650 lines
22 KiB
JavaScript
650 lines
22 KiB
JavaScript
function Window_EroStatus_kaihatu_select() {
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this.initialize(...arguments);
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}
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function Window_EroStatus_kaihatu_view() {
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this.initialize(...arguments);
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}
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(function () {
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// ########################################################
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// ################### 開発セレクト ######################
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// ########################################################
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Window_EroStatus_kaihatu_select.prototype = Object.create(Window_Selectable.prototype);
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Window_EroStatus_kaihatu_select.prototype.constructor = Window_EroStatus_kaihatu_select;
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Window_EroStatus_kaihatu_select.prototype.initialize = function (rect) {
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Window_Selectable.prototype.initialize.call(this, rect);
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this._additionalSprites = {};
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//最初に0番目って指定、commandではデフォでやってるけど
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// デフォではアクティブに
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this.makeList();
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this.select(0);
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this.activate();
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this.disp_list = {
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kou: {
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sira: [
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"I'm not really interested in kissing. If it's with\nsomeone I like, I don't think I'd hate it, but...",
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"Lately, I've started to think that using my mouth\nfor things might not be so bad...",
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"It's something you do with your mouth, but I feel\nlike I've gotten pretty good at it.",
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"I'm really confident in my tongue skills. Whether\nit's a deep kiss or a blowjob, I'm all for it."
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],
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yozu: [
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"I've never really wanted to try kissing or doing\nnaughty things with my mouth.",
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"It's not that I dislike using my mouth for play,\nbut I don't really feel like doing it on my own.",
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"I wonder if my lips are pretty sensitive? When\nthey're stimulated, my whole body gets all hot...",
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"People say my tongue work is pretty erotic. If it\nmakes my partner happy, I guess that's fine too."
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]
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},
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tibu: {
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sira: [
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"I don't like having my chest touched. It's the\nsame even if the other person is a woman.",
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"My chest has gotten a bit more sensitive, or maybe\nI just feel weird when it's touched.",
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"Was my chest always this sensitive? I thought I\ndidn't like being touched there...",
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"My boobs feel insanely good now. Just a little\ntouch and my nipples get hard..."
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],
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yozu: [
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"People say they're jealous of my big boobs, but\nthey just get in the way during training and make\nmy shoulders stiff. They're not that great.",
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"I've started to feel it when my boobs are touched now...",
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"My boobs might be super sensitive. When they're\ntouched, it feels so good.",
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"This is bad... My boobs have gotten way too\nsensitive. Just a little touch and my nipples get\nrock hard."
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]
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},
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man: {
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sira: [
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"Down there, I do feel something if it's touched,\nbut I don't really want to touch it myself.",
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"I feel like my pussy has gotten way more sensitive\nand gets wet more easily than before.",
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"I've started to feel a lot from my pussy. Just a\ntouch and I'm soaking wet...",
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"My pussy has gotten insanely sensitive, and if\nit's stimulated, I feel like I'll cum right away."
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],
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yozu: [
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"It's not that I don't feel anything, but it's a\ndelicate spot, so I don't really want to\noverstimulate it.",
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"It feels good when I touch it, and I've started to\nbe able to cum from it too.",
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"My pussy might be getting way easier to get wet. I\nfeel like it's getting more and more sensitive.",
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"Just imagining something naughty makes me all\nsoaked. I'm so restless I can't stand it."
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]
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},
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ana: {
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sira: [
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"Huh...? Doing stuff with my ass...? I seriously\ndon't even want to think about that.",
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"When my asshole gets touched, it feels kind of weird now.",
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"I've started to feel a lot from my asshole. I know\nit's kind of abnormal, but...",
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"My asshole keeps tingling and I can't calm down.\nMaybe I've just done way too much by now..."
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],
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yozu: [
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"I know there are ass play things out there, but...\nthat's just impossible for me.",
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"My butt hole... just a little, but I think I'm\nstarting to feel good from it...",
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"My asshole feels so good. Just having it played\nwith is enough to make me feel amazing...",
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"Lately, my asshole's gotten looser. I guess I've\nbeen messing with it too much, huh? I try to hold\nback, but it's pretty much impossible."
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]
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},
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hou: {
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sira: [
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"If it's someone I like, I might actually want to\ndo it for them...",
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"Making someone feel good sexually isn't bad. It's\nnot like I want to go out of my way to do it,\nthough...",
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"When I give someone sexual pleasure and see their\nface as they feel good, it sends shivers down my\nspine.",
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"Using my hands or my breasts to turn someone on\nmakes them so happy. Just watching that gets me\nexcited."
