2120 lines
184 KiB
YAML
2120 lines
184 KiB
YAML
!ruby/object:RPG::Map
|
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'parallax_name': ''
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'height': !!int '32'
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'events':
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!!int '5': !ruby/object:RPG::Event
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'id': !!int '5'
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'name': '襖左'
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'x': !!int '5'
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'y': !!int '7'
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'pages':
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'false'
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||
'switch2_valid': !!bool 'false'
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'variable_valid': !!bool 'false'
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||
'self_switch_valid': !!bool 'false'
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||
'item_valid': !!bool 'false'
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||
'actor_valid': !!bool 'false'
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'switch1_id': !!int '1'
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||
'switch2_id': !!int '1'
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||
'variable_id': !!int '1'
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||
'variable_value': !!int '0'
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||
'self_switch_ch': 'A'
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'item_id': !!int '1'
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'actor_id': !!int '1'
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'graphic': !ruby/object:RPG::Event::Page::Graphic
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'tile_id': !!int '0'
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'character_name': '!J_door2'
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'character_index': !!int '4'
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'direction': !!int '2'
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'pattern': !!int '0'
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'move_type': !!int '0'
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'move_speed': !!int '3'
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'move_frequency': !!int '3'
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'move_route': !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'true'
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'skippable': !!bool 'false'
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'wait': !!bool 'false'
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'list':
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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'walk_anime': !!bool 'false'
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'step_anime': !!bool 'false'
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'direction_fix': !!bool 'true'
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||
'through': !!bool 'false'
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'priority_type': !!int '1'
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'trigger': !!int '1'
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'list':
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
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!!int '6': !ruby/object:RPG::Event
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'id': !!int '6'
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'name': '襖右'
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'x': !!int '6'
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'y': !!int '7'
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'pages':
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'false'
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||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
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||
'switch1_id': !!int '1'
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||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
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||
'variable_value': !!int '0'
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||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
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||
'actor_id': !!int '1'
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||
'graphic': !ruby/object:RPG::Event::Page::Graphic
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'tile_id': !!int '0'
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'character_name': '!J_door2'
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'character_index': !!int '5'
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'direction': !!int '2'
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'pattern': !!int '1'
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'move_type': !!int '0'
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||
'move_speed': !!int '3'
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'move_frequency': !!int '3'
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'move_route': !ruby/object:RPG::MoveRoute
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||
'repeat': !!bool 'true'
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||
'skippable': !!bool 'false'
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'wait': !!bool 'false'
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||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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'walk_anime': !!bool 'false'
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||
'step_anime': !!bool 'false'
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||
'direction_fix': !!bool 'true'
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||
'through': !!bool 'false'
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||
'priority_type': !!int '1'
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||
'trigger': !!int '1'
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'list':
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
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!!int '2': !ruby/object:RPG::Event
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'id': !!int '2'
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'name': 'バサラ'
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'x': !!int '10'
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'y': !!int '10'
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'pages':
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'false'
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||
'switch2_valid': !!bool 'false'
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||
'variable_valid': !!bool 'false'
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||
'self_switch_valid': !!bool 'false'
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||
'item_valid': !!bool 'false'
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||
'actor_valid': !!bool 'false'
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||
'switch1_id': !!int '1'
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||
'switch2_id': !!int '1'
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||
'variable_id': !!int '1'
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'variable_value': !!int '0'
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'self_switch_ch': 'A'
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||
'item_id': !!int '1'
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'actor_id': !!int '1'
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'graphic': !ruby/object:RPG::Event::Page::Graphic
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'tile_id': !!int '0'
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'character_name': 'J_People7'
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'character_index': !!int '4'
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'direction': !!int '2'
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'pattern': !!int '1'
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'move_type': !!int '0'
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'move_speed': !!int '3'
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'move_frequency': !!int '3'
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'move_route': !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'true'
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||
'skippable': !!bool 'false'
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'wait': !!bool 'false'
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||
'list':
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||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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'walk_anime': !!bool 'true'
