battle-maiden-mizuki/YAML/States.yaml
2025-06-18 09:34:54 -05:00

1185 lines
33 KiB
YAML

- !!null 'null'
- !ruby/object:RPG::State
'message2': ' was defeated!'
'name': 'Incapacitated'
'priority': !!int '100'
'icon_index': !!int '576'
'message1': ' has fallen!'
'message4': ' stood up!'
'restriction': !!int '4'
'release_by_damage': !!bool 'false'
'message3': ''
'note': 'ステート1番はHPが0になったときに自動的に付加されます。'
'id': !!int '1'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '23'
'data_id': !!int '9'
'value': !!float '0.0'
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': ' was poisoned!'
'name': 'Poison'
'priority': !!int '65'
'icon_index': !!int '577'
'message1': ' was poisoned!'
'message4': '''s poison has disappeared!'
'restriction': !!int '0'
'release_by_damage': !!bool 'false'
'message3': ''
'note': ''
'id': !!int '2'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '7'
'value': !!float '-0.1'
'auto_removal_timing': !!int '0'
'min_turns': !!int '4'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': ' was shrouded in darkness!'
'name': 'Darkness'
'priority': !!int '70'
'icon_index': !!int '578'
'message1': ' was shrouded in darkness!'
'message4': '''s darkness has disappeared!'
'restriction': !!int '0'
'release_by_damage': !!bool 'false'
'message3': ''
'note': ''
'id': !!int '3'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '0'
'value': !!float '-0.5'
'auto_removal_timing': !!int '1'
'min_turns': !!int '3'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': '''s magic was sealed!'
'name': 'Silence'
'priority': !!int '75'
'icon_index': !!int '579'
'message1': ' had their magic sealed!'
'message4': '''s magic seal was lifted!'
'restriction': !!int '0'
'release_by_damage': !!bool 'false'
'message3': ''
'note': '未使用'
'id': !!int '4'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '42'
'data_id': !!int '2'
'value': !!float '0.0'
'auto_removal_timing': !!int '1'
'min_turns': !!int '3'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': ' was confused!'
'name': 'Confusion'
'priority': !!int '80'
'icon_index': !!int '580'
'message1': ' became confused!'
'message4': ' came to their senses!'
'restriction': !!int '2'
'release_by_damage': !!bool 'false'
'message3': ''
'note': ''
'id': !!int '5'
'features': []
'auto_removal_timing': !!int '1'
'min_turns': !!int '2'
'max_turns': !!int '4'
'chance_by_damage': !!int '50'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'true'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': ' was put to sleep!'
'name': 'Sleep'
'priority': !!int '85'
'icon_index': !!int '581'
'message1': ' fell asleep!'
'message4': ' woke up!'
'restriction': !!int '4'
'release_by_damage': !!bool 'true'
'message3': ' is sleeping...'
'note': ''
'id': !!int '6'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '1'
'value': !!float '-1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '4'
'value': !!float '-1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '8'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '5'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '3'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '34'
'value': !!float '0.0'
'auto_removal_timing': !!int '1'
'min_turns': !!int '2'
'max_turns': !!int '4'
'chance_by_damage': !!int '50'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'true'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': ' was paralyzed!'
'name': 'Paralysis'
'priority': !!int '90'
'icon_index': !!int '582'
'message1': ' was paralyzed and couldn''t move!'
'message4': ' is no longer paralyzed!'
'restriction': !!int '0'
'release_by_damage': !!bool 'false'
'message3': ''
'note': '<特殊麻痺ステート>'
'id': !!int '7'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '1'
'value': !!float '-1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '6'
'value': !!float '0.5'
'auto_removal_timing': !!int '1'
'min_turns': !!int '4'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': ' flinched!'
'name': 'Flinch'
'priority': !!int '60'
'icon_index': !!int '0'
'message1': ' flinched!'
'message4': ''
'restriction': !!int '4'
'release_by_damage': !!bool 'false'
'message3': ' is flinching and can''t move!'