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],
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yozu: [
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"If it's with someone I love, I might want to do\nnaughty things for them...",
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"When I do naughty things for someone and they look\nlike they're feeling good, I've started to feel\nhappy about it too.",
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"I think I actually like making someone feel good\nwith naughty stuff. When they enjoy it, I get\nturned on too.",
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"I really love giving naughty service. Seeing their\nlewd face gives me such a sense of satisfaction."
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]
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},
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rosyu: {
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sira: [
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"No way, being naked in front of people is just\nimpossible―unless it's in the bath or something.",
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"When someone sees me naked, my body gets hot, or\nmaybe I just get turned on... I wonder why that\nis?",
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"I've started getting excited just being naked, and\nI can't get enough of being stared at. I never\nknew I had this kind of kink.",
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"When someone gets turned on from seeing me naked,\nit sends chills through me. Just being watched\ngets me all worked up."
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],
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yozu: [
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"Showing my skin to someone is actually kind of\nhard for me...",
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"When someone sees me naked, it's embarrassing, but\nit's not just that... I get this feeling I can't\neven describe.",
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"Lately, I've started fantasizing about what would\nhappen if I got naked here. Maybe I have an\nexhibitionist streak?",
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"I want to strip down and be naked, and have all\nkinds of people stare at me. It gets me so\nexcited."
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]
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},
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sou: {
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sira: [
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"I'm not interested in lewd stuff at all. It has\nnothing to do with me.",
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"Little by little, I've started getting interested\nin lewd things. I guess that's normal for a girl\nmy age.",
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"Maybe I'm actually a pretty lewd woman. I never\nthought I'd end up liking sex this much...",
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"Sometimes, out of nowhere, I start thinking about\nlewd things. My head is just full of dick."
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],
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yozu: [
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"Naughty stuff, huh... I still think it's way too\nsoon for me.",
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"I'm a girl at that age too, so it's not like I'm\nnot interested in naughty things, but...",
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"The more I learn about naughty stuff, the more I\nlike it. I never knew I was such a lewd girl...",
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"If I let my guard down even a little, I want to do\nnaughty things right away. My body aches deep\ninside and I can't take it anymore..."
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]
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}
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};
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};
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Window_EroStatus_kaihatu_select.prototype.numVisibleRows = function () {
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return 5;
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};
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Window_EroStatus_kaihatu_select.prototype.lineHeight = function () {
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return 84;
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};
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Window_EroStatus_kaihatu_select.prototype.makeList = function () {
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this._list = [
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{
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text: "Oral Dev.",
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id: "kou",
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sira: { rank: 246, exp: 253 },
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yozu: { rank: 326, exp: 333 }
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},
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{
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text: "Breast Dev.",
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id: "tibu",
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sira: { rank: 247, exp: 254 },
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yozu: { rank: 327, exp: 334 }
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},
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{
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text: "Pussy Dev.",
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id: "man",
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sira: { rank: 248, exp: 255 },
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yozu: { rank: 328, exp: 335 }
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},
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{
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text: "Anal Dev.",
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id: "ana",
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sira: { rank: 249, exp: 256 },
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yozu: { rank: 329, exp: 336 }
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},
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{
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text: "Service Dev.",
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id: "hou",