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'step_anime': !!bool 'true'
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||
'direction_fix': !!bool 'false'
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||
'through': !!bool 'false'
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'priority_type': !!int '1'
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'trigger': !!int '3'
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'list':
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['END3 制御']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
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- !ruby/object:RPG::EventCommand
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'i': !!int '0'
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'c': !!int '205'
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'p':
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- !!int '-1'
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- !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'false'
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'skippable': !!bool 'false'
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'wait': !!bool 'true'
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'list':
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- &1 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['main', !!int '1']}
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- &2 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['のけぞり']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '80', 'pitch': !!int '100'}]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] ah\i[122] ah\i[122] ah\i[122]
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aahhh\i[122]\i[122]\i[122] No...! Ah\i[122] not so
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deep...!\i[122]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t hold back, this is what you wanted, isn''t it? I had to
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stop right at the best part at the Memorial Tower. So
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tonight, I''ll make up for it and spoil you plenty.']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooo\i[122] I don''t care about that...\i[122] Hurry... hurry
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up and cum already!\i[122]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku...♪ What, do you want to drink my seed that badly?']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no! I just... ah\i[122] I mean hurry up and finish
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already...!\i[122]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah\i[122] hyaaaan\i[122] Not there...\i[122] enough of that
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spot already...!\i[122]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '95'}]}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaaaaahhhhhh\i[122]\i[122]\i[122] \|\|\|']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Came all by yourself again, you horny bitch! Does my
|
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|
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cock feel that good?']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah... hah... hah... D-don''t get cocky... Who cares about
|
||
|
||
your pathetic dick...\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s all... because of that weird seed you put in
|
||
|
||
me...\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If it weren''t for that aphrodisiac-like sorcery... I
|
||
|
||
wouldn''t be showing off such a shameful, lewd
|
||
|
||
side...!\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyann\i[122] Hey...\i[122] don''t twitch inside me\i[122]
|
||
|
||
Ah\i[122] ah\i[122] ah\i[122] you''re getting hard
|
||
|
||
again...\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fwahahahahaha! This is priceless!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what''s so funny...!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You still haven''t realized?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sure, I told you that seed was perfect for corrupting women,
|
||
|
||
but all it really does is amplify the host''s own desires.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way...! Ever since then, my womb''s been aching
|
||
|
||
nonstop...!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s because, in the truest sense, you finally learned
|
||
|
||
what a man is.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Before that moment, had you ever climaxed from sex?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Had your pussy ever been stirred up this deep before?!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['一突き絶頂']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaaaahhhhhhhhhhh\i[122]\i[122]\i[122] \|\|\|']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['膣痙攣']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_あああ', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '16']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '12']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... ah...\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well? Feels like you''re in heaven, doesn''t it? You''ve
|
||
|
||
learned the true pleasure of being a woman.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And every time your pussy gets stimulated―every time you''re
|
||
|
||
held by a man, the seed recreates that pleasure.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh...\i[122] No way... then that means...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right. Even when you were with other men, you were
|
||
|
||
always feeling it with my cock!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['--!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Didn''t you think it was strange? That every man you met
|
||
|
||
could satisfy you?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! That''s a lie...! That''s just nonsense...!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['一突き絶頂']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '4']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Bb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaaaaaaaahhhhhh\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With that single thrust, Mizuki understood everything...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['回想']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '60', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '70', 'pitch': !!int '95'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish\i[122]squish\i[122]squish\i[122]squish\i[122]squish\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'kaisou7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](That''s right... back then too...\i[122])']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish\i[122]squish\i[122]squish\i[122]squish\i[122]squish\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'kaisou8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](Back then too... it felt just like this...\i[122])']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish\i[122]squish\i[122]squish\i[122]squish\i[122]squish\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'kaisou9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](That thick cock...\i[122]inside me...\i[122])']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['のけぞり']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1', 'volume': !!int '100', 'pitch': !!int '95'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ba1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122]ahh\i[122]no...\i[122]nooooo...\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki lifted her hips on her own to make it easier for him
|
||
|
||
to thrust, completely accepting Basara''s cock.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '82']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh... your pussy''s squeezing and wrapping around
|
||
|
||
me. You''re nothing like you were the first time I fucked
|
||
|
||
you.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... that''s not...\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, confess! Just how many men have you slept with?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara thrust all the way to her deepest spot, then pressed
|
||
|
||
his tip against her cervix and started moving his hips in a
|
||
|
||
circle.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hyaaaahhh\i[122]\i[122]\i[122] Stop...! Don''t grind so deep
|
||
|
||
inside meee!\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, come on! How many times have you cum from this
|
||
|
||
cock?!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaaaaaahhhhhhh\i[122]\i[122]\i[122]\|\| I don''t
|
||
|
||
know!\i[122]Ahh\i[122]I don''t knooow!\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! So you''ve been fucked so much you can''t even count!
