 20, 200, 22, "center"); this.addChild(this._backgroundTextSprite); this._background_page_sprite = new Sprite(); diff --git a/js/plugins/KRD_MZ_InputRange.js b/js/plugins/KRD_MZ_InputRange.js index 8eb827f..7e92a6d 100644 --- a/js/plugins/KRD_MZ_InputRange.js +++ b/js/plugins/KRD_MZ_InputRange.js @@ -40,7 +40,7 @@ b.fontFace = "serif"; b.fontSize = 32; b.textColor = "#000000"; - b.drawTextM("コンフィグ", 22, 20, 200, 22, "center"); + b.drawTextM("Configuration", 22, 20, 200, 22, "center"); this.addChild(this._backgroundTextSprite); }; @@ -199,13 +199,13 @@ return 5; }; - //カテゴリーはアイテムと大事な物だけにする + //Only "Item" and "Key Items" as categories Window_OptionCategory.prototype.makeCommandList = function () { - this.addCommand("システム1", "system_1"); - this.addCommand("システム2", "system_2"); - this.addCommand("サウンド", "sound"); - this.addCommand("キーパッド", "key_pad"); - this.addCommand("ゲームパッド", "game_pad"); + this.addCommand("System 1", "system_1"); + this.addCommand("System 2", "system_2"); + this.addCommand("Sound", "sound"); + this.addCommand("Keypad", "key_pad"); + this.addCommand("Gamepad", "game_pad"); }; Window_OptionCategory.prototype.setItemWindow = function (itemWindow) { @@ -637,29 +637,29 @@ Window_Options.prototype.addGeneralOptions = function () { this.addCommand(TextManager.alwaysDash, "alwaysDash"); this.addCommand(TextManager.commandRemember, "commandRemember"); - this.addCommand("画面演出", "screenEffects"); - this.addCommand("戦闘演出", "battleEffects"); - this.addCommand("イベント戦闘の勝敗設定", "autoDefeat", true, "tri"); - this.addCommand("一度見たHシーンのスキップ", "hSkip"); - this.addCommand("出産シーンのスキップ", "birthSkip"); - this.addCommand("Hシーン中の断面図表示設定", "danmenSkip"); + this.addCommand("Screen Effects", "screenEffects"); + this.addCommand("Battle Effects", "battleEffects"); + this.addCommand("Event Battle Outcome Setting", "autoDefeat", true, "tri"); + this.addCommand("Skip Previously Viewed H Scenes", "hSkip"); + this.addCommand("Skip Childbirth Scenes", "birthSkip"); + this.addCommand("Cross-section During H Scenes", "danmenSkip"); //this.addCommand(TextManager.touchUI, "touchUI"); }; Window_Options.prototype.addSystem_2Options = function () { - this.addCommand("メッセージウィンドウ透過度", "msOpacityVolume"); - this.addCommand("メッセージ速度", "msSpeed", true, "tri"); - this.addCommand("オートモード時速度", "autoMsSpeedVolume"); - this.addCommand("時限式選択肢の有無", "selectLimit"); + this.addCommand("Message Window Transparency", "msOpacityVolume"); + this.addCommand("Message Speed", "msSpeed", true, "tri"); + this.addCommand("Auto Mode Speed", "autoMsSpeedVolume"); + this.addCommand("Timed Choices", "selectLimit"); }; Window_Options.prototype.addVolumeOptions = function () { this.addCommand(TextManager.bgmVolume, "bgmVolume"); - this.addCommand("BGV 音量", "bgsVolume"); + this.addCommand("BGV Volume", "bgsVolume"); this.addCommand(TextManager.seVolume, "seVolume"); - this.addCommand("ボイス 音量", "meVolume"); + this.addCommand("Voice Volume", "meVolume"); - this.addCommand("キャラクター別音声設定", "charaVoice", true, "move"); + this.addCommand("Character Voice Settings", "charaVoice", true, "move"); }; const