!ruby/object:RPG::Map 'parallax_name': '' 'height': !!int '19' 'events': !!int '1': !ruby/object:RPG::Event 'id': !!int '1' 'name': '外へ' 'x': !!int '12' 'y': !!int '16' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '0' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '3', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '3', !!int '16', !!int '10', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '0.0', 'a': !!float '68.0'}, !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'musi2', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '3', !!int '16', !!int '10', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '2': !ruby/object:RPG::Event 'id': !!int '2' 'name': 'シグレ' 'x': !!int '12' 'y': !!int '7' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People5' 'character_index': !!int '4' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '3' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フローチャート 初期選択への誘導']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki! Are you listening, Mizuki!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_shrine', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &1 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '100'}]} - &2 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah! I-I''m so sorry, Master!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s rare to see you so absentminded.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The day I''ve waited for so long has finally come, so I got a bit sentimental without thinking. Please forgive me...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... Time flies...\| It''s already been five years since your father was killed and your mother was taken...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let me ask you once more. Are you truly going to succeed Hisame and become a \c[17]''Battle Shrine Maiden''\c[0]? You can still turn back now.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My resolve hasn''t changed! Even if my body is torn apart and I''m burned by the fires of hell, I am determined to send \c[17]''that man''\c[0] to the grave!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... Then I won''t try to stop you any further.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &3 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Choose one of the \c[17]''talismans''\c[0] there. That will become your very first \c[17]''shikigami''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'true' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People5' 'character_index': !!int '4' 'direction': !!int '8' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フローチャート 式神入手前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Controlling yokai to defeat other yokai. That is how a shrine maiden without weapons fights.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Choose one of the \c[17]‘Talismans’\c[0] over there. That will become your very first \c[17]‘Shikigami’\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '1' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People5' 'character_index': !!int '4' 'direction': !!int '8' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '3' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フローチャート バトル']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &4 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &5 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &6 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &7 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &8 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &9 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &10 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*4]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*5]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*6]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*8]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*9]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*10]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '9', !!int '0']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &11 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} - &12 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} - &13 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &14 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &15 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &16 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &17 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &18 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &19 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*11]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*12]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*13]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*15]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*16]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*17]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*18]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*19]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '17', !!int '0']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &20 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &21 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &22 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &23 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &24 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} - &25 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} - &26 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*20]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*21]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*22]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*23]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*24]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*25]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*26]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &27 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, it looks like you''ve completed the contract.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, let''s begin the final test. Use the shikigami you just obtained and try to defeat my \c[17]''Gohoudouji''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '2', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '11', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well done, Mizuki! You''ve endured harsh training and grown so much!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm... You may have lost, but for your first time, being able to control them this well is a passing grade.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa... Thank you for your guidance.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes, rest your body and prepare for tomorrow''s departure. Once your energy returns, your shikigami will recover as well.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '3' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People5' 'character_index': !!int '4' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フローチャート バトル終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rest your body and prepare for tomorrow''s departure. Once your energy returns, your shikigami should recover as well.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '4' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People5' 'character_index': !!int '4' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '3' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['出立']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle11', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]The Next Morning']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_shrine', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &28 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Master, thank you for everything up until now. I will definitely avenge my parents.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *28} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes... I await good news... You carry the blood of Hisame, my own daughter. I believe you will accomplish this safely.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve written a letter to the \c[17]village chief of Kagura Village\c[0]. He is a man of broad insight, so it would be wise to seek his counsel first as you pursue Basara.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &29 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[499]\c[17]Shigure''s Letter\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '103', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &30 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &31 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Also, I''ve prepared a small parting gift. It should be useful on your journey.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &33 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank you again and again, Master. No... Grandfather. I appreciate your kindness.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &32 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *33} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If things get too hard, you can always come back. There''s no need for you to fall into the same hell as the rest...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '5' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People5' 'character_index': !!int '4' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['OP終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If it gets too hard, you can always come back. There''s no need for you to fall into the path of carnage too...