!ruby/object:RPG::Map 'parallax_name': '' 'height': !!int '34' 'events': !!int '15': !ruby/object:RPG::Event 'id': !!int '15' 'name': '水神の宮へ' 'x': !!int '22' 'y': !!int '17' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!J_door1' 'character_index': !!int '6' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &1 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - &2 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &3 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - &4 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &5 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &6 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'true' 'wait': !!bool 'true' 'list': - &7 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '37', !!int '12', !!int '28', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '80', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'fog', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '17.0', 'g': !!float '-17.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon8', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_sadness', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '60', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm...! So this really was the source of the mist...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '61']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '16': !ruby/object:RPG::Event 'id': !!int '16' 'name': '宿屋へ' 'x': !!int '14' 'y': !!int '17' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!J_door1' 'character_index': !!int '6' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '43', !!int '0', !!int '40', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['イベント2判定']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '43', !!int '0', !!int '10', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '30', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '0', !!int '0', !!int '15']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['イベント3判定']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '43', !!int '0', !!int '20', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '45', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '0', !!int '0', !!int '25']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['*************']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['イベント4判定']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '43', !!int '0', !!int '30', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '60', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '43', !!int '43', !!int '0', !!int '0', !!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &8 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - &9 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &10 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - &11 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &12 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &13 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'true' 'wait': !!bool 'true' 'list': - &14 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '29', !!int '5', !!int '15', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '17': !ruby/object:RPG::Event 'id': !!int '17' 'name': '道具屋へ' 'x': !!int '22' 'y': !!int '24' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!J_door1' 'character_index': !!int '6' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &15 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - &16 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &17 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - &18 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &19 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &20 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'true' 'wait': !!bool 'true' 'list': - &21 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '30', !!int '6', !!int '13', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '18': !ruby/object:RPG::Event 'id': !!int '18' 'name': '酒場へ' 'x': !!int '10' 'y': !!int '16' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!J_door1' 'character_index': !!int '6' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &22 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - &23 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &24 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - &25 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &26 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &27 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'true' 'wait': !!bool 'true' 'list': - &28 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '33', !!int '5', !!int '13', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '19': !ruby/object:RPG::Event 'id': !!int '19' 'name': '民家1へ' 'x': !!int '6' 'y': !!int '10' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!J_door2' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &29 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - &30 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &31 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - &32 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &33 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &34 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'true' 'wait': !!bool 'true' 'list': - &35 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '31', !!int '4', !!int '13', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '21': !ruby/object:RPG::Event 'id': !!int '21' 'name': '民家2へ' 'x': !!int '11' 'y': !!int '10' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!J_door2' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '22': !ruby/object:RPG::Event 'id': !!int '22' 'name': '民家1裏口へ' 'x': !!int '21' 'y': !!int '7' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '34', !!int '12', !!int '5', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '23': !ruby/object:RPG::Event 'id': !!int '23' 'name': '民家3へ' 'x': !!int '20' 'y': !!int '10' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!J_door2' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &36 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - &37 