- !!null 'null' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '240' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '11' 'name': 'テスト' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '9']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '0', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '112', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '112', !!int '0', !!int '3', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '112', !!int '0', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '35' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '1' - !ruby/object:RPG::Troop 'members': [] 'name': '単体戦 ひな形' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '2' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '256' 'hidden': !!bool 'false' 'x': !!int '224' 'enemy_id': !!int '19' - !ruby/object:RPG::Troop::Member 'y': !!int '256' 'hidden': !!bool 'true' 'x': !!int '224' 'enemy_id': !!int '20' 'name': '2連戦 ひな形' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '35' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '3' - !ruby/object:RPG::Troop 'members': [] 'name': '3連戦 ひな形' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '35' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '1' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '36' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '4' - !ruby/object:RPG::Troop 'members': [] 'name': '4連戦 ひな形' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '35' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '1' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '36' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '2', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '2' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '37' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '5' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '6' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '264' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '5' - !ruby/object:RPG::Troop::Member 'y': !!int '264' 'hidden': !!bool 'true' 'x': !!int '208' 'enemy_id': !!int '6' 'name': 'テスト2連戦' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Test No.1!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Test No.2 appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '35' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '7' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '264' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '5' - !ruby/object:RPG::Troop::Member 'y': !!int '264' 'hidden': !!bool 'true' 'x': !!int '208' 'enemy_id': !!int '6' - !ruby/object:RPG::Troop::Member 'y': !!int '264' 'hidden': !!bool 'true' 'x': !!int '208' 'enemy_id': !!int '7' 'name': 'テスト3連戦' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Test No.1!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Test No.2 appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '35' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Test No.2!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Test No.3 appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '1' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '36' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '8' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '248' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '5' - !ruby/object:RPG::Troop::Member 'y': !!int '248' 'hidden': !!bool 'true' 'x': !!int '216' 'enemy_id': !!int '6' - !ruby/object:RPG::Troop::Member 'y': !!int '248' 'hidden': !!bool 'true' 'x': !!int '216' 'enemy_id': !!int '7' - !ruby/object:RPG::Troop::Member 'y': !!int '248' 'hidden': !!bool 'true' 'x': !!int '216' 'enemy_id': !!int '8' 'name': 'テスト4連線' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Test No.1!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Test No.2 appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '35' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Test No.2!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Test No.3 appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '1' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '36' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '2', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Test No. 3!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Test No. 4 appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '2' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '37' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '9' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '10' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '224' 'enemy_id': !!int '159' 'name': '【ボス】護法童子' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['First, attack. Choose \c[17]''Combat'' ⇒ ''Sorcery''\c[0] and try attacking with any technique you like!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright, looks like it went well. Shikigami exist in this world thanks to \c[17]''Kon (Soul)''\c[0] and \c[17]''Haku (Spirit)''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If they lose their ''Kon'', \c[17]they can''t maintain their form and disappear\c[0], and if they lose their ''Haku'', \c[17]they can''t do anything\c[0]. If you''re going to control shikigami, don''t forget these two!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, next is how to use items. Take this!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[514]\c[17]Skewered Dango\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Select \c[17]''Battle'' ⇒ ''Items''\c[0] and try using the item I just gave you!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No, that''s not it!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Good, well done!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even if your backup shikigami are healthy, \c[17]if even one of their souls hits 0, you lose\c[0]. Don''t forget, you and your shikigami are one!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, all that''s left is real combat. Prove your resolve with your own strength!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '11' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '19' 'name': 'オンモラキ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '12' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '99' 'name': 'ヤマイヌ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '13' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '216' 'enemy_id': !!int '100' 'name': 'ヒヒ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '14' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '288' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '131' 'name': '山賊' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '15' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '288' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '131' - !ruby/object:RPG::Troop::Member 'y': !!int '288' 'hidden': !!bool 'true' 'x': !!int '208' 'enemy_id': !!int '151' 'name': '【ボス】山賊タツ戦' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'alarm01', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'keikoku1', !!int '0', !!int '0', !!int '0', !!int '-5', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17] In consecutive battles, the number of remaining enemies will be displayed in the upper left of the screen. You won''t win until you''ve defeated them all.\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gyaaah!! S-somebody help meeee!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the bandit!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bandit Leader Tatsu appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what the hell is this?! Nobody told me about this!? No way... you... are you... a battle... shrine maiden...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And if I am, what will you do? Why don''t you stop this pointless fight and just surrender already?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way! There''s no way a little brat like you could be a battle shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine then!! In that case, I''ll show you just what this power can do!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '35' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '1', !!int '128', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Absorb1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '18', 'cutin01', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Take this―!! You think you can handle me?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '18']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Battle2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base01b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki has been restrained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...!! Wh-What are you doing... Let me go!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh...! Now that I''ve got you, it''s my turn! I''m gonna take out all my frustration from getting beat up on these big tits of yours!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-Hey! Ah! S-Stop it... you shameless bastard!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Woohoo~♪ So soft~♪ Tempting me with these huge tits even though you''re a shrine maiden! You little...! You little...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... you...! Let go! Let me go!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '100', 'volume': !!int '85'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki desperately struggles to break free from the restraints.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop squirming!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '11']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base02c', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooo!! D-Don''t look! Don''t look at me...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base02b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ If you''re so embarrassed, I''ll cover you up with my hands. See? Aren''t I a nice guy?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! Stop it...! Nngh! Don''t grope me... Don''t grope me!! Ah!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With your nipples this hard, what are you even saying? Getting turned on with everyone watching, aren''t you? Hm? Come on, come on!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m not... feeling anything!! Ngh...! Y-You suck at this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh yeah?! Then maybe I''ll ask your lower mouth, huh?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '11']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base03', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bandit Leader Tatsu slips his left hand under Mizuki''s hakama―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '063_はああッ!', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! I won''t let you go any further!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'rinkai', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki musters all her strength and escapes!