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!ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>After that, Mizuki... from the front――from behind―― tangled + + \>together, becoming one―― she spent the whole night making + + \>love with Anchin...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '90']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '31': !ruby/object:RPG::Event + 'id': !!int '31' + 'name': 'EV031' + 'x': !!int '9' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People3' + 'character_index': !!int '7' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['グンダイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['押し倒し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'mizu_vo1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '80']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ご開帳']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ご開帳 アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['縦割り正常位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Dd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H18_De1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H18_Dz', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '40']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Dd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Dd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '78']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H22_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '78']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '412']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '210']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '79']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['突き上げ ⇒ 射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Dd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Dd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Dd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Dd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu00', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H18_De2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['立ち絵 後背位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['立ち絵 正常位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Fb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Fb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Fb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['立ち絵 対面座位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ga1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Gb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Gb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Gb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_Gc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People3' + 'character_index': !!int '7' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['グンダイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位 真上']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ha1', !!int '0', !!int '0', !!int '0', !!int '-454', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Hb1', !!int '0', !!int '0', !!int '0', !!int '-454', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '300', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '300', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_Ha1', !!int '0', !!int '0', !!int '0', !!int '-554', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_Hb1', !!int '0', !!int '0', !!int '0', !!int '-554', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People3' + 'character_index': !!int '7' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['グンダイ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位 真上']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H22_La1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H22_La2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H22_La3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '17': !ruby/object:RPG::Event + 'id': !!int '17' + 'name': '妖怪図鑑確認' + 'x': !!int '0' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_people1' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '102', !!int '0', !!int '0', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t11\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t11\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t11\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t11\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t11\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t12\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t12\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t12\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t12\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t12\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t13\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t13\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t13\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t13\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t13\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t14\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t14\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t14\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t14\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t14\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t15\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t15\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t15\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t15\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t15\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t16\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t16\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t16\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t16\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t16\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t17\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t17\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t17\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t17\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t17\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t18\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t18\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t18\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t18\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t18\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t19\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t19\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t19\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t19\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t19\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t20\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t20\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t20\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t20\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t20\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t21\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t21\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t21\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t21\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t21\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t22\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t22\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t22\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t22\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t22\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t23\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t23\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t23\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t23\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t23\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t24\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t24\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t24\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t24\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t24\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t25\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t25\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t25\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t25\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t25\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t26\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t26\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t26\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t26\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t26\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t27\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t27\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t27\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t27\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t27\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t28\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t28\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t28\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t28\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t28\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t29\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t29\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t29\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t29\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t29\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t30\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t30\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t30\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t30\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t30\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t31\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t31\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t31\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t31\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t31\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t32\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t32\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t32\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t32\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t32\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t33\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t33\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t33\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t33\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t33\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t34\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t34\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t34\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t34\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t34\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t35\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t35\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t35\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t35\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t35\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t36\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t36\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t36\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t36\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t36\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t37\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t37\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t37\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t37\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t37\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t38\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t38\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t38\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t38\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t38\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t39\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t39\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t39\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t39\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t39\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t40\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t40\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t40\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t40\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t40\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t41\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t41\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t41\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t41\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t41\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t42\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t42\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t42\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t42\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t42\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t43\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t43\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t43\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t43\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t43\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t44\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t44\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t44\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t44\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t44\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