HIGHLIGHT_COLOR = 24; // 青 @@ -709,8 +709,8 @@ this.drawTextS(name, rect.x, rect.y, rect.width - statusWidth, "left"); // カスタムステータステキストの描画(制御文字により色変え) //onst statusText = this.statusText(index, value); - this.drawTextS("オン", rect.x + rect.width - statusWidth - 440, rect.y); - this.drawTextS("オフ", rect.x + rect.width - statusWidth - 268, rect.y); + this.drawTextS(" On", rect.x + rect.width - statusWidth - 440, rect.y); + this.drawTextS(" Off", rect.x + rect.width - statusWidth - 268, rect.y); this._toggleSprite[index][0].setFrame(0, value ? 0 : 32, 159, 32); this._toggleSprite[index][1].setFrame(0, value ? 32 : 0, 159, 32); @@ -727,13 +727,13 @@ // カスタムステータステキストの描画(制御文字により色変え) //const statusText = this.statusText(index, value); if (symbol == "autoDefeat") { - this.drawTextS("戦闘を行う", rect.x + rect.width - statusWidth - 470, rect.y); - this.drawTextS("選択肢", rect.x + rect.width - statusWidth - 274, rect.y); - this.drawTextS("自動敗北", rect.x + rect.width - statusWidth - 118, rect.y); + this.drawTextS("Fight", rect.x + rect.width - statusWidth - 440, rect.y); + this.drawTextS("Choice", rect.x + rect.width - statusWidth - 274, rect.y); + this.drawTextS("Auto-Defeat", rect.x + rect.width - statusWidth - 130, rect.y); } else { - this.drawTextS("遅い", rect.x + rect.width - statusWidth - 434, rect.y); - this.drawTextS("普通", rect.x + rect.width - statusWidth - 268, rect.y); - this.drawTextS("一括", rect.x + rect.width - statusWidth - 100, rect.y); + this.drawTextS("Slow", rect.x + rect.width - statusWidth - 434, rect.y); + this.drawTextS("Normal", rect.x + rect.width - statusWidth - 268, rect.y); + this.drawTextS("Bulk", rect.x + rect.width - statusWidth - 100, rect.y); } this._toggleSprite[index][0].setFrame(0, value == 0 ? 0 : 32, 159, 32); @@ -944,17 +944,17 @@ Window_CharaVoice.prototype.initialize = function (rect) { this.v_list = [ - { id: "sir", name: "白雪", var: 503, img: null }, - { id: "yoz", name: "夜鶴", var: 504, img: null }, - { id: "rei", name: "麗菜", var: 505, img: null }, - { id: "kao", name: "薫子", var: 506, img: null }, - { id: "kur", name: "胡桃", var: 507, img: null }, - { id: "chi", name: "千影", var: 508, img: null }, - { id: "aki", name: "晶", var: 510, img: null }, - { id: "nar", name: "鳴海", var: 511, img: null }, - { id: "mir", name: "みらん", var: 509, img: null }, - { id: "kag", name: "神耶", var: 512, img: null }, - { id: "mob", name: "その他", var: 513, img: null } + { id: "sir", name: "Shirayuki", var: 503, img: null }, + { id: "yoz", name: "Yazuru", var: 504, img: null }, + { id: "rei", name: "Reina", var: 505, img: null }, + { id: "kao", name: "Kaoruko", var: 506, img: null }, + { id: "kur", name: "Kurumi", var: 507, img: null }, + { id: "chi", name: "Chiage", var: 508, img: null }, + { id: "aki", name: "Akira", var: 510, img: null }, + { id: "nar", name: "Narumi", var: 511, img: null }, + { id: "mir", name: "Miran", var: 509, img: null }, + { id: "kag", name: "Kamiya", var: 512, img: null }, + { id: "mob", name: "Other", var: 513, img: null } ]; Window_Command.prototype.initialize.call(this, rect);