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '099_許さん', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I won''t forgive you... I won''t hold back anymore! Prepare yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '1' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '37' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '16' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '101' 'name': 'バケグモ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '145', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '7']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '17' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '20' 'name': 'ムクロバチ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '7']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '18' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '41' 'name': '【ボス】赤鬼' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '135', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(41)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(41)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(41,0)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(41,1)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(41,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '19' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '17' 'name': '【式神】ライジュウ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17] You can add sealed yokai sleeping in the shrine to your shikigami party by using a ''\i[503]Shikigami Talisman''.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17] Sealed yokai are easier to capture if you ''reduce their soul'' or ''inflict status ailments'' on them. *If there are multiple status ailments, only the highest one applies.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17] If you accidentally defeat or let a sealed yokai escape, you can try again on another day. You can buy ''\i[503]Shikigami Talismans'' from Souta at the inn.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '20' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '21' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '22' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '132' - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'true' 'x': !!int '208' 'enemy_id': !!int '132' 'name': '【ボス】門番*2' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gatekeeper】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwah! S-So strong...!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You defeated the gatekeeper!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The gatekeeper appears!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '35' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '23' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '103' 'name': 'シビト' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '142', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '24' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '104' 'name': 'モウリョウ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '25' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '104' - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'true' 'x': !!int '200' 'enemy_id': !!int '121' 'name': '【ボス】リョウカク' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Mouryou!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... you little brat...! Dakini, grant me your power! Devour my soul and become the force that destroys my enemies!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Dakini has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(121)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(121)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(121,0)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(121,1)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(121,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '15']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '35' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '26' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '27' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '28' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '105' 'name': 'イッタンモメン' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '29' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '288' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '106' 'name': 'オニグマ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '135', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '30' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '31' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '93' 'name': '【式神】ジュボッコ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '32' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '33' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '34' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '107' 'name': 'ヤマチチ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '15']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '35' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '59' 'name': 'ガマ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '15']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '36' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '60' 'name': 'アズキトギ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '15']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '37' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '38' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '61' 'name': 'トウビョウ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '141', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '15']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '39' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '61' - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'true' 'x': !!int '184' 'enemy_id': !!int '78' 'name': '【ボス】ギンジ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '141', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '15']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Toubyou!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Orochi has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That’s... a summoning crest...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(78)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(78)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(78,0)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(78,1)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(78,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '35' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '40' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '41' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '42' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '43' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '224' 'enemy_id': !!int '21' 'name': 'テング' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '44' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '216' 'enemy_id': !!int '108' 'name': 'シシガミ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '141', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '45' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '46' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '22' 'name': 'ガゴゼ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '144', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '47' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '216' 'enemy_id': !!int '109' 'name': 'ヒトクイカズラ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '48' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '49' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '133' 'name': '武装村人' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '50' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '134' 'name': '飛天組 弓兵' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '51' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '52' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '63' - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'true' 'x': !!int '216' 'enemy_id': !!int '23' - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'true' 'x': !!int '168' 'enemy_id': !!int '77' 'name': '【ボス】フナムシ戦' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '56', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '30', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Bakekurage!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ha! Not bad! Then, how about this one!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A Nekomata appears!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '35' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Nekomata!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &4 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tch...! So the title of battle shrine maiden isn''t just for show, huh...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine then...! I''ll show you my true power for the first time in ages!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demoness Funamushi has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(77)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(77)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(77,0)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(77,1)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(77,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '1' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '36' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '53' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '63' 'name': 'バケクラゲ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '54' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '23' 'name': 'ネコマタ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '55' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '110' 'name': 'イツマデン' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '142', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '56' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '62' 'name': 'ギュウキ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '141', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '57' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '58' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '216' 'enemy_id': !!int '57' 'name': '【式神】イソオトメ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '59' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '216' 'enemy_id': !!int '25' 'name': 'ヒルコ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '144', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '40']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '60' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '26' 'name': 'シラヌイ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '40']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '61' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '288' 'hidden': !!bool 'false' 'x': !!int '192' 'enemy_id': !!int '28' 'name': 'ガキ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '40']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '62' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '63' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '264' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '160' 'name': '【ボス】妖魔王バサラ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Has it really been five years since then...