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &38 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - &39 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &40 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &41 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'true' 'wait': !!bool 'true' 'list': - &42 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '34', !!int '4', !!int '13', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '24': !ruby/object:RPG::Event 'id': !!int '24' 'name': '民家4へ' 'x': !!int '10' 'y': !!int '24' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!J_door2' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &43 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - &44 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &45 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - &46 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &47 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &48 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'true' 'wait': !!bool 'true' 'list': - &49 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '35', !!int '13', !!int '13', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '25': !ruby/object:RPG::Event 'id': !!int '25' 'name': '民家5へ' 'x': !!int '17' 'y': !!int '24' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!J_door2' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '1' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &50 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - &51 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &52 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - &53 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &54 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &55 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'true' 'wait': !!bool 'true' 'list': - &56 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '36', !!int '4', !!int '13', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '47': !ruby/object:RPG::Event 'id': !!int '47' 'name': ' ' 'x': !!int '7' 'y': !!int '16' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People5' 'character_index': !!int '2' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '48': !ruby/object:RPG::Event 'id': !!int '48' 'name': '男の子' 'x': !!int '12' 'y': !!int '20' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People5' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '55': !ruby/object:RPG::Event 'id': !!int '55' 'name': '切れる木' 'x': !!int '31' 'y': !!int '14' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '165' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'true' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'true' 'priority_type': !!int '0' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '56': !ruby/object:RPG::Event 'id': !!int '56' 'name': '切れる木' 'x': !!int '31' 'y': !!int '15' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '165' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'true' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'true' 'priority_type': !!int '0' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '57': !ruby/object:RPG::Event 'id': !!int '57' 'name': '木箱86' 'x': !!int '12' 'y': !!int '5' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!Chest' 'character_index': !!int '6' 'direction': !!int '2' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Chest', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '0' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &57 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []} - &58 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - &59 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &60 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []} - &61 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']} - &62 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []} - &63 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '30']} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[573]\c[17]You got a Youki Pill\c[0]!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '35', !!int '0', !!int '0', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'true' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '!Chest' 'character_index': !!int '6' 'direction': !!int '8' 'pattern': !!int '0' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'true' 'through': !!bool 'false' 'priority_type': !!int '1' 'trigger': !!int '0' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} !!int '1': !ruby/object:RPG::Event 'id': !!int '1' 'name': '神主' 'x': !!int '6' 'y': !!int '19' 'pages': - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'false' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': 'J_People2' 'character_index': !!int '4' 'direction': !!int '8' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'true' 'step_anime': !!bool 'true' 'direction_fix': !!bool 'false' 'through': !!bool 'true' 'priority_type': !!int '1' 'trigger': !!int '3' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベント']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Paralyze1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'cutin04-1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'cutin04-2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &64 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['――ah!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face26', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...\i[122] No good... after being violated so much by that bastard... it''s throbbing even worse than before...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '01_face24', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! What am I supposed to do...