1185 lines
33 KiB
YAML
1185 lines
33 KiB
YAML
- !!null 'null'
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|
- !ruby/object:RPG::State
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|
'message2': ' was defeated!'
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'name': 'Incapacitated'
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'priority': !!int '100'
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|
'icon_index': !!int '576'
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'message1': ' has fallen!'
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|
'message4': ' stood up!'
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'restriction': !!int '4'
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'release_by_damage': !!bool 'false'
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'message3': ''
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'note': 'ステート1番はHPが0になったときに自動的に付加されます。'
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'id': !!int '1'
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'features':
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- !ruby/object:RPG::BaseItem::Feature
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'code': !!int '23'
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'data_id': !!int '9'
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|
'value': !!float '0.0'
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|
'auto_removal_timing': !!int '0'
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|
'min_turns': !!int '1'
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|
'max_turns': !!int '1'
|
|
'chance_by_damage': !!int '100'
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|
'steps_to_remove': !!int '100'
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|
'remove_by_walking': !!bool 'false'
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|
'remove_at_battle_end': !!bool 'false'
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|
'remove_by_damage': !!bool 'false'
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'remove_by_restriction': !!bool 'false'
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- !ruby/object:RPG::State
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'message2': ' was poisoned!'
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'name': 'Poison'
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'priority': !!int '65'
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'icon_index': !!int '577'
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'message1': ' was poisoned!'
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'message4': '''s poison has disappeared!'
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'restriction': !!int '0'
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'release_by_damage': !!bool 'false'
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'message3': ''
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'note': ''
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'id': !!int '2'
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'features':
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|
- !ruby/object:RPG::BaseItem::Feature
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|
'code': !!int '22'
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'data_id': !!int '7'
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'value': !!float '-0.1'
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'auto_removal_timing': !!int '0'
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|
'min_turns': !!int '4'
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|
'max_turns': !!int '5'
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|
'chance_by_damage': !!int '100'
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|
'steps_to_remove': !!int '100'
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|
'remove_by_walking': !!bool 'false'
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|
'remove_at_battle_end': !!bool 'false'
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|
'remove_by_damage': !!bool 'false'
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'remove_by_restriction': !!bool 'false'
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- !ruby/object:RPG::State
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'message2': ' was shrouded in darkness!'
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'name': 'Darkness'
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'priority': !!int '70'
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'icon_index': !!int '578'
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'message1': ' was shrouded in darkness!'
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'message4': '''s darkness has disappeared!'
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'restriction': !!int '0'
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'release_by_damage': !!bool 'false'
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'message3': ''
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'note': ''
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'id': !!int '3'
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'features':
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- !ruby/object:RPG::BaseItem::Feature
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'code': !!int '22'
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'data_id': !!int '0'
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'value': !!float '-0.5'
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'auto_removal_timing': !!int '1'
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'min_turns': !!int '3'
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'max_turns': !!int '5'
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'chance_by_damage': !!int '100'
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'steps_to_remove': !!int '100'
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'remove_by_walking': !!bool 'false'
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'remove_at_battle_end': !!bool 'true'
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'remove_by_damage': !!bool 'false'
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'remove_by_restriction': !!bool 'false'
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- !ruby/object:RPG::State
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'message2': '''s magic was sealed!'
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'name': 'Silence'
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'priority': !!int '75'
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'icon_index': !!int '579'
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'message1': ' had their magic sealed!'
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'message4': '''s magic seal was lifted!'
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'restriction': !!int '0'
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'release_by_damage': !!bool 'false'
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'message3': ''
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'note': '未使用'
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'id': !!int '4'
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'features':
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- !ruby/object:RPG::BaseItem::Feature
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'code': !!int '42'
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'data_id': !!int '2'
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'value': !!float '0.0'
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'auto_removal_timing': !!int '1'
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'min_turns': !!int '3'
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|
'max_turns': !!int '5'
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'chance_by_damage': !!int '100'
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|
'steps_to_remove': !!int '100'
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|
'remove_by_walking': !!bool 'false'
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|
'remove_at_battle_end': !!bool 'true'
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'remove_by_damage': !!bool 'false'
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'remove_by_restriction': !!bool 'false'
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- !ruby/object:RPG::State
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'message2': ' was confused!'
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'name': 'Confusion'
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'priority': !!int '80'
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'icon_index': !!int '580'
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'message1': ' became confused!'
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'message4': ' came to their senses!'