t45\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t45\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t45\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t45\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t45\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t46\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t46\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t46\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t46\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t46\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t51\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t51\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t51\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t51\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t51\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t52\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t52\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t52\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t52\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t52\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t53\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t53\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t53\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t53\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t53\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t54\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t54\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t54\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t54\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t54\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t55\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t55\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t55\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t55\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t55\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t56\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t56\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t56\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t56\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t56\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t57\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t57\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t57\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t57\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t57\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t58\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t58\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t58\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t58\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t58\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t59\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t59\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t59\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t59\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t59\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t60\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t60\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t60\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t60\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t60\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t61\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t61\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t61\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t61\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t61\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t62\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t62\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t62\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t62\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t62\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t63\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t63\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t63\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t63\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t63\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t64\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t64\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t64\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t64\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t64\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t65\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t65\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t65\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t65\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t65\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t66\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t66\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t66\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t66\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t66\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t67\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t67\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t67\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t67\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t67\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t68\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t68\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t68\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t68\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t68\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t69\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t69\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t69\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t69\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t69\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t70\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t70\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t70\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t70\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t70\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t71\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t71\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t71\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t71\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t71\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t72\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t72\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t72\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t72\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t72\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t73\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t73\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t73\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t73\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t73\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t74\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t74\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t74\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t74\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t74\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t75\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t75\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t75\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t75\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t75\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t76\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t76\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t76\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t76\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t76\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t77\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t77\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t77\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t77\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t77\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t78\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t78\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t78\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t78\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t78\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t79\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t79\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t79\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t79\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t79\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t80\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t80\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t80\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t80\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t80\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t81\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t81\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t81\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t81\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t81\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t82\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t82\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t82\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t82\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t82\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t83\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t83\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t83\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t83\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t83\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t84\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t84\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t84\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t84\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t84\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t85\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t85\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t85\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t85\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t85\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t91\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t91\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t91\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t91\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t91\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t92\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t92\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t92\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t92\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t92\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t93\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t93\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t93\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t93\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t93\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t94\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t94\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t94\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t94\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t94\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t95\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t95\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t95\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t95\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t95\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t96\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t96\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t96\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t96\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t96\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t97\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t97\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t97\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t97\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t97\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t98\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t98\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t98\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t98\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t98\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t99\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t99\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t99\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t99\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t99\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t100\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t100\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t100\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t100\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t100\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t101\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t101\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t101\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t101\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t101\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t102\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t102\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t102\