battle-maiden-mizuki/YAML/Map080.yaml
2025-06-18 15:05:23 -05:00

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!ruby/object:RPG::Map
'parallax_name': ''
'height': !!int '28'
'events':
!!int '1': !ruby/object:RPG::Event
'id': !!int '1'
'name': '2Fへ'
'x': !!int '3'
'y': !!int '15'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '0'
'trigger': !!int '1'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '79', !!int '3', !!int '15', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '18']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '2': !ruby/object:RPG::Event
'id': !!int '2'
'name': '4Fへ'
'x': !!int '29'
'y': !!int '14'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '0'
'trigger': !!int '1'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '81', !!int '29', !!int '14', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '18']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '3': !ruby/object:RPG::Event
'id': !!int '3'
'name': '清之助'
'x': !!int '16'
'y': !!int '6'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_people1'
'character_index': !!int '1'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['肝試し']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I heard there''s an invisible ghost here, so I came to test
my courage.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '66'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'true'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '82'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_people1'
'character_index': !!int '1'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ホゼ後再登場']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Seinosuke】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ You''ve got a nice, firm ass again today.\i[122]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '6': !ruby/object:RPG::Event
'id': !!int '6'
'name': '新造'
'x': !!int '15'
'y': !!int '7'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_people1'
'character_index': !!int '3'
'direction': !!int '6'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['肝試し']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s no such thing as ghosts. You must''ve just seen
something, that''s all... Ahahaha...']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '66'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'true'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '82'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_people1'
'character_index': !!int '3'
'direction': !!int '6'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ホゼ後再登場']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Shinzou】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ If it''s something like last time, I''d be happy to
help you out anytime♪']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '7': !ruby/object:RPG::Event
'id': !!int '7'
'name': '猪吉'
'x': !!int '17'
'y': !!int '7'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'c_samplegame1'
'character_index': !!int '4'
'direction': !!int '4'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'true'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['肝試し']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m not scared... I''m not scared~!']}
- !ruby/object:RPG::EventCommand
'i': !!int '0'
'c': !!int '205'
'p':
- !!int '0'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &1 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
- &2 !ruby/object:RPG::MoveCommand {'code': !!int '25', 'parameters': []}
- &3 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '10']}
- &4 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '80'}]}
- &5 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaaah! Don''t just suddenly talk to me like that.']}
- !ruby/object:RPG::EventCommand
'i': !!int '0'
'c': !!int '205'
'p':
- !!int '0'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &6 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
- &7 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '62'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'c_samplegame1'
'character_index': !!int '4'
'direction': !!int '4'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['肝試し']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ You gotta watch out for those invisible yokai!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '66'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'true'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '82'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'c_samplegame1'
'character_index': !!int '4'
'direction': !!int '4'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ホゼ後再登場 S19トリガー']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Inokichi】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ What''s wrong, did you start wanting mine again?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '243', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha...!? N-no, I didn''t...']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '75', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '4', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Paralyze1', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', 'cutin04-1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'cutin04-2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Dungeon6', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['――!']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '4', '01_face26', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Haa, haa, haa...\i[122] Deep inside my body... it''s
aching...\i[122]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '251', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '115', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to seduce Inokichi and the others?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mizuki slipped her hand to the side of her hakama and
suddenly pulled at the sash.']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['And then――']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'S19_Ba1', !!int '0', !!int '0', !!int '-412', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A-actually...']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '-165', !!int '-315', !!int '100', !!int '100', !!int '255', !!int '0', !!int '300', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There''s... something I want to ask you guys...']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'S19_Ba2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Could you... help me out again...?\i[122]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '262', !!int '4', !!int '6', !!int '2', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '243', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '063_はああッ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...! What am I thinking... Even though I have Souta...']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'chigirekakenoyume', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '4': !ruby/object:RPG::Event
'id': !!int '4'
'name': '尼1'
'x': !!int '3'
'y': !!int '13'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_People2'
'character_index': !!int '2'
'direction': !!int '6'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['姿の見えない幽霊はこの階に']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['They say an \c[17]invisible yokai\c[0] appears on this floor. Even if
you''re confident in your skills, be careful.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'true'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '134'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_People2'
'character_index': !!int '2'
'direction': !!int '6'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['姿の見えない幽霊はこの階に']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The people enshrined in this Memorial Tower are mostly those
who couldn''t even receive proper memorial rites due to war
or famine.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Nun】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Our job is to pray for them, so that their souls may find
peace and become gentle spirits, and pass on to the
afterlife.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '8': !ruby/object:RPG::Event
'id': !!int '8'
'name': '老婆'
'x': !!int '13'
'y': !!int '15'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_People5'
'character_index': !!int '5'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ご利益は?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &8 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s a legend that if you do a hundred pilgrimages to the