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'restriction': !!int '2'
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'release_by_damage': !!bool 'false'
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'message3': ''
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'note': ''
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'id': !!int '5'
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'features': []
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'auto_removal_timing': !!int '1'
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'min_turns': !!int '2'
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'max_turns': !!int '4'
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'chance_by_damage': !!int '50'
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'steps_to_remove': !!int '100'
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'remove_by_walking': !!bool 'false'
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'remove_at_battle_end': !!bool 'true'
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'remove_by_damage': !!bool 'true'
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'remove_by_restriction': !!bool 'false'
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- !ruby/object:RPG::State
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'message2': ' was put to sleep!'
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'name': 'Sleep'
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'priority': !!int '85'
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'icon_index': !!int '581'
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'message1': ' fell asleep!'
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'message4': ' woke up!'
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'restriction': !!int '4'
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'release_by_damage': !!bool 'true'
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'message3': ' is sleeping...'
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'note': ''
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'id': !!int '6'
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'features':
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- !ruby/object:RPG::BaseItem::Feature
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'code': !!int '22'
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'data_id': !!int '1'
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'value': !!float '-1.0'
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- !ruby/object:RPG::BaseItem::Feature
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'code': !!int '22'
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'data_id': !!int '4'
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'value': !!float '-1.0'
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- !ruby/object:RPG::BaseItem::Feature
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'code': !!int '14'
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'data_id': !!int '8'
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'value': !!float '0.0'
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- !ruby/object:RPG::BaseItem::Feature
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'code': !!int '14'
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'data_id': !!int '5'
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'value': !!float '0.0'
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- !ruby/object:RPG::BaseItem::Feature
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'code': !!int '14'
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'data_id': !!int '3'
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'value': !!float '0.0'
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- !ruby/object:RPG::BaseItem::Feature
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'code': !!int '14'
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'data_id': !!int '34'
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'value': !!float '0.0'
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'auto_removal_timing': !!int '1'
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'min_turns': !!int '2'
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'max_turns': !!int '4'
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'chance_by_damage': !!int '50'
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'steps_to_remove': !!int '100'
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'remove_by_walking': !!bool 'false'
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'remove_at_battle_end': !!bool 'true'
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'remove_by_damage': !!bool 'true'
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'remove_by_restriction': !!bool 'false'
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- !ruby/object:RPG::State
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'message2': ' was paralyzed!'
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'name': 'Paralysis'
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'priority': !!int '90'
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'icon_index': !!int '582'
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'message1': ' was paralyzed and couldn''t move!'
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'message4': ' is no longer paralyzed!'
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'restriction': !!int '0'
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'release_by_damage': !!bool 'false'
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'message3': ''
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'note': '<特殊麻痺ステート>'
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'id': !!int '7'
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'features':
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- !ruby/object:RPG::BaseItem::Feature
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'code': !!int '22'
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'data_id': !!int '1'
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'value': !!float '-1.0'
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- !ruby/object:RPG::BaseItem::Feature
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'code': !!int '21'
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'data_id': !!int '6'
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'value': !!float '0.5'
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'auto_removal_timing': !!int '1'
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'min_turns': !!int '4'
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'max_turns': !!int '5'
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'chance_by_damage': !!int '100'
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'steps_to_remove': !!int '100'
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'remove_by_walking': !!bool 'false'
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'remove_at_battle_end': !!bool 'false'
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'remove_by_damage': !!bool 'false'
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'remove_by_restriction': !!bool 'false'
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- !ruby/object:RPG::State
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'message2': ' flinched!'
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'name': 'Flinch'
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'priority': !!int '60'
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'icon_index': !!int '0'
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'message1': ' flinched!'
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'message4': ''
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'restriction': !!int '4'
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'release_by_damage': !!bool 'false'
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'message3': ' is flinching and can''t move!'
