diff --git a/js/plugins.js b/js/plugins.js index 7bc483d..66430f8 100644 --- a/js/plugins.js +++ b/js/plugins.js @@ -241,7 +241,7 @@ var $plugins = [ WeaponTypeWhenDualWield: "1", NotMultiEquipWeapon: "[]", NotMultiEquipArmor: "[]", - RemoveEquipText: "装備を外す", + RemoveEquipText: "Remove Equipment", RemoveEquipIconIndex: "0", DisableCommandWindow: "false", }, diff --git a/js/plugins/CBR_core.js b/js/plugins/CBR_core.js index 847d07f..c5150da 100644 --- a/js/plugins/CBR_core.js +++ b/js/plugins/CBR_core.js @@ -255,7 +255,7 @@ Sprite_Gauge.prototype.label = function () { case "mp": return TextManager.mpA; case "exp": - return "次のレベルまで"; + return "Until next LV"; case "tp": return TextManager.tpA; default: diff --git a/js/plugins/CBR_menu.js b/js/plugins/CBR_menu.js index 96a421f..217f1dd 100644 --- a/js/plugins/CBR_menu.js +++ b/js/plugins/CBR_menu.js @@ -1270,13 +1270,13 @@ if ($gameVariables.value(ac_var[a][0]) < 3) { if (ac.isStateAffected(4)) { - st_text += "ピル服用中"; + st_text += "On the pill"; } else if ($gameVariables.value(ac_var[a][1]) == 0) { - st_text += "性周期:安全日"; + st_text += "Cycle: Safe day"; } else if ($gameVariables.value(ac_var[a][1]) == 1) { - st_text += "性周期:通常日"; + st_text += "Cycle: Normal day"; } else { - st_text += "性周期:危険日"; + st_text += "Cycle: Risky day"; } } else { var idx = temp.findIndex((e) => e[0] == $gameVariables.value(ac_var[a][2])); diff --git a/js/plugins/CBR_menu_equip.js b/js/plugins/CBR_menu_equip.js index 97324c3..05738f2 100644 --- a/js/plugins/CBR_menu_equip.js +++ b/js/plugins/CBR_menu_equip.js @@ -66,7 +66,7 @@ //最強と全て外すを消去し、別キャラクター追加 Window_EquipCommand.prototype.makeCommandList = function () { this.addCommand(TextManager.equip2, "equip"); - this.addCommand("別キャラクター", "pagedown"); + this.addCommand("Other Character", "pagedown"); }; Scene_Equip.prototype.commandWindowRect = function () { @@ -449,7 +449,7 @@ this.drawTextS("Dress Condition: Exposure Development B or Higher", 224, 505, 300, "left"); } else { const fuku_id = $gameParty.menuActor()._name == "Shirayuki" ? 204 : 205; - this.drawText(["制服", "裸", "制服", "裸"][$gameVariables.value(fuku_id)], 224, 505, 300, "left"); + this.drawText(["Uniform", "Naked", "Uniform", "Naked"][$gameVariables.value(fuku_id)], 224, 505, 300, "left"); } }; diff --git a/js/plugins/CBR_menu_skill.js b/js/plugins/CBR_menu_skill.js index 18df752..248d8d7 100644 --- a/js/plugins/CBR_menu_skill.js +++ b/js/plugins/CBR_menu_skill.js @@ -168,13 +168,13 @@ const skillTypes = this._actor.skillTypes(); for (const stypeId of skillTypes) { const name = $dataSystem.skillTypes[stypeId]; - this.addCommand("全スキル", "skill", true, stypeId, "all"); + this.addCommand("All Skills", "skill", true, stypeId, "all"); } - this.addCommand("攻撃", "skill", true, 2, "attack"); - this.addCommand("回復", "skill", true, 2, "cure"); - this.addCommand("補助", "skill", true, 2, "support"); - this.addCommand("エッチ", "skill", true, 2, "h"); + this.addCommand("Attack", "skill", true, 2, "attack"); + this.addCommand("Healing", "skill", true, 2, "cure"); + this.addCommand("Support", "skill", true, 2, "support"); + this.addCommand("Lewd", "skill", true, 2, "h"); } }; // コマンドにCBR_typeって属性作れるようにする @@ -406,29 +406,29 @@ this.changeTextColor("#000000"); this.contents.fontSize = 20; this.drawTextM("Description", 16, 35, 80, "center"); - this.drawTextM("Attribute", rect.x + 28, rect.y + 4, rect.width); + this.drawTextM("Attribute", rect.x + 8, rect.y + 4, rect.width); this.drawTextM("Range", rect.x + 388, rect.y + 4, rect.width); if (this.CBR_skill) { this.changeTextColor("#FFFFFF"); this.drawTextS(["Sure Hit", "Physical", "Magical"][this.CBR_skill.hitType], rect.x + 108, rect.y + 4, rect.width); - const scopeNames = [ - "なし", // 0: None - "敵単体", // 1: One enemy - "敵全体", // 2: All enemies - "敵ランダム", // 3: 1 random enemy - "敵ランダム×2", // 4: 2 random enemies - "敵ランダム×3", // 5: 3 random enemies - "敵ランダム×4", // 6: 4 random enemies - "味方単体", // 7: One ally - "味方全体", // 8: One dead ally - "味方単体(戦闘不能)", // 9: All allies - "味方全体(戦闘不能)", // 10: All dead allies - "使用者", // 11: The user - "味方単体(無条件)", // 12: One ally with HP ≤ 50% - "味方全体(無条件)", // 13: All allies with HP ≤ 50% - "敵と味方全体" - ]; + const scopeNames = [ + "None", // 0: None + "One Enemy", // 1: One enemy + "All Enemies", // 2: All enemies + "1 Random Enemy", // 3: 1 random enemy + "2 Random Enemies", // 4: 2 random enemies + "3 Random Enemies", // 5: 3 random enemies + "4 Random Enemies", // 6: 4 random enemies + "One Ally", // 7: One ally + "All Allies", // 8: All allies + "One Ally (KO)", // 9: One dead ally + "All Allies (KO)", // 10: All dead allies + "User", // 11: The user + "One Ally (Unconditional)", // 12: One ally (unconditional) + "All Allies (Unconditional)", // 13: All allies (unconditional) + "All Enemies & Allies" + ]; this.drawTextS(scopeNames[this.CBR_skill.scope], rect.x + 468, rect.y + 4, rect.width); } this.changeTextColor("#FFFFFF"); diff --git a/js/plugins/del_CBR_menu_equip.js b/js/plugins/del_CBR_menu_equip.js index 51ccae0..0634289 100644 --- a/js/plugins/del_CBR_menu_equip.js +++ b/js/plugins/del_CBR_menu_equip.js @@ -38,7 +38,7 @@ //最強と全て外すを消去し、別キャラクター追加 Window_EquipCommand.prototype.makeCommandList = function () { this.addCommand(TextManager.equip2, "equip"); - this.addCommand("別キャラクター", "pagedown"); + this.addCommand("Other Character", "pagedown"); }; Scene_Equip.prototype.commandWindowRect = function () {