monument on the top floor, any wish will come true...']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *8}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Wife】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve been praying there without fail for the past ten years,
but nothing''s happened at all! Hahaha!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '9': !ruby/object:RPG::Event
'id': !!int '9'
'name': 'ブルブル戦'
'x': !!int '25'
'y': !!int '18'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '0'
'trigger': !!int '1'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ブルブル戦 統合']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You sense a powerful yokai aura ahead. Do you still want to
proceed?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['導入セリフ']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '114', !!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['初回']}
- !ruby/object:RPG::EventCommand
'i': !!int '2'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &9 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
- &10 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*9]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*10]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &20 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hm...? Suddenly I feel a chill... But it doesn''t seem high
enough for the temperature to change...']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand
'i': !!int '2'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &11 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']}
- &12 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
- &13 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
- &14 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*11]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*12]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*13]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*14]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Kyaaah!! Wh-who''s there...!?']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand
'i': !!int '2'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &15 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
- &16 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '30']}
- &17 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
- &18 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '30']}
- &19 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*15]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*16]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*17]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*18]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*19]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *20}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No one...?']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *20}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No way... I swear I just felt someone caress my butt...']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Don''t tell me...! Is this the work of a \c[17]''invisible
yokai''\c[0]...!?']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand
'i': !!int '2'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &21 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']}
- &22 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
- &23 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
- &24 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*21]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*22]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*23]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*24]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '95', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *20}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ahhn\i[122] Ngh...! Now my chest!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *20}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Coward! Show yourself!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': [' ……………………………………………………。']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Like preaching to a horse... If that''s how you want to play,
I won''t hold back!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['2回目以降']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '127']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['*****************']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['閻魔のイゾウ戦後']}
- !ruby/object:RPG::EventCommand
'i': !!int '3'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &25 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
- &26 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*25]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*26]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Heh heh heh...! Don''t think I''m the same as before―I''ve got
a secret weapon this time!']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Come on out, you coward! I won''t let you have your way
anymore!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Buru Buru】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': [' ……………………………………………………。']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '140', !!int '140', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['*****************']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['絶対に勝てない状況']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['If I keep going, I''ll have to fight that \c[17]invisible yokai\c[0]
again...']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['No, victory and defeat are part of battle! I can''t let
something like invisibility scare me!']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand
'i': !!int '3'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &27 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
- &28 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*27]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*28]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Come on out, you coward! I''ll show you that being hidden
won''t decide this fight!']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['戦闘処理']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'rinkai', 'volume': !!int '100', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '98', !!bool 'true', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['勝利']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '139', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['*****************']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['眼鏡未使用での勝利']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['※仕様上、ありえないパターンだが、想定外時に備えて']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': [' 処理を追加しておく。']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Did... I win?']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand
'i': !!int '3'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &29 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
- &30 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '30']}
- &31 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
- &32 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '30']}
- &33 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*29]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*30]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*31]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*32]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*33]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base02', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '95', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\{Kyaaah!']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['N-no good...! If I can''t see them, I can''t even tell if I''ve
won... I''ll retreat for now.']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand
'i': !!int '3'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &34 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
- &35 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
- &36 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*34]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*35]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*36]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '114', !!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '114']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '140', !!int '140', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'chigirekakenoyume', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['*****************']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['正規の勝利イベント']}
