!ruby/object:RPG::Map 'parallax_name': '' 'height': !!int '25' 'events': !!int '1': !ruby/object:RPG::Event 'id': !!int '1' 'name': '外へ' 'x': !!int '11' 'y': !!int '23' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '0' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '38', !!int '13', !!int '8', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '136', !!int '136', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '2': !ruby/object:RPG::Event 'id': !!int '2' 'name': '石扉' 'x': !!int '5' 'y': !!int '11' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!Door3' 'character_index': !!int '6' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The door is tightly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '80' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!Door3' 'character_index': !!int '6' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &1 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} - &2 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']} - &3 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - &4 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']} - &5 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - &6 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']} - &7 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &8 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '5': !ruby/object:RPG::Event 'id': !!int '5' 'name': 'ゲンサイ' 'x': !!int '11' 'y': !!int '15' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '57' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People3' 'character_index': !!int '4' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フナムシ討伐前']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The Basho Fan is a fan that can create a great wind with a single wave. It should be able to clear the mist in Souryuu Village for a little while.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I’ll do my best to protect my research, and by extension, help the village too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '67' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People3' 'character_index': !!int '4' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '3' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フナムシ敗北']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &9 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... the enemy is quite formidable as well.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m sorry... But this time, I swear I''ll succeed...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By the way... I''m grateful for even giving me clothes, but why would a man like you have a shrine maiden outfit...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '5' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &10 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '80'}]} - &11 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What are you saying! A refined gentleman must have not only shrine maiden outfits, but also sailor uniforms and maid outfits!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-Is that really how it is...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Of course it is! Or would you have preferred the \c[17]''Miniskirt Police''\c[0] outfit instead of the shrine maiden one?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... that''s quite alright... I''ll just accept the thought...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... very good♪ Very good♪ For the sake of protecting my research, and ultimately helping the village, I''ll do my best!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '146', !!int '146', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '70' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People3' 'character_index': !!int '4' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['敗北再起用']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll do my best to protect my research, and by extension, help the village!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '75' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People3' 'character_index': !!int '4' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '3' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フナムシ勝利']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Splendid! Splendid! To think you defeated that wharf roach―just as expected from the shrine maiden I, Gensai, have acknowledged! Well done, you have my praise.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &12 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, thank you very much... So, how is the restoration of the mandala coming along?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you know who I am? Such a trivial matter was finished long ago.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here, this time, don''t get it dirty.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[617]\c[17]Diamond Realm Mandala\c[0] obtained!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '149', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh...! Thank you! Now I can find out where my sworn enemy Basara is.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, go ahead and open the map at once.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '354']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '62']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '13', !!int '13', !!int '0', !!int '0', !!int '368']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '14', !!int '14', !!int '0', !!int '0', !!int '272']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Book2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'map2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'map_point', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'map_enemy', !!int '1', !!int '1', !!int '13', !!int '14', !!int '80', !!int '80', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '112', !!int '112', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm... there''s a shadow to the south... Most likely, the foe you seek is there.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even so, what an enormous demonic aura... How terrifying... how terrifying...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['At last... I''ve finally found you... Basara... I will avenge my murdered father... and find my mother''s whereabouts, no matter what...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '112', !!int '112', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By the way, there''s something I''m curious about. The ''research'' that the wharf roach wanted from you―what exactly is it?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '5' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &13 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '80'}]} - &14 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... I''m glad you asked! The great research I, Gensai, am working on is―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_010', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{To put it simply!! It''s about \c[17]evolving\c[0] youkai!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' !!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Could such a thing really be possible...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, it''s no wonder you can''t believe it. Humans never change form from the moment they''re born. But this is the truth!']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &15 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '7', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '100']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By offering a compatible youkai and a catalyst to the \c[17]''Magic Crystals''\c[0] lined up in the back room, they can evolve just like a caterpillar becoming a butterfly.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &16 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '2', !!int '7', !!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '100']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If that''s true... it''s something any demon would kill for... Isn''t it dangerous?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Not to worry, this is a sanctuary that even strong youkai can''t easily enter. That''s why the wharf roach had to use villagers to get in.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... so that''s the secret of this place...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, if you''re interested, feel free to take a look. Just remember, you''ll have to gather your own catalysts♪ Ho ho ho♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *12} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Understood. When the time comes, I''ll be counting on you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No need to be so formal, do as you see fit.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '80']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Returned the \i[413]\c[17]Banana Leaf Fan\c[0] to Gensai.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '108', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '80' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People3' 'character_index': !!int '4' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['事後']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you have any questions for me about shikigami evolution?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['What are the requirements for evolution?', 'Where can I get the catalyst?', 'Is there anything I should watch out for?', 'Nothing in particular.'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化に必要な条件は?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There are three conditions required to evolve a shikigami.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['First, you need to raise the \c[17]''Shikigami''s Strength (Rank)''\c[0] you want to evolve to \c[17]''Max (30)''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Next, you must gather all the \c[17]''catalysts''\c[0] required by the magic crystal.