|
||
|
||
What a filthy slut you''ve become! Hisame must be crying in
|
||
|
||
the afterlife!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it! Ahh!\i[122] Don''t talk about my
|
||
|
||
mother!\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Though she denied it with her words, Mizuki''s body was
|
||
|
||
intoxicated by the pleasure Basara gave her, and she
|
||
|
||
surrendered herself to his passionate love.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish\i[122]squish\i[122]squish\i[122]squish\i[122]squish\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '82']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah...\i[122]ahh...no...\i[122]I can''t...\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s wrong, making such a dreamy face? Does your enemy''s
|
||
|
||
cock feel that good?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '82']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd8', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah...\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Bd4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s wro...\i[122]I''m...\i[122]ahh\i[122] I''m not... into
|
||
|
||
your cock or anything!\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '95'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Bc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku...♪ Hearing you say such cute things just makes me
|
||
|
||
want to tease you even more.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Imps, bring in that man!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster3', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ登場']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Push', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '5'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &3 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- &4 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &5 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &6 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &7 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &8 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &9 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
||
- &10 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '6'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &11 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- &12 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &13 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &14 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &15 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- &16 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '8']}
|
||
- &17 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
||
- &18 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '3'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &19 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &20 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Monster1', !!int '3']}
|
||
- &21 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &22 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &23 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &24 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &25 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &26 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &27 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &28 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &29 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &30 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &31 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &32 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &33 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '4'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &34 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &35 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &36 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['J_people1', !!int '5']}
|
||
- &37 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &38 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &39 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &40 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &41 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &42 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &43 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &44 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &45 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &46 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &47 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &48 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '7'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &49 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &50 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &51 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &52 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['Monster1', !!int '3']}
|
||
- &53 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &54 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &55 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &56 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &57 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &58 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &59 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &60 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &61 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &62 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &63 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Monster3', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c_dungeon4', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Decision1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '1', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['M-Mizuki!!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &64 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooooooo!! Don''t look...! Please don''t look at me!!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh...♪ See? I spared his life just for you. Aren''t
|
||
|
||
you happy?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! You bastard... How much more are you going to
|
||
|
||
humiliate me before you''re satisfied...?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '4'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &65 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn it...! You bastard! Get your filthy hands off Mizuki!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph! All talk for a worthless maggot who can''t do a thing.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '66', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '4'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &66 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []}
|
||
- &67 !ruby/object:RPG::MoveCommand {'code': !!int '32', 'parameters': []}
|
||
- &68 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']}
|
||
- &69 !ruby/object:RPG::MoveCommand {'code': !!int '13', 'parameters': []}
|
||
- &70 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']}
|
||
- &71 !ruby/object:RPG::MoveCommand {'code': !!int '31', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwaaaaaaahhh!!\|']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &72 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop! Please, stop! I don''t care what happens to me! So...