- !ruby/object:RPG::EventCommand
'i': !!int '3'
'c': !!int '205'
'p':
- !!int '12'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &37 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
- &38 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['omake', !!int '3']}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*37]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*38]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '110_ここで決める', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': &40 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['This is the end! Return to where you belong!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '12', !!int '116', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster3', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '212', 'p': [!!int '12', !!int '107', !!bool 'true']}
- !ruby/object:RPG::EventCommand
'i': !!int '3'
'c': !!int '205'
'p':
- !!int '12'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &39 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '505', 'p': [*39]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': *40}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['The invisible yokai was enveloped in a warm light and
ascended to the heavens!']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['As long as my attacks land, it''s no problem! Just you wait,
Basara―you''re next!']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '134']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '139', !!int '139', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '140', !!int '140', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'chigirekakenoyume', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['逃走']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Run', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand
'i': !!int '2'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &41 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']}
- &42 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
- &43 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
- &44 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
- &45 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*41]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*42]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*43]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*44]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*45]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '127']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '139', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['****************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '408', 'p': ['ブルブルの正体を暴いたが逃走']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '408', 'p': ['※眼鏡付き']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '3', '02_glasses', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Ngh...! Even when I can see them, it''s not going to be
easy... Maybe I should regroup for now.']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '139', !!int '139', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['****************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '408', 'p': ['ブルブルの正体を暴く前に逃走']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '408', 'p': ['※眼鏡なし ']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['Ugh... I can''t believe I lost before even using the
\i[3]\c[17]Yokai Glasses\c[0]... If I''m stumbling here, the road ahead
looks rough...']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['****************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['正体不明の敵から逃走']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Whew... Looks like I managed to escape somehow...']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Still, if I can''t see them, there''s no way to fight. Maybe I
should head back to the village and come up with a plan...']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '114', !!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '114']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '140', !!int '140', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'chigirekakenoyume', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['敗北']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '140', !!int '140', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '139', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '108', 'p': ['****************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '408', 'p': ['姿が見えているので、通常処理']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '121', 'p': [!!int '139', !!int '139', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '62', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '108', 'p': ['****************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '408', 'p': ['1回目']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '201', 'p': [!!int '0', !!int '179', !!int '25', !!int '16', !!int '8', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '114', !!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '114']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '139', !!int '139', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '0', !!int '66', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['****************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['2回目']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '201', 'p': [!!int '0', !!int '180', !!int '25', !!int '16', !!int '8', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '139', !!int '139', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '108', 'p': ['****************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '408', 'p': ['3回目~']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '157', !!int '157', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Damage4', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand
'i': !!int '5'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &46 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']}
- &47 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []}
- &48 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '505', 'p': [*46]}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '505', 'p': [*47]}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '505', 'p': [*48]}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': &49 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Ngh...! I was so close...!']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '95', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': *49}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['S-stop it! Are you planning to humiliate me again...!?']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '1', '00_base02', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '95', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Ngh...! Like a broken record, always going after my
clothes...!']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['No...! If I stay dressed like this, it''ll happen again...']}
- !ruby/object:RPG::EventCommand
'i': !!int '5'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &50 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '505', 'p': [*50]}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['...\c[8](Glance)']}
- !ruby/object:RPG::EventCommand
'i': !!int '5'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &51 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '505', 'p': [*51]}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['If I lose control of my body again, those three will do
whatever they want to me...']}
- !ruby/object:RPG::EventCommand
'i': !!int '5'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &52 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '505', 'p': [*52]}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '2', '01_face18_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['...\c[8](Glance)']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': &56 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Not here today, huh...']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '116', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '401', 'p': ['\c[14]【Buru Buru】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '401', 'p': ['Too bad...']}