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In that case, \c[17]''five moves''\c[0]―I''ll let you do as you please. Come at me with everything you''ve got. Don''t disappoint me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! I''ll make you regret that arrogance!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '88']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '88', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s wrong, is that all you''ve got? At this rate, your father is crying in the afterlife.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Big talk...! I''m just getting started!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '89', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &6 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh...? Not bad, you''re putting up a fight. Come on, show me more of your power.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *6} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t mock me... Just you wait...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '90', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &7 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s wrong, weren''t you going to kill me? I''m still standing strong.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *7} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...! How tough is he...? So the title of Demon King isn''t just for show...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *7} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But I can''t give up just because of this!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '91', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh dear, you''re out of time. Your next move is your last chance. Choose wisely.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t mess with me...! Fine, I''ll show you my trump card!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '92', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &8 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Time''s up... You weren''t as good as your words...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haa... haa... haa... What a monster... this bastard...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Your form isn''t bad, but you''re nowhere near Hisame. I guess five years of training is your limit...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Shut up! Shut up!! How long are you going to keep looking down on me?! If you''re a man, fight me fair and square!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Foolish... You still don''t understand the difference in our power...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then I''ll make you understand with your own body!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '35', !!int '35', !!int '0', !!int '3', !!int '6', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '130', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Basara''s next move is guaranteed to hit!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '129', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '64' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '216' 'enemy_id': !!int '42' 'name': '【ボス】七人ミサキ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '143', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(42)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(42)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(42,0)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(42,1)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(42,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '65' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '66' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '67' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '216' 'enemy_id': !!int '111' 'name': 'スナカケBBA' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '143', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '68' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '135' 'name': '落ち武者' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '4', !!int '0', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '30', !!int '30', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '0', !!int '0', !!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '32', !!int '32', !!int '0', !!int '0', !!int '40']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '33', !!int '33', !!int '0', !!int '0', !!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '69' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '70' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '102' 'name': 'ドクロマダラ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '145', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '50']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '71' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '184' 'enemy_id': !!int '97' 'name': '【式神】ツチグモ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '145', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '55']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '72' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '288' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '55' 'name': '【式神】カワタロウ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '73' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '224' 'enemy_id': !!int '158' 'name': '【2】ゴホウドウジ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '74' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '27' 'name': 'ツルベビ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '75' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '112' 'name': 'オオムカデ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '76' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '216' 'enemy_id': !!int '64' 'name': 'ウブメ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '77' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '78' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '79' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '216' 'enemy_id': !!int '136' 'name': '浪人' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '65']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '4', !!int '0', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '30', !!int '30', !!int '0', !!int '0', !!int '45']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '0', !!int '0', !!int '40']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '32', !!int '32', !!int '0', !!int '0', !!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '33', !!int '33', !!int '0', !!int '0', !!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '80' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '81' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '30' 'name': 'マメダヌキ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '141', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '75']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '82' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '216' 'enemy_id': !!int '29' 'name': 'ヒトウバン' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '75']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '83' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '113' 'name': 'メンレイキ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '75']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '84' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '85' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '13' 'name': '【式神】タタリモッケ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '86' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '163' 'name': '【小ボス】マメダヌキ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '141', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t lump me in with other tanuki! Foxes can transform seven times, but tanuki can do it eight! Ponpokorin!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '31']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '164']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '87' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '165' - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'true' 'x': !!int '200' 'enemy_id': !!int '166' - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'true' 'x': !!int '200' 'enemy_id': !!int '43' 'name': '【ボス】ダンザブロウ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '65', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '137', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Danzaburou (High Priest)!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnngh... you''re pretty good... Then, how about this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '31']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Danzaburou transformed into an Oni!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '35' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Danzaburou (Oni)!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As expected of the battle shrine maiden... You even overcame this transformation... In that case, I''ll show you my true form!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '31']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Danzaburou returned to his true form!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(43)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(43)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(43,0)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(43,1)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(43,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '2', !!int '720', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '1' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '36' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '88' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '89' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '15' 'name': '【式神】イジコ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '90' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '53' 'name': '【式神】ユキンコ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '200']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '91' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '95' 'name': '【式神】バク' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '155']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '92' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '93' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '94' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '288' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '66' 'name': 'フダガエシ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '135']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '95' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '31' 'name': 'クビレオニ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '135']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '96' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '97' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '3' 'name': '【ボス】ブルブル1' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '66', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '140']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '127']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '139', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['眼鏡を持っていて、既に使っている']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I can do this! Our attacks are working! Time to pay you back for making us take the long way around!