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &65 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} - &66 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} - &67 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} - &68 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} - &69 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} - &70 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} - &71 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} - &72 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []} - &73 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &74 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &75 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - &76 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*73]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*74]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*75]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '2', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &78 ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s the matter, shrine maiden? Are you feeling unwell...?']} - !ruby/object:RPG::EventCommand 'i': !!int '0' 'c': !!int '205' 'p': - !!int '-1' - !ruby/object:RPG::MoveRoute 'repeat': !!bool 'false' 'skippable': !!bool 'false' 'wait': !!bool 'true' 'list': - &77 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []} - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*77]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face24', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-Head Priest...? Why are you here...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I was summoned by the authorities about the Koheiji incident. More importantly, are you alright? Your face is bright red...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'kaisou11', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...\i[122] \c[8](Come to think of it... the Head Priest''s thing too...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuu~\i[122] fuu~\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '1', !!int '6', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... that breathing... Perhaps I should call a doctor...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](No good... I can''t hold back anymore...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['P-please wait... Head Priest! I have a special request...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 単体']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_a1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &79 ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] It''s amazing...\i[122] It''s so much better than I imagined\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kuuu...! What incredible tightness...! You really are a filthy slut, aren''t you!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...\i[122] I''m sorry...\i[122] ahh\i[122] I''m sorry I love thick cocks...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seducing men so shamelessly... Are you doing this every night? Have some shame as a shrine maiden!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_a15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &80 ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahiiin...\i[122] I can''t... I can''t help it...\i[122] It''s a curse...\i[122] It''s the curse of Basara...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['When I see a man with a strong cock...\i[122] I go into heat...\i[122] I just want to make babies all night long...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There you go making excuses again! Outrageous! Absolutely outrageous...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I won''t hold back anymore! Until that filthy nature of yours is fixed, I''ll thoroughly discipline your shrine maiden pussy with my priest rod!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_a14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] I don''t care anymore, just do whatever you want...\i[122] Love me with that thick thing, as much as you can...\i[122]\i[122]\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 横']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]Some time later...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_c13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon3', 'volume': !!int '80', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix4', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &81 ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122] nnngh...\i[122] haah...\i[122] So much of your strong cock...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s not fair for the Head Priest to have her all to himself! We want to be of service to the battle shrine maiden too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah, that''s right! Hogging such a lewd pussy all to yourself is just tyranny!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 正面']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &82 ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] Don''t fight, please...\i[122] I''ll take care of all of you, so don''t rush...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *82} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... Shrine maiden-sama is so lewd...\i[122] If you tempt me like that... I-I can''t hold back...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H05_c22', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &83 ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] You''re cumming inside...\i[122] In my womb...\i[122] Your lively sperm is jumping around inside me...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing1', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa~♪ You''re milking me dry~\i[122] What a greedy pussy you have...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 横']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_c1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_c12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'H05_c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, take care of me too!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H05_c21', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'se_imara_farst', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...! Nngh...\i[122] Nfuu...\i[122]\|']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '234_飲むA', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gulp gulp gulp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['帆掛け船 複数 正面']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H05_b1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'H05_b24', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Phaa...