TL More UI

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dazedanon 2025-06-19 00:08:10 -05:00
parent a97d7c2112
commit a2577e54f8
6 changed files with 42 additions and 42 deletions

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@ -359,44 +359,44 @@ module LNX11
# ポップアップの修飾文字
# ["テキスト", 修飾文字の位置(2 = 下 / 4 = 左 / 6 = 右 / 8 = 上)]
# * 文字列中の \mp \tp はデータベースで設定した用語(短)に置き換わります
DECORATION_NUMBER = { # 規定値
:critical => ["急所", 8], # ["CRITICAL", 8] / クリティカル
:weakness => ["弱点", 8], # ["WEAKNESS", 8] / 弱点ダメージ
:resist => ["耐性" , 8], # ["RESIST" , 8] / 耐性ダメージ
:mp_damage => ["\mp" , 4], # ["\mp" , 4] / MP ダメージ・回復
:mp_plus => ["\mp" , 4], # ["\mp+" , 4] / MP 再生
:mp_minus => ["\mp" , 4], # ["\mp-" , 4] / MP 消費
:tp_plus => ["\tp+" , 4], # ["\tp+" , 4] / TP 増加
:tp_minus => ["\tp-" , 4], # ["\tp-" , 4] / TP 減少
DECORATION_NUMBER = { # Default values
:critical => ["CRITICAL", 8], # ["CRITICAL", 8] / Critical
:weakness => ["WEAKNESS", 8], # ["WEAKNESS", 8] / Weakness Damage
:resist => ["RESIST", 8], # ["RESIST", 8] / Resistance Damage
:mp_damage => ["\mp", 4], # ["\mp", 4] / MP Damage/Recovery
:mp_plus => ["\mp+", 4], # ["\mp+", 4] / MP Regeneration
:mp_minus => ["\mp-", 4], # ["\mp-", 4] / MP Consumption
:tp_plus => ["\tp+", 4], # ["\tp+", 4] / TP Increase
:tp_minus => ["\tp-", 4], # ["\tp-", 4] / TP Decrease
}
# ステートや能力強化/弱体のポップアップの修飾文字
#  %s にステート・能力名が入る
DECORATION_TEXT = { # 規定値
:add_state => "+%s", # "+%s" / ステート付加
:rem_state => "-%s", # "-%s" / ステート解除
:add_buff => "%s ", # "%s UP" / 能力強化付加
:add_debuff => "%s ", # "%s DOWN" / 能力弱体付加
:rem_buff => "-%s 解除", # "-%s Buff" / 能力強化/弱体解除
# Popup modifiers for states and stat buffs/debuffs
# %s will be replaced with the state/ability name
DECORATION_TEXT = { # Default values
:add_state => "+%s", # "+%s" / Add state
:rem_state => "-%s", # "-%s" / Remove state
:add_buff => "%s UP", # "%s UP" / Grant Buff
:add_debuff => "%s DOWN", # "%s DOWN" / Grant Debuff
:rem_buff => "-%s Buff", # "-%s Buff" / Remove Buff/Debuff
}
# ポップアップの表示用語
POPUP_VOCAB = { # 規定値
:miss => "失敗!", # "MISS!" / ミス
:counter => "反撃", # "Counter" / 反撃
:reflection => "反射", # "Reflection" / 反射
:substitute => "みがわり", # "Substitute" / 身代わり
:levelup => "昇段位!", # "LEVELUP!" / レベルアップ
# Vocabulary for pop-up display
POPUP_VOCAB = { # Default values
:miss => "MISS!", # "MISS!" / Miss
:counter => "Counter", # "Counter" / Counterattack
:reflection => "Reflection", # "Reflection" / Reflection
:substitute => "Substitute", # "Substitute" / Substitute
:levelup => "LEVELUP!", # "LEVELUP!" / Level Up
}
# 能力強化/弱体ポップアップのパラメータ表記
# * 文字列中の \hp \mp はデータベースで設定した用語(短)に置き換わります
POPUP_VOCAB_PARAMS = [ # 規定値
"最魂", # "MAX\hp" / 最大HP MAXimum Hit Point
"最魄", # "MAX\mp" / 最大MP MAXimum Magic Point
"", # "ATK" / 攻撃力 ATtacK power
"", # "MATK" / 防御力 DEFense power
"", # "MDEF" / 魔法力 Magic ATtacK power
"", # "MDEF" / 魔法防御 Magic DEFense power
"", # "AGI" / 敏捷性 AGIlity
"", # "LUCK" / 運 LUCK
# Parameter notation for buff/debuff popups
# * \hp and \mp in the string are replaced with the terms (short) set in the database
POPUP_VOCAB_PARAMS = [ # Default values
"MAX HP", # "MAX\hp" / Max HP MAXimum Hit Point
"MAX MP", # "MAX\mp" / Max MP MAXimum Magic Point
"ATK", # "ATK" / Attack Power ATtacK power
"DEF", # "MATK" / Defense Power DEFense power
"MATK", # "MDEF" / Magic Power Magic ATtacK power
"MDEF", # "MDEF" / Magic Defense Magic DEFense power
"AGI", # "AGI" / Agility AGIlity
"LUCK", # "LUCK" / Luck LUCK
]
# ポップアップの色([Color1, Color2])
# * ハッシュの順序を変更しないこと

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@ -36,7 +36,7 @@ module Vocab
Victory = "%s is victorious!"
Defeat = "%s was defeated in battle."
ObtainExp = "Gained %s experience!"
ObtainGold = "Obtained %s\\G of money!"
ObtainGold = "Obtained %s \\G!"
ObtainItem = "Got %s!"
LevelUp = "%s leveled up to %s %s!"
ObtainSkill = "Learned %s!"

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@ -50,7 +50,7 @@ class Window_Message < Window_Base
# ● 表示行数の取得
#--------------------------------------------------------------------------
def visible_line_number
return 4
return 5
end
#--------------------------------------------------------------------------
# ● 解放

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@ -811,7 +811,7 @@ class Window_ItemSynthesisMaterial < Window_Base
rect = Rect.new(x, y, contents.width, line_height)
change_color(system_color)
contents.font.size = 18
draw_text(rect, "必要素材", 0)
draw_text(rect, "Required Materials", 0)
if @recipe
for i in 1...@recipe.size
kind = @recipe[i][0]
@ -946,7 +946,7 @@ class Window_ItemSynthesisChange < Window_Base
#--------------------------------------------------------------------------
def refresh
contents.clear
text = "D: 素材 ⇔ ステータス 表示切り替え"
text = "D: Materials ⇔ Status Toggle Display"
draw_text(0, 0, contents_width, line_height, text, 1)
end
end

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@ -28,11 +28,11 @@ module PTMCB
#入れ替え不可特徴設定用キーワードを指定。
W = "戦闘中入れ替え不可"
W = "Cannot be replaced in battle"
#パーティメンバー入れ替えコマンド名を指定。
C = "入れ替え"
C = "Switch"
#ヘルプウィンドウに表示するテキストを指定。
#例.["入れ替える戦闘メンバーを選択して下さい。","入れ替える控えメンバーを選択して下さい。"]
@ -42,7 +42,7 @@ module PTMCB
#「入れ替える控えメンバーを選択して下さい。」の文章(鍵括弧は除く)が
#ヘルプウィンドウに表示される。
H = ["入れ替える式神を選択して下さい。","入れ替える控え式神を選択して下さい。"]
H = ["Please select the shikigami to switch out.","Please select the standby shikigami to switch in."]
#ステート無効の特徴が付与されている場合
#ステート有効度の表示を"無効"と表示するか、0もしくは100と表示するか