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************************']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['眼鏡を使用するリード']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['As I thought, I can''t win if I can''t see it... Time for the \i[3]\c[17]Yokai Glasses\c[0] to shine!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['眼鏡を持っていない']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...! None of my attacks are landing! If this keeps up, I''m done for...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '3' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '98' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '99' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '100' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '32' 'name': 'ヒノエンマ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '100']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '101' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '232' 'enemy_id': !!int '33' 'name': 'クダギツネ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '139', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '100']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '102' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '34' 'name': 'トオリモノ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '142', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '100']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '103' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '104' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '137' 'name': '伴天連' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '100']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '4', !!int '0', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '30', !!int '30', !!int '0', !!int '0', !!int '40']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '0', !!int '0', !!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '32', !!int '32', !!int '0', !!int '0', !!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '33', !!int '33', !!int '0', !!int '0', !!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '105' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '106' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '216' 'enemy_id': !!int '70' 'name': 'アミキリ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '105']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '107' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '216' 'enemy_id': !!int '116' 'name': 'ロクロクビ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '138', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '105']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '108' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '109' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '138' 'name': '三下' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '110']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '110' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '224' 'enemy_id': !!int '139' 'name': '用心棒' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '110']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '111' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '216' 'enemy_id': !!int '155' 'name': '【小ボス】飛天組 守護頭' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hiten Group Guardian Chief】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My ironclad defense―if you think you can break it, go ahead and try!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What kind of hardness is this...! My attacks aren''t getting through at all...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hiten Group Guardian Chief】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Useless, useless, useless! Know that no attack can do anything before my \c[17]''Perfect Defense''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... just bluffing...! In that case, let''s see who gives up first!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '3' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hiten Group Guardian Chief】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huff, huff... How... persistent... you are, woman...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['He''s clearly running out of steam... Just a little more...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '6' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '112' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '264' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '86' - !ruby/object:RPG::Troop::Member 'y': !!int '264' 'hidden': !!bool 'true' 'x': !!int '200' 'enemy_id': !!int '79' 'name': '【ボス】ギンジ2' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Orochi!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t get cocky just because you took down the opening act! I''ll show you how terrifying a snake can really be!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mimatano Orochi has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(79)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(79)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(79,0)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(79,1)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(79,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '35' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '113' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '47' - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'true' 'x': !!int '192' 'enemy_id': !!int '81' - !ruby/object:RPG::Troop::Member 'y': !!int '264' 'hidden': !!bool 'true' 'x': !!int '184' 'enemy_id': !!int '122' - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'true' 'x': !!int '176' 'enemy_id': !!int '152' 'name': '【ボス】イゾウ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '125']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Akaoni!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You little shit! Then how about this!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aooni has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(81)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(81)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(81,0)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(81,1)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(81,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '35' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Ao Oni!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You took down this bastard too, huh? Damn impressive! I won''t hold back anymore! Do whatever the hell you want!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gozu has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(122)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(122)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(122,0)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(122,1)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(122,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '1' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '36' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '2', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Gozu!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You bastard, are you some kind of monster...?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine then! I''ll personally send you to the afterlife!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Izou the Enma appears!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '2' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '37' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '114' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '115' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '288' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '46' 'name': '【ボス】破法滅徒' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '146', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '145']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(46)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(46)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(46,0)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(46,1)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(46,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '116' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '264' 'hidden': !!bool 'false' 'x': !!int '192' 'enemy_id': !!int '161' 'name': '【ボス】妖魔王バサラ2' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '145']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &9 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll defeat you and save my mother!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh... Hahahahaha! Such beautiful mother-daughter love! But tell me, does your mother really want that?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shut up! You bastard!! Don''t you dare open that filthy mouth again!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &10 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You don''t understand anything... Just how rotten this world has become... how hideous and repulsive humans truly are...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even so, what you''ve done can never be forgiven!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Forgiveness or not, that''s the arrogance of some self-righteous Buddha. I never asked for salvation.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m the one who will save! I''ll bring order to this chaos and save the souls of all things!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Enough with your nonsense! You killed my father... and so many innocent people, and you still dare to spout such sophistry?!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whether it''s sophistry or not, you''ll find out soon enough. Experience the karma of humanity for yourself!