\i[122] Geez... you came so much...\i[122] Are you trying to get me pregnant through my mouth...?\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'lip02', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &84 ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] There''s still some left...\i[122] Can''t let it go to waste...\i[122] Slurp slurp slurp...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *84} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm... The curse is far more powerful than I thought...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *84} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But don''t worry! For the shrine maiden who has done so much for us, there''s not a single man in this village who would hold back!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *84} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Head Priest】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If it''s your wish, shrine maiden, all the men of the village will work together to help break this curse!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *84} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [B]】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right! For the shrine maiden... guhihi...♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *84} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Villager [A]】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah, yeah... even if it''s in fire, or in your mouth~♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H05_b13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '308_うぅんッ…', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh...\i[122] Everyone''s... feelings...\i[122] Thank you... I''ll gladly accept...\i[122]']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['終了処理']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And so, Mizuki ended up forming a bond with almost every man in the village...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['B', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'true' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '83' 'self_switch_ch': 'A' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '3' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '0' 'trigger': !!int '3' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['本編用 続き']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['淫欲度計算']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '100', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '1', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '100', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '2', !!int '2', !!int '0', !!int '0', !!int '100']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki''s Lust increased by \c[17]2\c[0].\c[17] (\v[2]/100)\c[0]']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Lust did not increase any further.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '3', !!int '3', !!int '1', !!int '0', !!int '10']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '3', !!int '0', !!int '9999', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '3', !!int '3', !!int '0', !!int '0', !!int '9999']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '9999', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '4', !!int '4', !!int '1', !!int '0', !!int '28']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '4', !!int '0', !!int '9999', !!int '3']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '4', !!int '4', !!int '0', !!int '0', !!int '9999']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '229', !!int '229', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '231', !!int '231', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '28', !!int '22', !!int '18', !!int '2', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_town', 'volume': !!int '100', 'pitch': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['式神捕獲失敗のリセット']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '121', !!int '129', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['光のリセット']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '301', !!int '370', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['不夜城の敵のリセット']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '281', !!int '295', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page 'condition': !ruby/object:RPG::Event::Page::Condition 'switch1_valid': !!bool 'false' 'switch2_valid': !!bool 'false' 'variable_valid': !!bool 'false' 'self_switch_valid': !!bool 'true' 'item_valid': !!bool 'false' 'actor_valid': !!bool 'false' 'switch1_id': !!int '1' 'switch2_id': !!int '1' 'variable_id': !!int '1' 'variable_value': !!int '0' 'self_switch_ch': 'B' 'item_id': !!int '1' 'actor_id': !!int '1' 'graphic': !ruby/object:RPG::Event::Page::Graphic 'tile_id': !!int '0' 'character_name': '' 'character_index': !!int '0' 'direction': !!int '2' 'pattern': !!int '1' 'move_type': !!int '0' 'move_speed': !!int '3' 'move_frequency': !!int '3' 'move_route': !ruby/object:RPG::MoveRoute 'repeat': !!bool 'true' 'skippable': !!bool 'false' 'wait': !!bool 'false' 'list': - !