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'note': ''
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'id': !!int '8'
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'features': []
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'auto_removal_timing': !!int '1'
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'min_turns': !!int '1'
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'max_turns': !!int '1'
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'chance_by_damage': !!int '100'
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'steps_to_remove': !!int '100'
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'remove_by_walking': !!bool 'false'
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'remove_at_battle_end': !!bool 'true'
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'remove_by_damage': !!bool 'false'
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'remove_by_restriction': !!bool 'false'
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- !ruby/object:RPG::State
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'message2': ''
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'name': 'Defend'
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'priority': !!int '0'
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'icon_index': !!int '0'
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'message1': ''
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'message4': ''
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'restriction': !!int '0'
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'message3': ''
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'note': ''
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'id': !!int '9'
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'features':
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- !ruby/object:RPG::BaseItem::Feature
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'code': !!int '62'
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'data_id': !!int '1'
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'value': !!float '0.0'
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'auto_removal_timing': !!int '2'
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'min_turns': !!int '1'
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'max_turns': !!int '1'
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'chance_by_damage': !!int '100'
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'steps_to_remove': !!int '100'
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'remove_by_walking': !!bool 'false'
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'remove_at_battle_end': !!bool 'true'
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'remove_by_damage': !!bool 'false'
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'remove_by_restriction': !!bool 'true'
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'description': ''
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- !ruby/object:RPG::State
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'message2': ''
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'name': 'Immortal'
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'priority': !!int '0'
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'icon_index': !!int '0'
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'message1': ''
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'message4': ''
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'restriction': !!int '0'
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'message3': ''
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'note': ''
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'id': !!int '10'
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'features':
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- !ruby/object:RPG::BaseItem::Feature
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'code': !!int '14'
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'data_id': !!int '1'
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'value': !!float '0.0'
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'auto_removal_timing': !!int '0'
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|
'min_turns': !!int '1'
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|
'max_turns': !!int '1'
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|
'chance_by_damage': !!int '100'
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|
'steps_to_remove': !!int '100'
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'remove_by_walking': !!bool 'false'
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|
'remove_at_battle_end': !!bool 'false'
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'remove_by_damage': !!bool 'false'
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'remove_by_restriction': !!bool 'false'
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'description': ''
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- !ruby/object:RPG::State
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'message2': ''
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'name': 'Protect'
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'priority': !!int '0'
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'icon_index': !!int '0'
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'message1': ''
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'message4': ''
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'restriction': !!int '0'
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'message3': ''
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'note': ''
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'id': !!int '11'
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'features':
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- !ruby/object:RPG::BaseItem::Feature
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'code': !!int '62'
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'data_id': !!int '2'
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'value': !!float '0.0'
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'auto_removal_timing': !!int '2'
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'min_turns': !!int '1'
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|
'max_turns': !!int '1'
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|
'chance_by_damage': !!int '100'
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|
'steps_to_remove': !!int '100'
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|
'remove_by_walking': !!bool 'false'
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|
'remove_at_battle_end': !!bool 'true'
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|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'true'
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'description': ''
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|
- !ruby/object:RPG::State
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'message2': ''
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'name': 'Taunt'
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'priority': !!int '50'
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'icon_index': !!int '0'
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'message1': ''
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'message4': ''
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|
'restriction': !!int '0'
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|
'message3': ''
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|
'note': ''
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|
'id': !!int '12'
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|
'features':
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- !ruby/object:RPG::BaseItem::Feature
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'code': !!int '23'
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'data_id': !!int '0'
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'value': !!float '10.0'
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|
'auto_removal_timing': !!int '2'
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|
'min_turns': !!int '5'
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'max_turns': !!int '5'
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|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
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|
'remove_at_battle_end': !!bool 'true'
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|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
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|
'description': ''
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|
- !ruby/object:RPG::State
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'message2': ''
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'name': 'Hide'
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'priority': !!int '50'