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '100' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People5' 'character_index': !!int '4' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2匹目の初期式神加入イベント']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['七人ミサキ撃破後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm... It seems you''ve trained quite a bit... At your current level, I suppose I could entrust you with one more shikigami behind you...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, that''s only if you can beat me when I''m being a bit serious. So, what will you do, Mizuki?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Challenge him', 'Don''t do it'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '挑戦する']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand 'i': !!int '3' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &34 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - &35 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &36 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &37 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &38 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &39 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} - &40 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &41 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*34]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*35]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*36]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*37]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*38]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*39]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*40]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*41]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['#2戦目まとめ']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '6']} - !ruby/object:RPG::EventCommand 'i': !!int '3' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &42 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - &43 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &44 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &45 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &46 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &47 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*42]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*43]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*44]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*45]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*46]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*47]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['#2戦目まとめ']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '4']} - !ruby/object:RPG::EventCommand 'i': !!int '3' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &48 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - &49 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &50 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &51 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} - &52 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &53 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*48]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*49]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*50]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*51]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*52]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*53]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '119', 'p': ['#2戦目まとめ']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '8']} - !ruby/object:RPG::EventCommand 'i': !!int '3' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &54 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - &55 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &56 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &57 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*54]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*55]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*56]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*57]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '118', 'p': ['#2戦目まとめ']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &58 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*58]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Very well! Then, come at me!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '2', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'riseupbeni', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '74', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_shrine', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Impressive! I never thought you''d actually beat me when I was being a bit serious!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Haa, haa, haa... Thank you for your guidance.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['As promised, I''ll entrust you with one more shikigami behind you. Keep working hard.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '603', 'p': []} - !ruby/object:RPG::EventCommand 'i': !!int '3' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &59 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Blow1', 'pitch': !!int '100', 'volume': !!int '100'}]} - &60 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} - &61 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} - &62 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*59]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*60]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*61]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*62]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Damn...! I didn''t realize there was still such a gap in our abilities...!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_shrine', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Hahaha! You still have a lot more training to do! Come back when you''re ready!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '604', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'やめておく']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm... So you''re giving up. Knowing your own and your opponent''s strength is important too. Come back after you''ve trained enough.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You can only take one extra shikigami with you! As for the last one, we''ll talk about it once you''ve become a full-fledged onmyoji.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '64' 'variable_value': !!int '2' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People5' 'character_index': !!int '4' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['3匹目の初期式神加入イベント']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['慰霊塔のバサラ撃破後 + 2匹目獲得済み']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '150', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Continue your training. Never forget that your true opponent lies within yourself!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '3', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm... so the time has finally come... Mizuki, I will give you your final test. If you can defeat me at full strength, I''ll grant you the last shikigami!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Are you ready?']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '2']} - !ruby/object:RPG::EventCommand 'i': !!int '4' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &63 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - &64 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &65 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &66 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &67 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &68 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} - &69 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &70 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*63]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*64]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*65]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*66]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*67]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*68]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*69]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*70]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '119', 'p': ['#3戦目まとめ']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '6']} - !ruby/object:RPG::EventCommand 'i': !!int '4' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &71 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - &72 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &73 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &74 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &75 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &76 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*71]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*72]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*73]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*74]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*75]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*76]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '119', 'p': ['#3戦目まとめ']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '4']} - !ruby/object:RPG::EventCommand 'i': !!int '4' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &77 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - &78 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &79 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &80 