TL More UI
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@ -359,44 +359,44 @@ module LNX11
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# ポップアップの修飾文字
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# ["テキスト", 修飾文字の位置(2 = 下 / 4 = 左 / 6 = 右 / 8 = 上)]
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# * 文字列中の \mp \tp はデータベースで設定した用語(短)に置き換わります
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DECORATION_NUMBER = { # 規定値
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:critical => ["急所", 8], # ["CRITICAL", 8] / クリティカル
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:weakness => ["弱点", 8], # ["WEAKNESS", 8] / 弱点ダメージ
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:resist => ["耐性" , 8], # ["RESIST" , 8] / 耐性ダメージ
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:mp_damage => ["\mp" , 4], # ["\mp" , 4] / MP ダメージ・回復
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:mp_plus => ["\mp増" , 4], # ["\mp+" , 4] / MP 再生
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:mp_minus => ["\mp減" , 4], # ["\mp-" , 4] / MP 消費
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:tp_plus => ["\tp+" , 4], # ["\tp+" , 4] / TP 増加
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:tp_minus => ["\tp-" , 4], # ["\tp-" , 4] / TP 減少
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DECORATION_NUMBER = { # Default values
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:critical => ["CRITICAL", 8], # ["CRITICAL", 8] / Critical
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:weakness => ["WEAKNESS", 8], # ["WEAKNESS", 8] / Weakness Damage
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:resist => ["RESIST", 8], # ["RESIST", 8] / Resistance Damage
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:mp_damage => ["\mp", 4], # ["\mp", 4] / MP Damage/Recovery
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:mp_plus => ["\mp+", 4], # ["\mp+", 4] / MP Regeneration
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:mp_minus => ["\mp-", 4], # ["\mp-", 4] / MP Consumption
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:tp_plus => ["\tp+", 4], # ["\tp+", 4] / TP Increase
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:tp_minus => ["\tp-", 4], # ["\tp-", 4] / TP Decrease
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}
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# ステートや能力強化/弱体のポップアップの修飾文字
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# %s にステート・能力名が入る
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DECORATION_TEXT = { # 規定値
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:add_state => "+%s", # "+%s" / ステート付加
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:rem_state => "-%s", # "-%s" / ステート解除
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:add_buff => "%s 増", # "%s UP" / 能力強化付加
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:add_debuff => "%s 減", # "%s DOWN" / 能力弱体付加
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:rem_buff => "-%s 解除", # "-%s Buff" / 能力強化/弱体解除
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# Popup modifiers for states and stat buffs/debuffs
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# %s will be replaced with the state/ability name
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DECORATION_TEXT = { # Default values
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:add_state => "+%s", # "+%s" / Add state
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:rem_state => "-%s", # "-%s" / Remove state
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:add_buff => "%s UP", # "%s UP" / Grant Buff
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:add_debuff => "%s DOWN", # "%s DOWN" / Grant Debuff
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:rem_buff => "-%s Buff", # "-%s Buff" / Remove Buff/Debuff
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}
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# ポップアップの表示用語
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POPUP_VOCAB = { # 規定値
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:miss => "失敗!", # "MISS!" / ミス
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:counter => "反撃", # "Counter" / 反撃
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:reflection => "反射", # "Reflection" / 反射
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:substitute => "みがわり", # "Substitute" / 身代わり
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:levelup => "昇段位!", # "LEVELUP!" / レベルアップ
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# Vocabulary for pop-up display
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POPUP_VOCAB = { # Default values
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:miss => "MISS!", # "MISS!" / Miss
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:counter => "Counter", # "Counter" / Counterattack
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:reflection => "Reflection", # "Reflection" / Reflection
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:substitute => "Substitute", # "Substitute" / Substitute
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:levelup => "LEVELUP!", # "LEVELUP!" / Level Up
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}
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# 能力強化/弱体ポップアップのパラメータ表記
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# * 文字列中の \hp \mp はデータベースで設定した用語(短)に置き換わります
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POPUP_VOCAB_PARAMS = [ # 規定値
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"最魂", # "MAX\hp" / 最大HP MAXimum Hit Point
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"最魄", # "MAX\mp" / 最大MP MAXimum Magic Point
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"力", # "ATK" / 攻撃力 ATtacK power
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"守", # "MATK" / 防御力 DEFense power
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"妖", # "MDEF" / 魔法力 Magic ATtacK power
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"精", # "MDEF" / 魔法防御 Magic DEFense power