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'icon_index': !!int '0'
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'message1': ''
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'message4': ''
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|
'restriction': !!int '0'
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|
'message3': ''
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|
'note': ''
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|
'id': !!int '13'
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|
'features':
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|
- !ruby/object:RPG::BaseItem::Feature
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'code': !!int '23'
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|
'data_id': !!int '0'
|
|
'value': !!float '0.1'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '5'
|
|
'max_turns': !!int '5'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
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|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'true'
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|
'description': ''
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|
- !ruby/object:RPG::State
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'message2': ''
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'name': 'HP Regeneration'
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'priority': !!int '50'
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|
'icon_index': !!int '0'
|
|
'message1': ''
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|
'message4': ''
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|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '14'
|
|
'features':
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|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '7'
|
|
'value': !!float '0.1'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '4'
|
|
'max_turns': !!int '4'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ''
|
|
'name': 'MP Regeneration'
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '0'
|
|
'message1': ''
|
|
'message4': ''
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '15'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '8'
|
|
'value': !!float '0.05'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '4'
|
|
'max_turns': !!int '4'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ''
|
|
'name': 'TP Regeneration'
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '0'
|
|
'message1': ''
|
|
'message4': ''
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '16'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '9'
|
|
'value': !!float '0.1'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '4'
|
|
'max_turns': !!int '4'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ''
|
|
'name': 'Perfect Defense'
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '29'
|
|
'message1': ''
|
|
'message4': ''
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '17'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '23'
|
|
'data_id': !!int '6'
|
|
'value': !!float '0.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '23'
|
|
'data_id': !!int '7'
|
|
'value': !!float '0.0'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '1'
|
|
'max_turns': !!int '1'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ''
|
|
'name': 'Counterattack'
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '28'
|
|
'message1': ''
|
|
'message4': ''
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '18'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '6'
|
|
'value': !!float '1.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '1'
|
|
'value': !!float '1.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '1'
|
|
'value': !!float '1.0'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '1'
|
|
'max_turns': !!int '1'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ''
|
|
'name': 'Spell Evasion 100'
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '28'
|
|
'message1': ''
|
|
'message4': ''
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '19'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '4'
|
|
'value': !!float '1.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '4'
|
|
'value': !!float '1.0'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '1'
|
|
'max_turns': !!int '1'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ''
|
|
'name': 'Magic Reflection'
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '0'
|
|
'message1': ''
|
|
'message4': ''
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '20'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '5'
|
|
'value': !!float '1.0'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '1'
|
|
'max_turns': !!int '1'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ' was clad in the power of fire.'
|
|
'name': 'Power of Fire'
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '0'
|
|
'message1': ' was clad in the power of fire.'
|
|
'message4': ''
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '21'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '31'
|
|
'data_id': !!int '3'
|
|
'value': !!float '1.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '11'
|
|
'data_id': !!int '3'
|
|
'value': !!float '0.5'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '21'
|
|
'data_id': !!int '2'
|
|
'value': !!float '1.1'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '5'
|
|
'max_turns': !!int '5'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ' was clad in the power of ice.'
|
|
'name': 'Power of Ice'
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '0'
|
|
'message1': ' was clad in the power of ice.'
|
|
'message4': ''
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '22'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '31'
|
|
'data_id': !!int '4'
|
|
'value': !!float '1.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '11'
|
|
'data_id': !!int '4'
|
|
'value': !!float '0.5'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '21'
|
|
'data_id': !!int '2'
|
|
'value': !!float '1.1'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '5'
|
|
'max_turns': !!int '5'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ' was clad in the power of thunder.'
|
|
'name': 'Power of Thunder'
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '0'
|
|
'message1': ' was clad in the power of thunder.'
|
|
'message4': ''
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '23'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '31'
|
|
'data_id': !!int '5'
|
|
'value': !!float '1.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '11'
|
|
'data_id': !!int '5'
|
|
'value': !!float '0.5'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '21'
|
|
'data_id': !!int '2'
|
|
'value': !!float '1.1'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '5'
|
|
'max_turns': !!int '5'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ' was enveloped in a mysterious light!'
|
|
'name': 'Status Ailment Prevention'
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '26'
|
|
'message1': ' was enveloped in a mysterious light!'
|
|
'message4': 'The mysterious light has disappeared!'
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '24'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '13'
|
|
'data_id': !!int '2'
|
|
'value': !!float '0.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '13'
|
|
'data_id': !!int '3'
|
|
'value': !!float '0.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '13'
|
|
'data_id': !!int '4'
|
|
'value': !!float '0.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '13'
|
|
'data_id': !!int '5'
|
|
'value': !!float '0.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '13'
|
|
'data_id': !!int '6'
|
|
'value': !!float '0.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '13'
|
|
'data_id': !!int '7'
|
|
'value': !!float '0.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '13'
|
|
'data_id': !!int '8'
|
|
'value': !!float '0.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '13'
|
|
'data_id': !!int '26'
|
|
'value': !!float '0.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '13'
|
|
'data_id': !!int '27'
|
|
'value': !!float '0.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '13'
|
|
'data_id': !!int '28'
|
|
'value': !!float '0.0'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '5'
|
|
'max_turns': !!int '5'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ''
|
|
'name': 'Reduced MP Consumption'
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '0'
|
|
'message1': ''
|
|
'message4': ''
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '25'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '23'
|
|
'data_id': !!int '4'
|
|
'value': !!float '0.25'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '5'
|
|
'max_turns': !!int '5'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ' was afflicted with deadly poison!'