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '401', 'p': ['\c[14]【???】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '401', 'p': ['Too bad...']}
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand
'i': !!int '5'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &53 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '505', 'p': [*53]}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['W-wait a second! That makes it sound like I was looking
forward to it or something!?']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '242', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Saint1', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand
'i': !!int '5'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &54 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '100'}]}
- &55 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '505', 'p': [*54]}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '505', 'p': [*55]}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': *56}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Hey, don''t just disappear! Take that back!']}
- !ruby/object:RPG::EventCommand
'i': !!int '5'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &57 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '505', 'p': [*57]}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': *56}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Ngh... it can''t be helped... Guess I''ll head back to town
and regroup.']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '221', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Mizuki retreated...']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '314', 'p': [!!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '201', 'p': [!!int '0', !!int '71', !!int '15', !!int '10', !!int '2', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_sadness', 'volume': !!int '100', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '222', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '139', !!int '139', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '157', !!int '157', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '121', 'p': [!!int '136', !!int '136', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '18']}
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['退避セリフ']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['******************************************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '127']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['They''re a troublesome opponent... Can''t be too careful.']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '114', !!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I''ve got a bad feeling about this... Better play it safe
here...']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['No... If I keep going like this, I''ll just repeat the same
mistakes. It''s best not to make a move until I''m prepared...']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand
'i': !!int '1'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &58 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*58]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '103', !!int '103', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'true'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '134'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'true'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '12': !ruby/object:RPG::Event
'id': !!int '12'
'name': 'ぶるぶる'
'x': !!int '25'
'y': !!int '15'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'true'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '5': !ruby/object:RPG::Event
'id': !!int '5'
'name': 'ザコ1'
'x': !!int '6'
'y': !!int '18'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '14'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_monster'
'character_index': !!int '3'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '2'
'move_speed': !!int '4'
'move_frequency': !!int '4'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '2'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '2', !!int '1', !!int '100']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '25', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '84', !!bool 'true', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '50', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '75', !!bool 'true', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '601', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '602', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '123', 'p': ['A', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '603', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '604', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '75', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '301', 'p': [!!int '0', !!int '84', !!bool 'true', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '601', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '602', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '123', 'p': ['A', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '603', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '604', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '301', 'p': [!!int '0', !!int '75', !!bool 'true', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '601', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '602', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '123', 'p': ['A', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '603', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '604', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'true'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '103'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '14'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_monster'
'character_index': !!int '3'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '4'
'move_frequency': !!int '4'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'true'
'priority_type': !!int '1'
'trigger': !!int '4'
'list':
- !ruby/object:RPG::EventCommand
'i': !!int '0'
'c': !!int '205'
'p':
- !!int '0'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &59 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '128']}
- &60 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '120']}
- &61 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '103'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '14'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_monster'
'character_index': !!int '3'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '4'
'move_frequency': !!int '4'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '2'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '137'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'true'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '157'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'true'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '10': !ruby/object:RPG::Event
'id': !!int '10'
'name': 'ザコ2'
'x': !!int '16'
'y': !!int '9'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '14'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_monster'
'character_index': !!int '3'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '2'
'move_speed': !!int '4'
'move_frequency': !!int '4'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '2'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '2', !!int '1', !!int '100']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '25', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '84', !!bool 'true', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '50', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '75', !!bool 'true', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '601', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '602', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '123', 'p': ['A', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '603', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '604', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '75', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '301', 'p': [!!int '0', !!int '84', !!bool 'true', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '601', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '602', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '123', 'p': ['A', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '603', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '604', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '301', 'p': [!!int '0', !!int '75', !!bool 'true', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '601', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '602', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '123', 'p': ['A', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '603', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '604', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'true'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '103'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '14'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_monster'
