4642 lines
282 KiB
YAML
4642 lines
282 KiB
YAML
!ruby/object:RPG::Map
|
||
'parallax_name': ''
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'height': !!int '20'
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'events':
|
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!!int '2': !ruby/object:RPG::Event
|
||
'id': !!int '2'
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||
'name': '襖左1'
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||
'x': !!int '7'
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||
'y': !!int '10'
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||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
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||
'graphic': !ruby/object:RPG::Event::Page::Graphic
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||
'tile_id': !!int '0'
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||
'character_name': '!J_door2'
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||
'character_index': !!int '4'
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||
'direction': !!int '2'
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||
'pattern': !!int '0'
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||
'move_type': !!int '0'
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||
'move_speed': !!int '3'
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||
'move_frequency': !!int '3'
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||
'move_route': !ruby/object:RPG::MoveRoute
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||
'repeat': !!bool 'true'
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||
'skippable': !!bool 'false'
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||
'wait': !!bool 'false'
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||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
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||
'direction_fix': !!bool 'true'
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||
'through': !!bool 'false'
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||
'priority_type': !!int '1'
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||
'trigger': !!int '1'
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||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
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||
- !ruby/object:RPG::EventCommand
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'i': !!int '0'
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||
'c': !!int '205'
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||
'p':
|
||
- !!int '0'
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||
- !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'false'
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||
'skippable': !!bool 'false'
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||
'wait': !!bool 'true'
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||
'list':
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||
- &1 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
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- &2 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
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||
- &3 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
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||
- &4 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
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- &5 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
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- &6 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
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- &7 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
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||
- &8 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]}
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||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]}
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||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]}
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||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '180', !!int '0']}
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||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '113', !!int '113', !!int '0']}
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||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
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||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
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!!int '3': !ruby/object:RPG::Event
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'id': !!int '3'
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'name': '襖左'
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'x': !!int '12'
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'y': !!int '10'
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||
'pages':
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'false'
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||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
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||
'switch1_id': !!int '1'
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||
'switch2_id': !!int '1'
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||
'variable_id': !!int '1'
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||
'variable_value': !!int '0'
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'self_switch_ch': 'A'
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||
'item_id': !!int '1'
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||
'actor_id': !!int '1'
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||
'graphic': !ruby/object:RPG::Event::Page::Graphic
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||
'tile_id': !!int '0'
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'character_name': '!J_door2'
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'character_index': !!int '4'
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||
'direction': !!int '2'
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||
'pattern': !!int '0'
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||
'move_type': !!int '0'
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||
'move_speed': !!int '3'
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||
'move_frequency': !!int '3'
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||
'move_route': !ruby/object:RPG::MoveRoute
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||
'repeat': !!bool 'true'
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||
'skippable': !!bool 'false'
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||
'wait': !!bool 'false'
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||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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'walk_anime': !!bool 'false'
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||
'step_anime': !!bool 'false'
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||
'direction_fix': !!bool 'true'
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||
'through': !!bool 'false'
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||
'priority_type': !!int '1'
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||
'trigger': !!int '1'
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||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
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- !ruby/object:RPG::EventCommand
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'i': !!int '0'
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'c': !!int '205'
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'p':
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- !!int '0'
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- !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'false'
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||
'skippable': !!bool 'false'
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||
'wait': !!bool 'true'
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'list':
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- &9 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
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- &10 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
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- &11 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
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- &12 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
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- &13 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
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- &14 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
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- &15 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
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- &16 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]}
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||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]}
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||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]}
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||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'true'
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||
'switch2_valid': !!bool 'false'
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||
'variable_valid': !!bool 'false'
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||
'self_switch_valid': !!bool 'false'
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||
'item_valid': !!bool 'false'
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||
'actor_valid': !!bool 'false'
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||
'switch1_id': !!int '180'
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||
'switch2_id': !!int '1'
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||
'variable_id': !!int '1'
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'variable_value': !!int '0'
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'self_switch_ch': 'A'
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'item_id': !!int '1'
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||
'actor_id': !!int '1'
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||
'graphic': !ruby/object:RPG::Event::Page::Graphic
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||
'tile_id': !!int '0'
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||
'character_name': '!J_door2'
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||
'character_index': !!int '4'
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||
'direction': !!int '2'
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||
'pattern': !!int '0'
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||
'move_type': !!int '0'
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||
'move_speed': !!int '3'
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||
'move_frequency': !!int '3'
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||
'move_route': !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'true'
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||
'skippable': !!bool 'false'
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||
'wait': !!bool 'false'
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||
'list':
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||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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||
'walk_anime': !!bool 'false'
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||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
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||
'through': !!bool 'false'
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||
'priority_type': !!int '1'
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||
'trigger': !!int '1'
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||
'list':
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||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['悪代官グンダイ用']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
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||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']}
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||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['一回目']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to
|
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|
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drink as much as he can, and when he''s passed out drunk,
|
||
|
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swap the tag for a fake one. Something like that...']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If we just wing the details, it''ll work
|
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|
||
out somehow.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *17}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['二回目']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No more mercy! I''ll beat him down and settle this all at