|
||
|
||
so please, just spare Souta!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Relax, I won''t kill him. Otherwise, there''d be no point in
|
||
|
||
capturing him alive.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '4', !!int '55', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['D-damn it... What the hell... My body won''t move...!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '1', !!int '5', !!int '6', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *64}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! What are you planning―']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &73 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- &74 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '15']}
|
||
- &75 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*73]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*74]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*75]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara lifted Mizuki up, forced her legs open from behind,
|
||
|
||
and pressed himself against her.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &76 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Isn''t it a great view? Enjoy the special seat as
|
||
|
||
you watch your beloved lose herself on another man''s cock.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *76}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... aaaaaah... Mizuki! Mizukiiiiii!!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *76}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no...! Please... please, Souta... Don''t look at me like
|
||
|
||
this!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'mizu00', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &77 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhhhhh\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *77}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki''s desperate pleas were in vain, as Basara thrust his
|
||
|
||
hips to show off for Souta.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *77}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, let''s show that man just how much we love each
|
||
|
||
other.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &78 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... nooo! Ahh\i[122] Don''t... nngh\i[122] move your
|
||
|
||
hips...\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop it, Basara! Mizuki''s in pain! If you use something
|
||
|
||
that big, you''ll break her!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Hahahahaha!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what''s so funny!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is that how it looks to you?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['O-of course it does! Anyone would be in pain if you forced
|
||
|
||
something that huge―like a child''s arm―inside them...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *78}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You hear that, Mizuki?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '314_やぁぅんぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &79 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaah\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...? M-Mizuki...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn...\i[122]fu...\i[122]ha...\i[122]nngh...\i[122]
|
||
|
||
Stop...\i[122]d-don''t thrust...\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It hurts...\i[122]It really hurts...\i[122] I''m gonna
|
||
|
||
tear...\i[122]ahh\i[122] If you keep thrusting that thick
|
||
|
||
thing in, I''m gonna split open\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Her words were just for show―she pretended to be in pain,
|
||
|
||
but her voice was sweet and needy, like she was begging her
|
||
|
||
lover.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *79}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki... Don''t tell me... you''re actually enjoying this...?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m not enjoying it... ahh\i[122] This is just...
|
||
|
||
nngh\i[122] it just hurts...\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_pan_low', 'volume': !!int '100', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '360_絶頂C', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnnnnnnnnnnnnnnnnngh\i[122]\i[122]\i[122] \|\|\|']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki clamped her mouth shut, her body trembling in small,
|
||
|
||
shivering spasms.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位 下半身UP']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'mizu_vo1', 'volume': !!int '100', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &80 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah! With sounds this good, you expect me to believe it
|
||
|
||
hurts? Come on, listen closely!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]
|
||
|
||
squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]squelch\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *80}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... n-no... way...!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Cc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Was she ever this wet when you did it with her? Have you
|
||
|
||
ever heard Mizuki make sounds like this?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &81 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...\i[122]haaah\i[122]stop...\i[122] Souta, it''s not true!
|
||
|
||
I''m not feeling good! I''m not feeling anything at
|
||
|
||
all!\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahhn...\i[122]stop thrusting\i[122]don''t thrust
|
||
|
||
anymoreee!\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *81}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Maybe in response to her words, Basara''s hips stopped
|
||
|
||
moving.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &82 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *82}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see, you''re tired of being pounded? Then let me spoil you
|
||
|
||
in a different way.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &83 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, nooo! That''s not―']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *83}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara grabbed Mizuki''s hips and, keeping his tip pressed
|
||
|
||
against her cervix, began to stir her up in every direction.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'nutyu', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhaaaaaaaaaaaaaaaahhh\i[122]\i[122]\i[122] \|\|\|']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位 下半身UP']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'love_vo1', 'volume': !!int '100', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '83']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &84 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No\i[122]noooo...\i[122] Not in front of Souta, don''t do
|
||
|
||
that in front of himmm!\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '83']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well? Isn''t this the first time you''ve seen Mizuki this
|
||
|
||
wild? She complained your pathetic thing could never reach
|
||
|
||
here. Mizuki loves it best right at the entrance to her
|
||
|
||
womb.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *84}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['―!! Ah... ahh... ah... ah...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &85 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-that''s a lie...! Ahh\i[122] I never... nngh\i[122] I never