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"速", # "AGI" / 敏捷性 AGIlity
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"運", # "LUCK" / 運 LUCK
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# Parameter notation for buff/debuff popups
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# * \hp and \mp in the string are replaced with the terms (short) set in the database
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POPUP_VOCAB_PARAMS = [ # Default values
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"MAX HP", # "MAX\hp" / Max HP MAXimum Hit Point
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"MAX MP", # "MAX\mp" / Max MP MAXimum Magic Point
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"ATK", # "ATK" / Attack Power ATtacK power
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"DEF", # "MATK" / Defense Power DEFense power
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"MATK", # "MDEF" / Magic Power Magic ATtacK power
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"MDEF", # "MDEF" / Magic Defense Magic DEFense power
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"AGI", # "AGI" / Agility AGIlity
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"LUCK", # "LUCK" / Luck LUCK
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]
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# ポップアップの色([Color1, Color2])
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# * ハッシュの順序を変更しないこと
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@ -36,7 +36,7 @@ module Vocab
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Victory = "%s is victorious!"
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Defeat = "%s was defeated in battle."
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ObtainExp = "Gained %s experience!"
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ObtainGold = "Obtained %s\\G of money!"
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ObtainGold = "Obtained %s \\G!"
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ObtainItem = "Got %s!"
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LevelUp = "%s leveled up to %s %s!"
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ObtainSkill = "Learned %s!"
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@ -50,7 +50,7 @@ class Window_Message < Window_Base
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# ● 表示行数の取得
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#--------------------------------------------------------------------------
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def visible_line_number
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return 4
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return 5
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end
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#--------------------------------------------------------------------------
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# ● 解放
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@ -811,7 +811,7 @@ class Window_ItemSynthesisMaterial < Window_Base
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rect = Rect.new(x, y, contents.width, line_height)
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change_color(system_color)
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contents.font.size = 18
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draw_text(rect, "必要素材", 0)
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draw_text(rect, "Required Materials", 0)
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if @recipe
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for i in 1...@recipe.size
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kind = @recipe[i][0]
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@ -946,7 +946,7 @@ class Window_ItemSynthesisChange < Window_Base
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#--------------------------------------------------------------------------
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def refresh
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contents.clear
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text = "D: 素材 ⇔ ステータス 表示切り替え"
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text = "D: Materials ⇔ Status Toggle Display"
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draw_text(0, 0, contents_width, line_height, text, 1)
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end
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end
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@ -28,11 +28,11 @@ module PTMCB
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#入れ替え不可特徴設定用キーワードを指定。
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W = "戦闘中入れ替え不可"
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W = "Cannot be replaced in battle"
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#パーティメンバー入れ替えコマンド名を指定。
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C = "入れ替え"
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C = "Switch"
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#ヘルプウィンドウに表示するテキストを指定。
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#例.["入れ替える戦闘メンバーを選択して下さい。","入れ替える控えメンバーを選択して下さい。"]
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@ -42,7 +42,7 @@ module PTMCB
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#「入れ替える控えメンバーを選択して下さい。」の文章(鍵括弧は除く)が
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#ヘルプウィンドウに表示される。
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H = ["入れ替える式神を選択して下さい。","入れ替える控え式神を選択して下さい。"]
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H = ["Please select the shikigami to switch out.","Please select the standby shikigami to switch in."]
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#ステート無効の特徴が付与されている場合
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#ステート有効度の表示を"無効"と表示するか、0(もしくは100)と表示するか?
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