/*:ja * @plugindesc コモンイベントID表示 * @author COBRA * * @help * 画面上に現在実行中のコモンイベントのIDを表示する */ var hai = []; (function () { const _Game_Interpreter_executeCommand = Game_Interpreter.prototype.executeCommand; Game_Interpreter.prototype.executeCommand = function () { const command = this.currentCommand(); if (command) { if (command.code === 117) { hai.push($dataCommonEvents[command.parameters[0]].name); } else if (command.code === 0 || command.code === 115) { hai.pop(); } } return _Game_Interpreter_executeCommand.call(this); }; //表示関連 const _Scene_Map_createAllWindows = Scene_Map.prototype.createAllWindows; Scene_Map.prototype.createAllWindows = function () { _Scene_Map_createAllWindows.apply(this, arguments); this._exVariableWindow1 = new Window_ExVariableWindow(); this.addWindow(this._exVariableWindow1); }; const _Scene_Map_callMenu = Scene_Map.prototype.callMenu; Scene_Map.prototype.callMenu = function () { _Scene_Map_callMenu.apply(this, arguments); this._exVariableWindow1.hide(); }; const _Scene_Map_terminate = Scene_Map.prototype.terminate; Scene_Map.prototype.terminate = function () { _Scene_Map_terminate.apply(this, arguments); if (!SceneManager.isNextScene(Scene_Battle)) { this._exVariableWindow1.hide(); } }; const _Scene_Map_stop = Scene_Map.prototype.stop; Scene_Map.prototype.stop = function () { this._exVariableWindow1.hide(); _Scene_Map_stop.apply(this, arguments); }; //ウィンドウ function Window_ExVariableWindow() { this.initialize(...arguments); } Window_ExVariableWindow.prototype = Object.create(Window_Base.prototype); Window_ExVariableWindow.prototype.constructor = Window_ExVariableWindow; Window_ExVariableWindow.prototype.initialize = function () { const rect = new Rectangle(0, 0, Graphics.boxWidth, Graphics.boxHeight); Window_Base.prototype.initialize.call(this, rect); }; Window_ExVariableWindow.prototype.update = function () { Window_Base.prototype.update.call(this); this.refresh(); }; Window_ExVariableWindow.prototype.labelWidth = function () { return 200; }; Window_ExVariableWindow.prototype.refresh = function () { if (hai[hai.length - 1]) { this.width = 300; this.height = 70; this.x = 0; this.y = 0; this.contents.clear(); this.resetTextColor(); this.drawText(hai[hai.length - 1], this.itemPadding(), 0, this.innerWidth); } else { this.width = 0; this.height = 0; } }; })();