|
||
|
||
said anything like that...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *85}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please believe me... Souta...! This is...\i[122]this
|
||
|
||
is...!\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Cc3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '359_絶頂B', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haaaaaaaahnnnnnnnnn!\i[122]\i[122]\i[122] \|\|']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki squirted hard and climaxed.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &86 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122]haa, haa, haa...\i[122] Believe
|
||
|
||
me...\i[122]Souta...\i[122] Please believe in me...\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! Why... why...!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara! You bastard, what did you do to Mizuki!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmph... what a truly pitiful man. Even if I used
|
||
|
||
aphrodisiacs or sorcery, do you really think a virgin would
|
||
|
||
go this crazy from pleasure?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind4', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara rummaged through Mizuki''s belongings and tossed a
|
||
|
||
mirror to Souta.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Coin', 'pitch': !!int '50', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *86}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-this is... the purifying mirror from the shrine...?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Take a look at Mizuki with that mirror. It shows the truth,
|
||
|
||
doesn''t it?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '092_だめだ…', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &87 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no, don''t... Souta! Don''t listen to Basara...!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *87}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta twisted his immobile body and peered into the mirror,
|
||
|
||
catching Mizuki''s reflection.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ステータス画面']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'status_base', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '00_base', !!int '0', !!int '0', !!int '220', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '2', !!int '0', !!int '100', !!int '4']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['淫欲度 80~99']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face8_bashful3', !!int '0', !!int '0', !!int '220', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'status_info4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['淫欲度 100(MAX)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '01_face12_ecstasy', !!int '0', !!int '0', !!int '220', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'status_info5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '8', !!int '8', !!int '0', !!int '0', !!int '22']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '0', !!int '142']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '41', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'status_info11', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '26']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '42', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'status_info12', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '26']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '43', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', 'status_info13', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '26']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '44', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '9', 'status_info14', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '26']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '45', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '10', 'status_info15', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '26']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '46', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', 'status_info16', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '0', !!int '26']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '47', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '12', 'status_info17', !!int '0', !!int '1', !!int '8', !!int '9', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '13', 'status_waku', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[17] Lust: \V[2] Partners: \V[3] Creampies: \V[4]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '11']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '12']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '13']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['背面座位']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ca1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'sakka', 'volume': !!int '60', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &88 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! No way...!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *88}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, well, looks like she really got around. I bet, since
|
||
|
||
she had a contraceptive spell, she went man-hunting every
|
||
|
||
time she came to the village.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *88}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way...! I don''t believe this...! I won''t believe any of
|
||
|
||
it...!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *88}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, Mizuki. Don''t you have something to say to your
|
||
|
||
beloved childhood friend?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &89 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['U... ugh... I''m sorry... Souta... I''m sorry... I''m so
|
||
|
||
sorry...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *89}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Why, why are you apologizing?! It''s not true, right...? This
|
||
|
||
is all made up, isn''t it...? Please, just tell me it''s a
|
||
|
||
lie!!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Cb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &90 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... uuu... ugh... *sob*... I''m sorry... I''m really
|
||
|
||
sorry...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Hahahahaha! What a sinful woman you are, Mizuki.
|
||
|
||
But that''s exactly what makes you fit to be the wife of the
|
||
|
||
Demon King!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *90}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, it''s about time. Let''s consummate our marriage in
|
||
|
||
a way even this fool can understand.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &91 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara flipped the immobile Souta onto his back and made
|
||
|
||
Mizuki straddle his head.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '369_いやぁ', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *91}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No...! Noooooo...! Please, Souta... just close your eyes!!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *91}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, swear to devote your body and soul to me! If you do,
|
||
|
||
I''ll let you have as much of my seed in your womb as you
|
||
|
||
want.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '362_そんな', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *91}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ahh... no... nooo...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki! I don''t care what happens to me anymore! So don''t