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []} 'walk_anime': !!bool 'false' 'step_anime': !!bool 'false' 'direction_fix': !!bool 'false' 'through': !!bool 'false' 'priority_type': !!int '0' 'trigger': !!int '3' 'list': - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['回想用 戻り']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '132', !!int '21', !!int '16', !!int '8', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*********************']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フラグ設定']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '135', !!int '135', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} 'parallax_sx': !!int '0' 'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'} 'tileset_id': !!int '7' 'encounter_step': !!int '30' 'width': !!int '34' 'data': !ruby/object:Table 'dim': !!int '3' 'x': !!int '34' 'y': !!int '34' 'z': !!int '4' 'data': - '1d30 1d34 1d4c 1d4c 1d4c 1d4c 1d4c 1d4c 1d4c 1d4c 1d4c 1d56 0990 0980 0998 0602 0603 0603 0604 0990 0980 0980 0980 0980 0980 0980 0980 0980 0980 0980 0980 0980 0980 0980' - '1d30 1d48 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb6 0990 0980 0998 0602 0603 0603 0604 0990 0980 0980 0980 0980 0980 0980 0980 0980 0980 0980 0980 0980 0980 0980' - '1d30 1d48 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1ebc 0990 0980 0998 0602 0603 0603 0604 0990 0980 0980 0980 0980 0980 0980 0980 0980 0980 0980 0980 0980 0980 0980' - '1d30 1d48 09a2 0995 09a1 09a1 09a1 09a1 09a1 09a1 09a1 09a1 099d 099c 09a6 0602 0603 0603 0604 09a8 099c 099c 099c 099c 099c 099c 099c 099c 099c 099c 099c 099c 099c 099c' - '1d4c 1d56 0990 0998 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b15 0b21 0b21 0b21 0b21 0b16 0b14 0b14 0b14 0b14 0b14' - '1eb2 1eb6 0990 0998 0b10 0b04 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b52 0b44 0b44 0b54 0b10 0b00 0b00 0b00 0b00 0b00' - '1eb8 1ebc 0990 0998 0b12 0b26 0b5a 0b28 0b1c 0b0c 0b1c 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b00 0b04 0b1c 0b00 0b5a 0b1c 0b19 0b58 0b4c 0b38 0b48 0b10 0b00 0b00 0b00 0b00 0b00' - '0b2a 09a2 0981 0998 0b20 1133 1132 1132 1136 0b20 1193 1192 1192 1196 0b10 0b00 0b00 0b00 0b18 1133 1132 1132 1136 0b11 0b14 0b24 0b40 0b48 0b10 0b00 0b00 0b00 0b00 0b00' - '0b20 0990 0980 0998 0b20 1139 1138 1138 113c 0b20 1199 1198 1198 119c 0b10 0b00 0b00 0b00 0b18 1139 1138 1138 113c 0b10 0b00 0b18 0b40 0b48 0b10 0b00 0b00 0b00 0b00 0b00' - '0b27 0990 0980 0998 0b20 12b3 12b2 12b2 12b6 0b20 1313 1312 1312 1316 0b10 0b00 0b00 0b00 0b18 12b3 12b2 12b2 12b6 0b10 0b00 0b18 0b40 0b48 0b10 0b00 0b00 0b00 0b00 0b00' - '0994 0981 0980 0998 0b20 12b9 12b8 12b8 12bc 0b2c 1319 1318 1318 131c 0b28 0b1c 0b08 0b00 0b18 12b9 12b8 12b8 12bc 0b10 0b00 0b18 0b40 0b48 0b10 0b00 0b00 0b00 0b00 0b00' - '0980 0980 0980 0998 0b20 0b52 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b54 0b10 0b00 0b02 0b14 0b14 0b14 0b14 0b01 0b00 0b18 0b40 0b48 0b10 0b00 0b00 0b00 0b00 0b00' - '0980 0980 0980 0998 0b20 0b40 0b34 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b56 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b40 0b48 0b10 0b00 0b00 0b00 0b00 0b00' - '099c 099c 0988 0998 0b20 0b40 0b48 0b22 0b24 1193 1192 1192 1196 0b2b 0b21 0b21 0b1d 0b1c 0b0c 1253 1252 1252 1252 1252 1252 1256 0b40 0b48 0b10 0b00 0b00 0b00 0b00 0b00' - '0b21 0b25 09a8 09a6 0b20 0b40 0b48 0b10 0b18 1199 1198 1198 119c 11f3 11f2 11f2 11f2 11f6 0b20 1259 1258 1258 1258 1258 1258 125c 0b40 0b48 0b10 0b00 0b00 0b00 0b00 0b00' - '0b54 0b29 0b21 0b21 0b27 0b40 0b48 0b10 0b18 1313 1312 1312 1316 11f9 11f8 11f8 11f8 11fc 0b20 13d3 13d2 13d2 13d2 13d2 13d2 13d6 0b40 0b48 0b10 0b00 0b00 0b00 0b00 0b00' - '0b32 0b44 0b44 0b44 0b44 0b31 0b48 0b10 0b18 1319 1318 1318 131c 12b3 12b2 12b2 12b2 12b6 0b20 13d1 13d0 13d0 13d0 13d0 13d0 13d4 0b58 0b56 0b10 0b00 0b00 0b00 0b00 0b00' - '0b34 0b4c 0b4c 0b4c 0b4c 0b38 0b48 0b28 0b1e 0b21 0b21 0b21 0b2d 12b9 12b8 12b8 12b8 12bc 0b2c 13d9 13d8 13d8 13d8 13d8 13d8 13dc 0b2b 0b21 0b09 0b00 0b00 0b00 0b00 0b00' - '0b56 0b22 0b14 0b14 0b24 0b40 0b32 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b54 0b10 0b00 0b00 0b00 0b00 0b00' - '0b14 0b01 0b00 0b00 0b18 0b40 0b34 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b38 0b34 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b56 0b10 0b00 0b00 0b00 0b00 0b00' - '0b00 0b00 0b00 0b00 0b18 0b40 0b48 0b23 0b21 0b21 0b21 0b21 0b25 0b40 0b48 0b23 0b21 0b21 0b21 0b21 0b17 0b21 0b21 0b21 0b21 0b16 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00' - '0b00 0b00 0b00 0b00 0b18 0b40 0b48 0b20 1193 1192 1192 1196 0b20 0b40 0b48 0b20 1193 1192 1192 1196 0b20 1133 1132 1132 1136 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00' - '0b00 0b00 0b00 0b00 0b18 0b40 0b48 0b20 1199 1198 1198 119c 0b20 0b40 0b48 0b20 1199 1198 1198 119c 0b20 1139 1138 1138 113c 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00' - '0b00 0b00 0b00 0b00 0b18 0b40 0b48 0b20 12b3 12b2 12b2 12b6 0b20 0b40 0b48 0b20 1313 1312 1312 1316 0b20 12b3 12b2 12b2 12b6 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00' - '0b00 0b00 0b00 0b00 0b18 0b40 0b48 0b2c 12b9 12b8 12b8 12bc 0b2c 0b40 0b48 0b2c 1319 1318 1318 131c 0b2c 12b9 12b8 12b8 12bc 0b28 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00 0b00' - '0b00 0b00 0b00 0b00 0b18 0b40 0b32 0b44 0b44 0b44 0b44 0b44 0b44 0b31 0b32 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b44 0b54 0b10 0b00 0b00 0b00 0b00 0b00' - '0b1c 0b1c 0b1c 0b1c 0b26 0b58 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b4c 0b56 0b28 0b08 0b00 0b00 0b00 0b00' - '09a1 09a1 09a1 09a1 09a1 09a1 09a1 09a1 09a1 09a1 09a1 09a1 09a1 09a1 09a1 09a1 09a1 09a1 09a1 09ad 0b2a 09ab 09a1 09a1 09a1 09a1 09a1 09a1 09ad 0b10 0b00 0b00 0b00 0b00' - '0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b03 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b00 0b00' - '0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00' - '0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00' - '0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b52 0b54 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b52 0b54 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00' - '0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b40 0b48 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b40 0b48 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00' - '0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b40 0b48 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b40 0b48 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0c43 0c41 0c41 0c41 0c41 0c41 0c41 0c41 0c41 0c41 0c4d 0000 0000 0000 0000 0c43 0c41 0c41 0c41 0c41 0c41 0c41 0c41 0c41 0c45 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c4c 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000' - '0c4a 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000' - '0c40 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000' - '0c47 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c49 0c41 