Translated OneOne1 Survivor
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2 changed files with 43 additions and 43 deletions
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@ -149,13 +149,13 @@ function Window_battle_power_up_list() {
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if (id === "skip") {
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this.contents.fontSize = 22;
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this.resetTextColor();
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this.drawText("スキップ", rect.x + 0, rect.y, 200, "center");
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this.drawText("Skip", rect.x + 0, rect.y, 200, "center");
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} else if (id === "money") {
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this.contents.fontSize = 22;
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this.resetTextColor();
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this.drawIcon(0 + 13 * 16, rect.x - 4, rect.y);
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this.drawText("お金", rect.x + 0, rect.y - 20, 200, "center");
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this.drawText("500 GOLD貰える", rect.x + 180, rect.y - 20, 500, "left");
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this.drawText("Money", rect.x + 0, rect.y - 20, 200, "center");
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this.drawText("Get 500 GOLD", rect.x + 180, rect.y - 20, 500, "left");
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} else {
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var data = SURVIVOR_ABILITY_DISP_DATA[id] || SURVIVOR_WEAPON_DISP_DATA[id];
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@ -457,8 +457,8 @@ function Window_Surviver_Cancel() {
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this.contents.fontSize = 22;
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this.resetTextColor();
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var text = {
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ok: "ビーチへ戻る",
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cancel: "キャンセル"
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ok: "Return to the beach",
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cancel: "Cancel"
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};
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this.drawText(text[id], rect.x + 0, rect.y, rect.width, "center");
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@ -15,27 +15,27 @@ const SURVIVOR_CONST = {
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// [100, 500, 700, 2000, 4000, 10000, 20000, 30000, 40000, 50000, Infinity]
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ABILITY_PRICE: [100, 500, 1000, 3000, 7000, Infinity],
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ABILITY_TEXT: {
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collect_range: "経験値玉の回収範囲が広がる",
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atk_power: "攻撃力が上昇",
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atk_rate: "攻撃の再発動が早くなる",
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atk_speed: "攻撃の移動速度が上昇",
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atk_num: "発射される攻撃が増える",
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atk_range: "攻撃の範囲が広がる",
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st_hp: "最大HPが増え回復する",
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dm_resist: "受けるダメージが減少",
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st_rec: "より多く毎秒HPが回復",
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st_exp: "得られる経験値が上昇",
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st_money: "得られるGOLDが上昇",
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st_life: "復活する回数が増える"
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collect_range: "Increase Pickup Range",
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atk_power: "Increase Attack Power",
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atk_rate: "Decrease Cooldown",
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atk_speed: "Increase Attack Speed",
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atk_num: "Extra Shots",
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atk_range: "Increase Attack Range",
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st_hp: "Increase Max HP and Recovery",
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dm_resist: "Decrease Damage Taken",
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st_rec: "Increase HP Recovery per Second",
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st_exp: "Increase Experience Gained",
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st_money: "Increase Gold Gained",
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st_life: "Increase Revival Count"
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},
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WEAPON_TEXT: {
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fire: "自身の周りを炎の玉が旋回する",
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thunder: "雷の玉を敵に向かって発射する",
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ice: "周囲に氷の柱が出る",
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maryoku_gun: "魔力の弾を前方に発射する",
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oboro: "上方向に刀を投げる", // 刀をグルグル回す
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houou_soutou: "回転した刀を投げる", //刀を投げ飛ばす
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sword: "前方の敵を切りつける" //slash
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fire: "Fireballs orbit the caster",
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thunder: "Fires lightning orbs at enemies",
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ice: "Ice pillars emerge nearby",
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maryoku_gun: "Fires magic bullets forward",