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '2' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '117' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '224' 'enemy_id': !!int '157' 'name': '【3】ゴホウドウジ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '145']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '118' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '119' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '65' 'name': 'イソナデ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '135', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '150']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '120' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '67' 'name': 'カニボウズ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '136', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '150']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '121' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '216' 'enemy_id': !!int '115' 'name': 'ノヅチ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '155']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '122' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '71' 'name': 'ウミニョウボウ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '155']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '123' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '124' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '140' 'name': '虚無僧' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '155']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '4', !!int '0', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '30', !!int '30', !!int '0', !!int '0', !!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '0', !!int '0', !!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '32', !!int '32', !!int '0', !!int '0', !!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '33', !!int '33', !!int '0', !!int '0', !!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '267', !!int '267', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '125' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '126' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '80' 'name': '【ボス】ミズチ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '69', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '165']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(80)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(80)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(80,0)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(80,1)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(80,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '127' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '128' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '114' 'name': 'クビカジリ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '138', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '170']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '129' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '24' 'name': 'カシャ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '170']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '130' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '35' 'name': 'エンラエンラ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '170']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '131' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '132' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '288' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '69' 'name': 'アヤカシ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '133' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '288' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '72' 'name': 'フナユウレイ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '134' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '192' 'enemy_id': !!int '73' 'name': 'スイコ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '141', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '185']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '135' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '74' 'name': 'ヌレオンナ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '142', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '185']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '136' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '117' 'name': 'ドロタボウ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '136', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '185']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '137' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '138' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '123' 'name': '【ボス】キュウキ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '71', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '210']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(123)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(123)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(123,0)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(123,1)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(123,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Four Fiends Kyūki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... not bad♪ Alright, I''ll get a little serious now!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '750', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '139' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '140' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '36' 'name': 'アオアンドン' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '215']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '141' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '37' 'name': 'ヤコ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '215']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '142' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '38' 'name': 'バサン' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '215']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '143' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '144' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '44' 'name': '【ボス】キヨヒメ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '74', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '144', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '230']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(44)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(44)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(44,0)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(44,1)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(44,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '175', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['She is the curse that has haunted my family for generations... When the time comes, she will consume me in flames, but until then, she is a serpent of fire that can exorcise any calamity.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is why I am called one of the Four Heavenly Kings―let''s see if you can defeat me!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Impressive skills...! But do not underestimate the vitality of the Flame Serpent!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '742', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '30' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '5', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '751', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '5', !!int '0', !!int '1', !!int '26']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '751', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '5', !!int '0', !!int '1', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '751', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '5', !!int '0', !!int '1', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '751', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '5', !!int '0', !!int '1', !!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '751', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '5', !!int '0', !!int '1', !!int '7']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '751', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '5', !!int '0', !!int '1', !!int '27']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '751', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '5', !!int '0', !!int '1', !!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '751', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '145' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '146' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '147' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '153' 'name': '【ボス】悪代官' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'pandemonium', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '76', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '240']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['初回']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &11 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh...! What is this? I''ve never seen an illusion like this before!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *11} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gufufufufu...♪ Excellent, excellent...♪ Now, go ahead and torment me as much as you like!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *11} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh~! What a pervert. If I don''t knock him out soon, this could get out of hand.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目以降']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &12 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh...! Another illusion! Gufufufufu...♪ Excellent, excellent...♪ Now, torment me as much as you want again!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *12} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You pervert...! This time, I''ll beat you so badly you won''t even be able to stand!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17] If you don''t defeat your opponent within the time limit, you will lose.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['初回']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &13 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s wrong, what''s wrong! No need to hold back! Come at me with everything you''ve got!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *13} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What incredible hardness...! This bastard... is he really human...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目以降']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahhn\i[122] that''s it~♪ More! Harder, even harder!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '1' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['初回']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &14 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This man... could it be that Basara did something to him...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *14} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['More! Harder! Spank my ass even more!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *14} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-so disgusting...! Stay away from me!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *14} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahh...\i[122] what delightful insults...\i[122] Go on, scold me more! Come on! Come on!