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lastly, you need to prepare the \c[17]''money''\c[0] listed. Even in hell, money talks, hohoho♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '触媒はどこで入手する?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There are basically two types of catalysts.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['One is the \c[17]''Red'', ''Blue'', and ''Green'' Crystals\c[0]. These crystals can be found all over the roads, so make a habit of picking up anything shiny you see.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The other is an \c[17]''item with a connection to that shikigami''\c[0]. For these, you''ll just have to search patiently... You might make an unexpected discovery if you revisit old places.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', '注意することは?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['One thing to be careful of when evolving a shikigami is that the effects of stat-boosting items like \c[17]''○○ Pills''\c[0] will \c[17]all disappear\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['In the West, this is called the \c[17]''Kiefer Seed''\c[0] phenomenon, so if you''re concerned, hold off on using stat-boosting items until after evolution.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '特にない']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If there''s anything you don''t understand, feel free to ask. Hohoho♪']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '6': !ruby/object:RPG::Event 'id': !!int '6' 'name': '壺麻呂' 'x': !!int '4' 'y': !!int '18' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!J_People' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ゲンサイ救出']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '5', !!int '0', !!int '4', !!int '18', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, here I go! Are you ready?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah! Be a little more gentle―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '194_せーので投げる', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heeere we gooooo!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '57']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - &17 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '5' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - &18 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - &19 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Fall', 'pitch': !!int '100', 'volume': !!int '100'}]} - &20 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '-10']} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooo waaaaaaait!!\|\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Earth8', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '5', !!int '0', !!int '11', !!int '15', !!int '2']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '5' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &21 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &22 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} - &23 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &24 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &25 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &26 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &27 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &28 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &29 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} - &30 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} - &31 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['依頼']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heian Aristocrat】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew~~~~! I''m saved... For a moment there, I thought I was done for...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &49 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, are you the youkai scholar...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Indeed, I am Gensai. Though I am of noble birth, you need not be so formal. Relax, go ahead♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base02', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kyaa!!\|\^']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_010', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'haiku1', !!int '0', !!int '0', !!int '20', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', 'haiku2', !!int '0', !!int '0', !!int '20', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '12', 'haiku3', !!int '0', !!int '0', !!int '20', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_024', 'pitch': !!int '150', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '13', 'haiku99', !!int '1', !!int '0', !!int '80', !!int '370', !!int '200', !!int '200', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '13', !!null 'null', !!int '1', !!int '0', !!int '80', !!int '370', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '11']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '13']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '121_このド変態', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You perverted freak!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &32 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} - &33 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} - &34 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} - &35 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow4', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '5' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &36 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']} - &37 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []} - &38 !ruby/object:RPG::MoveCommand {'code': !!int '32', 'parameters': []} - &39 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []} - &40 !ruby/object:RPG::MoveCommand {'code': !!int '31', 'parameters': []} - &41 !ruby/object:RPG::MoveCommand {'code': !!int '33', 'parameters': []} - &42 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{Oof!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-What do you think you''re doing, you rude bastard! That was way out of line...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '5' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &43 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '100'}]} - &44 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} - &45 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '30']} - &46 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']} - &47 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} - &48 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hohohoho♪ How adorable, how adorable~♪ It''s just skinship, s-k-i-n-s-h-i-p♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Skin...ship?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes... It''s a greeting from foreign lands, where you touch skin to skin to deepen intimacy. No need to get so worked up.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['E-Even if that''s true, grabbing a young lady''s chest out of nowhere is―!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '5', !!int '3', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s fine, it''s fine♪ I am broad-minded, so I''ll forgive a cute girl''s rudeness.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](This conversation is going nowhere...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So... what business do you have with me?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['R-Right... Actually―']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki explained everything that had happened so far to Gensai.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '5' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &50 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... How fascinating♪']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '5' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &51 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - &52 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '80'}]} - &53 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Very well, I understand. As thanks for pulling me out of the jar―and as a reward for your fine breasts―I''ll take on the task of repairing that mandala.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Th-Thank you very much...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '5' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &54 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []} - &55 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['However, in exchange, I''d like you to do me a favor.']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &56 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A f-favor...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No need to be so tense. You already know about the situation in Souryuu Village, don''t you?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes... The villagers were definitely acting strange, and I was harassed the whole way here.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '5' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &57 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &58 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Actually, that village has already been taken over by a youma called Funamushi...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The villagers are being controlled and keep pestering me to hand over \c[17]my research\c[0], it''s relentless, oyoyo...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *49} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-What!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '5' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &59 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &60 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Funamushi has disguised herself as a shrine maiden and is holed up in the \c[17]Water God''s Shrine\c[0]. If you managed to break through the villagers'' blockade and make it here, then defeating her shouldn''t be impossible for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['質問']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To protect my research―and to help the village―will you defeat the youkai woman Funamushi for me?