diff --git a/Data/Map001.rvdata2 b/Data/Map001.rvdata2 index e0dcc82..36a342e 100644 Binary files a/Data/Map001.rvdata2 and b/Data/Map001.rvdata2 differ diff --git a/Data/Scripts.rvdata2 b/Data/Scripts.rvdata2 index 01ede48..76fd74e 100644 Binary files a/Data/Scripts.rvdata2 and b/Data/Scripts.rvdata2 differ diff --git a/YAML/Map001.yaml b/YAML/Map001.yaml index c34ff09..80ded7c 100644 --- a/YAML/Map001.yaml +++ b/YAML/Map001.yaml @@ -1 +1,14192 @@ -!!null 'null' +!ruby/object:RPG::Map +'parallax_name': '' +'height': !!int '13' +'events': + !!int '3': !ruby/object:RPG::Event + 'id': !!int '3' + 'name': 'OP確認' + 'x': !!int '0' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'People1' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_dungeon', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'op_bg', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'op', !!int '0', !!int '0', !!int '-1000', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-700', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '600', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-400', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '600', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-100', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '600', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '200', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '600', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '300', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '200', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['最後']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'op2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '50', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '100', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '150', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '9': !ruby/object:RPG::Event + 'id': !!int '9' + 'name': 'シーン3' + 'x': !!int '27' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '5' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['すまた']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H03_b2', !!int '0', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '1', !!int '0', !!int '272', !!int '208', !!int '102', !!int '102', !!int '255', !!int '0', !!int '30', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '150']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '330']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '1' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H03_a2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H03_a24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H03_a32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H03_a41', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '120']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '38']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '38']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '70']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '38']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '38']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '1' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H03_a2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H03_a24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H03_a32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H03_a41', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H03_a42', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '160']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '240']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '1' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H03_a2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H03_a24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H03_a32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H03_a41', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H03_a43', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '155']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '10': !ruby/object:RPG::Event + 'id': !!int '10' + 'name': 'シーン4' + 'x': !!int '28' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['涙']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H04_b20', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['赤身']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H04_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['手形']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H04_d2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['つかみ、非挿入']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H04_c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H04_e1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['つかみ、挿入射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H04_f1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['ぶび']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H04_f2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['つかみ、非挿入']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H04_c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H04_e1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '430']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '510']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '155']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H04_c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '480']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H04_c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H04_c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu02', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '480']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '340']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H04_c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H04_f1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H04_c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H04_f1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H04_b20', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H04_d2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H04_f2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H04_c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '450']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '11': !ruby/object:RPG::Event + 'id': !!int '11' + 'name': 'シーン5' + 'x': !!int '28' + 'y': !!int '2' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['1霧固定']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2カットイン']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['3キャラ身体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['4キャラ顔']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['6一枚絵ベース']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['7表情']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['8イマラチオの手']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['9精液 口']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['10精液 股間']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['11精液 胸']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['立ち絵']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'fog', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['カットイン']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'cutin02-1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['挿入']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H05_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_a11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_a12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_a13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'H05_a21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '9']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['咥える前']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H05_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_b11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_b12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'H05_b21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '9']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['上下']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_c11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'H05_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_c12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_c13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_c14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'H05_c21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H05_c22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', 'H05_c23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '9']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H05_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_d11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_d12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_d13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['立ち絵']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'fog', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'cutin02-1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se04c', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se04b', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se04', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['立ち絵']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'fog', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'cutin02-2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '150']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['立ち絵']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'fog', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'cutin02-3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '150']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '32']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '32']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['立ち絵']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'fog', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'cutin02-4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '240']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['挿入']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H05_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_a11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '430']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['挿入']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H05_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_a12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_pan0', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '440']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '270']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '480']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['咥える前']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H05_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_b11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['上下']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_c11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'H05_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '130']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '62']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_pan0', 'volume': !!int '80', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '150']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '11', !!int '11', !!int '0', !!int '0', !!int '440']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '12', !!int '12', !!int '0', !!int '0', !!int '170']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '46']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '11', !!int '11', !!int '0', !!int '0', !!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '12', !!int '12', !!int '0', !!int '0', !!int '270']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '46']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '130']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '11', !!int '11', !!int '0', !!int '0', !!int '480']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '12', !!int '12', !!int '0', !!int '0', !!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '46']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '150']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '11', !!int '11', !!int '0', !!int '0', !!int '440']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '12', !!int '12', !!int '0', !!int '0', !!int '170']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '46']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '11', !!int '11', !!int '0', !!int '0', !!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '12', !!int '12', !!int '0', !!int '0', !!int '270']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '46']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '130']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '11', !!int '11', !!int '0', !!int '0', !!int '480']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '12', !!int '12', !!int '0', !!int '0', !!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '46']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['上下']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_c14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'H05_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'H05_c21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '70']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H05_c22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['以下ボツ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '70']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '11', !!int '11', !!int '0', !!int '0', !!int '360']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '12', !!int '12', !!int '0', !!int '0', !!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se01c', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'w_se01c', !!int '1', !!int '1', !!int '11', !!int '12', !!int '100', !!int '100', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se01b', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'w_se01b', !!int '1', !!int '1', !!int '11', !!int '12', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se01', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'w_se01', !!int '1', !!int '1', !!int '11', !!int '12', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '21', !!null 'null', !!int '1', !!int '1', !!int '11', !!int '12', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['上下']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_c14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'H05_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'H05_c21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H05_c22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H05_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H05_d13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '450']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '12': !ruby/object:RPG::Event + 'id': !!int '12' + 'name': 'EV012' + 'x': !!int '29' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor3' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['エッチシーン:パイズリ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H06_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H06_a11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_a2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H06_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H06_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H06_b21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['エッチシーン:パイズリ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H06_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_a2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H06_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '170']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '310']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '32']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '32']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '130']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '240']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '47']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '310']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '47']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['エッチシーン:パイズリ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H06_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '270']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '240']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '270']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '270']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H06_b18', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '14': !ruby/object:RPG::Event + 'id': !!int '14' + 'name': 'EV014' + 'x': !!int '29' + 'y': !!int '2' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['画像']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '170']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '310']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '52']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a17', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a18', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a19', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a20', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['表情終わり']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fundoshi removed']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H07_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Spread open']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_c3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Semen overflowing 1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Semen overflowing 2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H07_b5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Cunnilingus']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Dick tentacle']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tentacle insertion']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tentacle creampie']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Male cock']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Male insertion']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', 'H07_b10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Full of tentacles']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_c4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After sex']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['がばっ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '48']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '440']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H07_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '49']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Spread open']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_c3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Overflowing with semen 2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['くんに']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H07_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H07_b5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '340']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '440']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '330']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '370']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '360']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Cunnilingus']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '330']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '51']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Cunnilingus']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['画像']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '420']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tentacle Insertion']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '400']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '52']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '340']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '52']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tentacle Insertion']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '240']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tentacle Creampie']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '310']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tentacle Creampie']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['画像']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '420']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tentacle Insertion']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '220']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu00', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '53']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '310']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu00', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '53']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '430']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '330']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu00', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '53']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tentacle Insertion']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '240']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tentacle Creampie']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '310']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tentacle Creampie']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['画像']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_d11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '270']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '66']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '64']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '65']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '63']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['aa']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d34', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '270']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '130']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d35', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '15': !ruby/object:RPG::Event + 'id': !!int '15' + 'name': 'EV015' + 'x': !!int '30' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor2' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H08_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '70']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '67']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '68']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '120']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '55']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b34', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '370']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '130']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b35', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '420']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H08_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b41', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b42', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b43', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu00', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H08_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '68']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '120']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '55']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b34', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '130']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b35', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '370']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H08_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_a18', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_a4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '270']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '330']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhh...\i[122]\i[122]\i[122] No... this is going to make me + + addicted...\i[122] The amount... the thickness... it''s + + nothing like Souta''s...\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H08_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_a18', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_a4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhh...\i[122]\i[122]\i[122] No... this is going to make me + + addicted...\i[122] The amount... the thickness... it''s + + nothing like Souta''s...\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b33d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b33d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H08_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b19', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b33d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b33d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '16': !ruby/object:RPG::Event + 'id': !!int '16' + 'name': 'EV016' + 'x': !!int '30' + 'y': !!int '2' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Animal' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H09_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H09_b01', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H09_c01', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '400']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '150']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '56']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['gionn']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '57']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['gionn']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H09_b04', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H09_c02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Handjob Start']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ejaculation']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '70']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H09_c02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H09_c03', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H09_c04', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H09_c04b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H09_d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '18': !ruby/object:RPG::Event + 'id': !!int '18' + 'name': '350' + 'x': !!int '31' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People2' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '119', 'p': ['#2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '57']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '57']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '57']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['挿入前 ふんどしあり']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H10_Ac', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Scene 1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['挿入前 ふんどし脱がし']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '480']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '130']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '34']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Scene 2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['挿入前 局部アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H10_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '440']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Scene 3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['挿入前 顔アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Scene 4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Scene 4-2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['挿入']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '390']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se02', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '120', !!int '120', !!int '255', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '120', !!int '120', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Scene 5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['挿入後 全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Scene 6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Scene 6-2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Scene 6-3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['挿入']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Scene 7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['挿入後 全体パンパン']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '420']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '80']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '52']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '420']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '52']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '410']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '52']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu02', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit49', 'pitch': !!int '100', 'volume': !!int '50'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '480']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit49', 'pitch': !!int '100', 'volume': !!int '50'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit49', 'pitch': !!int '100', 'volume': !!int '50'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Scene 8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '345']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '55']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Scene 9']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '330']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '310']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Scene 10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体 射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H10_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '130']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '480']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '340']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '240']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Scene 11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['挿入']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '390']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se02', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '120', !!int '120', !!int '255', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '120', !!int '120', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['挿入']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Scene 7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '420']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '120']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '55']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Scene 9']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '400']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '290']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '310']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Scene 10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '21': !ruby/object:RPG::Event + 'id': !!int '21' + 'name': 'ブルブル' + 'x': !!int '31' + 'y': !!int '2' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '119', 'p': ['#4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Ba', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H11_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '170']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '49']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '340']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '45']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '52']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '52']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '113', !!int '113', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Text Display']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '113', !!int '113', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fast']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '114', !!int '114', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Text Display']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '114', !!int '114', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H11_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '170']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '400']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H11_Fc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '22': !ruby/object:RPG::Event + 'id': !!int '22' + 'name': 'EV022' + 'x': !!int '32' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ギンジ2回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H04_d2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H04_c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H04_e1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '430']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '510']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '155']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '480']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H04_f3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'H04_h', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '470']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu02', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '480']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '340']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ギンジ2回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H04_d2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'H04_h', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H04_e4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '450']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu02', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '480']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '340']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H04_f4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '380']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '480']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '42']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H04_f2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ギンジ2回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H04_d2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H04_e4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'H04_h', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H04_f4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '420']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H04_f2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '400']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '190']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ギンジ2回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H04_d2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H04_e4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'H04_h', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '115', !!int '115', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '115', !!int '115', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ギンジ2回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H04_f3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H04_d2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'H04_e2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'voice3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '170']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hit82', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '44']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ギンジ2回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H04_d2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H04_f3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'H04_f2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ギンジ2回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'yomi', 'volume': !!int '75', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '117', !!int '117', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '117', !!int '117', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ギンジ2回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '340']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '360']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ギンジ2回目']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H04_a3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H04_b34', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '440']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se01z', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '23': !ruby/object:RPG::Event + 'id': !!int '23' + 'name': 'EV023' + 'x': !!int '32' + 'y': !!int '2' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor2' + 'character_index': !!int '5' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['閻魔のイゾウ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['挿入']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H13_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se02', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ピストン']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '83']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor2' + 'character_index': !!int '5' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['閻魔のイゾウ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '220']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se25', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '16', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '2', !!int '0', !!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '16', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor2' + 'character_index': !!int '5' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['閻魔のイゾウ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '83']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '83']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '83']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '83']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ba2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '272']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu00', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se06', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor2' + 'character_index': !!int '5' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['閻魔のイゾウ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '119', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki twists her body, resisting with all her might, but + + her limbs are pinned down so tightly she can''t move an inch.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gihi♪ Gihi♪ Gihi♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '119', !!int '119', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '270']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As if mocking Mizuki''s desperate struggle, the oni''s semen + + is poured deep inside her pussy.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se01z', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh~!! Nn~! Nnhuu~! \c[8](Eek...\i[122] Ah...\i[122] No way... + + he''s cumming inside me all of a sudden...\i[122])\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Cc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Cc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Cc4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor2' + 'character_index': !!int '5' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['閻魔のイゾウ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Cc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Cc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Cc4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se01', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '370']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '220']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se01z', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '136', !!int '136', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '136', !!int '136', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '70']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se24cz1', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '32', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '24']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '48', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '70']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se24cz1', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '330']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '80']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se24cz2', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '70']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se24cz1', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ac4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se01z', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '330']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '80']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se24cz2', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '270']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp...\i[122] gulp... gulp... gulp...\i[122] \c[8](So + + hot...\i[122] It feels like my whole body is on + + fire\i[122]\i[122]\i[122])\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor2' + 'character_index': !!int '5' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['閻魔のイゾウ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '270']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se30', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '16', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Cc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '330']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se28', !!int '1', !!int '1', !!int '8', !!int '9', !!int '40', !!int '40', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '80', !!int '80', !!int '255', !!int '0', !!int '16', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '80', !!int '80', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3b', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '119', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '119', !!int '119', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah! L-let go of me...