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sira: { rank: 251, exp: 258 },
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yozu: { rank: 331, exp: 338 }
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},
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{
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text: "Exhibition Dev.",
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id: "rosyu",
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sira: { rank: 250, exp: 257 },
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yozu: { rank: 330, exp: 337 }
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},
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{
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text: "Lewdness",
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id: "sou",
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sira: { rank: 245, exp: 252 },
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yozu: { rank: 325, exp: 332 }
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}
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];
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};
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Window_EroStatus_kaihatu_select.prototype.maxItems = function () {
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return this._list.length || 0;
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};
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Window_EroStatus_kaihatu_select.prototype.setViewWindow = function (viewWindow) {
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this._viewWindow = viewWindow;
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};
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//右のウィンドウにデータを渡す
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Window_EroStatus_kaihatu_select.prototype.callUpdateHelp = function () {
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if (this.active && this._viewWindow) {
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this.updateHelp();
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}
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};
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// ok押すとここも実行される
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Window_EroStatus_kaihatu_select.prototype.processOk = function () {
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if (this.isCurrentItemEnabled()) {
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this.callOkHandler();
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}
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};
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Window_EroStatus_kaihatu_select.prototype.do_ok = function () {
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var actor = $gameParty.menuActor();
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var chara = actor.name() == "Shirayuki" ? "sira" : "yozu";
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// D→0 A→3
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const info = this._list[this.index()];
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var rank_num = $gameVariables.value(info[chara].rank);
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var exp_val = $gameVariables.value(info[chara].exp);
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var keiken = [100, 350, 850, Infinity];
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if (exp_val >= keiken[rank_num]) {
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$gameVariables.setValue(info[chara].rank, rank_num + 1);
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AudioManager.playSe({ name: "Chime2", volume: 90, pitch: 100, pan: 0 });
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this.refresh();
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this._viewWindow.refresh();
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if (info.id == "sou") {
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var ary = ["exp0", "exp1", "exp2", "exp3"];
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if (chara == "sira") {
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var varNum = 245;
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if ($gameVariables.value(204) == 0) {
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var key = 10;
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} else {
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if ($gameVariables.value(204) == 1) {
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if ($gameSwitches.value(267)) {
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var key = 11;
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} else {
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key = 12;
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}
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} else if ($gameVariables.value(204) == 2) {
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var key = 10;
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} else if ($gameVariables.value(204) == 3) {
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var key = 11;
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}
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}
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// 表示された後妊娠描写をする
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if ($gameVariables.value(204) == 2 || $gameVariables.value(204) == 3) {
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SceneManager._scene.nin_flag = key;
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}
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// var key = 10; //"shirayuki_uniform_expression";
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// var key = 12; //"shirayuki_holdnaked_expression";
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// var key = 11; //"shirayuki_naked_expression";
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} else {
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var varNum = 325;
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if ($gameVariables.value(205) == 0) {
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var key = 13;
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} else {
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if ($gameVariables.value(205) == 1) {
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if ($gameSwitches.value(313)) {
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var key = 14;
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} else {
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var key = 15;