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Shock', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh my...! What a cold-hearted shrine maiden you are... So, shall I give up on repairing the mandala then?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... that''s not...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then, let me ask you again.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '119', 'p': ['質問']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Understood. Helping others is the duty of a shrine maiden... If that''s the case, I will gladly accept.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['However, that \c[17]mist\c[0] is troublesome. If they take the villagers hostage, even I would be in trouble...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['True enough... In that case, I''ll lend you this \i[413]\c[17]Basho Fan\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is a fan that can create a great wind with a single wave. It should be able to clear the mist in Souryuu Village for a little while.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see...! With this, I should be able to reach Funamushi hiding in the Water God''s Shrine.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Youkai Scholar Gensai】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... Excellent♪ Excellent♪ I''ll be waiting for your good news.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[616]\c[17]Tainted Mandala\c[0] was entrusted to Gensai!\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[413]\c[17]Basho Fan\c[0] obtained!\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '107', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '108', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '58']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '57' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '463' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '7': !ruby/object:RPG::Event 'id': !!int '7' 'name': '初回' 'x': !!int '11' 'y': !!int '19' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '0' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['初回イベント']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Excuse me! Is the youkai scholar Gensai here?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey! Is someone out there?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &61 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - &62 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '30']} - &63 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - &64 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '30']} - &65 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &66 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '30']} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '206_ん、これは?', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm...? I can hear a voice, but I can''t see anyone. How mysterious...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '4', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &67 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m over here~! The jar! The jar! I accidentally got stuck in a jar and can''t move! I don''t know who you are, but please pull me out~.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'true' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '0' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '3': !ruby/object:RPG::Event 'id': !!int '3' 'name': '石扉' 'x': !!int '11' 'y': !!int '11' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!Door3' 'character_index': !!int '6' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The door is tightly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '80' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!Door3' 'character_index': !!int '6' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &68 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} - &69 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']} - &70 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - &71 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']} - &72 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - &73 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']} - &74 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &75 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*73]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*74]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*75]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '4': !ruby/object:RPG::Event 'id': !!int '4' 'name': '石扉' 'x': !!int '17' 'y': !!int '11' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!Door3' 'character_index': !!int '6' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The door is firmly shut.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '80' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!Door3' 'character_index': !!int '6' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &76 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} - &77 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']} - &78 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - &79 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']} - &80 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - &81 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']} - &82 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &83 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*77]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*78]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*79]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*80]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*81]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*82]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*83]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '8': !ruby/object:RPG::Event 'id': !!int '8' 'name': 'ソウタ' 'x': !!int '9' 'y': !!int '19' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'true' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '7' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '75' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_people1' 'character_index': !!int '5' 'direction': !!int '6' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gensai-san might look a little odd, but he''s a friendly and funny guy!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['We really hit it off while we were talking. He even taught me how to make a new \c[17]''talisman''\c[0], so try it out later!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[503]\c[17]Power Talisman\c[0] acquired!\|']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '51', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '147', !!int '147', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['5 new items have been added to the exorcism goods shop!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Good work, Mizuki! If there''s anything I can do, just let me know.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Organize Shikigami', 'Buy Exorcism Tools', 'About Gensai', 'Nothing in particular'], !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '式神の整理']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you can''t carry any more shikigami, I''ll hold onto them for you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.call(Scene_MemberChange)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', '退魔具の購入']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Leave anything about exorcism tools to me! But... you''ll have to cover the material costs.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '147', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '302', 'p': [!!int '0', !!int '46', !!int '0', !!int '0', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '51', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '52', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '53', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '54', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '55', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '605', 'p': [!!int '0', !!int '59', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '2', 'ゲンサイについて']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gensai-san might look a little odd, but he''s a friendly and funny guy!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '3', '特に何もない']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '11': !ruby/object:RPG::Event 'id': !!int '11' 'name': '進化:海坊主' 'x': !!int '9' 'y': !!int '5' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '1' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['水1 海坊主']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['未所持']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor9b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of \c[17]''the child floating on the water''s surface''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '9' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '1' 'direction': !!int '4' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['所持(非編成']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor9', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal shows the form of \c[17]''Umibouzu''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to \c[17]have it in my party\c[0]... I should go to Souta and set up my team.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'true' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '9' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '1' 'direction': !!int '6' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '1' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進化条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'Actor9', !!int '0', !!int '0', !!int '57', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor10b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirement\c[0]: Umibouzu''s Rank 30 (Max) \c[17]Catalyst\c[0]: \>\i[539]Ebisu''s Rod x1, \i[99]Azure Crystal x10 \c[17]Cost\c[0]: 5000 \>sen \$']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '85']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '94', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '10', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '9', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '30', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Umibouzu!