//CBR_evRecos = null; //DataManager._databaseFiles.push({ name: "CBR_evRecos", src: "CBR_eventList.json" }); function Scene_eroStatus() { this.initialize(...arguments); } (function () { Scene_eroStatus.prototype = Object.create(Scene_MenuBase.prototype); Scene_eroStatus.prototype.constructor = Scene_eroStatus; Scene_eroStatus.prototype.initialize = function () { Scene_MenuBase.prototype.initialize.call(this); this.CBR_live2D_list = [10, 11, 12, 13, 14, 15]; }; const Scene_eroStatus_terminate = Scene_eroStatus.prototype.terminate; Scene_eroStatus.prototype.terminate = function () { for (var i = 1; i <= $gameLive2d.MAXNUMBER; i++) { //this.live2dSprite[i].clear(); } Scene_eroStatus_terminate.call(this); }; const Scene_eroStatus_start = Scene_eroStatus.prototype.start; Scene_eroStatus.prototype.start = function () { Scene_eroStatus_start.call(this); this.createlive2d(); }; const Scene_eroStatus_update = Scene_eroStatus.prototype.update; Scene_eroStatus.prototype.update = function () { Scene_eroStatus_update.call(this); this.updatelive2d(); }; // ウィンドウのmarginを消去する Scene_eroStatus.prototype.createWindowLayer = function () { this._windowLayer = new WindowLayer(); this._windowLayer.x = 0; this._windowLayer.y = 0; this.addChild(this._windowLayer); }; Scene_eroStatus.prototype.createBackground = function () { this._backgroundSprite = new Sprite(); this._backgroundSprite.bitmap = ImageManager.loadSystem("option_back"); this.addChild(this._backgroundSprite); //背景の追加 this._backgroundSprite_rireki = { sira: [0, 1], yozu: [0, 1] }; this._backgroundSprite_rireki.sira[0] = new Sprite(); this._backgroundSprite_rireki.sira[0].bitmap = ImageManager.loadSystem("erost_rireki_sira"); this._backgroundSprite_rireki.sira[0].visible = false; this.addChild(this._backgroundSprite_rireki.sira[0]); this._backgroundSprite_rireki.yozu[0] = new Sprite(); this._backgroundSprite_rireki.yozu[0].bitmap = ImageManager.loadSystem("erost_rireki_yozu"); this._backgroundSprite_rireki.yozu[0].visible = false; this.addChild(this._backgroundSprite_rireki.yozu[0]); this._backgroundSprite_kaihatu = new Sprite(); this._backgroundSprite_kaihatu.bitmap = ImageManager.loadSystem("erost_kaihatu_frame"); this._backgroundSprite_kaihatu.visible = false; this.addChild(this._backgroundSprite_kaihatu); this._backgroundTextSprite = new Sprite(new Bitmap(Graphics.width, Graphics.height)); var b = this._backgroundTextSprite.bitmap; b.fontFace = "serif"; b.fontSize = 32; b.textColor = "#000000"; b.drawTextM("H Status", 22, 20, 200, 22, "center"); this.addChild(this._backgroundTextSprite); }; Scene_eroStatus.prototype.create = function () { //Scene_MenuBase.prototype.create.call(this); Scene_Base.prototype.create.call(this); this.createBackground(); this.updateActor(); this.createWindowLayer(); this.createButtons(); DataManager.loadAllSavefileImages(); this.createProfWindow(); this.createKaihatuWindows(); this.createRirekiWindows(); this.createRireki_syuWindows(); this.createSyougouWindow(); this.createKirokuWindow(); this.createCategoryWindow(); //live2d用 this._spriteset = new Spriteset_Base(); this._spriteset._blackScreen.opacity = 0; this.addChild(this._spriteset); const commonEvent = $dataCommonEvents[1122]; if (commonEvent) { const interpreter = new Game_Interpreter(); interpreter.setup(commonEvent.list); interpreter.update(); } }; Scene_eroStatus.prototype.profWindowRect = function () { const wx = 0; const wy = 65; const ww = Graphics.width; const wh = 680; return new Rectangle(wx, wy, ww, wh); }; Scene_eroStatus.prototype.createProfWindow = function () { const rect = this.profWindowRect(); this._profWindow = new Window_EroStatus_prof(rect); this.addWindow(this._profWindow); }; Scene_eroStatus.prototype.kaihatu_viewWindowRect = function () { const wx = 380; const wy = 0; const ww = Graphics.width - wx; const wh = 720; return new Rectangle(wx, wy, ww, wh); }; Scene_eroStatus.prototype.kaihatu_selectWindowRect = function () { const wx = 0; const wy = 67; const ww = 390; const wh = 650; return new Rectangle(wx, wy, ww, wh); }; Scene_eroStatus.prototype.createKaihatuWindows = function () { const rectV = this.kaihatu_viewWindowRect(); this._kaihatuViewWindow = new Window_EroStatus_kaihatu_view(rectV); this._kaihatuViewWindow.hide(); this.addWindow(this._kaihatuViewWindow); const rectS = this.kaihatu_selectWindowRect(); this._kaihatuWindow = new Window_EroStatus_kaihatu_select(rectS); this._kaihatuWindow.setViewWindow(this._kaihatuViewWindow); this._kaihatuWindow.setHandler("ok", this.onKaihatuOk.bind(this)); this._kaihatuWindow.callUpdateHelp(); this._kaihatuWindow.hide(); this.addWindow(this._kaihatuWindow); }; // processOkも実行されるから注意ね Scene_eroStatus.prototype.onKaihatuOk = function () { this._kaihatuWindow.do_ok(); }; Scene_eroStatus.prototype.rireki_viewWindowRect = function () { const wx = 0; const wy = 520; const ww = Graphics.width - wx; const wh = 200; return new Rectangle(wx, wy, ww, wh); }; Scene_eroStatus.prototype.rireki_selectWindowRect = function () { const wx = 270; const wy = 80; const ww = Graphics.width - wx - 140; const wh = 466; return new Rectangle(wx, wy, ww, wh); }; Scene_eroStatus.prototype.createRirekiWindows = function () { const rectV = this.rireki_viewWindowRect(); this._rirekiViewWindow = new Window_EroStatus_rireki_view(rectV); this._rirekiViewWindow.hide(); this.addWindow(this._rirekiViewWindow); const rectS = this.rireki_selectWindowRect(); this._rirekiWindow = new Window_EroStatus_rireki_select(rectS); this._rirekiWindow.setViewWindow(this._rirekiViewWindow); this._rirekiWindow.callUpdateHelp(); this._rirekiWindow.hide(); this.addWindow(this._rirekiWindow); }; Scene_eroStatus.prototype.createRireki_syuWindows = function () { const rectV = this.rireki_viewWindowRect(); this._rireki_syuViewWindow = new Window_EroStatus_rireki_syu_view(rectV); this._rireki_syuViewWindow.hide(); this.addWindow(this._rireki_syuViewWindow); const rectS = this.rireki_selectWindowRect(); this._rireki_syuWindow = new Window_EroStatus_rireki_syu_select(rectS); this._rireki_syuWindow.setViewWindow(this._rireki_syuViewWindow); this._rireki_syuWindow.callUpdateHelp(); this._rireki_syuWindow.hide(); this.addWindow(this._rireki_syuWindow); }; Scene_eroStatus.prototype.syougouWindowRect = function () { const wx = 160; const wy = 80; const ww = Graphics.width - wx * 2; const wh = Graphics.height - wy - 14; return new Rectangle(wx, wy, ww, wh); }; Scene_eroStatus.prototype.createSyougouWindow = function () { const rect = this.syougouWindowRect(); this._syougouWindow = new Window_EroStatus_syougou(rect); this._syougouWindow.hide(); this.addWindow(this._syougouWindow); }; Scene_eroStatus.prototype.kirokuWindowRect = function () { const wx = 0; const wy = 65; const ww = Graphics.width; const wh = Graphics.height - wy; return new Rectangle(wx, wy, ww, wh); }; Scene_eroStatus.prototype.createKirokuWindow = function () { const rect = this.kirokuWindowRect(); this._kirokuWindow = new Window_EroStatus_kiroku(rect); this._kirokuWindow.hide(); this.addWindow(this._kirokuWindow); }; Scene_eroStatus.prototype.createCategoryWindow = function () { const