|
||
|
||
once!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *18}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '0'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &19 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- &20 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &21 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &22 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &23 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &24 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &25 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
||
- &26 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*19]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*20]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*21]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*22]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*23]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*24]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*25]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*26]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &27 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &28 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &29 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '15']}
|
||
- &30 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*27]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*28]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*29]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*30]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '0'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &31 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &32 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &33 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &34 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &35 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &36 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &37 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &38 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*31]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*32]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*33]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*34]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*35]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*36]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*37]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*38]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &39 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &40 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*39]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*40]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '117', !!int '117', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a
|
||
|
||
bit more.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '200'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!J_door2'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '0'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &41 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- &42 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &43 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &44 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &45 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &46 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &47 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
||
- &48 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '6': !ruby/object:RPG::Event
|
||
'id': !!int '6'
|
||
'name': '襖右1'
|
||
'x': !!int '8'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!J_door2'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '0'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &49 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- &50 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &51 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &52 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &53 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &54 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &55 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
||
- &56 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '180', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '114', !!int '114', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '7': !ruby/object:RPG::Event
|
||
'id': !!int '7'
|
||
'name': '襖右'
|
||
'x': !!int '13'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!J_door2'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '0'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &57 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- &58 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &59 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &60 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &61 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &62 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &63 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
||
- &64 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!J_door2'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['悪代官グンダイ用 左右で微妙に違うので注意']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So this is the room...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to slide open the door and enter the room?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['一回目']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &65 ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The plan is to flatter him as much as possible, get him to
|
||
|
||
drink as much as he can, and when he''s completely drunk,
|
||
|
||
swap the tag for a fake one. Something like that...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Alright, perfect! If we just wing the details, it''ll work
|
||
|
||
out somehow.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *65}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['*****************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['二回目']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No more mercy! I''ll beat him down and settle this all at
|
||
|
||
once!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &66 ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, let''s do this!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *66}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Excuse me. Asagiri, coming in.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '0'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &67 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- &68 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &69 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &70 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &71 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &72 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &73 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
||
- &74 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*67]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*68]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*69]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*70]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*71]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*72]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*73]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*74]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &75 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &76 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &77 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '15']}
|
||
- &78 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*75]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*76]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*77]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*78]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '0'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &79 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &80 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &81 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &82 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &83 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &84 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &85 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &86 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*79]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*80]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*81]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*82]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*83]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*84]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*85]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*86]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &87 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*87]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '117', !!int '117', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'いいえ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... I''m not mentally prepared yet... I need to calm down a
|
||
|
||
bit more.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '200'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!J_door2'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '0'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &88 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- &89 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &90 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &91 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &92 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &93 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &94 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
||
- &95 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*88]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*89]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*90]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*91]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*92]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*93]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*94]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*95]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '4': !ruby/object:RPG::Event
|
||
'id': !!int '4'
|
||
'name': '襖左'
|
||
'x': !!int '17'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!J_door2'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '0'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &96 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- &97 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &98 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &99 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &100 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &101 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &102 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
||
- &103 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*96]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*97]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*98]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*99]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*100]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*101]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*102]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*103]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!J_door2'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive moans can
|
||
|
||
be heard.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122]
|
||
|
||
moreee~~\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear
|
||
|
||
everything! Aren''t they embarrassed...?)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '5': !ruby/object:RPG::Event
|
||
'id': !!int '5'
|
||
'name': '襖左2'
|
||
'x': !!int '22'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!J_door2'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '0'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &104 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- &105 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &106 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &107 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &108 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &109 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &110 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
||
- &111 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*104]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*105]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*106]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*107]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*108]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*109]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*110]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*111]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '180', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '115', !!int '115', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '8': !ruby/object:RPG::Event