0c41 0c45 0000 0000' - '0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000' - '0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000' - '0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c49 0c45 0000' - '0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c49 0c41' - '0c41 0c45 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0c49 0c41 0c41 0c47 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c4a 0000 0000 0000 0c43 0c41' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0c43 0c47 0000' - '0000 0c43 0c41 0c41 0c45 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0c40 0000 0000' - '0c41 0c47 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0c40 0000 0000' - '0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0c40 0000 0000' - '0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0c40 0000 0000' - '0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0c40 0000 0000' - '0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0c40 0000 0000' - '0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0c40 0000 0000' - '0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0c40 0000 0000' - '0000 0000 0000 0000 0c4c 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c4c 0000 0000 0c40 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000' - '0000 0000 0000 0000 0c4a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000' - '0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000' - '0000 0000 0000 0000 0c49 0c41 0c41 0c41 0c45 0000 0000 0c43 0c4d 0000 0000 0000 0000 0000 0000 0000 0c4b 0c45 0000 0000 0c43 0c41 0c41 0c41 0c41 0c41 0c41 0c47 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0062 0062 0062 0062 0062' - '0000 0000 0000 0000 0000 028e 0000 0000 0000 0000 0000 0000 0000 0000 0062 0286 0000 0000 0286 0000 0000 0000 0000 0000 0000 0000 0000 028e 0000 005a 005a 005a 005a 005a' - '0000 0000 0000 0000 0000 0296 0000 0000 0000 007b 0000 007b 0000 007b 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0296 0000 005a 005a 005a 005a 005a' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 007b 0000 007b 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 005a 005a 005a 005a' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0062 0000 0000 0000 0000 0000 005a 005a 005a 005a 005a' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 006a 006a 006a 005a 005a' - '0000 0000 0000 0000 0000 0000 0045 0021 0000 0053 0000 0045 0021 0000 005a 0000 0000 0000 0000 0000 0045 0021 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 005a 005a' - '0000 0000 0000 0000 0000 0000 0043 0000 0000 0053 0000 0043 0000 0000 006a 0000 0000 0000 0000 0000 0043 0000 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 005a 005a' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 006a 005a' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 007b 006a 0000 0000 0000 0000 0000 0000 0000 0000 0000 006a' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0286 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0003 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0286 0000 0000 0000 0000 0000 0000 00a4 00a4 0000 0045 0021 0000 0000 0000 0001 0000 0000 0000 0000 0127 0000 01c0 0000 0127 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0043 0000 0000 0000 0045 0021 0021 0000 00a4 0000 012f 0000 0045 0000 012f 0000 0000 0000 0000 0000 0000 0286 0000 0062' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0043 0000 0000 0000 0000 0000 0000 0000 0043 0000 0000 0000 00a4 00a4 0000 0000 0000 0000 0062 005a' - '0286 0000 0062 0062 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 005a' - '0062 0062 005a 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 005a' - '005a 005a 005a 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 005a' - '005a 005a 005a 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0062 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 005a' - '005a 005a 005a 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0062 0000 0007 0000 0000 0000 0034 0035 0000 0000 0000 0000 005a 005a' - '005a 005a 005a 005a 0000 0000 0000 004b 0000 0021 0045 0000 0053 0000 0000 005a 0000 0045 0021 0000 005a 0000 0045 0021 0000 0000 003c 003d 0000 0000 0000 0000 005a 005a' - '005a 005a 005a 005a 0000 0000 0000 004b 0000 0000 0043 0000 0053 0000 0000 006a 0000 0043 0000 0000 006a 0000 0043 0000 0000 0000 0000 004b 0000 0000 0000 0000 005a 005a' - '005a 005a 005a 005a 0000 028e 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 028e 0000 0000 0000 0000 005a 005a' - '006a 006a 006a 006a 0000 0296 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0296 0000 0000 0000 0000 005a 005a' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 005a' - '0062 0062 0062 0062 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0049 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 005a' - '005a 005a 005a 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 005a' - '005a 005a 005a 005a 0062 0062 0062 0062 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0062 0062 0062 0062 0062 0062 0062 005a 005a' - '005a 005a 005a 005a 005a 005a 005a 005a 0000 0000 0000 0000 00b0 00a4 00a4 00a4 00a4 00a4 00a4 00a4 00b1 0000 0000 0000 0000 005a 005a 005a 005a 005a 005a 005a 005a 005a' - '005a 005a 005a 005a 005a 005a 005a 005a 0000 0000 0000 0000 0062 0062 0062 0000 0000 0000 0062 0062 0062 0000 0000 0000 0000 005a 005a 005a 005a 005a 005a 005a 005a 005a' - '005a 005a 005a 005a 005a 005a 005a 005a 0000 0000 0000 0000 005a 005a 005a 0000 0000 0000 005a 005a 005a 0000 0000 0000 0000 005a 005a 005a 005a 005a 005a 005a 005a 005a' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' - '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000' 'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'} 'parallax_loop_y': !!bool 'false' 'autoplay_bgm': !!bool 'true' 'encounter_list': [] 'autoplay_bgs': !!bool 'false' 'parallax_show': !!bool 'false' 'scroll_type': !!int '0' 'parallax_loop_x': !!bool 'false' 'disable_dashing': !!bool 'false' 'parallax_sy': !!int '0' 'display_name': '' 'specify_battleback': !!bool 'true' 'note': '' 'battleback1_name': 'Grassland' 'battleback2_name': ''