#============================================================================== # ■ Game_Character #------------------------------------------------------------------------------ #  主に移動ルートなどの処理を追加したキャラクターのクラスです。Game_Player、 # Game_Follower、GameVehicle、Game_Event のスーパークラスとして使用されます。 #============================================================================== class Game_Character < Game_CharacterBase #-------------------------------------------------------------------------- # ● 定数 #-------------------------------------------------------------------------- ROUTE_END = 0 # 移動ルートの終端 ROUTE_MOVE_DOWN = 1 # 下に移動 ROUTE_MOVE_LEFT = 2 # 左に移動 ROUTE_MOVE_RIGHT = 3 # 右に移動 ROUTE_MOVE_UP = 4 # 上に移動 ROUTE_MOVE_LOWER_L = 5 # 左下に移動 ROUTE_MOVE_LOWER_R = 6 # 右下に移動 ROUTE_MOVE_UPPER_L = 7 # 左上に移動 ROUTE_MOVE_UPPER_R = 8 # 右上に移動 ROUTE_MOVE_RANDOM = 9 # ランダムに移動 ROUTE_MOVE_TOWARD = 10 # プレイヤーに近づく ROUTE_MOVE_AWAY = 11 # プレイヤーから遠ざかる ROUTE_MOVE_FORWARD = 12 # 一歩前進 ROUTE_MOVE_BACKWARD = 13 # 一歩後退 ROUTE_JUMP = 14 # ジャンプ ROUTE_WAIT = 15 # ウェイト ROUTE_TURN_DOWN = 16 # 下を向く ROUTE_TURN_LEFT = 17 # 左を向く ROUTE_TURN_RIGHT = 18 # 右を向く ROUTE_TURN_UP = 19 # 上を向く ROUTE_TURN_90D_R = 20 # 右に 90 度回転 ROUTE_TURN_90D_L = 21 # 左に 90 度回転 ROUTE_TURN_180D = 22 # 180 度回転 ROUTE_TURN_90D_R_L = 23 # 右か左に 90 度回転 ROUTE_TURN_RANDOM = 24 # ランダムに方向転換 ROUTE_TURN_TOWARD = 25 # プレイヤーの方を向く ROUTE_TURN_AWAY = 26 # プレイヤーの逆を向く ROUTE_SWITCH_ON = 27 # スイッチ ON ROUTE_SWITCH_OFF = 28 # スイッチ OFF ROUTE_CHANGE_SPEED = 29 # 移動速度の変更 ROUTE_CHANGE_FREQ = 30 # 移動頻度の変更 ROUTE_WALK_ANIME_ON = 31 # 歩行アニメ ON ROUTE_WALK_ANIME_OFF = 32 # 歩行アニメ OFF ROUTE_STEP_ANIME_ON = 33 # 足踏みアニメ ON ROUTE_STEP_ANIME_OFF = 34 # 足踏みアニメ OFF ROUTE_DIR_FIX_ON = 35 # 向き固定 ON ROUTE_DIR_FIX_OFF = 36 # 向き固定 OFF ROUTE_THROUGH_ON = 37 # すり抜け ON ROUTE_THROUGH_OFF = 38 # すり抜け OFF ROUTE_TRANSPARENT_ON = 39 # 透明化 ON ROUTE_TRANSPARENT_OFF = 40 # 透明化 OFF ROUTE_CHANGE_GRAPHIC = 41 # グラフィック変更 ROUTE_CHANGE_OPACITY = 42 # 不透明度の変更 ROUTE_CHANGE_BLENDING = 43 # 合成方法の変更 ROUTE_PLAY_SE = 44 # SE の演奏 ROUTE_SCRIPT = 45 # スクリプト #-------------------------------------------------------------------------- # ● 公開インスタンス変数 #-------------------------------------------------------------------------- attr_reader :move_route_forcing # 移動ルート強制フラグ #-------------------------------------------------------------------------- # ● 公開メンバ変数の初期化 #-------------------------------------------------------------------------- def init_public_members super @move_route_forcing = false end #-------------------------------------------------------------------------- # ● 非公開メンバ変数の初期化 #-------------------------------------------------------------------------- def init_private_members super @move_route = nil # 移動ルート @move_route_index = 0 # 移動ルートの実行位置 @original_move_route = nil # 元の移動ルート @original_move_route_index = 0 # 元の移動ルートの実行位置 @wait_count = 0 # ウェイトカウント end #-------------------------------------------------------------------------- # ● 移動ルートの記憶 #-------------------------------------------------------------------------- def memorize_move_route @original_move_route = @move_route @original_move_route_index = @move_route_index end #-------------------------------------------------------------------------- # ● 移動ルートの復帰 #-------------------------------------------------------------------------- def restore_move_route @move_route = @original_move_route @move_route_index = @original_move_route_index @original_move_route = nil end #-------------------------------------------------------------------------- # ● 移動ルートの強制 #-------------------------------------------------------------------------- def force_move_route(move_route) memorize_move_route unless @original_move_route @move_route = move_route @move_route_index = 0 @move_route_forcing = true @prelock_direction = 0 @wait_count = 0 end #-------------------------------------------------------------------------- # ● 停止時の更新 #-------------------------------------------------------------------------- def update_stop super update_routine_move if @move_route_forcing end #-------------------------------------------------------------------------- # ● ルートに沿った移動の更新 #-------------------------------------------------------------------------- def update_routine_move if @wait_count > 0 @wait_count -= 1 else @move_succeed = true command = @move_route.list[@move_route_index] if command process_move_command(command) advance_move_route_index end end end #-------------------------------------------------------------------------- # ● 移動コマンドの処理 #-------------------------------------------------------------------------- def process_move_command(command) params = command.parameters case command.code when ROUTE_END; process_route_end when ROUTE_MOVE_DOWN; move_straight(2) when ROUTE_MOVE_LEFT; move_straight(4) when ROUTE_MOVE_RIGHT; move_straight(6) when ROUTE_MOVE_UP; move_straight(8) when ROUTE_MOVE_LOWER_L; move_diagonal(4, 2) when ROUTE_MOVE_LOWER_R; move_diagonal(6, 2) when ROUTE_MOVE_UPPER_L; move_diagonal(4, 8) when ROUTE_MOVE_UPPER_R; move_diagonal(6, 8) when ROUTE_MOVE_RANDOM; move_random when ROUTE_MOVE_TOWARD; move_toward_player when ROUTE_MOVE_AWAY; move_away_from_player when ROUTE_MOVE_FORWARD; move_forward when ROUTE_MOVE_BACKWARD; move_backward when ROUTE_JUMP; jump(params[0], params[1]) when ROUTE_WAIT; @wait_count = params[0] - 1 when ROUTE_TURN_DOWN; set_direction(2) when ROUTE_TURN_LEFT; set_direction(4) when ROUTE_TURN_RIGHT; set_direction(6) when ROUTE_TURN_UP; set_direction(8) when ROUTE_TURN_90D_R; turn_right_90 when ROUTE_TURN_90D_L; turn_left_90 when ROUTE_TURN_180D; turn_180 when ROUTE_TURN_90D_R_L; turn_right_or_left_90 when ROUTE_TURN_RANDOM; turn_random when ROUTE_TURN_TOWARD; turn_toward_player when ROUTE_TURN_AWAY; turn_away_from_player when ROUTE_SWITCH_ON; $game_switches[params[0]] = true when ROUTE_SWITCH_OFF; $game_switches[params[0]] = false when ROUTE_CHANGE_SPEED; @move_speed = params[0] when ROUTE_CHANGE_FREQ; @move_frequency = params[0] when ROUTE_WALK_ANIME_ON; @walk_anime = true when ROUTE_WALK_ANIME_OFF; @walk_anime = false when ROUTE_STEP_ANIME_ON; @step_anime = true when ROUTE_STEP_ANIME_OFF; @step_anime = false when ROUTE_DIR_FIX_ON; @direction_fix = true when ROUTE_DIR_FIX_OFF; @direction_fix = false when ROUTE_THROUGH_ON; @through = true when ROUTE_THROUGH_OFF; @through = false when ROUTE_TRANSPARENT_ON; @transparent = true when ROUTE_TRANSPARENT_OFF; @transparent = false when ROUTE_CHANGE_GRAPHIC; set_graphic(params[0], params[1]) when ROUTE_CHANGE_OPACITY; @opacity = params[0] when ROUTE_CHANGE_BLENDING; @blend_type = params[0] when ROUTE_PLAY_SE; params[0].play when ROUTE_SCRIPT; eval(params[0]) end end #-------------------------------------------------------------------------- # ● X 方向の距離計算 #-------------------------------------------------------------------------- def distance_x_from(x) result = @x - x if $game_map.loop_horizontal? && result.abs > $game_map.width / 2 if result < 0 result += $game_map.width else result -= $game_map.width end end result end #-------------------------------------------------------------------------- # ● Y 方向の距離計算 #-------------------------------------------------------------------------- def distance_y_from(y) result = @y - y if $game_map.loop_vertical? && result.abs > $game_map.height / 2 if result < 0 result += $game_map.height else result -= $game_map.height end end result end #-------------------------------------------------------------------------- # ● ランダムに移動 #-------------------------------------------------------------------------- def move_random move_straight(2 + rand(4) * 2, false) end #-------------------------------------------------------------------------- # ● キャラクターに近づく #-------------------------------------------------------------------------- def move_toward_character(character) sx = distance_x_from(character.x) sy = distance_y_from(character.y) if sx.abs > sy.abs move_straight(sx > 0 ? 4 : 6) move_straight(sy > 0 ? 8 : 2) if !@move_succeed && sy != 0 elsif sy != 0 move_straight(sy > 0 ? 8 : 2) move_straight(sx > 0 ? 4 : 6) if !@move_succeed && sx != 0 end end #-------------------------------------------------------------------------- # ● キャラクターから遠ざかる #-------------------------------------------------------------------------- def move_away_from_character(character) sx = distance_x_from(character.x) sy = distance_y_from(character.y) if sx.abs > sy.abs move_straight(sx > 0 ? 6 : 4) move_straight(sy > 0 ? 2 : 8) if !@move_succeed && sy != 0 elsif sy != 0 move_straight(sy > 0 ? 2 : 8) move_straight(sx > 0 ? 6 : 4) if !@move_succeed && sx != 0 end end #-------------------------------------------------------------------------- # ● キャラクターの方を向く #-------------------------------------------------------------------------- def turn_toward_character(character) sx = distance_x_from(character.x) sy = distance_y_from(character.y) if sx.abs > sy.abs set_direction(sx > 0 ? 4 : 6) elsif sy != 0 set_direction(sy > 0 ? 