|
||
'id': !!int '8'
|
||
'name': '襖右'
|
||
'x': !!int '18'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!J_door2'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '0'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &112 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- &113 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &114 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &115 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &116 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &117 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &118 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
||
- &119 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*112]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*113]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*114]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*115]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*116]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*117]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*118]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*119]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!J_door2'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 会話はここで']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From the other side of the sliding door, seductive voices
|
||
|
||
can be heard.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Murasaki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] more\i[122] more,
|
||
|
||
ahhh~~\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-it doesn''t seem to be this room...! \c[8](W-we can hear
|
||
|
||
everything! Aren''t they embarrassed at all...?)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '9': !ruby/object:RPG::Event
|
||
'id': !!int '9'
|
||
'name': '襖右2'
|
||
'x': !!int '23'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!J_door2'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '0'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &120 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- &121 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &122 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &123 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &124 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &125 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &126 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
||
- &127 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*120]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*121]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*122]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*123]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*124]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*125]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*126]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*127]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '180', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '10': !ruby/object:RPG::Event
|
||
'id': !!int '10'
|
||
'name': '1Fへ'
|
||
'x': !!int '4'
|
||
'y': !!int '5'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '116', !!int '3', !!int '5', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '11': !ruby/object:RPG::Event
|
||
'id': !!int '11'
|
||
'name': '1Fへ'
|
||
'x': !!int '26'
|
||
'y': !!int '5'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '116', !!int '27', !!int '5', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '1': !ruby/object:RPG::Event
|
||
'id': !!int '1'
|
||
'name': '若い衆2'
|
||
'x': !!int '15'
|
||
'y': !!int '12'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'c_samplegame1'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '3'
|
||
'move_speed': !!int '4'
|
||
'move_frequency': !!int '4'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['掃除中']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Man】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Geez~~~~! Seriously, cleaning a place this big is no joke.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Man】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I want to save up some cash too, so I can relax and have a
|
||
|
||
good time in a place like this.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '197'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'c_samplegame1'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '4'
|
||
'move_frequency': !!int '4'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['雇い入れ後']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Man】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['How about it, the floor''s sparkling clean, right? I worked
|
||
|
||
hard to get it this spotless. So please, no banging in the
|
||
|
||
hallway, okay?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'true'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 ※最後尾に']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '12': !ruby/object:RPG::Event
|
||
'id': !!int '12'
|
||
'name': '夕顔:夜'
|
||
'x': !!int '8'
|
||
'y': !!int '6'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'J_People3'
|
||
'character_index': !!int '3'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '200', !!int '4']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['グンダイ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Yuugao】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Your room is next door. Gundai-sama is waiting for you,
|
||
|
||
eager as can be.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['一般客']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Yuugao】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you stand out too much, you might end up making some
|
||
|
||
unexpected enemies, so it''s best not to overdo it.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '13': !ruby/object:RPG::Event
|
||
'id': !!int '13'
|
||
'name': '紫:夜'
|
||
'x': !!int '17'
|
||
'y': !!int '6'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'J_People3'
|
||
'character_index': !!int '3'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 接近できないのでセリフなし']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '14': !ruby/object:RPG::Event
|
||
'id': !!int '14'
|
||
'name': '紫の客:夜'
|
||
'x': !!int '17'
|
||
'y': !!int '7'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'J_People8'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 接近できないのでセリフなし']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '15': !ruby/object:RPG::Event
|
||
'id': !!int '15'
|
||
'name': '待ち客:夜'
|
||
'x': !!int '23'
|
||
'y': !!int '6'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'J_People6'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '0'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &128 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- &129 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*128]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*129]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &130 ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Young Master】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh~! Now that''s a real beauty who''s come in! Come on, pour
|
||
|
||
me a drink already.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *130}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-sorry...! It seems I''ve come to the wrong room!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '16': !ruby/object:RPG::Event
|
||
'id': !!int '16'
|
||
'name': '伽相手:夜'
|
||
'x': !!int '13'
|
||
'y': !!int '6'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'J_People3'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '4'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の配置 イベントボス']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '200'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'true'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '17': !ruby/object:RPG::Event
|
||
'id': !!int '17'
|
||
'name': '灯り'
|
||
'x': !!int '3'
|
||
'y': !!int '3'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '18': !ruby/object:RPG::Event
|
||
'id': !!int '18'
|
||
'name': '灯り'
|
||
'x': !!int '27'
|
||
'y': !!int '3'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '19': !ruby/object:RPG::Event
|
||
'id': !!int '19'
|
||
'name': '灯り'
|
||
'x': !!int '20'
|
||
'y': !!int '9'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '20': !ruby/object:RPG::Event
|
||
'id': !!int '20'
|
||
'name': '灯り'
|
||
'x': !!int '15'
|
||
'y': !!int '9'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '21': !ruby/object:RPG::Event
|
||
'id': !!int '21'
|
||
'name': '灯り'
|
||
'x': !!int '10'
|
||
'y': !!int '9'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '180'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '22': !ruby/object:RPG::Event
|
||
'id': !!int '22'
|
||
'name': '扉締める'
|
||
'x': !!int '6'
|
||
'y': !!int '11'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '170'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '113', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '114', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['左右両方開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '2'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &131 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &132 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &133 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &134 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &135 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &136 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &137 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &138 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*131]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*132]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*133]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*134]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*135]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*136]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*137]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*138]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '6'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &139 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &140 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &141 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &142 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &143 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &144 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &145 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &146 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*139]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*140]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*141]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*142]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*143]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*144]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*145]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*146]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '113', !!int '113', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '114', !!int '114', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['左のみ開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '2'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &147 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &148 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &149 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &150 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &151 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &152 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &153 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &154 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*147]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*148]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*149]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*150]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*151]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*152]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*153]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*154]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '113', !!int '113', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '114', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['右のみ開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '6'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &155 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &156 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &157 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &158 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &159 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &160 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &161 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &162 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*155]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*156]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*157]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*158]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*159]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*160]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*161]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*162]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '114', !!int '114', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '23': !ruby/object:RPG::Event