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t102\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t102\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t103\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t103\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t103\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t103\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t103\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t104\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t104\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t104\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t104\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t104\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t105\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t105\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t105\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t105\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t105\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t106\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t106\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t106\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t106\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t106\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t107\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t107\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t107\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t107\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t107\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t108\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t108\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t108\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t108\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t108\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t109\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t109\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t109\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t109\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t109\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t110\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t110\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t110\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t110\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t110\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t111\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t111\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t111\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t111\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t111\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t112\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t112\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t112\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t112\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t112\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t113\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t113\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t113\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t113\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t113\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t114\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t114\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t114\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t114\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t114\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t115\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t115\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t115\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t115\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t115\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t116\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t116\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t116\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t116\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t116\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t117\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t117\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t117\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t117\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t117\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t118\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t118\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t118\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t118\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t118\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t119\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t119\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t119\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t119\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t119\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t120\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t120\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t120\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t120\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t120\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t121\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t121\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t121\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t121\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t121\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t122\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t122\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t122\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t122\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t122\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t123\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t123\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t123\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t123\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t123\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t124\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t124\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t124\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t124\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t124\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t125\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t125\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t125\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t125\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t125\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ["m_dictionary_encount_switch_on(\t159\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_victory_switch_on(\t159\t)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t159\t,0)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t159\t,1)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ["m_dictionary_drop_switch_on(\t159\t,2)"]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MonsterDictionary)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '33': !ruby/object:RPG::Event + 'id': !!int '33' + 'name': '育成' + 'x': !!int '2' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People5' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['育て屋さん']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【The Image Of Shigure In Mizuki''s Mind】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The strength of a shikigami is the strength of your own + + heart... If you open your heart, your shikigami will answer + + in kind.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17] Raises the rank (Lv) of the shikigami in the + + front by 1. Please note that excessive use may disrupt game + + balance.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['画像表示処理']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '105', !!int '105', !!int '0', !!int '3', !!int '6', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor1', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor2', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '2', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor3', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '3', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '4', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor4', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '4', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '5', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor5', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '5', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor6', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '6', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '7', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor7', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '7', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor8', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '8', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '9', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor9', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '9', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '10', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor10', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '10', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '11', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor11', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '11', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '12', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor12', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '12', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '13', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor13', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '13', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '14', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor14', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '14', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '15', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor15', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '15', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '16', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor16', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '16', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor17', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '17', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '18', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor18', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '18', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '19', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor19', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '19', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '20', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor20', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '20', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '21', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor21', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '21', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '22', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor22', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '22', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '23', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor23', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '23', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '24', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor24', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '24', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '27', !!int '27', !!int '0', !!int '0', !!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['選択肢']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['#表示終']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to raise this shikigami''s rank by 1?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '1', !!int '27', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '316', 'p': [!!int '1', !!int '105', !!int '0', !!int '0', !!int '1', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The rank can''t go any higher...']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '34': !ruby/object:RPG::Event + 'id': !!int '34' + 'name': 'EV034' + 'x': !!int '4' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_people1' + 'character_index': !!int '5' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '14', !!int '0', !!int '0', !!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '35': !ruby/object:RPG::Event + 'id': !!int '35' + 'name': '悪党1' + 'x': !!int '9' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Fallen Samurai】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehehe...♪ Lucky me, a young maiden traveling all alone!