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} - &81 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &82 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*77]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*78]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*79]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*80]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*81]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*82]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '119', 'p': ['#3戦目まとめ']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '8']} - !ruby/object:RPG::EventCommand 'i': !!int '4' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &83 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - &84 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &85 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &86 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*83]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*84]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*85]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*86]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '118', 'p': ['#3戦目まとめ']} - !ruby/object:RPG::EventCommand 'i': !!int '3' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &87 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*87]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &88 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Of course! Please allow me to challenge you!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *88} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Well said! Then I shall answer with everything these old bones have! The Four Heavenly Kings, Onmyoji Shigure! Here I come!']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '2', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'riseupbeni', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '301', 'p': [!!int '0', !!int '118', !!bool 'false', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '601', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_shrine', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Damage2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Guh...! Well done...!']} - !ruby/object:RPG::EventCommand 'i': !!int '4' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &89 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*89]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Master! Are you alright!?']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Yes... I''m fine... You''ve grown strong, Mizuki... As your master, nothing could make me happier.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['As promised, take the final shikigami. With your current strength, you''ll be able to handle it well.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '0', !!int '0', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '603', 'p': []} - !ruby/object:RPG::EventCommand 'i': !!int '4' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &90 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Blow1', 'pitch': !!int '100', 'volume': !!int '100'}]} - &91 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} - &92 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} - &93 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*90]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*91]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*92]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '505', 'p': [*93]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Damn...! As expected of Master... I couldn''t even touch you...!']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_shrine', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Gohoudouji has no elemental weaknesses. Only pure strength will be tested.']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['If you can''t defeat an old man like me, then defeating Basara is nothing but a dream!']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '604', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['In that case, keep training until you''re ready. I won''t go easy on you when I''m serious.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Don''t hold back―go ahead and take the last one.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '64' 'variable_value': !!int '4' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People5' 'character_index': !!int '4' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '3' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['3体目入手後のまとめ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '10', !!int '0']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &94 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &95 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &96 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &97 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &98 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &99 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &100 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*94]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*95]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*96]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*97]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*98]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*99]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*100]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '12', !!int '0']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &101 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} - &102 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} - &103 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &104 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &105 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &106 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &107 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &108 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &109 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*101]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*102]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*103]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*104]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*105]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*106]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*107]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*108]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*109]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '8', !!int '0', !!int '14', !!int '0']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &110 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &111 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &112 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &113 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &114 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} - &115 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} - &116 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*110]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*111]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*112]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*113]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*114]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*115]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*116]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems you''ve successfully made contracts with all three... As expected of my grandchild!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hinezumi, Umibouzu, and Nurikabe were shikigami I used in my younger days. If you work together, I''m sure they''ll live up to your expectations.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s nothing more I can teach you now. From here on, follow the path you believe in.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thank you for everything up until now. I swear to continue improving myself so as not to bring shame to the name of battle shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '0', !!int '0', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '64' 'variable_value': !!int '5' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People5' 'character_index': !!int '4' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['シグレ すべてのイベント終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you ever get lost, you can always come back. Just because you beat me doesn''t change the fact that you''re still a fledgling.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' 'name': '護符火' 'x': !!int '10' 'y': !!int '4' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'main' 'character_index': !!int '2' 'direction': !!int '4' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['初期キャラ選択']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor1', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The talisman depicts a \c[17]''mouse wreathed in flames''\c[0]. Do you want to choose this shikigami?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &117 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*117]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]''Hinezumi''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '1', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '15', !!int '15', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(11)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(11)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '1' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'main' 'character_index': !!int '2' 'direction': !!int '4' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['初期キャラ選択 取得済み']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &118 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*118]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &119 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With your current spiritual power, it''s going to be difficult to handle multiple shikigami of that rank.