|
||
'id': !!int '23'
|
||
'name': '扉締める'
|
||
'x': !!int '9'
|
||
'y': !!int '11'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '170'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '113', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '114', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['左右両方開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '2'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &163 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &164 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &165 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &166 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &167 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &168 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &169 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &170 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*163]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*164]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*165]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*166]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*167]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*168]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*169]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*170]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '6'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &171 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &172 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &173 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &174 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &175 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &176 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &177 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &178 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*171]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*172]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*173]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*174]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*175]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*176]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*177]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*178]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '113', !!int '113', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '114', !!int '114', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['左のみ開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '2'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &179 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &180 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &181 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &182 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &183 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &184 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &185 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &186 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*179]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*180]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*181]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*182]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*183]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*184]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*185]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*186]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '113', !!int '113', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '114', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['右のみ開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '6'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &187 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &188 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &189 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &190 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &191 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &192 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &193 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &194 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*187]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*188]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*189]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*190]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*191]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*192]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*193]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*194]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '114', !!int '114', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '24': !ruby/object:RPG::Event
|
||
'id': !!int '24'
|
||
'name': '扉締める'
|
||
'x': !!int '7'
|
||
'y': !!int '12'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '170'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '113', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '114', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['左右両方開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '2'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &195 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &196 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &197 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &198 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &199 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &200 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &201 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &202 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*195]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*196]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*197]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*198]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*199]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*200]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*201]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*202]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '6'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &203 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &204 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &205 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &206 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &207 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &208 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &209 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &210 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*203]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*204]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*205]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*206]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*207]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*208]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*209]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*210]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '113', !!int '113', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '114', !!int '114', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['左のみ開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '2'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &211 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &212 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &213 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &214 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &215 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &216 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &217 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &218 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*211]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*212]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*213]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*214]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*215]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*216]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*217]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*218]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '113', !!int '113', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '114', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['右のみ開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '6'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &219 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &220 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &221 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &222 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &223 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &224 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &225 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &226 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*219]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*220]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*221]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*222]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*223]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*224]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*225]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*226]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '114', !!int '114', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '25': !ruby/object:RPG::Event
|
||
'id': !!int '25'
|
||
'name': '扉締める'
|
||
'x': !!int '8'
|
||
'y': !!int '12'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '170'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '113', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '114', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['左右両方開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '2'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &227 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &228 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &229 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &230 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &231 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &232 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &233 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &234 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*227]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*228]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*229]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*230]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*231]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*232]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*233]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*234]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '6'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &235 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &236 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &237 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &238 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &239 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &240 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &241 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &242 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*235]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*236]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*237]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*238]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*239]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*240]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*241]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*242]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '113', !!int '113', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '114', !!int '114', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['左のみ開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '2'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &243 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &244 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &245 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &246 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &247 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &248 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &249 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &250 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*243]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*244]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*245]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*246]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*247]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*248]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*249]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*250]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '113', !!int '113', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '114', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['右のみ開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '6'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &251 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &252 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &253 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &254 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &255 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &256 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &257 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &258 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*251]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*252]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*253]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*254]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*255]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*256]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*257]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*258]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '114', !!int '114', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '26': !ruby/object:RPG::Event
