diff --git a/Data/Actors.rvdata2 b/Data/Actors.rvdata2 index ea55eb6..e0147ce 100644 Binary files a/Data/Actors.rvdata2 and b/Data/Actors.rvdata2 differ diff --git a/Data/Armors.rvdata2 b/Data/Armors.rvdata2 index 6b66c8d..bb03fd2 100644 Binary files a/Data/Armors.rvdata2 and b/Data/Armors.rvdata2 differ diff --git a/Data/Classes.rvdata2 b/Data/Classes.rvdata2 index d172053..a24a73d 100644 Binary files a/Data/Classes.rvdata2 and b/Data/Classes.rvdata2 differ diff --git a/Data/Enemies.rvdata2 b/Data/Enemies.rvdata2 index 34f9a2d..a1a52c8 100644 Binary files a/Data/Enemies.rvdata2 and b/Data/Enemies.rvdata2 differ diff --git a/Data/Items.rvdata2 b/Data/Items.rvdata2 index b0f236c..61cf851 100644 Binary files a/Data/Items.rvdata2 and b/Data/Items.rvdata2 differ diff --git a/Data/Map003.rvdata2 b/Data/Map003.rvdata2 index 1bfb4ab..1898db3 100644 Binary files a/Data/Map003.rvdata2 and b/Data/Map003.rvdata2 differ diff --git a/Data/MapInfos.rvdata2 b/Data/MapInfos.rvdata2 index 0fc9a74..1e71f14 100644 Binary files a/Data/MapInfos.rvdata2 and b/Data/MapInfos.rvdata2 differ diff --git a/Data/Scripts.rvdata2 b/Data/Scripts.rvdata2 index e21bad6..89c85d7 100644 Binary files a/Data/Scripts.rvdata2 and b/Data/Scripts.rvdata2 differ diff --git a/Data/Skills.rvdata2 b/Data/Skills.rvdata2 index c884063..cd9d65e 100644 Binary files a/Data/Skills.rvdata2 and b/Data/Skills.rvdata2 differ diff --git a/Data/States.rvdata2 b/Data/States.rvdata2 index 91a49b3..b600f8c 100644 Binary files a/Data/States.rvdata2 and b/Data/States.rvdata2 differ diff --git a/Data/System.rvdata2 b/Data/System.rvdata2 index a626329..0ddc704 100644 Binary files a/Data/System.rvdata2 and b/Data/System.rvdata2 differ diff --git a/Data/Weapons.rvdata2 b/Data/Weapons.rvdata2 index 2c95c9f..19b560d 100644 Binary files a/Data/Weapons.rvdata2 and b/Data/Weapons.rvdata2 differ diff --git a/Scripts/Window_Base.rb b/Scripts/Window_Base.rb index 866a606..1eafdb3 100644 --- a/Scripts/Window_Base.rb +++ b/Scripts/Window_Base.rb @@ -215,7 +215,7 @@ class Window_Base < Window #-------------------------------------------------------------------------- def reset_font_settings change_color(normal_color) - contents.font.size = Font.default_size + contents.font.size = 20 contents.font.bold = false contents.font.italic = false end diff --git a/YAML/Map003.yaml b/YAML/Map003.yaml index e5696ee..ebaa541 100644 --- a/YAML/Map003.yaml +++ b/YAML/Map003.yaml @@ -49,9 +49,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 師匠も 疲れているだろうから']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 今日はこのまま引き上げた方がいいだろう…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sensei must be tired too, so we should probably call it a + + day and head back...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} @@ -499,9 +500,10 @@ - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &24 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おめでとう、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無事、最終試験に合格したみたいだな。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Congratulations, Mizuki! Looks like you passed the final + + exam without a hitch.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -518,46 +520,56 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ、これも日頃 ソウタが協力してくれたおかげだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 改めて礼を言う。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah, it''s all thanks to you helping me out all the time, + + Souta. Let me thank you again.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よせやい、幼馴染みだってのに水臭い…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキのためなら 何だってしてやるさ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, come on, don''t be so formal―we''re childhood friends... + + I''d do anything for you, Mizuki.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それに…、バサラはオレの両親の仇でもあるんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本来なら 男のオレが刀を取って…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Besides... Basara is the one who killed my parents. If + + things were right, I should be the one picking up the + + sword...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それは無謀というものだ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' この國で最強とたたえられた母でさえ敗れた妖魔、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いかに鍛えようと 人間の武でどうなる相手ではない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That would be reckless... Even my mother, who was praised as + + the strongest in this country, was defeated by that demon. + + No matter how much you train, a human''s strength alone can''t + + beat something like that.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' でも、だからって…、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキだけに そんな危険なこと…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But still... I can''t just let you do something so dangerous + + all by yourself, Mizuki...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なぁ…、やっぱり考え直さないか?']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前の無念は 痛いほどよくわかるけど、']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこまでしなくちゃならない義務なんて…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey... can''t you reconsider? I know how much this means to + + you, but you don''t have to go that far...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *24} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' フッ…、ソウタは優しいな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh... you''re so kind, Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ご、誤魔化すなよ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 確かにオレは 剣も術も使えない役立たずだけど']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前を想う気持ちだけは 誰にも――']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-don''t change the subject... Sure, I might be useless with + + a sword or magic, but my feelings for you are―']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' @@ -576,9 +588,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'konjaku', 'volume': !!int '70', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ソウタの言葉をさえぎって ミズキはそっと唇を重ねた。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Before Souta could finish, Mizuki gently pressed her lips to + + his.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………………………………………………………。']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -598,20 +612,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ば、バカ…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしも同じ気持ちだと知っているクセに…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-idiot... You already know I feel the same way...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' みっ…、ミズキっっ!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['M-Mizuki!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' きゃっ!!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こ、こらバカっ! 引っ張るなっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kya!! H-hey, idiot! Don''t pull me like that!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '165', !!int '13', !!int '8', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page @@ -701,71 +713,79 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '6', !!int '1', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 爺さんへの挨拶は 済んだのか?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Did you finish saying goodbye to Grandpa?