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *14} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, that''s not it... this is probably just how he is... He''s just a stupid pervert being used as they please...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目以降']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &15 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ohoho~♪ That hits the spot~\i[122] I can really feel your love, Asagiri\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', '02_angry_mark', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *15} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Like hell you can!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *15} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gufufufufu...♪ You''re so cute when you get all flustered~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '3' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['初回']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &16 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahh... yes...\i[122] this is amazing...\i[122] That''s it, Asagiri~! You''re the first girl who''s ever done this much for me!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Just a little more...! I''m about to cum! Don''t hold back, pound me hard and make me finish!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *16} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is bad...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'pandemonium', 'volume': !!int '50', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', 'kaisou3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *16} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, if that was all, it would just be disgusting, but the problem is, after he finishes, he vents his frustration on the woman, so I''ve really been troubled by him.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'pandemonium', 'volume': !!int '90', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *16} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If I don''t end this soon, I''ll be next...! I''d rather die than be with such a pervert!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目以降']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Just a little more...! I''m about to cum! Don''t hold back, pound me hard and make me finish!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *17} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is bad...! If this keeps up, it''ll be just like the last two times...! I have to do something fast...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '5' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['共通']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...\i[122] haa...\i[122] haa...\i[122] Ah... ahh...\i[122] I can''t hold it anymore... I''m gonna cum, I''m gonna cum, I''m gonna cum!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! This is probably the final move... I''ll put everything I have into this last strike!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '7' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhoooooooo~~~\i[122]\i[122]\i[122] \|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Earth3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gundai climaxed hard and then collapsed with a thud.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['初回']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Did we... take him down...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目以降']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Did we get him...?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '153']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufufu...\i[122] Now, it''s your turn!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gundai forcefully grabbed Mizuki''s sash and yanked it off with a flourish!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '131', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind8', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '100', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '150', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face21_guru', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '18', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '21', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '18', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '203_気絶A', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Harahoro hirehare...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In an instant, Mizuki was stripped completely naked!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '9999', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '8' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '148' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '149' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '224' 'enemy_id': !!int '75' 'name': '鯖銀' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '255']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '150' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '118' 'name': '淫夫' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '255']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '151' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '176' 'enemy_id': !!int '39' 'name': '蛮派異亜' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '143', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '255']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '152' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '288' 'hidden': !!bool 'false' 'x': !!int '192' 'enemy_id': !!int '119' 'name': '怒羅魂' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '135', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '255']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '153' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '154' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '224' 'enemy_id': !!int '142' 'name': '側用人' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '255']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '155' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '143' 'name': '警護方' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '255']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '156' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '144' 'name': '影' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '255']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '157' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '145' 'name': '御庭番' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '260']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '158' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '159' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '192' 'enemy_id': !!int '40' 'name': 'シュノボン' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '139', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '160' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '68' 'name': 'ユキジョロウ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '161' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '76' 'name': 'アカシタサマ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '162' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '208' 'enemy_id': !!int '120' 'name': 'ハクゾウス' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '143', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '163' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '164' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '192' 'enemy_id': !!int '85' 'name': '【ボス】スクナ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '140', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '300']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '165' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '166' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '167' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '176' 'enemy_id': !!int '45' - !ruby/object:RPG::Troop::Member 'y': !!int '288' 'hidden': !!bool 'true' 'x': !!int '192' 'enemy_id': !!int '83' - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'true' 'x': !!int '208' 'enemy_id': !!int '124' - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'true' 'x': !!int '184' 'enemy_id': !!int '154' 'name': '【ボス】ヒサメ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Appear, Houou! Show your might as the ruler of the skies!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '280']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(45)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(45)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(45,0)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(45,1)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(45,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'basara', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Houou!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &19 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu...♪ You''ve gotten stronger, Mizuki. It seems you weren''t just all talk after all.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come forth, Reiki! Show us the wisdom that is the foundation of all things!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Reiki has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(83)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(83)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(83,0)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(83,1)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(83,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '35' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Reiki!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &20 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... Now I understand why Basara-sama holds you in such high regard. But playtime ends here!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Appear, Kirin! Show your might as the arbiter of the Heavenly Emperor!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kirin appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(124)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(124)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(124,0)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(124,1)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(124,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '1' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '36' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '2', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Kirin!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Battle Shrine Maiden Hisame has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &21 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m surprised... I never imagined you would surpass me in such a short time...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mother... the match is over. Please, I beg you once more. Please, stand down here...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What a foolish question... Have you forgotten the teachings of the battle shrine maidens?