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '69', !!bool 'true', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '214', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '602', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '4' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &60 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '128']} + - &61 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '120']} + - &62 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '103' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '2' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '137' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '157' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '32': !ruby/object:RPG::Event + 'id': !!int '32' + 'name': 'EV032' + 'x': !!int '0' + 'y': !!int '0' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'true' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '10000' + 'self_switch_ch': 'B' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'false' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['初期設定']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '41', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '42', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '5', !!int '5', !!int '0', !!int '0', !!int '260']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '6', !!int '6', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '10', !!int '10', !!int '0', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['i_recipe_switch_on(1)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['i_recipe_switch_on(6)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '211', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '1', !!int '24', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '129', 'p': [!!int '9', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '129', 'p': [!!int '17', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '71', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '37', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '51', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '3', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '11', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '181', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '4', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '220', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '210', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '44', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '42', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '194', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '63', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '201', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '52', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '48', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '266', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '8', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '58', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '73', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '62', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '49', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '68', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '127', 'p': [!!int '83', !!int '0', !!int '0', !!int '1', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '36': !ruby/object:RPG::Event + 'id': !!int '36' + 'name': '連戦2' + 'x': !!int '5' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_monster' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '7', !!bool 'true', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '214', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '602', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_monster' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '4' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &63 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '128']} + - &64 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '120']} + - &65 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '103' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '2' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '137' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '157' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '37': !ruby/object:RPG::Event + 'id': !!int '37' + 'name': '連戦3' + 'x': !!int '6' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_monster' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '8', !!bool 'true', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '214', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '602', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_monster' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '4' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &66 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '128']} + - &67 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '120']} + - &68 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '103' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '2' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '137' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '157' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '38': !ruby/object:RPG::Event + 'id': !!int '38' + 'name': '連戦4' + 'x': !!int '7' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_monster' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '9', !!bool 'true', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '214', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '602', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'true' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_monster' + 'character_index': !!int '3' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '1' + 'trigger': !!int '4' + 'list': + - !ruby/object:RPG::EventCommand + 'i': !!int '0' + 'c': !!int '205' + 'p': + - !!int '0' + - !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'false' + 'skippable': !!bool 'false' + 'wait': !!bool 'true' + 'list': + - &69 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '128']} + - &70 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '120']} + - &71 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']} + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '103' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '80' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '4' + 'move_frequency': !!int '4' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '2' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '137' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'true' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '157' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'true' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '39': !ruby/object:RPG::Event + 'id': !!int '39' + 'name': '永遠地震' + 'x': !!int '0' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Just a shake', 'Eternal shake'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'ただのシェイク']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '5', !!int '5', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '永遠シェイク']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Quake', 'volume': !!int '80', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '297', !!int '297', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '225', 'p': [!!int '3', !!int '6', !!int '300', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '297', !!int '297', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '40': !ruby/object:RPG::Event + 'id': !!int '40' + 'name': 'EV040' + 'x': !!int '2' + 'y': !!int '5' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Would you like to adjust Libido?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[17]Please set Libido. (000–100)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '103', 'p': [!!int '2', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '100', !!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '0', !!int '0', !!int '100']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '51': !ruby/object:RPG::Event + 'id': !!int '51' + 'name': 'skip' + 'x': !!int '3' + 'y': !!int '11' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': '' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '0' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '0' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['スキップ処理']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['回想じゃない場合のみ']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '63', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['既にこのイベント見ている']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[17]Do you want to skip the event?']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '242', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '230', 'p': [!!int '300']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '314', 'p': [!!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '201', 'p': [!!int '0', !!int '88', !!int '10', !!int '9', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '157', !!int '157', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '136', !!int '136', !!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '18']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '115', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '52': !ruby/object:RPG::Event + 'id': !!int '52' + 'name': 'ヒサメ' + 'x': !!int '10' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor1' + 'character_index': !!int '7' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['下半身UP 下から上に']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Aa1', !!int '0', !!int '0', !!int '0', !!int '-536', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahn\i[122] ahn\i[122] ahn\i[122] Amazing...! It feels so + + good...!\i[122]\i[122]\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '240', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb21', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb22', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Cb01', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Cb22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Cb02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Cb23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Cb22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Cb01', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Cb03', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Cb24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Cb22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Cb01', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb04', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bb21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb05', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H23_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['二人顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb01', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bb22', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H23_Bc2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bb21', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb05', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb22', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb05', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb22', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb03', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bb25', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H23_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['二人顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '-272', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb23', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb04', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb03', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['中出し']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb06', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H23_Bd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ヒサメ顔UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ba1', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb21', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb25', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Bc2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H23_Bd2', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Bb26', !!int '0', !!int '0', !!int '-544', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H23_Ca3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H23_Cb07', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H23_Cb26', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'end5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '53': !ruby/object:RPG::Event + 'id': !!int '53' + 'name': 'バサラ' + 'x': !!int '11' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'true' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['バサラ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['触手']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H07_a1b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a19', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a2b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H07_b7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H07_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a2b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H07_a18', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In just a few dozen days... I''ve become such a lewd woman + + that just seeing a cock gets me all hot and bothered...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H24_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['緊縛輪姦']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H24_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H24_Ac2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H24_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '-102.0', 'g': !!float '-102.0', 'b': !!float '-102.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '-102.0', 'g': !!float '-102.0', 'b': !!float '-102.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '-102.0', 'g': !!float '-102.0', 'b': !!float '-102.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]One month later...