\i[122] Don''t jerk off while sucking my + + tits...\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ca3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Cc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '136', !!int '136', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...\i[122] Deeper... no...\i[122] Not so rough, stop + + going so deep\i[122]\i[122]\i[122] ah\i[122] ah\i[122] I + + can''t take this cock anymore...\i[122] I''m going + + crazy\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '136', !!int '136', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '119', !!int '119', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '119', !!int '119', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '220']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se01', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '24']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor2' + 'character_index': !!int '5' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['閻魔のイゾウ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaaaaaaaaaaaaaaa']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ea3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaaaaaaaaaaaaaaaa']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'end1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor2' + 'character_index': !!int '5' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['閻魔のイゾウ 通し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ginen', 'volume': !!int '65', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki was swarmed by the lustful oni and had her kimono + + ripped off.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... what a sight. For a little girl, you''ve got a + + pretty nice body.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kh...! Don''t think I''ll break from this kind of humiliation! + + No matter what torment you put me through, I''ll definitely + + defeat you!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahaha! That''s some spirit. But you shouldn''t underestimate + + them. Especially if you''re a woman!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-What do you mean by that?!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, you''ll find out soon enough. Whether you like it or not, + + your own body will show you.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, get started! Lustful oni! Do your usual good work!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster3', 'pitch': !!int '100', 'volume': !!int '70'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gii!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['挿入']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '272']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se02', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '85']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...!! Guh...! Nn! Kh...! \c[8](What is this feeling...? It''s + + nothing like a human''s...!)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ピストン']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix2', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kh! Nn! Nnn! Ugh... nkuh! \c[8](It''s rubbing...! They''re just + + thrusting in and out, but my whole pussy is being scraped + + and stirred up...!)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, let the shrine maiden see what''s inside her own belly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '220']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '56']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A monstrous cock was thrust out in front of Mizuki''s eyes.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The red-black, seared shaft was a size larger than a + + human''s, and the thick, powerful rod was covered all over + + with bump-like protrusions.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-Disgusting...! How obscene... ngh! \c[8](That vicious thing is + + going inside my pussy...)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Guh...! Nn! Nn! Kufu...! Ah! \c[8](No good... the more I think + + about it, the more I feel it... Ahh... it''s so hard and + + curved...)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...! Haan...\i[122]Ah! Kh... nfu...\i[122] \c[8](Why...? I hate + + this, but deep inside it''s getting hot... Every thrust + + clouds my mind more and more...)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &4 ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kh...! Nn! Nn! Kuhaa...\i[122]No! \c[8](Something''s wrong...! + + This isn''t normal...! There''s no way I should be feeling + + this much...)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahaha! What''s wrong, what''s wrong? You''re starting to moan + + so sweetly!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-You bastard...! What did you do to my body?! This... + + ahn\i[122]this isn''t normal...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fua...\i[122]Ahn\i[122]ah, ah, ah...\i[122] Stop...! Don''t + + thrust...\i[122]Ahn! No...\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I told you, don''t underestimate these bastards. The oni''s + + fluids are a powerful aphrodisiac that drives women mad.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In their hands, even the most faithful wife or uptight nun + + will turn into a bitch in heat in no time.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *5} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-You coward...! Nn...\i[122]Haan\i[122] If you''re a man, + + fight fair and square... ahn\i[122] No! Not + + there...\i[122]Ah\i[122]Aahn\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahaha! You''re getting into it now. I bet your pussy''s + + already soaked with precum.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, let her suck on that cock she''s been staring at so + + long!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No! Stop―']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_imara_farst', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ba2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '272']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &6 ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The oni holding her arms straddled Mizuki''s head and + + forcefully shoved his throbbing cock into her mouth.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *6} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh―! Nn! Nngh!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &7 ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki struggled with all her might, but her limbs were + + pinned down so tightly she couldn''t move at all.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nbu! Nnuu~\i[122]Nfu\i[122]Nho\i[122] \c[8](It''s suffocating... + + what a filthy male smell... The stench is so strong it''s + + making me lose my mind...!)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nbu! Nbu! Nnngh~! \c[8](I''m getting dizzy... I have to... I have + + to do something, fast...)\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *7} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gihi♪ Gihi♪ Gihi♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '270']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &8 ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As if mocking Mizuki''s desperate struggle, the oni''s semen + + was pumped deep inside her pussy.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se01z', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh~!! Nn~! Nfuu~! \c[8](Ah...\i[122]No...\i[122]No way... + + cumming inside me all of a sudden...\i[122])\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Cc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Cc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Cc4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se01', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '370']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '220']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se01z', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nbu! N~! Nnuu...\i[122] \c[8](It''s hot...! That thick, burning + + seed is filling my womb...! It''s burning...\i[122]My womb is + + burning up\i[122]\i[122]\i[122])\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se01', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '370']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '220']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se01z', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gihi♪ Gihi♪ Gihi♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '82']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &9 ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The oni grabbed Mizuki''s writhing hips tightly and started + + thrusting as he continued to cum.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... That''s right! Make sure you rub that aphrodisiac + + cum into every corner of her pussy! Do it so thoroughly she + + never dares defy us again!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster3', 'pitch': !!int '100', 'volume': !!int '70'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gii~♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The cum-soaked cock churned inside Mizuki''s pussy.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even though he kept cumming, his cock stayed rock hard, and + + every time it moved in and out, the bumps smeared + + aphrodisiac cum all over her inner walls, making them froth.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnuu\i[122]nn~\i[122]nfuu...\i[122]\i[122]\i[122] + + \c[8](S-Stop...! Don''t stir it up...\i[122] Don''t defile my + + precious place with your filthy + + fluids...\i[122]\i[122]\i[122])\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '70']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se24cz1', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '32', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '24']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '48', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Suddenly, the cock that had been fucking her mouth released + + its load. The thick, fishy liquid filled Mizuki''s mouth.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '70']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se24cz1', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '330']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '80']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se24cz2', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nbu!! Gah! Buh! Ngu...! \c[8](No...! In my mouth too...! That + + thick, hot stuff...\i[122] This is...\i[122]This is what''s + + inside my pussy too...\i[122]\i[122]\i[122])\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '230']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '70']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se24cz1', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '350']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '280']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H13_Ac4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '40', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se01z', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '330']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '80']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se24cz2', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '270']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'eat04', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Slurp...\i[122]ngk...ngk...ngk...\i[122] \c[8](Hot...\i[122]It''s + + like my whole body is on fire\i[122]\i[122]\i[122])\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '270']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se30', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '16', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &10 ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Her stretched-out pussy stayed gaping open in the shape of + + the oni''s cock, unable to close.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnuu...\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Cc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '330']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '43']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With obscene sounds, the oni''s cum overflowed from her + + pussy, pooling in a white puddle beneath her.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It was proof of her defilement―a one-way ticket to a hell of + + pleasure she could never return from.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, let''s see what kind of face you''re making♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Phaa...\i[122]I-I won''t forgive you...\i[122] Scum like + + you... ahn\i[122] enemies of women...\i[122] nngh\i[122] + + I''ll definitely... definitely make you pay... + + ahii\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahaha! Even in this situation, you can still talk tough? + + You''ve got guts!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But your dumb face is begging to be fucked even more, isn''t + + it? Battle shrine maiden!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-Don''t be ridiculous...\i[122] A little oni cock like + + this...\i[122]is nothing to me―']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H13_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Ac3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '320']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se28', !!int '1', !!int '1', !!int '8', !!int '9', !!int '40', !!int '40', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '80', !!int '80', !!int '255', !!int '0', !!int '16', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '80', !!int '80', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahahn~\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... My bad, then. I''ll give you a proper welcome with + + no holding back.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3b', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &11 ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The oni swarmed Mizuki like ants on candy, rubbing their + + cocks all over her body.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No~\i[122]Stop~\i[122]Don''t rub your cocks on me~\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *11} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gihi♪ Gihi♪ Gihi♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn~\i[122] If I could just summon my shikigami, I wouldn''t + + lose to bastards like this...\i[122] + + Ah\i[122]ah\i[122]ah\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! L-Let me go...\i[122] Don''t jerk off while sucking my + + tits...\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ca3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H13_Cc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '82']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...\i[122]Deeper... no...\i[122] Not so rough, not so + + deep all the time\i[122]\i[122]\i[122]ahn\i[122]ahn\i[122] I + + can''t take any more cock...\i[122]I''m going + + crazy\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &12 ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ha! You gave in right away! Just how pent up were you, you + + filthy shrine maiden!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122]There''s no way I can endure this...\i[122] If + + they keep going like this...\i[122] I''ll only be able to + + think about cock...\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahaha! What a lewd woman. Looks like you''ll be a real + + money-maker for us!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, you bastards! The battle shrine maiden wants more! + + Don''t hold back, cover her with cum!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster3', 'pitch': !!int '100', 'volume': !!int '70'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Giiiii!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '220']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'w_se01', !!int '1', !!int '1', !!int '8', !!int '9', !!int '60', !!int '60', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0', !!int '24', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '24']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '1', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '0', !!int '0', !!int '40', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaaaaaah\i[122]\i[122]\i[122] It''s coming + + out\i[122]inside...\i[122]and outside\i[122] They''re + + covering me in aphrodisiac cum\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Aa4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahii...\i[122]No...\i[122]I won''t be able to go + + back\i[122]\i[122]\i[122] If you cum that + + much...\i[122]I''ll... I''ll...\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m cumming\i[122]ah\i[122]I''m gonna cum\i[122]I''m + + cumming\i[122]\i[122]\i[122] + + ah\i[122]ah\i[122]ahhhhhhhhhhhhhhh\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['暗転']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '23']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '24']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]One week later...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ふすま']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '70', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]Yes...\i[122]More...\i[122]More~\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From deep inside the Hiten Group''s hideout, the moans of a + + young woman echoed.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '150', 'volume': !!int '70'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahaha\i[122]Ahn\i[122]ah...ahh\i[122]\i[122]\i[122] So + + good...\i[122]ahn\i[122]no...\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Peeking through a slightly opened sliding door, you see a + + woman straddling a man, her hips moving seductively up and + + down.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]I love cock\i[122] I love it when a thick one + + pounds me deep\i[122] Thrust it...\i[122]Please... fuck me + + hard...\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Chu~\i[122]Nnn...\i[122]I love it\i[122] + + Slurp...\i[122]\i[122]\i[122] squelch squelch♪ squelch + + squelch♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... Weren''t you supposed to defeat me no matter what + + torture you faced? Hm?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haan\i[122]\i[122]\i[122] Defeat you\i[122]I will... I''ll + + definitely defeat you...\i[122] Until your legs give out + + from my pussy...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahaha! Scary, scary! But who''s the one who always cums + + first, huh? Come on, come on!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]Ahn\i[122]You''re so mean...\i[122] You know that''s + + my weak spot...\i[122] ahn\i[122]You cheater...\i[122]You + + cheater...\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s only natural to go for your opponent''s weak spot. But + + if you say so, I guess I have no choice.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]No! Don''t stop...\i[122] I don''t care if I + + lose\i[122] Thrust it!\i[122]Pound me deep with that thick + + cock\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Woman''s Voice】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nchu\i[122]chu\i[122]chuuuu\i[122]slurp...♪ When you do it + + like this with your cock all the way in the deepest part of + + my pussy... chu\i[122]chu\i[122]chu\i[122]like that... + + right?\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... How things change! That cheeky battle shrine + + maiden is begging for it herself now!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s not it!\i[122]It''s because of the aphrodisiac + + cum!\i[122] That oni''s bumpy cock turned Mizuki''s pussy into + + a total slut!\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, is it really just the aphrodisiac? Sucking on an old + + man''s cock with your womb like that.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]I love this\i[122]right there\i[122]ahh...\i[122] + + I''m cumming...! I''m cummingggg\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, Mizuki! Tell me whose woman you are!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122]I am...\i[122]Mizuki the battle shrine maiden + + is...\i[122] Izou''s... + + Izou-sama''s\i[122]woman\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '70', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H13_Ea3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122]ah\i[122]ah\i[122] It''s coming out\i[122]it''s so + + hot, it''s coming out\i[122]\i[122]\i[122] I''m + + cumming...