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *119} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Focus on your training for now. When the time comes, the path will open up on its own.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &120 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*120]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '100' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'main' 'character_index': !!int '2' 'direction': !!int '4' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2体目の初期キャラ選択']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['戦闘前、シグレへのリード']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &121 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*121]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You desire that shikigami... Very well, come before me. I shall measure your current spiritual power.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &122 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*122]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['2体目獲得処理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor1', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The talisman depicts \c[17]''A mouse wreathed in flames''\c[0]. Do you wish to choose this shikigami?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '-1', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &123 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*123]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]''Hinezumi''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '129', 'p': [!!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Since you already have the maximum number of shikigami, it was temporarily sent to Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '1', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(11)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(11)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '150', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['3体目はまだ早い']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &124 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*124]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['With your current spiritual power, it will be difficult to handle three shikigami of that rank.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Continue your training. When the time comes, the path will open to you.']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &125 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*125]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘前、シグレへのリード']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &126 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*126]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You desire the final shikigami as well... Very well, come before me. Once more, I shall test your capacity.']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &127 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*127]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '3', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['3体目獲得処理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor1', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The talisman depicts \c[17]''A mouse wreathed in flames''\c[0]. Do you wish to choose this shikigami?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '-1', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &128 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*128]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]''Hinezumi''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '129', 'p': [!!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Since you already have the maximum number of shikigami, it was temporarily sent to Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '1', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(11)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(11)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '0', !!int '0', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '2' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '0' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' 'name': '護符水' 'x': !!int '12' 'y': !!int '4' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'main' 'character_index': !!int '2' 'direction': !!int '6' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['初期キャラ選択']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor9', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The talisman depicts \c[17]''A Child Floating on the Water''\c[0]. Do you want to choose this shikigami?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &129 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*129]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]''Umibouzu''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '9', !!int '9', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '129', 'p': [!!int '9', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '129', 'p': [!!int '1', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '15', !!int '15', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(51)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(51)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '1' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'main' 'character_index': !!int '2' 'direction': !!int '6' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['初期キャラ選択 取得済み']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &130 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*130]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &131 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With your current spiritual power, it would be difficult to handle multiple shikigami of that rank.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *131} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For now, focus on your training. When the time comes, the path will open on its own.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &132 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*132]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '100' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'main' 'character_index': !!int '2' 'direction': !!int '6' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2体目の初期キャラ選択']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['戦闘前、シグレへのリード']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &133 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*133]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you desire that shikigami...? Then come before me. I shall measure your current spiritual power.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &134 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*134]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['2体目獲得処理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor9', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The talisman depicts \c[17]''A Child Floating on the Water''\c[0]. Do you want to choose this shikigami?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '-1', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &135 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*135]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]''Umibouzu''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '129', 'p': [!!int '9', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Since you had too many shikigami, it was temporarily sent to Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '9', !!int '9', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(51)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(51)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '150', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['3体目はまだ早い']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &136 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*136]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['With your current spiritual power, handling three shikigami of that rank will be difficult.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Train even harder. When the time comes, the path will open to you.']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &137 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*137]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘前、シグレへのリード']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &138 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*138]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Do you desire the final shikigami as well...? Very well, come before me. I shall test your capacity once more.']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &139 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*139]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '3', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['3体目獲得処理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor9', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The talisman depicts \c[17]''A Child Floating on the Water''\c[0]. Do you want to choose this shikigami?