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H24_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['乳奉仕']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H24_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['誘惑']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['座位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H24_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Db9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H24_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['事後放心']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H24_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H24_Ec2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H24_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'end6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '54': !ruby/object:RPG::Event + 'id': !!int '54' + 'name': 'スタッフロール' + 'x': !!int '1' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '199', !!int '12', !!int '14', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '55': !ruby/object:RPG::Event + 'id': !!int '55' + 'name': 'EV055' + 'x': !!int '2' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '1' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '209', !!int '16', !!int '11', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '56': !ruby/object:RPG::Event + 'id': !!int '56' + 'name': 'END1' + 'x': !!int '12' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_people1' + 'character_index': !!int '5' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['正常位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '119', 'p': ['aaa']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H01_a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H01_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキがイッてないのでフラッシュなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H01_d1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H01_b12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['69 ミズキUP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H25_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['69 全体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H25_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ご開帳']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H25_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['後背位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H25_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミズキがイッてないのでフラッシュなし']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H25_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H25_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['腰振り']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['aaa']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H25_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H25_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Text test']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'end7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '57': !ruby/object:RPG::Event + 'id': !!int '57' + 'name': 'ED2' + 'x': !!int '13' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People5' + 'character_index': !!int '2' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 下半身UP1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 全体1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '81']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 下半身UP1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Ba2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 全体2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 下半身UP1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Ba2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 全体2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 全体1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['着衣後背位 全体2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H26_Aa2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H26_Ac1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H26_Ab14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Text test']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'end8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '58': !ruby/object:RPG::Event + 'id': !!int '58' + 'name': 'EV058' + 'x': !!int '3' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '1' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '211', !!int '10', !!int '14', !!int '8', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '59': !ruby/object:RPG::Event + 'id': !!int '59' + 'name': 'END3' + 'x': !!int '14' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['淫紋']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nonsense... All the love you speak of is nothing but―']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'heart', 'pitch': !!int '130', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'cutin04-1', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'cutin04-2', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'cutin04-1', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '150', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'cutin04-2', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '150', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '1', !!int '0', !!int '272', !!int '208', !!int '110', !!int '110', !!int '150', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '1', !!int '0', !!int '272', !!int '208', !!int '110', !!int '110', !!int '150', !!int '0', !!int '15', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '150', !!int '0', !!int '15', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '1', !!int '0', !!int '272', !!int '208', !!int '100', !!int '100', !!int '150', !!int '0', !!int '15', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thump!\|\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hiiiii!!\|\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh...\i[122]aaaahhh...\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'kaisou4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'kaisou5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'kaisou6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Crash', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_dungeon4', 'volume': !!int '80', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-damn it...! The barrier...!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &72 ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahaha! Now your wish is finished! Even I broke a cold + + sweat just now.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *72} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kh... Not yet! This fight isn''t over yet...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['のけぞり']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['一突き絶頂']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['膣痙攣']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['一突き絶頂']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['回想']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'kaisou7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Yeah... just like back then...\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'kaisou8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Back then too... it felt just like this...\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'kaisou9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](That thick cock...\i[122]is inside me...\i[122])']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['のけぞり']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ登場']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['のけぞり']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位 下半身UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位 下半身UP']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Cc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ステータス画面']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'status_base', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_base', !!int '0', !!int '0', !!int '220', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '100', !!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['淫欲度 80~99']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face8_bashful3', !!int '0', !!int '0', !!int '220', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'status_info4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['淫欲度 100(MAX)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face12_ecstasy', !!int '0', !!int '0', !!int '220', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'status_info5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '22']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '142']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'status_info11', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'status_info12', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', 'status_info13', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '9', 'status_info14', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '10', 'status_info15', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '46', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', 'status_info16', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '26']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '47', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '12', 'status_info17', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '13', 'status_waku', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17] Lewdness: \V[2] Partners: \V[3] Creampies: \V[4]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '11']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '13']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People7' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['おねだり']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Ec2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Text test']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '-153.0', 'g': !!float '-153.0', 'b': !!float '-153.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '-153.0', 'g': !!float '-153.0', 'b': !!float '-153.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '-153.0', 'g': !!float '-153.0', 'b': !!float '-153.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '-153.0', 'g': !!float '-153.0', 'b': !!float '-153.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Text test']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'end9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '60': !ruby/object:RPG::Event + 'id': !!int '60' + 'name': 'EV060' + 'x': !!int '4' + 'y': !!int '9' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '1' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '213', !!int '10', !!int '11', !!int '8', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '41': !ruby/object:RPG::Event + 'id': !!int '41' + 'name': 'EV041' + 'x': !!int '15' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base06', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base06b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '17']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base06', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '17']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base06b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '17']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base06', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '17']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base06b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '17']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base06', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '17']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People3' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S16_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '-416', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People3' + 'character_index': !!int '6' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S17_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S17_Fb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '84']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S01_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S01_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '50', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '50', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '-50', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '-50', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S01_Cc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S01_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '46': !ruby/object:RPG::Event + 'id': !!int '46' + 'name': 'EV046' + 'x': !!int '16' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Sleep', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'circle', !!int '1', !!int '0', !!int '420', !!int '110', !!int '110', !!int '110', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '1', !!int '0', !!int '420', !!int '110', !!int '10', !!int '10', !!int '0', !!int '0', !