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To die in battle... is the fate of an exorcist...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prepare yourself! Let me show you that you''re not the only one who''s grown in these five years!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] RIN!\c[8] (Fugen Samaya \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '1', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] PYO!\c[8] (Great Vajra Wheel \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '2', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] TOH!\c[8] (Outer Lion Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '3', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] SHA!\c[8] (Inner Lion Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '4', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] KAI!\c[8] (Outer Binding \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '5', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] JIN!\c[8] (Inner Binding \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '6', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] RETSU!\c[8] (Wisdom Fist \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '7', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] ZAI!\c[8] (Solar Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji2', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] ZEN!\c[8] (Concealment Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come forth, Ouryuu! Power that destroyed the Devil Shiyuu, dwell within me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'ouryuu', !!int '1', !!int '0', !!int '166', !!int '150', !!int '80', !!int '80', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '1', !!int '0', !!int '166', !!int '150', !!int '110', !!int '110', !!int '128', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '1', !!int '0', !!int '166', !!int '150', !!int '110', !!int '110', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '3', !!int '150']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'hisame', 'volume': !!int '85', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '041_なんだと!?', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! No way...! The shikigami is inside Mother...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So your father never taught you this technique after all...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, come, Mizuki. If you wish to call yourself a battle shrine maiden, defeat me!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '2' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '37' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '168' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'false' 'x': !!int '184' 'enemy_id': !!int '154' 'name': '位置テスト' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Transform']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Rin!\c[8] (Fugen Samaya \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '1', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Pyo!\c[8] (Great Vajra Wheel \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '2', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Toh!\c[8] (Outer Lion Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '3', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Sha!\c[8] (Inner Lion Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '4', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Kai!\c[8] (Outer Binding \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '5', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Jin!\c[8] (Inner Binding \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '6', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Retsu!\c[8] (Wisdom Fist \>Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '7', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Zai!\c[8] (Solar Wheel Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji2', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Zen!\c[8] (Concealment Mudra)\.\.\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'ouryuu', !!int '1', !!int '0', !!int '166', !!int '150', !!int '80', !!int '80', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '1', !!int '0', !!int '166', !!int '150', !!int '110', !!int '110', !!int '128', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '1', !!int '0', !!int '166', !!int '150', !!int '110', !!int '110', !!int '0', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '150']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'hisame', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '169' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '170' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '280' 'hidden': !!bool 'false' 'x': !!int '200' 'enemy_id': !!int '48' - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'true' 'x': !!int '192' 'enemy_id': !!int '84' - !ruby/object:RPG::Troop::Member 'y': !!int '272' 'hidden': !!bool 'true' 'x': !!int '192' 'enemy_id': !!int '125' - !ruby/object:RPG::Troop::Member 'y': !!int '264' 'hidden': !!bool 'true' 'x': !!int '192' 'enemy_id': !!int '162' 'name': '【ラスボス】バサラ' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon9', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let''s start with a little warm-up. Don''t disappoint me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '146', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '280']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Lawbreaker!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Next, I''ll go a little harder, okay?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mad Rot has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(84)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(84)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(84,0)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(84,1)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(84,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '35' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Mad Rot!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahaha! Splendid! I never thought you''d make it this far!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, this is the last one. If you can beat this bastard, I''ll take you on myself.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Secret Slave Garyu Tori Yume has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(125)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(125)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(125,0)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(125,1)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(125,2)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '1' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '36' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '2', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Secret Slave Dragonhead Orimu!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '3', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '1', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demon King Basara has appeared!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... So you''re not the same as you were at the Memorial Tower...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Hahahahaha! There''s a saying, "A man changes in three days," but to think I''d be taught that by a shrine maiden like you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve had enough of your nonsense! If you''re going to call yourself the Demon King, at least fight me fair and square for once!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s this, are you so eager to be taken that you can''t wait? Fine, I''ll end this quickly for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'lastbattle', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Battle Shrine Maiden Mizuki! I stake my life to defeat you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](This is where it really begins! First, I need to get his HP down below 30%! I''ll use the Mandala after that!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'true' 'enemy_index': !!int '2' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '37' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Hahahahaha! That''s it! That''s it, Mizuki! You''re the first to ever push me this far!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'hand_right', !!int '0', !!int '0', !!int '50', !!int '14', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '50', !!int '14', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '50', !!int '14', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '3', !!int '167']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demon King Basara''s right arm transformed into a monstrous shape!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '3', !!int '675', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &22 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['More! Show me more of your power! Be honored to become the sacrifice that elevates me even higher!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! You monster! \c[8](Not yet...! I have to wear him down even more first...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '60' 'switch_valid': !!bool 'false' 'enemy_index': !!int '3' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Where''s that plan of yours? If you keep holding back, you''ll be wiped out just like that!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'hand_left', !!int '0', !!int '0', !!int '210', !!int '17', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '210', !!int '17', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '210', !!int '17', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '3', !!int '168']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demon King Basara''s left arm transformed into a monstrous shape!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '3', !!int '675', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &23 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Looks like it''s time...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine then! I''ll show you that brute strength isn''t everything in battle!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](First, I''ll seal his body with the Diamond Realm Mandala!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '36', !!int '36', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '30' 'switch_valid': !!bool 'false' 'enemy_index': !!int '3' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahaha! Did you forget that I''m immortal!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '3', !!int '674', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn! I got too greedy... I''ll have to start over!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '0' 'switch_valid': !!bool 'false' 'enemy_index': !!int '3' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'true' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '37', !!int '0', !!