|
||
|
||
listen to a bastard like him!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Please... please, Mizuki...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Dc1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &92 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... I don''t care either way.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *92}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But let me say this. I''m a man who keeps his promises. If
|
||
|
||
you choose me, I''ll give you eternal love.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *92}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just like I gave your mother―Hisame.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '356_興奮小', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &93 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just like... Mother...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *93}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t do it, Mizuki! Don''t let him fool you!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *93}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, tell me what you want. I already taught you how to beg,
|
||
|
||
didn''t I?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *93}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki! No, stop!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta... I''m sorry... It''s too late now... for everything...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just forget about a filthy woman like me...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Miz...ki...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['おねだり']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Fa1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &94 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A single tear rolled down Mizuki''s cheek as she spread her
|
||
|
||
pussy for Basara with her own hands.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *94}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m... just a filthy sow who loves cock...\! Please... bless
|
||
|
||
my slutty pussy that''s been used by so many men... with your
|
||
|
||
mercy, Basara-sama...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahahahaha! Very well! I''ll give you all the love you
|
||
|
||
crave!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop... stop! Stop itttttttttt!!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'insert', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aaaaahhhhhh ahhhhhhh\i[122]\i[122]\i[122] \|\|\|']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &95 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh... You came just from me putting it in. Were you
|
||
|
||
that desperate for my seed?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *95}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Because... because...\i[122] I''ve been denied for so
|
||
|
||
long...\i[122] Ever since the Memorial Tower... all this
|
||
|
||
time...\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *95}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Unbelievable... After all that fooling around with men, and
|
||
|
||
it''s still not enough for you.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &96 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s not it...\i[122] I could recreate the cock, but the
|
||
|
||
cum was never the same...\i[122] Not once was it like on the
|
||
|
||
Treasure Ship...\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *96}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku...♪ Comparing men while getting creampied, you''re a
|
||
|
||
hopeless slut!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on! You whore who chooses men with your pussy! If you
|
||
|
||
want my seed, squeeze your pussy and serve me!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '311_んふぅ…', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes\i[122] I''ll squeeze\i[122] I''ll squeeze so tight\i[122]
|
||
|
||
Love Mizuki''s pussy\i[122] as much as you
|
||
|
||
want\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix1b', 'volume': !!int '100', 'pitch': !!int '95'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish\i[122]squish\i[122]squish\i[122]squish\i[122]squish\i[122]
|
||
|
||
squish\i[122]squish\i[122]squish\i[122]squish\i[122]squish\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Right above Souta''s head, Basara''s cock stirred up Mizuki''s
|
||
|
||
pussy as if to show off.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With Basara''s rough thrusts, Mizuki wasn''t in pain at
|
||
|
||
all―she wore a look of pure bliss, moving her hips in
|
||
|
||
ecstasy.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It was already the union of true lovers. With every thrust,
|
||
|
||
Mizuki let out sweet moans, moving her hips lovingly to meet
|
||
|
||
Basara''s pounding.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Squish\i[122]squish\i[122]squish\i[122]squish\i[122]squish\i[122]
|
||
|
||
squish\i[122]squish\i[122]squish\i[122]squish\i[122]squish\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh...\i[122] Feels so good...\i[122] My pussy... is so
|
||
|
||
happy...\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... ah... S-stop, Mizuki! Snap out of it!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh\i[122] Souta, shut up\i[122] I''m at the best part, so
|
||
|
||
don''t get in the way...\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['M-Mizuki... you...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &97 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh\i[122] There''s no way I could win against a cock like
|
||
|
||
this\i[122] Getting pounded by something this thick, no one
|
||
|
||
could possibly hold back\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *97}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve always...\i[122] always wanted it...\i[122] Ever since
|
||
|
||
I saw Mother being violated... I could never forget this
|
||
|
||
cock\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *97}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh? Weren''t you going to avenge her?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No\i[122] I don''t care about that anymore\i[122] As long as
|
||
|
||
I have this cock, I don''t need anything
|
||
|
||
else\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &98 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuck me more...\i[122] ahh\i[122] Love me harder...\i[122]
|
||
|
||
Make Mizuki your wife, Basara-sama...\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *98}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! How adorable. Now, answer so even the idiot under
|
||
|
||
your crotch can understand. Where do you want me to cum?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-stop... please... anything but that...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Souta''s voice no longer reached Mizuki. In fact, having
|
||
|
||
Souta beneath her only heightened Mizuki''s pleasure.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Inside! Definitely inside!\i[122]\i[122]\i[122] Press your
|
||
|
||
cock against my womb\i[122] and pour every last drop into my
|
||
|
||
womb!\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Are you really sure? You''ll end up carrying my child instead
|
||
|
||
of that idiot''s.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t want Souta''s weak seed!\i[122] I want Basara-sama''s
|
||
|
||
thick, hot cum!\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If Basara-sama wishes, I''ll have as many babies as you