|
||
'id': !!int '26'
|
||
'name': '扉締める'
|
||
'x': !!int '21'
|
||
'y': !!int '11'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '170'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '115', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '116', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['左右両方開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '5'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &259 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &260 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &261 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &262 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &263 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &264 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &265 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &266 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*259]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*260]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*261]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*262]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*263]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*264]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*265]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*266]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '9'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &267 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &268 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &269 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &270 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &271 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &272 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &273 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &274 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*267]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*268]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*269]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*270]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*271]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*272]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*273]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*274]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '115', !!int '115', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['左のみ開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '5'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &275 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &276 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &277 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &278 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &279 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &280 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &281 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &282 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*275]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*276]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*277]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*278]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*279]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*280]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*281]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*282]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '115', !!int '115', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '116', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['右のみ開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '9'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &283 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &284 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &285 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &286 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &287 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &288 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &289 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &290 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*283]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*284]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*285]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*286]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*287]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*288]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*289]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*290]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '27': !ruby/object:RPG::Event
|
||
'id': !!int '27'
|
||
'name': '扉締める'
|
||
'x': !!int '24'
|
||
'y': !!int '11'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '170'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '115', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '116', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['左右両方開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '5'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &291 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &292 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &293 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &294 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &295 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &296 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &297 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &298 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*291]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*292]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*293]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*294]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*295]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*296]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*297]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*298]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '9'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &299 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &300 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &301 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &302 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &303 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &304 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &305 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &306 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*299]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*300]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*301]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*302]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*303]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*304]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*305]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*306]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '115', !!int '115', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['左のみ開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '5'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &307 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &308 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &309 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &310 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &311 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &312 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &313 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &314 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*307]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*308]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*309]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*310]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*311]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*312]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*313]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*314]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '115', !!int '115', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '116', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['右のみ開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '9'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &315 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &316 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &317 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &318 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &319 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &320 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &321 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &322 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*315]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*316]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*317]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*318]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*319]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*320]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*321]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*322]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '28': !ruby/object:RPG::Event
|
||
'id': !!int '28'
|
||
'name': '扉締める'
|
||
'x': !!int '22'
|
||
'y': !!int '12'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '170'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '115', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '116', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['左右両方開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '5'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &323 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &324 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &325 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &326 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &327 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &328 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &329 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &330 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*323]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*324]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*325]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*326]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*327]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*328]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*329]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*330]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '9'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &331 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &332 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &333 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &334 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &335 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &336 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &337 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &338 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*331]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*332]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*333]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*334]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*335]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*336]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*337]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*338]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '115', !!int '115', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['左のみ開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '5'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &339 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &340 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &341 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &342 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &343 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &344 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &345 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &346 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*339]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*340]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*341]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*342]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*343]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*344]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*345]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*346]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '115', !!int '115', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '116', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['右のみ開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '9'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &347 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &348 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &349 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &350 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &351 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &352 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &353 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &354 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*347]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*348]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*349]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*350]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*351]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*352]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*353]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*354]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '29': !ruby/object:RPG::Event
|
||
'id': !!int '29'
|
||
'name': '扉締める'
|
||
'x': !!int '23'
|
||
'y': !!int '12'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '170'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '115', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '116', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['左右両方開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '5'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &355 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &356 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &357 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &358 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &359 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &360 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &361 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &362 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*355]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*356]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*357]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*358]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*359]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*360]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*361]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*362]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '9'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &363 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &364 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &365 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &366 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &367 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &368 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &369 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &370 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*363]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*364]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*365]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*366]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*367]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*368]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*369]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*370]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '115', !!int '115', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['左のみ開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '5'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &371 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &372 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &373 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &374 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &375 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &376 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &377 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &378 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*371]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*372]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*373]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*374]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*375]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*376]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*377]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*378]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '115', !!int '115', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '116', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['右のみ開いている']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '2'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '9'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &379 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &380 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &381 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &382 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &383 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &384 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &385 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- &386 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*379]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*380]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*381]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*382]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*383]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*384]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*385]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*386]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '116', !!int '116', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '30': !ruby/object:RPG::Event
|
||
'id': !!int '30'
|
||
'name': 'イベント制御'
|
||
'x': !!int '13'
|
||
'y': !!int '4'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '117'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '4'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'true'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '3'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['悪代官グンダイ1回目']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &388 ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Excuse me for intruding. My name is Asagiri, and tonight
|
||
|
||
will be my first time serving you.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gehaha! So you''re Asagiri, huh!? Just like the madam said,
|
||
|
||
you look like a feisty girl! No need to be shy, come closer!']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &387 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*387]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You must be Gundai-sama. I look forward to serving you
|
||
|
||
tonight―']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ???']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This man... I feel like I''ve seen him somewhere before...?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'kaisou2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Ah...! He was the one who destroyed Mizuchi''s mound in
|
||
|
||
Homura and ran away...!)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '90', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '2', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm...? What''s wrong, is there something on my face?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, no... it''s just... Your features are so striking, I
|
||
|
||
couldn''t help but stare... Oh ho ho ho...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gehahahaha! No need for such empty flattery! The night may
|
||
|
||
seem long, but it''ll be over before you know it, so let''s
|
||
|
||
get started.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '086_あうぅ', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! Please, wait a moment...! At least a drink first...!
|
||
|
||
\c[8](If he doesn''t drink, I can''t get him drunk...!)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No need, no need! Spending a night with a fine woman like
|
||
|
||
you―if I got drunk, it wouldn''t be any fun.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-such a tease... \c[8](You dirty old pervert!)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on now♪ How long are you going to keep up the act?
|
||
|
||
Hurry up and give me a good one!']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '16'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &389 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*389]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gundai said that as he hiked up his hakama and stuck his ass
|
||
|
||
out toward Mizuki.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh...? W-what are you...?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What, the madam didn''t tell you? First, you have to call me
|
||
|
||
"you pig" and then kick my ass as hard as you can!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! W-w-wha...!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '16'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &390 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*390]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on! Hurry up, hurry up♪ Don''t tease me, bring it on!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face17_gaman', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '121_このド変態', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *388}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-you... you total pervert!!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '138', !!int '138', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'pandemonium', 'volume': !!int '100', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '148', !!bool 'false', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &391 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['main', !!int '1']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*391]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '117', !!int '117', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '138', !!int '138', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '193', !!int '13', !!int '7', !!int '8', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '117'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '199'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '4'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'true'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '3'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['悪代官グンダイ2回目']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufufu...♪ Oh~ you’ve come, you’ve come\i[122] Still as
|
||
|
||
dignified as ever♪ No need to be shy, come closer!']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &392 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*392]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &394 ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes. Well then, shall we get started?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '4', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh! You’re eager, aren’t you♪ I see, I see, you can’t forget
|
||
|
||
that night either! You adorable thing, I’ll spoil you plenty
|
||
|
||
again tonight\i[122]']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '16'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &393 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*393]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *394}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But! Before that! You need to spoil me first♪']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '16'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &395 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*395]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *394}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Go on, whenever you’re ready! Give my ass a good hard kick!