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}
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} else if ($gameVariables.value(205) == 2) {
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var key = 13;
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} else if ($gameVariables.value(205) == 3) {
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var key = 14;
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}
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}
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// 表示された後妊娠描写をする
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if ($gameVariables.value(205) == 2 || $gameVariables.value(205) == 3) {
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SceneManager._scene.nin_flag = key;
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}
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// var key = 13; //"yozuru_uniform_expression";
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// var key = 15; //"yozuru_holdnaked_expression";
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// var key = 14; //"yozuru_naked_expression";
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}
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SceneManager._scene.resetLive2d(key, ary[$gameVariables.value(varNum)]);
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}
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// ここでランクが上がるのでコモンイベント868(H称号習得処理)を実行
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const commonEvent = $dataCommonEvents[868];
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if (commonEvent) {
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const interpreter = new Game_Interpreter();
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interpreter.setup(commonEvent.list);
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interpreter.update();
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}
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} else {
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SoundManager.playBuzzer();
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}
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};
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Window_EroStatus_kaihatu_select.prototype.updateHelp = function () {
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this._viewWindow.setItem(this._list[this.index()]);
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};
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Window_EroStatus_kaihatu_select.prototype.drawItem = function (index) {
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const info = this._list[index];
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const rect = this.itemRectWithPadding(index);
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this.resetTextColor();
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//this.changePaintOpacity(this.isEnabled(savefileId));
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//this.drawTitle(savefileId, rect.x, rect.y + 4);
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//数値だったら
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//if (Number.isFinite(info)) {
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this.drawContents(info, rect);
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//}
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};
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Window_EroStatus_kaihatu_select.prototype.processNewLineS = function (textState) {
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textState.x = textState.startX;
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textState.y += textState.height - 60;
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textState.height = this.calcTextHeight(textState);
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};
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Window_EroStatus_kaihatu_select.prototype.drawContents = function (info, rect) {
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const bottom = rect.y + rect.height;
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this.changeTextColor("#000000");
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this.contents.fontFace = "serif";
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this.contents.fontSize = 22;
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this.drawTextM(info.text, 15, rect.y - 27, 400, "left");
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var actor = $gameParty.menuActor();
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var chara = actor.name() == "Shirayuki" ? "sira" : "yozu";
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this.changeTextColor("#FFFFFF");
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this.contents.fontSize = 14;
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// D→0 A→3
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var rank_num = $gameVariables.value(info[chara].rank);
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this.drawTextExS(this.disp_list[info.id][chara][rank_num], 30, rect.y + 4, 400, "left");
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var exp_val = $gameVariables.value(info[chara].exp);
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var ary = ["D", "C", "B", "A"];
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var keiken = [100, 350, 850, Infinity];
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this.contents.fontSize = 52;
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this.drawTextM(ary[rank_num], 328, rect.y + 14, 100, "left");
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this.changeTextColor("#000000");
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this.contents.fontSize = 14;
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if (exp_val >= keiken[rank_num]) {
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this.contents.blt(this.menu_rank_skin, 0, 0, 208, 26, 175, rect.y + 1);
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this.drawTextM("RANK UP!!", 304, rect.y - 21, 100, "left");
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}
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this.drawTextM(`EXP: ${Math.min(exp_val, 9999)}`, 194, rect.y - 21, 100, "left");
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this.placeGauge(actor, `ero_${info.id}`, rect.x + 180, rect.y - 10, info[chara]);
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};
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Window_EroStatus_kaihatu_select.prototype.placeGauge = function (actor, type, x, y, info) {