\i[122]I''m cumming, cumming, cumming, + + cummiiiiiing...\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki didn''t resist at all, taking Izou''s ejaculation deep + + inside her. On the contrary, she pressed her ass against + + him, determined not to let a single drop escape, completely + + intoxicated by the pleasure of having her womb flooded with + + his hot seed.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There was no trace of her former fierceness on that melted + + face. All that remained was a female, swept away by + + pleasure, now nothing more than a yakuza''s woman...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'end1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '24': !ruby/object:RPG::Event + 'id': !!int '24' + 'name': 'ボスひな形' + 'x': !!int '1' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボス ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['警告']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You sense a powerful demonic aura ahead. Do you still want + + to proceed?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &13 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*13]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '157', !!int '157', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Previous conversation']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'rinkai', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '1', !!bool 'false', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['勝利']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['敗北']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Conversation before entering H scene']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['B', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} + - !ruby/object:RPG::EventCommand + 'i': !!int '1' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &14 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*14]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['勝利']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Post-victory conversation Ah ah ah']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['後処理']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '128']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'yomi', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '157', !!int '157', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '3' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Hシーン ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H Scene Dialogue Ah ah ah']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['淫欲度計算']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '63', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '100', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '1', !!int '0', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '100', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '0', !!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Mizuki''s Libido is now \c[17]\v[2]\c[0].\|\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Libido did not increase any further.']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['男性経験数の加算']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '3', !!int '3', !!int '1', !!int '0', !!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '3', !!int '3', !!int '0', !!int '0', !!int '9999']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['膣内射精回数の加算']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '9999', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '4', !!int '4', !!int '1', !!int '0', !!int '9']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '9999', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '4', !!int '4', !!int '0', !!int '0', !!int '9999']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '63', !!int '63', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]*Libido only changes the first time.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '71', !!int '15', !!int '10', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**************************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['後処理']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '128']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'yomi', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '157', !!int '157', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'false' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '1': !ruby/object:RPG::Event + 'id': !!int '1' + 'name': 'H01 OP処女喪失' + 'x': !!int '3' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_people1' + 'character_index': !!int '5' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['開始時 初H']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...! A-are you really sure about this...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H01_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H01_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is that really something you say after pinning me down...? + + You clumsy idiot...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &15 ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I can''t help it...! I mean, I just... got caught up in the + + moment, or... before I knew it...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *15} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['B-but... if you really don''t want to, Mizuki... I...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honestly... have a little more confidence. A person''s worth + + isn''t decided by strength or intelligence.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &16 ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even after I decided to become a shrine maiden, you were the + + only one who treated me the same, Souta.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The only reason I didn''t lose my way to revenge was because + + you were by my side, Souta.\| I can''t tell you how much your + + kindness has saved me...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s no way I''d say no... I want you to be my first, + + Souta...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *16} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['O-okay... then, I''ll go ahead... I heard the first time + + hurts, so if it''s too much, just tell me.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m ready... More importantly... um, could you hurry up + + and put it in...? Honestly, being like this... is so + + embarrassing I could die.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-sorry! Okay, I''m putting it in, alright? Here I go!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H01_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H01_d2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '450']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '31']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! Ah... ahh... My pussy... it''s being stretched + + open...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Blood from her broken hymen trickled from their joined + + bodies, painting a red line down Mizuki''s white thigh.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa... it''s all... inside... A-are you okay, + + Mizuki...!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *17} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... I''m fine... It''s much easier than I thought...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But more than that... what is this feeling of happiness...? + + It''s like something warm is wrapping around deep inside + + me...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Me too, Mizuki... Inside you... it''s so warm and slippery... + + Just being like this... I... I...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry! I can''t hold back anymore, I''m going to move!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-wait, Souta!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Unable to hold back, Souta awkwardly started moving his hips + + back and forth.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu02', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I love you! Mizuki! Ever since the first time we met... I''ve + + always... always loved you!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...! Souta... Souta...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can''t! It feels too good inside you, Mizuki―I can''t + + last―I''m cumming!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '450']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '200']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '400']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '250']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H01_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &19 ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... so warm... I''m being filled up with Souta... + + I''m so happy, it''s almost scary...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa... amazing... You''re squeezing me so tight... It''s + + like you''re milking me dry...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &20 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - &21 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &22 ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Wait! What am I doing?! If I cum inside, we won''t be able + + to travel anymore!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '-50']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t worry... Before we leave tomorrow, I''ve already cast + + the \c[17]''Womb Barrier Technique''\c[0]. As long as the spell is + + active, there''s no way I''ll get pregnant.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '6', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew, that''s a relief. I was sweating thinking I''d done + + something really bad.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honestly... your carelessness never changes, does it, Souta.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... but, if it meant keeping you here, maybe that wouldn''t + + have been so bad either...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '5', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta! You bastard...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['J-just kidding... Don''t get so mad... Come on, cheer up. + + Please?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whatever! We have an early day tomorrow, so I''m going back + + to my room!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s so cruel~~!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - &23 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &24 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &25 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &26 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &27 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '1', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank you... Souta... Now I have no regrets as a woman. I + + can focus on my revenge with no hesitation.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &28 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki... you...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '-1' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &29 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &30 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &31 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &32 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &33 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} + - &34 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &35 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &36 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &37 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &38 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &39 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} + - &40 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} + - &41 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '3', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '2' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &42 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - &43 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '60']} + - &44 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Blow1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn... If only I were stronger...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '2', !!int '12', !!int '9', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '211', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*********************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フラグ設定']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '3', !!int '3', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '4', !!int '4', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '51', !!int '51', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '4' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '2': !ruby/object:RPG::Event + 'id': !!int '2' + 'name': 'EV002' + 'x': !!int '2' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[415]\i[397]\i[421]\i[496]\i[425]\i[452]\i[477]\i[478]\i[464]\i[465]\i[549]\i[542]\i[541]\i[469]\i[405]\i[547]\i[546]\i[544]\i[271]\i[566]\i[385] + + \i[284]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '4': !ruby/object:RPG::Event + 'id': !!int '4' + 'name': 'レシピ確認' + 'x': !!int '1' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People4' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['recipe_all_switch_on']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.call(Scene_ItemSynthesis)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '6': !ruby/object:RPG::Event + 'id': !!int '6' + 'name': '木箱' + 'x': !!int '12' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Chest' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'false' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Chest', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &45 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &46 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - &47 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} + - &48 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - &49 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} + - &50 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - &51 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '30']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[514]\c[17]Skewered Dango\c[0] obtained!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Chest' + 'character_index': !!int '6' + 'direction': !!int '8' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'false' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '7': !ruby/object:RPG::Event + 'id': !!int '7' + 'name': '葛籠' + 'x': !!int '13' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!$tudura' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'false' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Chest', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &52 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} + - &53 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - &54 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} + - &55 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - &56 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} + - &57 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - &58 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '30']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[514]You got a \c[17]skewered dango\c[0]!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!$tudura' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'false' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '8': !ruby/object:RPG::Event + 'id': !!int '8' + 'name': '光' + 'x': !!int '14' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '7' + 'direction': !!int '4' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '5' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'false' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '301', !!int '301', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[365]You got \c[17]Dango Flour\c[0]!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '61', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '301' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'false' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '13': !ruby/object:RPG::Event + 'id': !!int '13' + 'name': 'EV013' + 'x': !!int '14' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!j_cristal' + 'character_index': !!int '7' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '2' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '211', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '132', !!int '4', !!int '7', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '19': !ruby/object:RPG::Event + 'id': !!int '19' + 'name': '光' + 'x': !!int '15' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '!Flame' + 'character_index': !!int '7' + 'direction': !!int '4' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '5' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} + - !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '5']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'false' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'true' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '301', !!int '301', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '2', !!int '1', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '50', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[365]Obtained \c[17]Dango Flour\c[0]!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '61', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[313]Obtained \c[17]Mugwort\c[0]!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '63', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '301' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '8' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'false' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '1' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '26': !ruby/object:RPG::Event + 'id': !!int '26' + 'name': 'ブルブル2' + 'x': !!int '4' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'omake' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ブルブル']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['尻突き出し 全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H15_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['尻突き出し 下半身アップ + 男凝視']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H15_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['尻突き出し 下半身アップ + 男クンニ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Bc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H15_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H15_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H15_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H15_Bd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['尻突き出し 全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H15_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['尻突き出し 下半身アップ + チンポ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H15_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Bc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['横顔アップ + 断面図']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Db9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Db10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Db11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Db11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Db10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '71']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Db11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Db11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['尻突き出し 全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H15_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['種付けプレス 足上げ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H15_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['種付けプレス 足絡め']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ + 種付けプレス 足絡め']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H15_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Ec2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ キス']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H15_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H15_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Cb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ キス + 種付けプレス 足絡め']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H15_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Ec2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H15_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H15_Ed1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['事後 ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H11_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'omake' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['後背位 頭上 縦長']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H15_Fa1', !!int '0', !!int '0', !!int '0', !!int '-309', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '240', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '-309', !!int '100', !!int '100', !!int '255', !!int '0', !!int '240', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H15_Fa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Fa3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H15_Fa4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '27': !ruby/object:RPG::Event + 'id': !!int '27' + 'name': 'EV027' + 'x': !!int '5' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_monster' + 'character_index': !!int '1' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズチ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下半身アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H18_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H18_Az1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['上半身アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H18_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H18_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '180', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['縦割り正常位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H18_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H18_Dd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H18_De1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H18_Dz', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H18_Dd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H18_Dd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '72']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '73']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '73']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H18_De2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['まんぐり']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H18_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H18_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H18_Ec3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H18_Ec2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_monster' + 'character_index': !!int '1' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズチ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['縦割り正常位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H18_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H18_Dd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H18_De1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H18_Dz', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H18_Dd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H18_Dd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '72']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '73']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '73']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H18_De2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['まんぐり']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H18_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H18_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H18_Ec3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H18_Ec2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Eb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '28': !ruby/object:RPG::Event + 'id': !!int '28' + 'name': '窮奇' + 'x': !!int '6' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'Monster2' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['窮奇 敗北1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['顔アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H19_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H19_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '370']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '110']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '55']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish squish squish...♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish squish squish...♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下半身アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H19_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H19_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Not even half a quarter-hour later――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['後背位正面']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H19_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H19_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H19_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki was toyed with by Katsugorou until she + + managed to find a chance to escape...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '29': !ruby/object:RPG::Event + 'id': !!int '29' + 'name': '安珍' + 'x': !!int '7' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor5' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['清姫 敗北1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['くい打ち 未挿入']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H20_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H20_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['横顔と断面図']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H10_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H20_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Db11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['くい打ち 挿入']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H20_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor5' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['清姫 敗北1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['横顔と断面図 地震1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H20_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Earth9', 'pitch': !!int '50', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['横顔と断面図 地震2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H20_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H10_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Earth9', 'pitch': !!int '50', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu02', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-5', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['****']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '7', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '7', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['横顔と断面図 断面図アニメ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H10_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '74']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H15_Db11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['くい打ち アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H20_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H20_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '30': !ruby/object:RPG::Event + 'id': !!int '30' + 'name': '安珍' + 'x': !!int '8' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor5' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['清姫 敗北2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['腰振り アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H21_Ba2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['腰振り 全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H21_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H21_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['腰振り アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H21_Ba2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor5' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['清姫 敗北2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['駅弁2 全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H21_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['駅弁2 顔アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H21_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H21_Dc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '75']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '76']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '77']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '77']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H21_Dc4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H21_Dc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor5' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['清姫 敗北2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, Mizuki...\|']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H21_Ga1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H21_Ga2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H21_Ga3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H21_Ga4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &59 ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>After that, Mizuki... from the front――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *59} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>After that, Mizuki... from the front――\After that, Mizuki... from the front――from behind―― tangled + + \>together, becoming one――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>After that, Mizuki... from the front――from behind―― tangled + + \>together, becoming one―― she spent the whole night making + + \>love with Anchin...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '90']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '31': !ruby/object:RPG::Event + 'id': !!int '31' + 'name': 'EV031' + 'x': !!int '9' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People3' + 'character_index': !!int '7' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['グンダイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['押し倒し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'mizu_vo1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ご開帳']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ご開帳 アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['縦割り正常位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Dd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H18_De1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H18_Dz', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Dd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Dd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '78']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H22_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '78']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['突き上げ ⇒ 射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Dd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Dd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Dd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Dd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu00', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H18_De2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['立ち絵 後背位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['立ち絵 正常位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Fb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Fb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Fb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['立ち絵 対面座位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ga1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Gb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Gb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Gb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Gc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People3' + 'character_index': !!int '7' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['グンダイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位 真上']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ha1', !!int '0', !!int '0', !!int '0', !!int '-454', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Hb1', !!int '0', !!int '0', !!int '0', !!int '-454', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '300', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '300', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ha1', !!int '0', !!int '0', !!int '0', !!int '-554', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Hb1', !!int '0', !!int '0', !!int '0', !!int '-554', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People3' + 'character_index': !!int '7' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['グンダイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位 真上']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_La1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_La2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_La3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '17': !ruby/object:RPG::Event + 'id': !!int '17' + 'name': '妖怪図鑑確認' + 'x': !!int '0' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_people1' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '102', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t11\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t11\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t11\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t11\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t11\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t12\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t12\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t12\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t12\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t12\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t13\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t13\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t13\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t13\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t13\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t14\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t14\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t14\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t14\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t14\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t15\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t15\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t15\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t15\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t15\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t16\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t16\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t16\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t16\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t16\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t17\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t17\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t17\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t17\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t17\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t18\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t18\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t18\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t18\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t18\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t19\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t19\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t19\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t19\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t19\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t20\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t20\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t20\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t20\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t20\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t21\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t21\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t21\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t21\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t21\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t22\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t22\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t22\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t22\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t22\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t23\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t23\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t23\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t23\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t23\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t24\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t24\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t24\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t24\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t24\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t25\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t25\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t25\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t25\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t25\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t26\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t26\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t26\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t26\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t26\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t27\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t27\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t27\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t27\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t27\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t28\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t28\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t28\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t28\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t28\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t29\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t29\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t29\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t29\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t29\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t30\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t30\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t30\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t30\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t30\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t31\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t31\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t31\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t31\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t31\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t32\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t32\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t32\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t32\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t32\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t33\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t33\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t33\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t33\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t33\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t34\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t34\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t34\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t34\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t34\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t35\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t35\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t35\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t35\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t35\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t36\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t36\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t36\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t36\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t36\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t37\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t37\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t37\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t37\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t37\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t38\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t38\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t38\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t38\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t38\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t39\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t39\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t39\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t39\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t39\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t40\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t40\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