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &29 ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あぁ…、いつまでもいると決心が鈍りそうだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタも見送り ありがとう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah... If I stay any longer, I might lose my resolve. + + Thanks for seeing me off, Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いや、オレは見送りに来たんじゃない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, I didn''t come here just to see you off.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ???']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' それはどういう意味だ?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What do you mean by that?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あの後、オレはずっと考えて決めたんだ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレも ミズキの旅についていくって!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After that, I thought it over and made up my mind. I''m going + + to go on this journey with you, Mizuki!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ダメだ! ソウタの頼みでもそれだけは聞けない。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 理由は言わなくてもわかるだろう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! Even if you ask, that''s the one thing I can''t agree to. + + You know the reason without me saying it.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 確かに オレは戦いでは何の役にも立たない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s true, I''m useless in a fight.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' けど、オレにだって持ちきれない\c[17]式神を預かったり']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 呪符なんかを作って\c[0] ミズキを支援することはできる!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But I can still help by carrying extra shikigami or making + + talismans to support you, Mizuki!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お願いだ、ミズキ! お前の役に立ちたいんだ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' オレにも手伝わせてくれないか!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please, Mizuki! I want to be useful to you! Let me help you + + too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 頼むよ…、足手まといになるようなことは']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 絶対にしないって誓うからっ!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m begging you... I swear I won''t slow you down or get in + + the way!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ……………………………………………………。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' どうやら、決意は固いようだな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Looks like your mind is made up...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わかった…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 無理についてこられるくらいなら同行を認めよう。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただし、ひとつ条件がある。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine... If you''re that determined, I''ll let you come along. + + But there''s one condition.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' わたしは 修行のため 道中の妖怪を退治しながら進むので']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 一緒に行くことはできない。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m going to be exorcising yokai along the way for my + + training, so we can''t travel together.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタは 安全な道を通って']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 村の中で落ち合うということでどうだ。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How about this: you take the safe route and we''ll meet up in + + the village.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' @@ -783,13 +803,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やったー! ありがとう、ミズキ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 必ず役に立つって約束する!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes! Thank you, Mizuki! I promise I''ll be useful!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ソウタ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、オレは先にカグラ村に行ってるよ!']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 二人で 絶対バサラを倒そうな!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, I''ll head to Kagura Village first! Together, we''ll + + definitely take down Basara!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand @@ -810,13 +830,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まったく…、調子がいいのだから…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez... He really is something else...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *29} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【ミズキ】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' だが、ひとりで心細かったのも事実…。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ソウタには感謝しないとな…。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But... it''s true I was feeling uneasy being alone... I + + should thank Souta...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -905,10 +926,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['レベルアップ説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 式神の強さは、ミズキ様の巫力によって変わります。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 共に戦い経験を積むことで']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 式神本来の力を引き出すことができるでしょう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The strength of a shikigami depends on Mizuki-sama''s + + spiritual power. By fighting together and gaining + + experience, you''ll be able to draw out the true power of + + your shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event 'id': !!int '11' @@ -957,10 +982,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['自己紹介']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 我々は シグレ様の術によって生み出された式童子。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' シグレ様のお世話は 我々がいたしますので']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ミズキ様は 安心してバサラ討伐にご専心ください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We are Shikidouji, created by Shigure-sama''s art. We will + + take care of Shigure-sama, so please focus on defeating the + + Basara, Mizuki-sama.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '12': !ruby/object:RPG::Event 'id': !!int '12' @@ -1009,10 +1036,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['属性簡易説明']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 戦いにおいて 式神は1体ずつしか召喚できません。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 相手の弱点を見極めて 有利な式神で戦うことが']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 定石となりますので ゆめゆめお忘れなきよう。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In battle, you can only summon one shikigami at a time. The + + key is to figure out your opponent''s weakness and fight with + + the shikigami that gives you the advantage, so don''t ever + + forget that.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event 'id': !!int '6' @@ -1170,7 +1201,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[100]\c[17]大地の欠片\c[0] を手に入れた!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[100]\c[17]Earth Fragment\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '89', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} @@ -1259,9 +1290,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['自己紹介']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【式童子】\c[0]']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Ctrlキーを押すと、メッセージを早送りできますよ。']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ただし、バックログは無いのでご注意ください。']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you hold down the Ctrl key, you can fast-forward the + + messages. However, please note there is no backlog.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': 'c_shrine', 'volume': !!int '100', 'pitch': !!int '100'} @@ -1444,7 +1476,7 @@ 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' -'display_name': 'キズヨ神社' +'display_name': 'Kizuyo Shrine' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Grassland'