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const key = "actor%1-gauge-%2".format(actor.actorId(), type);
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const sprite = this.createInnerSprite(key, Sprite_Gauge_Kaihatu);
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sprite.setup(actor, type, info);
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sprite.move(x, y);
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sprite.show();
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};
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Window_EroStatus_kaihatu_select.prototype.createInnerSprite = function (key, spriteClass) {
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const dict = this._additionalSprites;
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if (dict[key]) {
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return dict[key];
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} else {
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const sprite = new spriteClass();
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dict[key] = sprite;
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this.addInnerChild(sprite);
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return sprite;
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}
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};
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// ################# カーソルの変更 ##################
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Window_EroStatus_kaihatu_select.prototype.updatePadding = function () {
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this.padding = 0;
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};
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Window_EroStatus_kaihatu_select.prototype.colSpacing = function () {
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return 0;
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};
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Window_EroStatus_kaihatu_select.prototype.refreshCursor = function () {
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if (this._cursorAll) {
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this.refreshCursorForAll();
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} else if (this.index() >= 0) {
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const rect = this.itemRect(this.index());
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this.setCursorRect(rect.x, rect.y, 190, 92);
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} else {
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this.setCursorRect(0, 0, 0, 0);
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}
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};
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Window_EroStatus_kaihatu_select.prototype.refreshCursorForAll = function () {
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const maxItems = this.maxItems();
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if (maxItems > 0) {
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const rect = this.itemRect(0);
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rect.enlarge(this.itemRect(maxItems - 1));
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this.setCursorRect(rect.x, rect.y, 190, 92);
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} else {
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this.setCursorRect(0, 0, 0, 0);
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}
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};
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Window_EroStatus_kaihatu_select.prototype.loadWindowskin = function () {
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this.windowskin = ImageManager.loadSystem("Window");
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this.menu_cursor_skin = ImageManager.loadSystem("menu_kaihatu_selected");
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this.menu_rank_skin = ImageManager.loadSystem("erost_kaihatu_rankup");
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};
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Window_EroStatus_kaihatu_select.prototype._refreshCursor = function () {
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const drect = this._cursorRect.clone();
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const srect = { x: 0, y: 0, width: 190, height: 92 };
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const m = 0;
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for (const child of this._cursorSprite.children) {
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child.bitmap = this.menu_cursor_skin;
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}
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this._setRectPartsGeometry(this._cursorSprite, srect, drect, m);
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};
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//未選択コマンドの背景を画像に
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Window_EroStatus_kaihatu_select.prototype.drawItemBackground = function (index) {};
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Window_EroStatus_kaihatu_select.prototype._refreshAllParts = function () {
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//this._refreshBack();
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// this._refreshFrame();
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this._refreshCursor();
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this._refreshArrows();
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this._refreshPauseSign();
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};
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// ########################################################
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// ################### 開発のビュー ######################
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// ########################################################
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Window_EroStatus_kaihatu_view.prototype = Object.create(Window_Base.prototype);
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Window_EroStatus_kaihatu_view.prototype.constructor = Window_EroStatus_kaihatu_view;
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Window_EroStatus_kaihatu_view.prototype.initialize = function (rect) {
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Window_Base.prototype.initialize.call(this, rect);
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this._list = [
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{