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['本体移動&進化先書き換え']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '4', 'Actor10', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['ホワイトアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フラッシュ']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['曼荼羅の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Up2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '1', 'classup_back', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['進化後の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Umibouzu\c[0] evolved into \c[17]Kainan Houshi\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '85', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '94', !!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '9', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '9', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '9', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '10', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '9', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '9', !!int '9', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '10', !!int '10', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(52)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(52)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Umibouzu''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '10' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '2' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '1' 'direction': !!int '8' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '12': !ruby/object:RPG::Event 'id': !!int '12' 'name': '襖左' 'x': !!int '24' 'y': !!int '11' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!J_door2' 'character_index': !!int '4' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &84 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} - &85 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']} - &86 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - &87 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']} - &88 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - &89 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']} - &90 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &91 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*84]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*85]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*86]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*87]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*88]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*89]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*90]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*91]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '13': !ruby/object:RPG::Event 'id': !!int '13' 'name': '襖右' 'x': !!int '25' 'y': !!int '11' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!J_door2' 'character_index': !!int '5' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &92 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} - &93 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']} - &94 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - &95 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']} - &96 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - &97 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']} - &98 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &99 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*92]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*93]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*94]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*95]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*96]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*97]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*98]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*99]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '14': !ruby/object:RPG::Event 'id': !!int '14' 'name': '進化:雪ん子' 'x': !!int '13' 'y': !!int '5' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '1' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['水2 雪ん子']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['未所持']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor11b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of the \c[17]''Ice Spirit''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '11' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '1' 'direction': !!int '4' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['所持(非編成']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor11', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the image of \c[17]Yukinko\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to \c[17]have it in my party\c[0]... I should go to Souta and set up my team.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'true' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '11' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '1' 'direction': !!int '6' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '1' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進化条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'Actor11', !!int '0', !!int '0', !!int '57', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor12b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirement\c[0]: Yukinko''s Rank 30 (Max) \c[17]Catalyst\c[0]: \i[343]Frozen \>Heart x1, \i[99]Azure Crystal x10 \c[17]Cost\c[0]: 5000 sen \$']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '86']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '94', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '10', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '11', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '30', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Yukinko!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['本体移動&進化先書き換え']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '4', 'Actor12', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['ホワイトアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フラッシュ']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['曼荼羅の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Up2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '1', 'classup_back', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['進化後の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Yukinko\c[0] evolved into \c[17]Tsuraraonna\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '86', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '94', !!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '11', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '11', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '11', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '12', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '11', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '11', !!int '11', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '12', !!int '12', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(54)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(54)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Yukinko''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '12' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '2' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '1' 'direction': !!int '8' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event 'id': !!int '16' 'name': '進化:河太郎' 'x': !!int '9' 'y': !!int '8' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '1' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['水3 河太郎']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['未所持']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor13b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of the \c[17]‘water monster with a harpoon’\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '13' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '1' 'direction': !!int '4' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['所持(非編成']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor13', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the image of \c[17]Kawatarou\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to \c[17]have it in my party\c[0]... I''ll go to Souta and set up the team.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'true' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '13' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '1' 'direction': !!int '6' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '1' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進化条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'Actor13', !!int '0', !!int '0', !!int '57', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor14b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirement\c[0]: Kawatarou''s Rank 30 (Max) \c[17]Catalyst\c[0]: \>\i[359]Shirikodama x1, \i[99]Azure Crystal x10 \c[17]Cost\c[0]: 5000 \>sen \$']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '87']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '94', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '10', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '13', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '30', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Kawatarou!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['本体移動&進化先書き換え']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '4', 'Actor14', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['ホワイトアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フラッシュ']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['曼荼羅の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Up2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '1', 'classup_back', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['進化後の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Kawatarou\c[0] evolved into \c[17]Neneko\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '87', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '94', !!