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '37', !!int '0', !!int '2', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '3', !!int '675', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '12', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '13', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '14', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '15', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '11']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '13']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '14']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '15']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &24 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Damn it! The barrier...!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The barrier that was restraining Demon King Basara shattered into pieces and vanished!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *24} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hahahahaha! How does it feel to realize everything you did was pointless?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not yet! The real fight starts now! \c[8](I have to keep succeeding with the mandala...)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '36', !!int '36', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '37', !!int '37', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '37', !!int '37', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '171' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '264' 'hidden': !!bool 'false' 'x': !!int '192' 'enemy_id': !!int '162' 'name': '位置テスト' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'lastbattle', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Transformation 1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'hand_right', !!int '0', !!int '0', !!int '50', !!int '14', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '50', !!int '14', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '50', !!int '14', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '167']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The right arm of the Demon King Basara has transformed into a monstrous shape!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '675', !!int '-1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness8', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Transformation 2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness5', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'hand_left', !!int '0', !!int '0', !!int '210', !!int '17', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '210', !!int '17', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '210', !!int '17', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '168']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '172' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '264' 'hidden': !!bool 'false' 'x': !!int '192' 'enemy_id': !!int '168' 'name': '位置テスト' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'lastbattle', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Transformation 1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', 'chain1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'chain04', 'pitch': !!int '150', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '0', !!int '15', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '12', 'chain2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'chain04', 'pitch': !!int '150', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '12', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '0', !!int '15', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '13', 'chain3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'chain04', 'pitch': !!int '150', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '13', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '0', !!int '15', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '14', 'chain4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'chain04', 'pitch': !!int '150', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '14', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '0', !!int '15', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '15', 'chain5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'chain04', 'pitch': !!int '150', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '15', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '0', !!int '15', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '210', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[617]\c[17]The Diamond Realm Mandala\c[0] has bound Basara''s body!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '173' - !ruby/object:RPG::Troop 'members': - !ruby/object:RPG::Troop::Member 'y': !!int '264' 'hidden': !!bool 'false' 'x': !!int '192' 'enemy_id': !!int '168' 'name': '位置テスト' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'lastbattle', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Transformation 1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Magic7', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '16', 'classup_back', !!int '0', !!int '0', !!int '0', !!int '0', !!int '70', !!int '70', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '16', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '70', !!int '70', !!int '200', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '210', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[617]\c[17]The Diamond Realm Mandala\c[0] has bound Basara''s body!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'true' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '1' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'true' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '1' 'id': !!int '174' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '175' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '176' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '177' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '178' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '179' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '180' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '181' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '182' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '183' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '184' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '185' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '186' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '187' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '188' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '189' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '190' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '191' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '192' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '193' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '194' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '195' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '196' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '197' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '198' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '199' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '200' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '201' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '202' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '203' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '204' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '205' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '206' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '207' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '208' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '209' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '210' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '211' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '212' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '213' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '214' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '215' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '216' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '217' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '218' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '219' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '220' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '221' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '222' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '223' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '224' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '225' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '226' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '227' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '228' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '229' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '230' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '231' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '232' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '233' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '234' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '235' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '236' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '237' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '238' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '239' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '240' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '241' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '242' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '243' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '244' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '245' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '246' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '247' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '248' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '249' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '250' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '251' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '252' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '253' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '254' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '255' - !ruby/object:RPG::Troop 'members': [] 'name': '' 'pages': - !ruby/object:RPG::Troop::Page 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'span': !!int '0' 'condition': !ruby/object:RPG::Troop::Page::Condition 'turn_valid': !!bool 'false' 'actor_hp': !!int '50' 'turn_a': !!int '0' 'turn_ending': !!bool 'false' 'enemy_hp': !!int '50' 'switch_valid': !!bool 'false' 'enemy_index': !!int '0' 'actor_valid': !!bool 'false' 'actor_id': !!int '1' 'enemy_valid': !!bool 'false' 'switch_id': !!int '1' 'turn_b': !!int '0' 'id': !!int '256'