'character_index': !!int '3'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '4'
'move_frequency': !!int '4'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'true'
'priority_type': !!int '1'
'trigger': !!int '4'
'list':
- !ruby/object:RPG::EventCommand
'i': !!int '0'
'c': !!int '205'
'p':
- !!int '0'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &62 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '128']}
- &63 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '120']}
- &64 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '103'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '14'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_monster'
'character_index': !!int '3'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '4'
'move_frequency': !!int '4'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '2'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '137'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'true'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '157'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'true'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '11': !ruby/object:RPG::Event
'id': !!int '11'
'name': 'ザコ3'
'x': !!int '22'
'y': !!int '12'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '14'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_monster'
'character_index': !!int '3'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '2'
'move_speed': !!int '4'
'move_frequency': !!int '4'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '2'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '2', !!int '1', !!int '100']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '25', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '84', !!bool 'true', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '50', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '75', !!bool 'true', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '601', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '602', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '123', 'p': ['A', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '603', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '604', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '75', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '301', 'p': [!!int '0', !!int '84', !!bool 'true', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '601', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '602', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '123', 'p': ['A', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '603', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '604', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '301', 'p': [!!int '0', !!int '75', !!bool 'true', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '601', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '602', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '123', 'p': ['A', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '603', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '604', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'true'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '103'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '14'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_monster'
'character_index': !!int '3'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '4'
'move_frequency': !!int '4'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'true'
'priority_type': !!int '1'
'trigger': !!int '4'
'list':
- !ruby/object:RPG::EventCommand
'i': !!int '0'
'c': !!int '205'
'p':
- !!int '0'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &65 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '128']}
- &66 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '120']}
- &67 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '103'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '14'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_monster'
'character_index': !!int '3'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '4'
'move_frequency': !!int '4'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '2'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '137'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'true'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '157'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'true'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '13': !ruby/object:RPG::Event
'id': !!int '13'
'name': 'ザコ4'
'x': !!int '10'
'y': !!int '22'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '14'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_monster'
'character_index': !!int '3'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '2'
'move_speed': !!int '4'
'move_frequency': !!int '4'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '2'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '25', !!int '25', !!int '0', !!int '2', !!int '1', !!int '100']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '25', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '301', 'p': [!!int '0', !!int '84', !!bool 'true', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '601', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '602', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '603', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '604', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '50', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '301', 'p': [!!int '0', !!int '75', !!bool 'true', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '601', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '602', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '123', 'p': ['A', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '603', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '604', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '25', !!int '0', !!int '75', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '301', 'p': [!!int '0', !!int '84', !!bool 'true', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '601', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '602', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '123', 'p': ['A', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '603', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '604', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '301', 'p': [!!int '0', !!int '75', !!bool 'true', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '601', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '602', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '123', 'p': ['A', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '603', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '604', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'true'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '103'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '14'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_monster'
'character_index': !!int '3'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '4'
'move_frequency': !!int '4'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'true'
'priority_type': !!int '1'
'trigger': !!int '4'
'list':
- !ruby/object:RPG::EventCommand
'i': !!int '0'
'c': !!int '205'
'p':
- !!int '0'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &68 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '128']}
- &69 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '120']}
- &70 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '103'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '14'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'J_monster'
'character_index': !!int '3'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '4'