'note': ''
'id': !!int '8'
'features': []
'auto_removal_timing': !!int '1'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': ''
'name': 'Defend'
'priority': !!int '0'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '9'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '62'
'data_id': !!int '1'
'value': !!float '0.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'true'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Immortal'
'priority': !!int '0'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '10'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '1'
'value': !!float '0.0'
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Protect'
'priority': !!int '0'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '11'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '62'
'data_id': !!int '2'
'value': !!float '0.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'true'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Taunt'
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '12'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '23'
'data_id': !!int '0'
'value': !!float '10.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Hide'
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '13'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '23'
'data_id': !!int '0'
'value': !!float '0.1'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'true'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'HP Regeneration'
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '14'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '7'
'value': !!float '0.1'
'auto_removal_timing': !!int '2'
'min_turns': !!int '4'
'max_turns': !!int '4'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'MP Regeneration'
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '15'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '8'
'value': !!float '0.05'
'auto_removal_timing': !!int '2'
'min_turns': !!int '4'
'max_turns': !!int '4'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'TP Regeneration'
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '16'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '9'
'value': !!float '0.1'
'auto_removal_timing': !!int '2'
'min_turns': !!int '4'
'max_turns': !!int '4'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Perfect Defense'
'priority': !!int '50'
'icon_index': !!int '29'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '17'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '23'
'data_id': !!int '6'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '23'
'data_id': !!int '7'
'value': !!float '0.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Counterattack'
'priority': !!int '50'
'icon_index': !!int '28'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '18'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '6'
'value': !!float '1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '1'
'value': !!float '1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '1'
'value': !!float '1.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Spell Evasion 100'
'priority': !!int '50'
'icon_index': !!int '28'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '19'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '4'
'value': !!float '1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '4'
'value': !!float '1.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Magic Reflection'
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '20'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '5'
'value': !!float '1.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ' was clad in the power of fire.'
'name': 'Power of Fire'
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ' was clad in the power of fire.'
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '21'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '31'
'data_id': !!int '3'
'value': !!float '1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '11'
'data_id': !!int '3'
'value': !!float '0.5'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '2'
'value': !!float '1.1'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ' was clad in the power of ice.'
'name': 'Power of Ice'
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ' was clad in the power of ice.'
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '22'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '31'
'data_id': !!int '4'
'value': !!float '1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '11'
'data_id': !!int '4'
'value': !!float '0.5'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '2'
'value': !!float '1.1'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ' was clad in the power of thunder.'
'name': 'Power of Thunder'
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ' was clad in the power of thunder.'
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '23'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '31'
'data_id': !!int '5'
'value': !!float '1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '11'
'data_id': !!int '5'
'value': !!float '0.5'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '2'
'value': !!float '1.1'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ' was enveloped in a mysterious light!'
'name': 'Status Ailment Prevention'
'priority': !!int '50'
'icon_index': !!int '26'
'message1': ' was enveloped in a mysterious light!'
'message4': 'The mysterious light has disappeared!'
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '24'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '13'
'data_id': !!int '2'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '13'
'data_id': !!int '3'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '13'
'data_id': !!int '4'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '13'
'data_id': !!int '5'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '13'
'data_id': !!int '6'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '13'
'data_id': !!int '7'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '13'
'data_id': !!int '8'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '13'
'data_id': !!int '26'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '13'
'data_id': !!int '27'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '13'
'data_id': !!int '28'
'value': !!float '0.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Reduced MP Consumption'
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '25'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '23'
'data_id': !!int '4'
'value': !!float '0.25'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ' was afflicted with deadly poison!'
'name': 'Deadly Poison'
'priority': !!int '65'
'icon_index': !!int '608'
'message1': ' was afflicted with deadly poison!'
'message4': '''s deadly poison has disappeared!'
'restriction': !!int '0'
'release_by_damage': !!bool 'false'
'message3': ''
'note': '<猛毒ステート>'
'id': !!int '26'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '7'
'value': !!float '-0.15'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '2'
'value': !!float '0.0'
'auto_removal_timing': !!int '0'
'min_turns': !!int '4'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': ' inflicted a burn!'