|
||
|
||
Bring it on!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face17_gaman', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '02_angry_mark', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '121_このド変態', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You absolute pervert!!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '138', !!int '138', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'pandemonium', 'volume': !!int '100', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '148', !!bool 'false', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '601', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &396 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['main', !!int '1']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*396]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '99', !!int '99', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '117', !!int '117', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '138', !!int '138', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '76', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '194', !!int '13', !!int '7', !!int '8', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '195', !!int '13', !!int '7', !!int '8', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'true'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '3'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['悪代官グンダイ勝利']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'c_battle', 'volume': !!int '100', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '117', !!int '117', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '138', !!int '138', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '16'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &397 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- &398 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']}
|
||
- &399 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '20']}
|
||
- &400 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Earth3', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- &401 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []}
|
||
- &402 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &403 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['J_People7', !!int '5']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*397]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*398]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*399]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*400]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*401]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*402]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*403]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhoooooooo~~~\i[122]\i[122]\i[122]\|\|']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &404 ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After a massive climax, Gundai collapsed to the floor.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *404}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh no! Did I get too carried away...!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '10', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *404}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gundai is snoring loudly, fast asleep.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whew... you scared me... If you died here, there''d be no way
|
||
|
||
to explain it.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, time to take care of business while I can...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &405 !ruby/object:RPG::MoveCommand {'code': !!int '33', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*405]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rustle rustle...\|']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[489]\c[17]Split Token\c[0] acquired!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '145', !!int '0', !!int '0', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '10', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &407 ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... nngh... more... harder...\i[122] Zzz...']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &406 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*406]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *407}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Truly a hardcore pervert... At this point, I''m almost
|
||
|
||
impressed...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '180', !!int '180', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '1', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['キャラ再配置']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &408 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- &409 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &410 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*408]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*409]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*410]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '16', !!int '0', !!int '11', !!int '6', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '16'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &411 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['J_People3', !!int '7']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*411]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &412 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*412]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*******************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle11', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]And then, the next morning...\|']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '7', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &414 ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmm...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '16', !!int '1', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '16'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &413 !ruby/object:RPG::MoveCommand {'code': !!int '33', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*413]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *414}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah! Where am I...!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'old_Scene11', 'volume': !!int '100', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &415 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*415]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *414}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re awake, Magistrate? You really slept well. The sun is
|
||
|
||
already high in the sky.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '16'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &416 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*416]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *414}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh... Asagiri... What, is it morning already?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face8_bashful2', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my... After we made such passionate love last night, and
|
||
|
||
you don''t remember?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '16'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &417 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- &418 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*417]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*418]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['1回目']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... nngh... No, I remember! I remember it well! For you to
|
||
|
||
satisfy me―impressive!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Next time I come, I''ll be sure to request you again. I''ll be
|
||
|
||