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '13', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '13', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '13', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '14', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '13', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '13', !!int '13', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '14', !!int '14', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(56)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(56)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Kawatarou''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '14' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '2' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '1' 'direction': !!int '8' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '17': !ruby/object:RPG::Event 'id': !!int '17' 'name': '進化:磯乙女' 'x': !!int '13' 'y': !!int '8' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '1' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['水4 イソオトメ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['未所持']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor15b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of the \c[17]''Dancing Mermaid''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '15' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '1' 'direction': !!int '4' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['所持(非編成']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor15', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the image of \c[17]Iso Otome\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve her, I''ll need to have her in my party... I''ll go organize the lineup at Souta''s place.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'true' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '15' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '1' 'direction': !!int '6' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '1' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進化条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'Actor15', !!int '0', !!int '0', !!int '57', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor16b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirement\c[0]: Iso Otome''s Rank 30 (Max) \c[17]Catalyst\c[0]: \>\i[362]Scales of the Sea God x1, \i[99]Azure Crystal x10 \>\c[17]Cost\c[0]: 5000 sen \$']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '88']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '94', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '10', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '15', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '30', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Iso Otome!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['本体移動&進化先書き換え']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '4', 'Actor16', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['ホワイトアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フラッシュ']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['曼荼羅の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Up2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '1', 'classup_back', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['進化後の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Iso Otome\c[0] has evolved into \c[17]Wadatsumi\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '88', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '94', !!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '15', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '15', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '15', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '16', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '15', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '15', !!int '15', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '16', !!int '16', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(58)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(58)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Iso Otome''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '16' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '2' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '1' 'direction': !!int '8' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '18': !ruby/object:RPG::Event 'id': !!int '18' 'name': '進化:火鼠' 'x': !!int '3' 'y': !!int '5' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['火1 火鼠']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['未所持']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor1b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of a \c[17]''mouse wreathed in flames''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '0' 'direction': !!int '4' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['所持(非編成']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor1', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the image of \c[17]''Hinezumi''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to \c[17]have it in my party\c[0]... I should go to Souta and set up my team.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'true' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '0' 'direction': !!int '6' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '1' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進化条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'Actor1', !!int '0', !!int '0', !!int '57', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor2b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirements\c[0]: Hinezumi''s Rank 30 (Max) \c[17]Catalyst\c[0]: \>\i[325]Bloodstained Fang x1, \i[96]Crimson Crystal x10 \c[17]Cost\c[0]: \>5000 sen \$']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '81']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '93', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '10', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '30', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Hinezumi!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['本体移動&進化先書き換え']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '4', 'Actor2', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['ホワイトアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フラッシュ']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['曼荼羅の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Up2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '1', 'classup_back', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['進化後の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Hinezumi\c[0] evolved into \c[17]Inugami\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '81', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '93', !!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '1', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '1', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '1', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '2', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '1', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '1', !!int '1', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '2', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(12)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(12)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Hinezumi''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '2' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '2' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '0' 'direction': !!int '8' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '9': !ruby/object:RPG::Event 'id': !!int '9' 'name': '進化:邪眼梟' 'x': !!int '7' 'y': !!int '5' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['火2 邪眼梟']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['未所持']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor3b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of a \c[17]''Owl with an Evil Eye''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '3' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '0' 'direction': !!int '4' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['所持(非編成']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor3', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the form of \c[17]Tatarimokke\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to have it in my party... I should go to Souta and set up my team.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'true' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '3' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '0' 'direction': !!int '6' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '1' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進化条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'Actor3', !!int '0', !!int '0', !!int '57', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor4b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirement\c[0]: Tatarimokke''s Rank 30 (Max) \c[17]Catalyst\c[0]: \>\i[396]Guiding Tamagushi x1, \i[96]Crimson Crystal x10 \c[17]Cost\c[0]: \>5000 sen \$']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '82']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '93', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '10', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '3', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '30', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Tatarimokke!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['本体移動&進化先書き換え']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '4', 'Actor4', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['ホワイトアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フラッシュ']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['曼荼羅の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Up2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '1', 'classup_back', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['進化後の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Tatarimokke\c[0] evolved into \c[17]Yatagarasu\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '82', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '93', !!