'move_frequency': !!int '4'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '2'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '137'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'true'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '157'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'true'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '14': !ruby/object:RPG::Event
'id': !!int '14'
'name': '足止め'
'x': !!int '25'
'y': !!int '19'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '15': !ruby/object:RPG::Event
'id': !!int '15'
'name': '葛籠206'
'x': !!int '22'
'y': !!int '6'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '!$tudura'
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'true'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Chest', 'pitch': !!int '100', 'volume': !!int '80'}]}
- !ruby/object:RPG::EventCommand
'i': !!int '0'
'c': !!int '205'
'p':
- !!int '0'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &71 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
- &72 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
- &73 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']}
- &74 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
- &75 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']}
- &76 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
- &77 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '30']}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*73]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*74]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*75]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*77]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[515]\c[17]Three-Color Dango\c[0] obtained!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '2', !!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'true'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '!$tudura'
'character_index': !!int '0'
'direction': !!int '8'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'true'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'parallax_sx': !!int '0'
'bgm': !ruby/object:RPG::BGM {'name': 'c_dungeon2', 'volume': !!int '100', 'pitch': !!int '100'}
'tileset_id': !!int '9'
'encounter_step': !!int '30'
'width': !!int '36'
'data': !ruby/object:Table
'dim': !!int '3'
'x': !!int '36'
'y': !!int '28'
'z': !!int '4'
'data':
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1ae3 1ae1 1ae1 1ae1 1ae1 1ae1 1ae5 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 1ae3 1ae1 1ae1 1ae1 1ae7 1c42 1c42 1c42 1c42 1c42 1ae9 1ae1 1ae1 1ae1 1ae5 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
- '0600 0600 0600 0600 0600 0600 0600 1ae3 1ae1 1ae7 1c42 1c42 1c42 1c46 1c48 1c48 1c48 1c48 1c48 1c43 1c42 1c42 1c42 1ae9 1ae1 1ae5 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
- '0600 0600 0600 0600 0600 0600 1ae3 1ae7 1c42 1c46 1c48 1c48 1c48 1c4c 0620 0620 0620 0620 0620 1c49 1c48 1c48 1c48 1c43 1c42 1ae9 1ae5 0600 0600 0600 0600 0600 0600 0600 0600 0600'
- '0600 0600 0600 0600 0600 1ae3 1ae7 1c46 1c48 1c4c 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 1c49 1c48 1c43 1ae9 1ae5 0600 0600 0600 0600 0600 0600 0600 0600'
- '0600 0600 0600 0600 1ae3 1ae7 1c46 1c4c 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 1c49 1c43 1ae9 1ae5 0600 0600 0600 0600 0600 0600 0600'
- '0600 0600 0600 1ae3 1ae7 1c46 1c4c 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 1c49 1c43 1ae9 1ae5 0600 0600 0600 0600 0600 0600'
- '0600 0600 1ae3 1ae7 1c46 1c4c 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 1c49 1c43 1ae9 1ae5 0600 0600 0600 0600 0600'
- '0600 0600 1ae0 1c46 1c4c 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 1c49 1c43 1ae0 0600 0600 0600 0600 0600'
- '0600 0600 1ae0 1c4c 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 1c49 1ae0 0600 0600 0600 0600 0600'
- '0600 0600 1ae0 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 1ae0 0600 0600 0600 0600 0600'
- '0600 0600 1ae0 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 1ae0 0600 0600 0600 0600 0600'
- '0600 0600 1ae0 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 1ae0 0600 0600 0600 0600 0600'
- '0600 0600 1ae0 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 1ae0 0600 0600 0600 0600 0600'
- '0600 0600 1ae0 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 1ae0 0600 0600 0600 0600 0600'
- '0600 0600 1ae0 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 1ae0 0600 0600 0600 0600 0600'
- '0600 0600 1ae9 1ae5 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 1ae3 1ae7 0600 0600 0600 0600 0600'
- '0600 0600 0600 1ae9 1ae5 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 1ae3 1ae7 0600 0600 0600 0600 0600 0600'
- '0600 0600 0600 0600 1ae9 1ae5 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 1ae3 1ae7 0600 0600 0600 0600 0600 0600 0600'
- '0600 0600 0600 0600 0600 1ae9 1ae5 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 1ae3 1ae7 0600 0600 0600 0600 0600 0600 0600 0600'
- '0600 0600 0600 0600 0600 0600 1ae9 1ae5 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 1ae3 1ae7 0600 0600 0600 0600 0600 0600 0600 0600 0600'
- '0600 0600 0600 0600 0600 0600 0600 1ae9 1ae1 1ae5 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 0620 1ae3 1ae1 1ae7 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 1ae9 1ae1 1ae5 0620 0620 0620 0620 0620 0620 0620 0620 0620 1ae3 1ae1 1ae7 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1ae9 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae7 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 004d 004d 004d 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 004d 004d 004d 004d 004d 0000 0000 0000 004d 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 004d 004d 004d 004d 004d 004d 0000 0000 0000 0000 0000 004d 004d 0000 0000 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 004d 004d 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 004d 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 004d 004d 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 004d 004d 004d 004d 004d 004d 004d 004d 004d 004d 004d 004d 004d 0000 0000 004d 004d 004d 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 004d 004d 004d 004d 004d 004d 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 004d 0000 0000 004d 004d 004d 004d 004d 004d 004d 004d 004d 004d 0000 0000 004d 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 004d 0000 0000 004d 004d 004d 004d 004d 004d 004d 004d 004d 004d 0000 0000 004d 004d 0000 0000 0000 0000 0102 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 010b 0000 0000 0000 0000 004d 0000 0000 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 004d 0000 0000 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 004d 004d 0000 0000 004d 004d 004d 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 004d 0000 0000 004d 004d 004d 004d 004d 004d 004d 004d 004d 004d 004d 004d 004d 004d 0000 0000 004d 004d 004d 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 004d 0000 0000 004d 004d 004d 004d 004d 004d 004d 004d 004d 004d 004d 004d 004d 004d 0000 004d 004d 004d 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 004d 004d 004d 004d 0000 0000 004d 004d 0000 0000 0000 0000 0000 0000 004d 004d 0000 0000 0000 0000 0000 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 004d 004d 004d 0000 0000 004d 004d 0000 0000 004d 004d 0000 0000 004d 004d 0000 0000 0000 0000 0000 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 004d 004d 0000 0000 004d 004d 0000 0000 004d 004d 0000 0000 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 004d 0000 0000 0000 0000 0000 0000 004d 004d 0000 0000 0000 0000 0000 0000 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 004d 004d 004d 004d 004d 004d 004d 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000'
- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000'
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000'
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000'
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000'
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000'
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000'
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}
'parallax_loop_y': !!bool 'false'
'autoplay_bgm': !!bool 'false'
'encounter_list': []
'autoplay_bgs': !!bool 'false'
'parallax_show': !!bool 'false'
'scroll_type': !!int '0'
'parallax_loop_x': !!bool 'false'
'disable_dashing': !!bool 'false'
'parallax_sy': !!int '0'
'display_name': ''
'specify_battleback': !!bool 'true'
'note': ''
'battleback1_name': 'DirtCave'
'battleback2_name': ''