|
||
|
||
want!\i[122] Fill Mizuki''s pussy with as much as you
|
||
|
||
like!\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Souta】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………………………………………………………。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['頭跨ぎ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Da1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fwahahahahaha! The contract is sealed! Let the proof of our
|
||
|
||
union be carved into your womb!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'sakka', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '95'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Dc2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '358_絶頂A', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhooooooooohhhhhhh\i[122]\i[122]\i[122] \|\|\|']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '357_興奮大', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This...\i[122] this is what I wanted\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Db4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'dressing2', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &99 ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] you''re cumming so much\i[122]\i[122]\i[122] I
|
||
|
||
love it...\i[122] I love it so much\i[122]\i[122]\i[122]
|
||
|
||
This submissive cum turns a woman into a
|
||
|
||
bitch\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...\i[122] I''m being overwritten...\i[122] Not just my
|
||
|
||
womb, even my mind is being dyed in Basara-sama''s
|
||
|
||
color\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *99}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu... I love you, Mizuki.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ソウタ視点']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['********************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'H27_Ea2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H27_Eb6', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'H27_Ec1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '303_あぁんッ', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahi...\i[122] Me too... I love you\i[122]\i[122]\i[122] I
|
||
|
||
wuv you...\i[122] I love you so much,
|
||
|
||
Basara-sama\i[122]\i[122]\i[122] Love me...\i[122] Love
|
||
|
||
Mizuki even more...\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'H27_Ec2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Basara''s cum, unable to fit inside, dripped down and
|
||
|
||
splattered onto Souta''s face.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But Souta no longer showed any reaction.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Betrayed by the childhood friend he loved most right before
|
||
|
||
his eyes, his tiny cock standing erect, his consciousness
|
||
|
||
melted into darkness and faded away...']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '-119.0', 'g': !!float '-119.0', 'b': !!float '-119.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh\i[122] ahh\i[122] ahh\i[122] More...\i[122]
|
||
|
||
More...\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '-153.0', 'g': !!float '-153.0', 'b': !!float '-153.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '-153.0', 'g': !!float '-153.0', 'b': !!float '-153.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '-153.0', 'g': !!float '-153.0', 'b': !!float '-153.0', 'a': !!float '0.0'}, !!int '60', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '-153.0', 'g': !!float '-153.0', 'b': !!float '-153.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Love Mizuki...\i[122]\i[122]\i[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '1', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '2', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '3', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '234', 'p': [!!int '4', !ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'end9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'se_maoudamashii_jingle10', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '180', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &100 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['main', !!int '0']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*100]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '135', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['B', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'true'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '83'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '4'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '3'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['本編用 続き']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['**********************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['淫欲度計算、抱かれた男数、射精回数']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['エンディングなので変化なし']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '81', !!int '81', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '211', !!int '211', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '314', 'p': [!!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '210', !!int '8', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'true'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'B'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '6'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '3'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['回想用 戻り']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['******************************************************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '132', !!int '29', !!int '11', !!int '8', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*********************']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フラグ設定']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '135', !!int '135', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '3': !ruby/object:RPG::Event
|
||
'id': !!int '3'
|
||
'name': 'インプ1'
|
||
'x': !!int '5'
|
||
'y': !!int '6'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'true'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '4': !ruby/object:RPG::Event
|
||
'id': !!int '4'
|
||
'name': 'ソウタ'
|
||
'x': !!int '5'
|
||
'y': !!int '5'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'true'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '7': !ruby/object:RPG::Event
|
||
'id': !!int '7'
|
||
'name': 'インプ2'
|
||
'x': !!int '5'
|
||
'y': !!int '4'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '1': !ruby/object:RPG::Event
|
||
'id': !!int '1'
|
||
'name': 'バミ'
|
||
'x': !!int '10'
|
||
'y': !!int '11'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'true'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
'parallax_sx': !!int '0'
|
||
'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}
|
||
'tileset_id': !!int '8'
|
||
'encounter_step': !!int '30'
|
||
'width': !!int '21'
|
||
'data': !ruby/object:Table
|
||
'dim': !!int '3'
|
||
'x': !!int '21'
|
||
'y': !!int '32'
|
||
'z': !!int '4'
|
||
'data':
|
||
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||
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|
||
'bgs': !ruby/object:RPG::BGS {'name': 'Darkness', 'volume': !!int '80', 'pitch': !!int '100'}
|
||
'parallax_loop_y': !!bool 'false'
|
||
'autoplay_bgm': !!bool 'true'
|
||
'encounter_list': []
|
||
'autoplay_bgs': !!bool 'false'
|
||
'parallax_show': !!bool 'false'
|
||
'scroll_type': !!int '0'
|
||
'parallax_loop_x': !!bool 'false'
|
||
'disable_dashing': !!bool 'false'
|
||
'parallax_sy': !!int '0'
|
||
'display_name': ''
|
||
'specify_battleback': !!bool 'false'
|
||
'note': ''
|
||
'battleback1_name': 'ima'
|
||
'battleback2_name': ''
|