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '3', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '3', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '3', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '4', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '3', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '3', !!int '3', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '4', !!int '4', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(14)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(14)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Tatarimokke''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '4' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '2' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '0' 'direction': !!int '8' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '10': !ruby/object:RPG::Event 'id': !!int '10' 'name': '進化:遺児篭' 'x': !!int '3' 'y': !!int '8' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['火3 遺児篭']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['未所持']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor5b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of \c[17]''Blazing Woven Basket''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '5' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '0' 'direction': !!int '4' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['所持(非編成']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor5', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the image of \c[17]Ijiko\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to \c[17]have it in my party\c[0]... I should go to Souta and set up my team.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'true' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '5' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '0' 'direction': !!int '6' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '1' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進化条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'Actor5', !!int '0', !!int '0', !!int '57', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor6b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirement\c[0]: Ijiko''s Rank 30 (Max) \c[17]Catalyst\c[0]: \i[431]Master \>Artisan''s Hair x1, \i[96]Crimson Crystal x10 \c[17]Cost\c[0]: 5000 sen \>\$']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '83']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '93', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '10', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '5', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '30', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Ijiko!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['本体移動&進化先書き換え']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '4', 'Actor6', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['ホワイトアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フラッシュ']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['曼荼羅の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Up2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '1', 'classup_back', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['進化後の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Ijiko\c[0] evolved into \c[17]Muramasa\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '83', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '93', !!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '5', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '5', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '5', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '6', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '5', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '5', !!int '5', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '6', !!int '6', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(16)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(16)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Ijiko''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '6' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '2' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '0' 'direction': !!int '8' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '19': !ruby/object:RPG::Event 'id': !!int '19' 'name': '進化:雷獣' 'x': !!int '7' 'y': !!int '8' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['火4 雷獣']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['未所持']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor7b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of a \c[17]''Little Yokai That Shoots Lightning''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '7' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '0' 'direction': !!int '4' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['所持(非編成']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor7', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the image of \c[17]''Raijuu''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to have it in my party... I should go organize my team at Souta''s place.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'true' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '7' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '0' 'direction': !!int '6' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '1' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進化条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'Actor7', !!int '0', !!int '0', !!int '57', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor8b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirement\c[0]: Raijuu''s Rank 30 (Max) \c[17]Catalyst\c[0]: \i[403]One \>Sickle Bamboo x1, \i[96]Crimson Crystal x10 \c[17]Cost\c[0]: 5000 sen \>\$']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '84']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '93', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '10', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '7', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '30', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Raijuu!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['本体移動&進化先書き換え']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '4', 'Actor8', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['ホワイトアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フラッシュ']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['曼荼羅の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Up2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '1', 'classup_back', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['進化後の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Raijuu\c[0] evolved into \c[17]Nue\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '84', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '93', !!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '7', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '8', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '7', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '7', !!int '7', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '8', !!int '8', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(18)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(18)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Raijuu''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough money...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '8' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '2' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '0' 'direction': !!int '8' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '21': !ruby/object:RPG::Event 'id': !!int '21' 'name': '進化:塗り壁' 'x': !!int '15' 'y': !!int '5' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '2' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['木1 塗り壁']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['未所持']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor17b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of \c[17]''The Wall That Towers Over the Earth''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '17' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '2' 'direction': !!int '4' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['所持(非編成']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor17', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal shows the form of \c[17]Nurikabe\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to \c[17]have it in my party\c[0]... I''ll go to Souta and set up the team.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'true' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '17' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '2' 'direction': !!int '6' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '1' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進化条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'Actor17', !!int '0', !!int '0', !!int '57', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor18b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirements\c[0]: Nurikabe''s Rank 30 (Max) \c[17]Catalyst\c[0]: \>\i[100]Earth Fragment x1, \i[347]Emerald Crystal x10 \c[17]Cost\c[0]: \>5000 sen \$']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '89']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '95', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '10', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '17', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '30', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Nurikabe!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['本体移動&進化先書き換え']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '4', 'Actor18', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['ホワイトアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フラッシュ']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['曼荼羅の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Up2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '1', 'classup_back', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['進化後の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Nurikabe\c[0] evolved into \c[17]Daidarabotchi\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '89', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '95', !!