t40\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t40\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t40\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t41\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t41\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t41\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t41\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t41\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t42\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t42\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t42\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t42\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t42\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t43\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t43\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t43\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t43\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t43\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t44\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t44\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t44\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t44\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t44\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t45\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t45\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t45\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t45\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t45\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t46\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t46\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t46\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t46\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t46\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t51\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t51\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t51\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t51\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t51\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t52\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t52\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t52\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t52\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t52\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t53\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t53\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t53\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t53\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t53\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t54\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t54\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t54\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t54\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t54\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t55\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t55\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t55\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t55\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t55\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t56\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t56\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t56\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t56\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t56\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t57\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t57\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t57\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t57\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t57\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t58\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t58\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t58\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t58\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t58\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t59\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t59\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t59\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t59\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t59\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t60\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t60\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t60\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t60\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t60\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t61\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t61\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t61\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t61\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t61\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t62\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t62\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t62\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t62\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t62\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t63\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t63\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t63\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t63\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t63\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t64\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t64\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t64\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t64\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t64\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t65\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t65\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t65\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t65\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t65\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t66\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t66\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t66\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t66\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t66\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t67\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t67\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t67\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t67\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t67\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t68\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t68\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t68\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t68\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t68\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t69\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t69\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t69\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t69\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t69\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t70\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t70\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t70\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t70\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t70\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t71\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t71\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t71\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t71\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t71\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t72\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t72\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t72\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t72\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t72\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t73\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t73\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t73\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t73\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t73\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t74\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t74\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t74\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t74\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t74\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t75\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t75\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t75\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t75\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t75\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t76\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t76\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t76\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t76\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t76\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t77\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t77\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t77\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t77\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t77\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t78\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t78\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t78\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t78\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t78\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t79\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t79\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t79\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t79\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t79\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t80\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t80\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t80\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t80\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t80\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t81\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t81\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t81\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t81\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t81\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t82\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t82\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t82\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t82\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t82\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t83\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t83\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t83\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t83\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t83\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t84\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t84\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t84\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t84\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t84\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t85\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t85\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t85\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t85\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t85\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t91\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t91\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t91\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t91\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t91\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t92\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t92\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t92\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t92\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t92\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t93\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t93\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t93\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t93\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t93\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t94\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t94\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t94\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t94\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t94\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t95\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t95\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t95\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t95\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t95\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t96\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t96\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t96\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t96\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t96\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t97\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t97\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t97\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t97\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t97\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t98\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t98\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t98\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t98\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t98\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t99\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t99\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t99\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t99\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t99\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t100\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t100\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t100\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t100\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t100\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t101\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t101\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t101\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t101\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t101\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t102\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t102\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t102\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t102\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t102\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t103\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t103\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t103\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t103\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t103\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t104\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t104\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t104\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t104\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t104\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t105\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t105\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t105\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t105\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t105\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t106\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t106\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t106\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t106\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t106\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t107\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t107\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t107\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t107\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t107\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t108\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t108\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t108\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t108\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t108\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t109\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t109\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t109\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t109\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t109\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t110\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t110\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t110\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t110\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t110\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t111\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t111\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t111\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t111\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t111\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t112\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t112\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t112\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t112\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t112\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t113\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t113\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t113\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t113\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t113\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t114\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t114\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t114\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t114\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t114\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t115\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t115\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t115\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t115\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t115\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t116\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t116\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t116\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t116\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t116\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t117\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t117\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t117\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t117\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t117\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t118\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t118\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t118\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t118\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t118\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t119\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t119\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t119\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t119\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t119\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t120\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t120\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t120\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t120\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t120\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t121\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t121\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t121\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t121\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t121\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t122\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t122\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t122\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t122\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t122\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t123\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t123\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t123\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t123\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t123\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t124\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t124\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t124\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t124\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t124\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t125\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t125\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t125\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t125\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t125\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t159\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t159\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t159\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t159\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t159\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MonsterDictionary)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '33': !ruby/object:RPG::Event + 'id': !!int '33' + 'name': '育成' + 'x': !!int '2' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People5' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['育て屋さん']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【The Image Of Shigure In Mizuki''s Mind】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The strength of a shikigami is the strength of your own + + heart... If you open your heart, your shikigami will answer + + in kind.