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', 'circle', !!int '1', !!int '0', !!int '420', !!int '110', !!int '110', !!int '110', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '1', !!int '0', !!int '420', !!int '110', !!int '10', !!int '10', !!int '0', !!int '0', !!int '45', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '12', 'circle', !!int '1', !!int '0', !!int '420', !!int '110', !!int '110', !!int '110', !!int '200', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '12', !!null 'null', !!int '1', !!int '0', !!int '420', !!int '110', !!int '10', !!int '10', !!int '0', !!int '0', !!int '45', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame2' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base30', !!int '0', !!int '0', !!int '204', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face302', !!int '0', !!int '0', !!int '204', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base40', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face401', !!int '0', !!int '0', !!int '164', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '47': !ruby/object:RPG::Event + 'id': !!int '47' + 'name': 'EV047' + 'x': !!int '17' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S03_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Cb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '355']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '140']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '55']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S14_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '55']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S03_Da3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'kuchu', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '15']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S03_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S03_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S03_Fb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S03_Fd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'S03_Fz', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '128', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S03_Fc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '64', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People2' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 単体']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_a15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 横']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_c13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 正面']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H05_c22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 横']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_c12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H05_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H05_c21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 正面']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H05_b24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['↓2話目']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 横']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_c12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H05_c24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 正面']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H05_b23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 横']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_c13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H05_c24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_c12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H05_c21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H05_c22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 正面']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H05_b23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H05_b24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '48': !ruby/object:RPG::Event + 'id': !!int '48' + 'name': 'EV048' + 'x': !!int '18' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor3' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S05_Ca3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Cb23', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Genta The Eccentric】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ge.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Genta The Eccentric]\c[0] Ge<.n.\^']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d31', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d32', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H07_d33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Genta The Eccentric]\c[0] Ge.n<.ta♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor3' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S05_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S05_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b33', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '88']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '89']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_Actor2' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H08_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H08_b15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'H08_b43', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '69']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '49': !ruby/object:RPG::Event + 'id': !!int '49' + 'name': 'EV049' + 'x': !!int '3' + 'y': !!int '7' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '0' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind2', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Explosion7', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '64.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind2', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water1', 'pitch': !!int '50', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Water2', 'pitch': !!int '70', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '64.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Saint9', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Earth5', 'pitch': !!int '120', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind8', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '153.0', 'b': !!float '64.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '50': !ruby/object:RPG::Event + 'id': !!int '50' + 'name': 'EV050' + 'x': !!int '11' + 'y': !!int '6' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '100' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '1' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '164', !!int '8', !!int '20', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_dungeon4', 'volume': !!int '100', 'pitch': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '5': !ruby/object:RPG::Event + 'id': !!int '5' + 'name': 'EV005' + 'x': !!int '19' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['立ち絵']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Cb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['スクロール']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '-416', !!int '100', !!int '100', !!int '255', !!int '0', !!int '300', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['立ち絵']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 挿入']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'S18_Ee1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 男1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S18_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 ぐりぐり']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'S18_Ee1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '96']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '96']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 男1']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S18_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S18_Dc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 男1射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'S18_Ee1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'S18_Ef1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'S18_Ee2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '9', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '9']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 男2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S18_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ピストン']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '98']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '98']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '98']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '98']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S18_Dc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 男2射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'S18_Ee1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'S18_Ef1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'S18_Ee2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S18_Ee3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'S18_Ef2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '9']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 男2 母乳噴き']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Da2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S18_Dc6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Poison', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'S18_Dc7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 男3 アップ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Fb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip00', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Fb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'S18_Ee1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'S18_Ee3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Fb9b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 男3']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '9']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Da3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S18_Dc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ピストン']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '99']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db9b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S18_Dc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 男3射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ea3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'S18_Ee1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'S18_Ef1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'S18_Ee3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'S18_Ee4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'S18_Ef2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '9']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '7', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '7', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '8']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '96']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'c_samplegame1' + 'character_index': !!int '4' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 輪姦']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Da4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S18_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 輪姦 ピストン']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ea4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'S18_Ee4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '97']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '97']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹 正常位 輪姦']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '9']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Da4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'S18_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db2b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db4b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Db16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'S18_Dc5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2分割 輪姦射精']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S18_Ea4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S18_Eb7b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'S18_Ed3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'S18_Ef1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', 'S18_Ee4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', 'S18_Ef2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + !!int '20': !ruby/object:RPG::Event + 'id': !!int '20' + 'name': 'EV020' + 'x': !!int '20' + 'y': !!int '1' + 'pages': + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People5' + 'character_index': !!int '2' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '180', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S20_Aa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'S20_Ad1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'false']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} + - !ruby/object:RPG::Event::Page + 'condition': !ruby/object:RPG::Event::Page::Condition + 'switch1_valid': !!bool 'false' + 'switch2_valid': !!bool 'false' + 'variable_valid': !!bool 'false' + 'self_switch_valid': !!bool 'false' + 'item_valid': !!bool 'false' + 'actor_valid': !!bool 'false' + 'switch1_id': !!int '1' + 'switch2_id': !!int '1' + 'variable_id': !!int '1' + 'variable_value': !!int '0' + 'self_switch_ch': 'A' + 'item_id': !!int '1' + 'actor_id': !!int '1' + 'graphic': !ruby/object:RPG::Event::Page::Graphic + 'tile_id': !!int '0' + 'character_name': 'J_People5' + 'character_index': !!int '2' + 'direction': !!int '2' + 'pattern': !!int '1' + 'move_type': !!int '0' + 'move_speed': !!int '3' + 'move_frequency': !!int '3' + 'move_route': !ruby/object:RPG::MoveRoute + 'repeat': !!bool 'true' + 'skippable': !!bool 'false' + 'wait': !!bool 'false' + 'list': + - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} + 'walk_anime': !!bool 'true' + 'step_anime': !!bool 'false' + 'direction_fix': !!bool 'false' + 'through': !!bool 'false' + 'priority_type': !!int '1' + 'trigger': !!int '0' + 'list': + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'S19_Ba1', !!int '0', !!int '0', !!int '-412', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-165', !!int '-315', !!int '100', !!int '100', !!int '255', !!int '0', !!int '300', !!bool 'true']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} + - 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'0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' + - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' +'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} +'parallax_loop_y': !!bool 'false' +'autoplay_bgm': !!bool 'true' +'encounter_list': [] +'autoplay_bgs': !!bool 'false' +'parallax_show': !!bool 'false' +'scroll_type': !!int '0' +'parallax_loop_x': !!bool 'false' +'disable_dashing': !!bool 'false' +'parallax_sy': !!int '0' +'display_name': '' +'specify_battleback': !!bool 'true' +'note': '' +'battleback1_name': 'test' +'battleback2_name': ''