'name': 'Burn'
'priority': !!int '65'
'icon_index': !!int '609'
'message1': ' suffered a burn!'
'message4': '''s burn was healed!'
'restriction': !!int '0'
'release_by_damage': !!bool 'false'
'message3': ''
'note': ''
'id': !!int '27'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '7'
'value': !!float '-0.1'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '2'
'value': !!float '0.75'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '4'
'value': !!float '0.75'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '28'
'value': !!float '0.0'
'auto_removal_timing': !!int '0'
'min_turns': !!int '4'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': ' was frozen!'
'name': 'Freeze'
'priority': !!int '85'
'icon_index': !!int '610'
'message1': ' has frozen!'
'message4': '''s ice has melted!'
'restriction': !!int '4'
'release_by_damage': !!bool 'true'
'message3': ' is frozen...'
'note': ''
'id': !!int '28'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '1'
'value': !!float '-1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '5'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '6'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '34'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '8'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '3'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '5'
'value': !!float '0.0'
'auto_removal_timing': !!int '1'
'min_turns': !!int '2'
'max_turns': !!int '4'
'chance_by_damage': !!int '50'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'true'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': '''s evasion increased slightly!'
'name': 'Physical Evasion 20'
'priority': !!int '50'
'icon_index': !!int '28'
'message1': '''s evasion increased slightly!'
'message4': '''s evasion has returned to normal!'
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '29'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '1'
'value': !!float '0.2'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': '''s evasion greatly increased!'
'name': 'Physical Evasion 100'
'priority': !!int '50'
'icon_index': !!int '28'
'message1': '''s evasion greatly increased!'
'message4': '''s evasion has returned to normal!'
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '30'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '1'
'value': !!float '1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '1'
'value': !!float '1.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ' became resistant to physical attacks!'
'name': 'Physical Barrier'
'priority': !!int '50'
'icon_index': !!int '29'
'message1': ' became resistant to physical attacks!'
'message4': '''s barrier has disappeared!'
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '31'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '23'
'data_id': !!int '6'
'value': !!float '0.5'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ' became resistant to sorcery attacks!'
'name': 'Sorcery Barrier'
'priority': !!int '50'
'icon_index': !!int '31'
'message1': ' became resistant to sorcery attacks!'
'message4': '''s barrier has disappeared!'
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '32'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '23'
'data_id': !!int '7'
'value': !!float '0.5'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ' is fired up!'
'name': 'Critical Up'
'priority': !!int '50'
'icon_index': !!int '30'
'message1': ' is fired up!'
'message4': ' returned to normal!'
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '33'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '2'
'value': !!float '0.2'
'auto_removal_timing': !!int '2'
'min_turns': !!int '4'
'max_turns': !!int '4'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ' was put to sleep!'
'name': 'Deep Sleep'
'priority': !!int '85'
'icon_index': !!int '581'
'message1': ' fell asleep!'
'message4': ' woke up!'
'restriction': !!int '4'
'release_by_damage': !!bool 'true'
'message3': ' is sleeping...'
'note': ''
'id': !!int '34'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '1'
'value': !!float '-1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '4'
'value': !!float '-1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '8'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '6'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '5'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '3'
'value': !!float '0.0'
'auto_removal_timing': !!int '1'
'min_turns': !!int '3'
'max_turns': !!int '3'
'chance_by_damage': !!int '50'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': ''
'name': 'Post-Skill Stiffness'
'priority': !!int '60'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '4'
'release_by_damage': !!bool 'false'
'message3': ' is exhausted and can''t move...'
'note': ''
'id': !!int '35'
'features': []
'auto_removal_timing': !!int '1'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': ''
'name': 'Mind''s Eye'
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '36'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '1'
'value': !!float '-1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '4'
'value': !!float '-1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '29'
'value': !!float '0.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '2'
'max_turns': !!int '2'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '37'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '38'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '39'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '40'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''