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17] Raises the rank (Lv) of the shikigami in the + + front by 1. Please note that excessive use may disrupt game + + balance.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['画像表示処理']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '105', !!int '105', !!int '0', !!int '3', !!int '6', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor1', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor2', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor3', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '4', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor4', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '4', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '5', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor5', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '5', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor6', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '7', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor7', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '7', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor8', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '9', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor9', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '9', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '10', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor10', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '10', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '11', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor11', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '11', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '12', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor12', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '12', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '13', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor13', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '13', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '14', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor14', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '14', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '15', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor15', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '15', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '16', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor16', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '16', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor17', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '18', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor18', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '18', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '19', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor19', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '19', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '20', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor20', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '20', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '21', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor21', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '21', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '22', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor22', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '22', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '23', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor23', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '23', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '24', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor24', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '24', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to raise this shikigami''s rank by 1?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '1', !!int '27', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '316', 'p': [!!int '1', !!int '105', !!int '0', !!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The rank can''t go any higher...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '34': !ruby/object:RPG::Event + 'id': !!int '34' + 'name': 'EV034' + 'x': !!int '4' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_people1' + 'character_index': !!int '5' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '14', !!int '0', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '35': !ruby/object:RPG::Event + 'id': !!int '35' + 'name': '悪党1' + 'x': !!int '9' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehehe...♪ Lucky me, a young maiden traveling all alone!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '69', !!bool 'true', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '214', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '602', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '4' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &60 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '128']} + - &61 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '120']} + - &62 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '103' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '2' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '137' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '157' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '32': !ruby/object:RPG::Event + 'id': !!int '32' + 'name': 'EV032' + 'x': !!int '0' + 'y': !!int '0' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '10000' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'false' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['初期設定']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '42', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '6', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['i_recipe_switch_on(1)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['i_recipe_switch_on(6)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '211', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '1', !!int '24', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '129', 'p': [!!int '9', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '129', 'p': [!!int '17', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '71', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '37', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '51', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '3', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '11', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '181', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '4', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '220', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '210', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '44', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '42', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '194', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '63', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '201', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '52', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '48', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '266', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '8', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '58', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '73', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '62', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '49', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '68', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '83', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '36': !ruby/object:RPG::Event + 'id': !!int '36' + 'name': '連戦2' + 'x': !!int '5' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_monster' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '7', !!bool 'true', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '214', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '602', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_monster' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '4' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &63 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '128']} + - &64 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '120']} + - &65 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '103' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '2' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '137' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '157' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '37': !ruby/object:RPG::Event + 'id': !!int '37' + 'name': '連戦3' + 'x': !!int '6' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_monster' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '8', !!bool 'true', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '214', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '602', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_monster' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '4' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &66 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '128']} + - &67 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '120']} + - &68 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '103' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '2' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '137' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '157' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '38': !ruby/object:RPG::Event + 'id': !!int '38' + 'name': '連戦4' + 'x': !!int '7' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_monster' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '9', !!bool 'true', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '214', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '602', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_monster' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '4' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &69 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '128']} + - &70 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '120']} + - &71 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '103' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '2' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '137' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '157' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '39': !ruby/object:RPG::Event + 'id': !!int '39' + 'name': '永遠地震' + 'x': !!int '0' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Just a shake', 'Eternal shake'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'ただのシェイク']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '5', !!int '5', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '永遠シェイク']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Quake', 'volume': !!int '80', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '297', !!int '297', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '3', !!int '6', !!int '300', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '297', !!int '297', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '40': !ruby/object:RPG::Event + 'id': !!int '40' + 'name': 'EV040' + 'x': !!int '2' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Would you like to adjust Libido?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]Please set Libido. (000–100)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '103', 'p': [!!int '2', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '100', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '0', !!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '51': !ruby/object:RPG::Event + 'id': !!int '51' + 'name': 'skip' + 'x': !!int '3' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['スキップ処理']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回想じゃない場合のみ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '63', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['既にこのイベント見ている']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]Do you want to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '242', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '201', 'p': [!!int '0', !!int '88', !!int '10', !!int '9', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '157', !!int '157', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '136', !!int '136', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '52': !ruby/object:RPG::Event + 'id': !!int '52' + 'name': 'ヒサメ' + 'x': !!int '10' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '7' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下半身UP 下から上に']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Aa1', !!int '0', !!int '0', !!int '0', !!int '-536', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] ahn\i[122] ahn\i[122] Amazing...! It feels so + + good...!\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '240', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb21', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb22', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Cb01', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Cb22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Cb02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Cb23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Cb22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Cb01', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Cb03', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Cb24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Cb22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Cb01', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb04', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bb21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb05', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H23_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['二人顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb01', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bb22', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H23_Bc2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bb21', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb05', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb22', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb05', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb22', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb03', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bb25', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H23_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['二人顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb23', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb04', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb03', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['中出し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb06', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H23_Bd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb21', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb25', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H23_Bd2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb26', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ca3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Cb07', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Cb26', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'end5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '53': !ruby/object:RPG::Event + 'id': !!int '53' + 'name': 'バサラ' + 'x': !!int '11' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['バサラ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['触手']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_a1b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a19', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a2b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H07_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a2b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a18', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In just a few dozen days... I''ve become such a lewd woman + + that just seeing a cock gets me all hot and bothered...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H24_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['緊縛輪姦']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H24_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H24_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H24_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '-102.0', 'g': !!float '-102.0', 'b': !!float '-102.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '-102.0', 'g': !!float '-102.0', 'b': !!float '-102.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '-102.0', 'g': !!float '-102.0', 'b': !!float '-102.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]One month later...