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '17', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '17', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '17', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '18', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '17', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '18', !!int '18', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(92)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(92)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Nurikabe''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '18' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '2' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '2' 'direction': !!int '8' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '22': !ruby/object:RPG::Event 'id': !!int '22' 'name': '進化:樹木子' 'x': !!int '19' 'y': !!int '5' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '2' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['木2 樹木子']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['未所持']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor19b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of the \c[17]''Bloodsucking Tree''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '19' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '2' 'direction': !!int '4' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['所持(非編成']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor19', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the image of \c[17]Jubokko\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to \c[17]have it in my party\c[0]... I''ll go to Souta and set up the team.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'true' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '19' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '2' 'direction': !!int '6' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '1' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進化条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'Actor19', !!int '0', !!int '0', !!int '57', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor20b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirements\c[0]: Jubokko''s Rank 30 (Max) \c[17]Catalyst\c[0]: \i[212]Vial \>of Blood Sakura x1, \i[347]Emerald Crystal x10 \c[17]Cost\c[0]: 5000 \>sen \$']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '90']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '95', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '10', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '19', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '30', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Jubokko!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['本体移動&進化先書き換え']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '4', 'Actor20', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['ホワイトアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フラッシュ']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['曼荼羅の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Up2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '1', 'classup_back', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['進化後の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Jubokko\c[0] evolved into \c[17]Houkou\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '90', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '95', !!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '19', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '19', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '19', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '20', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '19', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '19', !!int '19', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '20', !!int '20', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(94)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(94)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Jubokko''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '20' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '2' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '2' 'direction': !!int '8' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '23': !ruby/object:RPG::Event 'id': !!int '23' 'name': '進化:獏' 'x': !!int '15' 'y': !!int '8' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '2' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['木3 獏']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['未所持']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor21b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of \c[17]''the Sleeping Elephant''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '21' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '2' 'direction': !!int '4' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['所持(非編成']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor21', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the image of \c[17]Baku\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, \c[17]it needs to be in your party\c[0]... I''ll go organize the lineup at Souta''s place.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'true' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '21' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '2' 'direction': !!int '6' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '1' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進化条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'Actor21', !!int '0', !!int '0', !!int '57', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor22b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirement\c[0]: Baku''s Rank 30 (Max) \c[17]Catalyst\c[0]: \i[415]Tengu Fan \>x1, \i[347]Jade Crystal x10 \c[17]Cost\c[0]: 5000 sen \$']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '91']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '95', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '10', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '21', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '30', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Baku!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['本体移動&進化先書き換え']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '4', 'Actor22', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['ホワイトアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フラッシュ']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['曼荼羅の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Up2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '1', 'classup_back', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['進化後の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Baku\c[0] evolved into \c[17]Ichiganki\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '91', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '95', !!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '21', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '21', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '21', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '22', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '21', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '21', !!int '21', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '22', !!int '22', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(96)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(96)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Baku''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '22' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '2' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '2' 'direction': !!int '8' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '24': !ruby/object:RPG::Event 'id': !!int '24' 'name': '進化:土蜘蛛' 'x': !!int '19' 'y': !!int '8' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '2' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['木4 土蜘蛛']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['未所持']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor23b', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the shadow of a \c[17]''giant spider''\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '23' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '2' 'direction': !!int '4' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['所持(非編成']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'Actor23', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal reflects the image of \c[17]Tsuchigumo\c[0].']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To evolve it, I''ll need to \c[17]have it in my party\c[0]... I should go to Souta and set up my team.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'true' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '23' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '2' 'direction': !!int '6' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '1' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進化条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['条件提示']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'Actor23', !!int '0', !!int '0', !!int '57', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'classup_cursol', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'Actor24b', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17]Requirements\c[0]: Tsuchigumo Rank 30 (Max) \c[17]Catalyst\c[0]: \>\i[557]Keepsake Pipe x1, \i[347]Emerald Crystal x10 \c[17]Cost\c[0]: \>5000 sen \$']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Evolve', 'Cancel'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '進化させる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '7', !!int '5000', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '92']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '0', !!int '95', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '10', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '3', !!int '3', !!int '23', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '30', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_031', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['!!!