rect = this.categoryWindowRect(); this._categoryWindow = new Window_EroCategory(rect); this._categoryWindow.setProfWindow(this._profWindow); this._categoryWindow.setHandler("cancel", this.popScene.bind(this)); this._categoryWindow.setKaihatuWindows(this._kaihatuWindow, this._kaihatuViewWindow); this._categoryWindow.setRirekiWindows(this._rirekiWindow, this._rirekiViewWindow); this._categoryWindow.setRireki_syuWindows(this._rireki_syuWindow, this._rireki_syuViewWindow); this._categoryWindow.setSyougouWindow(this._syougouWindow); this._categoryWindow.setKirokuWindow(this._kirokuWindow); this._categoryWindow.setHandler("ok", this.onCategoryOk.bind(this)); this.addWindow(this._categoryWindow); }; Scene_eroStatus.prototype.onCategoryOk = function () { if (this._categoryWindow.change_category) { var id = $gameParty._menuActorId == 1 ? 2 : 1; var actor = $gameActors.actor(id); $gameParty.setMenuActor(actor); SoundManager.playOk(); var chara_show = actor.name() == "Shirayuki" ? "sira" : "yozu"; var chara_hide = actor.name() == "Shirayuki" ? "yozu" : "sira"; if (this._categoryWindow._category == "prof") { this._profWindow.refresh(); } if (this._categoryWindow._category == "kiroku") { this._kirokuWindow.refresh(); this._backgroundSprite_rireki[chara_show][0].visible = true; this._backgroundSprite_rireki[chara_hide][0].visible = false; } if (this._categoryWindow._category == "syougou") { this._syougouWindow.refresh(); this._backgroundSprite_rireki[chara_show][0].visible = true; this._backgroundSprite_rireki[chara_hide][0].visible = false; } if (this._categoryWindow._category == "rireki_syu") { this._rireki_syuWindow.makeList(); this._rireki_syuWindow.refresh(); this._rireki_syuWindow.forceSelect(0); this._rireki_syuViewWindow.refresh(); this._backgroundSprite_rireki[chara_show][0].visible = true; this._backgroundSprite_rireki[chara_hide][0].visible = false; } if (this._categoryWindow._category == "rireki") { this._rirekiWindow.makeList(); this._rirekiWindow.refresh(); this._rirekiWindow.forceSelect(0); this._backgroundSprite_rireki[chara_show][0].visible = true; this._backgroundSprite_rireki[chara_hide][0].visible = false; } if (this._categoryWindow._category == "kaihatu") { this._kaihatuWindow.refresh(); this._kaihatuViewWindow.refresh(); this._backgroundSprite_rireki[chara_hide][0].visible = false; if (chara_hide == "sira") { CBR_forceHide("shirayuki_uniform_expression"); CBR_forceHide("shirayuki_naked_expression"); CBR_forceHide("shirayuki_holdnaked_expression"); } else { CBR_forceHide("yozuru_uniform_expression"); CBR_forceHide("yozuru_naked_expression"); CBR_forceHide("yozuru_holdnaked_expression"); } this._categoryWindow._category = null; this._categoryWindow.setCategory("kaihatu"); } } }; Scene_eroStatus.prototype.popScene = function () { CBR_forceHide("shirayuki_uniform_expression"); CBR_forceHide("shirayuki_naked_expression"); CBR_forceHide("shirayuki_holdnaked_expression"); CBR_forceHide("yozuru_uniform_expression"); CBR_forceHide("yozuru_naked_expression"); CBR_forceHide("yozuru_holdnaked_expression"); SceneManager.pop(); }; // #################################################### // ################# カテゴリー #################### // #################################################### // カテゴリーウィンドウ function Window_EroCategory() { this.initialize(...arguments); } Window_EroCategory.prototype = Object.create(Window_HorzCommand.prototype); Window_EroCategory.prototype.constructor = Window_EroCategory; Scene_eroStatus.prototype.categoryWindowRect = function () { const wx = 270; const wy = -6; const