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id: "kou",
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sira: { rank: 246, exp: 253 },
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yozu: { rank: 326, exp: 333 }
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},
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{
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id: "man",
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sira: { rank: 248, exp: 255 },
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yozu: { rank: 328, exp: 335 }
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},
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{
|
||
id: "hou",
|
||
sira: { rank: 251, exp: 258 },
|
||
yozu: { rank: 331, exp: 338 }
|
||
},
|
||
{
|
||
id: "tibu",
|
||
sira: { rank: 247, exp: 254 },
|
||
yozu: { rank: 327, exp: 334 }
|
||
},
|
||
|
||
{
|
||
id: "ana",
|
||
sira: { rank: 249, exp: 256 },
|
||
yozu: { rank: 329, exp: 336 }
|
||
},
|
||
{
|
||
id: "rosyu",
|
||
sira: { rank: 250, exp: 257 },
|
||
yozu: { rank: 330, exp: 337 }
|
||
}
|
||
];
|
||
|
||
this.refresh();
|
||
};
|
||
|
||
Window_EroStatus_kaihatu_view.prototype.setItem = function (data) {
|
||
this._data = data;
|
||
this.refresh();
|
||
};
|
||
|
||
Window_EroStatus_kaihatu_view.prototype._refreshAllParts = function () {
|
||
//this._refreshFrame();
|
||
this._refreshCursor();
|
||
this._refreshArrows();
|
||
this._refreshPauseSign();
|
||
this._refreshBack();
|
||
};
|
||
|
||
Window_EroStatus_kaihatu_view.prototype.loadWindowskin = function () {
|
||
this.windowskin = ImageManager.loadSystem("erost_kaihatu_waku");
|
||
|
||
var list_0 = ["sira", "yozu"];
|
||
var list_1 = ["kou", "man", "hou", "tibu", "ana", "rosyu"];
|
||
var list_2 = ["a", "b", "c", "d"];
|
||
|
||
this.erost_kai_icon = {
|
||
sira: {},
|
||
yozu: {}
|
||
};
|
||
|
||
for (var c = 0; c < 2; c++) {
|
||
this.erost_kai_icon[list_0[c]] = {};
|
||
for (var i = 0; i < 6; i++) {
|
||
this.erost_kai_icon[list_0[c]][list_1[i]] = {};
|
||
for (var k = 0; k < 4; k++) {
|
||
this.erost_kai_icon[list_0[c]][list_1[i]][list_2[k]] = ImageManager.loadSystem(
|
||
`erost_kai_${list_0[c]}_${list_1[i]}_${list_2[k]}`
|
||
);
|
||
}
|
||
}
|
||
}
|
||
};
|
||
|
||
Window_EroStatus_kaihatu_view.prototype._refreshBack = function () {
|
||
const sprite = this._backSprite;
|
||
sprite.bitmap = this._windowskin;
|
||
};
|
||
|
||
Window_EroStatus_kaihatu_view.prototype.refresh = function () {
|
||
//const rect = this.baseTextRect();
|
||
this.contents.clear();
|
||
|
||
var actor = $gameParty.menuActor();
|
||
var chara = actor.name() == "Shirayuki" ? "sira" : "yozu";
|
||
|
||
var list_1 = ["kou", "man", "hou", "tibu", "ana", "rosyu"];
|
||
var list_2 = ["a", "b", "c", "d"];
|
||
|
||
var x1 = 3;
|
||
var x2 = 635;
|
||
var y1 = 57;
|
||
var y2 = 274;
|
||
var y3 = 490;
|
||
var y4 = 60;
|
||
var rectList = [
|
||
{ x: x1, y: y1 },
|
||
{ x: x1, y: y2 },
|
||
{ x: x1, y: y3 },
|
||
{ x: x2, y: y4 },
|
||
{ x: x2, y: y2 },
|
||
{ x: x2, y: y3 }
|
||
];
|
||
|
||
for (var i = 0; i < 6; i++) {
|
||
var info = this._list[i][chara];
|
||
// D→0 A→3
|
||
var rank_num = $gameVariables.value(info.rank);
|
||
var ary = ["d", "c", "b", "a"];
|
||
|
||
var img = this.erost_kai_icon[chara][list_1[i]][ary[rank_num]];
|
||
const bitmap = img;
|
||
const pw = img.width;
|
||
const ph = img.height;
|
||
const sx = 0;
|
||
const sy = 0;
|
||
this.contents.blt(bitmap, sx, sy, pw, ph, rectList[i].x, rectList[i].y);
|
||
}
|
||
};
|
||
|
||
// 背景(枠)を一番上のレイヤーにする
|
||
Window_EroStatus_kaihatu_view.prototype._createAllParts = function () {
|
||
this._createContainer();
|
||
this._createFrameSprite();
|
||
this._createClientArea();
|
||
this._createContentsBackSprite();
|
||
this._createCursorSprite();
|
||
this._createContentsSprite();
|
||
this._createArrowSprites();
|
||
this._createPauseSignSprites();
|
||
this._createBackSprite();
|
||
};
|
||
|
||
Window_EroStatus_kaihatu_view.prototype._createBackSprite = function () {
|
||
this._backSprite = new Sprite();
|
||
this._backSprite.addChild(new TilingSprite());
|
||
this.addChild(this._backSprite);
|
||
};
|
||
})();
|
||
|
||
function Sprite_Gauge_Kaihatu() {
|
||
this.initialize(...arguments);
|
||
}
|
||
Sprite_Gauge_Kaihatu.prototype = Object.create(Sprite_Gauge.prototype);
|
||
Sprite_Gauge_Kaihatu.prototype.constructor = Sprite_Gauge_Kaihatu;
|
||
|
||
Sprite_Gauge_Kaihatu.prototype.bitmapWidth = function () {
|
||
return 168;
|
||
};
|
||
Sprite_Gauge_Kaihatu.prototype.gaugeHeight = function () {
|
||
return 11;
|
||
};
|
||
|
||
Sprite_Gauge_Kaihatu.prototype.currentValue = function () {
|
||
if (this._battler) {
|
||
switch (this._statusType) {
|
||
case "hp":
|
||
return this._battler.hp;
|
||
case "ero_kou":
|
||
return $gameVariables.value(this.expVar);
|
||
case "ero_man":
|
||
return $gameVariables.value(this.expVar);
|
||
case "ero_hou":
|
||
return $gameVariables.value(this.expVar);
|
||
case "ero_tibu":
|
||
return $gameVariables.value(this.expVar);
|
||
case "ero_ana":
|
||
return $gameVariables.value(this.expVar);
|
||
case "ero_rosyu":
|
||
return $gameVariables.value(this.expVar);
|
||
case "ero_sou":
|
||
return $gameVariables.value(this.expVar);
|
||
}
|
||
}
|
||
return NaN;
|
||
};
|
||
|
||
Sprite_Gauge_Kaihatu.prototype.currentMaxValue = function () {
|
||
if (this._battler) {
|
||
var keiken = [100, 350, 850, 9999];
|
||
switch (this._statusType) {
|
||
case "hp":
|
||
return this._battler.mhp;
|
||
case "ero_kou":
|
||
return keiken[$gameVariables.value(this.maxRankVar)];
|
||
case "ero_man":
|
||
return keiken[$gameVariables.value(this.maxRankVar)];
|
||
case "ero_hou":
|
||
return keiken[$gameVariables.value(this.maxRankVar)];
|
||
case "ero_tibu":
|
||
return keiken[$gameVariables.value(this.maxRankVar)];
|
||
case "ero_ana":
|
||
return keiken[$gameVariables.value(this.maxRankVar)];
|
||
case "ero_rosyu":
|
||
return keiken[$gameVariables.value(this.maxRankVar)];
|
||
case "ero_sou":
|
||
return keiken[$gameVariables.value(this.maxRankVar)];
|
||
}
|
||
}
|
||
return NaN;
|
||
};
|
||
|
||
Sprite_Gauge_Kaihatu.prototype.setup = function (battler, statusType, info) {
|
||
this._battler = battler;
|
||
this._statusType = statusType;
|
||
|
||
this.maxRankVar = info.rank || 0;
|
||
this.expVar = info.exp || 0;
|
||
|
||
this._value = this.currentValue();
|
||
this._maxValue = this.currentMaxValue();
|
||
|
||
this.updateBitmap();
|
||
};
|
||
|
||
Sprite_Gauge_Kaihatu.prototype.redraw = function () {
|
||
this.bitmap.clear();
|
||
const currentValue = this.currentValue();
|
||
if (!isNaN(currentValue)) {
|
||
this.drawGauge();
|
||
}
|
||
};
|