|
|
'name': 'Deadly Poison'
|
|
'priority': !!int '65'
|
|
'icon_index': !!int '608'
|
|
'message1': ' was afflicted with deadly poison!'
|
|
'message4': '''s deadly poison has disappeared!'
|
|
'restriction': !!int '0'
|
|
'release_by_damage': !!bool 'false'
|
|
'message3': ''
|
|
'note': '<猛毒ステート>'
|
|
'id': !!int '26'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '7'
|
|
'value': !!float '-0.15'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '14'
|
|
'data_id': !!int '2'
|
|
'value': !!float '0.0'
|
|
'auto_removal_timing': !!int '0'
|
|
'min_turns': !!int '4'
|
|
'max_turns': !!int '5'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'false'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
- !ruby/object:RPG::State
|
|
'message2': ' inflicted a burn!'
|
|
'name': 'Burn'
|
|
'priority': !!int '65'
|
|
'icon_index': !!int '609'
|
|
'message1': ' suffered a burn!'
|
|
'message4': '''s burn was healed!'
|
|
'restriction': !!int '0'
|
|
'release_by_damage': !!bool 'false'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '27'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '7'
|
|
'value': !!float '-0.1'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '21'
|
|
'data_id': !!int '2'
|
|
'value': !!float '0.75'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '21'
|
|
'data_id': !!int '4'
|
|
'value': !!float '0.75'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '14'
|
|
'data_id': !!int '28'
|
|
'value': !!float '0.0'
|
|
'auto_removal_timing': !!int '0'
|
|
'min_turns': !!int '4'
|
|
'max_turns': !!int '5'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
- !ruby/object:RPG::State
|
|
'message2': ' was frozen!'
|
|
'name': 'Freeze'
|
|
'priority': !!int '85'
|
|
'icon_index': !!int '610'
|
|
'message1': ' has frozen!'
|
|
'message4': '''s ice has melted!'
|
|
'restriction': !!int '4'
|
|
'release_by_damage': !!bool 'true'
|
|
'message3': ' is frozen...'
|
|
'note': ''
|
|
'id': !!int '28'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '1'
|
|
'value': !!float '-1.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '14'
|
|
'data_id': !!int '5'
|
|
'value': !!float '0.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '14'
|
|
'data_id': !!int '6'
|
|
'value': !!float '0.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '14'
|
|
'data_id': !!int '34'
|
|
'value': !!float '0.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '14'
|
|
'data_id': !!int '8'
|
|
'value': !!float '0.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '14'
|
|
'data_id': !!int '3'
|
|
'value': !!float '0.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '14'
|
|
'data_id': !!int '5'
|
|
'value': !!float '0.0'
|
|
'auto_removal_timing': !!int '1'
|
|
'min_turns': !!int '2'
|
|
'max_turns': !!int '4'
|
|
'chance_by_damage': !!int '50'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'true'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
- !ruby/object:RPG::State
|
|
'message2': '''s evasion increased slightly!'
|
|
'name': 'Physical Evasion 20'
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '28'
|
|
'message1': '''s evasion increased slightly!'
|
|
'message4': '''s evasion has returned to normal!'
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '29'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '1'
|
|
'value': !!float '0.2'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '5'
|
|
'max_turns': !!int '5'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': '''s evasion greatly increased!'
|
|
'name': 'Physical Evasion 100'
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '28'
|
|
'message1': '''s evasion greatly increased!'
|
|
'message4': '''s evasion has returned to normal!'
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '30'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '1'
|
|
'value': !!float '1.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '1'
|
|
'value': !!float '1.0'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '1'
|
|
'max_turns': !!int '1'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ' became resistant to physical attacks!'
|
|
'name': 'Physical Barrier'
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '29'
|
|
'message1': ' became resistant to physical attacks!'
|
|
'message4': '''s barrier has disappeared!'
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '31'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '23'
|
|
'data_id': !!int '6'
|
|
'value': !!float '0.5'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '5'
|
|
'max_turns': !!int '5'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ' became resistant to sorcery attacks!'
|
|
'name': 'Sorcery Barrier'
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '31'
|
|
'message1': ' became resistant to sorcery attacks!'
|
|
'message4': '''s barrier has disappeared!'