ww = Graphics.width - wx; const wh = 58 + 8; return new Rectangle(wx, wy, ww, wh); }; Window_EroCategory.prototype.processOk = function () { if (this.isCurrentItemEnabled()) { this.playOkSound(); this.updateInputData(); //this.deactivate(); this.callOkHandler(); } else { this.playBuzzerSound(); } }; Window_EroCategory.prototype.initialize = function (rect) { Window_HorzCommand.prototype.initialize.call(this, rect); this._padding = 0; this.setCategory("prof"); }; Window_EroCategory.prototype.maxCols = function () { return 7; }; //カテゴリーはアイテムと大事な物だけにする Window_EroCategory.prototype.makeCommandList = function () { this.addCommand("Profile", "prof"); this.addCommand("H Development", "kaihatu"); this.addCommand("H History", "rireki"); this.addCommand("Birth History", "rireki_syu"); this.addCommand("H Titles", "syougou"); this.addCommand("H Records", "kiroku"); if (1 < $gameParty.allMembers().length) { this.addCommand("Change", "change"); } }; Window_EroCategory.prototype.setProfWindow = function (profWindow) { this._profWindow = profWindow; }; Window_EroCategory.prototype.setKaihatuWindows = function (kaihatuWindow, kaihatuViewWindow) { this._kaihatuWindow = kaihatuWindow; this._kaihatuViewWindow = kaihatuViewWindow; //this.callUpdateHelp(); }; Window_EroCategory.prototype.setRirekiWindows = function (rirekiWindow, rirekiViewWindow) { this._rirekiWindow = rirekiWindow; this._rirekiViewWindow = rirekiViewWindow; }; Window_EroCategory.prototype.setRireki_syuWindows = function (rireki_syuWindow, rireki_syuViewWindow) { this._rireki_syuWindow = rireki_syuWindow; this._rireki_syuViewWindow = rireki_syuViewWindow; }; Window_EroCategory.prototype.setSyougouWindow = function (syougouWindow) { this._syougouWindow = syougouWindow; }; Window_EroCategory.prototype.setKirokuWindow = function (kirokuWindow) { this._kirokuWindow = kirokuWindow; }; // 変更があったらカテゴリーを更新する Window_EroCategory.prototype.update = function () { Window_HorzCommand.prototype.update.call(this); this.setCategory(this.currentSymbol()); if (this.currentSymbol() == "kaihatu") { if (this.re_kaihatu) { this.re_kaihatu = false; this.show_kaihatu(); } // 表示された後妊娠描写をする const model_sp = SceneManager._scene.live2dSprite[SceneManager._scene.nin_flag]; if (SceneManager._scene.nin_flag && model_sp._model && model_sp._model.internalModel) { var actor = $gameParty.menuActor(); var chara = actor.name() == "Shirayuki" ? "sira" : "yozu"; if (chara == "sira") { model_sp._model.internalModel.coreModel._parameterValues[43] = 1; model_sp._model.internalModel.coreModel._parameterValues[44] = 1; } else { model_sp._model.internalModel.coreModel._parameterValues[34] = 1; } SceneManager._scene.nin_flag = false; } } }; Window_EroCategory.prototype.show_kaihatu = function () { var actor = $gameParty.menuActor(); var chara = actor.name() == "Shirayuki" ? "sira" : "yozu"; //loadModelのロードが終わった後に実行されないとバグる // live2d処理 // var ary = [ // { model: "uniform", sira: 10, yozu: 13 }, // { model: "naked", sira: 11, yozu: 14 }, // { model: "uniform", sira: 10, yozu: 13 }, // { model: "naked", sira: 11, yozu: 14 } // ]; var ary = ["exp0", "exp1", "exp2", "exp3"]; if (chara == "sira") { if ($gameVariables.value(204) == 0) { var key = 10; var text = "shirayuki_uniform_expression"; } else { if ($gameVariables.value(204) == 1) { if ($gameSwitches.value(267)) { var key = 11; var text = "shirayuki_naked_expression"; } else { key = 12; var text = "shirayuki_holdnaked_expression"; } } else if ($gameVariables.value(204) == 2) { var key = 10; var text = "shirayuki_uniform_expression"; } else if ($gameVariables.value(204) == 3) { var key = 11; var text = "shirayuki_naked_expression"; } } if (!SceneManager._scene.live2dSprite[key]._model) { this.re_kaihatu = true; } else { SceneManager._scene.resetLive2d(key, ary[$gameVariables.value(245)]); CBR_forceShow(text); // 表示された後妊娠描写をする if ($gameVariables.value(204) == 2 || $gameVariables.value(204) == 3) { SceneManager._scene.nin_flag = key; } } } else { if ($gameVariables.value(205) == 0) { var key = 13; var text = "yozuru_uniform_expression"; } else { if ($gameVariables.value(205) == 1) { if ($gameSwitches.value(313)) { var key = 14; var text = "yozuru_naked_expression"; } else { var key = 15; var text = "yozuru_holdnaked_expression"; } } else if ($gameVariables.value(205) == 2) { var key = 13; var text = "yozuru_uniform_expression"; } else if ($gameVariables.value(205) == 3) { var key = 14; var text = "yozuru_naked_expression"; } } if (!SceneManager._scene.live2dSprite[key]._model) { this.re_kaihatu = true; } else { SceneManager._scene.resetLive2d(key, ary[$gameVariables.value(325)]); CBR_forceShow(text); // 表示された後妊娠描写をする if ($gameVariables.value(205) == 2 || $gameVariables.value(205) == 3) { SceneManager._scene.nin_flag = key; } } // if (!$gameSwitches.value(313)) { // SceneManager._scene.resetLive2d(15); // CBR_forceShow("yozuru_holdnaked_expression"); // } else { // var key = $gameVariables.value(205); // SceneManager._scene.resetLive2d(ary[key][chara]); // CBR_forceShow(`yozuru_${ary[key].model}_expression`); // } } this.parent.parent._backgroundSprite_kaihatu.visible = true; this._kaihatuWindow.refresh(); this._kaihatuWindow.show(); this._kaihatuViewWindow.refresh(); this._kaihatuViewWindow.show(); }; Window_EroCategory.prototype.setCategory = function (category) { this.change_category = false; if (category == "change") { this.change_category = true; } else if (this._category !== category) { this._category = category; var actor = $gameParty.menuActor(); var chara = actor.name() == "Shirayuki" ? "sira" : "yozu"; if (this.parent) { this.parent.parent._backgroundSprite_rireki[chara][0].visible = false; } if (this._profWindow) { if (category == "prof") { this._profWindow.refresh(); this._profWindow.show(); } else { this._profWindow.hide(); } } if (this._kaihatuWindow) { if (category == "kaihatu") { this.show_kaihatu(); } else { if (chara == "sira") { CBR_forceHide("shirayuki_uniform_expression"); CBR_forceHide("shirayuki_naked_expression"); CBR_forceHide("shirayuki_holdnaked_expression"); } else { CBR_forceHide("yozuru_uniform_expression"); CBR_forceHide("yozuru_naked_expression"); CBR_forceHide("yozuru_holdnaked_expression"); } this.parent.parent._backgroundSprite_kaihatu.visible = false; this._kaihatuWindow.hide(); this._kaihatuViewWindow.hide(); } } if (this._rirekiWindow && this._rirekiViewWindow) { if (category == "rireki") { this._rirekiWindow.refresh(); this._rirekiWindow.show(); this._rirekiViewWindow.show(); this._rirekiWindow.makeList(); this.parent.parent._backgroundSprite_rireki[chara][0].visible = true; } else { this._rirekiWindow.hide(); this._rirekiViewWindow.hide(); } } if (this._rireki_syuWindow && this._rireki_syuViewWindow) { if (category == "rireki_syu") { this._rireki_syuWindow.refresh(); this._rireki_syuWindow.show(); //this._rireki_syuViewWindow.show(); this._rireki_syuWindow.makeList(); this.parent.parent._backgroundSprite_rireki[chara][0].visible = true; } else { this._rireki_syuWindow.hide(); this._rireki_syuViewWindow.hide(); } } if (this._syougouWindow) { if (category == "syougou") { this._syougouWindow.show(); this._syougouWindow.refresh(); this.parent.parent._backgroundSprite_rireki[chara][0].visible = true; } else { this._syougouWindow.hide(); } } if (this._kirokuWindow) { if (category == "kiroku") { this._kirokuWindow.show(); this._kirokuWindow.refresh(); this.parent.parent._backgroundSprite_rireki[chara][0].visible = true; } else { this._kirokuWindow.hide(); } } // // 毎回一番上に戻す // this.select(0); // this.scrollTo(0, 0); } }; Window_EroCategory.prototype._refreshAllParts = function () { this._padding = 0; //this._refreshBack(); //this._refreshFrame(); this._refreshCursor(); this._refreshArrows(); this._refreshPauseSign(); }; //カーソルの変更 Window_EroCategory.prototype.loadWindowskin = function () { this.windowskin = ImageManager.loadSystem("Window"); this.menu_item_skin = ImageManager.loadSystem("menu_item_categoly_select"); this.menu_cursor_skin = ImageManager.loadSystem("menu_item_categoly_cursor"); if (!this.menu_item_skin.isReady()) { this.menu_item_skin.addLoadListener(() => { this.refresh(); // 画像がロードされたら再描画 }); return; } }; Window_EroCategory.prototype.lineHeight = function () { return 58; }; Window_EroCategory.prototype._refreshCursor = function () { const drect = this._cursorRect.clone(); const srect = { x: 0, y: 0, width: 126, height: 58 }; const m = 0; for (const child of this._cursorSprite.children) { child.bitmap = this.menu_cursor_skin; } this._setRectPartsGeometry(this._cursorSprite, srect, drect, m); }; //カーソルを微調整、あとカーソルを常に不透明に Window_EroCategory.prototype._updateCursor = function () { this._cursorSprite.alpha = 255; this._cursorSprite.visible = this.isOpen() && this.cursorVisible; this._cursorSprite.x = this._cursorRect.x; this._cursorSprite.y = this._cursorRect.y - 4; }; //未選択コマンドの背景を画像に Window_EroCategory.prototype.drawItemBackground = function (index) { const rect = this.itemRect(index); if (this.menu_item_skin.isReady()) { const bitmap = this.menu_item_skin; const dx = rect.x; const dy = rect.y; const dw = rect.width; const dh = rect.height; this.contentsBack.blt(bitmap, 0, 0, 126, 58, dx, dy - 4, dw, dh); } }; //カーソルが来た時、アイテムの文字名の色を変更する Window_EroCategory.prototype.drawItem = function (index) { const rect = this.itemLineRect(index); const align = this.itemTextAlign(); this.resetTextColor(); if (index == this._index) { this.changeTextColor("#000000"); } this.changePaintOpacity(this.isCommandEnabled(index)); //文字をちょっと下にする this.drawTextS(this.commandName(index), rect.x, rect.y + 8, rect.width, align); }; //セレクトするたびに背景をリフレッシュ Window_EroCategory.prototype.select = function (index) { this._index = index; this.contents.clear(); this.contentsBack.clear(); this.drawAllItems(); this.refreshCursor(); this.callUpdateHelp(); }; //↑のセレクトでの不具合を出ないようにする Window_EroCategory.prototype.drawAllItems = function () { this.contents.fontFace = "serif"; const topIndex = this.topIndex(); for (let i = 0; i < this.maxVisibleItems(); i++) { const index = topIndex + i; if (this._list && index < this.maxItems()) { //選択ちゅうだけ背景なくす if (i != this._index) { this.drawItemBackground(index); } this.drawItem(index); } } }; Window_EroCategory.prototype.playOkSound = function () { // SoundManager.playOk(); }; // ########################################################### // ##################### プロフィール ##################### // ########################################################### function Window_EroStatus_prof() { this.initialize(...arguments); } Window_EroStatus_prof.prototype = Object.create(Window_Base.prototype); Window_EroStatus_prof.prototype.constructor = Window_EroStatus_prof; // padding0を適用させる