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H24_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['乳奉仕']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H24_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['誘惑']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['座位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H24_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H24_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['事後放心']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H24_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ec2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H24_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'end6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '54': !ruby/object:RPG::Event + 'id': !!int '54' + 'name': 'スタッフロール' + 'x': !!int '1' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '199', !!int '12', !!int '14', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '55': !ruby/object:RPG::Event + 'id': !!int '55' + 'name': 'EV055' + 'x': !!int '2' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '1' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '209', !!int '16', !!int '11', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '56': !ruby/object:RPG::Event + 'id': !!int '56' + 'name': 'END1' + 'x': !!int '12' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_people1' + 'character_index': !!int '5' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '119', 'p': ['aaa']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H01_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H01_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキがイッてないのでフラッシュなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H01_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['69 ミズキUP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H25_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['69 全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H25_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ご開帳']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H25_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['後背位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H25_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキがイッてないのでフラッシュなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H25_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['腰振り']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['aaa']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H25_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H25_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Text test']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'end7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '57': !ruby/object:RPG::Event + 'id': !!int '57' + 'name': 'ED2' + 'x': !!int '13' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People5' + 'character_index': !!int '2' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 下半身UP1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 全体1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 下半身UP1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Ba2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 全体2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 下半身UP1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Ba2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 全体2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 全体1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 全体2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H26_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Text test']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'end8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '58': !ruby/object:RPG::Event + 'id': !!int '58' + 'name': 'EV058' + 'x': !!int '3' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '1' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '211', !!int '10', !!int '14', !!int '8', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '59': !ruby/object:RPG::Event + 'id': !!int '59' + 'name': 'END3' + 'x': !!int '14' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['淫紋']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nonsense... All the love you speak of is nothing but―']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'heart', 'pitch': !!int '130', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'cutin04-1', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'cutin04-2', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'cutin04-1', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '150', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'cutin04-2', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '150', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '1', !!int '0', !!int '272', !!int '208', !!int '110', !!int '110', !!int '150', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '1', !!int '0', !!int '272', !!int '208', !!int '110', !!int '110', !!int '150', !!int '0', !!int '15', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '150', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '150', !!int '0', !!int '15', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thump!\|\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hiiiii!!\|\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh...\i[122]aaaahhh...\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'kaisou4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'kaisou5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'kaisou6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Crash', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_dungeon4', 'volume': !!int '80', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-damn it...! The barrier...!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &72 ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahaha! Now your wish is finished! Even I broke a cold + + sweat just now.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kh... Not yet! This fight isn''t over yet...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['のけぞり']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['一突き絶頂']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['膣痙攣']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['一突き絶頂']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['回想']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'kaisou7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Yeah... just like back then...\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'kaisou8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Back then too... it felt just like this...\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'kaisou9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](That thick cock...\i[122]is inside me...\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['のけぞり']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ登場']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['のけぞり']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位 下半身UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位 下半身UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Cc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ステータス画面']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'status_base', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_base', !!int '0', !!int '0', !!int '220', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '100', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['淫欲度 80~99']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face8_bashful3', !!int '0', !!int '0', !!int '220', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'status_info4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['淫欲度 100(MAX)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face12_ecstasy', !!int '0', !!int '0', !!int '220', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'status_info5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '142']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'status_info11', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'status_info12', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', 'status_info13', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '9', 'status_info14', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '10', 'status_info15', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', 'status_info16', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '47', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '12', 'status_info17', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '13', 'status_waku', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17] Lewdness: \V[2] Partners: \V[3] Creampies: \V[4]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['おねだり']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Ec2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Text test']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '-153.0', 'g': !!float '-153.0', 'b': !!float '-153.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '-153.0', 'g': !!float '-153.0', 'b': !!float '-153.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '-153.0', 'g': !!float '-153.0', 'b': !!float '-153.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '-153.0', 'g': !!float '-153.0', 'b': !!float '-153.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Text test']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'end9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '60': !ruby/object:RPG::Event + 'id': !!int '60' + 'name': 'EV060' + 'x': !!int '4' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '1' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '213', !!int '10', !!int '11', !!int '8', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '41': !ruby/object:RPG::Event + 'id': !!int '41' + 'name': 'EV041' + 'x': !!int '15' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base06', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base06b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '17']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base06', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '17']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base06b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '17']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base06', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '17']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base06b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '17']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base06', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '17']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People3' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S16_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '-416', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People3' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S17_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Fb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '84']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S01_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S01_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '50', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '50', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-50', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '-50', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S01_Cc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '46': !ruby/object:RPG::Event + 'id': !!int '46' + 'name': 'EV046' + 'x': !!int '16' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Sleep', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'circle', !!int '1', !!int '0', !!int '420', !!int '110', !!int '110', !!int '110', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '1', !!int '0', !!int '420', !!int '110', !!int '10', !!int '10', !!int '0', !!int '0', !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', 'circle', !!int '1', !!int '0', !!int '420', !!int '110', !!int '110', !!int '110', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '1', !!int '0', !!int '420', !!int '110', !!int '10', !!int '10', !!int '0', !!int '0', !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '12', 'circle', !!int '1', !!int '0', !!int '420', !!int '110', !!int '110', !!int '110', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '12', !!null 'null', !!int '1', !!int '0', !!int '420', !!int '110', !!int '10', !!int '10', !!int '0', !!int '0', !!int '45', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base30', !!int '0', !!int '0', !!int '204', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face302', !!int '0', !!int '0', !!int '204', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base40', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face401', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '47': !ruby/object:RPG::Event + 'id': !!int '47' + 'name': 'EV047' + 'x': !!int '17' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S03_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Cb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '355']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '55']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '55']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S03_Da3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S03_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Fb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S03_Fd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'S03_Fz', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '128', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S03_Fc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '64', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People2' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 単体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_a15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 横']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_c13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 正面']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H05_c22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 横']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_c12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H05_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H05_c21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 正面']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H05_b24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['↓2話目']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 横']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_c12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H05_c24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 正面']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H05_b23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 横']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_c13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H05_c24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_c12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H05_c21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H05_c22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 正面']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H05_b23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H05_b24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '48': !ruby/object:RPG::Event + 'id': !!int '48' + 'name': 'EV048' + 'x': !!int '18' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor3' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S05_Ca3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Cb23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Genta The Eccentric】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ge.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Genta The Eccentric]\c[0] Ge<.n.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Genta The Eccentric]\c[0] Ge.n<.ta♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor3' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S05_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '88']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '89']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor2' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H08_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b43', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '49': !ruby/object:RPG::Event + 'id': !!int '49' + 'name': 'EV049' + 'x': !!int '3' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind2', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Explosion7', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '64.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind2', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '50', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water2', 'pitch': !!int '70', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '64.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Saint9', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Earth5', 'pitch': !!int '120', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind8', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '153.0', 'b': !!float '64.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '50': !ruby/object:RPG::Event + 'id': !!int '50' + 'name': 'EV050' + 'x': !!int '11' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '100' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '1' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '164', !!int '8', !!int '20', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_dungeon4', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'EV005' + 'x': !!int '19' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['立ち絵']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Cb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['スクロール']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '-416', !!int '100', !!int '100', !!int '255', !!int '0', !!int '300', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['立ち絵']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 挿入']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'S18_Ee1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 男1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S18_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 ぐりぐり']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'S18_Ee1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '96']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '96']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 男1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S18_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S18_Dc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 男1射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'S18_Ee1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'S18_Ef1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'S18_Ee2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '9', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '9']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 男2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S18_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ピストン']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '98']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '98']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '98']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '98']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S18_Dc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 男2射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'S18_Ee1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'S18_Ef1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'S18_Ee2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S18_Ee3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'S18_Ef2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '9']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 男2 母乳噴き']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S18_Dc6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S18_Dc7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 男3 アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Fb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Fb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'S18_Ee1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'S18_Ee3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Fb9b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 男3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '9']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Da3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S18_Dc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ピストン']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db9b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S18_Dc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 男3射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ea3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'S18_Ee1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'S18_Ef1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'S18_Ee3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S18_Ee4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'S18_Ef2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '9']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '7', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '96']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 輪姦']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Da4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S18_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 輪姦 ピストン']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ea4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'S18_Ee4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '97']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '97']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 輪姦']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '9']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Da4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S18_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db2b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S18_Dc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 輪姦射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ea4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb7b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'S18_Ef1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'S18_Ee4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'S18_Ef2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '20': !ruby/object:RPG::Event + 'id': !!int '20' + 'name': 'EV020' + 'x': !!int '20' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People5' + 'character_index': !!int '2' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '180', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S20_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S20_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People5' + 'character_index': !!int '2' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S19_Ba1', !!int '0', !!int '0', !!int '-412', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-165', !!int '-315', !!int '100', !!int '100', !!int '255', !!int '0', !!int '300', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - 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