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '32'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '23'
|
|
'data_id': !!int '7'
|
|
'value': !!float '0.5'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '5'
|
|
'max_turns': !!int '5'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ' is fired up!'
|
|
'name': 'Critical Up'
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '30'
|
|
'message1': ' is fired up!'
|
|
'message4': ' returned to normal!'
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '33'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '2'
|
|
'value': !!float '0.2'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '4'
|
|
'max_turns': !!int '4'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ' was put to sleep!'
|
|
'name': 'Deep Sleep'
|
|
'priority': !!int '85'
|
|
'icon_index': !!int '581'
|
|
'message1': ' fell asleep!'
|
|
'message4': ' woke up!'
|
|
'restriction': !!int '4'
|
|
'release_by_damage': !!bool 'true'
|
|
'message3': ' is sleeping...'
|
|
'note': ''
|
|
'id': !!int '34'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '1'
|
|
'value': !!float '-1.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '4'
|
|
'value': !!float '-1.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '14'
|
|
'data_id': !!int '8'
|
|
'value': !!float '0.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '14'
|
|
'data_id': !!int '6'
|
|
'value': !!float '0.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '14'
|
|
'data_id': !!int '5'
|
|
'value': !!float '0.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '14'
|
|
'data_id': !!int '3'
|
|
'value': !!float '0.0'
|
|
'auto_removal_timing': !!int '1'
|
|
'min_turns': !!int '3'
|
|
'max_turns': !!int '3'
|
|
'chance_by_damage': !!int '50'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
- !ruby/object:RPG::State
|
|
'message2': ''
|
|
'name': 'Post-Skill Stiffness'
|
|
'priority': !!int '60'
|
|
'icon_index': !!int '0'
|
|
'message1': ''
|
|
'message4': ''
|
|
'restriction': !!int '4'
|
|
'release_by_damage': !!bool 'false'
|
|
'message3': ' is exhausted and can''t move...'
|
|
'note': ''
|
|
'id': !!int '35'
|
|
'features': []
|
|
'auto_removal_timing': !!int '1'
|
|
'min_turns': !!int '1'
|
|
'max_turns': !!int '1'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
- !ruby/object:RPG::State
|
|
'message2': ''
|
|
'name': 'Mind''s Eye'
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '0'
|
|
'message1': ''
|
|
'message4': ''
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '36'
|
|
'features':
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '1'
|
|
'value': !!float '-1.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '22'
|
|
'data_id': !!int '4'
|
|
'value': !!float '-1.0'
|
|
- !ruby/object:RPG::BaseItem::Feature
|
|
'code': !!int '14'
|
|
'data_id': !!int '29'
|
|
'value': !!float '0.0'
|
|
'auto_removal_timing': !!int '2'
|
|
'min_turns': !!int '2'
|
|
'max_turns': !!int '2'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'true'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ''
|
|
'name': ''
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '0'
|
|
'message1': ''
|
|
'message4': ''
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '37'
|
|
'features': []
|
|
'auto_removal_timing': !!int '0'
|
|
'min_turns': !!int '1'
|
|
'max_turns': !!int '1'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'false'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ''
|
|
'name': ''
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '0'
|
|
'message1': ''
|
|
'message4': ''
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '38'
|
|
'features': []
|
|
'auto_removal_timing': !!int '0'
|
|
'min_turns': !!int '1'
|
|
'max_turns': !!int '1'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'false'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ''
|
|
'name': ''
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '0'
|
|
'message1': ''
|
|
'message4': ''
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '39'
|
|
'features': []
|
|
'auto_removal_timing': !!int '0'
|
|
'min_turns': !!int '1'
|
|
'max_turns': !!int '1'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'false'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|
|
- !ruby/object:RPG::State
|
|
'message2': ''
|
|
'name': ''
|
|
'priority': !!int '50'
|
|
'icon_index': !!int '0'
|
|
'message1': ''
|
|
'message4': ''
|
|
'restriction': !!int '0'
|
|
'message3': ''
|
|
'note': ''
|
|
'id': !!int '40'
|
|
'features': []
|
|
'auto_removal_timing': !!int '0'
|
|
'min_turns': !!int '1'
|
|
'max_turns': !!int '1'
|
|
'chance_by_damage': !!int '100'
|
|
'steps_to_remove': !!int '100'
|
|
'remove_by_walking': !!bool 'false'
|
|
'remove_at_battle_end': !!bool 'false'
|
|
'remove_by_damage': !!bool 'false'
|
|
'remove_by_restriction': !!bool 'false'
|
|
'description': ''
|