Object.defineProperty(Window_EroStatus_prof.prototype, "padding", { get: function () { return 0; }, set: function (value) { this._padding = 0; this._refreshAllParts(); }, configurable: true }); Window_EroStatus_prof.prototype.initialize = function (rect) { Window_Base.prototype.initialize.call(this, rect); this._padding = 0; this._margin = 0; this.refresh(); }; Window_EroStatus_prof.prototype._refreshAllParts = function () { //this._refreshBack(); //this._refreshFrame(); this._refreshCursor(); this._refreshArrows(); this._refreshPauseSign(); }; Window_EroStatus_prof.prototype.refresh = function () { const rect = this.baseTextRect(); this.contents.clear(); this.contents.fontFace = "serif"; var bitmap = ImageManager.loadSystem("erost_prof_back"); this.contents.blt(bitmap, 0, 0, 1280, 720, 0, 0); if (!bitmap.isReady()) { bitmap.addLoadListener(() => { this.refresh(); // 画像がロードされたら再描画 }); return; } var bitmap = ImageManager.loadSystem("erost_prof_frame"); this.contents.blt(bitmap, 0, 0, 1280, 720, 0, 0); if (!bitmap.isReady()) { bitmap.addLoadListener(() => { this.refresh(); // 画像がロードされたら再描画 }); return; } var actor = $gameParty.menuActor(); var chara = "sira"; //一応画像のチラ付き抑える為にロードだけはやる if (actor.name() == "Shirayuki") { var bitmap = ImageManager.loadSystem("erost_prof_sira"); ImageManager.loadSystem("erost_prof_yozu"); } else { ImageManager.loadSystem("erost_prof_sira"); var bitmap = ImageManager.loadSystem("erost_prof_yozu"); chara = "yozu"; } this.contents.blt(bitmap, 0, 0, 1280, 720, 580, -65); if (!bitmap.isReady()) { bitmap.addLoadListener(() => { this.refresh(); // 画像がロードされたら再描画 }); return; } var data = { sira: { name: "Shirayuki・Lindblom", tall: "154", size3: [ //0が通常 1は妊婦 { b: "100", w: "58 ", h: "88 " }, { b: "119", w: "90", h: "90" } ] }, yozu: { name: "Yozuru", tall: "156", size3: [ { b: "94", w: "56", h: "91" }, { b: "108", w: "88", h: "96" } ] } }; //左上のコンテンツ this.contents.fontSize = 18; var sY = 129; var lineY = 34; var sX = 84; var lineX = 98; this.changeTextColor("#000000"); this.drawTextM("Name", sX, sY, 400); this.drawTextM("Height", sX, sY + lineY, 400); this.drawTextM("3 Sizes", sX, sY + lineY * 2, 400); this.drawTextM("Bust", sX + lineX, sY + lineY * 2, 400); this.drawTextM("Waist", sX + lineX, sY + lineY * 3, 400); this.drawTextM("Hips", sX + lineX, sY + lineY * 4, 400); this.resetTextColor(); this.contents.fontSize = 18; this.drawTextS(data[chara].name, sX + lineX, sY, 400); this.drawTextS(`${data[chara].tall}cm`, sX + lineX, sY + lineY, 400); //3サイズ this.drawTextS(`${data[chara].size3[0].b}cm`, sX + lineX * 2, sY + lineY * 2, 400); this.drawTextS(`${data[chara].size3[0].w}cm`, sX + lineX * 2, sY + lineY * 3, 400); this.drawTextS(`${data[chara].size3[0].h}cm`, sX + lineX * 2, sY + lineY * 4, 400); //右上のコンテンツ var sY = 301; var lineY = 30; var sX = 84; var lineX = 75; this.changeTextColor("#000000"); this.drawTextM("Recent H Experience", sX, sY, 400); this.drawTextM("Partner", sX, sY + lineY, 400); this.drawTextM("Race", sX, sY + lineY * 2, 400); this.drawTextM("Location", sX, sY + lineY * 3, 400); this.resetTextColor(); this.contents.fontSize = 15; var ary = $gameVariables.value(143) || []; var ary2 = ary.filter((e) => CBR_eroRireki[e.id].actor == actor.name()) || []; this.contents.fontFace = "serif"; if (ary2[0]) { var d = CBR_eroRireki[ary2[0].id]; this.drawTextS(d.target, sX + lineX, sY + lineY, 400); this.drawTextS(d.job, sX + lineX, sY + lineY * 2, 400); this.drawTextS(d.place, sX + lineX, sY + lineY * 3, 400); this.drawTextExS(d.text, sX - 5, sY + lineY * 4 + 4, 400); } }; })();