counting on you then!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... nngh... No, I remember! I remember it well! Last night
|
||
|
||
was a hot rendezvous.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Though, I feel a bit unsatisfied... But until I come again,
|
||
|
||
keep polishing your skills as a woman♪']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base70', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face3_laugh', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes, thank you kindly... Asagiri will be looking forward to
|
||
|
||
it. \c[8](Not that I ever plan to see you again!)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '116', !!int '32', !!int '7', !!int '8', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &419 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['main', !!int '0']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*419]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'fuyu', 'volume': !!int '90', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['1回目']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &420 ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahahaha! What did you do to him? That pervert paid more than
|
||
|
||
usual this time.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *420}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Let''s just say that''s a secret...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *420}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh heh... you''re a sly one.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh heh... you seemed pretty reserved last night.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &421 ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes... I think I''ve figured out a little trick to it.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *421}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh heh... you''re a sly one.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, here''s your payment for this time. Take it.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Received 5000 sen!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '125', 'p': [!!int '0', !!int '0', !!int '5000']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &422 ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...!? This much...?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *422}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That also includes a down payment for next time.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You want money, right? I''ll keep your spot open, so let''s
|
||
|
||
keep working together from now on, okay?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face16_heit', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['--! \c[8](This landlady... did she know all along...?)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face20_', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Anyway, you saved me this time. If I get the chance, I might
|
||
|
||
ask for your help again. When that happens...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_026', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]If your Lust is 80 or higher, you can now take regular
|
||
|
||
customers at the red-light district.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '200']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '200'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
'parallax_sx': !!int '0'
|
||
'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}
|
||
'tileset_id': !!int '8'
|
||
'encounter_step': !!int '30'
|
||
'width': !!int '31'
|
||
'data': !ruby/object:Table
|
||
'dim': !!int '3'
|
||
'x': !!int '31'
|
||
'y': !!int '20'
|
||
'z': !!int '4'
|
||
'data':
|
||
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
|
||
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
|
||
- '0600 0600 1a23 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a25 0600 0600'
|
||
- '0600 0600 1a20 1342 1342 1a20 1342 1342 1342 1342 1a20 1342 1342 1342 1342 1a20 1342 1342 1342 1342 1a20 1342 1342 1342 1342 1a20 1342 1342 1a20 0600 0600'
|
||
- '0600 0600 1a20 1348 1348 1a20 1348 1348 1348 1348 1a20 1348 1348 1348 1348 1a20 1348 1348 1348 1348 1a20 1348 1348 1348 1348 1a20 1348 1348 1a20 0600 0600'
|
||
- '0600 0600 1a20 0617 0617 1a20 0655 0656 0655 0656 1a20 0655 0656 0655 0656 1a20 0655 0656 0655 0656 1a20 0655 0656 0655 0656 1a20 0617 0617 1a20 0600 0600'
|
||
- '0600 0600 1a20 0617 0617 1a20 0647 0647 0647 0647 1a20 0647 0647 0647 0647 1a20 0647 0647 0647 0647 1a20 0647 0647 0647 0647 1a20 0617 0617 1a20 0600 0600'
|
||
- '0600 0600 1a20 0617 0617 1a20 064f 064f 064f 064f 1a20 064f 064f 064f 064f 1a20 064f 064f 064f 064f 1a20 064f 064f 064f 064f 1a20 0617 0617 1a20 0600 0600'
|
||
- '0600 0600 1a20 0617 0617 1a29 1a2d 0656 0655 1a2b 1a1f 1a2d 0656 0655 1a2b 1a1f 1a2d 0656 0655 1a2b 1a1f 1a2d 0656 0655 1a2b 1a27 0617 0617 1a20 0600 0600'
|
||
- '0600 0600 1a20 0617 0617 1343 1346 0655 0656 1343 1342 1346 0655 0656 1343 1342 1346 0655 0656 1343 1342 1346 0655 0656 1343 1346 0617 0617 1a20 0600 0600'
|
||
- '0600 0600 1a20 0617 0617 1349 134c 0617 0617 1349 1348 134c 0617 0617 1349 1348 134c 0617 0617 1349 1348 134c 0617 0617 1349 134c 0617 0617 1a20 0600 0600'
|
||
- '0600 0600 1a20 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 1a20 0600 0600'
|
||
- '0600 0600 1a20 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 0617 1a20 0600 0600'
|
||
- '0600 0600 1a29 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a27 0600 0600'
|
||
- '0600 0600 1343 1342 1342 1342 1342 1342 1342 1342 1342 1342 1342 1342 1342 1342 1342 1342 1342 1342 1342 1342 1342 1342 1342 1342 1342 1342 1346 0600 0600'
|
||
- '0600 0600 1349 1348 1348 1348 1348 1348 1348 1348 1348 1348 1348 1348 1348 1348 1348 1348 1348 1348 1348 1348 1348 1348 1348 1348 1348 1348 134c 0600 0600'
|
||
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
|
||
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
|
||
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
|
||
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 002a 0000 0000 0127 01a6 0000 0000 0000 0127 01a6 0000 0000 0000 0127 01a6 0000 0000 0000 0127 01a6 0000 0000 002a 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 012f 01ae 0000 0000 0000 012f 01ae 0000 0000 0000 012f 01ae 0000 0000 0000 012f 01ae 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 010b 0000 01d5 0000 0167 0131 0000 01d5 0000 0167 0131 0000 01d5 0000 0167 0131 0000 01d5 0000 0167 0131 0000 010a 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0152 0153 0000 0000 0000 0152 0153 0000 0000 0000 0152 0153 0000 0000 0000 0152 0153 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 015a 015b 0000 01d4 0000 015a 015b 0000 01d4 0000 015a 015b 0000 01d4 0000 015a 015b 0000 01d4 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0127 0000 0000 0000 0000 0127 0000 0000 0000 0000 0127 0000 0000 0000 0000 0127 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 012f 0000 0000 0000 0000 012f 0000 0000 0000 0000 012f 0000 0000 0000 0000 012f 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0005 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0005 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0005 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0005 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0005 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}
|
||
'parallax_loop_y': !!bool 'false'
|
||
'autoplay_bgm': !!bool 'false'
|
||
'encounter_list': []
|
||
'autoplay_bgs': !!bool 'false'
|
||
'parallax_show': !!bool 'false'
|
||
'scroll_type': !!int '0'
|
||
'parallax_loop_x': !!bool 'false'
|
||
'disable_dashing': !!bool 'false'
|
||
'parallax_sy': !!int '0'
|
||
'display_name': ''
|
||
'specify_battleback': !!bool 'true'
|
||
'note': ''
|
||
'battleback1_name': 'ima'
|
||
'battleback2_name': ''
|