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oboro: "Throws a sword upward", // Spins the sword around
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houou_soutou: "Throws a spinning sword", // Throws the sword
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sword: "Slashes enemies in front"
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},
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MONEY_VARI: 15,
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COLLECT_RANGE: 50,
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@ -747,13 +747,13 @@ Scene_Survive_Battle_Map.prototype.updateDamage = function () {
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const SURVIVOR_WEAPON_LIST = ["fire", "thunder", "ice", "maryoku_gun", "oboro", "houou_soutou", "sword"];
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const SURVIVOR_WEAPON_DISP_DATA = {
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fire: { name: "ファイア", evo_name: "ファイアLv10", icon: { x: 0, y: 4 } },
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thunder: { name: "サンダー", evo_name: "サンダーLv10", icon: { x: 2, y: 4 } },
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ice: { name: "アイス", evo_name: "アイスLv10", icon: { x: 1, y: 4 } },
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maryoku_gun: { name: "魔力弾", evo_name: "エイシェント", icon: { x: 8, y: 6 } },
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oboro: { name: "朧刀", evo_name: "朧刀・淫", icon: { x: 8, y: 7 } }, // 刀をグルグル回す
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houou_soutou: { name: "鳳凰院双刀", evo_name: "天叢雲剣", icon: { x: 12, y: 7 } }, //刀を投げ飛ばす
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sword: { name: "標準の剣", evo_name: "エクスカリバー", icon: { x: 1, y: 6 } } //slash
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fire: { name: "Fire", evo_name: "Fire Lv10", icon: { x: 0, y: 4 } },
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thunder: { name: "Thunder", evo_name: "Thunder Lv10", icon: { x: 2, y: 4 } },
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ice: { name: "Ice", evo_name: "Ice Lv10", icon: { x: 1, y: 4 } },
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maryoku_gun: { name: "Magic Bullet", evo_name: "Ancient", icon: { x: 8, y: 6 } },
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oboro: { name: "Blurred Blade", evo_name: "Blurred Blade: Lust", icon: { x: 8, y: 7 } }, // 刀をグルグル回す
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houou_soutou: { name: "Twin Blades", evo_name: "Amatsukagami", icon: { x: 12, y: 7 } }, //刀を投げ飛ばす
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sword: { name: "Normal Sword", evo_name: "Excalibur", icon: { x: 1, y: 6 } } //slash
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};
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const SURVIVOR_UNIT_STATE = {
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@ -789,18 +789,18 @@ const SURVIVOR_ABILITY_LIST = [
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];
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SURVIVOR_ABILITY_DISP_DATA = {
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collect_range: { name: "回収範囲", icon: { x: 3, y: 4 } },
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atk_power: { name: "攻撃力", icon: { x: 13, y: 4 } },
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atk_rate: { name: "クールダウン", icon: { x: 15, y: 4 } },
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atk_speed: { name: "攻撃速度", icon: { x: 12, y: 4 } },
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atk_num: { name: "追加弾数", icon: { x: 6, y: 7 } },
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atk_range: { name: "攻撃範囲", icon: { x: 8, y: 4 } },
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st_hp: { name: "最大HP", icon: { x: 4, y: 5 } },
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dm_resist: { name: "ダメージ軽減", icon: { x: 0, y: 8 } },
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st_rec: { name: "自動回復", icon: { x: 1, y: 15 } },
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st_exp: { name: "+経験値", icon: { x: 13, y: 18 } },
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st_money: { name: "+お金", icon: { x: 9, y: 19 } },
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st_life: { name: "復活回数", icon: { x: 13, y: 13 } }
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collect_range: { name: "Pickup Range", icon: { x: 3, y: 4 } },
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atk_power: { name: "Attack Power", icon: { x: 13, y: 4 } },
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atk_rate: { name: "Cooldown", icon: { x: 15, y: 4 } },
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atk_speed: { name: "Attack Speed", icon: { x: 12, y: 4 } },
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atk_num: { name: "Extra Shots", icon: { x: 6, y: 7 } },
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atk_range: { name: "Attack Range", icon: { x: 8, y: 4 } },
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st_hp: { name: "Max HP", icon: { x: 4, y: 5 } },
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dm_resist: { name: "Resistance", icon: { x: 0, y: 8 } },
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st_rec: { name: "Auto Recovery", icon: { x: 1, y: 15 } },
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st_exp: { name: "Bonus EXP", icon: { x: 13, y: 18 } },
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st_money: { name: "Bonus Money", icon: { x: 9, y: 19 } },
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st_life: { name: "Revival Count", icon: { x: 13, y: 13 } }
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};
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const SURVIVOR_DEFO_ABILITY_DATA = {
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