8 : 2) end end #-------------------------------------------------------------------------- # ● キャラクターの逆を向く #-------------------------------------------------------------------------- def turn_away_from_character(character) sx = distance_x_from(character.x) sy = distance_y_from(character.y) if sx.abs > sy.abs set_direction(sx > 0 ? 6 : 4) elsif sy != 0 set_direction(sy > 0 ? 2 : 8) end end #-------------------------------------------------------------------------- # ● プレイヤーの方を向く #-------------------------------------------------------------------------- def turn_toward_player turn_toward_character($game_player) end #-------------------------------------------------------------------------- # ● プレイヤーの逆を向く #-------------------------------------------------------------------------- def turn_away_from_player turn_away_from_character($game_player) end #-------------------------------------------------------------------------- # ● プレイヤーに近づく #-------------------------------------------------------------------------- def move_toward_player move_toward_character($game_player) end #-------------------------------------------------------------------------- # ● プレイヤーから遠ざかる #-------------------------------------------------------------------------- def move_away_from_player move_away_from_character($game_player) end #-------------------------------------------------------------------------- # ● 一歩前進 #-------------------------------------------------------------------------- def move_forward move_straight(@direction) end #-------------------------------------------------------------------------- # ● 一歩後退 #-------------------------------------------------------------------------- def move_backward last_direction_fix = @direction_fix @direction_fix = true move_straight(reverse_dir(@direction), false) @direction_fix = last_direction_fix end #-------------------------------------------------------------------------- # ● ジャンプ # x_plus : X 座標加算値 # y_plus : Y 座標加算値 #-------------------------------------------------------------------------- def jump(x_plus, y_plus) if x_plus.abs > y_plus.abs set_direction(x_plus < 0 ? 4 : 6) if x_plus != 0 else set_direction(y_plus < 0 ? 8 : 2) if y_plus != 0 end @x += x_plus @y += y_plus distance = Math.sqrt(x_plus * x_plus + y_plus * y_plus).round @jump_peak = 10 + distance - @move_speed @jump_count = @jump_peak * 2 @stop_count = 0 straighten end #-------------------------------------------------------------------------- # ● 移動ルート終端の処理 #-------------------------------------------------------------------------- def process_route_end if @move_route.repeat @move_route_index = -1 elsif @move_route_forcing @move_route_forcing = false restore_move_route end end #-------------------------------------------------------------------------- # ● 移動ルートの実行位置を進める #-------------------------------------------------------------------------- def advance_move_route_index @move_route_index += 1 if @move_succeed || @move_route.skippable end #-------------------------------------------------------------------------- # ● 右に 90 度回転 #-------------------------------------------------------------------------- def turn_right_90 case @direction when 2; set_direction(4) when 4; set_direction(8) when 6; set_direction(2) when 8; set_direction(6) end end #-------------------------------------------------------------------------- # ● 左に 90 度回転 #-------------------------------------------------------------------------- def turn_left_90 case @direction when 2; set_direction(6) when 4; set_direction(2) when 6; set_direction(8) when 8; set_direction(4) end end #-------------------------------------------------------------------------- # ● 180 度回転 #-------------------------------------------------------------------------- def turn_180 set_direction(reverse_dir(@direction)) end #-------------------------------------------------------------------------- # ● 右か左に 90 度回転 #-------------------------------------------------------------------------- def turn_right_or_left_90 case rand(2) when 0; turn_right_90 when 1; turn_left_90 end end #-------------------------------------------------------------------------- # ● ランダムに方向転換 #-------------------------------------------------------------------------- def turn_random set_direction(2 + rand(4) * 2) end #-------------------------------------------------------------------------- # ● キャラクターの位置を交換 #-------------------------------------------------------------------------- def swap(character) new_x = character.x new_y = character.y character.moveto(x, y) moveto(new_x, new_y) end end