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '-1', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &140 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*140]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]''Umibouzu''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '129', 'p': [!!int '9', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Since you had too many shikigami, it was temporarily sent to Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '9', !!int '9', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(51)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(51)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '0', !!int '0', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '9' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '10' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event 'id': !!int '5' 'name': '護符水' 'x': !!int '14' 'y': !!int '4' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'main' 'character_index': !!int '2' 'direction': !!int '8' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['初期キャラ選択']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor17', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The talisman depicts \c[17]“The Wall That Towers Over the Earth”\c[0]. Do you want to choose this shikigami?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '212', 'p': [!!int '-1', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &141 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*141]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]“Nurikabe”\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '129', 'p': [!!int '17', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '129', 'p': [!!int '1', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '15', !!int '15', !!int '0', !!int '0', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(91)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(91)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '1' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'main' 'character_index': !!int '2' 'direction': !!int '8' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['初期キャラ選択 取得済み']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &142 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*142]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &143 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With your current spiritual power, it''s going to be difficult to handle multiple shikigami of that rank.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *143} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For now, focus on your training. When the time comes, the path will open on its own.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &144 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*144]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '100' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'main' 'character_index': !!int '2' 'direction': !!int '8' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2体目の初期キャラ選択']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['戦闘前、シグレへのリード']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &145 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*145]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you desire that shikigami...? Then come before me. I shall measure your current spiritual power.']} - !ruby/object:RPG::EventCommand 'i': !!int '1' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &146 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*146]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['2体目獲得処理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor17', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The talisman depicts \c[17]''The Wall That Towers Over the Earth''\c[0]. Do you want to choose this shikigami?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '-1', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &147 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*147]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]''Nurikabe''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '129', 'p': [!!int '17', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Since you had too many shikigami on hand, it was temporarily sent to Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(91)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(91)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '150', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['3体目はまだ早い']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &148 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*148]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['With your current spiritual power, it will be difficult to handle three shikigami of that rank.']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Train even harder. When the time comes, the path will open before you.']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &149 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*149]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['戦闘前、シグレへのリード']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &150 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*150]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You desire the final shikigami as well...? Very well, come before me. I shall test your capacity once more.']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '2' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &151 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*151]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '64', !!int '0', !!int '3', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['3体目獲得処理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'Actor17', !!int '0', !!int '0', !!int '197', !!int '80', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The talisman depicts \c[17]''The Wall That Towers Over the Earth''\c[0]. Do you want to choose this shikigami?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '212', 'p': [!!int '-1', !!int '115', !!bool 'true']} - !ruby/object:RPG::EventCommand 'i': !!int '2' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &152 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*152]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You have formed a contract with the shikigami \c[17]''Nurikabe''\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '129', 'p': [!!int '17', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Since you had too many shikigami on hand, it was temporarily sent to Souta.']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(91)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(91)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '0', !!int '0', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '17' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '18' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '0' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event 'id': !!int '6' 'name': '移動禁止' 'x': !!int '9' 'y': !!int '4' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event 'id': !!int '7' 'name': '移動禁止' 'x': !!int '11' 'y': !!int '4' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '8': !ruby/object:RPG::Event 'id': !!int '8' 'name': '移動禁止' 'x': !!int '13' 'y': !!int '4' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event 'id': !!int '9' 'name': '移動禁止' 'x': !!int '15' 'y': !!int '4' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event 'id': !!int '10' 'name': '足止め' 'x': !!int '12' 'y': !!int '13' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '169' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '0' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フローチャート時の足止め']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '3', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['チュートリアル時']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I can''t run away here...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '5', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['チュートリアル終了']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['基本アイテム未獲得']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Whoa...! I still have something left to do...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '100', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['宝船以後']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['シグレの稽古に勝利して、2匹目以降の式神を得る際']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I finally beat my master. I should gratefully take the shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &153 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*153]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event 'id': !!int '11' 'name': '合成童子' 'x': !!int '4' 'y': !!int '6' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '4' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People4' 'character_index': !!int '4' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['合成屋']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['When you defeat yokai, you can sometimes seal their \c[17]''Soul Orbs''\c[0] into a shikigami vessel.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you bring those to me, I can craft \c[17]''Jewels''\c[0] that increase your shikigami''s skills.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll add the \c[17]''Jewels''\c[0] that can be made from the yokai in this region to the synthesis list.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['w_recipe_switch_on(71)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['w_recipe_switch_on(37)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['2 new items have been added to Jewel Synthesis!