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Something''s happening to Tsuchigumo!']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_field', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['いらないもの消し']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '1', !!int '0', !!int '275', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '337', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['本体移動&進化先書き換え']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '4', 'Actor24', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['ホワイトアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '0.0'}, !!int '90', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フラッシュ']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['曼荼羅の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Up2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '1', 'classup_back', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['進化後の表示']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '120', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_027', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[17]Tsuchigumo\c[0] evolved into \c[17]Jorougumo\c[0]!\|\|']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['***************']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['フェードアウト']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '197', !!int '50', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '235', 'p': [!!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '125', 'p': [!!int '1', !!int '0', !!int '5000']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '92', !!int '1', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '126', 'p': [!!int '95', !!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '23', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '23', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '319', 'p': [!!int '23', !!int '2', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '24', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '129', 'p': [!!int '23', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '23', !!int '23', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '24', !!int '24', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(98)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(98)']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Tsuchigumo''s rank isn''t high enough...']} - !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Not enough catalysts...']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Buzzer1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not enough sen...']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめる']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'true' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '24' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '2' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!j_cristal' 'character_index': !!int '2' 'direction': !!int '8' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The magic crystal has run out of youkai energy and has turned into an ordinary stone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': 'c_karakuri', 'volume': !!int '100', 'pitch': !!int '100'} 'tileset_id': !!int '8' 'encounter_step': !!int '30' 'width': !!int '33' 'data': !ruby/object:Table 'dim': !!int '3' 'x': !!int '33' 'y': !!int '25' 'z': !!int '4' 'data': - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' - '0600 0600 1a23 1a21 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a25 0600 0600 0600' - '0600 0600 1a20 1372 1372 1372 1372 1372 1a20 1372 1372 1372 1372 1372 1a20 1372 1372 1372 1372 1372 1a20 1372 1372 1372 1372 1372 1372 1372 1372 1a20 0600 0600 0600' - '0600 0600 1a20 1378 1378 1378 1378 1378 1a20 1378 1378 1378 1378 1378 1a20 1378 1378 1378 1378 1378 1a20 1378 1378 1378 1378 1378 1378 1378 1378 1a20 0600 0600 0600' - '0600 0600 1a20 0620 1002 0ff4 1004 0620 1a20 0620 1002 0ff4 1004 0620 1a20 0620 1002 0ff4 1004 0620 1a20 0647 0655 0656 0647 0655 0656 0647 0647 1a20 0600 0600 0600' - '0600 0600 1a20 0620 0ff0 0fe0 0ff8 0620 1a20 0620 0ff0 0fe0 0ff8 0620 1a20 0620 0ff0 0fe0 0ff8 0620 1a20 064f 0655 0656 064f 0655 0656 064f 064f 1a20 0600 0600 0600' - '0600 0600 1a20 0620 1008 0ffc 1006 0620 1a20 0620 1008 0ffc 1006 0620 1a20 0620 1008 0ffc 1006 0620 1a20 0655 0656 0647 0655 0656 0647 0655 0656 1a20 0600 0600 0600' - '0600 0600 1a20 0620 0620 0620 0620 0620 1a20 0620 0620 0620 0620 0620 1a20 0620 0620 0620 0620 0620 1a20 0655 0656 064f 0655 0656 064f 0655 0656 1a20 0600 0600 0600' - '0600 0600 1a13 1a21 1a2d 0615 1a2b 1a21 1a1f 1a21 1a2d 0615 1a2b 1a21 1a1f 1a21 1a2d 0615 1a2b 1a21 1a0f 1a21 1a21 1a2d 0647 0655 1a2b 1a21 1a21 1a1b 0600 0600 0600' - '0600 0600 1a20 1372 1376 0615 1373 1372 1372 1372 1376 0615 1373 1372 1372 1372 1376 0615 1373 1372 1a2c 1372 1372 1376 064f 0655 1373 1372 1372 1a20 0600 0600 0600' - '0600 0600 1a20 1378 137c 0615 1379 1378 1378 1378 137c 0615 1379 1378 1378 1378 137c 0615 1379 1378 1377 1378 1378 137c 0617 0617 1379 1378 1378 1a20 0600 0600 0600' - '0600 0600 1a20 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 137d 0617 0617 0617 0617 0617 0617 0617 0617 1a20 0600 0600 0600' - '0600 0600 1a20 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 1a20 0600 0600 0600' - '0600 0600 1a20 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 1a23 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a27 0600 0600 0600' - '0600 0600 1a20 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 1a20 1372 1372 1372 1372 1372 1372 1372 1372 1376 0600 0600 0600' - '0600 0600 1a20 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 1a20 1378 1378 1378 1378 1378 1378 1378 1378 137c 0600 0600 0600' - '0600 0600 1a20 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' - '0600 0600 1a20 0617 0617 0617 0617 0617 0617 0617 0620 0620 0620 0617 0617 0617 0617 0617 0617 0617 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' - '0600 0600 1a20 0617 0617 0617 0617 0617 0617 0617 0620 0620 0620 0617 0617 0617 0617 0617 0617 0617 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' - '0600 0600 1a29 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a2d 0620 1a2b 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a27 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' - '0600 0600 1373 1372 1372 1372 1372 1372 1372 1372 1376 0620 1373 1372 1372 1372 1372 1372 1372 1372 1376 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' - '0600 0600 1379 1378 1378 1378 1378 1378 1378 1378 137c 0620 1379 1378 1378 1378 1378 1378 1378 1378 137c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0620 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' - '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0023 0000 0000 0000 0000 0023 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 01b7 0000 0000 0000 0000 0000 01b7 0000 0000 0000 0000 0000 01b7 0000 0000 0000 0166 002b 0000 0000 0000 0000 002b 0133 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 01bf 0000 0000 0000 0000 0000 01bf 0000 0000 0000 0000 0000 01bf 0000 0000 0000 016e 0000 0000 0000 0000 01c6 0167 013b 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0152 0153 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 015a 015b 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0196 0197 0000 0000 0000 0000 0000 019e 019f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0298 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0298 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 02a0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 02a0 0000 0000 0000 0000 0000 0000 0000 0000 01c4 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0142 0143 0144 0145 0146 0147 0000 0000 0000 0000 0000 0145 0133 0134 0135 0136 0137 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 014a 014b 014c 014d 014e 014f 0000 0000 0000 0000 0000 014d 013b 013c 013d 013e 013f 0000 0000 0023 0000 0000 0000 0000 0023 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 002b 0000 0000 0000 0000 002b 0000 0000 0000 0000 0000' - '0000 0000 0000 01ce 01ce 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01ce 01ce 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 01ce 0000 0000 0000 0000 0000 0000 00a0 00a0 00a0 0000 0000 0000 0000 0000 01ce 01ce 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 01ce 01ce 01ce 01ce 01ce 01ce 0000 0000 0000 0000 0000 01ce 01ce 01ce 01ce 01ce 01ce 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0023 0000 0000 0000 0023 0000 0000 0000 0000 0000 0023 0000 0000 0000 0023 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 002b 0000 0000 0000 002b 0000 0000 0000 0000 0000 002b 0000 0000 0000 002b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00a2 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000' - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000' - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000' - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000' - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000' - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000' - '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000' - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000' - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000' - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000' - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000' - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000' - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' 'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} 'parallax_loop_y': !!bool 'false' 'autoplay_bgm': !!bool 'true' 'encounter_list': [] 'autoplay_bgs': !!bool 'false' 'parallax_show': !!bool 'false' 'scroll_type': !!int '0' 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' 'display_name': '' 'specify_battleback': !!bool 'false' 'note': '' 'battleback1_name': '' 'battleback2_name': ''