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '71', !!int '71', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '71', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shikidouji】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, please choose what you''d like to craft.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.call(Scene_ItemSynthesis)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '12': !ruby/object:RPG::Event 'id': !!int '12' 'name': '木箱1' 'x': !!int '20' 'y': !!int '6' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '4' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!Chest' 'character_index': !!int '6' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Chest', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &154 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} - &155 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - &156 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &157 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - &158 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &159 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &160 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '30']} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*154]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*155]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*156]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*157]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*158]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*159]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*160]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[283]\c[17]Obtained the Mirror of Joubari\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '101', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17] When used, you can check Mizuki''s current status.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '71', !!int '71', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '71', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'true' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!Chest' 'character_index': !!int '6' 'direction': !!int '8' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '13': !ruby/object:RPG::Event 'id': !!int '13' 'name': '木箱2' 'x': !!int '20' 'y': !!int '7' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '4' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!Chest' 'character_index': !!int '6' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Chest', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &161 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} - &162 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - &163 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &164 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - &165 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &166 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &167 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '30']} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*161]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*162]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*163]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*164]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*165]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*166]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*167]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[500]\c[17]You got the Yokai Encyclopedia\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '102', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17] Use it to view information on defeated yokai.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '71', !!int '71', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '71', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'true' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!Chest' 'character_index': !!int '6' 'direction': !!int '8' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '14': !ruby/object:RPG::Event 'id': !!int '14' 'name': '葛籠3' 'x': !!int '20' 'y': !!int '8' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '4' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!$tudura' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Chest', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &168 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} - &169 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - &170 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &171 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - &172 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &173 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &174 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '30']} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*168]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*169]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*170]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*171]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*172]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*173]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*174]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Obtained 3000 sen!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '3000']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '71', !!int '71', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '71', !!int '0', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '169', !!int '169', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'true' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!$tudura' 'character_index': !!int '0' 'direction': !!int '8' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} 'tileset_id': !!int '8' 'encounter_step': !!int '30' 'width': !!int '25' 'data': !ruby/object:Table 'dim': !!int '3' 'x': !!int '25' 'y': !!int '19' 'z': !!int '4' 'data': - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' - '0600 0600 1a23 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a25 0600 0600' - '0600 0600 1a20 1312 1312 1312 1312 1a20 1312 1312 1312 1312 1312 1312 1312 1312 1312 1a20 1312 1312 1312 1312 1a20 0600 0600' - '0600 0600 1a20 1318 1318 1318 1318 1a20 1318 1318 1318 1318 1318 1318 1318 1318 1318 1a20 1318 1318 1318 1318 1a20 0600 0600' - '0600 0600 1a20 0647 0647 0647 0647 1a20 0616 0616 0616 0616 0616 0616 0616 0616 0616 1a20 0647 0647 0647 0647 1a20 0600 0600' - '0600 0600 1a20 064f 064f 064f 064f 1a2c 0617 0617 0617 0617 0617 0617 0617 0617 0617 1a2c 064f 064f 064f 064f 1a20 0600 0600' - '0600 0600 1a20 0655 0656 0655 0656 1317 0617 0617 0617 0617 0617 0617 0617 0617 0617 1317 0655 0656 0655 0656 1a20 0600 0600' - '0600 0600 1a20 0647 0647 0647 0647 131d 0617 0617 0617 0617 0617 0617 0617 0617 0617 131d 0647 0647 0647 0647 1a20 0600 0600' - '0600 0600 1a20 064f 064f 064f 064f 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 064f 064f 064f 064f 1a20 0600 0600' - '0600 0600 1a20 0655 0656 0655 0656 1a2a 0617 0617 0617 0617 0617 0617 0617 0617 0617 1a2a 0655 0656 0655 0656 1a20 0600 0600' - '0600 0600 1a29 1a21 1a21 1a21 1a21 1a1b 0617 0617 0617 0617 0617 0617 0617 0617 0617 1a13 1a21 1a21 1a21 1a21 1a27 0600 0600' - '0600 0600 13d3 13d2 13d2 13d2 13d2 1a20 0617 0617 0617 0617 0617 0617 0617 0617 0617 1a20 13d2 13d2 13d2 13d2 13d6 0600 0600' - '0600 0600 13d9 13d8 13d8 13d8 13d8 1a20 0617 0617 0617 0617 0617 0617 0617 0617 0617 1a20 13d8 13d8 13d8 13d8 13dc 0600 0600' - '0600 0600 0600 0600 0600 0600 0600 1a29 1a21 1a21 1a21 1a2d 0617 1a2b 1a21 1a21 1a21 1a27 0600 0600 0600 0600 0600 0600 0600' - '0600 0600 0600 0600 0600 0600 0600 13d3 13d2 13d2 13d2 13d6 0617 13d3 13d2 13d2 13d2 13d6 0600 0600 0600 0600 0600 0600 0600' - '0600 0600 0600 0600 0600 0600 0600 13d9 13d8 13d8 13d8 13dc 0617 13d9 13d8 13d8 13d8 13dc 0600 0600 0600 0600 0600 0600 0600' - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0617 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0196 0197 0000 01a4 0000 019e 019f 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0143 0144 015e 015f 0000 0000 0000 0000 0000 01ac 0000 0000 0000 0000 0000 0190 0191 0133 0132 0000 0000 0000' - '0000 0000 0000 014b 014c 01ce 01cb 0000 01dd 0000 0000 0000 0000 0000 0000 0000 01dd 0000 0198 0199 013b 013a 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 00a0 00a0 00a0 00a0 00a0 00a0 00a0 00a0 00a0 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 02d0 02d1 02d2 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 02d8 02d9 02da 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 02e0 02e1 02e2 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0127 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0127 0000 0000 0000 0000' - '0000 0000 0000 0000 012f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 012f 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0121 0000 0000 0000 0000 0000 0121 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0129 0000 0000 0000 0000 0000 0129 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00a2 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' - '0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000' - '0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000' - '0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000' - '0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000' - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' 'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} 'parallax_loop_y': !!bool 'false' 'autoplay_bgm': !!bool 'false' 'encounter_list': [] 'autoplay_bgs': !!bool 'false' 'parallax_show': !!bool 'false' 'scroll_type': !!int '0' 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' 'display_name': '' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'itama' 'battleback2_name': ''